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Have you ever had a GM just up and quit? Like, just fucking get up, tear apart his notes and say that he's done with the campaign?

'Cause that's what happened to me and I hope I'm not alone.
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>>34173548
Nope, so what'd you do to make your GM hate you?
>>
Story tiem
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>>34173576
It's a long fucking story. It wasn't just me, I can swear on that. It was kind of a group thing, you know? A couple of us claimed responsibility afterward, but I maintain it was a team fuck-up.
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>>34173548
>Inb4 waifu dickslapping.
>>
Had something similar, tpk that depressed the GM so much that he didn't want to run that campaign anymore
But to be honest, none of us were that interested anyway and we moved on to a better campaign
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>>34173589
Fuck it, I might as well. I don't have this typed up in advance, so this might take a while.
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>>34173642
Oh boy! Now you can make /tg/ hate you too as we impatiently wait for storytiem!
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One of our DM's, as much as we all love him, has a tendency to do this over the smallest shit.

Thankfully he usually just takes a breather and gets on with it.
I'd hate to imagine if he outright dropped it.
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>be playing homebrew cyberpunk game (GM was super enthusiastic about it, really proud of this system he'd concocted)
>have been playing for a little over a here,
>exciting campaign about a vast conspiracy among the corporate elite -- we really didn't manage to penetrate it before the campaign exploded
>won't bore you with the details, but suffice to say the clues we found eventually lead us to this apartment in the "ritzy" part of town
>the ritzy part of town being super heavily-secured by a PMC that has taken over police-work
>so, we go here and infiltrate the apartment we believe to be connected to this conspiracy bullshit.
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>>34173753
cont.
I'm gonna double-back here, 'cause I'm a bit frazzled right now and I need you to understand something.

>de facto party leader is this super charismatic girl
>lovely OOC, plays a bit of a psycho bitch IC but we follow her because she's really good at giving orders in both and usually has good plans
>trouble is, she sometimes has a bit of trouble understanding the rules
>her and the GM clash occasionally over some of his confusing stuff, but it normally isn't a big deal
>so fast-forward to the apartment
>we break in, all is normal, search the place for anything that looks suspicious and might point us toward something
>however, while we're searching, we find a note
>from the guy who owns this place
>it turns out he already knew we were coming for his place, and he called the cops in advance
>so now we're heavily-armed burglars, the police are on their way and we're stuck in a giant apartment building with a choice between elevators or stairs, neither of which can get us down fast enough
>and to complicate things EVEN FURTHER, we actually find what we're looking for: a computer terminal that connects to a bank of servers
>so now we're split between running or hacking into the thing and standing our ground
>we chose the latter
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>>34173548
Not quite that dramatic, but I'm beginning to get tempted.
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>>34173875
this was the worst fucking mistake of our lives

>GM actually says "are you sure?"
>that's enough to set off warning bells, but we nod and decide to stay to figure this stuff out
>so of course, the cops show up, surround the building and send in a team to head up to the apartment
>they bust down the door while the hacker -- that's me, by the way -- is still hacking
>fight ensues
>Party leader, again, has a bit of a problem with the combat rules
>not gonna specify, there were a few things that she was confused on -- see, the PMC brought in a pyro, so we had to deal with the rules regarding fire as well as the rules regarding close quarters combat and the unique system that was set up for that and it was a bit of a mess
>so, eventually, they hash that out and we come out on top, though the GM is by this point clearly getting more frustrated
>it is at this point that we realize that we're surrounded and have no way out
>we go to the balcony, knowing they're waiting in the lobby if we go down the stairs, and see a bunch of helicopters waiting to blast us apart
>at this point, we panic
>one guy suggests taking the bedsheets and making a parachute or some shit, another says we should hijack a helicopter
>it's a mess
>clearly looks like a total party kill
>then the GM just stops, waves for silence, and proceeds to gradually point out everything we did wrong.
>>
Not so dramatic fit of rage, but I have just dropped games completely before.
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>>34174013
>the first mistake, he says, was even getting in the gunfight to begin with
>we should have just legged it immediately -- he doesn't bother to explain how, but I think he meant before the cops showed up
>then he says that our panicking is really grating and that if we just approached it like reasonable human beings maybe we could un-fuck ourselves -- he kinda had a point there
>and the final mistake, according to him, was not learning the goddamn rules. He specifically addressed the party leader on this point
>he doesn't really like GMing TPKs, so it was at this point that he got up, announced that he was
done with all of us and the campaign, and left

so that's how it happened. not very exciting, I know.
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i think the GM was trying to railroad you into the story he invested so much time and effort into. obviously it didn't work.
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>>34174110
To be honest, your GM sounds like a massive whiny bitch.

>Why didn't you learn all the rules of my completely homebrewed campaign?
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>>34174110
Yep, he sounds like a massive fucking bitch. I mean goddamn you guys didn't do anything wrong and just played your best.
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>>34174171
>Why didn't you learn all the rules of my completely homebrewed campaign?
>this is a bad thing

Oh /tg/, this sort of thing is why you only post about games instead of playing them
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>>34173548
I was that GM. Well, not YOUR GM, but I did end up walking out on my game one time. It was a combination of frustration with the players and my own problems. I ended up talking out my problems with one of the players (my brother) and we were able to come to terms and finish the campaign.
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>>34174165
The players had no plan and expected to be able to 'win' any encounter they come to.

They had no escape route, no planning and no way of dealing with a trained police force.

Then, in the thick of things, they don't work cohesively to solve the situation.

The DM is left deciding whether to let events play out as they should, or whether he should compromise the integrity of the world and the challenge by having you guys win any encounter.
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>>34174110
Well if he didn't want you to stand your ground then he shouldn't have given you the option. He should've told you that you have to run, and ask how you're going to escape.
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>>34174275
Or maybe just...throw them all into a special jail or something like that?
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>>34174275
The GM should make is so multiple plans can work out. If he baits them with their objective then they should be able to succeed by going for that objective. The GM made it so that going for the bait was an insant loss and that's bad design.
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>>34174110

Sounds like me when I used to be a semi-shitty GM.

Nowadays I would have come up with some event that would give your characters a way out, even if it was something stupid. Maybe the chopper gets way too close to the building or anarchists use the chance to stir up with chemical weapons at the street level.
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>>34174110
I'm tempted to call your GM a temperamental cunt, but I don't have enough information to really make a judgement yet. How long was this campaign running for and how often did you play? How did he make the rules available to the players (Google Docs, copied files from his computer to yours, etc)? How many times per session did this problem regarding not understanding the rules come up on average throughout the campaign?
>>
There's a lot of good points here but I'll just address this direct question.

>>34174364
As I said, we had been playing for a little over a year, we played about once every two weeks and the rules were available in a very detailed GoogleDoc.

The problem came about frighteningly often. Not every session, but she had some problems understanding the CQC rules and a few other things. It was enough to wear on him.
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>>34174342
And what if the players picked a route that also wasn't going to work out? Is the DM only supposed to permit actions that succeed?
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>>34174350
They're fighting back against police. If they surrender, sure. But they have to make that call. Police can't arrest people with guns.
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>>34174491
Well no, but no-one likes a TPK. The GM has put work into the adventure, and the players into their characters and TPK makes those both moot.
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>>34174491
Yes, and they have to conceal this from us or else it's boring
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>>34174491
It is the GM's job to make sure the players have fun. If he can foresee the players making a decision that results in a TPK, it is up to him whether or not he wants to change his plans and open up a gap for the players to wiggle out, so they can keep playing.
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>>34174275
They're both at fault IMO. The players could have done better, and maybe even gotten out of there alive, but the GM could have done something too: he could have given the players more time before the police showed up when he saw they were going to hack the system, the police could have told them to drop their weapons and surrender. That's just off the top of my head, and with more info on the situation we could come up with more stuff.
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>>34174559
>It is the GM's job to make sure the players have fun.

Player Internet Defense Force please go
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>>34174559
It is the GM's job to make sure that the players have fun, though. He's like the conductor leading an orchestra, ensuring the smooth running of the game.
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>>34174559

>job

When do I get my paycheck?
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>>34174622
You volunteered for this.
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>>34174648
Zero remuneration
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>>34174672
May god have mercy on your soul.
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>>34174648

Its not a job.
Everyone at the table is there to have fun, the Gm included.

If my players are cunts I don't have any obligations.

>volunteered
Technically I volunteered for my real job as well because I'm not a literal slave.

The payment for tabletop should be MUTUAL fun.
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>>34174559

>job
>GM owes the players to make them have fun

Player or slave-GM pls. The players have the duty to make sure they AND the GM have fun by being pro-active, funny and inventive, in the same way GM has to make sure the players and him have fun.
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>>34174457
Same poster here. With your clarification, I'll say this: He isn't a temperamental cunt, but he is a mediocre GM. Being a GM requires you to learn how to manage other people and yourself at the same time, and that's what your GM failed to do. He should've taken your problem player aside and told her that he expected no more rules fuckups from her anymore, and that if she fucked up more than once out of every four sessions that she wouldn't be allowed to play anymore. At least, that's how I would've handled it. Instead, your GM failed to manage his player and failed to manage himself by letting his frustration build up inside until it exploded all over you, which was just childish abuse. I'm not saying your female player doesn't share some responsibility for the incident, but your GM bears more of the blame than her because he's the one running the game, he's the one in the leadership position.. And him getting mad about you guys making the wrong choice is completely unreasonable. Players make catastrophic mistakes, TPKs happen, this is a game and even if it's supposed to be a cooperative one you lose sometimes. He didn't railroad you, but he's mad that he didn't, and that's really not okay.Railroading is bad, and he shouldn't be mad that things didn't work out the way he wanted them to. I would request that you screencap my post and show it to him.
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>>34174110
>>34174013
>>34173875
>>34173753

The fuck is a PMC?
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>>34174907
private military corporation
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>>34174907
Private Military Corporation
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>>34174920
>>34174921
Oh. Thank you.
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>>34174907
Private Military Company. They're big in cyberpunk.

>>34174879
I'd have to agree with you. I like this guy, I really do, we've been friends for a while, but he did kind of let his temper get the better of him. I think there might be something else going on, I swear he's normally more calm and collected. Either way, I think that I'll wait a little while for him to cool off and then tell him what you said.

Thanks for the two-cents.
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>>34174622
Responsibility, would have been a better word.
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>>34174672
>volunteer work
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I had to be that GM once, though I didn't actually walk out, but I should have. I've posted the story before, but the end point is

>Play a game of CoC
>Players do a bunch of really stupid things
>Several of them after I warned them out of character that they REALLY shouldn't cause CoC is highly leathal
>They royally fuck themselves
>They wind up dying in the stupidest way possible
>After I went REALLY out of my way to fiat that they had millions of chances to not die
>They die anyways
>One of them in tears cause she didn't listen to me, and the other one bitching about how his stupid mistake shouldn't kill him when he had 2 hp left after a fight and decided not to seek medical attention.
>Had to point out how the fucked up
>Never CoC with them ever again.
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>>34174559
There are a lot of players who'd say that having fun involves playing a campaign where they feel their choices have consequences instead of knowing the DM will bail them out no matter what kind of stupid shit they do.

I'd honestly say that the whole story is a perfect example of PC's choosing the really stupid option because they thought it'd be fun.

There are so many players who have this stupid videogame notion that everything they ever encounter in a campaign is a clue for more cool happy fun time.

There will always be players who start at level 1 and go "well, why would there be an ogre-cave and haunted forest of evil trees just a few miles away if we weren't supposed to go there RIGHT NOW?"

Playing a pen and paper RPG like a videogame without a save button is a really bad idea.
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>>34174110
Your GM is a little bitch for many reason but the one that really gets me is that this is cyberpunk, there was an ENORMOUS MASSIVE HUGE chance you would go for the hack instead of running away, then rely on doing something stupid awesome and lucky to possibly get away afterwards.
How the fuck was this an unexpected happening?
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>>34175001

>handholding the players in CoC
>being sad character died in CoC

All of you were in the wrong.

When in a game I GMed the octogenarian PC died from falling from the same window for the third time, no tears were shed and a new character was quickly made, now with a huge inheritance from the dead PC.
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>>34175057

This.

