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File: 1395352592468.jpg-(109 KB, 640x453, Infested Hideout.jpg)
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Rolled 24

Last time among our GROW Megacorp remnant the zombies started killing each other and the native ones to our area have seemingly been wiped out by the new comers who are now as we very speaking infesting the local area. Meanwhile a series of groups are coming through two merchant caravans, two unknown troupes, and finally the Markus and Marcus Mobile Shop. We have yet to come upon any agreements for trade and more. They seem to be sticking around here for a little while before they move however giving us time to do whatever it is.

Would post link to last thread but it wasn't archived on suptg and foolz is downs.


Turn 20
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
2 resource points

Population: 125
Military: 25
Armaments:Plentiful
Morale: Good
Fuel: Plentiful
Food: Low
Water: Low
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Vehicles: 2 Shredder Walkers.1 Cargo Crawler.
Power: Geothermal.
>>
Rolled 66

>>30959451

I have the foolz link on my laptop, I'll postitwhen I have access to WiFi.

Suggestions from last thread by priority

>Nigh Essential
Some lightly or medium armored hazmat suits for collecting hazardous plants and collecting samples in hazardous environs.

Spewers of some sort (radiation preferred, as it will kill but not destroy biomass) for general usage against jungle enemies.
Acquiring spewers spidertanks was also discussed, though they are likely to be much more expensive.

> Other stuff
Wintadooms from the bandit civ.

Various memor tech that is likely too dangerous for us to handle.

D BMs from the bandit civ instead of spewer weapons.


It deserves noting, though, that all the traders will be around for at least one turn. The Marcus buddies don't deal in non-resource non-weapons/armor much,but the other caravans should so we could trade our medicine to then in exchange for trade goods for Marcus. We can also gather more plant matter (recommending stuff from the compound so that the zombie fungus has less stuff to infect) for more resources for trade.

Also, Genie has not provided any info on the other two traders except that one of them has Grow Corp markings. That one is probably the true reward of the 100, we just need to figure out how to use it.
>>
>>30959451
Wasn't our pop 145?

But other than that I think our best bet is to get some haz-mat suits and I think we wanted sulfur.
>>
Rolled 30

>>30959839
ah my bad its just that I wasn't able to use the most recently updated one due to foolz being down.
>>
Rolled 47

>>30959780
When did I say that?
>>
Rolled 98

>>30959839o
Our military is 28 or 38 too. Hazmat suits are a must-have, we can grow plants to get sulfur from though. That aside, why would traders carry around stocks of chemicals like that? Dont be silly.
>>
>>30959866
All good.
>>
>>30959929
Gunpowder? Unless we don't use gunpowder in this world.
>>
>>30959866

In this post number 30928264

"Also it turns out those messages that came through about those two other caravans were apparently old. Both have arrived including a strange troupe bearing GROW Corp markers and another unknown group."

https://archive.foolz.us/tg/thread/30918080/#q30928264
>>
>>30960011

I don't think smokeless powder uses sulfur.
>>
>>30960056

Foolz is still down, but I had the tab pulled up.
>>
>>30959451

Could we get a resource price on a bundle of 50 hazmat suits (lightly armored, or medium armored) 10-20 radiation spewers, (how much to throw a plasma ST in there)?

How much do DBMs cost by resources?

Can we get any info on the other two traders or the Grow group?
>>
>30960090
Dam I think your right, Crap...
>>
>>30960213

Like I said, we can grow plants for that. It shouldn't be an issue.

>>30959885
Do we know where the biofuel facilities outside of our tower are? We've scoutsplored the area pretty thoroughly.
>>
Rolled 86

>>30960056
ah very well then.

>>30960011
Gunpowder does exist granted a lot of industry has fallen apart what is left is considered quite valuable.

>>30960207
50 hazmat suits lightly armored is 1 resource medium is 2.
10-20 radiation spewers will cost 2-4 resources
DMBs cost 2 for 1 resource.

Plasma Spider Tank is 2 resouces.

Wandering merchant caravan belongs to the Dalgin Family the trader heading is known as Jerry.
Second caravan is a mutant caravan the only one which goes through the wastes they even deal with the likes of bandits and are affiliated with some slavers.
The GROW group is but are likely to be connected to Director Herb or the other group.

>>30960312
There is a biofuel refinery, fuel storage, and fertilizer facility is known to us. Unfortunately they are all pretty compromised.
>>
>>30960367

Compromised by zombies or plants?

When we opened the storage containers with zombies in them, did we close them up again afterwards? Do we know the locations of containers with former native zombies in them?

How about that shifty, unknown group?

If we chopped away at Z-Spore (that's what I'll call the non-native zombie spores) infected foliage around our tower, would it be likely that the zombies would notice?
>>
So somebody mind filling me in about this rp? Seems badass but I dun get half the shit you guys are talking about.
>>
Rolled 54

>>30960453
At least by plants we don't know about what else it could be beyond that.

You did close them up. Only a few as you are limited manpower wise.

The other one is unknown but seems to be a nomad group of some kind.

unknown if zombies would react.
>>
Rolled 81

>>30960367

Do either of the traders have any specials going on, particularly desired items, or interesting/notable wares? (CEO)
>>
Rolled 56

>>30960516
uh did 4chan screw up as this is a Civ?
>>
>>30960547
You know what I meant, Its the civ i'm asking about. Where do you find the backstory?
>>
Rolled 51

>>30960516

Its a civ quest, go on south and search the tag "hivemind" to read up on past civs, and 2/3 of the threads we've had for the current one.
>>
Rolled 81

>>30960519

How good is the Markus special on flamers?
>>
Rolled 47

>>30960601
suptg* fucking auto correct.
>>
Rolled 73

>>30960519

How much for elemental or chain choppy bits from Marcus?

Does the 500 hazmat suits for 3 resources offer still apply?
>>
Rolled 93

>>30960539
...bzt mutant caravan is offering some biomods and syn. CEO bonus has revealed they even have some splice slices.

Dalgin family caravan is offering a supply of tools and other wares. They do not have a special but do take special requests.

>>30960574
There isn't any basically I throw the players in blind within my setting. With every civ i change things around so that way one doesn't have to go through all the previous civs though it does help but its not required is the goal.

backstory wise The Fall as the event that caused the Apocalypse happened about the time of this world's(Not Earth) experiencing the singularity but there are a number of key differences beyond just that.This doesn't take place on earth otherwise certain shit wouldn't be feasible making it less fun.

Basically the Fall fucked shit so hard you now have people with just sticks and stones side by side with fuckers in power armor equipped with energy weapons.

>>30960629
100 flamers for 1 resource point.

>>30960685
For basic hazmats yes.
elemental depends but depending on the grade and the weapon in question.
Chain choppy bits depends(what do you want exactly)?
>>
Rolled 28

>>30960729

Chainaxes painted red for a bunch of speedy khornate gardeners.

On a more serious note, what's a splice slice?
>>
Rolled 6

>>30960791
Splice Slices is the coined street term basically it allows you to take a slice of whatever you want then splice it into whoever you want safely and quickly.

They can come uncoded allowing you to decide what to extract or precoded.

Very naughty stuff it allows not mutants to become a stable strain and allows mutants to easily acquire mutagens/share them.

believed to be very valuable and very rare of course they tend to be quite frowned up...if its extreme that is. Kinda hard to say no to the stuff that can make you immune to radiation with just a slice you know or save your kids from genetic diseases you know?
>>
Rolled 25

>>30960729

Damn thats a good special.

Anyone else thinking what I'm thinking about the native zombies in the containers?
>>
Rolled 97

>>30960890

Hmm, damn you're good Genie.
>>
Rolled 98

>>30960935
I ripped them from a previous sci fi setting of mine too good of an idea to let go to waste.

>>30960898
You know they were located in the overgrown facilities right?
>>
Rolled 51

>>30961065

I do.

