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/tg/ - Traditional Games


IS it a bad Idea to run something in the TF2 universe?
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>>33128048
How much do you know about the tf2 version of the world? because having a background from Australia would need to be banned outright.
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>>33128048
The TF2 universe isn't much consistent, so yes, very.
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I don't think there's much of a foundation for roleplaying. You've got the classes to play as, but if you're just going to play Team Fortress with dice, then why bother? Outside of that there's little else.
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>>33128048
No, just pick your system carefully. Chaotic gameplay with plenty of customization of characters, and a clear cap on power, sounds like a good idea to me; maybe Living Legends tabletop.
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>>33128651
>Outside of that there's little else.
Yeah no.
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>>33128048
>>33128651

I don't know. I think that it could be pulled off if you and your players were willing to throw yourselves wholeheartedly into the game's madcap hijinks. When you think about it, the world of Team Fortress 2 is like a 1969s spy cartoon themed Shadowrun now that the undead, robot armies, immortal sorcerers and giant bread-monsters are canon.
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>>33128651
> He hasn't read the comics.
There's plenty in, but it's a bit disjointed.

Shadowsrun 1969 as said above would sorta fit, I guess.
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>>33128048
With certain caveats.

Namely, that the two teams aren't clones of each other and are separate characters.

Just use Shadowrun without magic.
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>>33128757
Well, there's the conflict between the two brothers, (can't remember their names) you might be able to make something out of that, Saxton Hale, I don't see how you could do anything with that, bread monsters and robots? Maybe. Overall there's lots of fluff, I just don't see how one could make a game out of it.
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>>33128824
Given the most recent Halloween map and the inclusion of MERASMUS, magic is very much a thing in the TF2 world.
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>>33128048

I wanted to make a custom TF2 codex for 40k.
Something like movie marines except about a group of unscrupulous mercenaries fighting to defend a manufactorum against the newly awakened Necrons.
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>>33128843
I think the conflict between Blufort, Redfort and Grey Mann (including the Announcer and the robots) is enough to have a fun game, nothing that lasts for months and months but plenty for a few games.
Add to that Australium, bread monsters, mad wizards and plenty of hats and you can easily add to the universe based on the hijinks that are seen in the game and the comics.
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>>33128903
>Blufort, Redfort
That's supposed to be Blutarch and Redmond
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>>33128903
hats must be an integral part of the game
honestly roleplaying as any merc (TF2, TFC, or that one crazy team from the comics) would be fun as hell
>I have done nothing but roll bread for 3 entire sessions
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>>33128048
I mean you COULD do it well, but how do you plan to? what characters will your players play? What's the plot?

It mostly depends on your abilities as a GM
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>>33128843
You're thinking of Redman and Blutarch. There is also their fraternal twin Grey with his army or robots and the resources of the Mann Co. at his disposal once he'd ousted Saxton Hale as president of the company. You also can't forget about Helen and Miss Pauling, the mercenaries' ACTUAL bosses, who are playing their own high-stakes game on a global scale.

Even setting the main storyline aside, the world of TF2 is one in which robot armies and bread-monsters and immortal sorcerers exist, and where madcap magic is pitted against super science on an almost daily basis. If you can't think up SOME kind of off-the-wall awesomeness in this setting, than that might be a matter of personal preference rather than the world being lacking in and of itself.
>>
In the interest of seeing what /tg/ might be able to do with the Team Fortress 2 universe, here is one example of a potential plot line with characters set therein:

After the hostile takeover of Mann Co. by Grey Mann and the official disbanding of the game's main characters, a pair of investigative reporters (Civilian Class) have learned that the "Teufort Nine," have found a new purpose and are on the move. Wanting to get the scoop on whatever is about to go down, they undertake a cross-country road trip, hot on the Mercs' tails. Along the way, they are joined by a trio of others who each want to find the Nine for their own reason, like an unscrupulous businessman in dark sunglasses (Spy Class) who wants to steal the Engineer's designs, a quiet, nervous girl with burn scars from Boston (Pyro Class) who claims to be the Scout's childhood sweetheart, and an alcoholic ex-marine (Sniper Class) who's war medals, wallet and one kidney were stolen by the Soldier.

>Civilian Class: A character more aptly described as a civilian rather than a merc. Instead of specializing in one form of combat and suffering from one particular type of craziness, Civilians lack the bonuses and penalties of the crazies in exchange for being able to function in society at large, and can pick and choose from the minor abilities of all Classes at creation.
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>>33130168
I'll admit I'm picturing the two Civilians as Raoul Duke and Dr Gonzo for extra hilarity(plus they'd make good examples of how even a Civilian can be dangerous in the right circumstances)
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>>33128651

I don't know, expiration date feels pretty /tg/ with me, with soldier being that guy and Engie/Medic being DM
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>>33130168
so Miss Pauling is Civilian, makes sense
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>>33130475
Soldier feels more like the Loony then that guy, i pulled some similar antics in rouge trader, then again I managed to keep mine from attacking us
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>>33131197
> rouge
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>>33130406
I'm imagining the two of them interviewing the heavy, and it works so well.
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>>33128869
Magic in the TF2 verse generally doesn't serve as a major plot point, though. It's usually just sort of there for comedic purposes, mainly centering around halloween-related events. It exists, but it probably wouldn't be relevant in most cases.
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>>33128048
Better question: Can /tg/ make a system that emulates the themes behind TF2 while still making gun-based combat fun and fast paced?
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>>33131342
Merasmus manages to pop up in non Halloween related comics, but I suppose thats about it, still the magic tends to make me love the Halloween stuff most
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>>33131342
Literally anything in Team Fortress can be explained by Soldier making a wizard angry.
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>>33131343
>Character classes based on the nine actual classes
>Character customization largely based on equipment
>Explosive jumping as an integral game mechanic
>Tables upon tables of hats

Da. This will work.
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You'll need a system
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>>33131419
Crocket/10
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>>33128048
Someone post that explanation how TF is basically Touhou (bullet hell, single gender cast, emphasis on HATS) and let OP run Touhou game.
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>>33131385
Have Pyro be a MagiPyro then!
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>>33131398

>Scout
>Soldier
>Pyro

>Demoman
>Heavy
>Sniper

>Engineer
>Medic
>Spy

>Civillian
>Magician
>Australian
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>>33131792
I fear that a lore accurate Australian may be a game breaker, then again Sniper is Australian... so Saxon is clearly more than a typical Australian, probably Epic Level Aussi
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>>33131792
Magician Heavy/Demoman/Pyro should do nicely.
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>>33131910
Canon establishes that the Sniper (and his parents) are anomalies.
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>>33131657
Well, he can summon rings of fire and shoot it out of his hands.

