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/tg/ - Traditional Games


File: 1394752349053.jpg-(109 KB, 640x453, Infested Hideout.jpg)
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Rolled 32

Last thread: http://suptg.thisisnotatrueending.com/archive/30781923/

We a few that we did crack open...turned out to have good reason. Many were utterly overgrown in strange plants, a few housed zombies, and finally the rest were eerily clean...as if they were just waiting to be used/occupied once more. Not that we got much of a chance as we drew attention to ourselves thanks to the tampering.

Meanwhile the tribals have scouted the underground their report states that its heavily overgrown and 'infested' with something of such that even the zombies avoid the area.

CEO is still a blankslate also need good images for starter pic.

Turn 9
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
2 resource points

Population: 125
Military: 25
Armaments:Plentiful
Morale: Good
Food: Plentiful
Water: Plentiful
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Power: Geothermal.
>>
Rolled 63

>>30820282
ah now it finally worked. Did not mean to be late hopefully this wont ruin it.
>>
Rolled 62

>>30820282
So, having a few days to think grand strategy I realized something.. Why don't we just get the tribals to bring is strange plants directly instead of having them work on our obviously out of our league base?
>>
Rolled 32

>>30820282
Wait, can we see if we can find a storage room with some chainsaws, lawnmowers, and maybe some 'Eradicate All Plants' type drones?
>>
Rolled 40

>>30820460
You can try.

>>30820398
Something you failed to realize earlier also the tribals are expecting their payment now.
>>
>>30820282
do we have access to a manufacturing area or something, or labs?

i read through the archive, but im still a little confused
>>
File: 1394753335873.jpg-(10 KB, 202x129, image.jpg)
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Rolled 89

>>30820282
Also can CEO's name is Marcus Peru?
>>
Rolled 11

>>30820499
I forget, what did we agree to pay them? Water and food, right? And there was talk of a resource point if they did very well.
>>
File: 1394753479020.jpg-(53 KB, 1280x720, Mrpopular.jpg)
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>>30820282
CEO name: Jody Highroller
>>
>>30820499
Pay them well, as per our agreement. More food than water, and some bonus food. They did not make this venture profitable enough to warrant a resource but they did very well and we would love to work with them again in the future.
>>
Rolled 68

>>30820507
You have access to the megatower labs and manufacturing facilities.
>>
File: 1394753817239.jpg-(11 KB, 129x151, image.jpg)
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>>30820508
Marcus Peru, when not championing green technology's, is a huge fan of competition. He is an owner of a small mutant combat sports company, and his personal team took home the championship a few years back, even though he is purely human it doesn't stop him from getting in on some of the fun. Pic very related.
>>
>>30820651
changing my vote to marcus Peru

And i suggest we research into steel blades that can cut through strong vegetation, like a super machete
>>
>>30820686
Our tech is focused on plant based stuff that would take more time. Maybe making a weed that kills off the other plants and make a weed killer for that.
>>
>>30820744
Yeah that would be good, maybe it could double as a toxin that can kill the stuff underground. Just gas everything through the vents
>>
>>30820651
G.R.O.W. Also belongs to Marcus, partly, as well as being CEO he sits on the board of executives, and owns a 15% stake in the company. Most people in his position would not want to be out in the field, far too dangerous, but something about this particular tower, in this particular place had struck his interest. He is not the sort of man you can advise, and regardless of the danger, and the fact that it is supposed to be a small exploratory team, he insisted on coming along. Maybe he knows something.. Maybe he is just a fool..
>>
>>30820762
Just need to be careful not to kill our cover up top and food source. Gas could be a bit much if it gets out, but not bad. Maybe we can get it to work some how. Get one type that dissipates easily, but works for in side. So we can vent it out.
>>
>>30820808
>More Marcus Peru fluff:

>preferred mode of transportation is via zip line

>once was told at an interview for a position at Umbra that he "lacked creative vision, and would never make it in mega commerce"

>once gave Dr. Volk a wedgie, it was a poor decision

>prefers chunky peanut butter "has more zazz"

>can do 50 push-ups in a row
>>
>>30820956

>Doesnt like crocodiles

>Killed a cheetah with a jeep and a painball gun once, but still protects endangered species

>Is a fan of cheezits
>>
>>30820978
In his defense, the cheetah was going to attack the orphaned refugees that Marcus was escorting to safety.
>>
Rolled 74

so...actions?
>>
>>30821101
I assume pay the tribals the food and water. If that is not a action. Collect research materials from the underground growth. Being careful to not make to much noise.
>>
Rolled 27

>>30821101
Right, we are playing a game here

>Basic 1: Diplomacy: arrange the payment for the tribals. Have a small party in their honor and get them to like/trust us. Otherwise celebrate a job well done.
> We also have a new job for them, that they can do passively. Inform them that any unique plants that they might find on their travels are valuable to us and samples will be rewarded.
>>
Rolled 42

>>30821207
To good business and long friendship.
>>
>>30821207
Crap the using of Marcus. Do we need to say that for diplomacy actions?
>>
Rolled 14

>>30821282
Fuck. Your right.

>>30821207
>* with Marcus Peru
>>
Rolled 53

>>30821207
Payment has been recieved though the party seemed to not go well with them until our CEO showed up soothing things over. As for the job...they explained the jungle is full of all manner of plants and that they would be useless in such endeavors denied the job quite strongly. Seems like they have more reasons then just that but they clammed up about it quite tightly.

Turn 10
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
2 resource points

Population: 125
Military: 25
Armaments:Plentiful
Morale: Good
Food: Low
Water: Below Average
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Power: Geothermal.
>>
Ah good,4chan is back online.

Dare I ask again, but can someone update me as to our current situation? Are we in danger or do we have time for research?
>>
Rolled 7

>>30821429
Took a slightly larger hit to food and water than expected, but not as bad as I was afraid of.

I think food and water production can been our niche here.

Are there any non-resource-costing ways we can increase our food or water output? Like optimizing space usage or repurposing other levels of the tower for food production?
>>
>>30821532
*cough* plant based water filtration *cough*
unless you still consider that "fancy sticks"

Remember, the Tribals have an abudance of water but the quality is low. If they can bring us the low quality water, we can set to purifying it and each of us get's a share.

Also, I suggest we set to upgrading our botanical research facilities to their highest level we can without a scientist hero unit as soon as possible. It will aid in everything we do from here on out.
>>
Rolled 31

>>30821532
nope. Well unless you activate certain facilities, steal, or trade ect.
>>
>>30821529
I believe we still have some zombies to deal with. But other wise so far so good.
>>
>>30821532
I would happily give up some of our manufacturing ability for an over abundance food production. We are still going to need some manufacturing to preserve our foods once we grow them, canning and such, because ultimately we want to bring more trade to the region and barter it for services.
>>
Damn, i just don't understand where all these namefags came from or why they decided to overrun and drive out the anons.
>>
>>30821579
>activate certain facility's

Does Marcus have any idea's on the matter?
>>
>>30821600
I want food as well. But the zombies will be the main problem from the noise made.
>>
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Here's an idea for increased food and water production (once we set up the proper facilities and resources)

Tubers, such as water lillies, are good at extracting toxins and poisons from water while at the same time removing excess C02 and adding in oxygen.

They also have the bonus of removing nutrients from the water to reduce algae and bacterial growth, and are occasionally edible and a side source of food. Thus the toxins we remove from the water will be turned into an edible food source.

On the topic of radiation, we could try and develop a hyperactive version of a certain mold found within Chernobyl, which not only absorbs radiation like a sponge but uses it as a fuel source for a growth boost. Even if we can't find this specific moss, most if not all plant based life in the post apocalypse has learned to not only survive but thrive in radiation, so it'd be easy to collect and decode their genomes with the right research.

Once set up, we can diver rivers of dirty water or the Tribals can bring us their supplies low quality water and we can immediately set to producing massive amounts of fresh clean water for sale and trade.

>>30821617
I personally don't mind. I too have a namefag but I refrain from using it here out of personal tradition.
>>
>>30821650
>>30821650
Zombies have been driven back to their hive. So long as we don't go about doing stuff outside we should be fine.
>>
>>30821571
We might need to investigate that road, but I don't see that helping in the short term.

>>30821579
>Trade.
Now this idea should not be thrown out, we know the tribals have some source of dirty water (probably connected to the issues with contaminated plants)
We have NO water source (unless I am mistaken) we derive small amounts of water from..well..I don't know where..but we have the means to purify the water we do get. I see a deal waiting to be struck here that could help both us and the tribals, and if that was not enough, help us figure out the mysterious mysteries behind the funky plants.
>>
>>30821675
True. But for how long? If we start using heavy machinery like a canning machine. The noise made will draw some attention.
>>
>>30821743
I doubt the zombies are what's going to get us. There are probably all sorts of other factions out in the jungle ready to kill the first dumbasses to make some noise.
>>
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>>30821743
I forsee us developing special fiber plants for harvesting insulation if the issue is noise.

Surely we'll have the capability for that once we have the resoures to develop elaborate canning machines.

But again, that is not short term.
>>
Rolled 47

>>30821617
In my defense I never endorse it and treat all the same. Truth be told though I prefer some of the older anons they be good.

>>30821639
"What we don't have under control is outside so we would have to secure them first."

>>30821743
"Not all zombies are attracted to sound.

>>30821770
I wish...dice gods did not approve. at all.
>>
>>30821571
>>30821673
The problem isn't that we need to purify the water, the problem is we don't have water TO purify. Once we secure large body's of contaminated water, then we will need to do something like you are suggesting.
>>
>>30821673
I think looking for some of these would be a good idea while the zombies are still holding up.

