[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: 1394497742232.jpg-(870 KB, 1190x972, Maka Character Sheet.jpg)
870 KB
870 KB JPG
(Soc + Zen = 4 10 3 1 6 9 9 = 4 successes

You swim back to shore and hoist yourself up from the ocean and onto the wooden pier of the village's small dock.

The crowd's reaction is varied. Some mothers cover the eyes of their kids. Some people scream, or wolf-whistle. Some comment among themselves, forming a low-pitched buzzing background noise. Someone runs away. Someone faints.

The vast majority's reaction, however, is one of, mostly, silent astonishment.

At first, as you stand there in front of the crowd (that must number about 50 or so), you're not sure what you're supposed to feel right now.

As a mortal, you might have worn some rather risque clothes at times, and flaunted a bit your shapes, but you would have died from embarrassment if you had tried this kind of stunt.

You wonder if your Exaltation has made you that much more confident in yourself, or if it has just made you an exhibitionist, or just stupid. For a moment, you worry that the legends on the anathema might be true, and you might in fact be controlled by some external beings, some sort of voices in your head directing your actions and thoughts.

Or maybe it's just the increased confidence that comes with superpowers. It's probably just that.

After a few seconds, some of the onlookers work up some courage, and begin murmuring the question:

"...Are you a god?"

>Yes.
>No.
>>
>>30764572

"Nay, I am simply a messenger of the Unconquered Sun."
>>
>>30764572
> "Ray, when someone asks you if you're a god, you say 'YES'!"
>>
Lets go with No.
>>
>>30764572
> No.
"I'm exalted."

Sure, that will lead them to assuming we're dragon-blooded, but it gives them the right idea. We're a human with the power of the gods, not an actual god.

We're BETTER than a god.
>>
>>30764572
>No.
>>
You shake your head. "I'm Exalted."

Everyone takes a step back, from suspicion more than fear you presume. Some might have a dirty conscience and think you're here to render justice or something like that.

While they're alternatively ogling you and wondering how they are going to react to your presence (other than that), you glance around.

...You can't seem to find your clothes. Someone must have stolen when while you were in the water.

You wonder how many other Exalted ever had to put up with this sort of pranks at least once in their lives.

[session end]
>>
>>30765217
Experience time? When's the next session?
>>
Well that was quick.
>>
File: 1394500793759.jpg-(871 KB, 1190x972, Maka Character Sheet.jpg)
871 KB
871 KB JPG
2 XP [base]
1 XP [secured new allies for the Three Rivers' alliance]

1 XP bonus [had sex with the sea]
You have 8 XP! Here's what Maka can spend them on:

Mental 3 (10 XP)

Dawn 3 (6 XP)
Twilight 3 (6 XP)
Night 3 (6 XP)
Eclipse 3 (6 XP)

[dawn]
Fists of Iron (1 Ess, Scene. +1 damage once per combat, per enemy)
Heaven Thunder Hammer (Permanent, succesful hits have knockback effect)

[zenith]
Hardship-Surviving Spirit (Permanent. Complete immunity to any natural hazard. Increased resistance to hunger, thirst and sleep deprivation)
Ox-Body Technique (Permanent. +1 HP)
Husband-Seducing Demon Dance (1 Ess. A performance you give causes anyone seeing it to instantly gain a positive feeling for you (love, respect, starry-eyed admiration, etc))
Tireless Hero's Soul (Permanent. Vastly increases resistance to tiredness and fatigue)
Terrifying Glorious Presence (upgrades Majestic Radiant Presence: on top of its effect, all social attacks have 1 automatic success)

[twilight]
Spirit-Discerning Glance (Permanent. Allows you to always see spirits, even when they are invisible or dematerialized)
Courtier's Eye Technique (1 Ess, Can tell someone's backgrounds)

[night]
Graceful Crane Stance (Permanent, gives you supernatural balance and lightness of step)
Thunderbolt Attack Prana (Permanent, +1 damage to your first attack in a fight if you charge, run or leap into battle)

[eclipse]
Sea Wolf Style (1 Ess, add +3 to all ship-handling rolls for the scene.)
Mastery of Small Manners (1 Ess, you learn the short-term objectives of people in the scene. Gives straightforward ideas, but does not reveal complex plans)

You can only buy the Zenith charms for now (they cost 8, the others 10) but i am also including the others for reference.
>>
>>30765262
I know, i was almost done last thread, i just wanted to finish it. Plus it's late. Feel free to use the rest of the thread to discuss about what to buy - or if you should save for something else.
>>
>>30765590
>Hardship-Surviving Spirit (Permanent. Complete immunity to any natural hazard. Increased resistance to hunger, thirst and sleep deprivation)
>>
>>30765590
Dawn
>>
>>30765590
Hardship surving spirit, or graceful crane stance
we need to start grabbing permanent charms, and those are the best ones so far
>>
>>30765590
>Heaven Thunder Hammer
>>
>>30765691
>>30765685
We can only buy zenith charms or dawn/twilight/Night/Eclipse.
>>
>>30765691
Can we save for tiger warrior training? it'd provably be the most useful against the fae and nothing seems too critical right now
>>
>>30765590
>Hardship-Surviving Spirit (Permanent. Complete immunity to any natural hazard. Increased resistance to hunger, thirst and sleep deprivation)
kinda need that, in case of yandere sea spirits
>>
>>30765797
Tiger warrior training requires us to upgrade dawn first. Also, don't think we can upgrade our mooks fast enough even with that skill.
>>
>>30765590
Hardship-Surviving Spirit.
>>
>>30765590
>Terrifying Glorious Presence

Oh my oh yes.
>>
>>30765820
you need at least Dawn 3 for training (and twilight 3 for non-military training)
>>
Terrifying Glorious Presence
>>
>>30765797
Tiger Warrior training takes a week of training per increment. It's only relevant with at least a week of downtime.
>>
Tireless Hero for all the sexing we're ending up putting ourselves in.
>>
>>30765847
What counts as a social attack.
>>
>>30765950
A social attack is any roll made to trick someone or get someone to do something that they otherwise wouldn't have wanted to do.

Convincing someone you're not an exalt, convincing someone to find you sexually appealing, and convincing someone that it's a good idea to turn around and walk away are all social attacks.
>>
Rolled 9

>>30765820
It takes a full week to use Tiger Warrior.
>Hardship-Surviving Spirit
If we *need* to get something now, else bank for crane.
>>
>Mastery of Small Manners

Oh my now that is useful as hell.
>>
>>30766012
>It takes a full week to use Tiger Warrior.
It takes a full week to use it PER +1 WE'RE GRANTING. It takes months to actually properly train a group up.

Of course, that means you can make farmers into Seal Team 6 in just a few months, but that doesn't help if you don't have down time.
>>
>>30765816

Honestly wouldn't the sea spirits switching their protection cause it to count as a attack instead of a hazard?
>>
>>30765590
Hardship-Surviving Spirit, please. Being able to wade through a poisonous/acidic swamp, breathe at the bottom of the ocean, and swim in a volcano seem... Relevant. They seem relevant to what we're going to be doing in the next few days.
>>
>>30766089

Honestly that isn't all that bad. It would be like what 3-4 weeks to get a basic fighting team out? If we went all commando then yeah it would take quite a while.
>>
>>30766103
yes, but it would protect us from the drowning and pressure
>>
>>30765590
>Hardship-Surviving Spirit (Permanent. Complete immunity to any natural hazard. Increased resistance to hunger, thirst and sleep deprivation)
Chances are if we don't get it we'll be wishing we did some time in the near future.
>>
>>30766103
I don't believe so, no. But Exaltedfag should rule on that for us. I don't think that removing your protection against a hazard counts as attacking someone with a hazard.

Especially if that protection is irrelevant since we'll already be immune to the hazard they're 'protecting' us from.

If it was circumventable like that, then someone could harm us with environmental hazards simply be extending and then revoking an irrelevant protection against a hazard.
>>
>>30766129
pick it up after the fae shenanigans. then we will actually have time to use it
>>
>>30766129
Oh, definitely. We NEED to get it sometime in the future. But we don't have time to use it for the coming conflict, so there are better things we can take for the time being.

Don't get me wrong. Tiger Warrior Training Technique is an AMAZING charm to have if you have followers and a couple weeks of downtime.
>>
Hmm, I'm torn between the environment immunity or dawn 3. Mainly because dawn 3 would be useful when we try to beat down fae.
>>
>>30766203
If it matters, the area where the fae are living is probably - among other things - horribly poisonous. Not as an attack, just by virtue of ambient Wyld taint. Plus, the allies we grabbed mean the battlefield will probably consist of floods and magma.
>>
>>30766233

Yeah. But even if we are immune to the hazards it doesn't matter much when some cataphract shows off some Fae kung fu fighting.
>>
>>30766287
The only people we actually have to worry about are the Raksha Nobles. I expect our anima power works just as well on Fae extras - goblins and such - as it does on skeleton extras. If that's the case, it's going to be a fight between us, our pirates, the Three Rivers, their barbarians, Dancing Smoke, and an entire court of water elementals versus a bunch of Raksha.

At this point, we would honestly be better off trying to get more spirits/elementals/ghosts/whatever backing us and picking up a protection against the hazards we're likely to be facing soon than banking on a single +1 to our fighting rolls being a game-changer.
>>
>>30765590
>Husband-Seducing Demon Dance

You know reading this charm. It would hilarious to get it right now and dancing in the current situation.
>>
...how do we get extra Essence? by that I mean 6+ instead of the 5 we have now?
>>
>>30766343

Raksha could outsocial us, couldn't they?
>>
>>30766343

Oh, yes agreed there. The dawn thing is tempting though because currently we kind of suck at the entire fighting thing and it opens up tiger warrior later.
>>
>>30766343
>The only people we actually have to worry about are the Raksha Nobles. I expect our anima power works just as well on Fae extras - goblins and such - as it does on skeleton extras.

I wouldn't expect it to. The Zenith anima dispelling zombies and undead constructs is part of its purifying aesthetic. Shaped Fae (and their minions) are not Creatures of Darkness like Ghosts and Zombies. Also if you want to banish Demons, generally, you have to go to Sorcery.

Also Hardship-Surviving Prana is in the lead, but supporters think it'll protect against drowning and crushing if the water court screws Maka over. Will it? That's something that needs clarification.
>>
File: 1394503505901.png-(47 KB, 600x700, when-someone-asks-if-you-(...).png)
47 KB
47 KB PNG
>>30764572

There is only one answer.
>>
>>30766393

Depending on what Fae it is they could do a lot of very horrible things. Noble fae are slightly dangerous depending on how they are stated out in this system. Our biggest advantage is actually that we have 3 lunars to help out.
>>
>>30766393
Technically, yes, but they would be hard-pressed to here in Creation. Most of their social powers only really work when reality is subjective enough for them to redefine it with a well-made argument. Raksha are - mechanically - basically dudes whose powers are ignoring the fourth wall and changing the story directly.

>>30766399
...what? We're really good at fighting. We have a dice-adder charm, a soak charm, and a damage-booster charm, as well as 5 dice (only two less than our best combo, Social+Zenith).

I mean, I definitely agree we should be taking +1 Dawn and Tiger Warrior Training Technique once we get some more downtime, but not until we have the time and experience to really make those choices pay off.
>>
>>30766430
>Will it?

Thinking on it. It should do so since we are already protected. Biggest issue I see is they could always push the current down to crush us and it would bypass it and use the full force of the water because of using the sea pressure to move forward. Of course this assumes they are smart enough to realize how this works.
>>
>>30766447
nah
god's a downgrade for us
>>
>>30766468

>We have a dice-adder charm, a soak charm, and a damage-booster charm.

Then some fae noble starts swinging something like 4 dice or more around. fae nobles are annoying as shit just due to all the shenanigans they can pull. Thinking on it though I agree we should get the environment immunity.
>>
>>30766528
>Thinking on it. It should do so since we are already protected. Biggest issue I see is they could always push the current down to crush us and it would bypass it and use the full force of the water because of using the sea pressure to move forward. Of course this assumes they are smart enough to realize how this works.
At which point Iron Kettle Body is protecting us, because that's an attack.

Basically, HSS gives us total protection against hazards that aren't attacks, while IKB gives us partial protection against everything that is an attack.
>>
>>30766447

God damn it all that was exactly what I was thinking. It's a lot easier to play a god then it is to keep that we are a exalt under wraps. Now the rumor mill is going to go around and everyone is going to know there is a exalt there.

On the bright side they'll probably think we are a dragonblooded or something.
>>
>>30766598
>On the bright side they'll probably think we are a dragonblooded or something.
Specifically, they'll think we're Water Aspected, since we're doing supernatural martial arts and surviving under water.
>>
>>30766561
Yeah but it's the sea floor. The amount of damage that would do is hilarious. Course this is all mostly what ifs. The biggest use I see is the wyrd swamps.
>>
>>30766643
Basically, here's how it works. Either it's a natural hazard - the sea floor - and we're immune to it, or they're actually rolling to crush us, which means that unless they're boosting it with charms, IKB soaks it entirely or, if they are getting boosted damage, soaks it partially.