Hahaha hahaha!
>>
Rolled 18

slow night tonight eh?
>>
>>30961809
I just shoed up, trying to see what we're up to.
>>
>>30961809
Can we trade for like some proper hazmat suits and respirator masks from Marcus and Markus? what would the cost be?
>>
Rolled 46

>>30961809
Monitoring, I'm at work.
I will be more active in a few hours
>>
Rolled 32

>>30961065

First of all, acquire the 50 medium armored hazmat suits for 2 resources...they can't be bright ass orange okay? At least a normal shade of green or something. (I think we had 3 res at the end of last thread due to you forgetting about the tribals' delivery. If so, acquire 100 flamers too)

Then
> Basic 1
Collect most of the infected (with Z-spores) plants in an area around our tower(and a path to outside the infected area). The goal is just to reduce the prevalence of fungus in our vicinity, so it doesn't need to be every single infected plant. The guys doing this should be in hazard suits.

If, after a small test run, the recyclers can handle the infected material without ill effect then recycle it. If it'll boost yield then (at medical discretion on danger, and taking the tribals' advice on the wisdom of handling this stuff) send men out after the majority of infected materialhas been cleared by hazmat guys to prune in the less infectious environment (all precautions possible being taken, and again this section being wholly optional and done if its safe).
>>
Rolled 91

>>30961959
I second this motion but with the caveat that we should preserve some of the spores in our labs for study.
>>
Rolled 31

>>30961959
Vote roll.
>>
>>30961930
100 basic basic hazmats go for 1 resource.

Respirator masks go for 250 for 1 resource.
>>
Rolled 20

>>30962012

Forgot to include that because I'm on my phone and typing is hard, but yes that too.

IF we have the facilities to keep them absolutely contained.
>>
Rolled 75

>>30961959
>>30962102
Supporting
>>
Rolled 70

>>30959451
>>30961959
With boss man helping, For the bonus.
>>
Rolled 97

>>30962100

They drive a hard bargain.

We only need field hazmat suits for our military forces though, we can manufacture the rest.
>>
Rolled 60

>>30962135

Of course.

The plan is to get flamers and other equipment next turn, btw. Hopefully we can process the infected material.
>>
Rolled 100

Probably should've remembered to put "be stealthy-ish" in there
>>
Rolled 4

>>30962100
ah this was me.

>>30961959
The color depends on what their meant to deal with. GROW corp suits are unsurprisingly colored green. Thanks to them being armored however you go have some color options available to you. Flamers have been acquired as well.

With manpower limits we were only able to acquire the infected plants located near the tower.

When we tested them with the recyclers there were noticeable hick ups due to it not being designed for fungi as is our plant harvesting ability is a special quirk. That was at least before it got locked down.

WARNING CONTAMINATION DETECTED.

BIO WARFARE AGENT IDENTIFIED

FUNGI ZOMBIE STRAIN DETECTED
BASE IS ZARKIN
MODDED STRAIN PAG

TRAITS IMPROVED RESISTANCE TO ANTIFUNGALS AKA THE PAG STRAIN OF THE NEWER GEN ZOMBIE PLAGUE ZARKIN THAT WAS ADAPTED FROM BASIC PRIMITIVE SHROOM ZOMBIES AKA FUNGI ZOMBIES.

FURTHER MODIFICATION DETECTED EFFECTS UNKNOWN.

AREA IS NOW CONTAMINATED RECOMMEND EVACUATION.

OUTSIDE HEAVILY CONTAMINATED WITH SAME STRAIN AS WELL AS [REDAC-

CEO BREAKS REDACTION.

AS WELL AS GROW CORP PROJECT PLACOR.

Turn 20
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 145
Military: 30
Armaments:Plentiful
Morale: Good
Fuel: Plentiful
Food: Below Average
Water: Below Average
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Vehicles: 2 Shredder Walkers.1 Cargo Crawler.
Power: Geothermal.
>>
Rolled 31

>>30962501

I knew that was going to be a 100. Dammit.
>>30961959
>>
>>30962501
lol, The dice agree.
>>
Rolled 5

>>30962521

Hah! I knew the basement had something to do with the native zombies.
>>
>>30962521
Well looks like we need to work on cleaning the area and machines then. After breaking things because of alcohol and now this lets try to not throw random things in next time.
>>
Rolled 71

>>30962521

> Basic 1
Head into the jungle far enough to collect uninfected foliage.

Any info on how long until the traders leave?

We should come up with a request for the non-bandit traders to get in exchangefor medicine. Even if It's only info we want.
>>
>>30962715
I think we should suit up and us the flamers to clean the area or at least test to see if fire works on them. If we get into a fight and they turn out to be useless we will be boned.
>>
Rolled 56

>>30962521
WARNING
a force has attempted to breakthrough the lockdown but apparently there was still a countermeasure left. Best part is said countermeasure isn't the self destruct!

FURTHER CONTAMINATION DETECTED.

THREAT CAPABLE OF INFESTING PLANTWARE.

LOSS OF COMPANY SECRETS CANNOT BE ABIDED.

PLANT KILL AGENTS EXHAUSTED CHECKING BACK UP OPTIONS.

FUEL STORES CONFIRMED COMMENCING DRAIN...

INFRASTRUCTURE DAMAGE DETECTED UNLEASHING PURGE AND EMERGENCY REPAIR.

A few minutes later and you hear a strange whump sound followed by jets of flame spewing along certain lines.

EMERGENCY REPAIR SYSTEM ENGAGED.

You then notice some odd goo beginning to leek out around certain areas.

COMPLETED BEGINNING DRAIN NOW AND TRANSFERRING TO EMERGENCY PURGE OUTLETS.

RECCOMEND EVAUATION TO SECURE FACILITIES ALPHA A1 GRADE.

COMMENCING EMERGENCY PURGE IN THE NAME OF KEEPING YOU THIEVING SHADOWY SECRET STEALING ASSHOLES AT BAY.

That was when a haze was noticed around the entire facility before abruptly everything got real bright.

CLEANSING FLAMES COMMENCING BY COURTESY OF STASUN FLABU INDUSTRIES FOR WHEN YOU NEED TO GET YOUR BURN ON.

REMEMBER WHEN SOMETHING TRULY NEEDS TO BURN STASUN FLABU INDUSTRIES FLAMES ARE UNMATCHED!

FLABU FLAME FOR WHEN YOU NEED TO BURN HOTTER THEN THE SUN ITSELF.

When the brightness and heat that was so intense that despite most systems being cut in the megatower for cooling in select areas it was still hot as balls the flames cleared from the few to show utter burning debris and a surprisingly cleaned out facilities its worth noting not even the underground was quite spared. As it clearly too was singed to a noteworthy degree.
>>
>>30962797
well that answers my question, fire works.

New plan: Explore area and check the area over, with boss man over seeing.
>>
Rolled 35

>>30962521
>>30962619
I think it was valid to see if the machines could handle infected material.

Whatever is growing in our basement definitely seems to be outreaching given that the zombie strain is both recognisable and evidently familier as well as whatever Project Placor is, I do hope its not super anticoagulants.

So I'm for cleaning our recyclers.

>>30962797
Well that was... interesting.
>>
Rolled 93

>>30962715

Oh, here's an idea guys. Parts to upgrade our biofuel generator with.

Actually, never mind. Unless we can be sure of their silence.
>>
Rolled 66

>>30962797

I wish you'd given us the chance to override that with the CEO's ability. Damn you sabotaging diplomacy attempts.
>>
Rolled 91

>>30962992
Its so hard lined inside not even a CEO can counter it only a majority vote of the board can halt it something like that.
>>
Rolled 74

>>30962992
Not to mention that was the crit fail roll from last thread it was finally triggered.
>>
Rolled 7

>>30962797

Basic 1

Check over the tower and computer systems to see what's been destroyed and what's back online.

Note to everyone that our tower just lit up like a flare to everything in the jungle. >>30963109
>>
Rolled 43

>>30963157

Yeah, sounds like we'll need to check out the basement afterwards. Try to find something to fight the fungus.
>>
>>30963351
Are we still gonna go for the chemical enviorment denial plan later or try and develop something from Grow Corp technology
>>
Rolled 2

>>30963486
If you are talking about the 'douse everything in sulphur and fungicides and burn it' plan then regardless of previous problems with that plan, which I highlighted in the last thread, I don't think that is going to be viable.

