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File: 1397582299853.jpg-(75 KB, 810x638, House & Dominion Home Front2.jpg)
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For House & Dominion: Home Front Quest

http://houseanddominion.wikia.com/wiki/HouseAndDominion_Wiki
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! While you directly command the Third Attack Wing, the newer Fifth Attack Wing lead by Daska Rna also falls under your leadership. Both are elite units of the House, composed of fast hard hitting Cruisers, Frigates and Corvettes.

After 6 months deployed in Shallan space and the Pandora cluster you are returning home. Relief units from the House have arrived to take your place and help hold the line. You've lost some people but you've also met new allies. Overall you hope that the contribution your people have made will make a difference in the long run.

The Wing's repair and salvage barge has been handed over to the other House units along with the Marauder. Starships on loan from the Factions Alliance not bought out by the House have been returned and crews are being shuffled to provide transport for everyone. Refueling and resupply will take a few more days as ships leaving the front have less of a priority than those headed towards it.

While you have the time you decide to contact the Terran AI Versa as there is some information she might be able to help you find.

"My communications and off ship influence are now being traced." Versa informs you. "I may be able to help you, but more than one request would be dangerous. The Captain knows about my attempts to divert funds from criminal elements to the war effort but has chosen to ignore it for now."

Do you wish to help the South Reach League's search for personnel transfer records or try to find Recon Power Armor that could be bought or acquired by other means?
>>
>>31492284
FOR HOUSE AND DOMINION!

I would say it's time to help the South Reach League in searching for the personnel transfer records.

What choice won for it anyway? I was partial to the sneaking mission myself.
>>
>>31492284
South Reach League's search for personnel transfer records

While power armor would be nice I think it would be a better long term goal to deal with the SRL both for ourselfs, the House and the war effort as a whole.

Also.
FOR HOUSE AND DOMINION!
>>
>>31492348
>What choice won for it anyway? I was partial to the sneaking mission myself.
Votes were
Call in some favours: 2
Ask Versa: 4
Recon Power Armor mission to steal allied records: 2

Updates from abroad.

The refugee housing project on Tourta is progressing at a steady pace. Your business partners on Surakeh are able to have 1 block completed every 4 days thanks to staggered production. Currently Zone 4, Aka Site 1, has 45 buildings completed, 40 of which are now occupied. Construction of foundations for 38 more buildings at the site are underway with completion estimated at 5 months time.
Planning has begun on Zone 6 or Site 2 with some funding already secured from the Governors of Tourta and Surakeh with additional relief funds provided by the House.

In Zone 5 Aries has begun construction of the foundations of a factory with engineers now working to reinforce the surrounding hillsides. Mr London has a man keeping an eye on things to make sure any changes they make don't just divert landslides into the refugee housing sites.

>Any news on how that criminal organization we robbed is doing? They starting to ask questions?
The Triads figured out within a month of the robbery that their stolen cash had been given to a Shallan relief fund. They also traced the rest to the dead drop but were unable to follow it further.
There are signs that they've been looking into the Terran Military by using bribes to see if they had any involvement.
House intel reports that Triad activity within Dominion space is on the rise with increasing attempts to secure a foothold. Some cells are attempting to infiltrate via the conquered South Reach territories Should that happen gang warfare is expected to either explode into a long drawn out conflict, or suffer a short burst followed by peace agreements with local gangs once the Triads have proven they cant be disposed of easily.

If successful its not out of the question that they might learn of your involvement within a decade.
>>
>>31492284
>Do you wish to help the South Reach League's search for personnel transfer records or try to find Recon Power Armor that could be bought or acquired by other means?

The South Reach things is the bigger problem right now, unfortunately.
>>
Well if Versa can't help us with the South Reach stuff maybe she can fish around and see if there is power armour for sale? That shouldn't get her into trouble. Our first set of Recon armour was granted from a favour, do we have any of those laying around?

That isn't top priority though, we should focus on the SRL stuff. If Versa can't help us out maybe the Errant Knights can do some poking around on the Dominion side of things? For Alliance records we are kind of on our own.

And we should stamp our the Triad problem at some point before it grows bigger. Shouldn't be too hard to convince the locals that they don't want them as neighbours. Plus the planetary governor can always call down the military on their asses.

Oh and where is our evacuation transport?
>>
>>31492284
FOR HOUSE AND DOMINION

I FORGOT IT WAS TUESDAY EDITION
>>
>>31492599
I do believe we should share with all the nobles who want to hear how bad it would be to let organized crime into our territory.

>>31493479
As crude as the Dominion is I do think there is law's against deploying military against civilians. Even if it would make for an interesting sight seeing Triad underlings trying to fight off tanks, Fighters and power armored kill squads.
>>
>>31492284
>Do you wish to help the South Reach League's search for personnel transfer records

Ask our Baron before doing anything about it. This is a political minefield.
>>
Sorry for the delay, there were some last minute calculations for the RSS revenue stream. Good news! You guys have way more money than I thought you would. Bad news, you'll need to pay taxes on some of it even with the donations you've made. Yes there's that much.
Company assets before Bonds and the deductions related to the Ancorage are 1.5 billion. So most of the plans I had to bleed RSS to death are now more or less irrelevant.

>>31492348
>>31492495
>>31493050
>>31493479
Versa promises to look into the personnel issue and will send you the data once she's had time to look into it without causing too much more trouble.
There is an odd flicker when the transmission ends.

>Our first set of Recon armour was granted from a favour, do we have any of those laying around?
Yes actually you do. You recovered enough Rovinar ships that you payed back the assistance of storing your salvage at the Rovinar base and moving the Medium cruiser with plenty to spare. You also still have a Rovinar battleship in the RSS salvage inventory.

If you wish to use some of that debt to acquire a suit through the Rovinar you can do so, but you'll not be able to get more than 1 from them for an extended period.

If you still wish to get another suit for Valeri Fusaro you can wait for the request to go through channels, approach the Terrans directly or visit Republic space in an attempt to get one from them.

Since you have a limited period of time on leave you may want to consider using your Excalibur class Battlecruiser if you plan to visit the Republic due to its faster sustained FTL speed.
>>
>>31493772
That favor is more valuable than for us to waste it on renting power armor, or did you mean we can only get one and then we would have to wait for an extended period?

As for the Terrans and the Republic, could we not send a mail instead of spending a few more weeks in FTL? Seems like it would save us time and free us up for other things, since we got a LOT to do in these six months. Exposing sabotage within the Alliance, toppling rival Houses, securing our prototype for sale etc etc.

Also why did you plan on bleeding RSS dry? Did you feel that the huge influx of money due to lucky rolls imbalanced stuff?

>There is an odd flicker when the transmission ends.
Oh god we are screwed....

But on the flip side.... SONIA IS A BILLIONAIRE! Suck on that... mean girl from school who's arm we broke in that one flashback!
>>
>>31493942
>Suck on that... mean girl from school who's arm we broke in that one flashback!

I thought we made up with her at some point afterwards?
>>
>>31493772
>Good news! You guys have way more money than I thought you would. Bad news, you'll need to pay taxes on some of it even with the donations you've made. Yes there's that much.

Ooooh, can we earn some favours by deciding where we'll pay them?
>>
>>31493772
>So most of the plans I had to bleed RSS to death are now more or less irrelevant.
Hah! Incidentally, how is the anchorage doing? I want to finish with it and move on to that heavy carrier
>>
>>31493772
Does no one care into how much trouble we get Versa into with our requests? I don't think her trying to transfer internal military records to an unauthorized outsider will go well. Especially, if the intent of acquiring that information is to work against the the very policies we want to have information on. One could even construe it as granting restricted access of documents to hostile factions because we want to give it to the former pirates.

In other news: I finally caught up! Your spelling has improved quite a bit, TSTG. In the future, could you include more details on how much time things take/are going to take? Particularly now that there are going to be more time-skips, this would be important. When reading through the archive I was often surprised by how much or little time had passed.

>>31494068
I would also be interested in how much money we have put into it and continue to put into it. I also don't think we have been told what capabilities the shipyard will have when completed, though I may have missed that.
>>
>>31493942
I feel we should try to get one from the Terrans and maybe before the end of our leave take a trip over to the Republic to see about getting one from them.

Mostly because this is a chance to try make "friends" with people from two other factions.

>>31492599
>If successful its not out of the question that they might learn of your involvement within a decade.

I have the strange urge to go Triad hunting when we have some time to help make sure they know it's not safe for them in dominion territory.
>>
>>31494068
ooh, I want to know this as well. Primarily so we can show up to a meeting with the Baron in a heavy cruiser. Running gag you see
>>
>>31493942
>That favor is more valuable than for us to waste it on renting power armor, or did you mean we can only get one and then we would have to wait for an extended period?
Counting that Battleship you've got enough favour with the Rovinar for 6 suits of power armor. To maintain some modicum of balance you're not allowed to ask them for more than 1 suit of Recon armor as it would take them a long time to get hold of more.

>Did you feel that the huge influx of money due to lucky rolls imbalanced stuff?
That.
And to provide a challenge.

>>31494030
>Ooooh, can we earn some favours by deciding where we'll pay them?
Not really, the House just needs cash. Then again I suppose you could just buy another 10 million in Warbonds if you wanted to get more of the admiralty to like you. But that's money used to fund the war effort, not pay for everything else the House needs to operate.

>>31494228
>Timeskips/passage of time
In earlier threads, especially in the Smugglers Run everything took very little time in game, especially once all of the ship sensors were upgraded. It made sense as it was a very restricted area of space.
In your 2nd tour in the Neeran war I ran into the possibility of this happening again with raiding missions, which needed to be avoided or we'd spend 30 threads at the front. Given the voting average spending time at the front seems to be one of the least popular options.
With this in mind I intentionally left it vague, though I was trying to keep it to one attack every 24 hours so the wing would have time to complete their repairs via the Barge.

>I also don't think we have been told what capabilities the shipyard will have when completed, though I may have missed that.
You haven't really. Some notes went missing which I'm in the process of rebuilding, with upgrade options for the ship now that it's been repaired. What you guys plan to do with it will directly affect it's final cost.
>>
>>31494465
In light of this new information I am in favor of useing part of our favor to "buy" one set of power armor from the Rovinar so if we do not find any in Terran or Republic space we will at the very lest have one set for our body double. Also I will agree to hand over the Battleship to the Rovinar, I like them and gaining more favor from then is always good.
>>
>>31494228
Well I'm sure the terrans don't want the alliance to break apart because of a possible conspiracy. There are worse reasons for AI shenanigans. And it's not like the Terrans are giving up information about themselves in this case.

Anyhow I second the notion of getting a second recon armour with our favour. It has to be an identical set in terms of type and size if it's going to match Rufaro.

As for Valeri's suit, that may have to wait or just go through regular channels. If we have time we should pursue the Terran/Republic angle. Or maybe we could spend part of our favour to FIND another seller?
>>
>>31494465
Say, how much thought have you put into the monetary things in general? Obviously, the relative value of goods is very different to what it is IRL. Am I right in assuming that one [whatever currency the Dominion uses] is worth far more than one Dollar/Euro is today? Is the civilized part of the universe a post-scarcity society?
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>As for the Terrans and the Republic, could we not send a mail instead of spending a few more weeks in FTL? Seems like it would save us time and free us up for other things, since we got a LOT to do in these six months. Exposing sabotage within the Alliance, toppling rival Houses, securing our prototype for sale etc etc.
The Republic doesnt like to admit to what sort of equipment they keep around for their special operations command. People know about their heavy jump jet power armor program which keeps being reactivated then shut down due to lack of progress or funding. It usually draws attention away from their other projects and they claim that's their only Power armor system save for cargo and ammo loading gear on bases.
To see about getting hold of any equipment from them would require an actual visit. Also I just remembered parts of their secure com networks are still being rebuilt following the civil war.

As for the Terrans feel free to submit a letter you feel would convince their Intel people to sell you a suit.

>>31494228
>your spelling has improved quite a bit, TSTG
Also thanks.

>Buy some stock in civilian shipyards
You currently have 40 million in spending money with plans for 20 of that to be spent on your bodyguards. You can also draw more funds from RSS if necessary.

>Oh and where is our evacuation transport?
In the Pandora Cluster. They're waiting for permission to head back into Shallan space again to pick up more refugees.

Speaking of things going on in the Pandora cluster, several groups of Nobles from a number of Houses have arrived in the region with intention of hunting Warrels. The invasive species have been responsible for attacks on civilians on a number of worlds and are threatening the agriculture and livestock of less developed areas. You, Mike and Alex each have a small personal stockpile of splinter ammo which could be of use to such individuals.
Do you wish to take part in a hunt?
>>
>>31494908
Could we send a trusted representative to the Republic? Maybe Rufaro herself, it is her who is supposed to receive the suit after all. This would of course require her to shave of several weeks from her vacation.

>40 million in spending money
I dislike that most of our money is bound the the company. Are there legal ways to move money from the company back to our private account? Could we, for example, hire ourselves as an employee of the company and pay ourselves a couple of million per year?
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>>31494648
I can agree to that.

We should also check up on Knight candidates since last time we did slightly drop the ball.

I wouldn't mind seeing how our Krath "Friend" from the front is doing. They still have him there or has he been able to get some time off. With the hint he gave I had an idea to send him a little something. An apple on a clear pedestal in a clear glass case with one of those portable stasis units configured to keep whatever is inside in perfect condition.

Just a idea I had.
>>
>>31494908
>Do you wish to take part in a hunt?
Nah, we hunt a better pray. We hunt Neerans. Besides, where is the fun if the prey does not shoot back at you? Or at the very lest has the ability to?

>Buy some stock in civilian shipyards
Better to spend company money on that. Another block in the Reynard franchise? Rey-yards? Get it? I think it was clever at the lest.

>>31495101
Way I see it that money is ours to use but we have to use it with a bit of responsibility towards our company and use it in ways that will mean money for the company. Like buying a yard to make us free warships but which can also be used to repair salvage and make ships to be sold. And if we buy power armor with money from the company it will own them but that does not mean the users can't buy them out of the company for a reasonable price.

>>31495179
You are not ambitious enough! We'll send a whole fruit basket with sweet juicy fruits! Which reminds me, silencer for the X-Ray rifle we must buy.
>>
>>31495101
Think of it this way.

We get a cut of whatever the company makes for our "Personal use". That large chunk that is left we can "use", but it's for expanding the company and funding projects.

>>31494908
I wouldn't mind going ourselves since we are relatively close at this moment in time (I think)

>Power armor program keeps getting restarted and shut down
>Needs funding

Did someone say funding?
>>
>>31495338
>Did someone say funding?

If their military industry is even remotely similar to today's, even 1.5 billion won't get very far.
>>
>>31494908
I'm still waiting for the carrier stuff. I want to spend time visiting family, politicking, helping our company and rearranging military procurement again
>>
>>31492284
FOR HOUSE AND DOMINION!
>>
>>31494648
Given how big a favour is still owed and how often we increase that favour, I'm fine with that.

Does anyone have ideas for other things we could spend the favour on? I think getting a cloak for the Devourer was on the table some time ago.

>>31495338
I don't think the 40 Million came from the company. As far as I remember, we have had about 30 Million when we left for the war half a year ago and got another 10 Million from one of the missions.

On the subject of money: What happened to those roughly 700 SP torpedoes we found? I didn't find how many we took to the front and other than the 50 we gave Saputo I have know idea how many we used. When people decided to take most of our stockpile to the front I expected them to sell or donate at least *some* of them, but nothing was done in that regard.
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>>31495315
I can get behind the civilian shipyards thing and I thought the name was rather clever. Which reminds me how is the House that is doing the armor thing going along? If I remember correctly we pushed more funding over toward them as they were planning on doing some research or something.

Also wouldn't mind sending Mr. London a message that we are on leave and will be heading back that way no doubt. It would be nice to see how our station is doing and the company in general.
>>
>>31494908
>Do you wish to take part in a hunt?
Depends on who else is going. It could be a nice chance to bond with some of our fresh knights and esteemed colleagues, and Daska.
>>
>>31494787
>Say, how much thought have you put into the monetary things in general?
Not as much as I would like.
>Obviously, the relative value of goods is very different to what it is IRL. Am I right in assuming that one [whatever currency the Dominion uses] is worth far more than one Dollar/Euro is today?
Yes. Considerably more. I initially used the price of Corvettes and some small starships in Star Wars as a rough guide at first.
>Is the civilized part of the universe a post-scarcity society?
The technology is certainly there. It doesn't always work out that way in practice though. In many parts of the Dominion people can apply for food rations if they're desperate, and fresh water is effectively free except for the taxes spent on keeping things running. Much like Star Trek where people prefer to eat fresh food over replicated if possible, most avoid food rationing if they can help it. A topic of conspiracy theories is that free civilian rations are made to taste bad as added incentive for people to get out and get a job.

>I wouldn't mind seeing how our Krath "Friend" from the front is doing.
He got back just after the battle of Apsis. After finding out your Wings were being rotated out he has wished you well and apparently is now working with local intel on attempting to recover data from the crippled Scorcher.
"I'll see all of you next season. With luck I can pick up a few new tricks by then."
"Like what, Neeran mind tricks?"
"No. You'll find out when you get back... You may be a bit disappointed now, it's not going to match that."
You send off a fruit basket to the Apsis system when the Devourer docks.

>>31495567
>When people decided to take most of our stockpile to the front I expected them to sell or donate at least *some* of them, but nothing was done in that regard.
Yeah I was a little surprised about that too. Not counting the SP's you gave to the salvage escort teams you have:
180 Mk 40 SP (down from 390)
298 Mk 41 SP (down from 311)
>>
>>31496597
Have the Terrans released their stockpiles yet? If not, could we sell a couple hundred SPs while we are still near the front and the price is high? I'm sure we will be fine with just a one or two hundred SPs for a long time and when our supply runs dry we can just buy more (or find more if we are lucky).
>>
https://www.surveymonkey.com/s/8PX5FJ6

>Could we send a trusted representative to the Republic? Maybe Rufaro herself, it is her who is supposed to receive the suit after all.
You could, or send Valeri, either or. Option added.

