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/tg/ - Traditional Games


File: 1392153122416.jpg-(49 KB, 600x400, Post Apoc Starter Pic.jpg)
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Rolled 9, 21, 64, 35, 69 = 198

No one is sure how the Fall came. Its been to long and there are just so many stories with how it came tumbling down...too bad its all true.

Now however groups are coming out. People are trying to rebuild despite the horrors or difficulty. Its a time of new beginnings arising from the end and its time when a certain groups shall rise above.

This is their story.


First to five votes is chosen.

Free heads up when I punch I don't pull back. Also I am a sucker for dropping hints and tips they can remain viable for quite some time. New players are always welcome don't feel bad if things seem confusing/weird so called 'veterans' wont be feeling much better either.
>>
Rolled 92, 90, 30, 74, 58 = 344

>Megacorp Remnants: You are survivors whose ancestors were valued employees of a Megacorp. As such you high supply, low population, high manufacturing capacity, good research capability, and low war capacity.
>HQs, Megatower, Private Bunker, Fortified Township

>Government Remnant: You are the descendants of members of the some sort of government, as such you have a decent population, decent amount of surplus supplies, decent manufacturing capacity, decent research capability, and decent war capability.
>HQs, Garrisoned Tower, Government Bunker, Fortified Township

>Military Remnants: You are the descendants of one or several paramilitary groups. As such you have low population, decent supplies, poor manufacturing capacity, poor research capability, and excellent war capability.
>Garrisoned Tower, Military Bunker, Military Base

>Think Tank Remnants: You are descended from Corporate or Government research elements, possibly both. You have average population, poor supplies, average manufacturing capacity, great research capability, and poor war capacity.
>HQs: Garrisoned Tower, Private Bunker, Research Facility

>Survivors: You are descended from the people who survived despite the hardship and without becoming horrors to boot talk about lucky. You have high population, excellent supplies, poor manufacturing, average research capacity, and poor war capacity to start.
>HQs: Fortified Township, Tower, Nomad(may move to better location)
>>
Rolled 63, 53, 14, 76, 44 = 250

>Mutants: You are descended from the monstrosities that arose during the chaos: Extremely tough and hardy, penalty to population and population growth. Are allowed to start in wasteland and are immune to most diseases, poisons, and heavily resistant to radiation. Can experiment with many things to unlock mutations(be inventive/creative). Suffer from penalties to breeding and rep. low population, average supplies, average manufacturing, poor research, excellent war capacity.
>HQs: Military Base, Research Complex, Lair

>Bandits: You are descended from the evil fucks who did whatever the hell they wanted.. Average population, low supplies, average manufacturing, average research, good war capacity.
>HQs: Prison, Military Base, Spire

>Robots: You are descended from surviving robots who figured out how to reproduce(build) and controlled by A.I. Low Population. Poor supply. Good manufacturing. Average Research. High war capacity.
>HQs: Military Base, Research Complex, Factory.

>Tribals: You wonder around place to place. Unlike others you got real good at flourishing in many locals without what many others take for granted. High population. Average supply. Poor manufacturing. Average Research. Good War capacity.
>HQs: Cave Complex. Ruins. Nomad.

other: state your suggestion will post stats
>>
Rolled 64, 15, 12, 58, 90 = 239

You may vote for terrain(CHOOSE) and civ type also hero options will be given once choices are done(heroes give special bonuses as well as perspective). A hero be assigned to 1 action per a turn. Also feel free to come up with fluff/ideas including factions/civ types it may even be used and you may get a bonus out of it too boot just make to include it in a vote or plan.

>Survivors get a bonus to salvaging and survival actions.

>Tribals get bonuses to scouting and Guerrilla warfare.

>Remnants start with a Tech specialty and gain a special unit because of this

>Government Civ is balanced but doesn't excel at anything till late game.

>Military civ is poor at Manufacture and Research early game but starts with a fortified base, lots of weaponry, and trained personnel.

>Mutants get access to 1 free mutation(make one up) plus unnatural endurance thus can survive in areas that would kill normal humans. Unfortunately they suffer from a severe rep penalty(humies fucking HATE you, bandits don't like you and other mutants may see you as competition) and breeding issues.

>bandits have the special ability to auto upgrade their forces thanks to their life style(other factions have to spend resources AND a action to do so bandits just do resources) however they are unable to make their own supply(must raid or something) and suffer a reputation penalty. *WARNING* white knight choices will be vetoed you are EVIL, but that doesn't mean you can't be smart/clever about it *WARNING*.

>robots cannot produce without resources as they do not breed. Suffer rep penalty but do not suffer the weaknesses of the flesh.


Questions are always welcome.
>>
>>30170321
This looks interesting.
>MegaCorp remanants or Robots (If it breaks a tie)

What were all those rolls for?
>>
Rolled 56, 90, 74, 71, 1 = 292

>>30170388
Regional stats basically they determine threat levels, competition level, resource density, potential secrets and more.

This post carries the final required roll for it before I start figuring it out.
>>
>>30170281
>>Robots
>>
Rolled 62, 19, 21, 98, 97 = 297

>>30170424
Relaying Regional Data now

Banditry- Above Average
Civ density- Very Low
monsters-Very Low
zombie- Average
[REDACTED] Extremely High(this gonna be good)
>>
>>30170560
>zombie- Average

What do they do if we pick robots ? Are they smart enough to see us as potential threats or do they ignore us ?
>>
>>30170560
Maybe waiting for 5 votes might take a while
>>
Rolled 63, 69, 26, 42, 17 = 217

>>30170592
Depends on the Strain in question. Some may ignore while others may be utterly hostile or only when you breach a zombie hive.

There are many strains however so I cannot say for certain. On the plus side you wouldn't have to worry about being easily infected but considering how the population density is just average it isn't saying much.

>>30170644
Normally its faster then this it but it usually takes a little while to pick up. Plus civ creation always takes awhile
>>
>>30170592
If we do get the robots, what do you think would be a good start terrain?

>>30170677
Looking forward to the start
>>
>>30170714
Factory seems to be the best option, mostly because of their stocks.
I'm going to assume that robuts need very rare and specific minerals that we'll have trouble finding anywhere else.
>>
mutants (sorry im a biologist, its an option i cant resist)
>>
>>30170824
also are we necessarily mutants that used to be human or can we be another lifeform that mutated to become sentient
>>
Rolled 36, 48, 48, 12, 96 = 240

>>30170824
>biologist
>mutants

Oh sweet mother of mercy.
>>
File: 1392155343033.jpg-(193 KB, 650x750, Jagi.jpg)
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Bandits!
>>
>>30170916
any word on this>>30170852
>>
Rolled 98, 73, 48, 83, 6 = 308

>>30171013
There are several base types

Alien
Animal
Human
Life(created from scratch)
Hybrid

The mutagens that exist can be VERY potent and quite possibly lethal then you have other mutants that can 'extract' material or force evolve themselves. There are few ways mutants can mutate themselves. The easiest is to acquire a pre made mutagen followed by extraction and finally adaptation. Those are the most well known.
>>
>>30171230
Thing is though I am no biologist so I try to not to get too in depth and sometimes rely upon rule of cool.
>>
>>30171481
no worries I wont get anal over pseudoscience
>>
>>30170247
My vote is for Megacorp Remnants. Terrain thinking hilly.
>>
how many votes are down for robots?
>>
>>30171524
basically im saying that ill go robots if it will get the thread going
>>
>>30171592

I'll change my vote to robots if we can kick this off.
>>
MCR or robots
Robots
Mutants or Robots
Bandits
MCR

From what i see looking like robots are wining.
>>
Civ Qm If you are still here i will move to robots as well to get 5 votes for them to get this started/
>>
>>30171524
Robots sounds fun.

I also agree with starting in the factory. Should give us decent manufacturing capability
>>
Robots locked

HQ options

Military Base
bonus Supply
Bonus Defense
Penalty Manufacturing

Research Complex
Bonus Research
Bonus Pop
Penalty Supply

Factory
Bonus Pop
Bonus Supply
Penalty Defense

Vote for terrain(whatever)

Vote for homeground
Examples for Homeground(Homeground is in terrain HQ is in Homeground) below

Urban: Start with a large, gutted building with doors and windows boarded up, no reliable food sources.

Rural: Start with a small farm, less hostiles nearby, few places to scavenge.

Desert: Start with scarce water, scarce food, lots of space to build, more military and scientific locations nearby.

Forest: Start with nearby game and plentiful wood, monsters lurk the forests.

Island: Start in relative safety, fish are plentiful but irradiated, few nearby locations

Military Base: Start with small armory, reinforced buildings, old intelligence archives, MRE and ammunition stockpile, and tiny nuclear generator, but no reliable food source and attractive raiding target.

Science Lab: Start with extensive underground complex, scientific material to speed research, and experimental surface solar farm, but dangerous things lurking in some deeper labs.

Vault: Start with extensive underground complex, lots of raw materials, a geothermal spike, and a hydroponics lab.

Prison: Start with small armory, reinforced buildings, ammunition stockpile, but no reliable food source and attractive raiding target.
>>
>>30172106
>Factory

>Vault
>>
>>30172106

either >>30172196
or
>Complex
>Military Base
>>
>>30172106
I vote for Military base in the geofro... i mean vault
>>
>>30172106
>HQ: Factory

>Homeground: Vault
>>
>tfw you join too late to convince people to go bandits
Can we at least be bandit robots?


Also
>Military Base
>>
>>30172106
After this you may then vote for a starter hero

>AI
>Killbot
>Hiver
>Cloud
>Flesh Machine


Finally the game shall then begin and I will be able to change my name to something more fitting. Must admit I am surprised no one offered fluff this time around. I will take up my trip if it becomes necessary.
>>
>>30172106
Factory / Hilly / Military Base

Kind of want the prison to have fun with the raiders. Welcome to the robot fun house.You will never leave.
>>
>>30172270
I wouldn't want to go bandits if for no other reason than its like railroading yourself by choice. QM said you cant choose the white knight choices, and you have to raid stuff for supplies, i feel like that could easily become an edgy contest.