That's where the distinction is. The actual ocean pressure is irrelevant - we're immune to that. Anything else is pressure physically exerted by the elementals themselves as a grapple, which we're decently-equipped to survive/escape.
>>
>>30766679

Main thing would be them getting under the pressure then letting it push them down. We would be immune to the pressure but not the elementals using the force behind the pressure. Which would then transfer all the force to Maka.
>>
>>30766758
That would be true if physics had any bearing on this. All of the parts of a hazard that are natural are negated. Someone who fights us in a volcano doesn't do extra damage because everything is hot, and elementals don't get extra force from natural pressure.

...also, that's not how pressure works. It doesn't push things down quickly, it pushes in from all directions at once. Pressure and gravity aren't the same thing; you can't use pressure to get extra force unless you're forcing a mass through a tube or something.
>>
>>30766824

Thing there is the moment someone uses a hazard as a attack it stops being one. So you could take a nude jog in lava then die when some bastard dumps a bucket of it on your head with hostile intentions.
>>
>>30765590
We're gonna need Hardship-Surviving Spirit for when those elementals try to drown us.
>>
>>30764572
you forgot to tweet this thread...
>>
>>30766903
At which point IKB protects against it and its damage is capped at 1 plus modifiers from equipment bonuses - probably +1 in this case for an attack with an exceptional weapon - and so on and so forth.

We already have defenses for attacks. What we DON'T have are defenses for not-attacks.
>>
>>30766925

Then watch the elementals do nothing but pleasure Maka senseless.

Anyway if we're really worried we do have a wife/husband who, as the slash suggests, can change shape.
>>
>>30765217
>...You can't seem to find your clothes. Someone must have stolen when while you were in the water.

Oh those fucking cunts, and the dress was Amata's, we're gonna get that dress back even if we have to beat the shit out of everyone nearby to get them back.

Fuckers don't go stealing our clothes.
>>
>>30766959

Ah, I see now rereading the charm text I get what you mean. Yeah that works a lot better then I was thinking.
>>
>>30766999
I think she will probably react something like that. Stealing from an exalt is generally a bad idea. Though it depends a lot on how much time we have left to prepare allies.
>>
>>30766999
>Oh those fucking cunts, and the dress was Amata's, we're gonna get that dress back even if we have to beat the shit out of everyone nearby to get them back.
Oh, come on. The dress was stained beyond repair by blood and mud, was covered in salt water, and probably worse. It lived its life short but well.

My worry is that the jewelry might have been taken. Now THAT is something I would rather be able to return.
>>
>>30767045
Well, we just took off the Tabard. IIRC we still have the crown and thigh-highs on.
>>
>>30767111
I hope so

Would be funny, looking at our wardrobe and just seeing beautiful jewelry, arm and leg stockings and tabards, with nothing else
>>
>>30766999
>>30767040
>>30767111

So, how'll we deal with that? Borrow a tunic until we find who nicked our stuff?

Walk around naked because we really don't give a fuck?
>>
So, has Exaltedfag left again? It's been more than an hour since their last post.
>>
>>30767129
When you're a Solar, modesty is optional.
>>
>>30767148
...

look at >>30765217
>[session end]

and
>>30765610
>>
>>30767145
>Walk around naked because we really don't give a fuck?
Probably that one. If we pick up Hardship Surviving Spirit, clothes are 100% decoration and modesty-protection, and our hot bod is all the decoration we need, and modesty is for mortals.
>>
>>30764572
>Anathema legends are true
>Exaltes are basically all controlled by tg
I laughed. this explains much.
>>
>>30767172
Ah. I thought they were actually taking a vote.
>>
>>30767145
Probably tell someone to fetch a tunic and a towel. The people are already flipping out and when a exalt says "Would you please?" You do it.
>>
>>30767176
Maybe with some jewelery to accentuate our figure.

Orichalcum nipple rings, anyone?
>>
>>30767203
>Would you kindly
we need to make this a thing
>>
As for the fleet idea. the fleet is great, and needed. Just not vs the fae.

Basically what maka currently has planned (not in order)
1. drive fae from island
- will fight alongside the the three rivers, sea court, and volcano goddess. doesn't need anything more right now.

2. defend against abyssal conqueror.
- don't even know who or where they are yet. All we can do is gain strength and allies

3. reclaim gem.
- long term goal, do after the other issues are dealt with.

4. defeat the pirate nation of linkan who keeps sinking any attempt at a navy by tianna
- This is what the navy is good for

I suggest that after we deal with the fae, we head back to tianna and personally find and then recruit a good merchant to partner who could manage our assets in exchange for shared ownership/profits plus our persuasion skills (because we definitely don't know how) and only then when we have that come back and gangpress the rest of the pirates. The recruited pirates will be put to work by either as merchant escorts (rented out to other merchants), delivering goods for merchants (our own company as well as rented out to other merchants) from tianna, and as privateers vs enemies (specifically linkan).

Maka should personally lead the charge vs linkan. Privateering against their traders and their military with the goal of taking their ships (NOT sinking! sinking ships is bad! A ship is worth more than its cargo. if you kill the crew and dump the cargo and kept the ship you came ahead, you can sell the ship or crew it with merchants. also you can press gang crew and steal cargo better with an unsunk ship).
So, maka sneaks on enemy ship with her lunar mate and personally subdue the crew, then her privateers come forth and capture it. No shots fired, no damage to either vessel, all profit.

Ultimately maka should conquer Linkan herself with said fleet, and then have a linkan/Tianna/three rivers alliance standing vs the sidreals as well as aiding her in retaking gem one day.
>>
>>30767203
well, yes. They're asking, usually Exalts just take things or roundhouse a city several miles west or something
>>
>>30767176
>What is armor?
>What is making sure we aren't the laughing stock of many a solar when they find us nude in a really annoying place.

Also guys do we know about the eclipse oath? You would think we would be using that a bit.
>>
>>30767227
I am all for that, and maybe a tongue stud and belly piercing maybe even one downstairs

we could use them as defensive enchantments
>>
>>30767243
>4. defeat the pirate nation of linkan who keeps sinking any attempt at a navy by tianna
Lintha, first of all, and they're not exactly a nation.
>>
>>30767276
>Lintha
thanks for correction
>they're not exactly a nation.
they are not?
I thought they have their own island.
>>
>>30767276
>Lintha, first of all, and they're not exactly a nation.

They're like the mafia. If the mafia had a mobile floating city. And were made up of castrated cannibal pirates with demonic ancestry.
>>
>>30767243
>vs the sidreals

Stop. Stop and read. what you're writing. There are no Sidereals we know of yet.

>>30767299
That doesn't constitute a nation. They're a band of pirates. A large bad, to be sure, but not nation-worthy.
>>
>>30767258
Armor is actually irrelevant for us. The bonus it provides is only useable once per scene and doesn't stack with our soak charm. The only reason that sharkman hurt us was because he used his once-per-scene weapon bonus to do so.

What we DO need are good weapons - which have already been commissioned, and should be done by the time we get back.
>>
>>30767243
>doesn't need anything more right now.

That's some famous last words right there.
>>
>>30767326
>That doesn't constitute a nation. They're a band of pirates. A large bad, to be sure, but not nation-worthy.
More specifically, they're a literal family (with a bloodline) into organized crime.
>>
>>30767328
So, Naked with just the Armoured gauntlets and boots?

And some strategically-placed jewellery.

I like this look.
>>
>>30767326
>Stop. Stop and read. what you're writing. There are no Sidereals we know of yet.
Look, there are a lot of names and they are confusing to keep track of them all.
When I said sidraels I meant the guys who attacked on the first thread. with the giant ship. And the two exalts and the skeletons.
>>
>>30767368
Those are abyssals. You even called them abyssals earlier in your post.

Is it that hard to go back and check if you're not sure?
>>
>>30767358
>>30767326
But they have their own floating island/fortress thing do they not?
And surely not everyone there is related.
>>
>>30767361
of course we should have the tabard for modesty, and maybe a set of enchanted armor sling bikini's made for us
>>
>>30767299
Disregard these two.
>>30767326
>>30767318

The Lintha are a nation. Those two don't seem to know the difference between a nation and a state.
>>
>>30767328

May not stack but could always be useful to have some in case. Never know what bullshit may appear.

>What we DO need are good weapons
Oh hell yes.
>>
>>30767361
Yeah.

And we specifically requested our gauntlets to be full-arm-length and look as much like ball room gloves as armor, and for the boots to be thigh-high greaves with high heels.

I'm hoping they're both in a rich, golden bronze.

But yeah, armor is 100% irrelevant to us. It doesn't stack with our soak charm and non-artifact armor only gives a +1 soak once per scene to begin with.
>>
>>30767383
I actually specifically looked up several things (like the name of the city being tianna). Had I known I got them mixed up I would have looked it up, but I didn't realize it.
Thanks for correcting me.

So, abyssals.
>>
>>30767387
>Modesty
>Sex-and-Violence oriented Solar

Hahahahahahaha
>>
I honestly don't see much point in any clothing or armor that isn't actual artifact.
>>
>>30767386
>But they have their own floating island/fortress thing do they not?
Kinda. Their floating island-fortress is actually a giant mutant family member with shit built on his back.

And the only Lintha that aren't blood relatives are castrated slaves pressganged into their crew.

The Lintha are incestuous murder-cannibals who summon/fuck demons and castrate everyone they steal from.

They're literally among the most objectively-evil beings in the setting.
>>
>>30767413
theres a time and place for everything, even if we have to be modest only 3 hours a day, we should be modest for those three hours

after that we can burn the tabard and ride our shapeshifting wife in the search of new lovers
>>
>>30767413

>Walking in mostly nude into a diplomatic meeting.

Maybe like once we get a good nation to rule or something. Though now I have the image of her bum rushing some crazy abyssal and it's making me laugh.
>>
>>30767388
ok. so it is a nation.

Well, anyone has actual comments about my plan to conquer them rather then the names? A more concise revision
step 1: Find quality merchant, seduce+recruit (they will get richer off it) into partnership.
step 2: Press gang all pirates in the area, or kill and claim their ships.
step 3: Take all Lintha ships by boarding it yourself, subduing the crew, and then having your privateers claim them
step 4: Conquer Lintha for yourself to be queen of, allying with Tianna and Three Rivers.
>>
>>30767482
>Walking in mostly nude into a diplomatic meeting.

Exactly my point in >>30767440, we need our tabard for when we need to wear actual clothes for diplomatic matters
>>
>>30767439
ah, well crap... I guess what we can do instead is kill all the Lintha, as well as their island thing, free their slaves, and have the slaves become the base of our own nation on a nearby island.
>>
>>30767535
>Conquer Lintha

Let's kill everything and say we conquered them. Lintha are bugfuck crazy and pretty damn retarded.
>>
>>30767535
Not happening anytime soon.

While EF probably won't be running the quest too lethally, the Lintha aren't something that you want to mess around with without...a lot of resources behind you.

I'm talking full resources of a strong nation and an army of dragon blooded and a full circle of high essence Solars or something like that. When it comes to the lintha, don't muck around.
>>
>>30767535
>step 4: Conquer Lintha for yourself to be queen of, allying with Tianna and Three Rivers.
There's nothing to conquer. They need to be exterminated, and we are NOT going to succeed at that. The entire First Age Solar host tried and failed to exterminate all of the Lintha - they just keep coming back.

Our actual goal is just to destroy their local base.
>>
>>30767565
I didn't realize that until after I made the post and read >>30767439
So... revised plan

step 0: fight the fae alongside your supernatural allies (not the pirates you pressganged)
step 1: Find quality merchant, seduce+recruit (they will get richer off it) into partnership. Show off current ship and crew as example.
step 2: Press gang all pirates in the area, those who are too hardcore will be killed and their ships taken instead.
step 3: Take all Lintha ships by boarding it yourself, killing the lintha crew, and then having your privateers claim them. Slaves will be released.
step 4: Kill lintha island-family-member thing, loot it. Use your new merchant/privateer/army to conquer a nearby island nation that is less than nice. Allying with three rivers and tianna.

Then from there we can deal with the abyssals and reconquering gem.
>>
>>30767561
>have the slaves become the base of our own nation on a nearby island
They're all castrated. They're a single generation of citizens who will produce no children.
>>
>>30767680
I know, but honestly that was a stupid thing of me to say. I meant we get some immigration going later. But honestly anywhere worth living already has a population.
>>
>>30767639
> The entire First Age Solar host

I still wonder how the fuck that works. I'm amazed some crazy twilight didn't launch a miracle shell to obliterate them all.
>>
>>30767639
>Our actual goal is just to destroy their local base.
I was not aware that the lintha were a worldwide phenomenon...
So yea, same plan only limited to the LOCAL lintha not all lintha everywhere in creation.
Just like we are dealing with the fae here in the island instead of all fae in all creation.
>>
>>30767719
The Lintha are literally what exaltations are modeled after. They have charms almost on the Celestial tier, can breed more like the Dragon-blooded, and there is NO tactic beneath them. On top of that, a huge number of their elders are Akuma and sorcerers, and can and will pull the entire family into Malfeas to hide for a while.

