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It's been far too long since we've had one of these threads. Post your best disturbing, adrenaline-pumping, mind-fucking events to happen to the saddest crew of astronauts to ever roam the cosmos.

I'll start it off with some I've collected and others I've written:

- A derelict where every stasis tube on a ship has been broken, killing their inhabitants, except one. This half broken tube causes the bottom half of a man's body to decompose over thousands of years, while his top half remains alive. Upon being revived, he screams for two minutes straight then dies of shock.

- The crew is going through a routine checkup by boarding a shuttle for a flyby. The airlock begins to pressurize normally, until one of the crew realizes that there is nothing but the vacuum on the other side.

- During a procedural maintenance, a character suddenly notices that his/her heart hasn’t been beating during the course of the whole EVA

- The communication signal goes off, and when one of the pc's answers it, they hear the voice of a dearly departed family member pleading with them to stop what they are doing and go live a normal life. (Caused by time dilation, the message is received long after it was relevant. There is no turning back.)

I'll be updating the thread infrequently with others I've collected.
>>
>>29652679
What systems?
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>>29652782
Traveller, Rogue Trader, Diaspora, Orbital, what have you. Generally just looking for disturbing things that happen to space-travellers and astronauts.
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>>29652679

-The players return from a spacewalk, and none of them can remember why they were outside the ship in the first. use this one after spooky shenanigans are well under way

- Players receive the distress signal from deep space with their ships own tags.

- Engine fluctuations are occurring strangely and repeatedly. The mechanic gets extremely paranoid until he realizes that the engines have been reciting the Our Father in ultra-slow morse code.
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>You will never find a good space game in the gamefinder threads on /tg/
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>>29652871
What would be good, in your opinion?

Things can be arranged...
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>>29652827
>>29652782
Eclipse Phase and some CoC Expansions count as well.

I'm personally running a custom, low-tech traveller game that takes place in 2042. Hyper-intelligences and time/space-dilation fuckery abound.
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you are orbit saturn

when

sombody nok on door of capsuel

it is yuri

godamn yuri you scare me
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any ship over 200m is huge. Hell, the ISS has about the same internal room as any haunted mansion

so much room for things to hide. Or nest
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So ur with ur Hubble and yur fixing when Houston calls. U anser it n the vioce is "wut r u doing wit my telescop?" U tell ur comander n he say "my huston is problem" THEN WHO WAS RADIO?
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>>29652898
Not him but I'd love to play any space game with fellow /tg/'s. Just never find anything of that sort in the gamefinder threads.
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>>29653798
I've been tempted to start a game and gritty space shit would be my first choice of setting. I'm just hesitating because I never even played anything online and jumping right in GMing for a bunch of fa/tg/uys with zero online experience kinda scares me.
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>>29654007
I'd try it out for you anon :3
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>>29652679

>Crew meeting in meeting room roll call goes off without a hitch. Midway through meeting someone is knocking at the meeting room door.

>While doing maintainance in lower levels you go through a series of corridors. You open a door to see at the end a person with the same uniform and name tag as you just exit the other end.

>As you fall asleep you hear the gentle lapping of water on the hull of the ship.

>Be at command console and see that lifesupport is registering everyone on the ship is deceased.
>>
http://www.youtube.com/watch?v=w34fSnJNP-4

(Plenty of room to adapt that 40k, or Traveller, or something.)
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Bump because I don't feel like sleeping tonight.
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>>29652679
OP back for more space terror

>The crews wakes up one day and do their usual routine. Halfway through the day an airlock breaks open and sucks out all the air, killing them. As they are gasping for breath they wake up that morning. The airlock door has a new dent in it.

> On board a derelict ship, a deceased woman floats in the airlock, which is open a small fraction. Her eyes are focused directly on the viewport. Oddly, no matter how you look at it, the eyes never seem to break contact with yours.

>A cryolab, with all but one of the pods broken, with a person restrained in a safety-harness inside. Periodically a robot will open the pod and feed the occupant coffee and biscuits, while apologising for the delay in travel time. While unfrozen the person will scream, cry and desperately try to claw their way out of their restraints.

> Idly looking at a clock or watch, you see it tick backwards by a minute.
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Midway through the voyage, the stasis pods unexpectedly deactivate. The crew quickly realizes that half of them are missing. When they search the ship, they find two skeletons, dead for who knows how long. Neither skeleton of a missing crew member.
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> On board a derelict ship, a deceased woman floats in the airlock, which is open a small fraction. Her eyes are focused directly on the viewport. Oddly, no matter how you look at it, the eyes never seem to break contact with yours.

I remember this one.

We created the Staring Woman.

But she was standing because of her magnetized space-boots. She was looking at the view port of the air-lock operator station. Her expression was one of sadness. You could see the stars out of the not-quite-closed door. The air-lock was exposed to space. She had her helmet off. She looked alive but utterly still. In certain circumstances the outermost layer of the skin can retain its shape and coloration if exposed to hard vacuum. The appearance is only varnish thin. Underneath the body is still dessicated. She blinks.

If you look away you can bet your ass she won't be there when you look back.
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>>29660247

>A cryolab, with all but...

Good adaptation of that horrifying scene in the the Hitchhiker's Guide!
>>
Let's see...

>The crew wake up to find a tiny crack in one of the viewing port windows. Every time they wake the crack is in a different window, and it's bigger.

>When no one is around the wires and tubes onboard seem to reroute to seemingly missing parts of the station out into space. Substances are still being carried through them though.

>Cobwebs. Big ones.

>On the dark side of a planet / moon etc, and the temperature of the air inside the craft/station is slowly climbing each day.

>Everytime the airlock opens, it gets a little darker inside, no matter how many lights are on. What does the darkness bring with it?

>Your american crewmate looks out the viewing port to the moon, the american flag is gone and a british one stands in it's place, he breaks into a cold sweat, he turns around to see you there with a moustache holding two cups of space-tea. "Evenin'".
>>
>Fish swims past window.

No explanation given. Never repeat it.
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>>29660871
http://www.youtube.com/watch?v=7s77aaWSvbA
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>>29652843
>until he realizes that the engines have been reciting the Our Father in ultra-slow morse code.

Oh, now that I know what's happening I can stop being paranoid.
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>>29660426

>Cobwebs
>in space
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>>29661511
It ain't like they'll decompose in vacuum...
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>>29661534

But who was spider
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>>29661511
yeah pretty frightening right
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>>29660871
Dude, there's scary, and then there's just sick.

What the fuck is wrong with you?
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>>29661559
space spiders
3spooky5me
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>>29660871
I giggled at the last one
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Listening to this space folk music, and it makes me itch for a space traveling game. Anyone need another body?
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Space Horror is the best kind. I'm on my phone but at home I have bookmarked a really spooky one on mars where the gm made them wear gas masks in a dim room with uncomfortable temperature and odd sounds playing. Good read if anyone has it.
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>>29661559
DOGAR and KAZON, twin gods of bloodshed and torture, created (space) spiders.
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>>29660871
>>Your american crewmate looks out the viewing port to the moon, the american flag is gone and a british one stands in it's place, he breaks into a cold sweat, he turns around to see you there with a moustache holding two cups of space-tea. "Evenin'".

https://www.youtube.com/watch?v=yprh8ElXgbU
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>>29662208
http://suptg.thisisnotatrueending.com/archive/12130366/
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How would you even run a space horror game? What system? I'd like to try out some of these ideas on my friends, no idea where to start though
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>>29662473
Let's just say that it's been done before.
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>>29662473
Like this:
>>29662464
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>>29662562
>Spicy games are always fun
Oh god what the fuck
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>>29652871
Its called ss13.
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>>29652679
The crew is being abducted and returned by aliens one by one while they are in cryo sleep on their explorer craft on its way to Tau-Ceti, the last abduction malfed your own Cryo crypt and made you awaken early, only to find strange metallic bugs of the aliens picking apart the ship and reassmebling it to study the craft.

Until finally you meet the grays who are alarmed by your awakening and they seek to capture you as you try to awaken the rest of the crew.

Its always dark and echoy because the vast ship is meant to be a cargo hauler.

The only problem with the whole thing is that you are suffering from spess madness and that all the aliens and metal robots are all people in a mental asylum trying tos top you from releasing all the other inamtes.
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First try, maybe too wordy.

>You wake up out of the sealed stasis pod, beginning your shift by getting something to eat. There is a crunch and you spit out a tooth. But all your teeth are still there. As you inspect the rest of the crew through the pod windows, you note that 32 of them have bloody mouths.
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>The crew come across a derelict vessel drifting through a void several million lightyears away from earth/terra. The ship is massive, at least a couple of kilometers long, but the technology aboard is hilariously obsolete (the system that controls the primitive FTL-engine still uses valves) and so bulky that there is only room for three or four people at best. The charred remains of the crew are found a few dozen meters behind the cockpit, fused into the dense machinery but still in a seated position, and what is visible of their faces is twisted in agony. A log is written on a notepad found a few more meters back, but the events detailed in it (written in Russian alphabet) would suggest that the craft was launched in the early 1960's...

