[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


>Twitter: @GMMindQuest

>Thread #1: http://suptg.thisisnotatrueending.com/archive/31989518/

A cityscape stretches for an infinite number of miles in every direction, with skyscrapers and towers breaking the horizon.

Static fills the sky like an empty television screen, with the light of the sun replaced by a mocking grey tone. The lights

of the city seem like fireflies, winking in and out, an urban body with buildings as organs.

A small girl with a blue flower growing from her eye sits on a cube, which is covered in test cards, the kind you see

sometimes on television. The cubes float above a sea of sharp triangles and pyramids of many colors that extend far below

you. She stares, observing you silently.

Who... who is this girl? Do you know her?

(1/3)
She mouths three words. You can't tell what they are.
>>
File: 1379074903900.jpg (486 KB, 704x1033)
486 KB
486 KB JPG
Last time:

>As you remind yourself of the goal that has consumed your life since then, you feel the arms around you tighten. A small

slithering sensation causes you to twitch, but the embrace feels warm and welcoming. Nostalgic. Yet at the same time, it

feels unnatural.

>"So, you've finally rediscovered yourself." The girl coos, and you look at the arm around your neck. It is no longer blurry.

Instead, it's as pale as the grave, covered in stitches. A small millipede stretches in a gap between some of the thread on

her arm, and you shiver a little.

>"It's good to see you again. I was afraid I had lost you." The voice sounds motherly, yet seductive in a way.

>You turn around, to look at her in her full glory. You can see her for what she is now.

>"Welcome back, my king." Eyestalks stretch out of her hair with spindly spider legs. Her skin is covered in stitches, as if

she were sewn together like a doll. Her clothing is rough and patchwork, with loose threads coming out everywhere. Insects

crawl all along her, as if she were a hive for the things.

>"Who-- no, what are you!?" You're taken aback by her alien appearance. She smiles a little, her eyes falling downward.

>"You forgot me?" She smiles again.

>"I am your Shadow. Your true self."

>FIN #1
>>
You run back out of the dark alleyway, knocking over trash cans and boxes, the snow crunching beneath your feet. The dull yellow glow of the streetlight comes back into sight, and you run right into the cold wooden pole. You cling to it, embracing the wooden cylinder, as if it could give you strength in your time of need.

You hear a giggle and look over your shoulder towards the darkness of that alleyway. From out of the shadows comes the strange girl. Still covered in insects, with skin as pale as the snow drifting over her, she smiles at you. A worm comes wriggling out of one of the stitches next to her mouth, and she picks it out with long delicate fingers before flicking it away.

"My name is Puca, before you ask." She starts. You weren't going to ask her that. Before that, you were going to ask--

"And I, as I said before, am your true self. Your Shadow. The self you hide from others." Yeah, totally, you think to yourself. That's not ridiculous fake-talk or anything.

"I assure you, it isn't fake at all." She responds... even though you hadn't said anything.

She flicks her hair backward, and the spiderlegs coming from it squirm.

"Oh, and that reminds me. Since you aren't aquainted with the Hour as well as I am, we should go on a small tour. Let me escort you around for a small while, my king." She curtseys just a little, and starts to walk down the sidewalk.

>Decisions:
>There is a primary and a secondary decision making system. The primary system is for choosing a path. The secondary decision is for choosing a way to feel about your decision-- are you happy? Sad? Afraid?

>Primary:
「」 Go with her. If she has information, this is the easiest way to get it.
「」 Resist. This is too strange, you need to stop.

>Secondary:
「」 Fear. This... this is just too much for you.
「」 Comfort. At least someone else is here now... even if it's HER.

goddamned notepad
>>
Oh, and before I forget, the pastebin for our character sheet:

http://pastebin.com/1vFrHtLf
>>
>>32007692
>「」 Resist. This is too strange, you need to stop.
>「」 Fear. This... this is just too much for you.
>>
The sight of that girl, the one you saw by the alleyway just a year ago, pinned to the wall like a poster by hundreds of nails... you can't deal with that. After a couple of months, you managed to stop thinking about it, but now you aren't sure what you're going to do. Your thoughts whirl around your mind like hundreds of paper airplanes, crashing into walls and catching fire mid-flight.

"Oh? Aren't you coming?" Her voice sounds smooth, contradictory to the foul mouth it's coming from.

"I-I'm staying right here. No. I'm not coming." Your words are jumbled and short, forced out of a mouth that would like nothing more than to stay shut.

"'Ey, whiny. Do what d'eh lady tells y'eh." Your eyes shoot downward as you feel a tug on your pant leg. A short little kid, who looks like he just crawled out of the gutter and speaking in an accent that sounds like he's speaking from a gutter, is urging you on.

"Yeah, come on! Don't be afraid!" You look to your right and see a little girl in a patchwork dress tugging on your arm. She's a little less dirty than the other kid.

"He'll come on his own. Stop bothering him." The insect woman, Puca as she had called herself, continues to walk forward.
"Yes, m'lady." The two of them state tersely, before letting go of you. The boy shoots you a dirty look.

>Primary:
「」Go with the kids. Something's intriguing you.
「」Run away. Okay, now kids are popping out of the woodwork? Hell no.

>Secondary:
「」Questioning. Why did they call her "m'lady"?
「」Angry. You are not going to let this lady push you around.

currently having computer troubles that make it take even LONGER to type. sorry
>>
Bump with an image I used last thread.
>>
>>32008194
>「」Run away. Okay, now kids are popping out of the woodwork? Hell no.
>「」Angry. You are not going to let this lady push you around.
>>
>>32008194
>「」Run away. Okay, now kids are popping out of the woodwork? Hell no.
>「」Angry. You are not going to let this lady push you around.
>>
No, damn it. Something about this girl is creeping you out, and you aren't going to let her push you around. You don't know what her deal is, with her insect legs and eyestalks and little kids or whatever, but you know that you have to get away from her. She's alien. There's something wrong with her no matter what she says.