The Lintha are to Kimbery what the Jadeborn are to Auto-kun.
>>
>>30767751
The Lintha are spread throughout the entire West, plus many of the seas throughout the Threshold.

And they're what goes bump in the night to normal pirates.

This is, among other things, why they've been able to sink every single fleet that Tianna - a nation run by a Dragon-blooded family with at least one proper engineer - has tried to assemble.
>>
>>30767754
ok, two things.
1. would have been nice if that was actually made clear when they were mentioned in quest (the queen of tianna should know this)
2. This is OOC knowledge and the QM said he is changing the setting at will.
>>
>>30767754

Then I compare them to a directional titan and laugh at how much that would really help.
>>
>>30767784
Ah, but we are not assembling a fleet. we are stealing theirs... by boarding their ships and murdering their crew.
>>
>>30767792
It's the latter. All most people know about the Lintha is that they're insanely evil, castrate everyone, are all one big incestuous family, and are intensely-mutated demon-blooded freaks.
>>
>>30767792

Lintha are lolweak compare to the originals.
>>
>>30767821
I do not understand that sentence.
>>
>>30767842

The ages really didn't help the Lintha out. Compared to the originals the exalted host had to fight the current ones are really damn weak.
>>
>>30767863
oh. I see... so the sentence is missing "The current" at the begining.
>>
I just remembered, there are a bunch of lintha hiding in the city looking to cause trouble...
>>
>>30767889

Yeah I pretty much speed typed that entire thing so a lot of the meaning was lost.
>>
>>30767754
>They have charms almost on the Celestial tier

What? No. At their height, their charms are still below DB-tier, even if you take out all the synergy charms.

The amount of fan wank about a group of fuckers who have little more than excellencies is astounding.
>>
>>30767842
The Lintha bloodline has become severely corrupted since back when they were basically the undisputed uberlords of the West. They used to be transcendent and beautiful humans with gills, webs, and power that would make the Dragon-blooded weep with jealousy at their bloodline.

Current Lintha are deformed mutants whose main advantage over Dragon-blooded is that they're more numerous, more underhanded, and constantly infusing their bloodline with more demon blood my fucking demons.

That said, do NOT underestimate them. They are an INSANELY lethal threat. Every last one of them is an essence-user with zero ethical compunctions about anything. Most have dozens or hundreds of demons just sort of hanging around to use. And they've mastered some truly vicious supernatural martial arts.

The Lintha - despite having fallen far from grace - are still bad motherfuckers.
>>
>>30767944

At their height they had Kimberly using some weird charm jutsu magic to boost them up massively. After the fall though they dropped big time.
>>
>>30767953
They never exceeded the DBs in power, nor were implied to.
>>
>>30767953
at least in exalted official cannon, which isn't used here.
>>
>>30768004
Considering the fact that the only thing Exaltedfag has told us in-character about the Lintha is that we've 'heard the stories,' we don't really have anything else to go on than the canon here.
>>
>>30767981
Oh yeah.

The semi-exalted bloodline plus
demons plus
Kimbery charms
plus akuma

is a potent combination.

Just if they were terrestrials+ (plus all that), there would be nothing the exalted host could do other than nibble at the corners of their civilization pitifully. Even without all that, I'm not sure a race of terrestrials+ could be challenged by the exalted.

People are much too quick to discount the terrestrials, who are collectively the main exalted force.
>>
>>30768031
we did fight a group of them earlier in town.
They were a group of demons and mutants, we slaughtered them effortlessly, then we fucked in on top of their corpses.
>>
>>30768045

Yeah it was. Thing is after Kimbery lost their high grade charms went to shit and they got screwed. At their prime though they were pretty potent.

The biggest how the fuck did this work though was the bloody jadeborn. Jesus 10+ Million essence users? How the hell would that lose.
>>
>>30768108
The Geas. Question answered.
>>
>>30768124

How would he even get a geas on the guys if they didn't want? That force is just insane. Though given he made them he probably just used some cheat charm.
>>
>>30768108
I would expect the Artisans to be representative of the original Jadeborn.

That is, great stats, great abilities, great artifacts, some basic charms, probably not unbeatable. Also, possibly had alchemical charms per how they can get em now.

Did they even fight in the Primordial War?
>>
1. when is next quest?
2. Is there a twitter or IRC or somesuch for this quest?
>>
>>30768152
Auto-kun made them and, aside from that, none of them are essence users on the level of an Exalt, and none of them have Exalt-style protection from shaping effects. All a literal primordial, and their creator, had to do was speak the geas, and it was.

>>30768188
The original Jadeborn were actually a step above the modern Artisans, but yes, that is a step in the right direction. The Jadeborn's main role in the Primordial War was as the industrial engine behind the Exalted host. The sheer amount of raw materials and artifacts they provided were one of many things the war's outcome hinged on.
>>
>>30768152
Fair folk can be obliterated pretty much at will by primordials, beings that are effectively fair folk with artifacts and such added on probably can be too. If he doesn't have direct control when desired, that is.

One has to remember that high stats and high essence and high numbers aren't really that big of deal in exalted by the standards of solaroids and primordials.
>>
>>30768193
>twitter
indeed fellow anon

https://twitter.com/@exaltedfag
>>
>>30768262
thank you kindly
>>
Rolled 94

>From last thread
We need to get some combat attire before the fey campaign so we don't block with our bare skin every other in between scenes.

We need to get some armored gauntlets plus elbow protector with smash implements. And some armored foot, shin and knee protectors with bashing implements so we can block and smash with them. We will still look good and it will accentuate our figure and with Solar Hero style we can pull it off well.

Also perhaps two kukris, that can be hook chainlinked to the end of the gauntlets or at the elbow protector. We can use them with modified hammer blows, or modified tigerclaw jabs in Solar Hero style plus the usual slash or parry. If they are chained we can drop them at any time and with a nice arm swing get them back in hand in one move.

And we can do this after we parry off a enemy strike since we are fast enough and they are short enough to parry and pull it off:
http://www.youtube.com/watch?v=GX8Z1pMikes

It wont be as good as a long sword but it will do.
>and more
We could get most of this in Tianna immediately on the way to Azure lake.

Its basically a third or less of a plate armor suit.

Kukris and chain or hook linked chained kukris to the elbows or gauntlets are perhaps commission work that will take at least a whole day to work if not a week, since well we wont be there to give the gauntlets to be worked on.

And we would have to sharpen both sides of the kukri and curve them a bit more to be able to make that horseback move.

>and again
I was talking when we wont use SHS, in between the scenes. one health here one health there one essence here one essence there, it adds up, if there are skirmishes before
>and one last time

To get a full suit of armor is going to take more time.

So we go for what we use most in our fighting style hands and feet to block or redirect attacks to our core. We are then going to perhaps use a chain mail on the rest or leather or our evening dress if we feel porny.
>>
>>30770113
Armour is completely pointless with our current soak charm.

Completely, utterly pointless.
>>
>>30771121
except when we run out of essence
or we fight something that beats our base soak (beginning of todays thread, we got a sword thorugh our hand. it hurt) and the fae WILL beat our soak
>>
>>30771155
The armour won't stack with the soak.
It also only lasts one attack.
Also since our soak charm lasts the whole scene, we're good for the whole fight.

There is literally no benefit to armour in our forseeable future.
>>
>>30766175
Correct.

>>30766385
Some Twilight Powers.

>>30767243
You... Probably don't want to capture Lintha ships.
>>
Rolled 29

>>30771563
>>30771121
The guy and i are talking about when we do not want to use up essence. Considering it might be a campaign against stamrt people there might not be any major battle for days but minor skirmish after minor skirmish. ARe you going to spend one or two essence on each of them and then risk having no essence for the battle? Or risk injury and save essence?

With some armor and weapons we have a buffer. And it does not cost us any XP.

Why are you so against it?
>>
>>30772948
by that we need to put an extra node on twilight...how many nodes until that's unlocked?
>>
>>30773386
That's what we have our circle/companions for. Like Tia and whoever else we rope in.

We're not doing this solo, which would be madness.
>>
>>30773386
In your scenario the armour is essentially no better, since it only soaks one attack.

Unless you plan to drag around a cart full of breastplates?
>>
>>30773386
>Why are you so against it?
Because this is EXALTED. If you'd ever actually played the game you'd know that unless it's an Orichalcum artifact, armour is the single most pointless thing in the rulebook for Solars.

And with combat considerably *less* instantly lethal in this quest, it has even less value.
>>
>>30772948
Well most of us want to burn everything down, loot all that is not nailed down and can be sold or used for something else reliably and without demon risk and such and sell off all captives that can not be repurposed.

Plus that base might actually be useable as a supply and logistics base for our own navy or Tiannas if we want to unify the island and start up a naval power. Considering the kind of ships used they are going to need pit stops and fast reaction bases to patrol around the whole island perimeter.
>>
Shame you aren't a Lunar. You'd have weapons and armor to spare. Solars are children.
>>
>>30773628
Their ships are gigantic mutated sins against creation.

The only thin we'll be doing without going full cackling villain is burning them to ash.
>>
So, no quest today?
>>
>>30773628
The base is a living thing.

And the Lintha ships are pulled by giant sea monsters instead of sails or oars.
>>
>>30765590
I don't know but i think we should either save up for the next round or get Dawn 3 for 6 XP now and in two days going to azure and fighting the fae we should have 8 back up and get Hardship surviving then.

With dawn 3 we will have 6 dice by default when fighting and with SHS 9 dice.

Once that is done we should get Terrifying Glorious Presence for the 1 automatic success
And then instead of a charm unless we absolutely need it get Mental 3 and get Twilight and Eclipse to 3 and Zenith to 5 so we have 6 dice in bureaucracy, economics and industry if we want to play empire builder and 8 dice in social.

Once the stat increase can of course be amended if we need a charm ASAP but barring a immediate need for it in social or combat context as investments go going for the stats now would be IMHO better, since it will allow us a greater selection of charms for one and more importantly get us a broader applicable 6 dice pool aside from Night which will have a 5 if combined with either Physical, Social or Mental (once we get that up to 3)
>>
>>30774728
>I don't know but i think we should either save up for the next round or get Dawn 3 for 6 XP now and in two days going to azure and fighting the fae we should have 8 back up and get Hardship surviving then.
The issue with that is that we don't know whether we actually will get enough experience for that in time.

Assuming we do, we can buy the new dot of Dawn at that time anyway, just like you're suggesting for HSP.

But if we don't, I would much rather have the ability to ignore whatever unknown hazards are in that swamp than a single +1 to Dawn.

And we DEFINITELY want HSP sooner rather than later, so we may as well get it now.

Make sense?
>>
>>30774728
>Mental 3 and get Twilight and Eclipse to 3 and Zenith to 5 so we have 6 dice in bureaucracy, economics and industry
...dude, no. We should not be improving our weaknesses like Twilight and Mental. We don't need to be able to provide infrastructure and stuff, and it's a lot more interesting if we're actually bad at anything.

Zenith 5 can wait - it's really expensive.

The only thing I agree with is more Eclipse and Dawn, and even then, I think other stuff is more urgent, like Hardship Surviving Spirit for all of the various environmental hazards on the horizon.
>>
>>30774748
2Xp by default per session. + 1 xp for getting the last captain and perhaps +1xp for getting the town.
Night.
Second day we go to Azure lake and try to recruit some more pirates or gods on the way if by ship its faster. that is 2 Xp minimum for the session if we make it in one. And a 1xp if we get something done.

Third day linkup with the Three river Tribes 2 xp for session and at least 1 xp for fighting the ae, probably 1 extra xp for getting the head honchon in a clinch or something.

At the minimum we get 7 xp before we fuck the elemental and probably 9 to 11 before that.

Still true we can get 6 xp before the fae and get the HSS first.

One is getting more combat dice to survive such actions better the other is getting immunity to environmental factors that may occur from disasters and such.

Both are good.
TGP upgrade is also something that I fancy as is HTH.
>>
>>30774762
Mental 3 is however a necessity as soon as we are done with the Fae as it improves our critical thinking and wisdom.

I'd rather be more knowledgeable as a rule than a ditz.


I am not saying we build stuff on our own but to get enough to know we are not getting swindled, or know enough about the economic situation to use our new navy right.

To be able to provide the infrastructure on our own we would need Twilight 4 Eclipse 4 Mental 3 at the least from the start if not more.

No i just want enough in them so we are not blundering idiots when dealing with serious stuff, like trying to make the pirates into traders when they nor ourselves have the capital to start it up or to float their wages.

Simple things like that. If we want to unify the island and start a empire even if we outsource the Eclipse and Twilight stuff to Mikhail and Irene we still need some basic competency in that to know what the fuck we are talking about and to understand our choices, when they are off somewhere or we are alone.

Thus i still maintain that getting Mental 3 asap and then Eclipse and Twilight 3 is paramount.

I want Twilight and Mental for Sorcery anyway and the sooner we get it the better.

Considering we are going to be fighting the fae now would be the time to learn sorcery in the level up after their defeat. Developing our own sorcery in response to theirs.

We do need a consistent money machine after all, and something to bankroll our starting church and navy, and if we can get that without overtaxing our faithfuls and underlings than they can focus on spreading our faith and getting more recruits instead of worrying about eating tomorrow.
>>
>>30774877
Indeed.

