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/tg/ - Traditional Games


Okay /tg/. You know how in these typical "Children's game is obscenely popular and people duel/fight with them all over the world" anime there's the megacorp who basically produces this shit and runs the world almost? Well a thought occurred to me. What if there was a setting where all those corporations had to actually coexist and interact.

Like hologram Yu-Gi-Oh duels exist side by side with Medabots and Gundam Build Fighters. Causing a huge fracture in societal economy and policy as different groups, organizations and people become dedicated to these individual games to the exclusion of all or most others.

In the middle you have basically Runners who go about stealing secure company files in deep and complex corporate espionage that's usually vaguely occult themed.

Yu-Gi-Oh is the primary battle card game played by most everyone, although it's primarily accepted that most occult forces in this world come from an ancient group known as the Planes Walkers. In the more visceral side of things we have Medabot fighters who are becoming more and more frowned upon for their callous use of their walking death machines causing untold property damage in their own scuffles.

Serving as a more refined fair we have two games that're more socially acceptable: Build Fighters and Angelic Layer. Which are both essentially marketed as the boy and girl variety of each other, although both are developed by different companies, have different strategies and as such have developed fans and players of both genders.
>>
Digimon exist in a very tamers sense. They're digital lifeforms created by a parallel world that was born from the online age and have only just begun entering the world in larger force. Cards have been made based around them by a company who sees this mysterious almost potentially disastrous event as a means of exploitation.

Of course this isn't even talking about the top-fags. Beyblades and their mysterious spirits are terrifying forces to behold in their own right and sort of serve as a middleground between medabot fighters and build fighters.

Oh and the pokemon card game exists but pokemon do not exist. They're just a cardgame. They kinda got the short end of the stick here.
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Try to imagine it like a somehow sillier Shadowrun but for kids... in fact "Shadowrun for kids" is pretty apt.
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Throw in custom robo, and then we'll talk.
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>>33014870
>Custom Robo
Wouldn't that just be the next step for Medabots in the hypothetical setting?
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>>33014928
>>33014870

Custom Robo is basically Build Fighters.

And since Build Fighters have the Gundam Brand attached which are greatly associated with an anime and a long proud tradition of model building then it gets kinda spotty.

Either Custom Robo was the FIRST game of its kind and Angelic Layer/Build Fighters were more popular versions of it that spawned off after its secrets were stolen or it's simply a less popular spinoff in its own right.
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The way I imagine Angelic Layer/Build Fighters spinning off would be a fairly typical case of gender marketing. Build Fighters was made by a corp who used the Gundam Liscence to market really cool toy mechs that fight each other to boys while Angelic Layer was created as cute dolls that fight each other to girls.

Angelic Layer however is not a re-skinned Build Fighters but rather its own game with its own system that managed to gain notoriety by actually being legitimately good and strategic. As such it's developed a cult following of men... who're often regarded as very suspicious and maladjusted.
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>>33014702
>>33014713
Well thanks OP. Now I have to change my underwear.

Also, stealing this for my players.
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>>33015095

I actually had similar idea but with Busou Shinki instead.
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>>33015188

Buso Shinki was most likely made as a way to pander to the guys who're into Angelic layer.

Since they also have personalities they'd probably function more like Medabots though.
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>>33014978
Custom Robo is the most recent game serialization. The only reasons it's not popular are because of how regulated the game is and the amount of mental fatigue associated with playing the game.

Busou Shinki are the current hot thing on the market. It's rumored to be based off of one of the other "fighting doll" lines, however the dolls themselves are equipped with autonomous AI. The reason they've seen popularity is their utility outside of typical gamespace.

Several are seeking to attempt to recreate the BuShi AI into their own lines with little success. The Custom Robo series is experimenting with their own self-modifying AI variant, Rahu.
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>>33015312

Rahu is actually an incredibly powerful D-Reaper entity that has had its data installed into a Custom Robo figure.
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>>33015312

>The reason they've seen popularity is their utility outside of typical gamespace.


Medabots also have these. But how they acquire them only the Medacorporation truly knows.

Some people believe they're some manner of artifact creature that was made by the Planeswalkers eons ago.
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Is there a relation between rare medabot metals and bit beasts from beyblade?
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>>33015409

Potentially they may have come from the same source.

It's long speculated that the Planeswalkers were the first to summon/create creatures to employ them for battle. Although where they went and why nobody really knows but it can be assumed Bit Beasts and Rare Medals are somehow left over from their ancient wars.
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>>33015362
Fuck. Now I'm imagining characters wearing various iPad-release-schedule tamogotchi-pedometers with helper-AIs... The newer models with with henshin transformations.

The devices themselves are on a limited release and are capable of generating electron-dot (electrons forced into an atomic structure without a core) representations of the helper-AI so they can take action in the physical world.

Power Rangers, Kamen Rider and various other toy lines incoming
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>>33015462

The problem with that is that there'd need to be a Kamen Rider/Power Rangers franchise where kids could turn into Power Rangers because companies were selling them. The closest I can think of something like that is like Megaman .EXE but even that wasn't something sold to them.

The point is that there are companies out there selling what amounts to weapons of mass destruction/superpowers to kids.
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>>33015509

Digimon Frontier comes close but again the cardgame element that was present in Tamers to help tie it back to its central theme is missing.
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>>33014702
the ninjas hired to steal trade secrets from rival companies are known only as card captors
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>>33014713
digimon are probably some sort of corrupted data printed onto cards as a byproduct of NetNavies clearing viruses from the Holo programs.
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Can we throw in Btooom! as well? I want an island full of assholes blowing each other up in the background. Plus I actually kinda liked the anime.
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>>33015559

If we do go the route of having Megaman.EXE in here then it throws the digital world in for a bit of a loop. How I assume it works is like this:

The Digital World is sort of like Cyberspace's dumping ground. While the places Net Navies hang out and chill is basically near the "surface "of the real world Digimon and the digital world are deep below it and when you enter into it it's basically where data is compiled randomly into living, semi-organic lifeforms. They're unique in terms of structure that Net-Navis cannot hope to achieve without VERY INTENSE scientific intervention to force them into reality, and even then they need a human host to combine with.

Digimon are just able to manifest naturally due to their own non-man-made datagenetic structures. As such while a Navi is fighting Viruses he might sometimes just witness this giant cloud of data move past him and then suddenly disappear only to appear in the real world.
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>>33015598

I dunno I think that's starting to get into Log Horizon/SWO territory which I think is more its own thing.
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>>33015637
Yu-gi-oh is about an ancient pharaoh possessing some kid to suck up the souls of people after flagrantly cheating at retarded games. We can include an island of NEET's and sociopaths with hand grenades.
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Well, it's not from the same time-period as most of these, but should we throw in bakugan?

It's not like extra-dimensional marble monsters are any weirder than anything else here.
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>>33015509
Civilian Safety Locks are on. Nothing bad is gonna happen.

Besides, Busou Shinki (Moon Angel) and Custom Robo have use in military/police affairs. I think the Ranger/Magical Girl franchises would build safety locks in their products like those companies.

Maybe companies even go out of their way to enforce the locks and unlawful modification with their own private enforcers; while the government bureau of toy regulation send in their own generic shady men-in-hats to deal with safety lock violations.
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>>33015656

But isn't the point of that anime that they're trapped INSIDE a game?
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>>33015619
might as well throw in Skannerz while you're at it...
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>>33015665
No, they've all been literally abducted, given a fanny-pack full of grenades, and set loose on a deserted island.
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>>33015663

>Civilian Safety Locks are on. Nothing bad is gonna happen.

It's not a question of whether or not it's "safe" it's whether or not it fits thematically.

This isn't intended to be an everything and the kitchen sink type setting but rather sort of a parody of Cyberpunk with the corporations being game companies.

>Besides, Busou Shinki (Moon Angel) and Custom Robo have use in military/police affairs.

Whiich are not magical transforming kamen rider guys and are just military officers in armor IIRC.

Like I enjoy your input here but I feel like you're grabbing a square peg and trying to slam it down a round hole...
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>>33015619
Hollow Internet Theory. Navis work on the Net and there are those working in the Undernet. Dig too deep and gravity shifts and you're in the digiworld.
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>>33015667

Did it have an anime/game or ANY lore to draw from?
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>>33015676

Ah well in that case that could work I suppose.
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>>33014702
Where do the planewalkers fit in with the psudo-egyptian stuff from yugioh? Yugioh had a bunch of macguffins floating around, so there's at least a bunch of plot hooks left everywhere.
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>>33015667
>>33015694
Barcode monsters.

http://skannerz.wikia.com/wiki/Skannerz
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>>33015708

Planeswalkers are mysterious magic guys who maybe blew up the world a long time ago in their battles and messed everything up.

They're the Atlantis and such.

The pharaoh of Yu-Gi-Oh was either a Planeswalker himself or he was using a lesser form of magic akin to but not quite planeswalker level of magic.
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>>33015711
>http://skannerz.wikia.com/wiki/Skannerz
Basically... Aliens fight a war... Then get trapped on earth as barcodes.

Don't know where to find the comic book that came with mine.
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Most Gamers in setting only focus on a single product, often even focusing even further into specific sub-systems within their game of choice. For example some Duelists will only focus on fusion or Synchro, while others will focus entirely on Rituals and so on and so forth.

Rare and dangerous are the few who branch off into entirely different games.
Rumors even talk about a Duelist who has taught his Medabot how to Duel alongside him.
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>>33015711

Wow okay I dunno how to work that in.

I suppose those guys are just an outliner considering their plot deals in aliens and intergalactic civil wars told via bar codes.

Since they're stated as being trapped though I feel like their interactions with digimon and such would be limited.
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>>33015758
Well, if we implemented Megaman Battle Network, we already have random digital aliens.
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>>33015748

Some people talk about a man who has managed to create a build fighter that can hold a medabot medal. As well.
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>>33015730
His entire gimmick was he didn't know who the hell he was or what he was capable of doing, so I guess that could fit.
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>>33015758
>I feel like their interactions with digimon and such would be limited.
not if they were released by being scanned by a netnavi.

and perhaps whatever power bound the aliens to the barcodes is responsible for binding the newer yugioh monsters to their cards
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"LISTEN UP YOU NERDS! I've heard rumors that ONE OF YOU has a digimon he's been caring for! Not only that. But he's been having him fight OTHER Digimon. Now cough up! Who is it? Whose been breaking company policy!?"

"Me sir. It was me. Me and Montemon."

"Hello~"

"GET THE HELL OUT OF MY GIANT DRAGON SHAPED BUILDING RIGHT NOW!"