Sorry if this is kind of lame, I just like the idea of Soviet-era cosmonautics meets the Philadelphia Experiment.
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>>29662919
I love this idea so much.
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>>29662919
What is it about soviet/nazi era shenanigans that's so creepy?
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>>29663111
There was so much secrecy and control in those regimes that you can imagine most anything going down, and being covered up when it goes bad. It's like North Korea--who can imagine what kind of horrors people get up to when there's absolutely no one watching, and no one to say "whoa guys, this is just too fucked up".
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A Hyperspace Research Vessel packed with huge sensor arrays and scientific equipment is discovered adrift and derelict. Despite the top-secret nature of it's mission and creepy interdimensional dangers, the ship could be worth BILLIONS of credits if it can be towed back to civilization. A tramp freighter could not do it, but perhaps you could get the FTL backup back online.

Meanwhile, the signal they intercepted was a hyperdimensional construct that defies easy understanding. It is some sort of monstrous protrusion into the material universe of something vast and incomprehensible.

Basically the plot to VIRUS by Dark Horse comics, only in space.
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>>29660426
>space spiders
scariest thing in the thread
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>>29663111
I think that it's spooky for several reasons.

In our modern times, technology is generally non-threatening, well-tested, ergonomic and easy to use. The tech you generally see in stories about secret Nazi and Soviet experiments though are often dangerously experimental, designed with no thought to user comfort or safety, and are often so complex that they intimidate even terrify the scientists who designed it.

The scientists and politicians responsible for this technology, aside from those few you see who actually exhibit a conscience and remorse for what they've done, also clearly have no regard for the survival of their test subjects. Their clinical, almost psychopathic detachment and disregard for human life is a terrifying thing in and of itself.
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Any one have the link for that Game where the players started to kill them selfs cause they didnt want to hear the end of the campaing ?

it even has its own draws and stuff
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>>29663528
Here
>>29662464
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>>29662473
Dark ORE

Free, Fast, Great.
Generic Horror, easily put in spess.
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>>29663361
Just got killed by one in SS13. Damn thing ambushed me in the corrdor
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>>29652679

During routine maintenance, the navigator notices a unidentified star - as he looks, the star shifts position rapidly and then "travels" across the visible sky. Before reaching the edge, it simply vanishes.

Might be cool if you make him roll for observation/knowledge.
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>>29663213
This could be an interesting idea; a distant, isolated colony, either on a planet or in a space habitat, where a lack of any outside contact would make the inhabitants... strange.

It could either be a big brother dystopia, or perhaps an appallingly failed attempt at a utopia (Bioshock springs to mind).
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>DM throws curveballs every now and again
>do space campaign
>everything's sci fi as fuck, in between soft and rock hard stuff
>vampire inhabiting a "sunken"(filled with water) ship in the middle of a fuckhuge water field, with transformation and shit to go with it

It was a good campaign.
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I had an idea for one to be run in the middle of a "space Oregon trail" type quest. Most events are normal shit, engine breaks down, near miss with an asteroid storm, etc. Maybe a guy goes crazy being cramped up in a ship for months (no cryotech, no FTL, but rudimentary AI's exist with some well known 'bugs', meaning travel is done the hard way)

Anyways, eventually they come across a derelict ship way out on their journey, say a year out from earth. This isn't unusual to the crew, they'll have found a couple before it and its usually boring shit like a life support failure or maybe pirates. But the moment they enter this one they can tell something is definitely not right. Gravity is disabled, walls covered in blood, frozen since life support failed and the heat is gone. Pretty much every generic space horror trope in the book is represented, except there are no bodies, and aliens aren't known to exist in this universe. The ship is able to be repaired fairly easily, as the power still works, and there's an AI who is more than happy to help.

At first, it will seem like the worst is over. Repair is easy if they choose to do so. Cargo can be plundered if they wish, etc. But slowly creepy shenanigans start to get worse and more frequent. Bodies of the former crew start appearing in creepy ways, like the "staring woman" mentioned above. The cause?
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>>29664903
cont'd

One of the crew was a major horror buff. The AI takes notice, and as AI's tend to get 'obsessed' if exposed to a subject too long, it becomes obsessed with making the movies a reality. It messes with the lights, plays tricks on the crew by manipulating gravity or sleep cycles, uses manipulator limbs and cleaning drones to move things about the ship, even going as far to alter course or flat out lie to the crew. The players would only find this out if they stuck around and tried to investigate. If they do the smart thing and gtfo, they'll have no idea what caused it, or if the cause got onto their ship. If the AI catches on that the crew plans on getting the hell out, it may sneak onto the players ship and start the cycle all over again. Even if it doesn't, it will hopefully keep the players on their toes for a few sessions as they wonder whether they're still playing Oregon Trail in spess or if the DM has decided to switch to event horizon.

Not super original but would be a fun way to spice up a mundane "Oregon Trail in spess" game.
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The sensors officer pinpoints a very small spatial anomaly, typically caused by a malfunctioning FTL engine. The captain orders the ship jumped to the location of the anomaly, expecting to find a vessel in need of assistance.

The ship emerges into a field of free-floating FTL drives, of all makes and models. All are damaged, and none are attached to a ship. The sensors officer reports two incoming distress signals from roughly half a lightyear away. The captain orders the ship jumped to the location of the signals.

The ship emerges in a field of derelict vessels, their drive sections all warped and twisted. Two of the vessels are broadcasting, but are otherwise without power, having been in the field for years. No life signs are detected.

There is a brief grinding noise.
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>mfw first space horror thread in ages

I do have a Dark Heresy campaign shamelessly ripped from the linked story (as well as another one from the same book) lying around. Need to actually finish the derelict ship layout one day.

http://books.google.com/books?id=d2oqa2fH8NUC&pg=PT49&lpg=PT49&dq=harmony+amid+the+stars&source=bl&ots=KWYpvUiam7&sig=R-tuRHF_oeAOMu6Ql9ixDzbpiVA&hl=en&sa=X&ei=r8DdUvrjK6uisAT70IHIBQ&ved=0CDoQ6AEwAg#v=onepage&q=harmony%20amid%20the%20stars&f=false
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>>29662919
>The players find the burnt remains of a spaceship half-buried in the sandy dunes of a remote planet. As they clamber their way through in search of salvage, their commlinks detect a transmission being broadcasted from an unknown location. When they tune in, they hear the sounds of dozens of footsteps, whirring electronics and the sound of people talking to oneanother nonchalantly about various ship-functions. Initially, they assume they've just picked up chatter from another orbitting vessel and continue delving down, continuing to listen to the humorous banter between the crewmates of this unseen ship

>Suddenly, all the salvage-party flinch simultaneously as a blast of static fills their ears. When the static recedes, the people on the transmission they've been eavesdropping on sound more panicked, speaking about an 'main-gun misfire' and of critical components of the ship's propulsion damaged beyond repair. The salvage-crew call their ship to scan for this other ship to see if they can help them in time, listening to crewmates directing oneanother to various escape-pods. By the time the salvagers reach the completely submerged front of the ship, the transmission has been reduced to the sounds of muffled screaming and loud banging on metal surfaces, as a low rumbling noise grows louder and louder. Finally, the transmission cuts to static.

>The salvage-crew finally find the outer corridors containing the wreckage's emergency escape-pods, all of them unlaunched. They begin prying them open one by one, and find each one filled with skeletons wearing undamaged (if dirty) uniforms strapped into their seats. Despite the state of the ship, they come to the conclusion that not only were the escape pods' launch-mechanisms in perfect working order at the time of impact, but that the salvage crew's medic can't determine an exact cause of death. As they ponder this, their own ship radios back, telling them that there are no other ships in orbit...
>>
>space station orbiting planet
>the instruments say everything is normal, but the planet appears to be gradually drifting further and further away
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>>29665474
>While making their way through a seldom-traveled part of the local cluster, the ship's communications-officer receives a distress call from a tiny research-station orbiting a gas-giant. When they open communications, a husky, monotonous voice begins speaking. He introduces himself as an engineer for the research-station, and tells the players that whilst performing routing maintenence on one of the solar-panels the station's one airlock suddenly jammed shut, and the crew wouldn't respond to his radio-calls. With only a few hour's oxygen and with no tools or methods to safely bypass the airlock, the engineer asks if the players could help him get it open.

>As one of the players departs from his vessel and begins spacewalking towards the spacesuit-clad figure (who remains facing towards the airlock), he sees lights and moving shadows in some of the viewports of the station. Despite the engineer's tendancy to keep facing away, him and the player exchange relatively benign and enjoyable banter as he gets the airlock's controls in working order. Finally, after a few minutes and spare parts the outer control-mechanism lights up, and the outer airlock silently slides open.