>Big scouting mission out side, then explore what we find?
>>30821799
Nice, nice and very true.

I like the idea of making a plant armor to help hide us in the jungle Later on.

>>30821808
I have no way of knowing that these zombies are that way. I would like to be smart about it, If I can.
>>
>>30821837
If I recall, the Tribals are in an abundance of water, and not to mention they would be able to scout for sources of water.

This is a Jungle no? Or a forrest? This means there is a plentiful supply of water keeping the large amount of plantlife alive, whether it be rainfall, underground springs, or nearby rivers.

If investigate the local plant life we will be able to determine where they get their water. If they focus on deep strong roots, then it's likely they get their water from the ground. If some of them have special leaves designed to act as bowls, they likely receive most of their water in the form of rain.
>>
>>30821889
coastal jungle
>>
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>>30821889
We can already purify any water we need for the moment though.

If we need to purify more than we can now, all we need to do is spend 1 resource on "build more water filters"

Rather than 1-3 resources on "research plant water filter" then 1 on grow a bunch of "water filter plants". I don't want to go into debt making your pet project that we DO NOT need.
>>
>>30821972
Sometimes I wonder if you actually bother to apply reading comprehension what you respond to.

You told me that the issue was a lack of water. I cited ways we could find sources of water, which should be plentiful in a jungle.
>>
>>30822021
I'm sorry if I mistook you for fancy stick advocate anon, that's exactly what I propose we do as well, but with our lack of manpower I think we should pay the tribals in pure water to transport contaminated water to us.
>>
>>30822021

He seems to be dead set against our plant megacorp developing any nifty plants.
>>
Way it's looking we got a unknown window of time to move in and out of the base, As long as the zombies stay in the hive. We got looking for >>30821673 and these plants >>30821889 . Let scout outside and see what resources and items we can find. But take heed of how the tribals acted and be careful of what we find.

Or should we do something else?
>>
>>30822069
Which is what I was proposing as well.

I will simply end and say that, unlike water filtetration plants which will provide an additional food source, you can't eat water filtering machines.
>>
>>30822111
I'm down with re scouting the above ground facility, taking interesting samples when able, exercising extreme caution.
>>
>>30822141
Now the plants designed to purge toxins from the water are edible? What will you think up next anon...
>>
>>30822202

Your twit-ness towards other players is not good for this civ.
>>
>>30822202
I find your lack of faith in our botanical sciences and hydroponics abilities, disturbing.

As is it's a compeletely viable and appropriate project for EDE's setting, and has a basis in real life as well such as Cacti and Water lilies
>>
Rolled 94

>>30821429
>Scout: Going out side and near the base looking for materials for research and building. Mainly new and useful plant life. Keeping away from the zombie hive just in case. As well as having CEO: Marcus Peru over see.
>>
>>30822202
>Developed Memor Mojo by combining Witch Luna's magic brew, giant moving carniverous hops plants with teeth that ate radioactive ghouls whole, and god knows what else Richard did to it

>Edible plants which remove toxins is far fetched
>>
>>30822236
Sure it is viable, and I have no doubt in my mind we could make them. That's not the problem. We have water filters.

Think about it like this, you want a hair brush. I'm saying, we can buy one or we can try to make one. Your saying genetically engineer a hairbrush tree. Why? It's just a waste of our good resources and redundant. I thought we got over this last thread.
>>
Rolled 38

>>30822283
Vote.
>>
>>30822324
Except the difference here is you can actually eat the hairbrush tree fruits as a source of food, as opposed to just throwing it away when you're done with it.

Which at the moment is pretty low.
>>
>>30822356
That is not a long term strategy. We have 2 resources. This project, dice willing will cost us both. We can both produce food and water already. Thus wasteful
>>
Rolled 26

>>30822283
We still have a shitload of plants we collected earlier that we have barely begun to catalog. I'd rather further research into our collected plants.
>>
Rolled 62

Meanwhile within at a certain hive where things crawled, slithered, and flew. A creature arose...

"What is this about material being flesh yet edible yet not."

"We do not know by the time we arrived it was too late. We just know that which of was not possible is now so."

...awaken the hives its ti-

That is not a good idea.

WE no longer have any time to waste. Somehow someway that happened we can no longer spend our time here. Its time that we march.

...then the awakening shall begin.


Somewhere in a ramshackle lab surrounded by a bunch of strange soldiers of all bearing many colors and few seeming to be arch enemies. Yet standing united...and all bearing the same new mark.

"Doctor you done yet."

"Bah just be thankful this is me were talking about wanting to do something like that being so advanced with this...slop."

That is why we brought you here.

In any case I am afraid I only made it so its repairable but also reusable.

You have our thanks doctor.

and about that training...

Heh never would we have ever imagined that the esteemed doctor would ever look into such a thing.

...I have changed you know.

As have we all.

And now I have learned from my mistakes and do not plan to make them twice.

Hm yes but currently...

I understand, anyway about that request?

Word has spread and forces are moving. Its good to have purpose once more besides...survival, that last word the soldier has a hard time spitting out.

How long will it take?

...lots of time. Word is spreading butt it will take more then just that not to mention there are many elements to worry about.

Ah yes elements what fun.
>>
>>30822427
True. I mainly want more resource points. Better get what we can before it's to late. Same goes for weapons.
>>
>>30822418
Again, you fail to realize I am not saying we should pursue this now.

What I am saying is that there is a difference between a water purifying machine and a hydropnic farm to replace it.

One has you throw out used filters and toxins and is a machine which likely uses fuel and electricity.

The other does not use fuel or any power whatsoever, instead relies on sunglight and the water and nutrients, and turns toxins into things you can eat.

Which would be more wasteful in the longrun?
>>
>>30822356
How about this.

First we need to call a truce and end our bickering

Second if you get on board with diplomacy, trading, and scouting for a few turns to build up our resources. I will concede, put my reservations aside about your plant, and we can get productions of it under way. I would say a pool of 5 resources should be enough to safely get the project done and leave us something after to fall back on.

Fair?
>>
Rolled 1

>>30822477

Looking into plant mutations is a mystery box. Might help us with weapons/resources or not.
>>
>>30822553
Fair

>>30822563 though I imagine we are going to have more pressing issues very soon
>>
Rolled 76

>>30822435
In a torn up warroom standing before a battle map.

"Bah to have something like that happen", stated Warlord Slag.

"Aye to have something like that of all things occur the one weakness of the Ghoulish Krulades", commented a another.

ah yes as you well know the krulsade was entirely reliant on momentum to keep it all unified once we lost that...

Yeah. It all really did fall apart now hasn't it?

Aye and in its place, Slag sweeped his hand over the board showing many pieces. The bandits have fractured and spread out creating a plague like never before seen...and worst yet I lost protection to keep her at bay.

Heh one of these days I have got to see this wife of yours that has even the now Legendary Chief Warlord Slag running scared.

...imagine your 'girlfriend' CC I think it was...but worst.

HAH how could that be worst?

How about having her own private army of ravagers along with having hordes of bandits at her beck and call?

...point taken, was the last words of the boy as both old and young fell into a deep depression of such power that even a killbot could feel it.

Oy whats wrong with you?

I feel sadness.

Ah those two at it again, asked Breaker.

Yeah...ain't suppose to feel you know?

Hey at least it wasn't as bad as mour-began breaker before falling before the withering stare of the bot.

thats right.

Heh such a big bad bot to be taken so long due to a buncha feelings and knowing what its like to live.

Next time I kill you.

Not before I break you first.

Doesn't mean I can't kill.

True true.
>>
Rolled 91

>>30822553

There are actually 2 or 3 separate anons that you shout down who all want to make cool plants for trade.
>>
>>30822595
Fear not, that's discussion.
>>
>>30822563
True. Hoping we can find/make some trade goods for the tribal people and team up some how.
>>
Rolled 11

>>30822603
>>30822435
I got so bored i started doing write fluff...wonder what I should do next hrm.
>>
Rolled 78

>>30822427
In lieu of being able to develop our own cool plants for anything I can throw my weight behind this.
>>
Rolled 44

>>30822760

I concur.
>>
>>30822427
>>30822760
I'd rather we focused on collecting resources, with the aid of the Tribals who we have an agreement with.

Even if we knew what they could do, 2 resources isn't enough to begin to implement them (especially since researching into them will take up at least 1 resource)
>>
Rolled 71

>>30822792
But seeing as how this is the conensus is already done, I will back it.
>>
Rolled 94

>>30822794
The Tribals don't really like us anymore. We didn't give them a signing bonus.
>>
>>30822825
What? Why?
>>
>>30822825
They didn't want to help with the plants. They could be asked to do other things. Probably some deadly plants out there they don't want to mess with.
>>
>>30822825
I'm not sure why we didn't give them their signing bonus, but whatever we do we must get back on good terms with them.

Not only do they know us and have info on us, I doubt we will be so lucky with other factions we find. Needless to say we also have a reptutation to build, and that is in the hands of the Tribals.

Do we want to be known as people who don't keep their word? Especially at this early stage.
>>
Rolled 78

>>30822847
They wanted something special. We haven't developed any special plants yet, no one voted to accept the free water water purification deal proposed last thread, and we didn't hand them a resource point, so look all they got was food and water.
>>
>>30822892
Damn.
I would've parted with a single resource point, in light of the fact that they'd help us recollect more resource points for the both of us next turn or a few turns after.
>>
>>30822881
We payed them very well for their services, they generally don't like outsiders or Megacorps, But their tight lipped-ness is to be expected, i don't think it's because of misconduct on our part. It's that we haven't proven ourselves loyal to them yet. We do need to work on that.
>>
Rolled 27

>>30822938

We could still send them one. It would help remedy the situation even if it's not perfect.

