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File: 1396889717737.jpg-(28 KB, 810x425, House & DominionNWQ.jpg)
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For House and Dominion: Neeran War Quest

http://houseanddominion.wikia.com/wiki/HouseAndDominion_Wiki
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion


You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! While you directly command the Third Attack Wing, the newer Fifth Attack Wing lead by Daska Rna also falls under your leadership. Both are elite units of the House, composed of fast hard hitting Cruisers, Frigates and Corvettes.

While you've resumed leading 3rd Wing personally from aboard your Battlecruiser The Great Devourer, you're determined to retain the Republic edium command ship the unit salvaged. Unsatisfied with the designation the Republic had given the vessel in it's previous life you've filed the necessary forms to have it changed to "Everything is better than the old name" or EBON for short.
Captain Tama does not seem to be as amused about it as you were but he wasn't a fan of the old name either.

For the past few days a trio of 3rd Wing's EX-K attack cruisers have been on a recon mission investigating signs of enemy ship movements near a black hole. Linda is the only one with experience plotting jumps into and out of navigation hazard zones and went along with Sam, Arelo and Javi to make sure everything went well.

While waiting for their final report both Wings have continued to target the support ships used by enemy raiders in the region.

Roll 8d100
>>
Rolled 98, 14, 42, 25, 18, 27, 12, 78 = 314

>>31321777
Sonia smash!
>>
Rolled 33, 9, 65, 46, 93, 53, 54, 49 = 402

>>31321777
>>
Rolled 20

>>31321777
>8d100

O-okay. This is going to take a while.

1
>>
Rolled 68

>>31322259
2
>>
>>31322259
I have faith in multi-roller!
>>
Rolled 57

>>31322304
3
>>
Rolled 12

>>31322335
4
>>
>>31321777
FOR HOUSE AND DOMINION

Late to rolling edition.
>>
Rolled 41

>>31322360
5
>>
Rolled 93

>>31322393
6
>>
Rolled 87

>>31322430
7
>>
"Are you guys getting anything on your sensors?" Asks Sam as the trio of attack ships draw nearer to the super giant orbiting the black hole. They were now getting close enough that shields needed to stay up or they would risk having sensors compromised by the constant output from star.
Aboard Javi's ship the Mind Flayer, Linda watches the subspace readouts.
"Too much background noise from the black hole. We need a contact in real space so we can compare it to the rest for an exact fix."

After sending off the report for next scheduled check in Javi's sensor officer spots a possible contact.
"There it is."
"Are you sure it's the Neeran ship?"
"Not precisely sir." Sending the data to the other stations the navigators attempt to compare subspace readings for a potential FTL fix.

Linda soon agrees with the other officer. "I think it's big enough to be, and it isn't moving despite being caught in the plasma stream."

"How the hell are they holding their position?" Asks Arelo.

Sam speaks up after looking over the data as well. "Magnetic warping inside the stream. I think they're using a modified Bussard ramjet. Most of the plasma they're scooping could be accelerated aft with repulsors letting them hold their position."
"Yeah, but why go to all the trouble?"
"Ammo for use in their plasma weapons maybe?"

As three pilots banter back and forth about the possibility of a Scorcher storing more fuel for use against a planet Linda looks at more focused subspace scans.
"I'm detecting a subspace inversion."

"Say again?" responds Javi, muting the other two pilots.
"The ship, it's generating a wormhole. How much plasma is it scooping?"

The sensor officer Tanith pulls up a diagram showing the size of the magnetic field extending out from the contact. "It's roughly twice the diameter necessary for the engines to hold it's position."
>>
Rolled 76

>>31322464
8
>>
>>31322468
Everyone thinking what I am thinking?

We hijack the station and then send a fleet through that hole and fuck the Neerans up on the other side.
>>
"Send the data to the Command ship. Maybe the Alliance can put a Veckron Torpedo on that probe they're sending and trap this thing here."

Alerts light up the sensor station and Tanith zooms out.
"We've been pinged. Two modified Neeran Battlecruisers on an intercept course. They have extra heat shielding but it doesn't seem to be affecting their performance."

Maintaining watch on the contact in the plasma stream Linda speaks up as the readings begin to shift. "They've closed the wormhole and are powering up FTL."

Tanith confirms. "Magnetic ramscoop has contracted in size. They're leaving."

"Sir, long range coms are jammed."

Hint taken the three pilots change course and light off the afterburners. Linda has all three ships sync their jump drives so that they all leave at the same time.

"Do it the moment we reach minimum safe distance from the nav hazard." orders Javi.

Linda grimaces. "How about minimum not-quite-safe distance? Unless you want to wait 22 hours."

[ ] Minimum not-quite-safe distance (Roll 3d100)
[ ] Wait and try to outrun pursuers (roll 3d20)
>>
Rolled 4

>>31322794
>[x] Wait and try to outrun pursuers (roll 3d20)

We need to blow up the black hole. Get on it, Alliance Tech Teams.
>>
Rolled 11, 18, 7 = 36

>>31322897
Oops, wrong dice entirely.
>>
Rolled 15

>>31322794
>3d20

Our ships should be able to outrun the enemy easily. Making it back safely with the Sensor data on this is more important than getting back quickly.

1
>>
Rolled 13

>>31323046
2
>>
Rolled 15, 6, 20 = 41

>>31322794
[x] Wait and try to outrun pursuers (roll 3d20)

Afterburners can outrun anything!
>>
Rolled 12

>>31323073
3
>>
Rolled 88

"If there's one thing this ship class has taught me it's that Afterburners can outrun anything!"

The pair of battlecruisers are left far behind before it's necessary to shut down the afterburner systems for cool down. The jamming range is more than sublight engines will escape from though. Each time the afterburners are online the fuel stores begin to plummet. Antiproton generation is energy intensive and the fusion reactors have to crank up their output appropriately. The external tanks equipped in anticipation of the long sublight trip are nearly dry.

"Additional Battlecruisers and FTL scouts microjumping in dead ahead."

"How many?"
"Five of each."
"Load SP's, fire when we're within range."

"This is Sam, lets do a missile blind, launch Torps then break formation. They shouldnt see the torps coming if they're watching us."
"Sounds good. Don't launch missiles too early or we might overtake them."
"That would be embarassing."

As explosions light up the main display and the ship shakes from weapon impacts Linda keeps a close eye on the subspace sensor displays. Each enemy ship that micro jumps in to intercept is adding that much more damage to subspace in the region.

"Battlecruisers destroyed."
"We're going to run out of SP's if we keep this up."

"Enemy Scorcher has cleared the plasma stream. Continuing to accelerate." reports Tanith.
On the aft displays the four leaves that make up the bow section are just finishing closing.

"They're jumping at full power."
"What that going to do to the nav hazard?"
>>
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"Enemy Heavy cruiser just jumped in. Vectoring to intercept us."

The Scorcher meanwhile reaches the edge of the gravity well and immediately jumps. Much to Linda's surprise space isn't torn open in a rift that might have swallowed everything within half a lightyear.

"Whew. Looks like we're not dead!"

"The Heavy Cruiser is changing course and is moving to jump out as well."
"Jamming has stopped. Sending all data to the Command ship."

Linda does a quick check on the destination of the outbound Neeran ships. "It looks like they're all headed towards the Nearest colony."

"And our temporary home base..."


You are once again Sonia Reynard!
Linda's unit have just reported that a Neeran Super Heavy Cruiser is headed towards the colony the EBON is currently in orbit of. Civilian transports are still being loaded with refugees shuttled up from the surface. 5th Wing is currently deployed hunting down enemy support ships.

Another alert has just come in from Alliance intel that a Neeran Super Carrier and it's group was just detected leaving one of the captured colonies and is headed here. The entire sector has just been put on alert.

Your orders?
>>
>>31324167
>Your orders?
Well, what kind of assets do we have available to us?

Planetary defences, battlegroups nearby etc.
>>
>>31324167
Scramble everything.

Let's put remote triggered SP torpedoes on the likeliest incoming vector of the Scorcher so that when it jumps in, we can spam it from every angle.
>>
>>31324167
Why does this keep happening to us? Why can't we just live in peace with the Neerans and salvage things together?

But yeah, unless we got some kind of fleet support at the colony that would result in us being able to take on some Supers then I suggest we try to get a last batch of refuges then GTFO. I aint hot on another battle with Neerans Supers, not at all.
>>
>>31321777
put that motherfucking "quest" in your motherfucking subject
>>
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Mike's highspeed unit has arrived and have finished repairs except for one frigate still being outfitted with newer engines.
Salvage wise 3rd Wing has recovered an additional Frigate and Attack Cruiser both of Norune manufacture. There was also a Terran Carrier which Winifred had transferred, probably to trade for SP's. No, there were none left aboard.

There are currently several Faction strike wings in orbit making use of the local stations for repairs and resupply. They're all getting underway following the report about the Super Carrier.
An Alliance Battlegroup with 5 Super Heavy cruisers are in an trailing orbit several degrees behind the colony. 2 of the Mega class ships in the group belong to a Warlord you had the opportunity to briefly speak to.

Colony Orbital defenses consist of 80 cruiser class platforms armed with a mix of heavy phase cannons and mass drivers. There are 6 modular stations in medium orbit, each with fully upgraded shields.
Map will be coming up in a bit.

In order to protect House assets, namely the EBON, the Baron has given you the option of requisitioning a House Battlecruiser Squadron.
Knight Captains Sylvan or Kim can now be recruited!

>Kt.Cpt Sylvan (Bonus ability: Outflank, Improved alpha strike)
Outflank: Sylvan's unit will micro jump into a battle where the enemy either least wants them or least expects them.
Improved Alpha Strike: Battlecruisers and Battleships operating under Sylvan's command have improved chances of dealing critical damage in their opening barrage.

>Kt.Cpt Kim (Bonus ability: Brawler, Shield rotation)
Brawler: Kim has trained his unit to better fight their way through close combat situations should it come to it. His unit can counter more maneuverable craft than they should be able to.
Shield rotation: Training and drills in formation flying have allowed ships in his unit to rapidly trade places, allowing ships with less damaged shields to take the brunt of attacks.
>>
>>31325074
Hmmm, what information did Linda send about the hostile fleet?

5 Super Heavy cruisers should be able to deal with a single scorcher with the support of the ships in orbit of the planet.
>>
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Sorry about that. I had some of the map done up earlier but ran out of time. I'm hoping that I'll be able to use more maps like this in the future so if you have any suggestions feel free.

Each strike unit is roughly equivalent to 1 Attack Wing. 3rd and 5th are elite units and will count as 4 wings instead of 2. If you still want to deploy them together that is your call.

Based on your record Alliance Admiral Linhe has given you temporary command of 4 other Attack Wings. Strike and battlecruiser assets are ordered to delay the incoming fleet and wear down the Neeran Corvettes so the larger ships can get a shot at the Super Heavy. How you do so is up to you.

The EBON is currently listed as an evacuation ship. Do you wish to halt evacuation efforts and prepare the ship for carrier operations?

Which Battlecruiser Captain are you requesting?

>>31325227
>Hmmm, what information did Linda send about the hostile fleet?
Linda's scans showed a single Scorcher and some support ships, including a Heavy cruiser that jumped out.

"Could somebody answer me, why can't we just live in peace and salvage things together?"
Nobody seems eager to answer that.

"New intel update." Reports Sayerna. "The closest Neeran fleet wasn't scheduled to depart for this sector for another two weeks according to Rovinar scout ships watching the area. It looks like they'll only have one Super Carrier, plus the Scorcher. I've taken the liberty of passing on the data about the Scorcher to the Alliance. I hope you don't mind Commander?"
>>
>>31326354
I think we should decide which Captain to take after we've talked to the other captains/admirals.