>Just as the engineer clambers through, the player looks up at one of the viewpoints and finds one of the researchers staring back at him. His eyes are wide open with horror, lips silently screaming something as he shakes his head side to side and slams his fists against the viewport. You look back at the engineer, and watch as he closes the outer airlock. He finally turns to face you, and just before the heavy steel door closes, you realise that despite the engineer's spacesuit's sun-visor being retracted, you can't see his face through his visor at all. In fact, you think you can see the back of the helmet's inside...
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>>29665703
>guy pounding on the glass

Nice, I like it
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>>29665703
>Barked orders and muffled cursewords eminate from the player's ship's cockpit as the pilot suddenly finds himself in the collision course of a space-freighter going full-speed ahead without any attempt at communication or warning-broadcast whatsoever. Feeling slighted by this, the pilot changes course and begins to persue this runaway vessel. As the player's craft is designed to efficiently get the fuck out of dodge, they are able to quickly catch up with the speeding vessel and despite the high speeds attach a clamping-cable. The ship's engineer tells the hastily-organised boarding-crew that they have only an hour or so before they will need to detach from the freighter before it powers into an asteroid-belt.

>After cutting a lovely hole in and clambering through, the party finds that despite everything being in absolute pristine working condition, there are no signs of live whatsoever. More worryingly, the inside is completely silent, lacking the distinct roar of the propulsion-system installed in these sorts of vessels. Not wanting to work under an hour's time-limit, the party begin making their way towards the engine-rooms to see if there's anything they can do to slow the vessel down or at least change trajectory.

(splitting this shit into two parts because my one talent is speaking a lot without actually saying anything :/ )
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>>29665703
That sent some serious chills down my spine. Now I'm imagining some Call of Cthulhu/Space Hulk style mission to right the wrongs you have done.
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>>29666027

>The party finds themselves in a state of unease as they approach the bulky doors to the engine-rooms, which groan and vibrate as though under visible stress. The moment the party's engineer bypasses the locks, the door suddenly rips itself loose from its frame and flies outwards, revealing to the party that the other side is a complete vacuum, and lacks the artificial gravity of the rest of the ship

>Feeling fortunate for having decided to keep their spacegear on, they peer through the doorway. Just about everything inside the outer-hull is completely gone, and the vast space left behind is so expansive that they can barely make out the other side.

>Along the floor of this dark, gutted part of the ship are several fresh-looking human corpses, lacking any sort of protective gear and wearing a uniform from a long-disbanded private research-group. They stand shoulder to shoulder, feet clamped to the floor via clumsily welded metal clamps and facing towards the remains of the ship's engine. Their hands have been stitched together in prayer, and attached to each of them through their sternum is a long iron chain, running through all of their ribcages and through what's left of the main engine.

with the long-ass time it took to get to the engine-room, the party decides to play it safe and make their way back to the docking-clamp. Before leaving, the final party-member decides to pill out his bolt-cutters and sever the length of chain. It falls to the ground as if effected by gravity, and the party's ship radios in, reporting that the freighter's engines have suddenly gone dark.
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>>29666224
That's all I can think of at the moment. I might write some more if this thread's still there tomorrow morning, but until then I hope you guys enjoyed my amateur writefaggotry.
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>>29662919
>>29665474
>>29665703
>>29666027
>>29666224
>>29666307

I like your style.
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>>29666343
Thanks bro!

I've only done writefag stuff one before for a STALKER plot-idea thread (some guy started reading the suggestions out with a Russian accent on vocaroo, shit was awesome), I guess I'm pretty passionate about writing NOPE-style stuff.

Not sure how many of these would work as actual plot-hooks in a tabletop game, mind you, what with PCs being the derailing scamps they are.
>>
Should we archive-save this shit?
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>>29667766
I'd argue for it
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>>29667766
Why not, there are some creepy-cool ideas here and maybe archival will entice more contributors. Were I not so muddleheaded tonight I would throw out some more ideas myself.
>>
Aside from that archived story about the players wearing gas masks and maybe "I Have No Mouth and I Must Scream, any suggestions on reading material in this vein?
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>>29662632
The only thing ss13 is good for is sending your sides into orbit.
>>
http://suptg.thisisnotatrueending.com/archive/29652679/
Done and done
>>
Probably doesn't fit with everything in this thread, but I've had a vague idea for a while now. Sort of based on the Ray Bradbury short story "There will come soft rains" it's from the perspective of an automated "ship" sent off into space. The ship has the most advanced computer software and technology, allowing it to automatically repair any damages it incurs.

Over the course of hundreds or thousands of years of flight, the computer gradually gains sentience and starts to realize that its cargo is the full recorded history of the human race. Some of the information has been lost over its journey, but the ship realizes eventually realizes that it's the only thing left that remembers humanity. Unfortunately, it's got limited resources, so collisions with asteroids eventually cripple the ship and it's left helpless as it gets caught in the gravity well of a black hole.
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>>29652679
- A distress beacon originates from a fixed point in space, upon investigation the point is empty.

-After returning from FTL, 80% of the crew is found to be dead from old age. The other 20% can't perceive anything has changed about themselves.
-After suiting up for EVA and doing pressure seal checks, you find they're open. Attempting to seal them shows green on your systems but they're still physically open.
-During an EVA mission, an amp seal fires by accident on your right leg, the neuroblockers prevent you from feeling it. The suit itself reports no issue. Upon returning to the station and disrobing from the eva, blood begins to pour freely from the stump at your right knee now that the pressure from the amp seal is released.
For female characters.
-During your routine medical exam after recovery from FTL transit the exam shows that you're 2 months pregnant. Even though you were in unconscious during FTL for 9 months.
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>>29669141
Have you read the manga Hotel? It has a similar plot, though the ending is more upbeat.
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>>29669161
-During your routine medical exam after recovery from FTL transit the exam shows that you're 2 months pregnant. Even though you were in unconscious during FTL for 9 months.

This is getting dangerously close to magical realm territory
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>>29669305
>tfw the most upbeat Bradbury story ending was Fahrenheit 451
>>
>>29652679

Here you go, Op. Right from the house of SS13.

http://sam.wileycomputerworks.com/SS13/AILAWS.wav
>>
>>29658343
I love this. Totally borrowing it.
>>
>>29654007
I'd love to get in on some gritty space shit anon, hit me up
>>
bump
>>
>>29662464
This was amazing. So glad I decided to read it.
>>
A signal is being received 23 billion light years away.

Our observable universe is only 13 billion years old.

Correction: was only 13 billion years old.
>>
>>29673271
Actually the observable universe is closer to 96 billion light years or so wide, since the spacetime has been accelerating faster than light.
>>
>>29670272
not at all.

Obviously someone took the person out of stasis and slipped her a roofie...
>>
http://www.youtube.com/watch?v=io5d-aAck_8
>>
Oh how I love my space spooks and shizz, unfortunately there just is not enough of this material out there.

Once, just for once I would love to see some more of this hit the mainstream.
>>
-On a long distance space journey the ship's AI goes nuts and starts killing the crew. Can you stop it and reach your destination anyway?

-A bad day in space: when you awake from cryosleep you realize your crewmates have died of old age. Also, you crash on a planet full of intelligent apes. Will you be able to leave and go back to earth?

-An alien parasite grows inside the first mate, jumps out and eats the crew. Are you a bad enough dude to defeat it wearing only your underwear?

-You escort a creepy scientist to a space church he built once but it is now hell and everybody goes insane. Is your latin good enough to handle space inferno?
>>
"[Primary Engineer] , ain't this thing supposed to be only four clicks long, not counting the prow cannon?"
"Well...yeah, that's what the blueprints say. Hey [secondary engineer], these blueprints are supposed to be sound, right?"
"They've been checked and double checked, these are the blueprints."
"Well, we measured on foot. Ten clicks at the least before we ran out of steam."
"Could you repeat that?"
"We're ten click in, measuring from the prow."
"There must be something wrong with your measurements, scanners confirm the blueprints. Four clicks. Could you broadcast location, for a few seconds?"
"Has to be a mixup. Hey, it's on, you reading this?"
"Well, something’s wrong."
"What?"
"Your signal isn't coming from inside the ship."
"What?"
"Your signal. The coordinates your broadcasting are approximately six clicks out in space from aft, and then three clicks down."
>>
>>29676942

You, you I like.
>>
http://www.youtube.com/watch?v=yyk3kRuQ9KI
>>
>>29676942

I'm just picturing a Loony Tunes-style scene where the away team realizes it's actually in space and does that "look around, realize you're in the air, gulp and fall screaming" routine from old cartoons. Sorry, mate.
>>
>>29677049
>With the new annieplant hazard suits, the suits would outlive you. Built with reinforced coverings, not even radiation would be a major issue.
>So you shouldn't be worried about a damn faulty sensor reading. Stop panicking and tell me what's really going on down there!
>What do you mean, you're in space?! There aren't even any airlocks down there, the ship's hull's intact!
>Stop screaming, we can still launch a pod to go get you, let me get a fix on your posi-
>Listen to me, you're accelerating away from us somehow. What's moving you? Dammit, stop screaming and respond!
>You're almost at radio cutoff, can you still hear me? Listen, you've got to- Respond, come in!