You hang your head, and the kids start following the insect girl. As soon as they get far enough away...

"Oh, no, please don't--" The woman starts to speak, but you ignore her. You bolt, pumping your legs as fast as you can to put distance between you and her. The snow violently crunches beneath you as you run down the street the way you came, back into the darkness before the intersection.

You come to the intersection, the one that you saw the girl standing in.

"Well, you might need some more time. Don't worry. I'll wait." You hear voice in your head, and it scares you. Was... was that the insect girl's voice?

It doesn't matter. Just keep going.

Eventually, you come back to the intersection you first arrived at. It's still snowing, and the dull streetlight still paints the ground yellow.

>Primary:
「」 Try going some other way. You went down the street before, maybe you can lose her if you go another way.
「」 Go into the park. You hadn't noticed before, but there was an entrance to the park nearby.
「」 Sit down and calm down. You're going too fast, you need to make a plan.

>Secondary:
「」 Whip out your phone and try to get a signal.
「」 Look around, try to get some landmarks down.
>>
>>32008877
>「」 Sit down and calm down. You're going too fast, you need to make a plan.
>「」 Look around, try to get some landmarks down.
>>
>>32008877
>「」 Go into the park. You hadn't noticed before, but there was an entrance to the park nearby.
>「」 Whip out your phone and try to get a signal.
>>
Rolled 2

Okay, calling it there and rolling.
>>
You quickly pick a direction and go, trying somewhere you hadn't thought of before. There seems to be a park nearby, and if you get far enough in, there might be some trees or bushes or something that you can hide in. Then maybe you can try to find somebody and get the hell out of here.

Oh, that's right! You dig into your pocket and find your cell phone. You don't know how the hell you had it after all that weird dream shit, but you're so thankful that you have it now. Unlocking the screen, you tap a few times and call one of your friends.

"Your call cannot be completed as dialed. Please--" You take the phone off your ear and end the call. Damn it, what the hell! Did he turn his phone off or something? Okay, one more time. Let's try the police now. They have to respond.

"Your call cannot be completed as--" Shit! As you run down the concrete path into the depths of the park, you swear under your breath. Did it just say it couldn't complete the call!? This is the police! How the hell couldn't it--

You smash into something, hard. Falling down on your side, you bring up your arm to protect yourself.

Then, you see exactly what you smashed into.

An emaciated thing with a wooden mask on. It has no lips. Those yellow tombstone teeth shine with a disgusting grin, and you hear the thing groan as it falls to the ground.

Okay, what the fuck.

>Primary
「」 Run. Are you fucking serious?! Zombies!?
「」 Fight. Fuck this thing. You need something to wail on right now.

>Secondary
「」 Look around for a weapon. A stick, something you can use.
「」 Landmarks. Something is starting to dawn on you.
>>
>>32009323
>「」 Fight. Fuck this thing. You need something to wail on right now.
>「」 Look around for a weapon. A stick, something you can use.
>>
>>32009393
+1
and now i go to sleep. try not to get us killed
>>
Seeing the zombie with the wooden mask causes something primal to go off within you. The human fight-or-flight response. As it moans and groans, you are consumed with the urge to destroy. To eliminate the other. But to go in with just your fists would be foolhardy at best. You've gotten in your fair share of fights, and you know that whoever gets a weapon first wins in most cases.

Quickly looking around, you see a large stick on the ground. It's no baseball bat, but it'll do for now. You pick it up, testing the weight. Not bad. Hopefully it won't break.

The zombie regains its footing and begins to shamble towards you.

Alright. Time to fuck this thing up.

>Mechanics discussion:
>Our rolling system will be 1d100, best of three. 95 or better is a critical success, and 5 or less is a critical failure. When rolling, you also add the relevant skill.

>Right now, we'd add the Weaponry skill. However, we don't have that skill right now. So we won't add anything. If we were fighting with our fists, we'd add our Brawl skill, which is -1. To put it simply, each point we have in a skill gives you a +5 modifier to your roll. But if we were rolling with our Brawl skill, we'd have a -5 penalty to our roll.

>More to come later.

>Roll 1d100, best of three.
>>
Rolled 73

>>32009612
>>
Rolled 19

>>32009612
1
>>
>>32009612
wait wait wait hold up. we were a vigilante using a baseball bat for a few years right (or however long i don't remember) and we have NO weapons skill?!?
>>
We're also rolling high, by the way. Just one more roll should do it.
>>
>>32009713
Hm, I do see your point. I probably skipped past that when I was writing mechanicschat. Does +1 to weaponry sound okay?
>>
>>32009770
good enough and now i go to sleep for real
>>
Rolled 61

>>32009770
Sounds fine
>>
dice+1d100

Anon that was with you yesterday
>>
>>32009434
And I'll never roll again...
>>
>「Success」

Pulling the stick back with a grand wind-up, you take aim and smash the blunt wooden club into the zombie's head. The club splinters and cracks, and it feels like your arms are turning to jelly. At the same time, the zombie falls over again. However, the wooden mask stays on somehow.

It groans again, and slowly it tries to get up, pushing its feeble arms against the ground. They wobble to and fro, and before long the thing collapses, bleeding a black ooze from its fractured skull.

It doesn't get up again.

You sigh with relief. Your blood has stopped boiling, and now you feel the numbness in your arms. It's a familiar numbness, in a way. Usually you got the shit kicked out of you when you went out with your bat, but this time you haven't got a scratch on you.

A bit of confidence flows into you. Hell yeah. Fuck that thing.

And then another one comes out of the woods, shambling towards you and groaning. This one has a wooden mask, just like the first. However, this one has something strange on it: A rope necklace. Not the normal kind, either. A much thicker rope than the kind you'd use for a necklace. And wait, that sort of rope is usually used for...

