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Welcome to the Kidpunk thread!

Third thread. Second one here: >>33926167

Kidpunk is a genre in which children perform great feats of imagination while outside the supervision of adults. Think of Kids Next Door or Ed, Edd, and Eddy.

Kidpunk broadly encompasses those series featuring children protagonists who accomplish amazing feats of engineering, science, technology, or so on through childlike architecture or techniques that wouldn't really work for adults.

A common element is the unstated assumption that everything happening in the setting might just be the childrens' imaginations - so the KND tree fort is just an ordinary treehouse, Dexter's Lab might just be a science kit and an overactive imagination, EE&E's jawbreakers aren't actually twice the size of their heads, et cetera. On the other hand, perhaps children tap into a kind of magic that they eventually grow out of, magic powered by imagination that actually makes their thoughts become real.
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>>33931336
The sourcebook in progress can be found here:

https://docs.google.com/document/d/1NNxWS1kiuZuViMDMgtfs5a1A-6AYRx6dhfK6SrwxdBo/edit#
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>>33931336
What happened with the anon that said he was going to DM this stuff anyway?
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>>33931349
I'm in favor of contested rolls, but I'd rather frame it as
>I have a 12 strength, so I add +2 to my rolls
rather than
>I have an 11 strength, and my opponent has an 8 strength so, let's see, he has to beat me by 3
That being said, attacking shouldn't be a 1:1 strength check. I think we should make this a high accuracy, medium damage type of system, rather than low accuracy high damage.
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>>33931336
I'm so proud of you guys. This looks amazing and I will help in anyway I can. You just tell me what to do.
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>>33931403
I'm writing Age right now so the secondary stats are coming next.

How would you write it?
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We should write up a new OP copypasta, since it doesn't actually mention we're working on a system.
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>>33931419
Shit, you're right, it totally doesn't mention that.
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>>33931336
Thread 1
http://suptg.thisisnotatrueending.com/archive/33913245
Thread 2
http://suptg.thisisnotatrueending.com/archive/33926167
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Here's one last doodle before i go to bed. A dark souls knight inspired Athlete.
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>>33931444
That's cool. And the idea is neat.
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>>33931416
I think maybe I'd just give dedicated attackers high bonuses to their roll, while armor can only do so much. Dreamer maybe could conjure armor, and dancer/ballerina might get bonuses to dodge, but I think the attacker should more often have the edge on defenders.
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>>33931403
I'm typically against having the 10 and every 2 step above gives +1 and every two step below gives -1. Why not just have the stats be the modifier instead? Since I feel like we have nothing that's based around using that 10 in ST for something so far, so only your modifier would matter anyways, right?

And for matters of damage and accuracy, why not just give the classes different accuracy and damage levels that can be affected through traits?
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>>33931444
I like it.
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Just looking at the Gdoc.

Parental Influence should be a difficult test based on the lowest of your attributes. Imagination shouldn't play a part in tests for parental influence.

It's like bargaining for bennies. Parental Influence could be used as "Hero Points" or similar fudging mechanics in other games.

Or, alternatively, Parental Influence could be like Imagination except it produces real things instead of imaginary ones.
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>>33931480
>>33931486
The gist is that every kid starts out average with 10 in STR/INT/SOC and ups or lowers their numbers through trait and class bonuses and possibly equipment bonuses too.

So what does the STR number specifically mean in regards to what happens when you launch an attack?

This applies equally well for SOC too, since if we have a number for SOC I think we can describe a social check as a social attack more or less. Which is more or less how dealing with kids really is. Imagine a social check as putting up with "Oh pleasepleasepleasepleasepleasepuh-leeeeeeeease?"
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>>33931444
You have a really nice style for this kind of setting. Keep up the good work, anon.

>>33931486
Well, if we do that, we'll have to inflate the bonuses you get from traits too, since a +1 doesn't mean much when you get a +14 from strength alone. Which then means we get into the problem of unreasonably inflated numbers, like a +32 to attack on a DPS character. Just seems unnecessary. For the record, I think it should be
>9 is a -1
>10 is no bonus/penalty
>11 is a +1
etc.
Again, for the purpose of keeping numbers small.
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>>33931546
Maybe a compromise. Instead of "10 and numbers over and under are modifiers" just use the modifiers. +0, +1, +2, etc.
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>>33931569
>>33931561
If 10 is the default with no bonus/penalty then we should just make it zero and call it a modifier.

So all kids start at 0/0/0, which is defined as perfectly normal and average for a kid their age?
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>>33931561
Where are you getting the numbers from again?

I'm all for abstraction. In something like this you shouldn't need a +14 or a +32, regardless of what system you choose to use.

I thought you were going for more ambiguous stats.
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>>33931600
I think it was just an illustration.
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>>33931586
Classes gives bonus to certain stats, like D&D races do?

So Jocks have maybe a +2 to Str.
Nerds to int
Cuties to Social
Cool have a +1 in everything
Weirdos have a -1 in everything but have higher mana.

yes?
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>>33931586
I can dig it.

>>33931546
>This applies equally well for SOC too, since if we have a number for SOC I think we can describe a social check as a social attack more or less.
Are we having set skills, by the way? A kid that specializes in the "annoy into submission" method is different than the kid who specializes in the "spout blatant bullshit and hope nobody catches on" method. If so, how are we don't skills?
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>>33931617
Exactly, something like that.

>>33931626
I think SOC covers both annoyance and lying or spouting bullshit, and it might be just a roleplaying difference.
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Grandparents should be like Parental Influence machines.

Maybe they can use Imagination as well and take part of the fun.
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>>33931626
most classes were defined by bonuses to skills, with maybe some extra features.

So.. yeah.
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>>33931650
I don't think grandparents need a specific mechanic. I think they can be in the Adult Villain class of adults as said here by someone else:

>Parents are borderline omnipotent force that can greatly influence kids despite being blind to their extraordinary antics. At the same time, kids can influence them for allowance or toys, which some classes like the cutie or rich kid are good at.

>Adult Villains: Adults who remained childish enough to "stay in the game" as it were. The KND villains, despite always talking about how much they hate children, still display some very immature behavior, and can accomplish feats on par with the children's

>Regular Adults: Seem actively resilient to the oddness of the world, and it can be difficult to use imagination around them. Think the mom from Phineas and Ferb. When she's looking, the kids creations will not be there.

Maybe it needs a more neutral name than Adult Villain, but still.
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>>33931626
>A kid that specializes in the "annoy into submission" method

Princess

>the kid who specializes in the "spout blatant bullshit and hope nobody catches on"

one of the ways to play Know-it-all
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What secondary classes do we have? Rich, poor, foreign, cool, what else?

>>33931617
Yes, something like that.
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>>33931683
>Grandparents are adult villains

Someone had a shitty childhood.
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>>33931650
Adults would be in the deity section and what they are define the amount and/or the prizes you receive every time you complete a task assigned by them
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>>33931695
That's why I said it needed a more neutral name!

We just need a name for adults that can still play pretend.
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>>33931690
I was just asking if we were mechanically separating the skills. Considering classes and traits give bonuses to specific ones, I'd say we pretty much have to.
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>>33931708
Yeah.
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>>33931703
The Young at Heart?
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>>33931695
grandparents CAN be adult villains with kid powers.