>The suits would outlive you
>>
>>29676431
2001: Space odyssey
Planet of the apes
Alien
Event horizon
>>
>>29676970
It's a take off of an old space horror thread that we had before the nazi mod days. It's in suptg, just search space horror
>>
>>29677049
What's to be sorry about? Having the engineering team suddenly realize they're out in space, without suits is just as horrifying.

Let's see if I can come up with anything:

- When the exploratory team enters the derelict ship, they find old, dried bloodstains everywhere in pools and streaks and handprints. They find that a majority of the blast doors and airlocks have been sealed and locked down tight, responding only to the captain's personal passcode. When they finally locate the captain's stateroom, they find the cabin literally painted in the now crystallized blood. In the center of the room, they find the mummified, desiccated body of the captain sitting or floating in the fetal position, hugging a thick dossier with his password and vital information about the ship. On every viewscreen in the room, videos of earth or his family have been playing on loop for centuries.
>>
>>29666224
lovin it
>>
For a long time now I've been wanting to run a space campaign that included a ghost ship haunting one particular galaxy whose actions could be construed as vaguely benevolent, a white-armored leviathan crom fhe early days of humanity's colonization efforts, covered in craters and battle damage, trailing a plume of debris behind it.

Every time the ghost appears, the computer navigation systems in nearby ships start to freak out, and a scratchy recording of "Moonlight Sonata" begins playing over the intercoms.
>>
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What WOULD a corpse in space look like, given that there are no bacteria to eat away at the body and whatnot?
>>
>>29677867
Mummification via vacuum.
>>
>>29663213
> implying this didn't happen in America

Saturn V literally only got made because of Nazi war criminals.
>>
Anything at all relating to the "Lost Cosmonauts" conspiracy theories is absolute terrifying.

http://en.m.wikipedia.org/wiki/Lost_Cosmonauts
>>
>>29677950
That's a funny way to spell rocket scientists.
>>
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>>29677370
>>
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>"Small number of bones rattling"
http://fallout.wikia.com/wiki/Y-17_trauma_override_harness

But in a space/military colonization setting.
>>
>>29654007
You would be my hero. Feel free to recruit me, if the schedules fit.
>>
Any more brainstorming to be had on this topic?
>>
>>29662464
anything else like that?
>>
>>29652679
bump
>>
>>29652679
Actual play:
>Orbiting a planet, preparing to prospect it.
>Derelict ship undreds of years old appears on radar, slows and orbits the same planet.
>It's a dust-eater, magnetic-funnel-ships from the fist wave of space exploration
>Board it, it's full of holes from debrits, some systems still functionnal.
>Scan the computers, it's nearly a thousand years old.
>Old camera system picks up a signal.
>Analyse it, it's not visual data, it's repetitive noise.
>Enter the room, see a kind of Will-o-wisp.
>Will-o-wisp speeds out if the ship through a hole.
>Analyse noise further, decrypt: "Who are you... Who are you..."
>>
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>>29662464
pure fucking gold
>>
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I wrote a scary astronaut story.

http://roryedd.tumblr.com/post/44348009089
>>
>>29662161
Yes. Please. I had an idea for a Space Campaign, but all of my friends are too fantasy for me.
>>
>>29686706

sounds gucii

Like that traveller story about the shapeshifter on the derelict, killing crew one by one
>>
I ran space horror mini campaign once. The players were the crew of an independent salvage space tug boarding a colony ship that had been lost for over 50 years. Turns out the entire population of the colonizer (a ship of fuckhuge proportions, basically a mobile city) was infected by a microscopic alien fungus parasite that turned the hulk and its inhabitants into a weird new ecosystem.

The PCs made it to the colonizer's science bay when shit hit the fan. Although the formerly human alien fungus mutants were severely crippled when artificial gravity was turned back on (the parasite had restructured their bodies to fit their new environment, including discarding the bones and constructing bug-like exoskeletons) they laid siege to the holed up humans. Pretty fun gameplay for a few sessions. All the characters died when they finally blew up the colonizer's reactors.

I've been thinking about recreating this game online for a few fa/tg/uys but I'm just too lazy.
>>
>>29687626
>Crew enters mysterious ship
>The entire ship is space spiders
>>
>>29662464
oh.my.god O_O read the whole thing, amazing, but I don't personnally without understanding it. It's his strenght i guess, trully unnamable.
>>
>>29690993
miss a word: "i don't personally *DM* without..."
>>
>>29653063
>Thinks spaceships will have useful room
submarines are full of pumps, motors and all sorts of systems to keep you alive since being in a pressurized space means that the world is out to fucking get you. There will be no places to hide. No room.

The scariest thing would be a derlict alien ship, when you walk around, and you feel your skin falling off, you wonder why you are getting a mental fog.. you walk around, and you die. (radiation poisoning)
>>
>>29668924
Fuck orbit, my sides are leaving the local cluster
>>
>>29691108
>There will be no places to hide. No room.

I've served in a submarine, believe me, there are PLENTY of places to hide.

shit gets creepy sometimes, especially when the lights dim and you can hear the hull creak when you go deep,
>>
>>29688769
Well, it was an encounter with a new alien specie that lives in "hyperspace" but tagged along that ship which had stayed in hyperspace for so long. The real threat of the game was a mercenary ship coming to retreive the only surviving crewman for an empireal bounty.
>>
>>29691270
Based on the setting Empire galactique, great little french gem fron 1984.
>>
>>29691209
Did you ever have to resurface to harpoon fight a giant squid?
>>
In RT I had my crew run into their own ship while trying to nab some McGuffin out of the Processional of the Damned. (huge warp infested ship graveyard) That was one of the few times I've actually gotten that group legitimately scared of something beyond "I shoot it!"
>>
>>29691562

unfortunately not... though I have had to clear some penguins off a torpedo hatch
>>
>WHOOP WHOOP collision.alert. WHOOP WHOOP collision.alert

>viewscreen shows several slowly tumbling fighter-shaped craft and some small vessels with no visible propulsion systems

>actually a squadron of WWII-era TBM bombers, some fishing boats, and other odds and ends that disappeared into the Bermuda Triangle over the years
>>
>upon awakening from hypersleep, crew discover something odd
>a variety of devices, ranging from the coffee maker to a portable hyperwave decoder seem to have been disassembled and reassembled (poorly. there are loose screws here and there.)

>there's desperate scuffing and scraping at the airlock controls, which have been damaged by tools that have been left behind. the seals still hold strong, however.
>>
>>29692067
>>WHOOP WHOOP collision.alert. dat. ass. too. fat.
>>
There was actually a game, some years ago, based off some of these ideas. It was never finished, but it was called Return To Marathon. The original Marathon game (Released in 1991 as a competitor to Doom on the Mac) involved a very forward thinking - for an FPS - story about a the first colony Earth launched towards Tau Ceti. They'd converted Deimos into a giant colony craft, with the intent that it could support successive generations of inhabitants (Born on Boards) until the colony eventually arrived many years later since no FTL tech. Alien slavers show up, one of the AIs goes insane and decides to kidnap you and steal the Alien ship after you proceed to route most of the slavers. RtM picks up where the Marathon Trilogy left off, years in the future after the insane AI whisks you about the galaxy for more shooting and trans-dimensional-space-diety- horrors-trapped-in-a-sun-killing. You get sent to pick up a distress call from a covert military research ship, only to find that the ship's been docked with the long abandoned remnants of the Marathon.

Of course it's not actually abandoned, just beat to hell after an Alien invansion, derelict, and crawling with the mutated remnants of the research crew. Apparently you didn't get all the Aliens and their various insect subordinates that follow them, and have roosted in the ship. So now you have 1/2 busted gear, most of your weapon batteries are low and you're stuck on a massive space station that's slowly crumbling around you. Of course there's many text-only terminals scattered about the station detailing the last hours of the research crew, the few remaining inhabitants struggle to survive only to be accidentally decompressed when a window fails, etc.

Nothing much came of it unfortunately, it was obviously built on very old tech but between the text-only story narration, and the incredibly atmospheric environment the few levels that were released were a real thrill to play.
>>
>>29692067
I love this one tremendously.
>>
>seawater drips onto crewman's shoulder while he works
>engineers try to find source of drip, to no avail
>crew comes up with theories about how seawater could be leaking into a spaceship, biologist accused of hiding secret fish tank
>more leaks spring up on different decks
>engineers cannot find the source of these leaks, no matter how much of the ship they disassemble
>hull begins to creak and groan
>seawater leaks from beneath airlock doors
>crew is drawing straws to decide who attempts an EVA when something taps on the airlock window
>>
>>29688769
post it
>>
>>29665285
Ohhhhh damn
>>
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>>29652871
>>29652898
>>29653798

Welp... >>29659132
>>
>Crewmen is sitting awake during his watch shift on a hibernation
>Only two are awake, both are there
>Every single person in stasis is in the room they're in
>A alert pops up
>A door has opened inside a sealed off portion of the ship, awaiting it's final colonization location
>>
>>29677840
I think that's pretty neat. How would it be benevolent, and how would it interact with the story?
>>
>>29677867
>Apollo 18
How was this? I heard it sucked but those are mainstream media reviewers who are probably not into space horror.