"Oh noooooo."
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Alright, the way I see it, there are three main categories for the franchises to fall into.

1) The digital. This would be Digimon, Battle Network, or anything else where all of the battles take place in cyberspace, barring unusual circumstances.

2) The mechanical. This would be Medabots, Custom Robo, Zoids, or anything else based on machines.

3) The paranormal. This is a bit looser of a category, but pretty much includes anything that is otherwise a normal game. This would include yu-gi-oh, beyblade, and other such series. Pretty much anything that involves otherwise mundane objects possessing strange powers.
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>>33015748

Lets not even get into the ridiculous underground seige tournaments.

Digimon fighting Medabots. Summoned Yu-Gi-Oh monsters trying to hit Beyblades that slam into them.

Hell some of them just bring out entire armies of Layers and Gunpla Models and just have them fight wars! It's absolute anarchy I tell you!
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>>33015823

Keep in mind that Digimon sort of crosses over into the Paranormal at times. So these aren't wholly set in stone.

In fact Digimon is kind of the odd one out as it can be both digital, real AND paranormal meaning it can serve as all three depending on how you spin it.
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>>33015843
I think there was that one episode where dagon showed up.
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>>33015758
http://www.lesliehouk.com/skannerz.htm

Fuck. Didn't know how complicated this shit was.

http://en.wikipedia.org/wiki/P-O-X

Platforms for fledgling hackers to quickly and cheaply create computer viruses to flood every corner of the net.
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>>33015830

Hey man you ever heard of the Attack on Medabot play? Shit's rad yo.

You get 5 of your bed Gunpla models. Other guy sends out his Medabot. Then you see if all 5 of them can take the medabot down.

Medabot tends to win 80% of the time but man the cheers you get that rare 20%
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>>33015843
Yeah. Battle Network also had some elements of that. Data crossing into the real world is a common theme with them.

It does give us good categories to sort things into though. Paranormal is a bit broad, but that's because it needs to cover so many things. It isn't excluding the other categories from being paranormal. For example, magical fighting golems would fit into mechanical better.

Paranormal is just for games that function identically in our world, but in the show or whatever would function differently. Yu-gi-oh is the same game in our world and in the show, except that in the show you can have real monsters and people get sent to the shadow realm. Same thing with beyblade. It functions the same, except in the show where martial arts combined with a bit beast let you control the top directly.
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>>33015905

That's actually a pretty good way of putting it.

I dunno how many Paranormal games exist outside of Yu-Gi-Oh and Beyblade though.
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>>33015920
Well, a lot of collectible card games would technically fall into it, such as magic the gathering, kaijudo, cardfight vanguard, future card buddyfight (I wish I was making that one up), and I'm sure there are more.
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>>33015758
Actually, I am remembering it a little bit more...

3 factions... Science, Magic and one more... Forget it, but I think it was filled with barbarians and dinosaurs. (Tech, Magic and Power from that mechanics guide I posted. Read it a bit more and some stuff came back.)

They go all hoopla in an alt-universe, destroy it and get trapped in barcodes in ours.

Without looking at the faction-specific comic books for backstory, there's little to no plot other than that.
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The Corporations established thus far as as such:

Industrial Illusions: The producers of Duel Monsters. The head of the corporation is Maximillion Pegasus who is on... decent grounds with his main corporate partner...

Kaiba Corp: The guy who pioneered most holographic technology used to give card games the edge. Seto Kaiba is rather infamous for his abrasive attitude and ruthless practices.

Ideal: The creators of Bey Blades. They mostly make them normal and plastic but have recently begun searching for Bit Beasts in the hopes of either remaking them artificially or just trying to understand why these things are attracted to their tops.

Bandai: Producers of Both the Digimon Card Game and the Build Fighters Series of Robots. They have separate divisions for each but the Digimon guys are less tech-junkies and more like digital biologists.

Medacorp: The main producer of medabots. Run by Doctor Aki. An eccentric known for his careless nature.

Hikari Tech: The producers of Net-Navis and the primary internet distributor.
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hmm what rules could use this?
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>>33016130
Playing actual card games. That is how you play.
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>>33014713
What about competitive (vidya) pokémon? Smogonfags seem like they would fit right in.
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I can just see a whole party going up to one of the BBEGs that runs a company and most running off while one clashes.

Why? Because s/he's the only one that plays that company's game primarily

"I will fight as a duelist, and a duelist only. Come on Kaiba, IT'S TIME TO DUEL!!"
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>>33016130
I've been homebrewing a custom robo ruleset based upon part stats from the game.
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>>33016148
>>33016255
this idea is just.. so cool. I guess the players could belong to just one faction and fight the others.
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So is there a referee comitee that works for all of the companies in order to keep the customers from destroying shit? Like Mr. Referee, only more and for each game.

Digital fight referees would just warp in the battlefield and declare the rules
Beyblade and medabots would appear anywhere and everywhere like in the anime

Gundam fight referees arrive in a personal tech carrier
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>>33016148
Finally a use for my pile of yugioh cards!
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>>33015509
>The point is that there are companies out there selling what amounts to weapons of mass destruction/superpowers to kids.
Kamen Rider Gaim is literally this. Well, for the first third of the show.

It starts with teams competing for dancing stages in a pokemon-like battle, summoning knee-high monsters with special Locks.
There is a little bit of danger though - if they drop the lock, the monster goes out of control, and if it eats the lock it grows to adult person size and goes a-rampaging. (further evolving if it eats more Locks)

Right before portals start happening, the company selling those Locks throws out a test run of a full-on Henshin device.
Transformed Rider kicks ass of mini monsters rather handily. Even when one accidentally grows to super-form, it can get beaten.
Other teams want belts too and Yggdrasil Corp provides them a handful more. Monsters are soon all but forgotten in favour of Rider on Rider matches.

However the monsters were summoned from another dimension and later on portals begin appearing all on their own, with full-size monsters passing through them.
Shit hits the fan as victims are infected with some viney growth through their body.
Dancers are blamed because they were toying with them, but in reality it's a full-scale invasion.
Corporation knew this, the Riders were just test rats for them, etc etc. Shit proceeds hitting the fan in ever-increasing quantities as Urobutcher wont to do.
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>>33017315
Oops, I flubbed the flow a bit due to switching second and third paragraphs around and didn't edit the second one properly. Hope it's not too confusing.
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The game is called Duel Monsters in-universe. Yu-Gi-Oh is the name of the protagonist.
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>>33017378
Not even that. The protagonist is Yugi, who is possessed by the ghost of Atem.
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>>33014702

>good luck I'm behind seven trap cards
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>>33016338
Zoids: New Century Zero has Judge-bot capsules for both legal and illegal competitions. I imagine each franchise has their own version based on scale, flavor, and medium.

For instance, a Build Fighters match would have Referee GMs while Busou Shinki would have ref Arnvals, and so forth.

If we go full Bandai and have toku-for-the-masses shenanigans, though, you have somewhat more stringent standards. By which I mean the Space Sheriffs come off as fucking hardasses in the aftermath of their publicity crashing from Super Hero Taisen Z (a recent Rider/Sentai crossover film that featured Gavan as a villain).
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>>33016124
Thinking about it why would Kaiba Corp exist solely to Duel Monsters this time round.

I mean Holographic tech seems like it would lend itself rather well to Net-Navis and other digital enthusiasts.
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>>33016130
Straight Rp.

No rules. Its not like these games had any to begin with.

That or maybe a reskin of Shadow Run
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>>33014702
>>33014713
Card monsters, beyblade spirits, even digimon, these are all supernatural spirits that exist on an other plane of existence. Are they all completely unrelated or do they have a shared ancestry of sorts?
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>>33017875
I think that all gets blamed on the planeswalkers.
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>>33017875
Digimon are their own case, usually considered to be something to do with a simulation that became so complex it didn't need servers any more.

Possibly they're related to other interdimensional and digital creatures- maybe Net-Navis were made as an artificial attempt at recreating them? Or a prototype weapon to combat them on their own turf?

Pokemon are a video game.
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>>33015870
Indeed, and implied that it wasn't really a Digimon, but a creature that shared enough traits to manifest as one.

>>33015782
I like the idea of Scannerz being monsters confined to complicated digital codes being the modern equivalent of magic monsters being confined to stone tablets/slips of paper.

Something of an ecosystem there, at least in that Digimon are raw digital data manifesting in uncontrolled ways, Net-Navis are artifically designed digital beings, and Scannerz are otherwise unrelated creatures bound by sufficiently advanced programming... wow, that's kinda Lovecraftian. Lovecraft magic is basically maths so complicated it affects reality.
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>>33017378
Yu-Gi-Oh means "King of games"

Yugi Moto is the protagonist and is possessed by the soul of the Pharaoh, Atem
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>>33018335
The original manga before the card game took over had Atem be the King of EVERY Game, and usually challenging criminals and bullies to everything from old fashioned card games to pub bets and then punishing them in somewhat terrifying ways.

If you take that interpretation into a world where nearly every kind of children's game has power...
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>>33018382
Yeah, Atem would be pretty broken.

He just focused on Duel Monsters because the monster summoning was how the royal court battled the creatures of shadow
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>>33018209
Sub-natural creatures would be as a rule benevolent, they're happy to be ascended to a higher plane of existence and look up to humanity as some sort of gods. But just like the other game creatures they can become embittered about being forced into servitude.

Physical game creatures are as good as the company that creates them, many are amoral and unfeeling.

Supernatural beings are trapped in this realm as some sort of punishment, they long to be released and if they were to escape their bonds they'd be as gods.
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So lemme get this straight.

In the setting, Toy-producing companies basically rule the world?

Gosh, Hasbro would basically be Aztechnology.
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>>33018467
This setting is probably based more in Japan than any other, and with companies barely spreading beyond their boarders , they tend to be very localized and contained. For example, you might find Robotic 40K miniatures with real weapons blowing each other to bits as you command them, but only in England
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>>33018436
What I'm saying is, he'd make a great BBEG or at least rival.

>>33018612
>>33018467
The Japanese toy market is apparently literally a racket.

But yeah, I think regionalism balances things a bit, combined with the capricious and ever-changing market for these things. That and price ranges.

If Zoids are full-sized they're probably stupidly expensive and impractical as military equipment, and mostly popular in desert and plains regions with lots of wide open space to fight in. Shit, Australia would be awesome. Otherwise, they'd be restricted mostly to collectors and nerds.