Things we'll need to know:
+Do any of the officers we'll have to work with problems with one another? (Anybody got problems with that Warlords?)
+How many of our heavies are needed to engage the hostile capital ships without losses?
+Which ships will actually participate in the fight?
+At which range will the scorcher be able to go through the planetary shields?
+What's the maximum effective range of those defence platforms?
+How close does the scorcher have to get in order to get a shot through the undamaged shields of on of our heavies?
+Any other reinforcements inbound?

I think the EBON should continue with their evacuation efforts.
>>
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>Do any of the officers have problems with one another?
They're mostly alright with each other. Some of the South Reach people may have more of a problem with you than with the other units.

>How many of our heavies are needed to engage the hostile capital ships without losses?
Three of the allied Supers are preparing to engage the incoming Super Carrier. The 2 South Reach Supers are hanging back slightly as they're providing field repairs and logistics for a good portion of the fleet.

>Which ships will participate in the fight?
Strike Wings and Battlecruisers will be doing most of the fighting. Medium Cruisers and Super Heavies will be support. Mediums will support strike and battlecruiser units that are in trouble or help deal with enemy Heavy Cruisers. When not needed they'll assist the Supers.

>At which range will the scorcher be able to go through the planetary shields?
It usually takes multiple shots to batter down the shields before a surface impact. In most cases they'll try to get within 10 million km for a powerful hit but they don't need to if they're prepared to wait or have backup. The Alliance still hasn't accounted for how they were able to cause some planets to break up though.
This number may change. If anyone has a degree in plasma physics feel free to make some alternate suggestions!
>our Supers?
About the same as the planet really if they're trying to get through them in a single hit. Again maneuvering could make landing a hit difficult.


>maximum effective range of defence platforms?
More than a million km with shields down if they can hit the target. Against smaller faster ships they're limited by travel time and beam diffusion. Even with FTL sensors for targeting beam weapons can only travel at lightspeed.
At the 1 light second range, around 300,000km, beam diffusion caused by shields, poor prediction on the other gunner's part, and slow turret traverse are the only things saving your ass.
I didn't realise it was that far.
>>
>Any other reinforcements inbound?
5th Wing is on their way. Mercs and Shallan fleet elements could also arrive if there are no major attacks elsewhere in the sector.

Additional reserves from the Alliance are being held back in case this is a feint.

Note that the Scorcher has not been sighted at this time, just the Super carrier. It's highly likely that it is hiding in the cloaking field.
>>
>>31326354
>>31327725
>Strike and battlecruiser assets are ordered to delay the incoming fleet and wear down the Neeran Corvettes so the larger ships can get a shot at the Super Heavy. How you do so is up to you.

Our usual harassment tactics should work well enough in this situation. We might want to stay out of situations where we'll have rely on the south reach units, but otherwise this should be nothing new to Sonia's unit.

Or our wing could try to take care of the 3 corvette squadrons and the battleship which are slightly separated from the main fleet.

Damaged units should probably be rotated out as soon as possible so they can use the stations for quick repairs.

SP usage should probably be limited until we see what the scorcher is up to.

>Support choice
Is the abilities on Sylvan one time things, or do they reactivate every time he disengages?
>>
>>31328625
Agreed with all of this.
>>
>>31327930
Are any of those Helios Siege guns around?

We could have them pepper the super-heavy and make it harder for them to attack.
>>
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https://www.surveymonkey.com/s/F6CZCWW
Was already working on this so I'll still put it up.

>>31328625
>Is the abilities on Sylvan one time things, or do they reactivate every time he disengages?
Every time he disengages.

>Or our wing could try to take care of the 3 corvette squadrons and the battleship which are slightly separated from the main fleet.
Just 3rd or did you want to bring all of the other Wings?

>SP usage should probably be limited until we see what the scorcher is up to.
Noted.

>>31328820
>Are any of those Helios Siege guns around?
No, they're in use elsewhere.
>>
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It looks like you'll be spending some time with your old CO Knight Captain Sylvan, who has not one but TWO battlecruisers that you wanted to command. There are signs that they've been beat up and patched back together but overall they seem to be in good shape.

"Captain I'd like you to help out the strike wings. The orbital defenses should be able to protect the evacuation ships for awhile."

"I'll keep my ships far enough back to micro jump then."

You take the 3rd and the other wings out from the gravity well of the colony and transmit your flight plan to the Alliance command ship. They copy you and redeploy a pair of Medium cruisers and strike wings that were about to hit the same target.

The other strike wings begin to micro jump out far enough to engage the incoming fleet. Once they're clear your unit does the same. After reversion the wings align and move to enter weapons range. The SRL ships open up from beyond maximum range.

"They'll be using up their power reserves long before the battle is over at this rate." Comments Alex on the 3rd Wing frequency.

The Neeran ships quickly realise they're outnumbered 3 to 1 and turn to disengage. The battleships might be able to micro jump to within the cloaking field. It will take awhile longer for Carriers to arrives and pick up the corvettes if they mean to escape the same way. It's unlikely you'd be able to overtake them at sublight with the exception of Mike's unit.

Do you want Mike or Sylvan to intervene or just take potshots so that it takes longer for them to retreat?
>>
>>31329907
Let's keep Sylvan as a surprise for now. Mike should try to damage the engines on as many hostile ships as he can without taking serious damage in return.
>>
>>31330168
Roll 2d20
>>
Rolled 18

>>31330352
1
>>
Rolled 12

>>31330392
2
>>
Rolled 6, 4 = 10

>>31330352
Wow, autoupdate is broken it seems.
>>
I'll roll our third set at half past if nobody else has done so by then.
>>
Rolled 7

>>31330720
>>31330352
Well, here we go.

1
>>
Rolled 7

>>31330930
2
>>
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Part of a post got deleted earlier.
>After an hour you quietly conclude that salvage operations are boring.
>Thread 2.
>We've sure come a long way
Knight Dayton used that opportunity to "borrow" some of the House SP Torpedo stockpile that had been stolen. So you know you're not the only one who pulls such shenanigans when salvaging.
Unrelated, I conducted a test of the filter on both neet.tv and 4chan catalogs and it seemed to work fine.

"This is Serth, everyone do yourselves a favour and don't lose shields if you're aft of us."
As the squadron activates their afterburners you get a text from Mike asking if you have any ideas for a squadron name. Preferably something to do with speed and or radiation exposure.

It don't take long for his squadron to get within effective weapons range, cutting engine power to fire energy weapons. Some of the corvettes turn to fire, maintaining reverse thrust, while others simply attempt to engage the outnumbered Alliance squadron. Of course that buys time for your other Wings to catch up. Once Mike's squadron splits and breaks off the others fire through the gap.

A full wing of enemy corvettes are wiped off the map. The others reach the relative safety of the still expanding cloaking field.

At the front of the formation two allied Strike Wings retreat after taking damage in the fighting. Five more wings of enemy corvettes have been cleared from the field, but many more have begun to launch from support Carriers and the Super.

On the tac display one of the forward most Mediums begins to charge a Veckron weapon.

"Additional friendlies jumping in system." Says Arron, drawing your attention to the other side of the cloaking field.
"This is Daska where do you need us? We brought backup."

>Your orders?
>>
>>31331053
>Your orders?

Relay tactical data to Daska.
Have Daska help wherever help is needed. She's capable enough to decide on her own.

Shore up the right flank with our forces, but be careful to stay far enough away from the medium to neither catch veckron radiation, nor a scorcher shot aimed at it.

How long will it take a scorcher shot to travel the distance from the edge of the cloaking field to our forces?
>>
>>31331053
Have Daska head straight south-east and hit the flank of that Heavy. Coordinate the attack with the alliance personnel at the frontline so they focus fire and potentially get it to withdraw.
>>
>>31331310
In addition, see if we can press forward into the cloaking field and get some reading on exact fleet numbers too, if possible. Probably best to not linger too.
>>
>>31331378
I don't think that would be too healthy for any of our ships.
>>
"Lets help out on that right flank. Daska if you've got enough spare SP's maybe help with that Heavy Cruiser, otherwise engage at your discretion. ECCM, see if you can cut through that cloaking field to get us some better readings."

"I'm seeing five, ten carriers and a dozen battleships. No sign of anything bigger."

"Probably just guarding against us." Points out Kavos.
Your Wings launch missiles and torpedoes towards the Carriers and their still docked corvettes but hold off on firing SP's as they'd still have more than enough time to launch the small craft before impact.

Off on the far flank two more Mediums and some battlecruisers jump in, headed for the same enemy Heavy that Daska's force is. Should be a painful combo. The Super at the center of the formation continues to dump ships into the battle.
"How many corvettes can one of those Supers carry again?" Asks Nytoria.
"Detecting Veckron torpedo launch."

Kavos shakes his head in annoyance. "They've fired too early for the Alliance ships to exploit it. Now we will have to be careful about using other such weapons."
Unless the Alliance or the locals decide it's worth it to wreck subspace in the region you figure.

The weapon impacts near the bow of main Neeran Super Carrier blasting out a crater 5km across. A pair of fireballs from secondary explosions blast out of two forward launch bays corvettes were just leaving the ship through.

"This is Tama to Commander Reynard, we have enemy raiders entering the planetary defense perimeter. Local defenders are raping the bastards at the moment but that could change. Requesting permission to cease evacuation efforts."

Roll 4d20 for flank attack (Unless you wish to change your orders.)
>>
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>>31332141
>>
Rolled 3, 16, 11, 5 = 35

>>31332141
>>
Rolled 20, 5, 20, 13 = 58

>>31332141
Slow day huh
>>
Rolled 3, 11, 17, 4 = 35

>>31332141
rolling
>>
Rolled 2, 12, 3, 10 = 27

>>31332141
"Reynard to Tama. Act as you see fit."

Barring an order to GTFO, I don't see any reason to micromanage EBON. Tama doesn't seem like an incompetent fool, and we've got Neeran to focus upon.
>>
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"Watch yourselves, those other corvettes have finally launched."
"Battleships in behind the group on the left." Warns Arron.

"Got them, launching SP's." Reports the mixed Merc/Kavarian outfit

It soon becomes apparent that they have not hit the battleships as the Wing on your left racks up serious damage and is ordered to retreat. Some of your other allies are also forced to retreat but the PCCG Mercs and some of the Rovinar ships tough it out.

"5th Wing reports Heavy Cruiser destroyed."

The enemy corvette units have begun rotating damaged groups back for repair and it seems like they're being launched less quickly. Still the Faction forces are being battered. You switch to the command channel to request that the fresh ships be rotated in.

"So much for clearing a hole. They're bunching up instead." Comments Admiral Linhe.
"Then it's time for plan B. Krussk to all ships, stand clear we're commencing bombardment."

Checking their position and alignment the Warlord built Super doesn't seem to be approaching at the right angle to use their bombardment arrays or the majority of their other cannons.
"Firing scrap cannon!"

Most of the Warlord fleets you've seen in Shallan space have been dragging along their own repair and support equipment to help keep the smaller ships in operation. Even with the size of the internal bays on a Mega class hull the majority of the large equipment is stored on the outer hull. Blending in with the detritus on the Warlord's command ship is a large accelerator running nearly the entire length of the 30km vessel.

True to it's name the weapon is launching pieces of scrap, generally more than 50m in size, taken from Faction and even Neeran ships. If you were to cut an older Standard corvette in half it would probably fit the weapon perfectly...

Hey wait a second, that sounds really familiar.
>>
>>31333281
>They built it
Jesus christ
>>
>>31333281

Wouldn't it have been horrible if Reynard was born into South Reach?
>>
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Alliance ships increase sensor jamming and begin to pull back. Good timing given the need to rotate out ships. The enemy also makes use of the lull in the fighting to do the same.

A lone battleship hanging just forward of the enemy Super Carrier is the first to be hit by the hail of debris thrown by the Warlord's scrap cannon. Three shots must have struck it but it's difficult to be certain with the jamming. What are far easier to make out are the depressions made in the shields of the carrier each time a projectile hits it's target. Each one by itself might not seem to leave much of a dent but it's more than energy weapon fire tends to.