Shit, no time. It's reaching out for you with its claws, grabbing for your throat. Your stick is cracked and splintered-- it's not going to be of much help.

>Primary:
「」 Fight. You can take this thing. You just smashed its friend, after all. (Roll 1d100-5, best of three. -10 penalty for wrecked weapon.)
「」 Run. Okay, if this thing has buddies...
「」 Find something better to fight with. If this is going to be constantly, then...

>No secondaries for now. This is taking your full attention.
>>
>>32010045
> Run. Okay, if this thing has buddies...

Will have to use our Stealth1
>>
>>32010045
>「」 Run. Okay, if this thing has buddies...
>>
>>32010174
You don't have to use it against these creatures. They aren't exactly the most attentive of beings.

Writing the post now, btw.
>>
>「」 Run. Okay, if this thing has buddies...

You look at the zombie and then back at the stick you're holding. Even if you had time to find another weapon, you feel like you don't want to stick around anymore. The second half of fight-or-flight kicks in, and you feel the need to run. Tossing the stick at the wooden mask zombie, you see it bash against the thing's skull before you turn to run.

As you hear more groans, you realize that it was a good decision. More zombies are coming out of the trees of the park now, and you feel no need to face them. Running away, like you've done so much tonight, feels natural now as it should.

"Don' worry, kid. ah'm coverin' yeh." Your head whips to the side, to see a small child with patchwork clothing standing next to a tree. In the brief glimpse of him that you catch, you see two things: A resolute glare, and the metallic glint of a pistol. You continue to run far away, and not long after you leave the park you start to hear the telltale thumps of gunfire.

After running from the area, to make sure that you get FAR away from the zombies, you come to an intersection in the city. No cars are going by. There are no pedestrians. It's eerie, to say the least. A city with nobody in it.

Then, something in your memory twinges. You realize something startling.

You know where you are. You live in this city! Yeah, and this is that intersection by the supermarket! Okay, perfect. Now that you know where you are:

>Primary:
「」 You can go home. You'll be safe there.
「」 Go to the supermarket. Shit, if nobody's around...
「」 Explore the supermarket. If you remember right, you knew somebody around here.

>Secondary:
「」 Fear. Fuck, now there are zombies!?
「」 Relief. The worst is past you now.
「」 Wonder. This is the strangest dream you've ever had.
>>
>>32010377
>「」 You can go home. You'll be safe there.
>「」 Relief. The worst is past you now.
Gott get home. Gotta do the chores.
>>
>>32010377
>「」 You can go home. You'll be safe there.
>「」 Relief. The worst is past you now.
>>
>>32010393
Second.

I wanted to see mah frends but MC already clarified no one's here.
>>
>>32010377
Fuck. I accidentally screwed up the third option.

It's meant to say:
「」Explore the area. If you remember correctly, you knew somebody around here.
>>
>>32010479
Tempting... would MC rather go home or explore the streets?
>>
>>32010377
oh MindQuest is back.

>Supermarket, procure weapons and spray cans
>Fear. That kid had a gun.
>>
>>32010566
That's a pretty dumb question.
>>
>>32010566
Well, if you want to have him explore the area, vote now or forever hold your peace. I'm writing up the post now, but there's still time to change it.
>>
>>32010601
Just trying to figure out our nameless hometown vigilante.

Going home to rest up and think about this mess, or get in a bigger mess, or figure out why everything is turning Racoon City all of a sudden
>>
>>32010377
>「」 You can go home. You'll be safe there.
>「」 Relief. The worst is past you now.
Doesn't make sense to go exploring after knowing how close home is.
>>
>>32010645
I guess Explore. This is our city(?)
>>
Alright, voting closed.

>「」 You can go home. You'll be safe there.
>「」 Relief. The worst is past you now.

Wins. But since a lot of people wanted to explore, I'm compromising. Kind of.
>>
File: 1397753088268.jpg (372 KB, 2100x1200)
372 KB
372 KB JPG
>「」 You can go home. You'll be safe there.
>「」 Relief. The worst is past you now.

Phew... thank god. This night has been a real shitpile, even if none of it was real. It was nice in the beginning, but after that insect chick showed up everything turned to shit. Right now, you just need to get home, take a nice cold dream shower and get to bed. Going to sleep in a dream usually wakes you up, right?

Just like you've always done, following the path you've always followed home from the supermarket. Let's see, take a right here, go down the street...

But you stop, for several reasons.

The first is the most obvious. There is a giant serpent flying above you, with the skull of a cow and the body of a snake. How it flies you have no idea, as it wraps its way around the apartment building you call home. Its eyes begin to glow, and turn into spotlights. You see huge circles of light appear on the ground, sweeping the streets as the giant undead snake slithers through the buildings around you.

It's looking for something. And you have a hunch that it's looking for you.

The second reason that you stop is a voice in your head. A familiar voice.

"As you can see, we've got a problem." The voice of the insect woman in your head again. "I was going to meet you back at your apartment, but someone's set a snake on us. I don't think it knows where you live, because it hasn't destroyed this building yet. I can meet you somewhere close-by and we can attempt to deal with it. Or not. The choice is yours, my king." She pauses. "And before you ask, you can reply to me by talking in your head. I can hear it. Just like you can hear me."

What the fuck.

>Primary:
「」 "Okay, I'll meet you near the supermarket. I need to pick up some things."
「」 "No, to hell with you." Get away from the apartment building, and away from this giant thing.
「」 Try to sneak past the beast into your apartment building. (Roll 1d100+5, best of three.)