He's mostly stupid for failing to adhere to genre conventions, then getting buttmad about the whole deal.
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>>34175057
I agree even if say you can hear swat team getting left off on the roof so you go up kill them and get the fuck out. If anything its just a lack of imagination on his part
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>>34174275
Sure, but if the GM doesn't up-front say 'I like to run games where if you do not plan well, you will die. You have guns because guns are what totally-not-shadowrunners have. You should consider them your final resort, because if things reach that point you're probably fucked. Comport yourselves accordingly.'
Or fuck, he puts them on a couple of milk runs led by a grizzled NPC who gets surprised at their lack/large amount of planning, and congratulates or chides them accordingly. Teaching the players that plans = good, combat = bad is very hard because most of them are used to D&D-style bullrush encounter where you can just fight at something until the problem goes away.
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>>34173548
Well from your story, OP, it doesn't really matter that he ended the campaign there rather than playing out the party kill, since the campaign would have been over at that point anyway. Understandably he's annoyed that in either scenario all his planning and world building has gone to waste. Why not tell him you understand his pain, but would like it if he could still narrate how your characters get gunned down by the police? That way everyone's happy.
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>>34175057
>rely on something stupid awesome

But anon, their proposals were just stupid.
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>>34175077
>handholding the players in CoC
They got into a fight, beat each other up, and after I gave them a huge description of how badly they're wounded and how they needed medical help, they decided "hey, we haven't been downstairs yet!"

Queue a failed Dex x 5 check not to fall down the broken stairs where I gave the survivor an extra free 2 tries to try and stop them from dying and failing all three rolls.

>being sad character died in CoC

I specifically told them that CoC had high lethality, and not to get attached to their character. Apparently, one of them decided to make a special snowflake self-insert and got really upset when her neck snapped at the bottom of the stairs.

I feel no shame in what I have done. They were asking for it at that point.
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>>34175115
Hijacking the helicopter isn't too bad, depending on how the universe works. If you can hack it long enough to get outside the cordon, dump it and gtfo, it's better than being inside the building.
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>>34173548
My group (All of whom dm but myself, working on that) every now and again the party will have done something unexpected, so unexpected the game broke, so we call that breaking the dm. And when it happens we let them try again some other time and play another campaign that we have on standby, then we play that one until we do something fucked up in that game
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>>34175081
We don't know what the tone of the game had been that far though. If it had been really gritty and not-flashy happy adventure shenanigan-time, we can't say how stupid it should have seemed to try to stay and do the fun thing rather than run away.
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>>34175020
I don't think it was fun they were after, they were presented with an opportunity to advance the plot line and they took it, I don't think that presenting them with something like that was fair, though im sure they had opportunities to escape after that choice.
Anyway about your second point I can't comment on it cause I never played a pen and paper but in my uneducated opinion, one shooting a pc cause they purposely made a very very stupid mistake cuz lol shouldn't be a problem.
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I've actually stood up, packed my shit, and told everyone to go fuck themselves.

I was running a Shadowrun game for a group of people I met over the internet because I had just moved into town. They seemed like a decent group. There was a chunky redhead that thought she was gorgeous (playing some vixen), a weaselly looking wannajew (a decker), their mexicant roommate (a street samurai), some guy that wwas balding and wished he was British (another samurai), and a guy that made weird little hooting noises when he was nervous (a wiz).

I'm running them through the first run, in which they have to knock over a stash house for a mafioso. The stash house had four people, two of them orcs. A short and simple run, right?

Nope.

The wannajew decker tries to pull some elaborately concocted bullshit about overloading the power in the house to have electricity shoot out of the sockets to kill everyone. He ends up tripping the fusebox, and the entire place goes dark.

Chunky vixen is hanging outside of the stash house and attempts to seduce the orc that goes to check outside. The orc kinda blows her off, because he's guarding a stash house and the lights just went out, so he's really suspicious.

The street samurai's jump out of the van and take a run at the house. The orc sees these two assholes come running, and unloads on all three of them.

Chunky vixen gets lit the fuck up. She immediately starts getting loud about "non-consensual damage" and how the orc shouldn't have shot at her. Wannajew and Mexicant agree with her, the Hooting Wonder hoots a little and nods his fat head. I sit back for a little wondering wtf.

I figured "Fuck it, I can find other groups." so I scoop up my dice, grab my shit, and head towards the door, ignoring their rage. Chunky vixen starts crying. Wannajew tries to appeal to me and places his hand on the door. I look at him and say "I'll gut you right here." He backs off and I leave.
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>>34173548

I've quit as a GM before. It was largely due to me being unprepared and new to the system, and I really sucked at improvising, so when the game went into a direction I wasn't ready for it just ground to a halt.

They were cool about it. One of the guys who was more versed in the system took over, and I'm currently preparing to try again. Still feel like an asshole though. Those guys made some pretty interesting characters and never really got to use them.
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>>34175198
>non-consensual damage
wut
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>>34174110
Your DM is a bitch, withdraw your apologies and never play with him again.
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>>34175198
For the next week I get angry texts, emails ranging from "We're so sorry" to "If we see you at any gaming store, we're going to beat your ass" and then "We really need you to continue this game" to "We're going to have you banned from every game store and gaming group in the area"

I laugh and ignore them.

Move forward a few years, and I happen to have started up my own game publishing company. I'm talking with an interested individual who wants to join up, and he tells me a horror story about a game he was involved in...

starring none other than Chunky Vixen, Mexicant and the Wannajew. Apparently they were running a "everything included" WoD game, where there was no PvP allowed, and you were marginalized unless you were fucking the Chunky Vixen (apparently Mexicant and Wannajew were trading her off and double teaming her).
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>>34174879
My two-cents, pulling a player aside and saying "Learn the rules or GTFO" is a little rough. I would at the very least offer the player in question side lessons to learn the more confusing rules, and maybe even offer some side experience or benefits, like a little bit extra money or a tiny bit of experience or something (not gamebreaking or denting, just an incentive).

It would be a more understandable ultimatum if it was something more public like D&D or Shadowrun or something, but a homebrew might just be actually confusingly written, so it's important the the GM go that extra mile to help the players instead of dumping his shit on a google drive and then demanding people read all that shit by him.
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>>34175268
Jesus christ, man
Stories like this really put me off from wanting to ever try and play a game for real instead of just reading books and lore.
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>>34173548
I left my most recent pathfinder game because three of the members are in a weird BDSM relationship where he's the master and the other two women are his slaves, and he turns the game into a weird sexual power thing with them, and they end up ruining the fucking game.
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>>34175230
Yeah, in a later email she explained to me, like I was a five-year-old, that characters only took damage when it was consensual. Otherwise it wasn't "good for the story".

Considering I had been playing and running table top games for over a decade at that point, I was like "What the fuck is this bitch on?" I have a feeling it was some bullshit she got from some internet forum site, since she sat at home all day and Wannajew and Mexicant supported her.
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>GM makes a shitty homebrew
>proceeds to get mad when the rules are convoluted and too burdensome to learn

Will homebrewfags ever learn?
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>>34175299
>I would at the very least offer the player in question side lessons to learn the more confusing rules, and maybe even offer some side experience or benefits, like a little bit extra money or a tiny bit of experience or something (not gamebreaking or denting, just an incentive).

It was a girl in OP's story.

That would seem like hitting on her in one of the most pathetic ways possible.
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>>34175198
>>34175268
>That kid...is inhuman!
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>>34175350
No.
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>>34174110
>Mistakes in a roll playing game
>Ever

Now I am not saying that we should be massive faggots who hold each others hand as we go to la la land and the players are always right, but common! When the players make choices like that you got to roll with it, give them a out! This is a comic book and they are the heroes, the dm is the old vet who embellish his story a little IE "I killed fitty men" (side note, king of the hill is the most /tg/ show ever) I digress! The only time a mistake should be made is if its important to the plot/ they expected it/ they did not see this coming at all and it twist things up a little to add flavor.

never critique the players its never a good idea
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>>34175356
Fine, if you wanna be a creep, then woo her while you're at it.

Normal people who have played TRPGs for a whole year together tend to be friends enough that they can normally socialize without being a creep, anon.
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>>34175131
I remember you, tragic stairs guy. Best we figured, your group was upset from the mundane nature of it all. They were excited by the novel concept of death but crushed by the reality of it.

Getting new players used to the concept of death and moving on is a difficult one, to say the least. Even if they think they're ready, they aren't ready. I've pulled dick moves on players before in an attempt to get them over that early phase, like springing a red dragon on one immediately after character gen to get him used to the lethality inherent in a solo campaign.

Honestly I believe that was a mistake on my part, so I can't suggest that approach for getting players used to death. On the other hand, the player from that session is probably the best in the group now, with the cleverest, most effective plans and the most imaginative new characters. He actually gets frustrated at the low character turnover rate that results from his own skill at survival.

Thinking back, it wasn't the way I introduced death. That was bad. It was the swiftness with which we moved on, rolling up new characters and tackling more without pause. The end of those characters weren't the end of the session, and by the end of the night he'd gone through another character and had great successes with a third. Death didn't drag down the game because it wasn't the end, and once the player realized that he quickly got over it.
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>>34175390
>never critique the players its never a good idea
Fuck that noise, if they don't want to be critiqued they can run the game.
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>>34175198
In all my years I have never seen anything that did not happen as much as this did not happen.
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>>34173548
Yep. He decided that he didn't like DMing, so even though we were only 6 or so sessions from finishing the campaign, we ended it. A shame to, as those were characters that I was seriously invested in, and we were about to get to the twist ...

Ugh. It's so infuriating. If people don't have the commitment to DM, they shouldn't take up the responsibility,
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>>34173611
Anon, you can't say that and then not share storytime
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>>34175434

>normal people

These are roleplayers we're talking about.

Every single roleplayer girl I've ever met had serious father complexes, and other issues.

Approaching a roleplayer girl and suggesting you spend time together, with private "rules-lessons" and then giving her character extra loot is sure to be misconstrued as hitting on her.

Even if she herself doesn't misunderstand, the other players surely will, then they probably start nagging her about it, and then soon, she will believe so too.
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>>34175330
To be honest, over the years, I've only met a few shit-tier players, and I've started learning warning signs.

Fat girls that "tee-hee" and think they're gorgeous, don't play with them. Chances are they will play a "hot elf" and try and seduce everything in sight. If something goes wrong with their character, they go from zero to thundercunt in 1.3 seconds.

Guys that want to play cute girls, generally they've got issues that will emerge while gaming, and those issues will emerge often. They should just go find a large muscular gay dude to fuck them in the ass and get it over with.

Anyone that is a very obvious social justice warrior... purge them from your group. They'll try to derail everything about a perceived "injustice", and yell that you're a horrible person for even slightly hinting that something horrible happened.

Anyone that identifies as transsexual or transethnic, give them the boot. They will do everything in their power to bring their "condition" to the forefront of the game and dwell upon it. (also my "You're not special, you're just an asshole" clause).

People that contact you out of game repeatedly to talk about the game... get rid of them. Twice a week just to check up on stuff, it's not bad. If they contact you every single day, or if they demand immediate email/message responses when the next game is a week or more away... they're fucking addicts, and when you do something against "muh character" you will hear no end of it.

That covers maybe 2-5% of all gamers. While they are few, they tend to ruin it for everyone.
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>>34175507
>Every single roleplayer girl I've ever met had serious father complexes, and other issues.

I don't think your anecdotal experience applies to the gender as a whole, Anon.
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>>34175440
Yeah, that was me. Unfortunately, the guy who failed the check was upset that the special snowflake girl was upset, and failed-check guy was, and I hate using this term, but he was a HUGE white-knight.

The third player was the most decent person, unfortunately, she is the super shy quiet type, and she is SUPER not pro-active about her character at all. If I were to put her on a set of rail road tracks, on a train, loaded up with coal, lit it, cleared the path, and told her all she had to do to move forward was to pull on the train whistle, she would STILL just stand there awkwardly and not pull it. Cute kid otherwise, though.

