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/tg/ - Traditional Games


File: 1392566874094.png-(7 MB, 1936x2592, TowerByTheSea.png)
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The sun was just dipping below coast line far off in the distance. Sitting high on a rock above your little village, you had an amazing view of the light blazing through the emerald green treetops. You were just settling down to relax when you heard the Drums further up on the slopes. Deep, booming beats, like the footsteps of an angry god. Looking down upon your village, you see the men begin to scramble towards the small wooden palisade and the women scurry inside. Large raids by the local Orcs happened every so often, but they were never announced by drums. Not willing to risk being caught outside by a wayward goblin, you climb down off your perch and begin to jog back towards the village and your home. You live with...

>The innkeeper and his wife. You are their adopted child, taken in after your father vanished mysteriously.

>The blacksmith and his son. You have been living with them for three years now, ever since your uncle became too sick to take care of you.

>The village healer and midwife. She found you abandoned on her doorstep the day your father disappeared.

>Your crazy Uncle Folio. He is sickly and old, and possibly not even your uncle, but he always tells you the best stories from the great leather book he keeps high on his shelf.

Also, the following information would be appreciated:
Gender
Name

>NOTE
*You are 16 years old.*
>>
>>30276436
>The innkeeper and his wife. You are their adopted child, taken in after your father vanished mysteriously.
Male
John Doe
>>
>>30276436
>Your crazy Uncle Folio. He is sickly and old, and possibly not even your uncle, but he always tells you the best stories from the great leather book he keeps high on his shelf.
Male
Lorenzo Diratoto
>>
>>30276436
>Your crazy Uncle Folio. He is sickly and old, and possibly not even your uncle, but he always tells you the best stories from the great leather book he keeps high on his shelf.

Male
Dathral Silverhand
>>
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>>30276436
>>Your crazy Uncle Folio. He is sickly and old, and possibly not even your uncle, but he always tells you the best stories from the great leather book he keeps high on his shelf.

I like the mystery box option.

[x]Male
[x]Jonas Blake
>>
>>30276436
>MAGI Quest?!

Male
Aladdin
>>
Name seems undecided so I won't lock it in yet.

As you enter the village, a large man with a barrel chest grabs you by the shoulder. One huge hand holds you in a firm grip, the other wields a mighty looking hammer. “Evening Mason,” you say, “I was just on my way to Folio.” He gives you a quick look over.

“Lad,” his voice rumbles, “You're old enough now to take up arms with the rest of the men, but I won't begrudge you for taking care of your uncle.” Crap, he's actually going to ask you to help the defense. You haven't had to do much of anything around here ever, actually, since most of your time was spent taking care of uncle Folio.
“So you can get on going to the old man, or you can stick around and help. Which'll it be?”

>Continue home, you must take care of your uncle
>Help with the defense, it's about time your started pulling your weight around here
>>
Rolled 5

Rollin for name
>>30276466 (1)

>>30276501 (2)

>>30276506 (3)

>>30276529 (4)

>>30276531 (5)
>>
>>30276662
>Help with the defense, it's about time your started pulling your weight around here

We can best help our uncle by not letting some bastard burn our village down.
>>
>>30276662
>Continue home, you must take care of your uncle

Gotta make sure he hasn't like, shit himself to death or anything I guess.

Do we even have any sort of combat skills at all?
>>
>>30276777
You know how fighting works in theory, and you're fairly confident that you can figure out how to stab someone with the pointy end of a stick, but other than that you've got not a clue about actual combat.
>>
Rolled 20

>>30276662
>Continue home, you must take care of your uncle
>>
>>30276807
>Continue home, you must take care of your uncle
They've survived attacks before. They won't need us.
>>
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>>30276800
Don't I know you from somewhere...
>>
>Continue home, you must take care of your uncle

“Sorry Mason,” you shake your head, “I'll sit this one out. I'm more likely to get in your way than anything else, in any case.”