It's mentioned here >>30962521 that they have a improved resistance to antifungals (of which sulphur is a common ingredient).

If its still possible given the potential damage to our labs and the implied loss of our plants (burnt/purged) and our computer systems (burnt/wiped), I'm still for going with the Lichen plan. (which would fall under grow corp tech)
>>
>>30963580
Actually, I hadn't considered the possibility of developing a special brand of Lichen to fight it.

Heck if we can do that, that's even better. If not, well, we'll do what we have to.
>>
Rolled 5

>>30963157
voting
>>
Rolled 64

>>30963157

Lets go.
>>
Rolled 83

>>30963853
>>30963761
>>30963157
You'll want the CEO assigned, naturally. Grow access and whatnot.
>>
Rolled 45

>>30963157
Damage is mostly unknown thanks to the plants getting in the way a lot of the time even with the burning. As for online...apparently there was a countermeasure online but it has since exhausted itself.


Turn 21
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 145
Military: 30
Armaments:Plentiful
Morale: Good
Fuel: Plentiful
Food: Below Average
Water: Below Average
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Vehicles: 2 Shredder Walkers.1 Cargo Crawler.
Power: Geothermal.
>>
Rolled 25

>>30963907

Translated: You had poor rolls, so YOU GET NOTHING.
>>
Rolled 33

>>30963958
nah the damage on the surface facility was really quite bad the flames while clearing it out somewhat caused further damage.

Not to mention you connection to systems outside the tower is shit and the tower itself easily weathered it.
>>
Rolled 5

>>30964032
So is the tower unscathed internally or do you mean just that the building's structural integrity wasn't damaged
>>
Anyone else think we should get more resources to develop the Lichen idea, or is there something else of importance we need to get done?
>>
Rolled 51

>>30964118
Both the tower is just FINE.

News
The tribals have arrived again bearing plant matter.

Gain 1 resource point.

They have warned us that the local bandit forces are mobilizing.
>>
>>30964323
Is there indication they are mobilizing against the fungus zobies?
>>
Rolled 64

>>30964277

We can do that or we can check down in the basement (looking for the secret Grow project) that I suspect was responsible for the native zombies (and for them not attacking us that one time). The native sort of zombies (according to the tribals) usually hold their own against these zombies, and so its likely it has some way of combating them (or it couldsummon aid against the fungus, providing a 1-2 punch when combined with the lichen.)

However I thought of that before the tower fucked up the underground HARD so diplomacy with whatever is down there may no longer be an option. We could persuade it that the fungus is a bigger threat, but...thats never worked in the past.
>>
>>30964416
Apart from the Chaka and Richard and Clora, few good things come from the underground.
>>
Rolled 59

>>30964345
The tribals just know the local bandits the Strok Crack Raiders and the local Simmer Outcasts sect are mobilizing. Not unsurprising really whenever the local raiders come back they also make sure to go around the neighborhood so to speak being going back home. According to the tribals this is actually the homeland of the raiders they tend to be gone most the time. What is odd however is the fact that the outcasts are moving at the same time as them.

Zombie wise there is still in fighting going on between the new comer and the fungi.
>>
Rolled 81

>>30964345
They're almost certainlynmobilizing the see what the HUGE FUCKING FLASH was and to loot what's left.

Thank the tribals. Give them their resource point back like we promised (50/50 split).

Do we know the formula for what we made that spurred fungal growth so well? I say toss some of that in the bandits' path.

Some people might question giving themthe resource at a time like this...but we had to get a crit on being nice to them to get them to work for us willingly after we broke a deal with them before...I wwouldn't advise it again.

If we don't want to spur fungal zombies everywhere then we could gather resources this turn, then set up/make a batch of narcotics to pay the bandits off with.
>>
Rolled 58

>>30964323
Begin the lichen project starting with looking for a viable algae base.

Have the rest hole up defensively in and round base and prepare for any incoming attacks.
>>
>>30964525
Our deal with the tribals is a 50/50 split. This turn we give back the resource next turn we keep one.

We should be gathering our own resources right away if we want to do resarch.
>>
Rolled 20

>>30964545
I suppose, the problem is that I'm in a half mind about whether the bandits are mobilising to attack, having already scouted, or whether they are going to be scouting and possibly turn thereafter.
>>
>>30964610
*possibly attacking the turn
>>
Rolled 92

>>30964525

The lichen project is a bit too long term to be worrying about when there are bandits approaching. The zombies will actually be a deterrent to them.

Which is not to say that we don't want to try to get rid of them ASAP.
>>
>>30964610

Hmm, if they are revisiting the area they'll probably scout around for juicy targets then hit them.

Generally though, NPCs will advance with an army that has scouts strewn out before it. The army will be matching on a pre-verified target of interest.

The upside to this is that it takes them time to move. The double upside is that we're in a jungle so they're likely to be even more slowed.

I won't make a call one way or another on whether we have the time to manufacture some drugs, but...my vote goes to gathering this turn.
>>
Rolled 1

>>30963907
No matter what we do, whether it's develop weapons or science, we need resources. We need to collect biomass for resources, and as we've seen, it can't be infected biomass

>>>>>G. Scavenge for raw materials.
>>
Rolled 8

>>30964912
hah oh boy this is gonna be FUN! Really sad not to see the usual cursing this is really a slow and empty tonight.
>>
>>30964912
Damn, son. Thats unfortunate.
>>
>>30964912
urgh.

>>30964867
In which case I would probably side with you; its seems a comparatively small risk to gather now then defend.
>>
>>30964979
Eventually Genie, after so many setbacks, you just stop cursing cause it don't do no goo and grimly brace yourself.
>>
File: 1395370838894.jpg-(110 KB, 625x790, Butt_b1562c_1208761.jpg)
110 KB
110 KB JPG
>>30964912
>>
>>30965036

Yeah, there aren't any freshbloods aside from greenthumb in here right now and us veterans have seen thousands of men and women, or 6 heroes, die in single turns.

145 people is just another drop in the encarnadine seas our hands have made.
>>
Rolled 50

>>30964912
We dispatched our forces out to gather resources but none returned and we lost contact.

WARNING
A hostile force has ARRIVED.
a portion of their number has gone into the ruins while the rest set up a perimeter before approaching.

"WELL WELL GUESS WHOSE BACK YOU FUCKERS?"

WARNING
Zombie hive is not dead.

ALERTING SECURITY FORCES

Turn 21
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 145
Military: 30
Armaments:Plentiful
Morale: Good
Fuel: Plentiful
Food: Below Average
Water: Below Average
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Vehicles: 2 Shredder Walkers.1 Cargo Crawler.
Power: Geothermal.

>>30965197
Well shit thats not good new players are good it hads fresh meat to the grinder you know?
>>
>>30965283
"Well met. It was rather difficult to contact you earlier. And you would be?"
>>
Rolled 86

>>30965361
outside the security camera you notice the figure previously standing so proud and angry suddenly took to being crest fallen.
"...you seriously don't recognize one of your own I mean seriously how could you not realize it? YOU FUCKERS THREW ME and others OUT GODDAMN IT," began the figure before shouting and then running away back to his brethren.

YOU GUYS SUCK, was the figures last words before he started getting comforted by his companions.

That was when one of them moved forth and with a speaker stated.

"WE are the Outcasts," before moving back shaking his head before mumbling about just how forgettable they must all be.
>>
Rolled 68

>>30965442
Wait wait wait! If you really think we did that, why would we not have made much more progress renovating this place? We didn't even n=know how to run the bio-recyclers until recently! Now, we don't know who you are, but let's just talk this out, ok?
>>
Rolled 17

>>30965510
>>30965510
...oh wow you know what you said before was pretty hurtful even to us bandits and that is saying something, but now this goddamn do you know how to say such awfully cruel things. Like goddamn even a witch queen bitch would be impressed. You guys are such fucking assholes I ain't even gonna feel bad with what were gonna do to you now you know that? And its all YOUR fault by the way...I mean goddamn I ain't even a former GROWer and that shit stung.