As far as I'm concerned, Pyro is a load of pyromaniac cats.
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>>33131792
sounds good to me, heck even though it might not be as flashy as the other classes, even the Civilian could be a reasonably decent combatant(the other classes are are limited to certain weapon sets, while Civilian can gain basic proficiency in most weapon types availible), while also having access to the broadest non-combat skill set of any class in the game

also character creation involves Meet The Team type shenanigans as you describe the 9 core members of your team(Civilian, Magician, and Australian are optional but encouraged) and then do an initial Objective(in the style of DCC's Funnel System)

lastly Death should be only an inconvenience, it's failing your Objective and pissing off your Administrator(aka GM) that you should fear
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>>33128869
But there are no mages on either team. That's my point.
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>>33133482
so kinda like paranoia
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>>33133510
think of it as a way to vary up potential teams, like say you have a 9 man team that has a Magician instead of an Engineer, or a Civilian instead of a Scout, or even an Australian instead of a Heavy(even if the core 9 Classes are all pretty varied, more variety never hurts)

also since most RPG groups number between 3-5 players(not counting GM/Administrator) any extra Team members besides their specific chosen ones can be used by any player as long as they can RP them correctly(so both Pyro and Sniper's players could take a turn playing Medic if they wanted to)

>>33133667
pretty much(although players would definitely have more control over things compared to Paranoia)
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>mfw the 'professionals' hired by Gray Mann are the Team Fortress Classic mercs
>mfw Team Fortress Classic is now canon
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>>33133825
don't forget the original group from the 1800's that had Abe Lincoln as Pyro and John Henry as Heavy
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>>33133850
and Alfred Nobel was Demoman, what if they add a time warp mode that makes the previous teams playable?
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>>33133825
Even better, the Engie gets to fight his dad.
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>>33134166
>>33133825
I wonder, why did they ditch classic medic? and why is new medic a traitor?
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>a game set in the incredibly diverse Team Fortress universe must necessarily fee ulcer around DeviantArt style class based OCs
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>>33134309
Revolve*

How did it even autocorrect to that.
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>>33128430
Why? Waste of a spot?
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>>33134355
>>33134309

Autocorrect is a mysterious and capricious thing indeed.

What I had meant to try and suggest with >>33130168 and >>33131792 was that a PC's class wouldn't necessarily be a fluffy type of thing, but more of a crunchy type of thing, and I threw in the Civilian, the Magician and the Australian to try and round out all the types of characters that are known to exist in the TF2 universe.

For instance, using my "Road Trip" idea, >>33130406 and >>33131243 as an example, two of the PCs are characterized as gonzo journalists. That is their character. In terms of their skill-sets and their abilities, they are Civilians, meaning that while they aren't masters of any particular weapon family, they are to a degree jacks of all trades in a battle, and while they aren't the paragons of any particular fighting mindset, they also aren't prone to the various forms of madness that the classic TF2 classes seem to display.
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>>33134707
but much like Helen the Announcer they are their own brand of nuts still
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>>33134863

Correct. Theirs is, for the most part, a socially acceptable madness.
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>>33134707
The issue is there are zero characters in TF2 who appear to be fully sane. Save POSSIBLY Scout's mother.
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>>33134949
Pauling seems to have her head screwed on decently enough
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>>33134949
I feel like the only truly insane classes are medic, pyro, and soldier. The rest don't seem to have too much mental instability, they just might take a little too much enjoyment from their work.
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>>33135190
I think you forgot demo, maybe. And maybe just maybe sniper.
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>>33134382
No, it's because in universe Australians are basically demi-gods. Really stupid demi-gods.
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>>33135252
Demo isn't really insane, just drunk half the time. Sniper could be considered a little sociopathic with how mechanical he is about everything, and is more than likely a little paranoid. Especially considering pic related.
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>>33134949
>>33135046

True enough, though the majority of what we've seen of the TF2 universe is through the eyes of the Mercs themselves. It really might be best to think of the Civilians as having "socially acceptable" levels of madness while each of the game's standard classes have specific brands of crazy.

Or.

We could simply stop tying any sort of mental illness to the classes at all, and say that Civilians just sacrifice specific combat training for the ability to improvise and wield all weapons equally. Really, Scout's Mom, Miss Pauling, and even the Engineer are all fairly sane, at least according to Team Fortress standards.
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>>33134382
>>33135255
Why isn't the sniper a demigod anyway?
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>>33135461
Sniper and his family are considered an Australian anomaly.
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>>33134949
>>33135190
>>33135252
>>33135312
a while ago I made an argument about this very topic that I'll repeat here;

the way I see it the Mercs can be divided into 3 camps;

The Professionals: Demoman(when he isn't completely drunk), Heavy, Engineer, Sniper, Spy

The Madmen: Soldier, Pyro, Demoman(when completely drunk and/or in full DemoKnight mode), Medic

The Prodigy: Scout(not crazy like The Madmen, but too much of a goofball to be one of The Professionals)

>>33135335
as I put it, the Civilian has the largest pool of weapons it can gain proficiency in, but can't master any of them compared to what one of the Core 9 can do in their specific area of specialty(and there's at least a couple weapons and tools they can't use at all), but they also have the broadest set of non-combat related skills

>>33135461
>>33135501
I always figured that Sniper and his family were immigrants from elsewhere in the British Commonwealth(and thus don't have the lifetimes worth of background Australium radiation exposure needed to be Australian on a physical level)
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>>33134248
I have two theories

>Medic doesn't really care about anyone besides his birds. His team mates are really just test subjects and little more. I'm almost certain that I read something about the medigun along the lines of "The rapid healing was not the intended purpose of what he's pumping into them. That is unknown."

