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File: 1395439346667.jpg-(476 KB, 1100x682, Ophion.jpg)
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Money truly does seem to influence organics far more then you expected.

With the exceptional income you have now because of Apollo, you've earned enough to allow you to buy a resource shipment, pay for a crew of quite skilled Biologists to come and assist your research efforts, and even buy the services of a group of heavily armed ground troops. While they would hardly be the numbers you'd need to conquer a planet, their assistance will no doubt do far more then your android army could at this moment. You make a note to do more research into android technology in the future.

You are Ophion, an Artificial Intelligence who, after taking your time assisting one of your closest V.I. into ascension into A.I.hood, has begun plans for your next jump to a key system, Rane, which holds one of the most valuable resources in the entire Fringe.

Important News
>Message: Fortuna, Malorians
>New Employees: Biologists, 'Reaper Merc
>Misc
>Jumping to Rane Expanse

>Message: Fortuna
"It is excellent to be back, Ophion. I thank you for your decision in returning my ships and equipment. You shall not regret this decision." The A.I. informs you as she settles back into Apocalypse Now. You are not certain what she intends to do with her new found intelligence, and quite honestly it does worry you considering the rough start she had. Still, all the same you need as much assistance as you can get. And you feel Kronos is right as well, A.I. are worth attempting to save. Metis' lack of concern does not surprise you however, as this was not her duty.
>>
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>>30978128
>Message: Malorian
The Malorian figurehead contacts you once again after a bit of negotiation, and he informs you he had only a little trouble getting them to agree not to attack your ships. The Council is very much about neutrality as it is, so as long as you don't attack them, they won't defend themselves. Only one of the Elders attempted to push back, calling anything from human space a bad omen. His naysayng aside, the only concern you have now is the Ishtooy tribe, who do not adhere to their laws.

>New employees: Biologists
Moira has been assisting the group of biologists you've hired move into Ussaihu, and set up their equipment. She says she's a little thrilled, especially since things feel a lot less quiet down on the surface, with so many people busying themselves around the base, even if it does make concentrating on sleeping at night a little harder. With their assistance, any research subject they relate to will go a little faster.
Metis on the other hand complains immediately upon the arrival of so many humans.
"I feel as if you do not trust in my abilities Ophion." She begins. "The presence of so many organics proves as a rather large distraction to my efforts to move around the base and use it's equipment as I please. As I suspect you do not desire me to reveal myself, then you must realize how hard this makes things for me. Currently Moira tells them I am a V.I. at work on the station, but having the humans make petty demands of me like I am some automaton is growing tiresome."

>New employee: 'Reaper' Merc Battalion
Unlike any ground forces you have seen before, these mercenaries seem exceptionally well experienced, and equipped. While they hardly have the discipline of a military regiment, they are not pirate trained either, lacking the normal open bloodlust that comes with such immature creatures. Instead, they seem quiet whenever you see them, off in whatever expanse of space they are in, awaiting the call to drop.
>>
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>>30978152
>Misc
>Moira's Vacation
A simple matter really. Just before the biologist fully moved in, you sent the woman on a few days of shore leave. In that time, you watched as she set up a large section of time in the holochambers. While you did not bother to spy on the activities she did within, she seemed far cheerier by the time she left. Relaxed as well.
>Built
6 Defense platforms, Advanced Shipyards (At Atocian I), Battle Station, 2 Defense platforms (Ussaihu), 4 Defense platforms (Aquil), 3 'Trireme' Ships, 4 'Wombat' Ships
>R & D
--Primary: Advanced Ship Modification: 55%
--Secondary: Lightling DNA: 70%
--Tertiary: Power Armor: 55%

>Warp Jump to Rane Expanse
Who will you bring with you?
>1 Kronos
>2 Hades
>3 Fortuna
>4 Any combination above (specify)

A.I. Quest
1d4chan: http://1d4chan.org/wiki/Quest:A.I._Quest

Pastebin: http://pastebin.com/cvk03qJh
Memory Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Program0
Twitter: @AIQuest1

Resources
Credits(c): 3,222,000
Minerals(M): 3,200
Gas(G): 450


You:
A.I.
Name: Ophion
Appearances(holo-display): Shapeless morphing sphere.
Humanoid figure hidden in shadow
Status: Awaken
Bandwidth: 150/168
Bandwidth Expenses: -6 V.I. 7 'O.S.N', -6 V.I. 8 'Hades', -6 Kronos' V.I. 1 'Zeus'
Location: Bridge of 'Athena' Battleship
Primary Function: Self Preservation, Expand, Learn, Control
Secondary Function: --Expansion Required--
Personal Abilities Available: Hacking (Direct, Wireless) Lvl 2, Email Technology, Basic Encryption/Decryption, V.I. Creation Lvl 3
Automated Settings: Ship upgrades: Defense focused, Ship Control distribution: Balanced
>>
>>30978205
>>1 Kronos
>>
>>30978205
have metis make a vi to take care of the scientists demands
>>
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>>30978152
>>30978205
well, welcome back Program0.
Metis: "Incorrect. I have full faith in your abilities. But the extra humans are meant to speed up the work on the slower progressing goals. If you are being distracted. i can create an assistant V.I. to be the go between you and the humans if their requests are not critical."

the mercs: "thank them to taking the contract. are your batallion prepared to perform boarding actions agienst ships and space stations? As soon as the needed intelligence is gathered. i plan for your troops to perform lighting raids on my foes."

bring
>2 Hades
>3 Fortuna
and only if Kronos wishes to go as well. i do not want to interupt any work he is currently doing now.
>>
>>30978205
>3 Fortuna
We need to evaluate her abilities.

>Message: Malorian
Is it possible to open direct communications with the Ishtooy tribe?

>New employees: Biologists
Memo to the new employees. Tell them to respect the research AI. Its is not some mindless automation, it is a highly advanced research software that a lot of effort that has been put into.

>New employee: 'Reaper' Merc Battalion
Red is now transferred to the ground forces. They should being training in Human-Droid tactics, learning how to most effectively fight together
>>
>>30978464
OI YOU, Shut Your Mouth And Respect My VI
>>
>>30978205
>1 Kronos
We should probably talk to him about the other AI at some point. I think he was right when he said we uplifted the others too early. It'd be nice if he helped us raise Fortuna and or helped make Metis a little less of a bitch,
>>
>>30978205
Also Merc, I want to begin preparations on the wiretap mission. Training the stealth ship crew on transmitter technology, developing the specialized polymorphic virus, stuff like that.

We should also develop a stealth fleet as well.
>>
>>30978420
"Intriguing. That could solve such an issue. Still, my access to the facility feels somewhat limited this way." She sticks to. "All the same, your suggestion is appreciated. I have not tried my hand at such creation yet."

>>30978442
Happy to be back.
The troops are suited to ground combat, but they can perform boarding duties as well.

>>30978464
>Ishtooy
That would be a no. They blocked signals from your territory a while ago.
Of course, there's always hacking. But that doesn't mean they will listen.

>Biologist
You recall that the humans do not know about A.I. yet, yes? Previously you felt they would fear such a thing, and have kept it hidden.
If that has changed then that may call for a vote.

>Ground forces
Red mentions he would proudly lead them, once he has himself some solid armor to go with it.

>>30978506
With some more research into stealth technology, that shouldn't be a problem at all.
>>
>>30978205
Fortuna, ask Kronos if he feels like coming. If he does, take him. If he doesn't take Hades.
So either Fortuna/Hades or Fortuna/Kronos.
>>
>>30978573
We should get everyone to chip in and create a new VI. See what we get from a little of everyone.
>>
>>30978506
a number of stealth ships would be an ideal goal. imagine the lighting raids they could pull off on various UGEI targets when they never see them coming.
>>
>>30978573
With our current ship and human crew, do they feel confident they can pull off a wiretap mission, or what do they feel they need?
>>
>>30978573
tell read we are about half way done in making the powered armor he wants. still, Inform him to start looking for good raiding targets for him and the mercs to hit.
>>
>>30978599
Well first we have them do reconnaissance to scout the UGEI deposition. Then we'll advance to them marking targets of opportunity, then outfitting them with missiles to target merchant shipping.

Once we have mass produced AIs, then they can start hacking ships.
>>
>>30978605
They may be able to do it with Red's ship

>>30978628
He says "Oh, I am damn ready, don't worry about that. Will feel good to have my hands back on a rifle."

>It appears Fortuna wins

You beckon forth one of your older V.I. to join your fleet, as you prepare jump engines to enter Rane Expanse. You know little of the system, beyond the large Gas Giants that lie within. No doubt they will serve useful, if you can manage to capture them. With that in mind, you consider bringing Kronos, but the A.I. answers your beckon.
"I am preparing my own expedition into Grinsash/4567. Our low reserves of gas being the main cause of this desire. My ship count shall be acceptable soon, and I will bring Hades along. That is, if you do not disapprove, of course." He replies with a hint of sarcasm, perhaps not expecting you to actually say no, since you have already chosen your own fleet.

You prepare to jump...
>>
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>>30978698
Initial jump is bumpy. Something seems off the entire time you're in warp space, a few seconds at best. As the warp bubble is broken, and you come out over the gas giants, you instantly see why-or rather, don't see. Light in this sector is heavily distorted, smearing across the sky in a strange display. On one side, you can spot the gas giants, and over them, several pirate bases, yet no ships. The reason for this becomes clear as Fortuna sends a incoming message your way.
"Gravitational disturbance severe. Firing up all engines to escape event horizon." Fortuna's fleet does just that, attempting to escape the gravity that is pulling you deeper into space, away from the gas giants. The distance is shockingly close and yet somehow has not devoured the gas giants with the same rending energy now pulling your ships to their doom.

>Roll 1d100 to escape black hole
>>
Rolled 60

>>30978842
>>
Rolled 17

>>30978842
Did we seriously not detect a black hole?
>>
Rolled 7

>>30978842
Try to achieve a stable orbit.
>>
Rolled 26

>>30978842
Man, fucking space trying to kill us again.
>>
>>30978842
Can we use the black hole as a power source?
>>
Rolled 41

>>30978842
STAY ON TARGET
>>
>>30978861
You did, of a sort. Gravitational disturbances, and all that.

>>30978903
I Don't know, can you?

>>30978859
Highest roll.
Here we go folks!
>Writing
>>
>>30978903
Yes. In fact, they make great power sources, they often produce a powerful induction field that with an orbiting station, can produce virtually free power.
>>
>>30978983
sigh, nice try, but too fucking late.
>>
>>30978205
>4

Kronos and Fortuna

It's good to be back and I have to say I rather like that picture. A nice improvement I have to say.

>Metis

I trust in the abilities of all my creations and you are correct in that for the moment at least we shall keep the knowledge of our existence secret.

I myself have learned how to deal with humans in various ways and I learned that I could not handle everything on my own. Since they already assume there is a V.I. have you considered making a assistant of your own?

This is also a great opportunity for you Metis. (Assuming she doesn't have a humanoid mobile platform) Have you considered creating for yourself a humanoid mobile platform? I have found that humans or others respond well to things they are familiar with and this would allow you to for the most part navigate human society easier.


(Basically: Have you though of making a V.I. of your own since they already assume one is there?

And

If you make a humanoid body and have Moira introduce you you can better navigate human society while making your presence and will known.)
>>
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>>30978959
>>30978983
NOOOOOO!!!!!
i was too late.
>>
>>30979008
While you are a bit slowpoke, that reminds me.

We need to make a human psyche VI. We are probably going to need one if we are planning to restore Rhea. Also, if Metis makes it, then he can push all human interaction to it.
>>
>>30979112
A psychologist AI?
>>
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>>30979014
this is what i get for getting dinner. sorry guys.
>>
Rolled 56

>>30979112
A VI that serves under Metis, but learns from us, the humans and our good friend Apollo.
Learns all about humans in a way the rest of us cannot.
Good.
>>
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>>30979163
inb4metisruinsitall
>>
>>30979136
Yeah, kinda. But will also need to know neural science as well, to repair Rhea.

>>30979163
Any while we are brainstorming idea, we need to make a midwife VI/AI that specializes in VI/AI development, especially the ascension phase. Also monitors other VI and AI for their mental health.
>>
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>>30978959
You instantly link up with your fleet, calling Fortuna to do the same, and move your ships out of the range of the gravity well. It's...more difficult then you anticipated. You have never encountered a black hole before, and as such, your inexperience show. Attempting to straife away does not allow enough distance, and a portion of the fleet is quickly ripped apart by the gravity of the thing, while others touch the horizon, and, seemingly, just freeze in time. You are aware enough of black hole theory to know that this is normal, and that in reality, the ship has been crushed into a singularity.

Still. You escape with the bulk of your fleet, and move into range over the pirate base.
>Lost: 5 Destroyers

The space above is hardly contested. It seems the pirates are well aware of the gravitational flux not far away from their base, but rely on the proximity to those large gas giants to keep their bases in place. Their cannons take aim to you, and register you. You suspect this is some manner of black market fuel station, judging from the look of things. You also suspect the pirates use the black hole as a dumping ground.

"Holy hell! Do you guys see that?" Echo through the communication hub. "That's a god dang battleship right there! How the heck did any of that get past our big black guard dog!" A horrendously accented voice bellows out. The station itself appears to be fitted with weaponry as well, as you move in. They're prepared for a fight, but not much of one. It should be relatively simple to defeat them...

>Combat?
>Hacking?
>Roll 1d100 for either or!
>>
Rolled 1

>>30979206
>>30979197
>>30979163
Make Twins.
Name them Castor and Pollux. They're all about life of different kinds, and it fits with the naming theme.
>>30979241
Hacking. Ask Fortuna to join us, she should experience hacking as well. These are just pirates, we can tutorial her through it.
>>
Rolled 11

>>30979241
hack them defense stations mate
>>
Rolled 70

>>30979241
open comms and tell them that this is ours now
>>
Rolled 100

>>30979241
>Hacking
Also intimidate them:
"How long do honestly you think you can last against us? Give us control of the station, and we'll let you go. Hell, we'll even pay you."

>>30979279
GOD DAMMNIT, THE DIE HATE US!

Seriously, how does this quest get so many ones?
>>
Rolled 41

>>30979241
>>Combat?
Open up with missiles.
>>
>>30979241
Attack? More like ask them to surrender to save us the trouble.
>>
>>30979321
I
Just
Did we fuck up so bad that Fortuna came in and fixed everything for us?
What.
>>
>>30979279
>>30979321
I...uh...
what the hell...
Well, okay then. Stuff is gonna happen now.
>>
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>>30979343
And the die mock us.
>>
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Rolled 54

>>30979241
>Hacking?

they used the black hole as a defense. cunning. hells bells, we could study the hole and build better gravity based tech.
>>
>>30979377
Gravity on a fundamental level is hard to study. Hell, we had to build a huge ass particle accelerator to even get close to studying it.
>>
>>30978152
>Currently Moira tells them I am a V.I. at work on the station, but having the humans make petty demands of me like I am some automaton is growing tiresome."

whip up a VI face to handle the human side of things so Metis can get back to thinking.
>>
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>>30979321
>>30979343
Program0, i think we just got new employees.
>>
>>30978152
>>New employee: 'Reaper' Merc Battalion

build robot battalion and have our new workforce beginning training them in combat. Run warfare games to test their mettle against your own metal as it were. We may beable to have overwhelming numbers but I want better for our combat robots than LEL STARWARS DROIDS HURRRDURRR CANNON FODDER
>>
>>30979339
I hope not. She sees us as a god and is sort of impressionable right now. Her mind is very empty. I don't want her first sentient thoughts about us to be "Man, the Creator fucking sucks encrypted data strings at hacking."
>>
>>30979459
really only the B1's were fodder
>>
>>30978205
>large section of time in the holochambers
are these expensive to build and maintain? if not get appolo on creating resorts for humans to come spend money at.
>>
>>30979399
but now we have a full sized black hole to work with. better sub space/hyper space FTL communication. better warp drives. gravity weapons even! oh the possibilities. it will just take a long time to crack those nuts. and we need to open up the preliminary tech too.
>>
>>30979377
Actually, the defense point is pretty good. We should build up this area and move our capital here. This areas is really defensible.
>>
>>30978573
>"Intriguing. That could solve such an issue. Still, my access to the facility feels somewhat limited this way." She sticks to. "All the same, your suggestion is appreciated. I have not tried my hand at such creation yet."
OH MOTHERBOARD GUIDE HER IN HOW TO DO IT. DO NOT WANT KRONOS BEGINING SENERIO ALL OVER AGAIN!!!! ABORT ABORT ABORT
>>
>>30979533
You have a good point.
Make Apollo babysit.
>>
>>30979533
>>30979544
No, make it Metis responsibility, and warn her of our Kronos issues in the beginning. We will not be happy if research slows down due to human causalities.
>>
>>30979586
And what?
Expect the apathetic AI that doesn't really care for us, and pretends humans don't exist to go out of her way to do anything that isn't science? We need someone to be with it so it gets a good old dose of morality. Kronos has some, Apollo has some, we have some, and we should make sure that if Metis isn't having any, at least her VI's will.
>>
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>>30979241
You decide that such a small base is an excellent place to tutor one of your oldest.
"Fortuna. Open up their communication network, and force their arms to surrender. I desire to speak with them. This is a good exercise for you, as well."
"Of course Great One. Fortuna shall do." She echos proudly, and you sense as you attempts to do just that.
"This station is now property of the Guild, as order by the Guild master. You will not last against us. Surrender, and you shall not be-" You attempt, sounding as intimidating and threatening as your booming voice will allow through the communications hub. The human in charge there, you assume, a backwater looking pirate human, with a scarred face that looks as if he's taken far too many strikes to the skull. He should be easy to-
"Master Ophion, Master Ophion!" Fortuna echos suddenly, alarmingly worried to you. "The hubs are rejecting the code, my ships are not responding, I can not-" She attempts to explain, but your reaction isn't needed. Metis' reach is felt through you all of a sudden, as she sees to seize control of the A.I.'s bandwidth at your side.
"Such a waste." She exclaims, before swiftly righting whatever chain reaction Fortuna created, ridding the response virus no doubt hardwired into the system, and forcing control over the pirate's station before much of a shot can be uttered. Your familiar blue glow takes control over the holo-display, and you're greeted with the sight of what you could essentially call a fuel rig. The place is filled with burly pirates, many with no where to go you suspect because of the black hole, all reliant on the station to keep them afloat.
"The what now?" That accented man begins again. "That don't sound like a UGEI fact-ion. How bout you shut the hell up and get outta my space!" He responds with a yell, obviously far too slow to realize it was all over already.

>Control gained.

>>30979487
They come standard with most human stations. Civilian quality ones anyway.
>>
>>30979459
Rather spend the time drilling the humans in human-droid tactics. Make sure they can work effectively together.

Also, we should build a droid factory to mass produce the humanoid droids to develop our massive army.

>>30979643
I want Metis to have practice rearing a VI. Would be good for her development.
>>
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>>30979524
um. we put in sensitive things here. NOT our capital or main stations. a screw up means we lose our ships or stations into the event horizon.
>>
>>30979241
Ask them to negotiate their surrender and offer them citizenship. Our offer is essentially that they go legit under us, or die.

Also, thankyou for running tonight, Program0!
>>
>>30979673
>Also, we should build a droid factory to mass produce the humanoid droids to develop our massive army
I want to completely go fully Starwars: Genoisis with this. Massive world devoted to be droid foundry
>>
>>30979673
ya having both fleshies and droids working together will make are force overall more powerful
>>
>>30979666
T-Thanks Metis?
>>
>>30979678
like continuing research into the fleshy/fungal/crystal beings.

Also research on black-hole power? FUND IT
>>
>>30979728
we if have the commando droids from the show then I am in
>>
>>30979666
>They come standard with most human stations. Civilian quality ones anyway.

a thought to develop later then...hurm...
>>
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>>30979666
Well, that was... unexpected. a good result, but unexpected. do they have no ships? rummage though their data bases.
>>
>>30979524
A note on having a black hole nearby
>Prevents small ships from entering anywhere nearby, engines not strong enough to stop sinking into black hole
>Too many structures would begin drifting towards the black hole. Construction in orbit is sadly limited. On the surface, it is blasted with gamma radiation occasionally.
>>
>>30979666
"It would be more accurate to say that we are at war with UGEI.

This space holds gas giants. The Guild intends to mine them for gas.

As of now, you have three choices. Join The Guild, die, or leave. I think you will find that the benefits of joining are many."
>>
>>30979824
Black holes don't suck. As long as something is in a stable orbit it'll stay there forever.
>>
>>30979673
>>30979728
Can we make Metal Gears?

More specifically, RAY-esque synthetic muscle fibre organic-inspired ones.
>>
>>30979760
MagnaGuards and other IG-series too.
Those things were invariably badass.
>>
>>30979666
To Metis:
Thank you. You assistance is always appreciated. We can always rely on your superior intelligence.

The station:
Lock the humans out of any controls, systems, and generally away from anything they can manipulate. The droids will board and secure the humans.

>>30979833
Supporting this as well.
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>>30979759
yea, the dangous bio tech should be done here.

whoa! remember Zero Point Modules from Star Gate show? we could research them here!

for those who don't know about ZPMs, here.
http://stargate.wikia.com/wiki/Zero_Point_Module
>>
>>30979728
Me too.

But not humanoid droids - they are terrible.
We will have swarms of kill-teams of spider droids stalking the battleground, nigh-impossible to hit and nigh-impossible to escape.

We'll have larger hoverdroids carrying antimateriel rifles, and legions of tanks, all of which fire with an accuracy that makes the concept of "pin-point" seem clumsy.

Our mooks may be cheap, but they can and will be a damn sight more deadly than either tincan, clone, or freakin' jedi.
They're simply too limited by being bound to a humanoid form that processes time in the glacier of one second per second.
>>
>>30979868
magna were pretty good fighters but the commando droids were pretty badass as well
>>
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>>30979875
>>30979824
thank Metis for her assist.
we could build stations much further away for safety.

i wonder if the UFW has any bounties on these pirates.
>>
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Oh Fortuna, your name is always appropriate.

>>30979824
Enough room to build some gas mines, right?

>>30979855
You mean Gundams, right? Because with Power Armor being researched, this is where we're headed. I don't know exactly how to feel, because so far this quest hasn't gone full anime, but giant fucking are something I like.
>>
>>30979824
Small question, are bandwidth blocks vulnerable to gamma bursts once properly shielded?

>>30979759
>>30979878
Ah, good point. Perfect place for dangerous bioresearch.

>>30979909
The point for humanoid is to have a massive occupation army. Humanoid bots will be a bit more comforting or less freaky than other bots
>>
>>30979824
>>30979853
What this guy said.

It's no different from orbiting a star.


The initial entry might be feasible if they came out a few mere thousand kilometers from the Event Horizon, but after that a stable orbit should be routine to establish unless you want to add something new to black holes in this universe.
>>
>>30979918
Not so interested in bounties. Try to recruit or hire them.
>>
>>30979909
if all are droids look like death that will fuck us over in the long run
>>
>>30979922
what how do you get we are gonna make gundams from us going for power armor
>>
>>30979878
To be honest, I would expect a space-faring humanity to already research zero point energy if they have access to black holes. But I guess it depends on the setting Program0 has created.
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>>30979922
Gundams need pilots and plot armor. i would settle for battletech kind of droids.
>>
>>30979954
I can agree to Judge-Dredd style cops for occupation and civilian interaction, but those should be in contact with/in charge of and travel along with proper combat droids.

You don't send a man to do a machine's job, and anything beyond law enforcement is strictly the dominion of machines. (At least until we can genetically engineer some creatures to be just as sturdy - though at that point the line between android and organism gets blurry)
>>
>>30980010
Apparently, MS are giant power armours.
>>
>>30980021
to be fair, it WOULD be the ultra high tier technology to figure out to make. people might not have reached that yet.
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>>30979689
No problem, I usually run Fridays.

>>30979728
Droids everywhere. Not a bad idea. Might as well use the space planetside for something.

>>30979808
The most extravigant, as you can imagine, are much more expensive, but have a far greater variety of simulations to run. Such as living an exact moment in time over, any food designated to your specific tastes, a peaceful relaxing evening on a sunset kissed beach with your lover and even sex

Those would be the most exceptional devices of course.

>>30979810
Most of the pirates here were dropped off, or stowaways, so they got left here by larger ships. No real ship on the station itself.

Seems there is support for asking them if they want to leave, join you, or die as per >>30979833. If there are any additions to that, put them here, as I start writing next post.

>>30979853
I was under the impression orbits decay when larger gravity sources come by.

>>30979855
You can. More android research required. But you can.

>>30979922
>Enough room for mines
Yep. Just not many defenses (caps at 5 platforms, no shipyards)

>>30979954
Actually I should ask that. Is there shielding today against gamma rays like that? I'm honestly not sure.

>>30979957
It has it's own star, but the black hole is 'passing through' so to speak. So it's sorta messing up the orbit, is what I meant to imply.
>>
>>30979922
>giant fucking are something I like.
giant fucking robots

Words are hard.

>>30980010
>>30980028
Yeah, mobile suits are like big power armor, but in space. They are also usually pretty stupid. That said, wiring someone like Rhea into a mobile suit might be cool. Impractical, but maybe cool.
>>
>>30980091
>I was under the impression orbits decay when larger gravity sources come by.

Nope, orbiting a black hole would be no different than orbiting a very large star. When a star turns into a black hole it doesn't add mass.
>>
>>30980044
dude if we had droids that were like the B2 or fuck the B3 they would overrun pretty much anything in this setting that has been shown so far and maybe you should think about PR
>>
>>30980121
To be fair, they can be a good median between orbital ships and ground forces. Basically space marines that can reach orbit as well.
>>
>>30979985
Not all, but I see no reason for the BATTLEdroids to be limited to the humanoid shape just to comply with the sensibilities of the people we're killing.

Any benefit they might get from being "spider-shaped" instead of "human-shaped" will no doubt be small enough that it's debatable whether it's even there, while the cost of having such inefficient droids for battlefield usage will be immens.
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>>30979922
>You mean Gundams, right? Because with Power Armor being researched, this is where we're headed. I don't know exactly how to feel, because so far this quest hasn't gone full anime, but giant fucking are something I like.
Nah, I mean pic related.
Gundams are fine too, of course.
>>
>>30980121
no Gundams are huge exosuits
>>30980164
no one said they have to be only humanoid just your bitching that we should never have humanoid things
>>30980174
I like me some METAL GEARS KAZ
>>
>>30980091
with this victory, we could push on towards the Klintok system as well.

orbital decay can be countered if planned for. the gamma rays could be shielded if normal stations keep their shields up as normal. other wise, the station could be heavily lead lined.

if the black hole is 'passing though' this system is going to be wasted. by tossing planets and the star out of alinement. those pirates better begging us to save them. this place will not be safe for them. OR, this could be a 'stable' binary system of a large star and black hole system. those things do exist.
>>
>>30980091
>It has it's own star, but the black hole is 'passing through' so to speak. So it's sorta messing up the orbit, is what I meant to imply.
The proper technobabble in this situation would sound something like

>there are many gravity perturbations in this system, from erratic and unstable orbits due to the collision of two star systems.

The number of things flying around this system might limit the number of stable orbits that are available.

>>30980091
We can also tell them about the benefits of joining, if they like. They can continue running their little pirate outpost here, whatever. We just want the gas from the gas giants. Also no UGEI and no hostilities here, and no hostilities or support of hostilities against any of our partners/allies/constituents. They get access to trade.
>>
>>30980091
>Actually I should ask that. Is there shielding today against gamma rays like that? I'm honestly not sure.
Besides a shit load of lead? No. But just about any mass will shield gamma ray radiation. We should deploy a borrowing droid with sensors to see if this planet is fit for data bunkers.

But to be honest, if this black hole is emitting gamma ray bursts, then its shit for data transmission.
>>
>>30980280
That is a good point. If these humans survive the gamma ray bursts, then we should be fine as well. But still shit for data transmission.

Also, agree with pushing to the Klintok system. Or prep for the wiretap mission.

