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Uredius Sector Thread 2.

Ok guys, we had a good thread 1, over here if people are curious: >>30683899.

If it falls off the board it's in the archives here: http://suptg.thisisnotatrueending.com/archive/30683899/

So far, we've established that the sector, in the Pacificus Segmentum, has suffered greatly from the Night of a Thousand Rebellions, may have a 40k Protestant Reformation brewing amongst the underclass, pitting the Ecclesiarchy against the Mechanicus, and the sector has a valuable material called Uredium that amplifies weapon explosions, and eventually contaminates people exposed to it, degrades their molecular structure, and causes them to become essentially walking piles of nitroglycerin.

We have several interesting planets with some basic fluff, and are eagerly hoping that more people will show up with more ideas! Everyone is welcome, and all ideas are worth considering, as long as it's not just shitposting.

Please hold the banner of constructive building high, and let's all make something good for people to enjoy! Who knows, maybe if we do well enough, we could be on 1d4chan.

We need someone to help us make a map, so if any artfriends are about, we'd LOVE to have you. Also, historically minded people who can help expand on the themes of the Protestant Reformation and the wars that resulted from it.
>>
Due to some unknown and ancient grudge, the Imperial Fists space marine chapter refuses to enter the Uridien sector.
>>
>>30698766
Interesting. And somewhat meaningful, considering the Fists operate relatively close to Segmentum Pacificus, since they work near Terra.
>>
>>30698382
Something that the sector nobility, along with the Ecclesiarchy, is attempting to hide was the frequent usage of Xenos mercenaries to combat rebellions. With Imperial forces stretched thin and the loyalties of private armies and militias in question, the sector was overrun by mercenaries looking for fortunes that the sector government was willing to pay. So great was the need for mercenaries that the disdain for the alien was relaxed out of necessity and numerous Xenos companies were hired out. They ran the gamut from minor Xenos civilizations bartering their existence in exchange for their armies, those imprisoned and waiting the executioner's block given the chance of freedom, backroom negotiations with Eldar corsairs, even a few Orks found their way onto Imperial payrolls. The sector was awash with these strange and frightening beings who were handed Sanctioning willy-nilly and many used their employment as a chance to return the abuses wreaked upon them by humanity with stories of their viciousness spread gleefully to cow the insurrectionists. Unfortunately many of the Xenos mercenaries remain in the sector, still plying their trade in the unstable political climate or turning to banditry protected by the writs given to them by the sector rulers. Calls for a Crusade to drive them out are frequently heard, but few in power wish for the scope of their desperation to come to light.
>>
>>30698808
The White Scars, however, are showing interest in using one of the Uredian worlds as a recruiting base, or possible as a potential new chapter homeworld.
>>
>>30698808
Could have something to do with the Iron Warriors inventions mentioned in the last thread.

Crumbling ruins, old enough to date back to the Horus Heresy, dot the sector. Historians postulate that they might have once been Astartes fortress monasteries, but the markings don't match any known legion or chapter, and the Inquisition has forbidden any entry except under the most extreme and supervised circumstances.
>>
>>30698871
That..... actually makes a LOT of sense.
>>
>>30698882
Officially, any military or government structures dating to the Great Crusade are listed as being created by the Imperial Fists. Attempts to access historical records and archives are dissuaded at all levels, a fact which causes no end of friction between sector officials and the Administratum.
>>
>>30698854
Maybe not the Scars themselves, since their homeworld is really far away from here, but perhaps there's a successor chapter that is interested in going to the sector to claim a homeworld.

Perhaps as part of a Crusade to reclaim worlds lost to the rebellions? I imagine a fleet based chapter might sometimes set down roots to help stabilize a new conquest.
>>
>>30699048
I thought we were going with most of the rebellions having been brought to heel and the main issue is that the Imperium is stretched too thin pacifying the populace that they can, at best, only contain the remaining rebellions. I don't know if it'd warrant a full-fledged crusade, but I could see them debating the creation of a successor chapter to station in the sector using the rebellions as a proving ground.
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>>30699106
Canonically, the rebellions happen in 991 M41. That's almost the very end of the storyline.
>>
>>30699132
Okay. So maybe it's a constant series of "New rebellion starts, gets put down, new rebellion starts somewhere else?" I figure the mining and hive worlds are the center of the rebellions, but any world with significant class and economic divisions is at risk.
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>>30699183
It's described more as something the Alpha Legion have been setting up for a while, followed by a near simultaneous uprising of 1000+ worlds in the Segmentum.

http://wh40k.lexicanum.com/wiki/Night_of_a_Thousand_Rebellions

There will also be MANY chaos warbands of varying origins and sizes moving in on the carnage, so there's lots of room to fluff those out too.

The Uredium sector may not be 100% in revolt, but there should be a lot of planets in full uprising.
>>
>>30698979
During Abaddon's 13th Black Crusade, a small contingent of Black Legion broke through the cordon around Cadia and fled directly for the Uridien Belt. They had barely made it inside the sector when a company of Imperial Fists, for the first time since the Horus Heresy, entered the sector after them and annihilated the traitor astartes. The Imperial Fists moved with determination and purpose, and never made any official comment on what caused them to move with such urgency.
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>>30699244
>>30699106

Also, the Lions Defiant is described as having to fight for their homeworld in this rebellion. They have basically 0 fluff beyond a name and a general location, so we could fluff them out as well if we wanted.

I would advise not using the random roller for them in THIS thread, since it'd take up all the room. However, if you really wanted to make another thread and roll, that would be appropriate.
>>
>>30699244
I figure that about 1/5 of the inhabited planets are in full revolt with another 1/5 partially revolting.
>>
>>30699106
So as far as Marines, maybe in the mean time we could have a small number of them from either the Scars or whatever chapter, show up and do some investigating (think opening bit of Abnett's "Brothers of the Snake") where the one marine shows up as support to help with the Dark Eldar raiders.
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>>30699295
Seems legit to me.
>>
Here's a quick and dirty summary of what we've come up with so far in the previous thread, planet wise.

>>30684113
Avalon, a shrine-world that used to be an agri-world

>>30684641
Facility B22//549-A
Abandoned Uredium facility

>>30684924
Last Hope
Desert Prison world with a great big fortress-cathedral

>>30685191
Vogen III
Fallout: Coruscant

>>30687382
Verloren
Beastman world, people used as cannon-fodder by the Ecclesiarchy

>>30687518
Stellman's Hold
Former Paradise World, rebelled and is now being restored by the former rebels.

>>30691214
Ofpodi
Has heroes of the Imperium

>>30693218
Shattered Worlds
Planet Cracking, improvised

>>30693352
The Beacon
There's totes not a Necron Dynasty here guys

>>30693471
Gorehouse
Bled for the Blood God.

>>30693970
Severn Octans Alpha
Paradise World built by Perturabo

>>30694760
Norvalk III
Major Forgeworld that is very small

>>30690005
Regering - Uredium mining world
Ongebreid - Hive world

>>30694934
Ytran-vo-Xell
Heavily populated hive world


Ubleetar
A feral plainsland world dominated by a union of warrior peoples who call themselves the Ubleeta Nations. Though backwards and fairly primitive, their faith in the Emperor is strong, and the Ubleetari Windriders are some of the most fearsome Rough Riders in the entire segmentum. The strong blood and personalities of the Ubleetari also has some Space Marine Chapters interested in using them for recruiting as of late - notably the White Scars.
The Onbodur, a large aquiline dragonfly-like insect, is native to the world. They've become popular in the exotic pet trade for their dazzling iridescence and breathtaking aerial displays.

>>30685689
Battlefleet Uredius
Focuses on large numbers of fighter and bombers. Flagship is the Manifest Destiny, an Emperor Class Battleship
>>
>>30699274
also going to attempt to come up with a sector map in photoshop. not a shoop wizard, but not half bad, so lets see how it goes.
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>>30699299
Keep in mind Uredius is just one sector out of many that are suffering revolts. Marine presence would sparse and focus on major issues. We'd also probably see elements from a bunch of different chapters show up. Though honestly I'd prefer it if Marine presence is limited.
>>
>>30699291
Lions Defiant...
Ethiopian basis? Lion of Judah, stayed independent for years, stuff like that.
>>
>>30699384
That's fine it was just an idea. What kind of Guard/pdf/Arbites/Inq are we looking at then? Or has that not been touched on much?
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>>30699448
Perhaps. One of the few things we do know about them is that they're Dark Angels descendants, through the Disciples of Caliban.

http://wh40k.lexicanum.com/wiki/Lions_Defiant
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>>30699462
We just have one Guard regiment so far. The Avalon Rifles. Go for it though. We can use more.
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>>30699583
We have the Verloren Beastmen, though they don't really count as a regiment.
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>>30699583
>>30699462
I forgot to say. I just wanna emphasize what the other anon said. This isn't a thread about generating regiments or chapters or what have you. All that's really needed is a paragraph or three tying them in to the sector and giving a brief description. See this for an example
>Avalon:
Originally an Agri-world, Avalon has become a Shrine world since, as legend has it, Saint Romar, the Liberator of Sub Sector Volan and the Hero of the Perseus Gulf Campaign was laid to rest in a secret grave somewhere in the planet's forests. Its inhabitants toil endlessly either in the vast farmlands, or in the sprawling spaceports that bustle with pilgrims, traders, farmers, and imperial officials. The pilgrims come from across the sector seeking redemption, blessings, or the lost grave, almost all of whom come up short of their goals.

Most of Avalon's tithe comes from the food surplus shipped across the sector. However Avalon regularly raises infantry regiments for the Imperial Guard. Most of these guardsmen have been heavily influenced by living on or near pilgrim trails, holy sites, or giant cathedrals built for the glory of the Imperial Creed. Its teachings and ideals pervade the entirety of Avalonian society. An unshakeable sense of righteousness and heavy training in wilderness environs make the Avalon Rifles valued regiments on most war fronts throughout the galaxy.

One of the most famous regiments is the Avalon 23rd Rifles. Dubbed "The Killer Angels", this regiment of veterans has been hardened by several decades of mountain warfare against the traitorous Haaskani 112th Drop Infantry and one of the Black Legion's many warbands splintered from Abaddon's 13th Black Crusade.

If you wanna do a separate thread to generate stuff though, go for it
>>
What kind of xenos races are in this sector? Chaos? Or is it just rebellions?
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>>30699312
Just getting started. Any particular stellar features anons would like?
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>>30700001
Xenos races are hard to fluff properly without being derp and OP. I suggest we stick to canon races until everything else feels fluffed out properly.

That said, in the previous thread we had a small, lost, poisonous splinter of Leviathan that got REALLY lost coming up from below the galaxy, and it was stated that Eldar and Dark Eldar could easily be present.

We had some fluff for a possible craftworld as well, from a previous thread.

And as far as Chaos goes, there's not going to be many, if any, daemon worlds or major warp rifts, but there are LOTS of potential Chaos marines and warbands of all types coming out of the woodwork for the Thousand Rebellions.

>>30699628
Very nice. I like it.
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>>30700169
Oh my god thats beautiful. Very nice as a backdrop.

The previous thread had many different objects of interest to be placed in the map, and fortunately for you, they're not located in any particular relation to each other. Feel free to arrange them as you like, and perhaps the distances between them will prompt some more brainstorming regarding the consequences of those locations.
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>>30700169
It was fluffed earlier that most of the stars that harbor planets with Uredium are blue-white giants, in a loose cluster, formed from the same nebula. There were anywhere from 10 to 40 such stars, depending on who's speaking about it. I'd say something like 23, for a nice, odd number.

Nearby was a neutron star-black hole binary, left over from the supernovae that caused the collapse of that ancient nebula into stars. That's also where Necron presence in that rift is suspected.
>>
>>30700169
That is awesome. Well done
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>>30698382
The Multitude.

Deep in the heart of Sector Uredius, there exists a bloated, ancient red supergiant star. Mechanicus auspex readings indicate the star is nearly 5 billion years old, yet the sun should have gone supernova far sooner than that. No one knows why, but it is nearly 4.5 billion years "overdue" for its death.