"Poor Davis over there was I mean sure he 'raped' his sister and supposedly butchered her so bad that even used as zombie food they avoided it but come on. Dude isn't a bad guy I mean he did her a favor in end really. Then there was Molly who what was a 'thieving' explorer and you threw her down in the labs to be zombie chow. poor kid somehow made it out of there alive despite all the odds though she was in awfully bad shape when we found her."
>>
>>30965442
"Outcasts, it's a pleasure to meet you. Please forgive us, our memories are worse than an 80 year old with Alzheimers. I don't recall every having thrown anyone out.

Outcasts is a poor name, you won't have to worry about being called that by us. We're such a small group, we are taking anyone in who wants food, shelter, and someone who watch their backs.

Why don't you take this hand acceptance? I'm sure each of you have an identity other than being outcasts, which wouldn't really fit if you were to be accepted by us."
>>
>>30965608
"Davis sounds like a fine levelheaded fellow, having the initive not to waste the resources his sister provided. And Molly sounds like just the intuitive and curious nature we so desperately need these days.

I assure you if anyone kicked them out, you'd be mistaken to blieve it was us."
>>
Rolled 68

>>30965614
"Shit you fuckers be crazy you know that being so mean and now this? Goddamn you would even give a crazy a run for their madness, but nah man you seriously think were gonna let you go bandit? I mean come on we ain't that stupid and even if you were serious you guys gotta pay for all our really hurt feelings."

>>30965608
Gained Reputation
Words crueler then a WQB

>>30965657
"Ah nice try with your LIES. Fuck can you at least TRY to make them believable? Its hurts us deeply and is really quite offensive."

You guys are starting to worry me now with this act.
>>
>>30965608
(Guys, these bandits seem totally crazed, I don't think our words will be taken as anything but platitudes and any good will might only be transient)
>>
Rolled 71

>>30965706
bah meant tongue not words.

oh also Fuck you guys are cruel with words I will admit to being impressed so much so I have to do this.

Enemy forces have been demoralized.
Outcast GROWers are massively demoralized.
>>
Rolled 98

>>30965657
>>30965614

Heh, I love our diplomancers.

I guess this Civ goes evil now.
>>
>>30965706
>I mean come on we ain't that stupid and even if you were serious you guys gotta pay for all our really hurt feelings
What sort of price would make you feel better, friend?
>>
Rolled 92

>>30965730

Its standard practice for factions to throw out the members that commit heinous acts. We've only been in control for a little while, but previously (and other grow factions) will have been throwing people out regularly.

Also, Grow seems to be rather united under Dictator Herb. We're the exception rather than the rule in that we aren't under his thumb.
>>
Rolled 82

>>30965763
"Oh I don't know about you all die yeah or better sell yourselves to the slavers?"


Next time don't be so damn cruel with your words.
>>
>>30965867
okay ;_;
>mfw I wasn't even trying to be cruel at all

Maybe we should just learn from these factions and just be like:
>"WE'RE GOING TO FUCK ALL YOUR SHIT! WE ARE GOING TO RIP YOUR HEADS OFF AND SHIT DOWN YOUR THROATS MOTHERFUCKING SON OF A BITCH!"

Seems to work for them and has always been capable of intimidating us.
>>
>>30965867
At the rate we are going i want to push being cruel. But my word play is kind of poor. But on a side note we probably should suit people up in the armor we throw a few zombies at them. Get the flamers out and blast them when they turn corners and fall back. Getting to a put of bottle necking them in the tunnels.
>>
>>30965752

Oh! We're so sorry we didnt recognize you! You're the travelling troubadour nomads we JUST met, aren't you? Haha, good god we're sorry about that. Come in, come in. We'll give you the same as last time for the show. I must admit, your new bits about the butchered sister guy and zombie bait girl THREW ME OFF but DAMN your dedication to the act makes it so much funnier now.
>>
>>30965706
>but nah man you seriously think were gonna let you go bandit?
"You call yourselves Outcasts, willing to accept anyone.

Now you are approached by someone asking for acceptance and you would outcast them.

Sure you realize you go against the very thing you claim to be."
>>
>>30965950
I wonder what a conversation is like two stubborn NPC bandit factions who talk like that is like.
>>
>>30966057

Nah, it was being nice (and not recognizing them) that got them all sad.
>>
Rolled 31

>>30965866
Sad part is its not actually that uncommon for someone to get thrown out even with commiting heinous acts.

>>30965950
To be fair they were most likely going to do that anyway due to them being bandits.

>>30966001
I...what? You...are really fucking crazy or stupid. Hey Rolf YOU SURE THIS ISN'T SOME SORT OF MEGAPRISON FOR THE CRAZED?"

"NAH MAN NOT SINCE I WAS HERE IT WASN'T. MIGHT BE SOMETHING DOWN BELOW THOUGH."

..oh okay I guess thats- WAIT SHIT WE GOT GUYS DOWN THERE FUCK...wait a second oh yeah we'er BANDITS we don't give a shit about that if anything its GREAT...or so I keep telling myself. Hah if only I wasn't gay...

Yeah yeah you fags can cry and assfuck each other later.

Oh shut up Roy otherwise your ass is gonna be mine.

Then your sister's cunt will be mine.

>>30966057
"...Oh I HATE THIS GUY SO FUCKING MUCH LETS JUST KILL THEM ALREADY...*hah hah* fuck it destroy EVERYTHING!

You do know they have a point right I mean we may be bandits but that doesn't mean we have to be hypocrites.

I said destroy EVERYTHING SCREW THE LOOT AND RAPE. I WANT IT ALL GONE!

"Well that ain't real bandit of you.

I DON"T FUCKING CARE WERE OUTCASTS DAMN IT.

EXACTLY YOU IDIOT.

BU-BUT I FUCKING HATE THESE GUYS. I WOULD PREFER THE GODDAMN MUTANTS OVER THEM EVEN.
>>
>>30966138
>Yeah yeah you fags can cry and assfuck each other later.
>Oh shut up Roy otherwise your ass is gonna be mine.
>Then your sister's cunt will be mine.
"You know, if anything, you guys should know you've got just the kind of reproductive spirit we need to boost our numbers around here.

There's been a serious lack of employee effort on that part! *shoots glare at our fellow employee's who aren't doing their duty by making more babies*

I don't understand really. Why you hate us, I mean, I actually kinda like you guys a lot. You've got real potential. You know how to drive a hard bargain, how to make good use of your spare time, how to find talent where others found trash and threw it away. Man fuck, don't outcast us, we'd love to join you."
>>
Rolled 81

>>30966245

I like the cut of your jib, anon.
>>
Rolled 20

>>30966245
"You sure these guys arn't crazy Rolf?"

Well uh...

Because when I think about it the fact that our most outstanding members tend to come from GROW you throw in them not realizing the recyclers and well...

I see your point.

and that isn't EVEN including the fact that they are a megacorp willing to throw away their precious ability to trade like a bunch of mofos you know? That alone...

But but I DON'T WANNA RECRUIT THESE CRUEL ASSHOLES!

They did all that shit because they were all CRAZY YOU FUCKING IDIOT.

You SURE you want to go bandit you do know that will end this civ right? Granted you would have the option to play the result next starter but still.
>>
>>30966399

I don't. Do we have any fungal booster stuff on hand?
>>
>>30966399
Man I don't even know anymore, I was just hoping we could solve this diplomatically.

At any rate I don't see any possibility of us fighitng back militarily as far as I know, we are up the creek without a paddle.

I'd rather not end the civ though.
>>
>>30966399
(I'd rather stick with the GROW corp)
>>
>>30966443
Yeah....the only thing I can think of is blowing our critfail recipe up in their faces, seeing as we fucked selling them drugs by being so mean.
>>
Can anyone here think of a legitimate way we can beat these guys with force?

If not, consider would you rather really die as Grow Corp, or live as these guys?
I don't know why but I'd prefer the former for some reason
>>
>>30966480

Well I think you might also like being the Saguaro cactus mutants in a wasteland though.

Which is what I'd vote for next civ.
>>
>>30966399
Do we have a idea of their numbers?

>>30966501
Maybe but i need to know some things. But we do have fire and the tunnels.
>>
Rolled 99

>>30966510
That wasteland is pretty nice one compared to some of the others.