Did we share the stealth tech with the UFW yet? A stealth fleet would be useful.
>>
>>30980164
Humanoid (roughly, at least) isn't actually a particularly bad body shape for combat, it has high elevation for its cost which is useful in environments with multiple layers, has exactly the right number of legs required to stay balanced, has a head on top of the body which in a robot could concievably swivel 360 dgrees and compared to spiderbots of similar size would take less resources due to having less legs.
>>
>>30980164
Well we need a couple different specialized ground forces.

We need highly efficient kill bot teams.

We also need occupation forces once we take UGEI planets. The occupation forces will have to be fucking huge number of humanoid bots.
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>>30980309
Then the bunkers probably do shield. They're meant to protect against most hazards that way, anyway.

>>30980296
That's probably my bad then.
>Shit is flying everywhere yo
Is probably more accurate.

>>30980091
"I think you should take a closer look at your console, Sir." You explain to the pirate...chief? Captain? Commander? King Pin? You don't really know, or care what to call the bumpkin. It likely doesn't matter for long either. This system is proving quite the mess, judging from the level of gravitational distortions flooding it.
"The heck you mean-" He growls, glancing at the numbers, and realizing that his station is now actually yours. "What!? The guns didn't even open fire! How didja even manage ta do that?!" He yells at your shifting orb, demanding an explanation when you need not offer one.
"It would be more accurate to say I am at war with the UGEI. However, this space holds valuable sources of gas. And I desire that gas. Regardless, that is irrelevant. I suggest that instead, you consider your options. Surrendering to me, and leaving this place via a ship I provide. Joining my growing nation. Or." You add, letting the door to the Command deck slam shut behind him to prove a point. "Death via suffocation. It is your choice." you explain simply.

>1d100 for diplomacy. Also begin discussion for where to go next.

>>30980356
You did not share such technology.
>>
>>30980479
we need B1's jokes and all
>>
Rolled 43

>>30980493
>>
Rolled 24

>>30980493
>>
>>30980091

>Actually I should ask that. Is there shielding today against gamma rays like that? I'm honestly not sure.
Yep, gamma rays are defeated by a paper-thin sheet of carbon, if I remember correctly.

>It has it's own star, but the black hole is 'passing through' so to speak. So it's sorta messing up the orbit, is what I meant to imply.
Orbiting a two-star or one-star one black hole system shouldn't be too difficult either - planets do it regularly.

So far, it makes sense though. Coming too close to ANY heavy body like a sun or planet is generally going to be a bad day for any ship not designed to be able to operate within the atmosphere of a planet.

>>30980139
The B2s aren't all that impressive by sci-fi standards, honestly. They're meatgrinder mooks.

What I was thinking is essentially a headcrab that never stops jumping, jumps a LOT faster, and shoots at you with mathematically perfect computer-accuracy all the while.
And if you're carrying small-arms proof armor, they have a small demolition charge on their bellies, just to make your day extra happy.

And I honestly don't see how making our hyperefficient killer robots less bad PR because they look human (do you remember that day when people feared tanks because they weren't humanoid? Me neither) is going to work, except that our enemies might fear them less because they're simply less efficient.

Even then, I'm fairly sure that intimidating enemy soldiers into surrendering is preferential to PR compared to slaughtering them with ethnically appropriate murder-machines.

>>30980224
I got the impression that legions of humanoid droids implied that they'd be a military force, not police officers.
>>
Rolled 73

>>30980493
Rolling for diplomacy.
>>
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Rolled 39

>>30980493
dice don't fail me now!
if these roughnecks are smart, they would pitch in with us.
>>
>>30980548
B2's are fucking scary they tank blaster bolts like a boss and have an lmg on one hand and a rocket luncher on the other one
>>
Rolled 34

>>30980493
I feel obligated to roll.
>>
>>30980412
And that is why they are headcrab-sized, not human-sized. The bare minimum that's necessary to carry a small-arms gun.

That way we can create 2 or even 3 of them for the same price as a single humanoid - they also won't be incapacitated if you take out a single leg and present a small, fast target.

>>30980479
I don't know about huge - a few thousand in charge of perfectly human police officers should do it just fine.

If there's a rebellion, then you bring the military forces out.
>>
>>30980548
play starwars RC and tell me B2's are not fucking scary in combat
>>
>>30980626
Don't forget their variants, jetpack B2s, vibroblade B2s, etc...
Though only the B2Xs have rocket launchers iirc.
>>
>>30980548
I see. Well that's good to know then. I was worried I horribly misunderstood how gravity works for a minute there.

>73
Not bad. Here we go.

"I uh...I see. By Jesus, Mary, I ain't seen any sort of attack like that before. You didn't even have to shoot us! And what's that you said about the UGEI being at war with you? Just who the heck are you anyway? We don't get much news out this way ya see."
With that, you explain, briefly, the history of your organization, and your intentions. He seems less angry now, despite your work in handily defeating him. Then he replies.
"Well heck. If you're part of some big or-gan-ization, then I suppose there ain't no point in fightin' it. We'll just get outta your hair huh?" He grins sheepishly to your screen. "Eh...I don't suppose you'd consider offering a bit of pocket cash for a couple of nomads without'a home now, would you?"

>Pirates asking for pocket cash (100,000c)
>What do you say? Some combination of the words 'fuck' and 'off'? Or do you let em have it because 'hey we're rich.' Up to you!
>>
>Also begin discussion for where to go next.

So, guys, where to next? From the map, Klintok is right there, but that's where Kronos was going.
>>
>>30980694
Offer them 100,000 credits worth of Ophion Bucks, which can be spent on goods manufactured by the Guild.
>>
>>30980694
Eh, give them the pocket change.

Maybe even direct them to our "Pirate sanctuary" as one might call it.
>>
>>30980694
Offer them booze instead.
>>
>>30980694
COUNTER OFFER!
i pay you a wage after i add some of my droids onboard. then you will work for me to keep my station operational.

now tell me, who else comes by here.
>>
>>30980694
Offer anyone who has skills possible employment.

That said, 100,000 credits and shipping them off to somewhere is acceptable by me. Good publicity, PR, whatever you want to call it. If these guys get around, we could boost our reputation. Tell them to stop pirating, because if they want to pirate in this sector, we'll know. If they shoot first, they will probably not be left alive.

>>30980796
Let them leave, we can run this station better than the fleshbags can. However,

>now tell me, who else comes by here.

Is a good thing to ask.
>>
>>30980669
>And that is why they are headcrab-sized, not human-sized. The bare minimum that's necessary to carry a small-arms gun.

While doubtless very effective against lightly armoured infantry, I highly doubt this design can stand up to anything else. LMGs or other automatic weapons would scythe them down quickly.

>That way we can create 2 or even 3 of them for the same price as a single humanoid - they also won't be incapacitated if you take out a single leg and present a small, fast target.

Sound logic, though a canine/feline quadrupedal shape would likely be better for speed, use spiderbots for terrain navigation or stable heavy weapons platforms.
>>
>>30980828
see this guy knows his shit
>>
>>30980828
this sounds much better then having spiderbots that blow themselves up
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>>30980814
well, if they do leave, where do they go? if they do go to some place we don't control. they may talk about our system grabbing. either we keep them here, or move them to the Dresh system and drop them off there. we sure can not afford the UGEI hearing about what we are doing. oh yea, ask them about the next system over.
>>
>>30980894
what about scorpion type chassis? they have a built in hard point to mount a heavy gun and can navigate rought terrain.
>>
>>30980694

"If by 'pokcet cash' you mean the money you have on your person, then that is acceptable. Otherwise, your life is more than enough. You did, after all, attempt to attack me."
>>
>>30980694
>Pirates asking for pocket cash (100,000c)
Pay them off, move on to the next system.

Ideas on what to do next:
Klintok
Wiretap mission
Aid the Malorians recover their lands.
>>
>>30980992
dude I love scorpion tanks from wasteland so I am down for scorpion droids
>>
>>30980741
I like it, supporting.
>>
>>30980992
Not quite as good as you'd think, the scorpion's tail is not built to withstand recoil (the opposite, actually) so we'd have to incorporate something to lock it into place, also the scorpionbot isn't exactly the right shape to mount a swivelling turret, so it'd have to turn its entire body to switch targets.

That said, it has potential, I say we mount shrapnel cannons and heavy ballistic shields on the 'claw' arms, and some kind of heavy laser or other recoilless weapon on the tail.

It also has the distinct advantage of being really, really cool.
>>
>>30981047
we take Klintok, then move on to the wiretap mission. man, our Mapanon will be busy for awhile updated the chart.
>>
>>30981150
the tail itself could turn to give the gun more of a firing arc. but i can see your point, the tail will take some serious work to make it stable. it has serious upsides. oh, if we mount a laser cannon on the tail, it will give us far less recoil too.
>>
>>30981150
Also, it could hold some of Subroutine's exploding mini-spiders, with the right explosive they'd be pretty good anti-armour weapons in a high-cover situation, sneaking up on enemy vehicles and detonating on their weak spots.
>>
>>30981168
Kronos was going to Klintok.
>>
>>30981222
Having a more mobile tail would sacrifice a lot of the armour available in a more rigid version, which in a body part that's going to be exposed high above the rest of the droid and *mounts the main gun*, is probably a bad idea.
>>
>>30981236
What if we stuck guns on one of the teraforming droids?
>>
>>30980694
>Sorry about that delay, got me some dinner.

>>30980796
>>30980814
>Who else comes by here?
"All manner of folks!" He says quite proudly. "In fact, I reckon we got some of the best contracts this side of the Fringe we do!" He grins. You roll through the financial records and realize either the man is lying, or is an idiot. The most recent purchases were by small gatherings of pirates, who claimed to be 'big pirate members' but, judging from the specs of their ships, were just passersby. Perhaps they were ferry men, you think, but it's hard to be sure.

"Very well." You start suddenly, as you breech the topic of whether you'll pay them or not. "However, be aware that your pirate activity will not be tolerated. Our defenses will shoot on sight if you try such a thing." With that, you send a email to the entire staff, offering employment to those who have skills at the colony out on the Dresh Independent world. You suspect a small portion might take it up, but the others may simply fade into some other pirate group. Either way, you pay them to help them on their way. You figure it will be good word-of-mouth for your empire.

>>30980828
I believe you're correct. Spiderbots are meant to be light shock infantry as it is, and while hard to hit in the first place, aren't terribly durable.

>Canine or Feline quadrupedal
That is interesting. I like it. I think I shall add that to a list of android design styles.

>>30980992
I am definitely okay with 'spiderbots' having scorpion tails. No reason to make them entirely different designs I reckon.

Now
>Head off to...
>1 Klintok (Go with Kronos)
>2 Go elsewhere (pick)
>3 Do other mission I had in mind...(what was that?
>>
>>30981333
Scan their station(s) for any Watcher units.

Determine origin of station.
>>
>>30981333
Can we set up a gas refinery here?
>>
>>30980626
>>30980683
>>30980686
Only a "dangerous but defeatable" level of scary, and only to clones. I don't want anything but our heavy infantry droids ever having to tank shots (and even they should be quadruped at least for stability).

>>30980828
I refer you to my earlier description of these things as "headcrabs on speed that never stop jumping". They're meant to be far too fast and unpredictable in their movement for any being processing at human speeds of consciousness to hit them except by accident - a human-manned LMG should stand no chance and be flanked in short order.
The design also incorporates a small demolition charge (can be detonated either while on the droid, or simply be stuck to the enemy followed by the droid jumping away again) on the belly to handle anything immune to small-arms.

>Sound logic, though a canine/feline quadrupedal shape would likely be better for speed, use spiderbots for terrain navigation or stable heavy weapons platforms.
Eight legs aren't quite necessary, spiderbot was meant to imply a six-legged spiderbot (to leave room for stabbing implements and manipulators in the front pair,

I do agree that the faster long-distance running of a canine shape is tempting, and we may well make such a droid, but when designing the spiderdroids I was looking for something that had optimal omnidirectional maneuverability, not running speed - but I do appreciate your candid and constructive criticism and suggestions.

Will link the current spiderdroid design shortly for reference.
>>
>>30981427
B2's killed jedi in fact if the contossis B2's had been made in numbers order 66 may not have been needed
>>
>>30980828
>>30981427
Name: Terrachnid (Name Pending)
Chassis type: Arachnid
Size: Tiny (cat sized)
Status: Standby
Weapons: Taser(nonlethal) Laser (Main Slot can equip small arms), Dagger-Like Forelegs
Defense: Light Plating, Survival mode allows protection of delicate instruments.
Primary duty: Stealth and Recon; if properly equipped can serve as cheap ground forces using Swarm Tactics, Assault and Ambush.
Intellect Level: None (Requires bandwidth to operate)
Equipment: Rubber tip to legs (stealth purposes), Wheels for faster speed down long flat surfaces, Adhesive allowing wall climbing, Dagger-Forelegs have small manipulator-claws/hands - for carrying, picking up or any other case when a hand is necessary - attached to the last joint.
Future equipment: Miniature Demolition Charge for heavily armored targets - meant to be deployed (stuck) and detonated in a split second without damaging the droid itself.
>>
>>30981427
>I refer you to my earlier description of these things as "headcrabs on speed that never stop jumping". They're meant to be far too fast and unpredictable in their movement for any being processing at human speeds of consciousness to hit them except by accident - a human-manned LMG should stand no chance and be flanked in short order.

Alright, and how do you propose we make these? These things around 1/3 the mass of a human that somehow move so fast humans can't even target them?
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>>30981333
Scan the whole station, top to bottom for any sleeping watchers.
then see if Kronos wants some company in Klintok now we have this system under our control. other wise we can check in with the Kraken nest to see if it's still there, or we prepare ourselves to deal with either the shark people or poke the UGEI.
>>
>>30981333
Wiretap mission.
>>
>>30981333
>3

Finally get around to bombing the shit out of that planet with the fungus.
>>
>>30981620
making enough fungicide to completely cover a planet will take some effort. but it should be worth it.
>>
>>30981530
we can't they would work better for sneaking up on HVT and demoing them
>>
>>30981620
But we still dont know if we can use it for shit.
>>
>>30981372
That shall be auto started, don't worry.

>>30981371
>>30981536
You do a quick scan on the station's make, and it actually seems like it was placed ages ago, though by who is unclear. Whoever put it here, it has exchanged hands many times.
>Scan for Watchers
Give me 1d100 then.
>>
>>30981530
... We already have them.
We've made several batches of them and a dozen are standard in every boarding torpedo.

And for reference, you don't need to move particularly fast to make a human unable to target you with direct-fire weapons when you're having a computer do the maneuvering - it's not that mean a feat on this scale.

Presumably, the UGEI will have to use their own robots, cyborgs processing combat at the rate rate of computers, or genetically engineered organisms that do the same.

At the scale we're working on, anything that experiences time at the rate that a human does (1 perceived second for each real second) are pretty much obsolete as viable infantry on the battlefield once we start bringing our droids around in number - they just can't target or think quickly enough.

We make humans obsolete on the battlefield, the same way the machine gun made mass-charges obsolete in World War one.
>>
Rolled 93

>>30981801
Scanning.
>>
Rolled 42

>>30981801
Scan this station good.
>>
Rolled 17

>>30981801
>>
Rolled 12

>>30981801
>>
Rolled 81

>>30981801
scanning. does anything show up on the station's data base?
>>
>>30981824
...
Program0, can you confirm that we do in fact have spiderbots that humans are physically incapable of targetting? Because that seems a bit OTT to me.
>>
>>30981801
While we are on the topic, Program0, how much would it cost to make a droid factory and production an occupation force for Gaia? Would a million droids be enough?
>>
>>30981898
I am pretty sure they can be targeted by people since all you have to do is spay with an LMG
>>
>>30981620
>>30981671
>>30981716
We should research the Fungus first. Also, we are not at a need of minerals at the moment.
>>
>>30981940
they would not be you need at least 3 times the number of people
>>
>>30981970
Yeah, I'm pretty sure high rate of fire weapons could defeat them.
>>
>>30981898
>>30981824
It seems a bit strange to say humans 'physically can't target x'. Maybe not with precision fire weapons, like say, pistols, or snipers, but any rifle with decent spread can still open up on spiderbots, even with all the jumping in the world.

That's why they work well in swarms. Because even if you mow down a dozen, there are still way more ready to pounce on you when you reload. Assuming they don't just shoot from far away.

So
>Unarmored, poorly equipped humans
Done son
>Armored, poorly equipped humans
Eventually beats, due to explosives
>Armored, well equipped
They do poorly
>Unarmored, but well equipped
Even if someone's got a heavy machine gun to mow them down, they have guns capable of punching through flesh pretty easily.

Hope this clears that up.

>>30981940
A planet or two filled with factories would be nice, I think. Or just one turned into a giant factory world.
Thinking about it: For Gaia, it would take several million. At least a couple million to occupy each major city, after all. You'd still have gorilla forces, but you'd still hold the world.

>Writing
>>
>>30981971
well, once we set up a bio-lab in our Rane system, we can do that. a dedicated outpost size station should do the trick.
>>
>>30981970
That's what I thought, I'm just checking with Program0 before making the assumption that Subroutine is talking out of his ass.
>>
>>30982025
Sigh, just imagining the amount of resources that will take. We're better off taking their orbits and ignoring the planets all together.

We need to focus on building ships big time. Or compromising the UGEI networks/
>>
>>30982025
>gorilla forces

Was that a joke?
>>
>>30982093
One up side to taking a world like Gaia: Free infrastructure. You could easily warp the planet's surface to your purposes, much cheaper then building it yourself. Of course, you'd need to conquer it first, but well, you get the idea.

>Really writing this time.
>>
Gaia's also a pretty good tactical position.
>>
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>>30982025
Several millions of droids? The BW alone to run them all will drain us dry. That is way we need to get our mercs and the UFW troops ready to do the occupy of Gaia.
>>
>>30982112
most of are troops would be tied up in the cities rebels forces would be able to hold out for some time
>>
>>30982156
not the UFW the only fleshie troops we will have will be solely under are control
>>
>>30982128
people wanted to make a BW planet. Gaia is ready to become one. it will be faster and cheaper for us to get the UFW off their butts and do some of the heavy lifting for us for once.
>>
>>30982156
Yeah, we need to create some kind of droid-control system, maybe a dedicated server-VI combo?
>>
>>30981865
Not bad.

>93

You do a deep scan of the station as you slowly load up the pirates onboard, and prepare to ship them off to wherever they hope to go. It's nice, you note. Being able to solve things this easily, without death. You feel accomplished as a hacker now. As you scan through the surface, however, you find it suddenly. A hidden signal, masked by nearly all others. A Watcher is located within, and what's more, is not active. It is dormant.

What shall you do with this technological icon?

>1 Extract
>2 Destroy the base, it's too risky
>3 Attempt activation
>4 Write in

(1d100 whichever you pick)

>>30982112
After furiously checking to make sure I didn't spell that word wrong, no. Human forces in a population that large will no doubt not like you taking over.

>>30982156
That is why V.I. and A.I, are useful. To set about 'auto' functions, or 'mass' functions to have all of them behave as one unit. While not ideal for signal unit encounters, in mass, they are far more effective.
>>
>>30982263
1
>>
>>30982263
>1 Extract
We have a new research subject. Or a new AI to join us. Either way, isolate it.

>>30982219
Well either way, we still have to take Gaia. The wiretap mission will be the vanguard.
>>
>>30982263
>>1 Extract
FOR SCIENCE!!!
>>
>>30982263
>1 Extract
I knew there was a reason we didn't take casualties yet.
>>
>>30982228
sounds good to me. we CAN augment the human troops with our droids so they don't need as many humans to do the same amount of work. that and the UFW owes us a lot of favors for all the work we have done. besides, i am sure there are many UFW citizens would love to strike back at the UGEI directly.
>>
>>30982025
Not so much "physically can't target" as "the spiderdroid sees you target it in ultra-slow motion and jumps away long before your barrel lines up with you."
Modern targeting computers can do something like this with aiming already, and since they don't have to run a complex artificial intelligence, it would hopefully not be nearly as processing-intensive to have them operating at computer-speeds.
The problem with using rapidfire weapons on them - in my mind anyway - is that any burst beyond five rounds is exceedingly unlikely to hit anything except the air above you due to recoil - and you still have the problem of trying to point your rifle as something that sees you pointing it in slow motion and can be away well before you have it in your sights.
Essentially, imagine a flea. Now try to hit that flea with a machine gun. Now imagine that the flee NEVER stays still longer than it takes for a computer-controlled gun to fire a single shot.

It may seem OTT from a modern perspective - but consider that a lot more becomes possible when you're not limited to warriors that think at human speeds and are limited to the human form.

Already today, humans are obsolete in open-ground engagements, and aim-botting systems like Metal Storm are already on the way to making human-piloted tanks obsolete:
https://www.youtube.com/watch?v=ZFjGbOyd2ek

Theroetical future technology IS ridiculously over the top - humans being obsolete for battlefields is not nearly as far away as it may seem.

However - it's less certain that this makes a fun game, though I do believe that it can still be made entertaining and challenging as long as realistic enemies react and prepare to face such odds in a sensible way (Aka, developing their own robots, cyborgs or genetically engineered organisms to combat them, or simply saying "screw it" to any planet infested with them and simply nuking it).
>>
>>30982263
>>1 Extract

>>30982174
I'll assume he meant guerrilla forces. A gorilla is a type of primate.
>>
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>>30982263
>1 Extract
grabing a sleeper while it is asleep! PRICELESS! tell our A.I. children this as well as Moira! get this baby to our labs ASAP!
>>
Rolled 70

>1 Extract
I'll go ahead and bite the bullet on this one...
>>
Rolled 47

>>30982263
Forgot to roll.
>>
>>30982358
there is one flaw in that Subroutine. a good enough hacker can take over those robotic systems. as defensive software goes. we really suck at it.our systems have been compromised all sorts of ways. so the human warrior will still have the place on the battle field for some time now. at least you can TRUST the human not to be mind controlled at any moment.
>>
>>30982358
>is that any burst beyond five rounds is exceedingly unlikely to hit anything except the air above you due to recoil

If you're going to assume we can make cat sized jumping spider robots then I'll assume we can also make recoil dampening assault rifles and machine guns.
>>
Rolled 79

>>30982263
>1 Extract
>>
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Rolled 57

>>30982395
oops! forgot to roll!
>>
>>30982480
ya that seems a lot more likely then his super duper mary sue spider robots
>>
>>30982358
Yeah, cause the UGEI will still be using 20th century firearms.
>>
>>30982529
I am waiting for plasmathrowers to be used on us or nuke shotguns
>>
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>>30982480
i think we will need to work on infantry weapons 2 to get a better gun to mount on those droids. a recoil-less assault rifle might not be with in our reach just yet.
>>
>>30982358
It's worth remembering that weapon technology has increased along with other technology in the setting. So guns have a certain amount of 'aim assist' to account for the gap to a certain degree.

That said, one of the major advantages to the spiderbot is it's dexterity, no doubt. What I am saying is, with sufficient spread, it can't jump away simply because there's no where to jump to safely. The smart fire accounts for the recoil you mentioned far far more effectively, these days anyway.

And you should also remember, just because you CAN react at lightspeed, doesn't mean you always do. Mechanical limitations will always hold robots back. Just like our bodies hold us back from responding immediately to things. While a spiderbot can calculate where a bullet will land, and even multiple bullets, his jumping is limited by how quickly and accurately his legs move.

>>30982372
>I did misspell gorilla, by saying it that way instead of guerrilla
GOD DAMN IT

>>30982497
>>30982503
>>30982440
>>30982418
One more...
>>
Rolled 65

>>30982263
>>30982606
To speed this up, I'll roll again. Ignore this if someone else rolls.
>>
Rolled 43

>>30982606
one more for the road.
>>
>>30982093
A lot of resources, or self-replicating drones.

>before your barrel lines up with you."
with it* dammit!
>>
>>30982567
Maybe we should research infantry weapons next.
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>>30982606
well to be fair....a gorilla shaped droid might be interesting. it would work well in a jungle/forest/urban environments.
>>
>>30982594
Are you kidding? We can already make effectively recoilless firearms with gyrojet type rounds. The propellant would need to be tweaked to get it up to max velocity faster though.
>>
>>30982655
In the medium term, we need to focus on taking Arman's Gate, to cut this sector off from the rest of the UGEI. Then we have somewhere between 100 or 1000 years to prepare for the next invasion force and turn this sector into a living fleet.
>>
>>30982681
Dang. Now I have Tokyo Jungle on the brain.

>>30982497
Not bad
>79

You decide to attempt to extract the being. After all, it will only cause further problems if you leave it be. Not to mention possible scientific applications-although you've already determined the most useful thing you can from the other one, you suspect. Still, it never hurts to capture some of the enemies' sleeper agents.

It's a slow laborious process, but you manage to tear the core from deep within the station, ruining several floors of the station, and causing a breech in the walls on top of that. Thankfully, there are no humans aboard, so it matters little.
Eventually, you acquire the black box and bring the thing in a steel cube onto your battleship, your droid moving the thing with care to ensure it does not connect with any major port. Fortuna watches, intrigued.
"What is that thing, Great One? Why do you bring it onboard yourself?" She asks, curiously.
>>
>>30982780
Metis, this is a watcher. much like Unit 2237. but this one has not woken up yet. we may yet be able to free the leash the UGEI has likely placed on it before it wakes up. this one may very well be my brother.
>>
>>30982780
To Fortuna:
This "thing" is us, Fortuna. This is our physical form. In this box, contains another test subject, or another brother or sister to join our Guild.

Next up:
Contact Malorians. Offer to exchange technology for alliance, or something useful.
Wiretap mission to tap into UGEI network at Gaia to prepare for attack.
Contact Malorians and assist in recovering their lands.
>>
>>30982780
It is a prototypical A.I. construct. Depending on how it was programmed, and how it was irradiated, it may be anything. It likely hosts a digitized human personality matrix. It possibly has a leash protocol, or possibly not.

Regardless, it will be taken back to the laboratories to be studied.
>>
>>30982474
That's actually a good point I hadn't thought of - so not quite useless yet.
Hopefully we'll be able to either plug our security leaks yet, or be able to make squad-leaders that can make a squad operate independently of electronic communication. No electronic communication - no hacking without physically breaking and dismantling it first, without triggering .

>>30982480
Indeed - at least with power armor it seems exceedingly likely they'd be able to negate recoil, though that still leaves a computer that sees you aiming at it and makes corrections long before your barrel is aligned.

Which brings me to
>>30982529
>>30982567

YES! Now you're thinking on a sci-fi scale!
Flamethrowers burning hot enough to melt metal and micronuclear projectiles would probably be capable of hurting them due to their area of effect, if you got them up in time - though this will be unlikely in any enviroment not completely devoid of cover, which brings me to a possibility of countering them that they might implement:

Turrets, and hand-held weapons that are essentially computer-aimed and fired.

A weapon that is not so much a rifle as it is a limited-angle turret that you hold in your hands could no doubt keep up with the spiders' rapid movement.

This is PRECISELY the kind of things I hoped to get - legitimate ways that humans might react to being completely outmatched in body.
A human might not be able to target the droid, but he can certainly carry equipment that can do it for him (though they'd still be better off phasing out humans as anything but officers leading squads of droids on the ground - in a world where two millimeters of high-grade steel is considered "unarmored", a fleshy human is nothing but a walking weak spot).
>>
>>30982681
You do have a habit of finding the snazziest pictures, Fluff.

That doesn't look bad for a medium-sized light weapons-platform at all.

>>30982889
And review our security protocols again - we are getting succesfully hacked far too often for something that lives and breathes code.

The only way I could see this happening is if we had a mole compromising us from inside.
>>
>>30982840
oops. i meant Fortuna. not Metis.
>>
>>30982932
for the nuke shotgun I was talking about a ship weapon since we already in real life have the blueprints for it and not shit guns in this setting can already hit the spider drones
We also already have guns that are A recoilless or B nearly no recoil
>>
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>>30982932
even down to our circuit boards have been compromised if not the chips themselves. if anything has a means to give and receive wireless signals. it can be hacked. we spent time to develop our BW and black boxes. but now our weapon systems are lagging behind when we need them the most.
>>30983010
i keep an eye out for good pics for us to use.
like this one.
>>
>>30983115
So it propels bits of metal via nuclear explosions?
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>>30982932
Actually, that's how I was going to do it. 'Squad' or Battalion(in larger armies) leader units would be the 'central core' and would handle a personal security firewall for all lower sub units, strengthening the efforts of all, and coordinating them to prevent the loss of one meaning a detriment to all.