Actually, Australia is probably Crush Gear territory. Because someone else here has to remember Crush Gear.
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so what happens when games need to mix? What happens when a YGO player decides to fight a Megaman EXE player/
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>>33018990
Perhaps they change from a game and into a fight? Instead of attack values, its more of creature vs creature.
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I'm stealing this for a game someday, does anyone have this archived/pastebinned?
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>>33015738
Basically the comic book goes:
>there are three tribes of aliens who are fighting
>they're all evenly matched
>one of the tribes develops a secret weapon that turns them into barcodes and back (this is beneficial because it allows for easier troop movements or something)
>spies for the other two sides steal the technology too
>they all build and activate the device
>Something goes wrong and everyone gets blasted to earth and stuck as barcodes, also their planet explodes I think.
>Now this barcode scanner thingy can free them and store them to fight others.
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>>33018990
A two-hour argument over which game to use, obviously.

>>33020576
That backstory is kind of hilarious to think about really.
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>>33018467
That reminds me. You know what Hasbro's latest card game is?
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How Game rivalries work is sort of like gang rivalries but typically less violent.

If a Duel Monsters player meets a Medafighter they REALLY hate. Then either one of two things will happen.

They'll argue for 4 hours about which of their respective games is better, ending in a lazy fist fight where nothing is solved.

OR the Duel Monsters player invokes power beyond his control, manages to summon a monster into reality by invoking the higher realms and the Medafighter has to use his bot to take down a fucking dragon.
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>>33021294
I can picture people trying to come up with complex rules for crossover games that always end in a complete clusterfuck with both sides accusing the system of bias.

Man, combine gang wars with nerd rage and you have a hilarious system.

You'd want an archetype system for Players, with sample ones being Chosen One Of Destiny, [Target Demographic] Genius, My Dad Invented This Game, and Screw The Rules I Have Money.
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>>33021401

>I can picture people trying to come up with complex rules for crossover games that always end in a complete clusterfuck with both sides accusing the system of bias.

Those exist as we've established.

Underground play rigs make all kinds of ad-hoc rules for shit like Build Fighters battling Medabots and stuff.

Also if I did ANYTHING with this? It'd probably be a quest since I can't see actually giving a game about games any actual mechanics.
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>>33021548

>Underground play rigs make all kinds of ad-hoc rules for shit like Build Fighters battling Medabots and stuff.

Also it should be stated that companies don't like this very much since these "tournaments" tend to earn them little to no ad or public revenue.
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>>33021642
Well yeah. On the other hand though it's generally not good business to crack down too hard, even if people aren't playing your game the way they want they're still playing. Unless of course the way they're playing may have unintended consequences.

And of course, some players are just rich enough and have enough free time to specialise in multiple games. Though generally the demographic for these have enough disposable income to afford the gadgets and gear, with the occasional poor kid getting hand-me-downs, stealing them or having it fall into their lap by some freak series of events.
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>>33018990
>"Did you hear?! Kaiba Corp just released a new duel disk system that allows players to jack into the net!"
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>>33018990
>>33021817

And in today's news, in a move that will surely make kids everywhere happy, Kaiba Corp and Hikari Tech have partnered up to bring card games to the virtual world of the internet. The head of Kaiba Corp, Seto Kaiba, had this to say: "Making holographic images of monsters that look so real that you'll possibly literally (bleep) your pants? Easy. Making a virtual reality world that FEELS like a whole other world, while enabling more than one person at a time to play? A bit of a challenge, but it was done. Now, translating all that into the language of the internet, AND having multiple people be able be able to experience such a world without it looking like (bleep)? As much as I am loathe to admit it, we were simply stumped. This unfortunately resulted in some..."layoffs". (Insert clip of random employee crashing through a rather high window and plummeting to his demise) Things were getting rather tense, when I noticed my little brother playing on his Navi. That was when inspiration struck! If my company couldn't make having such a world on the internet a reality, I could find some other company that could. That company, of course, was Hikari Tech. Really, it should've been obvious, they were programming things for the internet before I could utter out a single coherent word. With their internet expertise and my company's intense virtual reality, I could realize my dream!"
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>>33022307

So how many Blue Eyes White Dragon style changes would appear after thay?
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>>33022307
When asked for comments, Tadashi Hikari, head of Hikari Tech, had this to say:

"I must admit, when I met with Mr. Kaiba, I did not have a good first impression of him. An arrogant, self entitled young man wanting nothing more than to satisfy his already inflated ego. However, his ideas interested me; to create a virtual world that is practically undifferentiable from the real world. Our Navis allow their operators to experience the wonders of the internet, at least by proxy. But to enable the people themselves to fully experience it themselves? A fascinating prospect, and one I am willing to partner up with Seto Kaiba with to make it come true."

Maxmillion Pegasus, founder and CEO of Industrial Illusions, and producer of Duel Monsters was, surprisingly enough, on board with this. "I'm giddy with anticipation, truth be told! Though, honestly, I'm surprised it took Kaiba boy took this long to come to me with this idea...then again, given our past history...well, I suppose I could understand."
>>
>>33023288
>>33022307

When Kaiba was questioned about this new worlds impact on the Digital Underverse his response was very straightforward:

"I don't have time to worry about digital creatures that for all we know are about as 'real' as the copy of Sim City 4 sitting in my recycle bin. People who talk about protecting those things need to shut up and sit down."

Many supporters of the 'Digital World' have commented that Kaiba Corp and Hikari Tech's construct COULD potentially overlap with the created world, with no telling what truly lurks under there.
>>
>>33022955
I assume Kaiba's personal NetNavi would look like Maiden with Eyes of Blue and act like a secretary, and he'd use chips that give her dragon wings/armor and burst-stream-of-destruction attacks.
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>>33023529
>Not Kaibaman.exe
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>>33023529
>>33023587

Nah, nah, the Maiden is what he uses when he's just using the Navi, when he's using his actual online avatar, he goes full Kaibaman.
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So if I turned this setting into a quest I think I'd use this as the starting picture. Look good?
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bump
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>>33024131
I'm loving it.
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How did you guys forget about Telefang?
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>>33024453

Wasn't released in America/Is a fantasy world ala pokemon so it probably doesn't count.

I'm only really including worlds that're assumed to be earth.
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>>33024131
That description for Medabots made realize something, copybots (Battle Network 6) are essentially purely customizable non-combat Medabots.
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>>33024764

Copybots either wouldn't get a lot of traction due to Medabot's popularity or they'd be under very strict patent legal bullshit currently with who owns the rights to what.
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>>33024882
It would solve at least one crossover combat problem.
>NetNavi vs. Medabot
>NetOp has enough technical knowhow to release safety measures and weapon locks on copybot
>Navi and Medabot duke it out
The property damage would be legendary, depending on the navi of course.
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>>33024954

Hell if the Medabot has a rare medal then basically they could wipe out an entire city.
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Is Bakugan in this?
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>Build fighter vs Medabot fights
So how would one of these fare against a medabot?
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>>33026514

The medabot is much larger than typical gunpla, they are almost big as small kid.
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>>33014713
seriously did the people behind metabots just have a massive hard on for wu tang clan? that logo pops up all over the show
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Goddammit /tg/, it's 00:50, I should go to bed.

Instead I'm going to theorize what happens when players of different games duke it out.
Let's say that a NetNavi nerd is forced to defend himself against a Medafighter using bully (bullies love Medafighters, because they allow for real life vandalism)

Does it play like a Duel Monsters game, where the bully has a single, high-power monster that can be weakened by damaging it? Or is it a Medafight against between the bully's robot and the nerd's ace monster?
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>>33018990
and now you tread into Summer Wars territory
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>>33026796
Yugioh could combine with PETs easy, just have the yugioh player chose a deck master to run as their Navi, jack into the net via their duel disk, and cycle spells/traps as chips.

IDK about other games mixing
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>>33026796
Well, he'd probably need to hack into the medabot through the net, and fight it that way.

This is part of the difficulty, in that the methods of fighting are very different for each series.
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>>33026811
Summerwars is obviously the higest level of the net, with Navis opperating below it to keep everything in order, and the digital world even further down growing/mutating based on the influx of random data produced by the higher programing.

I'm sure you could shove .Hack in there too if you wanted.
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>>33026937

Medabots aren't digital however.

They're powered by small coins that're most likely mystical in origin.
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>>33026657
Which is why the Neo Zeong 1/144 was specified, the big red gunpla. There's still a height difference of about 1.2 ft (Zeong is 2.8ft, Metabee is 4ft), but it's nothing drastic like a normal 1/144 vs a metabot.
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>>33026796
Wealthier Netnavi Kids could probably use Copybot's to participate in physical battles.

For those who don't know in MMBN 6 human sized robot dolls are invented which can be controlled by Netnavi's and take the appearance of the navi controlling them. They have their attacks turned off by default but can be modified to allow them.
>>
>>33026937
>>33027044
One way is for the Navi to hack into the Medabot and for them to fight on the same level, where the Navi is trying to jack the Medabot and eject the medal and the Medabot is trying to eject the AI from his system.

The other is that the Navi is digistructed into reality ala Digimon (electron dot tamogotchi from earlier posts) to fight the Medabot.
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>>33027044
Maybe this coins "awake" the Medafighter's spirit, allowing it to interact with Duel Monsters and Beyblade's bit beasts.

But this comes with the implication that a Medafighter's spirit isn't alwats there. Are those robots sentient 24/7 or only when they are needed to fight? >>33024131 seems to imply the former.
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>>33014702
So /tg/ now that we have the setting...What Game do you play?

For me, Medabots is the fucking tops.
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>>33027279
In the Anime, Medabots can be deactivated, but most stay online for most of the time.
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>>33027279
They always put the medal back in before a fight. No clue why.

But if the Medabot its medal inside of it the body can't move.
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>>33027324
Yugioh, obviously
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>>33027256
Along the same lines, Custom Robo, Angelic Layer and BuShi can fight Digimon/Navis by ways of Holographic Arenas.

Duelists can also fight non-card game players but it turns into a summoning war along the lines of MMBN's battle system (can cast X cards every 10 seconds) where the duelist can summon monsters, traps and cast magic. Overall, the individual effects are weaker to offset the spam, but with combos they can compete.

>>33027324
I'd be in the Angelic Layer, BuShi, Custom Robo camps.
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>>33027324
I'm a Beyblader, through and through.
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>>33027483
IRL, I duel a lot, but I'd probably fit with Beyblade a lot better.