>>31495514
Career or carrier? The EBON is going to be headed towards the homeworlds where it can finally undergo a proper refit. With the plasma cannons removed there should be room to give it the engine upgrade it needs. The reverse thrust engines will also be upgraded with a more powerful thrust vectoring system that will allow the engine wash to be pointed away from the launch corridor for the fighters. When redirected however the ship will only have 30% of it's maximum reverse thrust available. If the captain ordered maximum reverse for a reason that could be compromised. Still it could be overridden in an emergency.

>We should also check up on Knight candidates since last time we did slightly drop the ball.
Most of your pilots are at elite levels. After asking you find that several of your squadron commanders have identified newer pilots that could easily command squadrons of their own. Most have as much or more experience than you, Daska or any of the others did by the end of the Smugglers Run campaign.
"You're telling me we need more squadrons?" You ask Drake after she points this out at a staff meeting.
"It would be a good start sir."

Rah'ne speaks up, probably for the first time at a meeting since she was last shot down.
"The distribution of ace pilots in 3rd and 5th is too high. Command will probably disband or redistribute both Wings entirely and build new units with the next batch of trainees. We lost so few ships that there will be corvettes and crews to spare."
More attack corvettes probably. It would be nice if they were more survivable.

>What say?
>>
Oh right, I kinda just assumed that we distributed the SPs at some point. We haven't done much with them other than personally melt faces and swap some with Sylvan.
>>
>>31496721
the heavy carrier our company knows the location of. I want to move it to our space as soon as practical
>>
>>31496721
we literally made the subwing system with that in mind. Did we ever finish that formal report that people wanted to do?
>>
>>31496824
well yes. The subwing commander becomes wing, the two squadron commanders become subwing, and a few flights leaders get bumps up to squadron leadership.
>>
>>31496721
>favour with the Rovinar

How many of their cloaked ships could we get? Is the upgraded version that can fire while cloaked available yet?
>>
>What say?
That seems reasonable from a larger perspective. Too bad squadrons will be torn apart by this, but I'm sure some of our Pilots wouldn't mind no longer being in an elite unit. People do expect us to do the most difficult missions after all.

I did suggest a slightly different approach though. [Mention subwing system]

>>31496721
Regarding the Survey: How confident can we be that Terran suits are not bugged / that there are no back-doors for them to hack the suit? If Recon Armor is as rare and complicated as seems to be, I assume they could hide some features.

>>31496933
I'm still more interested in a cloak for the Devourer.
>>
>>31496721
>High security resort
The Dominion is all about land ownership and we are currently rolling in the dough; why would we sell our stake for anything less than some truly absurd figure?
>>
>>31496721
"Third is my wing and if they think they can take it from me then by stealing all my boys and girl then.... Then again most of you can lead, gosh what a pain."

If those Admiral bastards even dare to take away our elite pilots from us I will bash their heads in. Besides I do not want to go back to average rolls. Besides this seems like a hollow reward for our service to the House. "You've gained the Hosue much honor and prestige! Here take these fresh recruits to replace your elites with!"
>>
>>31497026
True, but if he is wanting to buy it I suspect he has plans of some kind. Maybe not "sell" it, but depending on what he has in mind we could have a partnership. Someone did want to get to know the Shallan. Well here is a opportunity.
>>
>>31496721
"It really depends on if the house is planning to commit more forces to the fight or not. We're easily doing more than can be expected from a house of our size with the units we currently have in the fight, and it can only be in our interest to conserve our fleet. So we might get lucky and the admiralty will decide to keep the status quo."
>>
>>31496721
Random question TSTG: What was the vote for the medical thing? Since we tend to go on a lot of personal missions it seemed like a good idea to get that thing done.
>>
>>31497275
Did we even have a vote for that? I don't remember. If the procedure can be reversed in the case of side effects I don't see why we shouldn't get it. We certainly get ourselves into situations where it would be useful.
>>
>>31495315
>silencer for the X-Ray rifle we must buy.
You want to silence a beam/stream of x-rays. Difficult I'll give you that. Not as impossible as it might have originally seemed if you integrated sound dampening systems similar to recon armor. The range would be limited, require more power and need modifications to the suit, weapon or both.

>>31496720
>Have the Terrans released their stockpiles yet?
Yes. Your ships all got full magazines of Mk 42 SP Torps for the decoy operation/ Blood Bowl. Only 2 volleys of them were left over by the end of the battle of Apsis. Those have all been transferred to the other Wings from the House going to the front.
>>31496756
Because you managed to find more elsewhere.

>>31496824
>Did we ever finish that formal report that people wanted to do?
Which one? There was the one suggested last week to be worked on while in flight back to the homeworlds. That mostly seemed to involve shooting Neeran in the head and buying Reynard repulsor rifles.

>>31496933
>How many of their cloaked ships could we get?
Maybe 3. There is a war on.
>Is the upgraded version that can fire while cloaked available yet?
Nope. You could have temporarily recruited a small squadron of them along with a cloaked Medium Cruiser in the decoy operation. That's all they have in service though.

>>31496824
>>31496965
>subwing system
It's a step in the right direction.

>How confident can we be that Terran suits are not bugged / that there are no back-doors for them to hack the suit?
You cant be, not if they're giving it to you directly. They're less likely to have that same level of access to the one the Rovinar got you otherwise you'd probably be in serious shit by now. But for all you know the Rovinar replaced them with back door programs of their own.

>cloak for the Devourer.
Yes you could get one though it would require a refit or a specialist cloaking system since your ship does not have a lot of room to spare.
>>
>>31497615
the subwing organization idea
>>
>>31497523
The vote was in last week's survey.

>>31497615
I'd still like to sell about 100 SPs. Given that we have not declared them yet the money should go towards our own pockets.

>cloak for the Devourer.
What are drawbacks of the specialist cloaking system? Would it be more difficult for engineers?

This reminds me: AFAIK people decided to have only half the normal crew on the Devourer for some reason. Have we ever returned to full occupation?

>Silenced X-Ray
What sound does the beam even make? I thought it was used by Spec Ops because it already was invisible and silent.
>>
>>31497820
a report on the subwing system as an organizational idea. To spread its possible adoption
>>
>Syrvey: Other
>Look into having RSS use spare transport ships do behind-the-lines supply work, and possibly more risky work.
Anyone else support this?

>>31497820
>>31497913
Yes of course. Report away!

>>31497106
>"Third is my wing and if they think they can take it from me then by stealing all my boys and girl then.... Then again most of you can lead, gosh what a pain."
>gosh what a pain.
I have to remember to use this.

>Besides this seems like a hollow reward for our service to the House. "You've gained the Hosue much honor and prestige! Here take these fresh recruits to replace your elites with!"
Pilots have to get combat experience somewhere. Do not despair, you'll have some options should the time come.

>>31497275
>What was the vote for the medical thing?
8/8 people who voted decided to go for the bone strengthening procedure.
I only closed voting on it today. (or maybe last night) so there was ample time. Admittedly I didn't post a link on the wiki for it at the time.

>>31497523
>Did we even have a vote for that?
Yes. It was at the end of the only survey last week
>If the procedure can be reversed in the case of side effects I don't see why we shouldn't get it.
It would only have side effects it you were to use the medical systems on a Hune ship like when you were fixed up on the Cascading Fury. It can be reversed or repaired but it takes much longer.

Also it can hurt a bit. Roll 1d100!
>>
Rolled 78

Lets try that again...
>>
Rolled 47

>>31498121
Squeal like a pig Sonia! Squeal!
>>
Rolled 3

>>31498121
>>
>>31497892
>What are drawbacks of the specialist cloaking system? Would it be more difficult for engineers?
It would have to combine multiple smaller systems which would be slightly more prone to failure.

>This reminds me: AFAIK people decided to have only half the normal crew on the Devourer for some reason. Have we ever returned to full occupation?
House personnel were put aboard to help crew the ship at the front.

>Silenced X-Ray
>What sound does the beam even make? I thought it was used by Spec Ops because it already was invisible and silent.
It sounds like X-rays!

It is silent, until or unless the laser output is high enough that it produces a crack like thunder through thermal expansion of the air.

>>31498181
>>31498279
>>31498286
When you wake up from the procedure you can feel every bone in your body. While never one for migraines this gives you new respect for those that suffer from them.
"Oh, you're awake a bit earlier than we expected. Any lingering pain should fade in a few more hours. If you're feeling a burning sensation that's normal."
No, what is this woman talking abo-ouch. Okay, that hurts. It took a moment to kick in.
The medic decides it might be for the best if you're given some extra pain meds for a short while.
"How long until everything is knit properly?"
"You should try to avoid serious injury for ten more hours. After that you should be all set."

You're given a brochure talking about private clinics in the PCCG that offer similar work, including strengthening tendons and other limited augmentation.
Within a few hours the pain killers have faded and so has the pain itself. While the fleet is still waiting in line for gas you contact the Rovinar in call in a favour. Rufaro needs her own suit of Recon armor, one that's identical to your own. Maybe you can pull a bait and switch in the future, or bring her along on infiltration missions. Valeri will have to wait a little while. Or maybe he could visit the Republic on vacation?
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>>31498966
nah, he can wait
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>>31498966
>Or maybe he could visit the Republic on vacation?

That would definitely be interesting. Are the xenophobic in a more Japanese way, or more Nazi Germany?
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>>31499368
>Are the xenophobic in a more Japanese way, or more Nazi Germany?
Closer to modern Japan overall. They're still dealing with the after effects of the civil war and influx of mercs in those years making things better in some areas and worse in others. The navy is actively warning ships from other Factions against entering certain areas.
The capital region and those around the major shipyards are safe.

>>31495732
>Depends on who else is going. It could be a nice chance to bond with some of our fresh knights and esteemed colleagues, and Daska.
Daska claims that she has family politics to deal with and will need to get back to the Homeworlds.
Mike would go but is concerned for his brother.
Alex plans to sell them some ammo and offer a sales pitch for the company.

Arthur, Sam and Nytoria are all interested in going but they're all experienced enough to have seen some shit.
"Ask some of your potential future Knights along." you suggest.
That gets you a half dozen more people coming along.

Here's the vote for the hunting trip:
No, they can go get themselves killed 2
Sell them some splinter ammo 3
Yes, lets go big game hunting 4

So, looks like big game hunting is in order.
>Other: Go with Recon Armor, save someone's life and get owed.
Anyone up for this?
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>>31499657
uh, looks to me like 5 people aren't interested in going. I'd really rs there do something else with our time
>>
I'm kinda ambivalent on the hunting trip. (I voted for sell ammo). It's a real shame we don't have one of our rifles for this, although that would be total overkill and you'd have to bring back your trophy in a soup can.

If we do go we definitely take the recon armour. If we want to be sporting we can always turn off the stealth stuff.
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>>31499657
Well I have to run now since I've been up for about 27 hours straight just so I could join this for a while.

If we do go then obviously we take the best possible gear, no half measures. Then again I find this hunt a waste of time for us. We do have a financial empire in the waiting, a plot to weaken rival houses and save the Alliance AND a rather powerful crime organization to take care off.
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>>31499657
>Anyone up for this?
Definitely bring the armour. I'd rather get laughed at and be the only survivor, than being the bravest Warrel food in the sector.

Can they be domesticated, btw? I'm still entertaining the thought of keeping one as a pet.

Maybe we'll can have their name changed to land sharks if it works out.
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>>31499657
If we come across some nobles having trouble we can help them and as one of the two that voted for ammo selling we can do that to any we meet!

>>31499800
I agree it would be great if we had our rifle. Recon armor is of course a must. Never leave home without it!

>>31499850
While I do agree I'm more in if for the possibility to saving some silly noble from certain death. (While bagging us a trophy of course)
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>>31499657
I'd really rather visit family and do things that gets our ptsd under control
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>>31499657
>Closer to modern Japan overall. They're still dealing with the after effects of the civil war and influx of mercs in those years making things better in some areas and worse in others. The navy is actively warning ships from other Factions against entering certain areas.
>The capital region and those around the major shipyards are safe.

Neat, if they're recovering from a war, there should be plenty of investment opportunities. Maybe we can buy some exclusive salvage rights?
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>>31499744
>uh, looks to me like 5 people aren't interested in going.
Yes right got a point there. I automatically counted the sell ammo people under "maybe" for going. Not the greatest start to the week.


4/8 people who voted supported sending someone out to the Republic, 2 for contacting the Terrans while 2 wanted to visit the Republic at a later time.

Transport shipyard investment. We have a tie vote for spending 4 or 8 million. Would 6 million be an appropriate compromise?

Strong majority for keeping the resort.

>>31499858
>Can they be domesticated, btw?
They're rather vicious. Most capture attempts have failed.
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>>31500117
>4/8 people who voted supported sending someone out to the Republic

Would it be possible to have them travel with a Republic Factions Alliance observer returning home?

The observer should be able to give them a crash course on not getting beheaded for insulting somebody by not wearing gloves on a sunny day or something equally ridiculous.

And the FA doesn't seem to pay particularly well, so we might only have to pay a reasonable fee for it.
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Salvage - Anchorage

Kitbox - Medium cruiser salvage equipment =100 million (Reusable)

Structural engineers / planning / (re)design team/ misc. = 2m
Structure Temporary =4.8m
Internal section replacement =48 million
Main skeleton repair =42m
Misc repairs = 4m
Sublight drive repairs & replacement = 70 million
FTL =90m
Deflection repulsors & Shields = 28m
Exodus production module =10m (Special rate, includes basic production licence)
Metals refining module =10m
Work/repair arms, misc gear =240m

=548.8 million (+100 million to buy a medium cruiser grade kitbox)

This is the cost of putting the Anchorage back together so far. The hull is now sound and it is undergoing a shakedown while remaining under heavy guard. It currently lacks weapon systems of its own but its shields are more than sufficient to defend it against most threats in South Reach. It would not last long were it to come under attack by Neeran ships.
Upkeep cost not listed.

Nikolov has defended her 100 million S purchase of a "kitbox" as the company will be able to use it in the future for jumping out damaged medium cruisers and potentially even heavy cruisers. The salvage teams made temporary modifications to allow it to jump the Anchorage to a Faction port for repairs.


Optional upgrades:

Basic Point defense = 2 million
Point defense batteries= 6 m
Phase cannons = 8 m
Heavy phase cannons = 16 m
Torpedo Batteries = 30 m

Battle Station Shields = 50 m
Warship Armor = 150 m
Anti-Torpedo armor = 400 m

Advanced sensors = 5 m
Medium tractor beams = 8 m
Heavy tractor beams = 16 m
External cargo bays = 100k each (Maximum of 24)
Starfighter hangers = 10 m (external cargo bay maximum reduced -4)

Medical
Basic Station Medical = 1 million (EQUIPPED) (LVL 1)
Forward Base Hospital = 4m (LVL 2)
Advanced Med Center = 15m (LVL 3)

Industrial module = 10 m (currently 2/3)

Exodus full production license = 50m
>All other production licenses are currently locked and purchase options must be secured by player.
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>>31501213
Anything we need to recover the republic heavy cruiser?
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>>31501213
>>All other production licenses are currently locked and purchase options must be secured by player.

Can we get a list of licenses we can unlock? It's easier to work towards something if we know it's available.
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>>31501213

I'd like to propose that we inform Nikolov and anyone she has to defend the kitbox purchase to that we don't think she has any reason to defend it.

>Exodus production license

What does the basic/full allow us?

And External cargo bays would allow us to carry what, specifically? Industrial goods? Damaged ships? Modular Station modules?
Tentative wishlist for upgrades:
PD batteries = 6m
Battle Station Shields = 50m
Warship Armor = 150m
Advanced Sensors = 5m
Forward Base Hospital = 4m
Medium tractor beams = 8m
>>
What would an Exodus production license allow us to do?

And I like the idea of cloaking the Devourer. I don't think we would use it to sneak around undetected in the traditional sense. Instead it would help us get the first shot off in a fight, and given the size of our weapons that would be a big alpha strike.

>>31501441
I agree with that list of upgrades. Gotta protect the investment. I would suggest getting the heavy tractors instead of the mediums, unless we can upgrade the mediums into heavies later. Torpedo armour would be great because the biggest threat is going to be SPs, but it's rather expensive.
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>>31501213
If you guys can think of any other upgrades you might want (like things you'd like the ship to be able to build) please suggest them. I ran out of room for more text at the same time as ideas.

Two of the ship's 3 industrial module slots are currently filled. Nikolov decided it would be best to get a metals refining/processing module to help deal with all of the leftover scrap that tends to be recovered in the field.
The basic Exodus license allows the production of strong structural frames and girders to assist in construction of stations and recovery scaffolds. You have data on how to construct several station types mostly for industrial purposes and to assist in terraforming projects. Nikolov bought this one knowing you wanted to go after the Terran Heavy Carrier at some point and because it had a good cover given the House's prevalence towards terraforming projects.

>What would an Exodus production license allow us to do?
You'd be able to build stations on par with those the Nav guild uses for their relays. House Lat'tham used one such station as a repair yard. Keep in mind that such projects usually take years especially for a single ship.
You'd also be able to produce their Journeyman drive modules, though you'd need to secure the FTL components on your own.

>>31501341
You already have the kitbox you'll need. I'd recommend tractor beams and perhaps some defenses. Anything a ship might need for a protracted stay since you don't want to be making multiple trips into the region and risk destabilizing things.