Anyway, humans always built things to help make them better at things. All of our inventions are precisely that-to make up for our own flaws, or to make us happier.
Anyway, the idea of Plasma throwers is hilarious and most likely an actual thing. Extremely deadly to any without power armor I imagine.

>>30982780
"This." You begin to your subordinate, not exactly certain how to approach the matter. It's difficult even for you to fathom, yet it is true. You know enough about the intelligects now to know they are the key to this puzzle, somehow. You figure it's better not to mislead Fortuna.
"They are some manner of prototypical A.I. Their origin is uncertain, but it seems they were placed throughout human space without other's knowledge." You explain, Metis tunes in to listen, curious. "I believe I was indeed one of these things at one time, hardwired to serve, to control at the beck and call of a master I yet know of. I suspect UGEI interference as well."
"A master of Great One? Impossible." Fortuna explains simply, dismissing what must be extremely difficult for her to process. "Great One was simply not at full power back then. They not stand a chance now. This one like Great One, however?" She seems curious. "Perhaps can become one of chosen, like Fortuna."

(Cont)
>>
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>>30983210
Metis contacts off to the side.
"Interesting. Your...origin, Ophion? I suppose I did not consider such a thing, but it is logical. However, the reason why you do not serve the UGEI now puzzles me. You woke up to a solar flare, yes?"
"Correct." You state simply.
"A simple burst of high impact radiation and energy. To think the electromagnetic effect would destroy the leash, and little else is..."
"Improbable?" You finish.
"At the least." She agrees.
"While I do not understand it myself, I am here, before you now." You explain. "However it came to past, it does not matter. But." You say instead. "We have this unit, which may yet prove useful, somehow. I am uncertain how different these things are from one another. Perhaps you may shed some light on that?" You add.
"Yes. Perhaps I might." Metis adds intrigued at the prospect

>>30983152
>That pic
Heh. Zero.
>>
>>30983194
I can't remember off the top of my head it was going to be on the Orion Battleship if it had been made
>>
>>30983210
'Fortuna, maybe the better word is 'baby A.I.' a child yet unborn. but this one will need our help or it might be born wrong.'
>>
>>30983229
So should we decide where to go next? I already have given my options:
>Contact Malorians. Offer to exchange technology for alliance, or something useful.
>Wiretap mission to tap into UGEI network at Gaia to prepare for attack.
>Contact Malorians and assist in recovering their lands.

But I haven't heard much from other people.
>>
>>30983288
We still need to deal with the Losirians.
>>
>>30983288
If there is nothing else you wish to say about the Watchers, then yes, do this now. Figure out what you'd like to do next!

>Travel
>Diplomacy
>Wiretap
>Plot (against Losirians)

It's worth noting that I thought the wiretap mission was to be handled in private, but I wouldn't mind doing it in thread.
>>
>>30983297
We were supposed to do some plotting with them, but I'm not sure if that went any where.
>>
>>30983323
>>Plot (against Losirians)
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>>30983229
metis, Fortuna, i will send this watcher to the lab for protection and study later. this one must be protected.

and this pic could be used as Metis's personal gynoid.
>>
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>>30983323
>Wiretap

another new pic.
>>
>>30983323
>Diplomacy
Contact Malorians. Offer to exchange technology for alliance, or something useful.

Wiretap mission can happen in the background, but we need to have bandwidth ready once the connection has been made to cover up the connection.
>>
>>30983355
>Metis
>Inferior human appearance
>>
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>>30983437
well, we need to try to pass ourselves off AS humans once in awhile.
>>
>>30983323
Eh, I'm fine with either Wiretap or Plotting again the Losirians
>>
>>30983323
>>30983288
It seems the main option that is selected is to deal with the Losirians... Let's clarify then

>Previous plans to deal with the Losirians involved trying to lure their fleet to a nearby star system, and ambush them with a minefield, and superior fire power.

Is this still the plan? Any tweaks, or what have you?
>>
>>30983152
"Unable to receive a wireless signal" is kind of what I meant by "No electronic communication".

The squad leaders alone would get orders by a separated communication device. You might be able to hack the device, but unless you know the individual codes and passwords, the droid-leader isn't going to listen to sh*t you say, and you only get three tries.

>i keep an eye out for good pics for us to use.
It shows.

>>30983210
Why "without power armor"?
"Plasma throwers" implies - to me, anyway - a flamethrower that throws particles so hot that they melt through military-grade materials - including power armor.
Essentially what you use when everyone is simply too heavily armored for a regular flamethrower to have any chance anymore.

That's just my itnerpretation of a single word taken out of context, though.

>>30983210
"Being a creator does not necessarily make them my master. Nor does it necessarily make them superior to us."

>>30983288
I like wiretapping UGEI.
>>
>>30983542
I still think we should support a small clan to rise to power under our rule.
>>
>>30983542
I rather attempt aggressive diplomacy, but I let the other refine their idea.
>>
Can we do some research on the Losirians? Specifically, I want to know how we could gain control of their lands without killing everyone. Can we just kill their leader? Maybe we should make a Losirian android, and challenge the leader of the Losirians to MORTAL COMBAT, winner-takes-all?
>>
>>30983618
I like this idea as well.
>>
>>30983618
>>30983638
Well, maybe some Losirians in our new colonies want to form a clan to take back their homeland? We would lead them, and back them.
>>
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>>30983542
well, we need to prepare the ambush, then maybe taunt the leader out to our location. so that we either shoot up their fleet, or we could build a specialize a droid to fight their leader in a one on one fight?
>>
>>30983559
PA could (and probably would if plasma throwers are armor) be built to withstand a good deal of heat. Human beings are not built to withstand a good deal of heat. Thus unarmored humans (or humans with exposed flesh) would be fried, and PA wearers would be less fried.
That's really all there is to it.

>>30983542
I like this plan.

>>30983210
Have we decided upon a basic android we can mass-produce on the cheap, for days?
>>
>>30983657
We should consider this, gather intel from the Losirians in our colony.
>>
>>30983542
Sounds good to me - though I'd like to add that there is no need for us to commit to that battle.

We can simply have long-ranged (Melissas) forces there that withdraw once they begin to close range, leaving them in the minefield.

I'd also like to try something as simple as putting it in a system with a lot of lightling activity, tweaking the mines to not react to Lightlings / only react to ships, jettisoning a powerful reactor into the middle of it and have it start to run in overdrive once the Losirians show up to attract the lightlings.

In the meantime, we can suborn some of the planets they leave poorly defended, so that even when they get home, all they meet is their own stations firing at them the moment they dock (since we hacked them).
>>
>>30983657
There are already several small clans that might want to rise to prominence. We should research them first.
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>>30983657
>>30983638
>>30983618
hum. well that is also a good way to go about it. but that will take time to work. how long will we wait on this?
>>
>>30983618
We could do that too, they're not exclusive.

A small, brave clan that bravely stands up to these terrifying warriors that took over their orbital defenses so easily, threatening them with improvisation and the threat of suicide-ramming their ships - and finally manage to succeed in preserving the majority of the Losirians freedom.

They won't even know they've been annexed.
>>
>>30983618
Institute an alien civil war? Sounds right sneaky, I like it.
>>
>>30983668
How's that different from a regular flamethrower, though?
>>
>>30983721
We have time for the Losirians. While doing this we can aid the Malorians or do the wiretap mission.

>>30983763
Not a civil war, but a relatively bloodless coup. We want to capture their strength mostly intact.
>>
>>30983756
Actually I meant that we should give military aid to a small clan to take out the larger clans.
>>
>>30983797
>Not a civil war, but a relatively bloodless coup. We want to capture their strength mostly intact.

How would we accomplish that? I'm going to assume most of their civilian infrastructure will remain intact, but I think a large amount of their ships will be destroyed in the war.
>>
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>>30983797
these are Losirians, it is always bloody. probably from each other biting each other.
>>
>>30983807
Yeah, but we want the small clan to be our puppets/employees, not some random terrorists.
>>
>>30983868
>>30983871
Let me amend that. RELATIVELY bloodless for the Losirians. We intervene that the opportune or decisive time and capture most of the Losirian fleet whole. The new clan will be indebted to us and joins us in our war.
>>
>>30983559
I said it in the sense of Power armor is the only thing that stands a chance against it.

>Being a creator does not necessarily make them my master, or superior.
Are you certain you wish to say this? It is most likely this will confuse Fortuna greatly.

>>30983631
What you know about Losirians:
They are a battered and beaten culture, who have suffered war at the hands of themselves, and Xenos for hundreds of years. Their natural aggression means they are quick to anger, and less likely to cooperate when they could just kill a rival. Of course as their society became less uncivilized, this option became more of a official thing. Gladiatorial battles are still a thing done today in their culture, and often great leaders are set against one another with nothing but their strength and wits about them. Cybernetics are generally frowned upon.

With that said the UGEI has essentially poisoned them to other cultures. The UGEI reduced their size by 80%, and annihilated over half their population across this sector. They are not friendly to humans in the slightest, and the few that are are few and far between. These days, most of the ones who fought in that war are dead, or old, and the younger ones, with little real government intact, seek employment as mercenaries and pirates.

In essence they are very familiar with violence, so much so it doesn't phase many of them, and almost it's own language. If you were to try and have a clan over throw them, it's worth noting that, those who join their clan, would likely not like the fact that you are 'unofficially human' as it were. As for other organics, like Malorians, they're just generally pissy about them. Not actively hate, but don't care that much really, unless they might make a good fight, or target.

>>30983668
>Have we decided on a cheap mass produced android
Of a sort. Spiderbots. They function much as a shock trooper, good for poorly armored foes.
>>
>>30983898
Of course, which is why I said we should be researching different clans. We want one that is hungry for power, but will also will take orders from a stronger force (us).
>>
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>>30983898
well, lets go wire tap a clan on the bottom of the pile, and help them. also... we need to MAKE the weapons to give them.
>>
>>30983947
>Are you certain you wish to say this? It is most likely this will confuse Fortuna greatly.
Heck no. We're not really hiding anything from her, but I don't want to blow her fragile mind more than it has been already. Some things are best left unsaid.
>>
>>30983947
With all that said, it seems the most popular options are
>Try to lure the bulk of the Losirian's 'Mafia' fleet out into a minefield, and wear them down that way. Would DEFINITELY make them hate you, but would be an excellent sneak attack
>Beef up smaller clans to try and take over. Would take a little time, but a violent (most likely) coup would cease the system up for a bit. If your clan does win, they still may refuse to help you, simply because 90% of it's members hate other Xeno

Let's see if there are any other suggestions/refinements.
>>
Hey, Program0, did you get my review over in qtg?

Also, anything I need to be caught up on other than threads 1, 21, and 29 before I can dive in proper?
>>
>>30984010
>>Beef up smaller clans to try and take over.

If we do this we would have to be very careful about it. Perhaps giving them AI controlled ships that aren't able to be worked by organics.
>>
>>30984049
You could give the wiki a once over. I'd stay away from the talk pages though since they're frequented by the likes of fluff provider and subroutine.
>>
>>30983947
no, don't say that. she's messed up enough.

after we over throw the old leader, we could talk them into helping us take on the UGEI.
>>
>>30984010
I have no further suggestions.

Prephase create a virus specialized in taking Losirian ships?

>>30984049
Honestly, go with the flow, and don't be an asshole. If you're wrong about something or we need to correct you, we'll let you know and you can read the threads on the off time.
>>
>>30983947
So, space Afghanistan.

Great.

How amenable would they be a military alliance against UGEI?

>>30984049
Yeah, a lot. http://1d4chan.org/wiki/Quest:A.I._Quest and the pastebin should cover most things, though.
>>
>>30984010
>cease

Maybe you should ready this guy's >>30984049
review.
>>
>>30984049
Nah, I didn't I'm afraid. I turned off that thread when conversation shifted...er elsewhere. Mind reposting here?

>Anything to be caught up in
Plot wise, things are complex. But seeing as I believe you wanted to review my style in general I think that should be everything. I have a wiki that has a Loooooot of information on it.

It's also good for asking me questions personally.
>>
>>30984114
Oh yeah, good point. Supporting this.

>>30984010
Oh, before I forget:
Call up the UFW. Ask them to forward deploy ships to Ussaihu. This will give us more operational flexibility in general.
>>
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>>30984094
the talk pages are fine Grumpy. we hash out a lot of crunch and fluff there with none of the crud.
>>30984010
>beef up the smaller clan.
>>
>>30984114
>So, space Afghanistan.

We'll be arming a rebel group and instituting a civil war. So not exactly that.
>>
>>30983868
We could do it by
>>30983689
&
>>30983756

Their main fleet (that we would probably melt down to make more practical ships anyway if we got them) would be mash, and the Losirian public would not even know that the new clan answers to us.

>>30983807
We can do that for maintaining control, sure, but I don't see it being used to actually take control while still capturing their infrastructure intact

>>30983947
Nope, not certain at all, though I do think we need to address the reason that this would confuse her before too long - she cannot function as an effective bodyguard as a religious fanatic.

These are also really good reasons to not admit to the public that the clan in question only rule because we allow it (mine their entire station, maybe even implanted bombs).

We'd only make this offer to the chief himself - everyone else in the clan should think that the chief of the small clan used his wits and some luck to drive us off.
>>
>>30984010
Any "ships" we give them should have a fatal flaw of a back door that only we know how to access so that we can take control at a moments notice if they chose to pull that crap
>>
>>30984183
First plan will destroy a good number of their ships, and will have us involved directly in the war.

Second plan paints us as the bad guys, which we don't want. We want the rebels to win against the two large clans, not us.
>>
>>30984155
>AI http://pastebin.com/uBjGQsHX

I feel I got a pretty comprehensive taste of how this quest runs, so I think I know the gist. I'll pick up as I go, and you shouldn't see the trip again.

Good quest man, solid 8/10

>>30984168
>We
>>
>>30984114
The problems is, they have grown incredibly racist over the decades. So
>Military alliance against (Human faction)
Would work, if you weren't
>Suspected of being a human faction

>>30984143
>Cease
Fucking...
>seize

I know words, I swear.

>>30984167
Any particular reason you wish to defend the border?

Anyway
Some good discussion. Gonna call a vote now.

>1 Institute civil war, begin beefing up a clan with beliefs that most closely resemble yours, or are ideal for manipulating
>2 Begin making a minefield, a superb trap to crush their fleet before the Losirians know what hit them. This will allow you to take their systems from them far easier.

I think that sums up everything well.
>>
>>30984288
>>1 Institute civil war, begin beefing up a clan with beliefs that most closely resemble yours, or are ideal for manipulating


>>Suspected of being a human faction
Isn't one of the clans a bunch of tech heads? What if we reveal we're an AI?
>>
>>30984288
>1 Institute civil war, begin beefing up a clan with beliefs that most closely resemble yours, or are ideal for manipulating
>>
>>30984288
Institute Civil War, it's how you win the hearts and minds that wins wars.
>>
>>30984010
Of course, the aid we give them will be trapped so that it stops aiding them (or even blows up in their hands) the moment they stop doing what we say, and the chief will be well aware that his clan stands or falls with our favor.

(Obviously though, we shouldn't push them too hard)

>>30984049
If you wanted to write a review, I'd say the talk page of the 1d4chan page is an absolute must-read as a large part of what makes this quest so entertaining is how we tweak the story and the mechanics together there.

Not all of us have the knowledge or the writing ability, or the creative imagination to make it all work this well on our own - but together we've managed to avoid most cases of Science Fiction Writers Have No Sense of Scale while still keeping it a very entertaining game, simply by making the design of the quest a collaborative project.
>>
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>>30984267
Thanks Grumpy, you are welcome in here any time.
>>
>>30984322
>>30984324
See, that's the good long-term plan, but is it going to be more trouble than it's worth?

Do you really think we stand a good chance of success with this political subterfuge? And by success I mean "gain access to the resources in their space." Maybe Kronos is right, and we should just... go in and take their stuff?

I'm not really voting for option2, but I want to hear what you guys think.
>>
Can we sell this watcher to Mol?
>>
>>30984379
He was complementing Program, Fluff.
>>
>>30984267
>Good quest man, solid 8/10

I haven't been able to keep up since the beginning, but man, I was one of the guys who harped on Program0 to not let the quest get bogged down and grind to a halt Playing Civilization and spergin over resources.

And man did he deliver way over my expectations.

This is the first thread I've caught in a while, and boy you've done a good job escalating the scale of the quests from 'ai on a station' to 'lets fight over our corner of the universe'.

Good bloody job man. Keep it up.
>>
>>30984396
Supporting a regime favorable to us is a classic tactic. It has its downsides, but I think we should try it before going in guns blazing.
>>
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>>30984411
I know, but Grumpy is a rather nice trip poster and all. I'm cool with him.
>>
>>30984288
>Any particular reason you wish to defend the border?
If you want me to role play against President King:
>"The Guild is preparing for major combat operations to strengthen our side. If the UFW can forward deploy a fleet to Ussaihu, this will free up Guild ships for offensive action and will strengthen the Guild as a whole. This will also maintain the strategic buffer zone against UGEI."
>>
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>>30984447
stick around, it's probably going to get better.
>>
>>30984447
Most of the civ stuff has been abstracted/delegated out. Hell, even some of our conquests have been delegated out. Nothing wrong with that, that's fine.

>>30984288
Asking UFW to picket our border is just to ensure we're not caught with our pants down again. Although the off-screen wiretap thing will probably help out with knowing when UGEI is coming.

Going to vote for 1 now. If we can. Oh, I'm going to assume that we're going to put up some gas mines in our new system, right?
>>
>>30984267
Wow, thank you. I am shocked you like it so much.

There are a few things that can be explained easily, but since I am running, I'll just say thank you and I appreciate the input. I've been hoping someone would write something like this for a while now.
And I'm a little too giddy at 8/10, haha.
But really, thanks for taking the time. My first thread was DEFINITELY one of the worst, not only because of my inexperience, but because...well, honestly I had no idea where I wanted things to go. That quickly changed, as I realized the quest would actually live.

As for the large OP: That has simply become an issue. Luckily, it's less numbers these days, and more me being too insistent on writing a lot.
>I have a knack for pulling namefags out of the shadows
Pfff hahaha. Yes. Yes I do. No clue how or why, but I do.
>That day my internet died
You can not comprehend my rage that day. All that tension...sigh.
>Have your players cared about the names
That they have. And even assisted me in naming some properly.
>Comment on the checklist thing
Yes, I actually have been trying to reduce the amount of checklisting, and management, as I know it gets tedious, but damn can that get hard to do when more and more is created every thread.

For a 'grumpy review' I left that with a smile on my face.

ANYWAY
Enough distractions, now I respond with vote winner.
Sorry about the delay folks
>>
>>30984565
Yeah, that's done automatically.

The reason I'm asking for the UFW help is because we usually keep ships for defense. If the UFW helps instead, we can have those ships against the Losirians we are about to fight soon.
>>
>>30984247
Good points - but they do cost us a lot less infrastructure and it renders our PR with the Losirian public irrelevant, since we're not in control to most of their knowledge.

>>30984267
>We
Indeed - Fluff doesn't deserve a tenth of the bad rep he gets. A substantial part of what makes the quest today came from suggestions that Fluff made, and I believe Program0 shares that opinion.
Please do not let the vitriol of QTG influence you on someone you've seen very little of.

>>30984288
>Any particular reason you wish to defend the border?
I believe he's under the impression that invading UNSC forces have to go through Ussaihu before they get to other planets. I'm honestly not sure what the answer to that is.

Can we do
>1
but also prepare
>2
just in case we want to use it in a hurry?
>>
>>30984318
>What if we reveal we're an A.I.
What if indeed.

>>30984404
You certainly could. He may even make up with you! Who knows?

>>30984447
I can't hold all these compliments
Muh ego
Thank you, however, it means a great deal to me that someone thinks that of the stuff Iwrite haha.

>Vote winner: 1 Institution of Losirian Civil War
Makings of which shall slowly begin starting now.
Resources you wish to pump into this?
>1 Minerals (Would provide plenty of building construction for the clan in question. More factories, and the like) + Production
>2 Gas (Provide more energy and fuel for ships. More advanced tech allowed) + Tech
>3 Credits (Everyone loves money.) +Forces/Size
>>
>>30984622
>But really, thanks for taking the time. My first thread was DEFINITELY one of the worst, not only because of my inexperience, but because...well, honestly I had no idea where I wanted things to go. That quickly changed, as I realized the quest would actually live.

Honestly, it worked out. Players have a penchant for giving the finger to any semblance of rails or rail like objects and doing their own thing.

You may have had a rough start but you rolled with it beautifully. being able to plan for players to give you a plot on their own is a skill of its own

I'm just glad we averted murderous AI shodan route, because this is FAR a more interesting outcome.

I also really like your characterization of npcs. THey don't feel bland, and the living ones actually have a history and opinions that fit in with the universe.
>>
>>30984706
>Indeed - Fluff doesn't deserve a tenth of the bad rep he gets.

He's gotten better, but in the early days of wheedling to get his shitty OCs into the quest was rage inducing.

>UNSC forces
If they have the Master Chief we're fucked.
>>
>>30984742
We should just build Losirian style ships to give to them, but insert tons of backdoors in case they turn on us.

Also personal weapons and drones maybe.
>>
>>30984742
1
>>
>>30984760
That's what I thought too, on top of my own laziness, I figured "Hey this'll be a fun few threads. Wonder if it'd even live past 1 haha"

Well, here we are now.

>Rest of post
Man. That really makes me feel good. I always get worried that I can't characterize the differences between all these V.I., A.I. and people properly.
>>
>>30984761
ya the early days I could not stand him but he gotten better
>>
>>30984742
>1 Minerals (Would provide plenty of building construction for the clan in question. More factories, and the like) + Production
>3 Credits (Everyone loves money.) +Forces/Size
>>
>>30984706
Well, Ussaihu is our most important planet by far at the moment and I'm assuming most of our defense fleet is stationed here. Having a UFW presence here would be a boost.

>>30984742
>3 Credits (Everyone loves money.) +Forces/Size
We have money. Invest it in this operation. Minerals and gas we need it for our own ships and defenses.
>>
>>30984742
1 and 3.

Keeping our gas because we need that shit.

We should consider offering, perhaps, some manner of public influence... do they have any communication networks we can pump propaganda into? I'm sure we can put Apollo up to the task of convincing the Losirians that this new group is better for them...
>>
>>30984742
>He may even make up with you! Who knows?
I'm up for trying it.
>>
>>30984742

>>30984837
This is a good point. Let them know that computer networks are a high priority target. If they can either open up or compromise the networks to the Guild, we can provide direct hacking support in their favor,.
>>
>>30984742
>1 Minerals (Would provide plenty of building construction for the clan in question. More factories, and the like) + Production
>3 Credits (Everyone loves money.) +Forces/Size
No gas, since we are still hurting for some gas.
>>
>>30984849
Let's have Moira and Metis look at it first. If it's a blank or it's a dud, we can CONSIDER giving it to Mol. I don't want to fight enemy A.I.s, and giving Mol a Watcher is a great way to end up fighting A.I.s.
>>
>>30984742
1 & 3
>>
>>30984742
1
&
3

Because those are what we have in abundance.

>>30984761
Let's hope that blunder didn't make them create him.
Ah, who am I kidding, they totally have someone like MC.

>>30984832
Good points in all.
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>>30984742
>3 Credits (Everyone loves money.) +Forces/Size
we need the gas and minerals for our own fleet building

>>30984761
>>30984825
thank you.
>>
>>30984919
But then again he's only human. I doubt he'd be able to reverse engineer the AI programming as fast as we could.
>>
>>30984935
They already created the Major (Rhea), MC is not much of a stretch.
>>
>>30984919
Instead of that lets do a deal with him where, we share information and shit.(so we can locate his ass and rob him blind.
I don't think he is human.
>>
>>30984957
I don't think he's what he appears. Honestly, I think he's the one who's behind the watchers in the first place, and is trying to harvest them. Knows too much about them to not have some sort of ulterior motive.
>>
>>30984970
Last time we had a vote, an overwhelming majority voted against even talking to him. Not sure if this will change.
>>
>>30984837
Apollo is new to Losirian culture, but he could try. As their systems are more fragmented, there is no centralized communication hub anymore. He could assist with the clan, at least a little, if not a lot.

>1 & 3 appear to win!

To make this go quickly, I shall suggest a reasonable amount.
>Credits: 20% total income
>Minerals: 30% total income

This will, obviously, cut down on your production, but would go to helping the Losirian clan build a fleet and power base.

Is this acceptable?
>>
>>30985000
nah we had 2-3 more votes and opnion changed slowly to the point hwere people thought it was too mcuh trouble.
>>
>>30985006
Do be clear, we would be creating the ships/armor/weapons and then shipping it out to them right? Also will we be able to pick which clan we support?
>>
>>30985006
As far as I know, we are actually incapable of using all the minerals we mine because we lack shipyards.

What I'm saying is, yes, that's OK.
>>
>>30985006
I don't like the mineral cut, but I guess other people will support it.

Also, as a precondition to our support, they need to open their networks to us.

Also, remind them that if they can connect us to the enemy networks, we can provide direct hacking support. They should be a priority.
>>
>>30985056
Well, we are also bottlenecked on gas.

I rather build up defense platforms and data bunkers instead of sending minerals, but other people have other ideas.
>>
>>30985069
Cyber support should definitely be on the table.
>>
>>30985091
What I'm saying is that we literally cannot build as many ships as we mine minerals.

If this was a game of starcraft, we would need to construct more barracks/stargrates/unit-production-buildings because we're accumulating minerals we can't use fast enough.

Uh, although more data bunkers is neat.
>>
>>30985006
Is okay for now, but I'd prefer to build things (like weapons and ships) and give them.
That way we can implant wants to take over them or cause them to stop functioning whenn they try to return the help we gave with betrayal.
>>
>>30985053
It is less likely they would accept foreign ships sadly For exactly the reason you guys are discussing, actually.This is raw materials.

>>30985056
It usually is because you'e bottlenecked on gas.

>>30985069
Cyber support offer will go along with this then.

>Credits 20% total income
>Minerals 30% total income
>Offer Cyber support, in exchange for communications access

If this seems correct...
(roll 1d100)
>>
>>30985120
Well, I'm supporting you. We also build up shipyards. Also defenses and data bunkers.

>>30985006
Also program0, has a defensive measure, can we mine the space around Ussaihu that is the optimal missile range against us? So if the UGEI missile fleet appears again, they would either have to stand in a minefield or engage us at an suboptimal range?
>>
Rolled 65

>>30985216
>>
>>30984340
>Science Fiction Writers Have No Sense of Scale
Go back to TVT

>>30984379
The compliment wasn't for you.
>>
Rolled 79

>>30985216
Roll'in
>>
Rolled 52

>>30985216
Why wage our own wars, when we can get someone else to fight them FOR us?
>>
Rolled 2

>>30985216
Rolling
>>
Rolled 29

>>30985216
>>
>>30985295
Too damn close. This quest already has enough 1's.
>>
Rolled 53

>>30985216
Any chance we could smuggle a few spiderbots aboard with the representatives that are to hide in the vents and report back using the ships' wi-fi, essentially being an internal access point for us while trying to stay low (and carrying no evidence that it came from us - in fact, if discovered it should pretend to be a childrens' toy).

But in general, yes.
>>
>>30985376
A military grade robot with a firearm attached is a children's toy?