Surrounding this impossible star is a titanic series of concentric gas shells, ejected during its tempestuous past. Within these clouds and rings and whorls, are dozens, maybe hundreds, of major planetary bodies, fed by eons of nuclear fusion creating heavy elements and stellar flares ejecting them into space.

Planets of all sizes ranging from tiny dwarves to super-Jovian behemoths are found here, rich in resources, yet devoid of life. The radiation billowing from the supergiant scours them bare.

Attempts to catalogue these worlds have been doomed at every attempt. Entering the nebula plays havoc with machine spirits and the Astronomicon, and once inside, nothing save direct visual observation can be relied upon.

Something at the heart of the star enjoys its privacy and the dancing worlds surrounding it, and it does not like being intruded upon. The star itself is bloated and tenuous, little more than a dense gas cloud surrounding a blindingly hot, tiny core. With shields to maximum and a large vessel, it could be entered, and whatever spirit dwelling within perhaps brought to bay.

Any faction able to do this would at a stroke have more wealth available to them than most of the entire Sector combined.

High risk, high reward.
>>
Since 40K loves to use obvious real-world references, can we have a jungle world which was the site of a decades old-war, but now, living in the jungles is a squad of either Space Marine scouts, or Catachan veterans that were left behind, forgotten, when the Imperium forces left, but now, refusing to believe the war is over, still make small, surgical strikes against the colonists, not realizing that the Rebellion has long since been crushed and replaced with loyal citizens
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>>30700001
Last thread we put that the sector's original inhabitants are little albino scavengers that live in the bottom of hives and shit. More or less subservient to the Imperium.
>>30700169
Maybe indicate where that AdMech Uredium processing facility is.
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>>30700506
Referencing the couple of Japanese guys that kept "fighting" WWII until like 1975?
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>>30700530
Yes, Hiroo Onada, the last Japanese soldier to surrender, kept fighting until 1974 when his old CO was finally able to locate him and order him to surrender.
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>>30700564
Go for it, that's a very 40k thing to have, people forgetting that people got left behind, people forgetting to tell people the war's over, people forgetting that there ever was a war.

Fluff dat shit, yo.
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>>30699310
There is also the brown dwarf star Pavox, which houses in orbit the sector naval command.
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>>30700001
Theres an Ork waaagh! that explodes, and it's warboss vomits explosive gunk.
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>>30700169
Making a little headway. Spent the last half hour trying to figure out black holes, but to no avail. That's where I'ma gonna leave it tonight. If more of these threads pop up, I'll continue. Other anons are also more than welcome to edit this to their whims.
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>>30700730
Correction, there is an Ork empire that doesn't explode as often as it should.
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>>30700818
Right. The madboyz, Tankbustaz and Squigz get fed raw Uredium and pointed at the enemy. The boss's WAAAGH energy keeps the boyz from going boom when they shouldn't.
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>>30700862
Cool. I like that that limits the power of the special ability, since it only operates in small groups near the warboss. That's a good limitation to balance the power. It shouldn't be an absolute guarantee of safety, since they're Orks, though.
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>>30701233
Warboss Stan? His famous one-liner is "Blow it all up!"
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>>30701678
Not sure i get the reference, but "blow it all up" is a bit simplistic even for an Ork. I'm sure most orks have said that at one point or another, lol.

Maybe he yells something about "Launch Kodez" and "Nooklear Squigballs", before throwing a handful of bomb-squigs at the enemy?
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Using the list in >>30699310, I've thrown together a little map of Uredian Sector. It's not as pretty as >>30700809, but it'll do the job.
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>>30702359
Wow, that's awesome! Maybe you and the other anon can collaborate, using his starfield and more detailed skills, and your more complete map with the planets.
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>>30702359
I might suggest clumping the blue stars closer together to fit the "loose cluster" fluff, and if possible, making the image larger so we can see things a little more clearly and have more room for inserting planets and their names, but yeah, this is excellent.
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>>30702359
Other map anon here. If you're still around, throw those planets and labels on my map. Best of both world. I'd do it myself but I'm on the bus.
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>>30702791
I've got to catch some z's right now, seeing as it's midnight here, but I'll definitely be back up early.
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>>30702791
>>30702359
Eventually, you'll want to crib off the kind of map they used for the Tiji sector (and official 40k sectors), for the symbols and whatnot representing types of worlds.

That doesn't have to come until later, but it's something to keep in mind for when you all make the map look REALLY sharp.
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>>30702832
Guy what has made many planets here, tis time for my slumber also, but I'm really excited for tomorrow!
>>
Alien race idea: Ancient kroot empire
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>>30704123
That seems a little too much canon violating to me. There could perhaps be some Warspheres operating in the sector though.

I've always wanted to explore what he Kroot are like when they're away from the Tau. They're well known to wander the galaxy after all, and that might satisfy the people who feel that every faction needs to be present in fanmade sectors, regardless of logic.

The Tau realistically can't be here, but the Kroot sure could. An ancient empire in one of the Segmentums closest to Terra seems unlikely though, unless it were the Kroot Byzantium, shattered, small and weak, with its best days behind it.
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>>30704227
Well >>30698843 posits the sector has a bunch of Xenos mercenaries running around drawn to the fighting by high pay and no questions offered by the sector government. It wouldn't be too hard a stretch to say that a large group of Kroot are among those Xenos willing to risk directly dealing with the Imperium.
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>>30704227
>Kroot Byzantium, shattered, small and weak, >with its best days behind it

Good idea
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>>30706465
I don't know about Byzantium, maybe a Kroot Venice?
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>>30704227
We could run with a Kroot Ottoman Empire circa WWI.
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>>30700597
Might also want to have people on the same side fighting each other just because no one bothered telling them they are on the same side.
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>>30708261
There's only so much room in a sector. The ottomans, even at the moment of their downfall, were a fairly large empire.

>>30706969
Kroot Venice? Some sort of agglomeration of Warspheres orbiting a planet, long-damaged from their incredible journey? The nobility (shapers) fighting amongst themselves for power as they farm out the lessers under their control (condottieri Kroot mercs) to different powers?

Seems cool.
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>>30701924
Mad Stan, minor Rogue from Batman Beyond's Gallery.
http://www.youtube.com/watch?v=MduM0SCXlqM
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>>30711198
I meant from a political rather than geographical standpoint for Kroot Ottoman, but you just made Kroot Venice sound so much cooler.
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>>30712931
Glad I could help. Fluff dat shit up, yo.
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>>30712977
Give me some time, I have to read up on Venice and the Kroot.
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>>30713383
No rush, friend. You can't force a community project to grow, I've learned that very well from watching others.
>>
The Cruldi Cycle is a bizarre astrological phenomenon associated with the Cruldi System. The third planet, Arath, has six moons and is tidally locked facing the star. The orbit of these satellites is such that eclipses are fairly common.

The phenomenon manifests as such: upon every 4th, 5th or 7th eclipse in one location, the entire star system disappears from that location and reappears at one of six different locations relevant to the Beacon. So far, no correlation between eclipse number and relocation has been found. It is not a warp-related phenomenon, and shows no signs of ever having been such.

==][==
INQUISITORIAL RECORD
SEAL ACCEPTED

Excavations have found numerous subterranean complexes under Arath. Some are of pre-Imperial human make, whilst others more closely resemble Necron constructions, and others do not fit into any known architectural style, be it human or xenos. These complexes are normally separate, but several are merged almost seamlessly together.
So far, we have not determined what device is responsible for the relocation, or who created it, but the potential of such a thing is mind-boggling, and terrifying should the enemies of the Emperor take control of it. Given recent knowledge of the Beacon, I suggest we find it as soon as possible, and eitheru tilise it or destroy it as necessary.

The Emperor Protects.
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>>30714107
I think you mean "astronomical."
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>>30718222
Yes, I do.

Although, astrology does relate to the movement of heavenly bodies...
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>>30700809
>>30702359
Aww, anon I wanted to draw it.
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>>30718751
Who are you?
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>>30718830
I'm a line.
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>>30718874
I guess if you want, then put some lines, and maybe some dots, on some electricity, and show us what you would make of the map. Nothing is lost by having many options available.
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>>30713516
The planet XXVIII-Langui is a rogue planet slowly drifting towards the galactic east; a unremarkable ball of frozen rock, the only object of note is the Kroot Warsphere in orbit over the planet. The Warsphere, called Bore Kech, by the natives, is the home base of a mercenary trade that has flourished in the late unpleasantness of civil war thoroughout the sector. What little information that has been gleaned about Bore Kech points to a highly cutthroat political environment, with various mercenary companies and shapers vying for control over the Sphere though alliances and assassinations. The Sphere is nominally run by a Shaper Council, however a lesser body of elected is rapidly seeking power for itself amid the stalemate and stagnant Shaper Council. A bit of an open secret among the local Imperial rulers, the Ordos Xenos has recently taken notice of the Kroot and utilizes there mercenaries in covert actions across the sector, despite calls from hardliners to blast the Warsphere from the sky. Reports indicated that Bore Kech has been in orbit for centuries at least, and what little reliable information seems to point to a catastrophe stranding the Warsphere in orbit. The Ordos Xenos is keen to isolate the Warsphere as much as possible, fearing that widespread knowledge of the Kroot could further destabilize the sector and that their increasing fortunes could be used to restore Bore Kech to full functionality.
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>>30700809
First map anon here. Seems we have a race to claim the glory of making a map for the Urideus Sector. Gonna keep working away, hope to have a border and planets in tonight. Other drawfriends welcome to contribute.

We also could use maps for individual systems.
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Forces of the Uredius Sector

-Loyalists-
Avalon 23rd Rifles. Dubbed "The Killer Angels", this regiment of veterans has been hardened by several decades of mountain warfare against the traitorous Haaskani 112th Drop Infantry and one of the Black Legion's many warbands splintered from Abaddon's 13th Black Crusade.

Lions Defiant. A successor chapter of the Dark Angels via the Disciples of Caliban, the Lions Defiant specialise in aggressive defence, and are renowned for their ingenuity and determination when facing more technologically advanced foes, such as the Necrons. They were on crusade when the Night of a Thousand Rebellions began, and swiftly withdrew to restore order to their homeworld of Tornat when the Gethen peoples rose up against the Athrechite ruling class from whom the Lions recruited. Their Chapter Master, Abdemelech Tafar, has sworn not to rest until the sector has been calmed.

Sisters of Battle of Last Hope, Imperial Guard and PDF of Last Hope

Verloren Beastmen herdsmen, weaponised by the Ecclesiarchy.

Emperor Class Battleship Manifest Destiny and the rest of Battlefleet Uredian. Fleet focuses heavily on fighters and bombers

Ofpodi Heroes

Angels of Randiance Space Marines}
See suptg thread. http://suptg.thisisnotatrueending.com/archive/30683899/#p30684359
Astral Scarabs Space Marines}


Hapaloch Tyranid Splinter fleet, lots of poison and plasma, slowly finding choice genetic material
>>
>>30721930

-Traitors-
Haaskani 112th Drop Infantry. Corrupted by promises of power, the renowned Haaskani 112th showed their true colours at the Siege of Tummenveldt, where they and other Haaskani regiments downed the void shields and opened the city gates for the Black Legion forces outside. Though they suffered fairly heavily losses, Lord Vhun the Inevitable of the Black Legion commended them for their dedication and skill. Since then, their activities have mostly been restricted to lightning raids and pitched battles with the Avalon 23rd.

Skulking Defilers, Alpha Legion warband. Enjoy creating anarchy for anarchy's sake, putting revolutions into motion.

-Xenos-
Big Boss Hotgutt's war, led by the eponymous Urediumated Warboss who has yet to detonate but can vomit explosive phlegm on command. His defections are twice as deadly. His boyz rarely unintentionally detonate when under his command. Most of the larger Klans have tried recruiting his boyz for their own purpose, but when away from Hotgutt's WAAAGH! field they go off almost immediately. Orks that purposefully detonate are known as Booma Boyz.

Craftworld Fuathaigh http://suptg.thisisnotatrueending.com/archive/30683899/#p30690176

Exodite Clans of Falla'ach, surprisingly aggressive, love their webway gates.