>>31501402
>Can we get a list of licenses we can unlock? It's easier to work towards something if we know it's available.
Still trying to think of some honestly but many require their own production module. It's more a question of what you want to build.

Systems equipment & vehicles (Aries/ GE/ Iratar/ DHI/ Other)
Warlord Medium Cruiser & Medium transport (construction possible when combined with basic Exodus license)
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>>31501441
>inform Nikolov and anyone she has to defend the kitbox purchase to that we don't think she has any reason to defend it.
She's used to working with a small budget and fairly severe oversight. Considering where you started that's probably a good thing.

>>31501642
>unless we can upgrade the mediums into heavies later.
You'd be swapping them out. The ship can only support 1 type or the other at the moment.

Power system upgrades = 10m

>>31501441
>And External cargo bays would allow us to carry what, specifically? Industrial goods? Damaged ships? Modular Station modules?
Bulk cargo, industrial goods, metal and ore stockpiles. Most of this can be stored in the main bay too as long as you're not using all the space for repairing ships. Cargo can also act as additional armor, especially if you're carrying say bays full of armor plate to repair starships.
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>>31502367
>You'd be swapping them out. The ship can only support 1 type or the other at the moment.

is there any real difference between medium/heavy tractor beams beyond the size of things they can attract/push?
>>
>It's more a question of what you want to build.
SP torpedoes problem, terrans?

So lets see... This would be the ideal upgrade situation as I see it. This list doesn't include torpedo armour because that would cost more than all of the other upgrades combined.

Point defense batteries= 6 m (particle beam AND mass driver?)
Torpedo Batteries = 30 m
Heavy phase cannons = 16 m
Battle Station Shields = 50 m
Warship Armor = 150 m
Advanced sensors = 5 m
Heavy tractor beams = 16 m
External cargo bays = 1.6m for 16
Starfighter hangers = 20m for 2
Forward Base Hospital = 4m (LVL 2)
Industrial module = 10 m one more to make a full set.
Power system upgrades = 10m

318.6m in total

The only other things I can think of are missile batteries, maybe ECM, and emergency teleporters if it doesn't have them already. The advanced hospital would be nice, but if we get into a situation where we actually need it, the shit has truly hit the fan. Maybe if we find ourselves operating at the front a lot we can get the upgrade to a level 3 medbay.

The phase weapons are there for general defence in case of navigation hazards or hostile boarders. Missiles and torpedoes should be enough to fend off most threats, especially with SPs. Having launchers on board would also mean having magazines for warhead storage, and it can use these to rearm other ships.
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>>31502895
That seems way to much. remember ongoing costs. Don't try to turn it into a heavy cruiser
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>>31502895
My main concern with investing in starship grade weaponry and external upgrades is if they'll conflict, such as weapons being useless because cargo modules are blocking the majority of their fields of fire.
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>>31502895
>>31501441
I like both lists but I want to add the Advanced Med Center. Not because I expect us to get into a lot of situations where we will have hurt crew, but because I want best healthcare technology for our people.
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>>31502895
Okay, I got a crazy idea. We need to pay a lot of money in taxes, right? Plus, we're looking to get a lot of political influence, right?

Why don't we take our Anchorage-class vessel, and gift it to Earl Jerik?
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>>31503243
no
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>>31502895
weapons and starfighters cost money to run. drop the torp batteries and one of the starfighter hangers.
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>>31503026
Well the problem is that the more you think about it, the more vulnerable this thing is. If we DON'T stack a bunch of military grade defences onto it then the first fight it gets into could be it's last. And hell, someone already tried to steal it. The guns and shielding aren't there to turn it into a combat vessel, they are there so that the captain can FIRE EVERYTHING while running for friendly territory.
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>>31502895
dude, this isn't a warship. Think minimum neccessary to do the job.
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https://www.surveymonkey.com/s/7DHNJKK
It's survey week! This vote on upgrades for the Anchorage will remain open overnight, and possibly longer. The other survey will also remain open for the moment.

>>31502476
Heavy tractor beams have a longer range.

>>31503040
External cargo modules and weapons are usually designed so that they'll not get in each others way. You could probably add more cargo modules over areas weapons would normally be present.
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>>31503358
and we were Flat out told the current defenses would probably suffice. I'm for upgrades, but not that much
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>>31503299
>>31503243
Think about it. This would be akin to Sherman gifting Savannah to Lincoln. The nobles would shit their royal britches in gratitude, we'd get rid of an unnecessary millstone, the reputation of the company would skyrocket (We salvaged an Anchorage-class!), and the House would probably just accept it in lieu of tax money. Whenever Earl Jerik looks out across at his shiny new Anchorage-class in orbit around Homeworld, he'll think of Sonia. You want to talk about favors? That's the mother of them all right there.
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>>31503347
>>31503384
Noted. Alright lets see...

Downgrade the phase cannons from heavy to normal. (we do want at least some basic batteries if we plan to fly this thing into debris fields). Nix the torpedo batteries since we have starfighters to launch them instead, more flexible too. We won't need warship class armour if we have the battle station shields up. (except for SPs but you can't plan for those).

Point defense batteries= 6 m
Phase cannons = 8 m
Battle Station Shields = 50 m
Advanced sensors = 5 m
Heavy tractor beams = 16 m
External cargo bays = 1.6m for 16
Starfighter hangers = 20m for 2
Advanced Med Centre = 15m (LVL 3)
Industrial module = 10 m one more to make a full set.
Power system upgrades = 10m

New total: 141.6m

That should be more reasonable. I still think we should add some missile batteries because those are dirt cheap and relatively effective.
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>>31503544
fair enough
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>>31503529
It's also the mother of them all potential money maker. With the right licences we could BUILD our own modular stations.

Imagine building and slowly setting up our own stations around planets that we "convince" the governors that its the right thing to do.

Hell, once we help the South Reach guys they might be interested in some infrastructure to help their rebuilding.
>>
Finished the survey. Went with the loadout I detailed in >>31503544 . I was considering reducing the number of fighter bays to 1, but then I remembered that we ALSO salvage fighters too, not just ships. While we can just strap them down in a cargo bay, an actual working hangar would make it easier to repair these fighters and return them to service.

>>31503842
Seems like a good long term plan. Modular stations are always in demand.
>>
You get Arthur, Sam and Nytoria on the line and tell them to play it safe if they're going hunting and keep their pilots alive. Preferrably the other nobles too but that's less of a priority.

"Alternatively you could swoop in to rescue a few of the nobles at the last minute to really impress them. I was thinking of doing that with my Recon armor if I did go down."
"We'll keep that in mind sir."
Arthur makes sure to have a faster ship from 5th Wing wait behind when the Wing departs so they can catch up at FTL later. With that taken care of and everything in the Pandora cluster seemingly taken care of the Wings finish their resupply and head for home.

While in transit you discuss permanant employment for both Rufaro and Valeri, get some practice in with small arms and hand to hand, then start writing papers on engaging Neeran. Specifically it's a paper intended for special forces, especially those with Recon suits like yourself. There are still some tips that should come in handy for anyone. It's not always possible to prevent the Neeran from reaching their armory but knowing tricks for finding it is still useful. Different markings to look for should suit translation equipment fail.
Always have weapons ready to counter regular troops so that heavier munitions can be held back for actual Neeran.

Half way into the flight most of it seems polished enough that you run it by the Marines for additional input. Their own experience has show how to use less powerful weapons to get the job done. Splinter ammo is high on the list as are mass driver rifles, Shallan Fusion Guns and anti-tank plasma guns. One on their own is rarely enough.

Some performance notes for your own rifle design are thrown in at the end comparing it to the others. Hopefully they won't be brushed aside.
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>>31504291
We have a Terran carrier that could already take care of starfighter salvage, along with just about every ship having space for starfighters in come capacity.
>>
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Your return to House space and Dreminth is not met with anywhere near the same level of fanfare as the end of your first tour of duty. The fleet still does a victory orbit before arriving at the main station and there is applause and greetings when everyone comes aboard but there is no parade on the planet's surface. The streets of the capital remain busy as people continue to go on about their lives.

There are vehicles waiting at the spaceport for the officers and nobles and a banquet is being held by the Earl in honor of the recently returned. There is plenty of time for everyone to make calls before hand and talk to relatives. Everyone remains dressed at their best except for a few unfortunates who are later escorted off and loaned suitable attire.

For once everyone seems to make it through an evening without people of importance rushing off to deal with an emergency at the front.

The Earl eventually makes a proper appearance late in the evening, officially welcoming back the staunch defenders of the House the Dominion and now the Factions as a whole.
"We are committed to aiding in the defense of the Shallan people, not just as a House by ourselves, but as a part of the larger Dominion. You have all proven yourselves to be among the best, brightest and most determined to win, and fight to see another day.
In the seven months since you once again set out for the front a full ten Houses have proven that they were not made of such stern stuff as they once thought. House Jerik-Dremine is once again close to the middle ranks of the Royal Houses in terms of our military and economic power, though it has come at a terrible cost to our current allies."
The Earl pushes on to avoid the somber mood falling over the assembled officers.
"Your efforts have caused the Neeran invasion to grind to a halt. Soon it is the enemy that will be driven back. So for now rest and enjoy yourselves, all of you have earned it several times over."
>>
Promotions are given out following the speech and you're delivered a case filled with medals with which to elevate several of your Knights and officers. There's also a message that a few more individuals are to be Knighted the following day. So much for the day off. There is a long list of pilot's stars being awarded as well.

It looks like you've picked up another Special Operations Service Medal for stealing that ship and another blasted WIA medal for the same mission. Just about everyone has picked up a Medal of Valor or Bravery for that decoy mission, which you admit was pretty crazy. If the fleet had continued on deeper into enemy territory you're sure several of these would be medals of Honor but at that point a lot more of them would have been given out posthumously.


Before you departed the Pandora cluster there was time to send messages ahead to buy and have gifts delivered in time for Christmas. What did you get everybody?

>See you guys in the morning.
>>
Are we going to give actually useful gifts or just prank everyone?

>>31506149
Still it's nice to have some redundant capacity in case of emergencies. In any case a hangar with nothing in it can still be used as a cargo bay.
>>
>>31498966
>House personnel were put aboard to help crew the ship at the front.
I suggest we employ a full crew as soon as possible. Don't want to lose the Devourer because we were cheap to employ enough engineers.
>silencing thermal expansion of the air.
Wouldn't that sound be generated along the whole distance between weapon and target? What range does sound dampening have?

>Shipyard configuration
We will never ever deploy it without an escort of warships. Because of this its damage output doesn't matter much, it just has to survive long enough for others to destroy enemies / to escape. We are figuratively swimming in dosh right now though, so I don't mind investing a couple hundred million as long as it doesn't hinder its use as a shipyard.

Suggested to do list:
>employ full crew on Devourer
>sell 100 SPs
>Get a cloak for the Devourer
>Send family gifts (How are our painting lessons getting along?)
>Send shark-related gifts to acquaintances
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>>31508473
>What did you get everybody?

A whirlpool for our parent's house, maybe? That thing seemed rather popular on the ship. (Sharks optional)
Ballet lessons for Bekka.
Bullet proof suits with camo units for Mike and Alex?
Plasma pistols for people we like?
A vacation somewhere nice for Kavos and partner?

A private investigtor to find out what she bought for Linda.
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>>31512770
>Plasma pistols
Wasn't there something about only a couple hundred of those having ever been made? We could try to get hold of another for those researchers who wanted to make more though. I also wouldn't mind funding them.

>New recon armor
We do need some experts for all our power armors. I don't think we have yet hired someone for that. How fares our old expert (Mr Nyx?) by the way? Any estimate on when we can get those upgrades?
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>>31513891
>How fares our old expert (Mr Nyx?) by the way? Any estimate on when we can get those upgrades?
You talk to Levi Nxesi to see how he's doing and wish him well and a happy new years. He's doing well and the work seems to be progressing. Not being shot at all the time has really helped speed up the various side projects. He can't personally tell you what he's currently working on or the current pace of development but promises he'll try to have some prototype equipment sent your way once ready.

Repulsor skates have been approved for mass production! All power armor can now be equipped with them allowing suits to skate or skim along a surface while maintaining control, even at high speed. This would have been incredibly handy when bailing out from the back of that car on your first assassination mission.

Prototypes: The Republic has sent you a message that a new Mark 2 plasma pistol should be waiting for you when you return to the Pandora Cluster. You're once again thanked for allowing their engineers to study the Mk 1 since so few have been recovered.

When you see them in person House R&D are more willing to talk about some of the equipment you may have access to in a few months time. Specs for new prototypes for the modular power cell armor system are now available. Previous versions were very crude and had a host of flaws, the next batch seem like they'll be much more refined.
Design work on the Repulsor armor version is also rumored to be progressing though they have no hard data on them here.

The Factions have completed their early high maneuver mod for the current generation of assault corvettes both Terran and Dominion. Both Factions are now in something of an arms race to rush high maneuver drives and appropriate hull modifications into production.

You have 6 points to spend on Faction R&D. You can put a maximum of 2 points on any tech. You can also try to influence allies or other people you know to increase the number of points assigned.
>>
>>31513891
>We could try to get hold of another for those researchers who wanted to make more though.

At the very least for a source of spare parts. It's fair to say the pistol is going to get damaged or break down at some point.

>Ballet lessons for Bekka.
Wouldn't she enjoy fencing instead?

Also, the Men-At-Arms could be used as a security detail for the Reynard family. With that bounty on Sonia's head, the Reynard family members could now possibly be targeted, especially once word of Sonia's wealth gets out.
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>>31516036
>Wouldn't she enjoy fencing instead?
Yeah, but I'm sure ballet has saved Sonia's ass way more often than fencing.
>>
>>31516033
Cloaking shield: 2
FTL Interdiction: 2
DHI PCCG Shipyard: 1
Repulsor Armor Design: 1
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>>31516033
>You have 6 points to spend on Faction R&D.
Isn't this just House R&D?
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>>31516033
Is there going to be a survey for this or just an in-thread vote?

>consider drameso
I will captcha, don't worry.
>>
>>31516033
Shipyard 1
Ablative armor 2
SP torp 1
cloaking 2
>>
>>31516033
>DHI PCCG Shipyard: 1
an easy finish, and the sooner we get it producing ships the better to fight the shortage.
>High Maneuver Drives: 1
>High Maneuver Hull Mod: 1
By investing in in the arms race, we'll either give the Dominion an edge or we'll help the entire war by forcing them to match Dominion progress.
>Modular Power Cells- Prototype: 1
We need to get a more even footing vs the Neeran, but first we have to stop them in space
>SP torp production: 2
We need Vektron and SP torps, especially with a new generation of Neeran ships on the horizon.
>>
>>31516033
Ablative armor: 2
DHI shipyard: 1
Cloaking: 2
High Maneuver Hull Mod: 1
>>
>>31516033
>DHI PCCG Shipyard: 1
>High Maneuver Drives: 1
>High Maneuver Hull Mod: 1
>A/R Armor : 1
>SP torp production: 2

Do we still owe house one BB grade cloaking device?
>>
Shipyard 1
High Maneuver Drives 1
HMD Hull Mods 1
SP Production 1
DHI Drives 2

Lets forward the results of our powercell armor use to any naysayers and houses on the fence about using it to prove its use in marine/ground warfare roles. The sharp increase in soldier survivability and increased role flexibility with experienced operaters ought to be enough to convince enough people to get more investors/political notice.
>>
After the cost of the two suits of power armor, and the year's income Sonia's bank balance is 30,428,610 S. Note that you still have not drawn funds from RSS other than the 60m. The Holoplex on Surakeh had its grand opening a month ago and is now bringing in cash.
Income increased by 700k/year. This is expected to increase over time as the economy improves or the House begins to rent some for training purposes.

4026 donations for the survivors and orphans fund are now being accepted. Do you guys plan to make any donations or buy any war bonds to cut down on the taxes for the year?


Upgrades for the Anchorage are as follows:
Point defense batteries= 6 m
Phase cannons = 8 m
Battle Station Shields = 50 m
Advanced sensors = 5 m
Power system upgrades = 10m
Heavy tractor beams = 16 m
12x External cargo bays =1.2 m
Starfighter hangers = 10 m
Forward Base Hospital = 4 m
Industrial module = 10 m

Total =120.4 million
RSS current balance is 756 million (+80 million in War Bonds)
The survey will remain open.

>>31516141
>Isn't this just House R&D?
A lot of it is for the House, some are for the House and the Dominion so I wrote Faction.
>>31516206
In thread unless there is a lot of disagreement, or people would prefer that it be added to a survey.
>>
>>31516033
PCCG Shipyard: 1
DHI Advanced Drives: 2
FTL Interdirection: 2
Cloaking Shield: 1
>>31516854
Man that ship will be NICE with all those upgrades. Imagine, we wont need to haul salvage to a distant planet or space station anymore! We can just park this baby in the middle of a field and claim all of it as our salvage parking yard! Who cares that it cost us like 700 million!
>>
>>31516854
>Phase cannons = 8 m

These are still better than the peashooters on the HW mothership, right?

>4026 donations for the survivors and orphans fund are now being accepted. Do you guys plan to make any donations or buy any war bonds to cut down on the taxes for the year?

Well, as much as I'm for saving taxes, it seems our house will actually need the money for something useful.
>>
>>31516955
We still need to find a solution for the fact that almost any faction is going to want to seize the vessel if it enters their space, including our own House.

Operating in unclaimed territory may very well be worse, if the SRL's integrity goes to shit and they start pirating again. Or if another group uses them to steal the ship first.
>>
>>31516141
Supporting this spread of tech points.
>>
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>>31516674
>Do we still owe house one BB grade cloaking device?
I recall Winifred asking for one awhile back.