Mason grunts and lets go of your shoulder. He doesn't seem too pleased with your decision, but you think he understands. As he strides back over to where his son is helping to co-ordinate defenses, you make your way to an old shack on the opposite end of the village.
The shack is run down, the ceiling leaks, and the fireplace never has enough wood on it. As you enter you smell the familiar aroma of smoked fish and tobacco that is the scent of Uncle Folio. He sits in his rocking chair, covered in a worn brown blanket.
“Took ye long enough, boy. I thought I told ye that you've got to be back afore the sun starts settin!” He coughs, spittle flying clear across the room and landing with a hiss in the fireplace. “It's good ye came back too, else I'd have ta go and defend myself from these mysterious invaders! Hah!” Folio begins to cackle like a madman, which then swiftly devolves into more coughing.


As you sit in the shack, cleaning the spit from Folio's mouth, you can't help but notice that the drums are getting louder and louder. It'll be a very short time before the orcs get here. You go to the door and lock it with the bolt, though if the orcs make it this far into the village you're screwed anyways.
>Any last things before you begin to sit out the assault?
>>
>>30276959
Let's see what we have that might be useful. A pot helmet, a kitchen meat knife? Any old books that uncle might have that we can read to him to make him -- and us -- feel better.

Does uncle have a walking staff that we can have nearby us?
>>
>>30276908
Err, do you?
>>
Rolled 26

>>30276972
This
>>
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>>30276980
I could swear I've seen you before...
>>
>>30276908
My name's Dennis...
>>
>You know that uncle likes to read stories from the large, leather-bound book that sits high on the shelf in one corner of the shack. You're lucky that the leaks in the ceiling haven't ruined it yet.
>
>There's an old, ornate looking walking stick in one corner of the shack. It is bone white, with some sort of vine pattern going down the side in what looks like charcoal markings. The handle is wrapped in black leather.
>
>You could try to search the cupboard for a knife or something similar, but you honestly aren't sure if there is anything of note there. Most of the time your friendly neighbor Michelle will drop by to deliver meals for you and your uncle, so you don't really have to cook for yourself much.
>>
Rolled 34

>>30277058
Get the staff and wait for everything to blow over.
>>
>>30277041
>Let's get the book, then, and the staff. Set the staff across our lap, open the book.

"Hey, don't worry, uncle. Things will be alright. How about we read a little?" And find a story about the other countries and adventures on the high seas in the book.
>>
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>>30277058
AHA! I knew I'd seen you before!

You're from scene twenty four!
>>
>(1/2)
You go to the corner of the shack and grab the ornate walking stick. It feels oddly warm to the touch. “For protection,” you say in response to Folio's quizzical look. Bringing up a chair so that you can reach the top of the high shelf, you tell your uncle not to worry, that you'll find a nice story for you both to read while everyone else is off being a hero and defending the village. As soon as you get the book down and pull up the chair, you notice that your uncle has taken on a very blank thousand yard stare.

“Alright uncle, let's try and find a story! You always liked telling me about the one where the hero battles Itnurh the wolf, right?” As you crack open the dusty old book, you hear the drums, which had been getting even louder, suddenly stop. Everything seems eerily quiet.

Flipping through the pages, you're surprised at how hard it is to find anything in the book that looks even remotely like a story. You've never actually read from the book, but you know for a fact that Uncle always turned to the very middle when he wanted to tell the story about the wolf. Everything you've seen so far just looks like a bunch of strange squiggles and drawings of creepy looking beasts.
>>
>>30277241
>(2/2)
You find a short paragraph that looks like it might be a story, but before you can begin to read an earsplitting noise screams through the village. Your mind goes blank, but you notice that your Uncle seems strangely unaffected. Just as quickly as it started, the noise stops. You can barely make out Folio's voice as he says something about... the animals are here?
The back of the shack explodes in a flash of white, and all the sounds of the world come rushing in at once. You hear the crackle of fire, smell the burning smoke in the air, you can hear the shouting and screaming at the other end of the village. Looking out through the smoldering hole in your wall, you can even see the massive form of Mason and his son running away from where you thought the fighting would be happening.