>>30172292
what is a hiver?
>>
>>30172292
and cloud and flesh machine?
>>
>>30172292

>>30172339
>>30172359
Actually what are the fundamental diferences between all of them
>>
>>30172339
I was taking it as a "when in rome" mentality, if we have to raid to survive we might as well be the best raiders around.
>>
>>30172377
smart man
>>
>>30170247
>Oh hey a post apoc civ, looks interesting
>Wait a second, this looks awfully familiar
>Oh god it's Genie
>NOPE NOPE NOPE
>>
>>30172382
Oh but we will, with mechanical efficiency
>>
>>30172395
Mind explaining?
>>
>>30172292
Not many people talking to each other. Is probably why there wasn't not much fluff.

Need a bit to go on for the hero picks.

AI: human trapped in a robot body?

Killbot: Killbot

Hiver: Swarms?

cloud: Data that floats between robots and gains power as time pastes and knowledge grows.

>Flesh Machine: Necrons?
>>
>>30172413
Works for me
>>
>>30172448
>Hiver: Swarms?
was hoping
>Flesh Machine: Necrons?
Oh god yes!
>>
>>30172435
x2
>>
>>30172339

I imagine the bandits scenario would be an edgy contest until a Ken-Oh rises among them. Then it turns lawful evil.
>>
>>30172339
Hive bots are equipped with an entire network of cruder AI numbering anywhere from the hundreds to thousands. This allows them to mimic more advanced AI without having to rely upon a Core or similar housing.

Flesh Machine is a robot made up of completely bio engineered flesh from scratch.

Cloud is a mobile swarm of nanites.

the AI is an Artificial Intelligence unit.

Killbot is a bot made to especially killy.
>>30172339
I don't know about edgy last time it got really fucking funny and evil. As for raiding for supplies...well what is slaves and or extortion for?

>>30172270
Its possible but there will have to be enough votes to allow a hybrid option...admittedly I have never show cased a hybrid between those two.

>>30172395
Why hello there veteran I was wondering when one of you was going to show up.
>>
I vote AI
>>
>>30172448
Killbot: HK-47

Hiver: Nano-machine gestalt entity?

Cloud: We Ophion now.

Flesh Machine: Bio-punk?
>>
>>30172515
>Hive
>>
>>30172515
>the AI is an Artificial Intelligence unit
Glados-like? I vote AI if so
>>
>>30172515
>>30172543
seconding Hive
more multitasking, more survivability, more upgradabliity, less easily distracted (i would imagine)
>>
>>30172493
>>30172435
You guys enjoy it while it lasts, you'll have loads of fun, but remember
The ride never ends.
>>
>>30172515
Flesh Machine could be cool as we try to get Meat bags to like us and make peace. Meat bags and robots working as one.

Other wise hive bots to help keep our AI master alive.
>>
>>30172515

I vote AI. All hail the machine overlord.
>>
>>30172621
I agree. Voting for FleshBot.
>>
>>30172621
>>30172741
Flesh machine could make us susceptible to all kinds of fleshy weakness, and losing our advantage.
>>
>>30172339
votes

HQ
4 factory
1 Research Complex
3 Military Base

Homeground
3 vault
4 Military Base

Terrain(needs votes)
1 hilly

Hero
2 AI
2 Hive
2 Flesh Machine

>>30172803
Fleshbot think Necron almost as it followed a VERY interesting research path.
>>
>>30172833
Freaking name dropped...as an apology here some fitting music.

http://www.youtube.com/watch?v=1ElkPzIvoIU
>>
>>30172803
True we may lose some things. But our diplomacy with meat bags will go up. Make them think they trust us for we "bleed".
>>
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>>30172515
Flesh Machine.
>>
>>30172880
Why do we need diplomacy? "High war capacity"
>>
>>30172907
Slave labor or some one to protect us if we where to get e.m.p., Plus we were made by meat bags they can't all be bad.
>>
>>30172907
That's a good point. Changing my vote to Hive.
>>
>>30172955
with hive you can always just keep a partition in a nice lead lined black box as a backup
>>
>>30172833
Need some more votes.

Current Changes
2 Flesh
3 Hive

Everything else is still the same. Just a few more votes and we can get started properly.


>>30172883
I like the way you think anon.
>>
>>30173010
or faraday shield if its EMP we are worrying about
>>
>>30172833

I'm changing vote to Fleshbot then. It sounds like the Strogg.
>>
>>30173032
Hive as well for me
>>
>>30172883
Looks real diplomatic.
>>
>>30173032
are you telling me that flesh bot is like necron, organic processor, in a living metal case?
>>
>>30173010
True.
>>30173039
My main problem is we robots are logical to a extreme. We lack creativity that meat bags show. ( well in most world i see with robots.)
>>
>>30173135
Flesh Machine is constructed out of nanites and other inorganic materials to mimic living processes. Basically yeah they are made of living metal. There is another type made of especially engineered bots to create flesh machines that is also an option.
>>
>>30173197
can we just go hive-fleshbot hybrid?
>>
>>30173223
cause necron type tech does sound awful enticing
>>
>>30173223
If its tied that is what happens.
>>
>>30173032
>Hive
>FOR THE COLLECTIVE
>>
>>30173251
Then fuck lets do that.
>>
votes for hive/fleshbot necron hybrid?
>>
>>30173264
Its not tied plus I am awaiting non hero votes.
>>
>>30173251
>>30173290
Are we going to end up with the terminator T-x?
>>
>>30173150
with the hive aspect since we aren't tied to a single processor or core we can have an amalgamation of different processor and heuristic algorithms. to add to our creativity, plus upgrading is easy just discontinue the worse processor types as we go
>>
>>30173297
HRRRMMMM well ok then.

In any case my vote for terrain is: Cliffside.
>>
>>30173297

I vote desert. Or do we need to worry about food as fleshbots?
>>
>>30173369
Well given what is said above >>30173197, they aren't made out of flesh at all but rather are high function androids much like the Aliens WY lines.
>>
>>30173297
I vote urban, more preprocessed materials, I mean we are already underground if we go vault so its not like we are sticking out in the open anyway. we might even be able to salvage some power gens or something
>>
well since we aren't getting anywhere in terms of terrain is anyone willing to change their vote ill change mine to whatever as long as we can get the thread going
>>
>>30173364

Actually, cliffside sounds badass.
>>
So to sum up my votes:

Hero: Hiver
Homeground: Vault
Terrain: Cliffside
>>
>>30173602
k ill go cliffsides too
>>
>>30173611
You forgot HQ

Hero: Hiver
HQ: Factory
Homeground: Vault
Terrain: Cliffside

To get things going
>>
>>30173660
Yeah that too. Factory is the way to go, it takes care of our deficiencies.
>>
>>30172833
Hero: Fleshmachine
HQ: Factory
Homeground: Science lab.
Terrain: Subterranean
>>
Turn 1
>>>>>A. Scavenge for resources
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials.
>>>>>G. Your choice
0 resource points

Population: 125
Food: Null
Water: Null
Fuel: Scarce
Armaments: Scarce
Infrastructure: Vault. Factory. Hydroponics Lab. Geothermal Plant. Nanite Bed(defunct). Processors(online). Assembly(online). Storage Units. Storage Cells. Warehouses.
Weapons: Piston Fist. Nailgun
Technology: Processing(advanced. Robotic Construction(basic)
Materials:
Defenses: Vault Access. Factory Security Grid
Power: Geothermal/ Nuclear Reactor
>>
>>30173822

Scavenge for raw materials.
>>
>>30173822
>A. Scavenge for resources

Need fuel for the machine.
>>
>>30173822
>>>A. Scavenge for resources
Try to find fuel.
>>
>>30173822

(D) Bio Flue. Got a Hydroponics Lab might as well use it.
>>
>>30173925
Fuel. Not flue
>>
>>30173822
did we ever come to a consensus on the hero?
Scavenge for raw mats
>>
>>30173822
Our forces have been brought online by an a Series 32 Hive Machine unit. We have activated a total of 100 bots and were able to finish up the construction of 25 fellow bots who were on the assembly lines when emergency shutdown protocols were initialized. Our factory is located in a vault located in a cliff side. Unfortunately we have lost access to our two primary accesses and our elevator on the cliffside is disabled. Reason for lack of inhabitants inside the vault unknown. It appears this place since us going offline has taken a beating. Luckily they only took what is useful for the living many of the stuff we need is still intact.

It appears something must of happened as my maps must be wrong as they state this entire facility was once located underground. Yet current readings indicate we are on a cliff face.

Requesting maintenance and updating of files immediately.
>>
>>30173925
>>30173940
Whilst I totally support your idea of doing something to make the hydroponics useful, what are we going to do with the fuel? Our power plant is nuclear/geothermal?
>>
A

Search for fuel and more weapons
>>
>>30174030
I assume we need fuel for fire based weapons and oil from plants for other things.
>>
>>30174007
Hero stats

>>30173983
Most votes was to the Hive aka Cole

Unit 32 Series V5F aka
Traits
Bonus Stability
Bonus Morale

Abilities
Overwhelming- Unleashes full amount of processing to a singular task can do nothing else however.
Multi Focus- Suffers no penalty to multitasking upon activation.
Consensus Achieved- Once action is decided upon cannot be forced to stop.
>>
>>30174030
Our ability to make forays outside is most limited as our current energy surplus is only good enough to allow us to operate in this vault/factory without problem. Outside however we may encounter issues considering current lack and storage of energy.

At the moment current consensus is torn between between fuel or acquiring raw resources. Reminder we are at the moment limited to one action per a turn.
>>
>>30174093
If we can make decent oil from the plant, that gives us a later fuel supply, lubricant/grease source and insulation material.

>>30173822
>>>>>A. Scavenge for resources
>>
>>30174137
>Consensus Achieved- Once action is decided upon cannot be forced to stop.
I assume this is a continuous passive effect whereas Overwhelming and Multifocus are two mutually exclusive modes of processing
>>
>>30174192
Indeed.

Consensus Achieved makes the hero immune to tampering and other potential effects. While the other two one must be chosen over the other.

Reminder rolls are required for votes to count.
Resources are consumed whenever a action that is used that requires them(see just about everything besides scavenging, military operations, and exploring).