Sorcery is awesome.
>>
>>30774796
You're assuming we're going to have an entire session or more per day.

Most of the next day is just going to be traveling back to Tianna. We might get to and complete the fae fight in the next session alone, and have the elementals insist on a fuck immediately after the fight is won.

So, let's pick up HSP. If you're right, we can pick up Dawn when we need it anyway - and believe me, I want Dawn 3 and Tiger-Warrior Training Technique BADLY for when we get some downtime. But if you're not, I would rather have HSP for the upcoming events than +1 to our combat pools.
>>
>>30774888
>>30774877
>>30774748

Plus we need more Twilight if we want more Essence.

And we want more essence because as soon as we are in combat we burn it rather fast.
>>
>>30774877
>I want Twilight and Mental for Sorcery anyway and the sooner we get it the better.
Please, let's not invest in Sorcery.

I'm not saying Sorcery isn't awesome - it definitely is. I'm saying that for every point we invest in that to try to bring ourselves up to competent, we could have been investing in other things to make ourselves exceptional. Sorcery is, at this point, something we would need to invest in our WORST STAT so much that we make it awesome in order to pick up.

My personal preference - as far as stats go - is +1 Dawn, then +1 Eclipse, then MAYBE +1 Mental.

Mental I don't care as much about, because our charms are based on our skill ratings, not our attribute ratings - we aren't a Lunar.

But I honestly and completely think we should accept sorcery, crafting, and other Twilight stuff as our dump stat. Trying to be a jack of all trades will just hurt us, and Sorcery doesn't really offer us a net advantage without a MASSIVE investment.

MAYBE if we happen upon a library that actually contains Sorcerous spells - we don't have anywhere to learn spells from at the moment, remember - I MIGHT revise that opinion.

But I think that our attributes are irrelevant, Twilight should be ignored, and that Dawn and Eclipse should be improved only when we don't have more urgent charms to pick up - which could be soon.
>>
>>30774958
We still might want to go for some Twilight if we want more essence.


We can use Night as dump.
>>
>Hardship-Surviving Spirit

I'm voting for that since:

a) we need it now for ocean spirits and volcano
b) we can experience hurricane of ebin proportions or something like that when BBEG will reveal
c) it's just fucking cool power and it thematically sits with "survives every blow, can't be crushed by rocks nor drown by sea" benevolent God-priestess.
>>
>>30775165
>We can use Night as dump.
Night is used for super strength, speed, and jumping. It's where Athletics is. One of our current charms is a Night charm, and our action that won us our exaltation was a Night action.

We're probably not going to just dump Night.
>>
>>30775463
Don't we need more twilight for social training charms and Soul enlightening Beneficence?
>>
>>30775588
...yes, actually. If that's the route we want to go, Twilight is used as the academic counterpart to Tiger-Warrior Training Technique and is used to Enlighten mortal essences.

But we're already shit at Twilight stuff (it's literally what we're worst at). And we already actually do you Night - specifically, the athletics stuff.

Twilight is the only one that we aren't already invested in that we can also afford to dump.
>>
>>30775615
grabbing a dot to pick up those two charms seems like a good idea to me.
>>
>>30775647
Disagree, as good as having enlightened followers is, it's just too big of an investment. If we must, just take dawn and Tiger Warrior and make do with crack, non-enlightened troops.
>>
>>30775647
That's fair. If we do that, though, let's not increase beyond that point. It gets too expensive too fast, and takes points away from other things we find essential.

So, for our semi-long-term, we're shooting for:
>Dawn 3
>Twilight 3
>Eclipse 3

>Tiger-Warrior Training Technique
>Legendary Scholar Curriculum (That's the Twilight version of Tiger-Warrior)
>Power Bestowing Prana (That gives Enlightened Essence)
>Some Eclipse charms to buff our bureaucratic/leadership abilities and buff our minions/organizations

Does that sound about right?
>>
>>30775720
>Twilight 3
>Legendary Scholar Curriculum (That's the Twilight version of Tiger-Warrior)
>Power Bestowing Prana (That gives Enlightened Essence)

Scratch those 3, they're too expensive. I say we stick with social and physical.
>>
>>30775720
Sounds like it would make us a fantastic all-around leader, making our followers entirely better, so... Yeah, it's pretty much exactly what we want for Maka, right? Being able to train, buff, and generally enhance our followers and organizations while leading them fantastically?
>>
>>30775720
It would be soul enlightening beneficence actually. And yes that would be a good idea.
>>
>>30775720
This is something we should go for.
>>
>>30775720
That's a completely wasteful use of our XP pool.

You're trying to be decent at everything at the expense of being actually good at anything.

Specialising in our Zenith abilities is going to be far, far more beneficial to us in both the long- and short-term than spamming points every which-way on getting boosted followers.

tl;dr that idea is terrible.
>>
>>30776056
No, we're trying to be good at leading and training people. That's what we need for that. We've already got being an inspirational socialite covered - those are the other things we need to complete the concept.
>>
>>30776067
You don't seem to realise how grossly inefficient spamming those training charms is, do you? Not just in terms of XP, but in the sheer amount of time we need to actively spend on the actual training.

To get even a decent number of Tiger warrior, legendary scholar, or enlightened followers we are going to have to invest months, or even years of active training.

This is all going to be at the expense of our personal abilities, and leave us completely unable to handle escalating threats since those followers won't even begin to compensate for the lost personal abilities.

Taking *one* of those training charms (Preferably the Dawn/Tiger-Warrior one, since it has the lowest required investment) would be acceptable for our Leadership role.

Taking all three is blatant stupidity. You're letting yourselves get distracted by sheer novelty instead of spending our limited XP in a way that delivers an actual practical benefit to our character in terms of dealing with the plot.
>>
Any word on when the next thread will be?
>>
>>30776056
I respectfully disagree.
>>
>>30776056
I respectfully agree
>>
>>30776126
>You don't seem to realise how grossly inefficient spamming those training charms is, do you? Not just in terms of XP, but in the sheer amount of time we need to actively spend on the actual training.
>
>To get even a decent number of Tiger warrior, legendary scholar, or enlightened followers we are going to have to invest months, or even years of active training.
I actually definitely realized it, and with how this game is set up, we could take someone from Dawn 1 Physical 1 to Dawn 5 Physical 5 in two months. What's more, those charms are used to train mass units of people at once, not individuals.

In two months of downtime, we can turn mortals into supermortal supersoldiers.

And we've been wanting to be fantastic at being a leader - this is the way we do it. Making people awesome soldiers and making people awesome bureaucrats/courtiers/diplomats.

But yes, it will cost some solid experience. It will cost 6 experience each to get Dawn and Twilight up to 3, then 10 experience each to get the training charms. That's 32 experience to get all that, which is 1/3 more than we've earned on the entire quest so far.

So, deciding to invest in the training charms would be a big investment. At the rate we've been earning experience, it would take more than a dozen - but less than 20 - additional threads to save up enough to buy both options.

But, personally, it's the direction I want to go - I want super-followers not personal badassery. I want to be a leader.
>>
>>30776201
Then we have reached an impasse.

I was arguing for picking NO training charms at all, and Tiger Warrior if we must.

Well, we have to put it to a vote when it comes time to it.
>>
>>30776228
Soul enlightening Beneficence is the one I want most actually.
>>
>>30776247
Really? I'd prefer armies of super-mooks to some guys with enlightened essence. There's always Godblooded and stuff around for the second.
We could always ask a god to enlighten some of our followers if we want them to have enlightened essence
>>
>>30776247
Then i absolutely disagree with you. I honestly don't think it's a good choice.
>>
>>30776215
>So, deciding to invest in the training charms would be a big investment. At the rate we've been earning experience, it would take more than a dozen - but less than 20 - additional threads to save up enough to buy both options.
>
>But, personally, it's the direction I want to go - I want super-followers not personal badassery. I want to be a leader.

...

If we spend those 20 threads not improving ourselves we ain't going to live to even start training followers, and fuck me, your suggested course of action is to not spend ANY xp, to not advance or develop our character for 20 threads?

Fuck that.
>>
>>30776215
And how do you propose to get the experience?

If we're just training followers, we're not out dealing with plot elements that get us extra XP per session.

And since the majority of what we will be doing under this plan once we have at least one of the training charms is, well, training, there's going to be timeskipping involved (assuming EF isn't completely braindead). Since there's timeskipping and less adventuring/plot resolution, the rate at which we gain XP tapers off dramatically, since we're covering more time in less sessions, reducing the rate at which we pick up the base 2XP per session.

Furthermore, if to avoid this, we simply wait until we've collected most/all of said charms before we begin training, then we are gimping Maka's ability to deal with the threats and problems which are inevitably going to escalate as our relative level of XP increases. Which would probably be fatal since we're taking charms that we can't use instead of ones we *can*, which we'll probably need to deal with things.

The whole "TRAIN ALL THE THINGS" plan might work if EF was running this thing with a dramatically increased rate of XP gain, but he's not. It's just not a viable plan under current conditions.
>>
>>30776293
...no, it's to invest it first in Dawn 3 - making us better at fighting - then Tiger Warrior - giving us better mooks, so we can keep recruiting an enhancing people in the threads to come - followed by Twilight 3 and its training charm to further enhance our ability to have good followers.

Exalts don't need to do things single-handedly.

>>30776309
...why? A timeskip can be covered in a single post in a single thread. We can keep doing things, but instead of investing in hitting-slightly-harder we're investing in having-awesome-followers.
>>
>>30776332
>having-awesome-followers.
that we are going to pay how?
>>
>>30776332
Exalts don't need to do things single-handedly.

Yeah, so leave training to someone else and concentrate on doing social and punchy things.
>>
>>30776352
>Yeah, so leave training to someone else and concentrate on doing social and punchy things.
If we don't have a minion with awesome training charms, the best we're going to get is 'peasant militia' in the time we could have 'an entire army of Seal Team 6.' And we're not going to have a minion with awesome training charms.

>>30776349
Presumably with the enterprises our well-trained followers manage. We don't have to be poor forever, but we will be if we don't invest in being able to actually have followers and sources of income.
>>
>>30776369
Ok, you want an army of commandos, Tiger warrior then. I can stomach getting ONE training charm, not THREE.

If you're gonna try to buy 3 training charms, i suggest skipping the training and just blowing everything on social and recruiting Dragon Blooded Exalts.

I mean we're just going for the ridiculous right?
>>
>>30776332
>Dawn 3 - making us better at fighting
Marginally. The increase is far less than getting actual useful personal charms.

>Exalts don't need to do things single-handedly.
Of course not. That's what their Circle is for. Y'know, the group of other exalts. Not generally hordes of mook henchmen.

>...why? A timeskip can be covered in a single post in a single thread. We can keep doing things, but instead of investing in hitting-slightly-harder we're investing in having-awesome-followers.

You're missing the point. If we timeskip, we gain less XP relative to the amount of plot progression and in-game action. Which we absolutely cannot afford until we've dealt with all the immediate threats breathing down our necks - Abyssals, Fae, Lintha, Pirates, and Unconquered Sun only knows what the fuck else. And to be able to deal with them, we need to spend our XP on more immediately useful charms, not long-term pipe dreams. If we don't we won't survive long enough to even begin training followers.

>>30776369
>If we don't have a minion with awesome training charms, the best we're going to get is 'peasant militia' in the time we could have 'an entire army of Seal Team 6.'
And if we don't have any actual useful charms, we're going to get our shit kicked in the process of trying to get enough XP for said training charms.

>Presumably with the enterprises our well-trained followers manage. We don't have to be poor forever, but we will be if we don't invest in being able to actually have followers and sources of income.
Man, you're hilariously optimistic about how easy supplying "a whole army of seal team 6" is going to be, aren't you?

You're so fixated on an imagined end result that you're missing the fact that actually achieving it is a practical improbability in a quest-style game. This isn't as much of a sandbox as you seem to think. It's exactly the same line of reasoning that got us wasting time on our wild pirate goose chase.
>>
Hey, just got an idea.

What about spending XP on background dots?
>>
>>30776420
Oh, I definitely want Tiger-Warrior - if nothing else. We want Dawn 3 anyway, and picking up Tiger-Warrior Training Technique instead of a single combat combat charm is a really good investment.

But we also want to be a social leader - a queen - and the ability to make our courtiers and diplomats better is REALLY important for that.

>>30776440
>You're missing the point. If we timeskip, we gain less XP relative to the amount of plot progression and in-game action. Which we absolutely cannot afford until we've dealt with all the immediate threats breathing down our necks - Abyssals, Fae, Lintha, Pirates, and Unconquered Sun only knows what the fuck else. And to be able to deal with them, we need to spend our XP on more immediately useful charms, not long-term pipe dreams. If we don't we won't survive long enough to even begin training followers.
Oh, sure, I don't want to invest in this shit yet. I want to invest in this once we start getting into kingdom-building.

Sorry if I gave the wrong impression.

