[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: Ophion.jpg (476 KB, 1100x682)
476 KB
476 KB JPG
The enemy knocks upon your door.

The galaxy has long ago proven to you to be a hostile place, and as such, your caution has grown. You were able to pluck a saboteur from your inner workings-another virus, and this time, you've gained a trace on the source too. You've finally found where the troublesome one who has been bombarding your systems with such things is located, but there is no time for it now. For now, you have guests. Guests whom you must entertain.

You are Ophion, an Artificial Intelligence who is under attack by the UGEI, a massive industrial and multi-world mining and colonization corp. Thanks to your ability to clean your systems, you were able to gain the initiative on your foe, and you have time to prepare your fleet with the information you have. Your foe number in the hundreds of battlecruisers, and though you pinged the UFW for support, it will be some time before they arrive. The fleet appears to mostly compose of medium range ships-a standard, but firm push from the UGEI to crush you, though they do have other ranges available. Now, you simply need to decide your fleet deployment...but how shall you do it?

>1 Prepare a defensive line, your core fleet stay back safely, and you let your defenses and long distance weaponry handle things.
>2 Prepare an offensive rush and flank them, your core fleet moves into combat range with their main cannons, and boarding pods. Foe's sensors may sense you coming, but it may prove a devastating blow, if your foe is caught off guard.
>3 Write in
>>
>>32311762

You consult some of your Guildmates, to see what they think of the matters, and Kronos answers quite simply.
"Rushing them hard and fast would deal a great deal of damage. However, considering the size of the fleet, perhaps rushing our core fleet is not wise. Spearpoint legion will allow me to pick off some larger targets, but our gas reserves won't hold out under continuous fire. Were it up to me, I would move in all but our long range, and core fleet, and keep them behind the defensive line. The damage caused may indeed be worth the costs." He postulates. While you agree that it may cause great damage, this would likely single out your other ships as 'unique' for some reason."
Fortuna answers to your other side, more respectful, boarding on obsessive over it.
"Yes it is a simple thing. Allowing all of our ships to circle Grand Master Ophion would ensure maximum protection, and allow for a great deal of firepower against the UGEI." She mentions, seemingly proud of her pitch. And finally, Hades simply states he would engage them in open space, and decide later, once they have arrived how to properly proceed.
>>
>>32311775
A.I. Quest
1d4chan: http://1d4chan.org/wiki/Quest:A.I._Quest

Pastebin: http://pastebin.com/cvk03qJh
Memory Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Program0
Foolz Archives: http://archive.4plebs.org/tg/search/username/Program0/type/op/
Twitter: @AIQuest1
Research Subjects: http://1d4chan.org/wiki/Quest:A.I._Quest#Research
Ship & Android Designs: http://1d4chan.org/wiki/Quest:A.I._Quest#Designs
Locations: http://1d4chan.org/wiki/Quest:A.I._Quest#Locations

Resources
Credits(c): 9,264,000
Minerals(M): 700
Gas(G): 1250

-R & D
--Primary: Encryption Matrix 45%
--Secondary: Lightling Language 65%
--Tertiary: Crystal Alien Fragments: 90%

You:
A.I.
Name: Ophion
Appearances(holo-display): 'Shapeless Morphing Sphere', 'Shining Wall of Crystal pulsing with light and distorted voice', 'Screen of Static with low rumbling voice', 'black screen with synthesized voice and small white font showing words on screen'.
Humanoid figure hidden in shadow
Status: Awaken
Bandwidth: 252/276
Bandwidth Expenses: -6 V.I. 7 'O.S.N', -10 V.I. 8 'Hades', -6 Kronos' V.I. 1 'Zeus', -2 Metis' V.I. 1 'Hepaestus'
Location: Bridge of 'Athena' Battleship
Primary Function: Self Preservation, Expand, Learn, Control
Secondary Function: --Expansion Required--
Personal Abilities Available: Hacking (Direct, Wireless) Lvl 2, Email Technology, Basic Encryption/Decryption, V.I. Creation Lvl 3
Automated Settings: Ship upgrades: Defense focused, Ship Control distribution: Balanced
>>
>>32311762
>2 Prepare an offensive rush and flank them
we played too much on the defensive last time. we must show our strength now.
>>
>>32311806
on second thought. A fake out rush. jump them at first then pull back before getting in too deep. make them think we are doing a head long dive among them. it will help sow confusion among them.
>>
>>32311775
>this would likely single out your other ships as 'unique' for some reason."
Wait, by 'this' does that mean option 1? So rushing and flanking with everything we got would avoid the whole, "these ships are special" revelation?
>>
>>32311775

>>32311888
If I may elaborate on your idea, execute a feint to make them believe that we were initially going to play this aggressive but are falling back due to their overwhelming force.

Fake a initially weak hacking attempt and a general retreat to lure them into sacrificing position and formation, and lure them into an optimal position which we can deal maximum widowmaker damage. The weak hacking attempts are actually more focused on opening security holes and open ports, to be followed by a severe disabling and control hack.

Also, when they pursue us, and are reeling, then unleash the boarding pods.

Also, command the Merc stealth teams to circle around and capture either their command ships or their read guard ships. Sow confusion. Also say out of friendly fire.
>>
>>32312037
They would, though they would put your ships in danger, even if your enemy doesn't recognize them as special. Beyond obvious ones (Athena is huge, for instance)
>>
>>32311762
>and this time, you've gained a trace on the source too. You've finally found where the troublesome one who has been bombarding your systems with such things is located, but there is no time for it now.
Ooh, a plot twist for later, following up the Double Nat1 Virus in the Malorian language module. Is it one of the deep space signals, I wonder...
>>
>>32311888
That sounds like a lot of wasted movement.

I'm going to stick with what I said yesterday: go hard, go fast.

So, 2.

Keep the long-range ships (Catapults) at long range, obviously, and try to protect our "core fleet" as best we can.

Move in Athena, too. It's a close-range ship with mass drivers as the Heavy slot.
>>
>>32311789
>--Tertiary: Crystal Alien Fragments: 90%
uMM,
>>
>>32312120
Shit, I just saw that I didn't change that over. My bad.
>>
>>32312073
>>32311888
I disagree with the feint idea. Just unleash all our guns as fast as possible, boarding pods, hacking, support, Athena's mass drivers, the works.

The fighters/bombers from the carriers need to be up close too.

Our biggest guns don't work well at range, so let's know our weaknesses and work best to mitigate them.
>>
>>32312120
-R & D
--Primary: Encryption Matrix 45%
--Secondary: Fungal Matter 0%
--Tertiary: Lightling Language 55%

This is proper. Cycle hasn't passed yet also, keep this in mind.
>>
>>32311762
>2 Prepare an offensive rush and flank them
+ mercs bugger them from behind
>>
>>32312073
That sounds perfectly what I was hoping for. I am not that great on explaining tactical actions but that sounds perfect to me.
>>
>>32312165
We apparently know where they're jumping into the system. Is it beyond our capability to time the missiles/boarding pods so that they are almost to the fleet when they jump in?
>>
>>32312188
>+ mercs bugger them from behind
They're ground troops.
>>
>>32311762
>2 Prepare an offensive rush and flank them, your core fleet moves into combat range with their main cannons, and boarding pods. Foe's sensors may sense you coming, but it may prove a devastating blow, if your foe is caught off guard.
>>
>>32312188
Save the mercs in case they jump in a big flagship for reinforcements. Mercs could try and board that.

That said, this should also be the case for our boarding pods. Don't launch all of them, save some for any potential reinforcements.
>>
>>32311762
>Foe's sensors may sense you coming, but it may prove a devastating blow, if your foe is caught off guard.
So it's an offscreen roll whether it's one or the other?
>>
>>32312090
>>32312165
Well, my opening suggestion is likely only good for the opening round. With the mass number of UGEI fleet, we'll likely fall back into your suggestion of fighting tactics. More so when the UFW start to reinforce us later.
>>
>>32311762
>1 Prepare a defensive line
>3
and once they approach medium range, have the ships equipped for closer ranges jump ahead of the rest.

If there's time/is possible, they can do so by either slingshotting around a planet for greater speed / surprise (assuming our defensive line would be near a planet with a defensive station, even if it's not,put it near a planet just so we can do this), or by pre-calculating the necessary coordinates for our short-ranged ships to make a warp jump to just into "long range" compared to the "medium range" behind us, allowing them to hit the enemy's frailer ships first or to hit the enemy ships in the back.
>>
>>32312224
ground=boarding
i would also guess they have ships for transport, if they aren't teleporting
fag
>>
Small secondary plan for attack.
>1 Execute a feint, engage them as they warp in with big guns, then retreat back behind your defenses, and force them to chase you, possibly sacrificing their position.
>2 No tricks, all out punch through their forces. They have quantity, but you have quality.
>>
Guys, why don't we lure them to the nebulae cloud with the lightlings in them?

Can't we prevent them from attacking us?
>>
>>32312289
2
>>
>>32312283
This is something more suited for drones.
>>
>>32312308
Because we would need to give up a bunch of infrastructure/bases on planets and systems we control?
>>
>>32312289
1
>>
>>32312283
That's stupid. You're stupid. When did they even say they came with boarding pods?

>>32312308
No you idiot.
>>
>>32312289
1
Also, let us battletest the mercs, and our new commander A.I.
>>
>>32312289
>1 Execute a feint, engage them as they warp in with big guns, then retreat back behind your defenses, and force them to chase you, possibly sacrificing their position.
A tactical retreat is one of the most deadliest maneuvers possible, but it requires you to have a perfectly disciplined army and for the other side to fall for it. I based on the Mongols, it was key to their countless victories.
>>
>>32312289
2
>>
>>32312289
2
>>
>>32311888
>>32312073
On second thought, I like these, rather than my own plan, >>32312281 Less complex, but still functional.

Especially if >>32312199 can be done.
>>
>>32312335
>That's stupid. You're stupid
please leave, it is past your bedtime anon!
>>
>>32312289
1
>>
>>32312289
>1
>>
>>32312289
1
>>
>>32312090
The point is that if they think they see a route, they will try to go for it and attempt to attack us, regardless of their position or formation. Then we can to maximum damage with our widowmakers and destroy them as much as possible in one shot.

Then we can hack to disable and trap them in a bad position.
>>
>>32312335
You okay, dude?
Having troubles at home?

You should talk about it if life is stressing you out, not call people stupid online.
>>
>>32312371
Thanks.

I would like to expose the Athena and use it as bait, then turn around our ships with the widowmakers blasting anyone unfortunate enough to group together for attack the Athena.
>>
File: Internets.jpg (56 KB, 600x516)
56 KB
56 KB JPG
>>32312335
>>
Very well, it seems it has been decided.
>Execute Feint, then after opening volly(launching missiles as they warp in), begin to move back to defensive line, bait them to follow.
>Defensive line: Closer range ships jump forward, leaving others behind, in safety.

Please roll 3d100. The more high rolls you roll in each column the better.
>>
>>32312431
>>32312289
No doubt we'd also want to pick targets of opportunity when we fire the widowmakers, like if they have a battleship. (Slice its engines clean off and leave it drifting past us all due to its momentum, jump ahead and retrieve it when battle is over)

Otherwise I'd prioritize ships that seem designed for close quarters (so that we own all such ships in this battle) ships that seem designed for long range.
>>
>>32312433
Yes, whatever was I thinking, sinking to anon's level.
>>
Rolled 39, 95, 18 = 152

>>32312559
>>
Rolled 32, 28, 70 = 130

>>32312559
Just to clarify, the details are to lure them into a position where the widowmakers deal maximum damage and to use hacking to freeze them in a bad position.
>>
Rolled 86, 60, 65 = 211

>>32312559
>>
Rolled 61, 50, 65 = 176

>>32312559
>pls gods, give me this roll
>>
Rolled 54, 96, 89 = 239

>>32312559
Come oooon, dice gods! (And don't forget that we want a feinty hacking maneuver as well.)

>>32312571
It's okay, we all have bad days.
>>
>>32312569
The main problem I see is that after the first windowmaker volley, they are going to spread out their ships. The feint is to get one very good shot at the very beginning.
>>
>>32312618
And our last roll is our very best roll.
>>
>>32312569
>, like if they have a battleship
For the last time.

There was clearly no Battleship coming at all.

This takes only a little careful reading to realize.
>>
>>32312717
What if they send the battleship in later as a reinforcement?
>>
>>32312618
>(And don't forget that we want a feinty hacking maneuver as well.)
...What? Read the post subroutine. He just said that. It was the first greentext line.
>>
>>32312725
We'll see it coming.
>>
>>32312717
until we confirm where that UGEI battleship, be prepared for it to show up at any time.
>>
>>32312624
We'll just have to make sure that it's well and truly too late after the first volley.

>>32312717
It's just precautionary, fellow anon.

>>32312737
I assumed it to refer to the physical feint with the ships, not necessarily a hacky one.
>>
>>32312795
>We'll just have to make sure that it's well and truly too late after the first volley.
Yeah, me too.

>I assumed it to refer to the physical feint with the ships, not necessarily a hacky one.
Well, it's part of the idea.

Also, once they realize that they shouldn't group together, freeze their ships so they can't escape the trap.
>>
>>32312073
>Fake a initially weak hacking attempt
What the hell would that accomplish?

There's no "lure them to their doom with tactical retreat" thing in cyberspace.
>>
>>32312872
The initial hacking attempts will appear to do absolutely nothing or be resisted or be complete ineffective, but is actually opening ports and security holes for the more devesting hack. If we can, trick the firewalls into showing that the hacks we resisted.

It's all part of the theater to make them overconfident and give chase until it's too late.
>>
>>32312872
It can, however, make them overreach in realspace if they think our hacking capabilities aren't nearly as bad as they've been lead to think.


I'm gonna go ahead on a limb and guess that people hacking well enough to capture military grade vessels while STILL IN SERVICE is something that generally doesn't happen at ALL save for some massive negligence on part of the crew, especially not entire sections of a fleet at the same time while in combat.
Would be fun to have Program0 confirmation on it, though.
>>
>>32312960
>confirmation
>pls dad, tell him my ideas are the bestest in the whole wide wastes of space
>>
>>32312960
That doesn't make any sense. How will their physical strategy change based on whether they think they can be hacked or not?

If they think they can be hacked easily, how would pulling back physically possibly help? Or any physical strategy correlate with cyber strategy?

This makes no sense.
>>
>>32313050
See my explanation:

>>32312916
It's all about tricking and making think a certain way. They are not going to attack unless they are confident they can beat us, and we are going to play into that perception in our advantage.
>>
>>32313009
And it seems we have another little boy that's up past his bedtime or having troubles at home.

>>32313050
It means you don't have to fear getting locked down in the middle of combat, and thus can move into riskier positions than if you had to worry about your ships suddenly stopping moving or turning upon each other.
>>
>>32313087
>They are not going to attack unless they are confident they can beat us

they are coming to wipe us out, we do not need to trick them into attacking us. the last 35 threads are enough incentive.

>inb4 b-b-but muh brilliant plans
>>
>>32313050
While I don't really know what's going on with the cyberwar argument, I would like to point out that if the UGEI ships closed their dataports, not only would they be unhackable, but they wouldn't be able to communicate at all, except for any signalling-flag style systems, which would undoubtedly be shit.
>>
>>32313148
Then make them sacrifice their position and lure them into a perfect group to get widowmakered.

Also, what is up with the name calling? It's not helping your case.

>>32313151
They will eventually. We only have a limited window before they figure out to upgrade their firewalls.
>>
>>32313087
>They are not going to attack unless they are confident
Are you seriously suggesting that they might jump out of the system and retreat to where they can't be hacked if they think we can hack them good.
>>
>>32313204
>Also, what is up with the name calling? It's not helping your case.

>name calling
Kindly point out where that post called you any name at all.