The Necron Dynasty within the Beacon
>>
>>30721930
>>30721953
We need more IG and PDF, mercenaries, and non-Chaos affiliated rebel groups.
>>
>>30722109
Actually, Chaos would be one of the most prevalent forces in the sector. Night of a Thousand Rebellions and all that.
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>>30722139
True, but not every rebellion is Chaos. Night of a Thousand rebellions was set into motion by Chaos, but Chaos wasn't behind every group.
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>>30722252
Fair enough.

There was a lot of fluff implication in this and the other thread that a lot of the rebellions might have been caused by a growing tide of religious reformation. Perhaps play off that, creating some religious rebels and revisionists.
>>
>>30722109
I've got some ideas.

-Nurglitch apothecarion trying to create a virus that turns its victims into impromptu space marines, at least in physiology.
-1ST REGIMENT OF THALASS – SONS OF THE SEA
This is a regiment of Imperial Guard formed from firstborn children of the nobility of an oceanic death-world. Their main force is made up of armoured infantry, specializing in drilling & discipline, and they are known for a special Lasgun pattern that incorporates a powerful harpoon gun into its design.
-Entire regiment of close-combatant Bruce Lee Gland-Warriors
-Fixa-Uppaz, an Ork Klan almost entirely comprised of Mad Doks, Surjuns and their ilk. Alternate names include Da Doktrin. Enjoy healing both their boyz and their enemy before making them fight again. Love performing ramshackle surjarees on their patients and on themselves. Surprisingly high success rate.
>>
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>>30720640
ca/tg/irls and fa/tg/uys, I present to you...

The almost-finished Urdeius Sector
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>>30719704
>>30714107
>>30700687
>>30721930

>>30722655
As long as this project keeps updating, it'll be almost finished for a while.
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>>30722655
Very impressive! Perhaps you could add some thin filaments of gas, concentric and centered on the Beacon? After all, it's supernovae created many of the sector's stars, and there would be a large stellar remnant, diffuse but visible.
>>
>>30722385
Chaos groups:

The Hashruk

CSM warband originally split from the Sons of the Sword Chapter following political machinations that deposed the Chapter Master they are named for. Clad in gold and crimson armor, the dozen marines that make up this warband primarily target Space Marine forces drawn to the conflict so that they might gain a stock of geneseed to create more of their number. Tzeentch aligned.

Cult of the Hallowed Stars

Formed on a colonization ship that was becalmed in the Warp, the cult believes the next stage in human evolution lies in them abandoning planets for the Void and the Warp. Typically pose as smugglers capable of getting people off wartorn worlds then subject their passengers to the effects of their creed first hand. Unaffiliated.

The Pride of Bosphur

Cardinal-class cruiser turned now a semi-living vessel of Khornate worship. Mass cyberneticization is the norm on the vessel, with most of the crew being little more than mechanical apparatuses and the organs needed to sustain life. The flesh deemed unnecessary is fused with the ship itself by means of unholy rituals allowing the ship a limited means of healing itself from damage. Stalking the spacelanes, it's preferred prey are the merchant convoys where it fills its holds with munitions and resources and adds to its ranks of crew once human. Disturbing enough already, scattered reports have claimed that the ship is somehow attaching pieces of other vessels to itself, growing in size and strength. Khorne aligned.
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>>30722655
We've added a few more planets and whatnot recently so I'm afraid we'll have to chain you to your workstation again and resume the whipping.

Good job.
>>
The Fireborn are a CSM warband who seem more daemon or machine than organism. They number only a few, but these few are unbelievably powerful and durable. They are the last of an ill-fated attempt to seize a Forge of Souls, which ended with them being cast into its unholy flames and daemonic molten metal.

They are crazed automata now, a sick melding of iron and flesh, organ and mechanism. They let forth great gouts of fire when they breathe, and can 'talk' to machine spirits and corrupt them and twist them. Their very touch infects machines with their sickening metallic malady.

Most disturbingly of all, in between coughs and roars and mechanical grinding they can be heard to mutter prayers to a 'Hashut'. What this being is is unknown.
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Got rid of the extra black space, looks much more professional now.

>>30722902
If you give me a list, I'll throw them on now.

>>30722729
Added some flair around the beacon. That what you meant?
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>>30723094
Why did image not post with.
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>>30723094
XXVIII-Langui

The teleporting Cruldi System

Pavox, a brown dwarf

Tornat, homeworld of the Lions Defiant

Falla'ach, an Exodite World
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>>30723130
I meant something like this image. Should really have attached an example in the first place, words are hard to describe the desired effect.
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>>30723205
Funny enough, I spent almost an hour yesterday trying to get that same effect for the Beacon. Met with no success. Possibly another time.

>>30723198
Coming up.
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>>30723094
Pavox, located far from most inhabited systems. Craftworld Fuathaigh, put wherever you want it. XXVIII-Langui, located towards the eastern edge. Cruldi System, located somewhere near the Beacon. Warboss Hottgut's mini-empire, located close enough to have supplies of Uredium but otherwise unspecified in location. I think we're going with the Lions Defiant homeworld being somewhere in the sector as well. I think that's about all the new additions that I didn't see on your map.
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>>30723246
Fair enough. I must say though, I never expected to get anything this nice, I'm sure I speak for everyone here when I say we really appreciate the effort, and hope to see you expand on it.

For myself, I'm happy to see so many of my planets featured, and will try to post more after i get back in town in a day or two.

If the thread fills up, someone please use the map image as a header for the next thread. It'll give everyone something obvious and consistent to look for, like the Game Finder threads and such do.
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>>30723130
Do you have some where I can follow you? I love what you made.
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>>30723198
Not sure what to do with the Cruldi system. Made the map from a set date so it could be in one spot. It's under the name Arath, because that was the planet mentioned, and I'm trying to stay away from adding too many suns. They take away from each other and the backdrop.

Also didn't include the Craftworld, because it moves, and realtime location probably wouldn't be in standard imperial records.

>>30723507
Lolno. In the interest of keeping the Uredius sector a public affair and not namefagging, I'll keep my identity a secret. Very rarely, I go by the trip The Artist, so keep an eye out for that, but before yesterday I'd never attempted a star system before in my life. Pretty handy with Photoshop, but goes to show what a few online tutorials and some free time can produce.

I'm outta here for now. I'll keep checking back and updating the map as these threads progress. For now, I have a request. Can we come up with a slogan for the sector? Something IG regiments and PDF say, like, "Our forms cannot contain our faith," or a cheeky reference to their exploding nature.
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>>30723727
Did you make the border yourself?
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>>30723790
No, I stole it from the Dark Heresy adventure in a space hulk. Resized it and did some work to make it fit.
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>>30722846
>Cult of the Hallowed Stars
>Formed on a colonization ship that was becalmed in the Warp, the cult believes the next stage in human evolution lies in them abandoning planets for the Void and the Warp. Typically pose as smugglers capable of getting people off wartorn worlds then subject their passengers to the effects of their creed first hand. Unaffiliated.
A good tactic, my Daughters of Peace do the same.
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>>30722385

>The Osvaldites
Followers of the Ecclesiarchial reformer Tiberius Osvald, executed for being a schismatic, who follow a creed of the Imperial Truth which postulates that all of humanity is deserving of forgiveness and redemption through action on the part of the sinner. As such they oppose the Ecclesiarchy's use of torture and execution as methods of doctrinal obedience, even for Chaos worshippers. Declared heretic for belief that Ollanius Pius was a Chaos worshipper who stood before between Horus and the Emperor to redeem his sins.

>Crenellan Apostates
Restricted to the agri-world of Crenella, they have wholly rejected the Imperial Truth in favor of the animism and ancestor worship that prevailed on the planet between the original, disastrous, colonization attempts and the conversion of the planet into an agri-world.

>Fitna Orthodoxy
Fitna Orthodoxy is not a singular group, rather it is a doctrine of reformation of the methods and structure of the Ecclesiarchy. Fitna Orthodoxy refers to the use of tithes and offerings to enrich the priests and create opulence within the Church rather than directing it towards the betterment of Humanity. Specifics of reforms espoused by those who follow the doctrine vary, at the most minor you have things like public listings of Church expenditures, to consumption laws on the priesthood and chastity, to extreme measures such as forced asceticism, public flagellation and mortification, or ritual castration.
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>>30691214 from the old thread said:
>>ofpodi Heroes.
>>On the world of Ofpodi, there were Heroes of the Imperium, born in the heat of rebellion. What were their names? What did they do?

It is unknown. Access to the world of Ofpudi lies forbidden by edict of the ecclesiarchy, who treat it as a shrine world with utmost reverence. Dusty corridors in ancient libraries whisper of heroes, the likes of which fables only hint at, who walked Ofpudi like giants. Their reputation nears the levels of sainthood, but only the highest levels of the priesthood are privy to their names and deeds.
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>>30727797
Considering that heroes of the Imperium would have little reason to not be celebrated, I'm assuming that there is something very fundamentally wrong with the nature of the heroes. Or they fell victim to Imperial politics.
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>>30723727
Just wondering, is there any reason for the planetary colours, or are they merely random
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>>30729491
I think they're just placeholders. We haven't given the map a legend to clarify what is what exactly.
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>>30729005
Probably some form of Abhumans, that would fit with the number of Osvaldites and religious reformation in the sector in general.
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>>30730332
I'd assume something like abhumans would just be redacted into normal humans. Unless we're talking about some of barely qualifies as human abhumans or mutants.
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>>30730366
Could be, this sector is relatively close to Terra, right?
It might have been one of the first colonized by Humanity, giving them enough time to physically adapt to the local environment.
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>>30730466
We haven't determine the location of the sector within the Segmentum yet.
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>>30730466
That could work. Planets celebrated for being long bastions of humanities manifest destiny amid the stars, only that the original colonists were purged due to divergent evolution millennia ago.
>>
One of the first worlds to fall in the Night of a Thousand Rebellions was the Hive World of Llovendry. The hives themselves were not of human origin, but the great arcologies were deemed suitable for human habitation by the Mechanicus. The assigned governor at the beginning of the rebellions was Lady Vanophek, a woman known for her seeming preferral of exploration and archaeology over rulership, spent a lot of her time delving into the dark depths of the largest and oldest arcology on the planet.

It was on one of these expeditions that she found the Arkerillian Staff, an ancient xenos object that let the Changer of Ways into her mind. Influenced by his whispers, she and her loyal guards began cultivating violence and unrest in the other arcologies. These seeds of rebellion soon blossomed into full-blown uprisings, and the deaths caused by these acts of subterfuge and treachery fed the Staff and released the Daemon that had been bound within, the Lord of Change Zhavulgeroth the Murmurer.

Within moments of his liberation, the planet was swallowed by an emergent warpstorm. When it emerged, it was different, twisted. The buildings had seemed to grow organically, mountains hung emptily in the sky, the sand in deserts turned to microscopic plants, trees had become living rock, machines had melted into great amorphous masses of motile molten metal that hunted each other across the strange new world.
All life was dead, except for Lady Vanophek and her warriors; and even they had not escaped unscather. The blessing of Tzeentch had been given to them, and their ranks featured hundreds of spawn and many soldiers had tentacles for arms or had eyes on stalks or horrific lamprey-like mouths. They revel in their mutations, showing their dedication to Tzeentch by seeking to constantly twist themselves further and further from humanity.

Now, they spread terror across the sector, infiltrating worlds and bringing them down from within and harbouring traitors and heretics.
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>>30730917
I'm guessing they stick with planets with lots of mutants, otherwise I'm not seeing them doing much infiltrating.
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>>30731076
I was going to add something about them being able to hide their mutation for a while, or even change their appearance temporarily, but I ran out of room. Not all of them have mutations, though.
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>>30731094
Too bad, I've already had the mental image of a guy with tentacle arms wrapping them in aluminum foil and trying to pass for a tech priest.
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>>30731185
>Praise to the machinespargalblargl
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>>30729491
Most of the stars that have planets with Uredium are blue-white giants, created from the shockwave of the Beacon's formation collapsing a large, ancient nebula.

Other than that, the colors of the stars are anyone's choice.

