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An idea for a setting:

One day in the year 2014, when absolutely nobody was looking, the moon suddenly turns verdant and habitable. For all intents and purposes, the moon is now a miniature Earth, complete with a breathable atmosphere, silver oceans, white grass, continents, and seasons.

Simultaneously, every moon rock on earth dissipates into light. Everyone who has ever touched a moon rock (even with gloves) and their direct descendants suddenly develops strange, magical superpowers. Many of them sprout curious mutations too, some cute and beautiful, some scary and unsettling, some downright bizarre.

Obviously, the nations of Earth want to take advantage of this new world of natural resources and real estate, so they send off several teams to colonize the terraformed moon.

Players take the role of these colonists, either as regular humans with plenty of experience and training, or as those imbued with the magic of the moon.

The adventures of these lunar colonists will see them exploring fantastical lands full of mystical phenomena that scoff at the laws of physics, harvesting materials and resources with wondrous properties, encountering exotic natives both bestial and sapient, and perhaps even discovering the ruins of an ancient civilization or two.

Wait, why does the moon have natives and ancient ruins? And how does all of this lunar magic work anyway? The mystery of just what happened to good old Luna is for the player characters to uncover.

Do you think this might be a good idea for a setting? If so, how would you expand it?
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>>33070340
8/10, would play.
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I like it.

>Simultaneously, every moon rock on earth dissipates into light. Everyone who has ever touched a moon rock (even with gloves) and their direct descendants suddenly develops strange, magical superpowers. Many of them sprout curious mutations too, some cute and beautiful, some scary and unsettling, some downright bizarre.

Well, I know what I'm doing.
>>
>>33070340
I'd probably investigate the backstory. Did all the magical inhabitants get created at the moment of transformation, or did they *come* from somewhere?

Further actions would dependi on the answer to that question- as well as, perhaps, what exactly created or brought them there.
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>>33070340
Interesting setting. Should note that the powers would be reserved to to rich, powerful, and well educated. Which is fine if that's your thing.
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>>33070340
I'd have some moon species just be a normal Earth animal with explanation, like cows or rabbits or something, with no explanation.

Oh, have them find some huge, bustling civilization build up around the lunar lander.
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>>33070340
Would be interesting. I've always been a sucker for magitek settings.
Fuck the moon bitches though. Seriously ZUN, what the fuck.
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>>33070340
I'd play it.
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>>33070340
Does the Moon still have 1/6th Earth gravity and a 30-Earth-day day/night cycle?
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>>33070340
So, is Buzz Aldrin infused with Doctor Manhattan-like near-omnipotence, as one of the few people who have actually BEEN on the moon before?
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>>33070531

...you know, that would be pretty badass.

The issue is plants that can survive a 30 day day/night cycle.
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>>33070340
I'm loving it.

One problem: needs a bad guy or at least an antagonistic force.
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>>33070551

I had to go back up to OP to check if 'In a spacesuit' would count but 'With gloves' was mentioned...so yeah. He's gunna get a lot of power.
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Read From the Earth to the Moon and have one area that's exactly as described in the book.
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>>33070561
Also how the Moon holds on to a breathable atmosphere with 1/6th Earth gravity.

Also, the Moon's going to have batshit tides. There's already a 20-m tidal bulge of *solid rock*. Imagine how bad the water tides will be

Maybe there's a magic gravity field where suddenly the gravity rises and Earth's tidal effects disappear when you drop below low lunar orbit.
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>>33070561
The natives could just store up light in moonlamps to keep the plants from dying out during the night.

Turn the Sea of Tranquility into an actual sea.
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>>33070599
How many moon men are still alive, anyways? Buzz Aldrin, Alan Bean, Edgar Mitchell, David Scott, John Young, Charlie Duke, Gene Cernan, Harrison Schmidt.

Interestingly enough, Edgar Mitchell apparently now runs a paranatural science research company, and Charlie Duke converted to christianity and became a minister. Both of those could have interesting implications for the setting.
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>>33070340
>>>/jp/
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>>33070551
>So, is Buzz Aldrin infused with Doctor Manhattan-like near-omnipotence, as one of the few people who have actually BEEN on the moon before?
Good gods yes make it so
make him the BBEG
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>>33070605
This.
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>>33070471

>I'd probably investigate the backstory. Did all the magical inhabitants get created at the moment of transformation, or did they *come* from somewhere?

That is a mystery with an answer that will differ from game to game, group to group.

Discovering the true nature of the moon is no fun if a "canon" answer is hard-coded into a setting.

>>33070472

More people have touched moon rocks than you would think.

http://airandspace.si.edu/explore-and-learn/multimedia/detail.cfm?id=994

I would imagine that the majority of people imbued with lunar powers have minor powers (hardly enough to be close to a "superhero"). Lunar-powered player characters would likely be the ones lucky to receive more substantial magic.

Earth itself is probably becoming something akin to a superhero setting, but that is not the focus of the game. Exploring the moon is.

>>33070531

Yes, to the former, but the magic of the moon renders the gravity such that it is more like a wuxia setting where people can run along walls and leap several stories into the air, minus the awkwardness of "realistic" low gravity.

Yes to the latter as well. Colonists are in for strange schedules.

>>33070551

He and his descendants would be good examples of people with more potent lunar powers.

>>33070595

Lunar natives, exotic weather conditions, and competition from other nations' lunar colonies make for good sources of conflict and challenge.

This setting would ideally be less about hunting down antagonists as it is about exploration and colony management.

>>33070648

When in doubt, magic.
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>>33070680
I like the idea of them disappearing to the moon when all the moon rocks vanish. The moon reclaimed her own.
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>>33070493
What is everyone's problem with the Watatsukis? Why does everyone hate them when all they did was fight people who were invading their home. Yorihime even played by the Spell Card Rules when she didn't have to.