>>30966533
At least 100 or so.
>>
>>30966501

Lure the zombies onto them, blow up whatever is in the basement and hope it gets pissed.

I agree though. It'd feel good to not sell out our principles once.
>>
>>30966541
Yeah, I never really came up with more for it.

I probably wouldn't go for that waste though, because low tech civs seem to be a recipe for low population.
>>
Rolled 96

>>30966553
When have you?
>>
>>30966553
It's sad really, they do have a sliver of a moral cause to being "the acceptors of everyone when you've got no one else to turn to"

Still, the only real reason it's easier to succumb to death in this case is because there's little promise of the things we usually like. Power, wealth, knowledge.

If another megacorp (besides Umbra, who I will refuse to believe have any credibilit to their offers) were to show up and wave a wad of cash or shiny new tech, we'd be head over heals for them.
>>
>>30966541
Cool.

One idea i have is we do a team attack with The Damor Tribe. Give them some flammers and haz-mat suits and a medical base set up for them when we get the resources to do so.
>>
>>30966590
If only we could get them join us instead of us joining them. They'd be able to reconstruct their image and be accepted back into society.
>>
>>30966573

Vault 101

And generally whenever it's advantageous.
>>
>>30966633
I can't have been the only one dissapointed that we never actually did get to work with Umbra directly. Even on like, missions or something. They just dropped us into their trashbin.
>>
Rolled 28

>>30966621
If you did you would most likely be considered bandits.

>>30966676
Next time vote for a Umbra Remnant as for why that didn't happen its because they were busy with preparations. Plus you were scientists you wouldn't have likely seen anything like that at all.
>>
>>30966693
Not just any scientists, MAD scientists with healing and tentacles
>>
>>30966693
>Ah great caser's ghost just tell them to push off or burn them or fuck I don't know tell em that the loots in the basement.
>I want to get back on track for making a PLANT THAT DESTROYES FUNGUS BECAUSE THATS WHAT WE DO MAKE F$@#ING PLANTS. WHY ARE WE TRYING TO BREW CHEMICAL SOLUTIONS WERE NOT CHEM CORP WERE GROW CORP SCIENCE DAMN IT.

@Banditdude:
Is there someone else we can talk to?
>>
>>30966693
>If you did you would most likely be considered bandits.
Well that's the catch isn't it? It'd be about helping them find redemption and that they won't be treated as bandits any longer, but accepted.

But whatever, it'd be interesting to have pulled it off. A moral victory is much sweeter than an military one.
>>
>>30966676

I was just disappointed that we never really got to have any fun with them. So much potential...I hope we see them again, as solemn figures who no one can ever hurt due to crippling sadness at the sight of them.

Or whatever really. It sucks that we've not had a Civ go over 6 threads since Genie resumed.
>>
>>30966751

Yeah, I wish we could get an untouched area rich with resources with a svience-focused civ so we could just have fun and science and make the world a better place.
>>
Rolled 10

>>30966751
Uh like who the Sarge, Shela the Doc, Damo the Hunter, Flam, or Wako? There are others of course.

>>30966767
You have no idea anon. I swear all the ideas that are not meant to be lethal turn out lethal.
>>
>>30966796
In truth this is us right now. Loads of resources, scientific potential.
WE ARE SO CLOSE this time I can smell it.

The only problem is getting it started before invasions like this wipe us out.
>>
Rolled 8

>>30966796
In your dreams anon.
>>
>>30966804

Was this one any particular fault of ours?
>>
Rolled 43

>>30966857
You had warnings and time I always try to provide those if you have the right to it and possibly even without.

As for it being directly your fault...eh not yet. Though I BELIEVE in you that you'll figure out a way.
>>
Genie is probably going to be asking actions pretty soon and frankly I don't have any.
Is anyone in support of the previous actions suggestion?
>>
>>30966898

If only my internet hadn't been out all week...
>>
Rolled 80

>>30967050

I'm down for throwing fungus fertilizer right in their faces.
>>
Rolled 15

>>30967075

You know, the good old bang instead of a whimper.
>>
>>30967050
>One idea i have is we do a team attack with The Damor Tribe. Give them some flammers and haz-mat suits and a medical base set up for them when we get the resources to do so.

> suit people up in the armor we throw a few zombies at them. Get the flamers out and blast them when they turn corners and fall back. Getting to a put of bottle necking them in the tunnels.

These two are the ideas i came up with.
>>
>>30967118
to a point of*
>>
>>30967050
I have an idea; when we intially found the fungus zombies, we discovered that they were aggravated and helped by anti fungals.

I propose that when they attack, we spray aerosolized antifungals to attract the zombies into essentially ambushing the these bandits.
>>
Rolled 18

>>30967149
>>30967075

Inform the Tribals that we're sorry, but unless they think they can save us we'll be concluding our business relationship now.

Then do this.
>>
>>30967216
So we are not going to even try and ask the Damor Tribe to help us and in turn paying them weapons and armor for it? It 100 bandits vs. us and the tribe i think we can do this.
>>
Rolled 67

>>30967272

I said unless they think they can (and are willing to) save us.

If they want to, then by all means lets do a two pronged attack (we will take horrible losses on our troops). I doubt they'll be so generous though.
>>
>>30967272
... i miss read some thing. So never mind what i said.


Lets try and get in touch with them and hope the fall back plan works. >>30967075 >>30967149
>>
Rolled 32

>>30967357

So it ends once more...oh for the plot armor of the Memor.
>>
Rolled 89

>>30967415

What do you think would've happened if, in thread 1 or 2 they hadn't gotten three 1s to neutralize the zombie-mutant horde advancing on the base?
>>
>>30967415
We still got a chance with the tribe and the tunnels. Not ever one has to throw plague at them. Some of the bandits way try to come for us yes. But if we can have the CEO lock the items we can't take. They will be in a bad spot as well and maybe we can counterattack.
>>
Rolled 41

>>30967482
The bandits will loot everything. The only way we get out of this intact (maybe, that I can see without scraping the archives...but I think this could only be solved by preparation) is ifwe decide to sacrifice the CEO, but wwe're in about the same situation as V 101 and Dr Kaharr were with that.
>>
Rolled 51

so what do?
>>
Rolled 81

>>30967624
I do sleep.
>>
Rolled 33

>>30967651
eh then just keep it bumped.
>>
>>30967624
Get a hold of the Damor Tribe ask if they will be willing to help for a payment of flame weapons and hazmat suits for helping fight the bandits.
>>
Rolled 19

>>30967668
>>30967673
>We do a team attack with The Damor Tribe. Offer them some flammers and haz-mat suits and a medical base set up for them when we get the resources to do so.
>> suit people up in the armor we throw a few zombies at them. Get the flamers out and blast them when they turn corners and fall back. Getting to a put of bottle necking them in the tunnels.

Failing the inability to get the tribals to accept this offer, we break out the last bottle of champagne and hit them with everything we got
>>30967075
>>30967216
>>
Rolled 53

>>30967701
>>30967673
This
>>
>>30967701
How do you plan to acquire zombies?
>>
Rolled 60

>>30967673
>>30967701
>>30967735
I guess i need to roll then. Wasn't sure for a talk action. If so then add boss man for his words and over site.
>>
Rolled 3

>>30967756
Ah this was me but seriously that is the only part of the plan I am curious about.
>>
>>30967759
Well, how do we get some zombies to toss at them?
>>
>>30967756
The fungi from >>30961959 and loud noise. But the second part of what was said is the fall back plan is any ways.
>>30967822
It all comes down to the tribe. They have a better idea of where the zombies are and can aggro them to us. If they are willing other wise it's the team attack.
>>
>>30967790

>Genie do we have any type of plant tech other than the recyclers at the moment? If not where do we go to start on this path?

> I'm not trying to be an ass I just want to play our strengths. Tired of lurking and watching us not use plants. WANT DEM PLANTS MANG
>>
>>30967926
We never seem to have the resources or the peace for science projects, even if they are all around us. . .and to boot, this jungle is supposedly less dangerous with few enemy factions.

