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/tg/ - Traditional Games


For House & Dominion: Home Front Quest

http://houseanddominion.wikia.com/wiki/HouseAndDominion_Wiki
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! When you were on the front lines you directly command the Third Attack Wing while the newer Fifth Attack Wing lead by Daska Rna also fell under your leadership.

Since your return home you've tried to relax and stay away from anything that might be stressful. This turned out to be difficult when a kidnapping attempt against you failed and the people involved decided to grab your younger sister instead. With that crisis since resolved and your family now receiving better protection you've moved on to other things.
A Warrel hunt on the House homeworld turned into a lengthy and tedious affair but in return netted you some equipment salvaged from an abandoned base and the good will of a noble family.

With things on Dreminth resolved you've headed to South Reach once again to look into the status of Reynard Salvage Solutions and their latest mission. Saša Nikolov was supposed to return with the fleet as early as a month ago but it's only just coming up to the date of her predicted worst case scenario.

There are still many decisions to be made regarding the future of the company but at present you're reluctant to proceed until you know the fate of the fleet and the Heavy Carrier you wanted to salvage
>>
>>32239357
For house and dominion!
>>
>>32239357
>Saša Nikolov was supposed to return with the fleet as early as a month ago but it's only just coming up to the date of her predicted worst case scenario.

We should probably stock up on medical supplies. If we need to go after her, they'll come in handy, and it's not like the stuff will go bad with stasis technology available.
>>
>>32239357
hello?
>>
2 weeks ago...

"Recovery completed. All support ships aboard and secured for jump."
"Wreck One reports that Kitbox systems are green. They're ready for jump."
"FTL tracking standing by."

"Begin acceleration for jump." ordered Nikolov, glad to be leaving at last.

For all the damage the Dominion fleet had done to the great carrier back in the wars most her engines were still salvageable. For those that couldn't be repaired the crews had daisy chained close to a dozen smaller sublight engines. With the now asymmetrical hull and distorted center of gravity getting it all to work properly without throwing the hulk out of control had been the real challenge.

"Structural supports are holding steady. Stresses are within acceptable limits and should not exceed them through the jump."

There was always the chance of the unexpected happening in a jump through, Nikolov pondered to herself. There were as few people as possible stationed aboard the Carrier. Should anything go wrong she wanted to minimise casualties.

Right on cue the drives it up, tearing a hole into subspace.

"The drives are damaging local subspace!"
"Will it form a rift?"
"I don't believe so."
"Then we keep going. Get the ship out of here as quickly as possible."

As the indicators for the drive plates spiked the hole in front of the Carrier began to deform in one corner.

"What's happening? Why isn't the tear opening wide enough?"

"Partial drive field collapse! One of the cores have been sabotaged!"
"Carrier crew, abort. Abort the jump and reverse engines."

By this point the bow of the carrier had already begun to reach the tear. As the bow began to enter subspace anything attached to the ship but not within the field was sliced off, removing a 1.5 kilometer long section of structural support frames and the inactive FTL components. A pair of reactors that had been cut in two exploded damaging the surrounding sections on both halves.
>>
As the crew reversed engines and powered down the drives the tear dissipated, allowing everything to remain in real space.

"Report."
"Severe damage to the top port side FTL systems, attached reactors and surrounding structure."

Nikolov shook her head and sighed in annoyance. "Launch recovery and repair ships. Put all medbays on alert."
Probably a useless gesture. When it came to FTL accidents people tended to either come out unscathed or else leave little to no remains behind.
"Rotate out the crews aboard the Carrier and find out what went wrong. Security teams, if it does turn out to be sabotage you need to find an apprehend whoever is responsible. We do not need the Knight Captain running around our ships for several months getting in the way of operations."

"Understood."

"Sir, we may not have enough drive cores to jump the Carrier if some were damaged."
"Pull cores from the Y-type Transports. They can ride on the outer hull of the Alfonso."

Roll for local subspace damage. 1d100
>>
Rolled 44

>>32240383
>Roll for local subspace damage. 1d100

Rolling.
>>
Rolled 80

>>32240383
You know, it would be nice for one of these big jobs to go smoothly, just for a change.
>>
Rolled 33

>>32240383
DICEDICEDICE
>>
Rolled 38

>>32240383
Yay, we got fucked up. Why does everyone have it in for us?
>>
>>32240383
Damn That's going to cost us a lot, isn't it.
>>
On an unrelated note does anyone know what's going on with suptg lately not saving the thumbnails? Bandwidth issues?

"Subspace damage isn't so severe that we can't jump."
"That's good news. We should still move the fleet farther away at sublight while repairs are underway. Helm, once the damage sections have been brought aboard we'll maintain sublight acceleration for four hours to build up some speed."

"Sir, the casualty estimates have come in. Four dead from the reactor explosions. Two missing from sections that were cut through and presumed dead. Numerous injuries among the engineering crew of the failed drive core."

The damage complicates things, and while salvage work is often dangerous the deaths are not good for company morale. Repairs and refits take another week but with double checks and security screenings it's closer to two before the fleet is once again ready to jump out.

Security have apprehended a number of suspects who are bing detained until the return home where they can be formally charged. With the communications blackout it isn't possible to more thoroughly look into their backgrounds, just their personnel files.

This time the fleet is able to jump. The first stop is a few light years away from a local navigation outpost before the much longer jump back to House controlled space. Once the final jump has started Nikolov contacts RSS HQ.

"We have it. Where am I bringing this ship in?"
Mr London tells her to hold on while he contacts the Knight Captain.

Where do you wish to move the damaged Heavy Carrier? Your Anchorage will escort it to House space but will then be visiting the Nav relay station as it is a fairly safe and neutral location.

[ ] Surakeh (Planetary orbit)
[ ] Surakeh (Asteroid base)
[ ] Tourta
[ ] Frostback
[ ] Nav relay station
[ ] Other
>>
>>32240824
What do Nikolov and London suggest?
>>
>>32240824
[X] Surakeh (Planetary orbit)
Safest place for it and will result in the House beginning to drool the quickest not to mention it should be the bet place to begin repairs. That is if we can bring it there without the Anchorage even getting close to the planet. I do not want that governor getting any shifty ideas as to "volunteering" it for service to the House.
>>
>>32240824
>[ ] Surakeh (Planetary orbit)
>>
Sorry had to pick up a stranded relative. Should be no subsequent interruptions.

>>32240883
Nikolov is uncertain due to the political issues that came up with the Anchorage and as a result is leaving it up to those better qualified on that front.
London has suggested Tourta if you wanted to avoid the Governor of Surakeh becoming a problem. The downside being you would need to move the main station or both of the other half stations there for repairs to make any progress. Given the rough nature of the system if you failed to adequately defend it while there the House military might ultimately step in.
While Winifred knows your intentions would be to sell it to the House, that does not mean all of the Admiralty would agree.

>>32240898
>Surakeh (Planetary orbit)
>Safest place for it
>That is if we can bring it there without the Anchorage even getting close to the planet.

The ship is jumping on its own with the assistance of the other gear that has been piled on top of it.

> I do not want that governor getting any shifty ideas as to "volunteering" it for service to the House.
There is a risk of this with the damaged Carrier, however given it's poor state the chances of it are reduced.

Any other votes?
>>
>>32241373
>Any other votes?
What about the Nav relay station?
>>
>>32241373
We could call the governor and inform him that we wish to jump the heavy carrier here for sale to the house. We just want his assurance that there won't be any... legal difficulties in doing so.
>>
Rolled 21

>>32241409
It's neutral territory so you wouldn't need to worry about the House taking it. Like at Tourta you would still need to bring in stations to help with repairs. Lack of a convenient inhabited planet nearby could make things more difficult as all supplies and personnel would have to be brought in from other systems. You could buy from traders stopping by the Nav Relay but they're generally arriving from other regions or leaving so prices may be higher.

>>32241420
>We could call the governor and inform him that we wish to jump the heavy carrier here for sale to the house. We just want his assurance that there won't be any... legal difficulties in doing so.

Anyone else for this? If so how do you plan to word this request?
>>
>>32241514
Hmm, okay.

Going with Tourta in that case. Moving the half stations there should be doable with minimal impact on Surakeh.
>>
>>32241514
Explain that his previous relectuance had with our last large haul had us concerned about the possible impact of doing it again and we wanted to ensure we could do so with harming the local industry, causing any legal trouble ect, ect. Basically, we use his reluctance last time as justification for wanting his assurance (recorded) that there will be no problems down the line.
>>
>>32241631
Sounds good to me. Hoist him by his own petard
>>
>>32241514
I'm sure the Governor wont be unreasonable despite it all and moving stuff from Surakeh is simply to much of a bother and could lead to less revenue from the station.

>Anyone else for this? If so how do you plan to word this request?

"Moving in something big that the House no doubt will be elated to buy! I hope there wont be any complications as salvaging it was quite bothersome among other things."
>>
Looks like we're 2 for Surakeh, 1 for Tourta

>>32241631
>ensure we could do so with[out] harming the local industry
>Basically, we use his reluctance last time as justification for wanting his assurance (recorded) that there will be no problems down the line.

You can either write out an actual speech to this effect, or you can have Mr London present this information to the Governor.
No you cannot roll for this.

Depending on your speech/presentation you might either impress the Governor, scoring you points personally and politically, or worsen your situation should you accidentally insult them.

Letting London do so will reduce the chances of any cataclysmic failure resulting from saying something stupid but you will gain no political prestige via the negotiations.
>>
>>32241805
Last time refers to the surprise station we came up with, right?
>>
>>32241805
"Mr. Governor, I am calling/visiting you to inform you that my company has recently recovered a damaged Senate class Heavy Carrier which we intend to sell to the House. Since we have no intention to make your job any more difficult than it already is my company wanted to touch base with you to ensure that this would not result in undue disruption to traffic patterns or economic/industrial plans, or cause any thorny legal issues. Should you think it will cause any trouble, we can of course repair it at another location, though this will likely increase our costs."
>>
>>32241918
Lets go with this, though we might need a santity check from Mr london.
>>
>>32241805
"Your Excellency,

I hope you are in good health and that your plans for Surakeh are proceeding favorably.

I contact you today because I still remember how the fortunate discovery, and subsequent setup in orbit around the planet you are governing, of several station modules by RSS caused quite a few unfortunate problems with the long term plans for Surakeh's economic development.

To prevent such a situation from occurring again, I would like to inform you that RSS has been able to salvage the remains of a Heavy Carrier and is currently in the process of moving the ship towards House controlled space.

As the person most knowledgeable about current and future plans for the economic development of the planet, I would like to ask for your opinion if it would be wise to repair the ship in orbit around Surakeh, or not.

Yours sincerely"
>>
>>32241842
Yes. And the fleet of salvaged ships that got brought along with it.

>>32241746
"Moving in something big that the House no doubt will be elated to buy! I hope there wont be any complications as salvaging it was quite bothersome among other things."

London looks over your short message.
"This works well as a teaser or a fleet dispatch but I don't think it will do the job when it comes to asking a planetary governor not to take your stuff."

>>32241918
>>32242215
"These look much better. You should go in person to give the impression that you value the governor's time as much as your own." London stresses.

Taking a shuttle down you manage to get an appointment that should give you time to divert the fleet if it turns out Surakeh is not be the best place for repairs.

The wait is a long one, other nobles and business owners each with problems, legitimate charity groups. You even see a few people from the landowners committee and find out that the refugee problem here and on Tourta is largely under control.
Refugee camps have also begun to pop up on Plateau with the government providing small pressure sealed housing units. Most of the region where they're being used are close to the higher altitudes but storm fronts on the planet could make habitation difficult if they weren't prepared for the sudden pressure changes.
"The planet might be a good candidate for a sealed arcology or two." Ventures one of the others as you listen in on their gossip. "I expect it will be a few years before anyone could afford that given the war economy."
"I hear that Knight Palaiologos is planning to build one on Frostback instead."
"Why there?"
"Presumably because he owns land."
>>
>>32241805
"Governor Nyxemi Rna it has been some time since we last spoke and it seems that circumstances have pushed me to talk of business yet again instead of meeting you in a more pleasant setting.

I'm sure you are already aware that my company has been in the process of salvaging a high priority asset that is in need of extensive repair. It is something i'm sure the house would be very interested in and as such I would like to bring it where I have the most facilities the speed up the process of repair.

I have heard "talk" that I should have some of my assets steer clear of Surakeh for financial & political reasons, but I hope to clear away such rumors with this project I hope to undergo and with your help I believe that Surakeh will be getting a lot more commercial traffic in the future and the more "permanent" station upgrades will hopefully be able to handle such traffic.

I firmly believe that while this project might take some time to finish that your planet would be the perfect place to start it and that all involved would be greatly rewarded.

I'm sure we can work out the fine details and any issues you think might come up in a more relaxing setting. Maybe lunch or dinner at (Most expensive restaurant on the planet) if you are free. It has been quite a while since I had a nice meal so if you are not busy maybe you could join me"

That is basically as diplomatic as I can get.
>>
>>32242461
nope.
>>32242444
I see. (this a prompt?)
>>
>>32242461
>"Governor Nyxemi Rna

Oh hell, I just realised I've been calling the governor of Surakeh by the name Veos most of the time and may have only used the correct name once.

Planetary Governor of Surakeh = Nyxemi Rna
Planetary Governor of Dreminth = Tha'au Veos


>>32241918
>>32242215
>>32242461
Any preference between the three? I was in the middle of writing up a mix of the first two when the last got posted.
>>
>>32242559
Mix of the first two please. We should hint at the real reason for our concern, but to openly state it would be rude.
>>
>>32242559
I think the third one is a bit too direct when it comes to our fears regarding the loss of our assets if we should bring them close to the planet.
>>
>>32242559
I actually like the first two as I was trying to word mine as diplomatic as possible. I agree with >>32242633 that it is porbably a little "too" direct when it comes to loss of assets and that it that part if any should be in the final speech.

Took awhile to write so I wasn't able to look over it as much as I wanted to.
>>
>>32242633
>I think the third one is a bit too direct when it comes to our fears regarding the loss of our assets if we should bring them close to the planet.

>>32242540
>>32242580
>>32242717
Resuming typing.
>>
>>32242559
It took me a few moment to actually find his name, but interesting fact. In the same thread I found the the Governor of Tourta's name was T'Lelvos.
>>
>>32242559
>Nyxemi Rna

So... is he Daska's uncle?
>>
"Governor Nyxemi Rna, I hope you are in good health and that your plans for Surakeh are proceeding favorably?"
You note after speaking that a portable med station has been set up out of the way in one corner of the room. Out of immediate sight on entering but still within easy reach.

"As well as could be expected given the circumstances Knight Captain. What business brings you here today?"

"I remember how last year's fortunate discovery and the subsequent deployment of several station modules by RSS caused quite a few unfortunate problems. Specifically concerning long term plans for Surakeh's economic development.
To prevent such a situation from occurring again, I would like to inform you that RSS has recently recovered a damaged Senate class Heavy Carrier which we intend to sell to the House. The company is currently in the process of moving the ship towards House controlled space.

Since we have no intention to make your job any more difficult than it already is my company wanted to ensure that this would not result in undue disruption to traffic patterns or economic and industrial plans. As the person most knowledgeable about current and future plans for the economic development of the planet, I would like to ask for your opinion if it would be wise to repair the ship in orbit around Surakeh, or not.

Should you think it will cause any trouble, we can of course repair it at another location."

The Governor looks slightly surprised but not terribly so. "Captain, I do not know where you're acquiring your near endless stream of salvage but I do wonder what will happen when it runs dry."

Activating a holographic display built into the desk Rna tells an aide to contact Winifred immediately. Once the call has been connected Winifred confirms that she "suspected" you may have found a Heavy carrier but gives no indication you told her about it.

"It's a valuable military asset certainly but we can't afford to pay for the entire ship."
"Not all at once no."
>>
Oh crap, hopefully they don't really plan to just throw war bonds at you. Would Winifred pull something like that?

"Captain?"
"Yes?"

"With it's current finances the government and the military would be unable to pay the full price of the Carrier if you were given time to reconstruct it.
We can offer to pay RSS in installments for the ship in it's current state plus the recovery costs, or the recovery costs plus a guaranteed contract paying your company to rebuild the ship. There would be military oversight.

We would request that you accept one of these options if you plan to bring the vessel into orbit of Surakeh. Should you decide to take the ship elsewhere, or repair it using your own finances before attempting to sell it that is your own perogative."

"The House's financial status could improve in the time it would take you to repair that ship." points out the Baron. "But it would be a strain on your resources."

[ ] Sell carrier hull to the House (+ Recovery fees)
[ ] Accept extended refit & repair contract (+ Recovery fees)
[ ] Take the ship elsewhere
>>
>>32243495
>[ ] Accept extended refit & repair contract (+ Recovery fees)
is my inclination, but we'd have to run the numbers first.
>>
>>32243495

"If I am to agree to any such terms, I'll require a document signed by the Earl declaring that no RSS ships, stations or other properties may be seized by Governors or Barons of the House."

I wonder if we could get such recognition...
>>
>>32243536
Yeah, definitely run the numbers first, although a...clarification on the "Our ship being impounded" issue might be nice as well.
>>
>>32243610
>"If I am to agree to any such terms, I'll require a document signed by the Earl declaring that no RSS ships, stations or other properties may be seized by Governors or Barons of the House."
That's way too blunt.
>>
>>32243495
Questions! How much will the extended repair and refit cost us to perform and how much money would that potentially earn us? How much would just selling the hull cost us? I can't decide without at lest a hum of the numbers involved here.
>>
>>32243495
>[X] Accept extended refit & repair contract (+ Recovery fees)

I'm leaning toward this, but like >>32243612 the whole ships being impounded thing would be nice to clear up.
>>
You give them the data on the state of the surviving hull then wait for Winifred's people to finish calculating it all.

"At full operational status a Senate class Heavy carrier should cost approximately 2 billion to construct. Similar to the costs of an Ascendancy class Heavy Cruiser or certain models of Super Heavy Cruiser. Unlike the Cruisers a large portion of that cost are simply for the repair systems."

The governor winces upon hearing this last bit of information but doesn't say why.

Even when factoring in the state of the hull, out of date shields and drives the price of the ship in it's current state is still overwhelming.

"Between 996 million and 1.062 billion."

It looks like the Governor is going to have a heart attack. You're having difficulty reading Winifred's expression.

"What about the repair and refit contract?" you ask, eager to compare the two.

"With system upgrades factored in it's heavily dependent upon the repair efficiency of your company." Begins the Baron. "Though modern repair systems are likely to be even mo-"
"I'm sure the Knight Captain's company would be able to compile a suitable budget and find ways to decrease the House expenditures in these trying times?" Interrupts Rna.

>What say?
>>
>>32244762

2 Billion (Estimate)

Undamaged vs [Current Value]

Hull 550m = [339.36m]
Drives 400m =198m (Out of date) = [178.2m]
FTL 400m = [247m]
Shields/Other 400m =247m (Out of date) = [222.3]
Misc repair systems 250m = [110-176m]

-100m for underlying structural damage


996.89 - 1,062.89
>>
>>32244762

Tempted to ask "How much is Surekah worth?"