"They're maneuvering."

"Then it must be working." Says Kavos

Any of the smaller ships that get in the way of the cannon fire soon have holes torn through them. The remaining visible Heavy Cruiser begins to move to intercept, but seems to be making only a halfhearted attempt.

At which point a newly arrived group of ships now helping to escort the Warlord's command ship suddenly turn and dive towards the vessel. Soon the entire battlegroup is trading weapons fire with parts of itself as ships turned traitor attempt to land a hit on the scrap cannon. A Razor Battlecruiser moving into position at the right moment deflects a suicide run that would have disabled the accelerator, striking the main hull instead.

"Secondary explosions in the internal bays."
"Are they going to hold it together?"
"Yes, they're venting plenty of compartments but it should be enough."

On the South Reach frequencies the Warlord is soon going on a rant about the enemy to try and boost the morale of their remaining forces.
"You see that? Do you see it? The Neeran are afraid of us for once. Us. Afraid enough to use their spies to take us out and we only have one cannon operational. We're going to win this battle then go home and build more of these sons of bitches. We'll be showing everyone, Faction or not, that you don't mess with our kind."
>>
>>31334124
Broadcast to all South Reach ships.
"Free drinks for the ship that brings me the most heads of the traitors!"
Morale boots go.
>>
>>31334311
that seems excessive. Also, we aren't particularly popular with them
>>
>>31334124
"So you liked my proposal?"
>>
>>31334124
if their accelerator is still online, can we deploy a few of our torp-launcher heavy ships to sit above the accelerator, covering/protecting it, and also sharing trajectory information so that we're launching torpedoes off-center of the scrap and possibly thru the holes it is carving in the super's shield?

It may even force them to sacrifice ships to prevent the torpedo hits. A plasma-cannon shot aligned with the scrap cannon might be even more interesting, as well!
>>
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"So you liked my proposal?" You send in a message to Warlord Krussk.

You're expecting that Scorcher to make an appearance at any moment now. Checking your readings the Wings are getting farther ahead of the enemy fleet than before.

"They're expending the cloaking field. The Super Carrier is reversing engines, they'll all pulling back."

"Are they retreating?"
"No signs of their FTL charging sir." replies the stand in navigator.

The other Super Heavy cruisers in the fleet open fire with conventional weapons in an attempt to drop the shields of the Neeran ship before they disappear from view. They do manage to do some more damage to the bow section before is slips into the solid black of their cloak.
There are several curses on the mid level command channels as the cloaking field continues to expand. By the time the fleet has formed up slightly closer to the colony the field has reached multiple AU across.

"Oh good, let's play minesweeper." gripes one of the wing commanders. "Except one of the mines is a giant planet killing super weapon."

"Cut the chatter." You order.

Admiral Linhe soon broadcasts orders to rotate out the ships for refueling and repairs. Those that can be quickly made operational again will be assisting with scouting the cloaked areas to find the enemy fleet.

>>31334574
This could be used in the future. Sylvan's unit might have been able to carry this out more effectively.

Ebon has finished their contribution to the evacuation efforts and are standing by to assist with Carrier operations. A convoy is forming up to escort the remaining transports in the system to a safe area. If you wanted to send any ships along with them Admiral Linhe would be more than happy to allow it. Otherwise you're being voluntold to start searching once repairs are finished.

For any ships remaining behind to defend the system what area(s) did you want to begin searching first? Get your bid in before the other commanders do.

Stopping here for the night.
>>
It's funny how we keep countering high tech with low tech. Energy weapons are subject to all kinds of power stealing shenanigans. But as the heavy says, "one cannot outsmart bullet". We brought back ship-mounted mass drivers as point defence. Designed custom antitank rifles. And now someone actually made the corvette railgun, it's glorious.

Seems like the logical next step would be to twin-link the railgun with plasma siege guns to combine the effects.
>>
>>31335114
Lets check out the far right area they extended the most coverage for. Bound to be something useful to them that we can reveal/blow up.
>>
>>31335114
The 2 fastest wings we have should scan the area of the cloaking field facing the refugee convoy, so we'll have some additional time to cover the transports if the enemy makes a move on them.

The remaining wings should be split between escort duty for the transports, and guard duty for the south reach heavies so their strike wings can get some repairs done while we still have all those stations available.
>>
Bump.
>>
Alsovbump.
>>
>>31335114
The area where the cloak has extended down towards the convoy seems like the most important place to search first. We can't let them butcher those civilians or the entire fleet here will lose moral.

Then again it could all be a ruse to have us dedicate forces away from the Supers. As for escorting ourselfs... meh. The last time we used our ships for torpedo shields they got a taste of type 43 SP's and we lost like 4 Cruisers. Better to attack them befor they even reach the convoy.
>>
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>Proposal for finding those records? That that was ours.
>No, the scrap cannon proposal
>That was you?
>Yes
>You're sure?
>I sent it to Alliance R&D more than a year ago since the Dominion has so many out of date corvettes
>That makes more sense than the story my engineers came up with


>>31336146
>plasma siege guns
On that note the Republic Heavy plasma cannon is nearing readiness for field deployment. A Helios could be outfitted to carry one in theory but at the moment they're only being looked at as a defensive weapon. The cannon itself is 2km long and it needs another 1000m x 600m section for fuel and support systems. Then you need engines to counter the force of it firing.
It should be powerful enough to kill a medium cruiser in 1 shot and a Neeran Heavy cruiser in 3-4.
Now I just had an idea for a Helios with 6 Medium cannons firing off like a GAU-8.

>>31337473
>>31338041
>>31340905
Combining these plans then.

>escort duty for the transports
The convoy will jump as soon as they're out of the colony's gravity well. The escorts would be needed most when they have to realign for another jump elsewhere. Still EBON and Sylvan's unit will escort them for a short while.

5th and some of your allies have revealed an enemy Carrier acting as a cloaking field projector. So you wish to split off forces to attack it or continue to advance?

I need to step out for a bit. With luck I'll be back in less than an hour.
>>
>>31342110
Now that the Krath had the chance to eat several Neeran captains, do if their cloaking field impacts their own sensors as well?

Also, will Sonia receive royalties for the scrap cannon idea?
>>
>>31342110
>Carrier acting as a cloaking field projector

Well that explains quite a bit, especially if the carriers simply act as a sort of signal booster for the cloaking field, instead of actually creating the field itself.

I'm thinking we should have a wing, possibly 5th, make a feint toward the carrier while the Warlords align their scrap cannon. Hopefully 5th will draw attention and provide good target data for the scrap cannon to off the carrier, and they can move to finish it off if the Neeran aren't using it as bait.

Or, we could make it look like we don't see the carrier and simply feed the scrap cannon target data while 'probing' the cloaking field. (and seeing what we can see in the depths of the cloaked sea)
>>
>>31342110
attack!
>>
>>31342110
If we have a relatively good idea of where its at, I vote for an overwhelming alpha strike on it after using another squadron to lure away enough of its escort. If we can smash the escort, that's fine too but revealing their battlespace and preserving our forces takes top priority.
>>
>>31342110
Heavy... PLASMA CANNONS! I want one and I want it now! Don't suppose we could get to test one for them?

Let 5th take care of it any way they please as they are the closest unit to it. Everyone else can just press on.
>>
>>31342763
... if we extended the House Transport we converted to an evac ship, I bet we could fit 3 or 4 of the guns inside it.

Who cares if the transport ends up moving backwards when it fires?
>>
>>31342763
Not to kick a dead horse but we probably could if we take that Alliance R&D position. Who knows what other toys they have that we haven't even heard about yet?
>>
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>>31342241
>do their cloaking field impacts their own sensors as well?
Yes. They normally deploy sensor relay ships or use the ships projecting the field to act as a network. Sometimes they'll introduce a preplanned stutter in parts of the field allowing radiation at certain frequencies to get through to help maintain the network. Frequencies and relay tactics vary between fleets.
>Scrap cannon royalties
pic related

>>31342551
I used the term projector as it's projecting the field over a large area compared to what Faction ships can. The carriers do have cloaking field generators aboard, or the ones used in that role do.
>Scrap cannon VS revealed carrier
A normal carrier is a bit too small for it to target accurately at this range as it can change course much faster than a Super. Any of the small ships it was hitting before just happened to be in the way of the real target.

>>31342650
>after using another squadron to lure away enough of its escort.
It has no escort. It must have launched its corvettes before the battle started. The Carrier has begun moving to retreat.
> overwhelming alpha strike
>>31342565
>attack!

Do you guys want to have Sylvan jump in and kill it, or have 5th take it out? Overkill yes but thats essentially what you were going towards anyways.

Otherwise just continue to scan down the cloaking field?
>>
>>31343367
5th is closer and is going in that general direction anyways. I don't want to leave the convoy open for a surprise attack either by taking away from it's escort in Sylvans BC's.
>>
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Daska sends half her wing to deal with the Carrier and it isnt long before they've overtaken and destroyed it.

Additional contacts have been revealed. The other carriers now sighted are launching starfighters and trying to run as well. Two wings of corvettes have been spotted and are attempting to stay at range.
Sensor arrays elsewhere in the sector have detected enemy reinforcements entering the system but only a few ships at a time. They might be Carriers or Battleships.

Additional Alliance Strike Wings have finished repairs and are being sent to support the left flank. Friendly ships are reporting signs of movement in the debris field but don't have solid sensor locks yet.

The first group of civilian ships have jumped.

>Your orders?
>>
>>31343946
3rd moves on the enemy Corvettes on their right.
The Strike unit just above us deal with the Carrier while the Strike unit above them support 5th in attacking the other Corvette unit.
>>
>>31343367
>Continue scanning?
Yep.

> Sylvan
Keep him in reserve for when the scorcher shows up, then have him jump in on their weakspot.
>>
>>31344080
Supporting.
>>
>>31344080
>>31344186
Roll 3d20
>>
Rolled 7, 18, 5 = 30

>>31344408
>>
Rolled 2, 4, 18 = 24

>>31344408
>>
Rolled 11, 16, 3 = 30

>>31344408
>>
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Someone has been moving ships and wreckage in the debris field. Some of the unit commanders have been spooked and are worried they might be ambushed if they continue to advance. Progression has been delayed.

3rd wing blows through the corvette wing with relative ease and Mike's squadron intercepts any attempting to escape.

Half of 5th Wing works with the allied Strike Wing to take down their targets. Some of the ships in 5th take minor damage.
The other Carrier is also eliminated, though the allied unit is having trouble dealing with starfighters due to having minimal point defense. They'll be delayed in moving up due to the starfighters unless you want them to push forward regardless?

Do you want the other units to wait until the starfighters have been dealt with or keep moving up?
>>
>>31344802
Deal with the starfighters. Never a good idea to leave an enemy behind us when we don't know what's ahead.
>>
>>31344802
Deal with the starfighters first.
>>
>>31344802
Hold and reestablish the line. Bad to intentionally leave enemy's to attack us from behind while we have unknowns infront of us. Not to mention it wont do any good to exposing our flanks by stretching to much.
>>
>>31343367
>Yes. They normally deploy sensor relay ships or use the ships projecting the field to act as a network. Sometimes they'll introduce a preplanned stutter in parts of the field allowing radiation at certain frequencies to get through to help maintain the network. Frequencies and relay tactics vary between fleets.
We need a better recon drone doctrine.
>>
>>31344802
Have everyone who has them launch some recon drones to scout ahead. Use a drone relay system.
>>
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>>31345135
>>31345149
"Do we have any probes or recon drones?"
"Nothing that will be able to cut through this cloaking field. We would need to station ships at the edge connecting with the network inside and outside the field. There are usually multiple overlapping fields within one this large. Our probes are not good enough yet."
"Tell me Alliance R&D is working on this."
"They are working on it. No estimates on when we will see prototypes."
Damn R&D, you'd think they were busy with a thousand other projects or something.