This end is really gonna suck because we had so much potential for superscience moreso than any other so far.
>>
>>30967947
I wonder what we could've accomplished in the first 3 threads if Genie actually informed us what corp-traits were and we had recyclers.
In any event, I'm going to bed and I'll read our ignominious end later. I'll gear myself for what probably will a new civ to invest what little I have left on tuesday.
>>
Rolled 2

>>30967701
The tribals accept your offer saying that to avoid killing of bandits will put even more innocence in danger. There they led a force of zombies by using noise to attack the perimeter of the force. Thus diverting some of their manpower to deal with the forces. That was when the tribals stroke hitting the enemy and then vanishing much more this pushed the bandits away from the jungle's edge where they took the most casualties.

They retreated closer to us. Unfortunately the roasted terrain got rid of much the tribals were most familiar with using and though they were somewhat familiar with the terrain their usefulness plunged. Still though it looked like the bandits were barely hanging on.

Meanwhile our own forces took to battle in the tunnels once some explosions occurred rocking the very tower as the bandits began to swarm him. Luckily we had them a in a choke-point. Unluckily the bandits were not too afraid to burn up their rarer munitions. So after a hail of explosives they were able to breakthrough.

Enemy hero detected.

Activating ability

MORALE RESTORED.

Bandit forces on the surface are beginning to behave steadfast once more. Bandit forces have broken into the tower and are advancing upwards.

What do?

>>30967947
>>30967926
yeah...but you know the dice goddess was a particularly fickle bitch this time around. Yet strangely not the dice gods.
>>
Rolled 30

>>30967996
I had stated it before repeatedly. I had thought that basic corp traits were well known.
>>
>>30968012
Some of us have been here since thread one and even you barely grazed over it.

Even you should've realized something was wrong when there were resources all around us and we were just passing them by.
>>
Rolled 60

>>30968032
Hey I thought you were planning something plus it wasn't some I myself realized right away it actually took me a little while. Which is kinda sad come to think of it...
>>
>>30968012
>>30967996
>nuff said on that. beating a dead horse and all that nonsense

Can we activate the flamethrower systems? What do we have at our disposal currently?

Disable the elevators and take up defensive positions with weapons + body armor three floors above the bandits, guarding the stairwells against entry.

Send out a team to perform gurella warfare, smash and runs on the bandit squads
>>
Rolled 54

>>30968003
>What do?

Mostly this.
>>30968044

Have OUR CEO rally our employee's with a final speech. Inform them they did their duty well and should expect their check in the mail in the /next/ corporate HQ.
>>
Rolled 29

>>30968044
>>30968077
If we can use the back up systems again we could do something. Other wise i guess i will back this up, can't think of anything other than keep using fire and choke points. Don't want to many zombies to show up.

GO CEO: Marcus Peru! Let them hear your battle cry.
>>
I'm broadcasting "get outta the basement I'm about to throw more fungus in the recycler" on a frequency I don't think the bandits are monitoring. I wait long enough that a good sprinter could make to to safety, then throw some more zombie spores into the recycler. Maybe that mechanism can work twice.
>>
Rolled 59

>>30968211
Still figuring out how to roll,
>>
>>30968211

>>30962797
>PLANT KILL AGENTS EXHAUSTED CHECKING BACK UP OPTIONS.
>>30963907
>apparently there was a countermeasure online but it has since exhausted itself.
>>
>>30968211
worth a shot!
I hope we live through it this time I really don't want this crazy train to end
>>
Rolled 57

>>30968229
I think we would need to make sure we have fuel in the system to make sure it will work again.
>>
>>30968258
did it say it was empty?
>>
Rolled 21

>>30968258
Do we have fuel? If so now would be the time to top up the tanks so to speak. Also, is it feasable to just abandon the facility in this terrain? Maybe head over to that bunker?
>>
>>30968246
heh, just realized the bandit civ that didn't end had an actual crazy train
>>
Rolled 19

>>30968278
>>30968278
Special one is exhausted aka the one provided by the other company. Fuel reserves indicate we do still have some but its questionable to how useful it would be if at all.

>>30968290
One could attempt an evac but be aware that the bandits are within the lower levels of the tower so to do so will require us fighting our way through to a degree and/or holding them off.

>>30968301
The correct term is Rape Train.
>>
>>30968290
We do If the small bio fuel generator, we got fix, can fill it.
>>
>>30968315
then forget the special death by fire, not going to work the way we want it to and will probably screw things up for us.

>>30968044
>Disable the elevators and take up defensive positions with weapons + body armor three floors above the bandits, guarding the stairwells against entry.Send out a team to perform gurella warfare, smash and runs on the bandit squads
>>30968077
>Have OUR CEO rally our employee's with a final speech.

Go forward with these and see what we can do. With their powers combined we are HOLD THE TOWER!
>>
Rolled 85

'HEY OUTKAST! ANY OF YOU CRAZY FUCKERS NOT LIKE DRUGS!?"

over PA system if possible, otherwise just shout around a corner during lull in the firefight.
>>
>>30968362
absolute worse comes to worse we might be able to convince genie to startup a new civ thread. If we loose here I want robots this next time around. can be orbital can be ground based facility I don't care I just want dem robots.
>>
>>30968362
But we are not good with gorilla attacks.But maybe we could run some weapons and armor to the tribels.
>>
>>30968385
Think we'll last longer than 2 threads like last time we tried robots?
I hope we are as lucky as we did when we found the Chaka so early.
>>
Rolled 45

>>30968365
"DRUGS KILL THE SOUL"

NO IT FREES IT

IT HARMS US YET FEELS SO GOOD LIEK TH FEELING OF SEXY WHICH AND HER CURSES.

and so the outcasts began a debate screaming over the gunfire and explosions.
>>
>>30968410
don't know wasn't around for that sadly, but as long as genie DM's I know I'm in for a wild good time
>>
>>30968436
over PA: Bandana's versus Hats, what's better bandit wear anyway, Bandana's always seemed to add that outlaw look better.
>>
>>30965608
>Like goddamn even a witch queen bitch would be impressed.
>>30968436
>IT HARMS US YET FEELS SO GOOD LIEK TH FEELING OF SEXY WITCH AND HER CURSES.

Interesting.
>>
>>30968456
"HATS IN SUN OR COLD BANDANAS EVERYWHERE!"

WHO HATES BANDANAS?

NO ONE!

WHO HATES HATS?

WE DO!

WHICH IS BETTER?

HATS IN SUN OR COLD BADANAS WORK ALWAYS!

Seems they have reached consensus in that regard.

That being "DEPENDS ON THE FUCKING WEATHER!"
>>
Rolled 96

:D If they debate over that question, this oughtta really cause some disagreement:

"HEY OUTKAST, WE CAN TORCH ANYTHING USEFUL IN HERE BEFORE YOU KILL THE LAST OF US. WHAT KIND OF DRUGS WOULD WE HAVE TO MAKE FOR YOU TO NOT SHOOT US TODAY?"
>>
Rolled 78

>>30968514
Well, I'm not topping that. Se you in the morning!
>>
Rolled 53

>>30968504
That was me by the way.

>>30968501
Who says some unfortunate sap got cast out because he loved teh feeling of curses and words cast by witches on the wind.

Still awaiting consensus.

>>30968514
ALL THE DRUGS.

SPECIAL GREEN

HERBY MIX

DEH WANKA

FUCK IT EVERYONE LETS JUST SAY ALL THAT WAY WE ALL WIN!


YEAH

FUCK YEAH GENIUS

THATS RIGHT

...hey guys you do know we have someone who can make ALL da drugs and has the expereince yah? So we don't need them...plus they are in *intake of breath* NOOBS and...MIGHT not get high. Like at all.

FUU-

KILL KILL IT FIRE.

NNOOO IT BURNS TO HEARS IT

KILL THEM FOR MERCIES SAKE!

RAPE THE WOMEN WHILE STRINGING THEM UP ON DRUGS!

YEAH FUCK YEAH SCREW THE SLAVER BONUS FOR NON DRUGGIES MERCHENDISE

OH DON'T FORGET THE KIDDIES!