"Unfortunately this case is beyond the experience of my young company to quickly calculate, Governor. If Baron Winifred is willing to offer her superior experience with matters of such scale, I'm afraid that I'd have to differ to her before bringing the ship into orbit to even begin such estimates. The company's focus at this time is upon safety after an incident."
>>
>>32244762
"I agree that decreasing the houses expenditures during these trying time is a good idea. Unfortunatly, you raised a pertanent point earlier governor when you asked what would happen once the salvage has run dry, which it will probably do relatively soon. I intend to use the profit garnered by the sales of salvaged material to diversify my company, and thus the region in which it operates, to a more sustainable economic model before the torrent of salvage slows to a trickle. Balancing those two requirements will require me to consult my accountants before giving you any hard numbers I'm afraid,.
>>
>>32244762
.... HOLY SHIT THAT'S A LOT OF MONEY!

"I am well aware of the Houses current problems with funding what with the expansion of the fleets. If the House is unable to pay the entire amount right this moment then perhaps a payment plan could be introduced with X amount of the bill being paid of each month? This should ensure that I am not neglecting my company in favor of the House will still ensuring that the House get's a big ship. None the less I should speak to my people to see if I am capable to do any kind of repairs to it to begin with without throwing all my savings at it."

Like... Find some scrap metal and stuff and throw it at the ship and see how much we can raise the value on it. With a payment plan stretched out over several months the House should be able to buy it without going bankrupt and thus they should have no reason to agitate us and RSS and stop the flow of ships coming from us.
>>
>>32244998
True, its a pitty that the house's current financial strain happened at the same time our company is least able to offer discounts.
>>
"I agree that decreasing the houses expenditures during these trying time is a good idea. Unfortunately, you raised a pertinent point earlier governor when you asked what would happen once the salvage has run dry, which it will probably do relatively soon. I intend to use the profit garnered by the sales of salvaged material to diversify my company, and thus the region in which it operates, to a more sustainable economic model before the torrent of salvage slows to a trickle.

Balancing those two requirements will require me to consult my accountants before giving you any hard numbers I'm afraid. This case may prove beyond the experience of my young company to quickly calculate, Governor. If Baron Winifred is willing to offer her superior experience with matters of such scale it would be greatly appreciated."

The Governor calls for an aid who shows you to another room with full com access.

Contacting Mr London you first tell him to keep the ship out of the systems for the next day then explain the situation.

"If you were in this for pure profit motive I would say sell the ship, but a repair contract with the House could ultimately prove to be more useful."

"Explain, quickly."
"We'll need to not just repair the ship but perform upgrades as well. Those will be expensive for everyone involved, us and the military, but we don't necessarily need to buy the metals and parts for the full price off the market. Not if we have the production modules needed to build and refine for ourselves. More importantly it would provide jobs for our employees that could last beyond this particular job."

"Can you calculate how much money we'll make?"

"Not exactly until we decide what production equipment you'd want to buy. Barring a miracle good or bad we'll probably be paid more but our profits after expenses will be less. Maybe as low as half but that could just be a worst case scenario."
>>
>>32245934
In that case I 100% support the contract.

Might mean less profits, but it creates more jobs & if we can do this it means a boost of prestige for the company and us.
>>
>>32245934
Sounds like we'll have to see what the good Baron can offer.
>>
>>32245934
Sell it as is right now. One billion in revenue just like that could be invested into factory complexes, mines and shipyards which will ensure us a much safer way of gaining money should the fleet get wreaked and the money flow stops. Yards and factory's that would still be producing work once the Heavy Crusier is operational once more none the less. With this money we could create more jobs than it could ever do and for a much longer time.
>>
If we choose to repair the ship we would need to buy additional refinery modules compatible with mining barges since most of the Senate class were upgraded with them some time ago. The military will probably be providing the weapons, shields and possibly the FTL components. We can buy industrial modules and production licenses to make everything else. Our DHI module could produce most of the reactors we'll need, though the main drives on the Carrier might require we bring in a team that could handle them."

"I'll try to keep that in mind while I consider. By the way can you think of anything I can do to help RSS and my position politically within the House?"

"There is one thing the Logistics division actually thought of. That groundside shipyard for the Heavy Lift Vehicles is nearing completion. Once it is up and running the Governor should be much nicer to deal with. Maybe you could preorder a few HLV's for the logistics arm? Most of those operating in system are rentals from other Houses and companies, or are competition. It helps us out in the long term and gives the Governor the impression that you're supporting their business."

>>32246558
"Since your salvage discoveries first began to pour in I've been working to quietly secure the mining rights to several asteroids. They should provide enough metal to repair or rebuild two medium cruisers."

"What are your calculations for the repairs?"
"To fully upgrade and repair it would cost 1.6 Billion, in theory. However there may be more than 500 million in old equipment that must be removed which could be sold off. You could cut the costs of some materials by more than half with mining, and then there are other optional upgrades you could sell to the House like new armor. It would not be a huge profit but you would make one easily."

>>32246444
>>32246618
1 for 1 against.
>>
>>32246986
'baron offer' anon here.

Were there any industrial modules on the ship that would need replacement but could be put to RSS use?

If we do simply sell the ship, can we get rights to strip things that would be removed anyway?

And what sort of payment plan is being offered for either choice? Is there a difference between the one that sells outright and the one that gets the repair contract?

I also had an idea that I forgot to mention, but wasn't the ship broken in half along one of the two bay sections? Has anyone considered just cutting out the damaged bay and making it into a 'pocket' Senate?
>>
>>32246986
I'm personally in favor of selling. Though honestly I'm most interested in the gunship idea proposed a while back. I'll probably come around to any proposal that includes funding for that.
>>
>>32247297
To clarify, I'm in favor of selling because the other option involves lots of long term investments. If it makes sense to set up the shipyard as a part of that I'd actually be in favor of it
>>
File: Senate Rebuild.gif (13 KB, 1058x754)
13 KB
13 KB GIF
>>32247213
>Were there any industrial modules on the ship that would need replacement but could be put to RSS use?
There were machine shops and some older Republic built precursors to modern industrial modules but not much that would be of use to RSS.

>If we do simply sell the ship, can we get rights to strip things that would be removed anyway?
No. They could be sold off to help the House pay for the new equipment. Besides Nikolov has raided the munitions bays for remaining warheads by now.

>And what sort of payment plan is being offered for either choice? Is there a difference between the one that sells outright and the one that gets the repair contract?
It would effectively be in Installments for either choice. Selling is a fixed figure while the contract could fluctuate depending on problems RSS brings up to the House.

>I also had an idea that I forgot to mention, but wasn't the ship broken in half along one of the two bay sections? Has anyone considered just cutting out the damaged bay and making it into a 'pocket' Senate?
While a good idea it may not be the best option for this particular break.

>>32247297
>gunship idea proposed a while back.
The LST gunships for ground troop support?


Working up a survey so it looks like the big decision will be on hold for the time being.
You ask the Governor and the baron to give you and Mr London time to work things out, promising to get back to them within a day.

"If you're still uncertain perhaps this is a good time to look at other projects?" Ventures London, calling up the data on the large asteroid the company has been working on mining out to be used as a base. The interior sections are ready for finishing, it's now a question of what R&D project you plan to have worked on there and the particular production line you'd like used as its cover.
>>
>>32247813
The LST gunships for ground troop support
Yep, though calling them a LST when they can't land tanks is kinda silly
>>
>>32247813
Lets start with the gunship, since that's something we can build out of our own resources. As for a cover, what sort of component do we need tons of that we can also sell easily?
>>
>>32247813
>installments for either choice

Can we get an idea of the payment sizes or duration, though? Personally, I'd like to sell it to the House, but if we could get a better deal from say the Faction Alliance... the House's payments could factor into my choice.
>>
>Cont.

You've considered plasma weapon research ever since getting your pistol and the Devourer.
The phased plasma channel discharge gun seemed to be effective against Neeran ships at close range.
Starfighters and drone development came up after seeing the effectiveness of Aries stealth drones in battle.
You would like to reverse engineer the advanced Rovinar cloak now that the House is nearing completion of their own cloaking shields.
There's the SP Torpedo data.
The advanced medical exoskeleton/glove.
Planetary Assault Gunship (We may need a good acronym for this one.)
Isolationist Neeran Tech
Neeran energy absorber armor / induction diverter system


>>32247888
>Though calling them a LST when they can't land tanks is kinda silly.
The base hull is the same so I automatically remember it as that. You may want to consider a production line for normal landing transports if you're doing R&D on specialist gunships as the base hull should be similar enough. Then again if you base them off say Scarab light attack ships the hulls could also be converted into Tugs for use by RSS.

>>32248018
~42 million per month for 24 months. Though you could push for 100/month over 10 months if you're selling.
>>
>>32248366
Would it be possible to get a production line for tugs?

And I'd like to at least hit up the Faction Alliance to gauge if they'd be interested, preferably securely.

Always nice to have a little outside interest, if we try to get a few extras thrown in from the House.
>>
>>32248366
>Planetary Assault Gunship
Heavy Assault Gunship AKA HAG.
>>
>>32248595
10/10
>>
>>32248366
Black project time I suppose. The SP Torpedo data I would just love to begin working on if Winifred has not begun to do so already. If we also combine that research with the new Rovinar stealth system we could create a true behemoth of a ship!

The Drone development seems a bit redundant now seeing as we went with having Aries set up shop instead of getting our own factory. Not that I would complain if we actually came up with a stealth drone for suicide missions seeing as those would be neat when raiding enemy yards.

>>32248595
All my love to you, that name is awesome.

So much to do, so little time. Winifred, bring out the painkillers! Psyco Sonia is about to mess things up!
>>
>>32248595
Yeah, lets do this first.
>>
>>32248721

Researching SP torps or something that may piss off the Rovinar while we're still owed some favors seems like a bad idea.

Bad things happen to more important people than us over SP torp information.
>>
>>32248953
Ah! But that's the good thing! They Rovinar don't even suspect that we have their tech! SOME of the Terrans may suspect we have something but so far they haven't done anything nor shown that that know about it. But yeah the cloaking tech would probably happen faster than the SP tech so of the black projects we should probably start with that one.
>>
>>32249132
They're likely watching us to some degree due to sending us on that mission and the frequency with which we seem to encounter their ships.
>>
>>32249132
Honestly, we should start with something easy like the HAG. Plus, it will give us time to check our R&D team for leaks.
>>
>if we could get a better deal from say the Faction Alliance
You contact them but they're more interested in buying operational starships not wrecks. You would need to repair the ship before making an offer to them.

>prototype gun
The factory you Alex and Mike co founded on Surakeh was originally built for the purpose of manufacturing ammunition not the weapons themselves. Thankfully it's a large enough building that there was enough room for production lines for arms as well as your specialist munitions.

There are still a few minor items for the Governor and the rest of the House government to deal with before splinter ammo is officially legalised but for the moment its manufacture has been permitted for export purposes. It's definitely being exported, up to the military station in orbit where it's reserved for use by the marines and select special forces.

As for your rifle, it's proving to be a complicated piece of machinery. The factory personnel are being exceedingly careful when constructing them after an assembly mishap resulted in the internal repulsors destroying the third gun they produced. Current rate is 2 per week. A dozen of them have been readied for transport, 6 to the Alliance and 6 to the Baron for her troops to test.

The overall response from the Baron's troops seem positive, though it can be a bit too bulky for their tastes. It proves more than adequate at defeating most Neeran armor encountered. Several veteran boarding team members request a short barrel version if possible.

The more logistics minded officers are less than pleased and request that the two smaller ammunition sizes loading into the sides and top both be replaced by the standard top loading magazine used by the current mass driver rifles.
There's not much they can say about the 20mm as it's the defining feature of the weapon.
>>
>>32249329
Reasonable. A short barreled version seems fine to authorize.
>>
>>32249329
>standard top loading magazine
Are we using the same standardized mass driver ammo? Or is the logistics issue simply the magazine?

If the latter, might it be possible to instead make our gun's magazines work in standard mass drivers? It would probably depend on how the standard one works.
>>
https://www.surveymonkey.com/s/5PQFFLJ

Sorry this took so long, there were a lot of questions. This will remain up until 7PM EST tomorrow as I'll be resuming the game then. There are still several hours left tonight though.


>>32250379
>Are we using the same standardized mass driver ammo? Or is the logistics issue simply the magazine?
The smallest ammo is the same size while the mid sized ammo is incompatible. All of magazines are different sized and have a higher capacity. While old magazines will work in your gun the reverse is not true.
>If the latter, might it be possible to instead make our gun's magazines work in standard mass drivers?
Possible.


You've been contacted by authorities on Dreminth!

Lord Chir'dan Limu'thi is Landlord of the small spaceport where those who failed kidnap you were supposed to take you. The Dro'all is not happy about the tarnished reputation of his spaceport and is asking that you push to have those involved executed. The transport driver will get away with several years jail time. The mercs are in more serious trouble while the two that actually attacked your residence are looking at execution, life imprisonment, or if you were to demand it being implanted with slave chips.
>>
>Several veteran boarding team members request a short barrel version if possible.
That wouldn't be too hard. Now that we know it has more than enough power to defeat neeran body armour (which was the original goal of the prototype), we can make a smaller version that is 3 feet long extending to 4 feet when required.

Our current one is 4 feet extending to 5 feet and it's definitely excessive for boarding combat, better for larger open areas. Sure wish we had one while fighting in that Isolationist superheavy atrium.

>The more logistics minded officers are less than pleased and request that the two smaller ammunition sizes loading into the sides and top both be replaced by the standard top loading magazine used by the current mass driver rifles.
Now that might be a problem. The internal magazines are integral to the design because they work as a heatsink. The idea is that you dump heat into the slugs from the barrel and then blow air through the magazine to pump the heat out of the gun. This is what allows the gun to fire faster than a regular mass driver. As an added bonus this also means you don't need to have an external magazine attached at all. You have hundreds of rounds stored internally and you can use magazines to top them up just by touching them to the side of the rifle. You can also leave them attached and feed the rifle directly, it just adds weight.

I'll go over the design picture and see what I can do.
>>
>>32250987
Execute them, they've threaten our life and the lifes of our family. We must make it clear by making an example to others that we are not to be messed with.

>>32251142
Well you know the design of the gun best since you made it so I'll support whatever you come up with.
>>
>>32251142
>The internal magazines are integral to the design because they work as a heatsink.
>you don't need to have an external magazine attached at all. You have hundreds of rounds stored internally
Sorry, it seems I was under the impression that the design selected at the time it was sent to the weapon smith still used the magazines on either side, another on top and the 20mm in the bullpup configuration.

I remember you coming up with the internal magazine idea but I thought it was a day or two after the previous design had already been confirmed as the one selected. I can't seem to find the thread at the moment.

Even without the internal magazine you were nowhere near running out of the smaller ammo when your gun got bisected by the Neeran.
>>
Damn it, I knew I forgot something in the survey.

Exodus 'Journeyman' engines are good for ships like the Anchorage, correct? Are they also suitable for ships like the Senate? If they are, would the House be interested in getting some through RSS production instead of Exodus?
>>
>>32251554
That's okay. the prototype did it's job, now it's time for refinements.
>>
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>>32251142
>>32251947
It seems it was just a case of bad memory on my part. Not pleased with myself about that.
Either way you were in no danger of running out of ammo.
Expect logistics officers to gripe about any new weapon system that doesn't have ammo or parts commonality with existing systems. Kavos dealt with much of that when you first picked up Mass driver rifles off of Crayton's crew.

>>32251841
>Exodus 'Journeyman' engines are good for ships like the Anchorage, correct?
Not especially, though the reactors from them could be used for that role. The Journeyman engine module is set up with 3 reactors, 1 in the middle acting as a power plant, the other two able to provide thrust forwards or backwards.

Sort of like this where the zeroes are the reactors and the = signs are the open ends.
=0 0 0=

They're very durable and can put out a lot of thrust so they're normally used for industrial purposes. Strapping a pair of them onto the sides of a smaller ship like say the very light Remora is a good way to create a transport with much better lifting capacity or turn it into a home grown attack cruiser. The drive modules have enough power to spare to run weapons and shields.
In a pinch they can also be used as fusion cannons since they can use opposing thrust to keep from being propelled backwards by the other drive.

The big main engines on the Senate class will be a pain in the ass to replace no matter what. They're not really compatible with any of the other engines out there. A team will have to work on building some or buying some from the Republic.
>>
>>32252266
Oh. I thought you mentioned that the Journeyman engines were designed for Exodus' ships, but I guess it would be more for their construction ship engine/FTL pods or I could simply be wrong.

I'm trying to find something to diversify RSS using that Exodus module and possibly a full license, but I can't help thinking its a waste unless there is major demand for Exodus-make stations in the Smuggler's Run or from some of the local planetary governors.

This Anchorage is far too expensive to just have sitting idle, and it looks like we're out of salvage jobs for it in the region.
>>
>>32252603
>I thought you mentioned that the Journeyman engines were designed for Exodus' ships, but I guess it would be more for their construction ship engine/FTL pods
That's right, they're for smaller worker ships.


Looks like a lot of people are voting for the refit option, which I'm a little surprised at given the apparent support in thread for selling.

HLV's
>Buy lots and rent them out to House.
>It depends. How much is "Too much?". Would 40 seem like too much?
>10, and see if we can get a 'bulk' discount on say 5 more. (unless Mr London thinks this is too many)

HLV's are Frigate sized ships geared specifically for lifting equipment off the surface of a planet as cheaply and efficiently as possible. Most can be equipped with FTL though this is generally for short distance hops or emergencies like when their carrier has been destroyed.

4 million for Sublight only version (These can be upgraded)
5 million FTL version (These can be downgraded to reduce weight)
At those prices 40 would seem a bit too much.

"Charge more when not selling to the House" seems to be winning as a strategy.
Support for Semi-permanent upgrade for main station is also strong.

The Scarab vs LST seem to be tied.
>Would it be possible to produce tug engines/ships? IIRC, our current converted ships cost more to operate due to their engines, and with the number we employ, this could be a long-term concern.
You could certainly start a shipyard for producing tugs at another location. There was previously a lot of support for only allowing 1 production line on the asteroid base as more would compromise security of the labs.
On that note the HAG is far and away the most popular with a mix of votes on other options.

Lots of support for execution of the kidnappers.
>switch my vote to maximum imprisonment [...] if executions would be seen as going over the "don't take it personally it's just business"
For the mercs it's borderline since they stuck to non lethal weapons even when it went bad.
>>
>>32253041
>For the mercs it's borderline since they stuck to non lethal weapons even when it went bad.
I'm one of the votes for penal battalion. I don't think execution is warranted since it is just a contract, but they still did pick the wrong job and need to earn their freedom through service.
>>
>>32253041
>For the mercs it's borderline since they stuck to non lethal weapons even when it went bad.

Are we talking the pair from our House or the guys at the spaceport. I could have sworn the guys at the spaceport were essentially cut down before they had a chance to consider switching to lethal weapons.

>its just business

And it stays that way. Seeing these guys executed is a great way to ensure that people consider the price of such business.
>>
>>32253041
I voted Penal Legion, Slave chip, Execution For the mercs.

But I wouldn't mind Just penal Legion or Penal Legion Slave chip myself.
>>
>>32253041
>Looks like a lot of people are voting for the refit option
Kinda disappointing really. But I suppose we have funds for some of the other projects I have in mind.