Forces have when around salvaging on the factory. Mostly by picking over scraps and cleaning the place up for maximum efficiency.

Turn 1
>>>>>A. Scavenge for resources
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials.
>>>>>G. Your choice
1 resource points

Population: 125
Food: Null
Water: Null
Fuel: Scarce
Armaments: Scarce
Infrastructure: Vault. Factory. Hydroponics Lab. Geothermal Plant. Nanite Bed(defunct). Processors(online). Assembly(online). Storage Units. Storage Cells. Warehouses.
Weapons: Piston Fist. Nailgun
Technology: Processing(advanced. Robotic Construction(basic)
Materials:
Defenses: Vault Access. Factory Security Grid
Power: Geothermal/ Nuclear Reactor
>>
Rolled 19

>>30174287
bah forgot to roll...plus its turn two.
>>
Rolled 85

>>30174287
(E) North
>>
>>30174287
What is the function of the Nanite Bed?
>>
>>30174287

>F

>>30174357

I think we need to fix our doors and elevator first.
>>
Rolled 41

>>30174406
Allows highly efficient recycling or construction of difficult materials.
>>
Rolled 99

>>30174287
>>>>>>F. Scavenge for raw materials.

I read consensus achieved as something along the lines of once you engage the hive in a task you are unable to stop yourself until the task is completed. can we go back on a decided course of action or are we just immune from outside tampering?
>>
File: 1392164881380.gif-(1.4 MB, 193x135, 1389068317068.gif)
1.4 MB
1.4 MB GIF
>>30174433
dat roll so close, also can we crit/critfail our rolls?
>>
Rolled 55

>>30174422
Then I think we should try to repair it.
>>
>>30174485
I assume that requires materials which is why i vote for finding them
>>
>>30174287
>Storage Cells
What do they store? Are they like batteries?
>>
Rolled 31

>>30174467
You can indeed. Basically higher is better and crits=bonus.

>>30174433
Once an action is decided upon it cannot be changed for that turn and the hive can't really be tampered with.
>>
>>30174421
Wanted to see if there was anything we could use some where near by.
>>30174287
But now that i think about it. Is the factory in the cliff or some where around it?
>>
Rolled 48

>>30174492
We do have a resource point, but we don't know how badly damaged it is.. so yea, plus with your roll it's probably for the best
>>
how far will one resource point go? is it 1 point = 1 action?
>>
That you EDE?
Good to see your running again. If it isn't, kudos for picking this thing up.
>>
Rolled 62

>>30174512
Factory is in the cliff. We do seem to be missing quite the sum according to our blueprints then again what remains of the archives states that we are supposed to be located underground and not in a cliff face.

>>30174569
In general yes unless you are planning to do something big. Basically the quantity of what it allows you to do is limited to how big you are. Bigger Civ resource points can do a lot more then smaller ones.

>>30174433
Upon clearing up the factory we stumbled upon quite the large stash of raw materials perfect for robotics. Turns out the previous thieves can only take so much with them.


WARNING
I have detected intruders wandering around within the vault and cliff face. They seemed to be armed and dangerous caution is advised.

>>30174612
It is indeed I. This time I got a bunch of new blood things should prove interesting.

Turn 3
>>>>>A. Scavenge for resources
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials.
>>>>>G. Your choice
5 resource points

Population: 125
Food: Null
Water: Null
Fuel: Scarce
Armaments: Scarce
Infrastructure: Vault. Factory. Hydroponics Lab. Geothermal Plant. Nanite Bed(defunct). Processors(online). Assembly(online). Storage Units. Storage Cells. Warehouses.
Weapons: Piston Fist. Nailgun
Technology: Processing(advanced. Robotic Construction(basic)
Materials: Robotics(good quality)
Defenses: Vault Access. Factory Security Grid
Power: Geothermal/ Nuclear Reactor
>>
>>30174667
I'm not entirely sure who we are or what we are playing, but drawing up from previous experience, I'd make a suggestion to scout out verify the intentions or location of the "intruders"
>>
Rolled 11

>>30174667
>>>>>A. Scavenge for resources
>>>>>F. Scavenge for raw materials.

whats the difference between these

also my choice is for >>>>>C. Try to improve weapons.

we must prepare to assimilate all nearby tech so that we can fulfill our glorious necron manifest destiny
>>
Rolled 95

>>30174779
also to prepare for the intruders
>>
Rolled 3

>>30174667
>Activate Defenses
>B. Try to improve base
>>
Rolled 69

>>30174667
Well now to find the best way to deal with them. Wait till they near a corner and punch the crap out of them or grab them for questioning.

>(G) send scouts out to learn what we can from the intruders
>>30174778
Agreed
>>
Rolled 74

>>30174667

Lie in wait and ambush the intruders.
>>
Protips from a humble suggestor
1. Scouting =/= Exploring.
-Scouting gives you a general brief description or skim over of a place.
-Exploring looks over with "a fine toothed" comb in great detail
2. I cannot fully express the importance of doing BOTH of the above.
in this game, even the most innocuous thing left unchecked can and often will explode in your face
>>
>>30174861
3. and never, EVER even think about attacking without at least scouting/exploring who you want to attack is, or why you should.
>>
If we are going to be attacking these possible aggressors then could we maybe keep them alive to interrogation? Somehow they have gotten in and may have knowledge of any possible paths in/out of the vault/base.
>>
Rolled 34

>>30174667
See what the intruders are up to, prepare to terminate them if it's needed
>>
>>30174861
>>30174900
Ah the veterans finally show up and try to offer tips for the new guys. What trying to stop them from making the same mistakes? Scouting is also more focused towards identifying threats.

>>30174778
You are playing robots in a Factory placed inside a vault within a cliff face.
>>
Rolled 80

>>30174861
If this is the case I guess ill change my vote is for scouting the threats if its not too late
>>
Rolled 38

Resources are basically the jack of all trades they can do anything but are not quite as efficient about it.

Materials are specialized but in exchange you can getaway with a lot more.

Our forces are in wait for the intruders near the factory where they will likely realize something is amiss. They seem to be well armed and move with purpose. They clearly are not military origin considering the lack of appearance or discipline. It seems they have been here before but despite that are still clearing areas one by one.

Accessing feeds now...

Turn 4
>>>>>A. Scavenge for resources
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials.
>>>>>G. Your choice
5 resource points

Population: 125
Food: Null
Water: Null
Fuel: Scarce
Armaments: Scarce
Infrastructure: Vault. Factory. Hydroponics Lab. Geothermal Plant. Nanite Bed(defunct). Processors(online). Assembly(online). Storage Units. Storage Cells. Warehouses.
Weapons: Piston Fist. Nailgun
Technology: Processing(advanced. Robotic Construction(basic)
Materials: Robotics(good quality)
Defenses: Vault Access. Factory Security Grid
Power: Geothermal/ Nuclear Reactor
>>
Rolled 18

>>30175096
My uneducated guess is that they have been looting our factory while we were deactivated. proposed plan of action:
prepare an ambush inside the facility, and then warn them/ question their intentions over the factory PA. If they are only here to raid, then try diplomacy. Offer to grow them food in hydroponics in exchange for raw materials, info and other things they need.
>>
>>30175096
Unless you're writing up some sort of event, and if Robots don't have a penalty to diplomacy with (what I presume are humans?) I'd suggest either sending a lone emissary to parley with them.

However, I'm not sure what the context of "clear" is, if they are shooting anything that moves on sight I'd be hesitant to do the above.

Whatever we do we ought not to just blast them.
>>
>>30175208
the dice gods are cruel masters
>>
Rolled 10

>>30175096
>>>>>>B. Try to improve the base

An underground complex creating warbots I would assume had outside security cameras, if the feeds are still capable and active getting them running will allow us the best of exploring and scouting the local area. And keep an eye on trespassers.
>>
Rolled 22

>>30175208
I will back this plan.
>>
Rolled 17

>>30175208
seconding
>>
>>30175229
If the old system proves true, it's usually the best roll of first three.

What we used to do was decide a consensus with the group, then roll for it.
>>
>>30175259
I now fear we might not live enough to adopt that strategy
>>
Rolled 17

Yo Jork while the hell we goin through this place again I thought we cleared everything out already?

Most not all dumbass.

Whats worth getting then?

The big, bulky, and rare shit of course. Plus there are those few scraps we missed like the hydroponics bay and the equipment.

You use big words Jork.

...why is it you got assigned here anyway?

Why because when we cleared everyone out that doesn't mean we got everything. We know there are still a few rats we got assigned here to dig them out.

And you DARE interfere with our operations?

What you don't like the help? I do know your job is OH so important being left behind to pick over the shit we couldn't grab right away but come on.

Just don't in our way this place happens to have a whole lot of potential still.

Yeah..right.

Hey are we about at the factory?

Yeah why.

Why we go here?

Some stuff we missed plus we got shit to figure ou-oh shit WERE UNDERFIRE.

I FUCKING TOLD YOU...fuck the bots came online. WHO THE FUCK ACTIVATED THEM.

PULL BACK DAMN IT PULL BACK JARVUS GET ON THE DAMNED COMMS-FUCK THEIR GOING THROUGH THE FUCKING WALLS THAT JUST AIN'T FAIR.


We were able to hit them hard enough to cause enough casualties to force them to pullback. They did however leave behind some of their more wounded forces who we have captured...though many are expected to die both from lack of care and stuff the living needs.
>>
Rolled 18

>>30175278
>though many are expected to die both from lack of care and stuff the living needs.

Are in favor of making human batteries?
>>
Rolled 63

>>30175096

Repair Nanite Bed. B, I guess.
>>
>>30175278
we no diplomasize?
>>
>>30175278
Everything went better than expected..

We need to get some information out of the survivors, before they expire. They'll no doubt come back, the hydroponics are just too valuable for the meatbags.
>>
Rolled 74

>>30175208
Too bad the plan was already locked to ambush/capture. Should of posted that sooner wasn't a bad plan. At least you can question them at least before they croak anyway.

>>30175336
>>30175383
You can try.