BUT THAT FUCKS WITH THE MIND AND BODY KIDDIES ARN'T DONE GROWING YET YOU MORON.

OH YEAH MY BAD WAIT TILL THEIR GROWN UP FIRST THEN DO SO YEAH?

YEAH.

FUCK YEAH.

...heres the thing once that happens we give the not adult kiddies ALL TEH DRUGS!

FUCK YEAH

best birthday EVER

FUCK YEAH.
>>
Rolled 9

>>30968561
>>30968504
>>30968436

Why do bandit dialog are almost always the funniest to write?
>>
>>30968362
I'm still voting for this
>>
>>30968578
cause dey do teh funneh werds gewd
>>
Rolled 14

>>30968362
Elevators have been shut down and our forces have taken positions along stairwells. Meanwhile we sent out a team to perform guerrilla warfare suffice to say that didn't end well.

That was when the came forth lobbing all manner of nasties once they realized said nasties no work they resorted to smoke screens and explosives to blast a way in. Which made the most bloody assault much less bloody our forces fell before their might and they hooted as they charged forth looking for innocence to rape and things to pillage.

Unfortunately for them they were found wanting and ran into the CEO who sat calmly at his desk whistling while clipping his finger nails.

"WHY hello there and welcome*Grins menacingly* to Plant World. That was when he pressed the big green button with a skull printed on a leaf inscribed on it.

Meanwhile the last survivors those who didn't stay behind fled however way they could. A number of the remaining security personnel fought their way through the bandits to get to the railways so that way some could flee. Others meanwhile took to the jungles where tribals or even more strangely cameo colored figures with stealth shields took them in before slinking their way into the bandit ranks.

What happened would amaze all as the these cameo figures realized they arrived to late but did what they could by slaughtering the bandits in cold precision and absolute stealth. It is said they were there to see the GROW Corp Tower BLOOM.
>>
>>30968699
> seemingly the end to another great story, when will you be running again Genie? I love reading these, participating is kinda new for me.
>>
>>30968725
>Another great story
It was good

But you really should've been there with Memor. That was a truly great story. Such a long time to explore an amazing world, meeting amazing heroes, see incredible events. Not just here tales and whispers of lands far away but actually visit them with living eyes.

We spent most of this civ within the confines of our tower.

You are lucky to have been viewing these from afar. These stream of shortlived but promising civs are like getting your heart ripped out and then gifted a new one over and over.

But as long as EDE is hosting it, I can say it's worth it.
>>
Rolled 49

>>30968699
Out in the waste whispered among bandits and other filth talked about a strange faction who could speak so cruelly that even Dread Sadistic Witch Queen Bitch would of been impressed. They remember that particularly remnant if only because their vile mouths. The other and tribals however saw a miracle. One that impressed the tribals so much so they began to open up towards more tech happy elements and make regular pilgrimages to the now considered most holy site. The other meanwhile went beyond duty and personally escorted the survivors to new home no matter how far they had to travel to get there.


Somewhere at someplace.

A group of odd figures were arguing once more,

I DON'T CARE IF BUILDINGS CAN BLOOM. MORE IMPORTANTLY WHERE THE HELL ARE WE THERE AIN'T SHIT TO KILL, bellowed forth a hulking mutant with a cybernetic arm.

WE WHAT WERE WE SUPPOSED TO DO MARKUS AND MARCUS WAS HERE, stated MC Ninja

BUT THERE WAS NOTHING TO KILL WITH NEW WEAPONS, yelled Warlord Duel Fists while in the background a certain man wearing a green mask was teaching plants the rumba.

and so the argument continued but then a strange creature crept forth carrying with it a strange plant that then spoke.

Why hello there gentlemen names is Phil Bloomingdale the First, introduced the talking plant in a potted pot somehow smoking a pipe.

In unison all the figures there said a very simple thing.

" We MUST have it!" And so they completely and utterly forgot about what they had previously been doing.

"Care to have some crumpets and some Wallflower tea", asked the Phil having somehow acquired all the necessary items including a table and chairs seemingly formed by the surrounding flora.

There they had tea team in middle of scorched earth and jungle but most miraculously of all they were not fighting for once.
>>
Rolled 27

>>30968765
Don't forget to archive...just couldn't resist not introducing the talking plant hero you missed(yes I am sorry but I couldn't resist okay). The plant was meant to be a truly impeccable bred true well mannered scholar of the highest calibah.
>>
>>30968746
I remember we used to actually care about our citizens. How they lived their lives, debates on what kind of society they had, how the hivemind affected them and their happiness. We were angry when our first people were sent to war and killed, sad when Ramona and her crew sacrificed themselves, laughed when Richard deleted their sexual memories, amazed by the explosion of the Ghouls based on our example. We'd host celebrations for our people. They weren't expendable or acceptable losses they were faces, even in spite of the fact we had more than any other civ.

Now our few people are just numbers and statistics in a game for survival we are always trying to win, to live up to a past glory we can never really achieve. We lose half our pop in a nat1 scouting run, we just stoically roll with the punch and trudge on.

V101 was at least a way to vent this, but only because of how extreme it was.
>>
Rolled 51

>>30968819
Perhaps that is precisely why its not turning out as before?

You view them differently and thus differences arise.I for one learned my lesson when it came to voicing my opinion for future civs and will never do so again. Not to mention poor planning and having a 'fuck it' attitude. Are some of the differences I have noticed.

Truth be told I was only nice in the very beginning of the Memor up to thread 5 or so as by that time I knew I was established according to my research on how civ/quest threads work.
>>
>>30968858
>having a 'fuck it' attitude
It hurts less to do it this way. Because we have oodles upon oodles of examples that we are and will lose, it is inevitable, no matter how hard we fight.

We cared for the people of V101 a lot with all our hearts and fought fiercely for them.

That didn't do them any good, they got their asses handed to them all the way to the end and it was only by dice god intervention they could call a victory.

When you don't have any victories or achievements to call your own for extended periods of time losing, even players can get demoralized. I mean, we didn't even make a single bit of new technology this game, just scraped for resources and traded for a few vehicles.
the reapearance of Marcus & Markus was neat though, but again if we only had time and resources to see what they could do
>>
>>30968889
>>30968858
Granted, I'm probably just extremely depressed right now at yet another shortlived civ. I'm sure next tuesday I'll be ready to invest in a new one and fight for it, even if its predestined to last no longer than a couple of threads.

We should be thankful grow corp lasted to thread 4. It was more than any of us could hoped for.
>>
>>30968858
It just doesn't make sense to invest heavily in the characters if it always feels we should just be focusing on survival, and the overbearing dread that we won't last long as the result of previous experience doesn't help either. We didn't even get to scratch much of the plot at all, we were confined to the tower.

The Fungus, the Buddy Dub Banditos, the Salkin Refinery, heck even the Tribals, we'd never had the chance learn about them in depth.

And now we never will. They'll just be names and descriptions.
>>
>>30968961
>>30968909
I'm willing to try again. I don't know what mistakes we made this time. I'll probably help make the same ones again, but ill keep trying.
>>
Rolled 86

>>30968909
>>30968961
In that case i would suggest a paramilitary group if you want to not die and get a better feel for it. I would suggest mutants but your not yet really for that still.
>>
>>30969024
After the failure Adero and the Brood? I wouldn't believe to be ready for it either.
>>
Rolled 98

>>30969057
I WOULD suggest Bots but you suffer diplomacy penalties AND are utterly dependent upon resources/materials.
>>
>>30969072
Which is exactly what ocurred the last time we played bots as well, completely dependant on resources we couldn't get, though we were lucky to have met the Chaka who were friendly despite the penalties. That one was particularly short, I have little faith the next will be different.
>>
Rolled 87

>>30969086
yeah but bots become pants shittingly scary if they have access to plenty of resources.

Mutants are fucking terrifying if they can are given time enough to mutate they WILL become the bane of your very existence.

Paramilitary is scary if you can't pin them down which is even scarier then if you can get them at even a fortified position.

Tribals will fuck you if you fight them on their turf and god help you if they know the terrain better then you do.