Mostly because I suck at Yugioh.
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>>33027524
>>33027483
>>33027324


I can't fucking decide between build fighter, Digimon, medabots or duelist

I mean, shit, ALL were my childhood
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>>33027730
be a duelist who jacks into the net with your dueldisk and transfers the consciousness of your monsters into KaibaCorp brand copybots.
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>>33027324
Build fighters and Medabots, since gunpla's pretty cheap I figure I could support doing both.
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>>33027324
I'd never be able to choose one. I'd probably do all of them and have a running theme between them.
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>>33027324
Torn between MMBN and Medabot
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This thread
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>>33023529
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>>33029853
That actually looks pretty cool drawfag.
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>>33029853

Wow that's awesome!
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>>33029853
You, sir, are a scholar and a gentleman
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The divide between Navis and Medabots in terms of AI is a bit of a unique one.

See: Net Navis came about by being purely digital constructs and the reason why Medabots are generally used more than them in domestic non-online practices is a myriad of reasons.

While Copy Bots exist theoretically they utilize Kaibacorp holotechnology to alter their appearance and give them the resemblance of the navi producing them. Every single copy bot made and sold is thus giving money to Kaibacorp. Since Medabots don't rely on holographic technology at all then medacorp receives 100% of the profits.

Furthermore copybots have slight problems that Medabots don't have. EMPs and Magnets can potentially destroy and fragment the data of a net-navi that isn't well kept, and the storage units for Navis in Copybot bodies is fairly sizable and potentially destructible. If a Copybot is destroyed then the Navi runs the risk of deletion unless miraculously the circuit board holding his data survives.

Medabots however are held in small, portable and very difficult to destroy medals. The exact knowledge and process to making them is held exclusively by Medacorp and Doctor Aki/The Late Professor Hushi. They don't run the risk of malfunctioning in water or in the presence of strong magnetic fields and one can easily remove a medal, place it into a different body and instantly have their old friend back. Whereas installing a Navi into a Copybot can occasionally be a length process of downloads and uploads.

Furthermore since Medals don't seem to work on a digital level Medabots are almost completely immune to viruses and corruption.

Of course this nondigital format makes them less than ideal for situations where access to the net would be crucial but then that's why Navis are still implemented.
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>>33033350
But then this begs the question: what if some tech genius with too much time on their hands decides to create a Copybot compatable with a Medabots medal or a Medabot that can only house a Navi?
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>>33033583
Probably more likely; a pseudo-Medal that contains compressed storage space for a Navi?
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So are we just gonna sit here fantasizing all day or is this eventually gonna turn into something playable in a specific location?
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>>33033583

We don't know. But very basic assumptions can be made.

Since medals are not digital, the process of making them is the greatest kept secret of the Medacorp and they will murder anyone who even so much as attempts to make their own unauthorized medals we can assume that from a hardware/software standpoint Navis and Medabots are incompatible. People have tried to take apart Medals before but due to their tight construction (and potentially mystical origins) little information can be gleaned from just a straight dissection of a medal.

What this means is that if you were to somehow install a medal driver into a copybot and upload a Net-Navi at the same time well... the result really isn't pretty. By not pretty I mean two consciousnesses sharing the same body trying to control it, constantly clashing and potentially being driven insane.

In other words it can be done but there isn't much of a practical or moral reason to do it.

Now you wanna know what the BIG THING is? The thing nobody want to tell people to do? Find a Beyblade with a Bit Beast. Take out the bit. Put it into the location where a Medabots Medal is. This has only been done a few times and each time the results do not end well.

That is unless you WANT a robot rampaging around with a dragon coming out of its back to eat you.
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>>33033922

The issue is that while it's a nice sentiment (and I am the OP here) I don't really see this working as a system without going VERY Freeformy with it.

I mean don't get me wrong I like coming up with ideas and stuff but I think I'd rather do this as a Quest thread than a game yet.
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>>33034047
Kinda what I was asking though, this gonna get a quest thread? Spun off the site somehow?
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>>33034047
The thing is you pretty much need 3 seperate systems.

First, you need a system for digimon and netnavis, since they can actually fight eachother.

Then, you need a system for medabots and other robots, possibly with modifiers for size so custom robot can be included as well. Copybots too.

Then, you need to find out a way to make all the others, such as yugioh, beyblade, bakugan, etc., function with other things, since those usually are self contained.
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>>33034090

Maybe. I think I'll wait for the thread here to disappear before I make something official though.

>>33024131

I'm probably gonna use this as my starting image.
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>>33034135

Again: I wouldn't wanna make 3 separate systems for this. I'd actually rather just go super rules light with like Fate accelerated or something.
>>
this could work as a setting, but would either need to be rules light, or have at least 3 games worth of rules
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>>33034195
Or a series of assumptions already in-place as groundwork that justifies all three scenarios being on the same level, with the three-tiered-reality thing just being fluff. Work a bit of gameplay and story segregation.
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>>33027324

Digimon
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>>33033939

HAHA HAHAAHHA HAA

FLEE YO WORTHLESS PEONS
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>>33027324
No, beyblade is tops. Medabots is robots.

For me though, either digimon, duelist, or NetNavi. I'd probably be one of those lunatics experimenting with hybridized the above, actually. Can you summon Monsters into the net? What about equipping a Digimon with battlechips? Lots of potential.
>>
has this been archived?
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>>33036150
Yes it has, don't worry.
>>
Somebody archive this.
I need to sleep.
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>>33036772
First, everything is on foolz.
Second, suptg already has this thread too http://suptg.thisisnotatrueending.com/archive/33014702
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Ooh! Ooh! Guy who wrote the "Kaiba Copr partners up with Hikari Tech" stuff here. What if Kaiba Corp partnered up with Ideal to make Duel Monsters on Beyblades? Hell, it worked for motorcycles, it probably wouldn't be too much of a stretch here.
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>>33033350
what if I upload my Dark Magician Girl Navi into a copybot, then strap a duel disk on her arm and program the duel disk with a Dark Magician Navi, then send her off to scan as many barcodes as possible in order to collect souls to fuel our Ectoplasmer themed deck?
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>>33033350
you underestimate the quality of KaibaCorp products... especially one that Kaiba likely designed with the intent of bringing his favorite cards into the real world.
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>>33040757
I think the technical flaws would be from the underlying Copybot tech, not the holographic suites Kaibacorp adds to them.

If this is gonna be a pen-and-paper instead of a play-by-post, we'd have to create a system with enough customizability to respect the uniqueness of the different 'game' choices, but still able to have them all fight on one level.
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>>33034135
>such as yugioh
whatever super computer system kaiba uses to run his holo programs and virtual reality games can probably be co-opted to run digitialized cards... No idea what shenanigans Duel Spirits might cause when exposed to copybot technology tho.
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>>33040811
but if KaibaCorp partnered with Hikari Tech there'd likely be some information/technology sharing going on, KC might trade holo tech so HT could design machines that allow Navis to walk around IRL without the need for uploading to a Bot, meanwhile HT could trade copybot production rights to KC who could retrofit their old weapons factories in order to design and produce more durable copybots.

>>33040567
It'd have to be Industrial Illusions who partners with Beyblades.
>>
I'm not too familiar with the other robot-boased systems, but one thing about medabots is they can come in a very wide variety of forms as long as they can fit the four-part system (head, right arm, left arm, legs). You can get Medabots that are natively aquatic, or built for high-altitude flight, etc.

Also with all these various lfieforms around you can be sure rights movements have been set-up for them, maybe some of the more mundane opposition can be from extremists on either end of the spectra, punishing civilization for enslaving these beings or seeking to eradicate the beings to preserve human civilization as it was.
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>>33040940
>I'll stop you from abusing those beautiful machines by battling you with enslaved alien souls

it'd be hard for a civil movement to do much and stay true to their ideals (unless they were some hypocrite like N or something)
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>>33040975
I didn't think they'd actually use similar systems. They'd be far more dangerous- fighting themselves, using human weapons. There's no way we can design a system like this and try to ue it on any scale without also being able to fight people directly.

Besides extremists are hardly consistant- you might see some spiritual guys thinking that using medabots and beyblade shenanigans is wrong, but fighting their oppressors with copybots is perfectly fine since they're a human creation. All about specific motives.
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>>33020576
I can see this as a terrifying IRL datamining scheme. Play it up with kids to scan everything in their home with a barcode, design monsters that coe with each scan, and then start aggregating what mom-and-dad of each toy owner buys.

Holy shit, I think I've come up with a scheme for an actual Shadowrun game - or IRL business venture
>>
If we're gonna let people jump in on franchises they're unfamiliar with, we could outline some helpful rules as to how each works.

MEDABOTS: Robots around one meter tall that are primarily combat-oriented but lately have been branching out, and the more physical models make fine workcrew members, construction/demolition, whatever. Consists of four parts: head, right arm, left arm, legs. All but the legs generally have a dedicated ability, in increasing order of strength RA, LA, HE. Head parts may not be a combat ability but instead a utility, like enhanced tracking, better senses, improved speed or reflexes. Leg parts don't necessarily -have- to be legs, but some form of travel; jet engines and mermaid tails exist. Weapons on a single model tend to conform to a single range profile (either shooting or melee but rarely, if ever, both) Tinpets (the skeleton on which the parts are assembled) are generally gender-specific and have separate catalogues of parts, but medals can be switched between them freely. Female frames tend to be more support-oriented (and therefore probably more popular with the general public) and in combat they're a high-risk, high-reward setup with less protection but greater agility. Male frames tend to be more combat-oriented, better protected but slower and a wider variety of weapons. Personalities are stored within a device called Medals that can be activated inside a Medawatch when not inside a robot. The defeat condition for most Robattles is when a Medabot takes enough damage that the medal is automatically ejected as a safety feature.
>>
I can only wonder how much weird shit you end up with when things collide. A lot of Digimon would probably easily be intelligent and self-aware enough to learn and play various games on their own, for starters.

For the worldwide scheme and minor ones, I think we assumed before that it can be assumed there's a ton of advanced games in the world, but most are relatively limited in their popularity and spread due to niche appeal, heavy competition and national regulations and protectionism.

The big names (IE the most interesting ones) that cover most of the discussion are probably the most popular and widespread, while others pop up in different places. The US is big and wealthy enough to support just about everything in various places, while Japan is probably a net exporter of games, constantly coming up with new ones that often launch and die within months, occasionally finding steady popularity elsewhere. (Australia is full of Crush Gear fans while most of the world has no idea what it is. Kinda like the footy) Pokemon, oddly enough, remains a simple video game with absolutely no connection to any supernatural, alien or super-advanced technology.