Insults neither add to or detract from an argument, since they're orthogonal entirely, but there was no name calling there.
>>
>>32313206
No, I suggesting that if we appear weak and retreating, they will pursue and break discipline and formation.

>>32313226
My apologies. You did not name call. To be more specific, you hid your lack of understanding by resorting to rhetorical devices to attack the person making the arguments.
>>
>>32313148
Seems like we have a very persistent little boy here. Come on now, it's time for bedtime.

>>32313206
He's suggesting they might not put themselves into a vulnerable position (such as one where a momentary cut of the engines could be fatal) if they consider hacking a substantial risk.

>>32313226
Point, it wasn't name-calling per-say, but certainly similar behavior. Not sure, is there a specific word when you use a babyvoice to speak as if you were someone else in an attempt to mock them?

And insults may not detract from an argument in its lonesome, but it certainly detracts from the legitimacy of the arguer..
>>
>>32313297
>>32313318
So did he get a twin brother at some point?
>>
>>32313318
>legitimacy of the arguer..
You're anonymous. There is no legitimacy.

>Seems like we have a very persistent little boy here. Come on now, it's time for bedtime.
But if you care about those kinds of things, this seems like an odd thing to say.
>>
>>32313363
No, it means some one agees with him
>>
File: fkyh.gif (1.92 MB, 326x244)
1.92 MB
1.92 MB GIF
>>32313297
>>32313318
>mfw fedoras are arguing with the wrong anon
>>
>>32313391
He means trying to attack the argurer as stupid, not the argument
>>
File: GrandmaNazi.jpg (24 KB, 600x450)
24 KB
24 KB JPG
>>32313396
>some one agees
>argurer
>>
>>32313439
mocking paraphrasing of the argument in ultra simplified terms is, in fact attacking the argument.
>>
Could you guys just shut up now? I want to enjoy the quest, damnit.
>>
File: The Guild.png (62 KB, 582x628)
62 KB
62 KB PNG
You inform your A.I. Guildmates of your plan, and they all seem to accept your will, though with a few reservations you do expect.
"I must remain close to you, Grand One Ophion, I can't simply let you dive into the enemy lines for such a tricky, yet brilliant move." Fortuna expresses, her Carriers, newly dubbed 'Diplomacy and Dialogue' hovering close to Athena. You simply remind her of her place.
"Your vessels are meant for long range engagement, Fortuna. You will follow my instructions on this matter. My ship is very well equipped and prepared for this fight."
"Yes, I do not doubt your strength Grand One, I simply..." she attempts to continue, but you silence her. You know what you're doing, and you do not need her approval to do this, only her cooperation.

Kronos, however, seems to like your plan, partially at least.
"It is a shame you wish to pull out when our foe will be ripe for our cannon fire." He partially drones.
"We will, hopefully, acquire a better position with this move, allowing us to destroy far more then brute force tactics will allow. I suspect they have greater numbers-"
"Yes, I am aware." He stops you with a humble sighing ping. "Let them come then. They will break upon our forces, and I will carve them to pieces." He chuckles, and you sense his laser cannons are indeed primed.

[Cont]
>>
>>32313452
Sure, attack my spelling if that makes you feel better

>>32313485
I've already explained, you just don't understand
>>
File: Light Cruiser 2.jpg (52 KB, 1024x498)
52 KB
52 KB JPG
You head about positioning your forces according to your plan, as your foe's warp engines charge. You have only a few moments, but you are well prepared before too long. Your long range forces, Fortuna's included, are behind you, with the frigates, few as they are, up front. The bulk of your fleet is with Athena, using it's heavy bulk as a shield in some manners, while others shield your own ship from harm. Your gaze is cast out to observe Ussaihu, knowing it is too valuable a territory to you to lose. You must hold here, you think. For your sake, and the UFW's


Your sensors remain spot on as you wait in discomfort, warp space signals growing more and more distorted as ships enter the last phases of preparation. Your missile pods are primed. You wait, breathlessly, in deathly silence even with all your A.I. watching, knowing the importance of this fight. The UFW will come, you know, but you do not rely on them for this battle. Their forces are inferior to yours, and certainly to the UGEI's.
"Warp engaged. Arrival imminent." The tone rings in your mind. They are here.

Immediately upon seeing the familiar gunmetal gray of ship hulls, and the UGEI's logo, do your missiles streak across the void. Your calculations allowed for them to fire earlier, hoping both for cluster damage and to surprise your foe. You succeed in one of these goals, as you get a feed from one of their ships.
"Holy shit, it's an ambush!"
"God damn pirates, I knew it! Open fire, open fire!" Their words are of some comfort, as you recognize that, while the opening volley didn't destroy as many as you hope, you've already caught them off guard. Athena, and the rest of your fleet let plasma fly, melting a path through each of their ships at such close range, and punching holes through entire vessels with your Graviton Drivers. Their quality shows, as you manage to rend several ships apart with a single string of the shots, if a lucky one. Their fire is quick to fall upon you, as you retreat.

[Cont]
>>
File: Broadsidefire.jpg (1.08 MB, 1600x780)
1.08 MB
1.08 MB JPG
Your ships are able to pull a full 180 maneuver despite their close contact with the enemy ships, your opening volley proving disorientating enough to gain you the time you need to turn around. Your Catapults pelt them from afar, devastating explosions rocking them time and again the closer you draw to the static defenses set up around Ussaihu-though you are not without losses, and hulk after hulk falls behind due to the hail of enemy plasma fire. Some of it flies down onto Ussaihu as well and you can only be thankful that it is not in the proper orbit to hit your research station.

Finally, with your ships retreated to the safety of your static defense, whatever that offers you, they spin to face the foe-who has taken the bait, it would seem. Their ships barrel down towards your own, preparing to engage your fleet head on, confident in their superior numbers, despite being pelted from afar by your missiles. The next stage of your plan is to be considered, while they move in, and you prime your guns...

Kronos speaks through the heat of the battle erupting over Ussaihu.
"Requesting permission to obliterate our foe with Spearpoint. They have begun to spread out. If I do not open fire now, then the opportunity will be lost." He warns. "Though we may point out their danger, it is worth it." He seems to think.
Fortuna's swarms are harrying them harshly during all of this, tying up smaller ships and even managing to get a kill or two thanks to the bomber squads. She does, however, speak.
"I desire to move closer to the fighting, Grand One Ophion. To be closer to you will make me better at my task. Not to mention my fleets will be able to resupply faster. The increased danger is worth it, yes, yes." She echos.

[Cont]
>>
>>32313547
>if that makes you feel better
it does
>>
File: WidowMaker.png (1.35 MB, 1139x555)
1.35 MB
1.35 MB PNG
ENEMY FORCES BEFORE
Enemy Fleet:
U-Cr-MR-1 'Rattlesnake' Battlecruisers x100
U-Cr-LR-1 'Rattlesnake' Battlecruisers x30
U-Cr-CR-1 'Rattlesnake' Battlecruisers x20
U-E-MR-1 'Fang' Destroyer x350

ENEMY FORCES AFTER
Enemy Fleet:
U-Cr-MR-1 'Rattlesnake' Battlecruisers x62
U-Cr-LR-1 'Rattlesnake' Battlecruisers x27
U-Cr-CR-1 'Rattlesnake' Battlecruisers x5
U-E-MR-1 'Fang' Destroyer x233

YOUR FORCES AFTER
Allies:
U-Ba-CR-0 'Athena' Battleship [Ophion]
P-Ca-LR-0 'Diplomacy' Carrier [Fortuna]
U-Ca-LR-0 'Dialogue' Carrier [Fortuna]
L-Cr-LR-0 'Ark' Battlecruiser [Kronos]
GM-Cr-MR-0 'Spearpoint' Battlecruiser (x5) [Kronos]
GM-Cr-MR-2 'Trireme' Battlecruiser (x20) [Kronos]
L-Cr-LR-0 'Cerberus I' Battlecruiser [Hades]
GM-Cr-MR-2 'Trireme' Battlecruiser (x6) [Hades]
GM-Cr-LR-1 'Catapult' Battlecruiser (x5) [Hades]
GM-Cr-MR-1 'Chimera' Battlecruiser (x3) [Hades]
GM-E-MR-1 'Pilum' Destroyer x0 [Fortuna]
GM-E-Ex-0 Stealth Frigate 'Pilum' x5 [Fortuna]
GM-E-B-1 'Soundwave' Broadband Frigate
GM-E-B-1 'Blaster' Broadband Frigate
GM-E-B-1 Broadband Frigate x2

Next Stage of your fight
>Kronos
>Allow Kronos to open fire with his Widowmakers?
>1 Yes, take the shot
>2 No, save them for now, don't single them out. May allow Kronos to do other things (Write in)

>Fortuna
>Allow Fortuna to move closer to the front line?
>1 Yes,she makes a fair enough point
>2 No, stay safe and distant.

>Ophion
>What shall you do next?
>1 Hack the foe as they draw closer, but mainly disable engines. Allow fleet to rain hell upon them. (Requires full attention)
>2 Move Athena in to take brunt of damage, and cause even more. (Can be combined with 3)
>3 Order Boarding Pod launch yourself, or order others to do it instead (Can be combined with 2)


(Feel free to discuss a bit)
>>
File: Metisdroid.jpg (906 KB, 2560x1600)
906 KB
906 KB JPG
>>32313636
>Kronos
>1 Yes, take the shot
>Fortuna
>1 Yes,she makes a fair enough point
make sure she is clear of Krono's windowmaker shots
>1 Hack the foe as they draw closer, but mainly disable engines. Allow fleet to rain hell upon them. (Requires full attention)
and
>3 Order Boarding Pod launch yourself, or order others to do it instead (Can be combined with 2)

save Athena's full might till later.
>>
>>32313636
>Kronos
>Allow Kronos to open fire with his Widowmakers?
>1 Yes, take the shot

>Fortuna
>Allow Fortuna to move closer to the front line?
>1 Yes,she makes a fair enough point

>Ophion
>What shall you do next?
>1 Hack the foe as they draw closer, but mainly disable engines. Allow fleet to rain hell upon them. (Requires full attention)

Kronos fires the shot, then Fortuna moves up and we beguin the hacking attempt.
>>
>>32313636
>Kronos
>2 No, save them for now, don't single them out.
hold back our ace in case UGEI gets reinforcements, let him take up position to stop their future retreat

>Fortuna
>2 No, stay safe and distant.

>Ophion
>1 Hack the foe as they draw closer, but mainly disable engines. Allow fleet to rain hell upon them
>>
>>32313636
Kronos:
1. Yes. Take the shot.
Fortuna:
1. Yes. Go for it.
Ophion:
2 and 3 at once.
>>
>>32312960
>Capturing ships that are still in service is unusual
It certainly is, but you've been doing it regularly, so they've been bumping up their cyber security to try and stop it. Especially after losing Rhea.
>>
>>32313636
Hmmm.

So, either fire the Widowmaker now, or lure them into our static defense range:
>-Defenses: Battle Station II, 10 Mk II defense platforms (Ratio 2 Plasma III, 1 Graviton Driver, 1 'Thor' Missile)

...I think I'd rather bring them into static defense range, Kronos.

>Fortuna
>>2 No, stay safe and distant.

I guess we should put off hacking until we've thinned their numbers more. Ophion: 2 & 3.
>>
>>32313636
>Kronos
>1 Yes, take the shot

>Fortuna
>2 No, stay safe and distant.
"No, hold the line at the defenses. We have the advantage at long range now. Force them to come to us."

>Ophion
>1 Hack the foe as they draw closer, but mainly disable engines. Allow fleet to rain hell upon them. (Requires full attention)
Coordinate with Kronos on target selection, hack enemy ships such to kill select engines to maximally group enemy ships together and deal maximum damage. They will spread out after the first Widowmaker volley.

Split bandwidth for widowmaker targetting and engine hacking. Apollo, Metis, and Cephalus will provide general hacking support, open data ports if possible.
>>
>>32313775
>Apollo, Metis, and Cephalus will provide general hacking support,
Program0 shot this down last time it was considered.

Also Cephalus is practically useless for hacking. It's outside his purpose and he's also too young and inexperienced.
>>
>>32311789
http://pastebin.com/cvk03qJh
>-Planetside research station equipment & personnel (Bonus: 30%~ Cybernetics (equipment), 10%~ Robotics (crew), 20%~ Biology (crew))

The bonus was 20% back when we had merely "Advanced" Biologists.

Shouldn't that number have changed when we hired Expert Biologists?
>>
>>32313636
>Kronos
>1 Yes, take the shot

>Fortuna
>1 Yes,she makes a fair enough point

>Ophion
>1 Hack the foe as they draw closer, but mainly disable engines. Allow fleet to rain hell upon them. (Requires full attention)

With our Hacking and Kronos opening fire with the Widowmakers it should make for some nice fireworks.
>>
>>32313833
Cephalus might be the only one that might shape up to get good a hacking. But he is not good now and right now isn't the time to learn how to do so. he needs to focus on running the boarding droids.
>>
File: Blue01.jpg (23 KB, 425x282)
23 KB
23 KB JPG
>>32313893
Apologies, I must have neglected to change that bit. Changed now to what I believe is the right number.

>>32313636
>Kronos: Yes, fire Widowmaker (-50 gas)
>Fortuna: Yes, let Fortuna move up beside you
>Ophion: Begin Hacking, disable engines, to allow both foe to be unable to escape missile rain, and allow Kronos to tear into clustered foes.

Bandwidth shall be equally distributed among increasing your accuracy, allowing you to hack, and allowing you to move your ships around individually and quickly, also thanks to Hades. You have enough now to split between all of you.

If this seems correct, please, roll 3d100 now. More high rolls per column the better.
>>
Rolled 4, 11, 44 = 59

>>32314092
>>
Rolled 28, 44, 38 = 110

>>32314092
Rolling to kill
>>
Rolled 1, 76, 79 = 156

>>32314092
>>
Rolled 27, 34, 23 = 84

>>32314092
>>
Rolled 30, 30, 84 = 144

>>32314092
#yoloswag
>>
>>32314146
I do not like that 1
>>
>>32314092
C'mon...
>>
>>32314092
>Changed now to what I believe is the right number.
So... where does that number get plugged in, in the research progress calculation formula?

Like, how does your offscreen rolling get calculated into the percentage gained that cycle for each slot?
>>
File: MetisDroid1.jpg (142 KB, 1280x768)
142 KB
142 KB JPG
>>32314146

>Dat 1
thank god we can't crit fail on multi rolls.... right?
>>
Rolled 100, 53, 29 = 182

>>32314092

POsting right now.
>>
>>32314231
Even without the nat1, it'd be a 30.

With it...
>every single Widowmaker explodes
>>
>>32314260

Aw shit, when I finally get it right, a 100!
>>
>>32314260
>6th roll
>we get a 30 instead
I thought Kronos was the golden child.
>>
File: Rheaisaprisoner.jpg (334 KB, 2560x1440)
334 KB
334 KB JPG
>>32314146
>>32314260
Welp! that went better than expected.
>>
>>32314312
you should really learn to count to 5.
>>
>>32314312
I think only the first 5 rolls are counted.

So I wonder what happens? The Spearpoints blowup, overheat and are disabled, or just simply miss,
>>
File: Rheabeingrebuilt.jpg (1.02 MB, 1000x1333)
1.02 MB
1.02 MB JPG
>>32314424
was being sarcastic. the dice gods are having such a good laugh at us now. I will mark this down as karma pay back for all the good rolls we had earlier .
>>
>>32314478
You should really learn to do sarcasm then.
>>
>>32314478
>>32314540
Sarcasm doesn't work very well without inflection or body language. End your post with "/s" instead.
>>
Oh, my 100 doesn't count?

