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File: hivequeen QUEST.jpg (96 KB, 612x783)
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Your corvette has returned with its spoils of exploration from the DM-759 system and your drones have carried out the cargo. The tank of carbon fluid has solidified into a honeycombed block, although you sense it moving within the tank periodically.
Your asteroid mining base is far outside your range of control, but the commanding thinker has make quick work of situating the new drones, and is expanding the base deeper into the asteroid. Reports from your shuttles as they ferry metal and nutrients back and forth indicates that the mining base is already up and running.
On the distant world of Raligha, in the M-662 system your pod continues to watch the human settlers as they explore the jungle, cataloging the local plant and animal life.
So much to do, and so little time to do it. You are still not sure how effective your ploy to distract the Broker was, or how long you have until you are discovered, but with your new Ceph stealth technology you plan on making the most of your situation.

Welcome back to Hive Queen Quest!

>Archives http://suptg.thisisnotatrueending.com/archive.html?tags=Hive%20Queen%20Quest
>Twitter https://twitter.com/HiveQueenQuest
>Various pasta http://pastebin.com/u/QuestDrone
>>
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>>33707448
>Current armory
41 Thorn Launchers
2 Thorn Cannons
23 Sting Casters
1 Rotary Stinger
3 Fire Sprays
1 Plasma Spray

>Current resource reserves
Nutrients: 4970
Metals: 6587

>Hive population and upkeep cost
Hive maintenance – 75
Queen – 5
Worker (119) – 238
Radiator Worker (40) – 160
Warrior (22) – 88
Thinker (49) – 147
Speaker – 3
Digger (30) – 120
Refinery (10) – 70
Sniffer (2) – 8
Wasp (18) – 90
Antenna (3) – 9
Haz-mat Workers (20) – 80
Shock Troops (5) – 65
Excavator (9) – 171
Colossus (2) – 30
Advanced Relay (5) – 500
Space Pod (3) – 90
Shuttle (2) – 50
Scout Corvette – 325
Nutrient costs: 1786

>Income
Metals: 2500
Nutrients: 4050
Net: 1726

Hive Structure
>Reservoir
>General storage
>Food storage
>Advanced Laboratory
>Infrastructure
>Hangar facilities: Room for 40 Aero Drones and 20 Shuttles (25N)
>Mine: +250 M per day (+25 M per digger)
>Algae Farm: +2000 N per day, 20 Workers (1 worker per 100N)
>Clarke Research Outpost
>Hel’s Angel Prison Outpost
>Docking Pylon: Space for docking and construction of 4 ships (50N)

Current Construction Projects
20 Algae Farms (+2000N, 10 workers)

New Construction Options
>Algae Farm – +100N per day, 1 worker to maintain
>Hangar Expansion – Add on to current hangar facilities for your choice of +40 aero drone space, or +20 shuttle space. 50N 100M

Ship Construction Options
http://pastebin.com/a7Q1shZe
http://pastebin.com/YTwGk8n1
>>
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>>33707468
Finished Research

>Mimetic skin
The Ceph skin is composed of a matrix of multicolored chromatophore cells bunched into clusters. At will, the Ceph can expand or contract certain cells to create any pattern or color desired. In addition, small bundles of muscles are layered just under the skin, and are capable of instinctively replicating most surface textures it is in contact with.

New adaptations unlocked

Mimetic skin: A thin layer of crhomatophore cells develop along the surface of the carapace to create a thin membrane capable of shifting color at will. Because the membrane is grown over the carapace, it can be used in conjunction with any carapace type, although any damage sustained would rupture the membrane. (2N)

Adaptive camouflage: This carapace foregoes defense to develop a dense weave of muscle fibers capable of replicating the texture of surrounding objects, such as a hive wall, stone, or the trunk of a tree. It offers no resistance to any damage type, but when used in conjunction with Mimetic skin a drone is capable of hiding in plain sight, disguised as any number of mundane objects, granting a massive bonus to any attempt at stealth against visual, sonar, or radar based detection methods. It is only effective when not moving, and cannot prevent detection via thermal imaging or other such methods. (8)
>>
>>33707448
>DM-759
I thought it was OM-759?

I mean it seemed ambiguous to me at first but then i noticed that the d's in this font look like they do in Lalande, and the O's look like in Wolf.
>>
>>33707448
Hey i thought up of a new drone design that replaces the sniffer.
>Olfactory:Advanced(2N)

>Acoustic:Advanced(2N)

>Radio: Advanced(6N 3M)

>Electrical(3N 2M)

>Mandible
>Vocalizer 2.0: similar to normal vocalizer, except it mimicks all sounds (2?N)

>Arm/graspers
>Dexterity:(1N)

>Legs/mobility
>Endurance:(1N)

>Auxiliary/Utility
>Wings: Advanced air superiority(4N)

>Filter lungs:(4N)

>Radiator Tubes:(4N)

>Oxygen Recycler:(8N)

>Quantum brain:(4N)

>Carapace:
Mimetic skin(2N)
Adaptive camouflage(8N)

>Chassis:Standard

>Size: Small

Cost:12N 1m
Upkeep:6N
Name:Scout/Spy
Reasons for upgrades.:
Senses:I gave it the advanced versions of the senses since each upgrade greatly enhances scouting and tracking capabilties, and the added cost is minimal
Vocalizer:I believe this could give a boost to stealth or used as a distraction.
Wings:the upgrade cost is minimal, and the better wings are all around upgrade on its capabilities.
Filter Lungs:Should allow the drone to travel where ever it wants and to not be affected by gas/airborne toxins.
Radiator Tubes:It allows it to survive out planets hot temperture, it also should work well agianst thermal tracking, and maybe fire/lasers( glancing shots).
Oxygen Recycler:for underwater exploration, and in case there is something the filter lungs can't handle.
Quantum brain:This should help greatly with the new version of the vocalizer, it also should help in its tracking capabilities.
Memetic ski&Adaptive camo: speak for themselves and help greatly in stealth.
>>
>>33707496
Current Research

>Skyl dissection
Medium
The ancient bodies of the fallen Skyl have been extensively altered in a frighteningly invasive manner. Preliminary results indicate most of the remaining tissue is composed of an inert lattice

>Linear particle beams
Medium
Based on the Cyclotron, the linear particle beam is simply the previous design laid out into a single, long line. The longer the particle projector is the more powerful the weapon becomes, however because of the nature of the speed of light, lengthening the projector gains diminishing returns. It is most effective as a fixed mounted weapon of a ship, but powerful enough particle beams can be made to cut through an atmosphere, serving as a relatively effective anti-orbital weapon against ships in low orbit.

>Biomechanical engineering
Slow
The study of how various substances interact and influence other life forms has given way to the possibility of developing new and more effective methods of biological manipulation.

Available Research
http://pastebin.com/F6t39KSp
>>
>>33707468
what are the construction options for the clarke outpost, the hells angel out post, and the asteroid?
>>
>>33707555
Should build a psychic transmitter on the asteroid base then
>>
>>33707543
How long, until these research are done?
Also are the new thinkers hatched?
What do they add to research?
>>
>>33707587
Yeah, so that we at least have more of an idea of what happening.
>>
>>33707587
Agreed. That and we can make it also into a watch post in that system. Doesn't hurt to keep an eye out for anyone jumping into and out of that place.
>>
>>33707543
Valen have there own FTL if I remember correctly right?
>>33707587
I still wonder why we don't have interplanetary relays.
>>
>>33707543
These get my vote on the next research.
>Reactive armor
Slow
While most of the human suit systems are designed to solve various failing of the human body, you may be able to learn from their chosen method of protection. The suit has a thin layer of microfibers that rapidly solidify into a dense shell when subjected to dangerous kinetic force, both serving as a cast for broken bones and protecting against blunt trauma. Developing a method of weaving a similar substance into your drones would greatly improve their resistance to impacts and ballistic attacks; however it would have no mitigating effect on directed energy weapons.

>Regeneration Tank
Very slow
These large tanks appear to be designed to rapidly heal wounds in some way, and further research of the tank’s fluid and the mechanism of the tank itself should offer insight into its inner workings.

>Lyle’s Combat armor
Medium
Not as powerful or complex as the drop suit, the combat armor appears to be a delicate mix of survivability and combat capabilities, with many similarities to the Union environmental suit. It appears to contain a number of devices designed to be useful in the field.

>Bioweapon Research
Medium/ Very dangerous
Experimentation and testing with new artificial strains of spores, as well as other engineered toxins would make it possible to produce tailor-made bioweapons that would be quick to spread and difficult to cure.

>Magnetic Levitation
Medium
The small human buggy uses a series of superconducting magnets to glide along a planet’s surface a short distance from the ground. Apparently based off of Ceph technology, this device grants a great advantage to mobility.
>>
>>33707622
nah we do

we forgot the one in the queen is medium so it got the range of the planet

we put the long range transmitter in our ships though

we just forgot
>>
>>33707555
Well because of the lack of a magnetosphere your crops can't grow in the asteroid base, but other than that there isn't really any restriction. The base is currently automated with a thinker, with updates arriving via your shuttles as they move nutrients to the base and take metals back to your hive. For your other outposts I has assumed each one was intended for a specialized purpose, so the Clarke base holds potentially dangerous items (except the nukes, which are in a small vault far away) and the Angel outpost is mostly a prison complex. At this point though your hive is spread beneath most of the local area, so your drones can reach almost any location on the map without going above ground.

>>33707505
Yea, sorry, I didn't have much time to pre-write the OP.
Also, somebody needs to make a sci-fi font that's actually legible.
>>
>>33707512
So what are you guys thoughts on my new drone design?
>>
>>33707614
As far as we know we're the only with jump drives.
>>33707651
>Reactive armor
We already did that.
>Bioweapon Research
NO
>>33707673
Those are interstellar relays not interplanetary.
>>
>>33707614
The mining base is in your home system, it's just in the asteroid field that surrounds your planet.
>>
>>33707685
I figured we could expand on what we can do at the prison complex/clarke out post, and the asteroid still has the option of becoming a ship/nuke/mobilebase.
>>
>>33707719
>>Reactive armor
>We already did that.
It was available research, so i picked it.
>>Bioweapon Research
>NO
Why, when we have the clarke outpost ready for it.
>>
>>33707719
I thought it was
small range - shocktroopers / thinker covers a 1-10 k
Medium range - Queen - Cover planet range
Long range - Transmitter covers star system?
>>
>>33707543
> http://pastebin.com/F6t39KSp
You forgot the living stellar gas and the bluepool samples we just took.

>>33707685
Time for surveying for a mining location on a different continent entirely on the opposite side of the world where mercenaries won't look!
>>
>>33707772
Long range covers galaxies.
>>
>>33707651
I say go for
>Lyle’s Combat armor
>>
>>33707543
Suggested actions
>Build new facilities at the mining base
>Build an advanced relay on your mining base
>Build new facilities at your hive
>Other
>>
>>33707512
>>33707698
I like it, it reminds me of my hacker(?) type drone from before we had the mimitic skin, adaptive camouflage and quantum brain. We could probably mix them up.
>>
>>33707832
give the asteroid a giant engine.
>>
>>33707832
>Other
Survey for a new, as far-off as possible mine/second base on this planet.
>>
>>33707760
>Why, when we have the clarke outpost ready for it.
We need all our Thinkers on that one due to how dangerous it is.
>>
>>33707543
That reminds me

Lyle is nearly as augmented as the skyl and he told us he gets head aches when ever the crystal drive is used

The drive was given to him by masters for a purpose right and with coil around just to make sure it goes to plan

We should check his head i think and test it to psychic influence
>>
>>33707832
>Other
Have we built the bunker research facilities? Because we should build the bunker labs.
To do dangerous testing in.
We should build it right now.
>>
>>33707859
its a quick research and we just got new quantum thinkers, so when we finished the 2 medium research options, we can pour all remaining thinkers on it.
>>
>>33707832
Could we create a lab that specialize in genetic research and cloning?
>>
>>33707868
It should be on a far-off continent too, in case we ever want to use it for atomics research as well.
>>
I currently can't properly mess around with the pastebins, but I've been thinking abour deigning a specialized drone for thinkers to use during research.
If anyone feels up to it, feel free. I was considering advanced senses, extra limb/convert legs into arma, extra dexterous arms, specialised blades for dissection, with low armor/mobility/etc.
Could OP tell us if this could boost research?
>>
>>33707496
>Adaptive camouflage
Oah boy
>>
>>33707832
>Build an advanced relay on your mining base
>Build new facilities at your hive

More hanger space will be nice once the new farms are done. QD, how are the mines holding up back at the hive? Are they starting to run out or are they good for a while?
>>
>>33707868
Look
>>33707685
Clarke outpost was supposed to be that bunker, but it seems people forgot about it.
>>33707881
Don't even have that tech, and its a waste of space.
>>
>>33707832
relay at the mining base
Dock plyon on mining base
And a egglayer too on the mining base
More farms at home hive
>>
>>33707881
that's our basic tech base already man
>>
>>33707888
>It should be on a far-off continent too
That would be unnecessary.
>>
>>33707911
>Don't even have that tech, and its a waste of space.
We don't need it because we have perfected it. Seriously. That is like a major part of this quest.
>>
>>33707832
>>Build new facilities at the mining base
>General storage
>Food storage
>Infrastructure
>>Build an advanced relay on your mining base
>>Build new facilities at your hive
>Algae Farm – +100N per day, 1 worker to maintain
>>
>>33707698
Keep your designs to yourself until the thread hits the bump limit.
>>33707832
I suggest we swap out the queens medium range psionics for long range.
>>
>>33707915
>Pylon
No, for the love of shards no. The meteor should still look like an actual meteor and stay stealthy.