"We could deploy starfighters to help." suggests Tes'us. "Swap one of the guns to fire in reverse and launch them in a staggered grid pattern."

Kavos checks the available craft. "The convoy has jumped and both EBON and Escort carriers are available for fighter support."

>Launch fighters? And if so what area do you wish to concentrate on?
Otherwise, what are your orders?
>>
>>31345352
Ask the captain of the EBON what he thinks of that idea.
>>
>>31345352
Negative to the Fighters, I want us at 100% when we run into the enemy and that includes all Fighters. Have EBON and the Carriers jump up to the 3 Supers and remain on standby. When the shit hits the fan I do not want them destroyed because of lacking escort.
>>
>>31345352
I wouldn't mind having some fighters check out the right most area to make sure that they aren't going to try anything.
>>
>>31345372
"It could work. Most of our best fighters are missile trucks anyways. Our Interceptors would be at more of a disadvantage, and there is the slight possibility of friendly fire incidents if they're forced to maneuver and lose their bearings."

>>31345418
>Have EBON and the Carriers jump up to the 3 Supers and remain on standby.
Done.

>>31345372
>>31345418
>>31345448
[ ] Hold the fighters
[ ] Send out a couple of squadrons
[ ] Launch most of the fighters
>>
>>31345531
[X] Send out a couple of squadrons

In case of the worst possible happening a couple of squadrons wont be a disaster.
>>
>>31345531
>[X] Send out a couple of squadrons
>>
>>31345531
>[x] Send out a couple of squadrons
>>
>>31345564
>>31345628
>>31345644
Roll 2d20 for any potential encounters.
>>
>>31345531
Send out a couple of the best suited for the job that we could afford to lose if worse comes to worst. We need to know what they're up to NOW before they decide to bombard our squadrons with a stealthed scorcher or tidal wave of corvettes.
>>
Rolled 2, 8 = 10

'Ere we go
>>
Rolled 7, 7 = 14

>>31345680
>>
Rolled 3, 4 = 7

>>31345680
>>
Well, hopefully they just didn't find anything.
>>
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Your starfighters found something.

Another carrier acting as a cloak projector along with some battleships and a slightly damaged wing of corvettes. Both the lone carrier and the others supporting the corvette unit have launched starfighters of their own.
Despite this your people were able to give you accurate positioning data before they are forced to retreat. They have taken some losses.

Additional reinforcements are shoring up the line near Daska's Wing.

Do you wish to move in on the newly discovered ships? They should be far enough away for 3rd or 5th to plot a micro jump to. Likewise the battlecruisers and the EBON remain available.
>Your orders?
>>
>>31346255
Time to bring the pain I suppose. Have 3rd and the BC's micro in on them and and blast them a few new holes. When done with that Mike can double back and take out that Carrier for us. I wonder what the Neerans are doing.... What are they waiting for?
>>
>>31346255
Micro our wing in and hammer on the carrier. That's priority #1. Have the remaining starfighters and corvettes focus on hitting the enemy corvettes.

>>31346375
The Scorcher, probably.
>>
>>31346375
>>31346462
So 3rd Wing, BC's and remaining starfighters deal with the newly revealed group?
Unless there are any objections Roll 4d20
>>
Rolled 4

>>31346642
>Unless there are any objections Roll 4d20
Our ships should be careful not to fly straight into an ambush, but as long as they do I'm okay with this.

1
>>
Rolled 12, 3, 19, 20 = 54

>>31346642
As always, Sonia smash!
>>
Rolled 7

>>31346693
2
>>
Rolled 2

>>31346749
3
>>
Rolled 20

>>31346770
4
>>
Rolled 2, 20, 16, 1 = 39

>>31346642
>>
>>31346885
12,20,19,20

I love the smell of burning plasma in the morning.

>>31346801
Shame about that wasted 20 however.
>>
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"Sylvan, we need your help with an enemy group. It looks like they have plenty of Battleships."
"Copy that Reynard. We're bringing the big guns."

When 3rd Wing micro jumps in an opens fire it doesnt take long for Sylvan to show up. His squadron drops in from below the plane of the system, catching the Neeran battleships after they've already aligned to engage your Wing. Half the Battleships are destroyed in the opening barrage and the occasional SP Torpedo helps damage the shields of the others.

By the time 3rd has fought their way through most of the Battleships have been destroyed except for a damaged one that micro jumps out. Mike's unit deals with the remaining Carrier shortly after. With the destruction of the two carriers an entire section of the cloaking field collapses.

While you were busy the Alliance forces near the debris field moved up and revealed a force of corvettes that were bearing down on them.
"They're going after the Medium cruisers."

More Alliance ships are moving to their aid and it looks like the Supers are getting ready to reposition.

>Your orders?
>>
>>31347532
Press into the cloaking field further whilst they're distracted on the frontlines!

Just like normal, it's a sector-raid, but on a smaller scale.
>>
>>31347532
Our section is done and we are relocating 3rd and Sylvan ASAP. Micro in right on on the flank of the 4 Corvette groups and then we blast our way through them from one flank all the way to the opposite flank of the other large battle.

5th will remain in the line and ensure the right flank does not collapse while we wipe out this attack.
>>
>>31347532
Have 5th and the wings around them move up to help the ships currently engaged, while we take their place guarding their former positions.

If Sylvan sees a chance to help one of the mediums, tell him to go for it.
>>
>>31347532
Have Sylvan relocate so he can go help the center.

Meanwhile we should press our advantage and scout out/secure more of the cloaked area.
>>
>>31347722
>>31347724
Maaaan, those Mediums are going to get raped.
>>
>>31347657
>>31347722
>>31347724
3 for having 3rd continue scouting in the current area.
Most seem to be in agreement about having Sylvan go help in the center.
Do you guys want 5th to relocate as well or have them bring more support?

[ ] Keep 5th where they are
[ ] Relocate 5th
[ ] 5th plus 1 other wing
[ ] 5th plus 2 other wings
[ ] Other
>>
>>31347907
[X] Relocate 5th
>>
>>31347907
[X] 5th plus one other wing.

Bring one near us since we are about to go in scouting.
>>
>>31347907
>[ ] Keep 5th where they are
5th is probably the best trained unit in that area and Daska will have to coordinate that section if the enemy starts to attack there as well.
>>
>>31347958
>>31347962
>>31348008
Any other votes?
>>
>>31348221
We need one vote for
>[ ] 5th plus 2 other wings
and
>[ ] Other
each to make things perfect.
>>
>>31347958
>>31347962
>>31348008
A compromise here would seem to be just sending the 5th as you'd still have the other allied wings to cover the gap.

Unless there are additional votes as a tie breaker in the next say, 10 minutes that's what I'm going with.
>>
>>31347907
[x] Other

Deploy 5th to assist our allies, along with Sylvan, and our pair of E-CARs.

The combination of 5th and Sylvan should take a nice bite out of the enemy corvettes, while our starfighters will probably end up picking off survivors or the enemy as it retreats into debris. I imagine our fighters will be evil as hell in the debris.
>>
>>31348770
I'll support this.
>>
Does anybody have an idea why we haven't seen the scorcher in this battle so far ?
>>
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>>31348836
5th and the BC squadron have joined the fighting in the middle and you're moving in to sweep the flank. Several wings of enemy ships have been detected closer to your side of the field and some battleships have been detected on the far side.

Both sides have begun to commit their starfighter assets to the battle and the Supers are moving closer, but not so lose that the Scorcher could get a kill shot. Admiral Linhe has ordered that the forces in the middle begin a fighting withdrawal but to keep starfighters out to maintain sensor coverage.

Mike has requested permission for a recon pass deeper inside the cloaking field with a string of starfighters maintaining coms.

>Your orders?
>>
>>31349480
>Mike
Do it.
I'm willing to bet that the scorcher's shown up now, given how much they've expanded the field.
>>
>>31349480
Give Mike the go ahead and if he decide to get killed by blundering into an enemy Super he will be ass kicked.

Time to order EBON and the Carriers into action aswell. Have them micro in behind 5th and unleash a swarm of Fighters on the enemy forces there. Once they are wiped out there Daska can take those forces and hit the other Neeran group.

Ourselfs we should deal with that Corvette group that is just revealed along with the Strike unit that is directly to it's left in case there are more units that we can not see there.
>>
>>31349480
>>Your orders?
We need to support the medium not covered by 5th.

Jump 3rd to that location, and the wing close to us wing threatened by 3 hostile corvette groups.
>>
>>31349480
>Mike
as per >>31349616

>Allies to left of 5th

Deploy our pair of E-CARs behind them to launch fighters and cover their withdrawal with torp spam.

>5th's position

Deploy LCAR to assist the allied forces around 5th's position.

>Allied unit under attack by Neeran fighters, right of 5th's position

Deploy EBON's fighter forces, equipped for anti-fighter operations, to clear those little bastards from our allies.

our Carriers should likely all deploy and scoot, as per standard doctrine, and recover fighters for rearming (possibly withdrawing toward the supers or reserve area during rearm time?)
>>
Not sure what to make of the current situation. Until we locate the scorcher we should just keep playing wackamole and smacking down groups of enemies with overwhelming force as they appear.
>>
Everyone seems fine with Mike doing his thing.
EBON to support 5th.
>>31349801
>We need to support the medium not covered by 5th.
Sylvan is working on it.
The rest of the escort carriers to help out Sylvan/ anyone who needs it.

>>31350002
>Allied unit under attack by Neeran fighters, right of 5th's position
They report that they're actually getting that under control. Some starfighters from the nearby Mediums are helping them out.
I need to get some additional symbology for this shit.

So the real question is what to do with 3rd.
[ ] Keep doing what you're doing
[ ] Assist unit fighting closest enemies
[ ] Assist against group of 3 corvette wings
[ ] Move to help 5th
[ ] Move to help Sylvan
[ ] Other
>>
>>31350297

[x] Assist against group of 3 corvette wings
[x] Other: Bring carrier support for additional firepower
>>
>>31350297
>[ ] Assist against group of 3 corvette wings
followed by
[ ] Move to help Sylvan
>>
>>31350297
[X] Assist against group of 3 corvette wings
This seems to be the largest threat other that what is already engaged.
>>
>>31350297
>[ ] Assist against group of 3 corvette wings
>>
Rolled 17, 1 = 18

>>31350344
>>31350355
>>31350531
Okay then. Roll 4d20
>>
Rolled 12

>>31350571
>Okay then. Roll 4d20
1
>>
Rolled 20, 10, 19, 6 = 55

>>31350571
>>
Rolled 12

>>31350608
2
>>
Rolled 3, 9, 3, 20 = 35

>>31350571

Remember boys. We don't get salvage from this fight unless we win.
>>
Rolled 6

>>31350633
3
>>
Rolled 18

>>31350680
4

20,12,19,20

Not that bad.
>>
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With 3rd helping out two other wings it should be a battle in your favour and isnt long before that's proven correct. The skill of your allies proves to be a bit variable, and even with your help a few squadrons are destroyed outright.

Two of the enemy wings are wiped out and part of the third damaged before they retreat. The survivors are among the best Neeran pilots you've seen yet and it takes serious fire concentration to land any hits on them.

"They're running for it. We're getting additional contacts detected by Knight Serth's unit. They may have found the Super Carrier."
God dammit Mike.

On your displays one of the Allied Medium cruisers winks out along with one of Sylvan's Battlecruisers.
"Neeran Scorcher shot"
Coms relays that the Admiral has now ordered all ships in the main battle to fall back towards the Supers at best speed.

Mike's unit is now attempting to skirt the edge of the enemy fleet to get an idea of how many ships are still nearby.


