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File: mothership.jpg (546 KB, 1280x800)
546 KB
546 KB JPG
Rolled 88 (1d100)

Last time our group has been finalized as we officially became of colony of [insert names here] in [blank] system of [blank] moon.

Seriously though sorta needs to be figured out. Meanwhile we acquired a new hero a dreaded mastermind capable of weaving such webs that even a superhuman will get caught in it. Besides that our colony is established, we have put down the factory ground side, and have stated attempting to power it.

As usual we are suffering from an ever increasing shortage of manpower. At the moment its reaching catastrophic levels as we simply do not have enough people to even run stuff above a damned skeleton crew anymore and no bots wont work. Neither got the resources, tech, or facilities to allow it.

Worst yet when a caravan came through we did not but purchase any additional colonists but instead decided to go for tech.
>>
Rolled 81 (1d100)

>>34258072
Still can't find a worthy image.

Also names need to be determined.
>Turn 47
>>>>>>A. Scavenge for supplies.
>>>>>>B. Try to improve the base.
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Train our forces.
>>>>>>F. Explore in a direction/something.
>>>>>>G. Scavenge for raw materials.
>>>>>>H. Your choice
>>>Resource Points: 0
>>>Credit: 364
>Mothership unnamed
>>>Pop 29k
>>>Military 16k
>>>>>>Food: Good
>>>>>>Water: Good
>>>>>>Morale: Good
>>>>>>Medicine: Good
>>>>>>:Health Good
>>>>>>Armaments: Good
>>>>>>Fuel: Good
>>>>>>Tech level: Good
>>>>>>Reputation: who?
>>>>>>Infrastructure: Barracks Deluxe. Officer Quarters. Living Quarters. Merchant Quarters. Military Quarters. Research Quarters Deluxe. Holding Quarters. Hydroponics Bay Deluxe. Waste Recycling. SS Exotic Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay. Mega Mashing Maw. Pissed Pour Pipes. SS REDACTED Sensor Suite Deluxe +.
>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets. Anti Boarding Countermeasure(toxic boon). T3S Crack Cannon
>>>>>>vehicles: 25 Tread APC. 8 Siege Bulldogs. 10 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>Power: Plasma Nodes.Plasma Conductive Matrix. Mass Plasma Reactive Generator. Fast Breeder Reactor. Fusion Reactor. Nuclear Reactor. Thorium Reactor.
>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>armor: Basic Body Armor
>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up +. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>>Materials: 3 Supply. Parts.
>>
>>34258094
Bah, can't believe the last thread went dead before I could archive it...
>>
File: System Map.png (166 KB, 1000x1000)
166 KB
166 KB PNG
Map of the current system
>>
Rolled 44 (1d100)

>>34258208
I had thought people were gonna keep it alive, but came Monday I noticed it wasn't so as I was planning to answer questions to serve as a bump.
>>
>>34258072
>and no bots wont work.
>Neither got the resources, tech, or facilities to allow it.
Do our heroes suggest that increasing our population is the only cost-effecitve way to boost our manpower shortage?

How can we be sure such an influx of people won't fall apart due to a lack of cohesion?
>>
>>34258345
Also, how does our colony make its food and how much more people can it sustain?
>>
Rolled 32 (1d100)

Ahh, the population shortage, how I missed you so. Well, at least we're humans so that's a pop growth boon right there.

Guess next the caravan comes we'll have to purchase some people.
>>
Rolled 84 (1d100)

>>34258072
>At the moment its reaching catastrophic levels as we simply do not have enough people to even run stuff above a damned skeleton crew anymore and no bots wont work. Neither got the resources, tech, or facilities to allow it.
>Worst yet when a caravan came through we did not but purchase any additional colonists but instead decided to go for tech.

You shold REALLY inform us of this sort of thing before we choose to do it.

What do we lack to allow bots to supplement our manpower shortage? We've been aiming for that for several threads now.
>>
>>34258763
We even asked all our heroes what we should get, none of them suggested buying people.
>>
>>34258633
At the moment it can't as our hydroponics down there...don't exactly have enough water. Instead they rely upon stores within the mothership.

As for how much they can sustain is however much we can provide or trade for. Not to mention allowing them to expand the colony.

>>34258763
I have informed you before of the increasingly severe manpower shortages.

Materials, advanced AI tech(which humanity lacsk in general, and the facilities to create a good variety of bot.

>>34258798
hm...perhaps they had reason to? Or thought you already knew?

>>34258595
It would certainly help according to them all.

You know what unites the wide variety of people coming to the colonies? The great frontier?

A new beginning. A new hope. Someplace to start anew along with others.

Its a powerful unifying force of which all the great powers are jealous of. Only the colonies are able to enjoy it and one faction of whom is made up of them.
>>
>>34258845
You didn't tell us until now that using bots wasn't an option, nor that it was recommended we purchase population from caravans.