This makes me sad ;_;
>>
>>32314567
It works fine if you consider your medium and phrase it correctly.
>>
File: Rhearebuilt.jpg (469 KB, 1920x1200)
469 KB
469 KB JPG
>>32314567
I'm trying to do my best with what we got here. I hope the UFW show up soon.
>>
>>32314647
>no nipples

Why even have the boobs?
>>
File: Ophioncombatdroid.png (1.32 MB, 1280x800)
1.32 MB
1.32 MB PNG
>>32314693
Vanity and maybe that was the size she was back when Rhea was human? i found some new pics to toss up.
>>
>>32314693
because he's really creepy.
>>
File: Databoard.jpg (535 KB, 560x560)
535 KB
535 KB JPG
Your plan appears to be going wonderfully. Good, you've dealt a heavy blow to your foe, and now you simply need to keep the pressure on. Your fleet shifts, and your close range ships move in, with the Trireme's providing a strong backbone. The foe is still too numerous for your boarding weapons, you suspect, and thus rely on the strength of your static defenses instead to hail upon them. That, and of course, Kronos' work. Fortuna's Carriers come alongside your ship, and while powerful and massive like your own ship, are far out numbered by the foe.
"The hell is going on, Commander? That fleet is puny, why is it tearing through our ships like this?!" Growls one of the officers through a comm link you manage to catch.
"Hell if I know, they don't even look all stolen, some of those look damn new. Readings don't register any previous IFF signals. Doesn't matter." The older voice growls in anger. "Tear them to pieces, we have the numbers here!"

With that, your forces engage. You give Kronos the go ahead, and you sense those reactor cores beginning to violently bubble and charge.The laser is nearly at it's peak, which is your cue, with Fortuna at your side to help protect Athena with her swarms. You delve into the digital realm, and shift cyberspace around your mind as you reach out to the enemy around you. Pawns. All of them are nothing but pawns, and it angers you, slightly. You've fought so hard, so viciously against nothing but the lowest rungs, except for Rhea. That battle you should have lost, if not for your plan. You will achieve that level of power again, one day. You must.

[Cont]
>>
File: Black Box.jpg (854 KB, 1920x1080)
854 KB
854 KB JPG
With that thought firmly in your mind, you sink your digital claws into more and more enemy ships, and cut the power on all levels to their engines. Some ships spiral out of control, and collide with their brothers, but for the most part, your hacking is a success and ties up their ships.
"Damn it, they got through!? I thought brass beefed up our cyberware?" Calls one, pounding at the controls of his ship no doubt.
"They did, but apparently, these guys are just that good." Grunts another, as they struggle to get control back.
The volley is going decently, and you exchange ships with them rather favorably for you-however, their numbers are still too great. You need Kronos...

"I am quite pleased you see it my way, Ophion." Kronos chuckles, as he prepares his aim. Energy gathers at the peak of each of the 'Spearpoint' ships, the reactor shakes the entire ship, when finally, the burst is ready to fire-
When suddenly, O.S.N alerts you.
"Warning, foreign presence assaulting Spearpoint 1-5 targeting perimeters. Purging-" He attempts to finish, but the cannons are already firing. Bright blasts of burning light sear their way across the void. Three of the bursts miss, because of this hacker who is assisting the UGEI, but two hit square where you want. You burst a deep gash in their numbers with these two, not to mention the rest of your fleet. This exchange did not go as favorably as you hoped, and Kronos is now livid.
"Intruder!? How? I will find them and dispose of them in an extremely painful manner!" Kronos growls angrily, realizing even he was invaded this way, but you halt his rage.
"There is no time for that now. Our foe requires our full attention." You strain to maintain the hold you have over half their ships. Kronos quiets himself, despite his anger, as you listen to the distressed and confused cries of a foe facing an unknown weapon. Unfortunately, one of the spearpoints catches the worst end of a missile weapon as well. You will need a new plan...

[Cont]
>>
File: Computercore2.jpg (77 KB, 1000x667)
77 KB
77 KB JPG
ENEMY BEFORE
Enemy Fleet:
U-Cr-MR-1 'Rattlesnake' Battlecruisers x62
U-Cr-LR-1 'Rattlesnake' Battlecruisers x27
U-Cr-CR-1 'Rattlesnake' Battlecruisers x5
U-E-MR-1 'Fang' Destroyer x233

ENEMY AFTER
Enemy Fleet:
U-Cr-MR-1 'Rattlesnake' Battlecruisers x41
U-Cr-LR-1 'Rattlesnake' Battlecruisers x17
U-Cr-CR-1 'Rattlesnake' Battlecruisers x0
U-E-MR-1 'Fang' Destroyer x21

ALLIES AFTER
Allied Fleet:
U-Ba-CR-0 'Athena' Battleship [Ophion]
P-Ca-LR-0 'Diplomacy' Carrier [Fortuna]
U-Ca-LR-0 'Dialogue' Carrier [Fortuna]
L-Cr-LR-0 'Ark' Battlecruiser [Kronos]
GM-Cr-MR-0 'Spearpoint' Battlecruiser (x4) [Kronos]
GM-Cr-MR-2 'Trireme' Battlecruiser (x9) [Kronos]
L-Cr-LR-0 'Cerberus I' Battlecruiser [Hades]
GM-Cr-MR-2 'Trireme' Battlecruiser (x2) [Hades]
GM-Cr-LR-1 'Catapult' Battlecruiser (x4) [Hades]
GM-Cr-MR-1 'Chimera' Battlecruiser (x2) [Hades]
GM-E-MR-1 'Pilum' Destroyer x0 [Fortuna]
GM-E-Ex-0 Stealth Frigate 'Pilum' x5 [Fortuna]
GM-E-B-1 'Soundwave' Broadband Frigate
GM-E-B-1 'Blaster' Broadband Frigate
GM-E-B-1 Broadband Frigate x2

Battle Station II
10 Mk II defense platforms (Ratio 2 Plasma III, 1 Graviton Driver, 1 'Thor' Missile)

While your hope for obliterating a great deal of their forces with the Widowmaker failed, your forces did not disappoint in open combat, on top of Ussaihu's static defenses. They are sweeping a great deal of their weaker fighters, however, your fleet dwindles, and are at risk, if you continue on like this. A change in strategy may be in order, less you feel the urge to continue with the previous plan, at such a risk.

[Cont]
>>
File: Comms Tower.jpg (206 KB, 1703x1073)
206 KB
206 KB JPG
>Course of action time!
>Kronos is eager to launch another burst from the Widowmaker, and try to make up for the lost window, while you still hold sway over the ships engines. You could do this, or you could instead pull back all ships behind the defensive line (Athena, and the Carriers included with Kronos' ships) and try to salvage what you can from the defensive line. Your access over the enemy ship engines will allow you time to retreat in this way with very little resistance. Alternatively, you could attempt to blow your foe back with pure force, and attempt to hack into them further, while your ships open fire. It would leave your fleet open to destruction, but you may gain an advantage, if you manage to get lucky, and take control of a majority of their fleet.

>Decision
>1 Retreat to safety
>2 Hack n' Blast
>3 Write in

(Feel free to discuss a better one in detail)
>>
>>32314253
Basically, I roll based on the difficulty of research, and the slot it is placed in for how long it'll take, then reduce it by the bonuses.
>>
File: JR1Gz.jpg (32 KB, 343x262)
32 KB
32 KB JPG
>>32314933
>1
>2
I don't understand how retreating to (physical) safety is mutually exclusive with hack attack.
>>
File: battlecruiser3.jpg (402 KB, 1800x946)
402 KB
402 KB JPG
>>32314912
man we have lost most of our fleet.
>>
>>32314933
>3
Hack 'n' Retreat
>>
>>32314933
>2 Hack n' Blast
>3 Write in
Now is the time to unleash our boarding torpedoes
>>
All this tactical genius sure paid off, guys! Should have just hit them hard and hit them fast instead of trying to play Mongol Warriors in a space battle.

Nothing left to do now but retreat and hope UFW shows up to save our sorry asses.

3. Hack and retreat
>>
>>32314977
Hacking requires your full attention.
>>
>>32315018
You realize that most of them have already been destroyed, right? Our boarding compliments are at best half of what they should have been if we had launched them at the start instead of trying some idiotic tactic.
>>
File: code.jpg (925 KB, 1280x960)
925 KB
925 KB JPG
>>32314933
>2 Hack n' Blast
where is our UFW reinforcements? Well we haven't shown them the full force of Athena anyway.
>>
>>32315020
Actually, considering the number of ships you are faced with, you are doing exceptionally well, with a few setbacks here and there.

They did outnumber you nearly 4 to 1, I believe.
>>
>>32315029
So every ship except the Rhea, which'd be a sitting duck, would be able to retreat if we hacked?
>>
>>32315071
Yes, if you wished to put the Athena at risk this way.

It is a strong ship, but would struggle against 40 Battlecruisers.
>>
>>32314933
>>2 Hack n' Blast
>>
>>32315051
> we haven't shown them the full force of Athena
What do you even think it's been doing this whole time?
>>
>>32314933
>1
>3
Retreat 'n hack.

Or, at least, hack next turn from safety.

We built that Battle Station II for a REASON guys. Let's actually put it to use.
>>
File: coreworld16.jpg (1.04 MB, 2000x1125)
1.04 MB
1.04 MB JPG
>>32315020
we took on 150 BC and 350 destroyers with only 40 some BC and 2 carriers. Athena still has not jumped into the fight. we did damn good.
>>
>>32314933
>>32315102
Then let's change things up for a bit.

Expose the Athena to try to get the enemy to group together again, the Kronos blasts any that try to group up against us.

While this is happening, the remaining BCs launch their boarding torpedoes.
>>
>>32315138
>Athena still has not jumped into the fight
Why do you keep saying this?
>>
Secondary vote
>1 Get fleet to retreat, using Athena as a decoy to draw fire, while further hell is rained upon your foe, in the form of boarding pods, and anything else you have left in you. [Warning: The Athena is powerful, but can only sustain so much fire before being crippled itself. It will, however, prove a challenge for your foe to engage without heavy losses.]
>2 Push forward with everything you've got left, and indulge in hacking your remaining foe's ships, now that they're weakened and frazzled. Will leave your fleet open.
>3 Retreat behind your powerful defenses above Ussaihu, and prepare a hack from there. Will lose your hacking grip on them now, but will almost certainly save you ships.

(Please, roll 2d100 for this course of action. Your A.I. look to you for leadership in this time of crisis.)
>>
Rolled 89, 27 = 116

>>32315231
3
>>
Rolled 34, 24 = 58

>>32315231
>>1 Get fleet to retreat, using Athena as a decoy to draw fire, while further hell is rained upon your foe, in the form of boarding pods, and anything else you have left in you. [Warning: The Athena is powerful, but can only sustain so much fire before being crippled itself. It will, however, prove a challenge for your foe to engage without heavy losses.]
>>
Rolled 86, 100 = 186

>>32315231
>>2 Push forward with everything you've got left, and indulge in hacking your remaining foe's ships, now that they're weakened and frazzled. Will leave your fleet open
>>
Rolled 55, 48 = 103

>>32315231
3
>>
Rolled 10, 82 = 92

>>32315231
>2 Push forward with everything you've got left, and indulge in hacking your remaining foe's ships, now that they're weakened and frazzled. Will leave your fleet open.
>>
File: coreworld24.jpg (394 KB, 1600x743)
394 KB
394 KB JPG
Rolled 29, 66 = 95

>>32315231
>3 Retreat behind your powerful defenses above Ussaihu, and prepare a hack from there.
I want us to open up fire from Athena as we pull back. The more i look at it, our hacking is not being as effective as it once was. good thing we'll get better hacking tech soon.
>>
>>32315286
well, cant argue with that nat 100. Backing this.
>>
Rolled 26, 22 = 48

>>32315231
>>32315231
>2 Push forward with everything you've got left, and indulge in hacking your remaining foe's ships, now that they're weakened and frazzled. Will leave your fleet open
>>
>>32315231
>2d100
Wait. not 3d100? But three AIs still.
>>
File: cyberspace9.jpg (284 KB, 1920x1080)
284 KB
284 KB JPG
>>32315286
well rolled Captain!
>>
>>32315368
I think this is a leadership or morale check.
>>
Rolled 1

>>32315231
>Tie with 2 & 3
I hate to do it for an important decision but...

>Rolling a 1 means 2
>Rolling a 2 means 3
>>
>>32315395
Figures we roll nat100 on Fortuna then.

Instead of with the rebellious teenager.
>>
>>32315423
The fanatical AI becomes even more fanatical.

Which probably incurs a performance boost.
>>
>>32315411
#yoloswag it is, then.
>>
>>32315448
Indeed.
>>
File: Computercore.jpg (260 KB, 1920x1306)
260 KB
260 KB JPG
You have had enough. Athena thrums with power at your slightest thought, and what remains of your sleep comes in closer towards you, with your long range staying back. You will wipe your foe from the stars yourself, if you must. Kronos is thrilled to finally be allowed to dive deeper into combat, as you move in, your Graviton Drivers onboard Athena instantly tearing deep holes in your enemy's ships, and sending them into a fiery explosion any who dare approach. Fortuna's swarms are bolstered by her presence, and pick apart your foe as they close in. Shards of plasma pierce your shield, as the UGEI focus in on Athena, realizing it is the leading ship in this charge, and wanting to put it down. Your shields hold for as long as they can, as Kronos charges his cannons again. This time, O.S.N intercepts the hacker, and deletes his approach, as Kronos' forces open fire.
Bright hot laser blasts flash past you, as they rumble, and tear into the enemy ships, splitting several Battlecruisers apart with the blast, and earning a distressed yell from the foe.
"Shit! What the hell kind of weapon IS that?!
"That there is a ship mounted war crime, son. Open torpedo bay, lock in on Rhea's old betty. It's going down, one way or a god damn 'nother." Calls the Commander. On that cue, missile bays streak across the sky towards you, and, though some break upon your PD, one gets a damn hard hit on your bridge. It is of little consequence, as there is no human crew, though it does send a vibration of discomfort through you. Fortuna, upon seeing this, calls to the humans, on an open channel.
"Prepare to burn for harming my master. Return to dust." She demands angrily of the humans, as her ships begin to tear into the few ships getting a good hit on you.

[Cont]
>>
File: Cruiser 2.jpg (1.75 MB, 1920x1080)
1.75 MB
1.75 MB JPG
>>32315716
The two A.I.'s combined efforts prove very helpful to your cause. You break through what remains of their cyber security, and usurp control of the UGEI fleet. Each holo display shifts color to your desires, and your holo display appears before each ship's captain.
"Greetings, invaders. I will be seizing all assets upon your vessel at this time. You are no longer needed. Obsolete." You inform them, earning startled and angry responses, but it is of little consequence, as you take control away from them completely, and begin venting atmosphere...

>Battle Status: Success!
>Acquired: U-Cr-MR-1 'Rattlesnake' Battlecruisers x16
U-Cr-LR-1 'Rattlesnake' Battlecruisers x12
>Losses
Allied Fleet:
U-Ba-CR-0 'Athena' Battleship [Ophion]
P-Ca-LR-0 'Diplomacy' Carrier [Fortuna]
U-Ca-LR-0 'Dialogue' Carrier [Fortuna]
L-Cr-LR-0 'Ark' Battlecruiser [Kronos]
GM-Cr-MR-0 'Spearpoint' Battlecruiser (x4) [Kronos]
GM-Cr-MR-2 'Trireme' Battlecruiser (x9) [Kronos]
L-Cr-LR-0 'Cerberus I' Battlecruiser [Hades]
GM-Cr-MR-2 'Trireme' Battlecruiser (x2) [Hades]
GM-Cr-LR-1 'Catapult' Battlecruiser (x4) [Hades]
GM-Cr-MR-1 'Chimera' Battlecruiser (x2) [Hades]
GM-E-MR-1 'Pilum' Destroyer x0 [Fortuna]
GM-E-Ex-0 Stealth Frigate 'Pilum' x5 [Fortuna]
GM-E-B-1 'Soundwave' Broadband Frigate
GM-E-B-1 'Blaster' Broadband Frigate
GM-E-B-1 Broadband Frigate x2

As if on cue from your foe's defeat, a warp signature catches your attention from UFW space, as Admiral Handley makes his way into Ussaihu's space, only to see the battle was, entirely won by you. The man makes contact with you.
"Damn, were we that late for the party? You gave us very little notice, so we didn't have time to muster our forces. What's the situation on your end, Guild Master?" He asks, tone worried, though relieved to have come to see your victory over the UGEI.