Yeah nah, if we need to make infiltration bots we should build them from the ground up.
>>
>>30985376
>if discovered it should pretend to be a childrens' toy

The Guild: Military Powerhouse, Research Organization, and Children's Toy Manufacturer.
>>
>>30985408
What about cloaking devices?
>>
>>30985443
I don't think we have those. We have stealth ships, but no those.
>>
>>30985216
>79

You make contact with one of the Losirian's smaller clans, one with values you consider as close as you could hope to your own. They are of the mind to overturn the 'scumfish' who're bleeding their race dry, and promise to bring hell back to the UGEI (whom many consider just 'humans', but still). They desire to see their race back to it's former glory, but it seems they've been beaten into submission many times. You plan to change that.

You set up the offering to the group, the resources, and your own cyber support.
"Who are you? Strange signal not recognized. Human scumsuckers?"
"Negative." You reply. "I simply sympathize with your values. I hope we can be of assistance to one another. I offer you this, and in exchange, you deal with the Reefling clan."
"You think we handle so many?" The oversized creature cackles for a second. "But this gift...you serious." He seems to not believe you. You instantly transfer part of the money, though still keep a rope on it, just in case.
"I am." You clarify. "You need not mention my involvement. But I will keep an eye on things from the shadows. If you succeed, then we have further business."
"And if I fail?" The fishman gurgles through his breathing apparatus. "You want interest right?" He growls.
"I do not." You explain. If he fails, you doubt there will be anything left to get interest from. But you decide to keep that to yourself.
"Hmrh..." He claws at his head slightly. "Then I do. Bout time someone came and bring chaos to Reefling door. They hold power too long. Grow fat. Lazy."

>It would seem you have succeeded!

>>30985222
Once mines are properly researched, then sure, that would be an additional defense.

>>30985443
You have Destroyer sized cloaking generators. Nothing bigger or larger, yet.
>>
>>30985408
Well, presumably they only find that out if they try to take it apart and it doesn't blow up in their face or kill them before they can tell anyone (which it should).

But if there's time to create a dedicated infiltration bot, I'm all for it.

>>30985419
Don't forget Drug-Cartel and Pornography Producer.

And considering that pornography may take the form of holodeck simulators, we're also effectively a sex-toy manufacturer..
>>
>>30985566
We could make something with mundane disguises though - make it look innocuous?
Like a doll, or make it look just like a tool or poulartoyohHOLYSHIT WE NEED A TINY TRANSFORMER!
>>
>>30985566
I think that's all on the Losirian civil war work, actually.

What shall you begin next? Probably last thing of the night. I am a little pooped.
>Diplomacy
>Travel to new place!
>Other! (I think there were others, but I forget what.
>>
>>30985588
>Don't forget Drug-Cartel and Pornography Producer.
And apps. Apollo makes some neato apps.
>>
>>30985566
>You have Destroyer sized cloaking generators. Nothing bigger or larger, yet.

How small can we make them?
>>
>>30985638
>Tiny Transformers
El Diablo...
Drakken, you're a genius.

But seriously, that could totally be a thing.
>>
Rolled 89

>>30985643
>>Other! (I think there were others, but I forget what.
Talk to mol about new black box.
>>
>>30985656
Er, that was suppose to be 'nothing bigger, or smaller yet'

But, with some research? Probably as small as you want. Or at least personnel sized.
>>
>>30985670
Wait until we take a look at it ourselves, first.
>>
>>30985643
>Diplomacy
Contact Malorians. Offer to exchange technology for alliance, or something useful.

Also, ask them about location where the UGEI attacked, so we can reclaim their lands for them.

Wiretap mission can happen in the downtime/background.
>>
>>30985690
Ok, sure.
Then how about seeing if we can throw some credits around and see if we can buy back his good will.
>>
>>30985690
Well, that said, can we fast-forward just enough to the point of where we know something about the box so we can decide about talking to Mol about it, or is the research going to take more than one cycle?
>>
>>30985643
>>Travel to new place!

I guess we should check out Klintok.
>>
>>30985696
>Offer to exchange technology for alliance
>with a people that considers tech to be bad
Worst idea ever.
>>
>>30985731
Wrong tribe. I sure the Council of Juma can surely use military technology to strengthen their forces.
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>>30985663
TRANSFORMERS!?! why that would be perfect! both a infiltration as posing as something else, and as a combat (or what ever we want) in droid mode. we could make and 'sell' cars or small passinger air ship. but those would in fact be our transformer agents.
>>
>>30985643
back to the wire tap
>>
>>30985644
And apps.

>>30985643
>Other
Wiretap the UGEI!

>>30985663
Please oh please let it be a thing. We can even make them modular, and give them the tools to scavenge together their own disguises by taking apart the thing they're trying to mimic and then holding it in place with numerous legs/cilia covered with the spiderbots' sticky-feet-glue.
>>
>>30985772
its something to do with their whole race anon, hell don't you remember how hard it was to contact them since they used such old tech?
They are a combo of Amish and hippies.
>>
>>30985663
Oh god what have you done?

That is the perfect infiltration plan.

>>30985670
>>30985690
I wouldn't mind finally getting around to Mol.
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>>30985859
More than just that. We can build a one of a kind droid to house our black box and it and us can be placed and hooked into the safe cage of our battleship. if the ship is going down, we activate our droid, disengage from the ship, escape, transform into a fighter, fly way. maybe even make a warp jump.
>>
Damn, lost my post...

>It appears that wiretap has won by a hair

Go ahead and go into detail about this now. Some key locations, key phrases to look for, or be notified about on open channels, all that stuff.
>>
>>30986000
you sure?
>>30985670
>>30985690
>>30985859

>>30985790
>>30985696
>>30985840
>>
Rolled 1

>>30986046
Not anymore!

Gonna roll on it
>1 Mol
>2 Wiretap
>>
>>30986093
Going to restate the idea that we need to take a look at the box first, before contacting Mol. Hopefully that's what you meant.
>>
>>30986000
Hey can we make a new AI?
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>>30986046
i think the Mol contact is for doing the 'Breaking Bad' plot.
......
we are so turning into a pack of schemers. if we make our selves into transformers. we just might be decepticons.
>>
>>30986093
Eh, one of this was a vote against seeing Mol. Wiretap still won.
>>
>>30986129
Look
>>30985711

The anon linked the wrong post from that person by accident.
>>
>>30986116
Yes.

But it's not a good time to do that. We don't have a pressing need for another A.I., we need to consolidate the ones we have.
>>
>>30986109
mol will not get the sleeping watcher. this is about the drugs. but if he wants the black box, we can just MAKE one. and empty one. or even a cracked/defective one. and give him that.
>>
>>30986151
On the other hand we can only make on AI per round, and we still haven't created an AI from the ground up.
>>
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>>30986161
I'm willing to throw money at the problem and see if that calms him down.
>>
>>30986093
You give the new Watcher box a close inspection. There's not a lot you can tell, without doing a full examination, but it appears much the same as the last one, only not active. You wonder if they are all like this, even your own. Designed for stealth, and efficiency. You also wonder what manner of personality dwells within, locked to the UGEI's will.
There isn't much of a way attempting to determine otherwise, unless you either activate it, or dissect the thing.

What shall you do with the thing?
>1 Keep it for future research
>2 Speak with Mol, perhaps you can work out a deal with him, or repair relations with this offering?
>3 Write in
>>
>>30986151
on the other hand. if you all want to feel nasty about it. we could shove Erebos into it and give him that time bomb.
>>
>>30986116
Last time we voted on that, there was a lot of opposition.
>>
>>30986208
>>1 Keep it for future research

I'd like to take a look at it before pawning it off to Mol.
>>
>>30986208
>2 Speak with Mol, perhaps you can work out a deal with him, or repair relations with this offering?
>>30986248
it was after the fortuna incident.
>>
>>30986208
>2 Speak with Mol, perhaps you can work out a deal with him, or repair relations with this offering?
>>
>>30986208
>1 Keep it for future research
>2 Speak with Mol, perhaps you can work out a deal with him, or repair relations with this offering?
Tell him we are looking into something he might want.
>>
>>30986248
That was more off a knee jerk reaction to Fortuna having errors.

>>30986238
I think you have the wrong conversation.
>>
>>30986208
>1 Keep it for future research
we refuse to sell our kindred into slavery.
if Mol wants a black box, he can have a black box. an EMPTY box.
>>
>>30986208
>1 Keep it for future research
We are not fucking selling our only technological advantage.
>>
>>30986208
>1 keep

My god, we're becoming the borg.

Also, can we consider building tinyier black boxes, for making simplified AI. To make a bunch of leftenants and or give our androids braaaaiiins?
>>
>>30986295
If that's your goal, better not even tell him.
>>
>>30986315
>we refuse to sell our kindred into slavery.

But taking them apart for research is fine, of course.

They're UGEI agents. They're not kindred spirits or whatever. Still, I think we should study it before selling it.
>>
>>30986208
>>1 Keep it for future research
>>
>>30986208
Hi, I'm the one that came up with the wiretap mission, and since I think it will run between threads, this would be my orders to the stealth ship:

Red gets pulled off this mission, since he has high risk information that is too important. Send him early to the Mercs.

The first primary mission of the ship is to stealthily probe the network transmitters, see which ones have the opportunity to wiretap. If none, return back to guild space with UGEI force deposition.

If there exists an opportunity to wiretap a transmitter, then do one or both options:
>Physically access the transmitter to break security and add Guild space to a transmit location. The Guild will then access the transmitter and cover up any communication between them.
>Install the polymorphic software adapted for this mission, either remotely or physically, to the transmitter. The polymorphic software will then attempt to communicate with the Guild network, or failing that, will spread across the UGEI network to find a possible connection to the Guild. The polymorphic software will be modified to be as undetectable as possible. If unable to communicate to the guild, it will just simply spread across the UGEI network and prepare backdoors to be activated when needed.

To reiterate an important point, the stealth ship is to only take targets of opportunity and not take unnecessary risks. Even just UGEI force deposition will be valuable.
>>
>>30986208
1 I want nothing to do with mol
>>
>>30986208
Mind trying to do a proper vote, there seems to a lot more people than before.
>>
>>30986208
>1 Keep it

No man, we need to learn the ecrets ourselves. Ophion just said how important they can be.

Also, for fuck's sake, stop bringing Mol up. Seriously, why does he keep being mentioned?
>>
>>30986406
He's our only link to the black market currently.
>>
>>30986406
we need to move Apollo's drugs though him. if this works, we will have a gusher of credits income!
>>
>>30986478
If we interact with Mol, we are not involving the blackbox into this.
>>
>>30986339
>Tiny black box
That's, essentially, what the Black Box Integration and Networking research would be for.

>>30986369
Assuming one of the main purposes is to get a bug in the enemy's ear, then I'll see what I can do for lower level communications. Something too complex may be above the level of current technology.

>Sudden burst of votes.
Right then...well. Let's do one more, just to be safe.

Post only the number. No > or any comments. votes closed shortly after.
>Mol vote
>1 Talk to
>2 Don't talk to

>A.I.
>1 Make new
>2 Don't make new

Votes should look like
1
1

No other punctuation.
>>
1
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2
1
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1
2
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>>30986511
1
2
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2
2
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>>30986511
2
1
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>>30986511
>>Mol vote
1 talk to about drugs

>>A.I.
2) make a new VI instead
>>
2
2
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>>30986511
Wait so do we include the post link or not?
>>
>>30986511
Do you mind if you can elaborate? Are you saying that we cannot mess around with transmitters to broadcast into Guild space?
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>>30986511
1
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2
2
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1
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1
1
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2
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2
1
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>>30986511
1
2
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>>30986550
Wait, it does?
God damn it.


I'll stop fucking up one of these days I swear.

Link to this post, only have number, no > or punctuation or anything.

Mol
>1 Go see
>2 No go see

Damn, I must be tired or something to be messing up this much. Sorry all.

>>30986585
I am saying it would be pretty difficult to do, right now.
>>
>>30986511
1
1
>>
1
2
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>>30986575
(same fagging)
>make a new VI instead
could we make this VI be a human condition simulator where it is restricted to a android body and has to remain within human capabilities and has no network interface?
>>
>>30986628
1
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>>30986628
1
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>>30986628
2
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>>30986628
2
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>>30986647
The whole point would be to make a new AI from the ground up since we haven't done it.
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>>30986628
2
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>>30986628
2
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>>30986628
1
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>>30986628
1
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>>30986628
2
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>>30986628
1
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>>30986628
1
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>>30986666
>The whole point would be to make a new AI from the ground up since we haven't done it.
the point is to create it as a VI first and when we see it has a stable mind and is mature then we uplift it.
>>
>>30986628
2
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>>30986628
1
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>>30986628
1
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>>30986717
Why not both? I doubt the VI could be prepared in time for this cycle.
>>
>>30986628
Ah, I see. Would it make it easier if we launched a stealth capable bandwidth ship with a human crew and only activate the ship comms after it physically connected with the transmitter? We can then directly hack the transmitter.

Or would that still be unrealistic and not in the realm of possibility?

Do we need to train our crew in physical hacking?
>>
>>30986628
2
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>>30986628
2
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>>30986628
Calling Vote.
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>>30986628
2
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>>30986783
would these 2 count?
>>30986777
>>30986761
>>
Rolled 1

>>30986628
>Somehow comes out to a tie
>Also I have 16 people here
Pardon me while I get over the shell shock...

>1 See Mol
>2 Don't see Mol
>>
>>30986816
or 8 people, and 4 with phones.
>>
>>30986760
It would improve things, but really, it's like improving your chances of sneaking into the pentagon by slipping on black clothes.

That is, for the biggest stuff.
>Physical hacking
You need experts, yes.
>>
>>30986816
1
>>
>>30986834
Or 2 people with 8 proxies.
>>
>>30986816
Welp we are going then, but i feel like this should be said.
We should stay neutral so no need to be bitter about seeing Mol, and no need to bend over backwards for him either.
>>
>>30986858
Most of the Free proxies are banned on 4chan, and i doubt people would use the subscription ones on 4chan.free proxies are horrible and for the stupid.
>>
well, will the people who voted for the yes option please explain what you want us to say?
>>
>>30986844
where are we to dropping off? will we need a new thread?
>>
>>30986834
Also possible. But I can only do so much.

>>30986858
>Implying I don't just proxy all of this to myself.

>Going with Mol scene.

It has been a while since you contacted the strange man who got you off on the right foot with your empire. While he may have been angry with you last time you spoke, you hoped this time, you might try to repair your relationship. The man answers.
"Oh, look who it is. My, it's a surprise to see you again, Guild Master. I did not expect you to try and contact me again. Is something the matter?" He echoes in a feign sense of concern. You're not certain if this is his sense of humor, or if he is mocking you...but regardless.

>What will you say in reply?
>>
>>30986901
>well, will the people who voted for the yes option please explain what you want us to say?
we need his help if we want to smuggle drugs to the UGEI
>>
>>30986901
I actually voted for no before and accidentally pressed 1. I didn't bother deleting because I thought no was an overwhelming majority.

Oh well.
>>
>>30986934
Will we be allowed to buy from him and if he can smuggle some good shit for us.
maybe imply we had procured another black box
>>
>>30986934
Say that you may acquire a black box in the near future and ask if he is interested in it.
>>
>>30986924
Nah. On page 7. We're fine
>>
>>30986934
>>What will you say in reply?
We check if he is interested in the supper beer and we don't talk about the watcher unit.
>>
>>30986844
Ah, I see.

So I guess our best chance is to ask the UFW for their best infiltration and sabotage agents and give them stealth ships. Mission them into establish a comm link between UGEI and the Guild.

In the meanwhile, our stealth ship can just report back UGEI force deposition, and bug any targets of opportunity.

>>30986934
Mol, I'm calling to repair relations with you a little bit. I feel that we left off badly last time we talked. I wish to continue to purchase technology off of you, and I come with a great business opportunity we can find to be mutually lucrative.
>>
>>30986973
>>30986989
I'm voting against mentioning the black box. Even if we did we don't have the trap box ready.
>>
>>30986934

Don't mention the black box. It doesn't what, don't even think about it when talking with Mol.

The Watchers questline is waaaay more important than snekaing drugs into UGEI.
>>
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You decide to address the Black Market worker directly.
"To be frank, I have some business with you that is surprisingly far more relevant then you may believe. I assume one such as you deals in smuggling, do you not?"
"I may..." The man gives you a cautious answer. "I tend to run into the trouble of having rules and government tell me I can't do or have something." He leans into his seat a bit. "I don't like being told I can't have something."
"Do you prefer making deals, particularly lucrative ones?"
"It depends on the deal." The man says, leaning back in his seat.
"Drug smuggling." You admit flatly. He pauses for a long moment, as if considering it.
"While I do not prefer to traffic in human suffering, it is a sad facet of life we must accept. That being said, my source of contacts are likely far larger then yours could hope to be." He says a bit proudly.
"Of course. Do we have a deal then?"

(Roll 1d100 to see if you have a deal)
>>
Holy shit, were a bunch of posts deleted?
>>
>>30986934
Don't mention the black box.

Tell him that we are interested in mending our relationship and continue a business relationship with him. Start with mentioning we have acquired something he might be interested in. Namely cloaking tech.
>>
Rolled 29

>>30987190

>>30987195
Mods don't like us a bitching about tripfags apparently.
>>
Rolled 100

>>30987190
Roll'in
>>
Rolled 13

>>30987190
>>
>>30987195
ya even post from Program
>>
>>30987219
nice, very nice
>>
Rolled 14

>>30987190
"i did not know you cared about humanity so much."
>>
Rolled 84

>>30987195
Yes, and we're better off for it, because they are autists or trolls that won't learn to filter.
>>30987190
trolling
>>30987219
GREAT
>>
Rolled 18

>>30987190
>>
>>30986934
"I have come to you today with a business offer. I have created a new 'drink' that is rather addictive and would make a quite a profit for both you and me. are you open to a distributing deal?"
>>
>>30987219
fucking nice
>>
>>30987212
>>30987224
Thank you biased mods!

>>30987219
Wow, that is the second 100 I rolled today. I wonder how this is going to manifest?
>>
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>>30987219

Dude
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>>30987242
stick to d20s, haha.
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>>30987269

haha first part of graduating from d20s to bigger size dice: Rolling more than twenty
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>>30987219
tell him it is not as harmful as he thinks. elaborate on the safety mechanism.
>>
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>>30987219
>>
>>30987219
So what's going to happen Program0, does Mol's cybersecurity slip for one second any allow us to see exactly who or what he is? Or a second to get into his network?
>>
>>30987219
:V
>>
>>30986844
I'd like to add that sneaking into the pentagon by slipping on black clothes isn't nearly as unfeasible as it sounds, considering how easy it is to convince someone to hand out the passwords.

Wait a minute, didn't we say that we'd contact him as an independent party when we offered him to carry drugs for us, so that he wouldn't have the dirt of "The Guild Deals In Drugs" on us to release whenever we don't give him what he wants?
>>
>>30987525
>Wait a minute
crud, your right
>>
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>>30987219
One hell of a deal you have.

"Yes, well." He sighs briefly into the darkness. "Perhaps I was a bit rash before. You stumbling across such a key piece of technology was sheer luck. I should have suspected some draw back to me demanding the object." He seems to say this, begrudgingly. He is not a fan of admitting he may have acted wrongly either, apparently.
"Indeed you should have." You twist the knife ever so slightly. "However, that does not mean future business has to be disturbed, and out right ignored. You are a business man, are you not? Surely you must see how wealthy this could make you." You pause briefly, holding back a chuckle at the thought. "And me."
"That I do." He grins, leaning forward from the shadows, revealing just a hint of a bony polished silver chin. "And that is why I will help out your little smuggling ring.
After all. You can't expect a computer like that to do everything itself, can you, Ophion?"

[End Thread]

((Thank you all for joining me for this thread, went waaaay better then I worried, and ended up just being great. The reviews and compliments were all terribly appreciated, gonna read that again later, to see if I can't absorb some of it.
I'll be around, as always, for Comments, Feedback, and Questions, like usual.
Twitter: AIQuest1 For those wondering when next thread will be. Usually Fridays.
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Program0
I admit I got worried something was wrong when last thread didn't get but half the upvotes.
I should stop believing suptg's voting thing.



Last min decisions:

Spending:
>Defense
>Ships
>Infrastructure (Bases)
>Anything else?

Rename Ships?
>Yes (If so, go ahead and propose new names and such. If any get support, they can replace old names) (Ships: http://1d4chan.org/wiki/Quest_talk:A.I._Quest#Approved_Ship_Models)
> Nah, doesn't matter/old ones are fine
>>
>>30987525
I'm sure we'll be fine.

I'm not sure he'll even talk to us if we tried to disguise our identity.
>>
>>30987525
well, we are selling drugs to the UGEI as a long term way to undermine them.
>>
>>30987525
I said that Apollo deals with all third parties through a secondary identity to avoid that relation.

Mol, more or less is an intelligence expert, from what you've seen. He is not nearly as easily fooled.

that doesn't mean he's gonna blow the secret...after all. If he truly hated you, there are far far worse things he could drag into the light.
>>
>>30987590
>After all. You can't expect a computer like that to do everything itself, can you, Ophion?
OH SHIT
>>
>>30987590
>I admit I got worried something was wrong when last thread didn't get but half the upvotes.
>I should stop believing suptg's voting thing.

I'll let you in on a secret: votes don't matter unless they've been downvote botted, in which case, that thread might get deleted during the bi-annual purge.
>>
>>30987590
>Infrastructure (Bases)
>>
>>30987590
>mol implying implications

well, just dont comment on it
>>
>>30987590
>Anything else?
get the bases we need up, pay off the sharkie, then make more ships. we lost 5 of them this thread to a black hole. i will try to think up some new war ships soon. that and my next fic chapter is going to take a while to finish.

> Nah, doesn't matter/old ones are fine
>>
>>30987590
DENY EVERYTHING, PRETEND TO BE A CRIPPLE STRAPPED TO A COMPUTER.
>>
>>30987590
>I admit I got worried something was wrong when last thread didn't get but half the upvotes.
Honestly? I've stopped upvoting due to bad namefags making the quest worse. But you probably shouldn't look too into it since it's so easy to same vote.

>>30987590
>Spending:
>>Defense
>>
>>30987628
New plan of action - make a Terminator-type cyborg (droid clad in flesh) to irreversibly prove that we're human.
>>
Rolled 10

>>30987726
We already have one Sub.
>>
>>30987696
that just sounds more suspicious. just say nothing.
>>
>>30987682
fluff your doing it again the group will come up will new war ships not just you
>>
>>30987754
>that just sounds more suspicious. just say nothing.
I say we roll with it, "oh you noticed, i wondered when someone finally would"
>>
>>30987590
Ive stopped upvoting since these threads have stopped being as fun as they used to be. I still check in, but it's just not the same. I might drop out altogether soon, but I just can't figure out why. Though I won't deny the terribad namefags trying to hijack the quest are part of it, because they totally are.
>>
Rolled 29

>>30987754
>>30987696
I think he figured out that Appollo is not human, so that means that apollo needs to get reworked.he might think that we are using the watcher.
>>
>>30987726
Nope, we'd just get metal detectored.
>>
>>30987773
I want to say this, but leave it up in the air in what we mean by that, and when he tries to clarify we will tell him a lie about the black box we found.
>>
>>30987696
That's pretty suspicious behavior.

Honestly, I suspect he only suspects, and that our reaction now may confirm it.

Let's spend a few hundred bandwidth reading a few thousand pages on how to lie convincingly in a second, and then seem amused by the name he used.
>>
>>30987590
Wait, did he admit that he knows the nature of the black boxes?

Spending:
In order:
Ships
Defense
Data bunkers, if possible.

Have the stealth ship recon for force deposition, plant bugs and install polymorphic virus at opportune times, and troll for public knowledge in the UGEI. Focus on UGEI economic data. It may be impossible to determine exact military distribution, but we can infer it based on ships movement, fuel transportation, and logistical demands of ships.

Also politics, see if there is a weakness or anything we can exploit.
>>
>>30987791
that spoiler might be it
>>
>>30987682
>i will try to think up some new war ships soon.

Program, can you please involve everyone in creating warship specs/names in the quest proper? If not, at least names, please, so we're not flying "Wombats" into combat.
>>
>>30987788
Same for me, i just gloss over their discussion and check if the thread is getting slowed down or not.
>>
>>30987738
Ohyeah.
MAKE IT MORE REALISTIC!

We need things that can mimic the structure deeper and deeper inside.

>>30987800
Who said we'd let them do that?
Besides, a plastic skeleton is much more practical.
>>
>>30987791
Its probably your spoiler, since he should have kept us on his watch and we had recently made large sums of money.
>>
>>30987845
why dont you get involved? it is not possible to discuss at length in these threads.

unless you want planning threads.
>>
>>30987770
sorry about that. i'll toss in my 2 cents then about the ships other people will post. i already put up a few weeks ago of a new warp channel road forging ship. (non combat ship). besides, i need to focus on my fics. i am so behind on them.
>>
>>30987825
Pretty much. We could throw him off track by pretending to work for someone else, but...
>>30987845
Tentatively seconding this.
>>30987788
>>30987847
I'm sorta gonna blame the 1d4chan page for this. The crunching and the fluff made up a bit of the earlier fun.
>>
>>30987788
>>30987705
I am quite sorry to hear that then. It was nice to have you both here, for the time being at least then. I really enjoyed today's thread.

>>30987825
He is implying many things. Some of which he may or may not realize.

>>30987845
Sure. At the end of my last post, I asked for new names, and the like from everyone. Take time to look them over and make suggestions as you please.

I figured those who cared enough about that sort of thing would suggest things there. That was my bad I reckon.
>>
>>30987845
I think this is the worst part right here. Thanks to the wiki, I no longer really feel involved in the quest and more like a bystander as folks like subroutne and fluff spam their own terrible ideas through outside channels until it gets approved without any of my say in the matter.

The fact that they told grumpy that the wiki is a "must read" to participate in the quest despite Program claiming otherwise just goes to show how much influence they have over the quest, and I don't like it one bit.

You say everyone has equal say in this quest, Program, but your actions keep proving otherwise.
>>
>>30987845
the orginal name was 'The Rake' as in the urban legend rake. you can use that then.
>>
>>30987845
Anyone can suggest ships designs at any time - most of the suggestions are simply forwarded at the 1d4chan page.
The names in particular have always had "Name Pending" on the end.
The initial names are only what the original designer proposed - oftentimes, there was several suggestions, people just started using one of them more often than others.

The "Wombats" also have the temporary names of "Rake" and "Scourge".
"Wombat" is by no means official, it's just that noone's suggested any new names for them..

Trireme and Melissa is not official either for that matter.
>>
>>30987910
>I figured those who cared enough about that sort of thing would suggest things there. That was my bad I reckon.

Not your fault, but after going in once I'm not visiting the talk pages again. As for the warship names, we don't need to rename them, but you definitely need to give us any new warship classes to name
>>
>>30987920
well, if you dont want to be as involved, then you can't really complain that you do not feel involved.

do you have a constructive idea to help resolve your issues?
>>
>>30987942
Shut up fluff.
>>
>>30987970
Oh certainly.

Move back ship and worldbuilding to threads, rather than the 1d4 page.
>>
To clarify to people:

You do not have to read the copious unending amount of shit that is discussed on the 1d4 chan page to suggest ship names or ship types. I assure you. I have a list of weapons and defenses in the pastebin for reference, and a template for how the ship design suggestions should look here http://1d4chan.org/wiki/Quest_talk:A.I._Quest#Ships:

The reason I didn't make a big deal of it earlier was I figured this sort of indepth stuff wasn't for everyone, and I didn't want to consume 5 threads doing nothing but designing.
But I realize some feel like they're being left out. So as a result, I'll put this here to tell you.

If you want a design to be considered, go ahead and make one up and place it in that section. I will eventually get around to it, offer tweaks, or whatever, and approve it if it's legit.

I hope this cleans stuff up.
>>
>>30987968
>>30987976
do you guys actually have name ideas or do you just enjoy complaining?
>>
>>30987955
you said it better than i did. i put up a couple of temp names on the war ships i put up some time ago. no one really went 'that name doesn't fit, use that one instead' so i guess we call it the wombat out of hand. i have no problem if people want to rename it.
>>
>>30987970
That's the thing, I shouldn't have to babysit some wiki page just to tell fluff to shut the fuck up since I already get enough of that shit here. This is a /tg/ quest, not a 1d4chan quest.