>>33070599
>>33070680
>>33070720
I feel like this setting needs a Neil Armstrong as a Lich.
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>>33070715
What? How is this even /jp/ related?
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>>33070665
All the lunar mares become seas, duh.

(The actual lunar horses are just nightmares)
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>>33070755
He just punches his way out of the grave, as fit and strong as he was in his twenties, glowing like a Greek god.
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>>33070755
Because in a group of what would be overpowered characters in any other series, they are just plain mary sues. And completely unlikable and ugly to boot.
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>>33070605

Could you please describe this area in the book in question?

>>33070746

This is also a possibility. Investigating their fate could be a possible plot point.
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>>33070720
>>33070471
Combining these two, I'm thinking that maybe it's some sort of nebulous "dream of the human spirit" deal. Like, humanity's collective desire for a new frontier of wonder and mystery somehow magicked the moon into a new world, like a gigantic tulpa sustained by the dreams of every little kid who wanted to be an astronaut.

>At the same instant that every moon stone melted into light, every live person who has ever walked upon the moon also disappeared without a trace. The moon-touched say that, sometimes, when they dream or when they use their powers for the betterment of mankind, they can hear the whispers of the astronauts who have gone before them, encouraging them to carry on and brave forward into this wonderful new world.
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>>33070761
Not that anon, but OP is using touhou pics and several touhou themes.
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>>33070340
It would be better if it was always verdant, making the space race and the aniline to negate Mutually Assured Destruction a much bigger deal
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>>33070755
Because they are characters who flat-out ignore their "one weakness" on screen, and that's shit writing beyond shit writing.

"What's that? You managed to get dirt on my sword, which allows me to summon basically any god ever unless it gets dirty? I'll just summon a god to clean it so I can summon gods."
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>>33070745
Interesting questions: What happened to the Lunar Landers? If they're still there, (even in altered from) it's evidence that something happened to the Moon, instead of the Moon simply being replaced or something.

Do the Lunar natives remember anything odd happening to the blue ball in their sky around the time the Moon changed from our POV? Do they remember the Moon landing?

And are there any signs of trading ships from Barsoom?
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>>33070863
It's a short book. Well worth the read. Jules Verne is a genius.
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>>33070832
>Mary Sues
They have nothing on Erin. They are essentially non-lazy versions of Yukari and Reimu. And they FAIL, with Yuyuko succeeding at her objective.
>Unlikable
Because defending you homeland from invaders is such a negative character trait.
>Ugly
What?

>>33070905
When was that ever established as a weakness? Yorihime summons gods using her own power just like Reimu does, her sword has nothing to do with it.
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>>33070867
So then can I play a cleric of Dr. Rendezvous?
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>>33070340
...And then, a bit less than 50 years after the first Mars landing, Mars suddenly turns into Barsoom.
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>>33070906
The Lunar natives remember their first contact with the humans. They lavished great gifts upon Armstrong and Aldrin, and their rulers sent with the human emissaries treaties and letters and fine works of art, and the hope that trade between the Earth and the Moon could be established soon.

The Lunar natives were disappointed that no actual traders ever arrived, and the eventual cessation of moon missions from Earth was taken as the Earth natives snubbing their people, but they have now largely moved past it and learned to ignore the Earth. When confronted with your own version of the experiences of the astronauts, the Lunar natives only seem to profess great confusion.
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>>33070472
I've touched a moon rock. It was on display at the Smithsonian. Hundreds touched it on that day alone.
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>>33070906

I would imagine that the lunar landers are still present, albeit hidden within thick tangles of nature, as evidence that the moon has indeed been altered into something new or "revealed" as a lush world.

I would say that some natives either recall nothing particularly strange happening, and certainly not a moon landing, again, to suggest that they have been just as isolated from Earth as we are to them...

While other natives do recall a lunar landing, as >>33071005 explains, so as to further the mystery, and suggest that different parts of the moon might have been altered or "revealed" in different ways.
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>>33070867
Armstrong could become a sort of Zeitergiest of the human urge to explore.

Lightly nudging people here and there, along with the pioneers of times past.
Sort of a host of Angels type deal.
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>>33070472
You could have a lot more leeway for shenanigans if you lessened the requirement to "close proximity" for lesser powers.
There are plenty of moon rocks on public display, but they're usually encased in glass.
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>>33071059
>>33071149
Thousands or millions of people have already touched a moon rock. We don't need more supers; Earth's going to be weird enough.
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>>33071059
Yeah, tons of people have touched moon rocks. Curators know that no ones going to be satisfied just looking a moon rock.
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>>33070957
>They have nothing on Erin. They are essentially non-lazy versions of Yukari and Reimu. And they FAIL, with Yuyuko succeeding at her objective.
Just pitting them against more OP antagonists doesn't stop them from being mary sues, thats like saying Goku from DBZ is balanced because of the ever increasingly powerful villains

>Unlikeable and ugly
Because they are just generic moe blobs with SPESHUL POWER designed to keep fat otakus and weeaboos fapping in their virgin caves
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>>33071187
Not millions, but it's in the high tens or hundreds of thousands.
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>>33071149
I'd like to think that it works more like radiation. The bigger the moon rock, the more potent the effect.
A single moon rock would give a minor boost, while prolonged exposure or several instances of moon substances would mean a bigger build up of energy.
At the very end, being on Luna itself would be the greatest concentration a human could be exposed to.
That would mean Collins, the third man on Apollo 11, would get a significant if lesser boon than Armstrong and Aldrin
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>>33071187
>Thousands or millions
>>33071205
>Tons

Alright, hold on people. I've been to the Smithsonian twice and never touched a moonrock. The moon rocks that are open to the public are going to be limited to highly developed countries and mostly America.
You're just getting ridiculous with millions. I'd go with tens of thousands at the most, and again limited to highly developed western countries.
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>>33071271
Collins finally gets his consolation prize!
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>>33071292
Also, if whoever takes this setting decides that the powers depend on the rock then 98% of those people are going to get the same powers.
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>>33070745
No no no.