Or veteran heroes joining back into the line of duty

Or sometimes, boring and oblivious to imagination stuff.

was his point. It doesn't need a special mechanic.
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>>33931723
That sounds like what an adult would call them. What would a KID call an adult who can see what they're pretending?
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>>33931734
I don't know. I don't ever remember making a distinction as a kid, at least not in how I referred to them.
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>>33931708
unless you're rolling stat mod, and situations stated by the class to get bonuses get bonuses,


For instance

Tinker: Gets bonuses when interacting with or creating technology


If we go this route it doesn't require enumerated skills.
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Okay, so social is mostly non-combat encounters like persuasion, right?

And Strength I guess covers melee attacks?

What does Intelligence do, mechanically speaking? Let you build stuff? If so, I suggest we have a Vehicle rule under Equipment - so anime tinkers can build mechs, scifi nerds can have a spaceship, military kids can drive tanks et cetera.
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>>33931507
>>33931459
>>33931561

Thanks guys.
Have one last drawing as thanks.
blue=jock pink=cutie green=nerd purple=weirdos?

Is there a place we should upload the drawings done so far like a photobucket or on the google doc in the last page before we split them up or finalize them?

I might be putting them on a tumblr or something (never really used it before and i don't know if /tg/ is as kneejerk about it as /co/ is)
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>>33931756
Should ranged attacks like Equipment:Gun be Strength or Intelligence?

Part of me wants Strength to be the damage dealer in both, and leave nerds to equipment like mechs or whatever and be mostly noncombat like Cuties.
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>>33931734
Fun. I would call that adult fun.

>>33931756
and I've seen social combat on the playground. So, not necessarily.

Tech is not just building stuff but "hacking" tech, operating tech, tampering with tech.
It would also be knowing things, and the ability to make up facts as if they were real.
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>>33931779
I'm okay with color-coding all of them.

Also, your drawings are great and I'd love to see one for every single class. Go ahead and put them in the google docs on the last page for now.

I'm the one hosting the google docs - you can email them to me as well.
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>>33931734
Big Kids?
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Is there a New Kid background? Like you take a hit to your social skills but you might get some other extra skills or traits?
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>>33931806
there is now! good thinking.
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>>33931787
Social combat, I'm not sure if that's the same as a combat encounter. Might be more like an insult war or something. Which I suppose is totally kidpunky.

>>33931806
That could be a secondary class I guess. Maybe your, I dunno, your toys are more exotic? Not sure how I'd make that work inna mechanics.

>>33931804
Big Kids or Fun Adults sounds fine.

Someone needs to actually write the page on adults, please - I can't do it all by myself!
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>>33931784
I think I'm going for that. It'll help break up the fighter-rogue-wizard-wtf class dynamic a little.
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>>33931818
>That could be a secondary class I guess. Maybe your, I dunno, your toys are more exotic? Not sure how I'd make that work inna mechanics.
I added it as harder to generate SSP, don't know what perks it'd give.

Also, I split Cool Kid off into Popular Kid as well, since they're kind of different. Cool is in attitude, Popular is in social standing.
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>>33931818
If you run out of HP in an insult war, you run home crying and cry to Mom that a kid was mean to you.

Same rules apply as if a pretend battle got someone down to 0HP - everyone loses Parental Influence, the one who hit 0HP loses Social Standing Points as well.
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>>33931846
Perks could be like, foreign language and customs or something? Like Rolf with the acccent and the weird cultural celebrations. Maybe have one of the damage types could be 'weirded-out' and being the 'New Kid' mean you could be foreign and have a boost to weird-out damage?

Also presents a chance to bring hitting people with fish into it. Fish-sword. Sword-fish.
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>>33931846
>don't know what perks it'd give
I say an extra skill or something. Like something they teach at their old school. Something exotic maybe or a skill not common in the region
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>>33931856
>>33931818
So a Diplomancer is actually a viable combat build in this system? I like it.
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>>33931874
Foreign Kid is a different secondary class than New Kid.
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>>33931876
Viable, but I think weaker than a combat build - you shouldn't be able to out-insult a fighter AND diplomancy your way through noncombat encounters. So I think insults, belittling, and so on are attacks weaker than actual combat attacks, but diplomancers aren't so helpless that they'll just sit on the side and wait until the pretend battle is done.
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>>33931887
Oh yeah okay then, didn't see. Maybe we could use that for Foreign Kid then?
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>>33931875
What specifically, though? If we're not doing a specific system of skills, that kind of thing is hard to balance. "You get a bonus to anything of your choosing" is kind of vague.
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>>33931818
>Adults, those strange beasts that lumber tall over us all and rule kid-kind. They make things appear through the strange magic of "jobs", food, toys, and other things. Most kids have a special pair of adults that are called parents, who work at the lucky child's beck and call, or in the most poo of situations, cruelly enforce rules and chores. Adults don't see the world as kids see it, and they are unnaffected by most kid magic. But there are the rare few that see through kid illusions, and can use imagination like the most wizzerful wizz kid, for better, and more often, for worse.

Sorry thats my half-assed attempt at like ... a data entry for grown ups.
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>>33931904
Choose from certain out-of-town backgrounds? Like 'Bad Neighborhood' with a boost to physical stats?
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>>33931912
That's good, actually.
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>>33931918
Then we could possibly meld New Kid and Foreign Kid

Like New Kid: Bad Neighborhood, or New Kid: Weird Foreign Land
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For Rich Kid/Poor Kid, I'm thinking there's a trade off between PIP generation and imagination pool (rich kids have more doting parents, but poor kids had to play make-believe to make up for the lack of toys). What's a good number for the imagination pool bonus/penalty, if the base is 100?
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>>33931896
Maybe you recover from insults with successful punches or bullying or something
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>>33931937
Also, we need to set specific mechanics for PIP and SSP generation/loss/exchange soon. Should they also be from a pool starting at 100?
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Healing items should be candies and snacks, while poisons are vegetables and vitamins.
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>>33931937
Possibly 10 or 20.

Also, instead of rich kids getting more PIP, I think maybe instead PIP costs should be 50%lower when purchasing equipment. Doesn't have to be 50%, just that purchasing equipment with PIP is cheaper because your parents have more money.

The reason I think that is, a rich kid doesn't necessarily get in less trouble, and thus shouldn't bank more PIPs.
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>>33931951
At the very least, the bully should be immune or resistant to diplomancy, since it'd make sense both mechanically and thematically. Why does the bully care if you call him an idiot when he's just going to steal your lunch money anyway?
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>>33931951
Then we'd need a seperate HP - a physical HP and an emotional HP - and that sounds too complicated.

Considering it's all pretend, I sorta like a devastating put-down having a physical impact. If we're interpreting health as less literally health points and more a will to stay in the fight even if you got an owie or a splinter, then it works quite well.
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>>33931952
They're starting at 10, and we do need specific numerical mechanics regarding generating or losing them. So far it's been GM discretion more or less, but it needs at least a framework.

For what it's worth, PIP costs will come up in the Toys/Equipment page when that gets written.
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>>33931979
Why not rename it 'Fun'? To represent how much you are enjoying your time in the fight. No fun means you don't really want to play anymore.
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>>33931975
This is possible. We should put up a page for attacks of various kinds with a basic list of how much damage it should do. the Insult attack can have a penalty vs. Bullies or Cool Kids (since they're less likely to freak if they're insulted).
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>>33931979
Actually, we should just change the word Health; it's not your Hit Points, so much as your willingness to stay and play. Whether you leave because of injury, frustration, or hurt feelings. I think we should call it "Endurance" or something.
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>>33932014
Cool kids already have a pretty good bonus in the form of +1 to all stats, though. We need a drawback for them.
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>>33932001
>>33932019

That would explain why you start each combat with a full HP, but it'd lead to weird questions like, does the bully regain fun points if he beats up other kids?