>Your orders?
>>
>>31351546
>>Your orders?
Provide cover to retreating allied forces wherever we can.

Mike and his speedy ships should be fine,
>>
>>31351546
Take all units that are with us and the 3 below us and link up with 5th and the main fleet group in a large flanking attack. If we act quickly enough then we can free 5th's group for any enemy's breathing down our necks while we try to salvage what's left of the other group.

Also those Supers really need to start helping out or we will be wiped out befor long. If not against the Scorcher then against the lower Neeran Super.
>>
>>31351738

doing that invites a flanking attack by the forces with the super that Mike just revealed.

It also brings a swarm of attack wings into the scorcher's line of fire. We saw how badly that ends during our last major fleet engagement.

I'm wondering if we shouldn't take 3rd and the allied squadrons with it toward the enemy super, attempting to draw the escorts near it away, and call in a scrap launcher attack to force the super to retreat.
>>
>>31351808
If we can get Super heavy support then I will agree on an attack on the enemy Super. Else we will most likely take loses that we do not want to. Like two of them goes with us and our five allied Strike units and the rest keep out of Scorcher range while keeping the Neerans away from the planet.
>>
>>31351738
>Also those Supers really need to start helping out or we will be wiped out befor long. If not against the Scorcher then against the lower Neeran Super.
The Admiral and the Warlord have both been reluctant to commit without knowing the location of the Scorcher. Now that they do Linhe wants to pull all forces including the reserves guarding the colony to destroy it. The more damaged units can protect the allied Supers from being flanked by the Super Carrier.
While this will leave the colony and the stations wide open for the rest of the enemy fleet to assault, it's better than allowing a planet killer a shot at it.
The Scrap Cannon will lay down a barrage at maximum range, hopefully allowing the other supers to get close enough to deal serious damage. The Admiral only has 1 Veckron Torpedo remaining at her disposal and cant afford to waste it.

If anyone has a better plan the Rovinar Admiral would likely be all too glad to hear it.
>>
>>31352080
Hmm... You know this could actually work if they went for the colony instead of us. We could just move up and begin fucking shit up around the Scorcher and then when the rest of them attack the colony defenses we can micro in a few units behind them to act as a hammer against the anvil of the colony. Like 3rd, 5th, Sylvan and perhaps 2 more Strike units. That is unless the enemy forces up top isent to strong.
>>
>>31352080

Well, in that case we should probably tell Mike to get his ass out of Dodge and get 3rd and a few of our nearby allies microjumping toward the allied squadrons on the left flank, where we'll then press the left flank to try and draw some of that cluster toward us. That should, if the estimated position of the scorcher is correct, cause some of the scorcher's escort to slide to intercept us.

The allied main thrust can then (hopefully) exploit both the data we can send on enemy positions and an overextended enemy line to break through to the Scorcher for a kill.

Of course, our right flank will essentially be wide open to that enemy super heavy carrier and escorts.
>>
>>31352295
>>31352469
Are you guys up for jumping 3rd Wing and your nearby allies off to the left flank?

Do you want 5th and the BC's to stick with the other allied forces or to break off once they have a chance to help you?
>>
>>31352857
Have 5th break off and protect our flanks when they can.
>>
>>31352857
To the left flank we go!
>>
>>31352857
Request 5th join us, but allow Daska to act upon her own initiative if she thinks she'll make a bigger impact elsewhere first.

Same with Sylvian's BC group.

He best not have lost the plasma cannon one.
>>
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Some of the enemy units were getting a bit too roughed up to continue pursuit, especially with starfighter traffic increasing. Daska and Sylvan are transferred to the left flank as the fleet reforms.

Every available ship has been brought forward for the big push. If you have any changes you want to make to your deployment or any particular additional orders feel free.

Keep in mind that only elite units get best out of 3, otherwise they get average of 3. That's why one of the friendly units were half wiped out before despite the 20. Those that survived leveled up.

Roll 8d20
>>
Rolled 3, 20, 14, 19, 9, 19, 9, 3 = 96

That's a lotta dice.
>>
Rolled 12, 5, 4, 17, 18, 2, 20, 8 = 86

>>31353538

Have 5th and Sylvan's unit hang back and then micro-jump into a prime position against the enemy forces, while 3rd and allied units lead the charge.

I'm thinking we should throw an SP torp volley out against the enemy medium or battleships as we make contact.

And Mike's unit may wish to skirt or penetrate the enemy's formation and make another recon run, instead of brawling. Lack of an enemy wall of ships just behind the scorcher permitting, of course.

If Mike could locate additional enemy forces or carriers projecting additional cloaking fields, it could help us avoid an ambush or grant us a tactical advantage.

All of our starfighter wings should probably deploy an SP volley, regardless of where they're operating.
>>
>>31353749
3,3,9,9,19,19

Huh, a 3-pair. That doesn't happen every day,
>>
Rolled 17, 9, 10, 2, 19, 7, 17, 9 = 90

>>31353538
I feel so very very bad for the right flank. Is it strange that it is the pirates that got most of the damaged squadrons to protect their Supers?
>>
>>31353782

if the scorcher and escorts can be dealt with quickly enough, and it isn't a trap, we should be able to swing around the left flank to trap the enemy center in a pincer attack and possibly even push on toward the super carrier to get some damage in before it jumps.
>>
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The opening cannon and missile barrage when both sides enter weapons range is comparable to the Battle of Gesaur. Neeran return fire is just as heavy, using plasma balls to the same effect. Starfighters are also out in full force, braving the gaps between the fleet groups.

3rd Wing is fighting possibly the best you've ever seen them. You're also getting a first hand look at Sylvan's Battlecruiser squadron as the Devourer would have otherwise stood out too much along 3rd Wing's attack ships.

Even with the heavy offensive the assault on the Scorcher's flank begins rapidly to lose momentum.

"What's going on?"
"Many enemy units are doing a better job of evading compared to others. Re-designating as elite units."
The icons on the tac map change, lighting up 4 full wings worth of corvettes as elite units split unto 8 groups.

>>31353782
>Is it strange that it is the pirates that got most of the damaged squadrons to protect their Supers?
They have repair docks while the other 3 do not.

>Any change in tactics or keep pressing forward?
Roll 4d20
>>
>>31354707
call it now that the ?? on the bottom of the cloaking field is another scorcher.
>>
Rolled 17, 16, 12, 20 = 65

>>31354707
Concentrate fire one the weak non elite unit holding the end of the battle line. Then outflank the elite units and begin wrapping them up
>>
>>31354707

Are we still reserving our SP torps?
>>
Rolled 3, 12, 16, 20 = 51

>>31354707
>Roll 4d20
>>
>>31354789
The Super Carrier was there but you can't be positive it's advancing or not now due to lack of sensor coverage.

>>31354877
Some. The starfighters not so much, but the ships still have 7-ish volleys left. Do you want to use them, or save them for Battleships, Heavy and Super Heavy Cruisers?
>>
Rolled 15, 11, 4, 19 = 49

>>31355029

We still have something like 300 on our two personal Battlecruisers, right?

I'd like to have our flight of battlecruisers launch SP torps at the Neeran battleship group, and possibly toward the Medium.

If we can eliminate their heavier assets, we'll hopefully be able to overwhelm and box in the elite corvettes for destruction.

Personally, I'm for dipping into ~50 of our SP torps, regardless of the current private stockpile.
>>
If they are evading us our only option is to outnumber and box them in a crossfire. I second using SPs on the heavier stuff, hopefully we can get this flank to collapse.
>>
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"3rd Wing, try to take down the weaker units so we can flank those elites."
"On it."

"Watch yourself." Warns Sylvan. "A few of the enemy Battleships are carrying heavy phase cannon turrets as their backup weapons."

"Sylvan, change course for the Heavy Cruiser and open up with SP's. I'll give you 50 after the battle."
"You must bring in more cash than I thought if you can afford that Reynard."

The Battlecruisers vector towards the Heavy cruiser which is making a mess of the lines near it and is beginning to threaten 5th. The pair of Allied Medoium cruisers behind you is still trading fire with a corvette unit while attempting to recover enough shield strength before taking on the heavy themselves.

The first SP volley rips into the armor of the ship and damages a few guns but fails to do enough to take the shield down. The second opens a hole large enough to exploit and your plasma cannon drills a deep crater twice the size of the one Sylvan's modified Kavarian Battlecruiser does. Heavy phase cannon fire from the others adds to the damage and one of the CCD fast battleships dumps 20 heavy torpedoes in the span of a few seconds.

Eventually it's able to maneuver enough to block the fire with fresh shields and begins to turn away back towards the
Scorcher.
A shot from the scorcher lights up the forward shields of the Warlord ships while the scrap cannon continues to hammer the defenses of the Neeran ship. Its an even fight at their current range thanks to the Warlord ships having a minimal profile from head on.

"The rest of the enemy line is pulling back."
Mike who was helping to flank the elite units just barely pulls back in time to avoid the retreating force.

[ ] Continue to press the attack
[ ] Link up with the Supers for more support fire
[ ] Other
>>
Watch the south flanking maneuver. If their center is pulling back they may be hoping to envelop the fleet. It is after all a fresh force while we have committed all our reserves.
>>
>>31356195

Hit the Medium with another volley of SP torps from just our 3 battlecruisers, and have Sylvan's people exploit the damage.

Tell 3rd or 5th to prepare an SP torp volley at the medium by the Scorcher, whichever unit has more SP torps remaining.

[x] Continue to press the attack

[x] Focus majority of 3rd & 5th on boxing in enemy elite corvettes for kills. Use some SP torps if need be.

We should have an advantage when it comes to boxing in the elites while they retreat, as their ability to conduct a fighting withdrawal and evade fire should hopefully result in an effective either/or situation.

Any chance of a starfighter SP barrage hitting the enemy line from above/below angles during this retreat?
>>
I'll resume in the morning, though I'll have to stop around noon to head to work.
Sorry things have been going so slow.

>>31356389
You ask Arron to keep an eye on it.

>>31356521
>Any chance of a starfighter SP barrage hitting the enemy line from above/below angles during this retreat?
Enemy starfighter cover has been fairly heavy. Really they're doing a better job than you've seen outside the decoy operation.
Still they'll try to do so.

>their ability to conduct a fighting withdrawal and evade fire should hopefully result in an effective either/or situation.
Neeran high maneuver drives give them a considerable advantage in this regard. They wouldn't be elite units if they didn't know how to use them to their full potential. Though you're correct in that it isn't necessarily easy.
>>
>>31356195
>[X] Link up with the Supers for more support fire

The other flank could probably use some help too.
>>
Bump.
>>
And another bumpn
>>
>>31356521
>>31358883
1 for pressing the attack, 1 for linking up with the Supers.
Anyone else?
>>
>>31362189
Link up with the supers.
>>
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The lines pull back and form up once again. Probably just as well, as the Supers are being swarmed by enemy corvettes at close range. Their heavier turrets are having trouble tracking them and most of their escorts are being forced to dogfight around them.
Starfighters are making things more complicated once again and the point defense guns on the larger ships are firing non stop.

5th Wing and parts of 3rd are soon attempting to help clear the corvettes off.

"Additional corvette wings have appeared on the right flank headed for the Warlord ships."
"The other Super?"
"Hasn't appeared just yet. Wait, they just micro jumped into orbit of the colony and are deploying more corvettes."

In a disturbingly short period of time one of the modular stations are ripped apart. Support personnel at a few of the other stations begin to detach modules so they can be recovered and jumped out of the system by nearby damaged warships.

With the corvettes at close range now being taken care of the Admiral sends out an alert to clear fire lanes for the Supers. The dozens if not hundreds of guns on each ship begin to trade fire with the enemy Heavy Cruisers and scatter the enemy corvette formations.

"They're starting to get through the shields on the Scorcher."