>egglayer
Also no.

We could build 60 more Farms though, yeah.
>>
is there anyway we could start working towards some sort of underwater base?
it would need some preliminary research but i think it would be worth it.
>>
>>33707937
>Cloning
We have yet to clone anything.
>>
>>33707939
Nah, i agree with this man. We should build three separate bunker labs in three different parts of the globe. Maximum security.
>>
>>33707844
I'm not a fan of the hacker drone, until we have better understanding of tech, until then we will continue to use the goop out thinkers use.
>>
>>33707971
Dude. Every single drone is a clone. That is, like everything we do. We build clones.
>>
>>33707969
How would it be worth it?
I would like to explore tree for sure but what's the benefit to an underwater base?
>>
>>33707971
what do you think happens when we lay our eggs

they follow a standard format every time

the only changes are what we decide on man

they are all sterile clones man
>>
>>33707972
its a waste of time, and resources.
>>
>>33707958
>I suggest we swap out the queens medium range psionics for long range.
we can't augment the queen anon.
>>33707996
More samples, and easier to hide from sensors.
>>
>>33707992
>>33708001
*We have clone another lifeform.
>>
>>33707979
The hacker drones don't do any code cracking. The plan was just to use them as tiny drones which could scout and latch onto cables so our thinkers or us personally could read or change the signal in them.
>>
>>33708027
We still don't need a dedicated lab for it, and cloning does nothing for us.
Its better to make a drone that look similar to a species instead.
>>
>>33707972
>>33708003
Maybe, but for the super dangerous work, like Nuclear weapons, and other tech that if it fails, will blow up miles of real estate. We do not want that near our hive.
>>
>>33707996
more access to interesting samples (most of earths life if underwater it should be the same here),
less concerned about the planets / hot cold cycle,
easier to hide from outsiders,
if someone does come to remove us i'd think we'd get a bit of a defensive advantage (we would be suited to the environment they would not be, even more so if we are very deep),
would also give us options for setting up bases on other planets with oceans.
>>
>>33708027
Except EVERY time we research someone we take out their important bits and CLONE them into our own drones. Like the time we researched humans and CLONED their vocal cords into our own speaker drone.
>>
>>33708026
Yes we can anon.
QD has said that we'd have to cocoon ourselves and we'd be vulnerable during that period but we can.
>>
>>33707832
Suggested actions
>Build general and food storage at the mining base
>Build advanced relay at the mining base
>Build a docking pylon at the mining base (100N, 50N upkeep) This would make the asteroid base look more suspicious, but due to the lack of gravity it would let you build much, much bigger ships. Unlocks capital ships for available construction.

Your current mine is still active and productive.
Advanced relays have unlimited range, but can only communicate with other advanced relays. One per planet would be all that is needed, and at least one per fleet, with the others controlled with the single relay.
>>
>>33708057
I agree with nukes, but not with other stuff like the bioweapon research, since all we need to do is collapse a few tunnels and have out filter drones at the place asap.
>>
>>33708026
>we can't augment the queen anon.
I the first thread QD said we could.
>>33708043
>Its better to make a drone that look similar to a species instead.
Those could easily be spotted though.
>>
>>33708081
I don't think you know what cloning means, friend.
>>
>>33708093
>Build general and food storage at the mining base

>Build advanced relay at the mining base

>Build a docking pylon at the mining base (100N, 50N upkeep) This would make the asteroid base look more suspicious, but due to the lack of gravity it would let you build much, much bigger ships. Unlocks capital ships for available construction.
>>
>>33708063
Okay you convinced me.
I want an ocean outpost now.
>>
>>33708093
No docking pylon only one person suggested that do not do that please.

Explore the arctic though.
>>
>>33708111
>I the first thread QD said we could.
I missed that, but ok.
>>33708111
>Those could easily be spotted though.
We can map an entire genome, i doubt our drones would be that obvious to the naked eye, at worst they can be confused as a mutant.
>>
>>33708134
Unlocks capital ships for available construction.

Capital ships for the win
>>
>>33708093
>>Build general and food storage at the mining base
>>Build advanced relay at the mining base
>>
>>33708093
>>Build general and food storage at the mining base
>>Build advanced relay at the mining base
These but for the love of god let's wait on the docking pylon.
>>
>>33708093
>Build general and food storage at the mining base
>Build advanced relay at the mining base
Voting yes on these ones

>Build a docking pylon at the mining base (100N, 50N upkeep) This would make the asteroid base look more suspicious, but due to the lack of gravity it would let you build much, much bigger ships. Unlocks capital ships for available construction.
Voting NOOOOOO on this one Except if we can cover it in mimic skin or some other camouflage

Also voting YES on a far out located bunker lab

Anybody else still up for coating our docking pylons in camouflage?
>>
>>33708093
>Build general and food storage at the mining base
>Build advanced relay at the mining base

Oh man, as much as I want the big gun capital ships, we are not quite ready for that yet.
>>
>>33708063
>>33708126
Agreed, get some warriors/workers with O2 alga research+sonar/EM and let's catch ourselves some fish.
>>
>>33708160
We can't bloody AFFORD capital ships that we can't even cloak for a useful amount of time at their sheer size and heat signature.

It's an awful plan.
>>
>>33708063
I hope one of the organisms has mantis shrimp eyes.
>>
>>33708160
Fuck No!
Capital ships are the last thing we want right now!
We want to remain hidden and keep observing/learning as much as we can.
>>
>>33708178
I'm up for it, but we don't know if it would need both the caperace and the membrane.
>>
>>33708093
>Build general and food storage at the mining base
>Build advanced relay at the mining base
Veto on the docking pylon. God, there sure has been a lot of stupid in this quest lately.

>>33708160
Is this bait? I hope you aren't serious.
>>
>>33708186
Yeah, out of all of our sensory upgrades sight is the least lacking and it has the most options.(thermal x-ray, ect.)
>>
>>33708134
Arctic exploration is coming.
I hope.
>>
>>33708251
>>33708134
Where is the arctic option?
>>
>>33708262
The same place the equatorial exploration was.
Under >Other
>>
>>33708093
>Build storage and advanced relay at the mining base.
>Build distant bunker lab for increased security
From your exploration you have noted several interesting potential locations for a laboratory

>Mountain ranges: Along the borders of most of the continents, and in several isolated areas are large mountain ranges. Digging deep beneath one of them would make it more difficult to find.
>Arctic poles: Even in the heat of summer, the poles are quite frigid. Building a research base deep beneath the ice caps would make the base more secure from biological containment.
>Badlands: The equatorial badlands are a scorched, glassed over hellscape. Building a research base here would improve containment of dangerous test subjects, such as alien life.
>>
>>33708304
Why not all?
>>
>>33708304
Why are we making another research lab, when we have one at the clarke?
Isn't the clarke outpost pretty far away?
>>
I think we should bombard the Valen outpost on FG-883 with asteroids after all meteor showers are pretty common on that planet.
>>
>>33708327
This, we have the resources, just build one at each location
>>
>>33708304
>Mountain ranges
I want to dig too greedily and too deep.
>>
>>33708304
Put the Nuclear weapon testing in the mountains. Possible more metal mines to be found there.
Put bio weapons in the arctic.
Put the dangerous xeno lifeforms in the badlands.
>>
>>33708339
it is, but people forgot for some reason.
>>33707496
i believe the clarke is the star, and the angel is the prison cell.
>>
>>33708304
>Arctic poles: Even in the heat of summer, the poles are quite frigid. Building a research base deep beneath the ice caps would make the base more secure from biological containment.
I hope this doesn't mean we research biological warfare.
That path only leads to darkness.
>>
>>33708304
what about under the sea?
>>
>>33708339
If atomics research goes bad we will probably suffer

If bioweapon research goes bad i would not like the zombie outbreak to be even remotely close.

Far away isn't enough.
>>
>>33708327
Because one thing he doesn't mention about the poles and the equator, is they don't have much cloud cover due to being too hot/too cold.

>>33708304
Mountain ranges. Keep it secret, keep it safe.

Do it at a location we survey as appropriate for mining, too.
>>
>>33708327
>>33708304
sure why not
the badlands will prep us for desert colonies
while the artic will do the same
maybe we can find something that able to be farmed in space too while we are at it
>>
>>33708378
Down where its wetter?
>>
>>33708371
Um, Have we been forgetting to feed and water the Lyle? He's been glued to the wall for some time now.
>>
>>33708394
Yeah, these are probably also good reasons.
It will give us much practice to build things these labs.
>>
>>33708399
yeah the nutrient tubes are connected to him
i think
>>
>>33708389
>If bioweapon research goes bad i would not like the zombie outbreak to be even remotely close.
>Far away isn't enough.
except we have dedicated filter drones for that research going bad, but i do agree about the atomic warheads.
>>
>>33708399
Uuuuuuuh. Yeah we should probably check up on the poor fellow.
>>
>>33708378
You have not yet explored the ocean, so you're not sure how effective it would be as a location. You could assemble an exploration team of haz-mat workers to investigate the shore just beneath the ocean fungus layer if you wish, although a deep sea expedition would be more difficult.
>>
>>33708394
We can learn those adaptation without devoting the resources to 3 separate research bases.
Plus OOC that might be a bit much for QD to handle.
>>
>>33708304
>Mountain ranges: Along the borders of most of the continents, and in several isolated areas are large mountain ranges. Digging deep beneath one of them would make it more difficult to find.
is my vote, and only for the nuke, the bioweapon research is safe where it as at the clarke.
>>
>>33708389
>If atomics research goes bad we will probably suffer
Fusion is actually safer than you think.
>>
>>33708398
And everything's better
Take it from meeeeeeeeeeeeeeeee
>>
>>33708428
lets do the shore exploration team then
>>
>>33708428
Let's do it.
>>
>>33708304
I'm this anon
>>33708372
Changing vote to mountain range because I don't want all 3
>>
>>33708428
Yes, let's do that. Make some hazmat/O2/sonar drones as well.
>>
>>33708505
we already have 20 hazmat workers, in preparation for bioweapon research at the clark.
I don't know why people forget about them.
>>
>>33708428
We need to make a bug whale
or a sea proff ship i guess
>>
>>33708428
Can we try this new drone design for exploring?
>>33707512
>>
>>33708543
People are stupid.
>>
>>33708428
I'd like to recycle our current hazmat workers and assemble this sea exploration team while we make that mountain base.
>>
>>33708304
>Mountain research base
You quickly have a shuttle make its way to your hangar to be loaded
>Send sniffers and wasps
>Send warriors and workers
>Other

You also contemplate the ocean. It would likely be more costly, but you find yourself quite curious as to what secrets the depths hold. An expedition to the ocean may be worthwhile now that you are no longer vulnerable to the ocean spores.

>Send ocean expedition (what and how many)
>Don't send
>>
>>33708543
I know, but do they have sonar+O2 thing as well? I don't think they do.
>>
>>33708576
Send sniffers and wasps and warriors and workers
>>
>>33708543
>>33708566
Or maybe it's that they don't have the O2 culture in them only the filter that won't be able to function underwater.
>>
>>33708581
they don't but we can always make an improved sniffer for those jobs.
>>
>>33708576
>Send ocean expedition (what and how many)

Filter drones. A fair number. If we can capture local aquatic life then we can use that to develop more specialized drones.