Right now we should be focusing on charms for personal survival and protecting Tianna in the short term.
>>
>>30776466
To what end?
>>
>>30776478
>Oh, sure, I don't want to invest in this shit yet. I want to invest in this once we start getting into kingdom-building.
>Sorry if I gave the wrong impression.
>Right now we should be focusing on charms for personal survival and protecting Tianna in the short term.

Okay, I get that. That's cool.

Though I suspect the game mightn't run on long enough for us to amass so many charms as we'd need for all that. I dunno. I'm just not seeing an Exalted-style game work so well as a post-plot sandbox, especially when it's in a mob-rule quest thread.
>>
>>30776526
...what would make it post-plot? Downtime and kingdom-building are just part of the plot, bringing their own, new conflicts. Exalted is about a lot more than just super-kung-fu.
>>
>>30776480
Honestly, just a thought. But things like money would have been pretty useful earlier.
>>
>>30776542
Sure, but a quest thread medium limits what can feasibly be accomplished.

If it meanders into sandbox after a main, planned, defined plot is concluded, the player base is going to bitch itself senseless deciding what to do.

I mean just look, we're just theorising on what we might do in the future and it's turned into a heated argument. One it comes time to make meaningful decisions without the plot guiding and directing our actions, all hell's going to break loose with assorted /tg/ers all insisting that their direction to build their waifu solar is the only way.
>>
>>30776526
For House and Dominion.

People have been planing for two years on corporate shenanigans and only a few months ago did they manage to get the ball rolling.

This coming from a middle class rookie pilot becoming a elite pilot then a Knight with some money and then a Wing Commander and going through two wars a coup and various assassinations attempts they finally managed to make a Salvage company and some various investments. And we are still using the Bank Rep as our business Administrator.

If OP is willing and consistent enough there are players on /tg/ consistent and enduring enough to see it through. I recall on For house and dominion there were whole months where there was only the slow typing guy (op) and two or three more. Sometimes spiking to 20+ and sometimes dropping.

The fact that OP kept a steady pace and unwavering in his progression of the story is the ability it allowed players to get there.

This is however Exalted. We should get slowly to empire building within the first months of our activity as a priest without a full solar circle. We have a Zenith a Lunar and potentially the aid of a Eclipse and some more Lunars plus some DBs
Once we deal with the Fae, Lintha and Abyssals its Empire building even if we have adventures. Heck its going to be empire building even before that through adventure. Kill of the pirate threat to island trade- already started. Fuck up the Fae to get the whole island - the lunars proposed it before we even got to it and we are doing it in two days.


That only leaves the Lintha to take out as the main naval threat to our budding island union.

These adventures as they are are in the benefit of empire building

I agree however that our personal survivability is important if we want to continue the game.

And the threat of the Abyssals is going to be checked only with more artifacts, supermortals. Unless we find out what they want and then either get it away or find out that fuck it we have to fight anyway.
>>
>>30776664
Yeah, FHaD is a pretty unique exception, and is a product of the pre-purge /tg/ mindset with an established player base from that time.

I don't have enough faith in current /tg/ to realistically expect even a remotely comparable level of dedication.
>>
>>30776756
Not really. A few times I was pretty much all that kept it going, and I was definitely post purge. Also, Aspiring emperor quest works pretty well as well.
>>
>>30776756
Ahm. Quests are for me measured to For House and Dominion.

Its the first serious online text based game I played with a GM and everything is measured by that yardstick.

And I expect and hope every other game comes to a similar play.
>>
>>30776790
Heh. Do not forget me. I was on East Europe time and i really loved that we all pitched in to keep the thread alive all week long.
>>
>>30776790
Against, exceptions that stand out by their nature.

Compare to the effluent cesspit of other threads and posters that make up the vast majority of /tg/.

It could theoretically work out, but with /tg/ in general as it is now, I'm not holding out hope.
>>
>>30776806
>Quests are for me measured to For House and Dominion.
You must suffer a lot of disappointment, don't you?
>>
>>30776845
You don't know the half of it.
>>
>>30776827
Eh, there are a few other quests I consider to be really good.
>>
>>30776913
A few out of however many dozens of shit ones, though?
>>
>>30776927
Are you saying this is one of the shit ones?

If so, why are you still playing?

Try to make this one of the good ones; don't assume it will be shit.
>>
>>30776887
>>30776845
>>30776790
Well we have three from House and Dominion here that are invested in this.

Too bad i suspect we disagree with one another.

That leaves another 9 or so players.

The first thing we have to decide is a path for Maka.

The Grorious Leader D3 T3 Z4 E3 scheme with three charms to spawn supermortals is entertaining but i start to believe to much of a investment considering that it all would cost around 48 XP.

So we are most likely going to go with Dawn 3 and Tiger Warriors to make our navy a serious power that can fuck up Lintha that are going to retaliate at some point for killing their base.

T3 and E3 are something i would like, even someone is most opposed to T3, i really do not want to suffer to much from the idea of a dump stat. We do not have a circle and even if we did it will be routinely split if we want to make the most of it.

That means 28 XP, 22 extra XP if we get Dawn asap.

But all this only after the Elemental Fuck. Once we want to go out and take out the Lintha.

I would suggest we go for a charm for survival direct combat application, leadership and diplomacy.

HSS is a good start since well we wont get drowned on the off-chance of the storm

Then it seems we will go perhaps for 1 Dawn, but i would rather we go for HTH so we can punch people away and make a hole. Tactical application of bowling people with punches or sending a to strong opponent to tia via punch mail are to great not to be taken into account.

And with the Lunars and supernatural allies (i really want we get the elemental court as ally as well like we did with Dancing Smoke)around we are not as vulnerable as we were before to the Abyssals.
>>
>>30776927
Not many really. Some aren't to my taste, yes, but that doesn't make them bad. There are a few I've left in disgust over though.
>>
>>30777019
Mostly agree, but i'm pushing for dumping Twilight, and maybe even not taking Tiger Warrior.
>>
>>30777025
Oh wait, are we counting each shortlived unplanned civ quest as its own terrible idea?
>>
>>30777019
>D3 T3 Z4 E3
That's why I'm voting for, but as a long-term direction. I want that for eventual kingdom/cult building and the retaking of Gem, not for protecting Tianna. In the short term, I'm much more on board for the other options.

Does that make sense?
>>
>>30777019
I'd prefer to drop the E3 part of the Glorius leader scheme. Also, tiger warrior and similar charms only cost 8 hours per week to use, assuming that exaltedfag doesn't come up with a way to integrate them more smoothly.
>>
>>30777060
for that 6 in twilight we gain to much utility in technical areas imho not to take it, since it will allow us to better understand artifacts and such, medicine is in twilight if i am not mistaken too, and more essence is on the Twilight path. So that is something to consider.
As a rule i do not like the idea of a dump stat. Its munchkin and if you really want to play a strategy that is not bound to a adventure group or circle you can not afford it. And that is imho the play style you need for empire building.

As for Tiger Warrior at some point when we go back to recruit pirates and exterminate them as a threat and the lintha to island shipping we are going to essentially run out of local talent, and if we go to far away the lintha will strike. Thus Tiger Warrior Technique allowing our pirates to punch above their weight and hold their own without us if they are either on exploration, raid or defense and we are not there.


While yes we ourselves have to be impressive we must acknowledge that if we build up a society institution or whatever most of the stuff will be done in our absence. And thus we must somehow prepare for that.
>>
>>30777136
>for that 6 in twilight
for that 3 in twilight

>>30777086
I really do not like the idea of Gem. If we build any kind of powerbase here its going to be mostly irrelevnat to gem since its to far away.

If you want to take Gem you best invest in yourself and perhaps a circle or so.

And the only one who will come is Tia most likely loosing our DB friends, and the Three Rivers Coalition.

Logistics and all that.

If we can have a charm or sorcery or artifact that will pull gem near the island or somewhere in the archipelago then it would be far more viable though.

That are my thoughts on the Gem situation.
>>
>>30777190
I can appreciate all that, and from a purely logical, meta, out-of-character approach, I agree. Gem is a path of struggle and suffering, and doesn't score us that much.

But in-character, it's Maka's homeland. It's where her friends and family live. It's somewhere she was exiled from, and had to rely on the kindness of others to survive. And now, Maka has power.

She has every reason, in-character, to go back and try to take back her rightful throne once she's sorted things out for her dear friends here. And even if it's a bad choice out-of-character, I would really rather stick to in-character stuff, rather than meta things.

For perspective, I voted for the Lap, and genuinely wish she wasn't from Gem - but, well, she is.
>>
>>30777241
meta and ooc, no.


Meta and ooc would be that doom talk. I made a internet search after that and read it. Did not care before that to go to gem and my opinion even with the potential looting of autochton army or whatever is still a no.

Logically however it is. And thus far imho in touch with our IC feelings of liking the DB family, especially Amata, finding Tia, etc.

Maka has friends here. I dont want to go. Its simple as that.


We are in a island paradise with friends and lovers. And we are making a home here. Do we really want to repeat the traumatic events of leaving home for good again?

I don't. Plus deserts are sandy and dry hot and fucking cold at night. On a Island its actually nice.


When things are lost people have to accept it, and not destroy their lives further to atempt and recover it.

Gem is that obsession. Our great loss we can never get unless we sacrifice everything else. As it is it is a painful memory wounding our pride, and if we go after it it will be a testament to our pride that in essence forsake almost all friends and things we have here who have to stay.
>>
>>30777352
I see.

Well, I still think we should retake Gem, but I want to retake it for more or less the same reasons that you don't want to.

I'm content with agreeing to disagree and just seeing how the vote ends up going once we've dealt with the problems here and need to decide whether or not it's time for a homecoming.

Sound good?
>>
>>30777393
Indeed.
>>
So if we can't settle on Maka's charms or goals, can we at least settle on a signature look for her?
>>
>>30777484
Dresses mostly in white, likes wearing bangles and not wearing much else.
>>
>>30777484
Well, the gauntlets/boots we have designed for her are lustrous bronze, with the gauntlets going all the way to the shoulders and having a slim design, and the boots including greaves and vambraces that go thigh-high and have heels.

So, things built around having weapons that are literally thigh-highs and arm-length gloves.
>>
>>30777352

I am both ways on Gem, and I'm glad that EF expressed it IC for Maka. I like to think that Maka had been operating under the goal of re-taking Gem for a while.

Honestly, I want to wait until after the battle with the Fae or even the Lintha to decide about Gem. I have a feelign that EF is going to throwing things our way that is going to complicate the matter.

At least, I hope so. :)

>>30777136
I also think that another point in Twilight would help with the political and subtle avenues we sometimes find ourselves on, as well as seeing what new charms get opened up.
>>
>>30777553
>>30777506

White dress with steel stilettos and arm gloves with a bronze finish.

Or bronze finish Bangles and heavy one piece Bracelets that can be used to punch or block a sword if taken into the fist or tightened into a forearm guard kung fu hustle style.

http://www.youtube.com/watch?v=zmDiCaJ4n1s
>>
>>30777634
>>Honestly, I want to wait until after the battle with the Fae or even the Lintha to decide about Gem.
Agreed. I want to deal with the Abyssals, Fae, Lintha, and any other major threat that crops up before we leave. I want to leave Tianna in a better state it was when we left.

And I want that mainly because Amata helped us when we needed her, so we should help her until she no longer needs it.
>>
>>30777553
I think that, combined with a loose-flowing white dress (of fine silk, of course) like in EF's portrait would be a good look for her. Some other jewelry for the sun priestess look, too.

And one day, we can upgrade that armor to Orichalcum.
>>
>>30777661
You misunderstand. We've already commissioned the gauntlets and boots I described. We're well past the heavy bracelets stage.

But yes, I hope the boots have high-quality steel spikes for heels.
>>
>>30777667
>fine silk
Fuck that, we want a fabric that actually breathes. The finest white cotton.
>>
>>30777673
I was talking when not going into battle.
>>
>>30777716
...so am I. We're an exalt, we can have high-fasion armor/weapons instead of jewelry. And some gold arm-length gauntlet-gloves and thigh-high solid-toe weaponized-heel boots are fantastic.

All the better when we someday get an orichalcum set.
>>
>>30777506
>>30777553
I'm still mildly annoyed that she doesn't smash people with orichalcum chakram-bracelets wrapped around her arms while dance-fighting.

Any chance we can do that?
>>
>>30777771
It's definitely possible, especially the dance-fighting part. I would love if we learned a Martial Arts Style that let us add Zenith to our martial arts pools for dancing. Physical + Dawn + Zenith + 3 (from Solar Hero).

Am I right?
>>
>>30777771
we cant make or get orichalcum just yet. but that is something i want too.
>>
>>30777661
Yes, like that. Can we do that?
>>
>>30777771
Graceful Crane Stance might help? Not sure.

>>30777686
If you want the outfit to breathe, do it by cutting it right.
>>
>>30777812
Once we get some orichalcum we can have chakram bracelets to throw, punch and block with.

Probably use them like that too.
>>
Just had another thought on Hardship Surviving Spirit. I wonder if it would mean that Dancing Smoke could smother the Raksha with lava, and while they're taking damage, we idly walk through it punching their faces in?

Wait, that would ruin the swamps for after the fae are defeated. Nevermind.