I mean an organized antagonistic force. Like an evil corporation or evil faction.
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>>33071321
This brings up another point: what sort of power would a rock from the moon give you? What sort of powers would you look at and think "yep, that's a moon power all right?"
>>
So what kind of powers exactly DOES one get from touching a moon rock?

I'm rather fond of Neil Armstrong Bursting from his grave and becoming immortal like >>33070755 and >>33070819 said, but what kind of powers would other people get.
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>>33071368
>>33071367

Probably just random magical stuff and minor fantasy anatomical changes. Anything fantastical is up for grabs.

But definitely the most Lunar power would be the ability to move as though one was much lighter.
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>>33071367
>>33071368

Moon was always associated with madness (lunacy, etc.)
Maybe Moon powers are based on the subconscious and personality of the person so any power is fairly unique, but they could still be organized in broad categories.
Also the greater exposure the more complex/powerful the boon.
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>>33071368
werewolf

duh
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>>33071463
>Lunar and Madness

Perhaps the more exposure to moon go-juice makes the exposed have an abnormal thought process, essentially alienating them from humanity?
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>>33070755
>What is everyone's problem with the Watatsukis?
They show up out of nowhere and upstage a bunch of well-known and fairly popular protagonists, despite not even being named in the only game they're remotely relevant in. It'd be like 40k suddenly having a couple of Tau psychers stronger than the Emperor in his prime show up and wreck the Imperium's shit. I mean, yeah, they could be interesting characters, but everyone is going to hate them for just showing up out of the blue and curbstomping the hero.
Could be worse. At least they're not Sanae.
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>>33071816
>"ETERNAL LICH NEIL ARMSTRONG DOES NOT UNDERSTAND YOUR PETTY EMOTIONS."
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>>33071271
>>33071321
>>33071367
>>33071368
>>33071419
>>33071463

So as to maximize the potential for a wide variety of interesting player characters, I would prefer for potency and versatility of powers to be seemingly random, rather than associated with degree of moon rock exposure. (The exceptions, of course, would be those who have personally been to the moon.)

I want to be able to support both "I am an actual scientist who has handled numerous moon rocks and have thus been imbued with great power" and "I used to be an average kid still in middle school or high school, but I touched a moon rock on a field trip once and became a superhero" as player characters.

I would most likely use a system that emphasizes creating your own special abilities, such as Fate Core/Accelerated. In-setting, nearly all lunar powers build on the existing strengths of the person, be they personality strengths (a nurturing person receiving healing or a curious person gaining divination), or strength of talent (a chemist receiving transmutation or an ambassador receiving psychic empathy). In game terms, those powers would key off mundane capabilities, which is why they work on existing strengths.

Strange appearance mutations also play to the character's personality strengths and strength of talent. A clever and quick-witted person might gain fox ears and a fox tail, a sailor could acquire undine-esque features, a doctor might gain serpentine qualities (snakes and medicine go hand in hand), and a kind-hearted person might acquire angelic wings and a halo.

One ability I would give to all player characters by default is astronaut training. Purely mundane characters have the physique and the appropriate characters. The "moon-touched," so to speak, have an uncanny intuition for everything it takes to operate spacefaring equipment and make trips to and from the moon, and can endure the rigors of space travel even despite their physique suggesting otherwise.
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>>33072098
Yeah, this sounds about right.
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>>33072098
Random power with specific exception is good.
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>>33070340
Possible note: maybe this happened just because that moment was the first moment in human history absolutely nobody was looking at the moon. Maybe that was the trigger.
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>>33070595
The moon itself.
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>>33070720
>>33070867
So astronauts that took a step on the moon ascend, including those already dead.
The whole setting has strong pro exploration and heroic undertones.

>>33072098
A question you should ask yourself is if you want evil underground groups from earth, maybe even governments, work against exploration and advancement. In direct opposition to the heroic undertones of course, with greater good being thrown around.
On the other hand you could make the setting without a bad guy, I'd love a setting like this done right. The big bad guys just makes it easier, not necessarily better.
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>>33072439
I'd like to see a cult rise up based around that theory. Their singular goal would be to distract everyone into looking away from the moon again.
Sock puppets are their current attempt.
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>>33072098
> all you do is gain animal bits from moonrocks
This setting just went from cool to boring
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>>33072098
GURPS would do you well.
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>>33072647
where the fuck did you see that implied?
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>>33070340
Mars actually used to have canals. The same thing happened to it, but in reverse.
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>>33072439

I have my doubts that it would be the first time, considering that most people are asleep at night and those who are awake would most likely be looking at something other than the night sky.

That said, I could suspend my disbelief and posit that this is indeed the first time, which lends credence to the theory that Luna was waiting for that exact moment.

>>33072516

Again, this setting would ideally be less about hunting down antagonists as it is about exploration, colony management, diplomacy with natives, uncovering the mysteries of the moon and the great terraforming... and the occasional encounter with kaiju-like lunar megafauna.

I would prefer not to have underground, malevolent organizations from Earth involved.

>>33072647

I did mention undines.