Furthermore, we asked them several times

http://archive.4plebs.org/tg/thread/34214140/#34219230
>what do our heroes think we should get, as well as our various groups like the pirates, the mercs, etc.
http://archive.4plebs.org/tg/thread/34214140/#34219519
>http://archive.4plebs.org/tg/thread/34214140/#34219519

"Is there a reason you didn't think it important to gain more manpower before we let the caravans go? We asked you several times, what more could we have done to say 'he are we missing something obvious here?'"
>>
>>34258845
>Materials
Which materials do we lack?
>Advanced AI Tech
Specify, the new AI hubs we discoevered are not enough?
>Facilities
The SS factories are not able to manufacture bots?
>>
>>34258845
>It would certainly help according to them all.
Oh so NOW they're finally speaking up. I swear to god on the most important things everyone is silent, and they only bother to speak in retrospect.

"From now fucking on, you TELL US right away something important we are doing. That's what makes you valuable as commanders, masterminds, arms masters, negotiations experts, you can ADVISE us on your specific field."
>>
Glad to see this up. But dam it got to work.

Kick some ass!
>>
>>34258956
For more complex matters the AI hubs are indeed not enough.

Robotic construction materials.

It can to a degree but we don't have the manpower and its more along the lines of 'exotic' models.
>>
Rolled 9 (1d100)

>>34258094
Let's just resort to the old tried and true ways.
Action 1
Set up an incentivised family program, encouraging couples and prospective couples to form family units, and promising special bonuses, incentives, and rewards to those in a family.

Action 2
Improve efficiency despite our small numbers. Creating more effective rotating schedules, ensuring proper training and supervising of individuals for specific roles as well as adaptability.

We chose mastermind for his specialty in civil planning/logistics, so if he (or any other hero can help) do it.
>>
Rolled 11 (1d100)

>>34259055
I'll vote it.
>>
Rolled 26 (1d100)

>>34258845
It'd be nice if you told us "don't got the stuff for bots, why not buy population?" at least when we were throwing around the idea for so long...
>>34259055
Seconding, I suppose we'll just have to wait and consolidate our holdings till the caravan returns.
>>
Rolled 46 (1d100)

>>34258925
>>34258990
Guess our heroes wanna go silent again

Maybe we make an action to where they have to make a "status report" each turn, and come up with a consensus on what is suggested our immediate goal and actions should be.
>>
Rolled 18 (1d100)

>>34259055
Such sorry rolls...

We have begun an incentive family program but haven't noticed it being all that effective and perhaps even detrimental. Whether this is due to there simply not having enough time to take effect or an error within the program itself has yet to be determined.

Unsurprisingly there is only so much you can do with so many people. Even the Mastermind states this is true even with a crack team on drugs with no need to sleep/rest can only do so much before they burn out. As for what can be done...not much besides cross training for adaptability and more/longer shifts. At the moment we hadn't have much luck with what we have tried.
>>
Rolled 99 (1d100)

>>34259273
>Turn 48
>>>>>>A. Scavenge for supplies.
>>>>>>B. Try to improve the base.
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Train our forces.
>>>>>>F. Explore in a direction/something.
>>>>>>G. Scavenge for raw materials.
>>>>>>H. Your choice
>>>Resource Points: 0
>>>Credit: 364
>Mothership unnamed
>>>Pop 29k
>>>Military 16k
>>>>>>Food: Good
>>>>>>Water: Good
>>>>>>Morale: Good
>>>>>>Medicine: Good
>>>>>>:Health Good
>>>>>>Armaments: Good
>>>>>>Fuel: Good
>>>>>>Tech level: Good
>>>>>>Reputation: who?
>>>>>>Infrastructure: Barracks Deluxe. Officer Quarters. Living Quarters. Merchant Quarters. Military Quarters. Research Quarters Deluxe. Holding Quarters. Hydroponics Bay Deluxe. Waste Recycling. SS Exotic Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay. Mega Mashing Maw. Pissed Pour Pipes. SS REDACTED Sensor Suite Deluxe +.
>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets. Anti Boarding Countermeasure(toxic boon). T3S Crack Cannon
>>>>>>vehicles: 25 Tread APC. 8 Siege Bulldogs. 10 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>Power: Plasma Nodes.Plasma Conductive Matrix. Mass Plasma Reactive Generator. Fast Breeder Reactor. Fusion Reactor. Nuclear Reactor. Thorium Reactor.
>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>armor: Basic Body Armor
>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up +. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>>Materials: 3 Supply. Parts.
>>
>>34259291
"Is there a reason you didn't think it important to gain more manpower before we let the caravans go? We asked you several times, what more could we have done to say 'he are we missing something obvious here?'"

"What makes commanders, masterminds, negotiators, arms masters valuable? Their skills and talents? Their vast knowlege?

It's their ability to USE this knowledge. The smartest person in the universe would be no better than the dumbest if he did not use one iota of his intellect.

We need advice, and we need it before we make an important decision, not afterward, please PLEASE inform us of such important things as "you should buy population from the caravans' BEFORE we choose them, and not afterward, because hindisght is 20/20 and utterly useless."
>>
Rolled 93 (1d100)

>>34259291
...we can't leave something that is a detriment.
Action 1
Keep studying on the effects of our incentive programs, see if it needs to be culled immediately or if it can be improved. We don't want any errors that could haunt us in the future.

If it has to be removed, do so, but we do want this to work more than anything.