Corps will out produce you so hard they'll drive you into the ground. Not to mention they can reverse engineer anything short of top of the line Pre Fall or Think Tank grade.

Think Tanks can churn out such level tech that it would be considered better then even top of the line Pre Fall tech. While still being fordimable in their non specialty.

Survivars are like cockroaches there is always ten more for everyone you kill and their seemingly impossible to wipe out. Not to mention those scavenging bonuses.

Zealots morale cannot be broken have fun fighting a foe who just wont STOP no matter what you do to them.

Cultists are scary because they have access to special lore.

Governments are balanced but tricky. While you may start off a jack of all trades this can be tricky to keep/master and will likely change depending on player actions, but their chosen specialty has a much larger effect range.
>>
>>30969165
>yeah but bots become pants shittingly scary if they have access to plenty of resources.
Complete and utter failure in our only attempt, died in the single thread. We are not good at that.

>Mutants are fucking terrifying if they can are given time enough to mutate they WILL become the bane of your very existence.
Something about Memor was just right. Adero and the Brood? Not so much especially the latter.

>Paramilitary is scary if you can't pin them down which is even scarier then if you can get them at even a fortified position.
You seem to recommend this

>Tribals will fuck you if you fight them on their turf and god help you if they know the terrain better then you do.
Never played this

>Corps will out produce you so hard they'll drive you into the ground. Not to mention they can reverse engineer anything short of top of the line Pre Fall or Think Tank grade.
Adero was caught in the wrong mix of mutant. This one was just due to our ignorance on the matter.

>Think Tanks can churn out such level tech that it would be considered better then even top of the line Pre Fall tech. While still being fordimable in their non specialty.
There is little else to say of Vault 101 that they only survived by miracles and never really did get much tech due to being unable to balance resource lack and constant danger. We don't know how to run a Think Tank at all.
>>
>>30969224
>Survivars are like cockroaches there is always ten more for everyone you kill and their seemingly impossible to wipe out. Not to mention those scavenging bonuses.
We had to sell ourselves as slaves just for survival, which works as survivors, but doesn't make much of a civ

>Zealots morale cannot be broken have fun fighting a foe who just wont STOP no matter what you do to them.
Yet to try this. Not exactly optomistic based on incompetent the example of the only Paladins we met and you directly stating they naturally an attract and aggravate

>Cultists are scary because they have access to special lore.
This could be interesting.

>Governments are balanced but tricky. While you may start off a jack of all trades this can be tricky to keep/master and will likely change depending on player actions, but their chosen specialty has a much larger effect range.
If it's tricky and requires precise balance and expert decisions, I'd love to watch but not touch it with a 10 foot pole
>>
>>30969236
*you directly stating they naturally an attract and aggravate baddies to themselves
>>
>>30969246
Most zealots are NOT considered paladins.

Government is tricky as that 'balance'/jack of all trades it has going for it makes people avoid it. Understandably so. Really though if its ever used I highly doubt it will stay balanced as focusing is likely to occur.

If your truly worried about weaknesses they are an excellent choice as they then allow you to branch off from there.
>>
>>30969295
bah this was me anyway I am gonna crash. Night all don't forget to archive.
>>
>>30967947
>resources all around us
>this jungle is supposedly less dangerous with few enemy factions.
>we had so much potential for superscience moreso than any other so far.
This, all of it.
I hope we get lucky again with the terrain dice next time
>>
>>30971323
I think that it was kind of our fault; we were so worried about the other factions that we didn't harvest resources and build ourselves up enough for when they did come around.
>>
>>30971354
There's no other modus operandi than tiptoeing around enemy factions, everywhere we go there will always be people wanting to piss on your corpse for no reason, such as right now.

The forest is alive and fights back. Had we just started chopping down trees left and right we probably would've attracted these guys or worse in the Jungle and sooner gotten ourselves killed.
>>
Well I'd vote for cultists personally, it sounds more interesting than militia and less hopeless than most.

Also, how do I find the next thread?
>>
>>30971654
Should be next thursday as usualy.
Actually, I also had cultists in mind. Espeically after the inspiration of these "outcasts"
>>
>>30971993
*next tuesday

Genie runs on a tuesday thursday schedule
>>
>>30971449
If that was the case then there was no way of surviving; it was either trigger the enemies earlier but be stronger or trigger them later or be weaker but face them later.
>>
>>30972627
That maybe, but I scant remember a time when we triggered enemies so early and survived.
>>
Rolled 32

>>30969224

I mean, to be fair V 101 was only in danger because of constant catastrophes that necessitated the miracles.
>>
>>30971993
interesting thread is still up anyway that is what it usually is Tuesdays and Thursdays unless I am doing a starter.

>>30972859
>>30972627
This time around the luck was not in your favor.
>>
>>30974739
You going to do a starter today?
>>
Rolled 88

>>30974819

I would hope he'd wait until Saturday at least, that way we can all recharge from the loss of another promising civ.

But, it's not like I'll be much more energetic about it even if he did so meh.
>>
Aku Tech
> Megacorp/Cultist Hybrid

Long ago in a distant land We, Aku tech, the robotics-specialized sections of darkness (and incredible customer service!) Unleashed an unspeakably evil business model! But a foolish Samurai paramilitary group wielding magic swords stepped forth to oppose us. Before their final blow was struck, our God opened a portal through time and flung us into the future, where evil is law! Now we seek to atone for the past, and see that the future will be A-Ku!
>>
>>30976392
Scions* damn that ruined the flow!
>>
>>30976392

Functionally, Aku Tech wasn't technically a megacorp due to their small size, by they managed to make some of the nastiest CQC robots the world has ever seen (particularly prominent at the time of their disappearance was their bladed beetle module). Their anomalous proficiency at robotic development was thanks to a remarkable ability to acquire mad scientists, and the efficacy of their models has been attributed to a strange and inscrutable power source which corporate representatives would only ever describe as "a sliver of our god's power infused into the power core" or "a portion of our god's favor made manifest".
>>
>>30976580
>>30976414
>>30976392

So much for not saying "fuck it" huh?

Really though, our specialty unit would be the bug-bots and/or a machine-effigy or our god which we must worship (and do evil things for) in order to receive the power cores for our units.
>>
>>30976392
Alright I will admit that is mighty amusing despite it being a massive rip off but damn it...just use it for inspiration and do your own thing okay? Thats all I ask otherwise its lazy and not quite as good as it could be. That is what I do anyway leads to some mighty interesting and FUN! designs.

>>30974819
Starters are the only exception to my schedule.

>>30975658
Weekends and my player base do not mix anon.
>>
>>30977111
Anyway gots any questions regarding civ/fluff? Considering this civ ended you know what time it is.
>>
>>30977366

Oh, forgot about that.

Did our basement spawn/modify/control/create the native zombies? Were we doing the right thing in our biomass collection methodology? What was in thegrasslands accessed through the tunnels? The bunker? The ruins?

Director Herb is still alive? What's his deal? What was the deal with the nomads group that came through with the traders? The grow group?

How would you have gotten out of this situation?
>>
Rolled 86, 22, 91, 91, 87 = 377

>>30977583
To a degree the zombies actually happened by accident.

No, you should of chopped down Everything and then use your specialty to just make regrow everything and do some mods to boot.

There were a number of things in the grasslands most of which I hadn't quite figured out yet as it was still mostly unneeded still.

Bunker belonged to Green Securities who tried to save you however luck was most certainly not on their side(you wouldn't believe how much they got screwed over goddamn).

Dictector Herb is still alive and he was an odd character horrible in many things but a genius in some. He was an odd yet interesting character.

They were just a bunch of nomads not much to them.

The grow group was meant to reunify you with other nearby GROW elements.

Heroic sacrifice to buy time while calling out to the GROW element for help. That or see how much security measures could be reactivated in the tower considering how intact it was.
>>
>>30977793

Well, if you make a new thread link here. Ill think of more questions.
>>
Rolled 90, 64, 61, 93, 24 = 332

>>30978190
here you go anon its the new starter thread: >>30977459
>>
Rolled 27, 10, 24, 97, 30 = 188

>>30978244
also don't forget to archive this thread.


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