You can play a character who is now part-silver, part-rock, part-fire, part-ooze, or part-plant if you truly want to.
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>>33072098
>A clever and quick-witted person might gain fox ears and a fox tail, a sailor could acquire undine-esque features, a doctor might gain serpentine qualities (snakes and medicine go hand in hand), and a kind-hearted person might acquire angelic wings and a halo
Bleh. I'd rather see people get, like, cosmic stuff. A man's body gets all stony and cratered and he can control tides around him, or someone can arc miniature solar flares across their body to both burn others as well as disable nearby electronics.

Everyone turning into monstergirls and monsterboys just strikes me as lame.
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>>33072789
Oh, those happen too. Those were just the first examples they thought of.
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>>33070720
>make him the BBEG

I guess we need a mysterious, wise old mentor figure to set the protagonists on the right path then.
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>>33072713
See >>33072098
>Strange appearance mutations also play to the character's personality strengths and strength of talent. A clever and quick-witted person might gain fox ears and a fox tail, a sailor could acquire undine-esque features, a doctor might gain serpentine qualities (snakes and medicine go hand in hand), and a kind-hearted person might acquire angelic wings and a halo.
As funny as the mental image of Buzz Aldrin with cat ears and a tail going "nya~" is, it strikes me as completely fucking retarded.
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>>33070340
Not only I want to play this but I also want a goddamn anime out of it.
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>>33070340

>Everyone who has ever touched a moon rock (even with gloves) and their direct descendants suddenly develops strange, magical superpowers. Many of them sprout curious mutations too, some cute and beautiful, some scary and unsettling, some downright bizarre.

USA becomes the dominant superpower for the next 80 years.
>>
No, anon, YOU are the BBEG.

That is the clearest answer
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>>33072789
I definitely agree with this sentiment. Go with cool cosmic shit. Black holes, space radiation, asteroids and meteor storms, the rings of saturn, nebula clouds, BIGGU BANG INFINITEEE STOOOOORMUUUU.

(burn in the everlasting hellfire of creation, down to the very last scrap of DNAAAAAAAA)
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>>33072789

I consider the cosmic look too gaudy for my liking, and it is only vaguely fitting considering that the moon is now a place of lush fauna and flora rather than a land of space and stars.

The moon granting solar flare abilities is not much more fitting than, say, transmutation (changing things just as the moon changes phases), divination (lunamancy), air manipulation (the moon does suddenly have plenty of air to go around), or whatever else strikes your fancy.

Still, if you truly wish for star hair, your character can have that with even the vaguest of justifications, even a lateral-logic one like "my character always wished to be a star."

Your character can look like whatever you wish for.
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>>33070551
>yes, so much yes
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>>33072920
>I consider the cosmic look too gaudy for my liking,
I'd rather go gaudy than fetishy
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>>33072967
reiuji utsuho does combine the best aspects of both worlds, really
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>>33072874
So...nothing changes.
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>>33072850
Yeah but the thing is you said
> all you do is gain animal bits from moonrocks
> all you do is gain animal bits
> all you do
>all

You clearing gain a lot more than just "animal bits." I mean hell the last sentence mentions angelic wings and a halo. Obviously the person (in their setting) wasn't even limiting it to "animal bits." They simply said physical changes could be linked to a characters personality/strengths/talents/etc. Heck theres no reason something like >>33072789
couldn't happen too. Anyway I wouldn't get too hung up on the "animal bits" part, it was obviously used as an easily identifiable example
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>>33070819
He IS a god now. Armstrong paladins need to be a thing.
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>>33072998

No, it gets worse. The US gets a free ride on global domination for the next 80 years instead of having to work for it like they'll have to IRL. I was counting on that opposition and challenge to American hegemony to whip the US back into some semblance of shape.
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>>33070340
>Pic related is now the king of artificers
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>>33072858
>spacerock-borne superpowers
>the users of these powers have an otherworldly, sometimes cute, sometimes frightening appearance
>the main themes are equal parts exploration and slice of life
Just go watch JJBA. It has everything but the verdant moon.
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>>33073020
>Armstrong paladins
Oah man
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>>33073013
It sounds to me like OP is trying to recreate Touhou.
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>>33073020
What would Armstrongs domains be?
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>>33071367
• Ability to move as if in lunar gravity while on earth.
• Ability to survive environments inhospitable to human life like vacuum, radiation, extremes of heat and cold, etc without life support systems.
• Manifest enchanted glowing spacesuits/paladin armor and golfclubs/warhammers to fight as paladin warrior-knights of the moon.
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>>33073070
No, it didn't mention anyone getting floppy hats from moon rock.
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>>33073100
At least Travel and Undeath since hes coming back form the dead
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>>33072898

Given that I would probably be using something like Fate Core/Accelerated for this game, that would mostly just be a matter of flavor.

Consider:

Water Manipulation (costs 2 refresh): You can use your approaches to manipulate water. Insert example difficulty table here.
Tidal Hammer (requires Water Manipulation stunt): You gain a +2 when you Forcefully attack with water.

Fire Manipulation (costs 2 refresh): You can use your approaches to manipulate fire. Insert difficulty example table here.
Solar Flare (requires Fire Manipulation stunt): You gain a +2 when you Forcefully attack with fire.

Coincidence Manipulation (costs 2 refresh): You can use your approaches to manipulate coincidences. Insert example difficulty table here.
Lucky Meteor (requires Coincidence Manipulation stunt): You gain a +2 when you Forcefully attack with stray meteors that just so happen to collide on your target.

It does not really matter whether you look like a fox person, a rabbit person, an undine person, or a "starry night sky"-pattern person.

You would not even need a comprehensive list of powers when players have all the tools they need to come up with their own.
>>
Thread is now archived on suptg. Remember to upvote.
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>>33070906
Their altered forms are shrines to the new Gods of the Moon, twisted and enchanted.
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>>33072920
>>33073242

In short, your character can look like whatever pleases you.