>No secondaries for now.
>>
>>32010927
>「」 Try to sneak past the beast into your apartment building. (Roll 1d100+5, best of three.)
we're already here anyway.
>>
>>32010927
>「」 "Okay, I'll meet you near the supermarket. I need to pick up some things."
>>
>>32010927
>「」 "No, to hell with you." Get away from the apartment building, and away from this giant thing.
Can't be doin' with this nonsense
>>
>>32010992
Second.

I think it's about time we faced our fears.
>>
Alright, voting closed and laundry folding done.

>「」 "Okay, I'll meet you near the supermarket. I need to pick up some things."

We're going with this.
>>
XYN is kill?
>>
>「」 "Okay, I'll meet you near the supermarket. I need to pick up some things."

If she had some sort of a plan to deal with this huge thing, it was better than whatever you could come up with. You were still amazed that this thing could even fly. Oh wait, of course it could. You're dreaming. Right?

"Alright, I'll meet you near the supermarket. I need to pick up a few things." You think loudly inside your own mind, and to your surprise you hear a sigh of relief on the other side of the "line".

"Splendid." The smooth voice comes into your mind as you watch the beast's eyes flicker about from behind a building. "I'll have one of my little ones escort you through the doors of the supermarket. I'll meet you there, my king." She seems rather eager.

"Fine." The "line" goes dead. She creeps you out, she really does.

Walking back the way you came, you take a different road away from the intersection and come to the supermarket. When you get there, you see the same grumpy kid as before, with a metal pipe this time. He looks you over for a second, then grunts.

"M'lady's waitin' inside. Go on in." He smashes out one of the windows with his metal pipe and pushes the door open for you, with a big ugly frown on his face.

(1/2)
>>
File: 1380933973368.jpg (324 KB, 651x1000)
324 KB
324 KB JPG
>>32011512
With a frown on your own face, you walk inside, not knowing what to expect. When you turn the corner into the main building, what you get is a large table with several objects on it. Several of the things you were hoping to grab, actually. And on the other side of the table was her.

"My king, I have brought you some of the things that I believe you will need." She curtseys and gestures to the objects on the table, one of the spider legs in her hair twitching. It looks like several cans of spray paint, a nice metal bat, and a goalie's outfit for protection. She also seems to have grabbed several protein bars.

"If you wish, my king," She points to another table next to the first, with a big, steaming bowl on it. "My little ones have prepared a soup, if you wanted it. We would have to eat fast though. I'm not sure how much time we have."

You hesitate. It had only been about five minutes between when she contacted you and when you had gotten to the supermarket.

"Oh, um..." She pauses. "Don't worry. I didn't touch the soup." She pushes her fingers together.

>Primary:
「」 Sit down and eat. You are feeling a little hungry.
「」 Take the items and leave. You don't feel safe around her.
「」 Demand answers. What the hell is going on?

>Secondary:
「」 Confused. What's up with this? How did she do all this in five minutes?
「」 Angry. What the fuck is up with this dream!?

>>32011481
I'm sorry, I take a while to write. This was a long post too.
>>
>>32011526
>「」 Take the items and leave. You don't feel safe around her.
>>32011526
>「」 Angry. What the fuck is up with this dream!?
>>
>>32011526
>「」 Sit down and eat. You are feeling a little hungry.
>>32011526
>「」 Angry. What the fuck is up with this dream!?
we must angrily burn our tongue then grumble while chewing a protein bar.
>>
>>32011526
>「」 Demand answers. What the hell is going on?
>「」 Angry. What the fuck is up with this dream!?
>>
>>32011600
Second.

Anons, why am I always the tie breaker?
>>
>>32011658
You're a good person, tiebreaker-anon. We wouldn't get anywhere without you. And by that I mean we'd by tossing a whole lot more coins.

Not that that's bad. Just more random.

>「」 Demand answers. What the hell is going on?
>「」 Angry. What the fuck is up with this dream!?
>>
>>32011658
damned if I know. At least we're all unanimously pissed.
>>
>>32011707
Mr. MC should be pissed, I think.

Unless he's so chill living the Dream-Meta
>>
>>32011707
I just want to go home. Fuck this shit.
>>
>>32011751
Sorry anon. I dunno why but I had a feeling our rolls would've been shit.

Tie-Breaker-san says no
>>
File: 1382925662943.jpg (246 KB, 1197x1500)
246 KB
246 KB JPG
>「」 Demand answers. What the hell is going on?
>「」 Angry. What the fuck is up with this dream!?

You look at the soup with barely-restrained disgust, a scowl on your face. Even if she hadn't touched it, there were these dirty little kids making it, and it was supermarket soup, and ugh!

No, wait a minute. Where the hell did these kids keep coming from? There was one by the door, and-- wait, there were twelve of them now, all milling around the table like little rats! Damn it, what the hell!?

"Alright, look spider-lady, I'm tired of this shit. I had to beat the brains out of a zombie, and now there's a giant zombie snake curling around my apartment building. You look like a giant sack of bugs and you keep summoning these little kids that creep me out. What the hell is going on!?" As you say your spiel, your voice gradually grows in volume until you're almost screaming. Your fists are clenched and your teeth are grinding. You're mad as hell, and you aren't going to take it anymore.

"Oy y'eh fuckin' cunt, we got alla this shit f'eh y'eh and yer gonna bad-mouth us!? I should up and shut ya gob--" One of the little kids comes up to you, shaking his little fists. You get ready to kick him to kingdom come, but before you can the spider-woman steps around the table and grabs his sleeve.

"Hush, little one. He's right." She sighs for a second, letting go of the small boy who shakes off her grasp. "I apologize. I intended to guide you more gently around the Hour, but I got caught up in my own business, and I didn't have the time. But now I can give you the answers you need about this place. You'll have to be fast though, time is growing short." She looks into your eyes with sincerety. Meanwhile, the kid at your feet glowers at you.

(1/2)
>>
Now XYN is kill?
>>
>First, the obvious three.