>Or he's going to test them SO HARD that he ruins them and sabotages their efforts
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>>33135568
I read a theory that Demoman is so good BECAUSE he's drunk. Listen to his meet the team vid.

>"One errant twitch, and KABLEWY!"

The beer calms him enough to actually work on his explosives. Otherwise he'd be shaking enough once he realizes he's working with enough explosives to level a small town
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>>33135568
Sniper lives in the outback of Australia, we can assume most of the australium shenanigans happen in the big cities. I mean his parent and their home both look like they're from courage the cowardly dog by being in the middle of nowhere.
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>>33135461
Because most players are not good at playing Sniper and Sniper has a really high skill floor meaning if you aren't GREAT at sniper you're wasting a team slot. On a 12v12 server having say three snipers means you're facing 3:4 odds which is kind of annoying. Factor in another say, two bad spies and you're down almost to 1:2 odds.
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>>33135711
Which is weird since the Middle of Nowhere is in Kansas
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>>33135046
Apart from the fact she nonchalantly kills people for a living. And found fighting a bread monster fun.
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>>33135568
Every single class finds horrifically murdering people go be hilarious. Engineer sliced off his fucking hand to replace it with a robot one. The Heavy managed to disgust Max, of all people. The sniper is a plain old psychopath. The scout has NPD at the very least and finds beating people to death to be fun fun fun.

If you think any of the classes are sane, you are deluded.
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>>33135842
I'm not a psychopath Dad I'm an assassin
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>>33135691
do note I said when completely drunk is when he switches categories, Demo-Man is probably only even remotely sober when off-duty and helping his mom(or if a medical procedure from Medic requires it), otherwise he's always at least mildly buzzed

>>33135730
the way I see it, on a 12 vs 12 server there should only be 1 Sniper and Spy per team, Unless there's at least one of every class in play then it becomes somewhat okay for there to be more than 1 Sniper or Spy(although it should still not go above 2 of either)

>>33135842
note I didn't say anything about them being sane, just that some of them can be considered on some level professional or at least able to fake normality, while others are blatantly unstable(besides the TF2 world is pretty crazy in general, I mean Pyro was running a major corporation for months successfully, despite appearing to have the mentality of an 8-year old overall)
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>>33128929
No, at this point only the forts are left, those two DIED, they are out of the picture.
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>>33136237
they did come back as ghosts though...
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>Soldier
Actually crazy, not even very lucid
>Scout
Takes too much enjoyment in his work to be considered fully sane
>Pyro
Need I even say anything?
>Demoman
Drunkard, but has to be aware enough to deal with explosives safely. He does not deal with them safely. Probably gets a boner from watching things go boom, hence that little flap
>Heavy
Might be the most sane of the bunch, until bloodlust and the joy of battle, along with all the strength and power he wields gives way to a kind of temporary battlefield insanity
>Engineer
Loves when his little toys take a life. Not sane.
>Medic
little to no ethics, sees people as playthings and experiments, this one is obvious
>Sniper
Very professional, sure, but again he seems to enjoy killing way too much. Probably gets a little powertrip from landing a kill on an unaware target. Pisses in jars.
>Spy
I get a sense that he's more into the money than actually killing people, and really needs to keep his act together during infiltration, so I don't imagine any moments of non-lucidity. I'm not sure I could make any case for some sort of mental deficiency like the others.

Is this a fair assessment?
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>>33135501
Which comic/video/whatever is that from? I've apparently missed something.
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>>33135252
>snipiss
>not bat piss pissane
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>>33136506
The sniper has this weird disconnect between the game and the man we see in his Meet the Team vid.

>"Be Polite"
>"I JUST BAGGED THE WORLD'S FATTEST MAN"

Just going by the video, he respects the people he kills, (puts his hat over his heart and expressly disconnects his emotions from the job.
>"Feelin's? Feelin's are for people who bludgeon their wives to death with a golf trophy. Professionals have standards"

Hell, even the piss thing is explained by being a sniper. Need to look at a single window for hours on end, get sleepy, need coffee, coffee makes you need to piss, can't leave your window or you might miss your target, gotta piss in a jar. Efficient.

Then the game happens and you throw it at enemies to make them lose the will to live
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>>33136689
That's the thing, it was a little hard for me to pin him down, which is why I needed to speculate rather than use actual examples.
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>>33136506
>I get a sense that he's more into the money than actually killing people, and really needs to keep his act together during infiltration, so I don't imagine any moments of non-lucidity. I'm not sure I could make any case for some sort of mental deficiency like the others.
wiki.teamfortress.com/w/images/1/1c/Spy_DominationSoldier03.wav?t=20100626000446
wiki.teamfortress.com/w/images/c/c7/Spy_DominationScout06.wav?t=20100625224900
wiki.teamfortress.com/w/images/6/6c/Spy_DominationDemoMan07.wav?t=20100625234555
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>>33136732
I'd go as far as to say the games are "non-canon" because nobody acts the way they do in the comics or videos, besides maybe Demo and Soldier.
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>>33136751
There we go.

it also depends on how you factor game persona versus other media, like >>33136689 pointed out
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My favorite part about TF2 is that the Meet the Team vids were pretty much just Valve animating around the voice acting auditions
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>>33136768
>I'd go as far as to say the games are "non-canon"
I'd not.
In all the other media, they are only interacting with members of their own team.
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>>33136817
That was pretty much just the one for the Heavy, actually
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>>33134248
he probably died conc jumping
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>>33136506
The point of the Sniper and Spy is that while both of them insist that they're professionals and nothing like the people they work with, ultimately they're just as much sociopaths as everyone else they work with. They're hypocrites.