>>29691632
How did you accomplish that?
>>
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>>29691754
>unfortunately not... though I have had to clear some penguins off a torpedo hatch
>>
>>29663298
Isn't that basically the plot to Event Horizon?
>>
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When experiments testing the viability of tapping into the quantum vacuum for energy were performed on the Apollo 21 Lab Station, reports devolved into strange ramblings about how their conclusions were inconceivable to human minds. Before all communication ceased, garbled messages were sent to earth from the astronauts about their experiments revealing to them the "howling face of the sun." A rescue crew was violently repulsed from the station by corpses in the astronaut's space suits. Footage of the incident show ghostly images of tormented figures hanging just behind these corpses, struggling, but seemingly unable to pull themselves apart from their decaying bodies.
>>
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Pic related. Scary as shit.
>>
http://www.cracked.com/article_19142_5-soviet-space-programs-that-prove-russia-was-insane.html

I know Cracked is primarily a comedy magazine but their articles are actually very well-researched and informative. This article in particular is not funny at all and, in fact, made it hard for me to sleep.
>>
>>29695745
>>29695812
Wight mind?
>>
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>>29662632
>SS13
>good
Pick one.
>>
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>>29687626
>>29690801

>"Hey check Gibson's mustache out!"
>"Hah, I just shaved this morning isn't that cra-"
>>
>>29653063
I wish someone would put the spaceballs ship in there
>>
Bumping for justice. Will come back and post a few tales after I've eaten dinner.
>>
>>29696631
They did.
>>
>>29697101
Wait, where
>>
>>29673299

Obviously, the origin was 23 billion light years in distance by measurement, IE it was sent 23 billion years ago.
>>
>>29652679

I saw a video on youtube, I can't remember what it was called though.

>Cosmonaut walking across a martian landscape
>"Hey, I can see earth!"
>Jokingly, he reaches up
>Ends up actually plucking it out of the sky, his comms are going apeshit with screams on the other end
>He freaks out and drops the marble sized earth
>It crunches on the martian landscape, and alls comms suddenly die.
>>
>>29697124
Bottom center, Just up from the independence day city destroyer.
>>
>>29697490
Cheers, always thought that ship was bigger
>>
>>29657838
1: Oh that's just larry, we never include him because no one likes larry

2: Larry's uniform was dirty so I let him borrow mine, name tags are stitched on

3: fucking noise maker, I told Larry to shoot that thing out of he airlock.

4: Larry fucked up the computers, again, to the surprise of abso-fucking-lutely nobody.

Moral of the story? Larry's an asshole, there's a reason no one likes him
>>
>>29662473
40K, Fading Suns, about a dozen other systems..
>>
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>>29697715
>>
>>29695930
>"his problems started the minute he got into orbit. His solar panel didn't work, so the power to his systems failed. His orientation detectors froze, so he couldn't maneuver the craft. His automatic stabilization system died and his manual stabilization system was only partially working."
>"After 13 orbits around the Earth, the mission was aborted and Vladimir was ordered back home. Unfortunately, his parachutes got tangled on re-entry and he never had a chance slow his stupid Soyuz down. And did we mention that he had radio contact with Earth the whole time, where US scientists listening in reported hearing Vladimir and his flight commander crying and cursing, or that his wife was on the call, asking him what to tell their children?"

It's terrifying that this happened to actual people.
>>
>>29687879
anon if you see this my Skype name is deckedline. I would love to play in some space game.
>>
>>29661576
>>29661727
>>29661559
>>29661511
Spiders were sent to space (for sciece) to Skylab and ISS
but it is true that they certainly wouldn't look like normal cobwebs

http://www.youtube.com/watch?v=_ta195sofIA
>>
>>29670272
Bonus Points: No males on the ship.
>>
>>29699254
Asides from you
>>
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>>29699254
>>
>>29700059
Awhyeah. Waifu Harem Magickal realm space quest time.

Especially if tsundare futanari with thick dong to choke me with
>>
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>>29695233
In addition to having been sighted many times in random places across the galaxy, I had been thinking that many of the craters and other battle scars in the ghost ship's white armor plating might be a result of the giant vessel dropping out of FTL in the middle of space battles. It might make a habit of putting itself in the line of fire to protect smaller ships belonging to Humanity and its allies, firing on larger aggressors or causing confusion by flying recklessly through enemy formations.

I had been thinking that as a starting point, the "Grey Ghost" would be a well known bar story throughout the galaxy, with Humanity and the various alien races each having a different opinion of the vessel. Governments deny its existence, rank and file military and regular Joe starship captains have an uneasy respect and thankfulness for its apparent benevolence, and pirates and treasure hunters view it as a white whale, an uncatchable prize.

If players ever were to discover and board the ship, they would find many of the eerier and more surreal horror tropes at play, though nothing overtly threatening. Like the ornate Spanish treasure galleon occupying one of the shuttle bays.
>>
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>>29700107
>>
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>>29700107
>>29700380
>Futanari space girls waking up from cryogenic sleep
>You're the only male aboard
>They wake up horny
>They fuck you to death
>They rape you even after death
>Ghostly moans of rape echo through the ship for all eternity
>2lewdspooky4me
>>
"Ever wonder why we disable the cloaking before a jump? Seems stupid and time consuming right?"

The trainee looked up at the old mechanic. "It's about diverting power, right?"

"True enough, but that's not why we disconnect the system. See, a while back, EarthGov fielded this big test fleet. They finally managed to get a supercarrier properly cloaked. Imagine those slimy aliens faces when an entire fleet just pops into view above their homeworld.

Least, that was the idea. To do that, you need to show up cloaked. The system could even counterbalance warp signatures like that."

"So, why aren't we using that tech?" the trainee asked.

"They tested it only once. There were twenty thousand brave men and women in that fleet. Twenty-six ships, not counting fighters and bombers, gone in the blink of an eye. No trace of them."

"How the hell does that even happen?"

"That's the thing. Any evidence is gone. Maybe the drives cut out mid hyperspace. Maybe something didn't like the idea that other ships could move unseen. Hell, maybe they went off trajectory and hit a gravity well. Supposedly there were garbled transmissions, but that's just hearsay.

There's one thing I can attest to, though. We've had power fluctuations in hyperspace and the cloaking has flicked on before. You can hear things then. Singing or screaming. And the pilot says that big empty spots pop up on the radar. I figure it's them.

Phantom Ensemble."
>>
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>>29700486
>>
>>29700486
GHOST SHIP
http://www.youtube.com/watch?v=IgGAXP5Bu44
>>
>>29691209
What boat? I was on a 688I (And yeah fuck going to test depth), (I was the creeper who hid in the lower levels/where you put the trash in since it builds up over deployment)
>>
>>29695450
If you are ever in San Diego you see those fuckers on the boats. I know when I was in washington for a bit to qualify, I saw them too.
>>
>>29652679
>his half broken tube causes the bottom half of a man's body to decompose over thousands of years, while his top half remains alive.

You got this from somewhere and I can't remember where, anyone know?
>>
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we have come into contact with a colony ship lost for hundreds of years, and detect life signs...
>boarding action with you crew's military/security forces
the inhabitants are strange techno barbarians, having spent many generations on the ship, slowly losing all but the most basic understanding of the life support systems.
>attempt to "rescue them" and they begin to see us as the mayans saw conquistadors
they begin to go crazy after a trivial and foolish act of one of our crewmen and eventually kill many of us and go so feral we have to wipe them out.
>officer files report of "found derelict, all hands lost" and covers up the truth.
>>
>>29700452
>A mixture of /d/ and guro but it's okay because they fuck after death but the sex is more grim but fulfilling

10/10 would play.
>>
>>29701162
>letting him die of shock
Shit man, get it together.
>>
>>29701099

Royal navy S30, glad I wasn't on the S31 when her propulsor got blocked I hear that was scary shit.

test depths are the fucking worst especially in these old pieces of shit.

you are an asshole, my NCO used to do that, great guy but crazy unprofessional
>>
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Even if you have FTL, artificial gravity, shields and all that fancy stuff being in space far away from a planet must be inherently terrifying. Nothing but electricity and a relatively tiny layer of material between you and oblivion.
>>
>a crew member is torn to pieces by some invisible force while on a space walk, in full view of the crew
>A loud and very clear scream penetrates the dead silence
>one of the crew members wakes up outside the ship, in full gear
>somebody suddenly appears in the airlock overnight
>a ship identical to the one the crew is on appears, seemingly running perfectly but with no communication being possible
>>
- A series of repairs need to be made to the exterior of the ship or station. They may be trivial or vital, but a pulsar burst, ion storm or other harmful environmental condition means that the spacewalk required to conduct the repair would be harmful or fatal to the astronauts involved. Deciding to sleep on it and make a decision in the morning, they wake up the next day to find that the repair has already been made. Checking surveillance videos, they find that a completely empty suit got up, cycled the airlock, made the repairs and returned before stowing itself again.