We may wind up altering the map to use the 40k icons for death worlds, forge worlds, and all that sort of thing also.
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>>30731417
Well we'd probably have multiple maps, a sector one showing stars, stellar phenomenon, and major planets, and local ones showing planetary systems.
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>>30731766
If we get that far, I'll be a happy goddamned anon, i can tell you that.
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>>30731853
We're not dead yet.
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>>30731417
Would planets where Uredium is present be declared death worlds solely because of the Uredium?
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>>30731881
No, the Imperium considers the occupational hazards of working with the mineral perfectly controllable, and therefore safe.

Mostly because the nobility never has to see a miner's body explode.

Also, as was mentioned previously, the end stages of Uredium sickness just means that the dying can be used as ready made blasting charges. DOUBLE BONUS.

However.

There are some nonsentient xenos that have evolved with the mineral (for your fluffing pleasure, but they are NOT sentient, lest we make some stupid OP minor race, the splodey Orks are sufficient), and they would be extremely dangerous.

Perhaps a world of those creatures is enough to be a Death world, but this is the Imperium we're talking about. They don't consider things hazardous like we would.
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>>30731881
No, Uredium planets run the gamut of sustainability for human life. It's possible for you to live on one your entire life and never be at a risk for uredium contamination. Unless you're directly involved with uredium mining or refining or live in an area where uredium is mined or refined you don't don't have a big risk of contamination, much less explosion.
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>>30731940
What about those giant cryo web beetles from last thread?
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>>30731940
There is a little info on the native species in the prior thread. I think we went with them having the mental capacity somewhere along the lines of a dog and a chimpanzee since they're enslaved by the the Imperium to work the mines.
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>>30731962
I forget, didn't they use Uredium as propellant for the webs? I don't think the webs themselves were Uredium based.
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>>30731999
Kinda correct, they're something of a cross between spiders and bombardier beetles.
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>>30731999
My first idea was based on bombardier beetles that used Uridium in it's spray to burn/explode prey, then it got changed into beetles that shoot a short-lived endothermic and adhesive fluid to capture prey that had a side effect of making Uredium not explode. This would mean that after the beetle is dead, it has a whole bunch of Uredium in it's body.
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>>30732044
Of course, there is no reason why you can't have both. The one that shoots out fire/explosions might leave a more stable carcass since it regularly ejects Uredidum to capture prey.
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>>30732044
I like the idea, but just as a guideline for everyone in the thread, we need to not make too many loopholes of things that can safely deal with Uredium.

It is valuable, but highly dangerous at all times, and we shouldn't dilute that sense of danger, in my opinion.
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>>30732079
Well, since the fluid production would stop when it's dead, the cryoweb beetle spider carcass would probably be incredibly unstable and make an immense explosion. Probably seconds to minutes after it's death.
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>>30732062
The Ignisde family of Coleoptera is comprised of beetles capable of digesting and utilizing the uredium found in its habitat for biological purposes. Perhaps the most well known of the family is the Ignisde Vomere or Fire-Spitter Beetle. A large beetle, capable of group up to 10 inches long in the oxygen rich atmosphere of it's home planet, it utilizes the uredium it consumes to produce a short burst of explosively exothermic reactions as a defense mechanism. The beetles have found their way into petty bloodsports the pass for entertainment in the mining camps and shanty towns of its homeworld and specimens are beginning to be seen in the xenofauna pet trade. They're also occasionally used as a food source by the poor, but the uredium content of the flesh means it's a meal for the truly desperate.
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>>30732234
Could you do one for the cryo beetles?
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>>30732346
Other members of the Ignisde family include the Ignisde Ciele. Classification within the Ignisde family is a matter of debate as the Ciele shows morphology consistent with both spiders and beetles. Ignisde Ciele is unique in that it can use an uredium fueled reaction to release a quantity of fluid at prey or attackers. This fluid rapidly turns into a sticky, stringy mass upon contact with the air and, through methods unknown to the Xenos Biologis, exhibit an endothermic reaction that rapidly cools the webbing to frigid temperatures. Unlike most creatures that show uredium contamination, the Ignisde Ciele grows unstable after death, the uredium in it's body rapidly catalyzing into an explosion. It's is currently theorized that the fluid it emits is somehow related to this phenomenon.
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>>30732744
Excellent.
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>>30732839
Do you think we should go with more flora and fauna or just leave that to the side until we get more planets and organizations fluffed?
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>>30733800
Well, flora and fauna can work and we can make planets for them to be on along the way.

Do you think that chaos forces might use a molotov cocktail utilizing Uredium and blood instead or alongside promethium?
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>>30733852
Uredium only enhances explosions while itself being volatile with the right catalysts. You'd see them forcibly contaminating people to turn them into suicide bombs or tossing them into corpse recyclers to get the uredium they have inside them, but as far as tossing jars of blood and uredium goes, not unless it's a part of some Chaos ritual.
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>>30733909
I thought the most abundant catalyst was being in an organic. Could also be draining the blood of captured miners or other people to refine it at least to the point where it can be used in a explosive.
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>>30734092
Organic processes are one way to catalyze uredium, but require a high enough concentration to form a self-sustaining reaction.
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>>30733800
I think that we should take a cue from GW on this one. More mundane flora and fauna gets glossed over while some that are significant to the backstory of something else will be briefly described so that the subject is in context. For example, some of the more significant flora and fauna are described for Catachan since it's a jungle death world, but not for Cadia since it's not important to the Cadian fluff.

However one way mundane flora and fauna could work is if they're tied in to an Agri-world as either the cash crops or worthless/parasitic crops. Same thing with fauna
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>>30735005
Makes sense. We're going to need more planets where it's pertinent to mention them.
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>>30738346
I'd like to see some more planets without ties to Uredium. I wouldn't think it's important to every single planet in the sector. I've contributed a few worlds already but I'll see if I can't get some more creativity going
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>>30740506
We've already determined that only worlds orbiting the blue-stage stars have uredium.
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>>30740506
I'm working on Thalass. Ocean Death World, with critters that make Fenrisian Krakens look like Calamari and some fisheries.
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>>30741615
Cool, I'll throw up a death world myself later.
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>>30744281
>Hadrivas

Designated a Death World by explorator fleets, is unique among death worlds in the sector due it's lack of native flora and fauna. Geological surveys indicated that at some point prior to its discovery during the Great Crusade Hadrivas was impacted by a large asteroid which caused complete biome collapse across the planet. Hadrivas is ecologically dead, yet otherwise retains many features of a living planet such as oceans, polar ice caps, and weather phenomenon. The atmosphere is very thin, but capable of sustaining human life with the exception of low areas where large amounts of poisonous elements collect. Water is plentiful, however due dissolved gases from the planetary die-off limnic eruptions from bodies of water are common. Colonization efforts are hampered by the lack of microfauna and flora in the soil, attempts to inoculate the soil with non-native microbes and insects has yielded promising, but insignificant, results. Despite efforts by multiple parties to colonize the world over the past few hundred years, population is small with most incoming colonists dying within five years of arrival with the primary causes of death being starvation, asphyxiation, and suicide. Adeptus Arbites command has expressed interest using the world as a penal colony.
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>>30748070
>Gendroise

Agri-world primarily focused on more expensive food products than feeding the mass of humanity. Careful ecological engineering resulted in a world covered by large orchards full of rare fruits and vegetables while game animals roamed free amid the nature reserves that dotted the planet offering meat and furs for interplanetary trade. A participant in the Night of a Thousand Rebellions, the insurrectionist groups managed to remain hidden long after they took action through the use of binary toxins that registered as harmless when examined for shipping, but combined into potent neurotoxins when the inoculated food mingled during transport. Through this they were successfully able to frame the trading companies and merchant transports as rebels.
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/tg/, you always happen to be doing cool shit when I happen to be looking for cool shit. I love you guys.

I've been thinking about building an IG army as of recently, and I've been thinking of the fluff behind the army. Basically, I was going with an IG regiment that basically represented 80's era Soviet Motostrelki or something similar. The planet is an medieval world who got sucked into a warp-storm slightly after the Heresy. After the warp-storm receded, the planet was found with an alarming tech advance that brought them to the age of low Imperial tech. When rediscovered, the current leaders of the planet refused to go back into the fold of the Imperium and started a short war for control of the planet. After the defeat of the resistance, a new communist planetary government was put in place and the planet was required to give a large tithe of men. While not the bravest or best equipped men of the Imperium, they make up for that in sheer number. Commissars are a normal sight in these regiments, for holding the line with cowards is impossible without them.

This planet is Proskoye and I am still working on it. Any ideas on how best it could fit here?

Pic related, a concept of the regular guardsman from these regiments.
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>>30750749
That's pretty good as it is. For something like this you really only need a few sentences to a paragraph for your additions. Feel free to mention the planet and IG regiment separate.
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>>30748070

Shouldn't that be a Dead World, not a Death World?
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>>30752368
Technically yes. However all the components for life are still there and it's inhabitable.
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>>30725135
>Daughters of Peace
Well, shit. That's where I remember your name from. You were in that Chaos Cult nation builder thread, weren't you?
I wonder if I could shoehorn the Stigmata Coven in here somehow.
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>>30750974
Sure thing. Since I work where not many things need to get done, I can probably think about this and then write notes down during lunch.

>vailoge Twelve
Shit, capcha. That sounds like a badass planet name right there
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Are we going to have any of the more obscure xenos here? Hrud, Stryxis, those doppelganger things from Deathwatch, etc.
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>>30755942
The conflicts are causing a great deal of desperation among the Imperial officials and they are turning towards any mercenaries they can find which is leading a lot of xenos to show up in the sector lured by riches and Sanctioning. Beyond that I assume it's business as usual for xenos except with maybe more xenos groups trying to keep the conflict going out of spite and whatnot.
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>>30722541
Thalass, the Sapphire Tomb. 95% water, the population of Thalass are relegated to small islands dotted across the planet's surface. The One Ocean, divided into several smaller oceans, is teeming with life enough to easily support the relatively small number of people who live there. From grand sargassum mats that hosted swarms of eels and sea serpents , coral reefs the size of continents that were covered with billions of bright, colourful fish, kelp beds that stretch from the fathoms below to reach the surface, haunted by ferocious lizardfish and mountainous rocky outcroppings that are home to hordes of squawking seabirds and other oceanic flyers, the One Ocean is home to uncountable species, many of which are farmed by massive fishing trawlers to be shipped off to other planets.

Other species, however, are somewhat less useful. The Arkichelone, for example, is a great turtle the size of an island that may have sailors rest upon it for days before it submerges and drowns them. The Kanaloa, a cephalopodic beast that can crush the mightiest of Imperial sea vessels between its mighty tentacles. The King-of-Serpents, the Turbinesharks, the mighty Rittkon polychaete worm that lights the depths of the ocean and creates whirlpools to trap prey.

It is on this world that the tall, robust Thalassians come from. Living in tribal aristocracies on their little islands, they are boisterous and cheerfully aggressive - perfect material for the Guard. They were first subdued and later trained by the Mordian 22nd, and the drill and discipline of the Iron Guard has stayed with them. With it has come an experience with underwater fighting, and associated skills with spaceship and urban combat as well. Recruited from the firstborn children of Thalassian nobility, the 1st Thalass Regiment, or the Sons of the Sea, march fearlessly under the banner of the Palm Tree that symbolises their homeworld.
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>>30755932
Stealing that planet name.
>>
Here is the sup/tg/ link for this thread:

http://suptg.thisisnotatrueending.com/archive/30698382/

>Henry charduca

Who is Henry Charduca and what role does he play in the history of the Uredius sector?
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>>30760453
Henry Charduca, the man who discovered the 101 uses of Uredium.
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>>30761224
Are we going to start thinking of these uses?
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>>30761599
>Uredium, material of choice for devising terrible chain reaction weapons. The material is salted into other explosives, and wherever it lands, it begins altering its immediate surroundings into unstable compounds. Eventually, these compounds explode in a conventional matter.

>In living organisms, Uredium contamination goes undetected for months, only to have them explode inside their vessels, homes, and workplaces causing immense collateral damage.