Marvel Disc Wars would be hilarious.
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>>33041989

DIGIMON: Digimon are digital lifeforms that have still on many occasions made it to the real world as a physical presence. Digimon can be classed into three alignments in a rock-paper-scissors fashion, though they're not necessarily bidning as far as personality and power goes; Vaccine > Virus > Data (> Vaccine). There are some exceptions (digimon labeled instead 'Free', and special forms/hybrids with 'Variable') but the majority fall into those bounds. Digimon do not have genders but may exhibit gender-specific traits (or even names). Most digimon follow a progression of four forms, with two precursor forms; usually starting at Rookie, progression through Champion, Ultimate, and Mega while forms under Rookie exist as Fresh and In-Training. Most digimon partners of humans default to Rookie form, advancing only in combat, though tehre have been exceptions with several Champions and at least one Ultimate default form. Digimon usually have a specific list of abilities, but can engage in general combat in a similar fashion to their specific combat moves (A digimon with a sword doesn't necessarily have to call out a specific slashing attack every time it's used). They can take on a seemingly endless variety of forms, and make substantial changes in their physiology between forms on their digivolutionary line. A number of specialty digivolutions exist with different conditions.
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>>33042012
If anyone wants to continue summaries that'd be cool, I'm only really familiar with those two (Haven't played Yu-Gi-Oh in forever and it seems to evolve at the speed of light)

>>33042003
Pokemon was Nintendo making a game that's a fictional depiction of what something like our world's variety of gaming forms with kids in violent combat.
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>>33033350
Probably some pretty big inherent differences too. Net-Navis seem to generally be sentient and rather intelligent, though generally programmed to happily take whatever orders are given to them and obey their users unquestioningly. (if with a bit of snark at times)

While Medabots in general- Rare Medals being a rare exception- aren't all that bright, and possibly couldn't pass a Turing Test, though the more social oriented models possibly have a better grasp of human social norms and personalities. Possibly a tradeoff for their incredibly durable chips, and the reason Rare Medals are so sought after and important in the scheme of things.
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>>33042048
Something like that, I just find the idea funny that Nintendo made Pokemon as what's seen as a safe, moral alternative to the dangerous, expensive and messy war toys that all the kids are playing with.
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>>33042090
For the sake of gameplay and as a transition choice between the mundane mechanicals and the spiritual beings, player Medabots probably should all posses Rare Medals
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>>33042048
Yu-Gi-Oh's card game lore stopped attempting to be consistent in the slightest long ago. But the anime lore is that the cards are the latest form of what used to be big stone slabs that represented ancient/interdimensional monsters, warriors and other things summoned/bound by magic and used by powerful sorcerers and kings for battles that decided the fate of kingdoms and simply for fun.

Eventually they became the commercialised cards known today, invented by eccentric businessman Maximilian Pegasus and heavily promoted and accessorised by billionaire genius and kinda autistic lunatic Seto Kaiba, and mixed in with the simple cardboard crap are genuine magical artifacts that can summon avatars of beings of immense power. The advanced hologram technology Kaiba Corp markets encourages a blurring of the lines between a simple game and the magical duels of old, and a lot of players take it way too far. (which seems normal in this world mind)
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>>33042122
Well naturally. I mentioned above >>33021401 that for this to be played as a game, it should be assumed that the PCs are protagonist archetypes of some sort that have access to things most people don't have. (like effectively unlimited free time)

It kinda seems like it'd probably work best as a single-player game for the most part, but that depends on the particular structure. And how the different games interact is key, possibly the players specialise in different games and collaborate in certain ways.
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>>33042090
Actually makes me wonder how the distinction is between Net-Navis, Digimon and Medabots from their point of view.

Digimon are probably either weirded out by Net-Navis or find them laughable imitations, given the key difference is that Net-Navis are artificial beings programmed from the ground up for a particular purpose while Digimon sprang to life of their own accord and are have to be tamed/befriended to control or work with. Medabots probably have something of a rivalry with Net-Navis and/or see them as cousins of a sort, while possibly seeing Digimon as either something strange and cool or just another form of creature that they have no more in common with than a dog or an elephant. And Net-Navis probably see Digimon as dangerous wild animals and Medabots as clunky things barely better than standard robots.
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>>33042283
So where does Tamers stuff like Granni, Digi-Gnomes and the D-Reaper come in? What about Yggdrasil?
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>>33042359
I'm not sure on the details, but there's always been a bit of a theme that the Digital World isn't the only alternate dimension, and its connection to the 'Real' world possibly lets other, even stranger worlds have contact with it.

That and there's living things in the Digital World that aren't Digimon- plants and plankton and whatever, along with any humans hanging around- so it only goes to figure there can be natives that aren't Digimon but serve another purpose.

And the Internet is an interesting case. The movie and other things generally establish that the internet as a realm is quite separate and different from the real world- and possibly even less accomodating to Digimon, especially if we're using the far more complicated and dangerous Megaman.EXE version. It can be used as a conduit for Digimon to affect and enter the Real world (for lack of a better term) and vice versa for humans who know what they're doing, but for Digimon it might be like what a big city is to a wild animal- a strange, dangerous place that you don't want to hang around in too long unless you can accomodate to it. (in which case you can possibly thrive)

The D-Reaper originated as a program possibly connected to the mysterious project that created the Digital World in the first place (and has never been successfully imitated- possibly because there's no more space) and seems to have evolved along with it til it got out of control, exploiting the 'rules' of the digital world but not necessarily following them all.
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>>33014702

Congratulations your setting is /tg/.
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>>33042359
Or all the Battle Network entities that aren't NetNavis for that matter.
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>>33014713
Bakugan and B Daman must be interesting.
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>>33042533
Eh, probably easy to say they're under more or less the same umbrella as Beyblades and Crush Gears, plastic and metal toys evoking more primal supernatural forces. Probably more popular with a younger demographic than most games given they're cheaper and more physical.
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>>33042443
>for want of a better term
Just use 'Physical World', anon.
>>
Dear God
Real Board Games
ACTUAL JUMANJI GAMES
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>>33042474
I like the idea that no one really knows the exact distinction, or what the hell Digimon actually are in general, but Net-Navis are a subset of artificial digital beings that are basically extra-complex programs made for specific tasks and purposes.

Shit, we're getting all Tron up in here. I suppose that shouldn't be surprising in the slightest. In any case, it seems easy to set a basic dynamic that Digimon and the like are like wild animals while Net-Navis and similar beings are like domesticated animals. Possibly somewhat literally if we go that Net-Navis were originally inspired by or attempts to imitate Digimon.
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>>33042686
Jumanji and Zathura are probably much rarer, especially in the modern day when newer games are popular, but there are a few incredibly powerful magical artifacts that contain entire worlds of their own drifting through the world, objects of fascination and terror that never quite manage to stay in the same hands for long.

And naturally some company will try to get their hands on one to take advantage of it somehow and all hell will break loose.

(The Jumanji cartoon actually explored various aspects of the world, and doing things like bringing a computer into Jumanji has unexpected and often terrifying results)
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>>33042690
>someone accidentally uses dimensional magic on a netnavi
>this allows data beings from the core Megaman world to seep into the internet
>Sigma and Ultimate Zero invade the digital world
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>>33042283
Remember that medabots are only robots in the physical sense, and even then they're almost supernaturally resilient. Rare medals are outright mystical beings of their own with little to mo relation to mankind, their origin isn't touched upon but they're definitely beyond the ken of the modern world. Manufactured metals would be like Halo-style flashclones of them, only simple because they are as children. Medal-beings made by humans are simple and blunt only because.they haven't had world experience and learning.

(Sorry about shit spelling or whatever posting from my phone and editing is a massive pain)
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>>33042738
>Megaman characters from all of the various series team up
>MMZ Zero meets Colonel and Iris.exe
>Volnutt meets Rock and they swap tips on keeping their hair spiky
>Roll and Alia swap Operator stories
>>
>>33042677
Oh, that works.

Essentially, the idea with most of the games tends to be the toys being talismans of sorts that tap into forces from all kinds of different worlds, usually just taking on aspects of them in rather animistic kinda ways and occasionally full on summoning. Beyblades and such probably lean far more on the animistic side of things with ritualised combat and encouraging the users to evoke the creatures represented by their toys, while the card games have a more arcane approach to it, using monsters and creatures as tools to be used, sacrificed and discarded when convenient.

There's something like D&D 4e Power Sources or similar here, with the different lines often using certain themes in different ways. Digimon vs Net-Navis are something similar to the toys vs card games, but with a more techological focus obviously (and about humans creating things rather than summoning them) while Medabots and custom robos or whatever are purely physical technology in the 'real' world.
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>>33042786
Oh, the assumption being that the vast majority of Medabots are the manufactured type and the Rare Medals are, well, rare, is what I base the stereotypes on. (Except the ones from the Medabot POV are assumed to be from the ones that are capable of having an articulate point of view of their own)

There was some implication that Medabots were made by an ancient long-list civilisation (like these things oftern are) or even alien technology. All these ancient civilisations have potential for a hilarious mythos.
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>>33023395
oh god i want it so bad but it will never happen
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>>33027324
I cannot pick between my childhood anon. Please don't make me choose.
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>>33042830
Actually, makes me wonder the typical character archetypes and demographics these would have.

Like I said, I think Beyblade and the like users would skew younger and probably poorer than most given it's cheaper, and the more physical approach means they usually have that BURNING SHONEN SPIRIT or at least are loud annoying brats. Experienced players often look and act more like athletes or warriors, focusing on the physical or spiritual side of things to bring out the power.

While the card game players are obviously often older, have more money to burn and a more strategic mind of things, and naturally they run the gamut of stereotypes from annoying scrub kids to insufferable stinking neckbeards. But the experienced players often get weird and interested in genuine magic, and style themselves after wizards, necromancers, prophets or royalty- since the cards might actually be paying attention.

The kids who have Net-Navis of their own, depending on the penetration of the technology, probably skew middle to upper class quite heavily, though while some are nerds and hackers, some might be actually clueless about technology- after all, half the purpose of a Net-Navi is to basically do your computer stuff for you and be a personal assistant, virus scan and tech support.

Digimon on the other hand are probably the exception in that they can show up and befriend anyone, anywhere in the world, rich or poor. Of course they probably prefer children- adults are either too scared of them or get creepy and weird- and manifest more often in technologically active areas, but not always. Knowing how to computer may help but is optional.
>>
>>33027324
Dabble in most of them, suck at all of them because I can't pay enough attention to anything and end up with a menagerie of assorted semi-neglected critters hanging around the place, probably making fun of me and having Toy Story esque drama and adventures by themselves.
>>
>>33043018
>adults are either too scared of them or get creepy and weird
Eh, would likely depend on the evolutionary stage of the Digimon is question, they tend to get more mature as they go up.
>>
>>33043099
And the Digimon in question in general, true. Some can disguise themselves well enough to pass off as humans, at a glance at least.