- Empty spacesuits walking around in general.
>>
>>29691632
Ooooh, I like that. I may even nab it at some point.
>>
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>>29701301
>relatively tiny layer of material
>material
>>
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>>29701301
>>29701653
>laughin_vector_shielded_martians.jpg
>>
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>>29700486

http://www.youtube.com/watch?v=w34fSnJNP-4

So related.
>>
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This has been my favourite thread on /tg/ in a long time. I'm currently writing a space mystery survival horror campaign, and I've gotten so much inspiration here.

Cheers.
>>
the classic to keep thread alive

In space no one can hear you scream
>>
>>29702177
In space, if no-one can hear you scream, you're clearly screaming in the wrong radio frequencies.
>>
>>29662919
One of the best Ed, Edd and Eddy episodes.
>>
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>>29702177
Surprisingly true.
>>
A derelict ship, its outer hull mangled and barely resembling a ship anymore. As your salvage crew cut open a path to the inner chambers, someone in a space suit drifts off into the ship, who might be one of the former crew. They seem not to hear the salvagers' radio messages, and will lead the salvagers on a chase, navigating through the half-broken hull as if they knew the nooks and crannies. When the salvagers manage to catch up, they will realize that the space suit is utterly empty, and that they are now in a room that is definitely not in the original blueprint of the ship.
If they look closely, this room is pristine, with only a thin layer of circular soot in the corner, about the size of a human.
>>
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>>29695930
>Conditions growing worse. Why don't you answer? . . . we are going slower . . . the world will never know about us...

Goddamnit, Russia.
>>
> Your salvagers detect the bare-bones remains of a ship or space station floating at the outer edge of a busy commercial traderoute, just at the edge of sensor range. Investigating further, the team discovers that the wreck is only a single hull segment or station module, maybe five decks in all and containing the bridge, cargo hold or a bit of engineering if they're lucky. The wreckage is completely open to space, and salvagers will need to wear suits in order to explore and scavenge whatever to find inside. However, out of the corners of their eyes, in the reflections off each other's helmets, they will begin seeing an apparition, a beautiful human woman with her long blond hair in curls, wearing a flowing blue dress that wouldn't be out if place in a 1930s night club. She walks along the corridors as if there were gravity, but does so almost in slow motion as her dress and hair float and sway around her. At first she is always walking away from the team, rounding corners and disappearing through doorways. She is a beautiful figment or daydream. As the salvagers explore more thoroughly, she begins traveling parallel to their lines of movement, mirroring them as they pass by openings in the bulkheads, and ocassionally glancing their way. She is a ghost, and a disconcerting one. Finally, as the salvagers find... Whatever it is they were meant to find, she begins stalking toward them, and they begin to fear her.
>>
Answering an automated distress call, the crew discovers a space station that has far, FAR exceeded its designed operational life. It's barely holding itself self together through the combined efforts of its outstripped automated repair mechanisms and the all-pervasive root systems that have escaped containment in the overgrown hydroponics bay. The AI controlling the station is severely glitchy, but overjoyed to have visitors and does whatever it can to answer the player's questions and make their exploration of the wreck safe, if not exactly comfortable. It even goes so far as to share the classified research that had been conducted there before it was abandoned, providing rather valuable data or lucrative prototype technologies.

However, the space station is very, VERY old, and its systems were just barely hanging on before your group arrived. The presence of a half-dozen astronauts and the malfunctioning AI's attempts to accommodate them have upset the careful balancing act the self repair mechanisms had maintained, causing systems to glitch out and fail, one by one, even as the AI tries to reassure everyone that everything is fine as it seals the airlocks to prevent the players from leaving.

In reality, the computer systems aboard the station are so old and the AI has become so glitchy and corrupted that it is mere days away from complete personality matrix failure. It doesn't want to let the players go because it knows this, and is so very afraid of dying alone.
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>>29695332
not that guy but its a mixed bag. First half is amazing, second half not so much. Its worth a watch if only for the crater scenes (you'll find out why)

It was on Netflix last I checked. I might watch it again after reading this thread. The special effects and cinematography were excellent as far as I was concerned.
>>
>>29703763
Bonus points if the AI has become religious at some point and views the players as the answer to its prayers.

Inevitable crisis of faith story, religious fanaticism, etc. Take your pick.
>>
>>29677867
>>29677938

That's not entirely accurate. Most of the bacteria that cause the decomposition post mortem are those that are already present in our own bodies. Once we die the bacteria in our digestive tract start eating us, instead of our food.
However, I don't know how bacteria would fare inside a body lying openly on the moon (assuming his suit is broken). I imagine that for some time the bacteria would succesfully tough it out. There'd be at least some decomposition for a while.
>>
I will just use my SS13 experiences and stories to craft space horror stories. Although some are a bit magical realm for the average player group.
>>
>>29698107
Did you listen to the recording of his descent? Even if you don't understand Russian it's fucking terrifying. Calm Russian radio operator, then a couple of seconds of silence, then just yelling and screaming. Awful.
>>
A flying dutchman.

Previous of current bubble skin space suits, they used bulky suits with servo motors. You r every movement was enchanted and strenghted by machinery. People slept without taking off their suits. The AI kept track of every single servo motor and registered it every action.

Then something went wrong. Instead of floowing human movements the spacesuits started repeating the movements they did the day before. And then again and again. The crew was disperate, closed in a giant armor suits with no way to stop it moving. The first few days their screams and pleads annoyed AI but a after some time they stopped talking to it.

The ship still floats in the space with Crew members reapting day after day the same routines actions, No longer crew members but skeletons in power armor.
>>
>>29701912
Space horror always seems to bring out /tg/'s best side
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>>29695745
This looks like a job for Dr. McNinja.
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>>29701912
What is he clutching?
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>>29706057
Looks like a Rose and some kind of Rifle
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>>29701538
This would be even better if, promoted by that they cycle through older recordings and pretty much every night after everyone falls asleep, that suit gets up and carries out a routine in the ship.
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Are there any other films apart from the ones already mentioned that count as 'space horror'.
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>>29702585
>>29698107
Real life can be really, really grim
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>>29703763
I like this one a lot. The AI isn't evil and it doesn't want to harm the astronauts in any way, it just wants to keep them there so it doesn't die alone, at which point they can leave. Problem is that it's hard to tell when it will die. Could be a few weeks (I think days is a little too coincidental) or could be a few years. I think I want to see that movie "her" before I start thinking more on this though.

>>29704443
Hrm, faith and AI. Do you know of anything that discusses this subject? I hadn't really thought about it before. Off the top of my head it would add an interesting twist if you originally found the station by responding to the distress call that is the morse code Our Father prayer another anon mentioned at the beginning of this thread.

Problem with all this is that it'd make a great story but would be very difficult to turn into an RPG. There's nothing to fight and the whole session would just be you having a religious debate with a machine
>>
>>29705289
Problem with this is that if you tried it everyone would just accuse you of copying Fallout, vis-a-vi >>29679985

>>29705483
I miss Dr. McNinja. The early comics were so good, but I lost interest as they got longer and longer. That page looks pretty neat though, link?
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>>29706438
I love those apocalyptic logs/diaries where everything starts out ok, and we get a bit of backstory on the main guy and some of his crew then small quirks/oddities start happening, then gradually the logs become direr, those things are creepy, especially when the person keeps trying last ditch plans to kill/fix the monster/situation, really spooky watching a smart mentally sane individual reduced to a paranoid wreck. Would any fellow kind fa/tg/uys write something like this, would like to play a space campaign, so if anyone has a Skype rp group would be good to do.
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>>29706199
Try "Sunshine"
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The lighter side of extinction
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>>29706438
It doesn't have to be a religious debate. If the AI initially accepts the players as its "saviors" and then catches them doing things that go against its beliefs (i.e. dismantling and salvaging the station), it can swiftly declare them heretics/false prophets/whatever and go out of its way to antagonize them. Plenty of room for action there.
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hey guys
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I know it's not really /tg/, but I know it has already inspired more than one anon's game

http://www.youtube.com/watch?v=iAcAd1fUiy8
>>
>>29707087
Holy fucking shit, read that book when I was a kid and have spent the last several years trying to remember the name of it
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>>29707087

Swiss Cheese
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>>29697521
It's plenty big. It's just really sad when a purposely goofy-sized ship like that is dwarfed by 40k's derpy-huge ships, and they're try to take themselves seriously...
>>
>>29707130
I was really excited for that game until I realized it was going to be a fancier Amnesia
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>>29652949
THEN WHO WAS CAPSUEL?
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>>29653063
>wait a sec...