>When refined, it is very useful in the construction of superior combat-specialized MIUs, making it highly valued by Titan Legions, Knight Titan Orders, Space Marine Chapters that make heavy use of Dreadnaughts, and militant wings of the Adeptus Mechanicus,
(As a side note, we should make a Knight Order or two)

>Maybe the explosions, if properly controlled, boost the reactor's output?

>The miner's contaminated bodies, living or dead, are used as NITRO BOOST in the Titan reactors, dumped in like those bundles of colored shit in Back to the Future III?

>Why not render them down into Corpse Starch first? Maybe add a chemical that makes them less likely to explode before being shunted into the reactor. Powdered Boom Miners.

>Uredium powered Giant bombardier beetles that effectively shoot out exploding flames? Perhaps carefully harvested/captured to make special promethium?

>Additionally, the Uredium would make an excellent bomb booster and Agent Orange analogue, for clearing terrain for assault, a key element of the Imperial reconquests in the Segmentum.
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>>30762088
>When embedded in your alcoholic drink of choice, a very minor dose of Uredium can make it truly the greatest and most explosive concoction ever to cross your tastebuds. Or, well, just explosive. A favorite of miners who have already been exposed, while treated as a contraband substance on the more "refined" hive worlds.
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>>30762166
That's brilliant. Uredium is also finding it's way into recreational drugs across the neighboring sectors and finding a hold in the more hedonistic suicide cults.
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>>30763016
It's a very Russian Roulette sort of thing.


I'm trying to think up some sort of 'Hedge Knight' Knight family/group, but am low on ideas. Any help?
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>>30764028
What do you mean by "hedge knight?"
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>>30764175
I think it's one without a liege lord. I guess people who've taken over abandoned Knights from extinct families could work.
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>>30764225
First question, independent or sworn to the Mechanicus?
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>>30764274
Independent fits the idea better.
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>>30764293
They fake ties to the Mechanicus so that they can extract more payment for their services and have a penchant for selling information to the other side following battles.
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>>30764360
House Saeptum. The House that is not a House, a hovel of scavengers. Sometimes Knight Houses go extinct, and sometimes an enterprising fellow will take advantage of this fact and steal their ancient walkers for themselves. These folk will sometimes be joined by pariahs and outcasts from the Adeptus Mechanicus looking for a chance to work on strange and exciting technology.

House Saeptum is a coalition of scavenged Knights and their attendants that work as mercenaries in the Uredius Sector.
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>>30765214
Are they hereteks?
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>>30765393
Some of them, maybe. I'd imagine most of them are on the border of being declared heretek, as they've done things that make them looked down upon or shunned by the rest of the Mechanicus, but haven't truly broken the strictures and dictates or embracing innovation
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>>30764225
They're called Freeblades in the new Knights Codex. But they're pretty much that. Freeblades also include Knights that are on, for lack of a better term, a long quest involving honor or duty or whatever, that expect to be doing so for a very long time
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>>30765545
So more about being on some Magos shitlist than actually banished from the AdMech.
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>>30766710
Yeah. They're given the shitty jobs, their resumes are floating in the ether, nobody invites them to the parties...
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>>30766861
Why would you want to go to an AdMech party? Everyone's always on their phone, they only have Doritos and Mountain Dew, and all the chicks have had their vaginas with high efficiency waste recycling units.
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>>30766898
>all the chicks have had their vaginas replaced with high efficiency waste recycling units

But that's the best part!

And shouldn't
>Everyone's always on their phone
be
>Everyone's always their phone
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>>30766991
>Not installing your phone in the location that formerly contained your ass
>derisivemirth.exe
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>>30755343
Yeah, but they're a Cult Concept I've had for a while now...
...Probably wouldn't be Active in this Sector though, kind of hard to help the disenfranchised when they are probably going to explode on you.

...What ever happened with that thread anyways?

>>30762166
>>30763016
Yeah, this is something I was thinking of for those Slaaneshi and Nugrlich/Slaaneshi hybrid cults; Downing a shot of Uredium then charging out as a suicide bomb.

>>30766898
>all the chicks have had their vaginas replaced with high efficiency waste recycling units
...Not ALL of them Anon...
>>
>>30771356
I'm not even suggesting Chaos related groups either. The Imperium is a shitty place and is full of normal people wanting a way out. Granted, I hate the "Chaos is behind everything" mentality.
>>
>>30771356
>...What ever happened with that thread anyways?
If I remember correctly, the author said "okay guys I'll post a follow-up tomorrow", and then vanished off the face of the earth.
>>
>>30772340
>I'm not even suggesting Chaos related groups either. The Imperium is a shitty place and is full of normal people wanting a way out.
True, but being in that position does leave one open to the whisperings of the psychic hell demons.
That's why the Imperium is such a dogmatic shithole in the first place; It keeps the majority of the masses from falling prey to the temptations of Chaos.

>>30773493
Yeah, I remember being so pumped up to continue and frantically checking /tg/ every hour for a week after that...
>>
>>30775995
Why not start it up again?
>>
>>30776250
Because then I'd have to run it and not play it, and I don't think I'd be a very unbiased Civ runner...
>>
>>30776321
Fair enough, probably should get back to the topic at hand though.
>>
>>30775995
Man, that was a fun thread. Pity, really.

Anyway. Most (all?) of the sectors shown in the 40k RPGs have had at least one previously unknown alien race, so it might be an idea to brainstorm for some of those. (My ideas are sadly lacking, but...)
>>
>>30750749
So we've only got three loyalist regiments as is? I'll try to think up another one maybe that somehow use Uredium in battle.
>>
>>30721930
>>30721953
Imperials:
>>30727627
Osvaldites - Pacifists in the 41st Millenium
Crenellan Apostates - Animists and ancestor worshippers. Probably going to be purged
Fitna Orthodoxy - Protestants
>>30757321
1st Thalassian Regiment, Sons of the Sea. Redcoat Maori
>>30765214
House Saeptum

Traitors: Hashruk - desperately seeking geneseed
Cult of the Hallowed Stars - WarpVoid Cultists
Pride of Bosphur - Spaceship Shark
>>30723036
Fireborn - Mechanical firebreathing marines
>>30730917
Lady Vanophek and her Massif.
>>
>>30777085
Oh, also Ubleetari Windriders.

Should we set up a pastebin or a google docs for this?
>>
>>30777347
It would help I suppose
>>
Well, I've mulled over the thought of my Proskoyan regiments.

Basically, I'm going to be mixing and matching Soviet army things to emulate in the Imperial Gaurd. The whole hazing thing that goes on in units in Russian/Ex Soviet armies applies here, as well as an abundance of outdated vehicles and gear. Malcadors and variants thereof shall be abundant here.

What I'm doing with the planet is that it's either going to be a supply depot world (much like Vraks, save for climate), a purpose built regiment creation world, or a combination of both.

I'm going for full on Cheeki Breeki, remove heretic.
>>
Ok, I wrote up the Exodite Coucil of Falla'ach, so I'm gonna continue with it quickly.

The Champion of Falla'ach is the Drake Rider Kaerylos Ereniuii, The Burner of Hydaspes Major.
Hydaspes Major was a once oceanic paradise, with barely no land, just sea. However, humanity's arrival signalled an end to this era of peace. A Huge Hive World was built above the water, with the vast ocean being used as a source of coolant for the Uredium Weapons factories. The Pollution was incredible. The water became toxic, and it was said that the planet stank so horribly that visitors would gag upon landing, and the smell would need to be washed out of ships.

It was to this world that Kaerylos and his chosen Drake Riders arrived. Upon seeing this sprawling, disgusting creation, the champion is said to have whispered "The Dragon shall claim this place," before swooping down upon an incoming transport, and felling it with one of his famous Vaul Arrows (arrows supposedly crafted by Vaul to defeat Khaine, which Khaine tore out of his body, leaving them burning with his incandescent heat and rage).
The Transport fell, burning, crashing into numerous spires before landing and exploding in a huge mushroom of fire and death. The fire from the transport spread quickly. The Drake Riders understood their job.

Swooping down through the hive, at key points they ignited the buildings with a fire that could never be put out, because it was blessed by Lord of Fire, Asuryan. Their Steeds would spit fire that left walls melted slag, runes boosting the already formidable power of the Drakes Breath.

While his followers were lethal and efficient, Kaerylos was scouring the world, searching for the unstable Uredium Processing Plants. Once he found one, he would fly in, and strike with his sword, crafted over many decades, and blessed with runes, resulting in those it touched to ignite. He would slaughter many in these factories, before departing, leaving the factory to burn down or explode.
>>
>>30778371
Occasionally, he would fire upon a ship arriving, to send that crashing down upon the Hive, leaving a smoking trail of destruction.

The destruction was incredible, but it would not be long before reinforcements for the quickly overwhelmed PDF would arrive. So the Drake Riders ceased what was for them an assault of vengeance, and changed to a ruthless force with an aim other than slaughter.

The slag and pollution was toxic, and floated above the water, but under the Hive. Kaerylos had a simple plan, and his allied seer cast the correct spells. Now the slag was more flammable than straw, and more destructive than magma. Riding under the Hive, barely able to breath through the stench, they ignited the slag, before escaping up and out into the Underhive.

From there the Drake Riders rose up like dragons from tales of legend, and then split up, focusing on destroying the Fire Fighting capabilities of the Hive. After five days, the Underhive was burning bright enough to light the Spires at night, and the Fire was climbing.
the Hive began to be evacuated, and regiments arrived to destroy the Eldar raiders. what they found was a world on fire, with no way for them to fight.

By the time the smoke had cleared, there was no sign of the massive city that once covered the planet, or the Eldar that had destroyed it. There was only the sea, clean once more.

With a sense of foreboding, the Commander of the regiments ordered that Hydaspes Major was never to be settled again. Soon after, the Settlers of Hydaspes Minor fled in terror, for fear that their planet would suffer the same fate.

Kaerylso returned to Falla'ach hailed as a hero, an Eldar who would and could teach the lesser races their place if required. Even Biel-tan sent envoys to congratulate him on his spectacular achievement. However, among the more peaceful Exodite worlds and Craftworlds, this was seen as an act of barbarism that would achieve nothing truly.
>>
I'll see if I can edit the sector map later today. While it's good, and I applaud the work that the previous anon did, I'd like a visual representation of what kind of worlds each one is.

>>30777347
I'm thinking I can then dump the PSD file into a google drive folder so that anyone with photoshop can pick up where I left off.

But I haven't used google drive much. I'm an oldfag that's getting set in his ways (which sucks, by the way) and I've never had a need for it.

Anyway. I'll try to work on it tonight. But if I can't, I can't
>>
>>30776862
Alright this started as an attempt at adding another loyalist regiment to the sector and it just grew from that point on. I'll start working on the actual regiments in my next post. Feel free to make any suggestions.

The planet of Custav is a typical Imperial World within the Uredius Sector. The planet is made up of enormous tree-covered continents, with most cities lying deep within these forests. The major exports of the planet are both lumber, and the pelts of the many forest-dwelling creatures that inhabit the forests. These pelts fetch high prices on most Pleasure Worlds, where they find themselves purchased by some of the wealthiest people in the Imperium.

Another distinct export of the planet are the viciously loyal hounds that are bred deep in its' forests. These beasts are known for their strength, and willingness to follow any command, much like the planet's people. While some of these hounds are sold to wealthy Rogue Traders or foreign Planetary Governors, most of the beasts stay amongst the people of Custav. This has formed a strong bond between the beasts and their owners, with every family owning at least one of the hounds at any given time.

It is typical for every male on Custav to receive his first pup at the age of 15, in a unique coming-of-age ritual. This first hound is the most important beast that the man will ever own, acting as his most loyal companion in every aspect of life, even following him in battle. This hound will breed with the strongest available partner, usually to further the social status of the owner. After his first hound passes, be it in war or through old age, the owner will begin raising one of the hound's pups. This ritual is passed from father to son, with some families tracing their hound's lineages back to the origins of the family itself.
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>>30729491
They're loosely based on FFG's map of the calixis sector. Gorehouse is forbidden, Ofpodi is a shrine world, hive worlds are blue, etc.

>>30778890
Nice to know my work is appreciated. And then scrapped because anon didn't like muh colors.