I actually tried playing a few more simpler games with them. The guy was a straight up cunt to me the WHOLE time and actually tried getting into a few arguments with me over shit I told him happened not even 10 minutes ago. Special snowflake continued being special snowflake, but was super disinterested that her first character from CoC died. The only person engaging with me at all was the lolsorandumbXD trans-pedo wannabe-engineer. I'm not exaggerating ANY of that.
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>>34175523

Same goes for roleplayer guys. Well obviously not daddy issues, but still.
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>>34175507
>all of that shit you just said and actually believe
Yeaaaah, nooooooo. Are you a homeless from /r9k/ or something?
>>
>>34173548
I'm usually the GM who quits. It comes from being a bit of a perfectionist and therefore having high expectations. Also, I'm a very supportive, helpful player, whereas most of the people I play with are... less considerate.

Running homebrewed sci-fi game. One of my players can't be trusted to make plans with. He's so undependable that it's better just not to make plans. This means that we can't really schedule sessions, but rather do them when we already have everybody there. That means that I have to always be ready, and since I'm somebody who likes to get geared up, it's less than ideal for me.

On top of this, one of the other guys is a stoner. That, in itself, is not a problem. He has adapted to his blood being like 13% THC by now, and most of the time you can't even tell he's stoned. But it means that he's smoking, and by smoker's etiquette, that means he has to offer to share. That's where captain unreliable comes in. The dude can put away enough alcohol to kill a moose, but he can't handle his pot for shit. He becomes a semi-conscious, bleary-eyed zombie who just sits there and occasionally rubs his eyes--completely useless for role-playing. So if it looks like we're going to have an opportunity to play, I have to head him off at the pass and convince him not to get high. This meant always anxiously watching for the opportunity to play. It also meant showing up a bit early, and basically scheduling my night around the possibility, including the three-mile walk (my car was fucked up) I might not have always been willing to make if I knew we weren't going to play.

This is where the last player comes in. He's a "we have to include everybody" sort of guy. So even if I walked over, stopped captain inconsiderate from getting stoned, set up for the game, and had everybody sitting at the table with their dice and character sheets... if somebody else called wanting to hang out, we had to ditch the game and do something that would include them.
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>>34175299

I've played Shadowrun with a group for about a year now and some of them still have trouble with the rules, but you know what I'll manage.

Each one of them are great roleplayers and I can explain things as they come up. Personally I would rather have good roleplayers than people who know the rules but don't roleplay well.
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>>34175556
>if somebody else called wanting to hang out, we had to ditch the game and do something that would include them.
And this precise thing happened twice in a fucking row. So things got to the point where we were having a hard time getting a session in, and we suspended the rule about not schedule sessions and actual tried to make plans. The end result of this was somebody not showing up several times in a row, and me throwing my hands up and saying "fuck this shit".
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>>34175343
Pretty standard rule for freeform forum roleplay. It makes sense there because there's no mechanics and no game master, so the story has no central head to guide it and no impartial system to resolve conflicts. That kinda stuff is why I got out of freeform roleplay the same year I got into it.
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>>34175198

>non-consensual damage

You damage-raped her
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>>34175268
>Mexicant and Wannajew were trading her off and double teaming her
>You were marginalized unless you were fucking the Chunky Vixen

It really says something that I don't know if you mean that in-game or IRL
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>>34175752
>she sat at home all day and Wannajew and Mexicant supported her.
Take a wild guess.
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>>34173548

Yup.

>DM starts Rise of the Runelords (Pathfinder adventure designed to take party from chargen to high levels)
>Uses a Facebook group to keep track of campaign and organize sessions
>Me and him are too similar, end up butting heads constantly
>Despite this, he's always asking me for rules advice on FB, we have long chats, any issues are cleared up online
>Night before session, another player asks on FB group about encumbrance
>DM reiterates general rules, I add that the stronger members of the party can just carry excess gear
>DM *explodes* like this is the straw that broke the camel's back. Says he doesn't feel like running next session, possibly campaign altogether
>Bow out of the group, hoping that maybe things will go more smoothly for the table when no one's contradicting him

Six months later

>Friend who was hosting sessions calls me over on the usual game day (Sat)
>They're all there, minus the DM
>Turns out campaign kept going, but sessions became 1/month instead of 1/week
>Party took 3 IRL months to complete dungeon, was understandably anxious to play more
>DM exploded again, this time about a scheduling misunderstanding, said he's done running campaign

The worst part? The three other players weren't upset that the game was over, they were pissed because they got attached to their characters.

So I bit the bullet and became their DM.
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>>34175513
This has been close to 3/4 of my playing groups in life and on the internet.

I've had the chubby girl who plays the "sexy furry", the grown man with loli issues, the transgendered (actually, these ones have been fairly mellow), the autistic, the special snow-flakes, the self inserts every time, and the straight up uninvolved lazy bastards.
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>>34173548
I tried GMing a Black Crusade game set on a prison colony. Organizing the game was a pain in the ass, since it was online and everyone seemed to be in a different timezone, it was hard to get the plot going, and overall I just found the experience tiresome and sucked whatever enthusiasm I had for it out.
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>>34175644
I know that pain nigga. Same reason I called off my sci-fi game. Couldn't depend on them for shit.

Last straw was three of them tell me they would be there in 10 minutes when I started to walk across campus to set up everything in our reserved space. Half hour later, two of them forgot and the other had started making yugioh trades with everyone in the cafeteria that played that shit.

I was done, gave each of them the finger individually, told each to go fuck themselves. Then proceeded to do the same for each other person who had played in the game at one point or another after tracking them down on campus.

Eventually went home, looked in mirror and flipped myself off, told me "fuck you" into the mirror, and started lighting character sheets on fire.

Everyone got some of that anger that day. Even myself for letting that shit go on for as long as it did.
>>
>Group of players looking for a DM so they can play together since they moved apart
>They insist their timezone differences are fine, they can do it.
>I have the game, we play.
>Sessions getting cancelled left and right.
>We end up missing two weeks of play time after only getting one session in the last month. I ask "Is this gonna be a common thing?"
>No, they tell me, their schedules are clear, it's fine.
>Get a session in.
>They cancel two weeks again.

Yeah, I'm done here. You told me you wanted to play, and here we've played less than half of the amount of sessions we've skipped. Get your shit together and maybe get back to me when wasting my time factors into your decisions.
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>>34174110
>>then he says that our panicking is really grating and that if we just approached it like reasonable human beings maybe we could un-fuck ourselves -- he kinda had a point there

No he didn't have a point there. In a clusterfuck like that panic is a perfectly normal reaction.
>>
I had a guy who had to quit DMing, and indeed his notes were destroyed. Unfortunately, in this case, the notes were lost when his junkie roommate deleted everything in his SD card and replaced it with lesbian porn.

That was the longest running game we've ever played. Lost to lesbians.
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>>34175390

No. I'm of the perspective that the DM should be an arbiter of chance. The more you fudge the game, the less you're playing an actual GAME and more of a 'let's pretend' kind of story.

If a lucky pistol shot kills one of the PCs, them's the breaks. If the PCs feel invincible and know that they can't die - because the 'script won't allow them die' - then things get stupid really fast.
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>>34174559
>open up a gap for the players to wiggle out, so they can keep playing.
And what if there is a gap, but the players don't take it? What if they don't surrender when the policeman says "Surrender now and you'll have a fair trial"? What if they keep fighting? When does the DM stop bailing them out?
>>
I've been the GM who fucking quit.
I was responsible for the game, the place, and had a bro who helped me handle the booze.
The fucking assholes said they'd bring food.
They ate Burrito Chimes in front of me. "Oh, you meant for you too?" I clarified that the food run was for everyone next time.
Next time, boozebro wasn't there to keep me sane. They brought some Tiny Caligula pizza and poured triples of rum. They proceeded to talk about how they could only "properly roleplay" in Pathfinder, then slapped my hand because the pizza wasn't for me.
Sometimes only 4 words can properly express your feelings for the players: "Get the fuck out."
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>>34177116

Let them die. Let them all die.

Take their characters away from 'em, and let them know that death is real. People want to know that they CAN die, which makes overcoming it all the more rewarding.

It's like Dark Souls. If you're stupid or careless, Dark Souls will kill you dead. That's why you feel like you accomplished something when you win.
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>>34174808
>inventive
>creating a rigid set of rules in shit homebrew and not understanding when to compromise

I have a gm like this. He,'s jobless and spends way too much time fussing over rules when he can waive it and get the fuck on with it. He also has a hard on for railroading and wordswordswords in document form. When you take that mantle, you should never expect the players to know where your super special grand campaign goes. Your enjoyment comes from letting go of that deluded mind set. Ops gm clearly hasnt
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>>34177166
Why didn't you shoot them? No jury in the world would convict you
>>
I'm new to tabletops and you all are scaring me. I'm in two games that seem pretty chill right now but now I'm really scared my luck is going to run out if I find another one.
>>
Yeah, it was kind of anti climactic.

I gave them too much freedom, they blue screened. I tried to reboot the game, talked to them about shit, asked for definitive motivations, and what they wanted out of the fucking thing.

And yet half of their new motivations where "travel". Which they then proceeded to not pursue in the slightest.

Game wasn't going anywhere, I tried to save it, didn't work, said fuck it, should have given up sooner.
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>>34177424
Ask questions, talk to NPCs, talk through plans with the group, try to avoid combat unless necessary, don't do shit because 'lulz', know how the rules work but don't abuse them and turn up to games and you'll be fine.
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>>34177424

It seems strange sometimes when I read all of the stories that get posted on /tg/, and have been reading them for several years now, and recognize things that happen in them as things that I do sometimes or my players do sometimes, that just don't turn into a problem, because we're all sane people. Stories on /tg/ are about crazy people. If you know your group, and know that they're not going to go crazy because of dumb shit, then you're good. These stories are just the worst of the worst. And there's enough of us on here that the worst of the worst still takes up some real estate.
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>>34177443
Fuck. This sounds like me.
>>
one time, we let a guy who normally just plays GM and we made characters... we spent the whole few hours just roleplaying back and forth and not paying attention to his story to the direction he wanted to take it in. so after doing our own shit forever he was like "Ok....I cant do this" then we felt bad
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>>34177519
This. Sometimes people snap. Sometimes they just don't deal well with other people. Sometimes they clothesline a passing stranger off their bicycle. Sometimes they break down their neighbors door to accuse them of spying for the government.

These people do not make up the majority by any means. However, they do often turn to tabletop games, as the strict system of rules serves as a medium that helps them better handle interaction with others. You can bet quite a few of us are going to have stories about those people.

My uncle was paranoid as hell, but he was a damn good chess player.
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>>34177166
There are bad groups, and then there are downright pieces of human trash as your group.
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>>34176845
>In a clusterfuck like that panic is a perfectly normal reaction.

Panicking can be a normal reaction, but that doesn't make it helpful to getting out of the situation you're panicking about.
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>>34177116
That's kind of a bad example. If someone(especially PCs) are in a position where they're asked to surrender by the police, they'll generally have done enough crimes to be locked up for several years - and that's if the trial is indeed fair, of which they'll have no guarantee(since when is a policeman in the position to guarantee a fair trial to anyone unless he's also the judge, jury and executioner?). Either the campaign ends there anyway, or they'll spend the next several sessions first playing out the trial and then trying to escape from prison - unless the GM plans to put them on railroad tracks("you'll go to prison and the campaign ends unless you do exactly what I tell you to"). One is effectively the same thing as TPK and the others might be even less appealing to some players.
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>>34175334
Storytime.
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>>34174206

You don't play monopoly without explaining what to do and you don't introduce a homebrew without explaining what the basic rules are.

Hell, in my system, every rule is written for anyone to read and if they need some extra help, I explain shit to 'em.

If you're gonna punish the players for not understanding something that you created, you're supposed to say "oh ok man, well this is how it works..." and teach them how to fucking play.

Otherwise, why even come up with rules in the first place?
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>>34178188
See, for example: the OP's situation.

The new opportunities would be escape in-transit, escape as a prison break, contacting outside allies (you do have outside allies, right?), etc.

In the situation in >>34174013, they are under fire from police, cornered and have no more options. Given that, surrender seems the only option the DM can openly present. (If the party tries to make other options, such as helicopter-theft, that can work too, but the DM can't actively present that as a choice.)
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>>34173548
Why yes i have, OP. Three times.