I mean more that adult humans would likely see a strange scary monster/dangerous wild animal and call animal control/the cops/the army/their buddies with shotguns, or just run away and hide, while the ones that show interest might well turn out to be furries or other fetishists.

Of course, depending on the area and how common weird things are they might just say hi and go about their day.
>>
>>33043018
The three physical battlebot varieties probably have the oldest fanbases, though of them builds the youngest and medabots the oldest, average age scaling with destructive potential.

I'm assuming this is gonna be a quest thread or something so I've been thinking on a character, and it struck me that medabots would probably have two varieties of medawatches; standard robattle and then a civilian model that locks out combat abilities for safety's sake and for those who don't want to fight. Anyone making custom medabot models might want to consider some form of safety locks or weapon concealment for noncombat mode with the safety watches
>>
>>33043154
Fair point.
Also, not all Digimon would have only furries attracted to them, attraction to Ange(wo)mon for example is a perfectly normal thing.
Assuming they don't have an analogue, they'd likely stay far away.
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>>33043213
>Renamon enters the human world
>Sees FurAffinity
>Turns 180 and ollies outtie
>>
>>33043198
I actually just thought that possibly Medabot weapons aren't actually nearly as powerful as they look- pop guns and fireworks made to look and sound impressive, but aren't anything close to a real gun, and they're programmed to take more 'damage' than they actually do so they can fight again five minutes later.. Of course, doesn't stop people from modifying them with real weapons and overriding their safety restraints if they know how, or if they're police and military models.

Then again, might just be anime handwavium.

>>33043213
Also fair point. Of course, human reactions probably vary wildly- adults might try to take advantage of them, or think they're a particular supernatural or divine being of some sort. (which is entirely understandable in many cases, and arguably not necessarily wrong) Could get awkward and/or hilarious.

Either that or they just assume they're things from some fancy new game the kids are into these days. Which also isn't necessarily inaccurate.
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>>33043318
>Digimon treat furry sites like a regular porn site
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>>33043361
Medabots are shown to be perfectly destructive. they have riot control and police models, and in the past there was a big brainwashing revolt thing where normal medabots went on some sort of rampage and did a lot of harm. Only reason there aren't more in a full military capacity is probably that their small size renders them vulnerable to antiarmor weapons and there has to be a human nearby controlling them anyway. when a kaiju-sized one was built it was a pretty terrifying thing.
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>>33043392
That's...
Somehow, that's both better and more horrifying.
At least Digimon won't have to worry about getting laid.
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>>33043054
Actually, a cheap Medabot, an obsolete Net-Navi, a mostly insignificant ancient Egyptian trinket that contains the soul of a minor priest and a lazy Digimon would make a hilarious bunch of PCs... or a TV show.
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>>33043361
Or the adult assumes the sufficiently humanoid Digimon is a NetNavi, causing the Digimon to get offended.
The Digimon's response to this offense promptly enrages any actual NetNavi present, and the situation kind of spirals from there.

>>33043392
Not all Digimon look anything alike, anon.
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>>33043563
I smell a web comic.
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>>33043528
Ah right. Of course, the Metal Emperor giant model was beaten rather easily because Ikki colossus climbed it and ejected the medal. (another key weakness. It was even a plot point that manually ejecting the medal is considered a foul in Robattles and disqualified him, but the referee changed his mind and made a special exception)

>>33043570
Eh, depending on the assumption, NetNavis having physical forms may be a very rare and usually expensive thing.

Kind of a trio of downsides there- physical NetNavis are very expensive and complicated, Medabots aren't very bright (and the ones that are tend to be fiercely independent) and Digimon are independent beings, so it's not very feasible to conquer the world with any one of them.
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>>33043607
>web comic
Get the fuck out.
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>>33043629
NetNavis have those robots, at the very least.
>>
OP here.

The way I imagined Digimon tamers is that they're sort of SUPER underground and often more concerned with the actual Digital World and potential threats from it than anything like tournaments or stuff.

There isn't a league of Digimon Champions who're the best fighters in all the land and run complex tournaments for prize money. Digimon just appear, look for a human they think is worthy and give them a digivice so they can get some of that humans emotional energy.

Because of this being a Tamer is less about being a tournament champion and more about being a pseudo-biologist/hunter/researcher. You go out into the world with your partner, find out why some of them are manifesting and you destroy the bad ones while hopefully trying to keep an eye on the good or decent ones.

Most digimon tend to be evil or destructive however so sadly keeping the boundaries of the world safe is difficult.
>>
>>33043932

Build Fighters meanwhile I imagine are sort of like... a combination of a Gentlemans game and a Child's game?

Like they combine mans desire for war games with cool robots so what's not to love?

Keep in mind that the way the arenas work ANY plastic model robot can function. So you could have the RX-78-2 Gundam fighting Gurren Lagann or something.
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>>33043932
I'd love to play as a human with a more mundane companion like an angel or medabot being digitized and accompanying a tamer on a quest like that- it'd probably be safe to treat such constructs as a more powerful Champion level, with their specific abilities maybe letting them punch above their weight to compensate for no digivolution.
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>>33044021
Muh Zoids. Muh Battletech.
>people build models out of glued-together legoes
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>>33044021
I would pay... probably too much money to see GL vs G Gundam
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so what is the setting like?

am seeing like the 02 dub for some reason
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>>33014702
>>
just remembered something.
In Yugioh: Zexal they added a new piece of tech to the Dual Disk.
Essentially it was a monocle that allowed the user to see AR. Presumably to help prevent cops shitting themselves every time someone played a card that used fire and/or explosives.
If we assume that tech is common place it can serve as an effective bridge between most of the physical and digital games.
Not that it matters much. Me and GeminiMan.EXE are gonna rock all you bitches anyway.
>>
>>33044069
>Zoids can actually be piloted in a simulation using plastic models
Welcome back to Metal Machine Music, motherfuckers!
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>>33046223
what happened to MMM anyway?
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>>33046262
The staff had real lives and shit, mostly. It slowed, and then died. Chaotic Age Zero tried to pick up the slack but couldn't manage it.

Loved my Whitz Wolf. I had a hit-or-miss singles record, but my team record was great, because the Whitz is just too fast to ignore. I named it Moxie for its habit of getting slapped by CPGs and other big guns and living just long enough to fuck the other guy.
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>>33046223
Now you got me interested. How does the Gunpla scenario work? Is it like a VR system that puts you inside your model, or do you stand outside some sort of arena as the models fight?
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>>33046363
You stand outside and control them through a holographic interface which happens to look very cockpit like
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>>33046410
How would the system stat out models using shit it doesn't have on-file? Like using that hypothetical "Kid buidls a lego model" scenario, like what if someone tried to drive some Bionicle creation in the field?
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There's a divide between Build Fighters and Angelic Layer players. This divide is mostly from a gender perspective ("Why're you playing those GIRL GAMES?") when in reality there is a bit more to contrast the games than just aesthetics.

First of all the way Build Fighters function typically has a rather complex cockpit system with all of the weapons installed. Build Fighter pilots need to be able to operate and interchange between their weapons on the fly, which is not something easily accomplished to beginners. In fact the control scheme for Build Fighters is so complex that even seasons veterans can sometimes be overwhelmed by their options and potential abilities.

Angelic Layer meanwhile primarily controls dolls via direct mental input. All one has to do is mentally desire a doll to flex her arm and she will. This makes the game a lot more friendly to people who may not have the same biological reflexes as others. This does come with the slight drawback that Angel Dolls have mostly pre-programmed move sets and abilities.

If one could compare the two in more colloquial terms. Angelic Layer operates more like a fighting game Ala Street Fighter or Tekken while Build Fighters operate like multiplayer steel battalion. Some people prefer the level of options and control Build fighters offers while others prefer the simplicity and effectiveness of Angelic Layer's fighting.
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>>33034047
At a certain point, you get so abstract that it feels like your choices don't matter. You can call it a netnavi or a bit beast or whatever.. but to get them to interact properly, they'd need to be boiled down to the lowest common denominator, which strips away a lot of the finer details and mechanics behind each game.

And, say you do try to implement special subsystems and mechanics for each one.. Then balancing and making them interact in a reasonable way becomes a fucking nightmare.
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>>33047463
I'd prefer it just be a quest thread tbh.
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>>33046458
Plavsky particles animate the model, and are also used as the basis of weaponry. So, if it was of a plastic that Plavsky could animate, it could be moved however its 'anatomy' suggests. Special features seem to be recognized by the simulation in some way, it's not really explained in-depth because you know, kids fighting robot show.
>>
We could bypass the build fighters scale issue by having them use a system like the Copybots, but instead of having a personality they have a driver layer sync'd with a remote control station.

Could almost become like "Build Fighters Big Leagues"

the Copybots really let us get away with a lot here, I feel like they're the lynchpin that'd get this to work. Between them and Kaibacorp projection technology we could bring every system into the same scale in the real world.
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>>33043932
So I could play a guy who competes in the build fighter circuit who ends up with a digimon?

Competitor by day, digital investigator by night.
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>>33047925
If we don't go the "Build fighters use copybots" setup, pretty much -anyone- could be a build fighter considering how cheap it'd be. They'd probably just mostly be dabblers though.
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>>33017486
Some one else remembered the Zoids Judges.... sweet.
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>>33048028
It's not that cheap. A decent HG is gonna be $25. Factor in replacement parts and you're basically buying a new kit every other fight unless your opponent sucks. If they're really good it'll be every fight. Plus the added cost of materials for customization and their replacement.

There needs to be some kind of reclamation system where fighters can trade in their wrecked plastic shards for store credit or something.
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>>33047492
There is potential for the idea, but I think it needs a different approach. Also, not everything needs to be a quest, for fuck's sake.

Spitballing game design ideas off the top of my head:

Split everything into different groups/tiers. Things from the same tier can interact with each other, given the right set up. Certain types of creature can cross between tiers though.. Like, Medabots would be able to fight Digimon, but Digimon could also fight Netnavis.

Table-tier / Small (Angelic Layer, Gundam Build Fighters, Busou Shinki, Danball Senki, etc) - Smaller creatures and such that may require some kind of piloting or control but don't need a huge amount of space to battle in.

Arena Tier / Medium (Digimon, Medabots, Pokemon, Duel Monsters to some extent. ) - Larger monsters, typically semi-autonomous that need a bigger space to battle in. Can't just be turned off and stored away.

Otherworld Tier (Digimon, Netnavis, ????) Creatures that can exist in another world, one that their tamer/user/duelist won't necessarily be able to enter in on their own. Battles are usually done through some sort of access terminal or real world device.