>What is this place?

She looks down for a second, trying to find the words.

"This is the Hour. Simply put, this is a single hour that lies between days. Here, things are more abstract. Time is frozen, and nothing moves unless someone interacts with it. Except for the snow, for some reason." She pauses. "I'm not sure why the snow keeps falling here. And as you can tell, this is the city where you live. Think of the Hour as an alternate version of your city. I, and the other Shadows exist here."

>Who are you?

She smiles for a second. "My name is Puca, as I said earlier. But if you wish to continue referring to me as the 'spider-lady', I don't mind. I am your Shadow. The self you hide from others. But more practically, I am your guardian in this place. I am here to defend you and to make sure that you win this War."

>Why were there zombies, and what the hell is that giant zombie snake thing?

"War?" You ask.

"Oh, that's right. I hadn't explained that to you yet." She thinks for a second. "The War is why this Hour exists. We are not the only Shadow and human pair here. Another Shadow made that giant snake monster, and those zombies. I'm sure of it. If we eliminate each other pair from the Hour, every single one..." She stops.

"We get a wish. Any wish at all."

"And how am I supposed to believe that?" You ask, skeptical of her.

"Well, I suppose that there isn't any concrete proof... but why would you be here otherwise?" She replies.

>So what's your plan to get rid of that damned snake thing?

"My plan? Oh, yes." She nods. "Well, one of the rules state that if you eliminate a Shadow's human self, that shadow and everything it created will disappear. If we can get rid of the human whose Shadow is controlling the beast, we can get rid of it and get one step closer to winning this War."

You think about that for a second.

(2/3, didn't think it would be that long.)
>>
>>32012022
>Primary:
「」 Write in any other questions you'd like to ask her. However, be careful. Time is growing short, and you only get three. If more than three questions arise, vote on which ones you'd like to hear about.
>>
>>32012022
Oh so this is Persona 3.
>>
>>32012022
Ask WHY this is happening to us for one. If it's anything like Persona 3, I guess I already know
>>
>>32012032
Killing the human will kill him in real life, won't it?

How do I get at the people who made the Hour?
>>
>>32012032
How do we leave and never come back? Also stop following us.
>>
In the interest of time, those will be our questions. I'm counting the post with two questions as one question because both of them are short and easy to answer.

Writing now.
>>
>Why is this happening to me?

"So, why me? Why am I in this place, this Hour or whatever?" You ask, turning the brim of your hat a little bit.

"Well, you were chosen to be in this War. For what reasons," She looks down for a moment. "I'm not sure."

"Really? So you have no idea why I was chosen?" You persist.

"... No. I don't. I'm sorry." She pushes her fingers together again.

>How do I get at the people who made the Hour?

"Get at them? To harm them?" She looks genuinely perplexed. "Why would you want to do that?"

"Because they put me in danger. For fuck's sake, those zombies outside could have eaten me!" You can barely keep your voice down.

"Oh no, they couldn't have. I wouldn't have let them." She smiles.

You pause for a second. What?

"Whatever. So how can I get at them?"

"Hmm... well, I don't know. But if you wish for their demise, I'm sure it will be granted. Once you win, you can wish for anything you want." She looks as if she sincerely believes what she's saying.

"Right. I understand." You add sarcastically.

>Killing the human will kill him in real life, won't it?

"So you're saying that if we off this guy, that big snake will disappear? And he'll die in real life, I assume?" She shakes her head.

"No, if you kill him here, he will return to life when the Hour ends. The same goes for Shadows as well. If you kill them, they will appear the next time the Hour begins." She pauses. "Unless you do something special. If you go inside their minds, by grabbing onto their foreheads, you can destabilize them and their link to the Hour, and stop them from coming to the Hour permanently. Then, just one less pair we have to deal with."

(1/2)
>>
>How do we leave and never come back?

"And is there any other way out of here? This Hour thing?" You ask.

"Well, when the Hour ends in about ten minutes, you go back to the real world, or so you call it. That's one solution. But tomorrow you'll be back." She smiles a little.

"How do I get out of here permanently?" You ask, a grim look on your face.

"Well, you can win, or you can lose. Those are two ways I know of. And I'm not going to let you lose, my king." She smiles again.

She's still creepy.

>Questions over.

"So, now what do we need to do?" You ask her.

"One of my little ones has detected a human about two blocks from here. If we get over there, and we're lucky, we can eliminate the source of that giant snake monster."

"So we'll go after whoever that is?"

"Yes." She answers plainly.

Alright then.

>Primary:
「」 Agree to her plan. It sounds like the best option or now.
「」 Wait out the Hour. She said there was only ten minutes left, and you don't want to get into anything you don't have to.
「」 Fuck this, I'm going home.

>Secondary: How do you feel about the war?
「」 Refusal. I'm not getting involved in this.
「」 Acceptance. If you can wish for anything, then you can save that girl.
「」 Hesitation. This involves killing people. Can you really get involved in that?
>>
>>32012430
>「」 Fuck this, I'm going home.
>>32012430
>「」 Refusal. I'm not getting involved in this.
Whose this "we" shit you keep talking about. Want nothing to do with you.
>>
>>32012430
>「」 Fuck this, I'm going home.
>>32012430
>「」 Disgust. They seriously expect me to KILL!? Who cares if they "come back to life", the deed is still real!
>>
> Impatient
> Brave
> Irritable
> Sociable

Are we playin' the part?
>>
>>32012517
>Impatient
>Irritable
goes without saying

>Brave
Well, we clocked a zombie in the face. We're also not freaking out around from bugs and guns.

>Sociable
ehhh we still give a crap about killing people?
>>
>>32012517
Yes to impatient and irritable
No to the rest
>>
Alright, I'm going to cut the voting there.