First time it was less the GM and more everyone just up and went "fuck this noise" halfway through the first session

Second time was directly my fault.

Third time the GM disappeared without a word and won't respond to anyone's messages
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>>34174275

Pc's did plan (they had a pyro remember) and did not expect to win any encounter they had, just were trying to survive the encounter they were in.

They should have brought more guns and more fire but its difficult to understand that you don't have enough dakka when your just a humie.
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>>34175077

was that the module in the back of the book? the one with the wanna be vampire at the end?

Good times....
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>>34175390
>never critique the players its never a good idea

your wrong, this may all work for you, but believe it or not, lots of people play rpgs in lots of different ways, the players are not always the 'protagonists' and everything doesn't always have to have a reason.

But hey you know what, the good thing about saying everyone plays differently, is that its me saying you can play however you want .... which is more of a courtesy then you are currently offering everyone else.

>>Ps. I miss you Thulsa
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>>34177116
>DMs that don't kill players

I don't mind death but I had a DM who, no matter what stupid fucking shit I would do on purpose,would never have me killed.

I literally went out of my way to see how fucked I could get only to have an asspull save me.
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>>34175513
Wow that describes one of my play groups almost impossibly well. except transsex/ethnic. and going down your list
>fat girl playing hot girl
check
>guy playing hot girl
check
>ULTRAPALADIN
check
>guy who messages DM repeatedly
oh god I think that's me.
check my phone
Multiple converations about broken feats/classes advice on how I DM the interactions FFFffffuck
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>>34175390
As a player, I actually appreciate critique, both from the GM and other players, as long as its polite and constructive.

While I would agree that you should just roll with it when players make choices, I disagree that you should give them an out.
In the case of OP's story, for example, the GM should have made them deal with the situation - some of them might have been injured or died, but some might have made it out too.
Instead, he appears to have just said "Nope, there's no feasible way you could escape this situation from this point forward without compromising the integrity of the world, you fucked up massively, goodbye", and that's lame as hell.
When your characters come up against a wall due to their own actions, make them tear it down or die trying, don't install a door for them.

I am a dumb player at times, I fuck up and make bad decisions - and its the difficulty of trying to scrape my way out of those screw-ups that make doing so all the more rewarding.

It's not a TPK until the dice say we're all dead, til all my hp or wounds or whatever are gone; and if it is, then its effectively just 'rocks fall'-tier GM dickery in the vast majority of cases, IMHO at least.
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>>34173548
My GM tried to kill us because he was bored of the campaign. We were doing well, being in the one city on the magic-apocalyptic fantasy planet, me the wizard (who couldn't use magic cus using magic in this world would make your eyes bleed), the two rogues and the warrior were going to visit a theatre when our GM decided some demigods were going to have a fight inside the theatre. We were caught in the crossfire. The dwarf fighter charged to buy us some time, while me and the rogues ran for back. I managed to get one halfing out of the building through a window and got killed, the other rogue got killed later on below the stage. The last halfling got killed in the street by a piece of wreckage. That GM was a dick.
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>>34173875
GM has already blown it right here.

"LOL stupid players! You thought you had accomplished something, but no, I the GM have instead led you into a trap! Now you have to escape my trap or diiiiiie! what, you're not escaping the way I had planned waaaaaah."

So the GM then proceeds to have cops show up and use a god-damned flamethrower in an apartment building while helicopters circle the place. No, sorry GM, but fuck your noise. If Officer Friendly and a couple of his buddies had showed up, you can afford to run them as hardcore as you like, but if you're going to plot-bait the trap and then have the 1st Airborne Cavalry hit the players, the problem is WITH YOU.

Too many GMs get into this kind of mode. "Well, I decided this would be the scenario and now the players can't deal with it, what are they doing wrong?" No, stupid, it's your world, it exists only to facilitate everyone having fun in the game. The helicopters, the flamethrower, the cops surrounding the building, the stupid "ha ha the GM is smarter than you" note, the whole thing is there only because the GM thought being clever was more important than having fun. Well, turns out that nobody appreciated the clever and the result wasn't fun, hm.

GMs, don't do this. There's something to be said for wiping out a party that goes around saying "lol, I stab the king!" But if you create a choose-your-own adventure and one of the choices leads to "oh, well, you all die because who would pick that choice?", the problem is the shitty author of the CYOA, not the players going through it.
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>>34174110
You know what could have worked? Having the players make up a new team that's heard about a massive firefight between police and "burglars", and they think it sounds a bit fishy...
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>>34173548
We just had a DM just up and quit without even having anything more than a session.Which he said he liked.

When we asked him why he did it he just forgot... the same week.
>>
As someone who has only ever GMed oneshots, is the GM expected to pull punches if it ends in a TPK? Surely the players should live with the consequences of their actions, they can roll new characters and there should always be some logical way for the new characters to jump in to the old story
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>>34179469
As a quasi forever GM I'm okay with TPK. Obviously its not something you force, but if thats where they lead you then thats how it is. I'll normally try to leave a few outs, but they don't always get taken.
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>>34174110
His mistake was having the all-important data actually there. That presents a clear choice, rather than a no-choice scenario, and most groups are going to try for their actual goal and point of the campaign rather than leave it.
GM fucked himself.
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>>34179469
Warn 'em. Tell them "Look, there is a serious chance of dying in this session. Watch your asses." or stuff to that effect. Then again, I've never had a PC die in any of my games, even when I was trying (although we've had many close calls. Those are always really, really fun).
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>One guy in our group is kind of a cunt
>He's rules lawyer, munchkin and metagamer
>The kind of guy who rolls a catgirl ninja in a 14th century germany inspired game and argues with the gm when the bandit leader doesn't let us go because he rolled a 20 on diplomacy and told him "Please let us go."
>One time he whined until he was allowed to play a Psyker-Inquisitor in a Rogue Trader game and made the most broken and retarded character ever and tried to kill us by summoning daemons when we made fun of him
>GM is very excited about a setting he created, a mix of noir film and gothic horror with zombies and demons living alongside humans in a world with perpetual night and rain
>He makes a lizardman character
>He abuses the system to make a retarded overpowered character and refuses to roleplay in a game with very little combat and a lot of roleplaying and finds the most retarded solutions to simple problems
>GM grudgingly tolerates him for a while because he isn't actively detrimental yet
>We're investigating a crime and we arrive at a culprit's house
>It's empty, so we bust in to look for clues
>Culprit catches us and demands that we leave
>He kills him
>GM folds the entire game, forces him to leave and shouts that he'll never GM ever again

I still don't understand why we kept him around for so long.
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>>34179877
>GM is very excited about a setting he created


Ugh. This is always problematic, because inevitably there's a player who doesn't give a shit about the GM's work and will shit all over everything for stupid reasons, hurting the GM's feelings in the process.

You see the same thing in homebrew threads; someone shows up with something they've worked damn hard on and are proud of, and someone else gets their kicks by taking the homebrew and using it to continuously nut-shot the homebrewer.
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>>34179949
Yeah. The shame of it is that I really liked it. Whenever we mention he should GM again, he says "No, I'm not a good GM.". I think the experience broke him.
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Threads like these remind me why I regret getting into this hobby. I just want to make cool stories with cool people. But I forgot that the worst part of any hobby is the community around it.

Fuck.
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>>34179877
>Rolled a 20
That should be enough though, honestly, I'm all for the DM fudging numbers, but getting a 20 is a sign.
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>>34176335
That is a nice story, but where does Jackie Chan Adventures come up?
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>>34174110
I know a lot of GM's around here believe in an adversarial relationship between the game master's and players, and that stupid player's need to be "taught lessons via the school of hard knocks", but I never run under that philosophy myself.

I believe the GM's responsibility is to make the world as fun as possible, to build the world around his players, rather than use it as a tool to punish them for not playing his way.

I never TPK - but when the players get themselves into a situation where they should by all rights face a TPK - I give them a way out, that puts them in an even stickier situation. Usually, it involves making a deal with the devil to acquire a way out, introducing them to the fire around the frying pan.

It usually works well, sometimes creates whole new aspects to the campaign, increasing the opportunities to expand the world and enjoyability, rather than simply killing everyone and starting over.
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>>34180160
Rolling a 20 on a social check is nice, and will probably give you an auto succes if you actually say something plausible.

However a 20 does not mean auto-succeed on skill checks. Because that's bullshit.

"lol i told dah king 2 go fuck himself n rolled a 20 lol y r he not fuking himself yet xDD"
>>
We were near the end of a campaign that had gone on for a year and a half when one guy said he was probably not going to be able to make sessions, and another just stopped showing up. When another guy came in for a session and said he couldn't make sessions anymore either our DM got butt-ranged and declared the campaign over. He's tried to DM again since then, but he's been pretty burned out to it.
>>
>Run Vampire the Requiem online. >Campaign is the Primogen of a city dealing with various supernatural conspiricies and managing the city as best they can.
>Session one, one PC (lets call him Rory) declare's he's prince now.
>Other PC's inform him that 'no, you're not, stop being a prick we have work to do'.
>Most of the session devolves into Rory and the rest of the players squabbling.
>A little investigation happens once they finally shut him up.
>Session two, they find a cult of loyalist changeling, poke them and their trufae master turns up.
>Most players nope out, but rory proceeds to talk to the thing and, inevitably, is dragged off to arcadia by it.
>Rory drops out of the game.
>Primogen continue doing their thing, managing the city and investigating all the weirdness going on. I had a few different conspiricies all mixed up with the shit about to hit the fan, and they were looking into it.
SO FAR SO GOOD, RIGHT?
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>>34174110
Christ, what an archfaggot.
>Baits you with the data
>DMs you into a corner himself
>Complains when you have a totally realistic freakout
>Tries to lecture you on roleplaying because you didn't follow his shitty preimagined plan
>Didn't even write the scenario to withstand player agency in the first place
>Leaves

Goddamn, I want to piss on his books and ban him from gaming. What a useless piece of shit.
>>
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>>34180497
God damnit, Rory.
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>>34180497
>So, a little while in, shit has hit the fan.
>Various primogen arming up their staff, hiring PMCs and making supernatural minions
>Both Sherrif and Master of Elysium pretty powerful.
>Fighting various arcane gribblies threatening the city, but it's boiling over and the masquerade is being threatened.
>Rory talks to one of my other players, decides he's rejoining with his old PC now statted as a changeling.
>Submits a character, it's got a bunch of homebrew stuff on it that makes the changeling effectively a vampire too.
>I tell him he can't have that, and (since the fae who took him is mixed up in this supernatural cold-war) explain what the context of him coming back would be.
>Effectively, he's been sent back to try to help get the situation under control. Not allowed to take over or the Fae will wreck his shit.
>OOC, tell him I don't want him pulling the same crap again.
>rory ignores all this, and insists on taking his homebrew. No progress is made.
>next session, he declares he's in the primogen's boardroom before everybody, turns on pseudomajesty, declares he's prince now. Session devolves into bitching.
>rory is using broken homebrew.
>Other Prim get pissed, it devolves into a fight. Rory is agged to death.
>Master of Elysium and Sherrif end up sending PMCs trained to take out vamps into the council room, declare martial law.
>Rory bitches ooc about getting pk'd, everybody starts shouting, session devolves.
>rory insists he did nothing wrong.
>three weeks later, rory still won't shut up about it, one player's quit because he's sick of him.
>Quit in frustration a few sessions later.
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>>34180634
and that's what happens when a player's response to 'no, you can't make up your own rules' and 'if you're going to be the weird thing, here's how to not wreck the plot' with LALALA I'M NOT LISTENING.
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>>34180663
No, that's what happens when the GM doesn't kick the prick out.
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>>34180634
Why the fuck didn't you kick his bitchy little ass out no coming back allowed?
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>>34180716
that too
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>>34180634
You could have just told rory to stop being a dick or otherwise go home.

Instead you didn't, and it ruined everything.