How much use could we actually have for a HLV? Would the help with salvaging at all? Cause if they don't then what's really the point of buying any at all, besides making the Governor happy.

>You could certainly start a shipyard
Perhaps we could get some cost estimates of some shipyards? Like I'd like us to get a Cruiser, or two, and Battlecruiser yard up and producing for us. The sooner the better so we have a more steady source of income in the form of heavy industry. But yeah, costs for building yards and how long it takes to actually build something in them. I wonder if the Governor would enjoy it if we built some around his/her planet?

While on the subject of industry. Perhaps build a factory line in preparations of mass producing the rifle once we get all the details done? If no one ends up wanting it we could always retrofit it to produce more ammo.

Also on the subject, I still want to hire someone to perform a survey of our Frostback land in search of metals to mine since it's good for little else.
>>
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>>32253256
The ones at the spaceport.
>I could have sworn the guys at the spaceport were essentially cut down before they had a chance to consider switching to lethal weapons.
This is a very real possibility.

>20/5/2014 10:37 PM
>I checked three things for the Mercs. Penal battalion Slave chip Execution If they somehow survive their time at the front while having slave chips implanted in them they can come home to have their last meal before execution.
>>32253554
>I voted Penal Legion, Slave chip, Execution For the mercs.

I suppose I could have broken them up into separate questions for each of the groups but this seemed like a faster solution.

If they were to come home after service in such a unit it would be because they were wounded badly enough that modern medicine could not repair the damage or because they had been pardoned. In both instances they would be effectively beyond your control. Though you could always have an assassin take them out.

Additional salvage recovered!
>CRV's
1x Attack corvette

>Frigates
2x Ballista class carrier (Command section)
Firestorm Frigate


>Light Cruisers
1x Knight class Light Cruiser
3x Norune attack cruiser
2x Scorpion
*1x Errant (Attack Cruiser) (Yes, another one)
Vengeance A
Aries

>Battleships & Larger
Republic Ballista class carrier
Dominion Carrier (45)(40.5)
New Orleans Class Transport (AKA Flatboat) / converted starfighter carrier
Kavarian assault transport
Bulk transport
Exodus Transport

>Medium
-Lance 33% & 29% (135)(121.5mil) 40m+35.2m Broken in half, probably by torpedo fire, this ship barely counts as a medium cruiser wreck. It will need a lot of work.
-Heron A (wrecked) 50% (215)(193.5) 96.75m
>>
>>32253926
>Another Errant
SHARK COLLECTION GROWS LARGER!

>Flatboat/converted starfighter carrier
Wait, you can convert flatboats into carriers? Damn, someone must have been desperate for that one.

>Exodus transport
Construction ship converted to transport?
... do want.

>Aries
We looted a company! Ha-ha! Assuming this is an Aries attack cruiser?

>Those lance ships
Time to scrap one for parts for the other, I think.

>Ballistas
Contact the Faction Alliance and see if they'd prefer to be offered repaired ballistas or that Veritas conversion?

>Scorpions
I bet someone has already told Daska.

Are these ships from the Medium wreck site? Odd that Dominion forces would leave behind a Knight and Errant class.

Any survivors recovered this time?
>>
>>32253903
>How much use could we actually have for a HLV? Would the help with salvaging at all? Cause if they don't then what's really the point of buying any at all, besides making the Governor happy.
They're useful for planetary salvage operations. Ships do crash on planets on occasion. One of them that RSS owns has been in constant use delivering mass produced refugee housing to the surface of Tourta.

They're of the most use to Reynard Logistics, making money off the flow of cargo from the orbital stations to the surface of Surakeh. The company is currently renting some since they don't have access to any on most days.

>>32254472
>Wait, you can convert flatboats into carriers?
The Kavarian main carrier design is just a heavily modified Y-type transport. It's a box, you put things inside it. The Flatboat is much the same.
>Damn, someone must have been desperate for that one.
Most of the Terran Carriers had been destroyed by the time the fighting got to South Reach.

>Construction ship converted to transport?
The same base hull but without the industrial sections can easily be finished as a transport. It's even possible for it to carry the same modules as the Moli, but the Moli is more popular in Dominion territory as it's a local design.

Aries Attack Cruiser

>Those lance ships
>Time to scrap one for parts for the other, I think.
One is the bow section, the other is the drive section, both from the same ship. I suppose you could make a short bus Lance class.

They're from the site of the Heavy Carrier. The Dominion cruisers left behind would have needed use of a shipyard to be made operational again. They were attempting to stay mobile. They stayed long enough to loot SP torpedoes, some FTL parts and prisoners to exchange later.
>>
Shipyards. The basic types are the single ship slipway, extended shipway/assembly line, and the rapid assembly line.

Single ship slipways are cheap and have been in use for eons. You start building the hull and everything else right there in the parking space. Sometimes more of it is built elsewhere so it can be assembled more quickly but until it's finished the ship is not going anywhere.
These slipways are cheap to build but take longer to construct ships.
Cruiser /Attack cruiser slipway 15 million

Extended slipway/assembly line. Increasingly more common, an attack cruiser line would be about 3km long. The hull would be moved along the line as parts are readied to be added. By the time it's completed construction has begun on a second ship at the start point. When crewed by skilled engineers these shipyards can produce ships quite quickly and efficiently.
Attack cruiser line 50 m

Rapid assembly lines are advanced shipyards used to build the newest ships quickly and effeciently. A single line might measure 10km in length but there might be 8 or more ships undergoing assembly at once.

Assault Corvette line 150m
Attack Cruiser line 200 m

I'll fill in the blanks for some other sizes in the morning.
>>
>>32255110
So kinda like those japanese car factories packed to the gills with robots?
>>
>>32255110

Can the shipyards be reconfigured to produce transport ships of the same size? I would hate to be stuck with a cruiser yard that can produce nothing else once the war is over.
>>
Bump.
>>
Page 9 bump.

I know you said something about making a non-suptg archive for the threads a while back, TSTG, but have you tried dropbox?

I think google docs might allow html pages as well, I've seen a few sites take use of it.
>>
Starfighter Factory = 10m

>Single ship slipway (LVL 1)*
LST/ LAS/Tug = 1m
Corvette sized = 4m [1 every 6 weeks]
+Dominion corvette yard (16x slipways) =62m
Frigate = 10m [1 every 2 months]
Attack/Light cruiser = 15 m [1 every 4 months]
Dom Battlecruiser/Carrier/Transport = 24m [1 every 5 months]
Medium Cruiser = 120m [1 every 6 months]

>Extended slipway/assembly line (LVL 2)*
LST/LAS/Tug line = 11m
Corvette line = 15m
Frigate line = 25m
Attack/Light cruiser line = 50 m [1 every 2 weeks]
Battlecruiser/Carrier/Transport =85m [1 every 4 weeks after 2 months]
Medium Cruiser line = 550m [1 every 6 weeks after 4 months]

>Rapid assembly line (LVL 3)*
LST/LAS/Tug line = 30m
Corvette line = 60m [2/day after 20 days]
Assault Corvette line 150m [2/day after 14 days]
Frigate line = 120m [1/day after 20 days]
Attack/Light cruiser line = 200m [1 every 4 days after 30 days]
Battlecruiser/Carrier/Transport = 340m [1 every 2 weeks after 60 days]


+ = Single Large module that can be relocated
* = Still requires additional support infrastructure.

The LVL 1 slipways still need things like reactors and other components produced or acquired elsewhere so prices will seem lower than what they'll ultimately be since industrial modules cost 10 million.
LVL 2's require additional parts as well, but to a lesser extent.
LVL 3's have everything integrated.

>>32255716
>Can the shipyards be reconfigured to produce transport ships of the same size? I would hate to be stuck with a cruiser yard that can produce nothing else once the war is over.
Yes. There's the single module hauler which tows the same cargo blocks used by the Moli, the Tarketta U-Haul, Journeyman Transport, Lancaster Skycrane, Smuggler Blockade Runner and Rovinar Fleet Tender.

Frigate yards can build Standard Frigates which can be reconfigured for cargo hauling and the newer Smuggler Frigate mod. There are also HLV's, Republic tow ships, Remora, J-type transport.

Battlecruiser/Carrier/Transport lines are quite variable.
>>
>>32259634
How much do the various production licenses cost? Also, Last time we checked dominion assault corvette were selling like hotcakes, that still the case?
>>
>>32259634
Right, so the level one yards kinda seem like a waste of money since they do not produce very much even after a long ass time. The level two yards are looking better but it's still not what I am looking for.

Level three, now we're talking. An investment of half a little over half a billion could ensure our economical future here. I'm thinking
>Battlecruiser/Carrier/Transport = 340m
>Attack/Light cruiser line = 200m
>Corvette line = 60m [2/day after 20 days]
For a nice total of 600 million. With these lines we could like produce 730 Corvettes, 90 Cruisers and 24 Battlecruisers a year. These are brand new ships so we should be able to sell them for good money. Even with us buying a license we would still make a huge profit after the first year of production. Then we can combine this with a few rather cheap 10 million Starfighter factory's to even things out, like two or three of them seeing as by now this amount of money is pocket change compared to the money needed for the level 3 lines.

Of course we should talk to Winifred, the Governor and London about this and get some input from then before we make any solid plans about this. London to see if it's economical to do it, Winifred to see if we can secure a deal with the House and the Governor to see if these yards are even wanted around the planet or if we should try set up shop around Tourta or Frostback instead.

>>32260136
Was my thought to. We secure a deal with the House to produce the new type of Corvettes for them. Seeing as they are good and most everyone in the Dominion wants them they should sell for an inflated price.

I expect licenses to cost us 100 millions for this plan bringing the grand total to 730 millions. A huge amount of money but not more than we sunk into the Anchorage and one a chance we should take now that we got it. Or at lest that's what I think.
>>
>>32260254
Couple of issues:
1. we need the assault corvette yard, not the regular one.
2. you haven't budgeted a LST/tug/HAG line
3. not enough thought to diversification, maybe buying local businesses
>>
>>32260254
Oh right... Silly me.

340 for the BattleCruiser line
200 for the Attack Cruiser Line
150 for the Assault Corvette Line
30 for the LST/LAS/Tug line
30 for the Starfighter Factorys
100-ish for the licenses.
-----------
850 millions grand total with a production capability of 730 Corvettes, 90 Cruiser and 24 Battlecruisers/Transports. Perhaps if we make a deal with the House we could get them to pay part of the Corvette line in return for something? Still, if we produced and sold 730 Corvettes in a year we would be making over 2 billions that year.

As for local businesses what local businesses would you be referring to? Local yards? Ground factory's?
>>
>>32260492
Things other than heavy industry or military tech really. Like consumer products and such, as they'll probably experience a postwar surge.
>>
>>32260492
>Still, if we produced and sold 730 Corvettes in a year we would be making over 2 billions that year.

Minus the costs of actually constructing the ships and the loans we'll have to take out. The profit margins can't be THAT great on constructing new ships.

We should really start small and focused with shipyards, especially if we're not outright selling that Senate.

We'll have to consider where we get our materials, who will be selling/mining it, how far we need to have it shipped, the profit margins per ship produced, how long we'll need to pay off the initial investment in the ship yard to even begin making profits, and how we defend our shipyards.

And we also have to consider security, more employees, who we'll sell to and how we'll beat the competition for limited military ship-buying budgets.

what we've got going for us, as far as setting up a shipyard or two, is that we've got the DHI module that can make reactors and probably some other systems.

We'll also need to consider what our liquid funds for RSS actually are, rather than value of hard assets like stations and unsold ships.
>>
>>32260583
I agree. We really need to invest in something else.

We could manufacture sports equipment, for example. Or maybe furniture, we already have a company that has experience with that on Surakeh.

Or perhaps we could provide the venture capital so Rufaro's parents can start their own terraforming business?

There's also the chance to gobble up some of the talent from SIGINT for an IT company once the inevitable personnel reduction begins after the war.

Or maybe there are some good ideas floating around on Surakeh and Tourta?

We should probably hold another 'audience' for investors from those planets, it worked out pretty well the last time we did.
>>
>>32260935
>We'll also need to consider what our liquid funds for RSS actually are, rather than value of hard assets like stations and unsold ships.
Around 1 to 1.5 billion last I checked
>>
>>32260935
>>32260950
Well let's have London make some calculations at the very lest them? Like take the average cost of of production and material needed and cut it off the value of the ship and we got the estimated profit of the ship. If anything we can use it as a base to see what kind of yards we want to build.

I still think it will be several years before the ships selling bubble will burst what with this war having no end in sight not to mention all the ships that will have to be replaced at the end.

>an IT company
I like this even if it's for the reason of developing combat software for the Drones and other schtuff.

>We should probably hold another 'audience' for investors
Also a good idea.
>>
>>32260950
>Company assets before Bonds and the deductions related to the Ancorage are 1.5 billion. So most of the plans I had to bleed RSS to death are now more or less irrelevant.
This is before we spent money on the Anchorage, but also before we sold a few medium cruisers and other salvage
>>
Bump.

We could also use some of our money to set up a small bank that provides venture capital to members of our wing.

There must be lots of great ideas floating around in the heads of our engineers, marines, and all the other people working in our attack wings who usually would be hard pressed to get the necessary money.
>>
>>32249329
>assembly mishap resulted in the internal repulsors destroying the third gun they produced.
Sounds like our first modification to the design.

Power-core compartment so the power to the repulsors is activated last.
>>
>>32260950
I whole heartily agree and we haven't even expanded to another planet yet which might bring even more opportunities.

I'm sure there is a lot that could be done with Tourta due to us basically creating a city. Last time we had the whole audience thing we didn't have the group of refuges who may have lots of ideas to set up different businesses.

I mean hell, one of the richer ones wants our resort hotel so who knows what ideas they might bring to the table.
>>
bump
>>
So, I had an idea.

Since we now have three Errant-type ships from the Faction Wars, what if we got together with the House (and possibly the Faction Alliance?) to have them go on a war bond tour? Sort of like plenty of groups today do with ww2 era aircraft? Fly around, sell warbonds and maybe sell/raffle off tours of the ships to people who buy x number of warbonds. We could even do stuff like have lower-income schools get free tours for history classes or something.

And if the Faction Alliance bites on the idea, they might even have a sleeper ship or crew from one on homefront rotation join our ships for a stop.

Heck, we could probably even ask the major houses to release records on the Errants so we could get them done up with historically correct markings and knight crests?

And all of it brought to you by RSS...
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>Heck, we could probably even ask the major houses to release records on the Errants so we could get them done up with historically correct markings and knight crests?
Why not ask the Knights Errant? All of the knights who joined the Errants would have had crests, so they must have a lot of records for that sort of thing.
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>>32267694
>war bond tour?
This is an awesome idea. We should do it. It'd also give us a chance to visit all the major ports of the House and do some face-to-face time with the big names. Just the thing needed to build our own political powerbase.
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>>32260136
>How much do the various production licenses cost?
Varies by company and size of the ships. There are a few designs that are essentially freeware, but may not have been updated with the most recent technological advances.

I'll get back to you with a chart as soon as I'm able.

>Also, Last time we checked dominion assault corvette were selling like hotcakes, that still the case?
Yes. Be advised that the design is still being refined with the new high maneuver drives just out. Newer versions could require modifications to the production lines which could prove expensive.

>>32260254
>level one yards kinda seem like a waste of money
Think of it like building car in your garage. Great if you're making a hotrod and lack Tony Stark's budget.

>Even with us buying a license we would still make a huge profit after the first year of production.
Don't forget raw materials, which several other people seem to have mentioned after.
But if you're setting up a way to get those for the Heavy Carrier they could also be used for the shipyards when that's done.

>London to see if it's economical to do it,
With a war on it can be, you just won't necessarily be selling all of it to the House. The Battlecruiser and Fast Battleship lines the House captured are largely used to provide an income stream by selling to Allied Houses.
>Winifred to see if we can secure a deal with the House and the Governor to see if these yards are even wanted around the planet or if we should try set up shop around Tourta or Frostback instead.
They would be good for the economy of Surakeh so both would want them. Keep in mind that depending on the size of the yard there may be some issues as to where they would go. Your main station only has so much space.

>>32262760
They found out when it was necessary to activate it during quality and system testing. No one was hurt.

>>32267694
>war bond tour
Could work.

>Faction Alliance ships
Could cover more ground separately, but still good.
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>>32270216
Couple of things we need before we can start spending money:
1. How much liquid assets we have on hand. Kinda Important
2. Any ideas local landowners and businesses have.
3. At least some idea of what production licenses could potentially cost.
>>
Heavy Carrier suggestion someone made from the survey.
>Why cant we just offer this thing to the ruling house under the terms that we get a command position under that house. This way we can continue to support our house from within a larger stronger house while making connections to people who know people.
This is an interesting idea, though not without long term difficulty. Thoughts?

>>32270508
>1. How much liquid assets we have on hand. Kinda Important
Current RSS Balance
(Before asteroid base setup, semi-permanent upgrades to the station, upgrades the company Security arm, or the arrival of the Heavy Carrier.)

756.164 million +80 million in War Bonds

You have a Kilo class Medium that is nearing completion that will net you 185 million after upgrade expenses.

>2. Any ideas local landowners and businesses have.
Not something I'd given a lot of thought to of late.
"I was under the impression last year that you didn't care to deal with those sort of people on a regular basis." replies London.
"Not every day I don't. I'm looking to diversify right now before we're pinned down by the Heavy Carrier contract."

Agriculture towers on Surakeh 10m
Orbital agriculture platforms 20m (100k each)

Drawing a blank here. Suggestions by players welcome!

>3. At least some idea of what production licenses could potentially cost.
These are the sort of price ranges you could be looking at. They will vary considerably depending on the company. Aries will usually be more expensive because their vehicles are intended to be high output and because they feel their brand name should be worth more.

Starfighter 4-5m
Shuttle ~5m
Tug license 8
LST/LAS license 20m
Corvette license 22m
Assault Corvette license 40m (DHI is your only option for this. Nobody else will sell you a production license for them.)
Frigate license 30-50m
Attack Cruiser license 45-70m
Light Cruiser license 50-70m
BC/ Carrier/Transport license 50-80m
Medium Cruiser license 200m
>>
>>32271274
>Aries will usually be more expensive because their vehicles are intended to be high output and because they feel their brand name should be worth more.
Which is ironic, considering I'm not sure I'd want to sell their attack cruiser if they handed out the production license for free. I seem to recall it being overpriced crap.
>Drawing a blank here. Suggestions by players welcome!
Anything in particular the Shallans want that isn't common in dominion space. (No idea what this is.)