You could bear the features of one of the countless animals associated with the moon, such as cats (vague witchcraft connotations), rabbits (face of the moon), wolves (howl at the moon), deer (Artemis), bears (also Artemis), cows (considered linked to the moon in Ancient Egypt because of the shape of its horns), or toads (one particular Chinese myth involving one gaining the essence of the moon).

You could be partially made of one of the forms of matter or energy now present in the verdant moon, such as oxygen, fire, rock, silver, steel, plantlife, or water.

You could have generic "cosmic" features such as starry hair and a vaguely orrery-like aura.

You could look perfectly human.

Whatever strikes your fancy, really.
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>>33073522
>In short, you can look like whatever you like, so long as it's a toot hoot
>>
>>33073581
Where is that "Never make a post where the image is more interesting than the post." image when I need it.
>>
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So what about Mars? Is Mars apart of the setting?
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>>33073567
I like how you spend two paragraphs gushing over generic monstergirls and then right thete at the end you throw in a half hearted
>or you can be some faggy star bitch
>>
>>33073632
It's more of him really pushing his animal girl agenda combined with his picture choice that raises red flags for me
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>>33073698
eh, thats obviously just his interest and what OP would do. Don't really see why it raises 'red flags', we all have bias or things that we just prefer in general.
>>
>>33073698
>>33073643
Maybe you guys could read what he has to say, and if you don't have anything legitimate to contribute, get >>>/out/.
Actually, don't. /out/ is actually a good place.
>>
Would these powers be straightforward (Control over fire) or more conceptual (Control over truth) ?
>>
So, who gets to the New Moon first? What are the major players of the lunar civilization?
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>>33073825
First would give you fox ears, second would be cat ears.
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>>33073900
Russia, China, or USA.

In reality, any space faring nation at present, or even any nation with a half assed rocketry program could do it. The original problem of getting there and back is irrelevant now. You could send a one way team and expect to succeed anyway.
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>>33073900
First person on the moon would be person with ability to be on the moon
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>>33073982
Wild Card Brazil has entered the arena.
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>>33073634

It is not the focus of the setting, so consider it out of scope.

>>33073643

I did not intend for that line to come off as condescending.

I also fail to see how having starry features is any less "monster[boy/girl]" than having literally fiery hair.

>>33073825

If I was to use Fate Core/Accelerated, I would say that you could have virtually any "control over X" power you wished for, as long as you set an appropriate refresh cost and came up with a reasonable example difficulty table.
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>>33073900
North Korea, obviously.
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>>33073100
The Impossible, Attained.
>>
>>33074080
I love the idea of North Korea blasting a shitty rocket held together with ducktape to the moon and them actually making it because dreams are now being made into reality.
>>
Now that I think about it.
Can people become "moon touched" after the "Happening"?
I mean, prior exposure was the trigger for the "awakening". But since the moon rocks faded and Luna is a different place altogether. Did it miss the property? Or is anyone who goes to the (new) moon a potential candidate for powers?
>>
>>33074208
>North Korean colonists are basically mage builds because their propaganda is the strongest in the world
>>
>>33074280
but where did they get moon rocks?
>>
This would be an interesting setting if it wasn't for the touhou.

>Luna showed her true face because she knows a great disaster is coming to the Earth.
>>
>>33074374
Fake moon rocks which people believed were real moon rocks.
>>
>>33074374
Kim Jong-il once spend the entire national budget to buy one, so he could tell the people of the country that North Korea had been to the moon.
>>
>>33074438
>he presents it to the people in a giant parade
>hundreds of North Koreans breath in bits of moon dust
>rebellion after the Lunar Awakening
>>
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>>33074410
>>33074438
I love you guys
>>
So border between truth and dreams is vanishing?
>>
>>33074465
Sort of. Imagination is basically controlled madness, so a lot of human creativity is allowed to be given form.

However, not everything is just suddenly true.
>>
>>33074465
No, it's the border between truth and catgirls
>>
>>33074493
So what would happen if someone gained ability to control madness?
>>
>>33074538
They become a Cheshire Catgirl
>>
>>33074453
Or one of them gets the power to turn lies into truth and North Korea really does become the greatest country on Earth.
>>
>>33074538
>>
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Factions:

>Chinese Exploratory Settlement
>fighters and engineers
>rigid thought processes mean poor Lunar abilities, but are hardy and strong. Minor bonus to science and engineering.

>American Armstrong Institute
>scientists and engineers
>Creative when it comes to machines, enjoys building weird shit. Things tend to end up like ork machines, run more on belief than reality. Average Lunar abilities.

>Japanese Stellar Academy
>scientists and mages
>high creativity to the point of insanity, resulting in shit like magical-science girls and catboys. Physical skills lacking. Poor in engineering.

>Korean People's Guild of Patriotic Aspiration
>fighters and mages
>big believers in their own strength results in a massive amount of Lunar abilities. Formerly poor in nutrition, recent political shifts have lead to a healthier but still short generation of Cosmonauts.

>Russian Society of Fellow Travelers
>mages and engineers
>RUSSIA STRONG. BUILD RABBIT MACHINE THAT SHOOT RAINBOWS.
>>
>>33074585
Which explains why everyone is so eager to colonize the moon. Everything else just got super shitty.
>>
>>33074773
>Russian Society of Fellow Travelers
complete with thousands of stalin bots running around doing russian shit.
>>
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>>33074882
There is a slightly-childish magical component to all of their machines.

I'm picturing their top engineer being something like pic related.
>>
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>>33074915
or
>>
>>33074220

I would say that there is already a generous amount of moon-touched already on Earth, especially if every one of their descendents is also moon-touched.