Kind of baffled nearly half the stories here end up just people being incredible spineless pussies.
>>
>>34180914
>spineless pussies.
Somehow, just envisioned a pussy with a spine and had an HR. Giger flashback - "ribbed for your pleasure"?
>>
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>>34180942
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>>34175537
I hope to god you've since bailed out on that pack of retards.
>>
>>34180914
This. What unimaginable doormat doesn't throw out an overgrown five-year-old stuck in cunt gear?
>>
>>34180634

And you have nobody to blame but yourself for not getting rid of him. Way to ruin everything for your other players.
>>
>>34180007
So sort out the shitheads and stick with the people that fit your tastes. Though the IRL communities are rather small.
>>
>>34179877
Fuck, that homebrew sounded cool. Might steal it.
Just for our little group of course.
>>
>>34179983
>Whenever we mention he should GM again, he says "No, I'm not a good GM.". I think the experience broke him.

And /this/ is why there are so many shitty GMs. A good GM has to be socially capable enough to understand when they're doing a good job, but that also means that they can be susceptible to some manchild overreacting at them. On the other hand, most BAD GMs lack the ability to understand that they're doing something wrong, or indeed that they could ever be a bad GM. This shields them from any shit-flinging, since those guys are clearly just jealous.
>>
>>34176618
My experience as well. The two trans people I've played with were the only worthwhile players I had for like, a year, before we managed to run through every psycho fatty in the area and finally started getting some decent people to play.
>>
>>34180634
So you let him win?

Nice one.
>>
>>34177424
Nobody's going to talk about that time steve got a little angry because his character got killed, but chilled out on the porch for a minute and came back, apologized, and made a new character.

/tg/ tends to filter to the most extreme stories,be they over the top awesome, or horrific failures. 90% of my games over the last two decades have gone well, and the ones that didn't all died due to people moving, or schedule conflicts. Nothing worth talking about.
>>
>>34180308

That was my original character concept, and where butting heads with the DM started. DM wanted an easy way to introduce "side missions" for personalized plots on top of what the published adventure offered, so I built a scholar with Jackie's personality and the intention of multiclassing into monk, complete with Uncle and the antiques shop. Instead of using Uncle to hang plot hooks onto, the DM lured my PC into town with a forged letter from "uncle", said the shop where my character was raised by him didn't exist (taken over by one of the canon NPCs), and that "uncle" was missing.

He then acted really surprised that my PC wanted to know where "uncle" was ASAP, because he apparently wrote a whole storyline for my PC and intended to stretch it through the whole campaign.

Long story short, our level 3 party ended up facing level 6 attackers with a level 11 boss, with the 16+ DMPC "uncle" coming to save us last minute. "Uncle" revealed he had been watching us from hiding and was actually my PC's father; my PC was upset that he'd been lied to for years and that the city guards died for nothing (neither of which "uncle" had a problem with). Since "uncle" made it obvious he didn't match my PC ideologically and could actually hold his own just fine, my PC's whole reason for adventuring went out the window, so he left town with an "alright, see ya, I'm going back to college to become an archeologist."

Two sessions later, my new PC offers to carry gear for the party member with low STR, and the DM explodes.
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I joined a Play by Post forum a year ago.

Over the course of ten games I've genned for and several others I've watched only two are still going: one is legitimately still chugging from it's original distant start date and the other is a month old at best and I'm counting the days until the DM flakes(he's done it before but close friend so I give him shots still.)

Pretty depressing because most of the flakes have literally no reason for it(like, know these guys well enough to see them playing games on Steam for weeks straight) and my schedule makes a real life meet-up unattractive. May have to force it I guess, hard to scratch the itch with any satisfaction.
>>
Of course! He was running a mystery plot, so he literally locked our characters in a dungeon and told us OOC that we weren't getting out until we had solved his puzzle. But actually doing that would be metagaming, our characters believed they would be rescued eventually, and we were sick of speculating in group chat between sessions at that point, so we kept speaking IC about stuff our characters would want to talk about. Then the GM left due to "stress" without even admitting he had given us an impossible challenge. I mean, when you've got EIGHT people stumped and begging for another clue, they can't all be retarded.
>>
>>34175513
>>guys who play girls
>>trans
>>people who ask things out of game
Jesus fuck, What a shit tier dm.
It's like you hate people who want a fantasy or a wish fulfillment.
People are fucked up and you are always going to get people who vary in quality from every in group imaginable. It's like you throw out black people because a lot of black people are poor and more poor people are criminals. The deliciously ironic part here is that you're kicking them out for being an asshole, when you're acting like a complete asshole, which only incentives people to treat you like shit, and then you wonder why these people are such cunts to you. maybe if you treat people like individuals and human fucking beings you can stop being such a dumb biggot.
>>
>>34182066

Every DM learns Puzzle Rules the hard way.

Never hinge everything on That One Puzzle.
Make Clever Solutions and Simple Solutions.
Always have an Out.
You'll make more.
>>
>>34182039
Join a MUSH, dude. Much better, tbh.
>>
>>34182125
Did you not read everything else he posted or is this bait?

Also, your strawman is garbage, try again.
>>
>>34175513
The only transgendered person i've ever played with unceremoniously quit the game for seemingly no reason one day, It was a shame because I actually really liked playing with her and our characters conflicted pretty constantly, and it made for interesting RP.

I later found out it was because "she" and the DM had fucked a while ago
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>>34174110
>puts players in a clear TPK scenario
>doesn't hint this through dialogue, flavor text, etc.
>doesn't even hint of a possible escape route
>"he called the cops in advance"
>leaves the players unsure if two squad cars are going to check out a robbery versus the entire damn city police force showing up at once
>gets angry when you all didn't know this shit
>ragequits

What a fucking moron.
>>
>>34182274
>that pic
>moron
>not Moroon
>>
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>>34175513
going by those standards, we can cut out around 90% of the gaming population
>>
>>34179949
>Ugh. This is always problematic, because inevitably there's a player who doesn't give a shit about the GM's work and will shit all over everything for stupid reasons, hurting the GM's feelings in the process.

This is why you kick that faggot out of the group.
>>
>>34175077
>>34175131
...I know this might sound stupid but if you don't care about your PC how are you going to be scared when the monsters come?
>>
>>34182614
I agree with you.
Acknowledging high lethality is fine, but if there isn't any immersion, the game will lose all the fun.
>>
More often than not yes.

One time with D&D because we made fun of his stupid take on Mindflayers, a second one with Pathfinder because me and a friend 'destroyed the story' because the GMs boyfriend was godmodding and we 'ruined' his plan and his instant retribution destroyed us and threw us in Superjail. 'TECHNICALLY' on indefinite hiatus but I don't think that's coming back.

Then there was this one time I rage quit because I tried running a D&D campaign on my friends insistence and it all the people running around rolling Bardic Knowledge on every fucking fencepost and whore in sight, super special half demon jackhole and his crazy girlfriend played by an IRL couple and another guy who was literally just playing warlock Watamote girl. Needless to say I abandoned ship after five sessions due to just not being cut out for GM'ing and overall dickbaggery on the players part.
>>
>>34182500

And nothing of value was lost.
>>
>>34182702
>not being cut out for GM'ing

GM'ing is like being an elementary schoolteacher for inner city kids.
>>
>>34182771
But anon I'm not a small single white woman in her mid-30's trying to prove to the kids she's hip and learning opens up their future.
>>
>>34174110

>he says that our panicking is really grating

Oh. My God.

A GM that doesn't like the sound of players panicking? Who the fuck is this guy?!
>>
>>34182343

I don't think you've fully grasped the breadth of applications of reaction images, summerfriend.
>>
>>34182836
Stop watching so many movies, anon kun.

Being a teacher is a soul-destroying experience.
>>
>>34182856
I don't think YOU appreciate the joke he was making, newdumbass
>>
>>34182125
>guys who play girls
>trans
>people who ask things out of game

I wonder which of those things you are. Considering how buttflustered you are, gotta be lolicon.
>>
>>34182951
My money is on trans.

Transfolk have really gotten uppity within the last year and are much more likely to give you an earful for perceived slights.
>>
>>34182662
Especially a horror game, where you're suposed to be scared for your characters. I'll be perfectly honest though, any gm for a horror game has his work cut out for him, I mean you got the guy munching on cheetos and making bad jokes, you have the high body count making people not care about their characters beyond a statsheet, or you have a low chance of dying, which makes things less scary as well.
>>
>>34182125
>maybe if you treat people like individuals and human fucking beings you can stop being such a dumb biggot.

>spewing to much hatred in the same post
The original poster clearly mentioned the reasoning for each of those decision.
It's not because guys are playing girls, it's because in his experience they tend to have issues. Not because somebody is trans but because they are attention whores that can't just let a game be a game. Not because people ask things out of game, but because they are obsessed with it.

Get over yourself.
>>
>>34175513
>>34182951
>>34182988

My sybling is trans and it's pretty much a non-issue in-game. We just play and have fun without any sort of SJW or preferential treatment bullshit of any kind coming up.
>>
>>34183483
I'm trans and I agree with you. A few years ago I would always have to be the center of attention. After a few years of hormones and coming to terms with everything I can now play normally and do real role playing. I see "new" trans (new as in are just coming to grips with gender dysphoria) are too emotionally unstable for role playing.
>>
Someone archive this on suptg
>>
>>34183945

Why?
>>
>Be GM
>Running an RT campaign with friends
>Everyone's cool, trying my best to balance fun and actually playing the setting, pretty sure I'm succeeding
>Do it over roll20 with shitty connection, still manage to get sessions in every week
>Depression that I've for a few years gets worse despite good times and whatnot
>Can't get out of bed to go to one of the sessions we do in town
>Haven't contacted them in weeks, maybe months, kinda lost track
>Only got one text that I never replied to
>They don't try to contact me anymore
>None of my friends do
I tried, I failed, I was the GM that quit.
Not very dramatic and probably not quite on-topic, but eh.
>>
>>34183864
>sybling
And right there, you already failed at your "without any sort of SJW" portion.

SIBLING IS NOT A GENDERED WORD IN ANY WAY, AND REPLACING THE VOWELS MAKES YOU SEEM LIKE A TWIT.
>>
>>34184113
>SIBLING IS NOT A GENDERED WORD IN ANY WAY, AND REPLACING THE VOWELS MAKES YOU SEEM LIKE A TWYT

Made that more gender sensitive for you.
>>
>>34184113
Because if I say ANY gender people flip their shit because apparently my bro-sister-not-person isn't a human being. I'm doing it for your benefit.
>>
>>34184064

>Depression that I've

Kill yourself. You'll never get out of it, just end it now.
>>
>>34184281
That is exactly my point.
If you had just said "My sibling" it would have been entirely agender. And it there's no issue with it being dehumanizing like "it".
Putting "sybling" is just moronic.
>>
>>34173611
OP WHERE IS THE STORY TIME?
>>
>>34184281

Yeah, but...

>sybling

>>34184321
>get_a_load_of_this_edgeflake.jpg
>>
>>34184372
What? Oh fuck, I just misspelled sibling.

That's why I'm a moron.
>>
>>34184384

It was already done, brah.
>>
>>34184390
Ok, seriously, is there some sort of SJW gender connotation to spelling "Sibling" as "Sybling" that I'm not aware of? I seriously don't understand why people were flipping their shit over me saying:

"My non-specified transgender sibling plays games with us and it doesn't tend to be an issue."
>>
>>34184390

There's no cure for depression: he should just kill himself and be done with it.

>>34184064

You're a burden for everyone around you and nobody likes you: kill yourself.
>>
>>34177373
What system? Some game lines are just more predisposed to rule issues popping up than others.
>>
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>>34184550
>he's going all out!
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>>34176946

...Was the porn good?
>>
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>>34184534
Well, there's womyn and zim/zum/zam so it's understandable why they assumed that typo was another instance of SJW madness.

If you see it, you will shit bricks
>>
>>34184661
All those options, and there are no "other" option. You'd think they'd add that.
>>
>>34184706
I think they covered all bases, brah.

I am an "Other" transgendered womyn of color and you do NOT want to trigger me by not acknowledging my orientation of "Other!". Actually, I want to stop putting quotation marks around my orientation of Other. It's dehumanizing.
>>
>>34184661

>goy
>>
>>34184739
>>34184799
lol

Boggles the mind. In all seriousness this is worrying. If people have nothing else to worry about they'll make problems up.
It's like Agent Smith in Matrix said
>human beings define their reality through suffering and misery.
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>>34184661
>goy
>>
>>34184854
The weird thing is that even though there's this HUGE variety of sexualities and genders listed down, it still only serves to be another form of pigeon-holing that this type of thing is trying to break free from.