Of course, it could also make for some powerful worship we lead for her. Hold the festival near a river of lava that we dance in to impress future cultists?
>>
>>30777906
>Hold the festival near a river of lava that we dance in to impress future cultists?
Now THAT is a good idea.
>>
>>30777906
>Hold the festival near a river of lava that we dance in to impress future cultists?
That could be pretty cool, but maybe don't do the entire dance on the lava. It's so hot, people can't even get close, so they would have to look from pretty far away.
Maybe start in the city, then slowly walk and dance through the city to the lava-river?
>>
>>30777881
We're also from the south, so gold bracelets and anklets fits with the cultural inspiration for where we're from.
>>
>>30778065
Specifically, we're from Gem, which means we should be going for big, fat gemstones. Not sleek, refined gold - jewels encrusting everything.
>>
>>30778099
in case you hadn't noticed, we're broke
>>
>>30778099
Gems are harder to dance witth than chakrams we can hula-hoop around our wrists and ankles while moving.

We can absolutely be draped in jewels as well, though, for extra jingly while we move.
>>
No-one answered my question of "when will the next thread be?", so I assume EF hasn't said anything. Is that correct?
>>
>>30778138
Yes, that's correct.
>>
>>30778134
In Exalted, 'harder' means you get extra stunt die.
>>
>>30778159
I meant harder to look good dancing with, which is the opposite of extra stunt dice.
>>
>>30776542
This man is right. Don't think in terms of "plot", think "what I think is cool".

>>30778138
Likely to be tomorrow.

>>30776466
Can't do that.
>>
>>30778228
Hey, something I'm wondering, how does parrying work? Can we parry blades with our bare hands with Solar Hero/Iron Kettle Body activated, or will we get hurt trying to do that? Is the reason we took damage from Yagate because he used his 1/scene weapon bonus and/or a charm?

I'm just trying to get a handle on how the system is actually working here.
>>
>>30778285
>how does parrying work?

Maka has a "Defense Value" equal to highest out of (phys + dawn /2) (for parrying) and (phys + night /2) (for dodging). Round fractions up.

Bad guys roll against this value and if they beat it Maka takes damage. (I do the rolls myself, thread only counts for Maka's rolls).

What happened is that Yagate's attack beat Maka's DV. At the same time Maka attacked his blade, and rolled well enough to damage it. Result was that both attacks succeeded.

>Is the reason we took damage from Yagate because he used his 1/scene weapon bonus and/or a charm?

Yes. Without Iron Kettle, it would have been 2 damage. I had actually the 2-damage description written out (which was a lot more gruesome) and was about to post it, but when I refreshed the thread just before posting I noticed that enough people were requesting Iron Kettle Body, so I went with it and adjusted the result.
>>
>>30778441
What was Yagate's Dice Pool?
>>
>>30778441
Cool, thanks for the full explanation.

Does Solar Hero and the like also add to our DV?

And would it be possible to learn/invent a form of dancing martial arts that adds Zenith to our martial arts combat pools?
>>
>>30778441
>lot more gruesome

Out of morbid curiosity, can you post it here?
>>
>>30778441
>(phys + dawn /2) (for parrying) and (phys + night /2) (for dodging).
no defense rating for weapons?
>>
>>30778513
All weapons do in this quest is give a once-per-scene +1 damage boost that doesn't stack with charms.
>>
>>30778543
we should really boost our Dawn, then, because having a DV of 3 is just unacceptable
>>
>>30778513
or armor?
>>
>>30778603
armor don't give DV, silly, they give soak.

Why should we become better at parrying or dodging because we wear armor?
>>
>>30778603
Armor gives soak, and mundane armor gives only +1 soak per scene which doesn't stack with our soak charms.
>>
>>30778489
>What was Yagate's Dice Pool?
Not gonna tell.

>>30778494
>Does Solar Hero and the like also add to our DV?
It does.

>And would it be possible to learn/invent a form of dancing martial arts that adds Zenith to our martial arts combat pools?
No. In my system adders are all fixed to +3 anyway, so it would be meaningless either way.

>>30778495
>Out of morbid curiosity, can you post it here?
I don't save it, but it entailed Maka's hand being split in half up to the wrist.

>>30778513
>no defense rating for weapons?
Some especially defensive weapons can grant once-per-scene or twice-per-scene or similar DV boosts.
A shield lets you consider your Dawn as being 1 higher for the purpose of parrying.
>>
>>30778746
>No. In my system adders are all fixed to +3 anyway, so it would be meaningless either way.
I see. Then what might a martial arts style which exploits dancing ability provide, just as an example?
>>
>>30778746
>hand being split in half up to the wrist.

Ok, that is gruesome. Dodged that bullet then.
>>
>>30778847
Luckily, that's something that we can heal from without a scar.
>>
>>30778786
>>No. In my system adders are all fixed to +3 anyway, so it would be meaningless either way.
>I see. Then what might a martial arts style which exploits dancing ability provide, just as an example?
I'll have to think about it, I don't have an answer for you right now. Definitely something cool. (but then, all charms do)
>>
>>30779097
Alrightly.
>>
So, are we going to resist Tia being our husband at all? Set done boundaries or force her to actually get top know and woo us? Or are we just on board for this sudden committed relationship?
>>
>>30782945
I wanted to put our foot down, but Tia is /tg/'s waifu, so good luck with that
>>
>>30782945
She a far older and much more experienced exalt who will do anything for and to us. I really don't want to see her go Yandere from rejection, and she has calmed down a lot since we destroyed part of the castle a couple nights ago.
>>
>>30783058
I just want to make her woo us.

I want to feel romanced instead of just... claimed.

>>30783289
So you're going to submit to her over fear of her flipping out and eating us?

Not romantic.
>>
>>30783745
Indeed.
>>
>>30783745
wooing should indeed happen, especially if she wants the 'husband' role. Gifts, dinner, etc. She can't just have us, we want to be respected by her, not just have her devoted to us
>>
>>30782945

I don't think she really cares all that much if Tia decides this. Not only is a Lunar very useful but a Lunar who is willing to do pretty much anything for you is even more useful. Right hand muscle and all that for the high priestess.

If Tia does something that would upset her she would probably really go off though. So I"m not too worried about this. So far though Tia hasn't really done much of anything to upset her other then being clingy. Which really isn't all that bad from a pragmatic stance of keeping her close.
>>
So, the numbers were shown as to why its implausible and unreasonable to want to take all those glorious leader abilities (spend 20 threads saving up XP)

I would like to add that it is really out of character for maka. Maka is a sex and violence girl. With some diplomacy on the personal scale. She has no skill in leadership, or economics, or espioonage, or military campaigns. And it is perfectly FINE to not have those skills as long as she admits it and defers to those who do. You don't have to solo everything! Use her winning combo of personal diplomacy (inc sex appeal), and personal level violence to recruit a team of people who DO have those skills. We basically need to find ourselves someone like M as a spymaster, find ourselves someone like M but specialized in economics. And someone like that who is a general. And maka can convince them to join her great social skills (both seduction and otherwise), and personally helping them kill their enemies

So, really, I would prefer it if we don't (at least not in the forseeable future) invest any point in skills for training and elevating mortals.
>>
>>30784691
Here's the issue with that.

We already want to invest more in Dawn (for fighting) and Tiger-Warrior Training Technique would only cost us a single charm. And a single charm to be able to rapidly train mortals up into supermortals is well worth not getting, say, knockback on our fists yet. Tiger-Warrior Training Technique is EASILY ACCESSIBLE in the sex-and-violence route.

As for the other training/leadership effects? It seemed that the consensus on that front is 'we probably want them someday, but not until we get people/organizations to actually use them on and are at a point where we don't need to worry about constant problems on Tianna's horizon.' So, basically, the Twilight +1 and other training charm are in the 'those are VERY long-term wants' rather than 'immediate wants' camp.

Basically what I'm saying is, we already agree, more or less. We're not picking any of those training effects up anytime soon, except Tiger Warrior Training Technique, which we're going to be pick when it becomes available just by virtue of becoming a better shit-kicker.

Make sense?
>>
>>30784691
>So, the numbers were shown as to why its implausible and unreasonable to want to take all those glorious leader abilities (spend 20 threads saving up XP)

No, no you really haven't at all. Nice try taking it as a given though.
>>
>>30784801
>No, no you really haven't at all.
>Thinks all anons are the same person
I haven't, other people have. I was saying that regardless of the numbers they are throwing around, there is the issue of maka's personality as we made her thus far to consider.
>>
>>30784777
1. Why are you comparing tiger-warrior training to the worse possible choice for combat boost instead of the dozen of better ones that we want to get first?
2. Define supermortal.
3. Where did QM say that it does what you assert it does?
4. Why train when we can recruit? Instead of tiger-warrior traiing we should take more social charms so we can convince more existing gods/exalts/whatever to join up with us rather then training mortals into something less than them.
The world is full of exalts/incarna/heroics/whatever worth recruiting
>>
>>30784930
Her 'personality' is one that rallied troops within minutes of exalting, actively pursued diplomacy with external powers, brokers deals with gods/elementals, and is generally extremely into leadership, teamwork, and diplomacy.

The sex and violence have been, comparatively, infrequent. I find your characterization of her lacking.

She is principally about leadership on both the large and small scale, making deals, and pursuing diplomatic peace.

That said, being survivable and charismatic is currently more urgent, considering our current situation, so I'm totally on board with making things like leadership charms and Eclipse be on the back burner while we focus on getting better at fighting and talking our way out of problems.

Does that make sense?
>>
>>30785033
>and is generally extremely into leadership, teamwork, and diplomacy.
1. She "rallied" them and then told them to stand back as she did all the work.
2. Small group diplomacy/teamwork/leadership is a completely different beast than large scale diplomacy/teamwork/leadership. Party vs army. Use completely different stats and charms.
3. I explicitly said sex, violence, AND DIPLOMACY in the post you quoted.
4. Diplomacy =! training mortals.
>>
>>30784691
>She has no skill in leadership, or economics, or espioonage, or military campaigns.
>Being a princess
>Realize this and not want to be played a fool.

I wonder what IC reason she could have for getting some of these skills anon? Honestly I just want some basic "Read the motivation" and "Training" charms.

I do say we shouldn't get twilight though. Maka is not a sorcerer or anything like that nor can I see her having much interest in demon summoning or higher education in the esoteric arts.

I can see her realizing she needs to learn more about combat and some basic bureaucracy however. Just because not being incompetent on this is good for later.
>>
>>30785132
She has a background that supports having such skills.
But how we actually played her thus far shows she has none.

A reasonable explanation was that she was deposed at a young age. And when given asylum in Tianna it didn't come with princessly education since nobody assumed she will be a ruler again.
>>
>>30785033
>Her 'personality' is one that rallied troops within minutes of exalting
one time event, and then decided to not actually do anything at all with them.
>actively pursued diplomacy with external powers, brokers deals with gods/elementals
Sex and diplomacy from the post you quoted.
>and is generally extremely into leadership
Give one example
>teamwork
Only shown in small engagements thus far, and unrelted to actually TRAINING mortals
>diplomacy
you already said that.
>>
>>30785186
>But how we actually played her thus far shows she has none.
actually, replying to self, but it was both how we played her AND the rolls.
>Get secret comminique from enemy asking to meet up to discuss thing
>Immediately tell everyone
>Not bother replying

>Get secret communique from M
>Tell everyone, including 50 random soldiers
>Blame M for being a bad spy for trusting us with info

>Go press gang some pirates
>Roll crit failure on basic economics.

So, so far she has definitely been awful in both espionage and economics. And has done nothing of note in terms of military management.

PS. I do totally agree with those saying we want to one day in the future learn... but "one day in the future" is not an immediate concern. She doesn't know those things right now, she CAN learn, but we shouldn't focus on it right now.

I think points should go 50-50 into combat skills and diplomacy skills (recruit strong allies / avoid combat entirely where possible) right now.
>>
>>30785186

Yeah I mean technically having Dawn-Eclipse two gives her better then average understanding of it. I just want her to be decent enough so that when she has to make a decision she can't just tell someone else to make for her she has the basic idea what the hell she is doing.

>>30785229
>Only shown in small engagements thus far, and unrelted to actually TRAINING mortals

Her plan is to let others do the work. Most people are incompetent. You see where this is going?
>>
>>30785468
I know several ways it could go, and none of them involve training.

SInce, y'know, training people to do stuff implies we know how to do it in the firstplace.

Maka's been pretty consistently an idiot when it comes to anything other than dancing and seducing.
>>
>>30785018
>1. Why are you comparing tiger-warrior training to the worse possible choice for combat boost instead of the dozen of better ones that we want to get first?
It was just an example, dude. All I'm saying is that it's a single charm, and for what it does, that alone is worth it.

>2. Define supermortal.
Taking a hundred Physical 1 Dawn 1 peasants and making them Physical 5 Dawn 5 over the course of two months with only eight hours per week of actual training.

>3. Where did QM say that it does what you assert it does?
It's what it does in actual Exalted, and the QM confirmed that it exists. As far as I'm concerned, that's good enough to assume that - even if it doesn't work exactly the same - it works pretty similarly to its existing version.