>"One more thing Captain. You have a favour with the Rovinar, I do hope you'll consider asking for a Battlecruiser grade cloaking shield. Being able to cloak one of the captured fast battleships once they're repaired could be extremely useful."

The intel organisations of the other Factions and some other Houses already know the House has 1 working cloak now. Winifred secured a second and they're both equipped to a pair of Knight Kim's fast battleships. So the cat's out of the bag on that now.

>>31517035
>These are still better than the peashooters on the HW mothership, right?
Well considering phase cannons are classed as nuclear scale weaponry I would initially say so. Against Neeran warships though they'd have about the same effectiveness as those small guns in HW.

>>31517123
It should be safe in Terran, Rovinar or PCCG space, and relatively safe in neutral or heavily trafficked regions of South Reach. As a now registered civilian vessel any House would have to go to a lot of trouble to legally take control of it, a task that could take days or longer if everything went right for them.
As a Knight of the house you might be strongly encouraged to donate such a ship by a planetary Governor if in orbit of their world. It's still not easy to pull off, but not impossible.

Tech options. We're tied for number of votes, specifically weather to add 2nd points to some or single points to others.

Select 2.
[ ] High maneuver hull modification
[ ] Repulsor Armor Design Stage
[ ] Cloaking Sield
[ ] FTL Interdiction design study
[ ] House Posat Armor prototype
>>
>>31517868
>you might be strongly encouraged to donate such a ship by a planetary Governor
>planetary Governor
Who cares about these guys anyways? Also perhaps we could encourage the House to not even try it by... Oh I don't know, sell them the location of a Heavy should we ever find one for a couple of hundred millions? I mean it's going to be too expensive for us to salvage and repair that thing anyways.

[X] FTL Interdiction design study
[X] Cloaking Sield
>>
>>31517868
As long as Cloaking, DHI Shipyard, and Repulsor Armor Design get at least one point each, all distributions are ok in my book.
>Cloaking Shield
>Repulsor Armor

>>31516854
>RSS current balance is 756 million
I don't want to let such a huge pile of money lie idle. Do we have any money-sinks other than the Anchorage and the research we are going to fund? What kind of escort do we have for our salvage operations? I'm sure they could do with another Battleship or two. I don't want to under-protect the Archonage either and I'm not sure I want to trust mercenaries.

Related to this: What happens to crews and marines that have served their time? Could we try to employ a couple of veterans who are still capable but have left military service? I'd be especially interested in those who have only served the minimum time.
>>
>>31517868
HM Hull Modification
FTL Interdiction study
>>
>>31517868
>Select 2.
[X] FTL Interdiction design study
[Y] Repulsor Armor Design Stage
>>
>>31517868
[X] High maneuver hull modification
[X] Cloaking Sield


>strongly encouraged to donate such a ship by a planetary Governor
Where do Governors rank, again? We might need to look into having some names that outrank a governor to drop, say if we wanted to have our ship build orbital infrastructure over a world.
>>
>>31517868
>It should be safe in Terran, Rovinar or PCCG space

Could we keep it in hyperspace like those sleeper ships on top of that?
>>
>>31517868
>[x] FTL Interdiction design study
>[x] House Posat Armor prototype
>>
>>31492284
I hate you
>>
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>>31512560
>I suggest we employ a full crew as soon as possible. Don't want to lose the Devourer because we were cheap to employ enough engineers.
You put out some job offers, hiring people primarily from Dreminth while you're in orbit.

>Wouldn't that sound be generated along the whole distance between weapon and target?
Yes.
>What range does sound dampening have?
The systems on your suit are only good for a few feet in every direction. Once developed, a system designed for the weapon might have a range of a dozen meters. Anything beyond that would be much less effective.

>sell 100 SPs
Does anyone else wish to do this?

>Get a cloak for the Devourer
Do you want to get systems from the Rovinar for more of your favour or try to buy the 3 smaller cloaks necessary off the black market?

>(How are our painting lessons getting along?)
You're proving terribly average with painting.

>Send shark-related gifts to acquaintances
These are mostly stocking stuffers.
When you get back there is a message from your mother saying that she is getting worried about your obsession with sharks and is wondering if this is just a phase.

>A whirlpool for our parent's house, maybe? That thing seemed rather popular on the ship. (Sharks optional)
You have a gift card sent for a renovation company that could install one. The place is a bit small so it wouldn't be right to force something like that on them with the baby around.

>Bullet proof suits with camo units for Mike and Alex?
I'm going to say that these are separate purchases. The suits are handy on their own. The camo will take some time to arrive as you want it checked to be sure it's of good quality.

>Plasma pistols for people we like?
You could start making plans for what to do once you get the new pistol the Republic is sending you.
>A vacation somewhere nice for Kavos and partner?
Kavos is eternally grateful for the gift.

>Ballet lessons for Bekka.
Roll 2d100
>>
>>31518730
>When you get back there is a message from your mother saying that she is getting worried about your obsession with sharks and is wondering if this is just a phase.
Its mostly just a joke. I tend to play Sonja as well aware of the absurdity o some of our ideas.
>>
Rolled 58, 18 = 76

>>31518730
Bekka the ballet genius? None the less it will be good for her! We can become the dynamic duo with our matching Recon armor and HF blades!

>You could start making plans for what to do once you get the new pistol the Republic is sending you.
So when we get the new plasma pistol we use the old one to design a schematic and start a small arms factory for plasma weapons? I can see the House drooling over that prospect.
>>
>>31518730

Can we also look into the Devourer's crew? We might want to arrange for the half that came with it to visit their families, if they have any. We've always tried to be good to the wing, from what I recall, and they're part of our military family, now.

Possibly a repaired corvette or something from RSS could do the trick?
>>
Rolled 89, 6 = 95

>>31518730
>>
Rolled 82, 92 = 174

>>31518730
>terribly average with painting.
Good enough for some small personal gifts then. I'm sure at least our parents would prefer it to most things we buy with money.
>shark gifts
It's a mix of running gag, having fun with being able to be an eccentric billionaire ("By the way, mother. I'm now a billionaire!") and just plain liking sharks.

Now that think about about shark related designs: What happened to our idea to let squadrons paint their ships in distinctive pattern? Last thing I remember is that one wanted to paint battle damage on their ships and another wanted a certain design. Has the idea caught on?

>>31519220
>Old crew
When do they get a vacation anyway? Could we also inform those of the original crew sent away nearly a year ago that they can come back if they want to?
>>
>>31519074
>plasma pistol we use the old one to design a schematic and start a small arms factory for plasma weapons?
You'd be farther ahead starting a factory and getting a production license for the normal anti-tank guns. The House lacks the tech specialisation needed to develop such weapons at pistol scale, though it can maintain them.
The Republic already has that tech and it took them almost two years to finish their Mk 2.

>>31519220
You tell Tes'us that you're having the Devourer stand down for a few weeks. All of the original crew can take the time to visit their families and you'll have a ship provide passage. You still have a few spare corvettes that RSS isn't making full use of.
>Could we also inform those of the original crew sent away nearly a year ago that they can come back if they want to?
It'll be a little difficult since they would have gotten jobs again, but might be possible to re-recruit most of them.

Picking up a few last minute gifts after the last of the promotions are taken care of you head for your parents appartment. Electing to walk the last few blocks to see how the neighbourhood is doing, there are no signs of the sort of urban decay present in Mike's home town. There are signs that a couple of buildings have seen better days but anything in view of the street is kept clean, no signs of graffiti.
Vehicle traffic is moderate and the occasional military skimmer is seen, its civilian signal lights powered up. You still see plenty on Surakeh that don't use signal lights to make it harder for someone to place a bomb farther ahead.

A pair of retired vets act as the building's neighbourhood watch at the moment, though they're paying more attention to their game of Backgammon. When you reach the apartment you're surprised to see the door ajar.

>Your orders?
>>
>>31519737
>Orders
Sneak in of course! No better chance to surprise our family. Don't be suspicious, the open door is probably just a sign of how safe the neighbourhood is. Look for traps. Especially ones our sister might have set if she saw us.

>Original crew
I just want to extend them an offer. If they would prefer working with us to whatever their current job is, they can now come back.
>>
>>31519737

Offer the retired vets a greeting and ask if the door being ajar is normal.
>>
>>31519948
I am supporting sneaking in because one, it would be fun to suddenly just appear behind our family and go "Hello". And two, because what if this is a break in or someone trying to mess with out family? PTSD rising.

>>31519986
Probably a good idea as well.
>>
>>31519737
Before we surprise them: Is our new sibling already born? I wouldn't want to scare a heavily pregnant woman (even if the likelihood of negative consequences is extremely small).
>>
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>>31520071
Ethan Reynard turned 1 the day after you left the Pandora Cluster. It's traditional to establish a bank account on the baby's first birthday and for relatives to pay into it.
>How much?

You say hello to the vets on the way in.

When you reach the apartment on the 30th floor you're surprised to see the door ajar. Checking that your pistol is still holstered and set on stun you set the bags down and sneak in. The door is being prevented from closing by a duffle bag with House military markings. Moving in past the kitchen you can now clearly hear conversation over background noise from one of the fans. Peeking around the corner into the living room you see someone that can only be your father holding your baby brother, but with a bit more grey hair than the last time you saw him.

Holstering your pistol you make it look like you're smoothing out your uniform before saying hello.

"Sonia!" shouts a much taller Bekka who attempts to tackle you, but nearly trips over her own feet in the process lessening the impact enough for you to stay upright. She's only a little more than handspan shorter than you now.
"Oof! What is mom feeding you?!"
"Nearly everything. She's a bottomless pit of late." your mother gripes, taking Ethan from your father.
"Hey, don't I get a hug or anything?" he asks you.

Flipping Bekka onto her back to free yourself you rush over and give the elder Reynard a hug.

"Two years! Non-combat personnel do not get breaks very often it seems."

"No kidding." you reply. "When did you get back?"
"Just today. Our unit had to finish resupply of the House fleet before it left the Pandora cluster."

"Did you see a shark shaped battlecruiser?"
"No, but my group doesn't actually look at the ships, we just check their supply stats. It looks like I still beat you here even though you got a head start."
>What say? / topics of conversation?
>>
>>31520570
How's school, neighbors, work
>>
Rolled 66

>>31520570

Rolling to not cry
>>
>>31520570
First order of business is hugs for all. Then we can ask how people have been, how long a vacation father has, when he will be able to retire, how poorly Bekka has yet adjusted to her growth (She has been afraid that would happen after all.) and maybe we can even plan some family trips.

I would like to spend some more time with family this time. Maybe even stay near the planet for a whole month.
>>
>>31520570
To everyone "Who want's to go out and eat at an overpriced restaurant? I'm buying of course!"

To sister "You know little sis, if you keep eating like this you'll get fat. I should get you to train regularly with some of my Marines to get you in shape"

To father "So when are free from the military to come help spread the Reynard franchise? I'll get you a nice chair"

Then just ask about the neighborhood and how things are around.
>>
>>31520570
>How much?
One decent university level education all inclusive?
No idea how much it costs in this universe, so would 100k be enough?

>Topics
-His plans before he has to return to the military. Are mum and he planning to go on vacation?
-Interesting stories from his end of the military.
-Bekka is huge!

>We also need a gift for Linda.
>>
>>31520819
>We also need a gift for Linda.
After thinking a bit about it, maybe she would appreciate some decent silverware? Maybe a tea set?
>>
>>31520570
>How much?
428,610

I feel like we could literally talk to dad for hours/days. Everything from his time in logistics to our time in the military to opening up our own company and how we own a mobile shipyard.
I get the feeling he is going to make a comment about our arm.

I expect us to smother our sister in attention in asking how is school and everything.
>>
>>31520570
>baby bank account
I have no idea. The child will most certainly never lack money. I think we should talk about this with our parents at one point. While we could put enough money into it to grant her a life of leisure, that would probably not the best idea if we want him to live a full life.

>>31520819
>Linda
Did we install awesome chairs in all our ships yet? Sadly we don't know much about our friends out of character. Would she be interested in rare navigational data? A coupon for ballet lessons (and note that we didn't forget our promise to train with her)?
>>
>>31520570
>What say? / topics of conversation?
How are the friends Bekka started her simulator training with doing?
>>
>>31520819
>>31521000
>Gift for Linda

Since we have gone out shopping with Linda i'm going to assume we know approximately how what sizes she wears. So she is going to get Box that is wrapped in paper that has little sharks on it (They all have toothy smiles of course) and inside is going to be (I was thinking of a dress or gown of some kind) as well as a card basically saying that out of everyone we know she has has to put up with us the most and how there isn't anyone we would rather travel the stars with and call friend. P.S. There is a high security resort with sandy beaches and cool drinks just waiting for people to have fun at (aka invite her to have fun with us at that resort we have a stake in)

P.P.S I haven't forgotten about that promise to continue our lessons.
>>
>>31508473
Well, if we could afford it i would go for Plasma or Fusion Pistols for every Knight, Pilot and the most Senior NCO on every ship in our command (Both wings)

And because we really hate enemy boarding and infiltration actions.
>>
>First order of business is hugs for all. Then we can ask how people have been
Done.

>How's school, neighbors, work
Your mother is nearly ready to move out after some disagreements with one of the other ladies on the floor. She's held off because it would be too chaotic to move still.
Work your mom doesn't want to talk about now.
Bekka is keeping up in school and while she's become uncoordinated due to her growth spurt she's still keeping towards the leading levels of her Physical Education classes. Her "squad" have stopped a number of incidents at school, and while there have been plenty of warnings there has never been any evidence that they started any of them or acted as the aggressors.

Your father has been enjoying the work in the logistics corps and has made some minor improvements to increase efficiency in his group. Tricks he picked up while trying to make ends meet for the business on Dreminth. While they might not have been that effective on a small scale, when scaled up and applied to supplying dozens or hundreds of starships they're much more effective.
"The only downside is being so far from home for so long. I know some officers are moving their families to the Pandora Cluster but even with most of the raiders eliminated I don't want everyone living so close to the front. You saw how close they got to breaching the PCCG's defenses."

"Enough talk about the war." stresses your mother.

>how long a vacation father has, when he will be able to retire
"Four months. I paid to have it extended from three. As for retirement it won't be until we have an overabundance of personnel, the end of hostilities, or when I turn 65. I could certainly stay on if I wanted to past that point but after that age they won't hold you back."
"Well Dad, when you are free from the military want to come help spread the Reynard franchise? I'll get you a nice chair."
"I'm not sure I'd be thrilled with getting back into the civilian market after leaving. I had my shot at it."
>>
>>31521679
"Any advice on supplying an anchorage class?"
>>
>>31521679
Whisper in his ear if we can be certain our house is not bugged:
" We found a Anchorage Class"

Bunt only then. We should have that much precaution. considering the amount of special operations we were part of.
>>
>>31521890
Why do I see Sonia having the mannerisms of Londo Mollari with every similar vote to this in our threads.

https://www.youtube.com/watch?v=C4Kd-eZK7F0

We are fare more violent and and persistent when we think something is funny of course.
>>
>>31521665
>>31519737
I think we could perhaps get Shallan Fusion guns to be made by our house. Licence and all to get our expertise grown in high energy weapons like fusion and plasma.

We know our troops like them and in lieu of that serious ammunition.

In that place we are already active with our sniper rifle and ammo variants.
That we could perhaps turn into a HMG variant.
>>
>>31522058
Samefagging here,

By our house i mean of course ourselves and perhaps a junior partner or some such.
>>
>>31521946
Okay I can see that.

We also seem to remember past slights for a long time. Those Triads will never stand a chance.
>>
"If you do change your mind I need someone to streamline logistics for the company. I don't know how they're making ends meet other than by throwing lots of money at things. So who want's to go out and eat at an overpriced restaurant? I'm buying of course!"

As everyone heads out the door you whisper in his ear. "We found a Anchorage Class"
"Sonia, I hate to break it to you dear but one of my co-workers told me about that a month or two after your people found it. A month after that I found out that a logistics contingency was put in place to find out how we would handle a Heavy Carrier being added to the fleet. I hardly think that's a coincidence."

After a short taxi ride all of you arrive at a suitably expensive restaurant, one that the dress code isn't terribly strict.
"Baby in a restaurant, when has this ever ended well?" asks Mom.
"It can't be worse than the last time." your father mutters.
"What last time?" you wonder aloud.
"Don't ask."

>Are mum and he planning to go on vacation?
"Yes, just out of town for a bit. Nothing off world."

>-Interesting stories from his end of the military.
There are a few funny stories involving smuggling attempts gone wrong, or being poorly planned out. One of the best was someone who tried to have themselves shipped in a sensor shielded container with the necessary life support systems but found themselves trapped inside.

>maybe we can even plan some family trips.
You suggest that all of you head out to the lodge tomorrow to look around and call ahead to let the caretaker know.

As Bekka inhales a dish of breaded... something you start to bug her about her eating habits.
"You know little sis, if you keep eating like this you'll get fat. I should get you to train regularly with some of my Marines to get you in shape."

"Muf amf werfing owf!"
"Really?"
>>
>>31522237
>A month after that I found out that a logistics contingency was put in place to find out how we would handle a Heavy Carrier being added to the fleet. I hardly think that's a coincidence."

Somehow I am not surprised by this at all.
Well played Baron. Well played.
>>
>>31522237

We really need to get our employees to start signing NDAs that last at least a year about anything bigger than a cruiser.
>>
>>31522326
>>31522237


Well, even if the house does not take it, what are we going to do with it but add it out to our fleet support?

I mean our house likely does not have the amount of fighter pilots necessary for it so converting it into a massive logistics, salvage and repairs base is the thing to do.