Visiting the moon will not suddenly make a regular human moon-touched... but the magic that permeates it does help people exceed the boundaries of human limits. Normal humans can achieve respectably superhuman physique, athleticism, intellect, perceptiveness, and whatnot. Since astronauts already have great physical and mental capacities, it is not difficult for them to become paragons of mundane skill.

>>33074465

"Everything is a result of psychic effects and the power of hopes and dreams" is but one possible explanation for what is happening, but it is hardly set in metaphorical stone.

The source of moon-touched powers and what really happened to the moon will ultimately vary from campaign to campaign.

>>33074080
>>33074208
>>33074280
>>33074438
>>33074453
>>33074585
>>33074773
>>33074882

I would be strongly hesitant to include anything based on national stereotypes in this setting, because I believe that the themes of wonder, heroism, cooperation between nations, exploration of a strange new world, and sci-fi fantasy are strongly diminished when the setting has tired old memes and in-jokes about North Korea and its dictators and Russia and its bears shoehorned into it.
>>
>>33075384
I dunno, people can do whatever, but established factions can give people some grounding to their campaigns.

The institutes I mentioned are basically little more than a single settlement or entity within a settlement. It's like saying New York or NASA exist.
>>
>>33075384
Oh no national stereotypes? I got you covered.

Countries have pulled out of manned space travel because costs and no benefits. Corporations however are still interested because tourism etc.

Then when the moon changes, the first groups to get there and stake a claim happen to be the market. Might be some problems with sovereignty etc. but nothing a good bout of lobbying can't fix.
>>
>>33075435

You admittedly have a more grounded set of suggestions, which I think could work as long as the usual stereotypes on North Korea, Russia, China, Japan, and whatnot are avoided.

I would personally lay down a basic overview of the main manned spaceflight-capable trio of the U.S., Russia, and China and a United Nations faction, then allow the group to figure out the rest factions in play themselves. That way, they can collaborate on something that best fits the player characters they have in mind and that gives them a reason to actually stick together.

I also tend to be against "racial" statistic modifiers in virtually every RPG, so I would eschew those if I had my way.
>>
>>33074773
Also, back on earth cult involving the Change and the Moonstruck. Range from classical cult adventurer swordbait to heroic Armstrong Paladins.
>>
>>33075695

This is also a possible setup.

It would necessitate advancing the year to the (current year + 2 or 3) for countries to cease their manned spaceflight, and for large corporations to take over the task of training astronauts to work on satellites and whatnot. However, a little leeway in the state of the world and the technologies available is a good thing to have in an RPG.
>>
>>33075384
>I believe that the themes of wonder, heroism, cooperation between nations, exploration of a strange new world, and sci-fi fantasy are strongly diminished when the setting has tired old memes and in-jokes about North Korea and its dictators and Russia and its bears shoehorned into it
But shitty monstergirl memes somehow improve it?
>>
>>33075695
This might be a good compromise to avoid nationalism.

Replace nations with corporations. Done.
>>
Needless to say, once they're actually landed on the moon and are self-sustaining via trade with the locals and hunting plenty of the corporate astronauts are going to be questioning why they'd care about loyalty to their corporate masters on earth....
>>
>>33075858
There'd be some loyalists though.

Maybe corperatists vs. lunar settlers will be a political spectrum. It's not good vs. evil, just whether the homeworld is more important than your new life on the moon.
>>
>>33076095
And that's not getting into the moon cultists and guys trying to pull a John Carter on the natives...
>>
>>33076125
>moon cultists

Go on... I'm intrigued.
>>
>>33075858
>>33076095
>no internet on the moon

Earth for me.
>>
>>33070340
I'm certainly intrigued by the possibilities.
>>
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Bought tons of moon rocks, "Current status and whereabouts are unknown", add to that the portal gun apparently works earth -> moon, and you have interesting circumstances.
>>
>>33076147
They worship the native moon bunny girls
>>
>>33076317
And the moon bunnies are like cute fascists on the moon.
>>
>>33076147
Got an idea.
Scandinavian moon cult dedicated to avenging Máni, believing this "new" moon is an illusion and the true moon has been devoured by Hati, and the only way to revive him is to spill the blood of the false moons natives.
>>
>>33076348
That feed on human souls
>>
>>33076388
Nah, they feed on imagination and steal all of your best ideas.
>>
>>33076411
Leaving you as a brain dead husk.
>>
>>33076459
No, leaving you a member of their cult unless somebody snaps you out of it.
>>
>>33076125

Some natives are primitive. Some resemble humans from centuries past. Some match up to humans in the present day. Some are anywhere from ten to a hundred years more advanced.

How is this possible? The natives themselves do not know; many have been unaware of the existence of other lunar natives, and none of them can reach a conclusive answer as to why.

Yet another facet of the mystery of the moon.

All of these natives have their own sets of powers just like the moon-touched, and they can vary in appearance anywhere from perfectly human to just as varied and exotic as the moon-touched. Indeed, it sometimes becomes difficult to visually distinguish colonists from Earth and lunar natives, and infiltration missions can and do occur once the language barrier is broken.
>>
>>33076348
>>33076411
>>33076504
i love this. Also whered you get the fascist bunny girls?
>>
>>33076504
Like I said, a brain dead husk. There's also no escape. You are nothing more than unthinking breeding meat for the bunny hordes for the rest of your life
>>
>>33076690
>no escape
>rest of your life

Too OP. Think of it like getting drunk for like a week.
>>
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So here's a map. Anybody got any idea for regions?

I think the geography should at least be somewhat valid, just so it's recognizable.

Also, what happened to the Apollo mission material?
>>
>>33076712
Moon bunnies should be scary shit. They should also be able to decapitate you in a single swipe
>>
>>33076892
But that's physical abilities. You can at least see those.