Who, what, and how you like to fuck (or not fuck) don't seriously need special terms that no one knows or will ever know. You can start (or not start) relationships with whoever you want however the frig you want without ever giving it a name.
>>
After nearly two years I told my players I am exhausted of the campaign and I can't muster the will to run anymore.

They took it okay.
>>
>>34180160
If we go by Pathfinder's diplomacy rules, the bandit leader would be Hostile. Actually, reading those rules, that's also where we stop because you can't make requests of a creature if its attitude isn't at least Indifferent.
>>
>>34184953
Completely agree with this. Which begs the questions though why those people get upset if you don't know exactly what they consider themselves or what they do in their bedroom just by looking at them.
For any normal person that would be a pretty scary thought. Total absence of privacy.
>>
>>34177166

Ask before you touch someone else's food next time.
>>
>>34180634
Rory never can keep his trap shut when he should.
>>
>>34179949

This is why I assume everything I make is shit. If what I made is shit, then I'm smug and nothing is lost. If it is good, I'm pleasantly surprised.
>>
>>34185002
If we go by Pathfinder's diplomacy rules, you need one full minute of continuous interaction to improve the attitude of the bandit leader.

I would at least ask the player to stretch their appeal to last near sixty seconds. This is actually a great way to make players elaborate into sounding more reasonable than "let us go, diplomacy check", but it doesn't work if you're playing with one of those "I rolled 20 so I don't have to tell you what I said" types
>>
>>34185280

Why would you play with those people?
>>
>>34185302
If you're playing at an LGS, sometimes you play with what you're given.
>>
>>34185375

The DM is the boss wherever you play, and if you're both stuck with playing whoever's at the LGS, the player can choose between playing the DM's way or not playing at all.
>>
>>34174559
>It is the GM's job to be the lifeless computer that mollycoddles the players and never gives them any challenge. I remind you that it is his job and so at no point should his ability to have fun should enter into it. I am a gigantic faggot.
>>
>>34184661
What in the holy name of Christ is a dyke on a bike?
>>
>>34185437
A DM who alienates all his players can choose between playing with himself or not bothering to show up to the gaming event at all.
>>
>>34185280
I think there needs to be SOME buffer between the player and the character. If a total shut in with few people skills wants to be a diplomancer, you've gotta give some leeway between how well they roleplay and their rolls. You can't just say "Your speech was shite, rendering your 20 roll worthless". But I can see why you'd demand some sort of general line of reasoning that their character takes.

It's not like you'd force someone to scream, shout, and threaten you to see how scared you feel when someone makes an intimidate roll. But you would, of course, demand to know how they intend on intimidating their target.
>>
>>34185441

Why did you greentext exactly what he wrote?
>>
>>34184661
>WTF
Literally the only thing they needed to include
>>
I ragequit once.

I had brought over all the gear for a Darksun 4e campaign, everyone had characters. One guy was a Dragonborn (Dray in Darksun), the rest were humans and elves and such.

So, I told them it starts like Army of Darkness; they'd all be captured by Dray slavers and were chained up in a caravan walking to Tyr. Except for Steve over there, he's one of the guards.

>One of the players: Wait, so we don't have any starting gear?

>Me: not right now, no.

>WHAT THE FUCKING FUCK WHY DOES HE GET STARTING GEAR AND I DON'T JUST BECAUSE OF WHAT RACE HE PICKED DRAGONBORN ARE OP MY CHARACTER WOULD KILL HIMSELF BEFORE BEING CAPTURED YOU'RE RAILROADING OUR BACKSTORIES.

And on and on and on it went. really wasn't that enthused about running the game anyways, but I'd come up with a bunch of Darksun 4e stuff last year and wanted to use those notes, thought maybe I'd get down with 4e if I gave it a 2nd shake.

But he just wouldn't SHUT UP, and then the other players started complaining about how I never give them any loot or money, and how all their builds were reliant on specific gear in order to be effective, and I just fucking SNAPPED.

Told them that maybe THEY should try running a game once in a while, that if I suck so much, why do they keep coming back to my games, and packed up my shit and left.

20 minutes into session, after introducing some sympathetic NPCs and forcing them to make checks against sunstroke, the caravan would have been attacked by raiders, and they'd have had to have fought off Gith and Baazrags with improvised weapons and armor. Like, actually loot a dead enemy and use his spear and shield. After those initial fights, they'd have found enough gear to outfit themselves, and the next session would have been a gruelling slog through the wasteland, possibly trying to keep the other survivors alive as well (or just ditching them).
>>
>>34174110

>playing with girls

Not even once. Always creates conflict.
>>
>>34185640
>playing with cunts
FTFY

seriously, there are bro-tier chicks, they are rare though
>>
>>34185640
All the D&D-playing girls I've met have been BAD players quite aside from being girls. They've been coddled and indulged and spoiled, and haven't had the brat slapped out of them.
>>
>>34180350
My friends had a DM that ran Pathfinder and had a "if you roll 20 on a skill check you succeed too much at the task" houserule. It was incredibly stupid. He would also do things like "if you try to jump but roll higher than the DC on your Acrobatics check, you actually miss the mark and jump too far."

Off-topic, but his stupidest houserule was giving spellcasters early access to spell levels they shouldn't be able to cast yet. Basically, you could cast the bonus spells (up to 4th or 5th spell level) you got from having a high spellcasting ability even if you hadn't unlocked that spell level yet. That meant a first level wizard with 18 INT could cast 2nd, 3rd and 4th level spells (one of each).
>>
>>34185675
>>34185677
no one's ever mean to girls, because they're so rare in TTRPGs that one one wants to alienate them. But sometimes you have to say NO, shut up, that's dumb. Its probably not MUCH to do with them being girls apart from that, though. Male players do irritating things, and girls do slightly different irritating things.
>>
>>34185640
But anon, conflicts and their resolution are basics of roleplay.
>>
>>34185640
Nah, I think girls are okay, you just have to avoid play with couples and drama queens in general. Anyone that's gonna try cliques within the group should be avoided.
>>
>>34185640
Only if your group is comprised of people who have never even touched a girl.
>>
>>34185629

I'm not saying that the players were in any way justified in their whining here, but you probably should have let them know "Hey, don't buy any starting gear" or dropped some hints that they'd be going naked for a bit.
>>
>>34185458

A player who alienates his only DM can choose between playing with himself or not bothering to show up to the gaming event at all.

Suck it. Eat shit. Kill yourself.
>>
>>34185763
try to form cliques*
>>
>>34185844

Listen, they both need each other, it's called "inter-dependancy"
and they both know it.
Yeah I know, he does terrible things to Tom.
Nasty, even sadistic things.
But that's FINE, and long as that's WHAT TOM WANTS.
Think about it, his actions.
He's always asking for it.
It's his partner's job to fulfil than need. And Jerry knows that.
>>
>>34185808
At the time, i thought it would have more impact for it to be a surprise. Get across the "Darksun is a hobbesian dystopia where nothing is fair and everything is shit."

I'd had good luck with something similar in my 4e Eberron game.

First line of the session "The floor opens up below you, roll saving throws.'

Then they fought the skeletons at the bottom of the pit, and flashbacked to the stupid choices they made that caused them to be slogging through a ruin in Xen'Drik. and the rest of the session was them being hired in Sharn by GTA4's Roman + Brody from Mallrats for an expedition, but then having to help him escape from his creditors.

they still regard it as the best 1st-session ever.

>>34185791
Storytime

I was trying to expand my social circle and meet more people in general, especially women, since apparently people only start relationships now through mutual friends.

Anyways, there was a girl who played magic with the campus lounge magic-playing crowd and seemed to like me; she already had a boyfriend, but I was willing to hang out with her just for the value of having another female friend. She was slightly irritating (very much a Nerd Gurl, wore stupid clothes) but I gave her the benefit of the doubt. I wanted to shake up my next campaign (Pathfinder, Kaer Maga with lots of Distant Worlds content later on), and invited her into the game, get some new blood.

...Big Mistake.
>>
>>34184661

I used to know a person who called herself "womon", as no part of her was man.

God I hated her
>>
>>34185791

>Women would NEVER be bad players. It's those dumb virgins who fuck everything up.

Maybe someday you'll interact with a woman yourself, bud.
>>
>>34173548

As a DM, I spent an entire year in abject hatred of the game I was running. I hated the player characters and the players that were attached to them. The players themselves were collectively rude, demanding, self-entitled, and vicious.

Did I ever quit on them, though? The answer is no. Though many people told me I shouldn't have bothered, I just couldn't let that game die. It was the last game of my college life, the last game I would be able to have with my friends while we were all able to be together. The results for all those hopes I pinned to that game were bitter.

My life was filled with troubles, my family dying all around me, my job offers non-existent, my course load overburdened. At the edge of despair I clung to that game like a drowning man in a storm at sea, hoping time with friends could make it all right. Instead, what I was met with was a sea of complaints and player rage. In the end, I can't delude myself into believing that game was a positive experience. I hated my players and got very close to hating them as people for not being better friends while being such utterly abhorrent players. Now, I'm just trying to move on.
>>
>>34184413
This is what Tumblr has reduced us to. Legitimate misspellings, adjacent to anything remotely SJ related, are now interpreted as fresh new un-words from their lexicon.
>>
>>34175131
I had a problem with one of my female players getting too attached to her characters. She literally broke down in tears and left after her first character died. One she had played for 3 sessions. A terribly made Cleric with literally no backstory, no motivations, no nothing. Just a bland character.

She was taken down by a minotaur, during combat she attempted to heal another player. I warned her that it generated an AoO, but she said she didn't care and did it.
>Nat 20
>Roll for Large Great Axe
>6,5,6
>well shit

Oddly enough they were in the maze due to them thinking a NPC's quirk, a mismatched shield because his family's shield was lost in the maze, was an actual questline. That was the main problem with that group, they played it like a videogame. Any mention of something and they thought it was a quest, then the actual quests they shoved under the rug to perform sidequests.
>>
>>34185640

...Really? One of my two groups is mostly female, and they're a part of the longest running game I've ever been a part of. Great players too.
>>
>>34186039
>Women are ALWAYS bad players, it's just how they are

Either line of reasoning is dumb as shit, really.
>>
>>34182840
An author
>>
>>34186007
The first thing she wanted to be was a half-drow nymph, because that's what she'd been before in the other game she'd played.

I told her no, for numerous reasons. 1st level, that's OP, that's not in the low-power S&S Wretched Hive of Scum and Villany/Gangs of New York theme I'm going for, and its snowflaky as all shit.

Eventually she settled on just being an elf rogue, but then she wanted to be a Ninja and use a chain-weapon she'd invented herself, and showed me spike-covered notebook doodles. I told her no, and she didn't like kusari-gamas, and decided to use a longbow instead.

Then at the start of 1st session, she gave me a 3-page backstory about how her character was half-drow, (she'd taken the 60ft Darkvision alternate racial trait) and it was a shitty teen romance novel, but with AWFUL flowery writing. I told her that drow weren't really going to come up, EVER, in the campaign.

Then she wouldn't stop talking about what kind of armor she was wearing; it had to be LEATHER armor, and it was thigh-high boots with a short skirt. Everyone else is kind of just ignoring her at this point, and I try to roll with her wanting to be the "6th ranger" and do some of her own stuff away from the party. I give her a side-mission that later dovetails with the party's main mission, but when they ask her how she's involved, she just gets all huffy and aloof in-character, and they in-character complain about how untrustworthy she is.

THEN she won't stop crowing about the one time she rolled 20 on stealth and walked past some guards.

Whenever the game wasn't focused solely on her, she'd totally check out. She couldn't remember what the other player's names were or what their characters did; other players just got in the way of HER character's story and HER badass exploits.