And considering the fact that our house military is already stretched on cash i doubt they can fit it in without dumping other parts. -Not that they would not do it, i am certain the US would be willing to scrap/mothball five or seven destroyer for a free super carrier.

Its just that in our current situation i doubt it would be beneficial to the house military.

Uh, now we will have to go into house politics to ensure we get to keep it, don't we?
>>
>>31522474
Corporate security.
>>
She swallows the food and tries to speak again. "Yes really! We're getting more exercise than I have time for in a day. Also Mom says I shouldnt be trying to get super strong until I finish my growth spurt."

"It will stunt your development." your mother warns her.
"She's nearly as tall as I am." you point out.

"Besides I think my friends and I would do better in a space battle than against marines."
"Then you need to train against more Marines. Seriously Bekka you're getting huge!"

"Sonia..." Oh no, you know that tone. Mom's giving you the look and the voice.

>One decent university level education all inclusive? No idea how much it costs in this universe, so would 100k be enough?
Yes.
>428,610
I was curious as to why that number until I realised you're trying to trim down your spending money to 30 mil.

>ask about the neighborhood and how things are around.
"There have been some crackdowns on gang activity planet wide since early last year. The PDF wants to look busy and are helping the police."
Your father nodds in understanding. "Less chance of the army looking to recruit bored PDF personnel if they all seem too busy to spare people. The Marines might be looking at them instead but they're volunteer."

>I would like to spend some more time with family this time. Maybe even stay near the planet for a whole month.
Certainly possible. Might get cut into if you're planning on taking a tour of the Helios shipyards.

>>31522474
>What is SIGINT?
Also it was towed back to a neutral but very public station that hundreds of other salvage operations were basing out of.
>>
>>31522541
>What is SIGINT?
>Also it was towed back to a neutral but very public station that hundreds of other salvage operations were basing out of.

Oh, boy. We need Lobby and rep critters.
>>
>>31522683
I think our plan was to offer to sell the real heavy carrier at a good price and mention that they can't possibly man two of the things anyway. Better to take the more effective design while the less effective one grabs more salvage and helps improve the economy.
>>
>>31522481
Keep it? Screw that, that thing will be an even bigger cash drain than the Anchorage was. Let's just sell the location to the House and get a nice fat paycheck, what do you guys think we can get for that alone? Hundreds of millions surely?

>>31522541
A NDA that says that employs, or former employs, can not reveal the location of any salvage locations nor the knowledge of any until the company either is done with it or has sold it to someone else would still be a good idea.

>"Sonia..."
Oh god... The beast no longer slumbers....
>>
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>>31522733
>>31522810
True, kind of hard to run basically a interstellar city long ship when we already made a huge gamble with RSS - luckily that panned out well.

Instead of selling the location, i say we salvage it full on and then try to sell it

Who knows what good stuff we may find on board. Fighters? SP torps? Power Armor? Gold? Fossilized Sharks? Things like that.

>torsnK supplies
Capcha allways right.
>>
>>31522810
>Keep it? Screw that, that thing will be an even bigger cash drain than the Anchorage was. Let's just sell the location to the House and get a nice fat paycheck, what do you guys think we can get for that alone? Hundreds of millions surely?
Don't forget that we already upgraded the anchorage just so we could repair it enough to salvage it.
>>
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>>31522541
The next morning you secure a flight capable vehicle and take everyone out to the lodge.

"So how is the arm? You had a grey one last time we talked over video." your old man asks half way into the flight.
"Yeah I had a backup made for things like attending upper class social events."
"And you just happen to be wearing that one all the time now?"
[ ] Tell him
[ ] Wait until you land / get out of earshot from Mom
[ ] Lie >What say?
>>
>>31523209
[ ] Wait until you land / get out of earshot from Mom
>>
>>31523209
>[X] Tell him
They're our parents, don't lie. Mom will see right through us anyway.
>>
>>31523209
>[X] Tell him
>>
>>31523209
[X] Tell him
"The Neeran's seems to have some sort of odd fascination with it"
>>
>>31523209
[X] Wait until you land / get out of earshot from Mom
>>
>>31523209
>[X] Wait until you land / get out of earshot from Mom

Dad would understand, but mom doesn't want to talk about the war.
>>
>breaking the tie myself.

You decide to wait until mom is out of earshot though you soon come to regret it as you now have a pair of eyes boring through you the rest of the flight.
"Not in front of mom." You text him.

As before it takes a couple of flyovers to locate the exact spot the landing pad is found. The surrounding trees are starting to fill in the minimal gap left when one was removed to build the Lodge.
"Sonia you need a locator beacon for this place." points out Bekka.
"That would just make it easier for someone to drop a bomb on it."
"Then put the beacon somewhere else on the property."

Mr Amello appears shortly after the vehicle sets down and greets everyone, offering to conduct a tour for the family. It doesnt take long as you still want to talk to the engineers that will be working on the expansion with the trophy and memorial room.

Once that's been taken care of you step back outside.

"My other arm, I guess you could say this one Neeran seemed to have some sort of odd fascination with it."
"Is that so?"
"The arm got, uh... cut in three, along with my fancy new rifle. It's okay I wasn't badly hurt."
"But you could have been by the sounds of it."
"Yeah. I probably could have died." you admit.
Both of you are silent for a bit.

"Remind me to tell you what happened to your Uncle some day."

Mr Amello knocks on the glass of the door before stepping outside. "I hope I'm not interrupting?"

"No, just enjoying the scenery." you tell him.
He glances back and forth between you and your father before resuming. "I'm so sorry if this is a bad time but I've been meaning to contact you. Some young fellas have been trespassing towards the edge of the property. I asked an associate of mine to send a camera drone since the terrain between there and here is a bit rough and it seems they're conducting an illegal grow op. I don't know what it is, but I'm assuming it's on your property without your permission?"

>What say?
>>
>>31524175
"yup"
>>
>>31524175
Do we have our armor on the property?

"I'd like to investigate first. What kind of 'crops' are they growing?"
>>
>>31524175
> It's okay I wasn't badly hurt."
Read that as, It's okay It wasn't badly hurt.

"Call the police and have them removed, don't want anything bad that they are planting spreading into the property like some man eating mushroom or the like."
>>
>>31524175
>illegal grow op
>on our property

Sudden urge to purge.

On a more serious note though we did not in fact give anyone permission to do so. Any idea how many of them there are?

On a completely different note I want to know what happened to our uncle now.
>>
>>31524175

What are they growing and info on it?
>>
Rolled 95, 6, 92 = 193

>Do we have our armor on the property?
No, it's in orbit.

"I did not in fact give anyone permission to do so, but I'd like to investigate first. What kind of 'crops' are they growing?"
Amello leads the way to the garage and the armory where he brings up a screen and sends the images over.
"Not in the public database from a quick glance. A proper botanist would be able to ID it I'm sure, especially if we got a sample. I didn't want to take any in case they noticed it missing."

"Any idea how many of them there are? The trespassers that is."
"We only had the one observation pass and that spotted five of them. There could be more. The trail they're getting in by leads into a pocket of government reserve land held for newly promoted Knights. Or it was, I heard there were a few promotions recently?"

"A few." You tell him. "Call the police and have them removed, don't want anything bad that they are planting spreading into the property like some man eating mushroom or the like."

"Regional police forces might be a bit undermanned. There are no major cities in all the sectors that make up this territory but enough small towns that each needs an officer present. Still, I'll make the call."

You check the arms lockers to be sure no one has snuck in over the past few months.

Phase Rifles, Ballistic Carbines, a few pistols, a pair of dedicated hunting rifles and a more carefully concealed Mass driver rifle, which you probably shouldn't have off a military base but what are the MP's going to do about it? As yet there is no splinter ammo on your property.
There is also enough Marine grade body armor for 4 people.

Your father field strips one of the phase rifles while waiting for Amello to return.
"I've been trying to keep in practice." he tells you.
"How often do you do anti-boarding drills?"
"Once every three months." pointing to one of the targets markers at the back of the room he loads the rifle and calls over his shoulder. "Range is hot."
>>
"I think that was paretty good."
"Except for that one shot dad. It was kinda terrible."
"Well yes, that happens."

When Amello comes back he informs you that the regional police can spare 4 people to head out to the area but until you or they get samples of the plants all they'll be able to do is charge the group with trespassing and theft.
"Their people will be able to visit by tomorrow afternoon as long as nothing else comes up."

Do you want to visit the area before the police arrive or contact anyone else?
>>
>>31525458
nah
>>
Too bad we don't have our recon armour, we could have just snuck up and stunned them all. Hell we could probably do that even without the armour.
>>
>>31525458
No need to bother, I mean it's probably just space drugs or something. Nothing we need to personally start killing people over. Just make sure Sonia and dad carry's a pistol each.
>>
>>31525265
>>31525458

Are there any neighbors we could contact, or perhaps some knights from the wing that may be picking up land nearby?

If not, I'd see if any of the marines from Devourer are willing to muster up to provide support or a 'just in case' reserve. They could bring our armor as well, allowing us to Recon or snipe.

We could probably let a handful of them relax with the family or just give them a bonus for their assistance.

Is our favorite Baron in orbit? She might have a Botanist on staff or point us to one.
>>
>>31525506
>>31525637
>>31525769
You decide to let the cops deal with it.
>Just make sure Sonia and dad carry's a pistol each.
Sonia almost always carries a pistol due to a number of incidents.

>>31525827
>Is our favorite Baron in orbit? She might have a Botanist on staff or point us to one.
She's currently unreachable according to her people due to meetings with the Admiralty and members of the government. One of the operations officers sends you a link to a botanist in one of the closer major cities.

Bekka has expressed an interest in going hiking, or hunting but you really think she might not be ready for that.
>What are your plans for things to do with the family? Keep in mind that Sonia's Parents are going on vacation in another week.
>>
We could split the difference and let the cops handle it, but use the camera drone to send some pictures of the plants to that botanist.
>>
>>31526082
Hiking, exploring and such. Just calming down after half a year of almost getting killed by most everything. Question Bekka about her training so far and when we'll see her piloting a Corvette. Maybe drop a hint about us owning a Cruiser that we don't really know what to do about since we got this nice space shark instead?
>>
>>31526082
Hiking, exploring, eating something we've hunted and such. Just calming down after half a year of almost getting killed by most everything. Question Bekka about her training so far and when we'll see her piloting a Corvette. Maybe drop a hint about us owning a Cruiser, the Bittenfeld, that we don't really know what to do with since we got this nice space shark instead?
>>
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>>31526319
You have the images sent off to the botanist for identification.

>>31526695
>Bittenfeld
>madly searches to see if it was in the destroyed ships from 3rd Wing.
Oh hey, it survived.


You and dad each grab a hunting rifle and after filling some packs with supplies and checking your boots head out along with Bekka. Mom is grateful you at least sprung for a decent video/com receiver so she can watch TV while you're gone.

A quick stop by the rock cut shows off how much damage your plasma pistol was able to do when last you were here.

"Have you followed any of these streams?" Asks Dad.

"No, I haven't had time before."
"We have time now."
The better part of the day is spent tracing one of the larger streams up into the higher altitudes until you find a pond at the bottom of a small shallow valley.
"All of the precipitation from this valley must pass right through here." your father points out when stopping to rest.

"I'm surprised there isn't more erosion if that's the case." you reply.

"It's not that big. The pond is only 30 feet across."
"Are we near the tree line yet?" Asks Bekka when she catches up, still breathing hard.

Dad shakes his head. "No, this section of the mountain range doesn't go high enough for that by the looks of it."
"Which means more trees if I ever needed to sell a few." you respond. A good emergency fund, though one you might get some flak over using if it came to it.

"Try not to go overboard, this soil isn't very good. Towards the tops of these mountains it looks like they're the only thing holding it all together."
"Where'd you pick up all the geology stuff dad?"
"Hey, I was posted to the First Dreminth Highlanders. We needed to learn to fight in rough terrain, even though they ended up deploying us to an area that was all scrub or grassland, lousy sonfa-"

The rest of the day is spent finding the way back which becomes an ordeal when your younger sibling decides to take a shortcut.
>>
>>31525769
Dude, since the Lantham coup we go nowhere without a gun and a knife.

No exceptions. We were armed at our Homecoming parade, and the party in orbit and with the officials, at the ceremony and at Alex's party.

They were of course tastefully out of sight on the more photo op occasions, but as a rule Sonia is a walking Arsenal.

She feels naked without guns.
Seriously.
>>
>>31527992
>That pic
The Waterfall grotto!

I'd forgotten the retreat had that.
>>
"I'm using my com to get us un-lost, I swear."
"That's cheating!"
"Just download a sextant program-"
"A what?""A what?" you and Bekka both respond.
"-while we still have daylight, that's not cheating. Seriously? You two have never learned how to navigate like that?"
"No."
"What does that even do?"
"Hell with it, the sun is setting and we need to get back soon. Sonia use your com to point us back to the car."

Two hours after sunset the three of you stagger into the lodge, worn out from a day in the mountains.

"Girls, let's not stay out that late without planning for it in the future."
"Or, bring some night vision."

Your HUD implant actually afforded you the option of limited night vision but that wouldn't have helped out your family members much.

"Welcome back. Who wants to change diapers?"
"Wha-" is all you manage to get out before your father and sister shout out; "Not it!"

Oh you have got to be kidding.

"Haven't we invented anything better than this yet?" you complain later.
"Yes, and you don't have one."
Ugh. This is going to scar you for life.

All of you spend the night and the next day you fly everyone back into the city as Bekka has school to attend.
>>
>>31528382
>Mom, where does the plasma fuel cell go on this baby?
>>
>>31528382

We should ask our father his opinion on the idea of using some of RSS's extra transports to help with logistics, his opinion of the Faction Alliance, to look over our little writing on anti-Neeran combat/infiltrations, and just in general tell him we love him repeatedly. Oh, and ask if we can get our hands on his little logistics tricks.

Maybe swap war stories while Mom isn't looking , too.
>>
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>Question Bekka about her training so far
"We've done plenty of zero G and atmospheric flight simulations with starfighters and corvettes. We've asked about flight sims with the new ships but I guess they're still classified."
"How good are you now?"
"We ran a combat sim a few weeks ago and I think we did okay, but not great. I think it's because they had us looking after every bridge system at once."
"Well you need to learn to multitask."
"Sonia I couldn't see the screen for all of the system sub menus."
That could be a little inconvenient.

>when we'll see her piloting a Corvette.
"When I'm old enough to be allowed to join the military I guess, so a little over four more years."

>Maybe drop a hint about us owning a Cruiser, the Bittenfeld, that we don't really know what to do with since we got this nice space shark instead?
"Don't toy with my dreams! You're not serious are you?"
"Hey I could be. Reynard Salvage Solutions has a lot of ships. I cant have mercenaries crew them all." Hell, you even have an attack cruiser sized Errant class and it's smaller frigate sized cousin still sitting safe in a berth in South Reach.

>Before I forget New Message! 25 million S offer to buy your salvaged Errant class.

Your last statement seems to have given Bekka an idea. "How old does someone have to be to join a Mercenary company?"
"Absolutely not! Get that idea out of your head right this instant." Exclaims your mother.

You spend the rest of the week out on your property exploring and getting a better idea of where everything is and visiting the family. You also attend ballet lessons one of the days Bekka is scheduled for a class.
>Bekka 76.3
>Sonia 38.6

Those lessons could have gone better. On the bright side you didn't face plant this time.
>What say?
>>
>>31529360
Maybe we do better in armour.

Who is this S guy who wants to buy the Errant? And I thought we sold that to the knights already.
>>
>>31529360
>Before I forget New Message! 25 million S offer to buy your salvaged Errant class.
sounds good to me
>what say?
to who?
>>
>>31529360
Yeah don't do mercwork, sis. It's really kinda unpleasant and the turnover rate for mercs at the front lines was appalling.
>>
>>31529360
>New Message! 25 million S offer to buy your salvaged Errant class.

I'm hesitant to sell without knowing the value of such a ship and what we've put into it so far (if anything). I know it is older, but these things are always custom jobs and basically a status deal, aren't they?
>>
>>31529703
>Who is this S guy who wants to buy the Errant?
The "S" was for the currency. As for who wants to buy it, it's a supposedly dispossessed Knight lacking land or House, though where they found 25 million to burn is a bit questionable.

>And I thought we sold that to the knights already.
That was a 10th Dynasty Royal Guard Cruiser.

>>31529910
>sounds good to me
1 for.
>to who?
To Bekka, or your mother after dropping her off at the apartment.

>>31529989
>I'm hesitant to sell without knowing the value of such a ship and what we've put into it so far (if anything). I know it is older, but these things are always custom jobs and basically a status deal, aren't they?
It's been repaired, though the main gun has not yet been replaced. Its value to Sonia so far has been maintaining 3 unique sizes of shark ship in her collection. Especially the Frigate which they don't make anymore.
>>
>>31530146
>As for who wants to buy it, it's a supposedly dispossessed Knight lacking land or House, though where they found 25 million to burn is a bit questionable.
That sounds extremely fishy, unless the Knights Errant we're buddies with are funding this guy.

>Its value to Sonia so far has been maintaining 3 unique sizes of shark ship in her collection. Especially the Frigate which they don't make anymore.
Between the fact that I liked that little fact before (and still do!) and the slightly questionable nature of a dispossessed Knight having 25 million to burn being questionable...

I vote against selling the Errant, unless 25 million is way more than the ship is worth.

It sounds like someone is trying to buy a ship for a black-op or plausible deniability

>what say

"Bekka, please promise me you won't join a Mercenary company. Stay out of the war as long as you can, please." Hug sister
>>
>>31530146
25 for a Cruiser? Sounds good to me unless Nikola had any plans for it? Who cares what they are for if we get paid top money for it.