Eventually our research might lead to being able to convert the entire ocean surface into a biofilm farm. Were as deep sea adaptions will be useful to use for space vessels.
>>
>>33708576
>Send ocean expedition (5 hazmat workers)
>>33708581
Worker have sonar by default.
>>
>>33708576
Well we need workers to dig the base. and sniffers to find a good location, really.
>>
>>33708615
The workers will need to go underwater if want want to take any research subjets back to the hive, and it'd be useful to have them anyways in case want to start underwater constructions.
>>
>>33708610
>>33708581
Why are you guys fixated on having workers do this job, when we have sniffers that we can upgrade easily to replace them instead.
>>
>>33708576
Sniffers and Wasps
Send the expedition 15 Hazmat Workers fitted with Sonar and the air culture.
>>
>>33708665
Are you expecting sniffers to drag 200kg sharks back to shore?
>>
>>33708665
Maybe because no ones made a point of suggesting them before hand.
>>
>>33708682
they are basically workers, but with better senses.
Sniffer
Olfactory: Medium 1
Acoustic: Medium 1
Radio: Medium 2
Psionic: Basic 0
Mandible: None 0
Blade: None 0
Arms: Dex 1
Legs: Sprint 1
Wings: Medium 2
Carapace: Basic 0
Size: Medium

Worker
Olfactory: Basic 0
Acoustic: Medium 1
Psionic: Basic 0
Mandible: Construction 1
Blade: Tool 1
Arms: Dex 1
Legs: Endurance 1
Carapace: Basic 0
Size: Medium
>>
>>33708649
We can send workers later.
>>33708665
Basically what
>>33708662
Said.
>>
>>33708719
no the sniffers are small and dont have the construction mandible so they cant do any construction

that why we have workers to build and the sniffer are scouts mna
>>
>>33707512
change the legs into sprint,loose the mandible bit,then you get my vote.
>>
>>33708772
yeah, and that is the job we are trying to do now.
>An expedition to the ocean may be worthwhile now that you are no longer vulnerable to the ocean spores.
Also the sniffer is about the same size as the worker.
>>
>>33708576
You have a hard time selecting which of your drones to send to search for an acceptable build site, and load the shuttle with a variety, just in case.
Meanwhile, your haz-mat workers make their way down the tunnels leading to the shore, exiting the hive from beneath a large rock not too far from the water. Even in the middle of the night the surface is hot and humid.
The ocean expands outward like an endless desert of dusty film. The strange, meaty plant has grown over almost all of the planet's water like a thick layer of fleshy skin.

>Scour the shore for signs of life that may have washed ashore
>Move out across the thick film
>Slice through the film and dive below for a quick look in the shallows
>Other
>>
>>33708805
>Scour the shore for signs of life that may have washed ashore
>>
>>33708719
So, you're saying they're basically the same thing, and it doesn't matter which we modify into an underwater version? Why are you so fixated on sniffers anyway, it's not like we're upgrading an existing drone, it's only a question of what we call the new creation.
>>
>>33708805
>>Scour the shore for signs of life that may have washed ashore
>>
>>33708805
>Scour the shore for signs of life that may have washed ashore
>>
>>33708805
>>Scour the shore for signs of life that may have washed ashore
7 drones do this
>>Move out across the thick film
7 drones do this
>>Slice through the film and dive below for a quick look in the shallows
6 drones do this
>>
>>33708805
>Slice through the film and dive below for a quick look in the shallows
>>
>>33708841
Seconding.
>>
>>33708833
the sniffer is better for exploration, which is why we are going down towards the ocean.
>>
>>33708858
But it wouldn't be the sniffer anymore, we'd have to switch out so much, it really doesn't matter what the starting point is if we reach the same destination(i.e. design). I was just calling it a worker because Inhoped we wouldn't need to design another seperate drone for building things underwater.
>>
>>33708841
Move out onto the film is a bad idea.
After we are done searching then we can go underneath the surface.
>>
>>33708841
Thirding. But let one walk a little in front of the other to test the waters.
>>
>>33708841
Vetoing.
>>
>>33708841
Or instead of doing them in parallel, we can do all 3 in series instead.

In the order of increasing danger.
>>
>>33708805
You decide to take things safe and slow for now, and have your drones scour the shore for life. Any remains that may have washed ashore should offer some clue as to what lives below the water without putting your drones at risk.

Please roll 1d100, best of 3 to search.
>>
When are we going to be colonizing DM-759?
>>
Rolled 41

>>33708994
>>
Rolled 27

>>33708994
>>
Rolled 20

>>33708994
>>
Rolled 90

>>33708994
>>
Rolled 99

>>33708996
after we finish colonizing our planet, we somewhat jumped the gun, when we left.
>>33708994
>>
>>33708996
OM-759.

And there's not much cause to, yet.

>>33709011
>>33709018
>>33709022
Hahahahaah.

Good thing we weren't looking under the ocean yet.

...Seriously though I don't understand this creature's life cycle. The spores don't even seem to be used for reproduction, they seem to exist only as a defense mechanism, the same way other species evolve to be toxic to anything that tries to eat them.
>>
>>33709022
Hey I screwed up and put a d20. Just ignore it.
>>
>>33709056
I thought it was an algae bloom and there just so many of them now that they dominated the ocean top
>>
>>33709030
>>33709018
>>33709011
90 sweet.
>>
Rolled 68

>>33709056
Maybe it's vestigial? It doesn't really have any natural predators or room to grow, so it's not like it needs energy for anything, might as well keep producing spores.
>>
>>33709034
There is no reason not to since each planet gives us access to more resources so the more planets we colonize to the faster we'll be able to spread.
>>
>>33709132
spreading our selves thin, and losing focus is a real problem that can happen, and its a bit too early to macro.
>>
>>33709022
Rolled a d20, so that means >>33709030
counts.

>>33708994
Your drones quickly patrol along the shoreline, finding a number of small shells and bulbous chunks of flesh cut from the thick ocean film, all covered in a thin layer of spores like fresh snow.
A mile down the shore you spot a large disturbance. A trench dug into the sand, and it appears fresh. At the base of the trench is a large clutch of soft, translucent eggs half-buried in sand and spores. A large hole has been punched through the film where something crawled up from the water.

>Take the eggs
>Try to find the mother in the shallows
>Move out across the film
>Other
>>
>>33709176
>>Try to find the mother in the shallows
Haha time for submarine esque whaledrone!
>>
>>33709176
>>Take the eggs
>>Try to find the mother in the shallows
>>
>>33709160
>spreading our selves thin
That is not a problem when we can reproduce so fast.
>>33709176
>Take the eggs
>Try to find the mother in the shallows
>>
>>33709176
>Take 2 eggs for research purposes, make sure they're safe to transport despite spores, have 1 drone take them to the hive, the others look for mother.
>>
>>33709176
>Take the eggs
>Try to find the mother in the shallows
>>
>>33709176
>Try to find the mother in the shallows
The eggs aren't going anywhere, but the mother might not be returning.

I hope it's a turtle.
>>
>>33709236
>>33709202
whatever it is it will let us transverse this ocean at least
>>
>>33709176
>Attempt to find the mother in the shallows
Your drones move to the edge of the water and dip through the hole in the film to try to find whatever left the eggs here. The waters are murky and filled with the dangling rooted tendrils of the ocean film, like an underwater forest. It is difficult to see anything in these conditions, but you think you could see something further out.

>Go across the top of the film to drop in from above
>Attempt to swim out to the location
>Other

>>33709056
It's a bit of both. The spores keep away most potential predators while infecting the occasional land animal, which lets it spread over ground to other sources of water.
>>
>>33709215
except our egg laying is set to nutrients that we can only grow on our starting planet.
>>
>>33709337
>Attempt to swim out to the location
>>
>>33709337
>Attempt to swim out to the location
>>
>>33709337
>Cut out a section of film and shine a light in.
Along with any other plan.
>>
>>33709337
>>Go across the top of the film to drop in from above
Both of these could end horribly so I'm just picking this one.
>>
>>33709337
>Attempt to swim out to the location
>>
>>33709337
You don't think it looks too deep or too far out. You send some of your drones out to investigate. They breath in deeply, their filters filling with air, and they dive below the surface. Your workers crawl along the seafloor of sand and rock towards where you thought you saw movement.
There is definitely something out there...

Please roll 1d100 for searching
>>
Rolled 63

>>33709523
Search for mother
>>
Rolled 1

>>33709523
>>
>>33709549
Well then.
>>
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>>33709549
>>
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Rolled 35

>>33709549
>>
>>33709549
Adventure!
>>
Wait, which star systems have we explored?
>>
>>33709549
Time for FUN!
>>
Rolled 33

>>33709523
>>
>>33709549
Oh
>>
>>33709549
well at least we found something, we should get our warriors over here asaps, and then prepare them to get killed (spore being everywhere in this area, so they are not coming back) after they capture what ever is killing our hazmat workers.
>>
>>33709549
So I'm all for raising some of those eggs in captivity!
>>
>>33709643
The roll was for searching not for combat.
>>
>>33709549
GET THE CORVETTE READY, WE MIGHT NEED ORBITAL BOMBARDMENT
>>
>>33709549
It's like Predquest all over again.
>>
>>33709645
so you want to domesticate them?
I would have preferred to just research them and grow a drone with their exact genome, except under out control and see what happens.
>>
>>33709668
a nat 1 means, something found our workers instead.
>>
>>33709674
FIS
>>
ITT: https://www.youtube.com/watch?v=ZCz36LfN3uI
>>
>>33709676
The mother likely has different adaptations than the young.
I was trying to humorously put forth a way that we could get the adaptations of both the young and the mature.
>>
>>33709709
I was thinking more like Infected Mushroom.
More specifically this song.
https://m.youtube.com/watch?v=b8Fad9yJN_o
>>
>>33709741
all adaptions will be in the genome that both share.
Ya know, inheritance?
>>
>2 hours into thread
>barely begin to accomplish one thing
>critfail at it
>already 2/3rds of the way to bump limit
dammit this is gonna be a short night again.
>>
>>33709882
QD plays long night when it comes to it
Don't worry about it
>>
>>33709523
You think you see something in the murky water when one of your drones fanishes from your mind. Your other workers clamor to find the threat, but find only your worker, sliced cleanly in half down the middle. A moment later another is gone to the sound of a crack.
Your remaining drones scramble to get to safety as the two fallen workers are quickly pulled out of sight by something, and you hear a sickening crack of snapping carapace. Another drone dies. This time you can see a large claw, like a pair of giant scissors flash out from the depths. It stabs your worker and quickly pulls it in.
As your worker is pulled towards the creature you catch a glimpse of it before your drone vanishes into the beast's maw. It is a large, shelled creature with a number of limbs sticking out from all directions. Its body is a thick oval, like a massive plate three meters wide and almost a meter thick. Its limbs are small and slender sticks sprouting from its sides, with each one ending in a long spike stuck firmly in the flesh of the ocean film. In the middle of its body on its underside is a long segmented limb ending in a pair of scythe-like claws, and on its back is a round opening lined with teeth rapidly moving back and forth, grinding a chunk of your drone like a meat grinder.
As your drone slams into the toothy maw you lose sight of it, but you can hear the grinding sound as it eats in the darkness, and a light whip crack of its long claw as it readies another attack.
-3 haz-mat workers

>Cut through the film and escape to the surface
>Attempt to close the distance and overwhelm it
>Swim back to the shore
>Other
>>
>>33709936
>>Attempt to close the distance and overwhelm it
>>
>>33709936
>Split up
One cuts through the film.
Most swim back to shore.
The ones on the shore start stealing eggs.
Send some warriors incase the beast pursues.
>>
>>33709936
17 of them, one of it. Each drone is like 2 meters. They can take it.
>Attempt to close the distance and overwhelm it
>>
>>33709936
>>Attempt to close the distance and overwhelm it
This things badass we gotta study it
>>
>>33709936
>>Attempt to close the distance and overwhelm it
>>
>>33709936
>Attempt to close the distance and overwhelm it
we can always lay more.
>>
>>33709936
>Attempt to close the distance and overwhelm it
Also replace lost drones.
>>
>Attempt to close the distance and overwhelm it
but send a one or two back to base with the eggs
>>
>>33709936
>Cut through the film and escape to the surface

Send a warrior squad over there to hunt that thing! we need to take it as intact as possible. I smell a hydro adaption tech from this thing.
>>
>>33709936
>Attempt to overwhelm it
You have your workers fan out to get a better view of it and send them charging through the water.