Spent 3+ hours on that map, and I'd be pretty butthurt if it was completely ignored because colors. Here's the link for the .psd, hopefully it'll be used.
>http://www.mediafire.com/download/etcbxt32s9ecs0e/UrediusSector.psd

Also high quality version of last thread's planets, and pretty stuff around the Beacon.
>>
>>30780368
Also font used was Requiem, in the off chance the map will be worked on.
>>
>>30778371
>>30778830
Is this all right?
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>>30780368
That works. I'll see if I can add a key then. That helps so that the information flow can go like this:
Map - player looks at the sector map, finds a world that sounds cool.
Key - player looks to see what kind of world it is. player moves on or wants more info
Fluff text - player reads more about the world.

If anyone is interested or doesn't know, that's called information drill down

Speaking of butthurt. I'll also add my world that got left off.
>>
>>30777563
Should I expand on this, or is this a dumb idea?
>>
>>30780947
Yea give it a shot
>>
>>30778921
Alright it's not the best but I don't think it's to shabby. I tried looking for some appropriate artwork but I couldn't find anything I liked in particular. If any one is curious, I was thinking of the hounds as Mastiff/Molosser-type breeds.

Occasionally, regiments for the Imperial Guard must be raised on Custav due to the demands of the Munitorum. This leads to the creation of a handful of fresh regiments, ready to be shipped to wherever they are needed. These regiments typically serve as Light Infantry, with these soldiers doing exceptionally well in the forested environment that they are accustomed to.

-Continued-
>>
>>30781526
During a particular Munitorum mix up, one regiment was raised on the planet when it in fact was never needed. This regiment was raised as the 1st Custavian Rangers, with the men and their beloved hounds ready to serve the Imperium. This particular regiment would be tasked with deep infiltration into enemy territory followed by surgical strikes on the opposition. However, the transport vessels never arrived. For three years the Rangers trained on their planet, waiting for the Munitorum to call. There came a point where the Planetary Officials considered disbanding the regiment, thinking they were no longer needed.

This quickly changed during the Night of a Thousand Rebellions. While most of Custav's citizens were content under the Imperium, a significant few thought they were nothing but a forgotten world and decided to fight for their independence. After an unsuccessful surprise attack on Custav's capital, the rebels fled into the forest, hoping to wage a guerrilla war for as long as it took. The Rangers, looking to prove themselves, set out into the the vasts forests; accompanying them were their beloved war hounds, wearing flak-vests especially made for the beasts. The Rangers began their purge of the rebels, who refused to surrender to the inexperienced regiment. In two short months, the Rangers had eliminated the rebel force, with the stragglers being hunted down and killed by the vicious hounds of the soldiers, with only minimal casualties for the Rangers. The 1st Custavian Rangers were hailed as heroes throughout the planet. The Munitorum, recognizing the Ranger's usefulness, requested four more regiments that were to be trained by the Ranger's commanding officers. These regiments were to be sent throughout the Sector to help in stopping the ongoing rebellions.
>>
>>30780887
Oh damn, sorry man. Someone gave me a list and I just copied the planets from there. Also haven't added any planets from this thread yet, planned on doing that tonight.

One of the old copies had a big empty space below the map that would have made for a great legend. You want me to see if I have it lying around?

I think the planets are all in one layer, but I used a 9 pixel brush as maximum hardness if you just want to add new colors over existing planets.
>>
>>30777085
Spaceship Shark? Wut?
>>
>>30781911
Sure, if you think that would be helpful. In fact, I wouldn't mind at all if you wanted to do the legend too. I'm just highly suggesting a legend to help in two ways
1. It would help people who will be learning about this sector weeks and months later on 1d4chan.
2. It helps as a recruiting tool for any new threads we make for creating additional content. It would attract new people to make new contributions because they could look at the sector at a glance and get up to speed faster and easier.

Say for example I have an idea for an ork warband that's on a Feral world. I can use the legend to figure out which worlds are Feral worlds, then read up on them to see if my Orks would fit or if I should either edit the Orks or make a new world.

I just think that those of us who have been with these two threads might be tapped out of ideas and we should make it easy on new people to add more content.

And no worries on my world. It's one of several I contributed. It's just odd that the one that got left off was the first world in the first thread. Haha. It was Avalon, a shrine world.
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>>30784077
Here's an example of a pretty good legend
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>>30783807
>Stalking the spacelanes, it's preferred prey are the merchant convoys where it fills its holds with munitions and resources and adds to its ranks of crew once human. Disturbing enough already, scattered reports have claimed that the ship is somehow attaching pieces of other vessels to itself, growing in size and strength. Khorne aligned.


Vaguely sharky.
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>>30784112
I can totally cannabalise that legend for our map. Ironically, it looks straight cannabalised from FFG's map of the Calaxis sector.
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>>30784112
>USSR
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>>30784247
Well THAT sounds pretty damn cool
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>>30784247
There anything else known about it? Any particular warband inside of it? Or is it a cultist ship?
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>>30786468
>The Pride of Bosphur

>Cardinal-class cruiser turned now a semi-living vessel of Khornate worship. Mass cyberneticization is the norm on the vessel, with most of the crew being little more than mechanical apparatuses and the organs needed to sustain life. The flesh deemed unnecessary is fused with the ship itself by means of unholy rituals allowing the ship a limited means of healing itself from damage. Stalking the spacelanes, it's preferred prey are the merchant convoys where it fills its holds with munitions and resources and adds to its ranks of crew once human. Disturbing enough already, scattered reports have claimed that the ship is somehow attaching pieces of other vessels to itself, growing in size and strength. Khorne aligned.

That's all we've got so far. If you want to make shit up for it, go for it.
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>>30786777
Nah I'd actually prefer it stay the same. Just some little mysterious tidbit that makes shit interesting.
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>>30789494
As the anon who originally thought of it, I do have some extra fluff I brainstormed but left out due to it not being pertinent. I can add it if anyone cares.
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>>30791129
I'd certainly be interested.
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>>30795071
It's not much. The Pride of Bosphur was built at and named after Bosphur, a forgeworld in the Segmentum Obscurus that was founded for the production of naval vessels; the Pride of Bosphur was the first vessel completed at the shipyards. The ship's corruption came about due to Chaos worship hidden amid the vessel's techpriests. A campaign towards heavy cyberneticization of the crew combined with runic circuitry and blasphemous coding meant that the Pride of Bosphur's fall was slow, subtle, and bloodless. Sadly, the corruption of the Pride of Bosphur was a part of a great pattern as Bosphur had been infiltrated and corrupted over the decades leading to dozens upon dozens of ships facing the same fate as the Pride of Bosphur before the corruption was noticed. Declared Perfidia and beset by a Mechanicus fleet, Bosphur was left a smouldering wreck ringed by debris and all vessels built or repaired by them were hunted down and their crews put to death.
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>>30698382
I'm new to the thread but I read both with a banana grin on my face. Mind if I expand on muslim orks?
>disinclined cynoop
>>
>>30797089
Go ahead.

>Muslim orks
Great, now I'm imagining them all being voiced by Omid Djalili.
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>>30797089
Allahu Akwaaagh?
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>>30797251
Pure gold
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>>30797101
The Orks that inhabit Uredius vary greatly from their ordinary brethren. Differing in both appearance and cultural aspects, they developed an interesting approach to warfare.

Orks that have been contaminated by Uredium tend to have a slightly yellowish hue, a particular orkoid will often turn almost orange before going off later that day.

Cultural differences are also of note to Imperial Scholars, as Orks of Uredius abandoned the traditional worship of Gork and Mork, choosing to venerate a single, ill-tempered being instead. This being, known as Gmarlak gained its first fanatical followers when a prophet oddboy - Waaghomet - was hit by a strange meteorite during a fungus trip. The nature of the stone, or damage it wrought upon Waaghomet's skull are uncertain, but prophet's impact on local Kultur is undeniable.

Followers of Gmarlak value uncommon virtues compared to other greenskins - not only do they wage for rather for conquest, than fun, but also go out of their way to sacrifice themselves in the most gruesome way imaginable.

Orks of Uredius leave short and violent lives leading to scarce amounts of experienced Meks and large Nobz. Due to this they are quite small and rely less on Orky technulugy.
In its place, most warbands turn to use grox mounts of different sizes - the so called Kavalry instilling fear in all but the most protected foes.
Squiggoths are uncommon, but those that survive the perils of being fed uredium grow into volatile and capricious beasts that can take out swathes of land when they explode.

Uredian orkoids don white colours and use little armour. They prefer ranged warfare over close quarters combat, only charging to consume both themselves and their foes in a chemical conflagration.
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>>30797393
>not only do they wage for rather for conquest,
Shit, I meant "...wage war for conquest rather than for fun..."

And I forgot to add - how about Waaghomet forbid his orks from drinking Fungus Beer?
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>>30797436
Fungus beer is probably water to orks.
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>>30797436
How about
>wage war for conquest in addition to fun
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>>30797393
I'll call them Urks. What do you think?
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>>30698382
Bellax Prime.

The Bellax system is composed of three stars, two small red ones in a tight binary, and a single larger white star, similar in size to Sirius.

The system contains only a single planet, "orbiting" in a very small circle at the gravitic center of the trinary stars, perturbed only slightly by the orientation of the two red dwarves.

Bellax Prime musthave formed by simple infalling matter long ago, for it does not rotate with the system's ecliptic, rather it is tilted almost 80 degrees to the side. This, coupled with orbital wobble, leads to the stars never looking the same from any one point on the planet at any given time.

Bellax Prime has been split into 4 equal pieces by the powers of Chaos, for it is extremely poor in mineral wealth, virtually incapable of human habitation, and unfavorable for accessing the Warp. Its sole value is as a giant astrographarium.

The chaotic, wandering stars, as seen from Bellax Prime's surface, appear to trace signs and runes of import to those with the knowledge to read them, and it is said that each of the Four Ruinous Powers can simultaneously maneuver the chaotic planet into scribing 4 different messages upon the stars, for only their followers to see.

It is a holy world, a place of communion even when the currents of the Warp fade thin.

There is a small detachment of Iron Warriors here, responsible for maintaining each of the gods' shrines.
>>
>>30798104
Last Ditch.

The star was a mighty one, once. Now, at the very end of its life, it is swollen and bloated with age, a tenuous hot red mist surrounding the blindingly hot core far below.

In this mist, stretching halfway to where Uranus would be in the Terran system, there are countless millions of asteroids and planetary fragments left over from when the nameless star had a proper retinue of worlds.

Inside the gas, friction is slowly dragging the fragments into the star's core, but it is so thin and tenuous that the process happens slowly. Massive flares from the deep interior sometimes push the fragments nearer the surface as well.

The system is named Last Ditch because this is where you go to get Uredium if you can go nowhere else. The age of the star means that surely this was the first and greatest of all the stars formed from the primordial Uredium Nebula, the first to age, and soon, the first to die in what will be a supernova capable of scouring half the sector barren and lifeless.

For now, there are those desperates who plunge into the hot gas to claim an asteroid for their own. Uredium is a heavy metal, but under intense heat, will bond with lightweight hydrogen and become carried to the surface of the semi molten asteroids.

This Uredium Hydride is a terrifying substance, adding pyrophoricity to Uredium's already explosive properties. Normal Uredium will at least remain stable in atmosphere, Uredium Hydride must be handled in vacuum or in an argon environment. The only benefit provided by Uredium Hydride, for it is far too dangerous to use as fuel or a weapon, is that the hydride can be easily broken down by the Mechanicus into pure Uredium within their advanced forges, saving a great deal of time in the normally lengthy and expensive refinement of Uredium ore.
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>>30797393
Aww shit, looks like Warboss Hottgut got himself some uppity Orks that need crumpin'. Everybody's going religious war on us.
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>>30798260

Paklan VII, the Thundering World.

The Paklan system is a beautiful one, ten small planets ranging in size from a little less than Mars to slightly larger than Earth, most of which are habitable.

Mankind has called this system home for a long time, with many ruins dating back to the Dark Age, and it is a favorite system for scavengers, treasure hunters, and the Mechanicus.