She was the most self-centered, solipsistic player I'd ever seen, and she was STILL obsessing about the minutia of her character's wardrobe.
>>
>>34185791
>on 4chan
>implying skillz with women
Who the fuck are you trying to impress?
>>
>>34174879
I think you are a mediocre GM, too.
>>
>>34185720

The problem with girls is that they often can't handle the #bantz, and since a lot of male humor is generally based on busting each other's balls and (not all, but a lot), girls often end up getting angry being in that atmosphere.

Which, like you said, causes people to start treading on eggshells just to keep them in.

Personally I would just rather be in a game filled with loving bantz than a group desperately trying to keep a girl in there cause they're afraid of it being a sausage fest.

N-not that I'm gay, or anything.
>>
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>>34186306
Annoyingly, I never scanned the party sketch and don't have the offending sketch on hand, but I did a party lineup (which was WAY better than the pictured shitscribble here), and she wouldn't stop complaining about how I hadn't gotten her thigh-high boots right, or her bodice. The next time I drew the party (fighting ethergaunts on a pyramid on a moon somewhere), her character was FAR away.

Eventually she started falling asleep at session, or not turning up. I tried to keep her engaged, but it was just SO HARD to find something she liked that DIDN'T make me want to vomit, eventually she stopped coming, claiming "school conflicts."

Outside of that, she's literally a teenager. An egotistical teenager in a 21-year-old's body, who uses her "anxiety issues" as an excuse for all her failures.

Even if she DOES have anxiety issues (I've never SEEN her have a panic attack, but I HAVE to conclude that she's NOT lying. for fairness reasons) she brings them up WAY too often. Its her standard opening gabit. "Hi, I'm X. I'm a hot nerdy girl who knows how hot she is. I was also abused as a child and get panic attacks. Feel Sorry for me and pay attention to me."
>>
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>>34186581
>Do-rag guy's expression
>mfw glitterdusted.

I assume that's glitterdust, right?
>>
>>34186651

I disagree. It's obvious that this is a true man and manly tears were being shed.
>>
>>34186581
>gunslinger with fallout lasergun
>elven bow rogue
>cleric of sarenrae
>longsword fighter with bandanna
>asian wizard girl.

I'm impressed by this cast of characters.
>>
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>>34186577
>N-not that I'm gay, or anything.

Wanna meet up and touch the tips of our pee-pees together?
>>
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>>34186735
BLACK cleric of sarenrae.

>>34186581
...I've seen that art style before. You're that robot drawthread spammer, aren't you?
>>
>>34186581
Well, if she was so awful from the beginning, why did you continue to interact with her?

>we all know why.
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>>34186757

So much LoGH on /tg/ today, it's wonderful.
>>
>>34186798
What system is this supposed to represent, just curious.
>>
>>34174093
Same, I had to drop campaigns because the players would argue with each other or me over the rules even when sited that the rule was not what they thought. I've had to drop them because of players yelling at each other and getting into fights. Or when players taunt me for winning a challenge (I don't get very good groups). I get annoyed easily too, so some of it's definitely my fault.

I have never once ripped up my notes though, I could re-use them later.
>>
>>34174206
See, I wouldn't be upset with the players not learning the rules through and through, I'd get pissed if they decided to try to tell me what the rules I designed said even though I designed them and have them set a certain way. If they use it in a creative way against me, I might be annoyed or surprised in the moment, but that'd pass because I'd be more impressed.
>>
>>34173548

Yep.

Well he didn't so much as tear up his notes (he apparently never throws anything away) but said that he just wasn't enjoying it anymore, said why, and asked us if it was ok with is if we stopped.
>>
>>34174491
Then you let the events play out, make a new campaign, and tell them, "Hey, you made an unwinnable mistake, it happens, no big deal at all."
>>
>>34187021
From what I understand, its just a homebrewed setting, Engine Heart but with humans and more guns. Don't know what system. But he turns up in drawthreads every now and then begging for better versions.
>>
>>34174935
Don't listen to them, it's obviously a Private Military Contractor, I.E. mercenaries.
>>
>>34187192

The other time with a different GM two of our players who didn't see eye to eye got into a long game stopping argument that just dragged onn and on until the GM couldn't take it anymore and told them they either had to had to learn to get along or he would end the game.

So there was a long silence and one of the players quit.

So with things spoiled we suspended the game. Not sure if we are going to go back to it or play Fantasy Craft now.
>>
>>34177172
>Let them die. Let them all die.

>It's like Dark Souls. If you're stupid or careless, Dark Souls will kill you dead. That's why you feel like you accomplished something when you win.

GOOOOOOOOOOOOOOOOOOOOOOOOOOOOO FUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK YOURSEEEEEEEEEEEEELFFFFFFFFFFFFFFF

You die in Dark Souls when you DON'T KNOW HOW THE ENEMIES WORK. The first ten times you die in an area is all intel gathering, then you know how to run past all of the enemies and never have to waste time on them again.

Beating Dark Souls was the most hollow, pyrrhic victory I've ever had in a game.

For the love of god, I don't understand how so many fuckwhits were duped into believing Dark Souls is a good game. The gameplay is awful, the storytelling is awful, the only thing is has going for it is the setting. Words cannot express how butt-blasted I am that people liked that game.
>>
>>34184661
>no "Normal"
>>
>>34187953

I agree, Dark Souls 2 just isn't up to par with the first one
>>
>>34187956
Don't start shit here. I'm cis and I'm not normal. Specificity is important to those people.
>>
I hate to admit it, but it's happened every single time I've tried running a game(I've played in a bunch successfully though), with not a single one of the approximately dozen times I've tried DMing getting past character creation for a whole bunch of reasons
>>
>>34184113
What a twat.
>>
>>34182856
>joke
>your head
>>
Just once. GM wanted to run a Wizard School kind of game. Our group was the group of teachers, starting at 9th(?) level, all books allowed. He got upset first session when a player made a Metaphysical Spellshaper and did some kind of Magic Missile for over 200 damage. Second session fell apart after we gave up on his stupid math puzzle after 20 minutes. Once he gave up on that and told us to rp teaching a class, he just sort of stopped when Metaphysical guy gave a half hour lecture on the schools of magic (Though admittedly it was a very good lecture)
>>
>>34176946
that
that is the comportement that makes me punch people
>>
>>34184661
I remember this one, it was a huge parody
>>
I've always played with the same group of 10 to 12 people and all of us are pretty level headed intelligent people and we've taken turns with being GM (1 primary with 2 main backups im back up number 2) and we actually are really cool with it all. We usually try not to prepare to much because we know the group is chaotic and likes doing really strange shit so our GM is never really invested enough in a situation to try and force an action and if he does he has no problem with us fucking it up.

Ive litterally broken his campaign once and he let me.
>>
>>34188281
I guess another good example is we were litterally completing a final boss as in had it dead and all we had to do was walk out a door. 1 guy decided to hit the bosses dead corpse (which was glowing) and our DM just started laughing. We all died before the campain was complete because of some chain reaction he had set up for shits and giggles but he didnt mean for us to trigger it.
>>
>>34186056
ronpaul.jpg
>>
>>34188127
>trip
>always quit

:^)
>>
>>34188410
you don't have to be a douche about it, you twat
>>
>>34188127
Momentary derail here, I just want to say I really hate the trips on this board. They don't confine themselves to one or two threads, they just have to use their tripcode in every single fucking thread on the board. You are the mummy rot that is killing /tg/.
>>
>>34188482
Why do you find it to be such a problem?
>>
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>>34188482
>refuses to post anonymously on an anonymous imageboard
>"OH MY GAWD GUYS I'M JUST A REGULAR POSTER L-LEAVE ME ALONE!"
Just stop.
>>
>>34188482
I wouldn't be if you weren't such a fag
:^)
>>
>>34186041
I don't know you and we'll probably never meet but fellow brother GM, I just want you to know that I'll be rooting for you.
>>
>>34186041
related

>so it is possible for you this saturday ?
>nah I can't this time
>you never can, when do you play ?
>when do you not play anon ?
>oh

growing up is so fucking bittersweet
>>
>>34188482

Well now, now you're seeing the bad side of a trip.

You got annoyed and reacted. Now that's at least three anons who'll remember you negatively, and might be petty enough to give you hassle in the future in other threads just because of this one.

Tripfags need to always maintain zen-like calm unless they want the boards to be their battleground.
>>
>>34188766
I hate to be that guy but not having a trip fixes that
>>
>>34188802
You repeated his first statement just worded differently...
>>
Had an odd one, which was actually specifically pointed at me.

I was asked if I wanted to join his group. I make a /k/-chick who suffered from Paranoia, and often decided to skip her medications. It seemed to fit in with the rest of the group, being a serial killer, and a War Veteran Sergeant Nasty type. I was told I would be starting in my apartment, and he'd get me into the group easily.

>Start out by saying I just got home, and was checking through my traps and security devices to make sure no one had been in my apartment during my dayjob.
>GM tells me to roll perception.
>I ace the roll
>GM hesitates, then says I hear footsteps outside my front door, that sounds like professionals preparing a forced entry.
>I grab a few guns and prepare instead of running
>After a long and drawn-out combat sequence where my GM keeps asking me if I don't want to just surrender, I manage to kill 10 agents
>Ask if anymore people were around.
>GM looks through notes, and say there is the sound of 3 heavy people outside. I can apparently hear "Clanging sounds of metal"
>Whelp, this sounds bad.
>These heavily armoured pieces of badass comes in with miniguns and tells me to surrender.
>Looks around at the dead corpses of PEOPLE TRYING TO KILL ME, and then back at the minigun wielding Space Marines, and then I just NOP out of there.
>He tells me they sprint after me, but considering their armour, I convince him that they are just too slow - So they start shooting after me instead.
>I manage to avoid him, and jump out of the window to a 3 store jump, and manage to barely survive.
>I pull out my phone, and tell the GM I detonate all the explosives in my apartment, detailed on the note I gave to the GM at character creation.
>He looks through his shit, and finally finds the paper, detailing my apartment, and where I had placed explosives - That he allowed me to have.
>He rolls a ton of dice for the damage, and finally claim they survived.
>I ask if the building did
>>
Just stand back a couple of meters and roll back (or block, it's even safer) when they attack, this allows you to learn their patterns without dying.
>>
>>34186577
Banter is a cultural thing, anyway. Even people from banter cultures can get bent out of shape by a different cultures banter.
>>
>>34188881
oops, intended for >>34187953
>>
>>34178849
>the wizard (who couldn't use magic cus using magic in this world would make your eyes bleed)
How did you play this wizard? Was he like the smart/charismatic, non-combat guy? Sounds pretty interesting having a wizard who can't use magic, seems like a cool setting despite the GM being a douche
>>
>>34188915
But a girl who can do any kind of banter is rare. You forget girl banter is maliciously complementing lesser qualities of their foes so they will puke up their meals for the next 6 months.
>>
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>>34188849
Sounds like typical Shadowrun so far.
>>
>>34188969
>a girl who can do any kind of banter is rare
>girl banter is
Do you see the contradiction here? And don't go all Scotman on me.
>>
>>34188969
I'm a guy, and banter bores the shit out of me. What a waste of time. You want to fight? Give me a good reason, and let's fight. Don't flap your gums and wave your little dick at me and call it the "tradition" of the boy's club.
>>
>>34189009
Here I will put in the logical twist that was intended as a joke.

> girl banter isnt banter

They adopted their own version of mens banter and its called insulting. I was sarcastically relabling it for a joke utilizing their own tacticts to help push the intended definition stand.
>>
>>34188849
>GM looks at me, then down at all the damage he had calculated had hit the super power armoured guys, and scratched his head
>Rolls a few more dice
>GM looks at me and says "The building collapses, you take more damage"
>The damage he rolls is shit, and I manage to soak it all.
>GM throws his notes away, and tells me we have to do this in a different way. And tells me to go home, because it wont be today.

I felt sort of sorry, but on the other hand, they had made it a point to ensure that I knew full well that "roleplay was everything", and that I should never use meta-knowledge, EVER, even if I, off-game, knew what would be the best option.