Please roll 1d100, best of 3
>>
>>33709936
If it's stuck to the ocean film, we might be able to attack it from above fairly well.
>>
Rolled 36

Its agreed, that any drones we send over with out filter lungs is to be killed right?
>>33710071
>>
Rolled 52

>>33710071
>>
Rolled 60

>>33710071
FOR THE QUEEN
>>
>>33710092
>>33710089
>>33710083
Seems like most of them are going to die.
>>
>>33710115
so we make more
>>
>>33710140
And they will fail to capture it.
>>
>>33710171
Then we try again
It cant leave the planet can it now?
>>
>>33710140
Glad we don't have to worry about silly things like workplace safety or morale.
>>
Rolled 55

>>33710221
Yep, all they care about is pleasing the glorious mother, i wonder what would happen if we gave them a glorious sister, or if they meet a glorious aunt/grandma.
>>
>>33710071
Your workers charge in, but you see the creature react, shifting its legs along the fleshy roof of the ocean as it claws its way deeper. Another claw rips into a drone, tearing it in half in moments, and another punctures a worker's carapace, impaling it on the long scissors before whipping it away.
Despite the massacre it is severely outnumbered, and as it swiftly dispatches drone after drone with a swift whip and a crack of shattered carapace your workers close the distance. They unsheath their blades, large cumbersome tools intended for tilling soil and cutting stone. They are not suited for combat, let alone combat under water, but they are dangerous nonetheless. One of your workers manages to pinch a leg with its mandibles, and it buckles with a satisfying crunch. The creature is deadly, but its shell is brittle.
By the time your drones have reached the lumbering creature you have lost another 4 workers.

>Attempt to move in for the kill
>Try to cripple its legs and capture it alive
>Other
>>
Rolled 35

>>33710277
>Try to cripple its legs and capture it alive
>>
>>33710258
They would react in whatever way we wished them to.
>>
>>33710277
>Try to cripple its legs and capture it alive
>>
>>33710277
>Try to cripple its legs and capture it alive
>>
>>33710277
>>Attempt to move in for the kill
kill it, bring it back and use then make new drones more suitable for operating underwater with its genetic material.
>>
>>33710277
Your workers focus on the slender limbs in an attempt to cripple the beast before it can finish off more of your drones.

Please roll 1d100, best of 3
>>
Rolled 52

>>33710363
>>
Rolled 41

>>33710363
>>
Rolled 25

>>33710363
>>
Rolled 100

>>33710363
>>
>>33710394
God fucking damnit
>>
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>>33710394
>>
>>33710277
SEND REINFORCEMENTS!
A squad of 8 or 10 warriors would do!
>>
>>33710471
Warriors can't into underwater, man.

Also, my girlfriend is Indonesian.
>>
>>33710394
WHY? WHY COULDN'T YOU POST FASTER?!
>>
>>33710483
We really need to make some kind of aquatic warriors.
Wait- do the jump-jet expies work well underwater? Time to find out.
>>
>>33710394
WELP! The dice god are still mocking us.
>>
>>33710531
>jump-jet expies
Isn't that something we don't have?
>>
>>33710531
We kill ubercrab and then we get the underwater tech i guess
lets hope we dont expose the insides to the spores
>>
>>33710531
Our winged warriors aren't capable of swimming, I don't think.
Though they might be.
>>
>>33710363
Your workers rip into the creature, its shell offering little protection now that you are in melee. Its claw whips around and thrashes at your drones, slamming into one of your workers with a thud as its head caves in and its body drifts to the ocean floor. Another is plucked by the claw and torn away from the creature's legs.
Your drones work to sever what limbs they can, but even with how easily the shell of the legs break its whip-like claw is too fast to hit. It grabs another two, impaling them both before tearing them in half.
The creature is down to ten of its fifteen legs, and you have 9 workers left. The creature is too slow to escape, but you fear you will run out of workers at this rate.

>Have your workers fall back
>Send a shuttle to drop reinforcements from above
>Other
>>
>>33710531
Hell we were given the choice to the eggs at the start so it meant it would take just longer

But we wanted it now but we roll badly i guess
>>
>>33710572
good thing we have the clarke lab.
i see the mountain lab for super dangerous shit, and the clarke lab for somewhat dangerous shit.
>>
>>33710585
>Send a shuttle to drop reinforcements from above
>>
>>33710585
>Send a shuttle to drop reinforcements from above
>>
>>33710585
>Reinforcements.

Make the rest of the workers focus on staying alive and close.
>>
>>33710585
>>Send a shuttle to drop reinforcements from above
>>
>>33710585
>Send a shuttle to drop reinforcements from above
Send more workers
>>
>>33710585
Wait, better idea: AERIAL SUPPORT
Have some warriors try and shoot down the creature from the air, then send the hazmat workers to seize the body.
This works since we don't have hazmat warriors.
>>
>>33710593
i meant the inside of the crab
>>
>>33710673
he is underwater anon.
>>
>>33710585
A shuttle quickly lands to take in your drones and you quickly fill it to the brim with the closest drones available before lifting off and making for the battle site.

Roll 1d100, best of 3 please
>>
Rolled 3

>>33710689
DROPPING BY
>>
Rolled 23

>>33710689
>>
Rolled 37

>>33710689
>>
Rolled 52

>>33710689
>>
Rolled 25

>>33710688
well yeah, but can't the already-underwater workers coordinate with the warriors in the shuttle?

>>33710689
>>
>>33710673
>>33710585
Have our Colossus with thorn cannons bombard the ocean, fuck everything
>>
Rolled 90

>>33710689
>>
>>33710711
Shieeeeeeeeeeeeet we losing a lot of drones this day.
>>
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>>33710704
>>33710705
>>33710711
why?!
>>
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>>33710736
i am so sorry
>>
>>33710394
If only I had not rolled, you would have made it in time...
>>
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>Galactic headline

>Local Crab Ruins Everything
>>
>>33710722
>>33710394
>>33709030
Man i been on a roll today
>>
>>33710736
FIS
>>
Rolled 61

>>33710736
becuase a few anons rushed it.
>>
>>33710722
sheeit.

>>33710736
We finally meet our Carp. Or, if it's one of the newer versions, Giant Sponge.
>>
>>33710758
how do you take a screen cap?
>>
>>33710717
Our weapons aren't strong enough to pierce through the film that's covering the ocean make it through dozens of meters of water and pierce this things shell.
And even if we could there's no way we can be reliably accurate.
>>
At least this fight isn't vital, and we can just find another crab thing.
>>
Rolled 64

>>33710807
there is the eggs as well.
>>
>>33710807
This is true.
I'd rather get the shit roles out of the way on stuff like this and not have them pop up during stealth missions and the like.
>>
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"You see, ubercrabs have a preset kill limit. Knowing their weakness, I sent wave after wave of my own drones at them until they reached their limit and died of a full stomach."
>>
>>33710878
Many of you will die for your Queen. A few of you will be forced through a fine mesh screen for your Queen.

They will be the luckiest of all.
>>
This is by far the most deadliest Giant Enemy Crab I have seen in ages. This thread is so worth it and our victory over this beast will be real sweet.
>>
>>33710689
As your shuttle rushes to assist your workers continue their efforts. They manage to break several more limbs, but each gain comes with a price. The waters are littered with the torn remains of your workers. Bits of chitin drift to the bottom and chunks of flesh fill the area as mangled limbs tangle in the vines of the ocean film.
Your reinforcements reach the site and quickly dive below. You feel the snapping of chitin as your drones hit the thick film, breaking through with a terrible crunch as limbs snap and abdomens crack from the impact.
Your drones engulf the creature like a living cluster bomb, pulling its feet loose from the ceiling and sending the entire mob tumbling down to the rocky ocean floor like a ball of gnashing teeth and claws, shedding chips of chitin and streams of blood along the way. As the creature hits the rocks you hear its claw snap at the joint, and you manage to tear apart the remaining legs. Your remaining drones thrash in the water to reach the exposed surface, writhing their limbs uselessly in the water. The battle has drug your drones further out, and by the time you reach the shore with your prize the waters behind you are filled with bodies, slowly clattering against the rocks.

-7 haz-mat
-8 worker

You quickly gather the eggs and the giant creature and drag the pieces back to your hive.
>>
>>33711040
Hell way
Not need to breed more workers, haz-mat and some warriors for meat shields then if we gonna keep exploring
>>
is there a way to bring AI guy back to his home with our corvette?

Sure that would bring in the big friendship
>>
>>33711086
Friendship and AI don't mix.
I know your probably trolling but whatever.
>>
>>33711086
>A.I.
>friendship
>>
>>33711086
we been arguing about this for a long time, and agreed to do nothing until we are big enough to be on equal footing with the AI.
>>
>>33711086
Will you stop talking about vacuous concepts like "friendship" already?

We're a sovereign nation, nations don't have friends.

Also yes that is the entire plan, duh. Eventually Theseus is going to spill about the system where Unity goes to "refuel" (their Canderon-free FTL drive presumably, from gas giants).

There is no reason to expose the hive's existence more than necessary at such an early stage though. No contacting anybody, not even Unity, until much later.
>>
>>33711083
We lost 13 hazmat, but no clue on worker loss.
>>33711040
Will we be purging the contaminated workers?
>>
>>33711040
>New research option
Giant crab dissection: While you were unable to capture it alive, the corpse should offer enough information to learn and adapt from it, as well as the eggs, which seem fresh and perfectly healthy from what you can tell.

Your other search party is still scouring the planet in search of an appropriate location for a mountain research base, but a planet is a big place to search, and there are many mountains to survey. It may take a while.

Please roll 1d100 for survey
>>
Rolled 72

>>33711140
>>
>>33711127
There is no need to purge anything. We have the cure for the spores, the workers can drink that if they're infected. Which they'd show early symptoms of, if they were.

More importantly, we need to lay 369 workers and build 40 more farms if we want to establish an exponential growth pattern.
>>
>>33711118
>we're a sogereign nation
Quite literally.
The Royal We is the only we.
>>
Rolled 50

>>33711140
>>
Rolled 85

>>33711140
>>
>>33711152
Well let's do that after we survey the mountain.
>>
Rolled 46

>>33711140
I wonder if we could "tamper" with the eggs while they are still developing.
>>
>>33711165
This is a refreshingly good roll. We are officially back in business.
>>
>>33711140
Replace all lost drones and lay 20 hazmat warriors and 20 radiator warriors. As well as 6 shock troops 3 with filtered lungs and 3 with radiator tubes. Why do we call them shock troops when they work more like commandos?
>>
>>33709935
Not really, most nights he quits whenever the thread hits page 9 even when it's really short, a second thread has been the exception not the rule.

So maybe, maybe not. Have to ask him now that bump limit is upon us, QD.

>>33711268
The Curse of the Crab has been slain.
>>
>>33711271
2nding beef up of kill squad
>>
>>33711271
>3 with filtered lungs and 3 with radiator tubes
Fuck that noise.
>>
>>33707512
Since we are in auto sage, can we discuss the possibility of laying the replacements to the sniffers?
>>
>>33711271
add in the cammo skin, then yes, they shock troops have upgraded to commandos.
>>
>>33711271
>filtered lungs
>radiator tubes
>protruding vulnerabilities
>on a battle unit
>>
>>33711271
Because they explode. presumably. It is a little silly, the result of compromise in the design process.
>>
>>33711271
To answer your question.
Because.
Also I disagree with everything in your post.
>>
>>33711321
Cammo skin + self0destruct is a stupid mix. Don't want to reduce armor on a unit that violently explodes when killed. Especially not one full of expensive sensory adaptions.
>>
>>33711312
We can. The idea of the spy fly has been rattling around for a while in all our heads. Now that we have Camouflage: Extreme Makeover Edition, as well as miniaturization, it's looking very optimizable.

Once consideration is we probably want to keep total adaptation costs at 15N or lower though, because then it all rounds down to 1N upkeep per drone. (15N * .25 for small drone, divided by 2 to get upkeep) Then we can lay twice as many.
>>
>>33711312
I'm game for it, if we lose the mandibles and change the legs.
>>
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>>33711140
After a long day of searching you find a small mountain range far from anything of great interest near the northern swamp belt. Crevices and worn, smooth edges run along the peaks. A quick survey from the shuttle indicates that it has at least a moderate ore content, although you are not sure just how rich it is. Your shuttle lands near the summit and your drones take a closer look, taking advantage of what's left of the night to cover as much ground as possible.

Meanwhile, back at your hive, the local ocean life has proven even more deadly than you had expected. You take account of your drones and contemplate replacements.

>Replace all lost drones
>Lay new drones (write in)
>Design new drones
>Alter existing designs
>Leave it alone for now
>Other
>>
>>33711366
it only cost 12N, and 1M, i also explained why i had some of the upgrades compared to the previous version.
>>
>>33711396
>>Replace all lost drones
>>Lay new drones (write in)
this idea
>>33707512
>>
>>33711396
Lay 369 worker drones to bring us up to 480 total.