And both are them are massively similar to each other both in personality and in methods, with only a few key differences, which makes their hate for each other even funnier.
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>>33136942
I agree with that, it was just hard for me to remember any real proofs for the spy
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You could wake up and have to stop an ancient evil book from brining about the apocalyps, talk out high end fashion over lunch, and still have time to shoot robots in the face

Seems like a pretty good place to run a campaign if you ask me
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>>33137019

Exactly! Anything at all could happen in the bizarro alternate 1960s world of Team Fortress 2 so long as it involved a lot of slapstick violence and pulpy goodness:

>Corporate Espionage
>Doomsday Weapons
>A Race Around The World
>A Trip Back In Time
>Robot Invasion
>Evil Magicians Run Amok
>Demented Dating
>Mutants an Monstrosities

It's really all there, waiting to get shot, stabbed, burnt, sapped and exploded.
>>
Do it.
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>>33131419
What bonuses and advantages do porkpies give?
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>>33137639
we really should make this a system(personally I think this would make an excellent sourcebook for Dungeon Crawl Classics, as it's already had some sci-fi and pulp stuff made for it, and it wouldn't be that hard to make TF2 fit either)
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>>33135501
Maybe they are from some part of Australia that doesn't have a lot of background Australium exposure. Or maybe he is secretly from Kiwiland or something,
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>>33138018
Let's get to it.
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>>33137268
throw in some parody on consumerism for goood measure
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>>33135312
That MAY be TFC sniper
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>>33137268
Actually, the mideval level isn't a trip back in time. It was a teleportation to a REALLY serious ren fair
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>>33138158
here's a mediafire for a bunch of stuff for the game to get things started; https://www.mediafire.com/folder/ua1bp96j5d39j/Dungeon_Crawl_Classics
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>>33138408
newest comic has the tfc team gunning for them
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>>33137825
Wait, you actually know the proper name for the hat? I thought I was the only one
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To anyone who says TF2 isn't TG material, I would show them this picture.
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>>33139596
>WIZARD SURPRISE!
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>>33139596
I wish medical mode had more compatable ranged weapons for the other classes, like a looted wizard staff for soldier and such
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>>33140118
dammit spellcheck, MEDIEVAL MODE
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>>33140201
Can't you disable spellchecks?
Wow, didn't realize there were so many new comics; stopped playing after the game went f2p.
Pirated servers depopulated in weeks :/
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>>33136237
>>33136277
When Blutarch and Redmond died, Grey Mann took over, and both teams became unemployed. The Halloween event is loose canon.
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>>33140118
Wizard staff should be pyro cause FIREBALL
Engie should get a handcaonnon to not be useless. There should also be more maps for that
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>>33140346
also the spell mechanic from the halloween maps
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What if Pyro is actually Abraham Lincoln?
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>>33140462
Then John Wilkes Booth was a spy with the ambassador,
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>>33128743
Wushu maybe?
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>>33135568
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>>33140758
I'd swap Engy and Demo.
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>>33140801
I'd also swap scout and heavy. Heavy is actualy a very reasonable person in civillian life, whereas scout has nightmares about spy being his dad
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>>33140801
Demo is a variable based on how drunk he is. Which seems to be all the time when he's fighting.
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>>33128048
A big thing in the game is movement. You'd need a system that simulates the scouts fast dodging speed and the heavys slowness when revved up.
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>>33140801
Not doc and soldier?
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posting cuz
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>>33140856
>not having medic at the crotch so he can be
>meh diq
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>>33128048
It's a bad idea along the same lines as running a Monty Python campaign. TF2's appeal is that it has funny people working on it; the setting itself is paper-thin and only exists to support them. Your players are not funny people, and they're just going to parrot lines from the shorts.
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>>33140884
>>33128048
the only way that comes to mind for being a genuinely good game of it would be forming an original team in the universe. they can still be Engineer, Demoman, etc., but they wouldn't be the comic characters (Degroot, Jane Doe, and such). or else they make up The Face, The Pilot, or The Bruiser or whatever.

could plant them as the GRN team, or ideally, they're suddenly part of RED or BLU. leave the mystery of what happened to the original team floating in the background of "go kill those guys over there for money."

but that's me. feels like it could easily become an improv impression-off if it's just the players being the cast of 9
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>>33130168
>gril

pyro's a gay man
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>>33140941
oh yeah, I wasn't intending on having them play any of the mercs. more so having them make similarly outlandish characters and thrusting them into plot in the most appropriate place at whatever point in the plot-to-date was the most convenient.
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>>33136506
>Pyro
>Need I even say anything?

I like how the comics hint that the Pyro may in fact be the most competent member of the team considering he ended up becoming a billionaire within the six months or so that the teams were inactive.
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>>33141142
I lived that bit in the comics.
>now son, fire's nobody's friend
...
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>>33141142
I'd love to see some one remake the comics on source filmmaker
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>>33140941
that was the plan, players would make their own characters from the 9 game classes(plus 3 classes taken from prominent roles in the comics; Civilian, Magician, and Australian), although they'd probably be part of either RED or BLU(it's heavily implied in the fiction that the Teufort 9 aren't the only mercs working for RED & BLU), either during the Gravel Wars, or during the Robot Wars(although Robots and other Mercs wouldn't be the only thing you'd fight since TF2's world is full of weird ass crap)

>>33141142
I do believe that company was Engineer's he just left Pyro in charge(although he has been pretty damn successful nonetheless)

>>33141280
Pyro wearing 6 shirts at once needs to be a cosmetic item in the game
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>>33140884
Stripping away all the fluff, the crunch of TF2 is actually pretty balanced, the only problem is translating that from vidya to tabletop.
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friendly neighborhood spiderbump
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>>33128048

TF2 using Paranoia and a pile of clones. Friendly Computer is now the Director. Red team are traitors blue team. Blue team are traitors red team.

Go.
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>>33141751
>Director
You mean Administrator? Director is L4D
>>
>>33140758
I'd swap Sniper and Spy, honestly.
CBD is no joke.
>>
What about using All Flesh Must Be Eaten and fluffing the zombies as Grey's robots?
>>
>>33135461
He lack the mustache, so I'd say he wasn't exposed to enough Australium
>>
>>33140822
Scout is justified in believing that, remember the photos?

>>33140801
That too, Demo is "just" a chronic alcoholic.
>>
>>33141832
But he is also a very good at his job. To quote the man himself, "What makes me a good demoman?" "Well if I were a bad demoman I wouldn't be sitting here discussing it with you now, would I!?"
>>
>>33141142
And the Heavy has a PhD in Russian literature.
>>
>>33136689
I guess you'd lose your temper too, if you'd sit into your hideout for days doing nothing more than looking for people to kill.
>>
>>33140118
>medical mode
I wish this was a thing, actually.
>>
>>33135659
And then Medic falls in love with GLaDOS
>>
>>33136506
Sniper is a bit of a Rorschach due to his paranoia and disconnected pragmatism that it takes a toll on his sanity.
>>
>>33141858
>But he is also a very good at his job
Being competent isn't really an indicator of insanity.
>>
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>>33141832
>>
>>33141893
A good Sniper should have both, these, just like having magical dick are part of the job description.
>>
>>33141881
From what we know of Medic's medical record, I'd say Surgeon Simulator is pretty close.
>>
>>33141979
Medic is a professional, at least he finished med school once.
>>
>>33136506
Heavy is a slav, so of course he's insane.