>What do you do, young lad?
>>
>>30277255
Yell for them! Bring them this way! They can take shelter in the house!
>>
>>30277255
Get to your uncle and help him up. Try to escape. Don't forget the book and the staff. They'll both need to be objects of comfort for our uncle once we're gone.
>>
>>30277255
>Check and make sure Uncle hasn't been hit by debris or anything, then try to help him up and GTFO. If possible bring book and staff, if we have a bag throw book into bag and over shoulder, then start taking uncle away as fast as we can.
>>
>>30277314
>>30277290
>>30277282

You step slightly beyond the broken wall and try to shout out for Mason and his son. Maybe they can take shelter with you? It'd be a hell of a lot safer with them around, that's for sure, but they don't seem to hear you. Damn. Wheeling around to check and see if your uncle is okay, you're dumbstruck to see him standing tall, blanket dropped to the floor, and all trace of sickness gone from his body. He looks you dead in the eye.

“Oi oi lad,” he says, with more vigor than you've ever heard him say anything, “Ye gimme one of them. The Staff or the Book. Ye keep the other one, and ye keep it safe, aye? Oh, but yer father'd kill me fer this, aye he would... Oi, boy! Don't look so dumb, eh? Gimme one of them!”

Which should you give him?
>The staff. What the hell is going on?
>The book. What the hell is going on?
>What the hell is going on? Get your uncle down, he's obviously delusional!
>>
>>30277421
Give him the walking stick.
>>
>>30277421
>Give him the book, he seemed able to work with it.

"Uncle... what... what...?"
>>
>>30277421
Give him the book, you can't even decipher it
>>
>>30277421
Give the book~

Summoning isn't gonna be our forte~
>>
>>30277421
Staff
>>
>>30277421
>The staff. What the hell is going on?
>>
You push the old leather book into Uncle Folio's hands. You can't even read the damn thing, what the hell is going on? Oh god, he's mumbling something about animals again. Wait, where are the orcs? Isn't your village under siege? Why is everything on fire anyways? WHAT THE HELL IS GOING ON?

“Aye, ye get yer skinny bones arse ta the coast, ya hear me? Ya get ta the coast, and ye look for a big stone tower!” Your uncle is holding the book open now, the pages flipping around of their own accord. He calmly steps out from behind the ruined wall and into the middle of the path, turning to face the side of the village the fighting started on. “When ye get to the gate, tell the stony bastard that yer da's name was Marcus! And keep the damned Staff safe, aye?!?”

With a cackle, he throws his arms wide and begins to chant in a strange tongue. You see dark shadows begin to tear away from the walls and corners where they had previously been, and pool around the ground before your uncles feet. With a great voice that shakes your very bones, he gives a final shout and a great ebony wolf rises from the shadowy pool at his feet. The beast stand at the size of a horse, and begins to run down the path towards the fighting.

“What're ye still standing here for lad! Get ye gone ta the tower!”

You turn around and...
>Leave for the tower. Uncle seems to know what's up.
>Go off into the village first, you need to do something first... (Write In)
>>
>>30277683
RUN AWAY!
>>
>>30277683
>Stare in shock and awe at the giant phantasmal wolf.

"Wh... wh... wh...." Gripping the staff tightly, as he screams at us, turn on our heel and bolt away.
>>
>>30277683
Go into the village, to the blacksmith's, and see if you can't grab a sword or something. If nothing's there, get his hammer. We just need a weapon for defense.
>>
>>30277729
we got a big stick

just run
>>
>>30277683

>GET THE HELL OOT OF THAIR

If this turns into Wizard Academy Quest I'll be cool with it as long as the hareming is kept to a minimum
>>
“Wha... wh....” You can only stammer in shock as the shadowy wolf runs down the path. Towards the other end of the village you can vaguely make out a bright orange glow through all the smoke. Turning now towards the opposite end of the path, you begin to run, as hard as you can, into the forest. It's a good four leagues till the shoreline, and as often as you've sat up on your rocky perch to watch the sunset you've never seen a tower anywhere. Oh well, guess you'll figure it all out when you get there.