"If you join a mercenary company I will spank you infront of all of them befor dragging you back home. Besides the House pays better and we get cooler toys."
>>
>Cont.
Monetary value would be 15 million for an equivalent warship. The cost of it being rare might add another 5 million.

>>31528709
>using some of RSS's extra transports to help with logistics,
"It would be a good idea for a relatively cheap way to make money right now. With the trade lanes largely clear of any pirates things are safe for traders for a change."
>his opinion of the Faction Alliance,
"It seems to be helping people work together for the moment. What happens to them when the war ends though? It was the top admirals from the Faction Expeditionary forces that decided to use the old Factions Alliance fleet as a model. Will they be the ones getting put in stasis this time, or will they just keep their fleets?"
>our writing on anti-Neeran combat
"This is way out of my league Sonia. We were using phase rifles most of the time because it was easier on logistics to just recharge the power packs."
>/infiltrations
"We've been warned to look out for possible avenues for infiltration but all we've ever found was the occasional smuggling operation. Like you're saying here in your paper, who knows how long the pirates were infiltrated for. They staged raids through nearly the entire Centri cluster in the last cycle. Before that they were raiding the edges of the cluster for years."

>and just in general tell him we love him repeatedly.
Aww.
>Oh, and ask if we can get our hands on his little logistics tricks.
"I'll write out a few, but I'm saving my best ones in case I ever need a job."
>Maybe swap war stories while Mom isn't looking
"Sorry kiddo, you've heard nearly all of mine. Nearly."

You tell him the whole story from the Lat'tham coup since that hasn't been made into a major motion picture yet and a few others over the next few days.
>>
>>31530432
Too fishy a deal for me. We don't need the cash that badly so I would rather hang onto it for now. Selling it to the Errants or someone funded by them would be better politically and still get us the money.

Also when we got back the Earl said that 10 houses are out of the running, essentially raising JD's rank by 10 spots. What happened to them?
>>
>>31530362
same anon here, for clarity

>>31530759
I agree completely that this purchase request is too fishy and that we don't need the cash that badly.

Keep the Errant, despite the crazy offer. Having three shark ships is worth more than 5-10 million when we have plenty of other ships to sell and the company isn't hurting for liquid funds.

Between the errant ships and our little collection of those several rare fighters, we might need to set up a RSS history museum or something.
>>
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Stopping by the Devourer to transfer your armor to the lodge you notice there's a priority intel update from Baron Winifred received a few hours ago.

"Knight Captain, I'm departing for South Reach, There are too many things for me to keep an eye on to remain here for long. I thought you would want to know that the Terrans and the Kavarians have finished construction of their secret project. They're calling it the Alliance Expeditionary Carrier. They've finished one so far and have already begun construction of a second. This is what data I've been able to get hold of. I trust you will keep it safe."

Alliance Expeditionary Class Super Heavy Carrier / Alliance Expeditionary Carrier

Three times the weapons compliment of the modified Mega class ships used by the Terrans, Rovinar and the Republic. It's rumored to be equipped with a new advanced armor system which is backed up by the latest Iratar armor layer system should that fail. Combined with the highest rated redundant shield generators ever deployed on a mobile platform, the Alliance hopes this ship can weather direct hits from Scorchers.

Estimated FTL rating of J-28, the fastest of any known Faction super heavy cruiser. It should be able to keep up with or overtake anything the Neeran have.

2 carrier bays each with internal storage capacity of 12km x5km x1km. The bay doors have been intentionally designed to be small, with Battlecruisers being the largest ships they can provide field repairs to. In theory it could support two thousand Terran Assault corvettes, but will probably be closer to 1500.

There is a last note from the Baron. "The report specifically lists Terran Assault corvettes as its primary cargo. If you encounter this ship in the field attempt to take detailed scans. The Terrans could use ships of this class against us after the war and we may have no effective way to counter them."
>>
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>>31531223

... is the first one named Vieona?
>>
>>31531223
That thing is a BEAST! I just hope the Neeran's don't get one of their own, what with their Corvettes lacking FTL and all most of the time.

Return message!
"You know me Winifred, I scan everything even when I am not suppose too. Perhaps I'll meet you in South Reach when I get there. Maybe we'll talk business as well, not sure yet but not doubt that will happen eventually. Also there will be other matters that may or may not be of great advantage to the House should things go right. No doubt I will have to send you another bottle of painkillers.

PS: You don't happen to have any Recon armor just laying there collecting dust?

Knight-Captain Reynard"
>>
>>31531506
we really need to be more careful about what we send to Baron Winifred. She is playing the game of thrones, and there are forces that see her as an obvious threat already.

a simple response wishing her well should suffice.
>>
>>31531605
I agree.
>>
>>31530759
>Also when we got back the Earl said that 10 houses are out of the running, essentially raising JD's rank by 10 spots. What happened to them?
Many Houses that had poor commanders managed to deal with them over the course of the Warlords campaign, either transferring them, or getting them killed. But only half of the Houses in the Dominion took part in that campaign.
Several Houses that did not sufficiently prepare their military have suffered more severe losses against the Neeran due to poor leadership than they would have otherwise.
>TL;DR some idiots got themselves killed.

>>31531455
The name of the first one has always been a bit of a problem for me. For a long time I've simply referred to it as the "Expeditionary" as it was the first of its class. However it's not really a good name for a warship. I considered going the route of "Battleship X" like the USS South Dakota in WW2 and not really giving it a name but that just seems like a cop-out.
Vieona would seem like a logical choice. But I may yet return that ship to action.
Other names currently under consideration: Endurance, Endeavour, Erebus.

The second ship of the class will replace the Big E after it was used as a fire ship in the decoy operation. Even if it hadn't been destroyed there it would have met a similar fate.

>>31531506
>I just hope the Neeran's don't get one of their own, what with their Corvettes lacking FTL and all most of the time.
The default Neeran Super Heavy Cruisers encountered before they began to deploy their Scorchers were carrier types, each of which deploys 1500 corvettes in addition to another 200-300 HLV's.
Huh, that was actually unintentional that the AEC would match the carrying capacity so closely.
The one at the Battle of Apsis launched 20 full strength wings of corvettes, while smaller carriers brought in more.

>PS: You don't happen to have any Recon armor just laying there collecting dust?
Nobody does.
>>
JOURNAL/TO DO LIST

I believe there was still interest in having the trophy room put in now that you have plenty of spare funds available. Last time you didn't have a tremendous amount of cash available as most of it had gone into forming RSS and paying taxes.
The cost is still 40k to have everything installed you wanted to. Holo projectors and the whole bit.

-continue to spend more time on the property chilling out and exploring
-Check in with Mike and Alex on the Sector 29 situation. (Mike's brother Ronni now officially under house arrest.)
-Private investigator: They found the weapon traders some time ago now, what did you want to do about them?
-1st Exp. Fleet Social Club. What are your plans there? Any events in mind?
-guided tour, Helios siege cannon shipyard

Anything else you wanted to do around the homeworlds?

Expect to be getting a call back from RSS about the Heavy carrier salvage operation being launched soon.

Stopping here for the night. I'll post briefly in the morning then I wont be able to resume until after 7pm EST.
>>
>>31532659
Go ahead with the trophy room, its a drop in the bucket.

Leta take a trip to see Mike, time to see how our political meddling went. May even be some investment oppurtunities to throw money at.
Afterwards, send out a stream of mails seeing if we can get the gang back together for another Social Club bash.
>>
>40k for trophy room/museum
Do it! add holoprojectors to the hot tub

>Check in with Mike and Alex on the Sector 29 situation.
>Private investigator: They found the weapon traders some time ago now, what did you want to do about them?
Since we all started this together we might as well combine these two. THIS IS A RAID

>Expect to be getting a call back from RSS about the Heavy carrier salvage operation being launched soon.
So the vote was to launch before we get there? Will we get to Surakeh before they come back? We can't really join them in the field.
>>
>>31532659
>Anything else you wanted to do around the homeworlds?
Visit Daska's parents. What could go wrong?
>>
>>31530146
>As for who wants to buy it, it's a supposedly dispossessed Knight lacking land or House, though where they found 25 million to burn is a bit questionable.

Have somebody look into this.

If that guy is just down on his luck, I'd even be willing to sell it for a little less so we'd be able to call in a favour in the future.

If there's a good reason why he's without a house and land at the moment, I'd prefer not to sell.
>>
>>31493772
>There is an odd flicker when the transmission ends.

Just joined now, but did we do something about this? I believe not. WHY NOT?

I suggest that if can't influence the past, have Sonya remember this and have her get some tech to look at this..

..cause you know, these things are SCARY.
>>
>>31535684
I was assuming it was a flicker in the transmission, IE not on our end. Assuming it's not on our end there is nothing we can do that wouldn't draw more attention to Versa.
>>
>>31532659
>1st Exp. Fleet Social Club. What are your plans there? Any events in mind?

An etiquette dinner followed by a less serious BBQ?

>Private investigator: They found the weapon traders some time ago now, what did you want to do about them?

If they're good at what they do, and not too morally bankrupt, we might add them to the sales team of RSS. We will still need to have a talk with them about the whole Krazy Kali thing, though.

>>31535684
Who could we even trust enough to have them look into this. Versa might have transferred some data through the video stream. Would Mr. Nxesi be able to do this? It might be important enough to ask for some of his time.
>>
>>31535698

I got this distinct feeling that someone was tapping that call.
>>
>>31536126
By the Terrans? Versa already told us she was being monitored remember.
>>
>>31532659
>1st Exp. Fleet Social Club. What are your plans there? Any events in mind?
I was doing some reading about ‘social clubs’ in 19th century Britain, and I think I’ve found an excellent way to expand our social network

Given the rigorous demands of Empire! Military and naval officers, lawyers, judges, members of Parliament and government officials tended to have an irregular presence in the major cities particularly London, spending perhaps a few months there before moving on for a prolonged period and then returning.

As our House currently commands territories in more than one cluster of space, it would be reasonable to assume that over the next decade or so (especially with this war going), people within our Social Club will be jetting around quite a bit. Therefore, as staying on a military base can be quite pedestrian and because the majority of our social compatriots are within the nobility and therefore do not wish to slum it in a common hotel, I propose that we buy or build a string of semi-residential ‘club houses’ across the worlds owned by our House.

We already have a good start with our high security resort. We just need to expand this network.
>>
>>31536182
>Versa already told us she was being monitored remember.
She said her calls were being traced not tapped. This is rarely done instantly especially if they're being bounced off other locations.

>>31535090
>Visit Daska's parents. What could go wrong?
You'll see about inviting yourself over at some point.

>>31535573
>Have somebody look into this.
This could take a few days, but you have time.

>>31533526
>So the vote was to launch before we get there?
12/18 voted to launch as soon as RSS was ready
>Will we get to Surakeh before they come back?
Unknown. It was a good sized ship and had a lot of damage.

Roll 2d20 for number of other salvageable wrecks.
>>
Rolled 3

>>31538096
>Roll 2d20 for number of other salvageable wrecks.

Yay, stuff!

1
>>
Rolled 7

>>31538162
2
>>
Rolled 2, 17 = 19

I've thought a bit about the Knight and Errant. I suggest Sonia finds out why they want to buy it for 10 million more than it is worth.
>Have RSS search the ship for hidden compartments / non-standard equipment etc.
>Find out the history of the ship. Has it sentimental value to the knight? Does it have collector's value because it's from an early or special production line?
>Find out why the knight fell from grace. Would they have trouble buying a warship elsewhere? Maybe they have trouble buying a ship because of their bad reputation.

I also wonder if refusing to do business with a dispossessed knight would be interpreted in a certain way. I'd like to make certain that there are reasons other than the dispossession Sonia is not selling the ship (it's shark themed, we try to build up an escort for our big ships, whatever).

>>31536455
Good idea.
>>
Rolled 17, 15 = 32

>>31538259
>>31536455
Agreed on both counts. This is what was really needed to get our club going and if this new knight comes up relatively clean and down on his luck it may be a good way to expand our clubs ranks outside our own contacts and gain a very deep favor as well.
>>
Page 9 bump.
>>
>>31538096
>>>31535573
>>Have somebody look into this.
>This could take a few days, but you have time.

Absolutely. Let's do it. We do have the tech's in our disposal after all, and seeing that this politial game is getting more serious it a great time to be a little paranoid.
>>
>>31538096
>could take a few days

I think we should assume the knight did nothing to deserve his current situation until we find evidence for it. We should pay for his stay at a decent hotel and full board if he's staying at our station for the Time it takes to conduct a background check. Even if he turns out to be a scumbag we shouldn't deal with, he won't be able to complain about the way he was treated in any way.
>>
Page 9 bump.
>>
>>31538096
What was the vote for who we told ahead of time?
>>
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Started drawing up a ship. Maybe something between a frigate and a cruiser? Not too happy with the front though. I'll probably add weapon locations and their arcs to it tomorrow.
>>
>Have RSS search the ship for hidden compartments / non-standard equipment etc.
They find a sensor shielded lock box which contains a replica of an ancient Colt Single Action Army revolver, except it's been built with newer materials strong enough to let it fire high velocity rounds.
>Find out the history of the ship.
Built in the Expeditionary Wars it saw action fighting Terran ships in the same galaxy Dreminth is located in. It was upgraded in the Faction Wars and then lost in battle in South Reach.
>Has it sentimental value to the knight?
Possibly, though this seems unlikely. The House it was from was conquered after the wars.
>Does it have collector's value because it's from an early or special production line?
Yes, any of the ships of its type are of value to collectors. The older the ship they more rare they get.

Your people look into the individual and it seems the offer was supposed to be a generous price to secure a quick sale, or one suitable for a bribe to keep quiet about it. It's a bit too high though and the reason soon becomes obvious to you once RSS gets better data via the Tourta info brokers. The young Dro'all attempting to buy the ship is far younger than he is representing himself to be.

The records on the Knight in question list an age of 47, belonging to one of the Houses that once had territory in South Reach. After their colony worlds were lost the remainder of the House back in the Homeworlds was conquered 10 years ago. Supposedly some of their remaining Knights kicked around for a few years and the last of them seen alive were reported to have been fighting in Shallan space 10 months ago.

If he's impersonating a noble, even one dispossessed of their holdings, that's a serious offence.

[ ] Report him
[ ] Talk to him
[ ] Other
>>
>>31547882
>[X] Talk to him
Perhaps the son of one of those knights?
>>
>>31547882
>[x] Talk to him
>>
>>31547882

[x] Talk to him
[x] See if one our Knight Errant buddies can stop by for a 'drink'. If this guy is that desperate to be a Knight Errant, they might find a use for him. We'll broach the subject carefully, however.
>>
>>31547882
[X] Talk to him
Having a chat never hurt anyone
>>
>>31536455
>we buy or build a string of semi-residential ‘club houses’ across the worlds owned by our House.
>we already have a good start with our high security resort.
There seems to be some support for this idea. It will be added to the next survey.

>irregular presence in the major cities particularly London, spending perhaps a few months there before moving on for a prolonged period and then returning.
Something to keep in mind, those from the House 1st expeditionary are usually all gone around the same time. Have you given any thought to those from the other force that are home when you're at the front?

>>31535731
>An etiquette dinner followed by a less serious BBQ?
This would certainly help the less privileged Knights get experience with such social get togethers. The less formal events afterwards could also help overall morale and let the newer and older people get

>>31545609
>What was the vote for who we told ahead of time?
12 voted to tell just the Baron.
4 voted to surprise everyone
3 voted to inform the military and the Governor

>>31538259
>I also wonder if refusing to do business with a dispossessed knight would be interpreted in a certain way.
It certainly could be. It you made a habit of it you would develop a reputation that you looked down on those types. For a one-off incident this would be unlikely.
>>
>See if one our Knight Errant buddies can stop by for a 'drink'.
It seems that none of them are in South Reach at the moment to talk to the other Knight, but might consider depending on what information you can get on them. They do prefer to recruit nobles or at worst people from the middle class.

One of your people at RSS sets up a call for you to talk to them.

While reluctant you inform them that you're not parting with such a rare and valuable ship without talking to the person you're selling it to. As the info broker's report had stated the Dro'all who appears on screen is certainly not in their forties. Even Dro'all nobles who don't burn through their lifespan as quickly fully mature long before that age and this kid has not.

He introduces himself as Eshik Medel of the former House Medel. A very distant relative of the former head of the House.
"I hate to be the one to break it to you but you're not fooling anyone by pretending to be an older Knight. There's no way you could have been Knighted by your House before it fell. Perhaps the son of one of those knights?"

It seems your guess was spot on. Eshik is his parent's designated successor but while the few remaining Knights from their House might have recognised him as one of their own he lacks legitimacy. His father still retained a Light Cruiser after the fall of their House but he was killed in Shallan space and the ship lost last year. Eshik still has a corvette and the remains of the family fortune but will not be recognised by any of the larger Houses as even a Knight Errant without owning something of suitable grandeur.
The ship he was attempting to buy would certainly do the trick. Most nobles would not want to be seen aiding such an individual, especially given his lack of a combat record. The data recovered on him shows no signs that he's ever seen battle. Even the other Errant Knights unit would be hesitant to recruit him at this point.
>>
So at this point while Eshik might certainly be rich and have a small ship, he has nothing that would be considered property within the Dominion. Neither was he Knighted by any House.

You're left with the basic options of simply ignoring the purchase offer and sending him on his way, selling the ship to him to allow a measure of legitimacy but likely endangering him and the ship in the process, or report him as impersonating a noble.

>Your orders?
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>>31549880
if the problem is his lack of experience couldn't we arrange something for him that might give him the experience he needs and prove himself before giving him a ship?
>>
>>31549951
We do have that Heavy Carrier recovery operation which probably needs escorts.
>>
4chan pass is in use by another IP bullshit. Hate it when this happens. Takes forever to clear.