And 16 Excavators, because we only have 4 planetside, to also help expand and double the number of farms.
>>
>>33711396
>Replace all lost drones
>Alter existing designs
put in heat sinks so they won't die from the heat.
>>
>>33711396
Let's do
>>33711152
And lay 369 more workers and build 40 more farms.>>33711396
>>
>>33711152
>>33711396
Is 369 workers and 40 farms the right number? Either way I'll agree with it, it sounds about right. Though the farms will be added at the end of the thread I assume.
>>
>>33711396
>>Design new drones
A bomber drone has been suggested so here is an idea for one.
Olfactory:Moderate(1N)

Acoustic:Moderate(1N)

Radio:Moderate:(2N)

Arm/graspers:Dexterity(1N)

Legs/mobility:Endurance(1N)

Chemical Forge 2.0:it basically grows explosive and acid glands that allows the bomber to release(12N)

Ramjet:(16N6M)

Carapace:
Combat:(3N10M)

Chassis:Aerodynamic(4N10M)

Size:Medium

Cost:41N 26M
upkeep:20

This is basically for clearing out an area before our warriors come in, and to harass any enemy below.
>>Alter existing designs
A warrior that uses the seeker pod.

Olfactory:Basic(0N)

Acoustic:Basic(0N)

Radio:Basic(1N)

Psionic:Basic(0N)

Mandible:Combat(1N)

Tool/Weapon:Combat(1N)

Arm/graspers:Strength(1N)

Legs/mobility:Sprint(1N)

Wings:Basic glider(1N)

Seeker Pod:(10N)

Carapace: Combat:(3N10M)

Chassis: Standard

Size:Medium
Cost:19N 10M
upkeep: 9N
Improved warroris.

I gave it wings, so that it can jump from impossible height and for added movement, plus they are cheap.

The bulk of the added cost of this unit is the seeker pod, since it basically are tracking grenades and should deal decent ranged/target damage, plus they can be used for distraction purpose/debuffing/stunning.
>>
>>33711441
Heat sinks will soon become obsolete.
If we add them to everything not only is that increasing their upkeep it is creating a huge weak spot.
>>
>>33711454
>>33711422
>>33711469
this smells strongly of same fag.
>>
>>33711396
>>Replace all lost drones
>>33711396
>>Design new drones
I'll wait until research on the crab is finished, but assuming I'm not around when that happens:

Underwater Warrior
>Replace Mandible with ranged claw thing
>Mimetic skin to copy water currents and avoid sonar detection
>Filtered Gills rather than O2 production, to avoid making bubbles
>Swimming methods: do we have webbed appendages or fins?
>>
We need a design for underwater warriors if we are going to get anywhere with that plan, though we might wait until the crab is done being looked over. I'd do it myself but I need to leave.
>>
>>33711396
>Alter existing designs
Let's update the Speaker Drone with Mimetic Skin.
>>
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>>33711505
Maybe because it's a good idea.
>>
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>>33711505
I can think of no reason to samefag a decision on replacing workers. It's just a good idea anon. Calm your paranoia.
>>
>>33711505
You smell strongly of idiot.
>>
>>33711396
>Replace all lost drones
Lets hold of on making new drones until we dissect the crab as it may make exploring the oceans easier. Some warriors with radiator tubes might be nice for patrolling the outside world right now though.
>>
>>33711534
>>33711525
These can be easily edited, samefag.
>>
>>33711396
>lay 369 more workers and build 40 more farms.
>>
>>33711507
It was explicitly stated that mimetic skin doesn't stop sonar.
No we don't have webbed limbs.
>>
>>33711535
>>33711534
>>33711525
they were exactly 1 minute apart, and were basically asking for the same idea, but worded a bit differently.
What was i supposed to think.
>>
>>33711397
The mandibles are pointless and also probably impossible, we can't just mimic anything. we haven't reverse engineered a perfect mockingbird yet.

Filter lungs are an inferior version of oxygen recycling, so they're redundant. and way too bulky.
>>
>>33711396
>lay 369 more workers and build 40 more farms.
>>
>>33711570
Sorry, Adaptive camouflage is the one that grants a massive bonus against sonar
>>
>>33711396
>lay 369 more workers and build 40 more farms.
>>
>>33711419
The problems with >>33707512 are that it's making up a Mandible we don't have, having both the Mimtic Skin and Adaptive camourflage upgrades is redundant and the former should be cut, Radiator Tubes will INCREASE the drone's thermal footprint because their purpose is to vent heat from the drone, and the Oxygen Recycler seems largely unnecessary in a drone that relies on wings for primary locomotion(wings don't work well anywhere that there isn't proper air access, whether it be vacuum or underwater).
>>
>>33711601
i'll lose the mandible then, and the lungs.
that would bring down the cost to 10N, and the upkeep to 5, if my mental math is right.
>>
>>33711616
It's alright.
Anyways I think we should wait and dissect the crab before we make an underwater warrior.
>>
>>33711637
>Radiator Tubes will INCREASE the drone's thermal footprint because their purpose is to vent heat from the drone
It's actually quite the opposite. It will help regulate their to match their surroundings.
>>
>>33711637
>having both the Mimtic Skin and Adaptive camourflage upgrades is redundant and the former should be cut,
Read.
>Mimetic skin: A thin layer of crhomatophore cells develop along the surface of the carapace to create a thin membrane capable of shifting color at will. Because the membrane is grown over the carapace, it can be used in conjunction with any carapace type, although any damage sustained would rupture the membrane. (2N)

>Adaptive camouflage: This carapace foregoes defense to develop a dense weave of muscle fibers capable of replicating the texture of surrounding objects, such as a hive wall, stone, or the trunk of a tree. It offers no resistance to any damage type, but when used in conjunction with Mimetic skin a drone is capable of hiding in plain sight, disguised as any number of mundane objects, granting a massive bonus to any attempt at stealth against visual, sonar, or radar based detection methods. It is only effective when not moving, and cannot prevent detection via thermal imaging or other such methods. (8)
Also the reason i added the recyler is to make it able to travel underwater, and incase of knockout gas/poison/spores, also the thermal was a seasonal thing, and figured it would need it in the planets heat.
>>
>>33711637
Variant: Radiator worker
Radiator tubes 4
Cost: 9N
Upkeep: 4N
With the addition of heat regulating radiator tubes in the carapace, these workers are capable of withstanding incredible temperatures that would quickly kill any normal drone. The increased heat tolerance grants a resistance to fire and other heat based weapons, as well as the added bonus of more effectively matching the ambient temperature, making the drone somewhat more difficult to detect with thermal imaging.
>>
>>33711702
...it does so by making one part of itself much hotter, venting heat, though.

Not that it matters, since there isn't a good way to hide from thermal imaging anyway at this time, that's scaleable down to drone size.

>>33711646
I think the Radio sensitivity needs to drop to Moderate, that's a big leap in cost. Quantum brain is a waste, considering that staying very still and quiet doesn't require intuition or independent thought.
>>
>>33711774
see >>33711770
>>
>>33711711
Okay I like the design.
But since we don't have that vocalizer 2.0 why would we need Quantum Brains?
>>
>>33711774
>I think the Radio sensitivity needs to drop to Moderate, that's a big leap in cost. Quantum brain is a waste, considering that staying very still and quiet doesn't require intuition or independent thought.
i added the highest of radio, since we can interpret data transmitted, plus the added cost is minimal thanks to the small size(2N), and i figured the quantum brain could help with radio and the other senses.
>>
>>33711852
It doesn't make sense. We get all the sensory data no matter what, quantum brain is only useful for taking actions.
>>
>>33711396
>Replace lost drones
There seems to be a lot of ideas floating around for new designs, but no real apparent consensus.

>Lay additional workers (how many)
>Lay new drones (write in)
>Not now


To specify on radiator tubes, it permits the drone to quickly regulate its own body temperature like a built in thermostat, meaning it can try to match the ambient temperature. It isn't the most effective, but it does help a little to prevent detection. When it's venting heat it lights up like a christmas tree though.
>>
>>33711826
to help with its spying mostly and to help with its general effectiveness.
>>
>>33711876
We can at least update the Speaker Drone with Memetic Skin, right?
>>
>>33711876
Magic numbers: bring the total number of workers to 480, and the total number of Excavators to 25? (5 are at meteor base)

So 369 workers, 16 Excavators.

We could also use 30 more diggers and 6 more refineries to mine more of our planetside mine.
>>
>>33711876
lay 369 more workers and build 40 more farms.
>>
>>33711875
I'll concede about the brain, but i do think we should have the advanced radio since it allows us to catch frequencies.
>Advanced: Can detect and interpret data transmitted by EM frequencies at long range.
>>
>>33711876
Let's lay 369 new workers and make 40 more farms.
>>
>>33711876
We should lay some excavators.
>>
>>33711913
I'd support that.
>>
>>33711923
Not the anon you were talking to but without the quantum brain and mandible you just won my support.
>>
>>33711913
Sure. You can recycle your speakers and have the new ones have mimetic skin. Would you also like to give them adaptive camouflage?
>>
Anyone know how long it's been since that first human outpost team was rescued?
>>
>>33711964
Not really.

I think anon's point was so it can speak Ceph language natively.
>>
>>33711974
It was a week till Lyle incident, then another week after that he was healed from the dead.

It may have been 3 weeks now since that satellite was put into orbit.

Also we have two new pods. We have to jump to human systems to spy on them with those still.
>>
>>33711876
Adding:
16 Excavators
1 Speaker with memetic skin and maybe adaptive camouflage
To my post:
>>33711922
>>
You know, even if their rations aren't running out. I'd rather start researching the diet of Ceph, Taidaren, and human now anyway. Because there are a bunch of things to do there.

- possibly make them into bioborgs that are more efficient at nutrient intake, once Biomechanical Engineering is researched. Reduce their upkeep costs.
- Experiment with making food for each species as exceptionally tasty delicacies, flavorless gruel, or repulsive but nutritious goop. As needed to motivate them.
- Using the smell and taste of delicacies to tantalize Lyle into cooperating with...whatever. Perhaps honey is more cruel than vinegar. With further research into human brain chemistry(cf. tobacco), make even the food addictive?
- reward Coil for being a cooperative little zealot. Attempt to introduce a training/reward system for the Taidarens to slowly induce Stockholm syndrome.
>>
>>33711876
current suggestions seem to be
>Increase worker population to 480 (currently 119)
>Replace sniffer with improved small spy drone
>Replace speakers with upgraded speakers with mimetic skin
>Build 40 farms (+4000 per day, will take some time to build)
>Other
>>
>>33712067
>Replace speakers with upgraded speakers with mimetic skin
Cancel that.
>>
>>33711964
The new spy drone.
>Olfactory:Advanced(2N)
>Acoustic:Advanced(2N)
>Radio: Advanced(6N 3M)
>Electrical(3N 2M)
>Arm/graspers
>Dexterity:(1N)
>Legs/mobility
>Sprint(1N)
>Auxiliary/Utility
>Wings: Advanced air superiority(4N)
>Radiator Tubes:(4N)
>Oxygen Recycler:(8N)
>Carapace:
Mimetic skin(2N)
Adaptive camouflage(8N)
>Size: Small
Cost:10N 1m
Upkeep:5N
Name:Scout/Spy
>>
>>33712067
that fine
>>
>>33712067
>>Increase worker population to 480 (currently 119)
This at the very least.

>Build 40 farms (+4000 per day, will take some time to build)
It will make farm building faster after all.

The other two are cool too.
>>
>>33712067
sounds, good also whats our progress on the research?
>>
>>33712067
Add:
16 Excavators
>>
>>33712086
>1m
Oh wait.

Does the Metals cost get multiplied by .25 too? I guess it would.
>>
>>33712067
>Increase worker population to 480 (currently 119)
>Replace speakers with upgraded speakers with mimetic skin
>Build 40 farms (+4000 per day, will take some time to build)

Keep sniffer! Sniffer stronk!
>>
>>33711964
If it would improve communication with Ceph, sure.
>>
>>33712130
Correct.
>>
>>33712067
Add 51 Quantum thinkers.
Cost :510N
Upkeep:255N.
>>
>>33712067
Do it.
>>
>>33712140
I don't think it would, you just need the color shifting.
>>
>>33712139
>>33712067
Forgot to mention to add excavators. Didn't see a stated reason from anyone except to grow the tunnel system, but that is good enough for me. Spending Ho!
>>
>>33712145
So, this thread is gonna be not long for this world looks like. Are you continuing?
>>
>>33712149
Sure that works.
>>
>>33712067
>Increase worker population to 480 (currently 119)
>Replace speakers with upgraded speakers with mimetic skin
>Build 40 farms (+4000 per day, will take some time to build)

This will do. But when the new food output kicks in, we might have to build more storage warehouses.
>>
>>33712164
It was to excavate farm caverns mostly, which are a critical bottleneck for growing our armies, both in space and earthbound.
>>
so no one wants a warrior that uses seeker pods?
>Seeker Pod: A large, porous sack that grows and maintains a small swarm of semi-autonomous seekers. Max seekers number is equal to total cost, and they can be loaded with any ammunition type available to weapon grafts. (10N)

>Seekers - Genetically altered Berry Birds, these small winged balls are capable of seeking out any species by their chemical trail in the same way that the Berry Birds seek a mate. Once the Seeker has found its target it can deliver a wide range of weapon payloads to the target. Has a short flight range, but can quickly change direction to track a target's movement. It will automatically seek out the first target that matches the pre-set pheromone and can be loaded with Acid, Explosive, Incendiary or Biochemical charges.
They seem pretty useful.
>>
>>33712067
>>Increase worker population to 480 (currently 119)
>>Replace sniffer with improved small spy drone
>>Replace speakers with upgraded speakers with mimetic skin
>>Build 40 farms (+4000 per day, will take some time to build)
>>
>>33712202
They're interesting yeah.