The run wasn't too terribly difficult, seeing as how it was downhill all the way to the coast. Though it is night and the moon is new, you can still tell you're there by the sound of the waves against the rocky cliffs. Stumbling around this close to the cliffside won't do you any good though, so you should probably stop somewhere and get some sleep for the night. You'll be able to find the tower much easier in the morning, you're sure.

Just as you're about to settle down, you see a light far off in the distance down the coast. Huh, what could that be? Maybe it's a fire from someone else who fled the village! Or it could be something far worse, like a fire from whoever it was that sacked the village.

Do you...

>Go off to examine the light, after all it could mean help.
>Settle down for the night. Whoever it is will probably be there in the morning, and you're not sure that you want to meet them anyways.
>>
>>30277932
I'm betting the light indicate the position of the tower, go there, uncle is counting on you
>>
>>30277895
Don't worry, it will only become a Wizard Academy Quest if you make it one.
>>
>>30277932

>examine the light

We were too scared to help before, but maybe we could lend a hand to the refugees. Or it's the tower that Folio was talking about.
>>
>>30277932
>>Go off to examine the light, after all it could mean help.
>>
Well, it's either more refugees, or it's the tower than Uncle Folio told you to get to. Either one is more welcoming than the cold and dark. You set off down the coast towards the light, using your walking staff to keep from tripping over any rocks or falling into any holes. In the east, you can see a bright light high up on the slopes where your village once stood. You don't want to think about what might be happening to those that didn't make it out. Oh god, what if uncle didn't make it out...

- - - - - -

You've been walking for some time now, and the light is now close enough that you can make out its source as a lantern hung on a cobblestone wall. You can see that the wall connects to a larger building, which itself connects to a large stony mass that you assume to be the tower. It isn't as big or as grand as you would have thought it might be, though you can't really make out too much in the darkness.

As you get closer and step beneath the light of the lantern, you notice that the wall wraps around an inner courtyard. The iron gate that once protected said courtyard has been twisted and thrown wide open. Straight ahead must be the doors of the tower.

Just as you're about to enter the courtyard, an overwhelming desire to just lay down and sleep comes over you.

>roll 1d100
>>
Rolled 88

>>30278229
Aw HELL naw!
>>
Rolled 86

>>30278229
sitysvo alarming

Say it ain't so, captcha.
>>
Rolled 72

>>30278229
le roll
>>
>Roll succeeded!

The feeling washes over you like a warm current, and you're left feeling more invigorated than before. With a sense of determination in your step, you stride up to the front door and loudly proclaim yourself to be the Son of Marcus. You feel a tingle in your stomach as you gaze upon the large, wooden double doors. You hear the tower creak and moan, and even the sound of the waves seem to be louder and sharper. You stand, ready to face whatever awaits you on the other side, as the doors swiftly and gracefully do nothing at all.

Huh. You thought for sure that would work.

What do you do?
>Search around the courtyard, maybe you can find a key or something?
>Set up in what looks like the courtyard's stablehouse, you can think of an answer in the morning.
>Other....?
>>
Rolled 48

>>30278448
>Knock?
>>
>>30278448

Knock, and yell it again.
>>
Rolled 48

>>30278448
>Set up in what looks like the courtyard's stablehouse, you can think of an answer in the morning.
We really need to sleep.
>>
>>30278448
>Search around the courtyard, maybe you can find a key or something?