Looks like we're going with:
>「」 Fuck this, I'm going home.

And a combination of:
>「」 Refusal. I'm not getting involved in this.
>「」 Disgust. They seriously expect me to KILL!? Who cares if they "come back to life", the deed is still real!

>>32012517
That's what you should ask yourself when you vote, anons.
>>
>>32012608
>That's what you should ask yourself when you vote, anons.
But I don't want to be either brave or sociable.
>>
>「」 Fuck this, I'm going home.
>「」 Refusal. I'm not getting involved in this.
>「」 Disgust. They seriously expect me to KILL!? Who cares if they "come back to life", the deed is still real!

"Look, thanks for the stuff, lady," You still refuse to call her by the name she gave you. "but I ain't doin' with this. You've been nice and all, but you're a creep. And this whole War thing is a big load of shit. So I'm heading home now." You pick up the spray cans and the baseball bat, and bid her goodbye as you march out of the store.

"So, you're refusing me?" She asks from behind you.

"Yeah. Yeah, I am. Look, you think I can kill somebody for something so wishy-washy as a wish or something? You haven't given me a single shred of proof, and I'm dreaming anyway, so who cares! Thanks for being one of my dream buddies, now go walk in a lake." You leave the supermarket with the angry screams of the kids behind you.

The cold night air hits you as you go through the doors. The night's all yours, as strange as it is. Lucid dreaming is pretty cool, isn't it?

>Primary: Where should you go?
「」 Eh, let's just head home. You're tired.
「」 Let's go leave a tag somewhere. Shit, I wonder what you can make in a dream?
「」 Hey, Marc's house is a block from here. He's probably still awake, fuckin' pothead.
>>
>>32012714
>「」 Hey, Marc's house is a block from here. He's probably still awake, fuckin' pothead.
Gotta make sure our bro is alright.
>>
>>32012714
>「」 Eh, let's just head home. You're tired.
>>
>>32012714
>「」 Eh, let's just head home. You're tired.
I'm tempted to spray something, but that might count as participating in the war.
>>
Okay, cutting it there.

>「」 Eh, let's just head home. You're tired.
>>
>「」 Eh, let's just head home. You're tired.

Yeah, you've had enough of this for one night. There's been some ups and some downs, but you're ready to face the next day now. It'll be funny telling this shit to Marc and Jess though. Jesus. Did you take some shrooms or something and you don't remember it?

Oh, that's gotta be it. Those trippy abstract scenes earlier were totally because of shrooms or something. Note to self: never do THAT again. Well, it did give you some really awesome ideas for a few pieces though. Maybe it wouldn't be so bad if you tried them again. Definitely not before bed though.

You head down the normal road to your house, wondering if the supermarket would notice that the paint cans were gone. No, wait, this is a dream. You don't HAVE any paint cans, stupid.

You turn the corner, and you notice something. A huge crowd of wooden-mask zombies.

Fuckin' perfect. We couldn't just end this stupid dream, could we?

But you look closer, and you realize something. The zombies are streaming into your apartment building.

You're not the only one that lives in that building.

Something inside your mind ticks.

>Invoke: 「Inner Distortion」: Righteousness. You can't let someone die through your inaction ever again.

>As the QM, I can "invoke" this. I mentioned this last thread. What this means is that instead of you choosing an action, I choose your action for you. In this case, because our protagonist is concerned that someone might die in his apartment building if he doesn't act, he MUST go help, no matter how stacked the odds are against him.

You charge into the fray, any sense of tactics or surprise gone. With this many of them, you have to act NOW.

>Roll 1d100+5, best of three. Crit on 95+, Critfail on 5 or below.
>>
Rolled 24 + 5

>>32012946
>>
Rolled 94 + 5

>>32012946
>>
Rolled 43 + 5

>>32013056
guess that's not a crit? Otherwise it would be impossible to critfail a task we're actually skilled at....that makes complete sense.
>>
>>32013075
I won't dick you out of this one, but I think in the future crits and critfails are going to be based on natural rolls. Criticals are supposed to represent luck, after all. Even if you're skilled at something, you can still get kicked in the nuts by Lady Luck.

For now though, I'll let you have the crit. Writing now.
>>
>>32012946
I'm gone for an hour and a half to see we're initiating something.

What did you do anon
>>
>>32013111
Hey XYN, what exactly gave us a plus 5? Our Rightiousness?
>>
>>32013220
You were wielding a bat, and you have Weaponry 1. Since each skill point gives you +5, you get +5 to your roll.

Almost done, BTW.
>>
>Rolled 94 + 5 = 99
>Critical Success
>Note that in the future, crits and critfails are going to be based on natural rolls.

With righteous fury in your heart, you smash the bat against the skull of a zombie facing away from you, and it falls to the ground like a sack of dead leaves, smacking into the concrete with a wet flop.

Reacting faster than you thought you could, you break the arm of another zombie that was lunging towards you before slamming your bat into the top of its skull. It falls to its knees, groaning, and you kick it with all your strength sending it sprawling across the pavement.

"Damn it, get out of my way!" Wildly swinging the bat, you miraculously bash each limb that flails towards you, acting solely on instinct. For each time you were beaten down, you learned. From that pain, you learned where attacks would come from, and how you could stop them.

Then, you hear gunshots echoing through the night. Swinging your head around, you see a legion of small children firing guns into the rest of the crowd. Behind them is that fucking spider-lady.

"I told you not to follow me!" You scream over the gunfire.

"And even if you did, I will still protect you, my king!" You shake your head and get out of the way. Her little army is handling this a lot better than you were, in sheer efficiency.

(1/2)
>>
>Crit effect.

You step into a nearby alleyway to avoid the gunfire. In the darkness you can see a faint, glimmering light. Yeah, there's someone here.