Abstract Tier - Beyblades, Crush Gear and other things that might just be weird toys with spirits in them? Dunno.

Players make a character and kit them out with one type of thing from each tier, with each one acting like their equipment for dealing with those kinds of threats. Potential exists for synergy battles and crossover fights where the players could manage the different mechanics from each tier.

I suppose you'd also need to differentiate the different types within each tier to make the choice between the matter. Customization vs Complete unit.. Decks vs power load outs.. I dunno. I'm out of ideas.
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>>33049302
>Also, not everything needs to be a quest, for fuck's sake.
Then spin it off into something else like some skype group or a forum or something. But don't even try to put any numbers to it; it's gotta be something just entirely freeform because as it stands this would be an incredible, unwieldy system. Considering you'd need pretty much separate rulesets for each of those tiers you describe and within THOSE each game will need its own ruleset to properly reflect the specifics and differences each piece has. We have either 1) something so vague as to be completely bland or 2) A rule system totally out of reasonable scope. No middle ground possible here.
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>>33046458
You think there'd be different divisions, like MtG formats, with different tiers of what models are legal? "In-Season/Latest Gen", then "Officially produced", then "Affiliates" and then "Anything Goes" or something? So the company can keep pushing product for 'current', 'official' would be like MtG Legacy, Affiliates lets other company's models get in on the action and 'anything goes' is some guy with a WWII King Tiger model or something.
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>>33050721
quoted the wrong post, meant to hit
>>33047520
>>
how would you make a deck in this

roll and find out what cards you get

or go online and buy them one by one
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>>33052230
You pick cards from the website that fit your theme, and keep their info on and excel spreadsheet. Then you randomize them somehow so you can draw right. Every so often, like once or twice a duel, you can invoke the Heart of the Cards to get just the right card.
Or you play an online yugioh sim, I dunno.
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>>33014702
>not realizing MtG's playerbase is almost identical to Yugiohs in size

They trade off on who has more every few years. Although Magic is now more popular than ever
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>>33052384
>Not catching the Planeswalker reference
I think the intent was in this world MtG doesn't exist. Again we're making a shared universe off all those fictions' worlds. In none of them is there a MtG card game.
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>>33052326

hmm maybe

not JUST picking a championship winning deck

a theme and getting new cards to get stronger would be important
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>>33052498
There could be a point system!
You gain points to level up your deck as you gain experience!
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>>33052520

I don't know i've played Yugioh the sacred cards

it might be a problem leveling up
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>>33052794
Yeah, I'm kinda just throwing ideas out as they pop into my head.
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>>33053070

well that games biggest flaw is how long you have to grind to use the not terrible cards

you would need to be able keep pace with the other players if at the end everyone is stronger then you thats not much fun

of couse balancing the high level will be a problem

how do you make mega level digimon vs a medabot a even fight
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>>33053414
Some medabots can get as strong as a mega level digimon.
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>>33053528

Really

I remember the medaforce being strong but not that strong
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>>33053645
One medabot can destroy a city single-handed. I stand by my statement.
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>>33053645
the medaforce's strength is reliant on the users skill with it. The medaforce ITSELF was strong enough to mind-control every medabot in the world for a ten day rampage. It's all in the 'bot's control over it, that determines how much if its power they can use.

>>33053414
Tamer digimon getting to mega level is pretty much always a case of special circumstance though, so it can be saved for final-battle last-stand style things instead of just a one-on-one fight without twisting it too hard.
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>>33053734

i had forgetten that part

and I don't know about last stand

but rare is good
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>>33053414
Do they need to be able to fight on even terms?
Perhaps some inequity and incompatibility is necessary in this system.

I propose the fight would go like this as a Mega Level Digimon is out of is habitat pretty hard, and is in its strongest and most unstable state it should be running against the clock before its knocked down to a lower state.

A Madabot however is an extreamly stable existence that can out last the mega, as well as in theory use the Medaforce to in theory put a hole in the Mega or contently in one of its lesser forms.
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>>33054849
IMO a Medabot is like a very powerful Champion. Clever use of some of their more powerful abilities could let them stand up to an Ultimate, but against a more skilled Ultimate or a Mega the Medaforce is all they got.

Really the timing thing shouldn't be the issue; digimon only seem to hit Mega if the situation is very dire, which in a one-on-one can be discounted.

The problem with having simple innate inequality is then those less-well-off classes will always be ignored. Just putting a timer on a powerful form doesn't do much when the power level at that form is sufficient to crush enemies quite easily. They just destroy all who oppose them before the timer runs out,a and it's as if the timer is never there. Easier to make access to that powerful form in the first place conditional on its own.
>>
OP here.

I should also state that my initial hope was that people who crossover with other games would be rare if not unheard of to most people.

Mostly due to several factors. Prices, brand loyalty and the heavy marketing that goes into it. Dedicating yourself to Robattles requires a different set of skills than being a Duelist so most people who're competent in one tend to be shitty in all others and people who're dipping into too every single game wind up being shitty at all of them.

Likewise actual crossover battles for these things are typically done underground with shitty adhoc rules not just because companies discourage that but because each game is not designed to interface with the other and trying to do it is sort of like someone with Netrunner cards trying to battle a guy with L5R cards.

It doesn't work unless things become so abstract and aberrant from their initial form it's practically its own new game.

Of course this is a bit different here because as stated Digimon and Medabots are both physical creatures with destructive powers but having two fight each other SHOULD be something of note and not a common enough occurrence that there's some kind of digi-meda war going on.
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>>33055388
The problem with that is if you actually want to DO anything besides a bunch of parallel tourney arcs where huge groups of characters will never ever interact with each other, you need to prepare for those occasions they do clash.
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>>33055462

Oh no I do recognize that coming into conflict here IS inevitable.

It's just that I don't really think "I'm a Duelist who Builds Robot Fighters as a Day Job and owns a Medabot with a Rare Medal and is also a Tamer with a Digimon serving as his personal Navi" should be a concept people get attached too.

FYI I'd like to remind people that this IS a cyberpunk setting as well. As such the Net Navi operator's job is actually more or less a Decker from Shadowrun.
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>>33055537
Oh yeah nah gotta pick one and stick with it, I get that.

That being said I still think actually making rules for this is impractical but it'd be fun as hell from a roleplay perspective.
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>>33055637

I wouldn't really know how to do it outside of a quest thread since I feel like making a forum for this sort of thing might somehow be too horrible even for this.

Maybe as like a freeform thing with a bit of moderation but I dunno about that...
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>>33055722
I've put together some RP forums a couple years ago, but I'd be hesitant to take it off-site unless we get some strong interest in taking that course of action. Here it'd be so much easier to find and has more eyes on it.
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>>33055875

Yea that's true. And I do have some good plotlines in mind.
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>>33014702

Every run goes bad. They always do. It's the only way you really know things are normal is when everything is FUBAR.

That's how I knew we were in over our heads.
breaking into a Layer factory is never easy. Yet here I was knee deep in their servers when disaster struck.

Roshu's Medabot was the first to go down. A small army..heh.. came from the vents and broke it to pieces before Billy the Blader leaps into action like a tornado of doom and garishly incandescent dragons.

As quickly as the layers came the Factories security systems decided that they did in fact exist, nearly beating back the Viruses I had used to break into the system to begin with. So I focused my efforts, all that mattered was the Product Data. A few chips here, a wave of chump viruses there, and i had just enough of an opportunity to grab what i was after.

I signaled the retreat. Billy didn't make it. Just a little to gun-ho, thought he could take on a whole platoon of Layers by himself. Dumb fool just got himself dragged off for a Hobby Reeducation if the stories are true.

I don't know why i'm rambling about all of this. trying to dump some guilt maybe? Like i have the right. Even after it was all said and done i still took my cut of the cash. And a Runs worth of dosh is always better two-ways instead of three.
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>>33057351
>a tornado of doom and garishly incandescent dragons.
I can think of no better kind of tornado
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>>33016254
Nah, the trick would be luring them into fighting in a system they don't generally use.

And... now that I think of it: What would Duke Devlin be up to in all of this? How popular would Dungeon Dice Monsters be?
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>>33057806
Dukey is a sad case. Because y'see no one plays his game. He frequently hires Runners to try to cripple other games so that his can shine.
Runners for the most part see any Duke Job as easy cred. Just so long as you make sure he's not trying to hire you to delete the new Medabot schematics or something as suicidal.
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>>33014702
It's called real life
>>
what happens if you try and put a digimon in a medal?
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>>33058309
Medals don't work like that, Anon.
Stuff it in a Copybot maybe
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>>33055537
Well even the scenario I outlined above where someone who dabbles in everything probably is going to end up sucking at most or all of it, unless they're some turbo autist with unlimited disposable income and spare time that's probably BBEG material.

>>33058309
Either nothing, because they're not at all compatible, or something very bad.
>>
can digimon biomerge then dna digivolve?
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>>33057937
>>33057806
DDM might be popular with a particular niche that likes a more random approach to things or as a side thing of Duel Monsters players (it uses the same monsters after all) but yeah, it's probably struggling in a highly competitive marketplace.

>>33043932
That is kinda what I figured as well. Digimon are sort of spoilers to the whole thing- they're not a set game with rules and regulations, though possibly there's been attempts to make some.

Chances are a lot in the real world get mistaken for custom/rare/new Medabots, CopyBots or whatever, which some might actively encourage as a disguise. It's probably a lot harder for them to maintain Digivolutions and such in the physical world, though I always kinda figured Digimon work a bit like morphic fields- once they've done something once, even if it was with great difficulty, it becomes a lot easier for them to do it again. This could apply to crossing between worlds as well as Digivolving.
>>
If I were to do this, I'd probably narrow the scope and only include Yu-Gi-Oh, Beyblades and Medabots.

I don't know much about a lot of the other franchises mentioned in this thread, but those 3 are unified in being ancient powerful magics trapped inside a childrens game, and could be easily bridged.
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>>33058675
Hey, do what works for you. Those three franchises are basically three of the main archetypes with very different approaches, after all.

And really, mechanics for different games interacting are probably much less about the actual games and more about the forces they represent- the most powerful users basically using magical powers/advanced technology/interdimensional monsters summoned or embodied through toys and games. Essentially the playing field isn't level until the users are good enough to actually affect reality with what up til then were the trappings and fluff of the games.
>>
About YGO,the cards would up to date or until GX?
Are strong cards(like the extra deck ones or ace monsters) rare as fuck or anyone can get them if they look hard/have money?
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>>33027664
So do I, but with my hobby being magic, and Duel Monsters being as popular as it is in that setting I'd have the perfect gimmick. Specialize in monsters that already have a 'magic' theme (Like Witty Phantom and Dark Magician/Dark Magician Girl) and, when the chips are really down pull crap straight out of 'The Expert at the Card Table' for card tricks/cheating methods that rely solely on sleight of hand and the iron nerve to try and pull them off.