There's probably a fake brick to the side. Alternatively, check the ingress at the top of the door. Reach up, reach backwards.
>>
>>30278526
It's like you don't even care about our village

>>30278448
Search around the courtyard
>>
You step up to the door and knock loudly, shouting again that you are the Son of Marcus. The door does not seem impressed, its wooden facade as unmoving as the mountains. You begin to scour the courtyard for some sort of clue, perhaps there's a loose brick somewhere that will open the door? Maybe the door is a decoy, and you should be looking for a hidden passage? Maybe there's a secret latch on the ingress of the door! All these ideas start to jumble around in your head like a fish in the market.

Wait, like what?
>The feeling of drowsiness washes over you again. Roll 1d100
>>
Rolled 80

>>30278661
>>
Rolled 61

>>30278661
Guys, we have to sleep to advance the plot. Just let it happen.
>>
Rolled 47

>>30278661
le rolling agen xD
>>
>>30278697
>>30278698
>>30278750

hell, no.
>>
Roll Succeeded!

Again, the feeling of drowsiness hits you, and again you muscle through it. It must be some terrible curse about the place, you think. Maybe you need to sleep to enter the tower? No no, that's just silly. You continue to look about in the darkness of the courtyard when you step on something that makes a hollow “Thunk” sound. Backing up slowly, you bend down to take a closer look and discover that you have just tread on a buried Cellar Door! Wow, it's a good thing you didn't fall through it in the darkness. That would have been awful.

Do you....
>Keep searching the courtyard?
>Enter the Cellar? Maybe there's another way in?
>Set up in what looks like the courtyard's stablehouse, you can think of an answer in the morning.
>Other...?
>>
>>30278893

Enter the cellar!

Can we see down there? If we can't see the bottom, let's drop a small item, like a boot, and see how long it takes to hit the ground down there.
>>
>>30278893
Enter the cellar, if it's too dark grab the lantern.
>>
>>30278893
>Enter the Cellar? Maybe there's another way in?

If nothing else, it's a sheltered place to sleep.
>>
Well, if anything, the Cellar is at least a sheltered place to sleep. You briefly walk back outside the courtyard and grab the lantern off the hook on the wall, taking it with you for light. Funny how there doesn't seem to be any fuel in the lantern, it's just a softly glowing yellow light.

As you descend the old wooden step into the cellar, a stale smell wafts up and hits you square in the face. While it isn't nauseating, it certainly isn't pleasant. Once you reach the bottom of the stairs, you find yourself in a long, low hallway. The first door on your right is ajar, and looking in you can see racks of wine and large sacks all over the place. This must be where the food is. The door to your left is closed shut, and at the very end of the hallway there is a spiral staircase going straight down. The stale smell seems to be coming from whatever is at the bottom of that staircase.

>What do you do, young lad?
>>
>>30279236
Go to the staircase and ask if anybody can hear you. Wouldn't want to surprise our hosts.
>>
(1/2)
You walk down the hall to the top of the staircase and call out, waiting for a response. Whoever, or whatever, lives in this tower, you feel like startling it might be a bad idea. Your shout echoes slightly in the hallway, but you get no indication that the cellar is otherwise inhabited. Just as you're about to turn away, you hear a loud coughing and hacking from down below, in whatever rooms the staircase disappears into.

Feeling like this might be your chance to get some sort of help, you begin to creep down the spiral staircase, lantern in one hand, staff in the other. You notice that the stairs are made of highly polished marble, and they don't seem to be dusty or in any state of disrepair.

You arrive at the bottom of the staircase into a large, circular room. There are three doors at what you vaguely determine to be the southern, eastern, and western sides of the room. The western door would lead directly under the tower, the eastern door would lead to underneath the front of the courtyard. The southern door though, which is directly in front of you, stands wide open. Cast in the eerie orange light of your lantern, you can see an old corpse sitting on a grand looking throne. Its shoulders heave and bounce with every cough it makes.
>>
Rolled 76

>>30279674
Approach the corpse...cautiously...
>>
>>30279674
(2/2)
Once the coughing has died down some, the corpse raises its head and looks in your general direction. With a voice that is noble and smooth, it calls out to you.