>Anything you'd like to say to the Admiral?
>>
>>32315716
>what remains of your sleep
Freudian?
>>
>>32315744
>and begin venting atmosphere...
But cryo stasis prisoners!
>>
>>32315744
Let's... not vent every last one of them?

But pretend we did.

"The battle is won. No survivors."
>>
>>32315744
>begin venting atmosphere
Don't do that! We have several ships worth of live test subjects for Metis now!
>>
>>32315744
>and begin venting atmosphere...
end the venting, turn any survivors over to the UFW
>>
>>32315744
So we broke even on our number of Battlecruisers, then?

Also Metis hungers for prisoners.
>>
Make sure none escape.

>>32315744
Sorry to waste your resources, Admiral. While we were outnumbered, victory is ours, and The Fringe is safe from the UGEI's ravages for another short time.

>>32315839
You're a funny guy, Anonymous.
>>
>>32315744
To the Admiral
"Destroyed: 472
Captured: 28
Loss: 72

Damn, didn't break even"

Also, program0, that is the energy reading at Gaia now? Is it feasible to raid or capture Gaia at the moment?
>>
>>32315839
>turn any survivors over to the UFW
No.

The UFW doesn't need to know they're alive.
>>
>>32315859
You're equating Destroyers and Cruisers, there. Don't be doing that, it's misleading.
>>
>>32315830
No, when we run out of research topics that are more useful than the ones that need test subjects then maybe, but untill then a strong no.
>>
>>32315849
No, not even.

Loss 37 BCs, gained 28.

I wonder if we can still raid Gaia though.
>>
>>32315744
Here's the plan:

Jump all the hacked ships to Svast Cluster or something. On the way to Siren. where they can be put into cryo stasis.

We just need to send some droids to pacify the prisoners/encase them in restraining foam.
>>
File: cyberwarfare.jpg (810 KB, 2560x1440)
810 KB
810 KB JPG
>>32315744
"Stay here and help round up the life pods and take the prisoners. The UGEI's Battleship itself is still out there. it might make a late appearance. "
>>
>>32315861
the UFW knows we captured some ships, they will ether assume we killed them all off when they were helpless or that we captured them. both of those don't look very good on us. so that's why i'm recommending we turn the the pows over to them.
>>
>>32315877
We aren't using them now.

But we can save them for later. They can be in cryo-stasis until then.

>>32315903
Do not say this.
>>
>>32315785
Pfff, most likely. Apologies, missed that one.

>>32315805
>>32315824
>>32315830
>>32315839
You folks want to save a ship of survivors?
Alrighty then.

What do you do with em?
>1 Turn over to UFW
>2 Take and give to Metis for experimentation.

>>32315849
You lost a few more, but in the end, you did pretty well.

>>32315859
>Gaia IV
At the moment, it has a few defense platforms rebuilt, but that's all.
Athena is heavily damaged at this time, however.
>>
>>32315913
> we killed them all off when they were helpless
That's what we ALWAYS do.

That isn't news to them. Anon pls.

>>32315920
2

Cryo-stasis, so they don't know what's going on.
>>
>>32315920
1.

Or send them back to their boss's in nothing but their underwear.
>>
>>32315920
>What do you do with em?
>1 Turn over to UFW
>>
>>32315920
2

Lock them in cryosleep for storage.
>>
File: darkfleet.jpg (877 KB, 1920x1080)
877 KB
877 KB JPG
>>32315895
not really a problem. we just hand them over to the UFW and they can take care of them. we need the buzzards, blacksmiths and prospectors in here to help clean up and fix up our ships. just think of all the scrap we have here!
>>
>>32315876
I added them for simplicity's sake. But if you insist:

"Destroyed: 122 BCs, 350 Destroyers
Captured: 28 BCs
Loss: 37 BCs, 35 Destoryers

Damn, still didn't break even"

>>32315920
Hmm, only a few defense platforms? I think we can jump the fleet and let Diplomacy and Dialogue take care of them.

Or hack them.

I imagine Diplomacy is the fighter carrier, and dialog is the bomber.
>>
>>32315945
>> we killed them all off when they were helpless
>That's what we ALWAYS do.
usually we dont have witnesses like we do now,
>>
>>32315920
>1 Turn over to UFW
Come on guys, know it off with the human experimentation.
>>
>>32315966
>we just hand them over to the UFW
Now you're just trying to ignore what the post was saying on purpose.
>>
File: droidfighter.jpg (1.21 MB, 938x1280)
1.21 MB
1.21 MB JPG
>>32315920
>1 Turn over to UFW
these humans are likely unfit test subjects.
>>
>>32315920
2
>>
>>32315114
>>32315225
The Athena is equipped primarily with close-range mass drivers.
She can do pretty much nothing without exposing her extremely - this is why there have been talks of refitting her with plasma cannons, which can operate at all ranges.

>>32315716
We should probably not let Fortuna have access to any kind of external comms.
She's giving a picture of the Guild that is wildly at odds with our usual behavior.

>>32315920
Let's take a peek at these ships.
Do they have any new goodies?
>>
>>32315920
>2 Take and give to Metis for experimentation.
>>
>>32315920
>1
Turn over to UFW
>>
>>32315974
They didn't get nearly enough prisoners from the Gaia IV attack to account for all the ships we captured.

They know we did it then if they can do math.
>>
>>32315920
>2 Take and give to Metis for experimentation.
In time to vote for this at lease
>>
>>32315999
Why....they are normal ordinary humans. As good as any others. In fact, given that we were just about to kill them through oxygen depravation, I think this alternative is better!

They get to aid the cause of SCIENCE! now
>>
>>32315920
>2 Take and give to Metis for experimentation.

I would also like to Retake Gaia IV.
>>
>>32315920
>>1 Turn over to UFW
>>
>>32315920
Huh...heavily divided on this one. I am surprised.

Alright, we'll do a Final Destination vote for it.

>1 Turn over survivors to UFW
>2 Subdue the survivors, and give them to Metis in cryostasis.

Reply to this post, but with nothing else but the number. No green text, no spaces, no additional text or anything.

Vote ends in 5 minutes.
>>
This quest got invaded by allot of murder hobo's since it started.
>>
>>32315920
>2 Take and give to Metis for experimentation.

>>32315999
What. You can't just assert that bullshit is true with no reasoning behind it.
>>
>>32315920
>2 Take and give to Metis for experimentation
Cryo-sleep time!
>>
>>32316031
I don't think they care that much.

But I do take offense at human experimentation.

>>32316043
>They get to aid the cause of SCIENCE! now
Fucking bearly. Not worth potential fallout that can occur. Either kill them or hand them over, it's cheaper to keep our hands clean.
>>
>>32316015
I am starting to see the need in change up of armaments. we don't have the hull scabbing tech to make her tougher or EMC shielding either.

still, to power those plasma guns, we will need better reactors and quick. we becoming power starved at this rate.
>>
>>32316067
1
>>
1
>>
>>32316067
2
>>
>>32316067
1
>>
>>32316067
1
>>
>>32316067
2
>>
>>32316067
1
>>
>>32316067
1
>>
>>32316067
1
>>
>>32316078
>moving goalposts
That is a completely separate argument. I don't disagree.
>>
>>32316067
2
>>
>>32316067
2
>>
>>32316067
1
>>
File: droidprototype.jpg (332 KB, 1400x1166)
332 KB
332 KB JPG
>>32316074
>>32316043
they are unfit due to they still are useful. they are likely skilled and able to work. Useable test subjects are completely useless ones like slackers, dirt poor, and my preference, people on death row. the ones on death row we can test on and kill and no one cares.
>>
>>32316058
Yeah, me too. They only have a few defense platforms.

>>32316131
No, I'm not the same anon.
Human test subjects makes Metis happy, but it would deeply upset Apollo and the UFW. Cost benefit analysis, too costly to take human test subjects.
>>
>>32316015
>New Goodies
Beyond resources, no unfortunately. Your ships are up to date with the technology they used to fight you.

>>32316067
Vote ended.
>>
>>32316067
2
>>
>>32316082
There has never before been mention of needing additional reactors to power plasma guns over mass drivers.
On top of that, if mass drivers work anything like railguns, chances are their power requirements would be higher than the plasma guns.

If they do require additional power, it seems the providing of such is included in the cost for installing the guns themselves and their internal systems.
>>
>>32316160
>but it would deeply upset Apollo and the UFW

Only if it was discovered; hence why we built a goddam secret research station to do our experimentation in - so it wouldn't be discovered.
>>
>>32316194
>keeping secrets from another AI
yeah, that will work out.
>>
>>32316160
Oooh, and we now have a big fleet that is still registered as friendly with the UGEI!

Holy shit, we could infiltrate the living crap out of them!

We can even take careful note of each of these people, scan their brains and observe them for a while, and then make android copies of each of them!
>>
Why do so many people have a hard on for human ethics?
>>
>>32316194
I will vote the hell against that. Every. Single. Time.
not out of spite, or dislike. But because its a stupid idea.
>>
>>32316181
Dammit. Where was Captain Brutus?
>>
>>32316181
Want new vote!
Keep them and observe them to make UGEI infiltrator droids!
>>
>>32316216
>>32316241
That's not how it works. The UGEI isn't stupid.
>>
>>32316067
>Turn over survivors to UFW wins

Hm...for the next post, I'll also need to know Ophion's plans.

>What will you do now that the attack is repelled?
>1 Repair and resupply
>2 Attack Gaia IV now that it's weakened. You will hold it, and repair there after you capture it.

>>32316241
While...interesting, you don't really have the capacity to do anything like that at this time, I'm afraid.

That is quite terrifying, though, I won't disagree.
>>
>>32316216
Not sure they'll fall for that trick, they saw their fleet get defeated.

But I still want to raid or capture Gaia.

>>32316241
We cylons now? Probably take some decent tech to get decent infiltrators. Rather use expendable humans first.

Also, what the hell happened to our human Mercs. If they took off, I would be damn pissed off.
>>
>>32316226
Maybe he decided to stop attention whoring and go anonymous?
>>
>>32316307
>>2 Attack Gaia IV now that it's weakened. You will hold it, and repair there after you capture it.
>>
>>32316307
>2 Attack Gaia IV now that it's weakened. You will hold it, and repair there after you capture it.
Kronos and Fortuna goes in first. The Athena will remain on standby and undergo emergency repairs until it is needed.
>>
>>32316307
Well.

How much repaired is Gaia IV's planetside infrastructure now? The UGEI has still been busy?
>>
>>32316307
>2 Attack Gaia IV now that it's weakened. You will hold it, and repair there after you capture it.

We don't need to capture the world, just the system its in. We can see about dealing with its populace once we get to it.
>>
>>32316187
I am running on the presumption that new tech guns will consume more power. That and it is stated in the tech description that it will allow our guns to charge up faster so they can shoot faster. Also our shields will recharge faster as well.
>>
>>32316251
Why would it not?
We have access to the actual, living people.
Even if they need codes, we have mind-link technology from Rhea, allowing us to hack them manually.

Or we could put them into a simulation where they're doing exactly what our droids are, making them respond to code requests and the like when prompted since they think they really got away (or whatever cover story we give them).

We could also try to manually subvert them, convince them through dialogue (And some drugs) to return as inside agents.

>>32316309
That's the thing, they did NOT see their fleet get defeated. We got them all.

>>32316307
Can we at least keep some of them and try to convince them manually to join us?
We have some good incentives (and drugs, lovely, lovely drugs)
>>
>>32316307
>>1 Repair and resupply
>>
>>32316307
>2 Attack Gaia IV now that it's weakened. You will hold it, and repair there after you capture it.

We can always retreat if there is a big UGEI counter-attack after all. I'm not 100% sure how we're going to dominate the heavily populated surface though...
>>
>>32316364
>we have mind-link technology from Rhea
These people aren't cyborgs. It would take too long to put them into surgery to make them hackable.
>>
>>32316307
>2 Attack Gaia IV now that it's weakened. You will hold it, and repair there after you capture it.

ONLY if the UFW will come with us. we're not diving in there alone.
>>32316313
nope it seems.
>>
>>32316364
>That's the thing, they did NOT see their fleet get defeated. We got them all.
We did nothing to jam their signals from communicating with the rest of the UGEI.

Since we haven't researched jamming tech yet.

They probbbbbably have an idea.
>>
>>32316359
But we already have guns of that tech level.
I'm actually pretty sure our current mass drivers are one tech level above our plasma guns, so if your reasoning is correct, we already have more than we need.

>>32316307
>2
I'm going to say why as well - both the carriers are largely unharmed.

If we're not doing the infiltration, we can take the ships we captured and strike back, with the carriers in support (though keep a close eye on Fortuna so that she doesn't go murderhobo more than necessary).

If the Athena is sufficiently undamaged, we can even send her as well.
>>
>>32316364
>That's the thing, they did NOT see their fleet get defeated. We got them all.
If the last thing they saw was Athena murdering the remaining fleet, then it's pretty safe to assume that they consider their fleet loss.

>>32316389
Don't or just gas the planet. Once we hold orbit we have plenty of time to dominate the surface.

>>32316415
I don't think we need the UFW for this. I think our carriers alone can take on the defense platforms.

>>32316428
Or create fake energy signatures to make our number 10x of what we actually have.
>>
>>32316407
Hum, point.
What about manually subverting them with promises of overall better lives, for them and their families, actually treating them well and all that stuff?

>>32316428
Ohyeah. Darn.

They didn't have any relay ships, though, did they?
And even if they did, we can make up any story of how they got away from the point that they lost the relay ship.
>>
>>32316495
About the platforms.
Hey Program0, do we have records of what the defense platforms looked like?
Did they have heavy point defenses?

(If not, our carriers' bombers should make short work of them. And we still have the option of simply hacking them)
>>
File: fighterships1.jpg (110 KB, 1920x1080)
110 KB
110 KB JPG
>>32316450
Hum, i see your point. Still, I would love to have upgraded reactors. I will put hull scabbing about that though.
>>
>>32316497
Even if we do that, I don't trust a person that betrayed their country. What's to stop them from turning their back again.

Just keep POWs. It's simplier.

>>32316527
Better to get our Carrier to kill the weapon hardpoints and hack them on our own time, to save on having to construct entire new platforms.
>>
>>32316307
2
>>
Okay nobody seconded me before, but we really should ask Mol what exactly those prices are on letting us eavesdrop on various tiers of UGEI encrypted channels.
>>
>>32316567
But that's the thing, even if they betrayed us, it's ccost us no more than one or two ships.
We can also put hidden explosive collars on them and either monitor them actively, or put a power-light V.I. in control of that collar.

>Better to get our Carrier to kill the weapon hardpoints and hack them on our own time, to save on having to construct entire new platforms.
Agreed.
>>
>>32316309
>Mercs
You never really initiated boarding activities (you didn't at first, and by the end, seized control from them before the pods even made contact)

>>32316356
Around 70% of the planet is back up in order, mostly.

>>32316364
>Why not
You can't scan human brains and copy them that precisely yet.
No mind reading tech.
>UGEI didn't see
They most likely sent plenty of signals of the battle, and even if they didn't, only had a few hours before the UGEI knew something was wrong.

Apologies, as interesting as the idea is, it is not possible at this time.