Ideally though we'd give them something useful atop a resource point, seeing as we fucked up.
>>
>>30822989
We should probably wait until we have a bit more than 3 resource to fall back on before considering any "company gifts"
>>
>>30822892
>http://suptg.thisisnotatrueending.com/archive/30781923/
Last vote had "Still offer the Tribals the water purification shindig free of charge though, because why not?" in the thread. So if they never got it we need to fix it.
>>
>>30823011
Something continuous and valuable would be better than a one time gift.
They'd be more inclined to help their fresh water source in times of need.
>>
>>30823011
>>30821207
And the vote was for giving them there payment. So something was wrong.
>>30823050
But they still got the water taken care of for the payment. Adding continuous is a good idea.
>>
>>30823081
their water*
>>
>>30822938
I would assume a single resource point is not enough to buy their loyalty.
They mentioned needing water, weapons, and medicine.

Medicine might be in our realm, if we can find/make/identify plants and formerly unknown uses.. But we need to get samples to analyze before I even want to speculate on what we should give the tribals that they might like.
>>
Rolled 33

Whatever we're doing needs to be agreed upon quickly before EDE unleashes something on us (note to EDE, that'd be counterproductive because if we can't decide on a normal action imagine what deciding during a crisis would be like).

I support researching into our collected samples further. As a sub-order, check to make sure the amount of outside tampering hasn't changed in previously checked samples.
>>
>>30823111
and that would be easier with better botanical facilities, and the resources to implement what we discover.

All in all, it boils down to
>Resources
>>
Rolled 64

>>30823050
They wanted something special.

>>30823081
The amount of water you have is problematic to restock thanks to certain...compromised systems.

>>30823111
Your a Megacorp that doesn't mean your specialty limits you as your not a spec corp. It just means you have something extra within the specialty.

>>30823133
Ah I am offended anon whatever i unleash always has reason to and is triggered by something. So it can't just appear out of thin air like magic. Not to mention that sorta stuff is actually tends to be built towards.
>>
>>30823133
I though we had agreed upon scouting, Then we started talking about research.
>>
>>30822603
Basic1: analyze current plant samples, look for unique traits that could be applied to, water filtration, medicine, or military fields.
>>
>>30823172
Well shit, I assume that it is the overgrowth?
>>
Rolled 31

>>30823207
Forgot my roll
>>
Rolled 66

>>30823207
Medecine in particular because that would be more immediate than the other two, be a good gift, and would help the survivability of our scouts.
>>
Rolled 10

>>30823172
Fix those compromised systems.
>>
Rolled 64

>>30823207
With boss man helping. Then see what we get go from there.
>>
>>30823236
I'd also like an emphasis on medicine to, but whatever we can find would be great.

Heck, basic penicillin would be simple and good, unless it's something readily available or outclassed by cheap post-apoc medicine.
>>
Rolled 33

>>30823254
Of course, with the ceo supervising.
>>
>>30823318
Hope we find the fungi for it then or something close.
>>
Rolled 17

>>30823276
Sure. Whatever will move the game along at this point.
>>
Rolled 97

>>30823276
>>30823207
Finally, consensus.
>>
>>30823422
It took for ever, But we got some ideas set up. Hopefully that will speed up the next turns.
>>
Rolled 17

>>30823207
"argh...you really need to keep in mind the quantity of samples you have and your ability to sift through them all. Goddamn."

As stated by the CEO.

Our forces were only able to find one plant that when processed served as a blood thinner. Its a simple enough plant with spiked seeds.


Turn 11
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
1 resource points

Population: 125
Military: 25
Armaments:Plentiful
Morale: Good
Food: Low
Water: Below Average
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Power: Geothermal.
>>
Rolled 18

>>30823484
Shit that cost a resource!?!
>>
>>30823484
Blood thinners eh?
Well, I suppose the Tribals would be happy to know we can help prevent strokes and heart attacks on any obese members they have.

I think this would be better used as a weapon though, perhaps as highly concentrated poisoned darts shot at giant monsters to cause them to easily bleed profusely, and prevent them from healing properly. Also to decrease the amount of oxygen reaching their brains, causing them to be confused and disoriented.

>>30823516
I did recommend we gather resources.
>>
Rolled 87

>>30823484

Can we enlarge these seeds and throw them at people who annoy us from the top of the tower?
>>
Rolled 90

>>30823516
most actions cost resources.

>>30823565
I suppose so yeah. Its worth noting the seeds meat is spicy and great for your heart as it turns out.
>>
Rolled 94

>>30823484
Do we have the ability to manufacture basic SMGs and ammo?
>>
>>30823484
well scavenge and/or scout for more plants and materials then.
>>30823565
Lol. The growable and renewable rock.
>>
Rolled 9

>>30823592
>>30823484
>>>>>G. Scavenge for raw materials.
>>
Rolled 47

>>30823588
>>30823588
In the manufacturing facilities...well they can manufacture but do not have the plans allowing them to do so.

>>30823581
or materials and or supplies if you have the right ones, but for the most part the default is resources.
>>
Rolled 5

>>30823484
But blood thinners..

That's.. Ok... That can serve to elevate headaches, and stop blood clots..

The medical uses are more obvious than others, but a potent enough blood thinner could be more fatal than poison,
especially in regards to hunting, if potent enough one relatively small wound could cause an animal to bleed out. Speculation aside we need to gather resources.


>basic: scout the above ground facility. Primarily scouting for resources, but collecting interesting plant samples along the way. Put these in sub catalog "surface facility plants" overseen by the CEO.
>>
Rolled 93

>>30823638

It usually pays to be more creative than that.

On that note, anyone want to burn our last resource looking through our catalog to see if there's a plant that's good for throwing into our recyclers for resources?
>>
Rolled 75

>>30823677
Now this guy is thinking with his noggin.
You have all of my vote good sir.
>>
>>30823677
Eh, that's a gamble I'd rather take later.

On a side note, another midterm project (after we get resources) is biofuel production, which can use most of the abundant biomaterial in both in and around the base, and can be traded for [resource] and many many other things.

Our machines might not be specialized as the Memor vault tech, but we can compensate for this (much much later on) by developing more potent, fuel giving plants.

We know the tribals have access to caravans.
>>
Rolled 73

>>30823661
We've already scouted it. You'd want to explore. I think we've done that too though, so we probably just want to scavenge on the opposite side of the zombie hive.
>>
Rolled 26

>>30823677
>>30823719
But as is, I'll vote for it and pray it pays off. Even if it doesn't, we'd have to go scavenging for resources anyway.
>>
Rolled 4

>>30823677
I can second this
>>
>>30823484
"quantity of samples you have and your ability to sift"
>>30823677
I want to do this. But not sure if the samples we have are good, because of the boss man.
>>
Rolled 53

>>30823677
We decided to...attempt to forcefully breakthrough through the catalog. We had some systems online within the tower but well...it left much to be desired. We personally blame the fact we don't have an excess energy and that the tower mostly housed biz and manufacturing with research only being secondary. So we had to force our way through which we did...granted some fires were started inside and outside the tower. Throw in a few explosions and what we think was flaming zombies and or birds flying through the air. We got temporary access before the overstrain/grown and falling apart systems stopped working. It may have something to do with the above however.


CATALOG
PLANTS REGISTERED
1235032
NATIVE SAMPLES ACQUIRED
125505
ANALYZED
125005
ESTIMATED NATIVE FLORA LEFT TO ACQUIRE
500005

SAMPLE STORAGE UNIT COMPROMISED 55%
ARCHIVES COMPROMISED
LABS COMPROMISED
TOTAL COMPROMISE 80%


OPTIONS TO DOWNLOAD ACQUIRED DATA LIMITED
MEDICAL
INDUSTRIAL
AGRICULTURAL
MILITARY
MODIFIED

CHOOSE ONE.

Turn 12
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 125
Military: 25
Armaments:Plentiful
Morale: Good
Food: Low
Water: Below Average
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Power: Geothermal.
>>
>>30824091
>OPTIONS TO DOWNLOAD ACQUIRED DATA LIMITED
>MEDICAL
>INDUSTRIAL
>AGRICULTURAL
>MILITARY
>MODIFIED

Hmm, decisions decisions decisions
>>
MEDICAL / AGRICULTURAL
One of these I think we can make the most use of.
>>
Rolled 56

>>30824091
Industrial, of course. If we get resources, we can do everything else.
>>
Rolled 19

>>30824142
>>30824139
>>30824091

> implying this requires any thought at all

Modified, of course.

dat mystery box doe
>>
>>30824180
>that's what he wants you to think!

But. . .mystery box!
>>
Rolled 56

>>30824091

Industrial, preferably along the lines of what we're looking for.
>>
>>30824180
That is a big pick to leave to random chance. >>30824159 they have a point in that maybe we can get resource out of this. But a random box not so much. Medical we can sell this or Agricultural more food.
>>
Rolled 21

>>30824193
>>30824180

Well, when has the mystery box ever NOT paid off for us??

You know, discounting all the times it hasn't paid off for us.