“Who are you that comes and disturbs my peaceful rest?” You notice that even from this distance, you can hear the corpse as if it were right in front of you. “Are you lost? What brings you to Sindarius' tower?”

>How do you respond?

Also, it looks like interest is dying. I'lll try to keep going till 90 or 100 posts, but if interest hasn't kicked up by then I'll be ending the first thread.
>>
Rolled 80

>>30279714
Declare ourselves as the Son of Marcus!
>>
>>30279714
Repeat what you said at the gate
>>
>>30279737
>>30279714
This
>>
>>30279714
"I am the son of Marcus, and I was told to come here by my uncle Folio. He said the animals are here."
>>
(1/2)
“I am the Son of Marcus!” You declare loudly. You hope you don't sound afraid or unsure of yourself. It isn't very often that a corpse tries to talk to you, and you want to leave a good first impression. “I was told to come to a tower by the sea by my uncle Folio, who also claimed that the animals have come.” Maybe you told it too much information? Oh no, what if the corpse is an evil spirit or something horrible...

The corpse leans in slowly and begins to bounce up and down. At first you think it might just be going into another coughing fit, but then you realize that it isn't coughing, but laughing! It cackles long and hard for an uncomfortable length of time before finally settling down. “The animals? Hahaha! The Animals! Surely you don't mean the Animist, do you child?” You are now aware that you are standing right before the Corpse's throne, though you do not recall walking any closer.

The corpse leans over, perhaps to get a better look at you with its cold, empty eyes. “Hmm, you have the look of Marcus about you, yeah. Perhaps a bit more like your mother though.” The corpse seems to smirk at that. Wait, can a corpse smirk? “And Folio? Hmmm. Hmm hmm hmm... I know the face, but not the name.” You stand very still, unsure of what to make of all this.
>>
>>30280092
(2/2)
“Well, you have come here, to the Tower of Sindarius the Great, He Who Battled The Lord Of Hell And Scattered His Soul, and you stand now in the presence of King Nesus, who was at one moment in history stronger than the gods!” The corpse, Nesus, seems to be getting angrier as he speaks. You can imagine that someone might not be too happy about spending the rest of their life as a skeleton. “You were told to come here by Folio, who is very likely Folius Sindarius, descendant of the Archmage, and brother of Marcus Sindarius, who is very likely your father. Ask of me any question, and I shall answer with my sagely, kingly council, as is my duty to those of your line.”

>Ask Nesus a question?
>>
>>30280124
what is the animist?
>>
Rolled 56

>>30280124
What can this staff do?
>>
>>30280124
What is there in this tower ?
>>
Rolled 97

>>30280124
Why haven't I just taken off running yet?
>>
>>30280124

Who can teach me magic here?
>>
>>30280124
Is my father really dead?
>>
>>30280124
where can i find the holy grail?
>>
“The Animist is a special type of Magi. He'll spirits to his own soul instead of summoning and shaping them like everyone else. My guess is that he was trying to find something powerful hidden in your village to bind to his soul, which brings me to your next question....”

“Your staff contains a great spirit, something very strong and very powerful. I do not know its specific history or use, but it should ease in the command and control of a any spell.”

“This tower was built many long years ago by Sindarius the Great, a magi of some power who tried to kill the King of Hell. No one has been here in years, at least nothing with as heavy a footfall as yourself. Sindarius's belongings are probably somewhere about the tower.”

“And as for why you haven't run away yet, it's because you're currently holding Council with me. It is a sacred ritual, you know, holding Council with a King. You must formally declare the Council to be over before you may leave this chamber. Know that once you do so, I will not be able to speak again for a full seven days.”

“Magic is not something that is taught, it can only be learned. When you exit this room, go through the western door and ascend the stairs into the tower. The third level is the library, go see what you can learn.”

“Your father might be dead, if the Animist is indeed still alive. I know from personal dealings with both individuals that they would not easily suffer the other to live. I would not cling to any false hopes were I you.”
>>
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>>30280639
I like this guy.
>>
“Now you have one last question before the Council is declared over. As with most rituals, I operate on a rule of sevens. I suggest you ask wisely, for my Council will not be available for a full week after this.