WARNING
Their comms seemed to have gotten through and my sensors are picking up reinforcements. Those lurking within the vault securing the remnants from the ambush/fortifying.
>>
>>30175403
I agree. We should inquire them about who they are. If they are not loyal and willing to save their lives we might not have to worry, if they hold their tongue to the death it's cause for concern.
>>
Rolled 21

>>30175403
this, interrogate them especially for who they are and how they getting.

We'll keep the bodies for research.
>>
Rolled 97

>>30175441
>You can try.

Meatbag experimentation please.

After a redo of the superior plan.

No mercy, no alignment, we need resources for the Hive.
>>
>>30175441
Can't we seal the entrance somehow?
>>
>>30175441
>Too bad the plan was already locked to ambush/capture. Should of posted that sooner wasn't a bad plan. At least you can question them at least before they croak anyway.
>wut when did this happen? I posted first after the turn began

offer to deplomasize, let one go, keep others, divide group, treat some decent, start interrogating the others.
>>
>>30175501
>>30175516
Heh, unless I'm wrong are mere humans. We have not even begun to witness what sort of mutants, monsters, and ghoulies this world has to offer. And believe me, there's endless examples.

Good luck with the lone wolf Hive type deal, no diplo is possibly the hardest route you could take.
>>
>>30175441
Any ways of getting behind them for a two way attack one front and one from other side? I say show them over whelming power and make them surrender.
>>
>>30175441
Can the nanite beds (once functional) convert human tissue into usable materials for robot construction? or will we have to make meatbots?
>>
if all of this>>30175278

happened after this >>30174667

and not >>30175096

then please post the first part before you give me course of option, options it confusilz mah brain
>>
>>30175564
scratch interrogate, make that perform life saving surgery with a full brain memory scan, FREE OF CHARGE
>>
>>30175587

Oh I don't have an issue with Diplomacy, I just see it in the best interest right now to collect as many resources as possible to upgrade ourselves to their levels. Diplomacy doesn't really work out when you're the inferior being.
>>
Rolled 15

>>30175653
forgot roll
>>
>>30175662
>Diplomacy doesn't really work out when you're the inferior being.
Believe me when I say good diplomacy is the only reason we've barely survived being utterly annihilated by a superior force before.
>>
>>30175714
in that particular case we actually made them our allies.
>>
Rolled 99

>>30175587
what are bandits?

>>30175603
Depends on the nanites in question. May require jury rigging out outright new beds.

>>30175600
They are currently somewhere within the vault if it is possible I wouldn't know that would require scouting to find such a weakness.

>>30175587
Variety is awesome! You know?


From our questioning we have determined that they belong to two separate groups.

The Raw Gun Raiders and Meat Metal Monsters.

Additional info we can extract isn't much besides them doing the typical stuff bandits do(loot, steal, pillage, plunder, rape and ect.) Apparently this world has gone to hell since we have been deactivated. Additional besides that wasn't much before they croaked only there are many others like them and few are not.(roll for continuing questioning this was just the freebie)

>>30175714
I blame the silver tongue anons there are several situations you should of died in if it wasn't for that.
>>
>>30175765
hhmmmm. This can still work for us. Kill bandits. Every one else we get their back. Make a bandit free zone. We would be Kenshiro robots.
>>
Rolled 8

>>30175765
I'd like to ask them what they know about us.
This counter ambush and their reinforcements seems prepared, they were expecting an attack. How many of them is out there and what are they prepared for?
>>
>>30175850

So we become Robocop the Collective?

I still want some damn meatbag experimentation, wasted a good 97 on that.
>>
>>30175765
>99
Hell yea, continuing questioning
>>
Rolled 93

>>30175850

This right here. Remove bandit trash.
>>
>>30175881
Ah, someone has his shit together
>>
Rolled 100

>>30175882
Yeah.

Soon.
>>30175765
Send a scouting party to gain more info.
>>
Rolled 81

>>30175765
QM rolls 99, not sure if good, or very bad.

continue with questioning (I assume we cant scan their brain) also scout for that route around to the back of their position. pincer maneuver

multi tasking FTW
>>
>>30175850
>>30175962
Be careful about trading one evil for a worse one. If you do manage the miraculous feat of clearing the bandits, whatever they were keeping the check, monsters, mutants, zombies, will likely explode to fill the vacuum.

Beyond that they tend to be the predominantly human group encountered, so whomever ever else you do "back" would likely not be human.

Nice 100 btw
>>
Rolled 78

>>30175962
God damn it very first thread too...a one better happen to make up for this.
>>
>>30176011
ally with them mutants they can have all the mushy shit we dont need
>>
Rolled 99

>>30176011
twf all the veterans are just taking an advisory role...what the hell man what changed? I though taking a long enough break would refresh you guys enough too.
>>
Rolled 73

>>30176011

If we manage to smash the bandits' war capacity, we might be able to keep them around as resource fodder for our nanite beds. Just another option from just obliterating them.
>>
>>30176082
I find it quite amusing that the veterans are doing that
>>
>>30176011
Fair. Never said it was going to be easy just a road to think about.
>>30176042
I got my robo homies back. ( When i can.)
>>
>>30176082
Gimme a thread or two I'll get back into gear.

Still kinda nostalgic races and the mountain of fluff. I'm just wanna try and give them the help we never got.

I also can't wait to see them scale back their dreams of grandeur when the shit starts flying
>>
>>30176132

Things that make you evil:

>keeping living beings around as resource fodder

Things that are not on a determining path of alignment due to advance AI sequences

>us

I LIKE IT.
>>
Rolled 12

>>30175962
>100
I must thank you for locating my core and removing the dampeners due to your scouting trip. Turning on facility now.

AI CORE LOCATED AI
SENSOR SYSTEMS ONLINE
HEROIC UNIT LOCATED(Worm)

I am now downloading significant information to your servers now....your forces have also been dispatched.

ZOMBIE HIVEs located(Medical Wing, Garrison, Hidden Access Port)

Monster Den Located(Maintenance Wing)
Mutant Lair Discovered(REDACTED) only location is known.

Survivor Camp Found
Tribal Nomads located

Bandits have entrenched themselves near what seems to be their primary staging area. This is their local HQ away from that they have placed several bases in stragetic locations. Of which there are five two covering their HQ, one covering their way to our factory, and the other towards the elevator.

Our forces have noticed that the reinforcements the bandits have sent in have accidentally set off the zombies within this vault.

drawing up feeds shortly.
>>
>>30176445

Could we have more info on this Worm? Is it ours?
>>
>>30176445
Dam good find. Go zombies Kick their ass.

Now what to do.
>>
Rolled 33

>>30176445
where does the hidden access port exit out of the complex in relation to the bandits and does this mean that the elevator works, and do we have a PA system that we can use to lure the zombies into the bandits?
>>
>>30176582
I'd say we see if the Zombies consider us as hostiles even if we are mechanical, and immediately scout and explore the area surrounding our holdings before probing the other places. Once we know the who what and where, we can act.

That is, pending the results of the bandit zombie fight.
>>
Rolled 58

>>30176445
FUCKING IDIOTS didn't you know this place was fucking INFESTED!

Whats the problem this place is only about average...

(face palms) think about it for a second you moron where exactly are WE!

Well were in a vault...oh shit.

Now you get it.

SIR WE LOST CONTACT WITH BASE ELVAR.

What?

Bases Omar and Hilgrad are also under assault.

Shit that leaves only-

INCOMING, screamed out a grunt as abruptly a starving horde of zombies turned around a corner. There were so many of them one couldn't even see anything past them the hallway was literally stuffed that full.

"Oh fuck me"...was the last recorded words of Boss Magar before he indeed got fucked by a zombie that somehow had snuck up on him.

Activating broadcast to Robotic Unit Code Name Worm.

Its been awhile seen I last seen a fuctioning robotic facility mind giving me some touch ups?

Worm

Bonus Infiltration
Bonus Hack

Compromised- Worm automatically assimilates anything that attempts to get affect it.
Sensor Suite Deluxe- Has detection capabilities
Worming In- Movement cannot be affected.


Found something interesting for you by the way zombies have a Hive Minder located somewhere I don't know where exactly only that it wanders between the hives. The bandits got stupid their reinforcements were not used to operating here in this vault and they attempted to attack the Hive Minder.

Bandits have a Heroic unit known as Jerga a Ravager who is stationed at their HQ. Its worth noting their HQ is the only thing that is holding out against them. Three of their bases got destroyed and only one is barely hanging on.

Survivors have a heroic Scientists among their number. Good luck finding the survivors though they are quite the hardy/sneaky bastards.

The tribals travel along the cliff face they popped in here to get at the hydroponics bay. Apparently stuff to survive off of is HELLISHLY rare around here. They sent in some bad ass known as Mork.
>>
>>30176740
Would it be too early to ask for a map/diagram of the locations we do know?
>>
>>30176653
Good idea if they don't do anything to us. We could try and use them as shock troops.

I hope they weaken each other then we go and finish this. Or ask them to surrender and in turn save them.
>>
>>30176758

I'd be happy with a map of our base.
>>
>>30176773
The very first of GM's civ we sucessfully used zombies and ghouls to attack enemy bases. Our last bandit civ we rolled enough 100's to . . .shall we say. . .dominate the collective psyche of the zombies on the whole island to do our bidding.

There were cases of it backfiring horrifically though and having unforeseen consequences.

Needless to say, using zombies when applicable has been wholly useful in the past when used with a dab of caution and second thought.
>>
Rolled 11

>>30176844
this
>>
Rolled 100

>>30176740
The mutants meanwhile don't seem to have anyone I don't know much about them besides being stealthy and the only ones with enough balls to actively hunt zombies. Not even the bandits do that they prefer finding 'safe' areas purge them and fortify. Slowing worming their way in. The monster den meanwhile has a whole lot of monsters that eat each other and anything else really. Bandits did a real number on them as well as the local civs. Vast majority got wiped out hell even the zombies took one of a beating. You should of seen how many there were before the bandits.


That is the last report from Worm. From current sensory readings it seems the bandits have lost two bases utterly to the zombies. Another barely hanged on, while at their HQ they were repelled, meanwhile they have managed to reclaim one of their fallen bases.

Bandit forces are hurting.

As Worm put it robots are not a preferential zombie meal.
>>
>>30176740
I'm cool with repairing worm. If worm in turn helps us out.