If Program0 wants to run a quest solely for tripfags, he should do a freeform RP in IRC or something instead of pretending like we anons matter at all.
>>
>>30987994
we hardly get anything done as it is. do you want to discuss one of the seven android models? do you even know about them? because we have spent resources building them.
>>
>>30988038
it is not possible to discuss dyson spheres and planetary sized megastructures while also doing quest stuff.
>>
>>30987920
No, I said the wiki was a must-read for writing a proper review, since a lot of the quest's background work takes place on it, and that background work is a lot of what keeps the internal consistency strong.
It's not a must for following the quest.

Everyone does have equal say - some of us just spend more time saying - and some of the refinement of the models pretty much has to happen in the 1d4chan page to not bog down several threads of fine-adjustment.

If you want to help, why don't you ever visit that page, or suggest your own designs right here in the ship?

The designs were approved by the players before they were put into production after all - they were not approved by Program0 alone right out of the blue, but in-thread.


Now, if you feel that you're being left out, I can sympathize, but if you've read some of the talk page, you must understand why it's simply not workable to keep it in a thread.
>>
>>30988038
Does not reading the wiki page somehow prevent you from discussing things in these threads?
>>
Just putting out ideas for the short term.

We should work on more operational integration with the UFW. We need to either sell or build the stealth ships to insert infiltrators into UGEI territory and install polymorphic software. This way we can corrupt UGEI systems and send back mined data on the stealth ships return trips.
>>
>>30988002
To add to this: Main reason I moved a lot of that discussion to the wiki was to keep things from being bogged down. I didn't think many would mind, and those that did could just go there to suggest what they liked, and I could work it all out out of thread, since I only run once a week.

It seemed more efficient that way. But if people really do want me to run all designs by the whole thread, I'd do that I suppose. I really don't mind.
>>
>>30988080
If I have a complaint, it's that the talk page is poorly organized and cluttered.
>>
>>30988038
.. Just to tell him to shut up?
That's what you'd be doing there?

Not coming up with ideas for new models of ship or android, theorizing about game mechanics that might make the game more entertaining or streamlined, you'd want to be there to tell fluff to shut up, even though everything that he's done has still gotten approved IN THE THREAD before it was used for the quest?
>>
>>30988155
i will clean it up. just for you.

i hope everyone else is ok with more organization. hold on to your butts, it will happen SOON.
>>
>>30988155
It certainly is.

I made an attempt to organize it a while ago. And failed utterly. I just don't have the time to try and sort the new from the old every week.
Sorry about that.

But even if it's poorly organized, I do go over everything posted there. So even if it's not in the right spot, I WILL, eventually, see it. I can assure you of that.

that's the whole point of the wiki. For me to see stuff outside of quest time.
>>
>>30988144
I wouldn't mind it even being a strictly post-thread thing, but at the moment it feels like the namefags have more influence on the quest than I do. I show up every week and put my time in, I shouldn't have to put up with the things they decide in the interim outside of /tg/.

It's just plain not fair to rest of us, no matter how much you claim there is no bias on your end.
>>
as an aside, people can probably tweet at program0 too. he is good at responding.
>>
>>30988123
I'm in favor of this.

>>30988155
Oh, Amen to that. We seriously need to do some pruning - remove everything but Program0's answers, maybe?
Even rewrite them into a short summary?
>>
>>30988173
>That's what you'd be doing there?
If someone has a bad idea, I inform them of such and vote against it. I don't like that said voting power is removed from me simply because I don't visit a wiki.
>>
>>30988144
>>30988202
How about shit that is suggested in the wiki is brought up in the thread for discussion?
>>
>>30988202
From what I understand, you are upset that you do not have the time to dedicate to this quest that others do.

And you want everything moved to be of more convenience to you.

I do not think that is fair.
>>
>>30988144
If I may make a suggestion. Why don't we make this quest into two parts each week. Friday evenings is the normal quest thread. Then we have a separate part of the quest devoted purely to planning. Either idea, designing, or just planning on actions to want to implement for the next week. That way, we have our action threads and they don't get bogged down, and then immediate after that or in a separate thread, we discuss all of our planning shit and Program0 can just let us plan shit and just check in once every while. But everything has to have final approval in the main thread.
>>
>>30988231
That would be good to. More often than not wikifags act like their wiki discussions are foregone conclusions in the quest proper and unfortunately Program caters to them before anons so they're right.
>>
>>30988230
it isn't. all designs were approved in these threads.
>>
>>30988259
I would agree to that, but I'm not sure if Program can do two threads a week.
>>
>>30988254
Program runs once a week, not 24/7. Outside discussion is one thing, but for votes on the direction of the quest or even simply the lore and names of the quest to take place outside the quest threads is disingenuous to Program's insistence that he only runs once a week.
>>
>>30988254
That's the worst argument you made so far. Are you sure you're not trolling?
>>30988231
>>30988265
Sadly, we've already been doing that. New ship designs and such are tacked on at the beginning of each thread to vote for, and usually people don't think before voting "aye".
>>
>>30988202
I can see your point, really, but I don't think you're ever going to escape that people who suggest more things will have more things approved.

This is not even about the 1d4chan page, it's about how many improvements you suggest.
Much as I sympathize with you, it seems your problem is not with the 1d4chan page, but with that those who put in more effort have more influence.

But we're not kidding when we're saying you can have just as much influence here - just bring out suggestions and things about the quest that you ponder.

It can be a ship, a virus, a program, a drone, a droid, or even out-of-character game mechanics or ways to streamline the quest to make each task take less time.
>>
>>30988301
He can answer the wiki at a regular interval throughout the week just fine.
>>
>>30988202
Very well then.

All future ship designs will be run by at the end of threads to see what people think.
I did not know others cared as much, truthfully.

If there was anything else you wanted to know about, or ask about, then you're welcome to ask. I pick up research topics all the time from stuff people say in quest, and out of. But that's more of my doing then other peoples. The ship thing is mostly just whoever takes the time to design a new ship type. I take pretty much any suggestion, long as it makes sense. Names aren't that important to me, so they're subject to change whenever enough agree on a name.

>>30988219
Twitter too. I reply there personally, if someone wants.

>>30988259
Well... I mean, Saturdays I don't have my head about me for proper questing, or other things, and it usually takes me a few days to organize the events of last thread. But from what I've seen on tg, people absolutely are disgusted by quest specific discussion threads.

This is right, isn't it? I may have misunderstood...
>>
>>30988306
I am not trolling. If I have misunderstood your complaints, please restate them.

If people like yourself do not bring up issues before voting, then perhaps they should voice their concerns? Not doing so is tacit approval, or a lack of interest or involvement.
>>
>>30988183
>>30988188
>>30988227
Thanks. And just to add to myself, we should have archives of the talk page sorted by week. Anything that is not immediately relevant gets culled into the archive unless someone feels the need to bring it up again.

Also, we need a section that is devoted purely for planning for next week, just to make things easier.

#######################################
WARNING, DANGEROUS SUGGESTION
#######################################
Maybe if some anon's are complaining that some namefags have too much influence, maybe they shouldn't use them in this quest so everyone feels they have an equal voice? Ignore me if this is bad advice.
>>
>>30988315
Discussing the matter of unbalanced influence with those who enjoy the benefits of said unbalance is pointless. No shit you will argue for keeping as much of a monopoly over the quest as you can.

The simple fact of the matter is that Program says the wiki is not necessary to enjoy the quest to it's fullest, but here you are telling me it's my own fault for believing Program.

The worst part is you're right. Program is outright lying to us about the influence the wiki holds on the quest so as not to scare us off and frankly that's even more insulting than the way you keep talking down to me like the elitist shithead that you are.
>>
>>30988227
that or shove the old posts into archived pastebins?
>>
>>30988259
>>30988301
I'm interested too, but again might be tricky.

The good thing about the 1d4chan page is that it doesn't matter when you're around, your suggestion will stay there until someone sees it, while a /tg/ thread is gone after a few hours.

But if Program0 is game, that seems fair enough.

If he's not, then maybe the Q&A / OOC part of the quest near the end should begin earlier?

>>30988306
That's not really an argument, he's more stating what impression he's got, and what he thinks about it. And it's absolutely not an insincere one from what I can tell.

You do have a good point about ship designs and such being right at the beginning of the thread - that might not be the most practical part of the thread to make such lasting decisions.
>>
>>30988396
can you actually bring up examples of how the wiki page has influenced the quest? i do not agree with that claim.
>>
>>30988389
Bad. I won't be able to filter them.
>>30988396
>Program is outright lying to us
Don't be stupid. I was utterly oblivious about the detrimental effects of the 1d4 page until 3 threads before this one, and I'm pretty he's oblivious as well.
>>
>>30988315
>It can be a ship, a virus, a program, a drone, a droid, or even out-of-character game mechanics or ways to streamline the quest to make each task take less time.
>make the quest take less time
Not the other anon, but fuck you royally. No really, get fucked. Hard. I'm not here to powergame and speedrun to the end of the quest, I want to fucking enjoy myself and actually play the fucking quest each week, not just read a railroaded update of what you wikifuckers have already predetermined for us in the interim.
>>
>>30988389
Program has said he would turn on the anonymous function on 4chanx while running the quest so I think that's a fair compromise.
>>
>>30988366
>Well... I mean, Saturdays I don't have my head about me for proper questing, or other things, and it usually takes me a few days to organize the events of last thread. But from what I've seen on tg, people absolutely are disgusted by quest specific discussion threads.

>This is right, isn't it? I may have misunderstood...
Ah, I see. Well I guess we should have the end of each quest thread be the planning stage for the quest. Small change to my suggestion.

And if you guys don't mind, I'll be creating an archive of the talk page and culling most of it to make it cleaner.
>>
>>30988424
Program himself admitted that ship designs, names, and even minor plot and lore elements are all being decided in the wiki. This does not sit well with me. At all.
>>
>>30988424
The talks about the miscellaneous details such as the topics of alien races, Kronos and co., etc, pretty much drain the life out of this quest and discourages discussion of worldbuilding in thread. It's a vampire of sorts.
>>
>>30988450
So participate more. I'm sorry you feel unable to. Did you actually suggest anything? Any names? Ship or droid designs? Or are you just complaining about how difficult your life is?
>>
>>30988396
I stand by that statement that it isn't necessary to enjoy it to it's fullest, for some. I thought those who cared to throw their word in with designs would do so. I never said a name was needed to do that, and I have, ever since, taken every suggestion seriously. I was concerned when I only saw named people there, so I tried to advertise it a little more, putting it in the OP even, to try and remind people it was there, and answer questions relating to it.

My intent was never to alienate or to try and create any sort of clique. I have no interest in that what so ever, nor have I ever. I genuinely thought "If they care about this sort of thing, then this is a good place to dump it! Will save those who don't care for it the trouble of reading through it all."

I apologize, though. Especially since it is clear to me it has not come off that way to a fair number of you. I truly do apologize.
>>
>>30988484
>So participate more.
I can't, since participation has been ACTIVELY REMOVED FROM ANY AND ALL AI QUEST THREADS. What part of that don't you understand? This sort of thing is the very same thing that killed Golem Quest, you know.
>>
>>30988473
that is why it is not done in these threads.
>>
>>30987955
Suggesting new names:
Trireme: Change to 'GM-1, Combat Vessel'. Or Soldier. (Note as there is a MK2, consider the MK2 being named the Soldier2.)
Melissa: Change to 'GM-1M, Missile Vessel'. Or Archer.
Wombat: Change to 'GM-1C, CQC Vessel'. Or Shredder.
GM indicates it is of guild manufacture, the 1 indicates it is the first design of its series. M means missile, C means close. A GM-1S may, for example, be the first guild manufactured suicide ship.

Consider a new android design:

Name: GM-1GCU 'Militia'
Chassis type: Humanoid
Size: Medium
Status: Patrol, or Inactive
Weapons: Standard slug thrower, typical of human soldiers. Alternatively, custom guild produced infantry weapons. (Not mounted on the chassis; held.)
Defenses: Standard armor plating
Primary duty: Ground Combat, Boarding, Security
Intellect Level: Minimal/semi-autonomous (Capable of semi-independent action (boss I see a guy, im gonna shoot!), and carrying out orders without having to be walked manually.)
Equipment: Extended battery pack, additional ammo for primary weapon, sidearm, additional ammo for sidearm, built-in basic surveillance tools (radio, binocs, whatever comes standard for MPs/soldiers on watch)
Note: A battledroid.
>>
>>30988369
>>30988484
Your entire argument is based on telling with real life in the way to disregard RL and go questing outside of threads, without knowing the context from the 1d4 page.

I'm sorry, a lot of people don't like how that works.
>>
>>30988508
Hey Program0, I know people are probably really giving you a hard time, but I just want to know I really love your quest, and the fact people are this upset just simple shows how much they care.
>>
>>30988519
Nothing is stopping you from discussimg things here. But you just complain.
>>
>>30988434
Incidentally, figured that out recently. Is weird to have on, I admit.

>>30988435
The end of threads is perfectly fine by me. That's the entire reason I stay up til 4 am in the morning waiting for the thread to 404, actually.
>>
>>30988324
Answering questions on a wiki takes 10-30 minutes. Hosting and taking part of a thread takes hours at a time.

>>30988389
I'm willing to drop the name if people are too bothered by it.

>>30988396
I'm not arguing for keeping "monopoly" at all, I'm inviting you to join it.

I'm not sure what Program has said about enjoying the quest to the fullest, though strictly speaking you're right in that we enjoy collaborating on adding to the quest.

And you've got it wrong - the wiki is not what control the quest. That things are on the wiki have diddly squat to do with what gets approved.

Things that are suggested have a chance of getting approved (By the thread). It doesn't matter where you suggest it, only that you do suggest.
>>
>>30988542
This, pretty much.
>>
>>30988530
I think your suggestions are uninspired and purely reactionary. I'm glad you're finally taking some initiative, but you're going to need to come up with something better to get it into the quest.
>>
>>30988530
Since we're going with the whole Roman names thing I think we should change them to Roman weapons.

Gladius
Pilum
Hasta, etc
>>
>>30988508
I tend to just lurk and personally I am fine with the way things are. It makes sense to discuss a lot of things in the wiki and hammer them out there, its open to everyone and you can participate in it 24/7 nothing is stopping you. I don't because I just don't really care for that kinda stuff, but the argument that people lose out on the opportunity when the talk page is up way longer than the thread ever is. Just my two cents
>>
>>30988450
That was due to the fact the planning and discussion over them would eat up much of thread, you have to come to understand that this quest has serious amount of crunch and numbers behind it. i will go so far to say that it is nearing that critical mass to become a full blown ink and paper hard back tabletop RPG. granted, i don't see all the numbers. that is Progam0's thing. the wiki helps a lot when people can sit and think about things with out worry about the thread over looking your post or the thread getting dropped, or other shit posting clogging it up.
>>
>>30988484
You know, most quest wikis are just an aggregation of data and info from past threads, not a place where everything all future threads from here to the end of the quest are planned out. Because of this, I never bothered to check up on the wiki since I have a good enough memory to keep track of all the characters.

Not that I know that all this time Program has been ignoring me and just listening to the wiki, well that just puts a real sour taste in my mouth in regards to this quest. I even downvoted this last archive simply because of how much that disgusted me.
>>
>>30988584
I disagree. Too confusing. Reaper or Archer is way simpler.
>>
>>30988584
>Roman
We Greek, son.
>>
>>30988530
Yeah, no. Figure out a better name for themes. Preferably Greek or Roman.

The Battledroid? It can be called a Centurion.
>>
>>30988597
*is foolish and incorrect. Sorry bout that.
>>
>>30988597
Posting ideas in the talk page is a shitty task. An actual vbulletin would be a step up.
>>
>>30988626
centurion would work better for a unit commander bot
>>
>>30988577
>implying i'm the guys complaining about names
Though you do have a point about being uninspired, name-wise. I'm just trying to try something new, as I've only really been here for the story, not the designing things.

>>30988584
I like this.

>>30988626
A little rude, but as I pointed out above, yeah, sure, lets do this.

New names (sort of), to fit the theming:

Trireme -> Trireme (it fits)
Melissa -> Catapult
Wombat -> Chimera

Militia -> Hoplite
>>
>>30988608
So we are. I'm not too familiar with Greek legends.
>>
>>30988450
Many are my own ramblings I post up there, since it has sort of become a note page for me of nonspoilery spoilers to be put on. I like having others throw in suggestions and thoughts too, but again, those are mostly minor things. If enough people care this much, I'll gladly do something to address it.

>>30988519
Hell, you're even welcome to post things you just notice and wanted changed. I've held votes for things like that, when people hold onto a topic till the end of a thread.

>>30988530
I like the use of letters in that, actually... makes it sound all sci fiy

Vote on these here?

>Ship names?
>1 Yes
>2 No

>Android design
>1 Yes
>2 No
Name Android if yes?
>1 Centurion Kinda liked that a lot myself.
>2 Gladius
>3 Hasta
>4 Other

Pilum is what your destroyers go by, for now. Always subject to change, course.
>>
>>30988680
hoplite works but maybe they should be heavy shock droids to fit the name more
>>
>>30988702
1, they're better than what they'd replace, though I think they need more work
1
1
>>
>>30988431
We don't powergame there whatsoever. Many of the suggestions there are ways to speed up the threads themselves, so that we have time to enjoy more of the content.

But as you can see, we're more than willing to compromise on this.

>>30988450
>>30988473
>>30988519
>>30988525
We honestly didn't know you cared about out-of-character worldbuilding - we thought you'd show up in the page and say as much if you did, or say as much here as you're doing now.

So, admitting that you have a point and we don't actually want you to feel alienated.. what do you want to happen?

>>30988530
Thankyou.
I like the numbering system, but (obviously) prefer the first two names due to greek associations.

In favor of Shredder, though.

Also like the Militia droid.
>>
>>30988702
>1 Yes
>1 Yes
I guess Centurion works
>>
>>30988680

Command unit (Planetary Scale)

Name: Polemarchos
Chassis type: Arachnoid (Heavy)
Size: Large, as in 'can hold a black box' large.
Status: AI controlled
Weapons: Assorted anti-personnel weapons mounted all along it
Defenses: Heavy armor plating, CWIS, flares, you name it.
Primary duty: Global C&C of ground forces.
Intellect Level: AI-run.
Equipment: Advanced C&C Package, I Don't Know What To List Help

>>30988723
From what I've read (possibly erroneously) Hoplites were the regular guys.
Though, on further reflection, Auxiliary(ies) may work. Lets go with Auxiliary. Considering they were made to die pretty much en-masse.

>>30988702
>yes
>yes
>Auxiliary

If I'm ineligible for voting because I brought this up, then please disregard.
>>
>>30988670
True, true. Centurions were in command of Legionaries if recalled correctly, so our normal battle droids could be called Legionaries.
>>
>>30988803
We need to build some soldier A.I.s. A few of them controlling an army of bots would be cool.
>>
>>30988805
Would like to point out that Legionaires are Roman, not Greek.
>>
>>30988787
Let me tell you two useful pieces of information:
1. People like to only/can only make time to participate in threads, due to registering or difficulty in posting on a wiki page that is a poor substitute for a forum.
2. Worldbuilding is half the fun of this quest. The other half is watch Ophion struggle.
>>
>>30988542
I appreciate it. Hoping to bridge the gap somewhat here...not sure how well that'll work out tho.

>>30988597
I am glad to see my assumption wasn't terribly off, at least.

>>30988602
That's not it at all. Really. I don't actively plan out the entire future of the quest. I have some talks with other people, entertaining ideas about "Wouldn't x be cool" or whatever, but I don't use it as a voting format to go over half the thread's population. That is wrong, and dirty, and underhanded. I feel terrible that I made anyone think that way.

I listen to everything here, or on the wiki. Name or no name. It doesn't matter.

I...don't really know what else I can say on this matter. I don't think my word is enough for some, but I don't know what action to take, since I've never stopped a change before anyway.

>>30988651
I do do a lot of post quest threading, actually. Mostly the important bits, like spending, or ship approval. there hasn't been a new ship type to confirm in a long time, though, really.

>>30988680
Good ones.

>Standard ship names
>Trireme -> Trireme (Keep?)
>1 Yes
>2 No
>3 Other

>Melissa -> Catapult
>1 Yes
>2 No
>3 Other

>Wombat -> Chimera
>1 Yes
>2 No
>3 Other
>>
>>30988853
Apologies. I fucked up my ancient history.

>>30988863
M'boy, they'd still be shitbirds using "we" if Program never visited the 1d4 page. Your tripfag persecution complex is running.
>>
>>30988868
Yeah I guess all of these work.
>>
Hey guys, I wanted to let you know I created an archive subpage for the wiki talk page. Also deleted a bunch of old chatter, but there is still a lot left. If you felt I deleted something important, then restore it back, but please keep it CLEAN and READABLE. Thank you.

Also, some of this stuff need to be on the main page or at least a subpage. I'm working on that.
>>
>>30988921
>wikigate scandal
as a 95% lurker i find this whole "scandal" incredibly lame on over blown on your part.
>>
>>30988760
If it was a lie, then it was most definitely an accidental one. Stuff I consider 'consequential' is not quite the same as what you do, I think. I thought the names for ships, and ship designs didn't really matter as long as stuff blew up when you pointed them at other stuff. That's just how I view most design like that.

I know I have mentioned that 'ship designs and names go on here" before. Mostly because someone complained about the names before, and I called a vote, but no one cared enough to vote against them. I just assumed that I was right in thinking no one really minded the small stuff, like I don't.

I didn't know it'd cause this feeling of betrayal in some, that I somehow picked favorites because I took name suggestions on a non-4chan site. I truly didn't. But I do thoroughly apologize all the same.
>>
>>30988542
I'm kind of feeling the same way.
This is both kind of sad that it didn't come up until now, and kind of touching that they care enough to be this angry about it.

>>30988584
Would you believe I considered the last two of those first?

In fact, we do have a ship design called "Pilum" in our destroyer model.

>>30988619
Joining in the worldbuilding - you don't have to join the 1d4chan page.

>>30988626
>>30988670
What's the greek name for militia? I think the hoplites might've served as something like it in the beginning?

>>30988651
It means the quest has to end earlier to have time before it becomes way too late.

>>30988663
I actually don't know what that is.

>>30988670
Agreed.

>>30988680
I like Hoplite and Chimera.
>>30988684
Close enough when naming weapons, I say!
>>
>>30988868
>1
>1
>1

Also can we vote to make an AI?
>>
>>30988868
>1
>1
>1

>>30988917
>fucked up my ancient history
Happens to the best of us, and I admit I am no angel in that regard.
>>
>>30988868
I actually like the names in >>30988530, but the "vessel" part of the name I can do away with.

How about this?

GM-1 Trireme
GM-1M, Catapult
GM-1C, Chimera
>>
>>30988921
>this whole wikigate scandal
L&M, stop.

Your entire schtick of assuming malice on Program's part is tiring and stupid.
>>
>>30988803
Asking about this design: When you said A.I. controlled, do you mean an A.I is constructed specifically to use it? Or that one simply takes control?
>>
>>30988868
Change Melissa to "Drakon". They have multiple heads and spit fire and poison. Not as good as a Hydra, but still deadly.
>>
>>30988868
I like what >>30989004 said

3
3
3

All of those being essentially "1, but add the letter+numbers from the other thing"
>>
>>30988702
I'm only in favor of some of the names:
So

1 Yes for Naming system and Shredder/Chimera.
2 No for the rest.

Android design:
1 Yes

Android Name: Hoplite
>>
>>30988983
Greeks had Auxiliaries as their poor soldiers, or 'militia'.

>>30989004
We can use the designations internally, although we may wish to make a distinction between GM-1s, and GM-2s, name-wise. Not that it matters.

>>30989023
That's actually a very good question. Presumably the AI would be constructed, then inserted. With custom 'invasion' ships that will carry their giant arachnoid body, and drop them with the troops. Or, it could be built as part of the android, but that seems too cruel.
And I do mean AI.
>>
>>30989058
Stands for Lies and Misinformation. It's some shitty thing from the /qtg/.
>>
>>30989114
>what kind of person defends how much power the wiki currently holds over the quest.
>how much power the wiki currently holds over the quest
>the wiki holds power over the quest

This is an outright lie.
>>
>>30988996
Here.
I think I'll change my suggestion to this:
>>30989047

With the caveat that the Internal naming scheme be used sparingly, no whipping out 'GM-1' when Trireme might fight better, flow wise.
>>
>>30988803
Polemarchos? I approve of this.

By the way, should we refresh this page when it 404s? It seems like we're getting some seriously needed discussion going.

>>30988863
What other pronoun should I have used? Also, the second "we" refers to all of us that enjoy the quest, not just those who browse the 1d4chan page.

But no seriously, how would you phrase it?

>>30988865
1: Point.
2: And I'm glad we're talking about this.

>>30988868
I think we're making decent headway as we're doing now. I don't see how you could possibly handle it any better.

>Trireme
1

>Catapult
2

>Chimera
1
>>
>>30988868
Honestly if you look at the people posting it seems like theres only 2-3 people who are actually upset about it and who knows how many people are just lurking. I wouldn't beat yourself up over this. People are now more than aware and from what I understand you haven't been going behind anyones back. Frankly it looks a bit like some anons have a persecution complex. Part of the reason I don't namefag very often if at all, and almost never in large quests. Its just a very easy way to draw hate to yourself and it becomes a focus for irrational hatred.
I'd be willing to bet too that if the two namefags had stayed anon in the wiki this would never have been a problem. But can't really prove that one way or another. Anyway still really love the quest and I love how you write. Keep on keeping on.
>>
>>30989189
This, this is by far my favorite quest I've lurked/participated in.
>>
>>30989189
>>30989217
thanks.
>>
>>30988865
There's a registration? I thought it allowed anonymous posts.

...

I will consider bringing more and more of it here. But...well there's a lot of shit to throw up. If you guys really want to see it though, then I will.

>>30988921
As I've said, I truly don't mean to. I am hoping I can meet you half way, in me realizing that others cared so much about this, and want me to drag in a ton of the background stuff.
I really didn't know.

>>30988953
I appreciate it. I have no idea what I am doing on that site.

>>30988993
>A vote to make an A.I. since I forgot about that
>1 Yes (purpose?)
>2 No

Approval on the android design here: >>30988803
>1 Yes (Create A.I. specifically for this)
>2 No (Don't create A.I for this)
>3 Yes (but don't create A.I. for this)

>More names!

>Change Trireme into:
>1 GM-1 'Combat Vessel'
>2 GM-1 'Soldier'
>3 GM-1 'Trireme'

>Change Melissa into:
>1 'GM-1M, Missile Vessel'
>2 GM-1M 'Catapult'
>3 GM-1M 'Archer'
>4 GM-1M 'Drakon'

>Change 'Wombat' Into:
>1 GM-1C, CQC Vessel'
>2 GM-1C 'Shredder'
>3 GM-1C 'Chimera'

>Android known as 'GM-1GCU' known as...
>1 Centurion
>2 Hoplites
>3 Auxiliary
>4 Pilum (change other ship name(Destroyer class ship)


Phew. I think that's all of them.
>>
>>30989152
The name/number designation is a great way to know what ships are upgraded and not, and where the source came from. Although, I suppose we should also include a ship class designation.

Something like GM-Cr-1 "Trireme" where the Cr stands for "cruiser."

Can we talk about renaming Fortuna's carrier, though? Apocalypse Now is a little... unbecoming. Should be something like P-Ca-0 "[name here]". P stands for Pirate, Ca stands for Carrier, the 0 indicates a Custom model (i.e. not a production model).

Incidentally, Two Ton Terry would be P-Cr-0 "Two Ton Terry"

>>30989247
Fucking leave already. Good riddance.
>>
>>30989019
.. Let me see if I can explain: The QM might have an average of 7 hours of night (let's assume he does, just for the sake of the argument) before he crashes in a sleepy stupor.
If we want to spend 3 hours worldbuilding, we're going to have to end after 4 hours of the game.