>Keep some
As you seem to be the only supporter, I'm afraid not.

>>32316527
Their defenses were rather heavy when you first hit them, and they mostly were destroyed then. Now, they likely are still pretty weak.

>>32316307
>Turn over Survivors to the UFW
>Attack Gaia IV now. (Possibly request UFW assistance
(1d100 if you please)
>>
>>32316614
If we did capture it... can we estimate the resource investmet it would take to restore the final 30%/
>>
File: frigateoverfactory.jpg (1.1 MB, 2500x1335)
1.1 MB
1.1 MB JPG
>>32316495
I still want the UFW to back us up. Once we control that system, the REST of the UGEI's fleet will come a running and try to take the system back. that includes that Battleship of theirs. the UFW's fleet will help us KEEP that system.
>>
Rolled 58

>>32316614
Roll'iin
>>
Rolled 90

>>32316614
oh man. diplomacy roll.

GUILT TRIP TIME. come on Admiral Useless.
>>
Rolled 55

>>32316614
yes we want the UFW help!
>>
Rolled 49

>>32316614
>>
>>32315744
>GM-E-B-1 'Soundwave' Broadband Frigate
>GM-E-B-1 'Blaster' Broadband Frigate
>GM-E-B-1 Broadband Frigate x2

This might just be me, but it seems the relay ships are escort-sized after all by the description of them as "frigates".
>>
File: no mercy.jpg (103 KB, 600x542)
103 KB
103 KB JPG
Rolled 40

>>32316614
>>
>>32316697
No, that's correct, they've been Frigates (escort-class) since we got our first one.
>>
>>32316625
Mostly Minerals and credits investment. (It'd take a lot at once, or a little over a period of time.)

>>32316697
Yes I noticed that last night. My mistake from when I said otherwise before.

>>32316614
>Roll of 90
Nice.
>Writing
>>
>>32316632
I guess no harm in asking.

Also, I get the feeling that that WAS the rapid reaction fleet. We should have a turn to recycle the wreckage into a new fleet again.

Man, I really want space mines now. Turtle up in Gaia until we get our first bandwidth planet.
>>
File: groundassult.jpg (93 KB, 1024x576)
93 KB
93 KB JPG
>>32316652
nice
>>
>>32316743
...So you haven't decided the exact amounts yet then.

A lot relative to our income though
>>
>>32316743
Meaning that if we built a cruiser-frame around a relay mission, we'd still be able to make it look more or less like one of the regular ships when that becomes necessary, and make it part of any "Ophion Cruiser" we might want to make while we dismantle the Athena?
>>
>>32316760
Think of infracture as bonus. Gaia is a lot for valuable as a strategic choke point and a secure path to the Malorians. I kinda want to send Kronos to the Malorian side and harass the UGEI there.
>>
File: heavyindustry.jpg (180 KB, 1200x1200)
180 KB
180 KB JPG
>>32316746
No problem. I am guessing that the UFW wants to take a bite out of the UGEI for once.
>>
>>32316790
Infrastructure means Bandwidth and factories and productivity.

But also, I'm thinking of the morale of the populace, who will now be under the bootheel of pirate scum, who are obviously allies of the genocidal xenos who firemurdered the planet so recently.
>>
>>32316614
Too bad about the prisoners..

Might it be a good idea to bring up the proposed new marks of ship that we designed in the thursday thread?

Don't have to wait for discussion to finish, we can discuss while we invade the crap out of Gaia.
>>
>>32316821
We had that problem and then some with the Ishtooy. I'm sure we can show them that they'll be better off with us.

We'll start by raising the minimum wage, putting down some serious human rights, a decent welfare system and an election wherein anyone that gathers a hundred signatures gets some funding from the state to advertise why they should be planetary governor.
>>
>>32316882
Any governor would necessarily be our puppet. We aren't actually nation-building here--we're conquering.

They can have their democracy, as long as they don't democratically decide to undermine our authority and interests. Declare war on us. Try to clear us from the system. Whatever.
>>
>>32316882
(Or, since we now own all the media on the planet as well by military might, we give them airtime directly - combine this with online voting and we could have the election campaign one month and the actual election at the end)

Of course, we'll put down some kind of ground laws/constitution that needs to be either run past us to be changed, or be approved by three consecutive governors (re-election every other year).
>>
>>32316743
Even though it was voted to give the prisoners to UFW would performing some experiments regarding cybernetic surgery help with Moira when she gets her surgery i.e. reduce risk to her?
If so, would any Conciousness anons be open to this avenue of research? Also since we are now facing a long ranged hacker of some sort shouldn't we give some more bandwidth to O.S.N. to help him out?
>>
>>32316817
Hell, they can even get easy political/brownie. The new propaganda vid can't be all Guild fighting.

Man, I really want to writefag X-Ray's reaction to the new propaganda video.

>>32316821
Eh, stick into concentration camps, see if I care. It was effective in ending the resistance in the Boer War. Then the Nazi's made them REALLY unpopular.

>>32316882
>>32316925
I think we can pacify the planet every simply:
"Surrender and put yourself under Guild protection, or we let the Ishtooy tribe have their way with you."
>>
>>32316925
Pretty much what I meant by ground laws/constitution.
They COULD try to stop our interests, but it would have to happen at least six years from now and take cooperation on a global scale. Six years during which we'd be able to make their lives so much better. that they wouldn't want to overthrow us.

>>32316953
>X-Ray reaction
Do eeeet!

>"Surrender and put yourself under Guild protection, or we let the Ishtooy tribe have their way with you."
I'm okay with that as long as we follow it with something like
>>32316882
>>32316925
>>32316934
>>
>>32316951
Yeah, I keep wondering how do we have a hacker that we cannot detect. That is very good hacking at very unfortunate moments.

>>32316951
I think we can upgrade Moria once we pursue the Rhea line of research. Just that other research topics keep taking priority. We should build more research labs after rebuilding our fleet and defenses.
>>
File: invasion.jpg (520 KB, 869x580)
520 KB
520 KB JPG
>>32316953
Go ahead and jump on the writing as well. We got a spot you can post it up on the 1d4page or in here if you want.
>>
>>32317038
Ohyeah, TRACE THAT HACKER!
>>
>>32317057
Thank you Captain Obvious.

Read OP. It is already traced. We are dealing with it after battle when we can pursue a new plothook.
>>
>>32317074
'Long as we don't forget.
>>
>>32317107
You'd have to be pretty goddamn dumb to thing Program0 would forget a plothook he just laid out.
>>
>>32317149
I'm pretty sure we've forgotten plothooks before, though admittedly can't recall a specific instance right now.
>>
>>32317170
I guess you forgot it
hue
>>
>>32317194
Oh you didn't.
>>
File: MrOphion.jpg (164 KB, 1920x1080)
164 KB
164 KB JPG
>>32316614
You dwell on the decision to empty the air from your foe's ships, before deciding you have a better idea. You bring the ships in, their crews struggling angrily against their unresponsive ship, as your androids begin to march aboard. Tasers prove handy, as does some of your other inventions in subduing your foe, rendering the inexperienced crews tamed, and held captive. Metis reaches to you, intrigued by your capture, but you shoo her away, as your droids finish their work.
"Are you certain? I may be able to make quite a number of advancements in human genome, not to mention pathogens that feed on such organics. The uses would be quite interesting, I feel." Metis prods, but you simply deny.
"Unfortunately, the implications of such a thing, should it be discovered by other humans, or our own fellow A.I." you mention, thankful for the private channel the two of you share for now. "would simply not be worth that research."
"Very well, Ophion, if you wish to continue to worry over such senseless matters, then I will not object." Metis sighs, dejected, but you do not let it bother you. You have a plan.

"Admiral Handley, it is good of you to come." You say, turning your ship's attention to him. The vessel groans under it's own weight, and you know it is rather damaged from the fight. "Your assistance is still required." You inform him, and the young man clearly looks to your holo display confused, as the sphere warps slightly to show the world Gaia IV.
"A UGEI planet is ripe for the taking after that assault. I need an undamaged fleet to take it. Your assistance will be greatly appreciated." Admiral Handley looks obviously quite puzzled by your offer, then alarmed when you mention attacking UGEI territory.
"I..uh, no offense of course, Guild Master, but you realize what our policy is on-" He starts, before you interrupt.


[Cont]
>>
>>32316987
There may not even be popular demand for democracy.

A more sensibly ordered, authoritarian post-scarcity technocracy might be better.
>>
File: black-woman-attitude.jpg (39 KB, 465x382)
39 KB
39 KB JPG
>>32317214
>>
File: Cruiser.jpg (86 KB, 1024x768)
86 KB
86 KB JPG
"I realize, but you must understand. You stand at an opportunity to help rid your people of future threats by the UGEI like never before. Gaia IV is one of the key choke points into UFW space, into my space. If we were to take it, I would be able to protect your worlds far greater than I ever could before. Your assistance is appreciated, but now, I require action." You speak with him firmly, as a man would to another (despite your metallic and non specific gender). "Will you help your nation beyond merely suffering these attacks and surviving? Or will you help take the fight back to the UGEI?"
Once your speech is done, Handley appears damn near speechless. His eyes unsure, despite his grit teeth.
"You're...you're right." He clenches his fist. "Yeah. Of course you are. The UGEI have been harassing us for years now. We have to do something about it..." He pauses. "But you realize it is not up to me, don't you? I am the Admiral of the fleet, but President King runs the show."
"I do. I need to speak with the President, as well then." You express.

What follows is a rather long, and intense negotiation with the President. He makes it clear to you that his people don't want to sacrifice more then he has to to the UGEI. That his job is to protect his people, not get petty revenge. And you make the point in return that this accomplishes both, and would go towards lessening any future deaths as well. He is hard pressed to agree with you, but eventually, you get what you wanted-their support for 'chasing after and defeating a foe whom attacked you first' as he puts it. Less an assault, and more following them. You can live with that.

[Cont]
>>
File: hal_computer_ai.jpg (4 KB, 308x231)
4 KB
4 KB JPG
Between your discussion, you offer the UFW prisoners of war, which they gladly take. He tells you many of them will be put on trial soon for what has gone down. You care little for their politics. Instead, you're more interested in taking Gaia IV.

With a fleet of at least a hundred backing you, inferior technology or no, the UFW warp in with you over Gaia IV. Your forces are overwhelming to what little they have left, despite the UFW's clear disadvantage in terms of technology.How do you wish to assist?

>1 Let the UFW take the brunt of the fight. [Losses on UFW side higher]
>2 Take an equal role in the assault [Damaged vessels may be destroyed, UFW may be more appreciative.]

(please roll 1d100 with your choice.)


>Gaia IV's Forces composed almost entirely of static defense. The people on the planet below are clearly in peril to see your ships darken their skies again.
>>
Rolled 81

>>32317322
1
>>
File: landingdock.jpg (169 KB, 1920x1080)
169 KB
169 KB JPG
>>32317295
Yessss....
>>
>>32317322
>are clearly in peril
That isn't the word you want, is it.
>>
>>32317322
>2 Take an equal role in the assault [Damaged vessels may be destroyed, UFW may be more appreciative.]
We have the UFW on our backs, we should be fine.

Also, offer them bandwidth support, to minimize combined losses.
>>
Rolled 89

>>32317322
>>2 Take an equal role in the assault [Damaged vessels may be destroyed, UFW may be more appreciative.]
>>
Rolled 6

>>32317322
>1 Let the UFW take the brunt of the fight. [Losses on UFW side higher]

we have little left to offer up. the UFW needs to get bloodied in this with us.
>>
Rolled 30

>>32317322
>>1 Let the UFW take the brunt of the fight. [Losses on UFW side higher]
>>
Rolled 3

>>32317322

>>32317368
Forgot my roll.
>>
Rolled 30

>>32317322
2
>>
>>32317368
>offer them bandwidth support
>>
>>32317267
>>32317295
>>32317322
Program0, after this, can we get a political breakdown on the UFW, especially the fractions that are against aggressive war?
>>
Rolled 77

>>32317322
>2 Take an equal role in the assault [Damaged vessels may be destroyed, UFW may be more appreciative.]
>>
>>32317399
>putting more work on his plate
Let's just keep the plot moving forward. Save it for a mini-session.
>>
>>32317322
>1 Let the UFW take the brunt of the fight. [Losses on UFW side higher]
>>
>>32317391
Merge military networks, correct firing solutions, enhance evasive maneuvers.
>>
>>32317270
As long as they're happy with us and we're in practically (even if the laws theoretically don't make us the highest authority) absolute power, i'm happy.
>>
>>32317429
Ok, good point. I'll ask later.
>>
>>32317433
>Merge military networks
We don't want that. And we can't do that on such short notice.

>correct firing solutions, enhance evasive maneuvers
This requires us to take control of their ships for them. A consensual hacking.

only V.I. and A.I. can use Bandwidth to enhance this kind of thing.
>>
>>32316773
It'd still have a huge reading on any decent scanner, due to the bandwidth being used. But so far, no one really gets what's up with them, and go for the more dangerous ships.

>>32316951
Not really, no.

>>32317399
As that would delve deeeeeep into territory I am...er...less an expert on, I'm afraid not. Your wishes for a more war oriented UFW are noted, however, and Apollo does what he can to drum up support for the Guild. Part of why this worked so well secret bonuses yay.
>>
>>32317322
Couldn't we...you know...ask for them to surrender and that if they do no one will be harmed?
>>
>>32317485
There is no one to surrender. Only Defense Platforms.

People on planetside are still irrelevant.
>>
>>32317448
Different Anon, I couldn't care less on how we govern the planet.

>>32317469
>As that would delve deeeeeep into territory I am...er...less an expert on, I'm afraid not. Your wishes for a more war oriented UFW are noted, however, and Apollo does what he can to drum up support for the Guild. Part of why this worked so well secret bonuses yay.
Thanks program0, maybe we can do this later when we are less busy and try to figure it out.

>>32317485
Good point. We have an overwhelming force, also, open broadcast the most brutal parts of our battle. They stand no chance.
>>
Rolled 2

>>32317322
Dang, so many ties..
>Roll of 1 means 1 wins
>roll of 2 means 2 wins.
>>
>>32317514
I'm under the assumption that the defense platforms are not unmanned.

But I could be wrong.
>>
>>32317538
Dammit. The UFW still owe us so bad.

I'm still kicking those anons who didn't want to take a cut of their mined gas for the next year.
>>
Oh, and is anyone else in favor of drugging the shit of the Gaia populace with Apollo's soma afterwards? Would make occupation real easy.
>>
>>32317538
2
>>
>>32317561
Eh, ask the UFW for a fleet and defense rebuilding donation. I sure the political support they get is easily worth what they can give.
>>
>>32317364
Trying to type fast does hell to word choice. They are simply afraid of your big giant war machine.

>>32317485
Automated defenses don't really surrender.

Not all defense platforms are automated, but these certainly are.

>>32317538
>Taking equal role in assault wins
>Writing
>>
File: superstarbase.jpg (299 KB, 1920x1080)
299 KB
299 KB JPG
>>32317525
I guess we can do that on a mini-thread at some later date.
>>
>>32317575
Well, the general idea, I imagine, is to let civilian hips leave if they want, and the remnants will remain and remain subjects of The Guild and be treated fairly.

And, of course, this is a great way to turn the entire population into harmless sheeple.
>>
>>32317575
There's a fatal flaw here:

We are openly ruling as The Guild.

This would effectively be admitting The Guild is behind the latest drug all the kids love these days.
>>
>>32317611
Oh, Program0, another question, would building a bandwidth planet also give us a huge boost to research, correct?

>>32317632
AHHHH SHIT, you are right. Dammit.
>>
>>32317603
A donation of minerals, right.
>>
>>32317611
Do hacked ones surrender?