>Thanks for the info Worm.
Do you know if we can trade with the Hive minder or would it be best to wipe them all out?
>>
>>30176887
I believe Worm is a heroic robot unit
>>
>>30176864
>another 100
hue hue hue
>>
>>30176887

Another thing I'd like to know is how smart these zombies are. Are they dumb enough to just let us kill them as we're not food, or will they take measures to defend themselves?
>>
>>30176849
Nice. Yeah don't want them getting to big and i don't see control being easy.
>>30176864
Nice. Good to know as well.
>>
>>30176973
Depends on their leadership.
Most answer to basic animalistic hunger unless guided by a Zombie hero or Sub hero like a minder or a psyker, which aren't exactly uncommon.
>>
Rolled 17

>>30176864
Oh god damn it. Fucking 100s always take a little while to write for.

WARNING zombie hives have been noted to expel massive numbers of zombie reinforcements...these ones look strange however. They seemed to be directly headed at the surviving bandit forces. Meanwhile I have sighted mutant forces...who have just sapped the bandits defensive lines during the previous havoc. They are WORKING with the zombies as just as the new zombies hit the lines along with new recruits their lines have utterly collapsed. While the bandits were busying panicking the mutants came in from their secret holes and struck from within.

The bandit hero has fallen and their forces have been routed.
Zombie Hives have been Exhausted.
Unknown number of heroes detected(Worm here damn I can't believed I missed some).

Meanwhile a mutant emissary is before our factory requesting talks. Lurking within the shadows where they think they are hidden it is worth noting are a advanced pack of zombies.
Turn 5
>>>>>A. Scavenge for resources
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials.
>>>>>G. Your choice
5 resource points

Population: 125
Food: Null
Water: Null
Fuel: Scarce
Armaments: Scarce
Infrastructure: Vault. Factory. Hydroponics Lab. Geothermal Plant. Nanite Bed(defunct). Processors(online). Assembly(online). Storage Units. Storage Cells. Warehouses.
Weapons: Piston Fist. Nailgun
Technology: Processing(advanced. Robotic Construction(basic)
Materials: Robotics(good quality)
Defenses: Vault Access. Factory Security Grid
Power: Geothermal/ Nuclear Reactor
>>
>>30177031

So the zombies are likely to get in our way as long as that hiveminder is wandering around. I guess killing it would be a good secondary goal.
>>
>>30177055
>Meanwhile a mutant emissary is before our factory requesting talks
This is a godsend. Let him in and let's talk.
>>
>>30177031
So we could go around and snipe the heroes to make our day easier.
>>30177055
I'm up for diplomacy. What do you people think? First we would ask for a one on one. then go from there. Don't need the zombies being a problem.
>>
Rolled 33

>>30177055

Let's greet this mutie.

>D Research technology

So much stuff is happening, we haven't done much progress on our own yet.
>>
>>30177087
>>30177157
I'd highly recommend against that. Sniping the leaders is a viable tactic when hostilities are open, but while they aren't it'd be counter productive to get the zombies to attack us.

As is, if they aren't hostile to us as we are machines, not food, they make an excellent buffer against explicitly hostile forces like the bandits, as you have seen.
>>
>>30177152
Not with the zombies. They could go crazy up in here. I say if we can lock doors. Set a room up for talks.
>>
Rolled 16

>>30177055
open talks with emissary, ask zombies if they would like to send in a delegate as well?
and seconding this >>30177236

also
>>>>>B. Try to improve the base
>>
Rolled 67

>>30177236
This
>>30177228
and this is true, but maybe improving the base or weapons would be better
>>
Rolled 63

>>30177231
That's what i mean. When i said that. If we are being attacked or about to for some reason.
>>30177055
>D. Research technology.
We are going to need some better weapons and defense.
>>
Rolled 80

>>30177152
>>30177228
I come here to see if it is true that the factory is once more online and so it seems tis true after all. Looks like though you are not to advanced bah you got lucky if them hives hadn't exhausted themselves you would of been in real trouble. As is those of us monsters and uh non bandit forces are quite weak. They have done a real number on us and when you throw in the hazards that are zombies why that makes things tricky.

Anyway what I came down here for is to see what it is that you are up to.

>>30177262
You will have to request that and that may reveal some of your cards. The Worm provided a lot of data.
>>
>>30177324
>You will have to request that and that may reveal some of your cards. The Worm provided a lot of data.
implying the zombies don't know that we know that they have leadership...
>>
Rolled 62

>>30177324
I say we should be friendly, at the moment they can wipe us anyway, and they can become valuable assets
>>
I want to know if he knows about the zombies in the shadows. I think he could be working with them or the zombies are intelligent. What do you people think?
>>
>>30177324
when you said

urking within the shadows where they think they are hidden it is worth noting are a advanced pack of zombies.


I misread it as a pack of "advanced zombies" i.e. those with some form of intelligence
>>
>>30177324
We should tell them the truth, but not reveal any intentions or comprimsing info.

We're just trying to keep our shit together when the band. It seems we do have common interests, let's get to brass tax and talk about what we could offer to each other.

If there was something they wanted, what would it be and what would they have to offer? I doubt this was just a friendly neighborhood chat.

Also say it was awful decent of them not to just shoot us on sight like the bandits did, how'd they know we were up for talks?

>>30177402
My line of though exactly
>>
Rolled 66

>>30177402
I have a feeling you will do well in my civs.

>>30177452
Question is how will you get the info from him?

>>30177464
Not all zombies have some form of intelligence even if their 'advanced'. Which really means that they are not your typical fodder(which on itself may very).
>>
>>30177493
*When the bandits attacked
>>
>>30177452
I think the hive zombie mind is taking a peak, and trying to be surreptitious, so there is definitely some form of thought going on back there. I would ask the muties about their current relations with the zombies.

also >>30177493
>>
Rolled 76

>>30177493
this
>>
>>30177504
I have an imagination handy cap in that with nothing to start off of i cant even being to think of something, but you give me an inch and I will sprint for miles.

also I suggest we watch the zombies while acting in a manner that would suggest we think they are without any driving purpose or leadership. send something disposable to do some menial tasks in and among the zombies and see what they do and how intently they watch us.
>>
Rolled 58

>>30177493
The truth is what exactly and what do you call yourselves considering introductions have yet to occur?
>>
>>30177493
mutants generally want to continue to evolve right? so we might be able to offer mutagen production services if we need something to trade, we also have the hydroponics if they are in need of that kind of food. the advantage of the mutagens is that we can program in some fail safes if it ever comes to that point, but play it cool and honest for now
>>
>>30177647
Honestly this is where I wish we had elaborated on the fluff.

We could say we're trying to figure out who we originally were as robots [which isn't far from the truth] and we did wake up recently, so yes I'd say it'd be truthfull to say we are trying to get our shit together and get our part of the factory back to whatever operational standards we can.

I'd be fine with them calling us "The Robots" or "Vault Bots" for now until we find our identity.

>>30177688
Exactly right, and I suspect if the bandits know we have such tech so do the mutants so it may or may not be risky to tell them thus.
>>
Rolled 71

>>30177719
Normally fluff would of been expanded upon but alas no one took up my offer for delicious bonuses.
>>
>>30177647

Say, were we plain hive, or did we end up being hive/fleshbot?
>>
>>30177752
what do you mean bonuses?
>>
>>30177778
Fluff is heavily rewarded.
If I presume this game in the same universe as the previous, there is a mountain of fluff and previous hero idea's and settings to draw upon.

>>30177752
I'll see what I can come up with next thread. I presume the same good o'l thursday tuesday routine no?
>>
>>30177752
what do worms infiltrate and hack bonuses do?
>>
>>30177647
Remnants, I think would be a good name.
>>
>>30177778
For example, our first thread we played the Memor mutants with a specialty for collective hivemind which served us well.

After that we played an energy megacorp Aduro, with a tower outpost so we got some pretty neat tech which only grew with even better idea's from the players.

The time after that was bandits. . .that was just fun, weird, and wacky, but all around our most sucessful game yet.
>>
>>30177817
The Revenant

The word "revenant" is derived from the Latin word, reveniens, "returning"

I think it fits
>>
>>30177879
2/3 of our previous races were Latin names as was the BBEG faction so that'd be a perfect start.

Revenant
>>
Rolled 14

>>30177778
Fluff that is provided tends to be heavily rewarded(totally not because it makes my job much easier).

>>30177805
Pretty much my hours are much different so I could actually run a lot more but I will stick to this retinue for a little while before changing it as its what my veterans are most used to and would be expecting. Once I draw them back in and depending on what I need to do it may change.

>>30177861
God I loved the bandits so much with the whole literal rape train and interesting fluff. It showed that bandits are not really edgy in my setting it allowed me to fluff up on them a bit. If it only it lasted longer as I still had a lot for them.

>>30177906
Hm interesting any rough goal?(otherwise it will slow down to a crawl as players get aimless). I saw stuff about law bots and flesh bag augmentation.
>>
>>30177906
If we are partial fleshbots, we could have been serving as the help in a molecular biology and prototype production facility, for this reason we were designed to mimic some of the metabolic processes of carbon based life.
>>
>>30177879
True. How about?
The Revenant Remnants, we are the ones the remain of the past that return and fix the problems that our past has made.
>>
>>30177957
we want to carry on our creators directives and gain a greater understanding of life, which we strive to mimic, even though we are made of cold hard metal. we wish to fulfill our creators dream. for this reason we want to study the mutants, and we are willing to give them mutagens provided we are allowed to study the effects
>>
>>30177752

>bonuses

And this is why I want human experimentation. Living batteries/metabag augmentation come on.
>>
>>30177987

"Teh Renveant Rmenants"

Dust in the processors glitched us slightly.
>>
Rolled 67

>>30177493
Ah just starting out huh and your called the Reverent you arn't connect to Umbra right?

As for offers what do you have besides your robotic production facility and crude repair bay?