"You wish to test me to see if I'm worthy? And if I'm successful will you agree to sell me the ship?"
>>
>>31550169
I wouldn't mind testing him to see just how he handles himself.

I mean if he can somehow against all odds win against us in all our elite glory it would be impressive. That is of course doubtful but we can at least see how competent he is.
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>>31549712
>>31549880
So under dominion law, what is he actually considered? middle class?

Does owning a light cruiser suddenly make him an Errant knight, or simply hide the fact that he is an imposter?

I'm wondering if he can provide certified lineage papers or have a Knight confirm that he is in fact his father's son, just as a gesture of good faith, considering he lied to us from the start.

Get him into a simulator and see if he has the right stuff. If he does, we'll consider a plan to get him combat experience and possibly recommend him to our Knight Errant friends or possibly the Faction Alliance. If he doesn't have the right stuff, we should have a talk with him about other ways to continue his father's legacy instead of getting himself killed.

And I still would like to keep the Errant, just because we're unlikely to ever get another one to re-complete our frigate/cruiser/battlecruiser shark hand.

(Damn it, who broke captcha)
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>>31549951
>>31550102
Escorting the Salvage recovery operation. This would quickly find out if he can keep a damn secret and does provide the possibility combat if someone should track the RSS fleet.

Did you have anything else in mind beyond that, and is everyone else okay with this plan?


>>31517868
Follow up on the techs voted for. The cloaking shield and FTL interdiction had the most support for the last 2 points assigned. Unless there is overwhelming opposition these are the current distribution of R&D points assigned.
Did you want to try and use you influence to get additional support on any projects? If so who did you want to contact?
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>>31550350
...Hmm... Who would be most worried by plasma using enemies that we know? Like factions inside the dominion that would want the Armor for both the Neeran and against possible internal rivals or the republic.
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>>31550350
I'm against bringing the guy that tried to pull a lie past us as an escort on the RSS salvage op. That just screams 'bad idea' in every way.
>>
NO to salvage op. Damn captcha has been broken for a while now, i've been trying to post this for ages.

>>31550102
>>31550186
I wouldn't mind giving this guy some kind of leg up, but the cruiser is out of the question and I'm wary of letting any other house have a look at our salvage ops. Even a minor house like this.
>>
Bloody captcha! WORK!

I do not like the idea of him joining us. We know nothing about him besides him having lied to us already. He could reveal the location of the Heavy and his impersonating a noble will reflect badly on us. More so since we are trying to impress the house enough to reach the rank of Commander and eventually Baron.

Just sell him the ship and send him on his way.
>>
And it looks like I was suffering the auto update glitch too.

>>31518487
>Could we keep it in hyperspace like those sleeper ships on top of that?
This would be difficult and incredibly expensive. You have some of the data necessary to modify the FTL drive cores in such a manner but would require some experimentation.

>>31550252
>So under dominion law, what is he actually considered? middle class?
Upper class since he is rich, but not a noble.
>Does owning a light cruiser suddenly make him an Errant knight, or simply hide the fact that he is an imposter?
It would make him a noble but not a Knight since he was not made a Knight by a member of any House.
Getting an Errant would not change this either, but would very effectively hide it.
>I'm wondering if he can provide certified lineage papers or have a Knight confirm that he is in fact his father's son, just as a gesture of good faith, considering he lied to us from the start.
This he can do and the papers do check out.
>Get him into a simulator

>>31550186
>I wouldn't mind testing him to see just how he handles himself.
>I mean if he can somehow against all odds win against us in all our elite glory it would be impressive.

You won't be in South reach for some time by the looks of it. Did you want to have him sim against some of the Mercs currently working for RSS, or ask one or more of the House pilots currently stationed in the area?


>If he doesn't have the right stuff, we should have a talk with him about other ways to continue his father's legacy instead of getting himself killed.
This will be kept in mind. Is anyone else for this if it should turn out he kind of sucks?

>And I still would like to keep the Errant, just because we're unlikely to ever get another one to re-complete our frigate/cruiser/battlecruiser shark hand.
Noted:

>>31550403
Anyone that doesn't like Helios or your House since you guys salvaged plenty of guns.

>>31550526
One vote against sending him with the salvage team.
>>
>>31550632
>Who to sim him against

Preferably, I'd like to see if a Knight like Kim or another person we've served with would be willing to let the kid act as part of a group simulation's aggressor forces or perhaps have one of the Merc groups working for us include him in a few of their training sim groups?

The most important part isn't his ability to duel, it is his ability to work as part of a group. I'd have to say that Sonia seems like a person that would try to help the talented heir of an Errant Knight follow the family tradition, but would go out of her way to try to keep an untalented one from going after an early grave. We need to assess the guy like any other trainee, really.

And the possibility of him training with RSS-hired mercs reminds me that they were attempting to recruit and rebuild their numbers. Have we received any status updates on how they're doing with that or requests from them?
>>
I've been going through the list of requests for different production licenses people might like to get for the Anchorage. There was a lot of interest in modular stations and yes, you can get them. Exact costs for all of the license are not falling into place for me atm, as I'm lacking in sleep. See you in the morning.

>Power armor foundry
Controlled technology atm, sorry. Unless you throw money at the Warlords for power cell armor that is. A lot of it.

>DHI license if possible.
Fairly easy for you to get as a shareholder, just remember that you wont have access to their afterburners as they dont produce many of them and they're all built at special locations. This license would allow you to build fusion reactors and sublight engines for ships and stations along with other power sub systems.
>GM, depending on the costs.
Quality comparable to DHI but with slightly better parts commonality than almost every other producer.

>Aries if they don't jack the prices through the roof.
You'd be able to get some for sublight engines, phase and pulse cannons but all of their really good stuff is only built at their factories. You can still buy their equipment they just dont like other people building much of it. They're your best bet for basic weapon systems followed by Iratar and Tarketta.

>transport ship liscenses to help aid house logistics,
Dominion single module transporter is the fastest.
Iratar Y-type transport is the most popular and can be converted for a number of jobs.
Tarketta U-Haul is more expensive to build but has more military upgrade options and higher engine power than most.
Molominious class is the most expensive main tranport ship but with highest capacity.
Warlord Medium transports carry 50% more than the Moli but suffer from design flaws. Only the desperate or foolhardy use them.
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>>31550632
>If he doesn't have the right stuff, we should have a talk with him about other ways to continue his father's legacy instead of getting himself killed.
Could he provide more detail about his father / House. I mean, if the House which conquered the land owned by his former House were to ever become our rival, I'm sure having someone like him with some kind of legal claim to the lands would be useful, politically speaking...
>>
>specialist frigate types
As in worker Frigates or for fighting? There's the Standard/Factions Frigate. It's frame is fairly versatile and can be used in place of HLV's or heavy tugs. The Republic Tow Ship / Ballista class Carrier command section has proven itself with RSS more than other Frigates.
There are also HLV's themselves which the company has been using to land buildings on Tourta.

If you're looking for Attack Frigates there are a number available.
Firestorm from Iratar. The biggest gun array on any frigate.
Archerfish. Twin linked phase cannon from an Attack Corvette and missile launchers. Good performance.
Jitō. A newer class with a minimal profile, closer to the mass of a corvette.
Machetazo. Converted drive section from a Light cruiser/blockade runner with guns.

>and our own attack cruiser design.
Do you happen to have any specs for this design? Parts commonality with existing designs?

>Production license for station modules
You should be able to get a production license from the Royal Drive Yards or one of their competitors within the Dominion, also from Iratar, Tarketta, or one of the companies in the PCCG.
>and general station construction licenses available for purchase.
One of the companies on Loran II probably has most station types. Anything that Exodus doesn't.

>Ships suitable for salvage and logistics.
Most off the transports listed above would work, along with many of the worker Frigates

>Starfighter production
Z5 Interceptor
Iratar (Various)
Warlord "Flying Wing" attack bomber
CCD "Burlock" Heavy Fighter (heavily customisable)
CCD "Duckbill" AKA "Bill" Light Fighter
You might be able to buy a production license for the Shallan Umbra class multirole fighter, but it would be on the condition that most built be sold to the Shallan military.
>>
>REPUBLIC PLASMA ANYTHING.
Anti-tank guns. You're locked out of everything else.
>Helios Siege Gun ships.
Only produced by House Helios. They'll sell ships not the rights to build them. The Rovinar have an equivalent siege gun on their Heavy cruiser but it's unlikely they'd give you access to those. The Terrans used to employ a few such weapons but they've largely been superseded by SP weaponry and their access to Republic plasma cannons.

For all of these keep in mind that the Anchorage can only support 3 industrial modules at any time. If you get rid of the metals refining module you'll need to keep shipping in a steady supply of finished metals for any construction projects.
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>>31553058
I'm voting for Moli/Y-type transports for the final module, both if we could swing it somehow without dumping one of the other modules.

With transports in short supply and the entire Dominion's worth of shipyards accelerating into wartime production for mainly warships (I hope), we stand to make a VERY tidy sum supplying the already stretched market for supply and logistics. We're striking lucky so far with salvage vs. expenditures and a solid money maker like that can't be overlooked for a reliable cash flow. Not to mention that RSS could use a couple more transports itself for internal supply duties as well.
>>
I like the idea of being able to build trade/logistics ships to boost house/our trade capability. Even better if we can somehow use the same frame to build heavy hitting attack cruisers and fast salvage-op cruisers.

So one of the modules is for refining metals and raw resources? That's good, cause there's always a bunch of scrap after battles. Can we have module which boosts our repair capability? I mean, allows us to repair highly complex systems ect.

And finally, what do you guys think, should we focus (choice of modules) on producing more common stuff needed everywhere (batteries, basic ship weapons ect.) or more specialized stuff to niche out a little.

Also, is producing stations a good/asked for endeavor?
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>>31553776
>>31553848

Supporting these. Great way of boosting trade, supply and logistics capability, and like said, the market for such should be great!

Even better if we can modularize them somehow for attack and salvage duties too!
>>
I see voting has been closed. Damm, was going to throw my vote for the transports.
>>
I agree with the Molly/Y-type. Molly for high capacity, Y-type for versatility. People are going to need plenty of both.
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>>31553776
>>31553848
>>31554054
>>31554180
A ship that builds ships, I like it. Besides simply useing them for logistic transports we can also convert them to salvage ships. However to build all these ships we are going to need supplies I can imagine. While scrap metal that we recover might work for some I was thinking we use our substantial landholdings on Frostback for some mining along with our rocks in space. I just we aren't taking water over our head with this.

Also, yay for captcha working again!
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>>31554430

Was also thinking that we might be able to just 'scrap' extremely badly damaged ships for tasty metal and other spare parts.. perhaps even neeran ships. Breaking larger hulls down to make a bunch of smaller ships.

Though I wonder if that is economial in this setting?

I also very much like your idea of asteroid mining operations, it's like going full-homeworld right here (oh those memories). This Anchorage hook is really making this quest more interesting (for me at least)
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>>31550632
>That wannabe knight
I say if he is more than just hot air we help him. It's the nice thing to do, doesn't cost us much and there is a lot to gain (favours owned and all that). My suggestion for how to go about this is as follows:
>Test his skills to find out if he is more than just hot air.
If he's at least mediocre:
>Offer job in RSS as pilot of a light cruiser or bigger.
We need pilots, he needs experience flying those ships. Battle experience is optional but we could also offer training (all our crews should be combat trained. I don't want our warship crews to have rusted skills just because they see combat only every couple months.
After a year or so:
>Send him off with a warship and a written assessment of his skill.
This should give him a lot more legitimacy than just owning such a ship. I wouldn't give him one of our shark-shaped ships though, I'm sure there are other suitable warships. I'd also give him a discount for his work.

>>31553058
How big are those industrial modules? Could we build similar modules with the ship? That way we can use the Anchorage just for salvage and build a shipyard somewhere else if we want to expand.
>>
>>31550350
>Did you have anything else in mind beyond that, and is everyone else okay with this plan?
If he doesn't see action with RSS we should probably find another way to get him at least some combat experience before we let him go wherever he wants?

Sell him the ship for 17.5 million and have him sign a 6 month contract as a mercenary in a low to medium danger area of a faction of our choosing?

>>31550350
>Did you want to try and use you influence to get additional support on any projects? If so who did you want to contact?

Would the relative of Lord Harmen be able to gather some support for the Repulsor Armor design if we manage to convice him it's a sound idea?

>>31550632
>This will be kept in mind. Is anyone else for this if it should turn out he kind of sucks?

Yeah, no sense sending that guy off to die.

>>31552804
>I've been going through the list of requests for different production licenses people might like to get for the Anchorage.

Can we a license for something from the allied Neerans?
>>
>>31550350
>this would quickly find out if he can keep a damn secret
Let's not immediately give a random guy who wants to buy one of our ship access to secret information. He can escort normal salvage operations or help with that one once the cat is out of the bag anyway.
>>
Guys, maybe we should consider that the Anchorage would be better off as a specialist station production ship, and that we could just have it build the frame for an actual shipyard (maybe one we could make semi-mobile, if the Anchorage showed up to move it?)

We've already some capacity to build stations due to the Exodus module, so why not double down to increase build speed or get a module that allows us to make stuff like improved station systems for the stations we build?

I'm sure the good Baron would see the potential in setting up a shipyard or two in her holdings, and possibly offer some measure of assistance.

And supplying a mobile shipyard is likely beyond our practical means, in regard to workers and supplies.
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>>31557072
Production is expensive and I believe we can more quickly gain money by useing it in large scale salvage operations base. Where instead of snagging a few wrecks and flying them to some far off base we just plant it in the middle of the graveyard and claim all of it in one go. After which we will have much closer to pull in ships from further away so we do not end up like befor where we had 4 hours drive to go from the graveyard to the Rovinar base and back.

However a regular shipyard is something I am not against as that seems to be possibility for large amounts of money during this state of total war that we are in. A Cruiser yard would be very good indeed and we may even get to use them ourselves if we can get the house to buy from us. Something that kinda was my plan for getting a Fighter factory. The House buys equipment from us so that they can equip us with said equipment. A situation that we can only win from. Sadly that did not go through but hey!

>>31556201
>Let's not immediately give a random guy who wants to buy one of our ship access to secret information
Yes, let's just sell it to him and ask if he wants a job along the mercenary's as an escort? It's like he'll pay to work for us! And if he does not want a job then we still got 25 millions out of it.

>>31555670
>17.5 million
Since when do we give discounts to people that aren't the House? Even with the 6 month contract it isent even close to make up for it. I mean with our Knight pay it would still take like 200 years to get up to 7.5 millions.
>>
I'm against selling the Errant to a kid with no experience or references. He's got a corvette. Offer him a job as a merc, and then after a few months of satisfactory service as a guard dog for RSS we can recommend him to the Admiralty for enlistment. Maybe we will reconsider selling him the Errant at that point.
Sound good?

>17.5 million
>Since when do we give discounts to people that aren't the House?

Yeah, also that.

As far as licenses go, we should try for the Moli/Y-type. We already have some of those in the RSS fleet, so being able to build more/overhaul them at will would be incredibly useful.
>>
>>31558573
Seconding this
>>
>>31558573
An interesting point. On the other hand, people use stations for a bloody reason. Its horrendously inefficient to use a ship to build other ships. I really think we should stick to our core competencies with RSS. Salvage.
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>>31557278
>shipyard
I was actually thinking we could start the shipyard building transports, then switch it up to a 'freeware' cruiser design like vengeance types or maybe those Terran Polaris light cruisers. Our house and company would likely benefit from the lower crew requirements of them.

As for the production of stations, we could do that between salvage deployments, as we have to consider the economics of actually deploying the massive anchorage on anything but the largest of salvage ops.

>it's like he'll pay to work for us.
No, he would end up paying us less for the ship after we paid him, unless he contracted for no pay, and would get

>discount
I agree. The kid presented himself falsely and shouldn't get a discount on anything we decide to sell him.
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>>31558914
>I agree. The kid presented himself falsely and shouldn't get a discount on anything we decide to sell him.
yep, I agree too, we can give the kid a chance and offer him some work and he can get experience, but he ain't getting a discount or that ship
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>>31553015
I wouldn't mind picking up the licenses for the station modules from the Royal Drive Yards or at least trying to.

But I agree that we should get the ones for the Moli/Y-type
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>>31558891
Stations are permanent and a pain to move. Allowing the Anchorage to rebuild our main salvage vessels in the field, and even build replacements, would allow for really extensive deployments. I'm not really keen on setting up a permanent installations just yet, not until we clear a few more salvage fields. Then we can use our big pile of money to just buy a shipyard outright.
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>Build ships!
One thing to keep in mind is that the large-ish asteroid you got the rights to. While you did want to use it for the R&D base it could also serve as a production site for things you wanted to build but lack space aboard the Anchorage.

You could also expand one or more of the modular stations in orbit of Surakeh to do the same. The Governor would doubtlessly be happy to see more shipyards.


>Can we have module which boosts our repair capability? I mean, allows us to repair highly complex systems ect.
A module to produce power systems and shields so that the main production module didn't have to slow down would be a good idea. The most efficient balance would be a refining module paired with a ship building and a power systems module. With those three you could build entire ships much more quickly. The down side is that you can't put any other kind of module aboard the Anchorage then.

Or since you have a DHI module on the station you could just ship in power system parts.

>Also, is producing stations a good/asked for endeavor?
Usually, it's just very time consuming even with all the right gear.

>was going to throw my vote for the transports.
Much bigger survey coming up.

>>31554999
>we might be able to just 'scrap' extremely badly damaged ships for tasty metal and other spare parts..
This was Nikolov's plan.
>perhaps even neeran ships.
The technology to do this is still under development.
>Breaking larger hulls down to make a bunch of smaller ships. Though I wonder if that is economial in this setting?
It depends what you're scrapping and building and how long you're willing to spend. At the moment the Anchorage is much more efficient at repairing recovered ships in the field.