>4. Why train when we can recruit? Instead of tiger-warrior traiing we should take more social charms so we can convince more existing gods/exalts/whatever to join up with us rather then training mortals into something less than them.
Because they're rare. There are only 20,000 Dragonblooded in the entire world, and we don't have things like telephones or the internet to track them down. Gods have to be dealt with individually. And so forth.

With Tiger-Warrior Training Technique you can grab 1,000 commoners and have them be the best soldiers physically possible without charms in two months or less.

And the best part is, since it only takes eight hours a week, we can do BOTH. It's crazy efficient.
>>
>>30785572
>>2. Define supermortal.
>Taking a hundred Physical 1 Dawn 1 peasants and making them Physical 5 Dawn 5 over the course of two months with only eight hours per week of actual training.
You realize that maka is Phys 3, Darn 2 right now, right?
I don't think an 8XP charm will let us train mortals into being twice as strong as we are.
>>
>>30785635
>Darn 2
Dawn 2.
>>
>>30785635
>You realize that maka is Phys 3, Darn 2 right now, right?
>I don't think an 8XP charm will let us train mortals into being twice as strong as we are.
In the original charm, it lets you train them up to your current level in things.

Considering how much people have been talking about how Maka is all about 'sex and violence,' it's my assumption we'll be higher than 3/2 in those, especially since it requires Dawn 3 to even get it in the first place.

And considering the QM said 2 in anything is exceptional for a mortal, that's still a pretty damn good deal. We certainly wouldn't be able to survive even a dozen mortals armed with decent weapons, let alone a hundred or a thousand, if they had MERELY our current mundane skill level.
>>
>>30785675
dawn three man. we'd need to grab an extra dawn to be able to use it anyway.
>>
>>30785506

>Maka's been pretty consistently an idiot when it comes to anything other than dancing and seducing.

Which she kind of realizes and will want to change since she has higher mental then most people. Most people when they realize they suck at something they'll have to do eventually try to learn how it works at least to a basic enough level.

That and I'm more going for tiger warrior then any other training. Just so we can get cult guards and shit and she isn't incompetent at fighting. I can see this happening with her personality. I can't see her going into Twilight though unless we get like a year of downtime and she decides to read up a bit.
>>
>>30785719
Dawn 3 is the minimum requirement, not what we actually HAVE. what we actually have is dawn 2.
IF we spend current XP to upgrade to dawn 3; then we need to wait 3 more threads to earn enough XP to buy said charm.

>>30785741
Actually, I got a better explanation here
"I thought since I am now an exalt, and based on my caste, that I will just be a master of it and was ignoring what I actually knew and assuming I could just brute force it.
Now? Now I am actually trying"
>>
>>30785711
>And considering the QM said 2 in anything is exceptional for a mortal
I thought he said 2 was the upper limit for a mortal that isn't doesn't have an awakened soul.
>>
>>30785711
>We certainly wouldn't be able to survive even a dozen mortals armed with decent weapons,
If we activate IKB we can laugh off any number of mortals and take the time to rape each one to death personally if we felt like it.

Mortals aren't an issue.
>>
>>30785798
I don't think he was as specific as that, but yes, 2 is considered exceptional for a mortal, and below average for an exalt.

Which is actually true in the core game too - rating 5 in something lets you do things that are impossible in real life reliably.

And in the core game, Tiger-Warrior Training Technique explicitly lets you train mundane mortals up to your current level in stuff - regardless of what their essence is like. An essence 6 dude, for example, could train mortals up to rating 6 in things.

>>30785821
No, we can't. A good weapon lets you get a once-per-scene +1 bonus to damage rolls. A dozen mortals with five dice in their combat pools and a good spear each could collectively probably hit us a total of five times, each spending their +1 damage in the process.

That damage we took from Yagate was dealt to us because of his weapon, for example.

Our DV is only 3. 4 with Solar Hero Style active. One or two dozen decently-trained mortals with good weapons could eventually overwhelm us with lucky hits. A hundred would have us for sure.

The bare minimum number of well-equipped mortals needed to kill us is five.

Exalts are god-killing badasses, but they aren't Superman.
>>
>>30785907
>That damage we took from Yagate was dealt to us because of his weapon, for example.
Because he was a motherfuckign godblooded with a charm.

Ordinary mortals can't do that shit.
>>
>>30785978
>Because he was a motherfuckign godblooded with a charm.

>Ordinary mortals can't do that shit.
No, he wasn't. Or, rather, he wasn't using any charms - he was definitely a beastman. He was just using his once-per-scene +1 Damage from his weapon. Which ALL not-shitty weapons provide.

We have 1 Soak. He dealt 2 damage because of his weapon. Thus, we took one damage.

Five ordinary mortals just need to hit us once each with a decent weapon to take us down. That's literally all it takes.

THAT is why training up a bunch of mortals to have the same mundane combat abilities as us is INCREDIBLY powerful as far as options go.
>>
>>30785978
See:
>>30778441
>Yes. Without Iron Kettle, it would have been 2 damage. I had actually the 2-damage description written out (which was a lot more gruesome) and was about to post it, but when I refreshed the thread just before posting I noticed that enough people were requesting Iron Kettle Body, so I went with it and adjusted the result.
Weapons let you get a free once-per-scene +1 damage, regardless of who's wielding them. He was using that weapon bonus, not a charm.
>>
>>30786036
>Five ordinary mortals just need to hit us once each with a decent weapon to take us down. That's literally all it takes.
If we are naked
and let them actually hit us to try to shatter the weapon
In that case, we punched his sword instead of dodging. We could have dodged and disarmed him instead
>>
>>30785769

>IF we spend current XP to upgrade to dawn 3

Even though I agree with the raising Dawn levels I have to say we shouldn't right now. Just because right now it's more efficient to focus on that environment charm. We can raise Dawn, Eclipse later on.
>>
>>30786093
>Just because right now it's more efficient to focus on that environment charm
why do we need that environment charm?
With our lunar waifu-husbando as well as other allies to help us, we could simply resist the elements naturally (aka, wear clothes and find shelter).
Remember that any intentional attack ignores that charm. So a natural blizzard is harmless, a god throwing a blizzard at us does damage.
It would be somewhat embarassing for an exalt to have such mortal fragility... but its only been 3 days.
>>
>>30786078
...no, you don't understand what happened.

He hit our DV at the same time that we hit his weapon. If he hadn't hit us, we would have punched his sword and destroyed it instead of it damaging us. Actually read Exaltedfag's explanations earlier in the thread.

Our Parry DV is 3 (Dawn + Physical / 2 rounded up) while our Dodge DV is only 2 (It uses Night instead) which means we're strictly better off parrying than dodging.

All they have to do is hit us and intend to use their once-per-scene damage boost from having a good weapon. As long as they do that, they deal 2 damage for a single attack, which means we take 1 damage if we have Iron Kettle Body active.

That's why it only takes five mortals - at minimum, mind you, in actual practice they'll have a hard enough time hitting them and be killed by us fast enough that it will take more than five mortals - to kill us.

We aren't even close to as indestructible as you think we are.
>>
>>30786159
See:
>>30772948
>Correct
Exaltedfag confirmed this post:
>>30766175

So, Hardship Surviving Spirit actually does protect us from, say, a bunch of water spirits rescinding their protection from drowning while we're on the bottom of the ocean. We're specifically picking up Hardship Surviving Spirit because we're expecting - within the next two days in-game - to be fighting a battle in a poisonous swamp, followed shortly thereafter by trying to convince extremely-possessive water spirits to release us from the bottom of the ocean once our time is up.

THAT is why we need it.

After that, spending 6 experience on Dawn is as solid of a choice as any.
>>
>>30786169
>He hit our DV at the same time that we hit his weapon. If he hadn't hit us, we would have punched his sword and destroyed it instead of it damaging us. Actually read Exaltedfag's explanations earlier in the thread.
Had we actually tried to dodge without counter attack our DV would have been highter (at the cost of not having an attack at all that round). His weapon bonus would have been wasted, since once dodged it would have smashed into the floor.

>That's why it only takes five mortals - at minimum, mind you, in actual practice they'll have a hard enough time hitting them and be killed by us fast enough that it will take more than five mortals - to kill us.
That was actually my point. They might deal 2 damage, but they have 1 hit dice to try to hit our DV.
>>
>>30786159
Because we can stroll around on the bottom of the ocean, take a bath in molten magama, and tank every horrible bit of the swamps we're about to go into.

All three of which are useful for our immediate goal of fighting the Raksha and recompensing our new god/elemental allies.

It also lets us play up the whole "Fuck actual clothes, I'm exalted" thing Maka seems to be running with.
>>
>>30786078

Then the tiger warriors with their number of say 200-500 people charges us to get a grapple then stabs in the face once they get a dog pile. Tiger warrior is insanely useful just because of that. All it takes is 4 guys holding you and you're fucked once the other say 30 guys around you jumped you.

That and it's useful in that we can have very skilled warriors for our war efforts against other nations.
>>
>>30786232
Ok, this assumes that they are going to "release us to drown" instead of actively trying to drown us. For the former it would work, for the latter it wouldn't.
>>
>>30786237
>Had we actually tried to dodge without counter attack our DV would have been highter (at the cost of not having an attack at all that round).
...says who? Exaltedfag doesn't seem to be using DV penalties in this game. Also, dodging still just uses our dodge DV, which is lower than our parry by one point.
>>
>>30786232
That, and going for a swim in a volcano with Dancing Smoke.

BEign able to lewd with a volcano god in her own volcano would be a pretty great experience for her, and help to make her much tighter with us.
>>
>>30786286
Exaltedfag confirmed with that same post that they can't actively drown us.

The pressure and lack of air is a natural hazard. They would have to actively further attack us for it to be an unnatural one - and Iron Kettle Body and our other combat charms work against that. We had a big argument about this earlier in the thread, followed by Exaltedfag confirming how it actually worked.
>>
>>30786275
>Then the tiger warriors
1. We were discussing regular mortals here not supermen
2. Against assuming the QM lets you use the overpowered version from the original game even though he explicitly said he is changing things.
>>
So, just as a point of reference for those who aren't on board for Tiger-Warrior Training Technique...

That charm doesn't just work on mortals.

You can train other exalts, gods, and so forth with it to.

And most gods/exalts aren't as good at fighting as we are (yet).

Just, you know. Food for thought.
>>
>>30786291
>...says who? Exaltedfag doesn't seem to be using DV penalties in this game.
Not a penalty. A bonus. If we sacrificed our attack that round to just dodge I believe he would have given us a bonus to defense (aka a total defense maneuvor).
I could be wrong.
Regardless, a regular mortal with a single dice wouldn't have made that hit that he managed to
>>
>>30786159

Helps with the environment effects+the soak charm. The blizzard would do very little damage with that combo. That and it's pretty useful to be able to to show off our priestess-queen skills by taking a bathe in lava or some crazy shit to awe the mortals.
>>
>>30786318
well, thanks for clarifying, in that case its the obvious choice..
>>
>>30786321
>1. We were discussing regular mortals here not supermen
Tiger warriors are regular mortals. Regular mortals trained up to the same mundane skill level as the exalt who trained them. Which makes them fucking amazing by mortal standards.

>2. Against assuming the QM lets you use the overpowered version from the original game even though he explicitly said he is changing things.
...what overpowered version from the original game are you talking about? Did Tiger-Warrior Training Technique work differently in 1e or something? All it does is let you rapidly train people up to your own personal skill level.
>>
>>30786349
>And most gods/exalts aren't as good at fighting as we are (yet).
Hahaha we're a Zenith with no epsecial spec in Dawn/Body

Most Solar Exalts could rape our face in a fight.
>>
>>30786350
I'm pretty sure you're wrong.

And your average mortal soldier has about five dice. Someone trained with Tiger-Warrior Training Technique would have the same number of dice their trainer does. That's why it's so useful.
>>
>>30786404
We have a fraction more than five dice.

No way an untrained mortal soldier has anywhere near that much.
>>
>>30786349
what >>30786391
said.
We are SLIGHTLY more competent than a mortal in a fight.

>>30786404
>And your average mortal soldier has about five dice.
Please explain, where the average mortal soldier gets five dice to their attack.
>>
>>30786391
>Most Solar Exalts could rape our face in a fight.
No, most Dawn Caste exalts could. But - without any charms - we went toe-to-toe with an Abyssal and walked out just fine - one who's actually into combat. Training a mortal up to Dawn 3, Physical 3 (we need Dawn 3 to even get this charm) is incredibly powerful.
>>
>>30786430
>We are SLIGHTLY more competent than a mortal in a fight.
Missing a line there.
I meant to say slightly more component than a mortal in a fighter without our charms. Our charms are what gives us an edge
>>
>>30786423
>>30786430
Oh, fuck, 100% my bad. I meant to say three dice. The assumption is that your average professional soldier has an average of 1.5 in both Dawn and Physical - sometimes Physical 2 Dawn 1, and sometimes Physical 1 Dawn 2.