Action 2
Work on cross training adaptabilty, and see if we can't increase the workload people have, perhaps we can reduce the amount of workload they need by developing a "priority system", that is, those functions which are not necessary or of lesser import are given lower priorty and less manpower to those functions which are of higher import, and vital to survival, etc.
>>
Rolled 14 (1d100)

>>34259479
Optimization, go! Vote
>>
Rolled 24 (1d100)

>>34259479
Well, if at first you don't succeed. Not as if the Memor biofuel factory didn't have terribad rolls on numerous occasions.
Support.

We're humans and nomads (I think that falls under the Survivor archetype), so that means we have the better population bonus out of the rest like bandits or paramilitary, especially over mutants or bots.
>>
Rolled 36 (1d100)

>>34259479
We reviewed the incentive programs found some errors to fix and ways to improve both of which we implemented. It seems to be having effect from what we can see.

Cross training adaptability training has begun. Though its quite difficult to free people up so they can actually get the training.

>>34259651
Your actually the special 'sponsor' meaning its more dependent on who you end up recruiting from. At the moment this had lead to your pop increase taking a hit.
>>
Rolled 21 (1d100)

>>34259883
>Turn 48
>>>>>>A. Scavenge for supplies.
>>>>>>B. Try to improve the base.
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Train our forces.
>>>>>>F. Explore in a direction/something.
>>>>>>G. Scavenge for raw materials.
>>>>>>H. Your choice
>>>Resource Points: 0
>>>Credit: 364
>Mothership unnamed
>>>Pop 29k
>>>Military 16k
>>>>>>Food: Good
>>>>>>Water: Good
>>>>>>Morale: Good
>>>>>>Medicine: Good
>>>>>>:Health Good
>>>>>>Armaments: Good
>>>>>>Fuel: Good
>>>>>>Tech level: Good
>>>>>>Reputation: who?
>>>>>>Infrastructure: Barracks Deluxe. Officer Quarters. Living Quarters. Merchant Quarters. Military Quarters. Research Quarters Deluxe. Holding Quarters. Hydroponics Bay Deluxe. Waste Recycling. SS Exotic Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay. Mega Mashing Maw. Pissed Pour Pipes. SS REDACTED Sensor Suite Deluxe +.
>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets. Anti Boarding Countermeasure(toxic boon). T3S Crack Cannon
>>>>>>vehicles: 25 Tread APC. 8 Siege Bulldogs. 10 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>Power: Plasma Nodes.Plasma Conductive Matrix. Mass Plasma Reactive Generator. Fast Breeder Reactor. Fusion Reactor. Nuclear Reactor. Thorium Reactor.
>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>armor: Basic Body Armor
>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up +. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>>Materials: 3 Supply. Parts.
>>
>>34259902
"Is there a reason you didn't think it important to gain more manpower before we let the caravans go? We asked you several times, what more could we have done to say 'he are we missing something obvious here?'"

I really want to know if they truly believe they do not think we should get more people

"What makes commanders, masterminds, negotiators, arms masters valuable? Their skills and talents? Their vast knowlege?

It's their ability to USE this knowledge. The smartest person in the universe would be no better than the dumbest if he did not use one iota of his intellect.

We need advice, and we need it before we make an important decision, not afterward, please PLEASE inform us of such important things as 'you should buy population from the caravans' BEFORE we choose them, and not afterward, because hindisght is 20/20 and utterly useless.'"

>Stop telling us these things such as choosing not to buy more people until after they happen, tell us before they happen
>>
Rolled 28 (1d100)

>>34259902
Have we sorted out which functions are "vital" and "non-vital" or is everything so important we really can't afford to let some people take a day off for training?

What we want is that the most important functions in our base can be switched by others in case of emergency, or to free up those people for other tasks.
>>
Rolled 5 (1d100)

>>34259902
Genie, our hydroponics lack water on the desert planet.

Anyway we can start harvesting water from nearby ice moons, or maybe some of that trapped water from the volcanic planet?

Perhaps by setting up the Sorry Suns Gas Mining Station Package Deluxe by looking for pockets of trapped steam and fuel on the side? Is that an advisible option?
>>
>>34260178
Asking this as well, if we're gonna plan for more pop let's at least get our food and water before the fact, than look for it after.
>>
Rolled 70 (1d100)

>>34260178
You can indeed bring water in from elsewhere.

>>34260026
It was stated previously even before the caravan arrived and around the same time as well.

>>34260099
All non vital stuff is pretty much being ignored right now when possible.
>>
>>34260341
You stated that we were short on manpower, this was evident.

What was not stated was that the purpose of caravans, or advised as such, was to purchase population.

Furthermore, when asked, our heroes did not suggest we get population. . .multiple times, until after it happened.
>>
>>34260472
Mistakes were made I had thought it was made abundantly clear and considering how the AI made reminders the heroes figured that was true as well.
>>
>>34260472
>>34260341
Really what I want to know is /why/ our heroes /don't/ suggest we get more population.

Do they have a reason they want us to stay low population? If so let us know it so we don't do something they don't advise.

and if they DO suggest we get more people, why did they not say so despite being asked just that.
>>
Rolled 52 (1d100)

>>34260341
Do we have the required things to start tapping in the nearby volcanic mood for water?
>>
Rolled 76 (1d100)

>>34260341
Also, how long can it be expected before the next carravan to arrive?
>>
Rolled 50 (1d100)

>>34260874
You do for harvesting the trapped water.