Mental abilities have to be restrained.
>>
>>33076905
Nah. You should know to avoid them on sight
>>
>>33076998
But that means people won't interact with them. It's a game. Elements should be played with, not avoided.

Difficult things should be fun to fight.
>>
>>33077029
Snipe them, then. Use your powers. Be imaginitive, faggot.
>>
>Touhou and monstergirl nonsense getting pushed
Take out all this fedish fuckery about rabbits and catgirls and you have a fun and interesting setting.
>>
>>33077182
Don't like it, just fucking leave you babby.
>>
>>33077182
Okay, so suggest a non-humanoid lifeform. Best way to stop us talking about monster girls is to give people an interesting alternative.
>>
>>33077416
OP started bitching and moaning whenever anyone tried to.
>>
>>33077474
>It does not really matter whether you look like a fox person, a rabbit person, an undine person, or a "starry night sky"-pattern person.
>In short, your character can look like whatever pleases you.
>Whatever strikes your fancy, really.
>>
>>33077474
man you're a cunt
>>
>>33077511
Lip service that he rallied against and disregarded at every turn. If it wasn't monstergirl waifus on the moon, op was having none of it and down talking it at every turn. He just wants monstergirls
>>
>>33077416
Those ideas about celestial powers were interesting, perhaps beings that are focused on aspects of space. The setting is suppose to be lush with life, but it came back to humanoid bunny girls.
I wasn't even upset about it until it became more about cute locals and less about exploration.
>>
>>33077325
>>33077577
>They don't like cute space girls, so I'm going to call them a fagget! That'll show em!

Really though, I like the setting.
>>
>>33077603
Am I the only one who was getting serious CATastrophe vibes?


>>33077634
No I don't give a fuck if you hate cute space girls. If you are this cunt
>>33077474
>>33077587

You're just plain incorrect and you're being a cunt.
>>
>>33077634
> being such a waifu faggot that it's literally all you think of
I would just like to see this not descend into total faggotry
>>
>>33077689
>Am I the only one who was getting serious CATastrophe vibes?
Yes, because CATastrophe was silly fun with catgirls instead of catgirls shoehorned into what could have been a really cool setting
>>
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>>33077847
Do you not fucking get the concept of optional you fucking faggot? OP presented the setting to do with as you wish. So much autism it burns my eyes just reading your continued sperging
>>
I'm kind of curious about the powers being a paladin of Armstrong would give you.
Few ideas:
Detect intelligent life
Improved engineering
Smite (Don't know what it would smite)
Flight
Hopes and Dreams (channels the hopes and dreams of humanity into a weapon to light the void)
Shining Star (Brings the light of Armstrong into a willing human, giving them a passive increase to all willpower based moves)

Kind of a focus on bringing the light of humanity to fill the darkness of the unknown, or vague touchy feely stuff like that.
>>
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>>33077897
I thought Armstrong was the big bad in a Big Boss sort of way.
>>
>>33077891
>THE OP SAID ANY INTERPRETATION WORKS BUT MY INTERPRETATION IS BETTER THEN YOURS AUTISM AUTISM AUTISM
If its fine to work it however you want then shut up about other peoples comments about the setting.
>>
>>33077587
>>33077603

I have pointed out previously in this thread that there are both natives similar to humans in overall shape, as well as non-sapient beasts and kaiju-like lunar megafauna.

Roughly humanoid natives and alien beasts are both staples of pulp space exploration fiction, so they are hardly out of place.

I have also mentioned that characters can look like whatever one wishes, and while I find "starry night sky" patterns within actual body parts and hair rather gaudy*, I have never actually disregarded any proposed concepts for appearance. I did mention that mutations could look "scary and unsettling" or "downright bizarre" in the opening post.

Your character can be an amorphous blob of gel with all the advantages of such, as long as you are also willing to take the associated drawbacks. (For Fate, that would simply be an aspect of "Amorphous Blob of Gel" which could be invoked and compelled quite often.)

*I am fine with "starry night sky" patterns as clothing designs, as is the case with Utsuho Reiuji and this low-budget drawing of a star foxboy, which is the same star foxboy I had posted in >>33072920.

As much as I enjoy the Touhou series' characters, I am not quite a fan of monstergirls anyway. I am much more partial towards monsterboys.

>>33077897

"Smite" could simply smite people who cannot be reasoned with, such as natives who turn down diplomacy in favor of violence, or feral beasts.

In Fate Core/Accelerated terms, those would be a bit much to have as starting stunts with limited refresh, but they could certainly be acquired with milestones.
>>
>>33077933
No, he is a catgirl. The cattiest girl
>>
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>>33077963
Nope. He's powered by nanomachines, son.
>>
>>33077933
I think he works better as a hero then a secret villain, but his followers could follow him as a good god, and then at the end he turns them all to the darkness.
>>
>>33077891
>do with as you wish
Right, so long as it's monstergirls
>>
>>33078006
Stop replying to him.
>>
>>33078006
/tg/ - literally the easiest board to troll. Just keep repeating the same thing and people pay attention to you!

I think it's because /tg/ is approximately 100% spergs. We all cannot rest so long as Someone Is Wrong On The Internet.

From which I am not excluded, since I just replied.
>>
>>33077973
Nanocatgirls, you mean
>>
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>>33077954
I'm unfamiliar with Fate core and accelerated, how to skills work in them?