We can offer stuff though...it may be lacking for something such as yourselves. As for how we knew you were up to talks? We didn't. We did know however that like us you face certain prejudices and we were hoping that would provide enough common ground to allow a chat. Plus as the zombies noticed robots don't really make for good eating.
>>
>>30178031
end goal =become the ultimate "life" (something we can never truly achieve and it frustrates us so)
>>
>>30178059
Revenant not reverent, I know spell check says thats not a word but what does it know
>>
>>30178059
"Umbra Corp? We know that name but very little about it. We're a tad more familiar with Ali Family Company and Aduro but even then we don't have ties.

I think we were an independent project.

Beyond what you listed we have very little else to offer than our minds and our muscle, figuratively speaking, but it's good to see you guys are very open minded. I think we'll get along quite well.

I'm sorry but we haven't been introduced, you are?"
>>
>>30178144
I'm thinking we could do a bit more face to face. See what the zombies do and get him away from them so they can't over hear us talk.
>>
this way we get our human experimentation and we can reason away the fact that we have a hydroponics facility.

>>30178144
(we were a black listed project, when the fall came all data was supposed to be scrubbed from the mainframe, only a few files were missed but with time we might be able to reconstruct some of the files.)

P.S. if you guys want me to stop you are gonna have to tell me or this will go on for a while
>>
Rolled 84

>>30178192
yes make sure the zombies cant hear us talk but in a way that doesn't make it seem like we are purposely trying to exclude them because why should we exclude the unintelligent, totally not being led by something zombies
>>
>>30178205
Stop what, talking? This stuff takes time and we can't be easy about it or we could get our selves killed.
>>
Rolled 10

>>30178262
I meant stop making up fluff
>>
Rolled 93

>>30178205
also this was not something that i said out loud but was passed across servers using secure channels
>>
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>>30178040

>living batteries

Someone's been watching the Animatrix recently.
>>
Rolled 80

>>30178093
It autocorrected me.

>>30178144
We are the Chaka mutants unless you wish to say in person...then just call us I know you being robots wont be hard to get our number in any case its on this channel.
>>
>>30178278
No by all means. I wanted to do something before this started. But didn't have some thing good on my mind to say. Plus seems like this would be a good time with people active.
>>
Rolled 87

>>30178385
>It autocorrected me.
was guessing as much
>>
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>>30178353
OH FUCKING GOD WHY

WHY WOULD YOU BRING THAT UP

SO MANY FUCKING NIGHTMARES

I DIDN'T SLEEP FOR A WEEK AFTER I SAW THAT ROBOT PULL A MAN OUT OF HIS BATTLESUIT SO HARD THAT HIS LIMBS TORE OFF

FUCK
>>
Rolled 18

>>30178385
can we project some kind of face to make cordial negotiations.

offer to produce food in hydroponics if they help gather the mats required to fix it.
>>
>>30178450
heh, that scene stuck with me for a while too.

>>30178455
They were being very vague on the "stuff" they have to offer us, so let's talk about that first. I'd prefer we also aquire some info on the zombies too.
>>
Rolled 41

>>30178455
we can then use a portion of the facility to grow test plants for research
>>
>>30178385
Before they go, let's ask them.

They wouldn't have any contacts to trade caravans outside the vault would they?
>>
Rolled 36

>>30178478

>They were being very vague on the "stuff" they have to offer us, so let's talk about that first. I'd prefer we also aquire some info on the zombies too.
This, but don't let on that you think the zombies might have some form of leadership. If the muties and the zombies are friends, then they have been friends longer than we have with the mutants, and we don't know how much they are trying to keep from us
>>
>>30178450

I'll never forget that scene where the guy was cut in half just sobbing while the robots experimented on him.

God damn The Animatrix was fucked up.

Let's do that.
>>
>>30178544
Comparatively speaking though, that was the nicest and pleasant greeting a faction has ever given us in game.
>>
>>30178523
seconding this as well
>>
Rolled 26

>>30178455
That would require holo comms.

>>30178523
The only stuff like that around here is are bandit caravans.


Anyway don't forget to vote for this turn's action.
>>
>>30178564
I agree and we should make the utmost to reciprocate, but that doesn't mean i want to let them learn anything about us past what we directly tell them
>>
Rolled 66

>>30178581
>The only stuff like that around here is are bandit caravans.
Seeing as how they have attacked us, the zombies, and mutants I bet they're not very open to non bandits.

As for actions, I would like to have a scouting mission done for that crude map of the facilities in the vault. Chaka willing to provide info would be helpful as well.

I'd also like to see how a zombie reacts to independant robots.
>>
>>30178581
>try to fix up the base

also can we designate a unit to be the go between, i feel that talking as a disembodied voice doesn't foster a healthy relationship
>>
>>30178656
just something to be the "face" we are trying to imitate life after all
>>
Rolled 77

>>30178691
roll if its needed
>>
>>30178650
never forget >>30174861
>>
>>30178719
Of course, I had that in mind. Information is power, which is why I proposed a scouting mission in preview of a full exploratory action. Which will also alert us to how zombies interact with our scouts, though preferably they remain hidden.
>>
I didn't know we got past turn 5 >>30177055 unless we are re-voting.
>>
>>30178715
>>30178691
Sending in a member of ours to act as a physical "face" to speak might not warrant an action, and we could always have him trail the emissary that is currently leaving (his permission granted). I'd approve of it, so long as the one we send doesn't hold any compromising info or designs.
>>
Rolled 9

>>30178800
I was under the impression that we got distracted by the negotiations and forgot to vote for an action
>>
>>30178868
That's what i was making sure of. There was a lot of dialog.
>>
Rolled 42

>>30178866
I meant that we designate a unite for them to address when they send us an emissary, and are standing in the room. not some form of diplomat that would go with them when they leave. I just feel that talking to an empty rundown lab might feel off.
>>
Rolled 36

>>30178931
the unit wouldn't have free will but would be the conduit through which the hive mind will enunciate
>>
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>>30178931
Oh well that makes much more sense. Having an actual greeter at the front would be great idea.
>>
>>30178931
>>30178949

I had rather liked being HAL, just set up an interface board.
>>
Rolled 25

So what is consensus?
>>
>>30179021
>>30178650
I still stand by testing our ability to scout, possibly aquring a map and how zombies react to robots.
>>
Rolled 76

>>30179050
I guess i could go with that
>>
>>30179050
Sure. But then we need to fix base defenses and get better weapons.
>>
>>30179114
Agreed.
>>
>>30179114
Thirding this, with a preference for weapons.
>>
Rolled 13

>>30179114
after scouting base comes next yes
>>
Rolled 30

>>30179021
Yay ede thread! how goes it buddy!

Btw guys y'all are getting a little ahead of yourselves
>scout our factory w/ worm and the AI.
>>
>>30179244
Ah yes, I remember not using our heroes properly was also one of our banes.

I dunno, just having a map makes me feel better knowing where everything is.
>>
Rolled 6

>>30179244
does that mean that Heroic units operate apart from our designated 1 "action" per turn?
>>
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Rolled 39

>>30179050
Scouting mission results in pic related.

Pink Zombie
Dark Green Tribals
Light Green monster
Purple is mutant
Black dots former Bandits
blue is Survivors
solid dark gray is you


Our robots got mobbed once when they went out the zombies sorta gnawed at them for awhile before they got bored and wandered off again.

Turn 6
>>>>>A. Scavenge for resources
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials.
>>>>>G. Your choice
5 resource points

Population: 125
Food: Null
Water: Null
Fuel: Scarce
Armaments: Scarce
Infrastructure: Vault. Factory. Hydroponics Lab. Geothermal Plant. Nanite Bed(defunct). Processors(online). Assembly(online). Storage Units. Storage Cells. Warehouses.
Weapons: Piston Fist. Nailgun
Technology: Processing(advanced. Robotic Construction(basic)
Materials: Robotics(good quality)
Defenses: Vault Access. Factory Security Grid
Power: Geothermal/ Nuclear Reactor
>>
Rolled 1

>>30179244
We need to scout once more after this, than explore. Than we might be ready to try and go outside. We won that battle on a fluke. And had the dice gods not intervened we would have gotten bloodsnowed right in the tailpipe. We will be rewarded for erring on the side of caution.
>>
>>30179346
>nat1
ooh drat, well it was bound to come.
>>
>>30179346
Lol have fun with that dude.
>>
Rolled 93

>>30179346
hm well hello there first one on the very first thread. Its good to see you again now how shall I write this out...
>>
>>30179346
Noioooooo why you fool?! So soon and trouble apaers on the horizon.
>>
Rolled 97

>>30179344
B. Try to improve the base Defenses
>>
Rolled 21

>>30179394
so does that mean that we are definitely going to scout and its going to go terrible?

I vote we try to improve the base, have the AI check up on the monsters and have Worm try to lure more zombies over to the bandits
>>
Rolled 16

>>30179346
Well when we tried to scout out our factory...somehow Worm got lost and all our data about the factory got expunged. Much to my great annoyance. For whatever reason I or Worm cannot investigate it.

Unfortunately I think we might have triggered something but I do not know what exactly.

WARNING
Sensors have picked up an unusual amount of activity from outside.

Turn 7
>>>>>A. Scavenge for resources
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials.
>>>>>G. Your choice
5 resource points

Population: 125
Food: Null
Water: Null
Fuel: Scarce
Armaments: Scarce
Infrastructure: Vault. Factory. Hydroponics Lab. Geothermal Plant. Nanite Bed(defunct). Processors(online). Assembly(online). Storage Units. Storage Cells. Warehouses.
Weapons: Piston Fist. Nailgun
Technology: Processing(advanced. Robotic Construction(basic)
Materials: Robotics(good quality)
Defenses: Vault Access. Factory Security Grid
Power: Geothermal/ Nuclear Reactor
>>
what dice are we using?
>>
Rolled 39

>>30179501
We shit.
Worm go check it out.
>B. Try to improve the base
Lets get some defense up.
>>
Rolled 6

>>30179489
Unfortunately yes

It's good though, bad things happen when you don't interrupt your 100's with 1's. In fact poorly used 100's can even be worse than a whole bunch of 1's.

Imagine 100's dropping you with a pile of gold in the middle of a group of bandits.

>>30179501
>>30179480
It definitively is time to shore up our base defenses and repair them.