Also, let's go scavving for resources before the zombie hammer drops.
>>
Rolled 82

>>30824226
Military could also be vended out. We're in need of some punching power too.
>>
Rolled 88

>>30824193
>>30824180
If no one realizes mystery box is a trap like a jack in a box for shame....its hard to resist the urge.
>>
>>30824296
I put tough into that as well. But a lot of people will have weapons. But healing is not as easy. Yeah we don't have weapons, but with the neighbor that we have been cool so far we could fix that.
>>30824320
I learned from the brood.
>>
Rolled 4

>>30824320
Its not always that way but damn is it hard to resist.

>>30824254
Who says its zombies?
>>
Rolled 25

>>30824354

My vote sticks with gambling on the mystery box.
>>
Rolled 59

so what is consensus?
>>
Rolled 64

>>30824499

1 vote for modified.
>>
>>30824499
>Medical
>>
>>30824499
Medical.
And where there is medecine, there is poison weapons.
>>
Rolled 75

>>30824499
Industrial is my gut reaction, but honestly I could be swayed in any direction.
>>
Rolled 66

>>30824635

Hmm, you've persuaded me. Reneging on mystery for medical.
>>
>>30824635
mmmm ... morphine overdose
>>
Rolled 37

>>30824691

We've never tried being drug dealers in one of these, have we?
>>
Rolled 81

>>30824499
so medical it is then.

Downloading MEDICAL REGISTRY.

We have acquired all the data held in the labs about known medicinal uses of sampled and processed plants. There is quite a bit ranging from blood thinners to even key ingredients for augmentation.

Game terms this means that unless its particularly fanciful or awesome chances are you got stuff for it.

roll wise you have to get 5 or less to not have anything at all 6-10 merely means that its a nightmare to extract. With 10-20 meaning you only have like a single plant or two to work and its tricky. Stuff like that really.

Now actions?
>>
>>30824670
I change my vote to medical and we cave consensus
>>
>>30824782
Actually we did quite a lot with Memor, mutant fertility drugs, subliminal message acceptance enhancing drugs, Memor Mojo.
>>
>>30824789
We are officially out of resouces, let's rectify it.
>>
Rolled 3

>>30824789
>Scavenge
Like a mad man. With help from CEO: Marcus Peru. On the side the hive is not on and in the tower.
>>
>>30824782
Well that is a novel idea.. Addiction can be more persuasive than 10 silver tongue anons!
>>
Rolled 43

>>30824831
Sure.
> Basic 1
Go out scavenging for resources. Try and do so in ways that won't lead people back to us, and do so in the opposite direction of the zombie hive.
>>
Rolled 88

>>30824840
I can't remember if we have ever done a "scavenge" action.
Rolling, voting.
>>
Rolled 37

>>30824880
>>30824897
thirding
>>
Rolled 60

>>30824860
I'd rather try to be good-ish guys for once, unless the situation forces us into other courses.
>>
Rolled 84

>>30824860
ooh bandits gonna love you. What a TWIST.

>>30824920
aww well I guess the lulz evil that was the bloodsnow is still reeking huh?

>>30824880
We sent out some forces to find resources...and didn't find shit. What we could fine was so rusted or overgrown as to be useless and even that was pretty rare.

Turn 13
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 125
Military: 25
Armaments:Plentiful
Morale: Good
Food: Low
Water: Below Average
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Power: Geothermal.
>>
Rolled 92

>>30824980

> Basic 1
Go salvage something (that isn't anywhere near the zombies or any friendlies or any hostile/potential hostiles) that we can recycle into useable resources or materials.
>>
Rolled 34

>>30824980
Explore for a river.
>>
Rolled 10

>>30824980
The trade caravan has arrived this turn according to their broadcast they are in range to trade if we deign to do so.

also food level has increased but not water.
>>
Rolled 83

>>30825042
Vote roll Take 2.

If this doesn't work next turn we should order some resources from corporate. I don't want to use that ability too often but we are wasting valuable research time.
>>
Rolled 95

>>30825057
Their wares are weaponry, medical, armor, materials, and a few vehicles.

Weapons range from stainless steel old ancient weaponry to even a few rare pieces of energy weapons.

Armor ranges from scrap metal to combat armor, with a special of a few suits of power armor.

Materials range metal and plastics to a few resources.

Vehicles is a mostly crawlers, mecha, and a few rare pieces of hover.
>>
Rolled 66

>>30825141
As much food and water as we can sanely part with for resources
>>
>>30825141
I think all we have to trade is some knowledge on plants and the blood thinner plants as a spice.
>>
>>30825141
How much for a basic Spider Tank and some spare parts. We need a vehicle capable of cutting (chewing) through thick vegetation and lifting heavier objects back home that our scouts can't do by themselves.
>>
Rolled 29

Or a bug tank.

Would we be able to get a good deal on basic materials we could recycle into resources?
>>
Rolled 46

>>30825191
uh well if your willing to bankrupt yourself so to speak to CEO can net you 1 resource point.

>>30825222
That will depend on what you roll.

>>30825244
>>30825311
none of both on this trip. Only some centipede crawlers and such.

As for vehicles for chewing threw thick underbrush...they have a hover plasma thrower tank and some shredder walkers.
>>
Rolled 11

>>30825440
Are they interested in medicine? Do we have anything around we can whip up for them? Also we have perfectly good manufacturing facility's, if they want anything made they can use our stuff for a fee.
>>
>>30825440
(How much do we know about bio-fuel production at this point?)

(If we do know, what are the chances of asking them for biofuel conversion parts, in exchange for a few turns of regular supply once we set it up)
>>
>>30825503
>Do we have anything around we can whip up for them?
There is tons and tons of biomass everywhere.

I wish we could harvest it and had the manufacturing capability to turn it into something, biofuel, fertilizer, ammunition, even building supplies.
>>
Rolled 54

Anyone else feel like with this dearth of resources we're going to go the way of Adero first time Genie rolls a 1?
>>
>>30825602
V101 survived 4 turns and three 1's without resource
going the route of adero would not be surprising
>>
Rolled 8

>>30825602
Don't trip. If things get bad our CEO has that ability to order thugs from corporate.
>>
Rolled 88

>>30825619

V 101 was a special case.
>>
Rolled 12

>>30825647
I don't know where you get this idea that Grow corp has an intact support/logistical network, or that we're important enough to warrant attention from it if it does.
>>
File: 1394773145296.png-(1.22 MB, 1024x878, lightsaber.png)
1.22 MB
1.22 MB PNG
>>30825440
I could go for a shredder walker. I mean, it has to be at least stronger than what our men can carry.

They have energy weapons huh. Speaking of Adero, do they happen to have any simple Lasersabers? Our men could use those to help cut through vegetation and large metalic scraps and wrecks into liftable pieces that the shredder can't cut through.
>>
Rolled 73

>>30825699
We have the CEO of the company at our base. WE'RE IMPORTANT!
>>
Rolled 49

>>30825730
A shredder walker or two would be handy. We'd need to establish a depot for them a ways off from our base though, so people don't get led straight to our megatower.
>>
>>30825755
Even if that were the case, we are still capable of this base falling.

Jenny is the CEO of Umbra, but even the combined forces of her company could not stop or didn't want to stop the fleshbroods from overtaking one of her HQ's
>>
Rolled 38

>>30825699
The hero "CEO Marcus Peru" has an ability that allows him access to things like that.
>>
Rolled 22

>>30825755
You think our CEO was in charge of the entirety of Grow corp? We're just a paltry handful of employees from the agriculture department.
>>
Rolled 81

>>30825785
It allows him to access Grow corp stuff (like the catalog, or the locked storage units). I doubt it let's him phone someone and call in more population for us.
>>
Besides the shredder walkers, does anyone else have anything in particular they think could be helpful to our current situation?
>>
Rolled 79

>>30825826
That's what I thought it did.
>>
Rolled 96

>>30825440
What are centigrade crawlers good at?
>>
>>30825859
I'd imagine crawling up vertical surfaces and scaling large gaps, possibly having a greater carrying capacity than other bug based walkers, bar borg combos
>>
Rolled 38

>>30825838
The only other thing I can think of is metal scrap to toss into our recycler.
>>
Rolled 51

>>30825619
V101 was a big giant fuck you to the setting.

>>30825547
just waitan for it to click...

>>30825699
There are limits.

>>30825755
There may be more then one CEO thanks to the Fall.

>>30825730
That would be expensive as balls due to it being an energy weapon. Not to mention Aduro was not a huge fan of military if I remember correctly.

>>30825781
It was just a single fleshbrood too by the way.

>>30825844
Depends on how you attempt to use it.

>>30825859
hauling, agile, stabile, and tough.
>>
File: 1394774127445.jpg-(411 KB, 1366x768, battle.jpg)
411 KB
411 KB JPG
>>30825882
>Not to mention Aduro was not a huge fan of military if I remember correctly.
You would be surprised at how much the "Space Wars" reenactments took off.
>>
Rolled 58

>>30825882
Can we afford a couple of shredder walkers and a centigrade crawler or two?

We need resources to develop the ability to shape plants into whatever shape we want.
>>
>>30825938
I approve of this request.
>>30825882
"How would you feel about, the next time you come back, you bring some basic Biofuel production machinery? We'll set it up, and give you a some turns of biofuel to pay it off."
>>
Rolled 21

>>30825938
Thanks to your CEO yes you can but your gonna be in the red for awhile.