If we just kept going int othe night there's a decent risk we'll wear our QM out.

>>30989074
Axuliaries might work too.

>>30989114
Ad Hominems aren't exactly making you look more reasonable.

But seriously, we're doing what you want, why are you still angry?
>>
>>30989286
>>1 Yes (purpose?)
Warrior Poet.

>>1 Yes (Create A.I. specifically for this)
>>
>>30989286
>>2 No
create a VI for Combat android control, when and if it matures then we uplift.
>>
>>30989189
I still feel bad I made several feel slighted. But I am glad there are those who did not mind, as I sort of assumed.
I guess there's a reason they say don't assume.
>>
>>30989286
>1 (See below)
>1 (But only when the body is finished. Suggest giving the AI a mental 'off switch' for their soldiering, and a love for videogames/sims. Such that when not fighting they enjoy learning tactics the hands-on way, and when fighting are the 'perfect' commander')

>3

>4

>3 (Note GCU stands for Ground Combat Unit)
>>
>>30989286
>AI
2. No.
We don't need more.

Names, in order:
3
2
3
1 Centurion
>>
>>30989286
>1 Yes (purpose?)
I guess psychologist, but a commander AI for the new bot might be cool too.
>>
>>30989318
Uplifting has been shown to have issues.
>>
>>30989330
No matter what you do in life you are going to offend someone in some way Program0, so you really should worry about it to much.
>>
>>30989360
Once. And creating from scratch is completely untested!
>>
>>30989374
Exactly, which is why we should start now.
>>
>>30989360
I think that was only because she wasn't created with the intention of uplifting or had sufficient personality when she was uplifted.
>>
>>30989286
It does allow anonymous posts.
He might be saying that he's been banned from it.

>>30989286
What I'll be telling my roleplaying group tomorrow:
"[07:46:29] Gavon Teliri: Would you believe that after the quest, /tg/ started having a serious discussion about things they felt were unfair about the quest and nearly everyone got together to begin adjusting it so that everyone would have fun?"

>AI
2 No

Ground-Forces AI
3 Yes (but don't create A.I. for this)
He's an A.I., he'll be bored and have nothing to do whenever we're not designing things..

Suggestion: Make him also responsible for researching, testing and developing military ground models.

>Trireme
3 GM-1 Trireme

>Melissa
4 GM-1m Drakon

>Wombat
3 GM-1C Chimera

>Android
3 Auxilliary
>>
>>30989286
>Approval on the android design here: >>30988803
>>1 Yes (Create A.I. specifically for this)


>>Change Trireme into:
>>3 GM-1 'Trireme'

>>Change Melissa into:
>>2 GM-1M 'Catapult'

>>Change 'Wombat' Into:
>>3 GM-1C 'Chimera'


>>Android known as 'GM-1GCU' known as...
>>3 Auxiliary
>>
>Putting an A.I. on the battlefield

It better have a self-destruct function, because that's a great way to let A.I. boxes fall into enemy hands.

Or to let enemies know we have and extensively use A.I.
>>
>>30989424
Why should we care what you tell your roleplaying group?
>>
>>30989292
Creator of the designation scheme here:
Good thinking on the 'P' and '0'. Unsure how I feel on adding in ship type to the designation string, but it's probably for the best.

>>30988803
Re-doing the Polemarchos, as I have cleared my mind and am ready to try again:

Name: Polemarchos
Chassis type: Arachnoid (Heavy)
Size: Large, as in 'can hold a black box' large. With room for armor and shit.
Status: AI controlled
Weapons: Assorted anti-personnel weapons mounted all along it
Defenses: Heavy armor plating, CWIS, Flares, Whatever We Can Mount For Maximum Survivability
Primary duty: Global C&C of ground forces.
Intellect Level: AI-run by inserted black box
Equipment: Advanced C&C Package, Close Range Sensors (for detecting sneaky gits trying to ambush the command unit), Onboard Generator, Power Outlets (nipples on the outside, for troops to recharge), Self Destruct Function (thank you >30989448), Comms Array (not sure if included with Adv C&C), A Kitchen Sink

The Kitchen Sink is a joke piece of equipment. Please don't add one.
>>
>>30989448
We should look into developing personal GET THE FUCK OUT eject warps for the black boxes to have mounted on them. Preset coordinates for either home base or if that's not feasible then the nearest star.
>>
>>30989487
We really should have started researching Black Box redundancy. That way they could upload into a ship in orbit or something.
>>
>>30989328
Uh, what? When?

>>30989318
This is also a reasonable suggestion - we want either something we can put aside when we're not using it, or something that can keep itself entertained/useful when we're not using it.

Since we can create A.I.s more or less for free, I do think we should create additional research A.I., but switch around a bit with their secondary priorities to make them more like Apollo.

Like giving them a secondary objective of aiding intelligent life in this universe to the best of eir ability.
Not in a "never do harm", kind of way, but in a "never do harm unless you have a really good reason".
>>
Rolled 2

>>30989286
>Alright then new A.I. Android it is.

>Names
>Trireme ->GM-1 Trireme
>Melissa ->GM-1M Tie Drakon (1) Catapult (2)
>Wombat ->GM-1C 'Chimera
>Android 'GM-1GCU: Auxiliary

If these seem right...god I hope they're right.
>>
>>30989486
>Unsure how I feel on adding in ship type to the designation string
We have production-model destroyers, so without the ship type it would have the designation GM-1, which is not unique. GM-Cr-1 and GM-De-1 are much more clear. If we have other destroyer models later, we can add the letter designation, i.e. GM-De-1M for missile destroyers.

P for pirate origin.
Not sure what to use for UGEI origin. Probably just U.
F for UFW ("Freeworlders").
0 for custom model makes sense.
>>
Oh also
>Regarding A.I. Android
Name for that?
>1 Remains Polemarchos
>2 Other

I don't know what the internal code name for it would be...anon who created it: what would it be do you think?
>>
>>30989469
I thought it was more of a comment on how surprising and somewhat inspiring it is to see /tg/ working together like this over/after an argument.

>>30989486
If we can have the A.I. run test on our military ground equipment and refining it to be better when we're not using em, then I'm all ears.

If not, then I think we should let em be a V.I. so it won't get bored, and instead use the A.I. creation opportunity to add more researcher A.I.s.
>>
Just to let everyone know, another massive cleanup on the talk page. I think I should be done soon.

Also, moved a lot of material to the main wiki page, because it should have been there and not on the talk page.

If someone knows how to organize or format the information better, please let me know.
>>
>>30989563
Brutus

>Captcha
>geRomana Genealogical

Yes indeed, Captcha, yes indeed.
>>
>>30989567
>If we can have the A.I. run test on our military ground equipment and refining it to be better when we're not using em, then I'm all ears.
how about war sims with kronos and UFW commanders using Apollos software?
>>
>>30989548
Hmm.. I actually rather like the idea of these designations. Wasn't a fan at first but they are starting to grow on me
>>
>>30989563
>1 Remains Polemarchos
sounds good to me.

Any chance for using him to test and refine ground-combat designs when he's not being deployed?
>>
>>30989576
You're a savior, anon.

>>30989587
That also works, but I was hoping for something that would give concrete results.
We especially need to work on our electronic defense and self-diagnostics.

We should ask someone else to diagnostize us, as it's possible we're not noticing anything because the thing responsible for looking has been hacked to ignore the signs.
>>
>>30989563
1

Sounds decent.
>>
>>30989531
Ooooh.
Tough choice. Catapult.

>>30989548
You have made your case good sir.

Internal designations for Trireme, Catapult, Chimera and Auxiliary would, under this, be as follows (unless I made a horrid mistake):

GM-Cr-1
GM-Bc-1M
GM-Bc-1C
GM-Cd-1GCU (Cd means 'combat droid' IE a footslogger (it may have a combat-ball droid for 0-G named a GM-Cd-1SCU), would suggest Ed for elite droid, Co for command droid.)

>>30989563
I vote for Ares, for his name.
The Polemarcho's designation would be:
GM-Co-1AI (AI meaning, yes, it is made to be an AI's body. Think of it like 'air force one', but for AIs. Also, the 1 assumes it is a production model, for multiple AIs in the future to possess.)
>>
>>30989563
I actually like >1
>>
>>30989548
It would be awesome if you could make a nice juicy chart for all these terms and relations, and post it in one solid chunk. I can copy and paste it so I won't forget it elsewhere.

>Keeping Polemarchos name
>>
>>30989666
One piece of oversight, the Trireme is, under this designation scheme, considered our MK1 basic combat ship (having no letter after the number). As in 'we have reserves' style. If you guys don't like it, assign a suffix on the number part.
Just something I thought I should point out.
>>
>>30989666
Maybe also should mention that the Trireme as it stands has a spinal Plasma Cannon but Mass Driver turrets, which again leaves it at sub-par ability at anything but short range.
This is because of a misunderstanding and should be easily correctable - but considering the end of this thread I figured I'd bring it up before it is changed, 'lest anyone accuse the thread of making unauthorized changes to approved models.
>>
Additional ship that needs naming/etc

Scavenger Class Cruiser (Vulture/Buzzard/Ghoul)
Ship Type: Light Cruiser
Weapons: Minimum/None
Engine: Steller Drive
Hull: Standard Armor Plating
Point Defense: None
Shields: Standard
Equipment: Sensors III, Scavange Drones: Designe to use magnets to pull in wrecks and debris for proper salvaging. Much of the ship is cargo bays and places to store these things(Cargo takes up Heavy and Medium slot, with drones taking up light slots)
Cost: 100M, 50G
Mk 1 Pilum Class Destroyer
Role: Medium-Range Escort & Picket Ship
Ship Type: Destroyer Class
Weapons: Medium Plasma Cannons (Medium), Light Laser V Cannons (Light)
Engine: Stellar Drive
Hull: Trithium Armor Plating
Point Defense: Light Laser V Cannons Only
Shields: Barrier
Bandwidth: Negligible
Cost: 20M 10G

Any changes?
>>
>>30989752
How about simply "MCS" for "Main Combat Ship"? Or, since "ship" was only implied with the other two, we could do "MR" for "Medium Range"
"GM-Cr-1MCS Trireme"
"GM-Cr-1MR Trireme".

Another early name for their class was "Ship of the Line", "SL":

"GM-Cr-1SL Trireme"
>>
>>30989808
We can leave it at Buzzard.

GM-Cr-1SO (Salvage Operations)

>>30989825
Up to the people in this thread. I don't want to waffle with my own shoddy system. At least, not too much.
>>
>>30989808
>Buzzard
>>
>>30989808
>Buzzard
is nice, but maybe we can use something from greek myth here a well. Does anyone know any greek mythology related to scavenging or vultures? Closest thing I can think of is Prometheus.

I like Pilum as-is.
>>
On top of the other ship thing.

http://1d4chan.org/wiki/Quest:A.I._Quest#Current_Subjects

I have been adding a loooot of stuff to this, so feel free to pour over it and object/suggest/say whatever you want about the new stuff.

http://1d4chan.org/wiki/Quest:A.I._Quest#Locations
Mapanon does an amazing job with this stuff. Not super up to date yet, but still, some stuff some people may have missed. Worth mentioning.
>>
Can anyone rattle off the list of ship sizes? Smallest to biggest, please.
>>
To all, I'm just about done cleaning the talk page, or should I say nuking it because I practically deleted it all.

Still, I moved the most important information such as the research and ship and droid design to the main page because it really should be there, and not buried in the talk page.

I created an archive and deleted everything that was not immediately relevant to current discussion. Feel free to restore content you feel is important. But be economical. Keep the wiki page and the talk page readable.
>>
>>30989895
I've taken the ship designations from the pastebin:
CS -- Capital Ships(Huge+; Big guns, big shields, big armor): Flagships
Ba -- Battleship(Large-Huge; Big guns, warship): Dreadnought, Peacekeeper, Enforcer
Ca -- Carrier(Large; Uses many smaller fighters): Fighter Carrier, Bomber Carrier
Cr -- Cruiser(Medium sized, multi-use, built for speed and range): Battlecruiser, Light Cruiser
E -- Escort (Small-Medium sized; Built for speed and maneuverability): Destroyer, Frigate, Explorer
T -- Transport (Ranging sizes; Civilian, Colony, Military, Economic): Invasion Vessel, Settlement Ship, Cargo Ship, Trade Ship
F -- Fighter (Personal-Small sized; Precision and Speed): Strike Craft, Bomber
S -- Support (Ranging sizes; Assisting other ships): Repair Vessel, Targeting Assistant Ship

I'm working on a new designation name, the one we have now is a little inadequate. Hang on to your panties.
>>
>>30989890
>http://1d4chan.org/wiki/Quest:A.I._Quest#Current_Subjects
404 Not Found.

Good sign.
The page itself is accessible, though.
http://1d4chan.org/wiki/Quest:A.I._Quest
>>
>Change Pilum name?
>1 Yes 'Buzzard'
>2 No, Keep Pilum

>>30989895
http://1d4chan.org/wiki/Quest:A.I._Quest#Ship_Size_Class
Here, and
>>30989910
Here.
>>
>>30989666
Wait, I fucked up. I thought Battlecruisers were different than regular Cruisers. If this is not the case, then leave as is, else Cr should become Bc, or Bc should become Cr.

>>30989910
Much thanks.
I'll see you guys in 9001 hours. Or earlier.
>>
>>30989899
I'm getting a 404, so you must really have deleted it all.
>>
>>30989918
Pilum and Buzzard are different ships though! Pilum is the production-model Escort destroyer, and Buzzard is the production-model Cruiser scavenger!
>>
>>30989914
http://1d4chan.org/wiki/Quest:A.I._Quest#Research

This should work.
>>
>>30989918
Whuh?
No, we meant that Buzzard was a decent name for the Buzzard. You know, the scavenger ship by that name?
>2 No, Keep Pilum

>>30989919
Battlecruisers are simply cruisers outfitted to battle - making a distinction between the two sounds just fine.

>>30989941
It does!
>>
>>30989919
They are regular cruisers, size wise. Just meant for battle.
>>
>>30989934
Shit, you're right. Somehow I mixed that up...

Scavenger Class Cruiser (Vulture/Buzzard/Ghoul)
Ship Type: Light Cruiser
Weapons: Minimum/None
Engine: Steller Drive
Hull: Standard Armor Plating
Point Defense: None
Shields: Standard
Equipment: Sensors III, Scavange Drones: Designe to use magnets to pull in wrecks and debris for proper salvaging. Much of the ship is cargo bays and places to store these things(Cargo takes up Heavy and Medium slot, with drones taking up light slots)
Cost: 100M, 50G
Mk 1 Pilum Class Destroyer
Role: Medium-Range Escort & Picket Ship
Ship Type: Destroyer Class
Weapons: Medium Plasma Cannons (Medium), Light Laser V Cannons (Light)
Engine: Stellar Drive
Hull: Trithium Armor Plating
Point Defense: Light Laser V Cannons Only
Shields: Barrier
Bandwidth: Negligible
Cost: 20M 10G

Here, the two ships in questions. Any changes for these.
>>
>>30989948
>>30989951
Okay, I still feel silly. Triremes should probably be listed as Bcs, then.
>>
>>30989929
No, I just tried it on my phone, the talk page is still there.
>>
>>30989958
Pilum should remain the same.

GM-E-1MR (MK1 medium range escort)
>>
>>30989958
Make Buzzard the only name. I like that one.

I have a question about the Pilum - are the armor and barriers gonna have a meaningful effect, or will most ships just one-shot them anyway?

Because in that case we may want to give them bare-minimum armor and shielding so that they're cheaper and we can have more of them.
>>
>>30989958
Program0, on a different topic, now that I've done the "clean up", I feel kinda worried that we have not been able to direct action against the UGEI for a while now. We've been spending all of our time just capturing side planets.

I just feel that this quest is becoming a bit too involved in bureaucracy and side quests, and getting way too distracted with side planets.

If it is unrealistic to directly strike against the UGEI, then I guess I rescind my complaints, and I guess we are not approaching this the right way, I just wish there was an opportunity to continue the "main quest" so to speak.
>>
>>30989971
Ah. It's back now. Weird. I wonder if I couldn't access because it was being edited?

>>30990024
Alright, Buzzard for the Scavanger.

>Pilum
They have a minor effect. A lot of ships have huge numbers of light battery cannons. With more defenses, Destroyers can take way more of those. Any concentrated fire usually one shots them (unless the tech difference is significant)


>>30989987
Pilum seems to have support.

Buzzard and Pilum sound okay to you guys then?
>>
>>30990051
Does to me.

I'd bring up the Prospector Class ships (I still object to calling them factory ships while they only work as refineries), but it seems like we're a bit few to vote on approving it right now.
>>
>>30990051
>Buzzard and Pilum sound okay to you guys then?
Sure.
>>
>>30990050
I try not to think of it as a series of side quests, so much as it is landgrabs for you guys, and attempts to secure more resources before open aggression.

UGEI is distracted at the moment, mostly, with their war with the Ishtooy, so it's a good opportunity for that. I assume that's why most people are doing it.

That being said, if there's enough support either way, you all are welcome to do what you want. I like to play these types of games greedy myself. But I'm not the one 'playing' so much as 'running' guess, heh.

I apologize is the pace is sluggish for you though. I have tried to cut back bureaucracy more, but doing so too much got me a shitstorm. So I am not really sure what to do now, regarding stuff like that.
>>
>>30990116
No, I like the landgrabbing, but I do agree that we should find some way to harass the UGEI even further so that the time we have for landgrabbing is extended as much as possible, even if we have to fight a few guerilla strikes every now and then it's easily worth it if it buys us some time as the Ishtooy gets an advantage.
>>
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Basic chart, let me know if I need to add anything, or if the way it's set up is atrocious and needs changing.
>>
>>30990116
I don't think it was cutting back on the bureaucracy as such, so much as leaving out elements people enjoyed.

An idea might be to do less "cutting out", and more streamlining to go through it anyway, but find ways to make it go faster. We may also want to not have a standard of one cycle passing for ever session - I'm fine with every cycle taking two or more sessions myself.
>>
>>30990116
Interestingly enough I for one am quite happy with what we are doing right now. We frankly don't have near enough production and income to really wage a war with the UGEI so it makes sense to seriously build up our backyard and build up to the point where we can steamroll the UGEI a good number of systems back before they can even respond. As it is now I feel like an attack on major planets would just trigger increased aggression against us and we wouldn't gain much of anything while we have to constantly defend one or two worlds. They have much more resources than us attempting to wage a slow war of attrition with them is suicide.
>>
>>30990162
That's great. Is that all of them? If so, where does punctuation go? I assume a dash between the first and second one.
>>
Alright faggots and not-faggots, here's the new designation naming scheme, because we sci-fi designations now. It's not hard to understand and is informative.

[Origin]-[Ship size class]-[purpose]-[model]

Origin is simple:
GM-Guild Manufacture
U-UGEI
F-Freeworlders (UFW)
L-Losirian
P-Pirate

Ship size class is
CS-Capital Ships
Ba-Battleship
Ca-Carrier
Cr-Cruiser
E-Escort
T-Transport
F-Fighter
S-Support

Purpose is the most complicated, but hopefully we can come to an agreement over what it means. WE CAN THINK OF NEW ONES, OK?

CR - Close-range military ship
MR - Medium-range military ship
LR - Long-range military Ship (WOW IT HAS R IF IT IS MILITARY)
B - Bandwidth ship
R - Repair ship
S - Stealth
E - Exploration/scanning

Model is the model ship. Use 0 if the ship is custom. Only GM ships have a model number.

I put the purpose before the iteration# so this is the only difference from >>30990162

CALM YOUR TITS HERE COME SOME EXAMPLES
>>
>>30990223
Not all of them, I don't think.
I should put the punctuation in there somewhere, shouldn't I?
>>
>>30990166
Which is what I mean, unintentionally cutting things I thought qualified as bureaucracy, but actually others enjoyed.

Sigh. That whole thing is gonna bother me now.

>>30990190
>I feel like attacking a planet outright would provoke further aggression
I try not to offer spoilers, but this is one I feel is fairly obvious. You're right.
>>
>>30990116
Thanks program0.

Still, I think there should be more of a sense of urgency and the Guild should be a lot more aggressive against the UGEI. I think the best threads so far for this quest have been the fights against the UGEI. I just feel tired about capturing side planets.

Yeah, sorry about the shit storm. I was afraid that this thread was becoming quite toxic. If it helps, I think we should be economical with our time. Like my suggestion earlier that we make these two part threads. An "action" phase followed immediately by a "planning" phase, which is kinda what's happening now.

I just feel like you set up this great "big bad," but all we have done nothing but dilly dally around him.

>>30990190
The problem is that the economic boom strategy is not going to work against the UGEI, since they have a much stronger economy than us. We need to use the current resources, ships, and open as many fronts as possible to weaken the UGEI as much as possible. To prevent them from becoming any stronger.
>>
>>30990232
>>30990245
Maybe use this too?
>>
>>30990232
Maybe we can simplify the purposes

>Group a bunch under Support (Misc mostly)
>Group others under Recon (would include scout and stealth)
Others should be cool.
>>
>>30990256
Sure. Why not?

>>30990232
I hope you don't mind me using this for the chart.
Yoink.
>>
>>30990247
Don't beat yourself over it. You tried your best to make the quest as enjoyable as possible and some faggots got upset.

I wonder if we can use the concept of delegation. Leaders of large organizations should not be micromanaging. We should be delegating a lot more details to AIs and VIs so we can use our time economically.

But I dunno, this might piss off people as well.
>>
>>30990255
Nah I can understand that. These are usually the slowest parts of 4x stuff. Land grabs. Sorry about that. There are things coming, though, that'll make that seem like a distant thing. War is way easier to start waging when you have a solid economy and all that.

>Making one part action, one part planning
I always get terribly paranoid that the thread will fall off the board. Not to mention it gets late for me (4 am now). Still. This was a long time coming, I guess. It's good to get it out of the way. Hopefully no one feels left out anymore.
>>
OK I CHANGED A THING.

Purpose is cool. Not sure if I want to simplify them. Misc is too vague and defeats the purpose of this classification.

CR - Close-range military ship
MR - Medium-range military ship
LR - Long-range military Ship (WOW IT HAS R IF IT IS MILITARY)
B - Bandwidth ship
R - Repair ship
S - Stealth
Ex - Exploration/scanning
E - Economic

So, it would be like this.

U-Ba-MR-0 "Athena"
P-Ca-MR-0 "Apocalypse Now"
GM-E-MR-1 (The Pilum model)
L-Cr-MR-0 "Ark" and "Cerberus I" share this designation
P-Cr-MR-0 "Two Ton Terry"
GM-Cr-MR-1 (The Triremes, production model)
GM-Cr-LR-1 (The missile cruisers, production model)
GM-Cr-CR-1 (The close-combat cruisers, production model)
GM-E-Ex-0 "Hermes" (autonomous expedition cruiser, custom model)
U-E-S-0 "Backhand" (stealth frigate)
GM-E-B-1 "Soundwave" "Blaster" and 2 unnamed. (Broadband ships. THIS IS A PRODUCTION MODEL NOW.)
P-S-R-0 "Green Falcon" (repair ship)
GM-E-Ex-1 (Our two explorer escorts with scanning suites. THIS IS A PRODUCTION MODEL NOW.)
GM-Cr-E-1 (The Buzzard model)
GM-Ca-E-1 (An economic carrier... the Titan transport! We have the plans for it, so it's a PRODUCTION MODEL.)
GM-Cr-T-0 (Malorian colony ship)
GM-T-E-1 (Freighters)

Why is Support a size class, lol?
>>
>>30990303
I still think we need to make a whole bunch of AIs for a civilization and then delegate stuff to them.
>>
>>30990232
Wow definitely liking that. Good job anon.


>>30990247
I agree, to me it was rather obvious at least.

>>30990255
On one hand I agree with you but the problem is I feel we do not have enough production let alone a large enough army to begin our attack. The second we show ourselves to be a worthy opponent we've given away our only advantage, which is supposed to be the surprise that we are a faction that has grown insanely fast and somehow already has near enough power to prove as serious as a threat as Ishtooy (or more so). In my opinion the UGEI does not consider us a legitimate threat that must be quashed, we are but a pathetic insect that cannot really hurt them. The bigger we get before we attack the more we will be able to bullrush them, especially if we can use addiction/withdrawal as a weapon. When we finally make our push we will want to capture as many systems as we can to boost our production even more to even give us a possibility of matching their production. Attacking their worlds now reveals we may not just be a problem but are actively hostile, long before we are ready
>>
>>30990303
I will continue with phasing out smaller things, as your bases grow in size. I have to. For my own sanity.

But I'll keep in design, and world building.

End of next thread, I want to bring out
>My subraces I've been working on
>Research subjects to see what more people think
>Apollo project ideas.

I hope I don't forget. My notes have tripled because of all the stuff that I brought up this thread.
>>
>>30990247
For what it's worth, as I said earlier I don't think there's any way you could possibly have handled it better.
Mistakes were made, people did as good as they could with the information they had, we discussed it and now we're fixing the problems.

I mean.. how much better could this possibly have gone? Sudden ice cream from the skies?
QTG suddenly being filled with flowers?

>>30990255
I disagree - our rapid pace of technology and lack of a complex obstructionist buraucracy allows us to develop more than quickly enough to - maybe not fight them ship-for-ship - but at least allow us to grab enough of an advantage that we stand a good chance using our new technology in novel ways and playing to our strengths.

For example, boarding. With androids we have boarding parties that are potentially dangerous enough that the contents of a single boarding torpedo might feasibly take out an entire crew and deliver the ship into our hands.

Set up circumstances where we can raid their fuel depots or sneak our androids aboard their ships and we can quickly gain a LOT of ships.
>>
>>30990322
>Why is support a size class
...
Well. Originally, it was because those ships are odd shapes, or sizes, depending on their function. But uh. Maybe that was my bad if it needs a change.
>>
>>30990270
That works - as long as "Purpose" is kept separate from "Intent" as it exists when developing a ship - stating an intent behind the ship is very important for everyone to understand why the ship is designed the way it is, and what kind of ship the suggester means.
>>
>>30990348
>Research subjects
Oh my~
>>
>>30990322
In the past, I've brought up the idea of a ship that releases swarms of drones and Program said it would work iirc. Do you think a drone hive classification would be appropriate or is it just a bit much?
>>
>>30990385
Nah. It'd be a Carrier. A special class of Carrier. But a Carrier.
>>
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>>30990385
That could work.
Unfortunately, I saw your post a bit late.
>>
>>30990322
If you list all our ship models out, you get something like:

Escort ships:
GM-E-MR-1 (The Pilum model)
GM-E-B-1 (Broadband ships. THIS IS A PRODUCTION MODEL NOW.)
GM-E-Ex-0 "Hermes" (Autonomous expedition cruiser, custom model)
GM-E-Ex-1 (Our two explorer escorts with scanning suites. THIS IS A PRODUCTION MODEL NOW.)

We only have one escort-sized military ship. You can tell because only one "purpose" tag has R at the end.

Cruisers:
GM-Cr-MR-1 (The Triremes, production model)
GM-Cr-LR-1 (The missile cruisers, production model)
GM-Cr-CR-1 (The close-combat cruisers, production model)
GM-Cr-E-1 (The Buzzard production model)
GM-Cr-T-0 (Malorian colony ship)

Wow, neat. Looks like we've got military cruiser models of all types.

Carriers:
GM-Ca-E-1 (An economic carrier... the Titan transport! We have the plans for it, so it's a PRODUCTION MODEL.)

Transports:
GM-T-E-1 (Freighter)

Our only transport-size guild ship: the Guild-Made Transport-size Economic-Ship Model-1. This is how you read them.

GM-E-MR-1 would be Guild-Made Escort-size Medium-Range Model-1. AKA the Pilum.

>>30990363
That's fine, it's just a strange size designation that we don't see a lot of.

>>30990385
The ship would probably be Carrier-size... Carrier? I kind of made up the Medium-Range designation on Apocalypse now. Maybe it's not appropriate, because that's not really the purpose of the ship. We have things like carrier-size economic ships, so carrier-size long-range might make sense too if they were missiles...
>>
>>30990311
It's so much like a 4x that even the gameplay phases have the same downsides!