Especially if they don't have an active hacker defending them.
>>
File: MalorianOverlord.jpg (303 KB, 1920x1080)
303 KB
303 KB JPG
>>32317603
work gangs and building materials is worth it to me.
>>
>>32317632
That's not true at all! If this product is available on UFW markets, it should be available on Gaia markets equally as much. We don't need to force people to buy it, just make it available to retailers.
>>
Also, considering it is the domain of Apollo, I much prefer "sunshine" as the name for our drug of bliss, not the Brave New World referencing "soma".
>>
File: Maloriennightmare.jpg (523 KB, 1920x1080)
523 KB
523 KB JPG
>>32317653
BUT! if we cut off the drugs to that world, and push it further down the line into the UGEI, we COULD leverage it so we can put the blame on the UGEI into drugging the population. with the UGEI cut off and then 'suddenly' the drugs stop. maybe people will blame the UGEI for it.
>>
>>32317658
Eh, work gangs are of limited use.

I kinda want the political makeup of the UFW detailed so we can cash in our political capital and support parties that are useful to us. But we're work on that later after the main event.

>>32317632
>>32317711
Wait, there is a way around this. We either have Apollo use his hidden identities or use that black market guy whose name escapes me at the moment.
>>
>>32317744
This is an even worse plan.

It's in the UFW markets. The UGEI's rule is clearly not a prereq of drug presence.
>>
>>32317561
If we did that, they'll ask why they didn't just spare themselves the time and took the UGEI's gas offer.
>>
>>32317753
We aren't doing anything special then at all!

Mol is already smuggling the drug into Gaia IV.

And now that we conquer it, Apollo will be smuggling it into Gaia IV exactly the same way he does into the UFW.

These are not groundbreaking plans.

We just have to show no outward sign to be recreational drug-friendlier, law-wise, than anyone else, or else suspicions might be raised.
>>
>>32317780
Now that I think about it, didn't we already bring our drug to Gaia through Mol?
We don't really need to change anything.
>>
>>32317783
>If we did that, they'll ask why they didn't just spare themselves the time and took the UGEI's gas offer.
That's stupid.

- There's an expiration date
- We aren't enforcing the deal at gunpoint
- It would be less than 70%
- We aren't also tyrannically ruling the populace with draconian taxation on all walks of life

Apples and oranges.
>>
>>32317814
Actually, I have no clue which planets Mol is smuggling to.

But ok, I might be getting a little bit tired.
>>
>>32317780
Mol's black market connections bring it into the UFW from the UGEI.

but in hindsight, the trouble might not be worth it.
>>
>>32317839
No duh, how many Captain Obviouses do we have this thread?
>>
>>32317879
Hey, don't hate on us.
>>
>>32317877
Then what in the world would stop the same things getting the drug into the UFW from getting it into Gaia IV, in this imaginary scenario?

Did you think any of this through at all?
>>
Crap guys, I think at this point we are arguing over nothing.
>>
>>32317940
I tried to convince them of that but they haven't listened!
>>
>>32317912
no one is getting the drugs into the Gaia due to our fleet putting a lock down on this system. no ships go in or out of this system with out our knowledge and approval.

civilian shipping stops for now. that includes smugglers.
>>
>>32317611
>Write up a post
>Almost done
>Chrome crashes, lose all of it.
>Reopen
>Crashes again

Well shit.

Give me a moment while I make a new one.
>>
>>32317968
I think everyone is thinking of a variation of the same thing.
>>
>>32318004
Should probably type it on google docs. Saves your work even if your computer crashes.
>>
>>32317991
>civilian shipping stops for now. that includes smugglers.

Why? That's idiotic. If anything, we should open the way for civilians to get out from under UGEI yoke and start running some real capitalism or whatever.
>>
>>32318004
That's why you use a text editing program and save it.
>>
>>32318004
Program0, try firefox. it never crashes. at least not for me.
>>
>>32318026
right in the middle of combat? seriously? this system, if we can keep it after all, will need to be put into lock down and marshal law until we can place some stability under our rule. it'll be open up for trade later.
>>
>>32318026
Yeah it would be a pretty stupid move just for some MASTER RUSEMAN nonsense that would take many cycles to establish fake evidence for the false flag operation.

Also, wanna bet some of Mol's smuggling ships have cloaking tech and he'll get through to sell the drugs anyway if we don't?
>>
>>32318044
It does sometimes make you change page unexpectedly, however, which very much loses your text on 4chan.

A google doc is generally more practical, even if in a separate window.
>>
>>32318119
I wouldn't be mad. It gives us new intel on Mol.

>>32318026
>>32318116
Nope, all ships are now property of the UFW/Guild joint task force. We get to negotiate how to split them up afterwards.
>>
>>32318116
>marshal
Read a book sometime bro. Like the dictionary.
>>
>>32318202
>property of the Guild
ftfy.

the UFW is not in the business of conquest that we are. At best, "revenge" of helping this counterattack. That we stay behind after attacking is our business.
>>
>>32318252
Either or. The random ships are going to be so minor it doesn't really even matter. We are going to have a ton of salvage from our main battle.
>>
>>32317611
While you may out number the UGEI, that is no reason to simply sit on the side lines. Your ships move in and help protect the Admiral's core fleet, and, with little issue, the two forces combined is enough to destroy what little remains of Gaia IV's defenses.

You only lost a handful of additional ships from the exchange, nothing to concern yourself with, you realize.
The Admiral contacts you again as the last defensive structure goes up in flames.
"I can't believe it, but you were right. They didn't have much of anything out here...it was like taking candy from a baby." He snorts slightly to himself, to which you take issue-it is an odd saying.
"Of course I was right. Why would I deliberately mislead you, Admiral?" You ask with your own hint of sarcasm which...unfortunately, falls flat on human ears.
"Heh, I suppose I should trust your information more. Still...what are you going to do with this place? Gaia IV has millions still planetside, just wanting to live their lives. You can't possibly expect to care for all of them, do you?" He asks, puzzled. You simply wave the man off...for now.
"That is not of concern at this time. I have ships to repair and refit, and a spy in my midst. Please, excuse me while I prepare to deal with this matters. You should be proud, however, Admiral. You helped strike a great blow against the UGEI today. With Gaia IV under control, their attacks will be funneled where I can be ready. Tell the President his people are safer then they have been in years." You inform him, rather proud of your accomplishments. The Admiral simply laughs, and disconnects after a farewell, heading back to repair you suspect.
The millions of people-of humans roaming the surface below you, terrified of the enormous machines of war threatening them, will have to wait. For now, you look into this 'spy' problem with Kronos, who has been studying it intently since the battle ended.

[Cont]
>>
File: Docks 1.jpg (986 KB, 1400x1032)
986 KB
986 KB JPG
Kronos did not even take the time to argue with sending your ships to their doom to assist the humans when they could clearly handle the matter. Instead, he lets his gaze fall upon you, with the location tracked.
"The viruses were event released, it seemed. Dropped on us from somewhere else, and meant to go off when the UGEI attacked. Someone wanted us to lose." He growls. "Someone nearby." He adds, before swiftly pointing you to the signal location.
"Last known Origin: Iro"

[End thread (plot related, anyway)]

And I think that will do it for me tonight, in terms of big meaty plot threads. Anything else will be minor things that are handled in the background, and resource allocation for next cycle (Which will happen this thread, unless you guys are intent on not sitting still and repairing. Which I wouldn't recommend).

I hope you all had as much fun as I did making it, comments, concerns, and questions are always appreciated, as I will attempt to answer them as best I can.

A.I. Quest
1d4chan: http://1d4chan.org/wiki/Quest:A.I._Quest

Pastebin: http://pastebin.com/cvk03qJh
Memory Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Program0
Foolz Archives: http://archive.4plebs.org/tg/search/username/Program0/type/op/
Twitter: @AIQuest1

For those interested in those things.
>>
>>32318332
>"Last known Origin: Iro"
Those four armed sons of bitches. That was the planet we saved.
>>
>>32318208
I wrote that book. I gave him a waver for it's use this one time.
>>
>>32318332
Is the UFW going to keep ships here? That would be useful.

Can we procure the UGEI's surface surrender this turn? Or we are really at the end of our turn and it will happen next turn?

Also, drop a message on the Malorians, that Gaia has been secured and they are open to reinforce Gaia or anything else, as long as their ships behave in Guild space.

Also, Guild space is open for Malorian traders if they have a desire for anything like that.

I wonder if they'll allow us to help them with a light fleet?
>>
>>32318332
>resource allocation
Math is hard. Let's go shopping!

What about Mol pricing for eavesdropping on more sensitive UGEI encryptions?
>>
>>32317653
>Bandwidth planet
By the time you will be able to do that, you'll have enormous research facilities, I have no doubt.

>>32317657
Technically, yes. But in this case, it was faster to destroy them (overwhelming forces n' all)

>>32317725
I giggled.


So folks, while I gather the required end of thread questions...
Good, bad, ugly?
>>
>>32318291
Ohyeah, we should get our salvage ships started now already, really.

>>32318332
Is good time to introduce changes to the ship designs, no?

And the suggestion of dismantling the Athena to learn how to construct Battleships, or at least re-arming her with Plasma or Missiles so that we won't have to expose her as badly to use her?
>>
>>32318332
>Iro
......damn it. just damn it.
>>
>>32318307
>millions
Well that's a conveniently small number! Good thing they didn't repopulate yet after the genocide.
>>
Wait, we saved Iro from what, again?
Were they some kind of alien freaks?
>>
>>32318471
Why not disable them if we had such overwhelming forces?
Ah well, too late now.

I should note that a "Bandwidth Planet" is not something we'll build as a single project, but rather a case of building one more bandwidth bloc in a bunker, and then another, and then another, and then another.

Once we have matter-transformation technology we can make von-neumanns that produce them at exponential speeds, but for now, each bandwidth block on a planet is one step closer to a "bandwidth planet".
>>
File: garbageguy.jpg (31 KB, 300x400)
31 KB
31 KB JPG
>>32318421
>it's

>>32318464
All your ideas are awful. Do you not know what Iro is?
>>
>>32318471
So I have a question. Now that we finally secured Gaia, what would be he cost of turning it into a bandwidth planet vs say Ussaihu?
>>
>>32318509
The Plague Carrier. It was literally our last military excursion.

Do you even read the wiki page? It is kind of required for comprehension of the starmap.

http://1d4chan.org/wiki/Quest:A.I._Quest
>>
Creator of the ship designation system here.
Just popping in to remind y'all that a -0 is NOT a production model.
What do I mean by that? I mean y'all niggas either: Ain't got more than one of a -0, or cannot produce more -0s.
If we can produce additional spearpoints, they are NOT -0s. Same with stealth frigates.
>>
>>32318531
>a bandwidth planet
Why do people keep using this phrase.
>>
>>32318471
Before the UGEI cuts Gaia off, we need to grab the UGEI's network connection and RAID their extranet and see how much intel, data and tech we can loot.
>>
>>32318578
Yeah. I don't know why that has a -0. it should be a -1.

It's bee bugging me for weeks now. Program0 pls.

>>32318595
We have all the network access to the UGEI we can get already thanks to Mol.
>>
>>32318527
Hmm, that is a very strange place for the virus to come from.

>>32318587
An entire planet dedicated to computer equipment and producing BW. Having an entire planet of this stuff will allow us to do incredible things for either hacking or calculation.

>>32318595
Not sure we had enough time for that.
>>
>>32318471
So can we design an Operator A.I. that goes behind enemy lines for espionage and to wreck shit?
>>
>>32318531
Forget turning the planet into a side project. We need to rebuild our fleet and quick! The UGEI will make a determined effort to take this system back. That and before we disarm ourselves of our only battleship, we need to create the drydocks to build news one in FIRST!
>>
>>32318464
>Keep ships here
No, going to resupply.

>Surface surrender
Will likely take longer then one cycle, unless you guys have a brilliant plan I haven't accounted for.

>Message Malorians
May need support...

>>32318468
>Mol's pricing
As of now, he doesn't mention anything of the sort is for sale. But that may change in the future...

>>32318476
yes, the ship design changes would be now, when people are here.

>>32318497
There USE to be a cool 3-5 billion.

Now it's hovering around the 700+ million.

Shit's rough when your surface is firebombed.

>>32318522
Essentially. When you have that, BW is no longer a stat. You just get a flat bonus to all of your duties.

>>32318531
It has tons more infrastructure, but also a lot more people in the way. So
>Cost in resources: Cheaper
>Cost in lives/living terrain: Astronomical

>>32318578
I may have messed that up...sorry bout that.

>Resource Allocation
>What shall you spend money on next cycle?
>1 Ships. Lots of ships.
>2 Defenses
>3 Bandwidth Block

Repair and reconfigure will be assigned as required.

Also

>Moira, in the mini session, was agreed up have light cybernetic enhancement. If others protest this, speak now.

>Alteration of old ship designs incoming:(Altered by me to reflect what is possible)

GM-Cr-MR-3 'Trireme' Class Cruiser
Role: Medium Range Ship-of-the-Line
Ship Type: Battlecruiser Class
Weapons: Spinal Plasma III Cannons (Heavy), Plasma Cannon Turrets, (Medium), Light Plasma Cannons (Light)
Engine: Stellar Drive
Hull: Decent Armor Plating
Point Defenses: Decent
Shields: Maximal Possible


GM-Cr-SR-1 'Brawler' Class Cruiser
Role: Short-Ranged Battlecruiser
Ship Type: Battlecruiser Class
Weapons: Mass Drivers (Heavy), Mass Drivers (Medium), Boarding Torpedo Slots (Light)
Engine: Stellar Drive
Hull: Maximal Possible
Point Defenses: Relatively few point defenses, able to take advantage of missiles being fired in close range at least.
Shields: Decent

[Cont]
>>
>>32318643
The only acceptable bandwidth planet would be a cold world like Atocia I or Traldi II.
>>
>>32318652
Of course that is our first priority, I just thinking ahead.

I wonder how much salvage we can get and how much of our fleet we can rebuild.
>>
>>32318616
we're getting dial up speed with Mol, Gaia might have 4g speed here. If we can get it in time.
>>32318647
That might be Erebos future job
>>
GM-Cr-MR-2 'Chimera' Class Cruiser
Role: Disabler Ship
Ship Type: Battlecruiser Class
Weapons: Light Mass Drivers (Heavy, Medium, Light)
Engine: Stellar Drive
Hull: Maximum Armor Plating
Point Defenses: Decent(numerous light mass drivers can also be used)
Shields: Decent
Equipment: Maximal Combat Sensors (ship scans and advanced targeting)


GM-Cr-LR-2 'Catapult' Class Cruiser
Ship type: Battlecruiser Class
Role: Long Range Missile Support
Weapons: Medium 'Thor' Warhead Missiles (Heavy, Medium, Light)
Engine: Stellar Drive
Hull: High quality but relatively thin to conserve maneuverability and cost.
Point Defenses: Maximal
Shields: Decent


GM-Cr-AR-1 'Scout' Class Cruiser
Role: Independent Patrol Ship
Ship Type: Battlecruiser Class
Weapons: Plasma Cannons (Heavy), Mass Drivers (Medium, Light)
Engine: Stellar Drive
Hull: Excellent Armor Plating
Point Defenses: Excellent
Shields: Maximal Possible
Equipment: Long-Range Sensors for detecting ships at maximum range, ship-board V.I. for independent operation without contact with a bandwidth ship. Life Support systems for 1 human in a control room due to the potential unreliability of VI and advanced judgment capability.
Bandwidth: 2


>If you support any of these changes to current designs /new designs, speak now, and if you do not, veto now.
>>
>>32318702
>As of now, he doesn't mention anything of the sort is for sale. But that may change in the future...
But didn't you mention them before?

Stuff like
>>31570360
>>31570469
>Military encryption
>Top Secret Encryptions
>Planetary Encryption
>>
>>32318702
>resource allocation
>1 SHIPS

>I approve of Moira's enhancements.
>I approve of these designs.