>>30825976
"Yeah...sorry but that stuff goes for quite the premium so I can't promise anything."
>>
>>30825990
"Well if you ever do manage to get your hands on some, we're not gonna be moving anywhere anytime soon and neither is this fuel that's growing around us."
>>
Rolled 69

>>30826006
"Yeah your not the only ones who figured that one out."
>>
>>30825990
If
>In the Red
leaves us with enough food and water to survive at least a small siege, I'd be fine with it.
>>
Rolled 6

>>30826070
I concur.>>30826070
>>
Rolled 23

>>30826070
Well yeah you can as all that production occurs in a tower.
>>
>>30824980
Oh right actions.

Well, shit, scavenging existing locations is NOT turning up anything.
Should we scout for new resource locations to scavenge?
>>
Rolled 72

>>30826100
>>30826070
You know we still have to fuel those, right?

> Basic 1
Go out Scav-Salvaging.
>>
Rolled 65

>>30826274
With all the restrictions imposed previously.

Nowhere near hostiles/potentials, etc.
>>
>>30826274
Hmm, I noticed we're missing a fuel tab.

See >>30826235 we've scouted, explored, and scavenged this place clean. We could try combing again for some scraps, or there might be better pickings if we scout for new places to scavenge.
>>
Rolled 34

>>30826329
I think we had a 90+ roll on scavving last time, so yeah looking for new places is probably best.
>>
Rolled 76

>>30825990
Can we sweet talk the caravan into giving us hardware on "credit" with the CEO?
>>
Rolled 42

>>30826375
Doubtful. This is the post apocalyptic.
>>
>>30826375
We weren't really able to pay the "credit" of a signing bonus.
>>
Rolled 4

>>30826375
No the CEO exhausted himself getting your current deal.

Anyway actions?
>>
>>30826025
"I though as much, it's a nice area after all. Any chance you know their name?"
>>
Rolled 95

>>30826404
"You got two enterprises. The buddy Dub Banditos and the Salkin Refinery."
>>
Rolled 81

>>30826403
>>30826329
>>30826374
This

>>30826478
We should ask the Tribals how they feel about these groups, or if they know them.

Can we ask them?
>>
>>30826478
"Thanks, Just in case we forgot to introduce ourselves we are called G.R.O.W. May I ask your names?"
>>
Rolled 71

>>30826505
"Buddy Dub Banditos are a bunch of bandit assholes who formed when two bandit 'brothers' decided to combine their forces. The two forces of theirs had been buddy buddy for long while before they teamed up.

The Salkin Refinery...eh we don't know much besides them starting off as a corp remnant who teamed up with some survivors. They own the largest enterprise/city in the jungle. At least before they chopped their way out of it anyway. Now their the just the deepest in clear part. They have been slowed down by zombie presence though and they created a path for a new horde to arrive who formed a hive. Apparently these new zombies and the native ones REALLY have it out for each other.

>>30826547
GROW uh? Hah we ran into some of your brethren or at least my...wife's cousin did. You fuckers be real bastards by the way one of your branches went bandit and the other is a bunch of exploitative assholes .
>>
>>30826654
Everything in this post is an important plot point and we should all take note of it.
>>
Rolled 87

>>30826694
paranoid much anon?

anyway actions?
>>
Rolled 8

>>30826796
>scout out for new resource scavenging areas to explore
Seeing as how the ones we have already explored and scavenged several times are bone dry
>>
>>30826796
pretty sure this is the conesnsus
>>30826505
>>30826374
>>30826329
>>
Rolled 92

>>30826654
"Good to know. Was hoping our company's motto had more meaning, shame that is not the case. I hope threw our business we can show you that will not be the case with us. We hope to show a bit of kindness in this dark time." (Assuming we plan to be the good guys still.)

>>30826796
Yeah can't think of anything better than trying to find more resource. With the help of boss man after a rest from the trading.>>30826816
>>
Rolled 77

>>30826654


It saddens us to hear that, master caravans, but between you and us we're not surprised. We love our brothers, but if the branches you mentioned are the ones we're thinking of, we suspected they might go off the proper rails without Director Herb's guidance. We'll try to rehabilitate Grow's reputation around these parts.
>>
Rolled 28

>>30826889
btw, i'm going to write up more fluff for Grow corp next time. I don't suppose you'd be willing to run on a Saturday, would you Genie?
>>
>>30826889
"Ah the infamous Dictator Herb even I have heard stores of that one."

>>30826848
"Not all corps are bandit but all are greedy but that is too be expected from such a strong part of the Fall that has survived despite the follies."
>>
Rolled 46

>>30826909
Doubtful my fanbase is the weirdest one on /tg/. Weekends just don't work like at all.

>>30826915
this was me.
>>
Rolled 44

Actions?

I haven't noticed a clear consensus.
>>
Rolled 45

>>30826915

Aha, yes. Glad to see his sense of humor lives on.
I never quite got it myself, but i'm glad nonetheless.
What do you call a mean, totalitarian potato?

A dick-tater
>>
Rolled 58

>>30827113
There's strong consensus to go scouting for good places toscaveneg/salvage/loot.
>>
>>30827113
Their all for scout a new place to >>30827136
what they said.
>>
>>30827119
badum-tssh
>>
Rolled 31

>>30827119
You sure you used the right word with Herb anon?

I made sure to look some stuff up for references when I made that post.

>>30827136
Scouting out in the nearby jungle shows the tribals were right. Few monsters, little company, decent amount of zombies, and a jungle that isn't so friendly after all. Unfortunately they were also right about the resources being scarce as hell.

Its worth noting that the jungle zombies seem to be different to the zombies located around our base.

Turn 14
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 125
Military: 25
Armaments:Plentiful
Morale: Good
Fuel: Plentiful
Food: Low
Water: Below Average
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Vehicles: 2 Shredder Walkers.1 Cargo Crawler.
Power: Geothermal.
>>
>>30827238
>>30826848
>Not even a 92 could find us a resource location

Well fuck what now?
>>
Rolled 91

>>30827256
to get a resource you have to get 95 or and that's due to me being nice. I really did roll that horribly on resource density it was awful.
>>
>>30827294
Heebus Jeebus

If we attempted to make resource out of biomass would that work?
>>
>>30827238
Call the tribals.
"We have filters, you have lots of dirty water."
We need resources badly and have aquired some new medical supplies."

"Surely something can be arranged."
>>
Rolled 2

>>30827294
Do we have the materials and supplies (or excess space in our agricultural ones) to construct hydroponic gardens for growing medicinal plants in? Do we have the ability to extract and refine the medicinal components without expending resources to do it? What all do we have in our manufacturing and reclamation suites?
>>
Rolled 24

>>30827333
>>30827300

Guys, we're not going to get resources here. We need to start thinKing in terms of materials. Which means we need to decide on something to make, then drive towards it.

I do approve of giving the ribals as much clean water as they can bring us dirty. Let's take maybe a 2% take though.

>>30827350
This is a step in the right direction.
>>
>>30827382
What are the differences between materials and resources again?
>>
Rolled 83

>>30827300
...FINALLY SOMEONE ASKS.

THINK ABOUT IT YOUR PLAYING A PLANT BASED MEGACORP.

MEGACORPS ARE NOTORIOUS FOR THEIR MANUFACTURING/RECYCLING.

YOUR SPECIAL ABILITY IS TO TURN BIOMASS(plants to be exact) INTO RESOURCES AND MORE. ALL THANKS TO YOUR FUCKING SPECIALTY. GODDAMN IT YOU HAD THIS SINCE THE BEGINNING THATS ONE OF THE REASONS WHY I THOUGHT YOU CHOSE A PLANT BASED MEGACORP IN A RESOURCE SCARCE JUNGLE. WAS THE SPECIALTY TO HELP COUNTER IT.

BASICALLY YOUR MANUFACTURING/RECYCLING IS SPECIALIZED TOWARDS TURNING PLANTS INTO USEFUL RESOURCES/MATERIALS.

goddamn how think could you fuckers be. I thought one of you was one something requesting those particular vehicles.

>>30827333
"No."

"Water isn't worth resources and it would take a whole lot of medical to even have a chance."

>>30827350
You need samples and you only have a fraction of that(with most of it being exhausted thanks to research.

As for creating the gardens...you do but most are focused for production already.

See above to see my lecture about that sort of thing. Suffice to say your a fucking KING at it.

Key recyclers and manufacturing facilities focused megacorp grade specialty plants.

>>30827392
Resources jack of all trades masters of none.
Materials specialized but more efficient/effective then resources.
>>
>>30827410
>YOUR SPECIAL ABILITY IS TO TURN BIOMASS(plants to be exact) INTO RESOURCES AND MORE. ALL THANKS TO YOUR FUCKING SPECIALTY. GODDAMN IT YOU HAD THIS SINCE THE BEGINNING THATS ONE OF THE REASONS WHY I THOUGHT YOU CHOSE A PLANT BASED MEGACORP IN A RESOURCE SCARCE JUNGLE. WAS THE SPECIALTY TO HELP COUNTER IT.

Why didn't you say that from the get go. I wasn't even aware we had those abilities

I was under the impression we had to gather resources so we could first research such recyclers and then yet more resources to build them.
>>
Rolled 18

>>30827410
Haha, oh Jesus Genie.

We never asked or thought we could do that because that is just too perfect of a thing to have, and we never get to have nice things.

Well guys I say we call it a night and go on a harvesting spree Tuesday. I'm too tired to be clever about this right now, and don't want to ruin our potential.
>>
Rolled 5

>>30827456

I can second that.