Last question: what sort of investment are we looking at for the metals reprocessing we'd use on the Carrier?
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>>32271274
>This is an interesting idea, though not without long term difficulty. Thoughts?
Nope.
>>
>>32271274
Looks to me like a scenario of:
Assault Corvette/Cruiser/Battlecruiser: Pick two. That would cost: 435-690 depending on what we chose and licensing costs.
Then we spend another ~50 million on setting up LST/LAS/HAG line. Rest we can consider diversification projects.
Just wanted to ask, that doesn't include the 100 million emergency fund right?
>This is an interesting idea, though not without long term difficulty. Thoughts?
Nah.
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>>32271274
>suggestions
Proper spaceport with control tower/systems for Tourta.
Shallan refugees attempting to found a school/company/police force
Former Surakeh landowner looking to start a shipping business.
Art gallery.
Political campaign pushing for democracy on Surekah.
Local investor wants to bring in Knight Sylvian action figures for his store!
Local IT company is failing and looking for bailout.
Local company wants to start another station in orbit of [planet], but Governor is blocking/offering poor terms


>Shipyard comments

For civilian ships, we should consider making ships that we can either sell OR put into RSS service at-cost. We'll be able to either save money on adding ships to our salvage/transport fleet or sell it for profit.

for warships, we should consult our experienced salvage team leader. What sort of ships would she prefer for RSS to use as escorts in the future? Allows us to do the same at-cost or sales deal.
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>>32271685
>for warships, we should consult our experienced salvage team leader. What sort of ships would she prefer for RSS to use as escorts in the future? Allows us to do the same at-cost or sales deal.
The issue is that our salvage company generally doesn't want to engage in high stakes combat. Thus, cheaper ships with lower operating costs vs the kind of bleeding edge tech that will be most profitable for us.
>>
>Drawing a blank here. Suggestions by players welcome!
Since it seems like we don't have any reason to move the main company station out of Surakeh orbit. How much would it cost to build a space elevator? It would make transporting bulk cargo and passengers down to the surface a lot easier because you could make a round trip in a couple of minutes. Plus ship crews could visit the surface without needing to take a shuttle.

It would compete with HLVs for business but I get the feeling that unless the planet has a ridiculous number of HLVs available (like hundreds) there will always be someone waiting in line. Plus the elevator can only deliver to one place whereas HLVs can lift and land from anywhere on the planet.

Work is proceeding on the new rifle schematic. I've started by trying to work out the dimensions of a normal mass driver so we can put the two side by side and compare.
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>>32271274
>Why cant we just offer this thing to the ruling house under the terms that we get a command position under that house.
Betray JD? No, not yet.

>Not something I'd given a lot of thought to of late.
Well we can always do that next week when you have some notes prepared?

Right then, I admit I was a bit over ambitious but now that we got most of the prices up here how about this?

We get a level 3 Assault Corvette Line for 140 millions and the license for it coming up to 180. When that starts to turn a profit when can breath easier knowing we wont dry out once salvage operations hit a jinx.

Then we also get a level 2 LST/LAS/Tug line for our own ships so we don't have to buy those anymore. That one would be fairly cheap at 19 millions with the license. Chump change really and something that produces things not related to military stuff, mostly.

And lastly at lest one Starfighter factory for 10 million each. I mean once we start our own research into drones and stealth Fighters we'll want to be able to make prototypes right away not to mention begin producing them once we got a final module. Besides it's like 15 millions and then another 10 for each factory, chump change again. Also some numbers on the amount of ships one of those factory can produce if I am not bugging you to much TSTG?

With that we should still have over 500 millions left befor sales or purchases of other things.

>>32271685
>Political campaign pushing for democracy on Surekah.
You drunk? The House would hate us as would the Baron and the Governor.

>Shallan refugees attempting to found a school/company/police force
If we get a Starfigher factory this will have my backing for the creation of a Fighter training school.

>>32271737
A few Corvettes with SP's aswell as Fighters is a good enough escort right now that we can expand upon when finances are more even. If we want to head to Shallan space then we'll need a squad of Cruisers minimum with SP's.
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>>32271737
Yeah, lower operating costs are important because they reduce our overhead costs. But that said I think we should have a mix. Mostly cost effective ships for basic protection and patrol work. And a couple cutting edge pocket escorts with big weapons to dissuade claim jumpers. We tend to have some military grade warships sitting around waiting to be sold in any case.

If any serious threat pops up the company isn't going to stick around and fight, so everything needs a minimum of speed so they can escape while tossing SPs at anyone who gets too close.
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>>32271819
>Then we also get a level 2 LST/LAS/Tug line for our own ships so we don't have to buy those anymore.
Given the ratio of production license to construction infrastructure there really isn't any reason not to go to level 3.
>>32250987
could we get the results of this?
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>>32271961
I was thinking the same but the general consensus seems to be to try keep costs low which is sensible to a point. Got to spent money to make even more money! And I'd also like to know the results of that survey for several reasons. Mainly for our new hidden research base and what it will become.

>>32271761
>>32271831
Your commitment to this rifle warms me! Kudos to you!

Going back to the future fleet escort. If we end up researching plasma weaponry perhaps we'll be able to fit some light plasma canons on a Cruiser like that one crazy Terran did. Plasma carrying Cruiser with SP's supported by a few Assault Corvettes and Fighters should keep most people away that are looking for a fight.
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>>32272142
>I was thinking the same but the general consensus seems to be to try keep costs low which is sensible to a point.
What I mean is that the production license costs 20 million. So the total cost ranges from 31 to 50 million. Also, I'm expecting one of the results to be HAG R&D, which would lead us wanting a good production line.
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>>32271404
>Last question: what sort of investment are we looking at for the metals reprocessing we'd use on the Carrier?
Upon completion it will need 2 industrial modules set up for metals processing at 10 million each. They'll be needed if you're using them or not.

If you don't want to pay for materials off the market you can go with option a) Buying 1 or more Mining Barges and getting prospecting rights from the House, or others.
b) getting prospecting rights for more than what you need and making a deal with a mining company that would have them keep a percentage of the metals.
c) a variation of A or B but instead taking a fleet on an illegal mining operation in territory not belonging to the House. There are too many star systems for them all to be patrolled. A jamming sensors could prevent buoys from making out who or what is going on and it could be hours or day before a ship is sent to investigate or replace a downed probe.

>>32271961
>could we get the results of this?

The transport driver is getting several years instead of the maximum imprisonment.
The Mercs and the other two that took part in your attempted kidnapping and the burning of your residence will all be executed.

Lord Limu'thi privately admits being regretful that the mercenaries will have to be killed while there is a war on but appearances must be maintained. Order has been restored and corruption rooted out.
>>
>>32271819
>You drunk? The House would hate us as would the Baron and the Governor.

He never asked for suggestions that were good for everyone! And it sounds like something some jackass on Surekah would ask us to fund/invest into

>>32271737
I'm trying to think long-term for both ship sales and company expansion. If we produce warships that are favorable for escort duties, we can snag them at-cost from the production line if we need or want to, and sell the rest for profit.

same with the transports. If we produce Moli's or other vessels that can be produced as salvage vessels or transports, we have options, which benefits RSS expansion and profits.

And we can't salvage safe areas forever. Eventually, we'll need to go places where having at least a few company-crewed/owned escort ships will be wise.

Speaking of which...

Can we call up casualty/incident reports on salvage teams from the neeran front? With the House being short on salvage teams, I wonder if this is due to Neeran raiders killing them off or just the House being overextended. If the latter, I'd really like to at least look into sending a volunteer group to the front to assist the House, under proper contracts for escorts to be provided.
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>>32272249
what else? What about R&D?
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>>32271737
>cheaper ships with lower operating costs vs the kind of bleeding edge tech that will be most profitable for us.
You could try to buy a few Polaris class ships off the market, just expect them to cost a bit more sine they'll likely be traded through the Pandora cluster.

>>32271819
>Well we can always do that next week when you have some notes prepared?
I've got a few things now plus the suggestions you guys have come up with. Waiting on that would be appreciated though.

>>32272951
>what else? What about R&D?
Was just getting to that.

The Heavy Assault Gunship AKA HAG won for R&D project with 16 votes.
Isolationist Neeran tech and Starfighters/Drones were the next highest.

The preferred manufacturing front for the asteroid base will be a Landing Support Transport production line. There is enough room for either a LVL 2 or LVL 3 shipyard to produce them.

Available production licenses for LST's:

Royal Drive Yards 25m
House Kharbos 20m
Aries 22m
GE 19m
Tarketta 18m
Iratar 18m
Republic Yards 20m
New Port Fleet Systems 21m

House J-D lacks LST production and thus the licenses for them. Most of their ships of that type have been picked up in the Smuggler's Run or brought on the market. One of the other great Houses you've come into contact may also be able to sell you a license, though you would need to contact one of those people on your own.

Your preferences?
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>>32273140
GE
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>>32273140
Whichever of them offers the highest quality LST to produce in their license and we may as well go with a Level 3 facility to produce them with.
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>>32273140
Gotta go with GE and a LVL 2.

If we produce everything on-site, equipment for R&D is harder to bring in unnoticed later. The need to bring in some level of parts should let us hide things in bulk parts/systems shipments, on RSS ships.
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>>32273140
If we are using the LST as a basis for our own design then GE is probably the best bet. We want something stable and reliable so it can perform properly when we start strapping crazy things onto it.

I'd also like to see what the Royal Drive Yards do with an LST. Didn't we get one as a gift at one point?
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>>32273140
gotta go for level 3. We're already investing signifigant resources into this project, the additional investment from level 2 to 3 is trivial.
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>>32273140
>Royal Drive Yards 25m [x]

Royal LST!
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>>32273767
I want to say no, but your idea feels so right
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>>32273364
We might want to keep it at level 2 to not draw overly much attention to the base.
>>
>I'd also like to see what the Royal Drive Yards do with an LST. Didn't we get one as a gift at one point?
Indeed and it's a very well made ship, fast, tough and well armed. While it does not normally carry FTL drive plates because of the weight, they can be easily fitted with them in the field. When combined with their slightly larger than average size at more than 80 meters they tend to be quite a bit more expensive than other designs.

Its design is heavily influenced by the Battletech Broadsword class.

The GE LST design is good all around at what it does and is easy to maintain. While a bit old it can be converted to carry FTL systems at the expense of slightly weaker shields and drastically reduced vehicle capacity. It is slightly more than 60 meters in length.
Most LST's of this size are intended to be a bit of a cross between the Leopard and the ATR-6.

So it seems the LVL 2 vs LVL 3 may be going in the next survey. Veel free to add your views on this.


100% of those who voted wished to buy some HLV's from the Governor.
Several suggested simply getting 4, while others wanted 5, 10 or slightly more. 5 would seem to be the middle road?

Would you like to buy the model costing 4 million, or buy the 5 million model so you can swap out the FTL systems when needed?
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>>32274100
The 5 million model.
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>>32274100
>HLV's

Would 5 allow us to handle our cargo needs on Surekah?

We shouldn't need FTL models at this time.
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>>32274100
May as well get the 5 million one and five of them sounds like a reasonable amount and should help to make the Governor smile a bit at lest.

Also I'be been thinking about this and if I am allowed to make a suggestion. When you will run a thread that will most likely involve economy of most sorts perhaps you should put our total funds in the initial post so we don't swarm you for requests of knowing how much money we have.
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>>32274100
5 million model.
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>>32274236
>Would 5 allow us to handle our cargo needs on Surekah?
Most of them for the time being.

>>32271761
>How much would it cost to build a space elevator? It would make transporting bulk cargo and passengers down to the surface a lot easier because you could make a round trip in a couple of minutes. Plus ship crews could visit the surface without needing to take a shuttle.
Space elevators and orbital tethers can interfere with the operation of planetary shields. Platforms and satellites in lower orbits can also be a hazard which is why they don't tend to be used on worlds requiring many of either.

They're very useful for small colonies that lack spaceports built to handle bigger cargo ships.
It's common to bring an asteroid into geosynchronous orbit then build a dock inside it along with a manufacturing facility to build the tether to be lowered to the surface. It's more time consuming than anything. If done efficiently enough some asteroid mining companies have been known to complete the elevator for only 20 million, but this is rare.

>It would compete with HLVs for business but I get the feeling that unless the planet has a ridiculous number of HLVs available (like hundreds) there will always be someone waiting in line.
Perhaps not hundreds.

>Plus the elevator can only deliver to one place whereas HLVs can lift and land from anywhere on the planet.
That too.
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To help keep RSS assets liquid with the various planned projects, any time that ships are not being sold to the House it will be at higher prices. These will be more in keeping with the currently climbing market prices.

>Additional suggested names for the RSS security arm.
Megalodon Security
Reynard Security Services
Reynard Security Solutions
Reynards Tactical Solutions or RTS
G4S
Shadowscale / Shadow Guardians
Fox and Hound
Nemesis Security

Any particular preference?


Also, do you still want to set up a seperate assembly line for Tugs?
Their production licenses are largely available from Tarketta, Iratar and Exodus for around 8 million, or though numerous civilian companies both within J-D space and elsewhere for closer to 7 million. The designs available from the megacorps may be more reliable, but on occasion you can find some that are a bit better.

Lightning storm moving in. This may be the last post for the night. I'm going to have the same posting schedule for the next 2 days unfortunately. On the plus side this means a good opportunity for surveys.
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>>32275048
>G4S
Gay For Sharks? Jokes and real life company's aside I like RTS and Nemesis. As for the Tugs I am a bit more hesitant since we already decided for a similar yard for the asteroid base. Nah my heart beats for a level 3 Assault Corvette Line and one Starfighter Factory.
>>
bump.
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>>32275048
I like either of the RSS names for the confusion factor.
>>
bump
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>>32275253
>G4S
>Gay For Sharks?
I have no idea. Any additional suggestions before I put the survey up?
>>
Last rifle update for a while. I haven't drawn much of this yet but I think I figured out a way to make a smaller version for boarding action without compromising anything about the design. Basically on the first rifle the 20mm cartridges load into a section of the barrel at the very back of the rifle. This part of the barrel doesn't have any rifling or repulsors mounted on it and only serves to increase muzzle velocity for the 20mm rounds. The mass driver slugs feed into the barrel ahead of it and don't interact with the rear section.

So for the new rifle mkII the major difference is that rear of the barrel is shortened by about 10 inches, eliminating the non-rifled section. Now the repulsor nodes extend all the way to the back and slugs feed into the back of the barrel instead of midway. On the mass driver side of things there is no difference, and the only downside is that the 20mm shells lose a little velocity. But at the combat ranges you find in most boarding action this has a negligible effect on firepower.
>>
Other changes/simplifications:

- The internal magazines/heat sinks have been greatly reduced in size to (currently) 40 heavy rounds and 400 standard rounds. This is down from 200 heavy rounds and 1200 standard rounds. This was done for two reasons, the first being weight reduction. Carrying that much ammo is not a problem for someone in power armour, but carrying it ON the gun just makes it more awkward. The second being that most soldiers will not manage to expend a 200 shot mass driver magazine in a single engagement, even accounting for the rapid fire our design makes possible. A single heavy round fired at full power approaches the 20mm shells in terms of stopping power and if you have to use 40 in the same fight things have really hit the fan.

- The gun no longer has a socket for heavy slug magazines on top of the weapon. It's not really needed because heavy slugs are for powerful single shots and not rapid fire. You start with 40 shots and you can reload the gun at any time simply by touching a magazine to the top of the rifle. The side magazines can be reloaded the same way, the intention is that soldiers can top up the magazine at any time between fights.

- The manual bolt action has been replaced with a much simpler pump action. You can use this to eject dud rounds or open the chamber and insert single rounds. This would let you fire a shotgun round while having API loaded in the magazine

- The suppressor/muzzle brake at the end of the barrel is now a solid piece. When you extend the barrel the suppressor section moves forward and another barrel section rises up and fills the space in between. Since the suppressor is no longer split into two parts it's much stronger, and this also means that it works in either barrel configuration instead of only when extended.

>>32275048
RTS gets my vote. Too many RSS acronyms will just confuse people.
>>
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https://www.surveymonkey.com/s/T7T6CZJ

See you guys after 7PM EST.
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>>32281543
Would it be possible to develop a non-leathal round for this? It might have been helpful if we had been able to simply incapacitate the crew of that ship we stole a few threads ago, instead of having to kill them.

>>32281762
I voted for starfighters and carriers. It seems to be one of the few areas where the Factions Alliance holds an advantage.
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>>32282224
Well I choose Assault Corvettes mainly for the potential profit from them. Seeing as with a level 3 base we can produce 730 of them in a year and if we sell each for 3 millions we gain a gross payment of 2.2 billions a year. Even if we take away a third of that into costs of running the facility along with materials cost it's still a lot of money that will allow us to expand into more interesting yards like Attack Cruisers, Transports, Carriers and BattleCruisers. That is not to say we wont gain a profit from all the other yards but just that with raw numbers it seems like the Assault Corvettes will gain us the most for the lest amount involved. Starfighters however I agree on fully that we should make. So that we can fill up first our own salvage fleet with a higher quality of them as well as the House seeing as they had problems filling the Medium if I remember correctly. Not to mention when we get into prototyping our own ships in the future.

>>32281543
>TS gets my vote. Too many RSS acronyms will just confuse people.
Was my main problem as well.
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>>32283724

a rough rule of thumb for a food service pricing is often 1/3rd of your pricing is food cost, 1/3rd is overhead/labor, and 1/3rd is profit.

From what I can find on industrial manufacturing, we'd be looking at something closer to a meagre 6% of actual profit (which would then go into paying off the investment costs, first)

Then, we'll probably run into even less profits due to the assault corvettes still being in development and potential changes to the facility being required.

Worse, we'll probably get slapped with some form of handicap by the company we buy the design from, so that they ensure we're getting sales after they've sold all their new fancy new assault corvettes first.

Starfighters are probably in healthy demand like Transports are, but I have to wonder if we'd be potentially conflicting with the Aries factory and the factory on Surekah we invested in. It isn't good business practice to compete with your own interests.
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>>32284496
>Starfighters are probably in healthy demand like Transports are, but I have to wonder if we'd be potentially conflicting with the Aries factory and the factory on Surekah we invested in. It isn't good business practice to compete with your own interests.

We could start a smaller factory in orbit around Frostback. Who's the Baron of that thing anyway? If Alex plans to drop an arcology there, it should coordinate nicely with a small to mid sized shipyard/factory.
>>
I've been rereading stuff on the archives and stumbled over this:

>07/31/12(Tue)
>You wont be able to contact me for a few weeks but feel free to send a letter to House Sulos, I'll receive it eventually.

We definitely should contact Knight Myrish Avun again and see how she's been doing.
>>
>>32282224
>starfighters
Definitely something that would be cool to start making our own version of.

We could have a parallel team working on the R&D for it, and maybe have them capable of being launched from the HAG design too.
>>
Bump.
>>
Pg 9 bump!
>>
Bump
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>>32282224
>Would it be possible to develop a non-leathal round for this? It might have been helpful if we had been able to simply incapacitate the crew of that ship we stole a few threads ago, instead of having to kill them.
There are stun rounds available for some projectile weapons, though the muzzle velocity from a repulsor weapon might be a bit high. It would require some modifications to the fire control system. Keeping them separate could be a challenge if using that internal magazine but still doable.

>>32284566
>We could start a smaller factory in orbit around Frostback. Who's the Baron of that thing anyway?
Currently there is no Baron or Planetary Governor as there is no population to speak of. It's a territory with no means of governing itself.
With no population or industry to draw on save for the few atmospheric processors to arrive, it would not be possible for a Baron to field a military force from the planet's resources. One will not be appointed until such is possible and there are other planets that would be better suited should someone prove themselves worthy.