Additional fire lane restrictions pop up as the Admiral's ship begins to charge a Veckron Torpedo in a launcher near the bow. They must have evacuated that section.

"We're getting distress signals from civilian transports near the colony."
"Didn't the rest of the transports leave?"
"The big ones did. The small ones stayed to continue the evac."

>Your orders?
>>
>>31362752

I think Sylvan and our battlecruisers should micro-jump to the northern flank of the enemy corvettes attacking the Warlords supers.

His battlecruiser force is suited to alpha attacks, not brawling, and we should be able to knock out or route those 3 enemy squadrons.

Does Sylvan's alpha strike bonus trigger twice if we wipe out those 3 units and next turn follow through into what could be a second 'combat'?

3rd & 5th are better at brawling, and should work to clear those corvettes from our allied supers.

EBON is in a dangerous location, and is going to get flanked by those fresh corvettes.

All J/D forces should feel free to add SP torps to the mix as they see fit. We're going to have to expend some of our stocks if we want to survive this fight, I think.
>>
>>31362752
I would say our battleships and Sylan should Micro jump out and back to attack the corvettes to our south.

And after they are taken care of we proceed to micro jump alpha strike those corvettes on the right hand side that are weakened.

Our Battleships/battlecruisers should never be in one place for long whether is it helping out our group or the other.

I'm also worried about that bulge that is forming/getting closer to the planet

Once they are
>>
>>31362898
>Does Sylvan's alpha strike bonus trigger twice if we wipe out those 3 units and next turn follow through into what could be a second 'combat'?
He'll have to pull back a bit and reform his unit.

>>31363081
>I would say our battleships and Sylan should Micro jump out and back to attack the corvettes to our south.
The ones that are currently attacking your group, or the ones that >>31362898
wants to go after?

Since we'll need it anyways Roll 4d20
>>
Rolled 4, 19, 18, 12 = 53

>>31363127
The ones that are attacking our group.
>>
Rolled 6, 9, 5, 16 = 36

>>31363127
>>
Rolled 1

Can we get another vote for either
>>31362898
or
>>31363081
please?
If we don't get anything soon I'm using this.
>>
>>31363127
>4d20

Give me a sec to catch up with the thread while I roll.

1
>>
Rolled 1

>>31363319
Android ate my die...

1
>>
Rolled 13, 2, 2, 13 = 30

>>31362898
This has my support but I am beginning to have doubts that we can win this battle. We are outgunned, outnumbered and have suffered to many loses, Where did all these Neeran's come from?
>>
Rolled 20

>>31363333
2
>>
Rolled 13

>>31363377
3
>>
>>31363338
>Where did all these Neeran's come from?
They've been receiving reinforcements from Carriers jumping in system, presumably dumping their corvettes then returning to the sector they launched the attack from to pick up more.

Intel reported that they launched the initial attack with less support than they usually would. In most cases there are 4 heavy cruisers for each super deployed, instead you've only seen 4 total.

Friendly reinforcements have arrived. Two Shallan Mediums, two Battlecruiser squadrons and a strike wing have jumped in from another system in the sector.
>>
Rolled 7

>>31363397
4

I'd prefer to take out the corvettes to the south of 5th wing.

Also, inform the transports that Neeran ships haven't attack refugee ships that surrender. Getting hauled back to the planet is a preferable alternative to being shot, and we might still win this battle.

Are the cruiser sized defence of holding off the forces around the planet for a few hours?
>>
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The orbital defenses aren't heavy enough to break the shields of the Super Carrier on their own and are being systematically destroyed. Enemy HLV's have have already begun to launch.

Sylvan's BC squadron smashes into the flank of the battle taking place around the Warlord fleet. EBON has moved up parallel to the Warlord's command ship for better cover and their starfighters are doing damage to the enemy corvette wings approaching them.

3rd and 5th Wings break out from the dogfights around the Supers and take down a pair of enemy corvette wings supporting the forward most heavy cruiser. From there they launch a combined SP torpedo attack on the larger starship from either side nearly destroying it. One of Supers sends a barrage in its direction to finish it off.

3rd and 5h have broken a hole in the enemy line. Do you want to help fight the remaining corvettes, make a run on the Heavy or attempt to cut your way through to help target the Scorcher directly?
>>
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>>31363624
Also see you guys in 8-9 hours.
>>
Rolled 8

>>31363624
Help with the remaining corvettest. They're elite units, and the bigger ships already have trouble engaging the maneuverable ships effectively.

That way our heavy hitters can concentrate on the ships they're most effective against.
>>
>>31363624
Fight the remaining corvettes. We are not in any shape to deal with a Heavy on our own at this moment. However if we can deal with the left flank then perhaps we could free up enough units to begin an attack on the Scorcher escort aswell as tighten up our own lines without taking horrible loses.

As for the reinforcement. I see a double opportunity to do to the Neerans what Sylvan's unit did. The Mediums along with the Strike unit could swing up to our battle and hit those two Corvette units that have gone around our right flank and hit them from behind while they are busy dealing with that large unit infront of them.

Meanwhile the two BC squadrons can jump down and support SRL also on their right flank by hitting those pristine condition Corvette units engaged by fighters. If Sylvan could wipe out two Corvette units in his alpha attack then I wonder what two units could do under the same conditions.

With a bit of luck I think we may be able to turn this around. And considering that it appears more Corvettes are about to enter the battle on the enemy's side I think we need to win this soon or we will lose by attrition
>>
>>31363624
Assign one of the mediums and a BC squadron to jump in for reinforcements against the elite corvettes in the upper brawl. Send the rest down to clear out the corvette rush against the warlord supers so that we clear up the scrap cannon to fire on scorcher. Four supers will mulch it quickly enough that we can arrange the last one and the the stronger mediums along with any available corvette wings to clear up the colony's attackers.

Feel free to modify as needed.
>>
>>31363624
Help tackle those corvettes for sure. If we get them out of the way, then the mediums and supers can focus all their guns on the bigger enemy ships.
>>
>>31363624
ba-bump
>>
>>31363942
I like your distribution of the Shallan allies that just showed up.

>Medium + strike to support Scorcher attack, hitting 2 corvette wings pushing the right/rear flank on the supers.
Sounds like a plan.

>Battlecruiser/Battleship units to Warlord Supers.
I disagree on this part, as I think they would pack a much more powerful punch if they jumped in and carried Sylvan's momentum harder into the enemy's flank. If we turn that flank further, we should be able to free up 2 or 3 strike units and allow Sylvan's unit to reform. We then take Sylvan's unit into an alpha strike on the enemy's elite battleship unit, spit SP torps to ensure they go down, and have allied units follow up.

All of our units should start spitting SP torps at anything larger than a corvette, and possibly at elite corvettes if they're not doing matrix bullet dodges against normal torps.
>>
>>31368878
While 3 BC squadrons would undeniably be near unstoppable together when you look at what the Neerans have in the area there is one problem with that. The spot with 3 fresh Corvette units is attacking what is no doubt the weakest spot in SRL's defenses. I have doubts about all those damaged and crippled ships being able to stand up against all those ships without taking terrifying loses. So if we focus to heavily on one flank then they could overcome the other completely and start swarming behind the lines. Consider it the hammer without the anvil.

Pounding them on both flanks will eventually force them to either retreat to reform their lines or be surrounded completely with their ranks unorganized and hard pressed. Not to mention that EBON is at risk of being swarmed! Heavens forbid we lose that ships befor we can modify it into a true warhorse.
>>
>>31369102
We'll have to get some allied strike units from the SRL's left flank to shift as we free them up, though. Neeran corvettes could very well swarm those battlecruisers/battleships without support.

Can we at least agree on a need to start firing SP torps as wing/squadron leaders see fit? They do us no good if we never fire them.
>>
>>31369401
Oh ofcourse, SP's wont do us any good if we are all dead and I want us to kill as many of those elites as we are able to. I wonder if this is the Neeran's revenge on us for breaking those shiny command ships?
>>
Bump.
>>
There seems to be agreement on what 3rd, 5th and the newly arrived Mediums should be doing.
Where do you want those Battlecruisers? Helping Sylvan or protecting EBON?
Decide where you want them before the Admiral does.

We'll need a roll of 3d20 for 3rd, 5th and Sylvan.
>>
Rolled 11, 3, 16 = 30

>>31372680
For the sake of getting shit going I will agree with >>31368878
In favor of joining Sylvan
>>
Rolled 10, 17, 17 = 44

>>31372779
Sounds good to me.
>>
Rolled 19

>>31372680
>Where do you want those Battlecruisers? Helping Sylvan or protecting EBON?
Protect EBON, Sylvan is skilled at getting the fuck out of there if things get too rough.

>We'll need a roll of 3d20 for 3rd, 5th and Sylvan.
1
>>
Rolled 15

>>31373271
2
>>
Rolled 7

>>31373326
3
>>
>>31369401
>>31368878
anon here

>>31372680
I thought it was clear that I had agreed with Madman's plan to have the battlecruisers assist the SRL SH's right flank (and EBON)

I apologize if this wasn't clear, long day.
>>
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It doesn't take you long to remember just how much firepower Shallan Medium cruisers carry. While it isn't optimised for engaging smaller corvettes having a wing of Attack Cruisers and Frigates more than makes up for it. One wing is obliterated and the rest are mauled badly enough that they begin a retreat. The Shallan captains don't let up there, pushing farther into the flank of the enemy line.

"Kill those enemy elites people. Our SP's won't do us any good if they're still on our ships if you bail out."

The nearby friendlies also push forward, the other medium cruisers in your group trying to reach and kill the Battleships.
Meanwhile the Admiral's command ship makes a last minute course correction then fires off its Veckron weapon. The escorting enemy Heavy cruiser is only barely able to correct for the sudden direction change, diving into the path of the warhead. It turns out to be a bit to close. The entire side of the Heavy shatters, the force of the blast sending the remains of the hull careening into one of the extended arms of the Scorcher.

"That entire side of the projector is buckling."
The Neeran seem determined to prevent that from happening, making an emergency course change. The wide aperture of the weapon ship comes into view as it turns towards your fleet.

"It's still charging to fire it's next shot!" Warns Arron.

Two of the nearby supers have changed course and are making straight for the Scorcher, their engines beginning to burn brighter as afterburners power up use. The third is laying down a withering broadside, Torpedo batteries likely firing every SP in their magazines.
"All ships push through!" Orders the Admiral. "Target the Scorcher!"

From your current position you could either push through and try to stay just outside of the area the beam will fire through, but this runs the risk of course changes endangering your people.
Or you could try to fight your way out and around a bit, but this may slow your allies advance.
>>
Is there much our squadrons could do to damage the scorcher? We might be better off just helping to punch a hole and letting the heavies heavy.
>>
>>31374406
Push straight over the remains of the two enemy elite units, and that other Corvette unit, we are in combat with and push slightly up out of the way of the scorcher shoot. That way we box off the enemy's left flank from the rest of the fleet and give the Supers a a clear shoot for the Scorcher.

Have 5th perform a similar maneuver down where they are. We've nearly won this, we can do it!
>>
>>31374406
Would it be possible to microjump 'over/under' or thru a gap in the enemy's line, toward the scorcher's flank/rear?

Or into a position to flank the enemy elites and battleship unit to hammer them with an SP volley from behind/flank?

And is 3rd the only J/D unit in the Scorcher's LoF? It looks like 5th should be able to push toward the 3 enemy elites and dodge the Scorcher's shot?
>>
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>>31374406
Or alternatively
>Your orders?


Also it seems that the Shallan battlecruisers went in on the flank and didn't slow down. Sylvan was only just able to catch up with them as they used their fusion and plasma cannons to break through strong points in the enemy flank. Some strike units were able to move to intercept the corvette units making a run on "ship repair alley" and the EBON. Despite this enemy Elite are now directly attacking the SRL Supers.