I think we need to be generous towards our tribal companions with our newfound potential wealth.
>>
>>30827456
Seriously. This whole time I was like:
>Get resources
>Use resources to research biomass recyclers
>Get more resources
>Build biomass recyclers

>>30827410
Can you add [Biomass Recycler's]
>Tech
Tab so we remember we can do this?
>>
Rolled 1

>>30827430
>>30827456
You wouldn't believe how much it was killing me seeing the sheer stupidity or cleverness and I honestly couldn't determine which it actually was. Fuck.

>>30827456
ergh. I don't know how one could miss specialty+corp abilities. That shit can stack you know?

>>30827479
>Biomass Recyclers
YOU HAD THEM THE ENTIRE FUCKING TIME and of the BEST FUCKING QUALITY. NOT EVEN BLACK LISTED IS CERTAIN TO BE BETTER.

The benefits was built into the starter corp traits, but I will see about it maybe.
>>
>>30827501
How would we have known to have them? I didn't see it listed.
>>
Rolled 83

>>30827410

Well.

I wondered why we didn't get a specialty unit.

I'm going to go to sleep happy now.
>>
>>30827525
Same.
Well, night all.

Let's get some shit done next tuesday now that we learned about this.
>>
Rolled 97

>>30827517
corp trait+speciality bonus honestly didn't think it was really that complicated.

>>30827525
The closest thing was breeder trees but the slot is still open otherwise I may have to come up with something.
>>
Rolled 42

>>30827501

Damming Genie. You do this when I only have internet on my phone?
>>
Rolled 74

>>30827544
Do what?


Not to mention it looks like all my players are going to sleep...ah weird despite being spring break looks like the game might end earlier then usual.
>>
>>30827534
>Corp trait
Most of us had completely forgotten what that means. Well, now we remember.
>>
>>30827563
not all of us are on break, and it is like 3:30 am here genie

Granted I have played in your games that have gone up to 6:00 sometimes, but I gotta get up tommorrow.
>>
Rolled 54

>>30827534
Alright, i'll try to come up with a neat specialty unit with the fluff for Tuesday.

So i take it I can't make anything as advanced as the V 101 interfaces. It ought to be something more similar to the shield bots are to had, but plant-oriented. Any tips/guidelines?
>>
Rolled 47

>>30827582
Plants can pull some crazy ass shit watch some documentaries on them. Truth be told you may actually pull something off that is even better then the V101 could.

>>30827574
Sorry about that anon. I have been naughty with pushing schoolwork back...
>>
>>30827582
Hmm those shields were of a psionic nature, which is generated by the bioelectric mechanisms of the brain, perhaps a similar effect can be replicated by plant based biolectrics

A sort of plant-psi
>>
Rolled 21

>>30827567

Heh, it was never really explained...

(Not that it needed to be, finding out what we're capable of has always been one of the funniest parts of EDE's civs.)
>>
>>30827501
>You wouldn't believe how much it was killing me seeing the sheer stupidity or cleverness
It's stupidity Genie.

It is always stupidity and when it's not, it's ignorance
>>
Rolled 11

>>30827611
If you can figure out plant psi I will go order full on space sci fi food enough for a year and live off it.

>>30827615
hehehehh.

>>30827629
I don't know there have been a few times that has given me hope...but for the most part yeah. This time though holy hell it was killing me so much almost theres, connections seemingly made to be later revealed, ect.
>>
Rolled 94

>>30827611

Maybe...

Probably not though...

>>30827602

They sure can, the trick is trying to figure out what sort of new heights of insanity a megacorp would take insane plants to.

And make it (initially) non-military in purpose, because we're not the military arm of Grow Corp (the bandits probably were).
>>
Rolled 72

>>30827657

Don't say that, Genie. That sounds like a challenge.
>>
Rolled 69

>>30827692
I hope it doesn't happen I would be miserable albeit healthier then I ever would likely be.
>>
Rolled 50

>>30827658

It's the reconciling insanity with an agricultural or medicinal focus and not making it nonsensical that's puzzling my sleepy brain at the moment...we'll see how that goes.

>>30827611
It's not just bioelectric signals, otherwise cloning would work for studying Pay...and I gather it largely doesn't.
>>
>>30827726
>It's not just bioelectric signals, otherwise cloning would work for studying Psi
I always though that only applied to heroes as cloned memor seemed psionically capable
If not, perhaps one day we could add a touch of magic

We never did see what Witch Luna could do in her forest territory. Memor Mojo was pretty awesome though.

Alternatively figuring out how to integret psy crystals into plants. Perhaps grinding them into a powder and using it as fertilizer so the plants integrate it into themselves.
>>
Rolled 33

>>30827753

Well that's certainly promising but isn't getting bitten in the associated by Psy getting a little old?

Integrating crystals into plants is certainly a way of achieving plant psy, but I don't think it's *the* way. If that makes any sense.
Maybe if Godzilla will hush down a bit and this civ survives, we'll learn more than we ever wanted about plant psy.

On that note, don't rush into chopping stuff down. Our lower labs have been quiet thus far. EDE thought we knew about our biomass to resource recyclers that we had from the start. I doubt these two things are unrelated.
>>
Rolled 82

>>30827803

Ass* not associated. Damn phone.
>>
>>30827803
I'm confident the next 5 days is plenty of time for you to put that big brain of yours to work and figure this out.
>>
Rolled 15

>>30827861
Don't encourage the smart anon damn it. That one has recently once more taken action. Now i am just waiting for new ones to take to the field.
>>
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Rolled 74

>>30827803
You said my name and I am drunk and high. It's on buddy.

As much as a lot of you guys don't like me, and as I understand it is most of you, you have to understand, the reason I namefag, is because I know you are not going to see eye to eye with me, you are going to have your own ideas about how things should be run, and that's fine, but why didn't we make your super stick? My vote alone didn't away the balance. Obviously my logic got through to some people.

In my humble opinion you are the worst kind of civ player, you try and sell the group on fundamentally flawed ideas and stick to your guns when opposition presents its self. You are bitter, and that is not pragmatic. Prove me wrong in a way that makes sense to me, and I will concede, hell get enough people to agree and I will back down, but not until I makes point. When we were Borg I tried to think like Borg scientists, now that we are a corporation I look at us like the board of directors, i can be over ridden.

I am just slightly sorry for shooting your opinions down with the venom I did but with you 4chan fuckers all you respond to is negativity. I do think your contributions are great, even if you do get a little too excited. Hope you see this you silly little asshat.

-love your friend Godzilla.
>>
Rolled 96

Okay, thread's still up. GOOD.

VERY IMPORTANT.

When we harvest biomass we need to tryto make sure we harvest mostly to exclusively already dead biomass, or stuff that otherwise won't be missed by the ecosystem. Preferably we would be doing this in small amounts from variousspread out places a ways from our base too.

My advised course of action would be to gather 2 resources in this fashion, and then gift them to the tribals. We need to get on good terms with someone with a military, and also we want to seal the tribals' lips about our ability to manufacture resources in this environment.

After the gift, we could consider hiring them to gather biomass for us (still in the way described above). I'd advise a 2590-50 split on resources gained, but with the promise that if they let us have any portion of their share of resources we'll develop whatever medicines we can that they want. We would need to develop and give them a medicine first though, to show we're not going to just Jew them out of their payment.
>>
Rolled 8

>>30829751
That's 50-50 split. Damned phone.
>>
Rolled 75

>>30829751
The gift of resources is an apology, and part if the signing bonus we were supposed to give them. The medicine we develop on our own dime will be the other portion of the bonus (I suggest fertility drugs, though a broad spectrum anti-parasitic drug would probably be more valuable to them), as well as serving as proof that our money is where our mouth is so far as medicine goes.

The reason for the restrictions on biomass gathering is...a hunch, mostly. Monsters aren't plentiful enough to be dangerous here, neither are zombies (okay, they're plentiful enough to be a danger to us), bandits, or other factions. That only really leaves the jungle (and all its associated unknowns) to be the big danger Genie always throws nearby us. The fact that we've mostly acted in harmony with the environment...and thus far haven't experienced much trouble from our lower labs or any other quarter only serves to strengthen my hunch.
>>
Rolled 78

>>30828377

Look, man. The problem is that you don't allow discussion to happen (look at all the anons that came out of the woodwork later in the night), and you devalue things arbitrarily that are actually hella valuable just because they dont sit right with you for whatever reason (for instance, fully functioning nanite repair systems and bioborg doser organs in one turn for one resource are "some dumb super-kidneys or something", and all of your arguing against really valuable trade goods that are "fancy sticks").
>>
I wonder if Genie will continue if this is still up.
>>
Bump.
>>
Rolled 76

>>30829751
Well we're next to the coast so we could always grow algae and seaweed blooms in their to harvest which will recoup us some good biomass without having to encroach on landbased opportunities.
>>
>>30833516
I been trying to find a good way to keep our presence down when we go cleaning out bio mass. If this could work, It would be great as long as noting comes from the sea at us.

Maybe clear the top floors and set something up there as well. Locking it down to only us.
>>
>>30833516
That's a pretty awesome idea.

It's in the longer term though. We don't even know which direction the coast is in right now.

I can still dream of a massive artificial tidepools cut into the coastal cliffs (so we don't have to deal with the excessively nasty ocean critters) full of mega seaweed though.
>>
>>30833655

I feel that any in-house biomass growth/harvesting won't have a positive investment-return ratio.
>>
>>30834399
Well, in real life it wouldn't, but rule of cool means we could have algae tanks on the roof that constantly feed slurry into the recyclers and gets us a resource every turn or 3.
>>
Rolled 35

>>30833655
>>30834359

Indeed. I think seaweed farming could be a big sucess for us.