She's got a hat on, a weirdly large hat with eyes and teeth. The eyes are glowing, and the giant mouth on the top of the hat is mouthing words of some kind. It creeps you out.

Wait, even though the gunfire, you can barely hear it. The words that the mouth is making.

"Left, dodge the gunfire, duck into the alleyway, flank the front line, eat them and devour them."

Is... is she directing the zombies?

>Primary: What do you do?
「」 Lunge forward and attack. She doesn't know you're there.
「」 Try to communicate. Yell at her, surprise her.
「」 Back out, try to get the spider-lady's army in here.

>Secondary: How do you feel?
「」 Elated. Even if they're slow zombies, you never did this well in a fight before!
「」 Disturbed. You hope everyone in the apartment building is okay...
>>
>>32013274
>「」 Back out, try to get the spider-lady's army in here.
>「」 Elated. Even if they're slow zombies, you never did this well in a fight before!
>>
>>32013274
>「」 Lunge forward and attack. She doesn't know you're there.
>「」 Elated. Even if they're slow zombies, you never did this well in a fight before!
>>
Rolled 48 + 5

>>32013274
>「」 Try to communicate. Yell at her, surprise her.
>>32013274
>「」 Elated. Even if they're slow zombies, you never did this well in a fight before!
"Yo, girl who probably needs therapy!"
>>
>>32013288
Second.

Tie. Broken.
>>
>>32013336
Psychosomatic!
>>
>>32013341
Thanks tiebreaker-anon. You make the thread keep going.

Writing now. Votes closed.
>>
>>32013353
I was born for this.

But seriously anons, why
>>
>>32013366
Why what?
>>
>>32013373
You three anons choose a respective choice for me to break. This is the second time
>>
>>32013387
We all just have different feels on what should happen.
>>
>>32013393
I can understand that, I just find it kinda funny.

And hope it doesn't turn into a running gag.
>>
>>32013418
If it does it should be part of his character: simple, but indecisive.
>>
File: tvstatic.jpg (91 KB, 616x416)
91 KB
91 KB JPG
You have to press the advantage-- there's no time for talk. You're certain this girl, with the weird hat she has on her head, is conducting the zombies in some way. And you've got to stop her. You're sure you can now, with your confidence soaring. You can do it!

Drawing your bat back, her eyes flicker towards you for just a second. Her mouth opens. But she's too late.

The crunch as the metal of the bat hits her face disgusts you, for just a moment. Black goo streams from the end of the bat as she flies backwards, like a line connecting a fishing line to its prey.

And with a clatter, she hits the ground, her hat breathing heavily. She doesn't say a word, and you advance on her.

"Call off the zombies, or you go down." You point the bat at her face, hoping beyond hope for a peaceful resolution.

Instead, she opens her mouth and screams.

"GOTTFRIED!" You raise your bat, but stumble when the ground begins to shake. A huge light appears in the small alleyway, blinding you for a second.

Then, you look up and see the enormous serpent that was wrapped around your building before, glaring down at you with one great spotlight of an eye.

"Shit!" You swear, hoping to beat her down before she could sic the serpent down on you.

Then, the ground shakes even more. You hear a huge crashing sound and an unearthly screech. Bricks fall down upon you with broken glass as the serpent smashes itself into the small space, trying to divide you and its master.

Funny, that. It didn't need to.

You feel a huge section of brick wall smash into your skull, flattening you like a pancake.

Then, static.

(1/2)

i have to write the next part so it'll be a bit
>>
File: 1337665788189.jpg (1.85 MB, 2000x1385)
1.85 MB
1.85 MB JPG
You burst upwards from your sheets, sweat streaming down your chest as you take heaving breathes. Your hands clench the blankets that cover you, each of them drenched in sweat.

Oh, heh, you see now. That must be what happens when you die in a dream. You just wake up. That's it.

Goddamn that was a weird dream. But at least it reminded you to pick up some more paint cans in the morning.

You blink, and look at the clock. 12:01 AM, it tells you. Then, it clicks over to 12:02. You sigh for a moment. You've got school in the morning. You need to get some rest.

Hopefully your new dream won't be as trippy as the last one. You brush the edge of your cap on your nightstand for a moment.

"Good night." You say to nobody in particular.

"Good night, my king." Replies someone.

...

Your eyes snap open, and you turn on your light next to the bed.

She's there. In your bed.

>FIN #2
>>
>>32013497
are you TRYING to reach "self"-cest?
>>
>>32013497
Well OBVIOUSLY we're still asleep. Let's smash ourvface in again.

Kidding.

Good run XYN
>>
Phew. Fun stuff, guys.

We need to do some stuff before we're really super done though.

First, we need a name for our protagonist. It's going to be hard for him to live his life without anybody calling him anything. Some ideas were passed around last thread, but nothing concrete was made.

Second, some bookkeeping. Through swinging your bat around like a motherfucker, you've earned experience towards your next skill point in that skill.

>30/100 towards leveling up Weaponry skill.
>10 for each use of the skill, with the critical success doubling your XP for that roll.

Then finally, we'll be editing our personality a little to reflect who we really are.

Drop one of these:
Impatient
Brave
Irritable
Sociable

And add one of these:
Stubborn
Careful
Selfish
Driven

Then that should be it!
>>
>>32013521
Drop sociable
Add selfish
>>
>>32013509
It's complicated.

>>32013511
Awesome idea 10/10 let's do it.

Thanks for being here.

Once again, my twitter is @GMMindQuest and I plan to run later today from 9-10PM EST. I'm going to be trying to run earlier and earlier so we can catch more people before they go to bed.

I'm going to go archive the thread.
>>
>>32013521
>Name
If we don't get a consensus now, make one up yourself. Some parts of chargen are just better left to the QM to prevent things from bogging down.

We certainly aren't Sociable.