>>34260938
Who knows agreements were never forged so they decided to go with their default.
>>
Rolled 94 (1d100)

>>34261022
Action 1
We noticed a "strange cache" in the volcanic moon nearby, so before we jump before we leap, let's make sure we don't activate something nasty and set about exploring, or at least scanning the planet.

The Sorry Suns High Tech REDACTED Sensor Suite Deluxe, can we install that onto our mothership currently? If we can I'd like to make that our Action 2
>>
>>34261022
Reporting in. Crazy week :(
Mostly lurking but will vote or chime in if I see something that needs doing?

Also, when we took a bite out of that moon, what happened to the materials we gained from that?
>>
Rolled 13 (1d100)

>>34261124
It is on our mothership already. Vote.
>>
Rolled 9 (1d100)

>>34261171
>>34261124
Then make it a full action to scan the volcanic planet and make sure it's safe for water extraction, as well as the "strange cache".

Vote
>>
Rolled 22 (1d100)

>>34261124
The 'strange' cache as it turns out is holding a cache of superior technology that we were able to pilfer. Hopefully the creators and or owners wont go looking too hard for it.

Meanwhile we started to crack open the hidden water reserves in order to harvest them. Granted we DID lose a bit to the surroundings...causing a noticeable cooling to the moon in question. We were able to suck it up and are now holding it.
>>
>>34261297
>Turn 49
>>>>>>A. Scavenge for supplies.
>>>>>>B. Try to improve the base.
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Train our forces.
>>>>>>F. Explore in a direction/something.
>>>>>>G. Scavenge for raw materials.
>>>>>>H. Your choice
>>>Resource Points: 0
>>>Credit: 364
>Mothership unnamed
>>>Pop 29k
>>>Military 16k
>>>>>>Food: Good
>>>>>>Water: Good
>>>>>>Morale: Good
>>>>>>Medicine: Good
>>>>>>:Health Good
>>>>>>Armaments: Good
>>>>>>Fuel: Good
>>>>>>Tech level: Good
>>>>>>Reputation: who?
>>>>>>Infrastructure: Barracks Deluxe. Officer Quarters. Living Quarters. Merchant Quarters. Military Quarters. Research Quarters Deluxe. Holding Quarters. Hydroponics Bay Deluxe. Waste Recycling. SS Exotic Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay. Mega Mashing Maw. Pissed Pour Pipes. SS REDACTED Sensor Suite Deluxe +.
>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets. Anti Boarding Countermeasure(toxic boon). T3S Crack Cannon
>>>>>>vehicles: 25 Tread APC. 8 Siege Bulldogs. 10 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>Power: Plasma Nodes.Plasma Conductive Matrix. Mass Plasma Reactive Generator. Fast Breeder Reactor. Fusion Reactor. Nuclear Reactor. Thorium Reactor.
>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>armor: Basic Body Armor
>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up +. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>>Materials: 3 Supply. Parts.
>>
>>34261297
How is the water quality from the sample we collected? Any anomalies or hazards that need to be purified? Radioactivity?

Do our scientists/cultists make anything of the strange cache we found?
>>
>>34261022
I put it in the list of High-priority items entertainment, population and tech.

The mastermind even said bots would help with pop after we did the walk around of the ship. Also do we not get exotic material from the ice planet we started mining on? How about the factory we are putting up it can help with building bots right? MAL you have any tech know how we can use to get started?
>>
>>34261344
Never mind about the factory question didn't see it before (dam rushing).

So we need to buy it or get the tech for robot parts?

Black box may have it ... But unlikely given the megacrop.

>>34261320
So can we email the caravan for them to bring people?
>>
Rolled 77 (1d100)

>>34261328
The water we acquired has been purified and thus is safe.

nope. Cultists have no clue while the scientists state that beyond it being superior tech they got no idea.

>>34261344
Its mining but you only got one cargo ship to move between them all.

>>34261457
You wish to place a special order?
>>
>>34261485
We have credits up the ass, but don't tell them that.

What we need is people in bulk, but preferably people who know how to run colonies and ships and the stuff we're so desperately short on manpower.

I'll ask this once. "If we could place a special order on any people, do our heroes have any suggestions or should we just go for bulk generic people?"
>>
>>34261485
Yeah can they get us cargo ships and how many people for 50 credits and a free refueling?

(Got to go break over. Some one please take over the trade for me, Sorry.)
>>
Rolled 54 (1d100)

>>34261524
>>34261519
Remember we also have minerals to give to them, but only have 1 cargo ship. We get some more, we'll be able to pick up and sell minerals a lot faster.
>>
Rolled 9 (1d100)

>>34261519
Commander wants supremacists or other fighters unsurprisingly.

The others have no real preference.

>>34261524
Depends if they come with a drive or not.
>>
>>34261561
Can drives be upgraded later? I mean, most of our mining operations are in system, but it'd be nice if in the event of pure DISASTER where we have to abandon our colony and this system altogether we can take our cargo ships with us.