But hes got something at home, it seems he's got family.
>>
>>33141881
>The team is somehow shrunk and inserted into one of Medic's experiments
>They now must duke it out while finding a way to escape the innards of the beast
>Gigerlike map that can get broken and can be healed/fixed via medic/engi
>Otherwise they must unite to fight the immune system until they can get back to being huge
>>
>>33135927
>crazed gunman
>>
Toasting a monster bread.
>>
Do you think the comics will ever address the Blu Team the current Reds faced? We've seen a comic which showed the Blu Soldier in some depth and we've had a good look at the Blu Team in Meet The Spy, but we've never seen members of the same class from opposite teams together. This stuff probably shouldn't be taken too seriously but there's just a few little inconsistencies like Meet The Spy implying Red Spy is Blue Scout's dad, while the comics imply Red Spy is Red Scout's dad.

So, the Blu Team. Long lost twins? Clones? Magic clones? Completely seperate people in the canon?
>>
>>33145090
Probably best not to think about it too hard.
>>
>>33145090
Spy is both Red and Blu spy, obviously.
>>
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All said and done, I'd argue Pyro is actually Heavy levels of smart, just not good at displaying it in what we would view as understandable terms. All the comics have shown him to be successful, capable, and kind, just, you know, a world-burning pyromaniac.
>>
>>33128048
I've always wondered something about TF2.

Are the blue team clones?
>>
>>33145416
I don't believe they've ever really been addressed that much.
>>
>>33131230

"I have done nothing but teleport lipstick for three days!"
>>
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>>33145775
>>
>>33145812

I don't know... She actually looks a bit more competent than the Original Soldier...
>>
>>33145381
would only argue the last one

"Miss Pauling! Pyro is on my side of the car again!"
"Miss Pauling! Pyro cut off my hand."
>>
>>33136689
Don't forget hes partly aussi, so even though hes a professional, hes still rude as fuck.
>>
>>33146010
Not that guy, but hey that seems like a reasonable response to a tattler.
>>
>>33145812
Why is it whenever people do female drawings of the guys that they don't have wacky and characteristic proportions? It's really boring.
>>
>>
>>33146139
Because people don't want to beat off to that, anon.
>>
>>33146158
Tell that to all the porn cartoonists and all their little fans. Noill, Shia, and Rockcandy especially.
>>
>>33145812
> Direct Hit
Grrl Gamrr confirmed for scrubs.
>>
>>33146143
>Unimpressed Medic
>>
>>33146229
It was apparently drawn by humon, a known gay advocate. She most likely ships Medic and Heavy.
>>
>>33140462
dat chinaman spy
>>
>>33146283
It's Fu Manchu.
>>
>>33141751
best game of TF2 I ever played.
it was 12v12 arena.
my team decided to go all spies as a joke
so did the other team
maximum overespionage
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>>33146139

There's actually a lot of female merc art that is really faithful to the original designs. I just chose that one because I liked the detail out into her gear.
>>
>>33146317
One of my best times was when my friend and I went spy and worked as a master ruseman team.

One would act like a typical noob failspy, bait a guy into thinking he had an easy kill and the other would backstab him while he had his tunnel vision focused.
It took a depressing amount of time for them to figure it out.
>>
>>33146358
Long dresses, tit hugging coats, and flats don't exactly feel faithful to the Soldier's design. If anything, she should look very similar to the Soldier, but just slightly smaller and slighter of frame. Just sayin'
>>
>>33146317
a friend of mine mentioned once winning a round by his entire team going Heavy, and then next round they won by going all Spy disguised as Heavies in their colors
>>
>>33141866
He actually sounds pretty well-spoken when he's actually speaking Russian

https://www.youtube.com/watch?v=o_a0_KRVUfM
>>
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>>33146317

I actually had my favorite TF2 match just last night, inspired by this thread to start playing again. It was a Nightfall Payload Race, and for some reason the server glitched and the bomb carts never spawned into the final map. I would say that we all spent a good 45 minutes just wailing on each other in a madcap free-for-all, freed from time constraints or mission objectives. I managed to rack up more than 150 points as a Soldier, and just had a blast running around the map alternating between my rocket launcher and sword.
>>
>>33146490
I think he is considered the third smartest member behind the Medic and Engineer who are actual geniuses, but there is some argument about that spot on if he should have it, or spy.

The only reason to give it to him is because he has a PHD and we know nothing of the Spy.
>>
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>>33146430

I had thought that the one I had posted in >>33146358 was pretty accurate to the original. Can you find for me an example of a female Soldier that meets your expectations? No sarcasm or anything, I'm just curious.
>>
>"Alrightie then, fellas! We got beer an' bread, let's get this game goin' Texas style. Pass up yer character sheets!"

>"Alright, yeah! My guy's a halflin' rogue. You can tell he's cool 'cause of his frickin' sweet hat. See? I drew him a hat."
>"Scout, that ain't where t' put your character portrait. That's the spot for yer gold totals."
>"What? Ah geez, not like that mattas. I'm gonna be rollin' in it the whole game."
>"You're killin' me, string bean. Medic, whatcha got?"

>"I vill be playing Josef Hippocrates, ze party's Cleric!"
>"Alright, sounds good. Wait... yer alignment's CE."
>"Yes?"
>"CE's Chaotic Evil, sawbones."
>"Is zat a problem?"

>"Nevermind, yer fine. Demo, pass me yer sheet..."
>"'Ere ya go, lad."
>"Demo, this sheet's just a picture a' yerself with some ladies. Also it's soaked in beer."
>"Don' ye tell me how to *hic* live me life, yeh bald little 'illbilly!"