>>32285256
>We definitely should contact Knight Myrish Avun again and see how she's been doing.
Quite busy. Despite having a bit of a falling out with her House after Forbearance was taken she has since gone on to acting as a liaison with numerous other Houses. Her job for the past year has been assisting with inspections to ensure that Houses less eager to join the war effort are doing their part. This involves a lot of work.
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>>32291524
>Despite having a bit of a falling out with her House after Forbearance was taken she has since gone on to acting as a liaison with numerous other Houses.

Great. I'm glad to hear she's been doing well.

How's the economic situation of House Posat, btw? I've been reading the archives, and they were about to sell off planets at one point if things didn't get better soon.
>>
13 people voted for getting the LST production license from the Royal Drive yards while 7 supported GE. There were no votes for other companies.

The vast majority voted for the LVL 3 shipyard.
Construction is beginning immediately. Once the line is completed it should take around 3 weeks to start rolling out LST's, provided the lawyers don't stall you with the license purchase.

Thanks to the larger hull provided by the Dominion LST design there should be plenty of room for the bombardment guns planned to make up a large part of her armament.


For the additional line for the Tugs 10 people voted against while 9 people supported several different options with it.
2 people skipped the question.

Reynards Tactical Solutions or RTS has won for the name of the security arm of the company with 9 votes. Megalodon Security was the runner up with 5.

>Museum ships
11 people would like to refit all 3 Errant class as museum ships.
5 would only like to do so with 2 of them.
2 people voted against.

>What other size production lines and shipyards are you looking at setting up in the future?
Starfighter factory was easily the most popular and is going ahead though there are still the issues of where to put it and what it would build.

These two also received some support.
7 votes for LVL 3 Assault Corvette line 150m
6 votes for LVL 2 Battlecruiser/Carrier/Transport = 95m

There seemed to be a higher amount of support for LVL 3 lines overall but they were all in the 4 votes range.
So that does beg the question of should the other shipyards be built or not since they only had about 1/3 of the vote's support?

>22/5/2014 3:08 PM
>Lvl 3 frigate line for a (theoretical) attack frigate designed with reinforced frame capable of taking emergency thrusters and new engines.
This does give me an idea. A newer Frigate line could in theory be converted to produce Assault Corvettes then be converted back to Frigate production. Iratar is also working on a newer Firestorm Frigate.
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>>32291671
>How's the economic situation of House Posat, btw?
They've supposedly recovered thanks to a few determined nobles using personal funds to keep the House afloat. It would have taken a lot of money to do it though, and you did catch them embezzling money from the armor company back in the Smuggler's Run which they put a stop to.
At the moment you're still making money off them via the Errant Knights and RSS upgrading some of the rebuilt ships with better armor.

>IN THE FUTURE I WOULD LIKE TO HAVE A REYNARD CLASS FRIGATE. THE ONE FRIGATE TO RULE THEM ALL! Okay, really I just want one for the future so that we may pump out ships to be used as merchants ships. Reynard Merchant fleet is a dream of mine.
Did you want it to look like this?
>>
>>32292613
>Did you want it to look like this?
Not the anon who suggested it, but that thing needs more orange transparent chainsaw.
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>>32292431
Don't we have interests in that Surekah factory and Aries factory on Tourta that will be producing starfighters? I'd really like to ensure we don't end up competing with our own interests in the region.

>other shipyards

Wouldn't we need to build more stations before we even thought about more than the possible lvl 3 and lvl 2 shipyards?

>Attack frigate line producing corvettes
Aren't attack frigates basically an obsolete class from an economic standpoint? Something about attack cruisers being only slightly more expensive and much more powerful?

>>32292613
>that ship

That pains me, and I think >>32292776 is spot on for why
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>>32292431
>This does give me an idea. A newer Frigate line could in theory be converted to produce Assault Corvettes then be converted back to Frigate production. Iratar is also working on a newer Firestorm Frigate.
i think i could get behind that
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>>32292431
I voted for the level 3 Assault Corvette Line but I am more than willing to support the level 2 BC Line as well. The chance to have access to freshly built BC's, transports, Carriers for our fleet along with more reasons is more then enough to get one. Besides the level 3 version of that is twice as good but 3 times as costly. So if we wanted a BC yard at level 3 we should just build two level 2 yards instead. Same amount of production, 150 millions cheaper. But I get ahead of myself.

>Frigate line
I never really liked Frigates. It's like someone tried to build a Cruiser but did not have enough of anything. Point is I think it would be better to aim for Cruisers instead.

>Starfighter factory
I was thinking Tourta and trying to make use of the Shallan refuges there. If we get them steady work then it wont be long befor we can start getting rent from them and it will help to assimilate them into the local population. Not to mention they should be eager to "help the war effort". As for what fighter we will build. I'd like a dedicated factory that can produce stealth fighters that we push the House to buy. Those things are invaluable, as we established earlier, when it comes to raiding. And if the House is not interested we can probably take a few as personal property with us. Other then that I'd also like us to build Z5H Attack Bombers for their 4 torpedo slots and 4 micro cannons. Lot's of firepower in a small package.

>>32292613
>They've supposedly recovered thanks to a few determined nobles
I'm kinda happy cause now they owe us but I am also kinda sad cause now they wont collapse so we can gobble up their territory.
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>>32293055
>Don't we have interests in that Surekah factory and Aries factory on Tourta that will be producing starfighters? I'd really like to ensure we don't end up competing with our own interests in the region.
The car plant on Surakeh is refurbishing starfighters 1-2 at a time recovered as salvage.
Aries tends to charge more for anything and while it would be convenient if the House could buy them the company is under no obligations to restrict their sales to Jerik-Dremine. The House gets taxes from the factory so they don't care all too much who buys them since the Houses are notactively at war with each other.

>other shipyards
>Wouldn't we need to build more stations before we even thought about more than the possible lvl 3 and lvl 2 shipyards?
You would need to expand one or more of them, which could be easily done but it could get in the way of the Heavy Carrier repair efforts.
That will be the real deciding factor. More on that in hopefully just a moment.

>Aren't attack frigates basically an obsolete class from an economic standpoint?
Several designs you've encountered since the start of the campaign have shown that they can be cost effective though they require specialization. Sometimes a bit too much for people to invest in them.
With the war on attack cruisers are proving to be just a bit out of reach for some mercenary groups financially. The Mercs working for you have been glad to do it as they've been able to buy several cruisers much cheaper than they would have otherwise.

>Starfighters
>maybe have them capable of being launched from the HAG design too.
Possible. Say a few topside landing pads for refueling and emergency repairs?
They won't be able to take on fighters while in combat due to maneuvering. Even with the shields, slowing down while in enemy airspace could make it a target.
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>>32293967
>Several designs you've encountered since the start of the campaign have shown that they can be cost effective though they require specialization. Sometimes a bit too much for people to invest in them.

We should produce an ecm/eccm frigate. That seems to be something every fleet element we've met so far needed so desperately they started bolting sensors and stuff on random ships to at least somewhat alleviate their deficiencies in that area.
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>>32293967
>though they require specialization.
Specialization, you say?

>Possible. Say a few topside landing pads for refueling and emergency repairs?
Would it be possible to mount drones instead of starfighters? I imagine that the HAG would be able to mount more that way, and they'll be somewhat disposable enough to not have to worry about recovery. I'd rather lose a drone than a starfighter and a pilot.
>>
Well, I do feel a bit silly for staying up until 4 am right now. Anyway, somebody please keep bumping this.
>>
>Point is I think it would be better to aim for Cruisers instead.
Unfortunately there was much less support for cruisers than for the Battlecruisers and Assault corvettes. Probably because the BC line is large enough for transports.
I've only suggested the Frigate line as it would provide some options in addition to the Assault Corvette.

>Would it be possible to mount drones instead of starfighters?
Were you thinking smaller drones or starfighter sized ones? If you're looking at starfighters it looks like you could be turning your attention back to Aries. Their newer and stealthier drones may not be available as yet but older models could be. Expect armaments to be similar to the new ones.

Iratar is also known to produce a very cheap light weight drone, though their combat performance and structural strength is questionable. It's basicly a single engine, single gun and a few thruster units. I suppose you could add some wings and control surfaces to it.

There was also a Terran atmospheric combat drone. It's meant to be dropped from a larger bomber. I'm not sure what company would have the licence for that. Maybe Newport might have it on file?
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>>32292431
As someone who voted for a Frigate shipyard in the furture I am 100% okay with a LVL 2 Battlecruiser/Carrier/Transport
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>>32295540
>Unfortunately there was much less support for cruisers than for the Battlecruisers and Assault corvettes
Oh no no no, you misunderstood or I wrote poorly. What I was saying was if we ever came to the choice of making a Frigate yard I'd rather we make a Cruiser yard instead.

As for Drones I think it would be better if we simply, or not to simply, made our own. Then we can customize them to our own liking and we will know it's capabilities much better then if we bought them from elsewhere.
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>>32295441
Sorry.

Moving forward.
If you do get the shipyards you'll be faced the problem of where to put them. With an expansion to the main station it should be possible to put a Battlecruiser and assault corvette line near each other on one end.
There is also the Medium cruiser repair dock to consider which takes up quite a bit of space.
Lastly there is the Heavy Carrier that will need to be rebuilt.

The main station with upgrades and an expansion can support 2 of these 3 operations without impacting civilian traffic. Each can improve the proffitability of the station as more people will be needed for the projects and hence merchants will want to sell them things. Projects will benefit more from the larger population of the main station.

If you wanted you could move one of them to either of the smaller stations in orbit that you still own half of. Just be aware that you'll also need to upgrade that station appropriately as well.


Main station (Max 2)
Smaller station 1 (Max 1)
Smaller station 2 (Max 1)
Your plans?
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>>32295885
Simple really, the yards are mostly permanent where as the Heavy Cruiser will be just the one. So we put the two yards on the station at one near each other on our main station. Thus we will profit the most from our own yards. The Heavy we can begin repairing at one of the smaller station, does not matter which. Then we can begin to capitalize as much as possible from the long term project and the short term project will remain undisturbed. It will probably be easier to keep the Heavy safe from sabotage as well on a smaller station with less population.
>>
Rolled 6, 4, 5 = 15

>>32296044
Sounds good
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>>32296044
Sounds like a plan.
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>>32282224
It would take some doing but you could program the rifle to simply fire the slugs at reduced speed. It's actually quite complicated because repulsors have variable power and any tweaking of the settings makes timing them to work together exponentially harder.

We have to make some kind of unified firmware that can fire projectiles at any velocity you want and automatically adapts to however many repulsor nodes you have on top. We need this because our rifle can change in length and the number of repulsors changes. But you can also use this to adjust the striking power of the rounds from nonlethal to hypervelocity.

As an added bonus the firmware should be backwards compatible with existing mass drivers. Also something I forgot to mention earlier:

>If the latter, might it be possible to instead make our gun's magazines work in standard mass drivers? It would probably depend on how the standard one works.
This is certainly possible, we could offer upgrade kits to replace external magazine mounts with internal ones. This wouldn't add much weight and would greatly improve the cooling of a standard mass driver, increasing rate of fire. That should make the troops happy, and logistic too because they don't have to manage more SKUs, just phase out old ones in favour of new components.
>>
A few of the station upgrades my not be entirely up to date. I have to go back and check the archives about the medical and R&R.

Current RSS balance after buying the LST line and licenses = 675.164 million

>>32295744
>As for Drones I think it would be better if we simply, or not to simply, made our own. Then we can customize them to our own liking and we will know it's capabilities much better then if we bought them from elsewhere.
You'll have to hire a company to do so as your R&D lab is being set up for development of the HAG.

What sort of requirements are you looking for in an atmospheric combat drone?

And for that matter what are you looking to produce from your starfighter factory?

Dominion (any House)
Z5 Interceptor [Weapons: 4x Micro phase cannon, Missiles, Torp]
Z5L Light interceptor [2-4x Micro phase cannon, Missiles, Torp]
Z5E (EW variant)
Z5H Attack Bomber [4x Micro phase cannon, Missiles, 4x Torpedo]

Iratar
V-400 light fighter [ 2x Micro phase cannon, missiles]
V-600 Marauder [4x Micro phase cannon*, Missiles, MG, Misc. ground attack stores]
V-688 Enforcer [4x Micro phase cannon, Missiles, Torp]
KV-980 Iratar Multi-Role Fighter (IMRF)

Republic yards
RF-200 Scimitar interceptor [4x Micro phase cannon, Nuclear Missiles]
RF-211 Type 4 Attack Bomber [4x Micro phase cannon, 4x Torpedo or 4x modular missile system(MMS)]
RF-350 Type 6 Attack Bomber [6-8x Micro phase cannon, 6x Torp or 4x MMS]

CCD
"Burlock" Heavy Fighter [2x Modular heavy weapon mount, Internal missile bay]
"Duckbill" AKA "Bill" Light Fighter [4x Micro phase cannon, 1x Modular heavy weapon mount]

Tarketta
Needle fighter [4x Micro phase cannon, micro missiles]

Shallan Federal stardocks
Umbra Starfighter (Shallan) [4x Micro phase cannon, MG, Micro Missiles, 2x Torp]

Pirate
Warlord Flying Wing [6x Micro phase cannon, Misc. stores, 8x Torp]
Z5-X1P [4x Micro phase cannon, 2x short barrel particle beams, missiles, Torp]
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>>32297607
Atmospheric Fighters seems like such a waste seeing as you can't use them on Carriers in space. As for the development of Drones I do think it's best that we establish our first R&D base be for hustling into the next project.

>And for that matter what are you looking to produce from your starfighter factory?
Z5H Attack Bomber. I would go for the Flying Wing but with that much armament it must be a less agile compared to most fighters and we don't want that no do we?
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>>32297607
I have to say I "Really" like the looks of the Warlord Flying WIng and the Umbra Starfighter.

>Getting this close to R&D becoming real.
I'm pretty sure you know what is going to happen TSTG. That 100 is going to get used.
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>>32298335
>Atmospheric Fighters seems like such a waste seeing as you can't use them on Carriers in space.
True, but they're much cheaper and I figured the HAG would be operating in atmosphere most of the time anyways.

>I would go for the Flying Wing but with that much armament it must be a less agile compared to most fighters
It's a missile and torpedo truck. If it gets into a dogfight it's already lost. They're handy if you're a pirate that can get hold of carrier space but not any more starships. That's about it though.


The headaches of getting the shipyards and R&D set up are taking up most of your day to day on Surakeh. When one of Mr London's secretaries contacts you with a station intel report you're not sure if you should try to avoid the situation.

A young and self aggrandizing noble has arrived on the station, supposedly in search of a suitable warship before heading off to the front on a grand adventure. The problem lies in his apparent dismissal of the locals and workers present on the station as beneath him and his demands to know why there aren't separate levels for the nobles aboard.

"I came here because I've been told by well connected individuals of standing that this is a desirable location to find a warship. Excellent quality they said. I've seen little here but an excuse for a bath after treading through the unwashed masses aboard this so called station.

Where is the owner?! This stupendously rich Knight Captain I've been told of. There must be a noble somewhere on this collection of floating cans to entreat with."

[ ] We don't have to take your shit.
[ ] Grin and bear it to get a sale. (Suggest a ship even!)
Additional
>What say?
would be appreciated.

See you guys again in the morning.
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>>32299293
"Did you call MY station a collection of floating cans? Because I think I heard you actually saying what a fairly average and nice station this is am I not right? Cause if you did insult my station then I'd be less inclined to sell you any ships now would I? But I digress, do tell me what you called this station again befor we discuss business."

He better take that chance to take back some comments.

"Now if you are done wailing about "Treading through the unwashed masses" that man our ships, follow our commands and ensures the House endures then we can talk business. I have Corvettes, Frigates, Light Cruisers, Carriers and a Medium Cruiser for sale. I would suggest the Vengeance class Light Cruiser personally."

He can still buy from us but if he keeps up this kind of cuntyness then I suppose we can have someone show him to a shuttle to the planet due to a sudden lack of ships to sell.
>>
>>32299293
Well princess if you just happen to have a spare 1.5 BILLION( or really any ammout) around to go with the attitude I have just the thing for you
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>>32299293
I'm tempted to challenge him to a duel. If he wins, he gets 50% off of a battle cruiser of his choice, if we win he has to personally apologise to everybody he slighted.

Could you be so kind and provide some additional information on these?
>Umbra Starfighter
>RF-211 Type 4 Attack Bomber
>RF-350 Type 6 Attack Bomber
>Z5H Attack Bomber


>Warlord Flying Wing
Would this thing make a viable EW platform? Especially with the Neeran shround fields, I can see the need for a small EW ship.
>>
>>32301249
This is the kind of thing nobles duel over but this guy doesn't strike me as worth the time.
>>
TSTG: How well is the space around J-D explored? Would it be feasible/sensible to establish an exploratory group that maps out star systems and lays claim to anything found or is that mostly done by the Navigator's guild?
I for one would find it totally awesome to be able to find, develop and later rule our own planet for the house.
>>
>>32299293
I'd not even talk to that guy. Insulting our workers and our station in just the time we have been listening to him? Not a good way to do business. Have someone tell him that he will be treated like any other costumer and if that is not enough, he should leave.

Alternatively, we could talk to him without revealing who we are. Pretend to be just a normal employee. Warn him that he will not be able to meet anyone higher up in the company, but offer to go over his purchasing plans with him. If he continues to be insufferable, ask him to leave. This is a private station after all, we can just ask people to leave, can't we?

Regardless of what we do, the way we treat our workers (and the effort we would have to put into being nice to assholes) is more valuable then selling one warship.
>>
Guys, guys can we at least try to find out how connected this noble is before we insult him.

And we can still rebuke him with tact and skill of a proper noble without sounding plebeian...like him.
>>
>>32302600
I think at least asking him to treat his fellow sentients with a modicum of respect if he wants to do business with us, should be fine. Additionally, he is likely to have far more to lose from pissing us off then the other way around. And we have a lot to lose from letting him treat our employees like subhumans. Namely company morale. Which affects how likely people are willing to sell us out or sabotage us.
>>
Another thing about established nobles is that they tend to get their money inherited instead of self earned like Sonia's, and that they may tend to be ....a bit liberal in their spending. That mean we can...erm..."charge a premium" for a ship for him.

In fact, this gives me an idea of actually creating a noble's wing on the station to cater to big spenders like him. If he has a good experience here and tell his dumb rich friends... we can make quite a bit, plus the extra networking with nobles across the dominion.
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>>32302692
Ah, yes, the "noble's wing"...
>>
>>32302681

True that, what I'm saying we can tell him that without an equivalent verbal of smack down. We don't need to hurt his feelings...too much.
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>>32302692
The thing is, he is not an especially big spender from what I understand. He wants to buy one ship, just like most other people. And everyone who can just go out and buy a starship is considered rich, so the whole idea of having noble's wing seems weird. Not to mention that the truly big spenders so far have mostly been governments, I think, so calling it "noble's wing" doesn't quite fit.

This guy wants to be treated special because of his title, not because of his money.
>>
32302692 here

Ok, so the noble's wing thing is a bit silly, still, the rest of my comments stand.
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>>32303913
I think it's a very humorous euphemism for the airlock.