But for now, they don't need drives, but it'd be great if we could retrofit them later.
>>
Rolled 9 (1d100)

>>34261561
We need one solid cargo ship for our mines and one tanker cargo ship for water collection, how much would those two cost us?
>>
>>34261155
Well hopefully it gets better, always value your input Godzilla
>>
>>34261632
no drives...20 cred for two small ones.

>>34261579
Depends. Usually non military combat ships are handed off to the civilian sector. They usually are the ones to take care of it..that is if they have access to the ships in question and have a space station they can use/purchase ships form.
>>
Rolled 66 (1d100)

>>34261864
This is assumings its not rushed or a special request(you get charged extra with both).
>>
>>34261561
Well with out the gas what can we get for cargo ships and pop for 50 credits? Then from there we could be buying more.(maybe we can get a discount for buying bulk.)
>>
>>34261888
O never mind you meant drives for the ship. With out we can just load them into the mother ship for now. Keep free gas and lets sell some ore from the mining station.
>>
>>34261864
Asking, how much pop will 30 credits give us?
>>
Rolled 48 (1d100)

>>34262162
hm...for basic stuff your looking at 1k per a cred.

For a 'specialist' its 100 per a cred.

Is the initial price for a caravan passing through though they often take other stuff instead of credits if not outright purchase stuff with them.
>>
>>34262193
"Mazar, MAL, are you absolutely SURE you can't think of any specialists who won't be of any useful note?

C'mon Mazar, you're the civil planner here, we don't doubt your skill but we would like a little advise now and then."
>>
>>34262193
For that matter are there such a thing as "taskmaster" specialists, or people who know how to maximize small populations into their peak efficiency?

I can imagine their methods would be tough, so for that matter we also need entertainment and health amenities so that our tired out troopers can party and heal just as hard as they work. How much for those?
>>
Rolled 94 (1d100)

>>34262305
"so...I am uh not a civil planner as you like to say or a logistician. I am a mastermind I plot I plan that is what i do."

>>34262329
Those...well aren't offered.

Basically the 'specialist' are groups besides new colonist.

For something like that a special taskmaster unit would be very expensive if you could get one at all. Not to mention they tend to be bad for morale.

For someone like that...your looking at 10 for 1 cred for just an ordinary specialist if you want there to be quality it will be even more expensive.
>>
>>34262369
... Huh I was thinking the l mastermind would be more of a people person and help with gathering of resources for plans. Not just plans out events and puts people in the right place to make things work to better their goals.

So from what is said we got a guy who will help when we have people or want to be underhanded. Correct? Maybe we take over a megacrop this time around and not just rip off.
>>
>>34262369
Gah...
should have gone with the mad shift supervisor
>>
Rolled 98 (1d100)

>>34262369
So ... I guess it died then or people thinking?

>Action 1
Caps daughter please help make sure the deal goes smooth. Thinking buy 2 cargo ships no drives. 20 credits for 20000 people. 10 for the 100 specialist builders/ miners/ cargo ship workers.

Give the more from the station miner, gas and credits for the rest.

>action 2
Day off for people they worked dam hard.
>>
Rolled 93 (1d100)

>>34263519
Vote
actually, I had to go somewhere. Dunno where the other guy went
>>
>>34262369
>I am uh not a civil planner as you like to say or a logistician
And dammit, that's exactly what we were after before, what happened I thought that's why we chose him. . .
>>
Rolled 26 (1d100)

>>34263519
>>34263682
Well with these good rolls, hopefully this deal goes well
Supportin'
>>
>>34262369
http://archive.4plebs.org/tg/thread/34138579/#34146295
> commander not a logistics or architect.
http://archive.4plebs.org/tg/thread/34138579/#34146318
>>Which hero type would have that?
http://archive.4plebs.org/tg/thread/34138579/#34146372
>Engineer, tactician, ect. Though that isn't really a good heroic equivalent.
>In which case were talking the **dreaded mastermind**, the good dark doctor, or the MAD SCIENt!st ect.

Keyword, mastermind. You stated mastermind would be the heroic equivalent of a logistician/architect

http://archive.4plebs.org/tg/thread/34138579/#34147261
http://archive.4plebs.org/tg/thread/34138579/#34147496
>Hero Mastermind [logistics/architect]

The vote was for a Mastermind, with the purpose of logistics and architect.

Here are the supporting votes
http://archive.4plebs.org/tg/thread/34138579/#34147496
http://archive.4plebs.org/tg/thread/34138579/#34147521
http://archive.4plebs.org/tg/thread/34138579/#34147565
http://archive.4plebs.org/tg/thread/34138579/#34147374

http://archive.4plebs.org/tg/thread/34138579/#34147751
>Heroic Mastermind Locked

Basically Genie the consensus was to have someone good at logistics/architecture, because you specifically stated he would be the heroic equivalent of that, and if you didn't make him that way /you/ /dun/ /goofed/.
>>
Rolled 10 (1d100)

>>34263928
the mastermind was in purpose for tactics and strategy as well as manipulation if given time. While he isn't good as a say a mad Scientists at engineering freakish creations quickly with time that one could easily arrange for something that can 'compare'. The mastermind however is very VERY different from what your used to. Their abilities are not here for the now...but rather the later. Unless seemingly of course you fell for one of their plots and suddenly your deeep shit. Because the mastermind totally had that planned out already bitch.