I'd put them on a Large drone personally. Actually would that double the number of pods in it?
>>
>>33712202
why not give it to a colossus, that would seem to give it the best bang for your buck, plus it can be used on top of its other weapon grafts.
>>
>>33712202
They're only good in open warfare.
>>
>>33712149
I can support this.
>>
>>33712202
Not yet.
>>
>>33712223
>>33712235
I never did think about that, but yeah that seems pretty rad.
>>33712149
Thirded.
>>
>>33712236
Yeah we're in extreme stealth mode right now.

Anon is probably just wanting to prepare for when shit gets real.
>>
>>33712067
You begin to lay your eggs, and your throne room soon fills with your new children. Hundreds of eggs scattered across the room in neat little clusters.
>361 workers
>Build 40 new farms
>Replace speakers with improved speaker with mimetic skin

Next day.

>>33712223
Yes it would.
>>
>>33712258
wait don't forget about the.
>>33712149
We still have excces N.
>>
>>33712258
Yo Q to the D >>33707778

You forgot our new samples still.
>>
>>33712254
Speaking of which, while I'm all for explosive growth, with so few warriors we won't be able to act quickly to a threat. We may not have the days required to grow an army. Not that I'm pushing it, any big threats are still out of sight for now, but next hatching phase we should make a good number at look at defense.
>>
>>33712278
That N is going to get eaten up quickly, don't worry.

We need to let the nest egg grow while it still can anyway. Upfront laying costs means we need a big buffer if we're going to start squirting out a starfleet.
>>
>>33712236
I'm not sure I agree wit this assessment. They're seeking bio-bombs, and I see no reason why they couldn't be used from stealth. In fact, they seem well-suited to rough terrain with poor visibility.

They also seem really useful in open warfare, of course.
>>
>>33712258
>Hundreds of eggs scattered across the room in neat little clusters
Man, I can see it. Love those bio ship pics by the way.

Imagine a team of humans fighting off a small wave of warriors and running into a cave after the fight, only to turn on their flash lights and see hundreds of eggs. Would be glorious.
>>
>>33712299
I could support having 1 warrior of some kind for every 4 workers.
>>
>>33712258
Don't forget:
>>33712149
>>
>>33712278
>>33712352
Next time anons. Like the sneaky sniffer.
>>
>>33712258
Didn't we make a nursery to keep our eggs in?
>>
>>33712332
Our ratio of warriors to workers will change drastically depending on if we are in war time or peace time I expect. That would be the most efficient. 1 warrior for 4 workers during peace time isn't as efficient.
>>
>>33712363
Never, and it's redundant with the Throne room now.
>>
Hey, is the Anon with the artist friends around?
If so, how is the HQQ art coming along?
>>
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Wait.

How do Thinkers hatch from their eggs if they're just sessile brains without muscles to move with?
>>
>>33712365
We could lay them and then put the into hibernation. Cutting there cost down, but allowing us the mobilize instantly if needed.
>>
>>33712402
they don't they just sprout legs from their shells.
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>>33712411
Oah, I completely forgot about that. yeah, I'll vote to grow those warriors next hatching.
>>
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>>33712379
I've got some rough sketches right now.
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>>33712402
A) The egg splits itself open.
B) They wake up and a passing worker tears their egg apart.
C) Their egg 'shrinks' as they grow, and by the time they're ready to be used, it's an ultra-weak paper-thin membrane, and just touching it destroys it.
>>
>>33712365
Maybe not efficient, but it is prudent to have a force at hand capable of responding to threats.
>>
>>33712402
Maybe the egg fuses with them as a protective membrane?
>>
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>>33712434
Alright.

Now how did the bluepool at the end of HQQ 16.5 sense the ship and attack if the ship was cloaked?
>>
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>>33712433
I gave all of them to QD over twitter.
>>
>>33712463
we sent out a probe.
>>
Rolled 2

>>33712433
>>33712471

This is oddly cute.
>>
>>33712471
>>33712463
I don't know. Whenever we get our new mountain research base we should try and find out.
>>
>>33712485
...No? That never happened. The Corvette doesn't have anything called a 'probe'.
>>
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>>33712503
Forgot the image.
>>
>>33712258
>Hive population and upkeep cost
Hive maintenance – 75
Queen – 5
Worker (119) – 238
Radiator Worker (40) – 160
Warrior (22) – 88
Thinker (49) – 147
Quantum Thinker (20) – 100
Speaker – 3
Digger (30) – 120
Refinery (10) – 70
Sniffer (2) – 8
Wasp (18) – 90
Antenna (3) – 9
Haz-mat Workers (20) – 80
Shock Troops (5) – 65
Excavator (9) – 171
Colossus (2) – 30
Advanced Relay (6) – 600
Space Pod (3) – 90
Shuttle (2) – 50
Scout Corvette – 325
Nutrient costs: 2525

>Income
Metals: 2500
Nutrients: 4050
Net: 1726

>Current resource reserves
Nutrients: 4970
Metals: 6587

>Researched finished

Linear particle beams
Based on the Cyclotron, the linear particle beam is simply the previous design laid out into a single, long line. The longer the particle projector is the more powerful the weapon becomes, however because of the nature of the speed of light, lengthening the projector gains diminishing returns. It is most effective as a fixed mounted weapon of a ship, but powerful enough particle beams can be made to cut through an atmosphere, serving as a relatively effective anti-orbital weapon against ships in low orbit.

Skyl dissection
These corpses are even more augmented than you had originally thought. Nearly every cell that remains is actually a microscopic machine that is completely intact. The bond holding them together has faded and the bodies are quickly disintegrating, but from your study you were able to recover a tiny chip from the skull of the body which appears to control the other cells, which in turn serve to repair and maintain the body. The cells are effectively dead now, but you suspect that they are somehow linked to the Void shards, as the corpse began to fall apart only after you had destroyed the Skyl wreckage.
>>
>>33712463
Cause we consumption beamed it, IIRC.
That (if I am not recalling correctly) or it was using some sort of bullshit senses to detect the ship. Probably something relating to the mass our cloaked ship would have been displacing when it got close to investigate.
>>
>>33712528
Lets do this now, with all of our free thinkers, and then spread out after its done.
>Bioweapon Research
Medium/ Very dangerous
Experimentation and testing with new artificial strains of spores, as well as other engineered toxins would make it possible to produce tailor-made bioweapons that would be quick to spread and difficult to cure.
eliable method of gathering the data within.
>>
>>33712528
...The tiny chip is a whole new research subject, isn't it?
>>
>>33712528
>These corpses are even more augmented than you had originally thought. Nearly every cell that remains is actually a microscopic machine that is completely intact. The bond holding them together has faded and the bodies are quickly disintegrating, but from your study you were able to recover a tiny chip from the skull of the body which appears to control the other cells, which in turn serve to repair and maintain the body. The cells are effectively dead now, but you suspect that they are somehow linked to the Void shards, as the corpse began to fall apart only after you had destroyed the Skyl wreckage.
That is massive bullshit right there.
>>
>>33712514
We tried to take a sample with our matter beam ray thing.
>>
>>33712528
Start researching the chip thing?
>>
>>33712528
>Linear particle beams
>relatively effective anti-orbital weapon
Time to build some big guns soon then?
>>
>>33712530
I had thought it felt us by our gravity signature. It was a Gas Giant and our movement and presence would have caused a change in the movement of the gas particles.
Or it felt us by the many other ways that our cloaking does not help with.
>>
>>33712528
Hey you forgot to add those two research topic from last week to the list.
>>
>>33712585
Seconded, since it should be pretty fast.
>>
>>33712528
>Finished LPB
Yes

>>33712598
Dem ancient precursor nano-machines man.
>>
>>33712625
Yeah, the change in movement of gas would have been mass displacement.
Basically the only reason it would have known our ship was there was because of the same reason a blind deaf person might notice, say, a helicopter.
>>
>>33712463
The answer is that the ship wasn't cloaked at that moment because there didn't appear to be any threat or potential observers, and the ship can only remain cloaked for a finite amount of time, so general practice is to not maintain cloaking in the absence of possible detection.
>>
>>33712433
>>33712471
I love them, especially the eyes.

>>33712463
You were interacting with it. Any attempt at interacting with something, or using an item or weapon breaks the cloaking field, so when you descended to the planet and deployed the consumption beam you decloaked for a moment.

>New research options

controller chip
Slow
While much of the remains have dissolved, the small chip within the Skyll's skull remains intact and inert to sensory input. Further testing will be needed to determine more.

Carbon liquid
Medium
This strange substance appears to be alive, and reshapes itself by assembling itself into various crystalline structures as needed. You're still not sure if it was trying to attack your ship or if it was simply reacting automatically in some fashion. An extensive battery of tests should reveal more regarding the substance.

Space dust
Medium
While it was too minute to analyze in the field, this space dust contains trace amounts of nutrient contents. Testing should reveal if it is a form of life, or simply some strange natural phenomena, as well as how to make use of it.
>>
>>33712528
>Nutrients: 4970
>Metals: 6587
But that's the same amount of reserves as at the start of the thread?
>>
>>33712714
My vote is still
>>33712585
Bioweapon, and to have all free thinkers on it.
>>
>>33712714
>controller chip
begin
>>
>>33712740
I am interested, I admit, in attempting this, just to get it out of the way.
>>
>>33712714
Actual current resource reserves.
4600N 9087M

>>33712732
Typo with the info dump, sorry.
>>
>>33712714
Bioweapon, so that we can get it out of the way.
Have all of our hazmat guys at the ready.
>>
>>33712760
Forget the controller chip, research the Skyl data cube.

Since it's the one containing the sum total of their race's knowldedge, technology, and history and culture.

Including understanding how those chips work probably. At least it'll give a bonus to it.
>>
>>33712799
And Excavators, to vomit over everything.
>>
>>33712714
we need to crack open the
>Skyl data cubes
It probably has critical intel we need. That and seeing if we can reproduce such objects and use them to keep Thesaurus alive longer.
>>
>>33712714
Begin researching:
Data cube
Space dust
Carbon liquid
Crab dissection
>>
>>33712839
Stop talking about Theseus. His life is indefinite already. And his death would honestly make things more convenient in many ways. We could still reunite his memories with Theseus at our leisure.
>>
>>33712714
Skyl Data Cube and Space Dust.
>>
>>33712714
Bioweapon, at the ready.
>>
>>33712740
I'm up for it, but let's wait for a isolated lab to be built. That way we don't endanger the hive.
>>
>>33712867
Yes this.
>>
>>33712714
This basically.
>>33712844
>>
>>33712714
You are mulling over your new research topics when your thoughts are interrupted.
"Mother, Mother!" It is one of your new quantum thinkers. Only one, the others are still working on their projects. "Thing is ready to test!"
You look over, immediately sensing disapproval among the other new thinkers. It's some kind of pheromone. "Test on human? See what happens!"

>Use Lyle as a test subject.
>Take a blood sample from Lyle and use it to test it.
>No, go back to researching, I did not ask for a prototype pheromone.
>>
>>33712869
We already have an isolated lab at the clarke, and the only thing it has connected to us is a few tunnels.
check the image here
>>33707496
the labs clarke is pretty damn far, plus the spores are already there.
>>
>>33712528
>Haz-mat Workers (20)
>20
Didn't most of them die?
>>
>>33712714
Since photosynthetic micro organisms in space would be too mundane, I'm assuming their power source is something more exotic, like living off the solar winds, and thus only being able to survive in space beyond any planet's magnetosphere.
>>
>>33712895
>>Take a blood sample from Lyle and use it to test it.
I like it.
>>
>>33712895
>>Use Lyle as a test subject.
Yes
We can just heal him if he take a turn for the worse anyway.
>>
>>33712895
>>Take a blood sample from Lyle and use it to test it.
Dammit kid, the others clearly know this is a bad idea.