>"Can't say I expected more. Soldier, let's see whatcha got."
>"I have completed my description! I am prepared to fight communist skeletons for freedom!"
>"...Soldier, this sheet's blank."
>"Affirmative! I do not need pens! I have FREEDOM!"
>>
>>33146720
I don't understand the desire to make the female versions just that instead of making female mercs of their own character that fill the same role.
>>
>>33146720
It's honestly not that bad, and I actually take back the comment about her shoes, because they are identical to the normal Soldier's, but I just didn't realize that for some reason.

My complaints are the dress and the push-up bra tits. Pants and a smaller chest profile would look better on the character, even if it's only a hypothetical fan interpretation.
>>
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>>33146748
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>>33146795
Eh, not the style I would have gone with, but that's basically what I was saying.

>>33146747
lel
>>
>>33146547
Best game of TF2 I ever played, me and my friend were absolutely wrecking the enemy in PLR.
We were so good that on the next round the cart continued advancing on its own, while in the setup phase.
So we won another round a good 20 seconds before it started.
>>
>>33136506
>Soldier
Actually crazy.
Follows orders in a really simplistic fashion.
NO IMPULSE CONTROL and VERY SINGLE MINDED.
Loyal unless he distrusts the person at which point the previous point may kick in.
>Scout
Womanizer
Needs to constantly reaffirm his self image
>Pyro
Coping mechanism or insanity heavily dominates.
Is capable of being incredibly educated and rational in the absence of fire.
His response to the absence of fire tends to be procuring fire unless suitably detoxed.
>Demoman
Drunkard, Danger is treated incredibly casually, possibly suicidal.
Otherwise levelheaded
>Heavy
Escaped from a Gulag at an early age.
Protects his siblings and mother.
level headed outside of a battle.
Was possibly belittled and tortured often before his escape, leading back to his need to affirm his superiority.
Lack of trust towards others leads to intense bonds with those he does trust and lends personality to inanimate objects.
>Engineer
Obsessive compulsive.
Seeks improvement and approval of everything he does.
Possibly stemming from his relative Radigan being so brilliant that it put him under a lot of pressure.
>Medic
insane
ethically unsound
no respect for others.
curiosity that overpowers self preservation.
>Sniper
Liable to have two or more personas
One that has been sculpted to deal with his job and another to suit interaction with others.
That might explain the disconnect between his words and his actions.
Yells things at dead people, whispers things to himself.
>Spy
No real sense of impending death
Superiority complex
compulsive liar
charmer

>Me
Makes broad assumptions without much proof
>>
>>33146994
I was going to argue, but your last point was too good.
>>
>>
>>33141979
They actually added a TF2 mode to that game, where you have to perform the heart replacement from the Meet the Medic video. Most of the tools are TF2 melee weapons, i.e. Sniper's kukuri.
>>
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>>33145210
But who was Blue Spy?
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>>33147016
I'm pretty certain about most of it but I can't be bothered to source it.
Well I can source the heavy.
Here:
>http://www.teamfortress.com/meetthedirector/?p=4
He distrusts the Director and thus only tells him the bare minimum about himself. He deflects personal questions due to this lack of trust and his need to protect his mother and sisters.
That's his lack of trust towards those he is not familiar with.
His bond with the medic and his trust in him.
I don't know.
I wouldn't trust the Medic if he were in a straightjacket, chained to a wall and the task I was trusting him with was not to disembowel me.

Him assigning personalities to objects such as his Sandwich and his weapons is pretty well known.

I don't even remember the logic that brought me to the conclusions I leapt to with the Engineer.
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>>33145090
I think the story is that BLU team was made first. Nobody has any idea where RED came from.
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>>33147299
Every single merc but Demoman has blue eyes. Why does no one ever get this right.
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>>33146748

I see what you mean. You could make a whe new Nine instead of recreating the Originals with a different set of chromasomes. I will say though, that I really like the "Girl Scout" that TF2 modders and artists have created, and could see her being the Original Scout's fraternal twin sister or something.
>>
With all the female merc art I'm surprised no one has posted this. I honestly think it's good enough for valve to put into the game.
>>
>>33146634
Spy is ultimately an actor, if you ask me. He's a genius, but as a performer. He knows how to make you THINK he's brilliant.
>>
The character I am playing in my current Pathfinder campaign is heavily based on Soldier. Funny thing is, none of my party know I'm hardly the fully trained expert they think I am
>>
>>33147547
personally if we were to put them in the same world, I'd have Girl-Scout be either a childhood friend or cousin of Scout, if mostly because I've seen too much stuff pairing them together for me to be comfortable having them be siblings

>>33147757
on that note, http://www.youtube.com/watch?v=fs6QC0Y6jUE
>>
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>>33147876
>those voices
Wow they actually fit.
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>>33147894
yeah another thing that's good about is, I could easily imagine much the same kind of thing happening with the regular Team as well

also have this bit of silliness(which features a rare moment of Pyro being the straight man); http://www.youtube.com/watch?v=8J1LfcvqhcQ
>>
The biggest problem will be finding things to fight. Unless you're fighting robots, every character is on both teams at once, so you'd be fighting yourself.
>>
>>33147820
he's a spy. soldier's job is to kill dudes and engi's job is to make great things but spy's job is to win. that includes headshots, invisibility, convincing the entire enemy team you're one of them, as well as taking out a heavy with just a knife, as necessary.
>>
>>33148047
again the TF2 world is full of strange things to fight, just have someone piss off a wizard or teleport too much bread(heck Little Green Men from Mars wouldn't be all that out of place here really)
>>
https://www.youtube.com/watch?v=wcDk_9PmGq0
>>33148124
Perhaps, but I think the chances of anything coming from Mars are a million to one.
>>
>>33148124

Hell, isn't Saxton Hale's favourite pastime running around the wilderness killing weird and wonderful creatures?
>>
>>33148200
BUT STILL THEY COME
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>>33148211
>Hell, isn't Saxton Hale's favourite pastime running around killing hippies?
Fixed.
>>
>>33148211
>>33148284
don't forget that Australia is probably full of crap even weirder than in the real world that would make for good fights
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>>33148299
>australium enhanced fauna
hold me...
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>>33148124
It's a pretty pulpy setting when you get down to it. Savage Worlds would probably do a pretty damn good job of encapsulating the combination of weird with good ol' fashioned punchin' and shootin'

That or Unknown Armies.
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also, OP, this totally needs to be the end game:

https://www.youtube.com/watch?v=XsZUfOREdJs
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>>33136506
Scout's not crazy, just an asshole.
>>
>>33148363

That gif is hilarious.
>>
>>33136506
>Spy
>I'm not sure I could make any case for some sort of mental deficiency like the others.
Egomania?
>>
>>33148412
even funnier when set to https://www.youtube.com/watch?v=hiVnU4TeV6U
>>
>>33148323
just imagine a giant crocodile/wallaby/funnel web spider hybrid heading towards your base, and all you have to fend it off is a Rocket Jumper, a Base Jumper, and a Disciplinary Action, are you a bad enough Soldier to save the day?