Need those munitions to arrive later at excellent timing rather then NOW and OH GOD IT NEVER RUNS OUT?

mastermind.

They are all about the planning, trickery, and stealthy maneuvers.

>>34263519
Purchase is all good and all but it will require a little something extra due to it being a special order and they would have to go out of their way to do so.

Your looking at an extra charge of 20 credits with the average default special rush.

Accept?

Resting time has done wonders for morale. People seem to especially appreciate the day off. Especially now with so much to do and so little hands to do it all.
>>
>>34263928
Chill anon. You must have misunderstood Genie, as his word is law and we are meerly the uncultured ants that get to marvle his world.
>>
>>34264217
>Turn 50
>>>>>>A. Scavenge for supplies.
>>>>>>B. Try to improve the base.
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Train our forces.
>>>>>>F. Explore in a direction/something.
>>>>>>G. Scavenge for raw materials.
>>>>>>H. Your choice
>>>Resource Points: 0
>>>Credit: 314
>Mothership unnamed
>>>Pop 31k
>>>Military 16k
>>>>>>Food: Good
>>>>>>Water: Good
>>>>>>Morale: Good
>>>>>>Medicine: Good
>>>>>>:Health Good
>>>>>>Armaments: Good
>>>>>>Fuel: Good
>>>>>>Tech level: Good
>>>>>>Reputation: who?
>>>>>>Infrastructure: Barracks Deluxe. Officer Quarters. Living Quarters. Merchant Quarters. Military Quarters. Research Quarters Deluxe. Holding Quarters. Hydroponics Bay Deluxe. Waste Recycling. SS Exotic Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay. Mega Mashing Maw. Pissed Pour Pipes. SS REDACTED Sensor Suite Deluxe +.
>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets. Anti Boarding Countermeasure(toxic boon). T3S Crack Cannon
>>>>>>vehicles: 25 Tread APC. 8 Siege Bulldogs. 10 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>Power: Plasma Nodes.Plasma Conductive Matrix. Mass Plasma Reactive Generator. Fast Breeder Reactor. Fusion Reactor. Nuclear Reactor. Thorium Reactor.
>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>armor: Basic Body Armor
>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up +. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>>Materials: 3 Supply. Parts.
>>
>>34264217
You still tricked us into choosing something we very clearly intended otherwise.

But if you say the mastermind shines better at a later date, then perhaps we can offer him resources and invest shit into him, hoping he'll have something good cooked up RIGHT when we need it.

We CAN do that right?
>>
>>34264217
>Your looking at an extra charge of 20 credits with the average default special rush.
Done. We can spare 20 more.
>>
Rolled 95 (1d100)

>>34264240
Anyway this game night wont be as long as the usual due to me having to get up early tomorrow so that is a heads up.

Must say its a slow day today and a slow day last time. Would like to have so FUN! go down but that tends to put a damper on things...soon.

Soon I will get away with it.
>>
>>34264381
...you do realize the mastermind has an ABILITY just like that but without the whole need for investment right?

Its his thing.

Basically give him objective, time, money, resources, and freedom. The mastermind will work magic without the magic and even WITHOUT being MAD.
>>
Rolled 95 (1d100)

>>34264240
Action 1+2 Syncrho
We're getting more people very soon, so we better have a means to feed them. Ramp up our hydroponics facilities ASAP, thank god we have a steady supply of water from the volcano planet.
>>
>>34264449
>Basically give him objective
Well tell him his objective is solidification and consolidation of our holdings. This means people, defenses, and operationality.

We have been very very lucky since day one of having not been purposefully engaged and attacked by a hostile enemy force, but that luck won't last forever, and when the enemy does come we want a stable and secure infrastructure and holding on this system, and be able to defend ourselves and throw back whatever we can at the enemy.

Having this security and infrastructure will allow us to help him pursue anything HE wants, as surely he has goals of his own.
>>
Rolled 23 (1d100)

>>34264240
Agreed to the charges.

>Action 1
Let's get the 2d thread up an running for the new people.

>Action 2
Keep working on factory and then power if we have time.
>>
Rolled 24 (1d100)

>>34264466
Vote
I have a bad feeling this is going to be a nat1. . .
>>
Rolled 28 (1d100)

>>34264523
"Hm that is quite the request there. Wont be easy, cheap or quick."
>>
>>34264527
2d thread?
>>
>>34264567
"We have been blessed with resources, for now, but time is fickle. If it can't be quick, can you do the next best thing?"
>>
>>34264568
I meant the move theater. Still on phone and missed typed.
>>
>>34264527
Can we do that next turn? Would like us to expand our hydroponics so we can feed the new people, then work on the entertainment afterward. Necessities before amenities and all that.
>>
>>34264594
"If it want it done properly then no...doesn't mean I can't leave some unpleasant surprises meanwhile though. You wouldn't believe how often people fall for that sorta thing even those who you would least expect. Also why the younger inexperienced ones tend to do surprisingly well compared to their older brethren."
>>
>>34264686
"Well, it's not a matter of if but when we find ourselves invaded by aliens or humans who have a big bone to pick with us and are nigh unstoppable, so we want you to make some sort of preparations whilst we try to secure ourselves please. Then maybe you can help us get a grip on ourselves."
>>
Rolled 98 (1d100)

>>34264466
Fair let us feed.