I think maybe Will works best because it works both on playground injuries and on emotional hurt.

Anyone opposed to renaming HP to Will?
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>>33932001
That's actually a really cool idea. So, kids don't get killed or knocked out, they just go home and stop playing the game when they hit zero.
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>>33932035
Fine by me.
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>>33932014
Maybe insults don't work on Foreign Kids because foreign kids don't understand the insult?

>>33932040
That's the idea. The current plan is, in combat your goal is NOT to get the other guy to hit HP zero, because everyone gets punished if a kid runs home in tears. Instead, you want to lower their HP to the point where they surrender (current plan: the victor imposes some kind of pretend injury, like a broken arm after a fight means you have to wear a sling and play like your arm is broken, or the loser of an insult war loses SSPs). They also have the option to retreat, checking against their opponent giving chase.
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>>33931756
Intelligence could buff your parentual influence and various adult standings, unless you have a star athlete trait where its strenght instead
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>>33932032
Hm... maybe the +1 to all stats only applies so long as you're unharmed, or your social standing for the day is still up. Like the moment the cool kid gets hurt or his pants fall down, the cool bonuses go away.
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>>33932032
They get penalties if they are seen as "Uncool". So losing a fight badly or a really good insult can possibly negate your bonus or even give penalties for a while
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Would Poor Kid's perk be that they get more imagination, and/or are generally more resourceful with the things they have on hand?
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>>33932056
>Maybe insults don't work on Foreign Kids because foreign kids don't understand the insult?
I like that. Kind of makes Foreign Bully totally redundant, though.

>>33932087
>>33932088
Adding it.
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>>33932089
Yeah - Poor Kids might get a bigger Imagination pool because they have to make do with improvised toys.
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>>33932035
I could see a bully regaining Fun from beating a kid.

Sounds like a niche ability to me. Maybe half the damage done gets returned in fun tot he bully?

Makes them tanky bruisers.
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>>33932089
Yes, they're going to get 20 extra imagination points.
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>>33932095
Maybe the bonus stacks for the Foreign Bully?
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>>33932095
>Foreign Bully
Swirlies translate well
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>>33932106
If bullies find beating other kids fun, they probably find being beaten even less fun than normal. Maybe they have a more severe penalty for losing a fight?
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>>33932032
they have no special uses for imagination like the others do is their downside.
They have no "powers" per say besides being cool.

They have a +1 to all stats, and either refresh others Fun and Imagination if they're a leader, or else replenish their own at a much slower rate if they're a Lone Wolf.
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>>33932106
> tanky bruisers
Which is what I feel they should be
Jocks should be the more damage dealy and physically capable ones. Bullies are all around good in combat
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>>33932106
Yeah, but if we're going with the whole "If a kid hits 0 fun, then they go home, and that's a bad thing" concept, wouldn't we NOT want the bullies to beat on kids? Getting beaten on isn't fun for the other kids.
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>>33932128
>>33932141

>Maybe they have a more severe penalty for losing a fight?
If they surrender in a fight, they're at the mercy of the victor, as is any kid. If they're being roleplayed well, the victor will be especially motivated to punish the bully for being a bully. Maybe a bully can be given two wounds instead of one if a fight is lost?

So I can see them being a higher-risk-higher-reward class. They're harder to defeat, but if they are defeated, they fall harder.
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>>33931958
And the foreign kid would heal wth vegetables and fish oil, while candy hurts him/has no effect.
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What if, when you do beat someone down to 0, you have a change to keep them from running home with a successful "Calm down" check or something.
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>>33932128
a good point. Regain half the Fun damage done to others, but have twice the penalties imposed during a surrender.

Alternately, who fears a bully that's been recently beaten? Maybe his intimidation factor goes away?
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>>33932141
>>33932148
Maybe whoever defeats a Bully gets Social Standing Points too.

Meaning, while they're tanky, they're also the one every kid wants to punch.
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>>33932137
Bullies=Tanks
Jocks=DPS
Rowdy=Barbarian
Troublemakers=Rogues?
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>>33932158
That can be something cuties can do; they seem a bit lacking compared to the other classes right now.
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>>33932158
Maybe only a Cutie can do that?
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>>33932158
chance not change
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>>33932160
So a tank that people actually want to focus?
PERFECT!
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>>33932161
If there is going to be a rogue, name them Pranksters.
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>>33932167
would be either a cutie or a Coolkid: Leader ability for sure.
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Getting rid of the "Tallest of the Age" perk for bullies for now. Thematically fine, but mechanically, bullies are already the most complex non-dreamer subclass, they don't need extra perks. We can add it back in if the other subclasses get more stuff added to them.
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>>33932165
>they seem a bit lacking compared to the other classes right now.
Since we've changed HP to willpower (and I'm guessing that's as much morale as anything) we might want a healer class of cuties.

I'm thinking we need a fourth Cutie. I'm thinking a Beauty subclass, who uses flirts to raise morale or gain bonuses in social encounters.
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>>33932186
Yeah, "rowdy" and "troublemaker" really sound like synonyms.

Then again, am I the only one who thinks "prankster" sounds more like INT than STR?
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>>33932195
Less gender-biased the better. I'm already trying to think of a way to reflavor the Pony Princess, since that could easily just be an Interest.
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>>33932141
which is why most kids surrender to a bully as opposed to going home and crying.

Though now that I think about it most bullies I know of get punished when they send a kid home crying.

So, maybe if they make a kid hit 0, they get punished by parental intervention?
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>>33932205
Yeah. Prankster would be a fine subclass for Nerd, I don't see it much for Jock.
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>>33932206
You're right, maybe we have a Royalty interest where the girls think they're princesses or the boys think they're kings or princes or royal whatevers?

I still think a cutie who fights with stuffed animals is, well, cute, but Pony Princess isn't an archetype, it's too specific.
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>>33932192
because we're doing them first. the rest will get complex when we start talking about them
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>>33932205
Yeah, never said it had to be a bully subclass. Pranks aren't always malicious remember. Could have funny pranks that restore will by making other kids laugh. Make them their own class and they can be DPS/Support?
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>>33932217
>So, maybe if they make a kid hit 0, they get punished by parental intervention?
If a kid is sent home crying, EVERYONE in the fight, on BOTH sides, is scolded by their parents.

>>33932219
I think Nerd: Prankster works as a new subclass.
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>>33932206
I don't think gender-biased is a big deal, but that's just me.
>>
Given how we've broken the stats and classes up, the Fantasy Geek subclass of Nerd feels out of place now.
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>>33932233
If they're support rather than fighter, they should be nerds.

>>33932239
same, "cutie" is always going to be female-focused in most subclasses.