>>33148327
yeah it would, but I still kinda want to mutate an early D&D derivative into the system for this(not completely sure why though)

>>33148363
I just love the idea of Spy trying to be a good dad to Scout, primarily to please Scout's Mom, but also because as much as he'd like to deny it, he does see something of himself in Scout(for one thing they are both the kind of people who are overt womanizers who fall helplessly in love when they meet the right girl)

>>33148396
he's not an asshole, he's a dick; http://www.youtube.com/watch?v=32iCWzpDpKs
>>
>>33148444
But his job is to make people think he's got them outplayed.
>>
>>33148444
I think spy is just kind of a prick sometimes, not really anything psychologically abnormal.
>>
>>33148444
Spy is an asshole, nothing special.
>>
>>33148023
>Does this hat make me look fat?
>EVERYTHING make Heavy look fat!
Mien sieds. They are gone.

It would've been so much better if they'd been able to use the proper r63'd models, though.
>>
>>33131910
That could work. Australians are like monks, they are entirely based around beating people up with their BARE HANDS. Or maybe just very good at building weapons and hats. Or both.
>>
>>33148023
>I'm gonna choke you virgins with your own ovaries!

Gotta use that one.
>>
>>33148788
Australians are supermen, in the 1800s they were a hyper-futuristic society with advanced sciences and tech
>>
>>33148363
Is it me, or does Scout's Mom look like Jennifer Aniston?
>>
>>33149472
the bony face does give a notable resemblance
>>
I remember seeing a genderbent TF2 team including a black mama Heavy and (if I remember correctly) a Japanese sniper.

Also the medic was a nun.
>>
>>33146795
>dat medic
>dat sniper
>dat engineer
HHHHNNNNNNGGG
>>
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>>33139584
I know the name because of a certain someone.
>>
>>33146747
Dohoho, dahahaha
>>
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>rpg discussion
>turns into waifushit
>>
>>33134949
When you get down to it a Heavy and Demo are both very down to earth characters. Both very humble and caring for their families. In the comics heavy isn't mentally retarded either which is good
>>
>>33131122
Hell, if even say Merasmus and Hale could be civilian class.
>>
>>33150764

I honestly don't think that it has, really. There was some discussion of the Fem-Fortress mods and artwork that's gotten kind of prolific, but nothing overtly waifuish at all. It's all just more character options.

You're right though in that some more brainstorming can be done on the crunch side of things, seeing as how the fluff side is already all there for the taking.
>>
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>>33146795
Heavy
>not Vasquez
Soldier
>Vasquez
Demo
>has both eyes
Sniper
>can't lie down
>>
>>33131792
I'd recommend rolling civilian, magician, and Australian into one class.
>>
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>>33140462
Holy shit I have only just noticed but am I the only one who thinks scout bears a stunning resemblance to Marty Mcfly? Different clothes but very similar face and hair.
>>
>>33150842
It has been long established that he's just not good at english
>>
>>33150871
Oh. And don't forget the unmasked pyro
>>
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>>33146795
>pyro with no mask
>>
>>33146747
Why is it that fictional characters playing RPGs is the best type of fanfiction
>>
>>33150855
we've already established that there would be a Magician class, and an Australian class to supplement the Civilian

>>33150764
>>33150857
we do need to get back to discussion for the crunch(although we'll need a new thread soon for that, since we only have a little more than 50 posts left before we hit the death spiral)
>>
>>33146747
I can hear it in all of their voices and it is perfect.
>>
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>>33146747
What kind of setting do you think Engie would run?
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>>33151250
Because it's basically just a bunch of already established characters sitting around bullshitting with one another. As long as you can get the personalities down, you're golden.
>>
>>33151392
Fantasy Steampunk Texas.
>>
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>>33151455
>Fantasy Steampunk Texas.
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>>33151392
He'd probably do lots of sci-fi settings

For all the rocky starts, Soldier and Pyro loved his first game which was a pulpy, retro-scifi and the three made their own props (The Cow Mangler, the Philosgenator, etc.)

He also ran a darker, cyberpunk campaign Sniper, Spy, and heavy played in.

Spy and medic had learned they can recognize what Engineer is planning to make next based on what equipment he adds or designs for his games.

As a small note: Demoman is pretty big on Pirate and Medieval fantasy stuff. Surprisingly, so does Soldier.

Here's one of the games held by Demoman

https://www.youtube.com/watch?v=L-gk6MzmSLc
>>
>>33151500
>Engie runs sci-fi settings
>Demoman runs medieval fantasy
>Pyro runs D&D with My Little Pony modules
>Medic runs grimdark ERP
>>
>>33151392
TF2 takes place in the late 60's, early 70's, right? That would predate even Gygax by like a decade. So, barring any of the "modern" themes and genres we're familiar with, what kind of material would he have to draw on?
>>
>>33151500
>that framerate
>that lighting
It's beautiful. I'm back in the late 90's.
>>
>>33151615
Australia's larger cities are basically cyberpunk, so we don't really need to restrict ourselves to by time period.
>>
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>>33151574
>The entire team enjoys LARPing
>Medieval mode is the result of Demoman finding out his family owned a whole damn castle and they decided to capitalize for a weekend
why is there no medieval MvM mode for Rottenburg?
>>
>>33151615
Well wargames were around for way longer than roleplaying games. They could be playing tactical skirmish games and just modelling each of their pieces after themselves.
>>
>>33151661
Wot
>>
>>33151687
Because nobody plays Medieval Mode and Valve never supported it.
Pity, really. It's a nice change of pace every once in a while.
>>
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>>33151743
This is Australia circa 1890. They've only advanced even further now that it's the 1970's.
>>
>>33151754
someone did make a medieval MvM map. It was pretty interesting. They had this giant heavy that used the bear claws, it attacked by spinning it's upperbody killing everything around it.
>>
>>33140822
They hammed Heavy up to much. I still prefer to believe that he's just being ironic, or trying to scare his enemies by talking to his Sandwhich.
Thus his mental sickness, isn't.
>>
>>33152865
Hell, personifying objects is something regular sane people do on a daily basis.
>>
>>33151799
I wouldnt call this cyberpunk
>>
>>33152963