>oh! There she is. Right above the Lexx

>...fucking tiny
>>
>>29706438
I, Robot has a section dealing with ai and faith. It's a decent book all around. I would suggest it.
>>
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>One hour each night the entire ship's functions besides life support shutdown and cannot be activated until the hour is up. Distinct, heavy, non-human footsteps can be heard each night and they get steadily louder.

>While out on a routine space walk a crewman reaches out towards the stars only to find his hand contacting a solid mass. As he recoils in fear he notices the spot he touched ripples like water around the entirety of the area around their ship. The mass has imitated the look of space and it seems to be getting closer.

>A stowaway is suspected by the Captain and he orders the ship swept. Deep in the bowels of the ship the players find human skin in great piles, shed like a snakes. After being told this the Captain refuses to investigate further and jettisons the ships armory that night.
>>
>>29706654
Anyone know what i'm talking about.
>>
>>29706654
what's the contest on this, what is the symbol supposed to mean? Deadly glasses?
>>
>>29707228
>40k
>taken seriously

Surely you jest.
>>
>>29707759
Don't drink alcohol. Drinkers are more susceptible to tuberculosis and are harder to cure. Under the symbol is toast 'for health'
>>
>>29662464
Fuck me. Did anyone else listen to the Jupiter recording? I think Cthulhu might be some real shit...
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As a DM about to start a dark heresy campaign on a derelict universe class pleasure barge, this thread is VERY relevant to my interests. Thanks, contributors.

>The acolytes faces when
>>
I've had an idea roll through my head - and I am about to writefag it up but Imma slow typer, its not true spess horror, more of a setting idea. Bear with me fellow anons and let me know that you think.

>2306

Its funny, we always thought that there where two things in our universe that where utter fictions of the mind. Alien races and the walking dead.

Since the birth of our 20th century the ideas rocked back and forth throughout our media, the "zombie" apocalypse that would spend the last of our days in blood and fire, and the idea that mankind as a species where alone in the universe - we would one day expand into the stars to find the galaxy filled with the ancient ruins of the long dead.

As times went on, these ideas became as founded in our minds as vampires and werewolves, faeries and ghosts - legends of the screen and page that where quaint for vids but paid little use to a world that had finally developed nanotechnology to reverse the damage to our atmosphere, fusion power that provided the keys for our civilization to unlock the door to the stars.

Mag-shielding, anti-grav plating, AI research gave birth to a species of machines that would be our sole companions in the slow moving race to expand through our solar system.

Eventually, after 150 years of inter-solar travel we developed FTL drive technology and expanded into the stars.

We didn't know what to expect - but the good ole' trope was that our race would be built on the shoulders of the dead.

We didn't know how true that was.
>>
>>29708151
Weird, wouldn't death be preferable to life without alcohol for a Russian?
>>
>>29708282

It took us a while to figure out what was going on throughout the colonies, especially the outer colonies - but one by one, person by person, mankind was waking up one morning and going about their lives with one impossible change that would redefine our entire social mindset.

One by one, we where waking up dead.

No pulse, yet blood still managed to flow - no new cell growth and yet no cell decay. No electrical activity in the brain, and yet somehow the person before you was stood, walking and talking as if nothing was wrong.

Well - other than being dead of course.

It took decades for it to spread fully, it started off as a concern that was brushed away by the governments, the megacorps and the media - eventually it caused riots, rocked entire cities with clamouring masses of living and dead. Eventually it happened, as the slow change from living to dead completed the human race woke up as a species one morning and we were technically extinct - no more children, but no more death. An utterly stable, dead population of mankind among the stars.

And thats when we found the other races.
>>
>>29708381

It turns out this has been going on since the first races reached the stars, many theories had been made yet none where proven.

Some claimed going out into the void somehow tainted life - and it would spread like an infection that would slowly but surely become a pathogen that would cause each and every race to simply wake up dead one day - the M'ter believed this to the letter and violently isolated themselves to their homeworld, threatening to destroy any craft that attempted to breach their sacred atmosphere. Unfortunately it had already begun to change them and their race ended in a violent civil war that killed both living and dead and cracked their goddamn homeworld in two.

The Shaggryr believed it was due to the change of mindset, hitting space removed an aspect of faith that younger races formed into religions in the early stages of their civilizations and it formed a barrier of faith against the undeath - their race poured thousands of years into philosophising the cause but where no closer than the rest of us.

Pathogen? Social meme given force? No one knew - but every space faring race we encountered without fail was dead. The younger races still lived on until they reached the stars themselves, a pact was put in place as a prime directive of sorts, to protect them from the un-life at all costs until they could reach the stars themselves.

"Life" as we would know it would carry on, but mistakes and accidents claim the dead every day, we have advanced our cybernetics and nanotech to sustain our bodies against harm so that we don't dwindle too quickly, cloning and genetics continue onwards to find a cure but we have had as much luck as everyone else - which is not much.

As we share worlds and technologies between the dead races and explore - we are all trying to brace ourselves against eventually becoming like the first races and eventually succumbing to the universe and dieing completely.
>>
>>29708569

Wars don't exist - we simply cannot spare the bodies.

Mankind is one of so many dead races out in the greater universe, forever spreading and learning, adapting again and again, hoping to one day return life to the dead.
>>
>>29708282
>>29708381
>>29708569
>>29708624

. . . Aaaand done, not my best work - but I am at about 36 hours without sleep. Lemme know what y'all think fellow fa/tg/uys.
>>
>>29708668
That is... pretty damn good.
>>
>>29708668
I think it's interesting. I did, however, scoff at the "
social meme given force".
>>
>>29709026

I struggled to find another way to put across the idea that going into space changes your perception of the universe.

As I said, 36 hours without sleep doodski.
>>
After waking up from cryo, no one can recall what their mission was, their starting point, or their destination. What they do find out is that supplies are limited. And someone deleted the logs.
>>
>>29709071
No need to get defensive, merely giving my opinion, which is what I assumed you wanted?
>>
>>29709237

Oh no, not defensive anon, just struggling - opinion is very much appreciated old chappe.
>>
>>29709237
>>29709071
Let me rephrase that in a way so I don't sound like an asshole.
I liked it, just felt that part was a little silly. However, it doesn't take away from the rest of the story at all. Maybe get some sleep and try to think of a better way to phrase it? Or not, it's your story, just giving my two bits.
>>
>>29707234
You say that like it's a bad thing
>>
A lot of these situations depend upon the PC's ship approaching a stricken vessel/station. IIRC in real life it is illegal for a ship to not respond to a received mayday or distress signal call, but in space assuming you received the call how would you get there? Boats can turn relatively easily since they're not going that fast, but in space it would be a lot more linear. You'd speed up from your launch point and then cruise with engines off for a while until you reach your destination and slow down, at which point you can maneuver. Changing course to intercept another ship, especially if it's not on a similar course, would eat up a vast amount of fuel and time (assuming that the setting is technologically advanced enough to even attempt such a thing) and chances are you couldn't stop and turn on a dime, so by the time you slowed enough to maneuver the ship would be long gone. This then begs the question of whether or not it would be required or even suggested to investigate distress calls or derelict ships. Those facts seem to argue against it, with the most you being required to do would be record the target's speed, heading, and current location so it can be transmitted to a rescue ship that could launch from another location on a direct intercept course. On the other hand, the fact that every ship would be so far from help would make it extremely psychologically important for immediate rescue attempts to be made...
>>
>>29708624
>>29708569
>>29708381
>>29708282

Have you ever read the books Rinses Empire and Killing of Worlds?

If not I recommend them to you. The Empire of Eighty Worlds has an aristocracy/ruling elite of the risen dead. Very good if you are into realistic space combat, ground combat and political backstabbery. Also a slight bit of romance.
>>
>>29709452
Depends on the technology level.

If fuel is a concern then rescue might not be a possibility and once a ship is into the Oort cloud it is basically on its own.

If fuel is not a concern but is still no FTL then rescue might still be possible.

In space emergencies might come in 2 types. Insti-death or need rescue in the next 30 - 35 year. If they can send out the distress signal and it doesn't stop whilst you are on your way then you go rescue. If Insti-death then you never know. Just one more missing ship in the inky black never to come home.
>>
>>29709452
That is a good point but the technology in many science fiction settings compensates for that.
>>
>>29709742
If my players ever end up travelling at high speed with disabled engines I will let them try something crazy to avoid ending up lost in infinity. Like welding the entire missile payload to the front of the ship and firing the engines so they can at least stop and be rescued/fix the engines. If they get a critical fail on the explosives roll though the entire front of the ship is going away very quickly.
>>
>>29709452
Most of semi-hard sci-fis has orbital mechanics in a great contempt and treats space like a giant ocean. I bet we can let our suspension of disbelief roam freely in case of horror games.
>>
>>29706665
Sunshine really isn't that good.
>>
>>29710325
To be honest even if they give a crap if you have gravitic propulsion/some other way of ignoring fuel and some form of FTL that can be used to make AU scale jumps it becomes a lot less of an issue even if most of your setting is firm sci-fi.
>>
>>29662464

Holy shit. Holy shit. Holy shit. I REALLY wish some of those YouTube videos still existed. The high pitched shriek one sounds spacesuit-fillingly terrifying.
>>
>>29707203
Lel
>>
El bumpo
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>>29662161
Share this music . Now . Please.
>>
>>29713958
it's probably the list with miranda's ghost and stuff, there's a link in almost every traveller thread. Check on google for archives of traveler threads or just this thread, it's in here somewhere.
>>
One of the best threads on /tg/ lately. Great contributions everyone!
>>
>>29709452
I thought it was fairly common to have the PCs in a space horror game be part of a salvage or rescue crew, because that's the easiest way to justify them intentionally going into an ancient derelict where they will be horribly murdered by monsters.
>>
File deleted.
Just to finish this thread off right, here are the Sup/tg/ links to the two previous Space Weirdness threads that gave rise to the Staring Woman:

http://suptg.thisisnotatrueending.com/archive/12180900/

http://suptg.thisisnotatrueending.com/archive/12189134/
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>>29717749
Let's try that once more.
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>>29717838
And the (only) other page. How I wish there were more.