The way I see it, there are four directions which we can easily expand; Jungle, ocean, Tower Top Floors and the Tower subterranea and underground.

Each has its pros and cons;
Jungle; Resource super rich (trees and plants easily convertible into the resources resource) with potentially useful plants but like really properly using it will put at odds with both the zombies and the natives as farming can take up lots of area unless we invest in architectural works (pic related)

Sea coast; Kelp and seaweed farming could give us alot of food and could readily give us biomass (seaweed is a pretty amazing fertiliser; high in fixed nitrogen and potassium) and Kelp and seaweed farming is already a realised human endeavour so there's plenty of reason why its feasible and it of course falls under the great umbrella of being plant based. (Corp spec). It would mean expanding into the sea but the sea is likely very population sparse. The risk would be that obviously we don't have alot of boats or anything so whilst its possible if we get attacked by fish people or sea mutants or whatever, it would be hard to defend.

Top floor; potential new growin space, new tech stuff, new facilities potential science to be harvested but possibly has dangerous elements in the clearing out and obviously space is ultimately limited.

Underground/Subterranean; Alot of the previous one applies to this one plus whatever is growing in their could be really really valuable in some way but given the ominous signs its also likely whatever is in there is potentially very dangerous.

>>30834359
Are we that far away from the coast? I thought were much closer given we specified jungle/coast as our start. Would be kind of a bummer if its true and its a substantial distance but at laest its something we can move into as we grow larger.
>>
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Rolled 63

>>30834544
forgot my pic
>>
>>30834544

The upper floors of the tower are actually clear I think. There might be some plants growing there because there's stuff growing everywhere, and some of the machinery might be infested, but I don't think there's anything dangerous above us.

Down below, though... I actually think whatever is in our basement may end up being one of our greatest allies/boons so long as we're careful not to piss it off.

To be fair, we haven't scouted our general area, but the tribals didn't mention an ocean nearby. So who knowshow far away we are.

I dig that tower. Maybe we can mod our tower later for extra growing space. We really need to be careful about messing with plants in our area though. (I mean like, if we clear out our tower/machinery we need to transplant it somewhere else to grow).
>>
Rolled 25

What the hell this is still up what sorcery is this? I hadn't even promised continue if thread was still up...

>>30834446
They are gonna have to be big tanks and some mighty special slurry. Will allow it though considering there is a real world counterpart.

>>30834833
>>30834544
The Megatower is completely under your control and clear its only the surrounding area that went to hell in a hand basket so to speak.
>>
>>30835111
Is any of the compromised machinery in the megatower? Or is it all underground?

I was sleepless and bored so I kept it alive.
>>
Oh, if the tribals still don't want anything to do with us after we give the meds and resources then that means whatever is downstairs talked to them probably.
>>
Rolled 29

>>30835181
NOTHING is compromised inside the tower. That includes your manufacturing, recycling, and a few labs.
>>
>>30835512

So whatever compromised system is causing our difficulty in accumulating water is downstairs then?
>>
Rolled 95

>>30835598
Pretty much.
>>
>>30835623

Fun.
>>
>>30835245
That idea that it talks to them and not us scares me a little.
>>
>>30835712

Well we haven't gone down there yet. They did.

It depends on what "The Incident" is, but thus far we've had a live and let live policy going with whatever is down there. That's either a very bad or a moderately good thing...if it's a bad thing, there's nothing we could've done about it anyway so.
>>
Rolled 13

>>30835792
and the debate continues for what to do this action.
>>
Rolled 17

>>30830616
Come on dude, that's the bitterness and lack of pragmatism I was talking about. Those bio Borg dosers never came into play after we made them.. At all. None the less, in the sobering light of day, I don't want to argue with or fight you.
At the end of it all, the ONLY thing I'm trying to do is get discussion going, like the saying goes, it takes 2 to flamewar.
>>
Rolled 75

>>30835847

Are you resuming the game then?

>Basic 1
Using our newly acquired vehicles, go gather biomass for recycling (and recycle it if possible) using the guidelines described here >>30829751

That is, gathering small amounts of plant matter from a variety of places, and only plant matter that won't be missed terribly by the ecosystem. Also only at a distance from our base.

I'm down for this to be standard operating procedure if everyone else is.

I have a terrible feeling this will be a 1
>>
Rolled 49

>>30835946
Vote roll.
>>
Rolled 100

>>30835623
Since it was a point of contention; How far away is our megatower from the sea?
>>
Rolled 56

>>30835946
I'm game for it. Boss man help to make sure with follow a guild line of keeping our presence down.
>>
Rolled 93

>>30835946

Alright.

I agree with this being standard practice too.

Make an attempt to hide our tracks...but eh. Not much we can really do.
>>
Rolled 100

>>30836032

Damn, man. I wish you'd linked that.
>>
Rolled 6

>>30836069
>>30836032

Well fuck us both.
>>
Rolled 48

>>30836095

It's okay, this Civ would've gone exactly the way of Adero if that'd happened.
>>
>>30836069
Lol. Son of a bitch.
>>
Rolled 10

>>30836032
>>30836069
lol dem wasted 100s taste delicious. Thank god it wasn't attached to that action that would be quite hard to explain...

>>30835946
Well thanks to us gathering limited small amounts from a variety of places and all a distance away it turned out to be all that efficient. Like at all even with our top notch facilities.
Not enough plant matter to create a resource point this turn.

Turn 15
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 125
Military: 25
Armaments:Plentiful
Morale: Good
Fuel: Plentiful
Food: Low
Water: Below Average
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Vehicles: 2 Shredder Walkers.1 Cargo Crawler.
Power: Geothermal.
>>
Rolled 26

>>30836203
NEWS

Our activity in the jungle has spurred the jungle zombies into action.

Monsters are active.
>>
Rolled 73

>>30836203

"Your machines transform whilst in the jungle, you notice that you are gathering far more dead organic matter than you should. Suddenly you notice that dead plant matter seems to levitate towards your recyclers."

You have collected all the dead plant matter in the world. Res Acquired: 9001
>>
Rolled 58

>>30836225

They're headed towards us, I presume?

Well we knew this wasn't going to be easy.
>>
>>30836261
"The CEO Explains to the plants why it is far superior becoming resources, the plants uproot themselves and line up in an orderly fashion to be processed"
>>
Rolled 5

>>30836261

Plant matter recycling hero gained.
Heroic unit gained: Composter
>>
Rolled 88

>>30836285
Not necessarily.

You just set them off so to speak.
>>
Rolled 15

>>30836426

Well.

Everyone down for just holing up for a turn or two?

>Basic 1
Chillax. CEO supervises. See if he can use his Grow Corp access to unlock us some nice stuff to chill with.
>>
Rolled 13

>>30836489

Let's warn the tribals about it.

Tell them we're working on that signing bonus and some apology compensation also.
>>
Rolled 88

>>30836525

Do the tribals have a name?
>>
Rolled 67

>>30836489
I'm down for a turn of giving a heads up to the tribals and watching the zombies movements. Having thing the CEO go threw old notes and what not.
>>
Rolled 9

>>30836557
The Damor Tribe.

>>30836489
What do you mean by 'nice stuff to chill with' exactly?
>>
Rolled 55

>>30836609

Well, we're a corp that specializes in 'plants' right?

I was just kidding. Let the people do what they like, have the CEO organize some ping pong games or eating contests. Whatever, it's a day off.
>>
Rolled 76

>>30836609
Sorry to repeat the question but the answer got lost in the excitement of rolling 100s.

Do we know how far from the sea we are?
>>
Rolled 76

>>30836743
Previous records state it is about 50 kilometers off. Whether this is still true is unknown.
>>
Rolled 100

>>30836489
>>30836581

Sure.

Warn the Damor about us accidentally exciting the monsters and zombies, tell them we're working on their signing bonus with interest too.
>>
Rolled 35

>>30836870

>tfw I rolled the 100 linked to the other one up there too

Fuck, is this going to be another thread where I can't stop rolling 100s and 1s? EDE, you think you're cursed...Well I must be the dice god's chosen envoy.
>>
Rolled 54

>>30836889
The difference between us is that I have a dice goddess always after me. You can take the dice gods.

>>30836870
>100
....its the nice stuff to chill with action. Oh goddamn it.

hrm gonna have to think about this...
>>
Rolled 96

>>30837024

It's also warning the Damor and telling them we're working on their stuff. Don't forget that.
>>
Hey guys, plan for the future: cultivating an extremely addictive and potent narcotic.

That way when we (inevitably) have a run in with bandits we'll have a bargaining chip.
>>
Rolled 69

>>30837024
>>30837056
The CEO used his access stuff to get some 'very nice stuff to chill with' as he put it. This merely resulted in us having...lots and lots of very nice stuff to relax with. Then he revealed a resort area on the beach with elevator taking us down to a underground railway directly to it. A vacation spot as he put it yet again. So yes a whole lot of very nice stuff to chill with not exactly useful per a say but holy hell is it relaxing and or fun!

Apparently when he requested stuff to relax with it alerted a nearby Chief of GROW Corp in charge of corperate 'revitalization' took notice thus a vacation area aka resort.

Acquired
GROW Corp Tropical Coastal Resort Area

>>30837056
meanwhile the warning we gave the Damor they were VERY appreciative over and telling them about the stuff we were working on merely put a cherry on top.