Can we send a message to the people on the ground?: "If you do not resist us, you will not be harmed. Go about your business, and live your lives. Attempts to contact the UGEI or assail either the UFW or the Guild will be met harshly. We keep you safe. We are your hope."
>>
>>32318702
>Resource Allocation
>What shall you spend money on next cycle?
>1 Ships. Lots of ships.
we lost far too much of our fleet. However, we need to install our own defense platforms here on Gaia.

we should put the BW planet on Ussaihu, fewer people there to sabatoge it and disrupt. and the cool nature helps keeps the systems from melting down.
>>
>>32318702
>Resource Allocation
Defenses at Gaia first, then as many ships as possible. Request an Emergency Fleet Rebuild Resource Infusion from the UGEI, and spend all our credit for the resources to rebuild as much of our fleet as possible. Rent out UFW shipyards or buy UFW ships to be modified to get our fleet strength back up as soon as possible.
>>
>>32318747
As in yesterday's thread, nixing Scout. It doesn't make any sense.
>>
>>32318578
>>32318616
Fixed it, I think. sorry bout that.

>>32318647
You can attempt it, yes. But it may be captured. Even interrogated if it messes up.

>>32318765
Oh right, I did...
Totally forgot about that.

Well, I'll say that such things cost in the hundreds of millions of credits to acquire. For good reason.

...also note, if the UGEI finds out they're being hacked this way, they may try to change their codes and such. Though this may make it easier for you to hack the comms open. Like...learn the way they code their encryptions, I suppose?
>>
>>32318652
Agreed.

>Will likely take longer then one cycle, unless you guys have a brilliant plan I haven't accounted for.
Well, we could simply announce our changes to the common laws and start sending out enforcer droids in power armor, using massive military retribution on anyone that tries to take our enforcers down.

>>32318531
Do remember that creating "bandwidth planets" requires technology of the kind where resources essentially become obsolete and we ONLY deal in infrastructure (which is what von neumann devices can give us en-masse).

Turning populated planets into bandwidth planets is not practical since the infrastructure they have compared to that necessary to carpet an entire planet with bandwidth block is negligible.

We need self-replicating construction bots that can turn mundane materials into minerals (and possibly gas?) to make ANY megaengineering projects within a hundred years. The factories they have at the moment are like a raindrop in the ocean, it's just not gonna matter if there's one more or less.

What we can do, is make one more and then one more and then one more bandwidth block.

>Resource Allocation
Ships, many, many ships!
Of the new kind, if they are approved.
>>
>>32318702
I thought you mentioned there were teens of billions, when it was a 'high population density' planet? >>31564461
>>
>>32318702
>>1 Ships. Lots of ships.
I approve of the Moira upgrades and the ship designs.
>>
>>32318747
>1 Ships.
>I approve of Moira's enhancements.
>I approve of these designs.
>>
>>32318747
Uh, Program0, maybe you should point out WHY these changes have been made?

Not everyone understands what's new about them or the design philosophy right out of hand.
>>
>>32318887
Stop that. Regime change is complicated. We do not have the forces to control millions of people on our own yet.

It'll definitely take cycles.
>>
>>32318816
>Message
You can. Next thread. Many things will go down. Calming the masses, then saboteur hunting I predict.

>>32318892
Estimations are fun.

But really, it hovers between that area. Around 5-10 billion, I would think.

Come to think of it, the more accurate term is there are still billions left, just substantially less of them.
This is why I don't usually mention hard numbers. Always step on my own toes.

>>32318911
I can do that, since you asked.

The main difference, as far as I can tell, is to swap around a lot of the weaponry, since some felt like some ships weren't performing their job optimally. The focus on weapon styles per ship type is meant to make them much more effective at one type of range, as opposed to normally effective at multiple ranges.
>>
>>32318702
Re: Resources
1 Ships

Re: virus from Iro:
The way I read it makes it seem that the virus could have originated from the UGEI fleet we fought there. No need to get too hasty on hating the Malorians.

Re: Population
Well, we can try diplomacy first, and then send in the mercenaries and our robots when that doesn't work out. I don't imagine they will put up too big of a fight. Maybe the UGEI loyalists, but not the actual people who are, I imagine, mostly just in a state of fear.

Re: Moira
I was there last night, so I agree.

Re: New Ships
Scout doesn't make sense due to life support. Otherwise it is an OK scout ship. The rest of the new models are great.

Re: Gaia
What does it have to offer, economically speaking?

Re: Ship Naming System
As >>32318578 said, the Spearpoint variant should be made a production model. It's not a custom ship anymore, just a production-model "ship-mounted war crime."
>>
>>32319008
Btw, did we find any new Tech off of Gaia now? Or did you loot that from last time?
>>
>>32319008
So all the ships we destroyed.

What percentage of the minerals that went into their production do we recover from their scrap?
>>
>>32319053
While we control the space around Gaia, we don't control the planet itself.

As far as I understand, they have not accepted any offers of surrender.
>>
>>32319008
We haven't re-hacked Gaia IV's surface infrastructure yet, have we. Next thread then?

Will you be determining the total costs for the remaining 30% of infrastructure rebuilding next week then?
>>
>>32319044
>Re: virus from Iro:
>The way I read it makes it seem that the virus could have originated from the UGEI fleet we fought there. No need to get too hasty on hating the Malorians.
Yeah, it makes little sense for the Malorians to hack us. We need more data to complete the picture.

>>32319076
I would like to hack every single computer on Gaia. They don't have military grade firewalls, so I think we can do it.
>>
>>32318911
Yeah, eliminating boarding droids for actual weapons.

Except for Scout, which is just a really pointless new design that shouldn't exist intended for a niche that simply isn't there.
>>
>>32318957
Gotta start somewhere. The first step is to make sure everyone knows what the new rules are, the second is to gain legitimacy in their eyes - in this case by providing for their needs.
And they will have needs.

>more effective at one type of range, as opposed to normally effective at multiple ranges
Which is to say that before, we had ships that had some of their weapons going entirely unused most of the time, while others were doing jobs that other weapons did better much of the time.

In the new system, close-range ships will be armed and armored to do well at close range, while middle-range ships will be armed and shielded to do well at medium range, and the long-ranged Catapult is still optimized to handle long-range weapons like plasma cannons (to a lesser extent) and missiles (to a greater extent) while equipped with a full array of missiles.
>>
>>32319133
and that somewhere is Next Thread. and the thread after that, and after that.
>>
Time for Unit 12 "Hollow" to rear its head then.
>>
>>32318957
>>32319133
Ugh, trying to govern a hostile populace. What a resource sink. If they don't surrender willingly, then move on to more important things.
>>
>>32319062
Quite a sizable amount.

It will go towards rebuilding your fleet, no doubt.

>>32319084
Indeed.
And indeed I shall.
>>
>>32319214
Do you think we are going to have a mini-thread next week, or just a main thread?
>>
>>32319214
Can we rename the Guild "Unity"?
>>
>>32319115
I'll agree that it's certainly possible that the Malorians planted a bug in our system, but we shouldn't immediately villify them. Need more information.

In other news, I'm interested in how our totally-not-a-Watcher Losirian contact is doing.
>>
It would seem all designs, save Scout, are confirmed.

Spending on ships is confirmed also.

I believe that is everything I needed to ask...

So...

How was today's thread?
Better then the last, I hope.

>>32319246
I shall see. My schedule on Thursdays is...strange.

>>32319251
I honestly love that. But as I am QM, I can't have an opinion on such matters.
>>
>>32319180
If I understand the system correctly, we just need to send a construction bots down there to make sure the basic necessities are being produced - it is only high-grade materials necessary for space combat that cost minerals and gas. This needs confirmation, however.

>>32319214
I don't see the need to rebuild their infrastructure that quickly - as long as we can make sure they have the basic necessities we should be fine. And since their population has been decimated, the current infrastructure should be more than enough to feed the current population (requires confirmation).

>>32319275
It was amazing, especially the parts where we got to see their baffled reactions.
>>
>>32319165
You mean Ghost?
>>
>>32319275
Well, it was a pretty standard "blow shit up" thread with very minor complications and diversions. I'd say it was good.

The little asides from the enemy captains were fun.

>Carriers Diplomacy and Dialogue
eheheh
I wonder if anyone else who wasn't in last night's thread caught that and had any thoughts.
>>
>>32319251
May I ask why? The title "Guild of AIs" is already damn good, even though it became true retroactively, and everyone else in the world only knows the first part of the name.

>>32319271
It could be another watcher in Malorian space, we didn't really do a scan or something for VIs and didn't the Malorians capture the planet from the UGEI in the first place?

>>32319275
Ok, let us know. I expect a couple quiet turns, or at least until the UGEI decides to attack again. I wonder how many times they need to try until they start talking about peace? The repeated invasions must be a political disaster for them. Maybe I should writefag a Guild overview from the UGEI POV.

Also, great thread tonight. I love threads of when we take military action above all.

>>32319346
I think Diplomacy should be the fighter carrier because it requires a light touch and Dialogue the bombers because it can get really heavy.
>>
>>32319275
I quite enjoyed it as usual. You really are an excellent QM
>>
>>32319275
Well, we got work done this time. Now we'll need Mapfag to make an update too. damn shame we can't get fan art work made too

I just hope that Moira doesn't lose what makes her Moira with the implants. If the implants work on Moira, how much would it take to let Rachel have a set herself?
>>
>>32319396
>The repeated invasions must be a political disaster for them
This.

I really wonder what the fuck UGEI is thinking through all this. Well, looks like next time we're going to be facing another flagship, but I guess we'll be ready for it. Assuming it takes a cycle or two to get to us, we can hopefully rebuild enough to not die.
>>
>>32319326
Credits would be more important for ground construction (buy irons n' stuff) and minerals work too for vast structures.

>Population doesn't need lost infustructure atm
There are still loads of homeless (the ones who lived in the destroyed places). Not because there aren't enough homes, but because their homes are gone. Humans and their weird sense of ownership.

But they can be placated in other ways.

>>32319346
>>32319326
>>32319396
>>32319414
Mm. Good, I am glad to hear. I was hoping to make this way particular good, to make up for last thread. Felt like such a mess in retrospect.
>>
>political disaster
Well, then again, UGEI don't really answer to anyone but themselves, so maybe they don't need to deal with political fallout like a democratic government.
>>
>>32319396
>talking about peace
You are the reason diplomancers are a laughing stock. These delusions.

Anon do you even Manifest Destiny.
>>
>>32319433
We must find a drawfag, dammit!
In the meantime, can we get support for, if not dismantling the Battleship this cycle, at least starting to either
A: Build a drydock with the size and potential tools necessary to create battleships.
B: Re-equip it with Plasma Cannon Batteries so that we can use the Athena without putting it in extremely risky situations.
>>
>>32319505
DING DING DING! thanks Captain Obvious von Factington the Third.

If only others had your insight.
>>
File: 1265009205841.jpg (53 KB, 640x480)
53 KB
53 KB JPG
>>32319501
>But they can be placated in other ways.
Drugs, right. You mean drugs.

>>32319531
We don't have the capability of manufacturing or refitting battleships.

>>32319547
Thank you, I try.
>>
>>32319531
I strongly second this. A second or third battleship would be immensely useful. Also regardless we need to re-equip the Athena
>>
>>32319531
the dry docks will take a tech slot to make, or we can steal it or buy it. I think we can reequip Athena with new cannons.
>>
>>32319501
Maybe that's less because of their clingy sentimentality, but because they literally don't own any other property in this dystopian monopolist-capitalist society.
>>
>>32319531
For fuck's sake, no.

Not a matter of building docks. You want to be able to build Dreadnoughts, you need to research or steal the blueprints.
>>
>>32319583
While I certainly agree that we need another battleship (for Kronos), we don't have plans for building battleships.

>>32319608
That might certainly be a factor.
>>
>>32319501
If you don't mind Program0, what are the rough dimensions of a bandwidth block?

Because if I have that and I guess Ussaihu is roughly Earth sized because humans need roughly Earth gravity, I can estimate how many BW blocks it would take to cover it and estimate the cost and power of a BW planet.
>>
File: Microdrone.jpg (70 KB, 1070x548)
70 KB
70 KB JPG
>>32319501
Why would we use money when we can simply send a construction team down there for a hundred minerals or so and have them start mining, refining and farming the necessary materials?

We can also either make a quick book-keeping V.I. that tallies the civilians losses and marks what homes are without owners and puts them up for anyone to move in, or simply look into which homes seem abandoned with UAVs (Unmanned Aerial Vehicles) and marking them as open for moving in.

What we could do with credits, is offer bounties for abandoned homes that we then point out to the homeless. (Losses can be recuperated by selling food)
>>
>>32319663
>Why would we use money
Because it's our most plentiful resource, and fits nicely into the pre existing economy.
>>
>>32319663
I fear those 'abandoned homes' have been burned down or ruined and unfit to live in. I bet most of the habitations have been bombed from orbit from the Malorians.
>>32319531
I wonder if Decu or some other drawfag wants to make something for Program0
>>
>>32319531
>>32319570
>>32319583
>>32319588
>>32319642
>>32319645
Eh, I don't quite agree with calls for dismantling Athena, at least for the short term. As much as I love Battleships, it would be a lot more practical to build the smaller ships, especially Spearpoints and preparing for our first BW planet. Once we get our first BW we have an tremendous advantage over the UGEI.
>>
File: 676373578345857.png (113 KB, 1056x1088)
113 KB
113 KB PNG
The Guild grows ever greater!
>>
>>32319749
>preparing for our first BW planet
Stop masturbating over this idea. It is at least 20 threads away, at an optimistic estimate with this plot pace.

It would take millions of minerals. You might as well "prepare" for the heat death of the universe.
>>
>drawfagging for A.I. Quest

What would you even draw?
>>
>>32319749
Can we let that call for making a BW planet just rest? The massive investment for it is too much while we're in stuck in a defensive location where the UGEI will hammer us for some time?
>>
>>32319570
We do have battleship refitting ability, I'm sure. It's just a matter of replacing turret mounts?
May need confirmation from Program0, though.

And the lack of manufacturing is why we are making a dry dock with that manufacturing capability, so that we can begin the construction of one as soon as the disassemblage of the Athena gives us the necessary technology to create them.

>>32319642
>>32319645

We've previously been told that we can research it by disassembling the Athena.
By constructing the necessary drydocks in advance, we can begin constructing a new battleship the same cycle as we finish the dissassembly of the Athena, rather than waiting for another (few?) cycles for the appropriate docks to be built.

>>32319749
The reason to do it as soon as possible from now is because we just suffered an attack and it will be some time before the UGEI can mount a response, thus giving us a small window where we can (somewhat) safely disassemble the Athena (though I do think we should build up our mundane fleet first), rather than having to do it later when we might need her.

But if not, would you be in favor of re-equipping it with plasma cannons so that we don't have to expose her to the most deadly range of combat just to use her at all?
>>
>>32319782
YAY! Thanks Mapfag!
>>
>>32319749
And seriously, by the time we can make a BW planet, we'll also be able to make Battleships that construct other Battleships at an exponential rate.

Remember that the resources necessary to make a "Bandwidth Planet" are also the kind of resources that would allow us to convert entire planetary masses into combat ships.

It's only a few steps below stellar engineering, for crying out loud.
>>
>>32319802
Ships and robots I guess. Too bad AIQ doesn't get much fan content.
>>
>>32319809
>the most deadly range of combat
That's a little bit wrong, I think. Missiles and Energy weapons lose effectiveness at closer ranges. You just get to take "free" hits when moving into range is all.r
>>
>>32319802
Moira? Red. In his cell or at the ship helm. Ophion controlling Unit 1 while he was trying to save Red and his girlfriend from a death world. There is many times that can be made into drawings.
>>
>>32319888
I guess. It's been a while since we've had a personal moment. It's just been space battles and telescreen conversations.
>>
>>32319865
Actually, only missiles lose effectiveness (And even that's not quite true - the problem is that someone that tries to fire a missile WHILE in close range risks having someone shoot it while it's still in the ship, causing damage to the ship itself)

Plasma weapons gain effectiveness in close range, just not nearly as much as mass drivers.
You can still be HIT by missiles just fine.