>>32302600
Agreed.
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Alright I have the rifle design figured out. Here is the WIP pic, I haven't done any cleaning up so it's pretty messy. Important features:

- I've worked out a rough design for a basic mass driver, it has a barrel 30 inches long with 4 repulsor nodes per inch for a total of 120. This makes the total length of the weapon about 3 feet, which is roughly assault rifle sized. It feeds out of a 200 round magazine mounted P90 style, only in this case the 6mm slugs are stored vertically instead of sideways.

- Just by comparing the two barrels you can see how much bigger our rifle is. The barrel tapers and becomes thinner towards the front. Each inch of barrel mounts 8 repulsors except for the 8 inches off each end of the barrel. The rear is missing the top and bottom nodes because that is where projectiles are loaded into the breech. The front is missing the side nodes to make way for the gas vents that power the muzzle brake.

- The size of the rifle has been reduced to 4 feet collapsing to 3 feet. The muzzle brake is now integrated into the front 8 inches of barrel and no longer splits. This section moves forward when extending the barrel and another 12 inch section rises up to fill the gap. There is no need for a "sniperized" version of the original length because this gun will still have a higher muzzle velocity that a regular antitank rifle due to the the added kick from the repulsors.

- The internal magazine surrounds the barrel and helps keep it cool using the slugs to sink heat and forced air circulation to vent it. Fully loaded the rifle carries 50 heavy slugs and 200 standard slugs placed almost directly beside the barrel.

I also included some comparison pictures of real guns overlaid with the new parts to give you a sense of scale.
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Here is the old design to compare. We can think of this one as the prototype model, it certainly looks the part.

Will be back tonight.
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>>32304449
>>32304626
Holy shit you've done it again, bravo. Will look this over in detail on my break.

>>32301249
>Warlord Flying Wing
>Would this thing make a viable EW platform?
Possible, there's enough space on them.

>>32301331
>How well is the space around J-D explored?
Explored well enough.
The Navigators mapped the region long ago but many of those charts were obsolete after the Warlords took possession of the area. The Faction fleets that swept through the area remapped systems as they went and recorded the locations of anything of real value. Most Houses that now have territory in this dwarf galaxy have laid claim to systems within so many light years of their habitable worlds.
Mineral prospecting could still be of use as while the House may own the rights to certain systems that does not mean they know the best spots to mine.

>>32302600
>Guys, guys can we at least try to find out how connected this noble is before we insult him.
You ask for records on this noble before you accidentally piss off the wrong person or do worse. The young man's name is Torsten Vlegel and while you don't know how this upstart is already a Baron in House Ceres. If the records are correct he's rich. Not a little rich, a lot rich.

>>32299841
>>32301100
>>32301249
>>32301687
>>32302681
>>32302692
How do you want to handle him? The responses are somewhat variable.
>>
>>32304826
See you guys after 7PM EST.

Not really the best week so far for running this.
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>>32304826
If he's that rich, let's just play along. We can take a hit to our pride if it means making a great sale.
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>>32304449
>>32304626
Holy shit dude. I don't even know what to say other than, that's great!

>>32304826
Let's get him sat down in our office and ask him what kind of warship he's looking for, firstly.
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>>32304826
Well, most seem to agree that he won't get anywhere with that attitude, but we still want business, if possible. While the degree of aggressiveness or politeness is varied, I hope we can compromise by starting with a polite suggestion he tone down the rudeness and treat him like a normal costumer if that works.

Depending on how badly he reacts we can still escalate, starting with clear words (and a stealthy increase in price) and going up to duelling him because he insulted our belongings and workforce. That should only be the last step if is overly aggressive.

Personally, I still don't want to tell him that we are Knight Reynard.
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>>32304826
>Already a Baron in House Ceres

Welp, time to be all about business even if he is an ass.

We should introduce our self and "try" to get straight to business. Looking for a warship before you head to the front? We have many ships and it all just depends on just what feels like the right command setup for you.

Got everything from Corvettes to carriers and I think maybe even a Medium Cruiser just waiting to be bought.

On a unrelated note I have a VERY bad feeling about this. A loaded fucking Baron showing up on our doorstep right "Before" our Heavy Carrier shows up?

But yeah. make nice if possible because even if he is an ass he is a noble ass from a different house who we may or may not have dealings with in the future.
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>>32304826
If this scrub is young and wants to get action on the frontlines then he's just going to get himself killed. I'd rather we don't sell him anything too big that a house/factions alliance could put to better use with an experienced crew.
>>
Dont we owe some other Baron from Ceres a favor from when we picked up the asteroid tug they repaired the drives on?
>>
Well, this is certainly no easy situation. He is a potential customer and a guest on our station, in addition to that it might be that this is entirely acceptable behavior for a noble in House Ceres.

I'd say we bear with it, charge him extra, and pay the people who had to deal with him a bonus out of the extra money for being so kind of putting up with him. Instead of introducing him to the "Noble Wing" without a space suit on.

>>32299293
>>What say?
"Good day, Baron Vlegel. I am Knight Captain Reynard, owner of this station and RSS. First of all, I would like to thank you for taking us into consideration for your spacecraft needs.

Furthermore, I am sorry the station has remained utilitarian to this day, but keeping it running as efficient as possible is what has allowed us to establish a reputation for the excellent quality of the ships we sell. I must admit, if I have to choose, I'd rather be known for the quality of my product, than the splendor of the place where it is sold it.

Nevertheless, to keep your stay in this unpleasant environment as short as possible, I would like to help you choose a ship that will fulfill everything you require."
Then see what he actually wants to do. If he goes derping around close to the front, maybe he'll get eaten by a Warrel...

And contact our Baron to see if she knows how he managed to become a Baron. Maybe his parents simply dumped an arcology and an automated mine on some lifeless rock and called it a day?
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>>32308852
Why bother with his safety? We're here to sell ships and not babysit young people that want's to fly fancy warships. Especially if we are looking to make a good deal with a rich young person! I wonder what our relations are with House Ceres?

>>32304826
Anyways as has been suggested, try to find out what he wants to buy and make the deal as quickly and painlessly as we can. But if he starts giving us shit then we jack up the price.
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>>32311073
>Why bother with his safety?
Why bother wasting a perfectly good starship?
>>
Page 9 bump
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>>32311589
>>32308852

What some rich Baron from another house does to get himself killed in a ship he's paid off doesn't matter.

That other kid we could possibly mentor and pay forward what other elder knights did for us. Keep that karma positive.
>>
>contact our Baron to see if she knows how he managed to become a Baron. Maybe his parents simply dumped an arcology and an automated mine on some lifeless rock and called it a day?

It seems that while he is a genuine Baron he has little personal skill when it comes to combat. His real skills lie in finding ways to coerce skilled people into working for him and analyzing cost benefit ratios in and out of battles.
He and his Admirals have proven to be somewhat successful all while taking minimal ship losses. Using the large fortune inherted from his grandparents he fielded two wings of personally owned corvettes in the Warlords campaign. After returning home he used the political support developed by his parents in a push to be named a Baron in the newly acquired territories in South Reach.

While his subordinates may not care much for him personally, they owe their positions and small fortunes to him.

Winifred suspects the Baron may have blackmail material on each of his Admirals.
>>
>>32314359
Well lets greet him politely
>>
While you'd rather not find yourself the center of this person's attention it might be better to take the hit of dealing with him yourself rather than risking one of your employees.

"I guess I'd better get over there before we have an incident."
"I've encounter Nobles of his type before. I could deal with him for you." Offers London.
"No I better do it myself." you tell him "I can take a hit to my pride if it means making a great sale."

Heading down to one of the lower levels you grab a small escort and locate the Baron.

"Good day, Baron Vlegel. I am Knight Captain Reynard, owner of this station and RSS. First of all, I would like to thank you for taking us into consideration for your spacecraft needs."

"Yes, yes, you're welcome." The young man waves away your thanks seeming bored. "I might not have come at all if it weren't for the advice of a Knight Baykal."

As you show him towards the slightly newer offices you continue.
"Furthermore, I am sorry the station has remained utilitarian to this day, but keeping it running as efficient as possible is what has allowed us to establish a reputation for the excellent quality of the ships we sell. I must admit, if I have to choose, I'd rather be known for the quality of my product, than the splendor of the place where it is sold at.
Nevertheless, to keep your stay in this unpleasant environment as short as possible, I would like to help you choose a ship that will fulfill everything you require."

"The problems of financial necessity can be burdensome for anyone I suppose. In the future though might I suggest the addition of a special region of the station for higher class guests to peruse your wares separate from the general populace? With an observation deck perhaps to better view the ships?"

It could be an item to include in a future permanent station.
>>
>>32314919
>With an observation deck perhaps to better view the ships?"
not a bad idea really
>>
>>32314919
That is an very good idea I have to say.
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>>32308852
>young and wants to get action on the frontlines then he's just going to get himself killed.
"Do you plan to visit the front lines?"

"Oh eventually. It's becoming clear that any Knight or Baron who hasn't taken part in this war by the time it's over will be looked upon with with contempt. I need a suitable command ship, one that could contribute but would not entirely cripple the pocket book if it were destroyed."

You have Mr London double check what's available.

>>32309663
>Dont we owe some other Baron from Ceres a favor from when we picked up the asteroid tug they repaired the drives on?
You ask if the Baron knows Bernhard Ferdinand who was a Knight Commander when you last met.

"Oh the rock herder. Yes he became a Baron as well, though his presence has been needed back in the homeworlds for some time. I don't see why, he and his family do little more than move the occasional rock from one point to another so others can mine them or convert them into stations."

What ship(s) do you wish to give a sales pitch to the Baron for?

>Frigates
2x Ballista class carrier (Command section)
Firestorm
>Light Cruisers
1x Knight class Light Cruiser
3x Norune attack cruiser (Some of your Knights would like to buy a few of these)
2x Scorpion
Vengeance A (Identical to Bittenfeld)
Aries attack cruiser

>Battleships & Larger
Republic Ballista class carrier
Dominion Carrier
New Orleans Class Transport / converted starfighter carrier

Custom Battlecruiser / Arch class (2x spinal mount heavy phase cannon, 2x spinal mount heavy pulse cannon, 2-4x phase cannon turrets)
Sydney class (2x Spinal mount Fusion cannon or plasma cannon, phase cannon turrets, 4x torpedo launcher)
EX-Exodus Fusion Cannon ship (4x spinal mount drives/Fusion cannon, 1x twin fusion cannon turret, phase cannon turrets.)

Kavarian Assault transport (Can act as escort carrier AND planetary landing craft)

>Medium
Kilo class medium cruiser 205m (Non House =235m)
>>
>>32315414
well he already has corvettes wings so the Vengeance A might be a good choice, another option might be a carrier given his lack of combat skill and 'analytic ability" he can sit and command from a distance and provide support to his wings
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>>32315414
I guess we should start big, the Kilo, Arch and Sydney classes
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>>32315414
"Well Baron let's see what we got in the store now shall we? As a Baron of status who commands several wings I would suggest this Kilo class Medium Cruiser as a command ship. It will allow you to hang back and direct your forces as well as act as support instead of being in the middle of it. It can be yours for 235 millions. Of course if you can not afford such I would recommend the Sydney class with it's two spinal mounted fusion cannons. But if you got that one I would suggest upgrading it to a plasma cannon instead. There is no such thing as a good plasma cannon when you want to blow the enemy up."
>>
>>32315414

"What sort of ship do you prefer to command, Baron? Every leader has a type of vessel that their personal touch enhances. Some shine by breaking the enemy's line with a ship that allows them to quickly exploit an enemy's weakest points. For those, we've a selection of attack cruisers and frigates. Others bring their skills to the brawl, where a modest selection of cruisers, battlecruisers and a Medium cruiser are currently available. Finally, there are leaders that shine in the wider strategic end of massed battles. Our selection of carriers or even the Medium cruiser we have available are often better able to provide the necessary suite of systems that can give a strategic mind the critical information they require, along with ample starfighter support."

The only things I'd rather not offer him are the Vengeance A (I'd kind of like to offer that to the House/Drake to replace Bittenfeld), the New Orleans Flatboat (convert it back to cargo hauling and add to logistics with the one from our early salvage run), and the Kavarian Assault Transport (Its a converted Y-type? so why not just return it to Y-type status and add to salvage fleet?)

Beyond that, its a question of what he'd like to spend.
>>
>>32315725
Was writing something up but this is basically what I was going to go for so it gets my support.
>>
>>32315414
First we have to ask him out what forces he's commanding. We don't want to reccomend something unable to keep up with the rest of the fleet.
>>
The BC's start in the 50 million range. With the price increases they're closer to 60m now.

>>32315821
>First we have to ask him out what forces he's commanding. We don't want to reccomend something unable to keep up with the rest of the fleet.
He'll be managing a force comprised of several Wings of corvettes, a Light cruiser squadron or two, and a carrier group for support. He has been considering adding battlecruisers or CCD fast battleships to his fleet for more firepower.

>>32304449
>I haven't done any cleaning up so it's pretty messy.
I would say it's currently presentation grade! Looks like you put a lot of work into it.

>I also included some comparison pictures of real guns overlaid with the new parts to give you a sense of scale.
This is actually very helpful.

>This makes the total length of the weapon about 3 feet.
This is a considerable improvement when it comes to close quarters fighting, making them slightly shorter than the Warlord built Mass Driver Rifle. Even without the 20mm the rifle would be able to better compete with its spiritual predecessor.

>The internal magazine surrounds the barrel and helps keep it cool using the slugs to sink heat and forced air circulation to vent it. Fully loaded the rifle carries 50 heavy slugs and 200 standard slugs placed almost directly beside the barrel.
I've been thinking about the heat sink. There should be sufficient air cooling of the weapon when in atmosphere that the only time it would be really needed in is when firing the 20mm in a vacuum. In that environment is makes perfect sense, especially now that I've noticed the triple stack 20mm magazine off to the side. I'll have to keep that in mind the next time you're in the field with it.
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>>32315414
First we have to ask him out what forces he's commanding. We don't want to reccomend something unable to keep up with the rest of the fleet.
"That said, I'd like to have a better idea of what constitutes breaking the bank. We have everything from frigates to a medium cruiser avalible for immediate sale. That said, if you are looking to make some sort of statement, the company itself does have a house transport which I could be convinced to let go for the right price."
>>
>the company itself does have a house transport which I could be convinced to let go for the right price."
Going to need confirmation from several people given the lengths you guys have gone to converting the thing.

>>32315725
"What sort of ship do you prefer to command, Baron? I've found that every leader has a type of vessel that their personal touch enhances. Some shine by breaking the enemy's line with a ship that allows them to quickly exploit an enemy's weakest points. For those, we've a selection of Attack cruisers or even Frigates.
Others bring their skills to the brawl, where a modest selection of cruisers, battlecruisers and a Medium cruiser are currently available. Finally, there are leaders that shine in the wider strategic end of massed battles. Our selection of carriers or even the Medium cruiser we have available are often better able to provide the necessary suite of systems that can give a strategic mind the critical information they require, along with ample starfighter support."

"Something that allows me to stay near my fleet, but not too close to the front that my command ship becomes a target. So far I have used a Knight Class upgraded with command and control features but currently that ship seems... inadequate."

You know Baron Archivald still commanded a Carrier group from one of those ships back when you were on your third combat training mission.

"Then I suppose it's more a question of what you'd like to spend. That said, I'd like to have a better idea of what constitutes breaking the bank."

"Less than a quarter Billion. The lesser the better. While I understand that powerful ships will ultimately be more expensive, the loss of a single ship should not be able to deal a crippling blow to the fleet militarily or financially."
>>
With his views of the smaller ships most of the Attack Cruisers are out unless you try to impress upon him the usefullness of speed.
The medium is at the upper limit of his price range which he may be wary about putting on a single ship.
The Battlecruisers and Carriers would seem the best choice for him.


[ ] Recommend one of the BC's
[ ] Recommend a Carrier
[ ] *Advocate of speed
[ ] *Push it to the limit, try to sell him the Medium

*= requires a convincing argument
>>
>>32316716
[X] Recommend a Carrier
Can't think of a good argument to try sell the Medium besides that his money will be useless if he is dead due to having a less good ship than he could have.
>>
>>32316758
>[x] Recommend a Carrier
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>>32316716
In that case, I'd either reccomend the arch class battle cruiser, or on the more expensive end a kilo class medium cruiser. Assuming you have a budget of 250 million I'd personally recommend purchasing the battlecruiser and then reinforcing your corvettes with some attack cruisers and frigates, as when I fought the Neeran I've found that the attack cruisers do very well in such mixed units and the vast majority of casualties are by the attack corvettes.
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>>32316758
[x] Recommend one of the BCs: Custom Battlecruiser

"You seem to appreciate the risks involved in front line combat, Baron. Might I suggest upgrading to the Custom battlecruiser we've available? While one can not deny that some maneuverability is lost moving to a battlecruiser, my personal experience with custom battlecruisers has found them to be quite readily adaptable for a number of tasks. Their shielding grants them a bit of extra security against Neeran plasma cannons, and their speed can be upgraded to allow them to keep pace with an attack squadron's ships."
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>>32316758
>[X] Recommend a Carrier

Might also mention that Aries has setup a factory relatively close by (On our land) that is manufacturing their new drones. Well trained pilots can't be instantly replaced while machines can and will continue fighting until they can't.

(I'm sure Aries would approve of this action)
>>
>>32317383
on the topic of carrier he has loads of cash think we should connect him with the people who made those drones we used in the suicide mission?
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3 for Carrier, 1 for BC.

>>32317454
I believe that was Brutus' intention.

Anyone else for suggesting Aries drone fighters?
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>>32317599
Sure, might as well.

It's probably best to mention we used them in that massive fleet engagement so he doesn't turn his nose up at them immediately.
>>
>>32317599
Seems like a good idea to me as well.
>>
You recommend one of the Carriers. Starfighter tech does seem to be an area the Factions have something of an edge in. Adding a second carrier to his battle group would provide more flexibility and insurance should one of them be lost. That way more fighters could still be recovered.

"I understand Aries has setup a factory relatively close by that is manufacturing starfighters and more importantly their new drones once ready for market. Well trained pilots can't be instantly replaced while machines can and will continue fighting until they can't.

I was able to make use of a limited production run of them in a massive fleet engagement. Few of them survived but we were able to save numerous more valuable ships with them."

"Where is this factory located?"
"A planet called Tourta."

"Ha! Selling their fighters at an open port, how shrewd. I will have to have my people investigate. Thank you Knight Captain. Now about my Carrier, your repair personnel are capable of modifying it match the specifications of my other equivalent vessel?"

Well it should be possible, it is under repair you suppose.

"Excellent. Perhaps this trip wasn't a waste after all. One of my assistants will provide you with contact information. Please be in touch once it is ready."

"I'll have my people call your people."


Looking over the data it seems the Baron's other carrier is a newer model that's been modified with additional launch and recovery bays. Armored shutters similar to those that protect the drive plates on the Excalibur class Battlecruiser have been added in addition to the bay doors. There are also... this can't be right. They look like structural modifications so that someone could install two torpedo batteries. It would reduce the ship's endurance but could increase it's survivability if enemy warships got into close range.

London points out that with these specs one of the Baron's enemies in other Houses could probably find a weakness to exploit.
>>
You could ensure that the design specs were destroyed once the job is completed so the Baron's enemies won't find them.
Keep them for a rainy day. You might be able to sell them to those enemies at a later date.
Or have your engineers look at them for possible use should you build carriers of your own.