>>34264686
Also master mind how hard would it be to trick colonist to end up with us? Also can you make sure to leave a back up plan to stop any unwelcome guest.
>>
>>34264466
>>34264807
95 and 98, goody goody.
>>
Rolled 43 (1d100)

>>34264466
Thanks to the water which apparently was the only thing holding us back the construction and raising of the hydroponics facilities goes astoundingly well. We even managed to stock the facilities as well. They are now functional and should produce excess food supplies jut like our own mothership. Water is however strictly recycled and controlled. Not exactly enough flowing around freely to allow much luxury.
>>
>>34265271
>Turn 51
>>>>>>A. Scavenge for supplies.
>>>>>>B. Try to improve the base.
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Train our forces.
>>>>>>F. Explore in a direction/something.
>>>>>>G. Scavenge for raw materials.
>>>>>>H. Your choice
>>>Resource Points: 0
>>>Credit: 294
>Mothership unnamed
>>>Pop 31k
>>>Military 16k
>>>>>>Food: Good
>>>>>>Water: Good
>>>>>>Morale: Good
>>>>>>Medicine: Good
>>>>>>:Health Good
>>>>>>Armaments: Good
>>>>>>Fuel: Good
>>>>>>Tech level: Good
>>>>>>Reputation: who?
>>>>>>Infrastructure: Barracks Deluxe. Officer Quarters. Living Quarters. Merchant Quarters. Military Quarters. Research Quarters Deluxe. Holding Quarters. Hydroponics Bay Deluxe. Waste Recycling. SS Exotic Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay. Mega Mashing Maw. Pissed Pour Pipes. SS REDACTED Sensor Suite Deluxe +.
>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets. Anti Boarding Countermeasure(toxic boon). T3S Crack Cannon
>>>>>>vehicles: 25 Tread APC. 8 Siege Bulldogs. 10 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>Power: Plasma Nodes.Plasma Conductive Matrix. Mass Plasma Reactive Generator. Fast Breeder Reactor. Fusion Reactor. Nuclear Reactor. Thorium Reactor.
>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>armor: Basic Body Armor
>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up +. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>>Materials: 3 Supply. Parts.
>>
>>34265271
So who wants to eat the ice moon some more for extra water or should we just drain it?
>>
Rolled 3 (1d100)

>>34265399
The volanic moon nearby has fresh water, the ice moon has toxic air so I'd suspect the water may be similar.

There's still more water to be got from the volcanic moon, as well as gas fuel for the factory we need to power.

>>34265295
Action 1
Continue using the Sorry Suns Gas Mining Station Package Deluxe to extract water and natural gas fuel from the volanic moon nearby, to power up the factory. Soon we'll be able to run it and see exactly what it churns out.

Action 2
Let's focus on the domestic front in the colony. A recreation center, with a movie theater. Something our hardworking citizens can get together and look forward to. With food now stabilized, we can even start a restaurant there too. Everyone works hard, so they should be able to relax just as good and it keeps morale good.
>>
Rolled 2 (1d100)

>>34265496
Fair. Lets get it on!

>>34265295
Hey Genie you know what time you will be heading out?
>>
>>34265588
>>34265496
... Dam it dice really ... Why can't we have a movie threader?
>>
Rolled 95 (1d100)

>>34265496
>>34265588
Let's hope this roll is better. Vote
>>
>>34265616
>threader
... why can't I spell theater.
>>
>>34265653
Well, that IS remarkably better.
>>
Rolled 44 (1d100)

>>34265496
Once a station is constructed it can't be moved.

action DENIED.

On the homefront domestic work is done the colony is patched up, improved upon, expanded, and new structures are raised up.

Gained improvement patched township

>Turn 52
>>>>>>A. Scavenge for supplies.
>>>>>>B. Try to improve the base.
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Train our forces.
>>>>>>F. Explore in a direction/something.
>>>>>>G. Scavenge for raw materials.
>>>>>>H. Your choice
>>>Resource Points: 0
>>>Credit: 294
>Mothership unnamed
>>>Pop 31k
>>>Military 16k
>>>>>>Food: Good
>>>>>>Water: Good
>>>>>>Morale: Good
>>>>>>Medicine: Good
>>>>>>:Health Good
>>>>>>Armaments: Good
>>>>>>Fuel: Good
>>>>>>Tech level: Good
>>>>>>Reputation: who?
>>>>>>Infrastructure: Barracks Deluxe. Officer Quarters. Living Quarters. Merchant Quarters. Military Quarters. Research Quarters Deluxe. Holding Quarters. Hydroponics Bay Deluxe. Waste Recycling. SS Exotic Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay. Mega Mashing Maw. Pissed Pour Pipes. SS REDACTED Sensor Suite Deluxe +.
>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets. Anti Boarding Countermeasure(toxic boon). T3S Crack Cannon
>>>>>>vehicles: 25 Tread APC. 8 Siege Bulldogs. 10 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>Power: Plasma Nodes.Plasma Conductive Matrix. Mass Plasma Reactive Generator. Fast Breeder Reactor. Fusion Reactor. Nuclear Reactor. Thorium Reactor.
>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>armor: Basic Body Armor
>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up +. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>>Materials: 3 Supply. Parts.
>>
>>34266143
Wait, where did we put the gas station? Please do not tell me on the desert planet with no gas. . .
>>
>>34266206
Its actually hovering around chugging at the titanic gas giant. Which unsurprisingly has some insane storms and resource density perfect for a superbly high quality station.
>>
>>34266143
Also don't forget to show us our colony stats everynow and then.
>>
Rolled 65 (1d100)

>>34266206
It's on the Titan gas giant.