Maybe it's Beauty for girls or Leader for boys?
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>>33932222
I feel like that would be under cool kid instead of cutie though.
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>>33932256
>Given how we've broken the stats and classes up, the Fantasy Geek subclass of Nerd feels out of place now.
I dunno, there's still a place for a jock/nerd hybrid class is there not? I see him as a nerd primarily, who just isn't totally squishy.
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>>33932267
Cool Kid is a secondary class, Royalty would just be an Interest (essentially just a flavor).
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>>33932219
Wouldnt it be better for the cool kid to play pranks?
>>33932233
What it the prakster could heal the party at the expence of someone else. Like reduce th ewill of someone to restore others will.
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>>33932222
> Pony Princess isn't an archetype, it's too specific.

Tempted to agree. Maybe just Stuffed friend princess, or Princess of Something. So that way it could be Pony Princess or Butterfly Princes or Punk Rock Princess, let player's theme it appropriately. Though it does lead me to believe Cutie and Princess is a bit... gendered, leads me to think its like Girls Only Classes. We need some more flavors for the social classes... since its available for boys and girls. We need names for sissy wimps like Jimmy.
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I feel like the Imaginary Friendmancer has no business being in Cutie, now that I look at it. If anything, it should be under Weird Kid, since it relies on high imagination.

>>33932285
Cool Kid is a Secondary Class, not a Primary. Jock just refers to physical strength, not social standing or coolness.
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>>33932300
Cute works for boys since we're talking under 11 years old.

Fuck, that's the weirdest sentence I've typed this week. I just mean, there are less gender differences before puberty. Little boys can still act cute to get their way.

>>33932308
Imaginary Best Friend IS under Weird Kid, or at least it was.
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>>33932300
>We need names for sissy wimps like Jimmy.
There's a Boyish/Tomboy trait that's girls only and an equivalent trait for boys only. I forgot what the boy's trait was.
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>>33932316
>Imaginary Best Friend IS under Weird Kid, or at least it was.
Well we have that one, plus one under cutie that uses stuffed animals to summon imaginary friends...
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SUGGESTION:

Girls have +1 SOC, -1 STR.
Boys have +1 STR, -1 SOC.

Thoughts?
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>>33932316
You're right. still its a bit weird for Princess to be under Cute... if boys can be cute... I guess Pretend Monarch would be an idea... that way you can support ideas similar to that one Sand Castle King character from KND.
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>>33932345
Go away.
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>>33932345
At these ages there wouldn't really be that much of a difference I'm thinking, so no.
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>>33932352
Maybe Leader, then, and if you want to flavor it as a king or princess or general or president, that's your choice.
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>>33932352
Man looking through old knd stuff is giving me some cool visual inspiration. I vaguely remember enjoying this episode.
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>>33932382
That was my favorite episode because I shipped 3/4 as a kid.
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>>33932375
>Leader
Might need a more kiddy name,
Like Bossy Boots.
Or Head Honcho.

Honestly Leader works fine.
>>
What abot the kid that played with cars and built houses in the sand. Could he get bonus insight into the adult world and get construction related buffs. Or will he just be an NPC bully bait.
>>
Pony Princess was one of the first suggested subclasses, back before the mechanics were fleshed out.

With the introduction of the Weird Kid: Imaginary Best Friend, and with the defining subclasses as archetypes, and concerns with gender neutrality, Pony Princess might be obsolete as a concept.

It should be replaced instead with a Will healer, perhaps called Beauty or Leader.

The specific character of a pony princess can still be played with Interest:Royalty and Weird Kid: Imaginary Best Friend if one really wanted.

Anyone opposed, reply to this message stating why it should stay, otherwise let's delete Pony Princess.
>>
>>33932409
Interest:Construction?

The interest list is a suggestion, not an exhaustive list of possibilities.
>>
>>33932410
Replace it with Sidekick. The kid that stuck by your side and always cheered you on. Sidekick or Best Friend or Buddy, something like that.
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>>33932405
Maybe just "Boss?" Gives orders, can buff their friends, heal their wounds, that kind of thing?
>>
>>33932432
I'm not sure Sidekick is an appropriate archetype in the setting really. What kid considers themselves the sidekick?
>>
>>33932258
i'm going to be playing a cutie don't you worry.
>>
>>33932452
Mah cute-ass nigga.
>>
Should each Class have the same number of Subclasses? Highest right now is Jock with five sub-classes, which would mean a total of 20 sub-classes.
>>
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>>33932449
>who is Butters
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>>33932485
...Good point.
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>>33932480
I'm half tempted to have Hybrid be a Class all its own and have the various Jock/Cute or Weirdo/Nerd classes fall under it.
>>
Thinking of getting rid of the Fantasy Nerd subclass of Jock. It overlaps with Jock too much in my opinion, and also conflicts with the Interest system
>>
>>33932508
>Fantasy Nerd subclass of Jock
Wow, I'm tired. Fantasy Geek subclass of Nerd.
>>
-Strength, Intelligence, and Social
The other three secondary stats are Strength, Intelligence, and Social. All three of them work the same way - as modifiers to check rolls. Each of these secondary stats works similarly, but in different contexts.

Strength is the primary attribute in battle. It determines how much damage your attacks do against opposing kids. Most Toys: Weapons deal damage based on a kid’s Strength modifier.

Intelligence is the primary attribute when building things or supporting others. It determines how smart you are and how well you do in school. A kid with a high Intelligence modifier does better in school and thus earns more Parental Influence Points, and can build objects out of scrap materials or pilot Toys: Vehicles.

Social is the primary attribute when interacting with other kids and insulting. It also determines your base social standing. Gender is an important part of social checks - checks against the opposite gender suffer a -1 penalty. Because boys are gross and girls have cooties.

>>33932480
It'd be nice but we don't need to make redundant or pointless subclasses just to have an even number.

I still think Rowdy and Troublemaker are redundant. I say we combine Rowdy and Troublemaker into one class, get rid of Fantasy Geek, and replace Fantasy Geek with Prankster.

Then we shoot for four subclasses each for 16 total. Or we could also have a hybrid classes list, but it's not necessary.
>>
When you are grounded you should be able to sneak out for a massive social standing boost.

Also, should telling lies and bluffing be affected by your social or your intelligence?
>>
>>33932526
Maybe both? Intelligence denotes how well you can lie, but your social tells the person about your reputation and that can work against you if you are a known liar with a low social level?
>>
>>33932526
However, sneaking out seems to be more of an older kid behavior, I can hardly imagine a 6 year old climbing through the window, regardless of imagination, or is it really just for everyone?
>>
>>33932526
>Also, should telling lies and bluffing be affected by your social or your intelligence?
Social.

>sneaking out from grounding
Doesn't work mechanically. Being Grounded is just the punishment for hitting zero PIP. If there were a way to turn it into a positive by gaining massive SSP, then people would do it intentionally and make a totally broken diplomacer.
>>
Why is there no class or traits for being the class clown?
>>
>>33932492
Maybe call it "Buddy" for the over all class? The person who is on good terms with everybody, even bullies? They could be subclassed as "Sidekick" for buff focused and a subclass for diplomacy?
>>
>>33932554
What category would the "buddy" fit under?
>>
>>33932552
Make one
>>
>>33932563
I think he means its own class.
>>
>>33932554
I kinda like Cutie. It sounds more kiddy.

>>33932552
There should be a high-SSP alternative to the high-PIP Parent's Pet/Tattle.