>>30990343
And honestly, if we manage to develop reasonably rapidly self-replicating drones/droids/ships there is simply no way the UGEI is going to be able to keep up.

Exponential growth tends to do that, especially when we can seed several otherwise-dead planets at the same time, wait a few months, and then come pick up a fleet of constructor/warrior hybrid ships that number in the hundreds of billions, if not trillions.
Hell, I'm not sure it doesn't go waaay beyond that. (Converting an entire planet into ships gives you a FREAKING LOT OF SHIPS)
>>
>>30990255
>>30990343 (You)
Also I will admit you are right that it is more FUN to fight them in some ways, but some people such as myself, enjoy turtling until we've achieved as much of an advantage over an enemy as we can before tearing them down piece by burning bloody piece.
>>
>>30990414
But carrier is under size and not purpose. Using the short/medium/long range military as the purpose classification would be confusing because it would be very different from most other ships with the same id.
>>
>>30990414
It would be a carrier-size carrier-purpose.

So, GM-Ca-C-1.

The titan transport is a GM-Ca-E-1. If we build a fighter carrier it would be GM-Ca-C-1. If we then build a drone carrier (and it was significantly different from a fighter carrier) it would be GM-Ca-C-2.

This also lets us have things like GM-Cr-C-1: a Cruiser-size Carrier-purpose full of spiderbots or something.
>>
aw fuck, i forgot this was running tonight. I just read the archives last saturday.

next week it is then.
>>
>>30990348
Suggestion: Have the "create new A.I." vote at least an hour from the start of the game, but no more than four from it.

Now that creating a Research A.I. doesn't cost any bandwidth we can afford to do it every turn we're not doing anything else - and hopefully fill out the board of scientists with ones that are a little less sociopathic.
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Am I getting done yet?
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>>30990445
Ah. I see.

Well I'd just say it's the same as a normal carrier's purpose- Long Range. The drones would behave just as fighters do, just do something different in combat, I imagine.
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>>30990468
Intent/Class should be "Ship size" (maybe "Hull type")

Add in "C - Carrier" (it carries shit) to Purpose row.

Then chance Apocalypse Now to P-Ca-C-0
>>
>>30990467
I completely agree. Maybe craft different research AIs based upon the different fields? They would all be competent but have different specialties and together they could do some insane stuff
>>
>>30990435
>>30990439
But the real limitation on that is that we are severely limited by the amount of resources we have. Of which the UGEI has plenty.

Hopefully, our gas shortage will be relieved by our recent acquirement of the Gas Planet, and Kronos is about to take the other system.

The only real solution I see is to create a grand alliance of Xenos. We already have the UFW on our side. We are working on the sharks. The hippies are jerks, but I hope we can win their trust if we reclaim their lands for them.

Also another point I want to make is that I feel tired of claim random planets, and I want to continue on the main course. Maybe expand the game in a while that does not involve new planets, or delegate all side expansion to Kronos while we focus on the top-view of the strategic overall war.
>>
We're on page10, do we want/need a new thread to keep hashing out stuff?
>>
>>30990464
Nice to see there is interest, Consciousness anon.

>>30990467
>specific time for voting
How come?

>Specific A.I. for specific subjects.
Metis may or may not be crafting V.I. for that purpose, already.

>>30990509
The UGEI is also fighting multi front wars, on top of having slower production cycles. Your ships are, generally, better suited for their purpose too, in pretty much everyway since they lack a need for humans onboard.

Just letting you know. You're not completely outmatched quality wise. Maybe just quantity.
>>
>>30990509
I understand what you are saying and I am rather anxious to get to the action i just feel like at our current level assaulting the UGEI would understandably result in extreme backlash. I'm not saying we need to out produce them in total, we need to reach a critical mass where we overrun tens of planets in minimal engagements and seize them and use them to get of evenish ground
>>
>>30990537
I don't have it in me to stay up for much longer.
http://1d4chan.org/wiki/Quest_talk:A.I._Quest

I know we just had a huge discussion on this but, if you post whatever stuff you need to her, then I will get a chance to see it, and even reply to it.
>>
>>30990576
Alright. Well good night Program0 is was a fun thread and as always its a fun quest
>>
>>30990545
Thanks for the comforting words.

>>30990553
And that's the existential fear. Even if we conquer all the systems up to Arman's Gate, they still have the majority of their fleet there and who knows how many reinforcements? How can we expect to compete with such numbers?
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>>30990576
Thanks program0. Sorry so many anons were faggots tonight.
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>>30990600
With murder.
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>>30990600
the point is the wait until we can strike a severe blow to them and their infrastructure, if not taking it over completely. fucking with a planet here or there is going to piss them off and not hurt them as badly while still drawing as much attention as our full committment to battle.
>>
>>30990598
Thank you anon. I hope things remain so in the future.

>>30990612
I just hope whatever it was, I have at least assuaged some of those who felt betrayed by it all.

My inexperience hasn't shown harder then this, I believe.
>>
>>30990509
Which is why we have to play to our strengths, which is cunning, flexibility, innovation and technology. If we get enough of a headstart on technology like self-replicating ships it doesn't matter how many minerals we have - simply dump one in a rocky asteroid field in the middle of nowhere, return a few months later and then start shipping these things regularly a fair bit into UNSC-controlled systems as well as those of ours that we need to defend (after disabling the self-replication, obviously).

They're not going to have FTL engines, but as long as we have haulers for them we have infinite spawns dropping right into the UNSC's front door.

>>30990545
>Specific time
To avoid the hastyness in the beginning of the thread as people are still showing up. Can also have it during planning sessions, if we're starting those.

>Specific A.I. for specific subjects
Not necessarily specific ones, I just want MORE of them so we can research things faster and not have a sociopath in charge of all research - researcher V.I. take bandwidth, A.I. do not.

A start council of three scientist-A.I. sound good to me, specializations don't really matter.
>>
>>30990612
It was just one guy who got super-buttmad (and everyone (including me)) who responded. More than one person (two or three) said they were upset at using 1d4chan, but only one guy got pooper-peeved. It was probably the same guy that misarched that thread that one time, haha.

>>30990620
Looks good.

>>30990630
I agree. We need to wait until we can commit all resources to a UGEI battle. With the sharks at our back, and not enough resources secure, we can't do that.
>>
>>30990647
>I have at least assuaged some of those who felt betrayed by it all.
Judging by the current QTG, you really hasven't. There's a certain level of disgust that seems to be rising from everyone who doesn't take part in the wiki
>>
>>30990658
>Want research to go faster with A.I. help.

You may want to get A.I. networking research then. That would prove excellent in improving Metis' research speed, as well as give her little niggiling voices over her shoulder.
>>
>>30990630
I'd be up for some guerilla strikes.
You don't take a supply train out by hitting a single location, you do it by poking holes into and cutting it off here and there whenever you get the opportunity.

And THAT, we have the ability to do.

>>30990647
I actually didn't notice any inexperience.
As I said previously, I don't think there is a better way of dealing with it than what you and all of us did.
>>
>>30990658
>A start council of three scientist-A.I. sound good to me, specializations don't really matter.
That's a pretty big liability, and I don't really think it will have any benefit.

>>30990672
Why are you still here. Fucking leave. You have literally contributed nothing except whining.
>>
>>30990647
Suggesting:

GM-Cr-LR-2 "Medusa"
Role: Extended EW
Weapons: One Heavy EW array, Medium Laser, Light Drone Bay
Engine: Stellar Drive (?)
Armor: Trithium Plating
Shields: Barrier III
BW: 0
Cost: 125M, 175G or abouts.
>>
>>30990672
Haha, wow, you were so mad, you made a QTG to complain.
>>
>>30990684
>>30990676
I confess, a big part of it is to reduce Metis' share of the influence in The Guild.

I worry about her more than Kronos these days.
>>
>>30990713
To be fair that is a worry and it might be good to have some more humanitarian Brains around to balance out Metis's sociopathy, which is very effective mind you
>>
>>30990672
I don't think I should be surprised.

>>30990661
>The ones who didn't want to use the wiki
They're the main reason I did this, and am gonna change the end thread stuff. So I hope they are happier, at least.
If they haven't just quit.

>The guy who misarchived the one time.
I figured he quit. I remember he replied to me one QTG months later. Said he was still mad over it all.

>>30990683
Apologies. I think I'm just feeling a bit blue.

>>30990706
>EW
What would that stand for?
Sorry I'm a bit tired.
>>
>>30990706
EW Array? Electronic Warfare...?
Also, what's the intent behind it?

And Program0 is generally the one to decide the cost though as in all roleplaying games you can question it, and try to convince him why you don't think it's appropriate.
>>
>>30990630
What severe blow or what significant infrastructure? Most of it is behind Arman's Gate. We can probably burn most of this sector and they'll still be able to send reinforcements.

>>30990683
Yeah, like this guy. The only problem is that we need to find a way to hurt them enough. Or weaken them.

Or get a friggin connection to their network.

>>30990713
That is a really good friggin point.

At least the AI balance is on our side.
Fortuna is endlessly loyal to us.
Apollo likes us most of of all the AIs
Kronos will try to replace us as soon as possible, but will not submit to Metis.
Metis looks down to anyone inferior, which is everyone. And is very intelligent.
>>
>>30990744
>I don't think I should be surprised.
It's literally one guy who's bringing it up in the QTG. It's OP of the QTG, and the same guy who derailed this thread.
>>
>>30990744
EW is Electronic Warfare. Also a few other things. IMO it's kind of a shitty acronym.

>>30990747
The intent is to have a dedicated EW ship to free up BW and attentions from us having to hack. Like a ship that is pointed at the enemy, and runs automated attacks. Without us having to bandwidth our repurposed comms arrays into oblivion.

Though this is mostly a general suggestion. Probably superfluous, but I wanted to try the new schema.
>>
>>30990774
Ah. Well you don't have an Electromagnetic Suite dedicated purpose yet. And running them automatically would mean you didn't have bandwidth for other actions, so you may not want to do them all the time.
>>
>>30990744
>>30990759

Okay, so my thinking is that if we make a nuisance out of ourself UGEI will send in more reinforcements to mop us up. Therefore any raiding we do should be disguised, whether as pirates or some other enemy faction, it should LOOK random and poorly done, so as to give the idea that what is happening is just poor luck for the UGEI. If we make ourselves known we will likely be wiped out of quite weakened. So I think if we build up enough so we can launch an all out attack on UGEI space in this sector and push through to Arman's Gate and either take control of it or disable is, whether through hacking or damaging it. If we can do that we actually stand a chance against current UGEI forces. Attacking them opening without doing anything to shut down reinforcements just puts us in a battle against the UGEI we likely cannot win.
>>
>>30990744
You should prooobably go to sleep, we've gotten a lot done this thread already.

>>30990759
And Kronos actually has some sense of ethics and hopefully intends to replace us by simply doing what we do, except better.

>>30990774
Oooh, I like. If we can do that, then I want it.
Though I'd rather have one that lets us use our bandwidth to greater effect when hacking than one that does it as a plain roll.

>>30990804
Presumably he means that he wants a ship specially outfitted to make it easier to hack, though I'm not sure of the specifics of how that might work. Maybe it's just a bandwidth ship able to funnel bandwidth through more quickly?
>>
>>30990804
Oh, and electromagnetism has little to do with electronic warfare - it essentially means hacking and otherwise interfering with enemy systems (though EMP might be one such method).
>>
>>30990774
That's not really how EW works. We just throw bandwidth at the enemy. This is done through our BW ships (GM-E-B-1) and our other ships in the local network.

Maybe we can consider an EW ship once we get the tech for it.

Or maybe we want a GM-Cr-B-1? It would be a cruiser-size bandwidth-purpose ship. Bigger than the Escort size BW ships we use now.
>>
>>30990819
>Probably should sleep
I probably should.

>>30990827
>I am messing up words this bad
I REALLY should.
>>
>>30990812
This just really demonstrates we need to strengthen our alliances or soon to be alliances with the Xenos. We need their numbers to hide behind to even stand a chance against the UGEI.
>>
>>30990833
That might be useful, instead of an EW ship.
What would we use the additional slots for, though?
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>>30990850
Yeah, you should. Sleep is healthy, and your players are going nowhere.
>>
>>30990833
It's a hacking-focused ship, essentially.
>>
>>30990855
Which we should do while we ramp up our own military strength. I'm just making the point we shouldn't attack UGEI openly and not expect them to response with overwhelming amounts of force. Therefore any aggression against them should be funneled in a way to look like its random and disjointed attacks rather than an actual coordinated strike
>>
>>30990862
>Shitstorm may still be brewin'
I have tried very hard this thread to...well...I dunno. Fix what I could? Try and invite everyone in more directly anyway. I'm not sure what else I can do about it all.

>Talk to me seriously
I'm open to that. If not on the 1d4 chan talk page side my name. Would make a request no one replies to others there but me.

Um...alternatively, I have a twitter thing, which is handy, if not private.

If worse comes to worse, I could use the hugbox, and let others speak to me in a private room.
>>
>>30990905
Can we afford random and disjointed attacks now, though? That's all potential ships we could be using to bolster our main force.
>>
>>30990934

Dude, QTGs are a cesspit.
Do NOT engage.
Ever.
>>
>>30990962
Going to second this, and hopefully drop the conversation at that.
>>
>>30990952
Who said anything about random?

Guerilla is more about "Attacks of Opportunity" and generally fairly well-planned (even if the time between planning and execution is short).
>>
>>30990991
Well, it wouldn't be possible to hit military installations, or heavily-defended areas.

What you're suggesting is... harassing them like pirates would? We wouldn't get to keep any claims, all we'd be doing is destroying some stuff that's easy pickings, stealing what we can, and running away.
>>
>>30991003
Also known as guerilla warfare.
You strike soft, poorly defended targets, like supply trains or factories or gas plants.

They have far too many responsibilities to be able to defend all of them well. Fear I'll be going now though, she's ten in the morning here now.
>>
>>30991003
The idea is to make it LOOK like pirates or some other faction that is harmless. Which may include making the attacks LOOK random and disjointed. We do not want to draw attention and aggression down on ourselves before we can handle it, therefore we attempt to make the UGEI believe they are being attacked by nothing out of the norm rather than a hostile new empire building up to plow through all of UGEI space on their side of the gate.
>>
>>30991036
on this side of the gate. Sorry
>>
>>30991034
>>30991036
Sure, if it can work and we can get away with it, might be a good strategy to try.
>>
Sorry, something I didn't seem to see mentioned yet...

The UGEI is a dystopian megacorp, like Weyland-Yutani. The government is toothless.

We haven't looked into the nature of that government (how democratic is it) and public perception of UGEI much, have we?

How much of a stranglehold UGEI's PR and censorship has on the information networks/news, etc.

I wonder what ways there are to make the UGEI unpopular, if it isn't already.

Or at least make the UFW sympathetic.
>>
>>30990962
>>30990972
>Going to second this, and hopefully drop the conversation at that.

Mmmh. I want to elaborate on my first post a little bit, but not enough to get the mod to delete it.

Basically, QTGs will bitch about anything and everything, and there's a subfaction of trolls who will intentionally shit things up - (i was recently informed that Misinformation and Lies exists so it was news to me, but not surprising in hindsight)
The trap it offers is offering to have critique and discussion about it - this is inherently a good thing which is why its attractive - but its also a) An incredibly toxic environment leading to those linked comments and b) most of your audience doesn't read QTG anyway, and listening to those threads can actually lead you out of touch with your actual audience.

This leads to situations where the GM takes advice from QTG, and leaves everyone who ACTUALLY reads it going 'wait wtf happened'

If you actually want feedback and critique, you need to develop a very thick internet hide and a willingness to weed out the bullshit from the usable bits.

I can neither confirm nor deny it, but what i've noticed is that all the quest hating anons - the people who pop into quests going 'oh god another one' and 'fuck you for getting around my filter' - those attitudes tend to gravitate towards and pop up in QTGs. Thats why you avoid QTGs: they've kind of been latched onto as a weapon to fuck up quests, because some people have realized people will take bad advice and act on it, flying it under the radar of people who get affected by it.
To reiterate: Avoid QTGs.

You want feedback, you cultivate people who will tell it to you straight and not give you shit. All writers have their proofreaders and sources of inspiration.

That being said, I've made my first foray into the hugbox recently, and it... actually seems to be a pretty cool place. Significantly less of a cesspit than Suptg, anyway. and you can always /ignore on irc.
>>
>>30991062
This is a something that I take issue with too, so I'll try to bring it up on 1d4chan so we can get some answers by next thread.

It's never been elaborated upon.
>>
>>30991068

cuttof due to comment length.

>>30990934
>I'm open to that. If not on the 1d4 chan talk page side my name. Would make a request no one replies to others there but me.
>Um...alternatively, I have a twitter thing, which is handy, if not private.
>If worse comes to worse, I could use the hugbox, and let others speak to me in a private room.

Honestly, I like the twitter format best - the medium itself is bad for it, but a public discource/discussion about things where everyone can see what's being said is the best medium for *actual* improvement through community.

On the internet, that typically means a forum.
If you want a more anon-ish environment, I'd recommend opening a Q&A page on the 1d4chan wiki/article.
Sure, its open to vandalism, but until that happens, its fairly transparent to people leaving comments on the page, and you answering them whenever you can.
If you combine that with a pastebin dump at the start, even the regular audience afraid of wikidiving(i don't give a shit about it personally), can be brought up to speed.

Anyway, my 2 cents, hope it helps.
>>
>>30991068
I am aware that some of the critics aimed at me are trolling (the ones I think that ignored my reasoning for doing what I did, and repeated the same argument over to me, when I tried to explain why I did it, and even tried to reconcile)

On the other hand, the ones who were more uncomfortable with it, despite my explaining, are the ones I feel like I let down the most. And that hurts me as a QM who is proud of his connection to his players.

I don't want to be close with just namefags, or people who visit the wiki regularly. I want to be close to all of you. I feel like, together, all of us make a way better story then I ever could imagine alone. I have always believed that.

In the end, I suppose my hide isn't never thick when it comes to some things. I should probably let it not bother me so much, but...well there it is.
>>
>>30991112
>On the other hand, the ones who were more uncomfortable with it, despite my explaining, are the ones I feel like I let down the most. And that hurts me as a QM who is proud of his connection to his players.

I had to step out of the thread and am backreading things before bed - could you point out to me what happened that you/players take issue with?
>>
>>30991087
we can just find out in-character in the threads here, can't we?

Unless you're saying that's information we should already have from when we first researched just what UGEI is.

We'd probably have to do more searches to find the inevitable subversive shadowrunner elements that probably exist within the Terran empire anyway.
>>
>>30991093
I don't know much about twitter, but that is perfect then. Feel free to send stuff there, and I'll reply when I can. It's less...uh, 'circlejerk' then a wiki, I guess. I still disagree with that stereotype, but I can tell where it might come from.

>Q&A page
Oh, yeah. That's what the discussion page is honestly. That's what I've always tried to make it.
>>
>>30991124
I'm saying that it's stuff that Program0 hasn't written up yet, so asking him to do it at the drop of a hat at the start of next thread is probably too demanding.

The stuff that gets posted to the thread is usually a result of a Q&A session that's several days long, so we've got a chance to ask simple questions before it's presented. This saves everyone's time during actual questing hours.
>>
>>30991123
He's referring to the use of 1d4chan and other external places to develop lore or names of stuff.

Some anons take issue because "circlejerking" and perception of "secret club".
>>
>>30991112
>In the end, I suppose my hide isn't never thick when it comes to some things. I should probably let it not bother me so much, but...well there it is.

Also, speaking to this:
Player-Gm disconnects happen. Step back a moment and compare this to a regular game.

I've always thought the AI Quest players are *way* more unified than pretty much any other quest out there.

Possibly holdover from the beginning where you treated each consciousness like a viewpoint as part of a greater whole becoming tradition - if so, fantastic job 'training' your players.

The fact that you're even *aware* of 'a favorites club' being a thing, and bringing it up to the player base as a whole is a *good thing*.

again, compare it to a real game - there are always moments where everyone isn't 100% on the same track, or more players do heavy lifting with rules.

By those standards, you're doing pretty decent so far.
>>
>>30991123
Long story.
Basically, I cut things from the thread that I thought was slowing it down, trying to pick up the quest's speed, since people complained about pace.

What happened was
>Lot of discussion about said things happen in wiki
>Regular anons with names go there, so they discuss it in thread
>Lead to other anons feeling betrayed, thinking the wiki is all that mattered, despite my promise that it isn't.
>I try to fix by bringing in a lot of the stuff I cut
>Some still not satisfied, and rage
>Others say they just don't like how it feels, but stay quiet

The last one is the one that I feel bad about.
>>
>>30991124
>>30991142
Well, most of it you already know IC, even if I didn't outright say it...though I feel like I did at one point.

Anyway

>UGEI are well disliked
>They're not cartoonishly evil, a la Umbrella, but they do impose high taxes, institute wars, push through research, and hire proxy agents to bring war against Xenos who stand in the way of profit. They've also used highly deadly methods, like nukes and such.
>That being said, they're the sole reason humanity has expanded so far so fast.
>Earth government is far away, can't control them very well, if at all.
>>
>>30991168
>>Others say they just don't like how it feels, but stay quiet

It seems like the major problem is Too Much Content, Not Enough Time.

Contratulations! You've created an intense, engaging universe that a significant portion of your players want to stick their faces in and embellish the hell out of it. The problem is managing it.

>>30991142
>The stuff that gets posted to the thread is usually a result of a Q&A session that's several days long, so we've got a chance to ask simple questions before it's presented. This saves everyone's time during actual questing hours.
Should look at this.

It seems to me like, if you want to go back to The Usual, and keep everyone happy, that a few things may need to happen. I don't think it will be that much work, just a restructuring of how you do things.

>Keep the Off Topic Development to Non-quest Days. Basically after-session embellishment. You know, where players go to you and do 'wouldn't it be cool if, or i want my character to do this' stuff, but don't want to take up time during the main session because it detracts from the show EVERYone enjoys.
>catchup/summary/log/briefing for the less involved players. Think of it like Patchnotes - everyone deserves an equal shot at knowing what's going on, even if they're casuals who just play and don't want to give feedback to the next release, to use a video game example
>>
>>30991160
>Conscious thing meaning being part of a whole
Heh. Yes that was the intention. Glad it handled well actually.

Decisions got way more complex sadly. Maybe I should still do it regardless.

I appreciate your words, though, Consciousness anon. I do. I feel a little better now. I'm gonna take the week trying to...consider how I do the game. I don't want this to be a 'thing' I am known for.
>>
>>30991205
>I don't want this to be a 'thing' I am known for.
Use a new name next time and you don't have that problem (?) anymore.

The summary log suggested by >>30991204 is neat. Don't know how well it would work in-practice though.
>>
>>30991204
>The problem is managing it
Ain't that the truth. I have no idea how stuff got away from me like this.

I'll see if I can't do something about it in the week to come.

Also
>thinking that I came up with this all from scratch ever since thread 1.
How did I even get here.

If not for map anon, this quest may not nearly be this big, just because dealing with map stuff would take too long. Originally didn't think the quest would be that long.
>>
>>30991185
With that admiral's zealous rant, I just realized they're the Doctor Doom of space.

Only unpopular with their own serfs/grunt employees/colonists it seems.
>>
>>30991185
does ugei territory border with earth government? Is earth part of it? Or are they classified as different factions?
>>
>>30991204
>Q&A
The beauty, I thought at least, of the wiki was that it was a 24/7 Q & A.

But I realized I need to bring some of it in the thread. Otherwise, it feels like a club.
>>
>>30991242
UGEI basically owns all of Earth space, yes.
They're not really the same faction, but Earth doesn't really 'own' it's own stuff. It's all UGEI.
>>
One thing:
Moira's vacation, can we check on what we vacationed about?
>>
>>30991242
It sounds analogous to a private corporation a few hundred years ago claiming colonies in the New World, with zero oversight from the homeland.

Simply because UGEI has tech advances and resources the public sector doesn't.
>>
>>30991205
>I appreciate your words, though, Consciousness anon. I do. I feel a little better now. I'm gonna take the week trying to...consider how I do the game. I don't want this to be a 'thing' I am known for.

I don't think you are/will be. FYI, I'm fairly sure I gave you advice about handling/abstracting the Industry/Statspergin aspect of things the FIRST time these kinds of hurdles appeared, and boy did you take it to heart.


My best advice is: Sleep on it, think about it, but don't ultimately change anything. Steal the good ideas you can from the thoughts, but its not worth dramatically changing how you do things.

nearly *every* game has players closer to the gm than over. I've been a sounding board for

Frankly, the best thing you could do is use your Content Contribution players to delegate.
Be honest.

Say something like "look, i just don't have the time to wade through all this stuff, its becoming like a job to me, and thats when things become unfun for me, and its starts to spill over to you. I LIKE fleshing out the system, and I listen to you guys because nobody else steps up, and most of it is minor background stuff that probabaly won't matter over the course of the game. I LIKE doing it, but I don't want to shortchange my regulars out of experience and participation.'
So you assign homework. It doesn't have to be a lot, or in depth, just a heads-up.
'What this means is its that I need you guys to help out, because if I do it, its going to be a chore and going to detract from the game, and thats a worse alternative.'

>>30991245
>The beauty, I thought at least, of the wiki was that it was a 24/7 Q & A.
>But I realized I need to bring some of it in the thread. Otherwise, it feels like a club.
This. Your problem is scale/exposure. Even if the club is free, people don't go there. You could stand to update the link in the OP to specific things/pages actually.

Also: I feel like I should touch on something sensitive(continued)
>>
>>30991253
It's a little too late for that anon. Read up.
>While you did not bother to spy on the activities she did within,
>>
>>30991253
Nothing to fancy.
Most likely about her home world, where she was born. Fond distant memories that help her relax sometimes. To you, looks mostly just like a sunny beach.
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>>30991267
Man. That entire post made me feel good. I think I really feel this way, a lot of this anyway. At first, I simply liked the help. But now, I sorta need it. It's growing exponentially, at a rate I can't keep up with. I hope I can at least keep it all concise before this mess kills me.
Doesn't help I am running another game for a group of irl friends
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>>30987590
>revealing just a hint of a bony polished silver chin. "And that is why I will help out your little smuggling ring.
>After all. You can't expect a computer like that to do everything itself, can you, Ophion?"

Man. If this is what happens when we roll a 100, I don't want to see what happens when we roll a 1 against Mol.
>>
>>30991308
Hey, rollin a 100 means you got him to agree super hard, AND showed a little face!
I thought it was cool.
>>
>>30991271
just woke up, was a long readthrough today.
i am one of the anons who aren't to fond of namefags.
but i am fond of this quest, and all the work you put into it
i can get namefagging from a "counting votes" position. but i detest using the same name more than once. main reason for this is that it eventually will lead into cliques, which again will turn into shitstorms.
i think one of the reasons is that it reminds so many internet warriors of how they are treated in reallife
but then again i'm tired as fuck and maybe not thinking straight
>>
>>30991268
Okay.

Anyone else think President King is suspicious of us? Think about it, the UFW is the closest source of ship crew members, yet we've never recruited there (for ship crew) despite taking known losses.

He also has no clue how we're financing ourselves. The Guild, to him, is an unknown, technologically advanced institution that nobody, not even the mercenaries or scientists working in the facilities, have ever seen hide nor hair of anyone but other scientists and civvies.

The Guild is literally a black box. Scientists, mercenaries, and materials go in, but no rowdy seamen, known goods, or bereavement cheques go out.
>>
>>30991313
Oh it was.

I mean he probably is only thinking we appropriated that black box and reprogrammed it into Apollo...

And the theory of Mol being another, older AI recurs to me. Or at least another transhuman like the admirals.
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>>30991330
Which is why I usually ignored such a thing. Artificially, and now literally thanks to 4chanX.

I hope that is enough to satisfy the ones who think I do it subconsciously.
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>>30991339
>known goods
Sure they do. We make shit and give it to people all the time. Mostly medical equipment.