Paklan VII is an interesting world, a world of extreme moisture and extreme ruggedness in equal measure. The planet is young and tectonically active, with many gigantic mountain ranges and vastly deep oceans churning with geothermal heat.

The atmosphere is constantly roiling with storms, fueled by the ocean heat and updrafts along mountain sides, and lightning is a constant for the inhabitants. Indeed, their houses more closely resemble underwater domes than traditional settlements.

Paklan VII's chief export is not minerals, as one might expect, for the mountains are too steep and too wet for easy access (though there are always fools willing to hunt a newly exposed vein of ore after a landslide), but rather electricity.

The Mechanicus has set up titanic dynamos, building off older Dark Age facilities, to bleed the energy from the tumultuous skies and package it for the entire system to use. Petawatts of power are drunk down every day, and the tap is ever-flowing.

An Imperial Guard regiment was founded here at the behest of the Mechanicus to guard their facilities, and they have learned to be mountaineers and underwater fighters in equal measure, an oddity among even the diverse Guard.
>>
Clover IV
This cursed world has seen a lot of bloodshed prior to and after The Night of Thousand Rebellions being a site of a great demonic incursion. Originally a hive world with a network of small, but innovative science outposts, it's inhabitants quickly turned from sacred ways of Man into wretched techno-sorcery and mutation.
Out of 39 major hive spires all but one turned to worship the Ruinous Powers, baleful forces running rampant among the populace turning the sacred human form into misfigured mutants and half-animals. Soon, the more militant heretics began to manufacture heretical machines and weapons with which they easily overwhelmed Clover IV's PDF.

The planet festered in its corruption for full 7 years before Salamanders arrived to cleanse it with fire and fury.
Though the initial combat went especially well, as fire caused horrific wounds on fur-covered mutant forms, gradually the war turned to a stalemate as mroe and more warp-enhanced constructs rose to meet the Emperor's Finest. Only after the Chapter's secret weapon was unleashed - a mysterious device only spoken of in reverent whispers - did the heretic counter-offensive break allowing Salamanders to secure the main hive Bconse and bring down it's stationary defenses. As shields flickered and turned off and missile turrets ceased their vigilance, nuclear fire fell on all heretical hives, scouring them clean of taint.

>>30798104
I'm sorry to interrupt, but aren't Iron Warriors the most non-demonic legion of CSM? Perhaps Word Bearers would fit better,
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>>30798377
Iron Warriors watch over it since they're the least likely play favorites and most likely to intervene should the other groups start fighting.
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>>30798364
The Shard.

This anomaly, known colloquially as the Shard, is a gigantic asteroid, nearly 300 miles long and about 25 across, shaped like a giant needle or spike.

The Shard is almost pure Uredium, and normally, would have been mined long ago were it not for the fact that periodically, great hunks of the rock will explode and the Shard will disappear into the Warp.

The Shard wanders around the sector in no particular path, though it always remains within 20 lightyears of the nebula from whence it came.

People come to mine the asteroid as quick as they can before it disappears, but the object seems to enjoy mocking those that try, by killing them or dragging them along for the Ride.

=][=

INQUISITORIAL SEAL
ACCESS GRANTED

The Shard is believed to play host to a daemonic organism feeding off the slow combustion of Uredium in between Warp journeys. Our scholars and savants believe this to be a daemon of a minor chaos god known as Malal, or Malice, or even perhaps an aspect of the god itself. It is clear that whenever the Shard appears, it does so at the time that will cause the most havoc, greed and death.

Recommend a standing order to Battlefleet Uredius that the Shard be destroyed on sight, whenever it is spotted.

>>30798377
What he said: >>30798416
Iron Warriors don't care, they just get paid to keep everyone alive in the structures they build for the various oracles and seers of chaos.
>>
>>30798453

Harcell II.

Harcell II is a small, lonely planet orbiting a small, lonely red dwarf star. Deep within the system is Harcell I, a large brown dwarf that practically scrapes the surface of its parent star in a tight orbit.

Harcell II doesn't get much light to begin with, stained red and wan from the tiny dwarf, but Harcell I's passages regularly eclipse the sun for weeks on end, plunging Harcell II into deep blackness.

The people of this world are a hardy, rugged lot, feral and savage almost beyond belief. Though still classified as human, for they have a culture of their own (largely revolving around blood sacrifice to bring back the light after every eclipse), they have no concept of the universe as a whole.

The Mechanicus has a small observatory here, taking advantage of the weeks of darkness to boost the power of their telescopes.

Additionally, Harcell II's feral population is a prime recruitment world for a Space Marine chapter, for survivalism is ingrained into their very genome.

(I'll let you guys decide who recruits here)
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>>30784405
That's because i'm pretty sure it was. :D
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>>30798549
How about the Lion's Defiant? I know we were talking about them being in the Sector so they should fit nicely.
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>>30798549
Melledius Beta.

Sister planet of the dead world Melledius Alpha, Melledius Beta is a hive world in the last stages of terminal catastrophe.

The nobility was slain in the Night of a Thousand Rebellions, and now the inmates run the asylum. It is said that since the revolt just a few years ago, a million people have died every day, and yet the warrens are still teeming with humanity.

Gangs form, fight and die within hours, and the last remaining Imperial presence is a small cluster of techpriests savagely defending the last remaining water, power, and atmosphere processors on the upper levels of the hive.

While their tech-sorcery has proven sufficient for holding the unwashed masses at bay, a heavy scent of blood and sulphur on the air of late has them believing that a daemonic incursion cannot be far behind, for no true daemon of Khorne could resist the rivers of blood that now spill from the hive.

As for the other three, Slannesh has surely fired the hive's passions, because new children emerge to replace the old as fast as they fall, Nurgle's diseases will soon claim the lowes hive spaces, and Tzeentch is feeding off of the various warlords' plotting and planning against each other.

Melledius Beta is a hair's breadth from falling to Chaos in a massive daemonic incursion, and desperately needs relief. Can the Imperium provide it in time, before the Warp hangs low and unleashes its deadly gifts?

>>30798641
Sure, sounds good.
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>>30798672
Melledius Beta isn't the only Hive World suffering in such a fashion, for the agents of Chaos are abroad everywhere in the sector.

The nearby Hive Worlds of Palanhui X, Hobermann's World, Wendswept Prime, Delta-Ophoren IIX, Ten-Hands-Hold, and Mentro-Davtenport are all suffering similar uprisings after similar decapitations of the leadership and military command.

Of them, Ten-Hands-Hold, Wendswept Prime, and Hobermann's World have fallen to the Ruinous Powers and are due for Exterminatus. The others have yet to fall thanks to the determined efforts of such loyalists as remain upon them, and must be aided as soon as possible.
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>>30798767

Emperor's Fist.

The world is an Ecclesiarchal Shrine World, where it is claimed that a massive chunk of metal from an ancient Orkish device still contains the divine fistprint of the Emperor from when He smashed in the front of an Orkish tank of some variety.

Emperor's Fist is a cold, heavy, windswept world of little value, save for that it was used as a breeding place of Ogryn during the Great Crusade as the supply lines lengthened during the Segmentum's conquest. Though the Emperor and his Crusade have left, the Ogryn still remain, and still remember the tales of their ancestors.

The Ecclesiarchy of this world, being rather bored and isolated due to Warp currents and headwinds, have taken to preaching to the Ogryns, raising them up more in the manner of beloved children and Storm Troopers than the typical "Here's your gun, now get in the grox-fucking transport already, dark or not!" attitude that the Imperium usually takes.

Only about once per decade do the supply ships fight through the prevailing Warp Currents to pick up new Ogryn warriors, and when they do, they invariably find Ogryns of a very high quality, full of vigor and love for the Emperor, and with a little more intellect in their thick skulls than usual, for they have been drilled in the complexities of theology since the time they could walk.

These Ogryn will surely be at the forefront of the Crusade to reclaim the Uredian Sector for the Emperor, and the hymns of battle are ever on their lips, mixed in with special breathing techniques so that not only are they never left short of breath, but the Emperor's divinity never ceases to flow from them.

They do their parents proud. They will not fail the Emperor. They are the Ogryn Tempestus, and the Ruinous Powers cannot stop them.
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>>30798915
>>30798767
>>30798672
>>30798549
>>30798453
>>30798364
>>30798260
>>30798104


Whew.

Ok guys, Planet-Anon out for now, I'm slightly exhausted after all that. Hope you guys enjoyed it, I tried to leave some chunks of brainstorm seeds for you all to go off of and maybe make things easier for people who want to write, but need a little push to get started.

Good work, map-anons, and I look forward to seeing your continued updates.

This is all looking pretty solid guys, we've almost got the framework of worlds and ideas needed to start building a little complexity, a little characterization, and a little storytime into the Uredian Sector, to really give it that feeling of life that makes a story great!

Good hunting!
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>>30798377
>The entire passage
>My sides
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>>30798377

The in-jokes have begun.
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>>30799078
I don't get it. Is it a reference to some anime or something? That's usually not a great idea, because it invites the derp when people start talking about Forge World Narutus Hukage Seven or whatever.
>>
Arcrity, 'Capital' of the Uredius Sector

Jacob Oweshor

The Keddame

Stather, a Prison World
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>>30798641
>>30798672
Lions Defiant homeworld is in the Sector. Tornet on the map.
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>>30799131
>Clover 4
>Furries
>Destruction of almost everything
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>>30799179
Not all chapters recruit from just one world, but your point is well taken. Perhaps Harcell II is only drawn from when the chapter needs Assault Marines or something, and they push the recruits towards that specialty?

Or maybe they use Harcell II's people for their chapter serfs in the naval vessels, because they're well adapted to dark and cold?

>>30799190
Ah. Nice. That's ok then, but I suggest we keep it to a minimum, yeah?
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>>30799078
>>30799114
>>30799131
>>30799190
Thank you anons, for a while I though nobody caught this unsubtle parable. I promise not to overdo it.

When I finally learn to GM Only War and find a group, guess which sector and planet is my party going to?

Any feedback on Urks?
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>>30799271
Perhaps make the muslim a bit more subtle.
>>
What about making some history about the sector? The discovery of Uredium? The various experiments admech did with the stuff that resulted in explosions?
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>>30799271
Just keep in mind that these Urks are VERY VERY UNORKY. Just a little bit off the center will cause other Orks to go apeshit on a deviant member, these guys would be absolutely killed on sight.

Which isn't a bad thing necessarily, if you with something like these guys are the Sunni's to the regular Orks' Shiites. A holy war at the genetic level.

Also, you WILL get shit on from other anons for having Orks that have abandoned Mork and Gork. /tg/ loves them some MorkaGorka, and they will attack you for straying from the path.

Just don't dig your heels in too much on changing your ideas over time, and don't make them OP from eating Uredium. It provides benefits, fine. This being 40k, the drawbacks should at minimum equal the benefits, and more properly *outweigh* them, you dig?

If we were to take them in tabletop, they should have penalties that actually HURT, not that can be worked around easily.

You do that, you'll be fine.
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>>30799335
Go for it, absolutely. We need more fleshing out. Just keep in mind that Uredium is super dangerous, and isn't some magical Unobtanium that makes everything amazing forever, it's just an explosive/fuel additive that corrodes organic matter into various explosive compounds over time by acting as a catalyst.

Curing Uredium contamination is a lot like curing cancer, usually you have to just cut it out with a scalpel, and nothing more can be done, because your body's not your body anymore, part of it is unstable plastic explosives/TNT.
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>>30799336
>>30799308
Agreed. How about Waaghomet is just a quirky prophet who told them Gork and Mork are one and the same and thus ended infighting in his own waaagh, but earned the ire of other orks? Orky religious wars seem fun.

As for being overpowered, I'd say these orks are actually worse off, since they lack tech, are smaller and explode when put on fire.

>on a roll to wound of 5+ the target ork explodes. Place a small blast marker on the miniature in question. All models below the template take an automatic S:4 AP:5 Concussive hit.
>>
Firelight

A large world in a solar system not dissimilar to that of Holy Terra itself, Firelight was was an agri-world that devolved after being isolated during the Age of Strife. Whether due to to Warp Storms or merely being forgotten about, the records do not indicate.