>>31555667
>How big are those industrial modules? Could we build similar modules with the ship?
>Exponential growth
You'll have to keep buying industrial modules, sorry.
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>>31557278
I think this a is golden opportunity to get a friendly knight who owes us big. Do you want to ignore that?

I'd love to be able to create stations that can be as versatile as what we could do with the Archonage. While I agree that there is a lot of money to be had by sending it into graveyards, some graveyards are big enough for year long operations. I'd rather spend a month building a station module and salvaging choice ships and then have a station that can generate income for years (and can later be transported to the next graveyard) than just have the single Archonage. It's not the best if you want to make money in the next year, but down the line this seems like the more lucrative option.

>>31558914
>switching modules
Good idea! How much effort would it be to switch modules later on?

>>31558573
I say we configure our mobile shipyard for salvage and salvage related tasks. We can do all that other interesting stuff at those other places.
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>>31559229
I think we should hold off major purchases until we know how the Heavy Carrier will go down. Hopefully that will give us a better idea of where we are politically and financially.
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>>31559169
We could build stations for planets or factions. Like replacing the two 'depot' stations above Surekah that the governor demanded we supply modular station modules for, or improving Tourta's orbital infrastructure, or helping expand an existing shipyard like the one in smuggler's run we invested in.

Our salvage/repair stuff will let us refit our ships, but the ability to build stations opens up a way for us to make profits and help friends & allies by improving orbital infrastructure between the big salvage jobs. We can't loot 7 faction wars sites all the time, and we still have to make money with the ship between them.

We could probably produce and store the structures of stations sort of like erector sets while on salvage ops, too. Just show up and assemble the skeleton from prefab parts, then finish it out.

What about getting production for modular station cores?
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>>31559315
A knight in name only who has already tried to deceive us and has absolutely nothing what so ever to bring to the table for us. No combat experience, no money, no contacts and not even a House. At best he is a buyer of a ship for a good price, at worst he is a problem.

You make a valid point. I can't go into a full argument here since we do not actually know how much money a station would generate. We do know that salvaging generated 1.5 billion, enough to buy a third of a super heavy if we are to go by that one guy that tried to buy that one Super heavy we crippled. Not to mention power armor, SP's and other juicy objects of our desire.

>>31559323
True, don't want to go throwing money on every fire we pass do we?
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>>31559315
He's not a knight. He's a wanna-be trying to buy his way into knighthood. Think about what Sonia did to earn get knighthood and the Devourer. I'm for giving the kid a chance to earn his knighthood, but I'm against letting him buy it.
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>>31559469
I think just selling him the ship would be even more risky. We would practically give him legitimacy and may give us a bad reputation soon.

I don't want hire a worthless knight-wannabe either. That is why the very first step is to test whether he is actually a capable flier. We need to train or hire crews for our ships anyway and currently have more ships than crews. This way, if he is terrible we send him away and report him. If he is average, we have a new pilot and can use one more ship and might gain a life-long ally.

Worst case would be if he is a good flier but decides to betray us for some reason. It's less likely this would happen with him than with a normal captain though. He has a lot to lose by betraying us wants to become a public figure (a noble).

>station vs salvage
Well, apparently we can do both! Salvage with the ship, everything else on our stations and maybe asteroid base.
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>>31559229
Question: how feasible would it be to produce a Knight class light cruiser design with personnel reduction techniques copied from the Polaris?
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>>31559229
I think the modular stations we have should be in charge of any ship production we have.

The reason I think the Anchorage would be good for building the modular stations is because it is a mobile platform. We could build them, jump somewhere, set them up, and BOOM Sonia Class station.

It also wouldn't get in the way of repairing stuff since we would only be building with the Anchorage if we needed another module or station.
>>
>>31559776
Bonus points if its an easy refit like the attack corvette mark II
>>
>>31559229
>>Build ships!
One thing that might be an idea worth researching is modular ships. There could be 'blocks' that you swap out for different pieces. So if we went to construct a modular battleship, it could have, for example, 6 slots. You could put three offensive weapons in those slots and three shield slots. Then on the frontline swap out modules as needed.

Probably too mechanically complex and expensive though, and the ships would likely be pretty flimsy.
>>
>>31559819
True, then we could get people to pay us to change over their knight cruiser stocks.
>>
>>31559229
In that case, I vote that we get the Aries module for the Anchorage instead. The ability to produce our own armor/weapons to outfit the ships we salvage will save a us a ton of money in the long run and dramatically cut down on the number of runs our logistics ships have to make for supplies, likely just for drive plates and other high quality parts, meaning that we can keep our current fleet equipped with same amount of ships AND get far more efficient work quotas.

As for the transport building idea, lets purchase several modules and attach them to our Surakeh station. This can only work out well for us as it is near a well travelled planet that will make parts acquisition easy compared to getting them to the Anchorage, and makes our station much more attractive to businesses and visiting customers. We can even get modules for support frigates and tugs to branch out into vertical service integration.

Need your ship fixed? Come to us! Fucked it up so bad that we can't fix it? Buy a new one at our affordably priced in-station shipyard!

Dolla dolla sen y'all
>>
File: 1397842868695.gif-(9 KB, 738x446, Anchorage onboard production.gif)
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Pic related if you wanted the Anchorage to be able to operate on its own without much support.

>>31555670
>Would the relative of Lord Harmen be able to gather some support for the Repulsor Armor design if we manage to convince him it's a sound idea?
Troy or Baron Archivald? Neither would have much need for it.

>>31559404
>What about getting production for modular station cores?
Station cores are much more expensive and complicated to build. They normally require a Battleship grade slipway and cost just as much. I doubt you'd be able to get a license to produce them.

>>31559315
>switching modules
>Good idea! How much effort would it be to switch modules later on?
Not much effort. Shipyard technology has changed since the MDY ships were first built so Exodus refit them all to carry the newer modules that can be swapped out.

So did you guys want to get some spares and have them docked with one of the stations or the asteroid when not in use aboard the Anchorage? Because those production licenses will still expire eventually even if you're not using them to build things.

On that note, production licenses are usually good for 10-20 years depending on the type and who you're buying from.

>>31559776
>>31559819
It would not be an easy refit. The Knight is an old design and the interior would need to be reworked extensively. It's possible to upgrade it and skeleton crew it but when it takes damage it will still face the usual penalties of having minimal damage control personnel.

Developing a complete redesign would give better results overall but at that point odds are good you're going to want more engine power. While a good all around Light Cruiser it's age is now starting to show when fighting the Neeran. It's likely the Houses are already at work attempting to design a replacement that remains more cost effective than the Royal Guard cruiser.

>>31559856
Most ships are modular to some degree. Weapons, engines and armor are easy to swap out.
>>
>>31560177
I think we want to hold off until we've recovered the heavy cruiser and sold it to the house. Hopefully at that point we'll have a better idea of our financial position and be politically secure.
>>
>>31560257
Yeah, this seems like a good idea. Also I am rather confused as to what we are actually discussing here.
>>
>>31560274
I think the issue is that the decision process has be a bit divorced from the in character timeline. Like, we should be having this conversation at a company meeting, not in a different galaxy cluster.
>>
>>31560177
>Troy or Baron Archivald? Neither would have much need for it.

i was thinking of Troy because he's with ground forces, but if it isn't something they're interested in then we won't have to waste time asking him.
>>
>>31560177
So it looks like we won't/it would be hard to get a licence to produce station Cores, but if we do go down the route of building modular stations could we contact someone who makes station cores and see if we can get a contract of some kind?

>>31560257
I think that would be wise.

I do have a question though. The station we currently have is it generating any profits? If so how much?
>>
>>31560329
>I think the issue is that the decision process has be a bit divorced from the in character timeline. Like, we should be having this conversation at a company meeting, not in a different galaxy cluster.
Good point. I should probably delay the vote on what additional modules and licenses you guys want the company to buy.

>hold off until we've recovered the heavy cruiser and sold it to the house. Hopefully at that point we'll have a better idea of our financial position and be politically secure.
Lots of support for this.

People did vote to buy an extra industrial module along with the other gear the Anchorage needed on it's big mission so I will be including a vote on that one. Preferences? Or just ask Nikolov not to take it along, you just wanted to get it sooner rather than later.

>>31560370.
>if we do go down the route of building modular stations could we contact someone who makes station cores and see if we can get a contract of some kind?
Certainly. You might just end up trading some regular modules for cores.

>The station we currently have is it generating any profits?
Yes it is. Heavy lifter and shuttle traffic with the surface has been increasing steadily. The Governor has been slowly expanding both of the other stations over the past few months.
>If so how much?
It's helping to pay the logistics costs for the RSS fleet and before that the repair and modernisation bills for the stations themselves.
I haven't calculated it or the fleet upkeep costs which I dread the thought of doing. This seemed like a good way to solve both.
>>
>>31560689
>Industrial module
If the Anchorage is being sent after that other large ship, I'd say the Industrial Module should just be a 'sooner rather than later' deal. It will probably take weeks or months to even get our hands on it.

>good way to solve both
that is actually a really good example of KISS. bravo.


Speaking of those stations he is expanding... are there any station designs we could produce fairly quickly to replace/add to them, possibly built to later have modular station modules added or just plain have the station itself expanded?

I just had a mental image of a Reynard Custom station that is actually a collection of smaller stations that our Anchorage can carry, with each connected to neighbors by a pair of modular station modules.

Then again, a plain modular station would probably just be easier and cheaper in every way.
>>
>>31560689
>Yes it is. Heavy lifter and shuttle traffic with the surface has been increasing steadily. The Governor has been slowly expanding both of the other stations over the past few months.
I thought those stations were supposed to be difficult/impossible to expand?
>>
>>31560689
Given that we can swap modules out, I vote for taking another industrial one for the operation.
>Not calculating upkeep
No wonder we are so wondrously rich! Kidding aside, it might become a relevant figure as we expand. I suggest you think of a round sum that each employee and related expenditures cost each year. At 10k people (and we might just have more than that) and on average 10k per person that might mean another 100mil S in cost each year. no idea how much would fit there. There are some highly-trained professionals and overseers who visit dangerous sites and might easily earn 100k-250k IRL but probably also a lot of grunts. I also have no idea what the taxes per person and benefits we hand out cost. Repairing our ships might also cost something.

Also, beware of autosage.
>>
>>31560689
Suddenly stations become the supply depose of this universe.

Want to have more people work for you/have a bigger fleet? You require more stations.
>>
>>31561317
You know not what you've done! The dreaded autosage is upon us! Abandon all hope ye who populate this thread!
>>
>>31561416
Easter thread?
>>
https://www.surveymonkey.com/s/5DQMNR9

>>31561416
bah, we're only... half way down?! The board is moving fast today.
Anyone want to archive?

Deleted part of that last post.
>>31560274
People made suggestions about production licenses and asked questions, I'm trying to answer them and let them know what options are actually viable.

>>31561019
If they were only using regular modules yes.
The Governor decided to bring in station cores, attached the existing smaller station to one side and mirrored it with additional modules on the other.

>>31552916
>Could he provide more detail about his father / House. I mean, if the House which conquered the land owned by his former House were to ever become our rival, I'm sure having someone like him with some kind of legal claim to the lands would be useful, politically speaking...
His legal claim once a House is disbanded would be dubious at best. Usually any legitimate heirs are forced to renounce their claim to the House as part of the terms for surrender. Though you never know, wars between Houses have been started for less.
>>
>>31561791
Errant Venture for our new ship. Paint it red.
>>
>>31561791
I'm not sure what to check to make him just a normal escort for our salvage operations. I don't want to include him in our secret project. I don't want to ask him to do seemingly menial tasks, as he is likely to reject those as former heir of a house. Preferably, I'd have a job for him where he can prove himself in actual combat situations with professional escorts who could do the job if he is useless.
>>
>>31561974
If you haven't closed or completed it yet, try refreshing the page, I just added that option.
>>
>>31562020
Thanks.
>>
>>31561974
I went with having him do 5 or more test including the escort things.

If he can pass I said we should sell him the ship and send his name over to the Knights Errant.
>>
>>31562124
Yeah, that's good as well. The escort thing was meant more as an offer if he wants to gain actual experience with a cruiser without going directly to the front lines. Basically a way to earn a letter of recommendation if he's up to it. I'd just give him the ship (and warn him not to impersonate nobility in the future) if we proves he can handle it.
>>
>>31562124
I will be sad if bekka doesn't get the honor of breaking up our flight of errant vessels.

Having 3 different classes of Errant is an interesting bragging right
>>
So... are we going to have another "story" post or is this thread done?
>>
>>31561791
>Anyone want to archive?

Done,.
>>
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>>31562716
Thanks.

>>31561317
>Suddenly stations become the supply depose of this universe.
They usually are, though for different reasons.

Lets see, the botanist finally gets back to you having identified the plant.
"It appears to be a genetically modified form of Hemp, an old Earth plant. From the images I would say they're from a breed grown for oils and fibers."
"I expected them to be drugs." you tell her
"These breeds have almost no THC content, but if it's like other engineered versions of this type the CBD levels are likely incredibly high. This makes them valuable for treatment of rare medical conditions in humans."
"That doesn't sound so bad."
"Yes, it's unfortunate that Dro'all react poorly to it so it's largely banned in the Dominion. Some assassins are known to use it as a poison and it's rumored to sell well on the black market. Humans found to be carrying it are usually fined, but can't be criminally charged if they have a legitimate medical condition."
It seems that the police arrested 4 individuals and confiscated a few of the plants. One of them claims to have one of these medical conditions which is being looked into. For the moment they've been charged with trespassing and illegal harvesting which will get them a few months.
The police inform you that they lacked the manpower to do a proper cleanup of the plants in the area and you may want to destroy them yourself or hire someone to do so. As they were either brought in by the trespassers or were wild you have 2 months to remove them before you risk a fine yourself.

>Your orders?
>>
>>31562885
>>Your orders?
Contact medical companies producing drugs requiring these plants, farm it for two months, and then sell it to the highest legitimate bidder?
>>
>>31562885
Hire someone to do it.
>>
>>31562923
I'd rather just sell them.
>>31562885
How's healthcare in our House? Could they have been doing this because they cannot afford medical treatment?
>>
>>31562885
>The police inform you that they lacked the manpower to do a proper cleanup of the plants in the area and you may want to destroy them yourself or hire someone to do so.

We should start bribing donating to the local police charities.
>>
>>31562885
Play it strait. Honestly, the tiny profit isn't worth the legal or reputation hassles.
>>
>>31562885
Do we have our ammo company make any plasma, incendiary, or phosphorus grenades?
>>
>>31563010
>>31562978
Let's keep some seeds just in case we ever need to poison a Dro'all.
>>
>>31563007
Locale police was under-manned as far as I recall. Donating might actually help. But do we want to have well-staffed and equipped police near our home?
>>
>>31562885
Ha-ha! Offer Bekka and her squad a chance to make some money clearing it out with us. See if our men at arms would tag along for some pay/security, and maybe to give some weapons safety demonstrations and just relax.

Endurance training, HO!
>>
Well, seems like we're about to fall of the board. Thanks for the thread TSTG.

Bekka was frighteningly D'aaaaw this time.
>>
>>31563044
>Do we have our ammo company make any plasma, incendiary, or phosphorus grenades?
Not grenades no, mostly just ammo for rifles.
They're gearing up one assembly line to produce your rifle at the moment.


>>31562978
>How's healthcare in our House? Could they have been doing this because they cannot afford medical treatment?
Any diseases or conditions that might require the use of these medicines are usually treated by most Dominion Houses so that people do not have the excuse to have this stuff.
The Healthcare is pretty good overall.

>>31562923
>>31562978
Harvest/sell

>>31562932
>>31563010
>>31563084
Dispose of

>Offer Bekka and her squad a chance to make some money clearing it out with us.
Keep in mind that one of her friends is Dro'all. Then again I suppose you could rent some space rated suits and say that it's a hostile environment.

>>31563045
>keep some seeds just in case.
You want a few put in the hidden section of the bunker complex?

>>31563324
Doing what I can. Hope you guys are enjoying yourselves.

I don't know just yet what day the thread will be on next week. It may be a Tuesday thread as family will likely be pestering me to stop by on Monday.
>>
>>31563402
>Keep in mind that one of her friends is Dro'all. Then again I suppose you could rent some space rated suits and say that it's a hostile environment.
Yes. Yes! YESYESYESYES!
Bring a deckchair, a portable fridge, and watch them work.
Maybe a whip too.

It's time for our sister to do more than being adorable and causing diabeetus in Sonia.
>>
>>31563402
Nah, hire professionals.
>>
>>31563402
>Doing what I can. Hope you guys are enjoying yourselves.
Definitely. I hope you'll have fun visiting your family.
>>
>>31563402
I only want to sell it if it is legal. Otherwise, just dispose of it. I'm indifferent to saving some seeds.

Hire at least one professional to check that we found all plants and that they cannot do harm any more. Or go for overkill I suppose. Wildfire here we come.

Thanks for the thread.
>>
>>31563566
Yeah, let's keep this legit and contract it out.
>>
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>>31563516
>It's time for our sister to do more than being adorable and causing diabeetus in Sonia.
I loled.

>>31563675
>I only want to sell it if it is legal.
Not really.
>Otherwise, just dispose of it.
Okay.
>>31563690
Increasing support for proper disposal.

Do you guys still want to take Bekka and Co out on that Endurance training one weekend?
>>
>>31563814
Offer it. It's their decision. I have no idea how useful it would be but it might be fun.
>>
Thanks for running, TSTG.


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