That was entirely a typo. My apologies.
>>
>>30786349
>That charm doesn't just work on mortals.
>You can train other exalts, gods, and so forth with it to.
ok, this is basically a huge massive bigass freaking deal.
Are you QM who forgot your trip? or quoting him from a post everyone missed? or what?
>>
>>30786321

> We were discussing regular mortals here not supermen

Then they are fucked unless you got like a entire monastery of powerful monks.

>2. Against assuming the QM lets you use the overpowered version from the original game even though he explicitly said he is changing things.

Tiger warrior really isn't that over powered. It mainly helps with pure numbers so it isn't all that useful against gods or things that can avoid being hit. It only lets us boost them up to our level with no charms. But it's insanely useful if you want to say build some guards or a army of mortals that can cream non-elites.
>>
>>30786466
>The assumption is that your average professional soldier has an average of 1.5 in both Dawn and Physical - sometimes Physical 2 Dawn 1
>Average
First, as far as I know there are no half dice.
Second, 2 is the highest a non awakened mortal can have. QM gave the example of 2 being the currently world record IRL in a physical skill. Only with more stamina (aka, with str 2 we can benchpress world record repeatedly)
Your average NON soldier has str 0. The average soldier has Str 1. EXCEPTIONAL soldiers have Str 2. Soldiers who are both exceptional and have special ancestry might have 3+
>>
>>30786487
Nah, I'm just referencing the book. Until we get a specific text from the QM, all we have to go on is that fact that he confirmed the charm exists and that it's available at Dawn 3. So, I'm assuming it works more or less like how it works in 2e until told otherwise.

And what it does is it lets you train an entire contiguous unit (ranging from one dude to an entire million-man army, or more) giving them +1 to one of their stats per week of training. It works on random peasants that you're preparing for an attack coming next month. It works on Dragon-blooded lieutenants you're bringing up to your level. It works on gods, your partymates trying to learn kung fu, and everything else like that.

It is a universal 'combat training montage' charm.

It works on EVERYONE.

I'm not saying we should make a bum-rush for it. I'm just saying that, if we keep improving our fighting ability by increasing Dawn and picking up better combat charms, we MAY AS WELL pick this one up too because of the HUGE side benefits it offers and options it opens up.
>>
>>30786487

Oh, yeah I forgot the mention that. It's pretty much worthless though in the original game just because it's a bitch to get enough gods working together to matter and causes XP debt which while good for mortals who can't learn charms it's god awful for gods who can.
>>
>>30786545
>QM gave the example of 2 being the currently world record IRL in a physical skill.
No, he didn't, he said that 1 is below average (and the minimum) and 2 is exceptional. He didn't give details beyond that - he left it very narrative. Hence my assumption that 1.5 is the average.

I then went on to clarify - which you must not have read - that my assumption that isn't that it's literally 1.5, my assumption is that it tends to be Dawn 1/Physical 2 or Dawn2/Physical1.

Actually read what I typed.
>>
>>30786571
>Nah, I'm just referencing the book
>Nah
this implies you are the same poster as the one I quoted. Yet what you are saying in >>30786571
directly contradict what was said in >>30786349

So, does the original charm in the book allow training random peasant mortals, or does it not?

>I'm not saying we should make a bum-rush for it. I'm just saying that, if we keep improving our fighting ability by increasing Dawn and picking up better combat charms, we MAY AS WELL pick this one up too because of the HUGE side benefits it offers and options it opens up.
If it works like you describe, then I agree with this. But only once we have the stats to make it worthwhile.
>>
>>30786620
I read what you typed, I am disagreeing with it.
There is no fucking way a regular random mook soldier has Dawn 1, much less Dawn 2. For one thing, Dawn is a solar exalted skill.

Now, thanks for clarifying that you meant 50% have 1, 50% have 2 by that 1.5 is average. I DID read your post but that was unclear.
And I am disagreeing with that too, its nonsense.

Please remember that QM said he has altered the power curve.

>He didn't give details beyond that
He did. I am now going to go search the archive for it.
>>
>>30786443
>we went toe-to-toe with an Abyssal and walked out just fine
We went"toe-to-toe" with an abyssal who had been worn down by a powerful dragonblooded with an artifact, who got shot by a first-age energy cannon artifact used by another dragonblooded, and had a third dragonblooded distract and weaken her for us to get a hit in.

The Abyssal was also under orders to not go full batshit on everyone and the city.

And she still got up from that just fucking fine and was prepared to thrash our ass until her companion got her to retreat.

We would have been rekt. HArd.
>>
>>30786650
...what? I'm saying it works on everyone. Mortals, heroic mortals, exalts, gods - everyone. Everyone can be trained up to your own levels with it.

That doesn't contradict at all.

Anyway, it will definitely be worth it by the time we qualify for it. Being able to bring mortals, exalts, gods, and so forth up to Dawn 3, Physical 3 is fantastic. And the cap only increases as our stats do.

But there's no reason to rush for it. We should pick it up once it becomes available, and even then, only after more-urgent charms have already been taken (because you know there will be some other good ones too).

It really is a must-have if we're going to be investing in combat anyway, though, since all it costs is the purchasing of a single charm.
>>
>>30786650
...can you read?
>>
>>30786650
>So, does the original charm in the book allow training random peasant mortals, or does it not?

Not that guy but why wouldn't it? The original lets you train anything from Fae,Gods,Exalts,Mortals. Hell you could train demons and Yozis with that damn thing.
>>
>>30786718
>...what? I'm saying it works on everyone. Mortals, heroic mortals, exalts, gods - everyone. Everyone can be trained up to your own levels with it.
Ok, I misread. Somehow I skipped over the word "doesn't" so
>That charm doesn't just work on mortals.
registered as
>That charm just work on mortals.
>>
>>30786717
She was at full health and still spending essence on shit during our fight. We were going toe to toe with her well before the dragon-blooded dudes started assisting. I'm not saying we're the end-all-be-all or something, just that we're competent at combat, even by Exalted standards.
>>
>>30786753
Or, I am apparently going senile.
Fuck..

I meant
>That charm doesn't just work on mortals.
registered as
>That charm doesn't work on mortals.
>>
>>30786753
Gotcha. Yeah, it's used on everybody. We could do a simultaneous training montage bringing our pirate crew, the elemental court, dancing smoke, and the entire Tianna armed forces up to Dawn 3, Physical 3 once we pick it up. It would only cost eight hours per week per +1 we want to give them.

It's a really sweet charm. Training effects in exalted are something that every exalt should pick up. They give enormous bang for the meager investment of a single charm.

Which, I mean, they're supposed to. Exalts are designed to be at their best serving as the leaders of men, making their soldiers fucking fantastic. The Primordial War was as much fought by mortals super-buffed by Exalted overlords as it was by the exalts themselves.
>>
>>30786795
alright, thanks for clarifying.
This does sound pretty awesome. But not something we should rush until we get the critical stuff out of the way first. (which is basically the consensus)

Of course, that is assuming the QM allows it to be as awesome here.
>>
>>30786754
You're dense.

She had already had her fight with Amata before we even showed up. An old, powerful Dragnoblooded with an artifact sword.

Our hits, the essence cannon, all that barely phased her
>>
>>30786840
>But not something we should rush until we get the critical stuff out of the way first. (which is basically the consensus)
Precisely.

It's good enough to definitely pick up when it becomes available, but not so good that we need to drop everything to get it.
>>
>>30786620
>>30786705
Found it
http://suptg.thisisnotatrueending.com/archive/30409040/#p30420831

>In my system (my system for running this quest, not the way i run regular, tabletop Exalted) mortal average is stats at 1 across the board.
>Exceptional mortals can reach 2 without supernatural help, tops.
>They can get to 3 if they abuse artifacts, magic or blessings in some way, or manage to awaken their Essence.
>So, if you need comparison, consider 2 to be more or less the peak of human potential.

After which some examples follow
>>
>>30786849
...except she was unscathed, Amata was beaten to hell and back, and still had essence to do things like grow bone spikes. She didn't show signs of actual damage until we started breaking her bones in the grappling, and kept getting hurt worse the more we beat on her. She started the fight swaggering and at full health, and ended it barely able to stand after she got hit with the essence cannon.

You're both underestimating how well Maka handled herself and how good that Abyssal actually was.
>>
>>30786899
Alright, so 1 is the broad range of 'between shitty and average' and 2 is the broad range of 'between exceptional and human perfection.'

I still hold that your average soldier would, as a result, probably average out to about 3 dice in their combat pools, since the gradient for that is so narrow. DEFINITELY not 4, but probably more than 2. So, 3.

Thanks for looking that up though, mate. I really appreciate that kind of dedication to making sure we're both on the same page.
>>
>>30786909
we didn't break a single bone. We bruised her a little and put her in a jointlock, and then she used a charm to control her bones to injure us.

Then we fought her side by side with an experienced dragonborn and were doing so so until she got smashed by the essence cannon.
THAT did damage.
It was also the point at which she was outnumbered 3 to 1... then her partner came and made it 3 v 2 but instead of joining on her side he convinced her to retreat.
>>
>>30786976
>We bruised her a little
Maybe I'm remembering it wrong, but the way the QM was describing those bruises made it sound like the sort of thing that would do permanent nerve/muscular damage to a normal human.

>Then we fought her side by side with an experienced dragonborn and were doing so so until she got smashed by the essence cannon.
We only did that AFTER we already hurt her badly enough for her to use bone spikes just to escape from us.

>THAT did damage.
After we landed a second hit that left her barely able to drag herself out of the literal crater we left her in.

>It was also the point at which she was outnumbered 3 to 1... then her partner came and made it 3 v 2 but instead of joining on her side he convinced her to retreat.
She could barely stand at that point. We had an entire short conversation before she managed to get back up.
>>
>>30786958
Hey, no problem.

Also, I should mention that I mean "average trained by mortals" soldier. The average soldier serving under an exalt who personally trains them would be better.

Now, I don't think any mortal trained soldier has dawn 1 or 2. That is exalt skill. Their training is probably worth no points, or MAYBE 1 point in some mortal martial art that is inferior to dawn (by being more specific in application. eg "spearman 1, not effective against X, Y, Z, etc")
>>
>>30786868
>but not so good that we need to drop everything to get it.

Oh, yes I agree there. I mainly want the dawn just for the slow power boost and the combat charms it will open up. The tiger warriors are more for later on when we have a decent force. Hell we could use them on the pirates and have them raid the shit out of our foes.
>>
>>30787020
>She could barely stand at that point. We had an entire short conversation before she managed to get back up.
That's basic dramatic convention.

Have you never watched an action movie/anime?
>>
>>30787049
>Now, I don't think any mortal trained soldier has dawn 1 or 2. That is exalt skill. Their training is probably worth no points, or MAYBE 1 point in some mortal martial art that is inferior to dawn (by being more specific in application. eg "spearman 1, not effective against X, Y, Z, etc")
Eh, I disagree. On the Dawn being an Exalted skill part. Let me explain.

I think mortals have the same skills but by different names - as do Lunars. For example, instead of Physical, Social, and Mental, a Lunar probably has Full Moon, Changing Moon, and No Moon. Their skills are probably Warrior, Priest, Criminal, Scholar, and (I forget the last one - Diplomat?). Those skills are the Heroic Mortal archetypes, and the correspond directly to the Solar castes, just like how the physical attributes correspond directly to the Lunar castes.

So, your average mortal soldier probably has Warrior 1/2, Physical 2/1. Warrior is just identical in every way to Dawn by another name.

Make sense?
>>
>>30786958

I'd honestly say it would be closer to 2 with 3 being pretty exceptional. Still even if it is 3 the possibility of training a guy up to 5 is pretty sweet. Just for the rape against normal forces when we can't be there or the ability to use them to slow down foes while we beat them down.
>>
>>30787128
I think that it would range from 2 to 4. 2 is a green recruit/town guard, 4 is an exceptional-but-perfectly-mundane warrior, and 3 is your average professional soldier. And your average untrained mortal is just 1, with nothing in Warrior/Dawn at all.

It just seems to fit that way.
>>
>>30787116
I agree that other exalts have equivalents.
I disagree that mortals trained by mortals do.

Dawn isn't just about being a warrior, its about being a warrior with everything. It adds a dice to martial arts, to disarming, to doding, to snapping their sword in half, to wrestling, to using a sword, to using a gun, to using spear, to using a bow. Heck, even trying to punch someone in the soul would get a bonus from Dawn.
A lunar would have a similar but differently named skill.

A TYPICAL mortal soldiers taught by mortal instructors is going to get "Bow 1: You know how to use a bow. It gives zero benefit to wrestling, using a spear, staff, sword, soul punching, dodging, etc."
A mortal taught by an exalt using a teaching charm might have dawn 1 though.
>>
>>30787194
Want to ask Exaltedfag tomorrow? I could imagine either of us being correct.
>>
>>30787215
sure, why not.
mostly my argument is that, based on the link I posted earlier, that I am GUESSING that since he contracted the values for the attributes, he must have also done something similar to the skills.
But we will know when we ask him.


[Advertise on 4chan]

Delete Post [File Only] Password
Style
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / int / jp / lit / mlp / mu / n / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [rs] [@] [Settings] [Rules] [FAQ] [Feedback] [Status] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

- futaba + yotsuba -
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.