An unremarkable world, Firelight devolved from a productive agri-world to one in which its human inhabitants now live in innumerable villages spread across its surface in every habitable environment.

Although living in pre-industrial and rural conditions, life is comfortable for the vast majority of the population, given the easy climate and fertile soil of nearly the entire planet. Villages are run communally, with all major decisions being taken by a vote. All adults, that is anyone over the age of 14, are entitled to partake in the process.

Given the relatively easy life and availability of space and resources, war between villages is exceedingly uncommon. This has resulted in a homely, trusting and friendly culture amongst the inhabitants of Firelight, truly a rarity in such a violent galaxy. As such, Chaos has never managed to gain much of a foothold in the minds of its people, and the small incidents that have occurred have been quietly quashed by the Planetary Governor who maintains his residence in orbit.

Cont...
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>>30799509
As part of its modest Imperial tithe, Firelight provides a number of regiments to the Imperial Guard. Not possessing the militancy of the Cadians, the Catachans or any other specialised skill set unlike many of the Imperial Guard Brothers, and originating as they do from such a rare and hospitable planet, the Firelight Regiments are truly unremarkable in battle, merely contributing to the nameless billions who form the rank and file of the Imperial Guard.
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>>30799375
>Curing Uredium contamination is a lot like curing cancer, usually you have to just cut it out with a scalpel, and nothing more can be done, because your body's not your body anymore, part of it is unstable plastic explosives/TNT.

Maybe if you're some peasant; the rich can afford bodily fluid filtering and competitive catalyst treatments.
>>
The Edge

A piratical group that embraces a concept uncommon in a galaxy fueled by bloodshed - that of racial tolerance. Comprised mostly of Eldar, Human and Orkoid elements, The Edge has plagued the Uredius sector for nearly two centuries, striking from the shadows of their hidden base.
Among many captains to lead this rabble one individual stands out due to his particular affinity to cruelty. This notorious sadist known only as Captain Sharper used any opportunities to satiate his bloodlust. Upon capturing a ship he would force all unfortunate captives to fight to death with one another or be thrown out the airlock. The sole surviving prisoner would be allowed to join Sharper's merry band of cutthroats. The Captain would watch with glee as friends and families butchered each other, forsaking their souls in exchange for a right to live. Only when the last man emerged, covered from head to toe in blood, would Sharper laugh one last time and execute the winner.

It was also rumoured that Sharper was only partly human, one of his parent being a Dark Eldar, although which one it was is uncertain, yet this legend would explain his fascination with torture and mischief.

Allegedly, Sharper met his end on his own frigate, "Blade of Envy" by hands of his own crew. Having commited too much time to his atrocities instead of pillage, he neglected his position of authority. In a resulting mutiny Sharper was shot in the head with a Shard Carbine and disemboweled, a fitting end for such a vile brigand.
>>
Random thought.

Was thinking on Uredium, and what exactly it's comprised of or has a purpose towards.

For some reason, the 'byproducts' I had in mind to thunk into a result of fictional 'theta radiation'.

From there, the acronym TNT came to mind, so I looked after a pair of elements starting with N and T.

Neptunium came up, and it's quite interesting. A byproduct of nuclear reactors, with so many wonky stars around it could easily be a byproduct of natural warp-gurgling and SCIENCEdickery to occur naturally, which could be a draw since usual atomics is a sketchy thing and a way to simply mine it would be a boon.

Neptunium is used in neutron detection and in some current models of spacecraft as propulsion, along with being similar to U-235 in explosive capability. When introduced to the body, it is either absorbed into the digestive tract or sinks into bones to slowly leech out.

To cover the remaining T, we have Thulium. It is nontoxic, and is used within both X-rays and solid state lasers. The metal is very malleable, but is very rare.

All of those would need balancing and some tweaking, but they would give some solid grounding for why Uredium as a compound could be valuable in a concrete fashion.
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>>30799906


...No.

Take this faggotry elsewhere.
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>>30801049
What do you mean valuable in a concrete fashion? We've already determined that it's worth stems from being a potent, but stable, explosive which becomes even more effective as an additive to other explosives.

>>30801184
Is it a reference to something or what? Nothing in it is terribly out of place.
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>>30801184
ITT: anon doesn't like muh edgy Edge Sharper being killed by a shard on the Blade
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>>30801447

It's terribly vague.

Along with it being uniquely explosive, it adds more worth as to WHY people are after it aside from it being explodey. Lasweapon production, auspex manufacture, and with Thulium's use in microwave equipment could be used as an alternative for the manufacture of melta munitions.

I'm suggesting that instead of it being an element, it be a compound that is a side effect from the meandering stars nearby.
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>>30801049
I liked the idea that some ancient nanites reorganise materials to create explosive compounds.
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>>30801527
>>30801447

>racial tolerance
>GRIMDARKGRIMDARKGRIMDARK

yeah, no. you can't have it both ways, and it seems nonsensical.
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>>30801634

And besides, there is racial tolerance in 40k. Black and White have put aside their differences and ganged up on Goat.
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>>30801634
In case you haven't noticed, this is a pastiche of certain mary sueish characteristics - being a space pirate, half-breed, sharp objects, menacing names, highschool cruelty etc. If nobody likes it just forget about it, although captcha is on my side.
>kescati Japanese
>>
>>30801768

so long as we can kill him with prejudice, it should be alright. just remember to make him as vibrant and wonky as you want before you shank him in the taint.
>>
>>30799906
I think calling it "The Edge" is a little on the nose, don't you agree?

Almost trollish in its attempt to trigger "not muh edge" from all sides.

I'm not sold on the idea.
>>
>>30801817
>>30802021
Fair enough, I dun goofed. Any suggestions for a not-crappy name? I'm pretty burn out today.
>>
I've gotten to sit down and write what I wanted for the Proskoyans. Granted, it's a bit bland for Imperial Guard, but it provides this sector with a fortress/depot world and a.regiment that has an affinity for Crassus armored transports.

In case anyone is wondering, no, the trip is only for this thread for identification purposes.
>>
>>30799906
I'd say drop the Orks. That's stretching the lore a bit too far. I could see a small band of humans and eldar finding common ground and having a base somewhere in the sector that has little or no influence of imperial law.

Orks though. Universally they only care about fighting, or preparing to fight. I can't see them coming together with humans and eldar in the name of anything other than teaming up to fight someone else. Then they'd fight the humans and eldar as soon as they were done
>>
>>30803948
I forgot to say. Just because this is an obvious troll doesn't mean it's useless. If we just drop the edge and sharp references and the orks, I think it's fine
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>>30802423
The entire point of no namefagging is prevent people from being concretely linked to their contribution.
>>
>>30804063
What about swapping the Orks for Gretchin?
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>>30804556
Note taken, I don't post often. Namefagging off.
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>>30804063
>stop liking what I don't like
Go ahead anon. Salvage the good stuff.
>>
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This is the write-up I did on my lunch break. Hope it works.

>Planet of Proskoye
When found in M32, Proskoye was a simple medieval world without much importance. Shortly after first contact with this world, a warp storm overtook its system. It wasn't until M39 that the storm resided. After realizing this, messengers were sent to welcome them back to the Imperium. The planet they lost was very different from when it was originally found; the Proskoyans had advanced in technological prowess, and mechanized combat was becoming a normal thing between the many states that made up the world. When asked to come back, the many states banded together in alliance and refused in order to keep the status quo of their planet. After a very short war to retake the planet, Proskoye surrendered and came back into the fold, promising regiments of men as their reparations. When the dust had settled, the Imperium realized that they had not built a formidable fortress world to use as a logistical base of operations. In order to rectify this, fortifications were hastily built until heavier ones could be made and ports for Imperial Navy ships were made so they could easily be resupplied.

The first regiments from Proskoye were made with a heavy emphasis on Mechanized Infantry. Fully embracing this, they use every Crassus Heavy troop transport that they can get their hands on. It is only recently that the Crassus has been made in the Segmentum Pacificus, and as such they only have so many per regiment.

On the Night of a Thousand Rebellions, the regiments on this world had their trial by fire against insurgent Chaotic forces. A fairly large Khornate cult revealed itself and attacked every part of the main fortress that it could. After initial confusion was lost, comms were regained and the cult was destroyed piece by piece in small pockets of resistance.

Considering its IG, it is still a bit bland, as I said, but how do y'all like it?
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>>30807958
Works well, this is the USSR IG regiment, right?
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>>30810136
Yeah, I'm fitting the USSR stuff into the culture and fluff moreso than anything.
>>
Are we making another thread or a 1d4chan page?
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>>30814909
We should probably get everything in a doc or something first. We've got a lot of crap here to sort through
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>>30815067
Are you the OP? I think maybe we could make a design document and vote to throw out a few details for better consistency. Then put it on 1d4.
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>>30815131
No I'm not I have no clue where OP went (or the map-makers for that matter). And yea that sounds like a good idea
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>>30815228
If somebody makes a list of issues that need adressing I can make a poll. But it's useless if there's only two of us so let's wait.
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>>30815346
For the most part our issues revolve around not having too much to go on. But I'd like to see your poll anyways. These threads are slow burning so at no point will you really have large groups of people posting at the same time.
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I have an idea for one of the many reasons of rebellion across this sector. (Sorry if this idea has been thrown out already, I don't have time to read the previous thread beyond skimming.)

An (unsuccessful) gene stealer cult that pops up on planets from time to time, led by a Magus by the name of Perithius and his "Father."

The reason for their unsuccessful plots is narrowed down to a couple of facts.

1.) They are usually crushed utterly or forced to run away to fight another day

2.) If they even built up a large psychic beacon without it being destroyed there isn't a good sized hive tendril anywhere near this sector to nom them.

So they are less of a lethal threat and more of a dangerous annoyance, dissapearing for a couple of years then reaapearing somewhere else trying to build up another insurrection.... possibly while one is already in progress.
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>>30816345
I like that.
>>
Bump
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>>30815346
I really think getting everything down in a google doc or something will make it a hell of a lot easier to sort through the stuff that needs to be worked on
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>>30815228
It's usually better for community projects if one person isn't doing everything. That way the conversation isn't dominated by any one person, and the project can show resilience to outsiders.

No one will be interested in contributing to a project that's not willing to do its own grunt work, you know?

I suggest someone go ahead and make a 3rd thread, using the most complete map from this one as an image header.
>>
https://docs.google.com/document/d/1EkvIzLJOdJcZ0kC8xmiuIJdMv9584pR2XntCczs3Myg/edit

Can people access this?
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>>30815346
>>30815540
The big issue at hand is this:

We have many planets now, with a number of plot hooks and what not. However, we've been lacking on fleshing out the big themes of the sector, specifically some of the rebellions, how they tie together, and what if anything is going on in the proposed religious Reformation that is supposedly brewing here.

We have many puzzle pieces, but we haven't put the edge pieces together, you know?

We could use some info about Rogue Traders in the sector. We could do with some discussion of what Space Marines, both chaos and not that we want to see, and how many, if any, chapters should reasonably be included.

Likewise for Craftworlds.

It is further very likely that there is a Crusade underway to help retake the sector's many lost planets. That means we probably need to fluff some IG, some naval personnel and vessels, perhaps a Titan Legion, and theres always high ranking Magi and Pontifexes along for the ride.

Much earlier in the thread there was mention made of a Kroot "Venice", wherein long-stranded Warspheres merged into a kind of "floating city" compete amongst their nobility (shapers) for overall dominance, and they farm out Kroot mercs as Condottieri, basically. That could use some fluffing.

And of course, no sector is complete without some story time. Writing things from the perspectives of the various characters, what they saw, heard, did, and experienced, particularly as the rebellions threaten to tear the sector apart.

How's that for a rough roadmap?
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>>30817746
I've been wanting to write a piece for the Verloren beastmen, from the perspective of a Bray-Priest.
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>>30817759
Go for it, then. You don't need my permission. ;)
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>>30817735
Yea it just needs the stuff in it now
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>>30819365
Thread's about to fall off the board, could someone start a third thread?
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>>30819666
New thread
>>30820167


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