>>33932563
I think he wants to rename Cutie to Buddy. Personally, I'd just name the healer subclass Buddy and keep the Cutie class as it is.
>>
>>33932552
what bonuses would a class clown get?
>>
>>33932554
There are only four classes total, we're not adding any more. One focused on each of the three main stats, plus one focused on imagination. Everything else is a subclass of:
>Jock
>Nerd
>Cutie
>Weird Kid
>>
>>33932552
We have "Prankster," could be the same thing.
>>
>>33932485
I was also about to mention Darwin from Amazing World of Gumball... But I'm not sure if that counts... plus he seems pretty offended about being called a side kick.
>>
>>33932588
Was thinking in putting the Class Clown under reputations
>>
>>33932582
My autism flares that weird kid is the only class with two words in it... Half tempted to rename it Weirdo or Weirdos
>>
>>33932603
Go for it.
>>
I think Cutie should be

>Leader (medic, buffer - having the medic and buffer seperate is a bad idea)
>Pet/Tattle (high-PIP, equipment specialist who can stay out of trouble)
>Class Clown (high-SSP, social combat specialist who can lay down insults or praise others)
>Sneak (because we don't have a sneak class and sneak isn't really an INT skill either; perhaps sneaking is more referring to "social sneaking" than staying out of sight, could be a bluff/lie specialist)

What do you think?
>>
>>33932608
Done.
>>
>>33932623
I like it, but it needs a name other than Sneak.
>>
>>33932639
Scary/Creepy Kid?
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>>33932639
>>33932645
Creaper?
>>
>>33932623
>>33932603
Class Clown might be too specific a name for the social combat specialist. Maybe name them Rebel? Or, what's a name for someone with a naturally silver tongue?

>>33932639
I agree, Sneak is a placeholder name. I wanted to say Ninja but then decided Ninja would be Cutie:Sneak and Interest:Japan or Interest:Anime.

>>33932645
Too specific.
>>
>>33932645
That contradicts both the Class name Cutie, and the high SOC inherent to the Class.
>>
>>33932657
>naturally silver tongue
Sassy Pants
>>
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Man, I want to playtest this, but I also just want to do it in some rules-light system, like FUDGE or FATE, too.

What should I do for a group of first timers? I think they'd find this idea fun.
>>
>>33932657
I still like Prankster for that subclass.
>>
>>33932679
Prankster and Sneak seem to be two different things.

I like Prankster as a Nerd who specializes in support, using hidden traps or embarassing attacks.
>>
Your mind is young. Dream it.
Your body is a strong. Use it.
Boredom is a disease. Cure it.
Detention is approaching. Fight it.
>>
TL;DR, but did anyone bother to check out a game called KidWorld? Specifically the "KidSurreal" alternate setting.
>>
>>33932674
Playground treasure hunt, bully fight culminating in a detention breakout?
>>
What if we just made sneaky a trait and it will give you +2 to various sneaky actions.
>>
>>33932727
I meant system-wise. I don't know if I should use this one as it is, because it's not even done yet. I'm not even sure what dice to use, though I do remember someone kicking around using d6s.
>>
>>33932674
I'd say do something casual, but keep in mind its meant to go a little over the top in terms of over imagination. Like things run on EEnE or KND logic. People have mentioned it earlier, but like Bullies throwing 20 ton boulders or Teachers being agents of facist tyranny.
>>
>>33932743
I think we decided on d20s
>>
>Interests
"First thing you gotta learn around here is the ... um ... man-infestation of your specialness. Look at me, I'm just like Goku!" -Terence "Rosie" Rosencrantz, shortly before being beaten again.

Every kid has a few major influences on their lives, whether the animes that are marketed to them with ferocious aggression, the larger-than-life heroes that fill their comics or the rainy miasma of their tar-black souls. These obsessions define their abilities: all actions are filtered through the lens of their interests: a cardboard tube might become a laser death ray to a Trekkie, a sword to a fantasy geek or a rifle to a future military man.

Noticed we don't have much on that and tried to write something.
>>
Suggestion: We turn Pet/Tattler into two classes.

One specializes in using PIP to get the best equipment possible. I recommend calling this kid the spoiled kid.

The other specializes in using PIP to stay out of trouble or get other kids into trouble, or threaten to call his/her mom in a dispute. Think, parentmancer.
>>
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>>33932913
>shortly before being beaten again.
>>
>>33932913
Put that in the doc man. Thats gold.
I love that we got alot of the Crunch In progress in the google doc too. We need an area for the fluff. For like... the mystical properties of Parents and adults shown here >>33931912 ... and how the setting/"Magic" works.
>>
What do you guys think of these, they are more than open to tweaking and discussion.

>"Every kid is special, even you sweetheart. You just gotta show them how special you are, show them what makes you different. You'd be surprised how many other kids are different too." -Your Mother, the (maybe) only benevolent Adult you know.

Don't Know my Own Strength - Higher STR at the expense of lower starting Social and slower Social gain for being that one crazy-strong ogre kid.
Homeschooled - Higher INT at the expense of lower starting Social and slower Social gain for being the genius recluse.
Large Family - Harder to gain PIP, but also harder to lose PIP because your parents don't pay much attention to you, but they still love you.
Only Child - Easy to gain PIP, easy to lose it. The All-or-Nothing trait. Tread carefully and be rewarded.
Sheltered - Insults are more effective, but PIP gain can sometimes increase as a result of taking emotional damage?
>>
>>33933062
Those sound like good traits. See about typing em up and putting them into the doc...

Plus all these sweet qoutes... they're actually making me a bit sniffly.
>>
>>33933062
The first one sounds like it's tailor-made for the Bully class, one they'd be nuts not to take.
>>
We still need a fourth Nerd, those of us talkinga bout it in the google doc.
>>
>>33933143
Band Geek?
Like... A nerd with a talent.. that can't quite be used for tinkering...

I mean otherwise i was thinking of making Tinkering and Inventing separate.
The power to interface with technology being different from making it.
>>
>>33933159
Band is too thematic. Think archetypes.
>>
>>33933159
do you know kids that play only interfacers?

No, they build and use. Like Ironman. Or Numbah 2.
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>>33933168
he may have half a point though.
>>
>>33933175
>do you know kids that play only interfacers?

What do you call videogaming then? its purely an interface experience...

Hell Gamer could be the fourth nerd type... and it could be informed by interests... Fantasy Gaming, Scifi gaming, anime gaming... I don't know what that would mean in terms of a class though.
>>
>>33933192
Gamers have fast reflexes and good eye-hand co-ordination relative to other nerds and can repeat feats from their games using their INT rather than STR. However, the strict, formulaic, railroading nature of their games leads to an Imagination penalty.
>>
http://www.chatzy.com/64264249920495

get in here.
>>
>>33931336
https://www.youtube.com/watch?v=Yp1MD6CjPdE
Would this fit in the Kidpunk or is it already covered by the Little Fears?
>>
How are we getting traits, reputation, and vices?
Is it point buy and if so, what is the general cost for a trait versus a reputation and should vices give a discount equal to a trait or reputation?
Also, when can you get each?
>>
>>33934123
I'm thinking you choose them on character creation.

We might supplement with optional leveling-up and aging mechanics in which more can be earned.
>>
>>33934513
Nerds.
>>
ITT and the last two
/tg/ gets things done.

Helped to start a chatroom I will say though.
>>
>>33931896
Diplomancers should be able to de-buff enemies by insulting them, and buff up allies with encouraging words.
>>
>>33933226
I like it.
>>
Welcome to the Kidpunk thread!