[ ] Destroy
[ ] Save
[ ] Use
>>
>>32318396

>specs

Try to keep it as confidential as is reasonably possible. RSS is a company of professionals, after all. (and a few spies/saboteurs)
>>
>>32318535
>[ ] Destroy
aside from his poor introduction he seemed quite reasonable during the actual negotiations, no need to screw him over.
>>
>>32318535
Let's save the data for now, if anything we can use it later if we wanted to and who knows. Perhaps we'll contact the Baron later to know that the ship was a great success.
>>
>>32318535
>[ ] Save
into a black box they go, better to have and never need than need and never have
>>
>>32318535
>[X] Save
>>
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>>32318649
>into a black box they go

>>32301249
>Could you be so kind and provide some additional information on these?

>Umbra Starfighter
This is the main line starfighter used by the Shallan military. It was the first fighter they produced at a technological parity with the other Factions. As a cost saving measure it needed to be able to fill the role of interceptor and attack bomber while maintaining atmospheric performance.
They were partially successful, creating a good transatmospheric interceptor that can carry a maximum of 2 Torpedoes in addition to other missiles. This is better than most interceptors but still only half as many Torps as a normal attack bomber.

>RF-211 Type 4 Attack Bomber
At present the most widely used Attack Bomber, the Type 4 in combination with SP torpedo technology caused starfighters to return to prominence in space combat when they had nearly faded to obsolescence.
They are cheap, light weight and fairly rugged. While they lack control surfaces they are capable enough in atmospheric. They rely largely upon missiles and their torpedoes.
A backseat weapons officer can assist torpedo and missile attacks using the fighters short range electronic warfare suite. These features have become standard on dedicated Attack Bombers.
Hundreds of these fighters were salvaged by all sides following the Faction Wars.
>>
>RF-350 Type 6 Attack Bomber
The latest Republic attack bomber, the Type 6 was intended to replace older designs but most of their production lines were destroyed in the civil war. They are only just beginning to see large scale deployment.
Weapon capacity and engine performance has been improved over the older RF-211. Like it's predecessor it can be quickly modified to carry most warheads use by the Factions. Its only weaknesses are that it has a larger profile compared to other fighters, and future engine upgrades might not be able to make up for its increaded mass.

The House eventually recieved a dozen squadrons of these fighters in return for providing a working model to the Republic shipyards. It's possible to acquire

>Z5H Attack Bomber
Before the availability of salvaged Type 4's began to dwindle a number of Houses began development of a replacement attack bomber based on the venerable Z5 interceptor. The cockpit has been expanded to make room for a backseat weapons officer and the central wing space widened to mount Torpedo racks.
Some of these fighters have been built by hastily modifying existing Z5's resulting in reduced structural strength. The weapon racks can also cause additional drag when compared to the interceptor. Newer models have heavy weapon mounts that retract once their stores are expended allowing them to dogfight in atmosphere almost as well as stock interceptors.

Like other attack bombers it can be equipped with an electronic warfare suite, though the Z5H lacks the high power target designator found on Republic fighters.
>>
>>32320127
>>32320187
I like the look of the Type 6 the most. The six torpedo slots is also nice. Let's go with it.
>>
>>32320127
>>32320187

We should probably go with either Type 4s or Z5Hs.

It strikes me as odd that the Republic of all factions would actually license out production rights for anything new of theirs. I get the Shallans doing it, and mega-corps. The xenophobic, racist space elves just seem like they wouldn't share their shiny new toy designs at a production level, especially since we're seeing the Factions arms race continue.

They're really fucked beyond what they'll admit from that civil war, aren't they?
>>
>>32320127
I personally love the Shallan Umbra Starfighter as I think it strikes a nice Medium between Interceptor and Bomber. Hell, it's apparently even better than most interceptors.
>>
The repairs and modifications to the Carrier Baron Vlegel specified will take time and money, but marking up the cost as planned will certainly help that out. Because of this you expect to make 50 million off the carrier.

I lost my sketches of this one so this will have to do.
Mr London has seen advertisements for this particular CCD fighter. The Burlock seems to be quite tough and has fuel stores for long duration flights. Its modular mounting system and construction could allow it to help out with RSS salvage work or do any number of other jobs.
Against smaller and more nimble Neeran starfighters though this thing might have a difficult time.

>>32320187
>RF-350 Type 6 Attack Bomber
>It's possible to acquire [ words got cut off here! ]
limited production runs for the Type 6 and longer ones of 10 years with stipulations that half are to be sold back to the Republic or the Factions Alliance.


Currently at 256 Replies. I'm planning to run all day tomorrow until we run out of posts. With the way things have been going this week (and it looks like for the next 2 weeks) I'm probably going to cancel next weeks game.
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>>32297607
Quick Question: How does the Shade Heavy Fighter (Shallan) compare to the Umbra Starfighter?
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>>32315901
I was actually planning on reducing the 20mm magazine size from 15 to 10 rounds. The 15 round one is a little too thick and blocks the user's wrist when holding the grip.
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>>32321158
>Against smaller and more nimble Neeran starfighters though this thing might have a difficult time.

Maybe we could sell it to the knights errant, or local police forces an PDF troops?

Also, would people mind if we send 1 or 2 frigates and some spare parts to the milita that helped us recover some of the ransom money for Bekka. If I remember correctly, they had funding problems.
>>
>>32304826
Firstly, on this map here of there appears to be a number of planets between Frostback and Surakeh, Surakeh and Plateau as well as below Tourta with no apparent owner. Are these planets not owned by anyone and basically up for grabs by the first best person or what?

>>32321158
If Nikolov wants some of these fighters then I am sure we can accommodate them in the budget. Personally I don't find them very fancy. Now what I do find fancy is the Type 6! Even more so since we got that last bit of text which seems to guarantee us sales for 10 years to the Republic/Alliance.

>>32322538
You know this brings back an old idea I had be for. From what I remember of the PCCG they are pretty undergunned and all. Now I also remember back when we got back to Dreminth the first time and there was a space parade and all. What I remember most keenly now is those old Corvettes which seems to be around only to look good. Now what if the House sold of it's stores of those to the PCCG for a nice cash boost which they could then use to rearm with some better types of Corvettes like... Oh I don't know, Assault Corvettes from this new yard in South Reach that we just happen to own? It would be beneficial for most people really. PCCG get's some much needed ships for when the Neerans invade. The House gets an update to it's war stores. We get money.

As for what you asked, we did pay the major for helping us out so he could hire mercenary's.

Also I think it's time we went and visited Winifred to have a chat about things. Things like the SP project, the Cloaking project, the South Reach conspiracy to bring ruin to the Alliance and stuff.
>>
Bump.
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>>32321158
You know what would be really cool research project? Micro jumpdrives for fighters. Having a wing of heavy bombers launch and jump themselves right behind an enemy fleet would be great.
>>
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>>32322199
Shade Heavy Fighter
The Shallan's first real starfighter, it was designed shortly after they acquired Faster Than Light technology. Unwilling to wait for their technology to catch up and allow the miniaturization needed for most Factions fighters, they went ahead and built a large bulkier craft that could fill the gap. Like most Shallan craft they attempted to counter its weaknesses by having more of the ship made up of engine.
While its performance has always been subpar, subsequent upgrades have provided enough power to modify them for use as gunships. Even when fitted with small turrets for protection its size still makes it an easier target for other fighters.

They don't really compare.

>>32322354
Will keep in mind.

>>32325241
>Are these planets not owned by anyone and basically up for grabs by the first best person or what?
They're owned, only the territory of larger Houses or those more relevant to J-D have been made to stand out. Each is owned by a different minor House.
I didn't want to take the time to fill in every cell on the map.

>old Corvettes
The remaining stockpiles of older standard corvettes were either upgraded into the Attack Corvette Mark II or sold off to help pay for newer Assault corvettes in the future.
The Mark II ACRV being based off a smaller hull is 50m shorter than the older attack corvettes, 150 meters instead of 200. Sonia volunteered to take 30 of them for use by her Wings on her second tour. Yes they took losses but they're cheap and easy to replace.

>>32327528
At the first ball you attended on Loran II there was a gentleman showcasing a mockup of what a future starfighter sized FTL core would look like and its estimated power requirements. At present it would need the full output of more than 20 starfighters to operate and even then its jump range would be limited.
It is being worked on.
>>
I'm preparing a survey with regards to the Assault Corvette and Battlecruiser shipyards. If you went LVL 3 yards for both and paid the most for production licenses the worse case scenario is looking to come to a total of 615 million.

Currently the RSS balance is 715 million and there are still some additional upgrades to be done to the stations so that the Yards can be put in place and construction begun on the Heavy Carrier.

Yes London still has the 100 million in emergency funds, and you'll be getting 42 million/month once work begins on the Heavy Carrier. I just wanted to let you guys know how close the funds will be getting as that may affect your plans for what level shipyard to buy.
>>
>>32328646
I thought we all agreed on a level 2 yard for the BC line and a level 3 for the Corvette line? That should come up to 375 - 405 millions depending on how expensive the license for the BC yard is. Besides the level 2 BC yard was obviously the better choice for now by being more then three times cheaper for only a lose of half the production speed of the level 3 yard. So we should still land in a comfortable 310 millions of savings plus the emergency funds. But yeah we should probably not get any more yards, besides that Fight factory, and be careful so that our smaller expenses don't add up to something we can't afford.
>>
>>32328646
Will it be possible to decrease liquid cash expenditure by paying with material (ships and equipment) or subtracting from Heavy Carrier bill?
>>
https://www.surveymonkey.com/s/LX2FCMX


>>32328826
>I thought we all agreed on a level 2 yard for the BC line and a level 3 for the Corvette line?
There was some disagreement over the lvl 2-3 BC yard. They both had a good number of votes.

>>32328910
>Will it be possible to decrease liquid cash expenditure by paying with material (ships and equipment) or subtracting from Heavy Carrier bill?
You can reduce the operating costs of your shipyards that way, not the cost of their construction and licenses.
On second thought, you could probably get a few of the cheaper station modules you'll need that way.
>>
>>32329326
Are any upgrades coming out over a few years included in the licensing cost?
>>
>>32329326
Could you give us a quick overview of the ships included with the various licenses?

Most aren't on the wiki.
>>
>>32329417
Royal drive yards 80m
Designs: Dominion Battlecruiser / House Battlecruiser

Kilometer length passenger liner - A passenger liner the size of a Battlecruiser, you and Lorraine Day traveled aboard one on your trip to the House Helios capital.

House Starfighter Carrier upgrade - This is a newer version of the carrier used by most Houses. It adds more launch bays and point defense. Baron Vlegel decided to upgrade his own Carriers beyond even this.

DHI & House Allies 65m
Warlord Fast Battleship - Warlord/South Reach Fast Battleship [Weapons: 4x Heavy phase cannon turret, 4x torpedo launchers, 2-4x Heavy torpedo launchers, 0-4 missile launchers]
Used by Knight Kim.

Aries 80m
Aries Modular Battleship (in development)
Aries Transport [Weapons: 2x heavy phase cannon turret, 6x torpedo launcher (4 forward, 2 aft), 8x shuttles]
Iratar 70m

Designs: Kavarian battlecruiser (Upgraded) - a more recent upgrade of the House Kryptah / Kharbos Battlecruiser
Y-type Carrier - a transport converted to act as a carrier
Z-type Transport - a larger cousin of the Y-Type

Exodus 50m
Designs: Journeyman engine modules
Construction ship - able to carry and operate an industrial module in the field
Transport - a transport making use of the same base hull as the Exodus construction ship. These could probably be converted into Carriers as well.
Cargo frame transport - a cargo ship making use of Exodus construction frames and engine modules. Very cheap.
Large scale station construction - the ability to construct permanent stations

CCD 75m
Designs: CCD Fast Battleship CCD Fast Battleship [Weapons: 2x Heavy phase cannon turret, 6x phase cannon turret or array, 4x Heavy torpedo launchers]
Bulk transport - essentially a large wide box with engines on the aft end, these transports are used for objects that are just too unwieldy to be carried by anything else. Often used to carry orbital platforms to other systems. It could carry 6 container blocks from y-type transports.
>>
CCD
Grappler Recovery ship - a civilian salvage ship, it can also be used for field repairs. While it can carry the same size ships as a converted Y-Type, it masses much less. Cheaper to construct it has little extra room for tugs and support craft.

South Reach League
Designs: Razor Battlecruiser - A tough Battlecruiser, the Razor uses shorter range pulse weaponry. While incredibly dangerous at close range their lower maneuverability can leave them vulnerable in a dogfight. This was exploited on several occasions by Sonia's squadrons.

Armed Starfighter Carrier- A Dominon carrier upgraded with heavier weaponry, usually in the form of fusion cannon turrets. Its starfighter capacity is reduced and the weight from the weapons leaves it more sluggish.

Scrap built carrier- a container with one end cut open to allow light attack ships to dock aboard. Engines, weapons and other systems are strapped on as needed. Incredibly cheap and can be built out of scrap by even the most minimal shipyard.

Ramming BC- A Razor modified with more engines, a reinforced bow, grappling systems and cutters to allow boarding teams to quickly subdue a ship..

Shallan Federal Stardocks
Shallan Battlecruiser - the main warship of the Shallan military its is armed with heavy pulse cannons, phase cannon turrets and a spinal mount Fusion cannon or Plasma cannon. They're designed to make use of the same main gun as the Republic Centurion when available. Two torpedo launchers round out its offensive capability.
These ships are intended to be fast, tough and moderately maneuverable. Its FTL is slightly less capable when it comes to long range jumps.

Shallan Cruiser/Carrier - A battlecruiser hull with most of the weapons removed, these ships provide most starfighter cover used by the Shallan military.

Container transport - The Shallans have converted the drive sections of their Battlecruisers to be used on transport ships. They can move a dozen container blocks produced by several Factions.
>>
>Would the full License from Exodus apply to everything RSS holds, production-wise?
You can operate 3 Exodus production modules on the 1 license.

>>32329361
>Are any upgrades coming out over a few years included in the licensing cost?

Roll 1d6 to see how many London can negotiate for!
>>
>>32329326

Are these licenses all 10-year duration?

And sorry in advance for loading a bunch of questions into this post.

The House is short on front-line salvage assets, and needs to call in out-of-house groups for it. Is this because of salvage team losses to Neeran or the House being overextended? Can we get some idea of salvage team losses from the House or Alliance and get Nikolov's take?

>possible 2 week break
You easily deserve more for some of the stuff we end up causing trouble over. If this happens, any chance a 'full' map of J-D holding areas would be possible? It sounds like something we should have hanging on an RSS wall with thousands of pins and colored strings. "expansion ideas" and/or "London's future heart attack" used for the title.

And does RSS still have any of those 50+ odd Standard Corvettes around? I had an idea...

What if we got together a squadron of them and brought them to the front. Wait, don't scream 'NO!' yet.

I was thinking they could seed areas we expect Neeran raiders may advance into with sensor buoys, specifically areas they'd be likely to hide in to raid from. RSS & J-D get a decent rep for being helpful, Factions get a shot at ambushing Neeran raiders, RSS might even get paid, and the scouts have a chance to locate stuff like old Faction Wars/1st Neeran Incursion salvage.
>>
Rolled 5

>>32329988
>Roll 1d6 to see how many London can negotiate for!

Rolling. And thanks for the ship list TSTG.
>>
>>32329988
It's say the Exodus license is the better one. It's cheap and the House can probably make use of all those different kind of ships. Especially now that they are looking to gear up the Smugglers Run.
>>
Rolled 5

>>32330001
Typical, I made the dice just slightly wrong.
>>
>>32330001
>Are these licenses all 10-year duration?
It varies by company but most are longer. 10-20 years is fairly average. The assault corvette ones are towards the lower end of that spectrum.

>The House is short on front-line salvage assets, and needs to call in out-of-house groups for it. Is this because of salvage team losses to Neeran or the House being overextended?
A combination of being overextended, plus your group usually operating behind enemy lines which they will not risk. The House salvage assets are concentrated near the larger fleet groups closer to the Shallan Homeworlds or in the Smuggler's Run. A few are still in South Reach and the Homeworlds for day to day work.

>Can we get some idea of salvage team losses from the House or Alliance and get Nikolov's take?
Salvage teams are only called in when an area is secured and escorts have been posted. Still, neeran raiders will make the occasional run at them so it can be dangerous work. Salvage ships cant handle Neeran weapons fire as easily as they could pirates so when attacked they're going to take damage. Instances where salvage teams have been ambushed and completely destroyed have been few, but it does happen.
I think the House has lost 1 Y-type salvage ship to Neeran.

Nikolov is wary about sending a fleet to the front right now. "We'll need good escorts and the mercs will probably charge extra. I think RSS should still have more of its own escorts besides an escort carrier and a Polaris. You should see about upgrading the Kilo with Torpedo batteries and SP Torps. Expensive I know but probably worth it."

>>possible 2 week break
>any chance a 'full' map of J-D holding areas would be possible? It sounds like something we should have hanging on an RSS wall with thousands of pins and colored strings. "expansion ideas" and/or "London's future heart attack" used for the title.
I'll see if I can do something about that. No promises as with the current disarray of my notes I may just plain forget.
>>
>And does RSS still have any of those 50+ odd Standard Corvettes around?
I think you have 7-9. Several are in use as scouts for the salvage teams since their range and operating expenses are quite good.

>I was thinking they could seed areas we expect Neeran raiders may advance into with sensor buoys, specifically areas they'd be likely to hide in to raid from. RSS & J-D get a decent rep for being helpful, Factions get a shot at ambushing Neeran raiders, RSS might even get paid, and the scouts have a chance to locate stuff like old Faction Wars/1st Neeran Incursion salvage.
An interesting idea. I don't know how well it would work but if more people are up for it you could certainly try it. You'll have to crew the ships with mercs as I doubt many regular RSS people would be interested in going near the fighting.

"Do we get combat pay?"
"If we're fired upon, yes. Otherwise, you just get hazardous-duty pay."


>Votes
Seeing many skipped votes on the Starfighters.

Battlecruiser licenses are split between Royal drive yards and DHI. Exodus and Shallan Federal Stardocks are the only other ones with votes.

Majority are for making a deal with a mining company at the moment. No one has voted for the illegal mining op, which I'm surprised at.

>Don't we have the contact info of that one mining company? I think they were contracted by the warlords or someone (It's been awhile) and we let them keep their ships if I remember correctly.
They're working for the House at the moment. You could still make a deal with them if you prefer their company other one of the others.


>Corvette with afterburners straight off the line. THAT caught my attention.
It is currently the only corvette design that can mount afterburners fresh off the line. They're an option, not free.
>>
"We're looking at 12 station modules for the reconstruction work on the Heavy Carrier, 8 more for the shipyard and 2 industrial modules for refining.
That brings us to 100 million."
"Can we reduce the station modules we're using just for structural support to only the most basic repair levels?"

"They are." explains London. "4 million apiece adds up. We can claim the parts we're using to repair the Heavy Carrier as legitimate expenses. If you wanted we could also try to claim the 8 modules being attached to the main station as well, but we might get in trouble for that."