If these guys hadn't "shot first, ask to surrender later", I had probably gone for it. But sending in 10 guys who shoots to kill, and then after they are dead, sends in 3 fucking space marines, and asks me to surrender, I didn't really feel "natural" to just say "Oh right, sure, you'll probably treat me real fucking great now that I killed 10 of your guys"

This was last weekend. Next session is tomorrow. Kinda looking forward to seeing what he wants to do now... But on the other hand, I'm missing an apartment now, so it should be easier.
>>
>>34188973
It was actually a World of Darkness based game, with no splats used. We were just humans who were supposed to be hired by some really powerful underground organisation.
>>
>>34173548

What did you *do*, Anon?
>>
>>34189081
>banter isn't insulting
>banter can't be malicious
You're literally just making pretend disctinctions, chap.
>>
>>34175541
Are you a role-player, Anon?
>>
>>34189202
> knows what im talking about
> still looks for issues
> takes advantage of my poorly prepared simple joke to make a point
What are you some kind of woman?
>>
>>34176618
>I've had the chubby girl who plays the "sexy furry"

I too once had her if you know what I mean. I wish hadn't, but I was horny and didn't know how crazy she was.
>>
>>34189499
The problem is that your criticism doesn't make sense. All you're really saying is
>when the girls make fun of each other it's mean and insulting and rude, not like us men who do it out of pure fraternity, solidarity and respect for our fellow man

If you ask me, an entire culture of men obsessed with lovingly insulting each other all the time smells rather like certain threads on /d/ and /gif/.
>>
>>34176767
That's the most appropriate use of that image I've ever seen.
>>
>>34175356
>That would seem like hitting on her in one of the most pathetic ways possible.

As a girl, this can actually be a good excuse to show some interest.

Just don't be too much of a "beta" to let the chance go by. You don't woo anyone by giving them free imaginary loot and exp. But getting them invited into your home is like, the first 5 steps towards getting anywhere. Or getting yourself invited in, but the other way is really the best way to go about it.

Personally, I'd call it a huge turn-off that you tried to "give me" imaginary shit to woo me. If you have to use roleplaying to get anywhere, at least attempt to throw in some ERP. Not explicit at first, just make it obvious that something is about to happen, and see how she reacts.
>>
>>34189593
No the problem is you are taking a joke wayyyy too far. But here I will give you my opinion on this matter that you are so desperately looking to argue about. Women don't take jokes well. They simply don't. They put a great deal of effort into looking good and they have a harder time keeping a healthy self image in their minds so they find any kind of insult much more devistating than a man does. Men tend to put less work into looking good and can gemerally maintain a decent self image with very little thought put into it. Insults can be playful amongst men especially men who are friends and have had some sort of bonding experience. This is my opinion based on my experiences in life. No matter what kind of data bullshit you shoot at me or how my opinion is wrong I wont care. I'm old enough to have rational opinions based on observation and yes I understand not everybody is the same. For example if you are a man you are drilling this far to hard and it has a feministic quality to it causing me to consider you on an equal emotional level of a 4 on my scale and so I expect you to find this offensive even though I am not meaning to be.
>>
>>34178846
>messages DM repeatedly
>think that's me
>advice on how I DM

...are you simultaneously playing and dming this game?
>>
>>34189767
Normally when two people express their opinions and they don't agree, they can just call it a day. It becomes an argument when you just can't stand it and insist on defending yourself. So it's pretty funny to me that you're trying to call me out for being desperate for an argument.

Insults can be playful among either gender, depending on their mental state as you said - but irrespective of their gender, which is not what you said.

>No matter what kind of data bullshit you shoot at me or how my opinion is wrong I wont care.
Good, then we agree and you can drop it.

>drilling this far too hard
You seriously take a few civil statement back and forth as being "drilled"? I'm hardly offended, but you seem a lot more sensitive than you're admitting. Sorry my "feministic qualities" trigger you so. Fuck I am laughing out loud here. Thanks man.
>>
>>34178474
It might be the only option he can directly say is an option, but it's not the only option he can account for. If the characters are a bunch of criminals, then of course at some point they'll have authorities after them, and of course escaping should always be a possibility. Sure it might be interesting to have a jailbreak part of the campaign, but that clearly wasn't central to the plot here and would've just side-tracked from the plot that the players were already getting into.

>>34177116
Slippery slope. "OH IF WE LET THEM GET AWAY WITH THIS PERFECTLY REASONABLE CHOICE GIVEN THE CIRCUMSTANCES, WHAT STOPS THEM FROM MAKING A MILLION DUMB DECISIONS AND BEING BAILED OUT?" Yeah if they actively go around being dumb fucks, making obviously terrible decisions, then some form of IC punishment might be in order, but you shouldn't just kill off your entire party and get all buttblasted just because they make somewhat unconventional decisions or try out plans that wouldn't realistically work. It's incredibly lame to punish players just because they don't make the smartest, safest, most logical decision to get out of every conflict.
>>
>>34181889
Psycho fatty? Are the two always linked in your neck of the woods?
>>
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>>34188395
>>
>>34190255
>muh slippery slope
It applies here, because your criteria are inherently subjective. To plenty of people, the actions described literally is being dumb fucks and making obviously terrible decisions. So the advice just boils down to "don't get mad unless you really don't like it", which I don't think solves their problem at all.
>>
>>34184661
>FSF

I got a letter from them the other day.
>>
>>34189593
This is actually a serious problem in education. Boys and girls are different and bully each other differently. A lot of teachers actually think girls are far nastier to each other than boys are.
>>
>>34175513
2-5% of all gamers and 40-65% of all gamers on the internet.
>>
>>34190393
So, in a game where the characters are criminals being pursued by authorities, their basic options would be to give up and surrender to the cops or try to escape. Why is it that they're automatically being complete dumb fucks by trying to escape incarceration? That's one of their two motherfucking options, and it's not an unrealistic option. People run from the cops all the time and you're telling me that this GM was justified in packing up his bags and saying "fuck this" just because the professional criminal with an apartment full of traps and explosives didn't peacefully turn themselves in?
I'm sure people have all kinds of different criteria for what constitutes extremely dumb decisions that are worthy of IC punishment, that's not what I'm trying to say. There's an obvious distinction between picking one of the few obvious choices, even if it's not the safest or smartest decision, and going around being a hellbent murderhobo in a modern, civilized society. See >>34178896
There's no specific list of criteria you could make to tell the difference between someone picking an unconventional choice and doing something completely idiotic in the context of a fictional world. That's part of being a GM, learning to differentiate between these things and learning when to accomodate a player's choices and when to say "no, you've gone too far." Saying that you should always bail players out in every situation is dumb, yes, but in the given situation (where your options are to either turn yourself in or attempt to run for it) it was complete bullshit to say "You didn't pick the correct choice of the two available choices, fuck you"
>>
>>34190699
This is what anyone who works closely with children thinks.

girls are also far nastier to their "friends" than boys are; the kind of abuse and mistreatment that would END male friendships gets patched up by girls, just so it can happen over and over again.

Why do you think so many women try to be tomboys or have mostly-male friends? Being female SUCKS, especially if you're slightly-different or stand out in some way. Female culture is very, very good at enforcing conformity. That's why so many women are boring, vapid cunts by the time they hit their 20s.
>>
>>34190699
I tend to think they are, actually.
>>
>>34190818
>Why is it that they're automatically being complete dumb fucks by trying to escape incarceration?
Because only dumb fucks wait until they are basically caught already before trying to escape.

Maybe instead of completely inventing a false dilemma, you should have read the conversation you were responding to.

>that's part of being a GM
So even now your advice boils down to "git gud, scrub". I don't disagree with the sentiment, and I have no trouble with my own groups; but the advice just isn't any good to anyone who actually needs advice.
>>
>>34190699
As a girl with actual experience: Girls are FAR nastier.

Had a guy friend who got bullied as well, but guys are so 1-dimensional. They do the same "take your stuff and hide it/throw it out/call out the same tired thing, over and over".

Girls are far more subtle, and go to far greater lenghts to screw you over, not only when they are present, but also when they aren't.

I had my parents send me off to therapists because these 3 girls beat up one of them, who then claimed I was the one who had done it. I got expelled from school for a whole week, got some serious hate from the teachers and my own parents, and had to deal with a therapist who kept thinking I was lying.

Getting a boyfriend when we got into higher grades, led to them endlessly pursuing him, with the sole purpose to fuck up the relationship.

Guys hate each other, beat each other a bit, and that's it. Girls can hold on to grudges forever, and often, they don't even need a good reason - Sometimes, it's just their way of spending their time, similar to how guys generally seem to spend their time playing video games.

>>34190864 hit the spot. I surround myself with male friends, because they either don't give a shit, they consider you "one of the guys", or they try to hit on you. All 3 are better than what girls often end up doing.

This is also why "friendzoning" happens. Because guys are often the BEST FRIENDS a girl can ever get. It's unbelievably sad how true that is.
>>
>>34175706

I hatehatehate freeform. Special snowflake players with special snowflake characters, terrified of being harmed in any way but a "dramatic" one. I'm as fruity a role-player as they come, but, come ON.
>>
>>34190983
Alright, I admittedly did get confused while reading through the thread and thought this was a response to a different person's GM ragequit story, but I still stand by my argument that the group in the OP's story was acting reasonably. Their options were to either leave immediately or to stand their ground and stick with their mission. Sure the first option sounds easier and safer, but they may not have gotten an opportunity to get the intel that was on that computer again if they'd left. It's clearly set up to be a choice- do they give up the intel and walk away safely, or do they attempt to get it despite the approaching authorities? Even though the second option seems difficult and maybe unrealistic, it's much more climactic and I'd honestly EXPECT players to do this. Having a motherfucking army respond to a suspected break-in, then lecturing players for not immediately picking one of the two choices presented, is horse shit.
Also, I'm not trying to give any advice to any new, inexperienced GMs here, I'm talking to you and trying to figure out why you think such an obvious decision, given the circumstances, should be met with an impossible outcome and OOC lecturing/anger. Seems completely unwarranted to me.
>>
>>34191269
The thing I don't get is how "I called the Police" turned into the national guard surrounding the place.
>>
>>34189918
>Trying this hard
Multiple times I told you it was a joke and you kept going as if there was a point to prove. I stopped joking once and stated an opinion amd you act like we're fighting. I get it you're so cool and win this internet arguement. My bad for engaging you.
>>
>>34191320
You must not be familiar with the right kinds of fiction/current events/history then.
>>
>>34191269
>I'm not participating in the original conversation, I'm talking to YOU about opinions that aren't even yours
Congratulations. You're officially not worth the effort.
>>
>>34191320
Exactly, I considered this to be a factor in the GM's unreasonable attitude. The players picked the decision he didn't want them to go with, so he basically gave them an ultimatum where they either go with the decision he wanted, or they've somehow irrevocably fucked up and must pay. Doesn't seem like "bailing out" the party because they haven't made any gigantic mistakes, they didn't dig their own grave, they went with one of the presented options and should've been given a fighting chance, but the GM just got pissed off and threw an impossible enemy at them. The only actual reasons that the GM gave, according to OP, for why there was a TPK, was because they chose to stand their ground and do their mission, and because they didn't form a reasonable enough plan.
Maybe this is just complete idiocy on my part, but I think the idea of hijacking a helicopter sounded like a pretty cool idea, if unrealistic. I can't think of a better plan for how to escape a building that's literally surrounded by armed forces and helicopters, personally. I think that GMs should punish players for making big fuck ups, but where's the fuck up there? There's nothing in the context we were given that'd lead us to assume the players made any significant mistakes which would warrant such a response from the GM, seems like he was just being unreasonable from the start
>>
>>34191739
>And what if there is a gap, but the players don't take it? What if they don't surrender when the policeman says "Surrender now and you'll have a fair trial"? What if they keep fighting? When does the DM stop bailing them out?
Wasn't this your post? I guess not
>>
>>34191699
I'm all for a SWAT team kicking in the door, but at a certain point the cost of deployment will exceed the value of the target and in a truly dystopian society the bottom line is more important than anything else.
>>
>>34191796
>at a certain point the cost of deployment will exceed the value of the target
>value of the target
>a vast and dangerous secret uniting the entirety of the corporate elite
>>
>>34191916
>>34191796
Yeah, if you know official secrets the police will just give up on you after a few hours.

Not like they'd spend any amount of money to protect that sort of secret!



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