This is part of Biomechanical engineering isn't it?
>>
>>33712895
>Take a blood sample from Lyle and use it to test it.
>>
>>33712895
>Take a blood sample from Lyle and use it to test it.
The fact that it did this without us asking is a little worrying.
>>
>>33712895
>use a blood sample
We did make the quantum thinkers to be more independent. Let's see what it's made
>>
>>33712950
The Thinkers have designed prototypes before, for the interface device. It's not that weird.
>>
>>33712950
It's trying to innovate since that's what the Quantum brain allows it to do.
>>
>>33712895
>Take a blood sample from Lyle and use it to test it.
>>
>>33712895

Use Lyle as a test subject. Who's a good lottle thinker? You are!
>>
>>33712528
>>33712905
Maybe they hatched quickly?
>>
>Take a blood sample to test the pheromone.
You sense the thinker is somewhat disappointed, but quickly collects the blood sample. You find Lyle sleeping, his head leaning awkwardly to the side. He has been sleeping more and more lately, and at increasingly irregular hours, perhaps it's a physiological quirk.
"Fuck, what the hell?" Your worker wakes him with the quick jab. "You get back here an' I'll fuckin' bite your feelers off, ya fucking bastard!" He continues to curse at the empty room as your drone brings the sample to your lab.
Please roll 1d100, best of 3

>>33712947
Yes, although you have noticed that none of your quantum thinkers can agree on anything.
>>
Rolled 78

>>33713116
>>
Rolled 4

>>33713116
>>
Rolled 75

>>33713116
>>
Rolled 83

>>33713116
>>
>>33713112
Honestly, since you replaced them so fast I just didn't subtract them from the big paste dump. I have a the math done through a spreadsheet so it's all accounted for.
>>
>>33713116
Awww, they're cute. All with opinions and junk.
>>
>>33713116
>none of your quantum thinkers can agree on anything.
Pff
>>
>>33713199
Want QD to confirm they still can't/won't rebel against us.
>>
>>33713223
They can't rebel against us of their own will since they are biologically engineered to be loyal to us.
>>
>>33713223
What are they gonna do, think mean thoughts at us?
>>
>>33713271
"I hate you, antmom!"
>>
>>33713116
You quickly test the new chemical and the reaction is rather interesting. You now realize that the substance is loosely based on the ocean spores, although the thinker had designed it from scratch as opposed to modifying the pre-existing substance. According to the test results, the pheromone induces minor delusions, causing the subject to become more agreeable.
"Make humans happy, and nice!" The thinker exclaims, although it's a slight overstatement. The substance still needs some work, and is not very potent or long lasting in its current form.

>Follow this lead and refine this pheromone
>Return to your work
>>
>>33713312
So this is a new research subject then, branching off of it?
>>
>>33713312
>follow this lead and refine
>>
>>33713312
>Follow this lead and refine this pheromone
Hello speaker upgrade.
>>
>>33713312
>>Follow this lead and refine this pheromone
>>
>>33713312
>>Follow this lead and refine this pheromone
>>
>>33713312
>Follow this lead and refine this pheromone
>>
>>33713312
Second thread?
>>
>>33713312
>Praise the little ball of brains.
>>
>>33713392
Only page 8, at this time of night we've got hours left until 404.
>>
>>33713312
We do have Lyle's cigars, right?

If we research nicotine and its addictive properties next, or any other recreational drugs he may have stowed aboard the Hel's Angel...

What if we combined them?
>>
>>33713312
Tell them that this is good but we will eventually need something with war applications.
>>
>>33713312
>complex neurological effect
>shown in a blood sample
SCIENCE
>>
>>33713420
I feel, that the bioweapon research would give a greater bonus, plus i can see them both being added to the speaker.(when he dies he dissolves, and spores poor out of him)
>>
>>33713312
>Follow this lead and refine this pheromone
Chalk me up as another thinking this could be interesting with our Speakers.
>>
>>33713312
would it be possible to make a human like drone?
>>
>>33713497
Let's not go there.
>>
>Follow up on this lead
You have the thinker focus on the new invention, much to the thinker's delight. Out of curiosity you peer at the progress of the other quantum thinkers. They are each working on a different version of the same subject, some of them failing and restarting while others quickly gain traction. You leave them to their work and return to your other matters.
Your new space pods have been completed and are ready to be deployed whenever and wherever you wish.
>Send the pods to (write in)
>Not now
>Other

>>33713223
Doing what you say is what makes them happy, so no, they would never disobey you of their own volition. The quantum thinkers do have a wider interpretation of your orders as opposed to your other thinkers, however.

>>33713334
It's more like a pet project. Your quantum thinkers are just independent enough to come up with ideas on their own, which, if permitted, they can pursue on their own to develop specific technologies and research subjects.
>>
>>33713497
We could try but it would come off as inhuman due to uncanny valley.
>>
>>33713524
so are the free thinkers researching bioweapon?
>>
>>33713524
Dagmar and Koenig.
>>
>>33713545
maybe, but perhaps we can cover up the nonhuman looking bits with robot pieces.
>>
>>33713580
It act inhuman dumbass.
>>
>>33713551
Yes, it looks like it has enough support for research.
>>
>>33713580
>"Queen! I have made [COMPLETE ABHORRENT ABOMINATION] to intermingle with humans as a spy!"
>>
>>33713580
If you recall our first attempt to create a human like drone to communicate and it came out as a monstrosity straight out of Alien.
>>
>>33713580
>http:www.youtube.com/watch?v=8ar7WO1T5Cs
>>
>>33713613
you do know that uncanny valley usually is about looks right?
>>33713626
>>33713624
>>33713645
Eh, maybe once we finish up Biomechanical engineering, we could try.
>>
>>33713524
M-199 and FG-883
>>
Rolled 39

>>33713524
Let's send the pods off to uncharted space!
>>
>>33713673
How about FG-883 and Koenig, and the Corvette investigates M-199?
>>
>>33713524
>Dagmar and Koenig
>M-199
>FG-883 (Valen colony and Skyl homeworld debris field)
>Uncharted space
>>
>>33713671
Not to mention if their technology is advanced enough they could be given away with a simple medical check up.
>>
>>33713739
>>Dagmar and Koenig
or one of them and
>M-199
>>
>>33713739
>Uncharted space
>>
>>33713739
>>M-199
>>FG-883
>>
>>33713616
Have we built a independent lab yet?
>>
>>33713739
Anything but uncharted space.
>>
>>33713739
>Dagmar and Koenig
>>
>>33713739
>FG-883 (Valen colony and Skyl homeworld debris field)
We need to grab more Skyl tech as we can.
>>
>>33713739
>FG-883
We really need to know more about the Valen like what the fuck are they.
>>
>>33713739
>FG-883 (Valen colony and Skyl homeworld debris field)
>Uncharted space
>>
>>33713783
Well this isn't very good for consensus.
>>
>>33713739
>M-199
>FG-883 (Valen colony and Skyl homeworld debris field)
>>
File: anythingright.png (18 KB, 156x191)
18 KB
18 KB PNG
>>33713840
...You're a dense one, aren't you.

All the Skyl tech is in the goddamn data cube and their planet is literally a "debris field". There's nothing intact.

>>33713739
>M-199
>>
>>33713739
>Dagmar and Koenig
You don't know what to expect, so you send your pods to scout the human systems. They should have a greater chance of remaining undetected. You send your corvette back to the Valen colony, hopefully you may be able to gather some knowledge of the Valen themselves.
Please roll 3d100 each, best of 3 for each roll.
>>
Rolled 81, 2, 92 = 175

>>33713920
Capabso certain
>>
Rolled 39, 57, 88 = 184

>>33713920
>>
Rolled 100, 37, 64 = 201

>>33713920
>>
Rolled 45, 56, 45 = 146

>>33713920
>>
>>33713949
Oah boy
That 100
>>
>>33713929
>>33713932
>>33713949
Welp

Crazy shit's happening in Dagmar
>>
>>33713949
Dat nat 100
>>
>>33713929
>>33713932
>>33713949
>100, 57, 92
Dagmar, here we come.

Sorry, Koenig...
>>
Rolled 57, 73, 74 = 204

>>33713886
You sure about that? It might contain their story, but they might just not go into detail as to HOW their tech works so we can learn it. Besides, the 'debris field' will give us stuff to work with as well. We might find an intact and/or working tech sample.
>>33713920
>>
>>33713993
88, not 57
>>
>>33714000
Yes you can be pretty sure about that because the entire deal was to teach us so we can learn it what the hell would be the point otherwise.
>>
>>33713949
well at least that 1 we rolled earlier balanced out.
>>
>>33714031
he warned us about the cube, though so i think we should be cautious.
>>
>>33714029
No it's clearly 57.
>>
>>33713929
>>33713932
>>33713949
92
88
100
>>
>>33714051
You're reading it wrong anon.
The rolls are 92, 88, and 100.
>>
>>33714031
The difference is learning from the cube alone versus the cube AND some hands on tech samples. It's like learning how to rebuild a transmission from a book a lone, verses the book and having the transmission right there with you to practice with.
>>
>>33714052
"best of 3 for each roll" means the first roll of each poster for the first planet, and so on, exactly like regular 1d100.

Not dividing planet by anons.
>>
>>33713739
>Uncharted space
>>
>>33713920
The first is the Dagmar system. Your pod slips into the system directly behind a gas giant and quickly cloaks. As you move past the gas giant you make note of a small station, smaller even than a corvette. A short, repeating signal labels it as Gibson Station, and as you drift past it you note swarms of tiny robotic devices moving along the rings of the gas giant of Gibson, dragging rocks and chunks of ice into a gaping maw of the station that makes up most of its size. Further into the system you detect a small volcanically active planet dotted with massive metal rigs of some kind that drill into the planet's crust and draw in lava from the rivers of molten rock. Near the equator you detect a source of EM radiation, and as you approach you make out another transponder signal labeling the planet as Kaltara. The small settlement appears to be surrounded by the mining rigs, with a large space port in the center.
>>
>>33714239
That's some sweet mining gear they've got.
>>
>>33714328
Shame if something happened to it.
>>
>>33714360
LATER
>>
>>33714239
Wait a second that would be perfect for the planet in our system.
>>
>>33714239
>Crab
>>33714328
>>33714360
>>33714376
Wait... can we look around for possible residue of these stuff? Or maybe there's an abandoned unmanned mining rig we can yoink...
>>
>>33714457
No
>>
>>33714428
>>33714376
>>33714360
>>33714328
>>33714457
that would require fuel, and its too obvious, but if we can make a super version of our excavators.
Also our ship is way too small to drag this.
>>
>>33714239
>land at space port
>claim planet for the Hive
>>
>>33714475
Aww, fine. If we're done scouting this place, let's go on the other systems.
>>
>>33714457
It's a fucking Pod, dumbass.
>>
>>33714513
I mean to yoink it later with our 'vette. But since that's out of the question, just spy on them for now!
>>
>>33714239
Your second pod quickly makes its way into the Koenig system. As the pod enters the system you quickly cloak, but just ahead of your pod, several light-seconds away is a large ship, covered in various weapon placements and surrounded by a small wing of fighters. Nearby is a vast gas giant covered in small interconnected stations, all linked to a large dock yard.
"Calpamos Station, this is Hadeki, we're reading an energy spike around three five five, can you confirm?"
"Roger that Hadeki. You sure it's not a supernova?"
"It looked to close for that. Did you pick anything up?"
"Ah, negative Hadeki, our sensors are down for maintenance at the moment. Increased solar activity today, you sure it isn't a flair?"
"Roger that, we'll run a diagnostic and get back to you."

You quickly pass the gas giant Calpamos and its mining stations, each one pulling in vast amounts of gas. The central station is like a floating city adrift in space, covered in windows and trailing docking pylons. Situated within the pylons are at least a dozen ships of various sizes and in various states of repair. Several are easily twice the size or more of your corvette.
You continue on, and further into the system is a vast debris field, in the middle of which is a massive construction yard covered in construction cranes and docking clamps. Its transponder signal labels it as Tadeki Station, and you see two massive ships docked to it, both three times the size of your corvette, and drifting idly on the far side of the system is a behemoth vessel nearly two kilometers long. You drift in for a closer look and make out a large bold string of text wrapped around the front shield cap, "USV Texas". Nearly a dozen small fighters buzz around it in a protective formation as it slowly drifts across the system.
>>
>>33714360
If the Union takes any more hostile measures towards us we should definitely open with a sleugh of stealth strikes against various infrastructure/industrial targets.
>>
>>33714616
>USV Texas

Battlestars when?
>>
>>33714616
Oh hey Lees home ship.
>>33714639
I doubt we can survive, with so many big ships around.
>>
>>33714616
Heh heh heh.