It would save you 32 million in the long run if you included them, even if they're not really being used for what you'd be saying they were.

[ ] Only claim the needed HC parts as an expense
[ ] Try to claim all of it.
>>
>>32331734
>[ ] Only claim the needed HC parts as an expense
>>
>>32331734
>We can claim the parts we're using to repair the Heavy Carrier as legitimate expenses
This seems like the proper way to go about it I'd say and we do need to conserve the money we got now as best as we can until we sell that Medium at the very lest.

>No one has voted for the illegal mining op, which I'm surprised at.
What's that suppose to mean? Just because we have a habit of stealing everything that is not nailed down.... and then stealing the object upon which the remaining stuff is nailed to... Right, point taken.

>>32330790
For when we move the salvage fleet, hopefully in the far future, we should do as she says and upgrade the Kilo. We should also upgrade the Anchorage with Heavy Phase Cannon Batteries as well as Torpedo Batteries. Beyond that we should also see about adding a few Light Cruisers as escort and gear up the current scout Corvettes to better be able to do their job.

But yeah, another project for another time. At earliest I think we should deal with it the next time we return from the front.
>>
>>32331734
>[X] Only claim the needed HC parts as an expense

>>32331466
> No one has voted for the illegal mining op, which I'm surprised at.

I think it's wanting RSS to be a 100% legal as a company can be. Most likely to offset our more extreme personal methods of doing things.
>>
>>32330790
>Nikolov wants more escorts.

Can she provide a wish-list for ship types she'd like to see added to our escort forces? The Knight-class, maybe? Scorpions?

>>32331466
>interesting idea

Well, I was thinking it would be volunteer-only and we'd probably get some level of House or Faction Alliance support with sensor buoy procurement. (hopefully they'd allow us to deploy ones they buy).

Worst case, tax write-off. Best case, a few flights of corvettes under the RSS contribute something to the war effort and find something we can claim as salvage like a modular station or ships the Faction Alliance will buy and return to service.

Another thought, especially if we go the the DHI-based Assault Corvettes.

Could we arrange to have our assault corvette line placed with or added to the same station as a DHI one? It could shorten and simplify logistics for DHI-based parts, allow DHI oversight and shared quality control, and even allow an arrangement for a % of RSS production ships to be 'overflow' for DHI orders/obligations (we still get paid, but if there are production delays RSS will support DHI a bit by helping them meet a delivery deadline in return for support given in the past or later. Say if design changes mean the production lines need modifications.) It could mean slightly reduced profits for RSS, but it should result in lower costs overall and a possible boost in sales. It could even reduce the bribes needed for the license.
>>
>>32304826
Speaking of mineral prospecting, how are mining rights for asteroids handled? We had some talk about making an exploration branch of the company and we will be consuming huge amounts of raw materials in the near future.

If we could find and acquire asteroids directly for the company that would greatly reduce our costs.
>>
>>32331466
>No one has voted for the illegal mining op, which I'm surprised at.
From what I remember, Sonia haven't actually broken any significant law on large scale. Plenty of minor, small scale and borderline stuff.

>>32331734
>>[x] Only claim the needed HC parts as an expense
First you work for your reputation, then your reputation works for you.

Eventually, I envision Reynard Starship Industries as major megacorp, heavily tied to House but with sizable assets outside. Like DHI except better :)
>>
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Thunderstorms 4 days in a row. i dont believe this.

>>32332246
>I think it's wanting RSS to be a 100% legal as a company can be.
Makes sense.

>>32332343
Do you guys want to reserve any more standard corvettes that are salvaged for this operation?

>Could we arrange to have our assault corvette line placed with or added to the same station as a DHI one?
DHI doesn't own any stations in the area. They operate out of the military station at most times and there's also your Industrial module which is constructing DHI engines and reactors. If you wanted the module could be over to the arm where the yard is expected to go.

Currently tie vote between DHI and Tarketta for assault corvette license.

>>32332508
>how are mining rights for asteroids handled?
http://www.youtube.com/watch?v=ONUSP23cmAE&index=18
The House contracted out several companies to do surveys of the system to build up a new database of objects generally starting with the largest. Value of mining rights are assigned based on density and type. The House generally offers discounts on anything crossing the orbit of the planets.
Actual purchase of the rights is fairly cheap to encourage industry, but some of the larger ones will be held back as a strategic reserve. Never know when you might need a big rock to turn into an asteroid fortress to help defend the system. I believe your asteroid base was estimated to have 50 million S worth of materials after refining and payment of some minor fees.

You'll probably be getting a host of smaller asteroids to mine for metals to rebuild the carrier.

>making an exploration branch of the company
There have been enough ships through the system that Surakeh is mapped, but others within the new territory might not have been fully surveyed yet.
>>
>>32333226
>Do you guys want to reserve any more standard corvettes that are salvaged for this operation?
Honestly I'd rather keep them safe in South Reach with the salvage fleet instead of sending them away at all.
>>
>>32333226
>DHI doesn't own any stations in the area

I was actually suggesting setting up shop with DHI's production line(s) beyond Surekah. They've got some assault corvette production over that world in the Pandora Cluster, and presumably elsewhere in J-D homeworlds?

It would both spread our interests beyond Surekah and any problems involving unrest/sabotage from FPL. Then again, its just a random thought that may not even be possible.

>reserving standard corvettes for operation

I'd think 6 would be plenty, and we could always put some feelers out to say House Posat to pick up another 6 to make a full squadron, if they're willing to sell any older stock at a fair discount. (and help their financial situation)
>>
>>32333226
Why would anyone want the Tarketta corvette? I seem to recall it being rejected by pretty much everyone, that's why they are desperate for sales
>>
>>32333456
>They've got some assault corvette production over that world in the Pandora Cluster, and presumably elsewhere in J-D homeworlds?

There are a few shipyards back in the homeworlds being set up with higher output production lines but not specifically for assault corvettes as there is some political debate happening over support for more expensive attack cruisers. With the Vengeance mainly being produced in the Smuggler's Run and the EX-K's all being converted from older Kavarian ships some have suggested buying into one of the newer attack cruiser designs. The Ruling House and House Kharbos remain at odds over the most efficient use of resources in this regard.

The Assault corvette will now have to compete for production capacity and funding back in the Homeworlds with 4 other heavier starships. The reason DHI shareholders are reluctant to get involved in the debate is because the attack cruisers all use many more engines which means selling more drives.

The DHI yard in the Pandora cluster is fine and won't be affected, as many of their sales are going to the PCCG's militia anyways. All yards in the Smugglers Run and South Reach will likewise not be slowed down.

Do you wish to make your position on this debate known among your people? If so what is it?
>>
>>32334019
>Do you wish to make your position on this debate known among your people?

Definitely not. It's politics, so it's a minefield and we'll probably end up making powerful enemies, no matter what we do.
>>
"We should have the modules we need within a few days. Unless you want a few ships to visit Tourta and see if it's possible to buy a few old style station modules with less habitation space? We don't need all of them to have room for shops and living areas. Also Nikolov says she'll have the list of ships she would like to have on hand for any deployment to the Shallan Front."

You may need to look into the modules just for an excue to get away from business for a few days. There is that high security resort you're determined to hang onto but that you haven't been able to visit since it was captured.
"Was there anything else important for today?"

One of the secretaries sends a flagged message to the display.

It's from House Veritas. Apparently they have a representative aboard the station that would like to discuss hiring RSS for a salvage operation they're unable to tackle themselves. With their small number of FTL capable ships it would make sense to contract a civilian company from outside their space.

>Do you want to listen to their offer?
>>
>>32334381
>Do you want to listen to their offer?

Do you really expect anybody to say no to salvage and money in H&D?
>>
>>32334381
Yes
>>
>>32334381
No, I don't want a the chance to salvage juicy loot and convert it into dakka. That is just one example of things I will never say.

Of course we will speak of salvage! Sonia is the salvage queen of South Reach.
>>
>>32334381

Send a priority message to our favorite Baron that we've been approached by House Veritas.

And make sure the representative isn't that fucking Hune. Then meet with them in a professional manner.
>>
>>32334523
Honestly we don't need to tell the baron everything we do
>>
>>32334523
Maybe later. They are officially a lawful entity now, thanks to our work even. While reporting any meaningful contact with them might still be prudent, we don't need to send priority messages because they decide to talk with us.


>>32334381
I'm curious how they are doing. Mix a bit of small-talk into our business meeting.
>>
>>32334381
>Do you want to listen to their offer?
Yes. If there is one thing that can bring people together it is salvage.

>>32334502
I agree, I think the only time we would ever refuse salvage work is if it's from someone we personally don't like. Example: Those Triads.
>>
>>32334523
I don't think we really need to inform the Baron of "everything" we do. If there are secrets or something that might advance the house then maybe we should tell her, but so far this is just a business transaction.
>>
>>32334763
It's not even that. So far it is just someone asking for a business meeting.
>>32334523
>Make sure it's not a Hune
I'm sure *we* employ Hunes. Not sure why other shouldn't, even if we had some bad blood with Hune mercenaries or whatever.
>>
"Yes! Wait, maybe. Yes."
"Yes?" Asks London, not really sure how you'll answer.
"I think so. Just check that it isn't someone that's trying to kill me."

"I don't believe the company databse is set up for that."
"What about the security branch?"
"We're still working on that."

You check the security sensor recordings that show the representative. It's a Hune, but not that Hune. For starters this one is female.

After being shown in the two of you shake hands.
"Greetings, I am Captain Erurya Rodiel. Knight Captain Reynard our people wish to extend their thanks for the assistance you've provided, both to our government and the military in letting us transfer ships to Shallan space."

Well you did more accurately give those ships to the Alliance...

"To keep things brief, we wish to salvage a number of debris fields the locations of which are not widely known. As you are well aware our... House." She manages to choke out the word, apparently still unaccustomed to it. "Lacks much of the hardware necessary to conduct salvage operations of beyond a few smaller vessels at a time. We're aware that Reynard Salvage Solutions are capable of moving vessels up to and including Medium cruisers.
For your assistance in stripping these debris fields your company would be given salvage rights to any remains not within our primary listing. Those in the secondary listing would be negotiable as we do not know the exact state of some areas. A number of representatives would accompany your fleet to negotiate rights to the remainder."

"Interesting. What is in this Primary listing that you're looking for?"
>>
Well, we have hit autosage.

Say, TSTG, if you're going to take a break for a week or two... could we get an update to http://houseanddominion.wikia.com/wiki/Sonia_Reynard ?
>>
>>32335374
>We're aware that Reynard Salvage Solutions are capable of moving vessels up to and including Medium cruiser

So, the heavy carrier isn't public knowledge yet? Can we see it from the windows in our office?
>>
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She hands you a datapad.

50-33% of any salvageable Medium Cruisers present
Dominion Carriers
Dominion Light cruiser aft hulls
Frigate engines
Plasma cannons
Spinal mount phase cannons
Light phase cannon turrets
Missile & Torpedo batteries
Warheads and munitions

Secondary list (Negotiable)
Battleships
Transports
Attack Cruisers
Frigates
Corvettes
FTL Drive systems
Primary fusion drives
Point defense
Scrap materials

Tertiary
Battlecruisers
Heavy Pulse Cannon
Fusion cannons
*anything else

>What say?
>>
>>32335439
>What say?

Counteroffer: We get to pick 5% of the total value of the stuff on the primary list, the rest seems like a decent offer.
>>
>>32335439
"Looks reasonable to me. Still, I'd prefer that each of us have a garunteed minimum % of the value salvaged, in case the fields prove more unbalanced than either of us anticipate. Also, just to clarify, but are heavy and superheavy cruisers on the tertiary list as well?"
>>
>>32335439

First...

Where are these salvage fields located? House Veritas space? Neutral space?

If House Veritas space, what sort of escorts are we permitted to bring with us? What sort of rights are we being granted to defend the operation?

Secondary

>representatives
How many? They'll need to be named in advance so we can ensure we'll take the people in question onto our ships. Is it possible to request that guy that we worked with to recover the J-D diplomat?

Status of Marson Edict (sp?). If he is within the Veritas Military, what guarantee is being offered against him deciding to take his revenge against RSS?

Do they have any intel on the contents of these sites?
>>
>>32335439
Sounds fun. I don't quite get the
>50-33% of any salvageable Medium Cruisers present
Does she want to share Medium Cruisers with us?

What is the status of our workforce anyway? We only have so many engineers and crews, how many of those are occupied building our shipyards and repairing and protecting our Heavy Cruiser? If we have a couple ships left, I'd go for it. Not like we have any other big salvage jobs at the moment.

If we do this, I say we add any part that may help us repair the heavy cruiser to the list.
>>
>>32335439
Shame about the Plasma cannons and SP's but understandable. Half the Mediums going to us is already making my salvage radar ping. I like that *anything. I mean it includes stations, modules, Power armor, Heavy Cruiseres, Super Heavys, Fighters and on and on. I find these terms very good for us. I assume tertiary means we get it? Cause I have never seen that word befor.

Tell London to get here, he is going to love this. Heck! Nikolov is going to love this! Fat contract from the dominant power in the area!

"These terms look favorable to me and I am leaning towards accepting it but let's discuss the finer details. How many salvage ships will House Veritas field? Can hostility's be expected and will the House be providing an escort of some sort? Also am I to assume ship such as Heavy Cruisers and Super Heavy's fall under the Teriary list?"

Take it! Take the contract! Now I'm going to sleep because I should have done that 3 hours ago.
>>
>>32335439
"Does your house have control of these areas? In a time limited salvaging situation the current payment structure could cause issues, as we would garner no payment for salvaging the primary list first.
>>
>>32335439
>Battle-cruisers
>Tertiary

Well at least we gain any Battle-cruisers that are there. I am perfect okay with the Secondary list for Negotiating.

I notice that "People in stasis units" are not on their primary or secondary list. I guess that means we get to salvage them as well. (Probably shouldn't bring that up)
>>
Unrelated:
What's the life expectancy of an average human in the Dominion? And what is it for somebody with endless money to throw at doctors?
>>
>>32335774
>Does she want to share Medium Cruisers with us?
Yes. And that was supposed to have been 50-66% that they would keep.
Fairly important. You would get to keep at least 1/3 of the Medium cruisers found.
Sorry about that. Still it would be worth a lot of money. Better than a salvage contract with most Houses which would pay money and you keep little at all yourself.

>>32335433
>So, the heavy carrier isn't public knowledge yet? Can we see it from the windows in our office?
Well yes, but it was also public knowledge that your Anchorage and most of your salvage fleet was missing for months. An Anchorage could move a Medium much more easily.

>>32335678
"Looks reasonable to me. Still, I'd prefer that each of us have a guaranteed minimum % of the value salvaged, in case the fields prove more unbalanced than either of us anticipate."

"If the salvage totals are unbalanced we're willing to negotiate for giving you a larger percentage of the Medium Cruisers."

"Also, just to clarify, but are heavy and super heavy cruisers on the tertiary list as well?"
"We... don't believe there are any present."

"Where are these salvage fields located? House Veritas space? Neutral space?"
"I'm afraid the locations are classified. Even I don't know where they are."

"What sort of escorts are we permitted to bring with us if we enter your space? What sort of rights are we being granted to defend the operation?"

"As large of an escort as you deem suitable. Obviously if any pirates were to shoot at you by all means defend yourselves. As for defending the rest of the salvage, we hope you can haul as much away as quickly as possible so that it will not be necessary fight over the fields. We know RSS has experience with this type of retrieval operation."

>>32335703
"How many representatives? They'll need to be named in advance so we can ensure we'll take the people in question onto our ships."
"No more than 12."
>>
>>32336203
>doesn't know where the locations are

... we'll need a clause saying that we can back out at any time if the sites are not within Neutral territory or Veritas space.

We're not risking being called pirates.
>>
>>32336203
I am perfectly alright with these terms.

Now we just need to know when they want to get started, where to meet their "representatives", and maybe a few days to prepare.

Salvage wait for no man.
>>
>Is it possible to request that guy that we worked with to recover the J-D diplomat? Unlikely but they'll look into it.
>Status of Marson Edict (sp?). If he is within the Veritas Military, what guarantee is being offered against him deciding to take his revenge against RSS?
He is not currently on their military roster after the last incident. The government would like to detain him for questioning.
>Do they have any intel on the contents of these sites?
"Just that they were the site of Battles between local Houses and Pirate Warlord forces in the last few years before the Dominion was driven out of South Reach."

>Workforce
>how many of those are occupied building our shipyards and repairing and protecting our Heavy Cruiser?
Construction teams from in House companies have been contracted to build the shipyards. Field crews most familiar with the cargo frames are working on the Heavy Carrier. Most of the personnel that will be doing the repair work on it are usually employed dockside in repairing ships once they're brought back.

Most of Nikolov's salvage teams are available and if necessary you could recall the secondary team to reinforce them.

>>32335782
>I assume tertiary means we get it?
Yes.
The primary salvage is stuff House Veritas wants above all else.
Secondary salvage is negotiable.
Tertiary you can keep.

>Cause I have never seen that word befor.
>Tertiary
>1. of the third order, rank, stage, formation, etc.; third.
I have used it on occasion to refer to the 3rd set of shields on your starships at times.

"How many salvage ships will House Veritas field?"
"None. We're hiring you."
>Can hostility's be expected and will the House be providing an escort of some sort?
They don't know but you should bre prepared for that eventuality. They would prefer not to send an escort themselves as they have few FTL capable ships. Starfighters would be available if you wanted them.
>>
>>32336478
Well need them to provide security at our drop off point like the rovinar did
>>
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>>32335782
>Also am I to assume ship such as Heavy Cruisers and Super Heavy's fall under the Tertiary list?"
"They would, though I've not been informed to expect any."

>>32335807
"Does your house have control of these areas? In a time limited salvaging situation the current payment structure could cause issues, as we would garner no payment for salvaging the primary list first.
Again, I do not know the location. If you feel it would be best to recover secondary items first that is your prerogative. Your people are the ones experienced with salvage operations.

>>32335868
>Unrelated:
>What's the life expectancy of an average human in the Dominion? And what is it for somebody with endless money to throw at doctors?
I've been wrestling with that for a long time. Some journals right now are saying the maximum theoretical lifespan of humans may be ridiculously high.
I've mostly stuck to the 120 year average for humans barring accidents, and in the Dominion there are always accidents. Medical technology may be miraculous but there's usually a delay in how quickly medics can respond.
With you had unlimited nanite tech you could just say someone is immortal, but I've tried to avoid that wherever possible.

>>32336362
>we'll need a clause saying that we can back out at any time if the sites are not within Neutral territory or Veritas space.
>We're not risking being called pirates.
Everyone else okay with this clause being added?

>>32336461
>Now we just need to know when they want to get started, where to meet their "representatives", and maybe a few days to prepare.
They can have their people ready with a day's notice though they expected it might take you some time to prepare your fleets.

>>32336645
>Well need them to provide security at our drop off point like the rovinar did
That they could certainly do.
>>
>>32337076
>Everyone else okay with this clause being added?
Yes.
>>
>>32335398
>Say, TSTG, if you're going to take a break for a week or two... could we get an update to http://houseanddominion.wikia.com/wiki/Sonia_Reynard ?
I'll try to. I have added it to my list.



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