I'll take Stubborn, or maybe doubting.
>>
>>32013521
Last time I was trying to push Lou Haring
> Lou Gehrig
Baseball
> Keith Haring
Grafitti

Also, for the personalities, are we removing one and taking one respectively for the order it's in?
>>
>>32013554
We're taking one away from the list of traits we already have, and adding one from the list of traits I provided.

Or if you're so inclined, make one up. I like >>32013539 who suggested "Doubting", so if you'd like you can make up a trait for us to insert instead.
>>
>>32013539
>>32013527

I don't think we're all that selfish, yet. We were just creeped out for the majority of it.

We were defintely stubborn, however.
> Stubborn

Tie broken... again.
>>
>>32013521
The characterization of our protagonist is pretty all over the place and will probably stay so due to the nature of quests but...
Dropping Impatient or Irritable could help make us somebody who actually doesn't push the plot away at every turm, though they are our most outstanding traits.
On the other hand we havent really acted sociably or bravely so they could very well be dropped.
Out of the new traits Stuborn, Careful and Driven are all ways we have acted.
>>
>>32013521
Drop: Sociable
Add: Stubborn
>>
>>32013571
Can we all agree to turn Stubborn to Doubting?

MC is obviously dreaming so
>>
>>32013614
Change sociability to doubting and that would work
>>
>>32013614
We aren't really that doubting. It's not that we don't believe what we hear or see, we just cling to our view of things.
>>
>>32013614
Doubting implies that we doubt. You know, do the thing we haven't done even once.
>>
Okay. Archive up at:
http://suptg.thisisnotatrueending.com/archive/32007628/
>>
>>32013677
We most certainly doubt the whole "kill everyone and get a wish" deal.
>>
>>32013597
>Dropping Impatient or Irritable could help make us somebody who actually doesn't push the plot away at every turm

During the quest, I debated introducing the mechanic of "invoking" your character traits to make you choose the "brave" option or the "sociable" option, but wisely chose against it after realizing that it took away from player agency. You guys should choose what you want to, you know?

And actually, I think our character has a point when he rejects the War. Killing people based on the promise of a wish that was told to you by someone that you don't trust? That's stupid. Our character has no reason to want to engage in the War at all. Yet.
>>
>>32013703
Doubt implies that we consider the possibility that other side of the argument may be right. It's not disbelief. We don't do that. We believe things are as we see them and cling to our view of things.
>>
>>32013749
by that definition, would you say we are distrustful, then?
>>
I'm going to head to bed, and I'll look at what our final decision was in the archives. I'll post what the changes were to our character sheet and other things like that in the next thread.

Remember, twitter is @GMMindQuest and I'll be running from 9-10PM EST. Thanks for the fun run guys, I'll be back soon!
>>
>>32013768
We are that too, to a degree.
It's just that i don't think we are as distrustful as we are stubborn. This whole thread was based around us ignoring everything else and going home and refusing to yeld to anyone (or thing).
>>
>>32013738
>You guys should choose what you want to, you know?
Exactly! And I choose to not get involved with this Dark Hour shit.
>>
>>32013820
Considering the first time we decided to head home, your claim makes sense. I'm still on the fence, though.
>>
>>32013820
Inaction is the best action.
>>
>>32013842
> not get involved
> empty city
> insect woman
> wood-face zombies
> motherfucking undead cow snake on our apartment

We can totally avoid it
>>
>>32013882
>empty city
Leave
>insect woman
Tell her to fuck off again. If she won't, kill her.
>wood-face zombies
Solid snake those faggots
>motherfucking undead cow snake on our apartment
Kill it
>>
>>32013867
Our "issue" with the whole war didn't start because we don't trust or believe what we were told as much as we just refusd to go along with anything.
Our approach was less "I don't want to be a part of this because i don't trust you" and more "I won't go along with this because i refuse to be part of it."
>>
>>32013923
I think it was more of "This wish business is bullshit" and "No it's not okay to kill people, I'm getting out of here before you convince me otherwise."
>>
>>32013897
> leave
Plausible, because anything can happen in dream hell
> tell her to fuck/kill her
I doubt we have any power in killing her let alone her orphan cronies
> Sold Snaking
+1 Stealthing... for eternity
> Killing it
...
>>
>>32013952
My point.
We refused it because we didn't want to go along with it and we didn't want to give the bug lady a chance to convince us otherwise.
>>
>>32014017
>>32013952
I ment the second part.
>"No it's not okay to kill people, I'm getting out of here before you convince me otherwise."
This.
>>
>>32014017
...yeah, I guess you're right. I just hope we actually give a shit about the big picture later on.
>>
>>32014027
Honestly, that was my point in this: >>32013597 post.
As things stand, we WILL avoid all plot and we won't give a chance to anything, though that's more because some anon(s) are determined to avoid it, even if it goes against our established character.
>>
so that's:

Stubborn
>>32013539
>>32013594(I think is one of the doubting)
>>32013602

doubting
>>32013614
>>32013620(?)

we need a recount.
>>
>>32014043
avoiding the plot may be better than getting swept in the flow. Need a proper perspective to change the big picture and all that.

Or maybe I've read too many P3 fanfiction that sequence broke the story to hell and back.
>>
>>32014073
This. I want all the facts before doing stupid shit.
>>
>>32014050

>>32013597
>>32013677
>>32013749
>>32013820
>>32013923
>>32014017
>>32014026
>>32014043
This anon here, My vote hasn't been counted.
>>
>>32014095
It's still a mess, though.

3-4 vs. 2-3, and I gotta go.
>>
>>32014073
"Healthy" paranoia is good, running away from everything and refusing to even look at it isn't.
We should, at least, listen and try figure shit out before running away.
>>
Is this basically Fate/ Persona : Mindfuck Edition?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / int / jp / lit / mlp / mu / n / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [Settings] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.