Captcha: Sorrowing Sorides. A great ship name.
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>>29717838
>>29717875
I don't understand, are these connected?
>>
>>29718271

Obviously the first one precedes the second in the same narrative.
>>
>Thread is still going
I do love it when /tg/ gets a good space horror thread rolling.
Since I've been lazy lately, have a few adventure hooks.

>The group hears rumors of a planet inhabited by the dead. Living metal festers on its surface and grows inside what remaining life there is, changing the inhabitants into things inhuman. It's said that people desperate to leave their old life behind seek it out, but almost immediately after they arrive, they start to change as the dead planet takes hold of them...

>A galleon, loaded with the spoils of a long-forgotten war, drifts in deep space. Those who seek to make their fortune plundering its holds will find the ship inhabited by creatures that were once human. The more amiable of the ship's mutated descendents will warn the newcomers of the captain. When their ancestors were at war, and their enemies stormed the ship, the captain, once a great game hunter, became a hunter of men. He himself descended into a primal state, something less than human an consumed with bloodlust. Since that time he has waited in cryosleep, waking only when the ship is boarded by, say, a ban of foolish treasure huners. Once he has awakened, the captain will begin to hunt again.

>A ship of unknown origin and purpose drifts across the galaxy. It bears resemblance to a large asteroid, but the architecture inside of it is that of a madman. Claustrophobic passages give way to cavernous chambers that could fit towns and cities within. Meandering hallways double back on themselves, necessitating miles and miles of walking to move no more than a few thousand feet through the ship. It's no primitive structure- whoever built it had extensive knowledge of construction techniques and advanced materials. Something is living inside of it, but who, or what, is a mystery. Are the things flitting in the corner of the exploratory crew's vision the ship's builders? Or are they the reason that no other life was found on board?
>>
>>29720918
And also the ripped-off Dark Heresy story from >>29665351
>Years ago, the ship Lost Horizon disappeared in the Koronus Expanse. Not long ago, a distress signal was picked up by a naval surveyor. The signal cae from the Lost Horizon, now drifting past the edge of the Expanse and into the halo stars. With the standard distress signal came a holo-pict, showing something impossible- A black stone obelisk, miles long at least, drifting through space. The Resolute Dawn, a naval ship crewed by veterans of the Margin Crusade, has been dispatched to investigate and rescue whoever survives on the Lost Horizon. A team of the Inquisition's investigators have been sent with them, that they might study the monolith drifting beside the Lost Horizon. The investigators will face the ruins of a once-mighty ship, the mystery of an alien artifact, and the violent, inescapable whispers of the ancient halo stars themselves.
>>
>>29652679
>Scavengers discover ancient bioweapons ship. The ship was officially lost with all hands in a freak FTL accident tearing the ship apart. However, the ship bears no damage, no scarring any sort of marks indicating an accident. When the crew boards, the whole ship is deserted. But everything is eerily sterile. No corpses or dust-everything looks like it had just been abandoned suddenly. Eventually, the crew reaches the bioweapons storage and finds a stasis pod of unknown manufacture aboard with the stasis off and the pod opened. Ship logs are corrupted and murky when the scavengers check the computers, but indicate that no ships or escape pods have left the ship. As they discover those facts, comms start to go fuzzy and the video feeds from each scavenger get unreadable.
>>
>>29717875
>Useless AI, people who should be dead bothering you, mysterious corridors, kill teams showing up

This reminds me far too much of SS13.
>>
How would you introduces Vampires in space?
>>
>>29723175
There are several ways to go about it.

You could go watch Lifeforce, its about alien space vampires. It also has the main female vampire walking around naked for the whole movie so there is that.

You can also have aliens with the ability to disguise themselves as other species that feed on blood instead of 'energy'. Alternatively go the science route and have it be some sort of natural disease or scientific experiment gone wrong that gives humans enhanced strength and the need to drink blood. Or you literally find a vampire, possibly Dracula floating in space in a coffin and bring it aboard.
>>
>>29723175

Depends on setting. 40k is easy as hell to set up, they're either mutants, xenos, or daemons. Or all three. Other settings? You can have a variety of vampires from soft science to hard science running around.
>>
>>29723175
>read Blindsight
>shitbrix
>>
>>29720918
neat.

This gives me an idea: a real 1600 is floating in
space. How did it end up there? WHat is inisde?
If you listen to readio you hear: "Yo ho ho and abottle of rum"
>>
>>29723239
>possibly Dracula floating in space in a coffin and bring it aboard.
like anyone would be so stupid to invent it.Next thing you will tell me it has his 1800 clothes on him.
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>>29724946
sorry, a Ship from 1600 floating in space.
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>>29725156
>On an alien planet you find Dracula's castle
>literal Metroidvania
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>>29725209
Mite B Fun...
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>>29725209
honestly one of the last castelvanias set in future was stupid enough, so a sci fi metroidvania could be really fun.
>>
DON'T YOU FUCKING DIE ON ME
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>>29724378

>blindsight

Fuck you. I had almost gotten over those feels.
>>
Space suit gloves have a rubbery, pressurized inner layer around your hands. This causes blisters and cuts, and eventually the trauma causes your fingernails to slough off. As lymph fluid and blood leaks out into this air-tight environment, conditions become perfect for bacterial and yeast infections to afflict the tender flesh usually protected by the nails.
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>>29726996
I-is this legit?
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>>29726996
>read this
>dat phantom itchiness under my nails
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>>29726996
You may have won the space horror thread. Damn you.
>>
>>29727140
Yep. What, you think astronauts tear out their own fingernails before spacewalks just for fun?
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>>29725156

It could be worse.
Aliens attack earth and quickly conquer it. Due to tech level shenanigans, humans are able to mount an effective resistance, but as the aliens can bring meteors down on earth at will, hope of actually repelling them is slim.
Then Dracula and his band of his Romanian guerrilla vampires decide it's time to stop being wishy-washy about their monstrous past, turn into clouds of black smoke, fly into space, and kill all the aliens.
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>>29727467
Where are the aliens bringing the meteors from?

Incidentally, regarding vampires as well as fae and other supernatural beings who fed on humans, it bothers me that they never come out in the open, a real life vampire would be an invaluable asset, if only because he lived for hundreds of years, a limitless supply of blood can be arranged for a few dimes, it doesn't even compare to access to first hand experience of past historical eras.
We are cruising towards 8 mindnumblingly billions of human beings, if there is something we can afford to waste is human lives, we could sacrifice a whole billion of brown babies to the elder gods in exchange of knowledge and nobody would even notice.
>>
>>29727467
It was..the idea is groanworthy. The execution is hilarious, because fuck it, Count Dracula commanding a alien-genocide fleet is a fucking awesome idea.
>>
>>29727787

>picking not-white people to be sacrificed
> #thingswhitepeopledo
>>
>>29727787

Asteroid field, I think? Or they hauled them with them. In the end it didn't really matter. The book had some very neat ideas about comparative tech levels, but then... yeah.
As I recall, Dracula had been hiding from his past in Romania. When we met him, he was leading a band of Romanian resistance fighters (vampires) when he found a troop of marines from a crashed transport. That was his introduction into the story and until the very end, the fact that he was a vampire never once came up.

>>29727825
Apparently it was originally a short story about two species co-existing on earth and one only revealing itself in desperate times. The idea is groanworthy, but if vampires had anything to do with the story before the point where Dracula saved the world, it would've been less terrible.
>>
>>29727856
Statistically brown asian baby boys are the largest group, even taking people at random, the average human would be a brown baby.
>>
>>29727856
Well white people are not the ones overpopulating the planet if you want to play the numbers game here.
>>
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>>29727787
>therapeutic accountancy training
>sit in the BLUE chair
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>>29726996
Good news! This only happens if the gloves don't fit your hands properly.

Bad news. Spacesuits, by necessity, only come in one-size-fits-most.

Make of that what you will.


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