SP Torpedo attacks crippled the weapons of the remaining enemy Heavy on that front, which chose to ram a Republic medium destroying it. After that it kept going until it struck one of the Warlord Supers in the aft, breaking off a 4km section of the ship and crippling it. The Command ship with the Scrap Cannon is under corvette attack but is still in good shape.
>>
Seems like we can either mop up the elite units or push through and flank the scorcher. At this point the scorcher is probably the biggest threat.
>>
>>31374681
>Is there much our squadrons could do to damage the scorcher? By yourselves? Not a huge amount, but you're not the only ones shooting at it.
>We might be better off just helping to punch a hole and letting the heavies heavy.
Certainly an option, and your SP's combined with those the supers are launching could open some larger gaps in their shield.

>>31374710
So essentially push through and then split outwards.

>>31374736
>Would it be possible to microjump 'over/under' or thru a gap in the enemy's line, toward the scorcher's flank/rear?
You could but you'd overshoot by a few million km. It's too close to perform a tactical micro jump. You'd have to jump much farther out, turn around then jump back.

>And is 3rd the only J/D unit in the Scorcher's LoF?
It's sweeping past 5th as it turns.

>>31375206
Just keep in mind that all of your allies are now moving up and might be flying straight through any dogfight you might be having.
>>
>>31375206
Let the Supers deal with the large target with a shitton of shields and armor and we can deal with the smaller nimbler targets that otherwise would harass the Supers. Got to fight in our own weight class in this.

>>31375280
>So essentially push through and then split outwards.
Yes.
>>
Hmm well the admiral did say to advance so lets follow through with the push and attack the scorcher. If we can destroy or disable that the enemy loses their anchor and we can turn around and deal with the stuff at the planet.
>>
>>31375388
Sounds good.

Should we have Sylvan continue to sweep the Neeran flank @ SRL SHs?
>>
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>>31375388
So are you advocating stopping to dogfight until the enemy corvettes are destroyed, or pushing through at best possible speed?
>>
>>31375845
The above one in your picture, will take us out of the Scorchers line of fire for the Supers and make me less nervous about getting the entire unit wiped out. And ofcourse we shoot them until they are dead, can't have them attacking us in the back by just ignoring them as we fly through them.

Liberal use of SP's on the elites should help with the matter no? Also have we actually lost any ship's yet in 3rd or 5th?
>>
>>31375845
voting for best possible speed + SP torp volley

If possible, ask the allied medium behind us to push the corvettes that survive our pass. Should be able to catch some of them in crossfire and split their attention to minimize damage/casualties. I believe a few of our ships can also launch a few parting SPs after we've passed?
>>
>>31376113
here

differing to >>31376065
in the event of a tie
>>
>>31376065
>Also have we actually lost any ship's yet in 3rd or 5th?
Presumably. I'm just tracking overall unit damage in this battle.

Any more votes? This will be the last battle of this tour so I would like to finish up this week.
>>
Rolled 39, 6 = 45

Roll 2d20
>>
Rolled 11, 5 = 16

>>31376240
>>31376489
Awesome battle so far, get's two thumbs up.
I pray the dice will be with us because I am afraid.
>>
Rolled 14, 5 = 19

Big money.
>>
Rolled 18, 20 = 38

>>31376489

Launch the 'fuck you' torpedoes!
>>
"3rd and 5th Wings, wipe these guys out so they don't become a problem later."

The Neeran elites are good no doubt about it, but you think your people are just a bit better. The dogfighting is a bit too hot for the Devourer and you're forced to relocate so that you're not too close to the friendly supers orgetting in the way of anyone else. Providing support from long range will have to do.

The magnetic and other types of fields used by the Scorcher to direct the plasma from it's main gun shifts direction at the last minute before firing. One of the allied Mega's shifts engine thrust to try and evade the worst of the shot, the afterburners dumping enough antimatter into the drives that the housings begin to glow.

A few Battleships and Battlecruisers dive out of the way as the beam fires through the fleet, collapsing shields then ripping open the armor on one side of the evading super. The overheating sublight drives explode from the hit, further propelling the ship out of the way. It looks like they only lost 6% of their structure.

An allied strike Wing followed by a Medium cruiser and a few battlecruisers fly through the engagement between your people and the Neeran Elite units while headed for the Scorcher. More than a third of them are forced to decelerate or make hard maneuvers to get past you, disrupting unit cohesion.

The wounded Super uses it's remaining drives to roll and tilt the aft sections of the ship upwards enough for them to fire. The three of them divert fire to the areas still being struck by the scrap cannon. As more of the strike Wings and other ships break through the enemy corvette lines more gaps open in the Scorcher's shield. Remaining enemy ships attempt to break off but soon find themselves cut off or cut down.
5 wings in total are left to regroup near the aft sections of the enemy Super by the time 3rd and 5th finish with their targets.
>>
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5 Medium cruisers and 2 dozen battlecruisers and many more strike wing ships are already bearing down on the Scorcher from all directions before your people can get organised again.

The Shallan ships are still continuing on their run and with so many battlecruisers nearby it takes little effort for them to swing in and begin to attack the arrays from behind. Shields begin to fail and fire from the scrap cannon rips into the upper sections of the array, the angle of the others proving too difficult.

The Mega class ships target the sections already damaged from the earlier collision, starting there and working in to destroy every section of the array.

"They've cut the containment fields on the array and killed their forward thrust." Reports Arron. "They're using the array like an engine to escape."

True to his word the arms begin to retract slightly, forming into the shape of an engine bell. Or would have if the Alliance Supers hadn't crippled the ability of one to close.

One of the Shallan Medium cruiser captains opens a channel to the fleet. "This is Commodore Kaymi. We've exposed a conduit of some kind near one of the joints, or perhaps it was from it shifting? We're going to try and take it out."

There are a few brighter flashes which you ask Arron if he thinks it's part of the Neeran attempts to accelerate the ship in reverse.
"I don't thi-"
At which point a tremendous explosion rips off an entire arm of the array.

"Emitters in that entire section are out of control. The plasma cannon is eating itself."

Secondary and tertiary explosions chain their way into the sections around the weapon focal point. The Neeran attempt to fire the weapon one more time but are only able to get off a partial burst before the weapon burns itself out and fails.
The forward kilometer or so is still blown off the front of the Admiral's ship by the hit.
>>
"Is that thing going to go off Death Star style?"
"No. There are still some sections of the weapon going off but everything is failing and shutting down. I think they're abandoning ship."

3rd Wing is a bit closer and Alex relays that their sensor people think they can detect emergency teleporter activity.
Linda's report mentioned a wormhole which you ask about.

"No signs of one. Certainly not a big one."

"This is Admiral Linhe, enemy forces are beginning to withdraw. Destroy or disable any FTL capable escape craft leaving the Scorcher. Medium cruisers and other capable ships help secure the other battle site then the orbital space around the colony.
You are not to jump to the colony unassisted while the super carrier is still in orbit. We lack the firepower to adequately take it on.
Launch boarding teams. I want captured examples of the enemy energy draining systems on that Super before they trigger a self destruct."

A spike on sensors has you looking over towards Arron again.
"Something just exploded inside the ship. It would have been big but there are no secondary explosions associated with it."

[ ] Launch boarding teams / intercept escape ships
[ ] Jump to help out EBON and Sylvan before the enemy ship there retreat
[ ] Screw the Admiral, jump to the colony
>>
>>31378446

[X ] intercept escape ships
Have the afterburner ships running down people
[X ] Jump to help out EBON and Sylvan before the enemy ship there retreat
Send the rest of the wings to assist EBON and Sylvan.
>>
>>31378480
[x] Afterburner equipped ships & starfighters to intercept escape ships

[x] Everyone else assist Sylvan/EBON/SRL

Focus on killing their elite units
>>
>>31378480
>[X] Jump to help out EBON and Sylvan before the enemy ship there retreat

Not putting our excellent boarding teams on that thing when we have the perfectly valid excuse that we need to secure the EBON first.
>>
"Mike, interception duty. Run them down. 3rd and 5th let's help out the rest of our House assets."

"The cloaking field is collapsing." Arron announces on reversion. It soon become apparent why. The Carriers that were projecting the field have micro jumped in system and are recovering corvettes fleeing from the battle.

"6 Wings are getting picked up while another 4 act as rear guard." observes Daska.
"Half a million to whoever cripples or kills that last elite battleship." Says Sylvan. "The bastard blew the drives off our new CCD model."

"This is Captain Tama."
"Go ahead." You respond.
"I regret to inform you that I have not yet been able to trade the plasma cannons."
An enemy carrier in line with the Ebon's current direction of movement winks out.
"It took most of an hour of preplanning to ensure our starfighters would not be nearby when I fired those."

Sylvan is not able to get the enemy battleship before it jumps out, and most of the other carriers escape. Your people are able to help out the allied Battlecruisers in dealing with the remaining corvettes, reducing any damage they might have otherwise taken.

Mike's squadron, despite having taken damage is able to kill several ships from the enemy elite unit in their retreat. Allied support claims several more and in the end only 15 of their ships escape. Most of a wing of regulars also manage to make their way to nearby carriers and escape the system.

5 wings are aboard the Super Carrier when it jumps out, along with its full compliment of HLV's.
Orbital stations around the colony are a mess. A few support ships, including your Marauder, managed to evacuate some of the station modules so a few can be partially put back together.

Support from other sectors finally begins to arrive more than a day after the end of the battle. Within a week an entire battlegroup is brought in, with the damaged Super heavies being readied for flight back to a larger shipyard for refit. Your Wings are likewise rotated out.
>>
Linda's group returns to the Apsis system a few hours after the end of the battle. The trio of veteran pilots are slightly annoyed that they missed out.

Several ships among your forces that were damage or crippled will need to be rebuilt entirely. Even with the best repair equipment this will take months for some of the cruisers.

Search and rescue efforts soon begin to bring in pilots that were forced to abandon ship with emergency teleporters.

Roll 15d100
>>
Rolled 44, 97, 52, 7, 98, 10, 70, 50, 25, 55, 8, 24, 11, 9, 95 = 655

>>31379335
Completely missed the e-mail field the first time. Skill
>>
Rolled 37, 38, 66, 66, 93 = 300

>>31379335
>Roll 15d100

1-5
>>
Rolled 77, 75, 70, 72, 23 = 317

>>31379459
6-10
>>
Rolled 74, 95, 7, 10, 67 = 253

>>31379471
11-15
>>
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>>31379335
If the thread is still up I'll try to post briefly in the morning. That will probably be it for this week.

Looking for suggestions on what sort of things you'd like Sonia to get up to in her upcoming leave time. I will be working on getting a full financial report done on the state of the Anchorage class. How much money has been put into it, and how much more you could for certain upgrades.

You also have the option of returning to the House territory in South Reach first, or the Homeworlds. Or maybe not even heading back to the Homeworlds this time, though Sonia's family members might not appreciate that.
>>
Rolled 43, 30, 55, 52, 16, 57, 15, 68, 94, 16, 52, 78, 36, 26, 93 = 731

>>31379335
>>
>>31379537

>things to do in our spare time

Place a black market bounty on the person offering a black market bounty on us, and one on anyone that ever collects the bounty on our head. Ours is what? 1 million? I'm sure we could spare 3 or 4 million to split between the two...
>>
Well two major things I can think of. First we should follow up with our rifle project and get that moving along. Secondly we should look into the problems the warlord forces are having.

We are trying to find evidence on some of the other houses right? Well Versa could be very helpful for that. And the Errant Knights would be perfect to look into this because stamping on internal division is basically their job. Ruling house intel might be worth a call too.
>>
>>31379537
Warlord problems shenanigans and plotting, all for the benefit of the house. I'm still thinking we could end up with a few new worlds from our rival neighbor if we play our cards right there. Talk with the Baron, and perhaps the Earl, about this? Seeing as if we can get the Earl's favor in this it will most definitely increase our prestige.