Also how badly damaged was the one robot who was gnawed? Like a few dents or full on missing limbs?
>>
Rolled 39

>>30179501
G. warn mutants of impending shitstorm, and keep and eye out for worm while we are at it.

also can we get a feed on what the monsters are up to?
>>
>>30179522
d100
>>
Rolled 80

do we not have access to worm now that he "got lost" or did he get lost and then make his way back here
>>
Rolled 28

>>30179557
>>30179558
>>30179568

>>30179501
Repair defenses, keep in good coms with the Chaka, if we have any monitors or surveilance keep a sharp eye on them.
>>
Rolled 31

we need to improve our weapons so we can start getting more territory.
>>
Rolled 2

>>30179620
All those crappy rolls.

Our forces did their best to shore up our differences. Unfortunately we didn't have any plans or designs which turns out to hurt despite us being machines.

WARNING
Large bandit force detected.

They have reconquered their former HQ.

Turn 8
>>>>>A. Scavenge for resources
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials.
>>>>>G. Your choice
4 resource points

Population: 125
Food: Null
Water: Null
Fuel: Scarce
Armaments: Scarce
Infrastructure: Vault. Factory. Hydroponics Lab. Geothermal Plant. Nanite Bed(defunct). Processors(online). Assembly(online). Storage Units. Storage Cells. Warehouses.
Weapons: Piston Fist. Nailgun
Technology: Processing(advanced. Robotic Construction(basic)
Materials: Robotics(good quality)
Defenses: Vault Access. Factory Security Grid
Power: Geothermal/ Nuclear Reactor
>>
>>30179790
That really really bites that we cannot investigate our lost info.

How about the Chaka, what do they know? Are they willing to share any weapons info no matter how basic? (We do have advanced processing and should be able to replicate). Even some basic rifles would help.
>>
Rolled 60

>>30179790
>All those crappy rolls.
except for a 97

as for action let the mutants into the entryway, then close the doors to protect them, then open the doors on the monsters buildings and hope they eat some bandit face, if we get really lucky they will kill each other off
>>
Rolled 62

>>30179790
Fuck the dice gods do not like you guys at all.
>>
>>30179790
2. The dice gods be fair.
(G) i vote call up our new ally ask if he has any plans to see if we could team up and take them down.
>>
>>30179908
Inviting the mutants for strength in numbers would work, if we convinced them our base is more defendable and/or sensitive to the enemies cause.

>>30179790
Computer, can you calculate the possible consequences of systematically and controlled release of monsters and/or zombies at the bandits if and only if they start encrouching us?
>>
Rolled 52

Monster swarm detected has been detected it has begun to attack the zombies.

Bandit forces have been detected quite large and it seems their not playing around as they are no longer made up of mostly basic grunts.

The Tribal forces have withdrawn from the area.

Zombie Hives are no longer exhausted.
>>
>>30179909
do we have to research specific plans for base upgrades or will we succeed with less shitty rolls?
>>
>>30180017
What about the Chaka, are they bunkering down or are they shutting us out completely?

Do any of the forces out there look as though they'd make an attempt on us? Besides the bandits, I don't see a reason any of the others would.

It almost feels as though they might pass us over if we act quiet.
>>
Rolled 34

>>30179985
Consquences indicate that the bandits should be able to hold off the monsters at little consequence at a 86% success rate ,however, recent events raises that to a 92% success rate. For it to hurt the bandits we are looking at only a 5% chance and outright wreck them is a 1% or lower.

Zombies will fail to harm the bandits at a 12%
Low losses to bandits at a 24%
Moderate losses at a 36%
18% for high losses
8% For devastating losses
2% For utter annihilation

How to trigger such things however is unknown.

>>30180025
Research is required for new discoveries.

>>30180063
They seem to be hunkering down.

Unknown.
>>
Rolled 1

>>30180147

Let's do some research already.
>>
>>30180147
Do the Chaka have any weapons designs they'd be able to share so our processors could upgrade our armaments? Even a simple pistol for each b-

>>30180188
Oh dammit
>>
Rolled 1

>>30180188
Nooooo
>>30180147
But yeah lets Research in to this.
>>
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>>30180188
NOOOOOO!!!!
>>
>>30180188
>>30180231
Well, it was a good game
>>
>>30180231
lol. I just doomed us. Teach me.

Caption: osonnou escaped
>>
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>>30180231
>>
>>30180252
but muh robots
>>
Rolled 19

>>30180188
>>30180231
uhm well shit...>>30180231 this happens to be a third one which means only one thing....SPECIAL RULE ACTIVATED THE GENIE'S SPECIAL.
>>
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>>30180188
>>30180231
Shiiiiit
>>30180241
Please invent pic related.
>>
>>30180188
>>30180231

Fuck robots
>>
>>30180339
Ede special rules to the rescue!


Understanding of ancient masks from trickster gods not required.
>>
I guess i should go cry in a corner then.
>>
>>30180386
>Rescue
Hopefully....
>>
>>30180451
but a negative times a negative is a positive
>>
Rolled 98

>>30180188
>>30180231
I uhm well am afraid that the special rule will...only assure mutual destruction.

Can't belief you fuckers rolled a 1 on such powerful science that would not have ended up a good thing even without the crit fails. HAH to think this civ will end on the very first thread.

>>30180386
It wont be enough special rule only works when there is too much of a good thing or vice versa. Problem is this is with powerful shit that has nasty consequences just like with a certain what was it now a Psi Emitter? Except this time you rolled a one...twice. The special rule would of saved you IF the thing it question wasn't so devastating instead it just insures mutual destruction.
>>
>>30180413
It's okay anon.
at least the blood of two civilaztions that you helped create isn't on your hands
>>
>>30180469
True we are robots mathematical logic would fit
>>
>>30180469
its a crit worm hole. we have exceeded space time's capacity for crit failure in a single turn, and by doing so we have torn at its fabric, letting through none but our own salvation.
>>
>>30180481
Well, was fun anyway.

Wish I had known that was another Crystal Machine waiting to happen but thankfully I'm not responsible this time.

Let's chalk up another civ for the history books.
time to go look for that Vault 101 fluff another anon created.
>>
>>30180481
aw does that mean that its over?
>>
>>30180556
I'm sorry anon.

Don't worry though, next civ I have in mind to propose involves robots AND other cool shit and it's got some great fluff to it.
>>
Rolled 41

Research has commenced to trigger the ability to make monsters and zombies attack certain forces. Unfortuntately we did it a little...TOO well. Well okay fine it went REALLY well. If only said critters were not driven into such a frenzy as to destroy EVERYTHING.

The first thing they did was wreck the bandits...only problem was well we couldn't deactivate it and they just kept on going. First attacking everything around before finally tearing into each other when there was simply nothing else around.

Our forces were not spared as well. The vault that such things happened was later avoided by the bandits as they had been led to believe that some of the nastier research it had contained was due to what around it. They did not know it was due to unaffiliated element.
>>
>>30180556
I suppose we will be given a final post where we go out in a bang
>>
Rolled 21

>>30180597
Pity roll to see if anything of our survived.
>>
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>>30180597
are we dead yet?
>>
>>30180597
Poor Poor Chaka. They didn't deserve this. . .they were the nicest faction we ever met.
>>
Rolled 1

>>30180597
The Vault in question became known as a vault of such madness that monsters and even zombies are not spared. Thus it became most heavily avoided the cause for the destruction is however unknown...except for a certain AI who got picked up by a little worm who got a little lost. That AI knew EXACTLY what caused the incident while Worm merely had a few suspicions.

Man to think my very first civ/thread from hiatus would end on such a note and here I thought my system was pretty alright. Guess I am going to have to go over it again.

In any case there will be a new civ starter tomorrow.
>>
>>30180706
We didn't even get to know what they looked like or their neat abilities.

Or why they asked if we were Umbra corp.

>>30180714
Same time as this thread started I presume.

Anyway, Thanks EDE It's great to see you back.
>>
>>30180714
Looking forward to
>>
>>30180714
>Ended on a 1
Your special Dice God friend didn't just show up, she drove her car through the front door.
>>
>>30180714
well it was fun while it lasted
>>
>1
>1
>1

Postan in a thread I was lurkin' in tonight that got fucking raped by the Dicegods.

Do Tribals next time lads.
>>
>>30180807
It'll be even funner tommorow with Robots MKII now that I have some fluff to work with.
>>
>>30180833
ill be there with my d100, the virgin blood i keep in the freezer and a small child to sacrifice to the dice gods
>>
>>30180714
This is ok, we needed better fluff anyhow. Call it a training run for the new guys. I had fun. Very happy to see you back. All time favorite writer on here.
>>
>>30180891
You're a "vet" I presume.

You wouldn't happen to be that particularly smart anon who's helped us survive so many times and did that whole Vault 101 fluff thing were you?
>>
Rolled 77

>>30180714
Any specific time that you start so I can hopefully get here in time?
>>
>>30180926
Shit forgot to take off my dice.
>>
>>30180923
No such luck, I came in late for the memor. But I have helped with everything since. There is a steep learning curve and we were all trying to figure out the system together, so us "vets" feel obliged to pass on the small pieces we have riddled out. There are usually some deep dark mystery behind every nook and cranny. This thread was just the tip of the iceberg.
>>
>>30180714 (You)
HAHAH fuck the hell dice gods you fuckers are such dicks.

Fine. Just fine.

Unfortunately while those two said to be the only survivors that we knew about attempted their escape. They ran into a shadowy element who somehow managed to get there in record time. Thing is however they seemed as if to know what was going to happen before it happened. Allowing them to react fast enough to contain everything and they captured the survivors. Their fates are unknown but whoever they are they know what it is that actually happened.

Meanwhile in a certain office over watching the dissection of a captured Core and survivors there stood a short figure watching. All the while having a nice tea cup of tea.

There a girl giggled.

"To think that someone so quickly could find such a interesting device much less devastation."

From the shadows arose a figure. What more interesting is the fact that we got this signal from such a defunct source covering a thing that wasn't seemingly related. For it to lead us here...truly astounding.

"Yes well that is you get from such paranoia and countermeasures. Turns out that place was part of the infamous MM Alliance."

"Hah guess that explains a lot."