Ask Nesus one last question?
>>
>The Animist is a special type of Magi. He'll bind spirits to his own soul instead of summoning and shaping them like everyone else.

Sorry, I was running out of space
>>
>>30280704
Are we safe here?
>>
>>30280743
Doubling this question.
>>
>>30280743
Good question, or something like "how can I protect this tower"
>>
Ask what kinds of magic is their.
>>
Nesus leans back, clutching the arms of his throne. “Hmmm. The tower will defend itself, I suppose. The real question is how to defend your own person.” The corpse sighs and relaxes in its throne. “And with that I declare this council over.” Nothing more. No gust of wind or flash of light, nothing fancy at all.

With that, you feel a grip that you didn't even know was holding you loosen. You are now free to move about the Cellar!

It must be well past midnight by now, you wonder, and you really are sleepy. Plus, the corpse told you how to get into the tower, so that isn't too big of a deal at this point. As tired as you are though, you might be able to get one more thing done if you really set your mind to it.

Do you...?
>Go ahead to sleep?
>Do one more thing...(Write In)?
>>
>>30281089
go to sleep.
>>
>>30281089
Sleep!
>>
>>30281089
Go sleep somewhere safe
>>
>>30281089
Try to find somewhere nice to sleep. Nicer than a dusty cellar at least, if possible.
>>
>>30281089
>Go ahead to sleep
>>
>>30281089
>>Go ahead to sleep?
>>
>>30281254
Well, nothing left to do much except for going to sleep. Maybe your uncle will show up tomorrow, and then you can figure everything else out. Shadow wolves, talking corpses, and magic staffs. Man, today sure was interesting.

You exit the Throneroom and take the western door, ascending the slightly less ornate spiral staircase up into the foyer of the tower proper. The walls burn brightly with torches and the area seems clear of dust. Deciding that you're too tired to ascend another flight of stairs, you lean down against the wall an close your eyes.

>END OF DAY 1

Well, I think that'll be it for the first thread. If you have any questions, comments, or concerns, feel free to ask or state them.
Also, did I do good for my first time running a quest? I'm kind of nervous about my reception. I really hope you guys liked it and I appreciate you playing along!
>>
>>30281370
will there be knights? quests? musical numbers?
>>
>>30281388
There are knights, you can go on quests, and if you feel like coordinating your own musical number I will not stop you.

Know that if you get sidetracked on small things of little importance (Like trying to turn this into some sort of fetish quest or spending months teaching a kingdom the moves to a flash mob) the world will go on without you.
>>
>>30281370
Good job DM
>>
>>30281370
Your scene setting is fairly good, as is your prose.

Maybe try to focus on your NPCs a little more - They felt a little anemic in terms of personality, though that might just be because they haven't been showcased much yet.
>>
>>30281445
What if we wish to seek out an enchanter named Timothy Erenhold?

Most people call him Tim.
>>
>>30281505
Dialogue isn't really my strong suit. That's partially the purpose of starting a quest, to force myself to make it better. Thank you for the constructive criticism though.
>>
>>30281527
You will not find him. He is more elusive than a shadow at high noon. Some even say that he has access to the source code. Who knows? Not I, I say. Not I.
>>
>>30281582
*waits till high noon, holds out his arm, and looks down*

Found. What say you now?
>>
>>30281612
I say that you are a wiser man than I, but still you lack the wisdom to leave Tim alone.
>>
>>30281370
it started out nicely.
you could improve your writing with putting in a bit more detail and vivid descriptions. the setting, from what we have seen, is promising but since we have no details it lacks character, it seems generic and cliche. we know there is a village, there is a tower by the coast and there is woods between the two but we have no detail about any of them. so when i try to think about them, all i can imagine is a shapeless village and a generic rock tower with some trees between them.
same with characters. none of the characters were given much of a description.


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