Prototype weapons project we should to get off the ground so we can start selling to the Alliance and the House.

Train our clone in the arts of blowing stuff up and hitting stuff! Think we know a trick or two that we can teach her in order to survive, hate to see her dead after all.

Perhaps look into terraforming options for Frostback with Alex? Alternatively perhaps we could survey our land for potential mining operations as I am sure raw material could neat us a neat profit and bring some much needed civilization to that barren rock of a world.

Check in on our station and see how corrupted it has become.

Financial update.

How the Faction Alliance generally views us.

Doctrine on Neeran close quarter combat? We could write it on the way back!

This is about all I can think of right now, a bit tired. Awesome thread TSTG.

"Victory is ours! We're going home! So I suppose no more blowing stuff up for a while but I am sure we can find something else to spend our time on.... Probably."
>>
>>31379537
Damn it TSTG, you always find the best Pictures to start or conclude a chapter.

For some reason i see this whole sory being relayed in WWI/WWII style documentary style with far shots and the appropriate nobility trappings of a mockumentary.
>>
>>31379537
>Looking for suggestions on what sort of things you'd like Sonia to get up to in her upcoming leave time.

-We should have a garden party on Petras. Invite our family so mom can get to know all those people she'll have to yell at when Sonia gets killed, and our sister will get the chance to annoy various decorated soldiers. Named characters from our bridge crew will have to come as well. And Rufaro. Basically invite all our friends and collegues, and Daska.
-More ballet with Linda.
-We totally have to meet Kavos' waifu/husbando.
-We need to do a sidequest for Alex this time around.
-Visit Daska's family (this has the chance to be hilarious).
-Something featuring our bodyguard, we don't really know a lot about him.
-Visit the friendly Neerans. Considering all the fighting we're doing for them, they better have some neat stuff for Sonia. Or at least invite her to a drink.
-Talk to some Shallans, we're doing an awful lot of fighting for people we don't really know.

+An update to this page:
http://houseanddominion.wikia.com/wiki/Sonia_Reynard
>>
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>>31373271
Before I forget; Sir multi roller, I would really appreciate it if you would finish your rolls in the future.

>>31379610
>Place a black market bounty on the person offering a black market bounty on us, and one on anyone that ever collects the bounty on our head. Ours is what? 1 million? I'm sure we could spare 3 or 4 million to split between the two...
Be careful it doesn't escalate.

Three of your people are dead. One of those that survived is wounded and will be out of action for a few weeks. The other eleven are in good shape for the most part.

The ships loaned to you by the Alliance are returned, much to your annoyance. A few have been bought by the House but not many.

>>31379950
>Warlord problems shenanigans and plotting
There was an option I neglected to add on the last survey: Don't help the SRL people with finding out about a potential conspiracy.

>Perhaps look into terraforming options for Frostback with Alex?
Alex wants you to help move a self contained arcology he's having constructed with plans to have it set down on Frostback. This will undoubtedly annoy the Harmen family but could speed terraforming efforts. He may be planning to set himself up as the planetary governor in the future.

>Doctrine on Neeran close quarter combat? We could write it on the way back!
Hand to hand/rifle close combat or starship close combat?
Also by all means feel free to describe the tactics you want in such a paper. I'm not going to do it for you guys as that would be cheating.

See you guys next week! Game will almost certainly start on monday, but I won't know for sure until tomorrow at the earliest.
>>
>>31384320
>Before I forget; Sir multi roller, I would really appreciate it if you would finish your rolls in the future.

I just checked, I did finish all my rolls this thread. I think. ;_;
>>
We really need to look into setting up that drone fighter factory on Frostback then to settle the balance of power a little more on our favor. Maybe run our station over to it to create a trading/repair hub over his new planet to boost traffic and immigration as well.

We thought it would be hard to get a planetary governor on our pocket....
>>
>>31384320
>Also by all means feel free to describe the tactics you want in such a paper. I'm not going to do it for you guys as that would be cheating.
Bring your biggest guns.
Shoot them in the head and the chest.
If you see a Klingon blade looking thing, don't bother with cover, just shoot it and it's wielder straight away, because that thing goes through everything like butter.
>>
>>31383099
Getting to know the Shallan people sounds pretty good to me.

I mean we are going to/already have a entire city full of them.

I would actually like an update on that whole situation, how that factory is doing, and how the infrastructure in general is in that area.
>>
>>31379610
Clearly the best way to get this bounty on our head to go away is to eliminate those who put it on us one way or another.

If we help the South Reach League with their little...problem i'm sure they could help with our little search for information.
>>
>>31386255
If we help the south reach league I'm sure they would be more than happy to declare open season on anyone who puts a bounty on us.
>>
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>>31383099
>We need to do a sidequest for Alex this time around.
Shallan observer intensifies

>Also by all means feel free to describe the tactics you want in such a paper.
- Aim for the eyes/head with overwhelming force, x-ray good for stealth, plasma and high power kinetics also effective.
- Secure or destroy the armoury before the Neeran crew can suit up.
- Always destroy or dodge mono-weapons.
- Bring enough lower powered ammo/traps to counter the fodder tactics.
- Stun grenades not fully effective on suited Neeran.

Oh and another thing we should follow up on is the Neeran infiltration of alliance forces, it's definitely becoming a problem. Clearly the warlords had agents in their forces even before the current war and now they are starting to pop up again. It's also probably that the Houses closest to warlord territory were also infiltrated leading to the current conspiracy.
>>
>>31391217
I doubt he'll be too happy with the Beryl in the H&D universe...
>>
>>31391217
Don't forget.
- Buy the Reynard Armaments Heavy overpowered antimaterial rifle if you want to be extra sure for that special killshot.
>>
>>31384463
Oh, well sorry about that. My bad.

>>31384674
>We really need to look into setting up that drone fighter factory on Frostback
It's being built on Tourta. Due to an unfortunate mix up I'd forgotten that you had bought some land on Frostback and thus the majority went to using more of Sonia's land on the more habitable of the two worlds.

>I would actually like an update on that whole situation, how that factory is doing, and how the infrastructure in general is in that area.
6 months have passed since construction began on the area for the Hab blocks, with the first being shipped in shortly after. From my experience with construction sites it usually takes the better part of a year to fix up the grounds and clean up the infrastructure after the initial build. Even with towers being shipped in whole it would take time, and constructing stable foundations would still be a messy business.
I doubt all of the housing would have been shipped in by now since there was quite a bit. Then again it's the future. I'll need to think it over a bit before next week.

Construction has begun on high speed trams connecting the refugee areas and surround townships to the closest spaceport. Housing costs on Tourta have begun to skyrocket and the locals are filling the gap with some of their shoddy building work. Not all of it is poor quality, just a lot of it.
Tension has risen between locals and the refugees over the housing issue but this was predicted. So far there have been no major outbreaks of violence.

A wealthy Shallan businessman has found out about your exclusive high security resort. A handful of other rich people arriving in South Reach from Shallan space and even the Pandora cluster have taken up residence at the now largely completed facility. The tight security enforced by the PDF have only increased its appeal.
A Mr Detz has expressed an interest in buying your share of the site for an as yet unspecified amount.
>>
>>31379537
>Looking for suggestions on what sort of things you'd like Sonia to get up to in her upcoming leave time.

I want Sonia to take a guided tour of a site where they build Helios siege cannons. She will take the tour, buy the t-shirt, the mug, the Original House Helios Siege Cannon Miniature Model Kitâ„¢, and have a picture taken next to one.

It is going be awesome, fun will be mandatory.
+Bonus points if we somehow manage to rope Linda into this as well.
>>
>>31386255
>Clearly the best way to get this bounty on our head to go away is to eliminate those who put it on us one way or another.
Unless a bank or other institution that cant be easily touched is holding the money in escrow. Then again legit business fronts like banks haven't stopped you before.

>>31386255
>If we help the South Reach League with their little...problem i'm sure they could help with our little search for information.
It's possible, but there's always the chance they don't know or no longer have access to that data since the loss of most of their territory.

>>31390579
They might actively discourage anyone from adding to the bounty and/or warn about attempts to collect it but wouldn't be able to put such such a policy into effect. Several of the Warlords have had bounties on them most of their careers from rivals.


>>31391468
Again, me using the random name generators. At least I've been modifying with them so not every human name I get is of asian or southeast asian descent. I've retconned that as being a result of which group of colonies that particular Terran expeditionary force was assembled near.

Knight Kim was intentional however. His ancestors were supposedly descended from one of the ancient Chinese emperor's and fled to Taiwan after the Communists came to power. Like many related to the old nobility of Earth his family emigrated to the Dominion in the early days of the previous dynasty.

I have to get some things done so again, see you guys next week!
>>
>>31393648
>Again, me using the random name generators.

Beryl was selected during a survey, can't blame the name generator for that.
>>
>>31393354
You know...That is a pretty good idea.
>>
>>31393648
Speaking of banks and how they will never stop us from getting what we want.

Any news on how that criminal organization we robbed is doing? They starting to ask questions?
>>
>>31393648
On an unrelated note, we where discussing buying recon power armor for our bodyguard and bodydouble befor. 10 million each was it? I think we should do it. With two extra people backing us up things will be so much simpler on infiltration missions, both legal and illegal. Ofcourse they will have to become our men-at-arms.

I know it's a lot of money but I think it is well worth it.
>>
>>31396138
And orders for stuff like that have really long lead times, so they probably won't be ready until we get back to the front in any case.
>>
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>>31393766
Right. Forget about that.

Once you arrive in the Pandora cluster you talk to one of the requisitions officers with House.

"I've like to try and have some equipment ready for our next deployment since it might take some time to get hold of."
"Very prudent sir. The shipyards are starting to pump out transports as fast as possible to keep up with the logistics demands of the war, but they have half a century worth of Piracy to make up for. It could be another couple of years before we have adequate logistics support."

You didn't think it was that bad. Shallan infrastructure must be providing more support for the fleets than you thought.

"I'd like to requisition two suits of Light Power Armor, Recon variant."
The officer starts coughing, something apparently stuck in his throat which takes him a moment to clear.

"Recon armor. Two of them?"

"I can pay for them. It just seemed like it would be easier to go through channels."

"Yes, of course sir. I'll be sure your order is placed immediately but you should be aware that it could take some time for such a suit to be acquired."

"I thought so. How long?"
"I honestly don't know sir. It's a configuration that has a much lower rate of production compared to that used by most Knights. Both for human use, I see. You might have better luck trying to buy some off the Terrans or even the Republic."
"I thought the Republic didn't use power armor except for some experimentals."
"For every rule an exception. If you look hard enough you might find one from them. Those are your best options for getting a set quickly. Requests placed by people from our House are fairly far down the list at the moment due to our larger stockpile of Power Cell Armor. Other Houses have not been so fortunate."

>Place the order, try to buy some off the Terrans or even the Republic. This will be added to a survey next week.
>>
>>31399523
>Experimentals
>Recon power armor

Now i'm interested in if we can buy some from the Republic though i'm fine with getting them from the Terrans.
>>
Our current suit is Terran right? We are going to want Rufaro's suit to be the same model as ours so we can share parts and stuff.

Valeri's suit can be any kind, whichever is easiest to get.
>>
>>31399523
I'll vote Terran.
>>
>>31399523
>"Very prudent sir. The shipyards are starting to pump out transports as fast as possible to keep up with the logistics demands of the war, but they have half a century worth of Piracy to make up for. It could be another couple of years before we have adequate logistics support."

Buy some stock in civilian shipyards of the proper type.

Or just finance one with some of the other knights in our wings. 3rd and 5th should have a decent amount of money available right now, and even better if we can pitch our idea before they spend it all at home.
>>
>>31399523
>Terrans
Hey, Versa, know anybody...


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