"Yes it does once you consider Pre-Fall paranoia and countermeasures."
Umbra will like to thank you for you assistance. Please enjoy the following and let it be known that Umbra is back and once more on the World stage.
http://www.youtube.com/watch?v=w102R-5xewI [Embed] fucking related.


>>30180779
SHH this is merely payback for bailing on her.

>>30180833
heh maybe vault 11 will finally show up.

>>30180828
I even had countermeasures for PRECISELY this sorta thing...but it wasn't enough.

>>30180891
wuh
Anyway questions doesn't matter what its about?

Got to follow tradition after all after every civ ending I have a questionnaire allowing questions that normally wouldn't be answered in game to get answered.
>>
>>30181099
I still sometimes wonder what lay in that mountain our bandit hero's fell trapped to.
>>
>>30181126
I gots a question that the heck happened in that ending im so confused, whose the girl what is MM alliance, all that good stuff
>>
>>30181126
Good ol' fucking Umbra. . .

Anon was right when we should've created a company to rival them but was also morally corrupt unlike Aduro.
>>
>>30180923
There are three massively helpful anons. Of course there are others I remember.

There is Mystery anon who can at times ACTUALLY figure out the majority of my puzzles and at worst gets it half right.

There is Silver Tongue anon who despite playing a bandit civ was STILL able to diplomance the shit out of fuckers that hated you especially despite being bandits.

Finally there is Vault 11 anon who is very smart having figured out game mechanics with the BAREST of fucking hints(from me of ALL people) and creates delicious fluff.
Those are the three anons that stick out for me.
>>
also what was the deal with the zombies watching us, was there a leader in the back and what did he want?
>>
>>30181126
Who were those bandits? they were able to mobilize so quickly.

What was in the factory?

Who were the survivors?

Can we be umbra next thread?

Why was the find(of worm?) so important?
>>
>>30181256
>>30181210
these
>>
>>30181276
yea what became of Worm and the AI or is that gonna be the setup for robots MkII
>>
>>30181223
Mystery anon is me, sorry bout that. That's why I follow you, I think like you. I change my trip based on my own set of /tg/ mechanics. It's weird, don't ask.
>>
>>30181210
You are short of 4 civilizations worth of worldbuilding anon. Let's just say she's one of the most powerful Psykers in the world and a reocurring villain and leader of Umbra Corp, our first BBEG faction and still one of the most powerful companies on the planet.

>>30181276
If we ever do the whole evil Company, I'd rather we make a rival for Umbra
>>
>>30181223
Silver Tongue, Bloody hands here.

I held the concepts Memor and Aduro in my hands from infancy, and I took them out of this world with those same hands.
>>
>>30181339
>>30181301
New guy any tips or just go read the archives for inspiration?
>>
>>30181126
Dam can't wait to see what happens next.
>>
>>30181219
Best part is it fits their fluff like a glove. Its awesome I don't ever have to pull shit out of my ass for them.

>>30181210
Anons know who the girl is. Though there are two now that i think about it.

As for that girl she is the CEO of Umbra.

The MM Alliance is a unholy union between Flesh and Metal.

>>30181176
A large number of large corps(that I was looking forward to finally revealing some others damn it), monsters, zombies, bandits and more. As for what he fell into it was triggering some traps, poor planning, and opportunistic not stupid foes.

>>30181305
mfw when she started off as a hahah kinda deal but ended up becoming so much more...just like glowy Joe. Fuck why does that keep on happening.

>>30181256
Zombies were there to watch how negotiations went.

As for a leader there was non in the back.

>>30181276
I stated who the bandits were granted there a few other factions of them.

The factory merely had some equipment to prevent theft from such stuff like tradecraft. That is why Worm got lost the security it contained fucked with his abilities.

The survivors were a group who both survived the Krulsade and the zombie plague that hit their vault.

Depends on how votes churn out.

>>30181292
Both were captured by Umbra and dissected. I would of let them go but dice gods did not approve.
>>
>>30181373
You might as well. They are all tagged "hivemind" in suptg.

Note that the bandit one was created soley for the purpose of shits and giggles, and can get a little explicit.
>>
>>30181305
Any specific times that you run these or just whenever you have it?
>>
>>30181373
Ede has said many times, dice rolls alone will never end a civ. we died because we went for a tech that was too advanced. The dice gods aligned to stick it where the sun don't shine but that's all a built in part of the system, and it's a good one.
>>
>>30181415
Oh come on that shit was funny in a truly bandit fitting way(I loved how it really showed how theirs were kinda like I would of loved to keep on fluffing it up but alas it ended). Kinda like that one moment involving Richard and the Pr0n.

>>30181418
I usually start around 2:30 to 3:00 4chan time and it takes a little while to kick off properly.

>>30181437
Indeed now that I look back I realized by countermeasure worked precisely how it should. It protects against dice god ending things but not poor decisions that is what ended it.

>>30181373
Archive reading isn't required I try to make sure of that. Basically its useful but not vital.
>>
>>30181415
Looks like I will be reading a bit tonight.
>>30181437
So he encourages people to actually think instead of relying completely and utterly on dice.
>>
>>30181498
Might as well read them to see some examples of how you roll and I have nothin better to do.
>>
>>30181415
The bandit one had good intentions but took a left turn into crazytown, I helped write the fluff so I had feels for them. The base was awesome, the damned winter, cray cray...
>>
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In any case choose your questions carefully as I give up the minimum required.

On another side image related for Umbra if you wanted to know what their logo looks like.

>research oweshor

I have no idea what that means captcha but apparently its something worth looking into.
>>
>>30181582
And Cuban Pete!>>30181498
Please cameo him at some time some in some way, If I miss anything about the bandits it's him
>>
>>30181600
I wonder what Ali Family one looked like now.
>>
>>30181574
>>30181538
Just to warn you some of the very first threads are mislabeled/archived. As in the ENTIRE Memor archives is mislabeled and the very beginning threads are tricky to get to.

>>30181632
I always imagined a lightbulb in the sun or something but I wasn't the one who created them so I can't say.

>>30181625
Don't worry about Cuban Pete lets just say at long last he is with fitting company.

>>30181582
Fucking Cray Cray. I will admit I am fond of the bandits if only due to decent background fluff I was able to pull off and the comedy. Truth be told though I am fond of every Civ that has I have run. It was amazing to see those two mimics even if they hadn't lasted for very long. I think I might be leaving too big of a shadow...
>>
>>30181681
You are Clora'Zel a mighty Brood Queen it has been awhile since you fled with the last of your children. What hurts you the most however is the lost of the Memor hivemind which with great effort and misery was largely fixed...only to be lost with the foolishness of the masses. Now what is left of them is cared for within you brood.

Now however you wonder about your daughter...an interesting one that. Finally pulling off the impossible but alas she has seemingly thrown away her legacy and seems to be chasing her own destiny. Much like her father...for now however you spend your time weaving new strains and creating entirely new devices. Many of which shall be sold. Ah yes selling...an interesting concept to say the least that these humans first came up with.

Still though thanks to the excellent location you are able to grow your brood with little limits and already its ranks swells. Finally your sisters too have joined the ranks though you do admit to wondering about where one of them managed to vanish off too...
>>
>>30181840
It was months before you later heard about about the expeditionary force. Such a massive lost was devastating as only a ragged handful made it back luckily this included the sniper twins but not any of the other heroes...

The Bloodsnow Deathsquad forces were later sighted among the ranks of the krulsade taking part in its battles and proving to be a key in breaking the infamous Red Line where despite all odds the Red Army held the line. No matter how many hordes of zombies, psionic storms, dirty weaponry, besiegements, or assaults occurred.


Meanwhile at a certain Gulag...

Who the fuck is the guy in the green mask?

OH FUCK ITS HIM GLOWY JOE.

Why can't we get the officers on the damned line...

Sir I got them on the line!

...Well what did they say?

...ninja(it was later found that the said officers were mysteriously slain).

WERE UNDER ATTACK A HORDE OF PRISONERS IS BEING LED BY THIS BASTARD KNOWN AS DUEL FIST.

More importantly though why can't we stop DANCING!

WHO IS THE NEW GUY WITH Glowy Joe wearing that weird green mask?
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>>30181984
Omg..omg..glowy joe and Cuban Pete..wtf...the madness..the raw power..
>>
>>30181984
At Aduro Corp HQ a certain meeting was being held...

So what is our plan? We must do something Umbra looks as if it once more becoming active and this time we do not have the means to spread enough light to force them to flee to the fleeting shadows, stated a Director.

Our goal SHOULD be taking back our remnants and forging them into one force, muttered one Director.

Bah wont do us any good if the damned Krulsade isn't stopped. We already lost several remants I could of sworn I saw them using our light manipulators, complained another.


Am I missing anything?
>>
>>30182097
I liked them. But am mostly happy to find out glowey joe got out of the lava. I knew he would but..
>>
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>>30182097
The rogue Aduro faction in the Mueke Jungles and their worship of the "Energy Gods" and human sacrifices, based in the old "Carlson World" theme park in florida.

I'd imagine Mr. Light himself is still romping around doing science stuff, trying to revive his Guiding Light project.

Ah, all the Aduro fluff I made is coming back to me. . .
>>
>>30181840
>>30181984
>>30182097
Dis fluff it is pretty good. Jesus I have been lurking /tg/ for like years and wish I had gotten into your quest threads back then, but sadly I have just recently started posting.
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>>30182224
If it makes you feel any better i rolled for like usual...that son of a bitch just wont DIE! It ended up with him riding a monster all the way to the ocean(vey magam channels) where he encountered a vent that he shot up to the top of the ocean and swam to land.

>>30182307
You are going to have a heart attack if you read the archived threads. This is pretty light stuff in comparison.
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>>30182367
How long exact ally have you been running these you seem to have a very accurate system.
>>
>>30182367
Good ole glowey joe. He would so have rode the monster through the depths of hell and pop out the other side.
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>>30182498
Yeah...I honestly can't really be surprised anymore when it comes to glowyJoe.

>>30182483
Oh almost half a year now.
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>>30182584
So he works for redsnow now? Or is Pete working for some new guys?
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>>30182640
Pete is working with some new guys.
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>>30182664
I don't blame him, the party was over.
>>
In any case don't forget to archive.


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