>>33077973
>nanomachines are the final boss
>The moon was fake after all
>The moon landings were faked after all
>Armstrongs face
>>
>>33078062
By "nanomachines, son" I mean Neil Armstrong is the most powerful Lunar gifted and he is practically a god. It takes a full party to beat him and even then it's not easy.
>>
>>33077954
>I am much more partial towards monsterboys
Which is no better. You're half-fae cat boy fag, aren't you?
>>
>>33078088
>most powerful lunar gifted

So he has the biggest cat ears and floppy toot hoot hat?
>>
>>33077954
>I am much more partial towards monsterboys.
So you ARE admitting that this is just some big magical realm thing
>>
>>33078131
>>33078125
>>33078102

Samefag
>>
>>33078125
And a terrible theme song!
>>
>>33077897
I really don't like the idea of it turning into another class based setting, but we already have assorted powers and power levels.
Maybe the moon people have their own religions and paladins as well. Their culture would probably consist of a significantly different architecture. It would either be very open thanks to improved mobility on the moon, or be tight and underground if they don't have a way to keep the asteroids off the moon or have a lot of dangerous things on the surface.
>>
>>33078062
Fate Core gives you a list of eighteen default skills (Athletics, Burglary, Contacts, Crafts, Deceive, Drive, Empathy, Fight, Investigate, Lore, Notice, Physique, Provoke, Rapport, Resources, Shoot, Stealth, Will). You are outright told to modify, trim down, or expand this list depending on what you want to emphasize in your campaign.

Fate Accelerated uses a much more trimmed down list of six approaches (Careful, Clever, Flashy, Forceful, Quick, Sneaky), which highlight your character's personality and method of accomplishing tasks, rather than specific talents.

Rolling skills or approaches is a simple matter of rolling four fudge dice, adding your rating, and checking to see if you beat a difficulty.

For a more precise explanation of how skills and approaches work, I would recommend looking into the Fate SRD: http://fate-srd.com/fate-core/skills-stunts
>>
>>33078152
>>33078231
>>33078238
Samecat
>>
Would anyone here with a decent amount of technical knowledge know how a modern exploratory effort would likely take place?

What exploratory tasks would they relegate to automated drones and helicopter teams, and what tasks would they send teams down on the ground for?
>>
>>33078513
>what tasks would they send teams down on the ground for?
To pet the catgirls
>>
>>33070867
There's actually a book vaguely about something like this. It takes place when the moon program is being shut down, and a ghost apollo thirteen appears. Some guy gets in and flies to the moon, it turns out the rocket is made of people's mourning for the end of the lunar program, and he actually ends up getting superpowers when he gets back because plot reasons and the moon trip is only the first half of the book.
>>
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Rolled 7

>>33070755

'cause fucking Moon Bitches™, that's why.
>>
>>33071923
Why does it always have to be about that Emperor guy with you 40kfags? At least Gork and Mork are actually gods. As opposed to being, y'know, a glorified dead dude.
>>
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Rolled 9

>>33079451

He's not dead yet!

He's...just on life support.
>>
Why not just nuke the moon and clean up from there?
>>
>>33079588
... the same reason we wouldn't nuke Atlantis if it rose up out of the sea before exploring it and the same reason that exploratory ships didn't bombard the shit out of every island they set foot on before getting off the boat
>>
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>>33070340
Yeah, this sounds like a solid gold setting.
>>
>>33081945
If only it had less Touhou and monstergirls though.
>>
>>33070680
>Charlie Duke converted to christianity and became a minister.

Clerics and paladins of Charlie Duke and the Church of the New Moon.
>>
>>33082033
Agreed, but just ignore that stuff. There's plenty of good worldbuilding in the thread otherwise.
>>
>>33082226
Would you rather just have plain humans?
>>
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>>33070879
>implying /tg/ doesn't stand for touhou games
>>
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>>33070340
Fuck it, let's go.
>>
>>33082226
What do you like about the worldbuilding so far?
>>
>>33082226
By that I mean do you like the open endedness?
>>
I don't get why everyone gets mad at the idea of characters with monstrous bits when it's your option to have them on your character.

It's not like space opera isn't full of rubber forehead aliens or anything.

Polite sage.
>>
>>33078833
Title and author please? This sounds awesome.
>>
>>33077897
>(Don't know what it would smite)
Moon landing deniers. Blasphemers, the whole lot of them.
>>
>>33077897
a Paladin of Armstrong should just have really strong arms, that's all.
>>
>>33085566
That's ONE of their powers.
>>
So what would happen if someone was touching moon rocks when this happens?
>>
>>33082243
No, but I'd rather not have catgirls/foxboys/etc. repeatedly forced upon us. Just note that 'people can get mutations', and leave it at that. Ridiculing others ideas for cosmic mutations as 'gaudy' while saying foxboys and catgirls aren't is just hypocritical.

>>33082609
The verdant moon, the mysteries and contradictions surrounding it, the unique idea of "moontouched" people getting powers, and the proposed ideas for what happened to the astronauts. I also like the themes of heroism and exploration, which I'd love to see in more games.

>>33083211
Yeah, I like how open to interpretation the whole setting is. I always like more 'interpretive' settings.

>>33085541
Agree with this. Though, you can get their point now - if history has been changed to always have a verdant moon, how can we trust the 'history' of the moon landings?

>>33085566
I still think Paladins of Charlie Duke >>33082164 makes more sense.
>>
>>33088947
I'm assuming they just get the powers like anyone else, but they also see it disappear.
>>
>>33088961
>Ridiculing others ideas for cosmic mutations as 'gaudy'

>I consider the cosmic look too gaudy for my liking, and it is only vaguely fitting considering that the moon is now a place of lush fauna and flora rather than a land of space and stars.

>I have also mentioned that characters can look like whatever one wishes, and while I find "starry night sky" patterns within actual body parts and hair rather gaudy*, I have never actually disregarded any proposed concepts for appearance. I did mention that mutations could look "scary and unsettling" or "downright bizarre" in the opening post.

Where's the ridicule?
>>
>>33089198
Hm, I guess I misremembered then. My bad.



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