X thread. (X-1) one here: [link to previous thread]

Kidpunk is a genre in which children perform great feats of imagination while outside the supervision of adults. Think of Kids Next Door or Ed, Edd, and Eddy.

Kidpunk broadly encompasses those series featuring children protagonists who accomplish amazing feats of engineering, science, technology, or so on through childlike architecture or techniques that wouldn't really work for adults.

A common element is the unstated assumption that everything happening in the setting might just be the childrens' imaginations - so the KND tree fort is just an ordinary treehouse, Dexter's Lab might just be a science kit and an overactive imagination, EE&E's jawbreakers aren't actually twice the size of their heads, et cetera. On the other hand, perhaps children tap into a kind of magic that they eventually grow out of, magic powered by imagination that actually makes their thoughts become real.

The Kidpunk RPG system is a d20-based system that aims to capture the feel of this style; you play a kid with an incredible imagination, taking part in fantastic battles with weapons real and imaginary. Imagination is a valuable resource, and a careful balance must be struck between how cool your friends think you are, and how much your parents dote on you.

Google Doc: https://docs.google.com/document/d/1NNxWS1kiuZuViMDMgtfs5a1A-6AYRx6dhfK6SrwxdBo/edit#

IRC chat: Rizon #kidpunk
>>
>>33935448
Thread starter for subsequent threads. Second post will be what's being worked on, what needs doing.
>>
>>33933226
So the ranged weapon specialist/scout of the group?
>>
>>33936075
That idea was dropped quite a while back.

There's no actual specialization in ranged attacks so far. Most effective ranged attackers will have special actions to buff their ranged powers!
>>
I was thinking every battlefield is split in half, with three fields in each half. Infield, midfield, and outfield. Melee skills can only target adjacent fields, ranged skills can only target two fields away. You can move one field at a time by using your action for that turn. Other than maybe the Rowdy, you can't occupy any field that an enemy is in, but once all enemies in a field surrender or flee, you can move up, pushing up the offensive. Some support abilities are melee, while some are ranged. So while a Buddy might be able to give some buffs to the frontline from the outfield, some require him to be in the midfield to give a hearty pat on the back or whisper some advice.

>>33936129
Well, we do have an open slot for a fourth Nerd class since we dropped the Fanatic. Maybe it could be a dedicated ranged character?
>They get INT bonuses to their attacks due to good aiming, knowledge of anatomy, etc.
>Can attack from three fields away rather than two
>>
>>33936262
I like that. Much easer to keep track of than a grid system.
>>
So, if one of the cornerstones of Kidpunk is that it might be real, might be imaginary, what does that make adult/teen villains? Are they imagined whole cloth based on a child's perception of real teens/adults, or are they actual teens/adults either playing along or in more mundane conflict with the children.
>>
>>33937218
Like everything else, that's ambiguous; it's up to the GM to decide, if they even want to decide at all.
>>
So how do you handle grandpa the war vet, especially when he eventually brings out his stolen luger and still live grenade to make the game "more real"?
>>
>>33937525
Things get very sad, and nobody wants to play pretend anymore.
>>
>>33937859
https://www.youtube.com/watch?v=MHd4NYugHo4

too lazy to find a better clip of the scene. You'll have to suffer.
>>
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I see this game generating some pretty intense catharsis.
>your character's grandpa dies
>when you all go to the funeral
>everyone's faces when the session ends
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>>33932368
Considering parents and teachers tend to dote more on girls than boys, I'd say it's valid.
>>
>detention
Wait, I thought these were all elementary school kids. Do they give those kids detentions now too? Isn't it just "time-out"?
>>
>>33938180
What do you think Detention is? Especially now that corporal punishment isn't a thing.
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>>33938214
Yeah, but they never called it that. That wasn't until middle school.
>corporal punishment
How about this trait: Spanked - Parents approve of corporal punishment in some circumstances, kid can take hits better
>>
>>33938334
That should also come with
>Is Less of a Bitch
but I dont' know what effects that'd have
>>
Just in case you guys missed it, there's an IRC chat. We're discussing crunch. Anyone is welcome to join.
IRC chat: Rizon #kidpunk
>>
Idea for PIP/Social Standing loss/gain: Priorities.

Kids sometimes have to choose between friends and responsibility. When a kid chooses to play instead of doing homework/chores/family events, they gain 1 point of SS but lose 1 point of PIP. When a kid chooses the opposite, they lose 1 point of SS but gain 1 point of PIP. These gains and losses are increased by 1 for each modifier the kid has (so a kid with Sheltered, trying to go out and have fun with the other kids for a change, gains 0 SS and loses 1 PIP from doing so; as someone who had an overprotective mother as a kid, I can attest that this accurately simulates the futility of trying to make friends when you don't know what you're doing).

Also, winning at combat should gain you 1 point of SS. However, I don't think SS gain/loss should be tallied until the end of a play session, at which point modifiers are applied. So a kid winning a fight and shirking responsibilities to do so gains 2 SS unmodified.

Does this make sense, or is it unbalanced/incoherent?
>>
>>33938679
Looks pretty solid. If you amass enough PIP points, you can get the Teacher's Pet/Parent's Love Me perk, with the trade-off being the loss of social standing to get there.
>>
>>33938679
I think the whole Choice between social standing and parentile influence would be a neat mechanic, i feel the choices themselves should be presented by the DM, and then the kids Reputations Traits and backgrounds come into play and effect those choices. making them either pay off more or more risky to attempt.
>>
>>33938756
Yeah, it should always be clear that a choice is in play. I also think it resembles the way the plots of these shows tend to play out.
>>
>>33938679
The transfer shouldn't be 1:1, since PIP is static but SSP resets frequently. I think we decided 3:2 would work, to discourage using one as a bank for the other.
>>
>>33938788
Good point. But in principle, do you like the premise?
>>
>>33938812
Yeah, totally. Balancing the two was one of the earliest ideas for the system.
>>
>>33938776
Should it be clear in play? I do like the idea of pulling "Oh you went and gave everyone cookies? well guess what... People think you're cool now you shared all the cookies from home! but your parents didn't like that you raided their pantry to do so."
>>
>>33938827
Basically should the DM telegraphing choices be a thing? Or should he also be sneaky about it?
>>
>>33938849
Depends on the group's playstyle. I know my group prefers a mostly transparent GM, but I can imagine certain players getting a kick out of a trickster GM.
>>
>>33938827
Ok, I suppose that can work. But what I mean is that no DM should be a total dick and go "Nice playtime with the other kids, right? Welp, turns out you had chores to do." Conflicting responsibilities, specifically, shouldn't be sprung on kids unless the plot is that authority figures are being unreasonable. Otherwise, it's like being the That Guy DM who sets the paladin up to fall.