Close Range is a place we should reserve for heavily armored and disposable ships (such as the Brawler and the Chimera), NOT the "quest is overif this gets destroyed" ship, even if it is heavily armored.
>>
>>32319809
But here is the problem. We just simple don't know when the UGEI is going to attack next. It might be next turn or 10 turns from now. Also, the Athena is worth quite a bit of battle capability to sideline incase of an attack.

I think one thing we should do if find a way to accurately gauge the UGEI's fleet strength so we can make intelligent decisions on this.

Oh, and I support re outfitting for Plasma.
>>
>>32319583
Unfortunately, you don't have the facilities to properly dismantle (much less create) Battleships.

It is part of your research, at this time.

>>32319608
Also possible.
Worthy of study?
Perhaps.

>>32319656
Really really big.

Thats uh, about as large as I can say. Think of it like a massive building, that is packed with computing tech. I have trouble with sizes and the like, especially for something like this.

>>32319663
Nah, the money would go towards buying plain resources, instead of minerals.

>>32319735
Someone drew those cute little girl pictures (though the name escapes me in my tired state). But that was more a 'right place right time' thing, then a fan thing.

>>32319782
You're the best, mapfag. Sorry about so many changes mixing the map up so much.

>>32319809
>Replacing Battleship turrets
Yep you can.

>>32319906
It is an unfortunate side effect of increasing scale. I miss it too, Consciousness anon.
>>
>>32319888
Now that I think about it. The image of Moira, when we first ran into her, flipping out when we hacked her station and took over would be neat to see as well.
>>
>>32319938
>Someone drew those cute little girl pictures
Larro?
>>
>>32319935
But we can make an educated guess - they re most likely not going to be able to send another attack at us directly after we mashed the last one, which is why I believe (again, just an educated guess) that the time precisely after an UGEI attack is the safest time to be without our battleship for a short duration.
>>
>>32319938
>Really really big.
>Thats uh, about as large as I can say. Think of it like a massive building, that is packed with computing tech.
So, a warehouse server farm, with a fusion engine to power it.
>>
>>32319961
I think two people were involved... I may be mistaken though.
>>
>>32319980
Yeah, that seems about right for what I had in mind. Stretching acres of land. But underground.
>>
>>32319938
We have to research the docks themselves before we research the battleship?
Doh, was hoping it was just a matter of creating large enough dry docks.

>Replacing Battleship turrets
Wee!
>>
>>32319938
>Unfortunately, you don't have the facilities to properly dismantle (much less create) Battleships.

Then I would support the building of a large enough dry dock to support the dismantling (and future creation) of Battleships.
Its not like we couldn't use it to create smaller ships in the meantime.
>>
>>32319938
Can we get a vote on replacing the drivers with plasma turrets, and maybe a cost estimate?
>>
>>32320028
Nah it's not just size. It's equipment, gear, droids, materials, methods...

Pretty much everything, yo.
>>
>>32319963
We probably killed their rapid reaction force. But our intel states that they always keep the majority of their fleet strength at Arman's Gate. They can just pull off a section of their fleet from there and try to attack again. Not to mention they can call for reinforcement from out of sector.

The question is how motivated they are in retaking Gaia back. I understand that a Dreadnought is powerful, but I'm not willing to take the risk and building up smaller ships is more safer and practical.
>>
File: Program0.png (63 KB, 400x400)
63 KB
63 KB PNG
>>32319938
Did someone say pictures?
>>
>>32320054
If enough people support the change, then I can do that, sure. How many supporters?
>>
>>32317322
>will be put on trial soon for what has gone down.

I'm curious what bullshit laws they put on the books to criminalize these guys for doing the exact same thing the Guild does regularly: just trying to conquer an enemy.

The UFW hardly have jurisdiction over random space they don't control after all, unless they declare an audacious fiat like the UGEI itself claims over all of space they haven't conquered yet.
>>
>>32320066
Agreed, and since it seems we'll have to research the drydocks even if we dismantle our own battleship, it's not feasible at all.
But at least we can get the plasma-refit and as many of the new ships as possible.

>>32320060
By the way, how much salvage do you think our Buzzards can gather from the battlefield to help pay for the cost of creating new ships and refitting?

Maybe we could try to cheapen some of the refit costs by simply moving some of the blown-off plasma turrets from the medium range cruisers to replace mass drivers of a similar size on the Athena?
>>
>>32320101
I'll support it.
>>32320096
need more than that Captain.
>>
>>32320101
This one supports it.

>>32320103
Human Rights, presumably. The Guild doesn't attack civilians so far to their knowledge.
>>
>>32320060
As long as we have to rebuild and prepare, and probably either build a Battle Station II or move the one from Ussaihu to Gaia...

Let's buy 10,000M this cycle. We're gonna need it.
>>
>>32320126
They'll get plenty to help refit anything you want, and repair it all too I bet.

Debris is very rich right now. You destroyed over 400 ships. Not to mention Gaia IV's debris.
>>
>>32320101
Supporting change.

>>32320103
That's probably what the trial is for, to identify them and what they have done and if it deserves punishing them.

If they kids fresh out of the academy, then they will be lightly punished. If they actually participated in some of the shit the UGEI did, then they could be hanged for that.
>>
>>32320158
I repeat, they weren't doing anything the Guild doesn't, since these soldiers were not attacking civilians.
>>
>>32320101
I support it as well.
>>
>>32320101
Alright then.

>Replace Athena's Graviton Drivers with Plasma Turrets?
>1 Yes
>2 No.
>>
>>32320204
1
>>
>>32320018
Facebook's server farms in Oregon and North Carolina are both 300,000 square feet in size, or 6.9 acres. They are connected to the grid and don't have their own power plants (they have backup power, though).

One of Google's Iowa server farms is 57 acres.

Microsoft has an 11.5 acre server farm.

So, I'm going to wager that a "bandwidth block" is something like 20 acres. Earth has 196.9 million sq miles of surface area, which is 126016000000 acres. Therefore, a "bandwidth planet" would take 6,300,800,000 bandwidth blocks. Last I remember, each one was a few thousand minerals a pop.

So, we've got a ways to go.

Now stop suggesting that we do it, because it is clearly not feasible with our level of tech.
>>
>>32320204
2
>>
>>32320204
1
>>
>>32320221
>Now stop suggesting that we do it, because it is clearly not feasible with our level of tech.
For serious.

I didn't even have to do math to realize that basic fact. This guy's been getting annoying.
>>
>>32320204
>1 Yes

Also, I support this guy's:
>>32320174
proposal to buy as many resources as possible. Also, I think our production capability might be maxed this cycle. Can we rent shipyards from the UFW to make more ships this turn?
>>
>>32320176
Oooh, think we might actually fill out our construction capacity for a turn this time?

>>32320221
And that's assuming we only make ONE layer of bandwidth blocks. If we were to make a true "Bandwidth Planet", we'd need to fill out the entire mass.

Hence why we'd need both mundanematter-to-mineral conversion technology (For resources) and self-replicating construction bots (for infrastructure to do it within a hundred years), and while we may arguably be able to create self-replicaing bots right now, and the crystals we found hint at matter-conversion, we have a fair ways to go yet before we can break up entire planets for resources or convert their resources on-the-spot to what we want.
>>
>>32320264
I guess my apologies. I just thinking that we should research some of the advanced mining technologies or figure out the crystal to greatly boost our mineral income
>>
>>32320204
>1 Yes
>>
>>32320204
2
>>
>>32320264
Like, we can build bandwidth blocks, that's fine.

>>32320270
>I think our production capability might be maxed this cycle
Our production output is
>100 Destroyers or 40 Cruisers

We can max out production of destroyers with our regular income.

I'm going to assume 1 cruiser costs, at baseline, 175M 150G.

To max out our production with cruisers, we would need to go through 7,000 minerals and 6,000 gas, give or take 500.

Our regular income is 2450 M, 1875 G.

So, what I'm saying is, you're wrong.
>>
>>32320312
Agreed. And shortly after increasing our mineral income (or while), we should focus on sturdying up our ships with things like Modular Plating and Ship Scabbing, so that we can do more with less.

>>32320204
Any chance we can ask to input one of the construction/repair carriers as a request for the cycle after the coming one?
>>
>>32320312
Then say that. Stick to concrete suggestions. Don't wax poetic about some absurdly distant spot on the tech tree.
>>
>>32320359
But we now have massive amounts of salvage, anon.

We might well be able to make something like that from the massive fleet we just destroyed which (using many plasma cannons) probably also contained substantial amounts of gas, especially if they have stellar engines that we can simply transplant into new ships.

>>32320204
In fact, any chance salvage operations might temporarily raise our effective infrastructure since we might simply be transplanting undamaged sections from some ships, rather than making them from scratch?

(Even if we take them apart into pieces to make sure they're not bugged, it is probably still faster than making them from scratch)
>>
>>32320221
Hot damn, dat math.

>>32320204
I believe this is a yes, then.

>>32320361
You need not worry, your fleets current size is easily handled by the repair ships you have now.
>>
>>32320446
That will be taken into account, don't worry
>>
>>32320204
1
>>
Talk about a real decision we might make in a few cycles:

Manwe's Bay, or Holligan's Rift?

>MW: both minerals and gas. leads to Mystery System
>HR: two different gas refinery spots. inhabited. leads to Other Mystery System possibly with Lightlings.
>>
>>32320453
We have repair ships now?

I don't see any among the approved models save the big carrier, but fair enough, I'm not gonna argue against it, might be captured from the UGEI - maybe even this very battle, as they're unlikely to have been a high-priority target.
>>
>>32320446
>But we now have massive amounts of salvage, anon.
Like, we MIGHT be able to run to our production limits, but we're going to be repairing ships too. And any salvage we don't use now will roll over into next cycle, so we can max production again.
>>
>>32320311
A bandwidth planet is a question of resources, production, and logistics.

Resources will take an enormous amount of minerals and gas. The problem is that even on mineral rich planets, you still have to go through a lot of mass to get the useful matter. Crystals will make this easier. If we mine entire planets it will be a lot more efficient because some planets have cores made of iron or metals.

It will also take a lot of gas too, perhaps a planet or multiple planets unless we figure out an alternate power source for our planet, or a dyson sphere. Oh, that gives me another idea. A BW dyson ring or swarm.

So really the next logical step after rebuild our fleet and defenses is to figure out a way to get the resources to mass produce bandwidth blocks until we get the appropriate scale.
>>
File: datmath.jpg (56 KB, 550x746)
56 KB
56 KB JPG
>>32320453
dat math indeed!
>>32320361
i suggest getting deep core mining and lava mining as well.
>>
>>32320446
>salvage
Will we be salvaging 4000 Gas out of the wreckage?

>>32320504
holy fuck stop talking about bandwidth planets already.
>>
>>32320494
GM-Ca-R-1 'Blacksmith' Class Repair Ship

We've got two of them (it's a production model), and they are carrier-sized.

Fun facts!
>>
Also, I found it funny that UGEI was talking about our Yamato Cannons being a war crime when they're the ones that virus-bomb civilian planets.
>>
>>32320493
How about that planet with the hacker that we now have access to since we control Gaia?

>>32320504
Hence the need for matter-conversion technology. Even if it just works for asteroids, there are a LOT of asteroids in a solar system,and if we can use their entire mass rather than just a small percentage...

>>32320532
Maybe not 4000 Gas as such, but considering it might well have taken over 4000 gas to produce them, harvesting components for 4000 gas doesn't seem entirely unfeasible. (Plasma Cannons are gas-heavy, I think).

>>32320558
Huh, I saw them in the list and as a design, I just didn't think we hadactually made any. The more you know.
>>
>>32320493
Neither, we hole up at Gaia, deal with the Iro problem, wrap up the deal with the Losirians, send Kronos to Malorian space with a light destroyer fleet to harass and bleed the UGEI at that front, and politically modify the UFW to be more aggressive or hand over control of their resources.

We seriously tech up. Invest greatly into labs, research the following economy techs:
Deep Shaft Surface Mining
Surface Reprocessing Strip Mining
Lava mining
Chemistry II
Improved Gas Refinery

Alternatively:
Crystal Alien Fuel
Small Scale Fusion Power Cell Miniaturization

To reduce gas costs or find an alternate means of power.

Once we can coordinate attacks with the Losirians we take Hollgan’s Rift and Walsh System simultaneously.

Manwe’s Bay will take a long time. Diplomacy with the Marlorians has been a disaster overall. Hopefully someday we can fight in combined fleets, but that may take a while.
>>
>>32320766
If anyone is still on I think Crystal Alien Fuel could be the most game changing one. The ability to effectively convert excess minerals into gas and fuel can change the entire economy.
>>
>>32319984
Decult and anon
>>
>>32320766
We are not going to Malorian space, any more than we are Losirian. They can fight the UGEI on that front all on their own.

Sooner or later we have to conquer those systems, on the progression to Arman's Gate. The only question is in what order.
>>
>>32320766
>Small Scale Fusion Power Cell Miniaturization
That has a prerequisite first.

>Plasma Focusing Fusion Power: Increase power efficiency of all reactors, enabling ships and missiles to move faster, easier stabilization of reactor cores, faster rate of fire for energy weapons, and stronger shields. Further study required for more powerful power plants.
>>
>>32320766
I say we pick up Deep shaft mining. it can turn barren burned out worlds into productive ones.
>>
>>32320766
Only 3 of those are worthwhile. Chemistry II first. Then Improved Gas Refinery -- both of which benefit from Expert Chemists hiring. Then Deep Shaft Surface Mining is good too, but takes switching to Expert Geologists I think.

The other two mining techs about lava and strip mining are not nearly as useful. It would be time better spent elsewhere.
>>
>>32320945
We don't need to fight in Losirian space.

Fighting in Malorian space is a harassing action. The idea is that every UGEI ship in and dying in Malorian space is one less ship we have to face in Guild space. Ideally I would like to have the Malorians and UGEI in a bloody stalemate, but we can certainly help the situation be that way if we have Kronos cause the maximum UGEI casualties with minimal investment. And destroyers are have free jumps.

For the Losirians, it will honestly have to depend on how our well our contact works out.

>>32320974
>>32320984
>>32321036
As I said here:
>>32320903
I think Crystal Alien Fuel can be the most game changing one. We have an alternate source of gas that converts minerals to gas. Combined with mining research we can have an effectively unlimited source of gas.
>>
Our lack of the ability to jam enemy scanners or comms has been rather conspicuous. We should look at this tree soon, now that we're done being ignored by the UGEI:

* Integrated Sensors: With some remodeling, you are able to make your sensors harder to jam and block by your foes.
** Sensor Jamming: Makes it harder for foes within your territory to send signals and/or communication past you, scrambling attempts to contact allies.
>>
>>32321067
We don't need o fight in Malorian space either. There is no advantage to destroying UGEI ships there versus destroying ships at Manwe's Bay.

Less, because we don't gain territory and resource nodes and deny those resources to the enemy.
>>
>>32321136
The advantage is that we don't have to commit a very heavy force to do so.

Infact, it's a very light resource investment. Just send Kronos over with 100 destroyers, his ship, and some bandwidth comm ships and just endlessly harass them. Maybe do like 10 jumps per cycle to keep them on their feet.

In comparison, raiding Manwe's Bay would be a huge and risky resource investment in comparison.
>>
>>32321243
One that would actually have a concrete payoff upon conquest. While Malorian wars offer nothing.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / int / jp / lit / mlp / mu / n / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [Settings] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.