So many toys to BREAK!
>>
>>33714681
>Oh hey Lees home ship.
What.
>>
>>33714687
Didn't Lee say he was part of the USV Texas?
>>
>>33714703
No.
>>
>>33714616
Your corvette quickly appears in space just outside of the debris field. You still see the Valen ship squat on the planet's surface, although you notice many more of the large structures, and the artificial lake has grown to twice its size since you last saw it. The lake is filled with large clumps of vegetation that slowly drift around the lake in peculiar patterns. Several of the large lumps of vegetation can be seen laying around the water's edge, each a grayish blue mass of vines and alien moss. The cruiser itself has been partially disassembled, with components scattered into neat piles around the frame to form a wall around the lake.
>>
>>33714639
Their manifest destiny expansion over this sector is inherently an act of hostility.

Now we know that Koenig is where they keep the shipyards for the expanse, and New Port is apparently where their intelligence office is.
>>
>>33714703
According to what the humans told you, and what you learned in the Clarke's computer, the Texas is the flagship of the Expanse fleet.
>>
>>33714756
Hey guys I just had a horrible idea that I don't think we should do.
We could poison/infect that lake.
>>
>>33714784
All it takes is a few spores.
Lets do it.
>>
>>33714784
Good idea anon, let's do that ASAP.
>>
>>33714784
good thing we are researching bioweapons.
>>
>>33714784
I agree and I believe this idea is the best idea we've ever had.
>>
>>33714800
Very funny anons.
>>
>>33714784
You're right, that is a horrible idea we shouldn't do.
>>
>>33714756
Ok, we are almost at the end of page 10, so I think we need to stop here.
Will stick around till we 404 for any feedback, questions and the usual.
>>
>>33714756
>The cruiser itself has been partially disassembled, with components scattered into neat piles around the frame to form a wall around the lake.
Did we just miss them taking apart their ship? We could have studied it while they took it apart.
>>
~4 threads to culling time. Bring out yer deeaad.
>>
>>33714821
Thanks for running QD!
>>
>>33714783
Build as many corvettes as possible
Cloak into system
Unleash our fury
Die for Mother
Win
>>
>>33709935
>Don't worry about it
I told you bump limit was a precious resource.
>>
>>33714784
Maybe if the inhabitants are humans, sure.
Otherwise, we kidnap and dissect some Valen.
>>
>>33714639
I think we should start with conventional warfare and then after hostilities have been going on for a little we use the stealth bombing option.
That way it throw suspicion off of us and onto the Ceph thus dividing the humans attention, resources, and priorities.
>>
>>33714821
thanks for the run, also how long would it take to finish bioweapon and biomechanical engineering.
>>
>>33714837
We already knew they were taking apart the ship to build the commune, we saw it had bits off of it the first time we came.
>>
>>33714821
>aliens.wikia.com/wiki/Darwin_IV_Universe
Do you know anything about this stuff?
>>
>>33714821
any reason why you choose 7 as a starting time for the threads?
>>
>>33714852
Too disruptive and reportable.

Starting a mine on this mineral rich planet on the opposite side of the world is much more productive. No one will suspect.
>>
>>33714800
>>33714802
>>33714803
I'm going to feel extremely guilty if my idea is put into practice.
>>
>>33714784
I like the idea, i fourth it.
>>
Considering whether I want to give Coil an expanded, but equally tight and secure, cell, with a pool/tank to swim in.

What saline content does he prefer?
>>
>>33714909
its /tg/, where even joke suggestion get voted in, even when the original poster is extremely against it.
>>
>>33714841
Thanks for playing!
>>33714862
Well that's actually one of the first real techs your making from scratch, as opposed to a sample that you're picking apart, so it's less a single thing and more like a skill that you're training up. Right now you're working to determine how to apply your knowledge of biology to other races, after that you will be able to attempt custom research projects to make things you specify, like a toxin or chemical that has an effect you determine.
>>
>>33714821
Thanks QD, but what about our xeno prisoners/quislings? are they still trying to fix up our gear?
>>
>>33714909
Hey now, we are space bugs, it'd be almost wrong if we didn't swarm around infecting everything we can.

PRAISE THE QUEEN, PRAISE THE BIOMASS.
>>
>>33714907
It would be smarter to drop some asteroids on them.
>>
>>33714947
so that for biochemical, but does bioweapon follow the same rule set?
>>
>>33714952
What gear. What are you on about, they do nothing for us now that we got all the research we could out of them.

>>33714947
When do we start creating food for them?
>>
>>33714947
Could we bio-engineer humans?
>>
>>33714947
Did the drones we left in the mountains start conversation on the isolated lab/ore mine?
>>
>>33715001
Do you mind me asking what benefit that would give us?
Also the regeneration tanks probably cover that area.
>>
>>33715030
>conversation
>>
>>33714881
Yup, it's creative and would make for a good setting for a sci-fi campaign. It's also where I got the art for the flyer.

>>33714890
Not really, it's just convenient since it gives me time to finish things up for the day while not usually ending too late.

>>33714997
Well they still have a few weeks worth of food left, but you could probably start synthesising food for them in a few days.

>>33714977
Yup.

>>33715030
Not yet, they are scouting out the mountain range for suitability and stability, not just ore content. Making sure it's far from fault lines, isn't prone to rock slides, things like that.
>>
>>33715042
diplomacy/stealth, mostly stealth though.
Since we have a large cache of human money and no way of spending it.
>>
>>33715091
We spend it the same way Unity does.

over the internet, obviously.
>>
>>33715111
picking it up, would still need a human looking drone.(i myself would prefer as drone parasite that controls humans/steal their knowledge)
>>
>>33715042
Intelligence upgrades and human-like drones.
>>
>>33715138
Again. Let's not.

>>33715133
Not really. Unity can handle that too.
>>
>>33715111
That;s pretty much spot on. While I hesitate to say that they just order things from Space Amazon, there are plenty of banking and merchant systems that use FTL communication to never meet in person, so it's not all that hard to hire someone without them actually seeing you.
>>
>>33715133
Humanlike drones would be great for starting cults and smuggling in parasites.
>>
>>33715205
I fucking hate Resident Evil 5
>>
>>33715205
We can call them genestealers.
Although I think their metabolism would give them away.
>>
>>33715048
I noticed anon. My phone registered my attemp to select one word as another.
>>
>>33715176
Presumably there's a way to deposit physical energy credits somehow.
>>
>>33715169
>Unity can handle that too.
We're not letting Unity handle our affairs.
>>
>>33715232
I imagine we could engage in most affairs through intermediaries.
>>
>>33715238
They don't have to. They could be helpful teaching us how to set up a bank account and make a deposit though, when we feel like engaging in space commerce.

Which is in the distant, distant, less stealthy future.
>>
>>33715238
Unity shouldn't handle our affairs.
But we can handle our affairs like Unity.
>>
Just to keep Theseus busy we should ask for his help with the crab and those eggs.
>>
>>33715318
Theseus is busy repairing the Clarke and teaching our Thinkers how said human tech works.

It has been forever since we finished the quantum power tap, when do we learn something new?
>>
We still have to ask Theseus about the state of interstellar politics between the 3 empires. And how big the fleets of the Union and the Commonwealth are. They're our mutual enemy, dishing the dirt on them is worth sharing for free. I'd like a guesstimate for the distant future of just how huge a fleet we need to birth to stand toe to toe. Or chitin to toe, as it were.
>>
>>33715333
The Clarke is mostly finished now, actually, or at least it's as finished as he can make it without the Canderon you have.
>>
>>33715362
Which 3 empires would that be?
>>
>>33715368
What about the sensor array?

Do we already have sensors that match it?
>>
>>33715368
What would Unity do for information on how to make Datacubes?
>>
>>33715368
So would Theseus be down with helping us learn about these Crabs?
>>
>>33715427
Theseus is all about learning, man.
>>
>>33715427
We don't need him. To what benefit is his assistance on this?
>>
>>33715427
Very likely, yes.

>>33715424
Well, apart from helping you to research them, they would likely consider the data cubes, and whatever information they contain to be a rather hot commodity.
>>
>>33715424
That's a weird question to ask since you have to ask Theseus himself and they don't even know about such data cubes in the first place.
>>
>>33715469
Wait, they like bio-research right? Here's a plan on when we're about as big as the Unity.
>get Theseus some of our delicious bio-research (omit the ocean spores and the human pheromone thing)
>get Theseus to Unity as goodwill
>Diplomance some sort of research agreement or other form of assistance
If we're on equal footing with them, they won't try anything wonky.
What do you guys think?
>>
>>33715469
Have you considered running more than once a week?

Even with just a day's notice is cool.
>>
>>33715561
You think this is some brilliant new idea, don't you.

There's no good will to earn. We already do trade agreements with Theseus. Obvious if he ever reunites with Theseus we would continue research trades as needed.

This isn't some revelation.
>>
Maybe we should tell Theseus to add one notch to the list of extinct sapient species.
And then, in true-to-bug form, refuse to elaborate.
>>
>>33715561
If we could get locations of their serverships to ensure they won't fuck us over in anyway.
>>
>>33715565
I have, but with my wonky schedule I try to focus on regularity. If my schedule clears up to a decent degree I might give it a shot. What days and times do you think would be the most convenient?
>>
>>33715581
Well, at least we would be getting rid of a potential thorn on our side in a clean way. Even if our Theseus stopped functioning, other Unity that come to visit us in the future will probably detect that we used to harbor one of their kind.
Better to declare that we found and returned Theseus as a guest, instead of letting them think we held him against his will.
>>
>>33715644
Just about anything for me personally.
>>
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411 KB
411 KB PNG
>>33715651
That sure is a lot of words that nobody has ever said repeatedly before.

Their auto-detection capabilities are doubtful though.

No duh eventually returning Theseus if they ever find out he exists will be a necessity to prevent conflict.
>>
>>33715644
You can have regularity and then bonus irregular sessions later in the week.

Any night you can do two threads for instance.
>>
>>33715461
It makes the research on the crab/eggs go quicker.
It also provides an excuse to what we have been doing.
Spaceships? What spaceships? We've been having troubles with crabs what makes you think we could actually survive out in space?
>>
>>33715644
Whatever would be most convenient for you. Honestly.
>>
>>33715747
Well he already knows the buggers must be spacefaring since it isn't the native planet, so that last bit wouldn't quite work, hilarious though it be.
>>
>>33715406
Union, Ceph, Valen, obviously.

Well there's Commonwealth. So 4 really.
>>
The best part is, as long as humans are limited to the Gravity Drive, once we're willing to provoke and take on the Union and Commonwealth combined, we can just take the Wolf system and make Canderon prices skyrocket by cutting off that supply.

Then every ship we destroy, it'll be almost impossible for them to replace, while ours can be far more easily with ordinary Metals.

There's a critical tipping point for victory, we just have to reach it.
>>
>>33715747
We basically finish dissections in a day anyway. We'd be better off researching a batch of critters and then trading them for a medium-value technology. Ion thrusters, the med tanks, that sort of thing.
>>
>>33715782
Okay point taken, but I don't see any cons to having him help us.
Also I just realized that this crab basically means seaworthy colossi are in our future.
>>
>>33715864
Every research we do on our own is a bit of currency to pay Theseus with later.
>>
>>33715864
If we have him help us, we can't sell the info to him.
>>
>>33715846
Okay do you think war with the humans is inevitable?
I don't want to go to war with them just to have those Voidians show up after we've exhausted ourselves against the humans.
>>
>>33715900
>exhausted
It's more like resource acquisition. It pays for itself.
>>
>>33715644
Whenever you can tweet about it and can pull an allnighter.
>>
>>33715846
I'd rather just show up with a huge fleet and broadcast a message:

"Her Imperial Majesty hereby affirms her independent and sovereign rule of Leeland and daughter holdings."
>>
>>33715996
>and daughter holdings."
Which is to say. Everything.
>>
>>33715911
Considering that the Humans have an abundance of atomic weaponry.
How so?
>>
>>33716008
Why do we need everything?
I'm pretty sure there's enough room in the universe for the both of us.
>>
>>33716015
We'll have atomic weaponry soon enough too.

It pays for itself in resource nodes that produce the resources to replace the losses twice over.
>>
>>33716008
Well, yes, but it isn't diplomatic to say so.

>>33716039
I believe anon was suggesting possible scorched earth tactics being used on those nodes via nuclear weaponry. Mild joke on them considering our natively higher resistance to radioactivity, but it still isn't ideal.

Also keep in mind that we've yet to come even the tiniest bit close to hitting a cap on resource production from our planet.
>>
>>33716030
An exaggeration.

But they really don't need this Frontier Expanse thing. We deserve at least this whole neighborhood.

That and Wolf, to make sure the balance of power is tipped in our favor.
>>
>>33716072
Keep in mind that we could expand into uncharted space instead of antagonizing a faction who, in all fairness, started colonizing this region before we arrived.
>>
>>33716096
Why is it that people didn't want to go into uncharted space?
>>
>>33716122
Well I for one don't want to meet Unity yet and get entangled into another web of lies and/or returning Theseus.

Rather put that off.



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