Remember, that this frame is from the 1890s. Team Fortress 2 takes place nearly 100 years later, so the level of technology in Australia might likewise be more advanced.
>>
>>33153104
it's not about tech level, it's about aesthetic and atmosphere and setting. Is Star Trek cyberpunk? They have some pretty advanced stuff on the Enterprise.

If it is, then Bladerunner can't be, right?
>>
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>>33153146

You know what? You make a very good point. You're right. I was mistaking a level of technology for a genre, a feeling, a mood. The world of TF2 is too entrenched in this bouncy, cartoonish, pulpy 1960s aesthetic to be cyberpunk.
>>
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>>33150933
He's supposed to be Billy the Kid.
>>
>>33153225
pulpy is a better word, I was thinking golden age. it looks like some "WOOORLD OF TOMORROW" kinda stuff
>>
>>33151574
>to the pyro the models look like demons right out the worst nightmares imaginable
>>
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stat me /tg/
>>
>>33148619
they didn't have any at the time, and even now they dont have all of them, but Scout, Sniper, Spy, Engi, and Pyro all have agreed on designs now it seems,
>>
so if Sniper's Dad looks like Eustice, does that make Saxon Horace?
>>
>>33154409
What system?
>>
>>33155435
everything, anything
>>
>>33155440
Savage Worlds based off the rules for SUV and Semi

Sword Van
Acc/TS 10/30 | Toughness 16/14/14 (4/3/3) | Crew 1+7 | Cost 10K + Sword and tape cost | Example >>33154409
Notes: Fixed Sword

When a collision happens, driver can roll a fighting check to try and stab people. If successful add damage along with collision damage. Increase strength rolled for sword one dice type for every 5 inches of movement speed, round regularly. e.g. 5' is str D4, 10' is str D6, 23' is str D10.
>>
>>33155848
Anon, I love you
>>
Oh cool, another TF2 thread.

Guess I'll ask what you lot think about how well your current party would do against the mercs.
>>
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>>33156371
>current party
>>
>>33156474
Most recent party prior to whatever caused it's downfall then.
>>
>>33156501
Since the mercs have a specialist that would nullify our standard procedure (burn down the base or find a way to make it burn) I'd say we were right and proper fucked
>>
>>33156534
Plus several of their other classes have ways of putting out or reducing fire damage (mad milk, jarate, vaccinator, demo-shields) so that's additional levels of being fucked.

You do get points for general arson tendencies.
>>
>>33156371
I think we'd do alright, we've got a drunken barbarian and a mechanical warrior that could do some serious damage and in an all-out fight my artificer could finally bring out some of the nastier stuff he's been itching to try out
>>
>>33156371

>Edge of the Empire

Assuming the crew doesn't just strafe them from orbit, pretty okay. Our Klatoonian is pretty much a Laser Heavy anyway.

>Hackmaster

Yeah, the mercs are boned. We've got some minmaxed abomination of a dwarf with like -29 AC or some shit. Motherfucker's probably immune to headshots and backstabs.

>Iron Kingdoms

This one would be the iffiest. Lots of losses on both sides. Almost a coin flip.
>>
>>33156609
MErcs win any stalemates cause they wouldn't die. And NOTHING is immune to backstabs
>>
>>33156721

The dude dual-wields shields and even has a magical tower shield strapped to his back. Razorback, eat your heart out.

Oh and we have a blood mage who just annihilates people with magic, too.
>>
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>>33156764
>the mercs
>having problems with wizards or magic
https://wiki.teamfortress.com/w/images/9/9f/Sf12_defeated09.wav?t=20121029211931
>>
>>33140758
>smokes fags on the job
>gives away position
>implying spy is professional
>>
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>>33147876
one of my favorite things to do during slow periods in tf2 is to strike up conversation about what everyone's experiences are so far with Story Mode

most people get confused, but the good ones run with and as we talk spoilers about who dies and the extra modes you unlock

there was some debate about the modes, since the enigmatic GRN team was the third party taking on both teams after their infighting. people thought PNK team was the all female team, but someone corrected that they were thinking of YLW. PNK wasn't a team, it was a hidden mod where it's the same as BLU, but every cutscene is replaced by gay porn
>>
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>>33156371
considering I'm running a game of newly formed Ghostbusters... not great
>>
>exalted
Yeah, they're gonna have a problem
>>
>>33151471
>What is Deadlands
>>
>>33157054
>TF2 Story Mode

>take Left 4 Dead
>replace the four survivors with the Teufort Nine
>replace the zombies with generic versions of the 'mercs
>make a bunch of new maps

Now I'm disappointed I'll never get to play it.
>>
>>33133850
Billy the Kidd is the scout, and I believe the Engineer is supposed to be Tesla
>>
>>33157711
Matches up, I would love to see what Tesla would do.
>>
>>33157906
>>33157711
>tfw no time warp maps for original and classic mercs
>>
>>33157711
If I am right, Soldier is supposed to be a prominent figure from the American Civil War. The only one I can think of who has a beard that looks remotely like it is Lee.

Any ideas on Sniper?
>>
>>33157618
is this not Mann V.S. Machine but with bot-ran allies?
>>
>>33159232
Soldier is supposed to be stonewall jackson, the sniper is Davy Crockett.
>>
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>>
The thread's falling of the board, but I figured that I would submit it to Sup/tg/ for archival. If anyone is still reading, vote it up!

http://suptg.thisisnotatrueending.com/archive.html?tags=Team+Fortress+2%2C+TF2
>>
>>33161210
Foolz archives everything, moron.



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