I feel the Witty Phantom would approve.
(Note: A friend of mine long ago DID do a Yu-Gi-Oh RPG that involved collecting individual cards. My character's Soul Card was Witty Phantom.)
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>>33027730
I'm trapped between Digimon and Yu-Gi-Oh, but I'd probably do Digimon instead, just because depending on what season you're in you've got a constant companion in your Digimon (and even the Season 1 kids eventually got their Mon back when the barrier between the worlds got wrecked.)
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>>33058979
If we're going by anime rules rather than real life ones, the rare cards probably actually are a shitload rarer, jealously guarded and often difficult to find, with extremely limited runs for whatever reason. (Perhaps printing too many of a card ruins its magic)

But they do probably come out with plenty of new low and mid tier cards.
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>>33044512

I just imagine their players trying to out-ham each other.

>JUST WHO THE HELL DO YOU THINK--
>--BURNS WITH AMAAAAAAAAZING POWEEE--
>--THE SPIRIT OF A MAN AND GRASPS THE SUN--
>-TELLS ME TO DEFEAT YOU

Would be amazing
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>>33059327
Hell, trying to find a rare and powerful card, maybe held by some reclusive collector, guarded in a vault, or forgotten at the bottom of someone's closet, would be a helluva quest hook.

Ancient magical artifacts related to the cards probably help. They're not necessarily directly connected, but they can unlock the powers within them.
>>
So... does Sylph Co. manufacture pokeballs that can be used to capture, cltame, and mutate animals?

If I could toss a pokeball and catch a deer or a skunk that would still be goddamn awesome. Imagine a farm kid with a mutated Electric Bull, charging down the street leaving thunder in his wake... or a urban kid who catches a feral cat only for the pokeball to mutate it into a Stone Tiger.
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>>33060849
I think we established more or less that Pokemon, being an entire world built around certain creatures rather than a certain thing being inserted into an otherwise recognisable world, is probably best left as nothing but a popular series of video games and other merchandise in this world. (that funnily enough gains some popularity as being a game WITHOUT a connection to some kind of supernatural or high-tech force that can't have your kid dragged into some big conspiracy or shonen plot)

Or to be short, Pokemon is best left as its own thing. Digimon fill the niche well enough. And now I'm wondering what happens when a kid who is a huge fan of Pokemon meets a Digimon.
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>>33061782
Digimon generally is about kids developing as characters and bonding with their partners who are usually their equals and they get rewarded for it by evolution.
The friendship between goes retardedly far, both being ready to sacrifice themselves for the other at the height of their development.
Which is why it can get mature and dark.

Pokemon is kids catching wild monsters, training, collecting and grinding for leagues and fame, its pretty shallow for that reason, especially since the monsters can't talk and don't have a sense of freedom.
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>>33062331
I don't remember where I read it, but I remember reading that pokeballs are used so predominantly, rather than just befriending the pokemon and letting it wander around next to you, is because a captured pokemon's mind is partially rewritten when caught to be more docile and subservient. the excuse for rare pokemon being harder to catch was that the pokeballs needed to analyze the pokemon before storing it digitally because less, or even none, of them have been caught before.
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>>33014702
Utchy? Is that you?
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>>33058675
throw Digimon in and I can support this spread, I still think Digimon are a natural conclusion of the "ancient forces" thing, namely when those forces have an effect on the artificial creation of the Digital World
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>>33063301
If we're going the Cyberpunk route though NetNavis still need to be around for our computer shenanigans. Giving them the Copybots keeps them on the same scale and able to interact with everyone else already, and the Digimon-NetNavi interaction potential is pretty great.

In just terms of scales and lolkidsfighting I think Angelic Layer fits, but Build FIghters are too small to have any real consequence on the world EXCEPT those tournaments, because no player would be able to pilot the small army of them required to have much of an effect on the rest.
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>>33063397
>but Build FIghters are too small to have any real consequence on the world EXCEPT those tournaments, because no player would be able to pilot the small army of them required to have much of an effect on the rest.

I think you need to watch Danball Senki, where robots the same size as Build Fighters manage to stop presidential assassinations, blow up tanks, and stop a plot to assassinate the Illuminati with toy-mounted nuclear weapons.

And that's only the first season.
All the other seasons suck ass
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>>33063429
but build fighters require individual pilots, so unless ONE walking around makes a ton of difference, it's not gonna go over well.
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>>33063694
Danball Senki robots are all controlled by individual kids using cellphones. It is important to note that the protagonist picks up more and more friends, and team fights are the norm, not the exception. Still, the assassination was stopped by 3 robots, the tank was stopped by 2, and the final bossfight was, of course, 1 on 1 with the protagonist vs the BBEG.
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>>33063782
Still, requiring two bots to take down a tank is fairly weak by the standards of almost everything else on the list.
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>>33063971
Well, you know.

Only so much you can do at that size, but you CAN do things.
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>>33063988
more importantly... what's to stop someone from just stepping on it?
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>>33064017
Guns, presumably.

If that pic is any indication, small arms are stron enough to put craters in whatever that table's made out of, and I'm sure they have larger weapons.
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>>33063694
In Build Fighters can actually have one pilot controlling multiple gunpla thanks to the G-Bits from Gundam X
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>>33064036
and most of the other fighters displayed here have larger weapons they can usually shrug off for quite a bit of time.
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>>33064065
That'd probably work a bit better then, if each buildfighter player basically controlled a squad instead of a single unit.
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>>33064068
Well yeah, but I assumed that by 'someone' you meant a human.
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>>33064017
They use live ammo for some bizarre reason, and most weapons are dangerous enough to injure, some are bad enough to kill. There was a brief history where the toys were banned until someone developed a super material to build arenas out of that would contain the violence, after which it was completely okay to sell these things to kids again. I love anime.
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>>33064100
It'd be weird for anything here not to use live ammo, considering they have to shoot people. Live ammo is just anything that actually fires a projectile, which is everything on this list that uses guns at all I'd imagine.
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>>33063397
Honestly I think we should try and keep everything on different scales as much as we can.
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>>33065068
I'm just trying to think about how any meaningful plot at all can be constructed using PCs of different classes while still trying to keep the systems separate. It's just not possible.
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Any plans yet OP?
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>>33066084
Lets say X Corp is doing some shady shit in the digiworld that is having negative ramifications in this world. The heroes need to get past X Corps physical gaurd which would require Medabots, Netnavis can be used in both the Digiworld and to help unlock doors. And some highrollers could use magic to force you to play childerns card games.

So X Corp deffends itself better by using different dimensions of defense and this could give different utility to different players or at least force the protagonist of the quest to outsource for someone who can do what they can't.
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>>33066180
Eat pizza
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>>33066223
And if nobody in the PC's group can cover one of those dimensions? NetNavis in a Copybot? What would a Tamer be doing here?

It's the closest we could get to having them separate but it still leaves a lot of things unanswered. And what do we do about the guy manning the recoilless rifle guarding the hallway from any armored intrusion? Just a guy sitting there with an 84mm cannon, nothing special about him but a really big gun?
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>>33066351
The Tamer could both assist with the physical fights and shit in the Digiworld. But really I think the tamer should be the guy driving the plot because he is in possession of a physical plot hook, and it would take nothing for him to branch out into tamer class from any other if we do this as a quest thread.
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>>33066437
We're trying to avoid players branching out, could say the Digimon requires too much attention to be competent at something else. The thing is the Digimon could be in the physical world... in which it'd -also- be fighting, or it'd be in the digital world... in which it'd probably be trying to dismantle netnavis. They're kinda what blows open the whole "Lets keep everything separate" deal, but they also fit in perfectly so I don't see why we should exclude them on that technicality.
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>>33066484
Eh, I think branching out should be possible, but difficult and very time-consuming, as you'd have to deal with double the power-specific plotlines demanding your attention.
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>>33066560
It's more "If you let players take more than one everyone will take them all" that's the problem. Best to lock people within a specific path.

I guess we're at bump limit and sitting on page nine, someone gonna make a second thread?
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>>33066351
>And if nobody in the PC's group can cover one of those dimensions?
Outsource and find a character who can.
>NetNavis in a Copybot?
I don't really like those because they reduce the need of a physical combat guy like a Byblader or Medabot or Tamer
>What would a Tamer be doing here?
Be a plot hook or>>33066437
>
It's the closest we could get to having them separate but it still leaves a lot of things unanswered. And what do we do about the guy manning the recoilless rifle guarding the hallway from any armored intrusion? Just a guy sitting there with an 84mm cannon, nothing special about him but a really big gun?
Use a magic item to force him into a shadow game where he must fight you. Or do something else to smoke him out.

>>33066484
I honestly feel that Digimon are a special case as they are based pretty hard on the fact that they can be both physical and digital. So maybe a tamer should be like a Red Mage or something they can do shit in different dimensions but they don't work as well as specialists.
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>>33066622
>as they are based pretty hard on the fact that they can be both physical and digital
Yeah, I meant more that them beign around, and having that dual attribute, means we can't reasonably separate the systems because Digimon more or less require, as their special flavor (like you said can do either but not excel at them) is that they can rbeak the combat distinctiosn, so with them around we can;'t say only emdabots fight medabots and only netnavis fighting netnavis etc. The only thing they can't touch is the duel mosnters

I do like your suggestion that duelmosnters can be used to lock out human threats, I didn't think about that. Force them to play the game, and if they lose theyr'e trapped until the spell wears off, letting the PCs pass. That introduces some great utility to a game I thought would be pretty marginal in the operation.

You could make it so if there's a duelist in the party, they emit some sort of aura that makes sure any such spell hits them isntead of anyone else in the aprty, attracting it of sorts. Then they'd be in their natural element against whoever thought to disable a different PC using that method. It would work in reverse as well, but it'd be more important to disable enemy mundanes and the enemy may not have enough skilled duelists to cover all of their defensive points.
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>>33066726
>so with them around we can;'t say only emdabots fight medabots and only netnavis fighting netnavis
Well I never wanted all of the things to be completely separate just mostly. That way every class maintains some level of utility and reason to exist in a game, besides as Digimon are the only ones that show up chose who they work with instead of being bought.

I do like your ideas for the duelist aura. It does reflect the meaning of the word very well. 'Why do you think we are called Duelists?'
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We need a name for this setting.



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