Speaking of which, I feel like PIP/SS will kinda resemble an alignment system if we go this route. Is this a good thing or a bad thing?
>>
>>33938896
It's the closest thing I want to alignments anywhere near this system, so yeah, it's fine.
>>
>>33938896
if thats the case its a pretty flexible, and fluid alignment system then. Lets face it kids were little assholes to their parents one day, and then goody two shoes the next, and sometimes both.
Little assholes to everyone that shmooze up to their parents afterwards... Or the good kid that always gets in trouble Like Butters.
>>
>>33938936
Absolutely agreed on formal alignment. Kids don't care about ethics, they just care if you'll tattle on them/share your toys/beat them up.
>>
>>33939005
>Cool Neutral Lame
>Bro Neutral Bully
>>
I see some potential flaws and benefits to PIP. On the one hand, working to gain it effectively takes you out of the adventure, which has got to make things boring for the player. On the other, it provides the GM with a handy excuse for missing PCs, something that a lot of other settings and genres make troublesome(Billy can't play, he's at his grandpa's funeral in Vermont). I guess this makes Nerd an ideal class for flaky players; on the rare occasion that you do show up, you have loads of PIP saved up and get to be a huge bro to the rest of the party with your sweet new toys.
>>
>>33939143
>implying kids are consistent and aren't in a constant state of trying shit out and learning about the world, including how to get what they want from people
>>
question is there a mechanic where i can make a five year old ride his dog into battle?
>>
>>33939377
Technically there's nothing specific (yet) that allows you to ride, but you could have an imaginary friend be your pet dog and he grows in to a battle mount in combat.
>>
>>33935448
Looks good. We'll use this in the future.
>>
>>33938679
We're looking at making a 2/3rds trade when trading SSP for PIP or vice versa; since SSP resets and PIP doesn't you'd need the inefficiency to prevent people from banking.
>>
>>33939171
There definitely need to be ways to generate PIP through gameplay. I think the tattle/pet classes are best at this if they get a reward from their parent for getting other kids in trouble, they basically become PIP thieves.
>>
>>33939377
>>33939864
One toy class we've discussed is Vehicle. Think the cardboard mech the anime geek built, or the tank the military kid is pretending to drive. Pretending your dog is a mount sounds like it would fit.
>>
>>33941438
Arguably, adventures could be run on it. I mean, how many episodes of Recess revolve around helping characters get out of trouble? Just treat it like a play session, but award PIP to whoever was in trouble instead of SS.
>>
>>33941459
Yeah dogs seem like they'd fall under the purview of Toys. Especially since Toys in this game are defined as fun things that kids get by begging their parents... which is a trope in itself with regards to pets.
>>
This thread reminds me of the one homebrew where the players were toys intended to fight off monsters while their kids fell asleep. Can't remember the name of that one or what happened to it.
>>
Nuh uh!
Any imagined action can challenged by another kid by arguing “Nuh uh!” at the cost of one Social Standing Point. In return, the challenge can be rebuffed by arguing back “Yeah huh!” at the cost of another Social Standing Point. Note that any kid can shout “Nuh uh!” or “Yeah huh!” at any other kid regardless of who the original target of the challenge was - in this way, the whole playground might devolve into wars of “Nuh uh!” “Yeah huh!” to the detriment of all!

A war of “Nuh uh!” “Yeah huh!” is mutually destructive. As two kids stop to argue amongst themselves, all the other kids either join in, or sit and wait for those two dummies to work it out, slowly getting mad at both of them. For this reason, even the winner still loses Social Standing. A kid does not need to come up with a reason to invoke “Nuh uh!” However, for roleplaying reasons a player might wish to follow his “Nuh uh!” up with a reasoning. Reasoning is encouraged to be childish, petty, self-serving, and unrealistic!
>>
>>33941915
I feel like there should be a reward for roleplaying when using Nuh uh!

Like, nullifying others' moves is still annoying, but it's more annoying when you just say "Nuh uh!" and nothing else, right? So maybe a GM might reward a player who only uses "Nuh uh!" while giving a reason? Sounds like it might at least be a neat optional rule.
>>
>>33941960
Maybe two consecutive "nuh uh!"s without context costs an extra SSP?
>>
>>33942710
Nah, that'd bog things down. You give your reason once, then if you don't back down you just keep saying "Nuh uh!". I mean, the entire point is that it devolves to a mindless, repetitive exchange of "Nuh uh!" "Yeah huh!" "Nuh uh!" "Yeah huh!" etc.
>>
>>33942926
That's fair, I guess. I think the Know-It-All should have to give a reason, though - even if the reason is bullshit.
>>
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>>33943543
Broken limbs don't bring you to 0 Will?

Damn, these kids are tough.
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>>33943607
They're pretend wounds.
>>
>>33943543
Surrender seems like it might just be a bit overpowered if those are the kinds of wounds we're talking about imposing.
>>
Kids Next Door and Ed Edd and Eddy are the two big examples of Kidpunk I see referenced in these threads, while Phineas & Ferb as well as Earthbound were mentioned as incomplete examples. What else qualifies as Kidpunk?
>>
>>33945560
South Park: The Stick of Truth was a great example, Costume Quest is another video game example.

Calvin and Hobbes was cited in another thread.
>>
>>33945560
Dexter's Lab. Recess.
>>
>>33945560
Hey Arnold! to a lesser extent. I don't know if Gravity Falls would qualify.
>>
Welcome to Kidpunk RPG! Kidpunk is a game in which children perform great feats of imagination while outside the supervision of adults. Kidpunk harkens back to the glory days of endless summer, parents at work, and epic battles of pretend!

The Kidpunk RPG system is a d20-based system that aims to capture the feel of this style; you play a kid with an incredible imagination, taking part in fantastic battles with weapons real and imaginary. Imagination is a valuable resource, and a careful balance must be struck between how cool your friends think you are, and how much your parents dote on you.

In the imagination games of Kidpunk, a kid can be anything he dreams of. An astronaut shooting laser guns at the evil martians? Sure! A great general storming the beaches with guns blazing? Why not? An elven ranger patrolling the mystical woods, a sneaky ninja, a swashbuckling pirate, a terrible dinosaur, or riding the family dog into battle as your trusty steed? It’s all right here.
>>
>>33945057
Pretend wounds... Maybe a better way to phrase it would be... "I chop your arm off!" that kind of childish view of dismemberment. Though even then its a little harsh when you think about it. is there a way to phrase it as a humiliation conga?
>>
>>33947694
You're right, they should be more fantastic and pretend. I'll change it to chopping one's arm off to make sure people know it's pretend.
>>
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Behold. The artfag is back. With some monsterous adult doodle.

Might attempt class drawings in a bit, otherwise are there other misc requests you guys want me to do?
>>
>>33948191
Great, we needed an adult.

Might you draw a few basic toys - a BB gun, a cardboard suit of armor, a helmet made out of a bucket, et cetera?
>>
>>33948163
Again... maybe even flavor it too... Your legs are now covered in glue. You have weenies for arms now! Your arms are chicken wings... Or you are a chicken (think all of the stuff they did in the Good Times with Weapons episode https://www.youtube.com/watch?v=i2QK-v2ZJBg )
>>
>>33932714
Okay that is awesome. Tell me somebody added that in as a quote already.
>>
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>>33948191
That's pretty cool, but it seems just a bit familiar...
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>>33948412
Huh... for a show i barely watched the characters really did get subsumed into one's mental landscape.