Turn 16
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 125
Military: 25
Armaments:Plentiful
Morale: Good
Fuel: Plentiful
Food: Low
Water: Low
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Vehicles: 2 Shredder Walkers.1 Cargo Crawler.
Power: Geothermal.
>>
>>30837396

Like, not for general distribution and such. Just manufacture a stockpile and have it on hand for when the situation arises.
>>
>>30837407

Any updates on the zombies?
>>
Rolled 69

>>30837407

This railway seemed secure?

I guess we have a route to the beach. Whoever granted us access probably won't appreciate us using our access to do work though, it's a resort after all.

So any seaweed farms out that way will have to produce some kelp poltices for revitalizing patrons of the resort too.
>>
Rolled 71

>>30837427
nope.

The only reason we knew last time was we had forces out there and they took notice during their work/withdrawal.

>>30837461
Perfectly secure.
>>
Rolled 2

>>30837557

So there aren't any jungle zombies or monsters (beyond the normal) visible from the windows of our tower?
>>
Rolled 66

>>30837612
nope(you have to consider how overgrown everything is, the jungle terrain, and the surrounding facilities).
>>
Rolled 29

>>30837407
Take this turn to scout the cost out? With help with the CEO.
>>
>>30837709
coast*
>>
Rolled 91

>>30837663

Well then...

Continue to relax. Can we ask the Damor if they've seen any zombies headed our way? We need access to the jungle to make their gifts/payment.

Also ask them if they'd prefer medicine (what sort?) or poison?

>>30837709

...Sure you want to stir that pot so soon?

How secure is the resort? Is there even access to the surface?
>>
Rolled 68

>>30837731
They would prefer medicine.

>>30837731
The Resort is completely secure from what we can tell.

Access on the surface requires a journey through the jungle, coastline, or water.
>>
>>30837766

Any particular sort of medicine? Antibiotics, antiparasitics, antivirals (actually, that stuff might be beyond them to differentiate between, do we have medical facilities sufficient to be able to analyze one of their members and see what ails them?)

>>30837729

Looks like we can't scout the beach just yet, Delim.
>>
Rolled 49

>>30837795
They want medicine in general particularly anti fungi for some reason.

you can if you take the railway.
>>
>>30837848

>Particularly anti fungi for some reason
>Hey guys, I'm not dropping a hint right here.
>>
>>30837848

How many resources would we need to "establish growth and manufacturing for basic medical supplies, and advanced anti-fungals."

The point being to churn out everything you'd find in a well stocked first aid kit, and provide advanced anti-fungals.
>>
Rolled 65

>>30837904
Yeah totally not. Like at all.

>>30838021
Non like i said you have insane quality manufacturing unless you want the more complicated stuff it wont be a problem.
>>
>>30837848
yay we can.
>>30837904
Makes sense for a jungle with the humidity.
>>
>>30838072

Delim, you have to go deeper.

>>30838037
Really? So we could set up an automated system that grows the plants for basic antibiotic pills, ointments, gauze/bandages, disinfectant, coagulant powder, AND advanced/potent anti-fungals...then actually manufactures the useable products out of them...

For nothing? (the automation will probably bump it up a bit, huh?)
>>
>>30838126

The items listed being examples among...whatever else you find in a first aid kit.
>>
Rolled 12

>>30838126
>>30838152
You have REALLY fucking kickass manufacturing facilities the advanced anti fungal may cause problems if you want it to be fancy. But the basic/general stuff isn't a issue.
>>
Rolled 74

>>30838192

Wow...Goddamn. So this is what it's like to be a megacorp.

Everyone in favor of setting that stuff up this turn? Let's include basic water purification tablets and charcoal tabs, etc. in there too.

We can set up some uber-potent antifungal growth stations later, for now just do the best we can. CEO assigned for oversight, maybe he can access stored Grow schematics for these plans and stuff too.
>>
>>30838126
Jungles are a bad place. Trust me I'm waiting for big ass bugs to come out of no where.
>>30838192
I assume fancy means making it taste like candy or something.
>>30838258
I'm thinking these zombies can hear it or monsters. But other wise sounds good.
>>
Rolled 19

>>30838295

I've lived in several tropical jungle locales myself. I hate them on par with swamps.
>>
>>30838295
>>30838320

That being said, it's never something as innocent as standard environmental hazards when EDE mentions something in the way he mentioned anti-fungals.
>>
>>30838320
Nice and fair. They're a great place for plants and insects. But humidity and tech don't mix well.
>>30838346
True.
>>
Rolled 85

>>30838258

I'm behind this.

Please god don't let this be a 1.
>>
Rolled 78

>>30837461
It's totally for seaweed body wraps, I swear it!

>>30838126
>>30838258
I concur, last thing we want is Cordyceps or rabid pneumonia. So I'm in favour of this.
>>
Rolled 51

>>30838320
Reminds of the time i got lost in a jungle while on a job...god I hated working for that bitch so much.

>>30838258
Grow Schematics are availible for plant based things but the most advanced processing to ani fungal is unavailable. Sadly we do not have the resources to create the more advanced facilities.


Turn 16
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 125
Military: 25
Armaments:Plentiful
Morale: Good
Fuel: Plentiful
Food: Low
Water: Low
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Vehicles: 2 Shredder Walkers.1 Cargo Crawler.
Power: Geothermal.
>>
>>30838544

We don't want our tribal allies getting those either. Now how do you think we should introduce the idea of fertility supplements to them?
>>
>>30838573
Dam you resources.

Scout the coast or should we see what the zombies are up to?
>>
Rolled 93

>>30838591
Pose them as aphrodisiacs; tell people it will make their sexual prowess better, it will work even if its only placebo effect doing it.
>>
Rolled 97

>>30838645
Zombies, then coast like next turn.
>>
>>30838573

Inform the Damor that they can come by and pick up medical supplies anytime. Set a moderate stock aside for ourselves too. (with approval from consensus).

The water purification deal is ongoing also.

Since we could set up medicine for free...you guys want to set up poisons this turn, then go scouting?

If we can do medicine free of resources
>>
>>30838672
Been monitoring the thread and I love what's going on right now, but I would be careful when it comes to deceiving the tribals, being fully honest and upfront with them has been paying off.
>>
>>30838949

If we can do medicine, anyone want set up basic poison manufacture too?
>>
Rolled 18

>>30838950
I'm not sure why other anon wants to give them fertility supplements but my line was only a shade off the actuality.
>>
Rolled 26

>>30838949
"Easier said then done your gonna have company soon and these ones are different then what your used to."
>>
>>30838996
It is the next logical step, but Personally I would wait a few turns and maybe try to locate a buyer before we commit energy to that project. Unless that is we don't have anything else to work on, then I say sure.
>>
>>30839027

They're essentially our military. Right now they're limited by population and technology though. Fortunately, we're a megacorp.
>>
Rolled 37

>>30839115
Tribals don't have a problem with population only tech is what holds them back.
>>
>>30839092

Thanks for the tip. Any more you're willing to part with? From your phrasing, we gather you're not going to intervene (but for a hefty price). Can't say we blame you, we still owe you.
>>
>>30839092
>>30839220
I'm thinking mutants; either whatever's in the basement or external ones.
>>
Rolled 73

>>30839220
"Its best to avoid those kinda fights at least in the beginning anyway."
>>
>>30839298

Could be. Could be monsters too. Or bandits, or fellow Grow bandits telling us to act meaner, or plant-people, or fungal based jungle zombies, or the jungle wanting to fuck us up. No telling, really.
>>
>>30839433

Thanks for that. We'll pay you back pals.

Well guys, what do you think we should do? We could try to camouflage ourselves (didn't go well last time).

If we had more information, I would say pack up what we can and visit the resort for a day or two. If they're bandits that'll fuck us though. Anyone want to try to diplomacy more info from the Damor?
>>
>>30839439
With much sighning, I concur; there are too many options.
>>
>>30839499
You forgot an option, we have a diplomatic leader miracle worker. It would be a gamble, but with some decent rolls he could turn this problem into a boon.
>>
>>30839433
Side note, do the tribals have any heroes we know about?
>>
Rolled 49

>>30839657
nope...
>>
Question, Will a new thread be made or ending when this one falls off?
>>
Rolled 67

>>30839787
It will end when this drops off as I got stuff to do.
>>
>>30839499
Right now i say we hide till we find out who they are and what they are. Maybe split our people some to the coast the others hang out at base.
>>
Rolled 57

>>30839921
I'm for sending a small scout party to check the coast, especially to see if we can make kelp farms, with the rest being conserved at base.
>>
>>30839778
Can we get in touch with the "nearby Chief of GROW Corp in charge of corperate 'revitalization' " mentioned here >>30837407. And see if they can help us with the incoming unknown force?
>>
>>30839921
Heh, we have 125 people...but yeah i'm down for that. Just evac our best+brightest out to the coastal base with our most valuable, portable equipment. Leave the military guys (sans5 as guards for coastal) and 50 people plus the CEO here.

Whatever happens, we're not fighting our way out.
>>
>>30840133
Very true. We still have the over growth helping hide us as a active place. But they will probably come in and if they find our stuff they will ether stay here or take it. Hopefully we can talk and maybe set something up.
>>
>>30840132
We can offer their employees medical and dental coverage if they work as loss prevention us lol
>>
Rolled 50

>>30840132
"I am a chief of a resort your on your own unless you get a hold of some other elements...I do suppose I might be able to pull some strings but I don't think you may appreciate the cost much."

Anyway actions?
>>
Rolled 40

>>30840288
Send a scout team to the coastal resort, keep the rest back in defense.


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