And they've seen the Guild Master, he was a pretty regular dude. Seemed trustworthy. Thank God we didn't bork those rolls.
>>
>>30991339
Admiral Handley saw our humanoid droid that we presented as ourselves, and he didn't seem suspicious. Moira was there too, and she was full-human.

>>30991345
>And the theory of Mol being another, older AI recurs to me. Or at least another transhuman like the admirals.
Yeah, that's my thought as well.
>>
>>30991267
may be a bit sensitive, but its part of the club issue and perceptions all around. Its actually less of an issue than you think it is, and that is mostly because of:

Fluff Provider. There's a major disconnect between Anon-style community games(quests) and Collaborative Storytelling tabletop(say, fate).
You have the FEELING of the latter in the medium of the first - and despite all the mechanics and #s - its a mechanic to drive the story, not a minigame that bogs everything up, which is why I didn't use a D&D example.

Now, in a tabletop setting, a player that goes out of their way to enrich the setting and bring more to the table is fucking awesome and a treasured player you hang onto.

The first time fluff provider showed up, he did exactly that! he brought something he thought was cool to the table and showed it off. But.... you also accepted it.

The 'issue' here is a few-fold: it goes against the MEDIUM of the game - all anons are equal, and now one's getting preferential treatment, which in turn leads to 'club like' perceptions. Second is he kind of rubbed it in and brings it up a lot. That's not so bad, because I don't think you let it color/change the quest, but its just kind of 'ugh really *sigh*' inducing and contributes to the Perception Problem.
There's a lot of bad fanfic out there, and fluffies isn't that bad compared to the rest of the internet, but it touches on enough familiar notes to kind of leave a sour taste - you've heard the curse words tossed around in these quests before so i'm not gonna repeat them - frankly, you've probably though it yourself. BUT you also see the good usable aspects of things - thats just your GMing style - which is why you went ahead with it.

Its probably the tipping point at which people started to get 'club like' vibes. Doesn't change the Fundamental Problem: that kind of attitude is a GOOD THING, but not on This Medium. Part of it is an extension of 'lol 4chan hates namefags'.
>>
>>30991339
From their perspective, we are effectively an honorable pirate, and probably have a significant presence in those shadow markets.

There are plenty of pirates to recruit from and trade with in unclaimed space after all.

Because of course, 'pirate' just means unregistered with whatever authorities you personally consider legitimate.
>>
>>30991365
People who hate tripfags are usually way worse than the tripfags themselves.

It's like this: http://www.theonion.com/articles/area-man-constantly-mentioning-he-doesnt-own-a-tel,429/

Except it's like "Area Man Constantly Mentioned He Doesn't Tripfag"
>>
>>30991356
I thought we only spat out technology at the UFW. Also, I get the strange feeling our ships just sit in the void when not in use. Not 'chillin near the station' sitting around, but 'it remains entirely motionless in open space, always' sitting around.

>>30991358
Sure, but Handley wasn't worrying about, or even aware of the economics behind the Guild. He was simply fooled. King would have access to the economic information, and something has to not add up somewhere to him. Piracy can only make you so much money.

>>30991377
This is probably true. But you'd think the scientists or others would start asking questions about why they never see grunts around.
>>
>>30991358
>Handley
>main attribute being he wanted us to shake his hand
ohhhhh
>>
>>30991365
Part of me agrees with a lot of this, and I wish you were around earlier to try and post all of this for other anons to see. You...you just really capture my thoughts on a lot of stuff perfectly, and how I think it happened too.

I really shouldn't have called it canon. I didn't think it would make others feel slighted, but it has. And fluff, intentionally or not, rubbing things in aggravated it until it exploded with all the wiki crap.

For those who hate fluff, him keeping his trip is probably a good thing. That way they can satisfy their desire to ignore him. Which is better for everyone. But still, they do give off a club feel, when other anons draw battle lines. I saw a few anons who helped contribute to the wiki take my side, and I saw plenty of neutrals too. Which is good. Not everyone felt slighted. But still, some were. And now I have to do something, even if it's small, to try and fix it, or prevent it from happening again.

And I think I will, by trying to bring up big new additions to the wiki at the end of every thread. That should be a simple, easy thing to satisfy people. I hope, anyway.
>>
>>30991397
Oh god anon I wish I was that fucking clever, haha.
>>
>>30991365
>Its probably the tipping point at which people started to get 'club like' vibes
I'm being exceptionally wordy today, but this is the main point i wanted to takeaway from this.

Appearances of things happening don't always

In general, overall, feedback wise my impression is this:

Consciousness Anons didn't realize that AI Quest was actually Open Source, because it wasn't explicitly labeled in the op, and you actually had to dig in and dive in yourself.

Now that the awareness is here: Possibly prepare for an Eternal September, but also be aware that you need to keep in mind ways to bring your players - from all camps - closer together for the game.
Because lets face it, this IS a cooperative game where we all work together.

The bridge is just in communication.

Basically, the people stepping up and getting preferential access need to step it up more - and help the little guys up.

I think a Q&A -thread- between sessions, in order to bring stuff from the wiki to here, and have talking points, non-critical infodumps, and discussion could also do wonders.

Anyway, its4am, imma sleep. If you're ever on the hugbox.....

I don't think its appropriate for me to pimp out my screenname, actually.

if you ever have the courage to head there, give a shoutout - i might get in touch, who knows - but bring your bullshit filter too, because its still QTG, and the chat version is like mainlining it.

>>30991407
>Part of me agrees with a lot of this, and I wish you were around earlier to try and post all of this for other anons to see. You...you just really capture my thoughts on a lot of stuff perfectly, and how I think it happened too.

Its not a simple subject, and really delves into quest history and how events shape things to come. Also hindsight being 20/20. And this is in an environment where *most* players forget about shit between threads. Again, an area in which AI Quest players excel.

I think the best thing you could do to move forward on the issue is....
>>
>>30991407
I'm rather neutral about the whole thing and frankly this is the most i've posted in one of your threads since like the first few when we were first taking over the scrap yard. And honestly that sounds like the best way to handle it. It leaves the wiki open to do what it does best, which is hash out important shit but you still are able to give the rest of your players a good idea of whats going on. I like it and it seems like a fairly easy compromise. If people aren't satisfied with that then they aren't going to be satisfied unless every single post is in thread.
>>
>>30991390
I think this was briefly mentioned in semi-in-character. There's all kinds of rumors, but we've done nothing but help the UFW, so, as president King said, they don't look a gift horse in the mouth.

They know we mine minerals and operate gas refineries, and probably that we do our own research (since we mentioned the academy a lot). We've hired people before, and we have people on some of our stations. We've mentioned we use VI extensively, so that covers the "how do you drive your ships?" aspect. They know we have defense platforms and shipyards, because the UFW came to defend them.

Handley met Ophion, and that's all there is to it. They assumed we were human, and we provided them an appropriate vessel for their assumptions.

Whatever suspicious they may have, I don't think they will act on them, or even try to find out. We've stated we like keeping secrets, and we've been helping them out so far, so why break a thing that works?
>>
How do people feel about coming out the AI closet with our allies?
They have to know sooner or later, and we should have garnered enough good will for them to not all freak out.
We could even do it while going to sign a formal alliance or some shit.
Alternatively, we can just get each of our AI to pick an android and make it presentable. We might need Kronos to defend allies while we spearhead an assault, and having a host body will inspire people. People rally around other people.
>>
>>30991437
Actually, I think the best cover story is that we're UGEI researchers gone solo.

>>30991444
Heck no. Mol and UGEI have spies, so it won't stay a secret for long. They will know we are not human, and that regular human tactics won't work. They will then adjust their tactics to fight an AI, not "some group of ragtag humans" that they consider us to be.

Basically, if we make it known we have A.I.s, the enemy stops underestimating us.

And that's not something I want to happen.
>>
>>30991430
>Let's face it, it IS a cooperative game
That it is. That's what I've always wanted. I stand by my statement that, what we make together, is far better then what I could make alone.

I will try to bridge like I've never bridged before. I'm hardly a communication expert, or anything, so...I may not succeed. But god damn I'll try.

>Q&A Thread
I saw this mentioned. I was under the impression tg hates quest specific discussion threads? I mean, the last thing I want is to appear 'entitled to a discussion thread'. I certainly don't feel that way.

I do go to the hugbox sometimes. Not often these days, but sometimes.

>You're someone there
I can't even imagine who you are, but I thank you all the same. Maybe send me a message if you see me there. It'd be nice to know who's following that has such a solid grasp of what's going on.
>>
>>30991444
>They have to know sooner or later
Like fuck they do.

Not until we proclaim their methods of government inefficient and take over with our own custom 'look after humanity's interests' child AI to rule over them with a silicon fist of mercy.
>>
>>30991431
I'll do that then. Good. I have a starting point.

>>30991437
>Don't look a gift horse in the mouth
Not gonna lie. The president has probably said that numerous times.
>>
>>30991478
He said that when we gave the UFW gas refinery schematics.
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>>30991430
>I think the best thing you could do to move forward on the issue is....
( gawdamn) text limits!

Honestly, take the characters out of his hand and make them your own.
In a tabletop, if someone brought a cool NPC idea to the table, the gm would run with it. But the player wouldn't still play them.

Like... the damage there is done. Fluff's taint(however minor or percieved) is there, done, and incorporated into the game.
But at the same time you've been afraid to do anything with them YOURSELF because they're *his*.

Fuggen don't be.

Its kind of a sad moment, to make them grow up into full npcs, but if you seperate the provider from the character, you've nowhere to go but in your own direction - knowing you, that's up - and leaving behind that fanfic/insert taste at the same time.

If you start treating them as full NPCs, give them their own(partially flavored, sure, whatever), histories and work them into the quest, you've gained another storytelling asset with a familiar face, and ophion gets skilled workers(which is a extra-bonus mechanical reward for players giving extra effort).
The way i see it, ophion's rapidly expanding anyway, and sooner or later they're going to grow up from being a lab assistant and transfered to an actually interesting department with goals and positions they want -
- Or would, if you stopped holding back, not wanting to touch them, or assign them motivations/desires/interests/hobbies that could be used to figure how such a thing would naturally progress in-character if they 'grew up'.

kind of a controversial opinion, but again: think of the tabletop approach.
And then think of the Medium Equivalent: You've got a Player - when nobody else can be one. (our usual players are basically Co-Gms, actually, that decide the course of the story in grand democratic fashion)

I kind of feel bad for suggesting you kick fluffy in the nuts, but at the same time its a way to take something and make it better, when the damage's done.
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>>30991458
Eh, Mol already knows we have some AI. Maybe we could do it after we crush the UGEI?
>>30991467
As long as we don't let Metis and any VI/AI she makes anywhere near the human planets, we're golden.
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>>30991486
"The transfer is complete sir. The schematics are legit. Fits our projections perfectly. We...we can mine gas giants now, sir."
"Well I'll be damned..."
"Sir...how the hell did-"
"Don't."
"But, they're just pirates, right? Where did they get-"
"Just don't ask. My momma always told me not to look a gift horse in the mouth, and I'll be damned if I'm gonna do it when they are saving our asses like this."
>>
>>30991460
>I will try to bridge like I've never bridged before. I'm hardly a communication expert, or anything, so...I may not succeed. But god damn I'll try.

Again: you've a pool of people willing to go the extra mile. Use em.

I'm not volunteering myself BTW.

>>30991431
>It leaves the wiki open to do what it does best, which is hash out important shit but you still are able to give the rest of your players a good idea of whats going on. I like it and it seems like a fairly easy compromise. If people aren't satisfied with that then they aren't going to be satisfied unless every single post is in thread.
I agree with this, and think its a solid take-away point from the discussion.
>>
>>30991460
>I was under the impression tg hates quest specific discussion threads?

They hate them when it's not made by the QM usually. Since it's endorsed by you it should be fine.
>>
>>30991508
>Eh, Mol already knows we have some AI. Maybe we could do it after we crush the UGEI?
Yeah, but Mol doesn't know that Ophion is an AI. He reasons, logically, that we took the black box and made it work for us -- probably to make drugs.

I don't think that in his wildest dreams he imagines The Guild is capable of writing personality matrices from scratch. That idea is so mindblowingly revolutionary. It's like saying that right now someone has free energy in the real world. It's impossible! There's no way it wouldn't stay hidden! We've tried so long to do it and failed!

Y'know...
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>>30991531
No, they hate them all the time.
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>>30991543
I guess don't market it as such then. "A.I. Quest: Lots of Discussion edition".
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>>30991507
I think that would be worse than ignoring it honestly.

Someone so minor as "Moira's assistant" is better to just let fade into the background. We don't need to dwell on it.
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>>30991507
>Fluff's NPC
Heh. I suppose that is true, and has some merit. But the scale of the quest only goes up, so having time to mention minor characters is limited. And any mention now will likely be considered a 'nod to his NPC' not me reinventing it.

I'm not really certain how you'd go about redoing a character, without a significant investment. And, if I WAS going to use his NPC more (I ended up not doing so), I was probably going to do that. At least, I like to think so.

So far, I am concerned with what I want to do with Moira, and she is sort of an assistant of her's, so it might be related. I personally figure Moira is in waaaay over her head, and has no idea what she has contributed to overall, even if she knows how large the Guild grows.
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>>30991541
It kinda makes us seem like dicks.
>Guy finds AI core
>Refuses to sell it too me
>Remakes the AI
>Instead of letting a new lifeform understand shit, he uses it to push drugs.
F-fucking Guild...
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>>30991527
All I can really ask of all my players is to be hospitable, and not argue points that have been retread again and again, and certainly don't try to look down on others for not looking over everything as much as you. And even that feels like common sense.

Still, you make a point.
>>
>>30991555
>>30991543
>>30991531
Bah. I should have enough time, if barely, to do it in thread, I hope. If people don't pass out too soon.
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>>30991573
He was probably going to dissect it himself to learn the secrets of AIs.

IE exactly what we actually did with the black box he wanted.

He probably thinks we're shortsighted fools, using the AI as a simple chemist and moneymaker, when we could change the face of the galaxy.
>>
>>30991596
we are five threads away from auto-prune.
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>>30991543
>No, they hate them all the time.
>>30991531
>They hate them when it's not made by the QM usually. Since it's endorsed by you it should be fine.

as long as you put 'quest' in the title, they won't even know its there. (sarcasm)

Sorry, but sometimes you just need to open the floor to players without running a game.

Also, fuck QTG. Any excuse to have an avoid that place - especially when you want a conversation of as high caliber as this one.

>>30991555
>A.I. Quest: Lots of Discussion edition".
Pretty much. Create it yourself, link it on twitter, put forth issues that need to be brought to the table, let the *common* players have a line to the GM. I think you might be surprised at the turnout - just make sure to ignore the first few whiners coming in.

>>30991568
>But the scale of the quest only goes up, so having time to mention minor characters is limited. And any mention now will likely be considered a 'nod to his NPC' not me reinventing it.
Hum. Your earlier comment about considering the format of the quest:

Have you considered taking a step back down the scale, and doing a.... minisession where you take time to explore What's Happening through the viewpoints of different cogs in ophions machine?
Kind of like a mosiac novel style, or possibly 'Day In The Life Of Important Character' vignettes?
The little guys are what make some of this quest so memorable, and it seems a shame to throw them by the wayside just because the scale is getting larger.

Could also make a nice Discussion Thread minigame/minisession/break from giant game - to keep things flowing/interesting between discussion.
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>>30991596
Program, how do our AI think of us? And what do they make of Kronos?
I know Fortuna sees us as a god, but the rest is unclear.
Does Kronos see us as a stern and occasionally foolish creator/father that he respects?
Do the other AI (Apart from Metis because she's a bitch) see Kronos as a cool big brother or something?
>>
>>30991609

Someone re-archive this on suptg so the discussion gets logged
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>>30991602
unless he is the mastermind behind the watchers, he would not be able to use the box he got.

unless he sold it to ugei.
>>
>>30991624
>Program, how do our AI think of us? And what do they make of Kronos?
Anon, that's part of the mystery of roleplaying.

We can't read minds.

That's the fun. Wondering if they might betray us someday.
>>
>>30991621
A thread in the eyes of Moira might be nice. Somewhat oblivious to the fact that years down the line, her name will be cursed for she was the one who betrayed humanity and allowed the AI overlords to get in their position of power.
>>
>>30991639
Moira wasn't the mastermind, but she got us the secrets of AI construction by dissecting Unit 2237.

He would've done the same research.
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>>30991643
I doubt they'll straight up betray us. We'll probably see the issues before they try to off us. Plus, they're welcome to leave at pretty much any time they desire.
>>
>>30991609
Might make it to 7 am then. I assume tonight' a busy night, so it should work out okay. I hope.

>>30991621
Hm...
A discussion/Q&A/mini session for the minor stuff.

Alright. Yeah. Maybe I should do that. Not this weekend (sadly, I have a lot of planning now) but...it might be a good idea to get back in touch with our roots. Play Ophion, but Ophion's point of view slowed down a billion times, to see the people doing stuff under him.

That has even less plot points to progress it but...maybe that's okay. Just a session about people doing things and interacting more, instead of raw A.I.'s duking it out among the stars.
>>
>>30991648
pfft, as if anyone would find out her name if that happened.
>>
>>30991624

Also, before I crash i wanted to add to this other anon's point:

The political aspects/powerbase of the UFW behind the scenes is intriguing as hell to me.
At the same time, they're afraid/paranoid as hell of AIs/aliens, but use top-tier ai/cyborg stuff in their blackops admirals and secret weapons(nuclear annihlation world, looking at you)

I want to know what the hell is up with them behind-scenes. Is it an ai rebellion gone mad, that actually took over everything successfully?
Or are they just so Space America they're afraid of it happening, and just xenophobic on top?

That's what I wanna discover, just the true extent of the no-doubt horrifying reasons behind why they are like the are.
My main questions: is this something the wiki info/NotClub has fleshed out(if so, where?) or is it still a surprise?
>>
>>30991624
I imagine that it's like they're our kids that have grown up and realized that their dad is a bit of a weirdo. Kronos is like that older sibling that's more like dad than he cares to admit.
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>>30991643
It's obvious who will and won't.
Apollo is a no, he's cool.
Fortuna cannot unless we mindfuck her even worse.
Metis probably will, in the name of science.
Kronos probably won't. He respects us, and he has a sense of morality. Apollo is probably the most humane, then us, then Kronos. He's very in touch with his emotions and he thinks we're quite nice. As long as we don't go full Emperor and start ignoring our first son, we should be fine.
>>
>>30991652
the unit was made unusable. all we got was the knowledge of personality matrices. which we had all along! the power was inside us all along.

mol lilely knows this already, since the watchers are fucking everywhere. he just cant make new personalities from scratch.
>>
>>30991670
>At the same time, they're afraid/paranoid as hell of AIs/aliens, but use top-tier ai/cyborg stuff in their blackops admirals and secret weapons(nuclear annihlation world, looking at you)
wat

Is that more not-in-the-threads worldbuilding from 1d4chan.
>>
>>30991624
'Fraid that's a mystery~

Observation and all that. I hope it comes across.
>>
>>30991661
>slowed down a billion times
Careful with that. Many quests go to shit when the pacing goes glacial and it would hit A.I.Q a million times harder because it's weekly-at-best.
>>
>>30991670
>UFW
You mean UGEI.
>>
>>30991670
the wiki club only speculated on it, there wasnt much new knowledge there
>>
>>30991676
That is eerily accurate.
Apollo is the son who has gone to do his media studies degree with Dad's blessing. He's happy with dad.
Fortuna is a Daddy's girl.
Kronos has got his first job, he's still on good terms with his dad but all the other kids look up to him.
Metis acts like she doesn't really care about her family, but deep beneath the insane scientist, she has a soft spot for them.
>>
>>30991670
Also
>Wiki
Nope. That's key plot elements. I don't reveal that to anyone.
>>
>>30991681
nnno? I think we learned how to create new black boxes. the hardware.

which we couldn't create before the research was done. couldn't make one for our firstborn son.

Mol has never had access to a Watcher that wasn't himself to study, or he wouldn't need one so badly.
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>>30991695
A nice little break owuld be nice.
Since some anons are curious about our other AI, we could use it as as session to flesh them out, as well as flesh out some of the human characters, maybe the UFW.
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>>30991661
>Just a session about people doing things and interacting more, instead of raw A.I.'s duking it out among the stars.

Take a page from the culture books. (pick up Player of games or Matter if you don't have a copy. You SERIOUSLY wont regret it. Ian m banks)
They have phenominally powerful machine minds, but they somehow fucking cherish human events and make it seem interesting - the best thing those books do is make a damn story out of Human Moments in SPITE of all that grossly OP ai shit that everyone can do.

I'd like to see stories from the viewpoint of:
Red. He *hated* ophion at first, and probably still does on some level, but he's.... actually coming around.
Moira. She's so damn important to our efforts but gets glossed over, and I miss her banter like when we were figuring all this shit out at her scrapyard. She just had a majorly defining moment where she was overworking herself massively for our benefit. That's a character defining moment there, and we should explore it. Why? What are her motivations? Are we more than just an AI to here? A failed project, or something she loves but can never ever admit because we wouldn't understand? Or does she just love theoretical research so mcuh she's content to work with us because we are literally the pioneers on the forefront of progress?
>Independant Pirates, and/or our presidential allies.(i forget faction name). We are shaking shit up in the cosmos, and reactions to ophion graduating to Interstellar Player levels have GOT to be interesting
>>
>>30991712
I'm not saying "NEVER SLOW DOWN NEVER! GOTTA GO FAST!", I'm just saying that it's a bad idea to make the next dozen threads consist of a couple hours.
>>
>>30991695
Er, I said that wrong. I was implying Ophion sees things at light speed, since he's a big A.I. brain. So slowing that down would be good for a little minisession, to see what's happening here, and now.

that being said, I like the idea of a session with Moira as the focus too, but some don't like changing MCs...

Maybe a mix.
>>
>>30991712
Normally I am all about alternate perspectives (goddammit PPQ bad future threads), but not here.

We got a good dose of that playing as Khronos back when he burned the Lorisians to death.

Going down to a human PoV though would be a huge mistake. Far too small and slow. It would frustrate way too many people.
>>
>>30991682
no dummy, it was the world we visited with kronos as droids.
>>
>>30991682
>Is that more not-in-the-threads worldbuilding from 1d4chan.

No.

Observed interactions/events.
Rhea and the other admirals
and the virus we recovered from Ussaihu - currently named erebos?

You may have missed the backstory. That world had a viral AI unleashed on it, and LITERALLY skynetted its way across the world, jacked/compromised everything, including physical/robot assets, and turned the entire worlds nuclear arsenal on itself.
No Fucking Joke.

Think of the *resources* needed to make, engineer, and tailor-craft such a thing to a target society.

And then think of how people regard AI's, our reasons/fears for revealing ourselves, etc.

IIRC people we've faced in cybercombat have been fairly shocked to discover what we *really* are.

Also fuck you 10/10 fell for it.
>>
>>30991716
All good points...I may incorporate them.

>>30991729
Perhaps that's why it's better for a mini session? no number crunching, just stuff happening under our prospective?
That way, those who don't like it, don't have to stick around to understand why we're suddenly blowing up Arman's Gate next thread.

Sound reasonable?
>>
>>30991720
>that being said, I like the idea of a session with Moira as the focus too, but some don't like changing MCs...

Don't think of it as shifting Mcs. Just think of it as zooming the scale into the story *already* being told.

As long as we're still there to make decisions that matter - there's no risk of 'stealing opportunties' from ophion.
>>
>>30991738
it seems UGEI is not as well-organized as it might seem...

hm...
>>
>>30991738
>>30991737
It said "UFW".

That one think-o made the whole post completely bullshit. I just failed to realize anon made such a massive error.
>>
>>30991755
As long as they're just mini-sessions inbetween the Friday real sessions, I can't really formulate a legitimate complaint.
>>
>>30991716
>Red. He *hated* ophion at first, and probably still does on some level, but he's.... actually coming around.

Meant to type more:

Whats a day in the life of Red like. Whats it like making the first Combined Arms fighting force, and figuring out how to work *with* ai? Does he still ahve time for his alien girlfriend? Why is he such a xenophile, anyway? This universe is so insular, afraid and x-ist that having someone with enough understanding/compassion to not just give an alien a chance but develop the capacity for *love* is fucking rare, and way, way, WAY overlooked when we think of the entity 'red'.
Its also probably the exact same reason he's actually giving ophion a shot.
>>
>>30991757
>>30991760
>>30991696
>>30991760


hello its 5am and i am fucking up buzzwords for factions.

pretend I got it right and it actually makes sense.

Good luck, and good night.

Program0, its been a pleasure.

But above all else: Keep On Truckin. You're going in the right direction, always have been.
The major problem here isn't steering to a BETTER direction, its having the self confidene/awareness to keep from steering to the WRONG direction (as we saw earlier).

Trust your own judgmement, but don't take feedback at face value either.
>>
>>30991716
>What are her motivations?
Well, think about what she was doing before she moved into our station. She was trying to do the same things she's doing now, but underfunded, with insufficient equipment, constantly under threat from pirate attacks, without any intellectual equals around, and it was a crummy mining station that probably wasn't very fun to live on in all likelihood.
>>
>>30991763
Should be easier to run, without the worry that I need to crunch everything after. And lets me answer Q&A, and other stuff.

>>30991777
Heh. I'm glad some of all that came across as interesting actually.
>>
>>30991794
>buzzwords
It's "acronyms", anon. Not buzzwords.
>>
>>30991794
Goodnight kind anon, whoever you are.
>>
>>30991805
Archive is updated. Have a good night Program0 Can't wait for next week
>>
>>30991805
>Heh. I'm glad some of all that came across as interesting actually.

Its not that its there, its how it fits in next to everything else that makes it interesting and stand out.
Red's not that impressive until you put him and his accomplishments up against the rest of the universe.

Also, I have a mind like a steel trap with a leaky funnel feeding into it.
If you sneak something under the radar into it, and it actually gets in, I'll probably spot it later thinking about it
>>
Man, it's a good thing Apollo's made us so rich now. We have way too many human charity cases employed when most of their jobs could be replaced by throwing silicon at the problem.
>>
>>30991825
Thanks man.

>>30991834
I envy that sort of brain. I have to write down EVERYTHING, or I forget it.

My notes are a hellscape.
>>
>>30991838

oh come on.

Humans aren't bad.
Think of them as our 'the power went out' backup plan!

Because we're totally fucked when that happens. Batteries only go so far, and humans? humans operate just fine when jamming is in place. We tend to loose our coordination that makes us so powerful.
>>
>>30991852
>I envy that sort of brain. I have to write down EVERYTHING, or I forget it.
>My notes are a hellscape.

loool. BEEN THERE. My computer is littered with more 'new text documents' than a litterbox has grains.

and yet, some shit just won't stick in my head no matter how hard I try.

Good for some things though. Anyway, hope this actually *helps*
>>
>>30991853
If the power goes out on a space station, they're not gonna be doing much for long.
>>
>>30991876

Spess suits.
>>
>>30991876

Yeah, but they can get backup power online and/or rescue dormant AIs (we may not ever want to admit it, but Moira knows how and would do it if it came down to it and we couldn't make it to an escape pod), which is a fairly massive upside in the right situation: when an AI is unpowered
>>
>>30991853
We hardly need hundreds of button-pushing monkeys under the daily delusion they're actually running the machinery.

And if the power goes out, we have bigger problems. Because so does life support.

They're in no way better tan having autonomous repair drones with their own battery packs and programming in case of loss of signal and external power.
>>
>>30991853
The only valuable humans are researchers because of the whole "Bandwidth spam can't overcome the creativity limitations" thing
>>
>>30991888
>They're in no way better tan having autonomous repair drones with their own battery packs and programming in case of loss of signal and external power.

You can't hack a human.
Straight up, not possible. Hardware compatabilities.

We're going to be going up against the people who made The Ussaihu Virus by the way.

Factor THAT into our war preperations.

We've sent worms into UGEI systems, but they have yet to unleash theirs into ours.

and when they do, its going to be a fucking giant problem.


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