Might have to make another attempt at "Evil Teacher" sometime...
>>
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>>33948227
Here's some pieces of armor.
Cardboard breastplate with symbol
Tinbucket helmet (Eyeholes cut out)
Toilet tube bracers.
>>
>>33948412
>Now, turn to the copyright information in your books. There WILL be a test on this!
>>
>>33948707
Ooh, that kid is in so much trouble for cutting up that bucket!
>>
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>>33948412
frankly maybe you could try Pink Floyd for inspiration instead.
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>>33948191
Hmmm, giant robot dinosaur vs a vampire wizard in an imaginary friend vs imaginary friend fight?
>>
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>>33949292
Done.
Now gonna work on some class sketches.
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>>33949948
I haven't been this impressed by a drawfag in quite some time. Keep up the good work.
>>
>>33948191
Can you draw obese neighbor in sweatpants and wifebeaters as one of the enemies for kids?
>>
>>33932332
Girly/Pageant boy
(Thats the closest thing I could think of)
>>
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>>33950167
Seconded. This drawfag is doing god's work.
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>>33949948
Requester here. That's even cooler than I imagined...and I just realized that sounded like a pun. It wasn't intended, I just can't think of a better way to say it.

Fights between imagination users run on pure awesome in this setting.
>>
>>33941915
You could say it's M.A.D., Mutually Asured Dorkness
>>
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>>33950396
Thanks guys.

Here have one a sketch of the "Scrapper" class.
Which is better? Simpler one to the left? or the slightly Cloud-ish one to the right?

>>33950191
Sounds like something fun to do, I'll have to be careful as to accidentally make Carl.
>>
>>33950806
The one on the right, has a more punk aesthetic of cobbled together gear. One on the left is too normal.
>>
>>33951062
alright awesome. I'll just post a single doodle of it with a fixed up neck... its a little ambiguous in the current doodle.
>>
>>33951102
You know, it almost looks like a normal vs kid punk demo...
>>
>>33950806
Yeah, the one on the left is just a guy standing there, the one on the right os much more distinctive.
>>
Minor suggestion, I don't know if something like it has been said yet but any game that's being played using this genre wouldn't feel right with death being a component. I would say "grounded" or something like that to avoid more macabre themes, part of the charm of shows like KND and EE&E growing up was you knew no matter how much shit went down no one was losing their lives. Kids got hurt, yeah, and some times things happened where they're gone for good but never out right death.

Been ghosting the past couple of threads since the one that inspired the topic and ima go back to ghosting. Godspeed /tg/, you're building my childhood in tabletop glory.
>>
>>33951127
>>33951262

Yeah pretty much actually. I was doing that to test for the sake of the class portraits. Thanks to all this I might go for the punked versions from now on then.

So does that mean I should Punk up the bully pictured here? Or is dorky crown and ork teeth enough?
>>
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>>33950191
here's the neighbor you requested... Sort of turned into some Luchador thing, the Menacing No-Good Masked Neighbor.
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>>33951353
Uh, you have read the rules on combat right? Someone hits 0 will they run home crying, and everyone gets in trouble, so you have to hold back a bit. It's just pretend.
>>
Calvin's cardboard box is the most OP magic item around.
>transmogrifier
>time machine
>duplicator (with morality-alignment tech)
>>
>>33951399
Awesome! Thanks man, your art is awesome.
>>
>>33951366
He's sort of punk already. What kid actually looks that bulky, thuggish, and wears a freaking crown? That last bit is what sells it for me.
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>>33951366
Personally i prefer moreDorky Bully than a Punk one
>>
>>33951366
>>33951399
Hey, can you draw a stereotypical dad in a stern, lecture-giving pose, and a stereotypical mom holding a tray of muffins or something?

Might be a good pair of images to use on the parents page.
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>>33951427
Calvin was a weirdo with imagination through the roof.
>>
>>33951410
Wasn't clear on it, but that sounds hilariously perfect. Thanks for clearing it up/spoon feeding.

Another question that may not have been answered, how are status ailments and the character archetypes that can inflict them handled? Just saying, poisoning and bleeding seem a bit rough for play time shenanigans.
>>
>>33951427
Yeah well Calvin is like all four Weirdo subclasses at once, plus Tinker, Know-It-All, and Rowdy. So he obviously started as a Cheater, and cheated his way into having all those classes. So of course his best item is going to be OP.
>>
>>33951572
The only "permanent" ailments come from a few things that can lower base Social Standing (such as being grounded) or wounds inflicted by surrendering in a fight.

Wounds can be anything from your arm got (pretend) chopped off, to you got hung by your underwear from the flagpole and lost social standing, to a bully taking your lunch money.
>>
>>33951606
Don't forget his Imaginary Friend powers.
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>>33951706
I did say ALL the Weirdo subclasses.
>>
>>33951610
Sounds like an alright system. I'd imagine a zombie infection kind of game if lots of people had chicken pox, sicknesses always brought out weird behavior in kids. But let's get to the real nitty gritty. Where is /tg/ on dinosaur mounts so far?
>>
>>33951754
You might be thinking of Freeze Tag
>>
>>33951754
>dinosaur mounts
We will have a Toy rule for Vehicle to cover things like mechs and stuff as well. Dinosaurs are an Interest, so they flavor the generic values. Also discussed was using a family dog as a trusty steed.

So yes, we will actually have rules for the use of dinosaurs in combat. In fact, maybe Toy:Animal could be its own class.
>>
So I was thinking we could, for each subclass, have a quote from a member of that class to give a bit of a feel for it. I'm including my ideas for the Weirdo subclasses as an example.

Dreamer - "Aw no, we're getting our buts kicked. Better go make an exploding volcano. Again." - Greg Parker, showing that a Super Mega Wizard's work is never done.

Imaginary Best Friend - "Hi, meet Gregor." - Amanda Dunkleman, introducing her foes to her sixty foot tall T-Rex.

True Believer - "Hahaha! You cannot defeat Captain Amazing!" - Captain Amazing, who has the secret identity of Ralph Cotton.

Cheater - "What? No, it's totally legit!" - Kevin, being a total cheaty-McCheaty pants again.
>>
>Any imagined action can challenged by another kid by arguing “Nuh uh!” at the cost of one Social Standing Point. In return, the challenge can be rebuffed by arguing back “Yeah huh!” at the cost of another Social Standing Point.
>kids with high imagination and low social standing can just be shouted down by kids with high social standing
my childhood feels
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>>33945855
Gravity Falls doesn't qualify; the magic supernatural shit is explicitly real and not imaginary, is independent of the kids, and has serious real consequences.
>>
>>33951939
I think the current plan is to write a half a page to one page per each subclass, with some fluff text for each.

>>33951940
Yeah, but SSPs are intended partially so that kid that always whines until he gets his way is hated by everyone else and so can't persuade anyone to do what he wants. Basically if you say "Nuh uh!" a lot everyone hates you.
>>
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>>33951547
Done and Done. Sorta. Might re make this as a bit more dynamic pose some time.
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>>33952009
Yeah, I was giving some example fluff, cause right now it really feels like we need more.
>>
>>33951940
>>33951940
Dungeons and Dragons, and table top gaming in general, started as a formalization of childhood games of pretend.

We used to pretend we were astronauts and knights.

Then we played dice games about being astronauts and knights.

With this things have sort of come full circle.
We're making a dice game about pretending to be kids pretending to be knights and astronauts.
>>
And we're even including the arguing over what happened from back before we had dice where we could just say what happened.
>>
>>33945560
Rugrats?
Bobby's World?
>>
>>33945560
mona the vampire?
>>
NEW THREAD:

>>33952195

Let's get this one archived on suptg quickly, please - post the link in the new thread and add it to the bottom of the Google Docs text.
>>
>>33950806
guy on the right might be more for the rowdy.
>>
>>33952221
left I mean. guy on the left.
>>
>>33952046
>mom hips
Oh baby



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