I thought we did this before with the other action so I went with it. I guess we just had our ships go pick it up. ... I feel dumb now.

>>34266143
>Action 1
Gather more water.

>Action 2
Keep it up town we will need to be ready for the new people. Lets get the school up and running for kids.
>>
>>34266262
Oh, well that's okay then. But couldn't you at least have defaulted to manual gas extraction operations or is that not possible on the volcanic planet even with bots?

That said, if we're getting fuel from the gas giant and excess it feels then that fuel production isn't the issue when powering the factory am I correct?
>>
>>34266303
You lack hi quality refineries and the facilities to process the fuel into energy for the factory.

Anyway I really need to crash...
>>
>>34266287
Colonial Township NO name stats
Resource Points: 2
Credit: 0
>>Pop 10k
>>Military 6k
>>>>>Food: Good
>>>>>Water: Good
>>>>>Morale: Good
>>>>>Medicine: Good
>>>>>Health: Good
>>>>>Armaments: Low
>>>>>Fuel: Low
>>>>>Tech Level: Average
>>>>>Reputation: Who?
>>>>>Infrastructure: Fortified Housing. Prison. Tough Clinic. Trash Yard. Landing Site. Reinforced Laboratory. Armored Den. Stealthy Black Market. AI Node. Grey Grande.
>>>>>Defenses: Fort. Bunkers. Sandbag Walls. Razor Wire Fence. Improvement patched township.
>>>>>Power: Biofuel Generator. Nuclear Reactor
>>>>>Weapons: Ballistic Set. Mono Combat Knives
>>>>>Armor: Basic Body Armor
>>>>>Communications: Radio
>>>>>Technology: Advanced Colonial. Proficient Med. Proficient Sci. Militia. Trooper training.
Materials: 2 Supply.

Unless there were more changes. I hoped the movie theater was added but I guess repairs and general upgrades.
>>
>>34266262
>>34266300
Question Genie, can pre-formal military training at a high school level be accomplished were we to build schools?

In such a harsh and unforgiving world, would it be so unwise to start our populations military training at an early age? Teach them not only how to read and right, but how to field strip and hold a rifle? Marching to keep everyone fit and such.

Perhaps by putting the Commander and Arms Master Muwe in charge of developing these types of lessons.
>>
>>34266334
Night genie, we'll pick this up whenever you're able and feel free to post on non-official days if you think somebody might show up, because we just might.
>>
>>34266406
Thinking about it that has happened when we kept threads up for a long time. Random surges of people then it drops.
>>
>>34266470
People have different schedules you know?
>>
>>34266800
O yeah I know it well. Just glad my phone works alright for that.
>>
Night bump
>>
>>34264420
you still lied to us that the Mastermind would be the equivalent of a logistics/architect hero
>>
>>34268531
...I don't think he lied to us on purpose, I just think he has very poor communication sometimes and his prose can easily mislead what he really means
>>
>>34268531
Up side we got a long term hero. I will do what I can to help make up for it city building wise.
>>
>>34268602
It's still terrible beyond that, heroes will completely ignore questions and concerns when asked and give nothing but silence, and only proceed to shit on us when we make the mistakes that we specifically asked them about.

Mal shouldn't be telling us "worst yet you guys forgot to buy population" after the caravan leaves or "you can't just build more bots" after 3 threads of planning to supplement our pop with bots and again the caravan providing population leaves; he should be telling us that BEFORE we make a deal "you should really consider purchasing population from this caravan, your plans to just use robots won't work"

Our heroes need to stop being so goddamn silent when important things need doing, and not just be vocal when shit hits the fan or when they have complains.
>>
>>34268833
That's just Genie being very poor when it come noticing dialogue and understanding what we're asking sometimes. As for the rest, well, it would be nice if our heroes did pipe up with some suggestions now and then but I gather most of our heroes aren't the shit slapping type.
What I wouldn't give for another Richard.
>>
>>34268892
I really hoped we would go on more wacky adventures with him.
>>
>>34268944
Who knows? Maybe we still can. I think the Volkensomething are a thing here, and Richard could be far older than we even know. Could even have been born away from the Post Apoc planet just like Umbra and Adero

freaking offworlders man
>>
Rolled 82 (1d100)

>>34268833
>Not believing in your heroes

as for bots you can build more problem is there is a limit to what they can do with the current designs.

>>34268892
>>34268944
heheheheh.

>>34268998
He is actually a native.

Anyway gotta get going just stopping in real quick.
>>
>>34271715
Question Genie, would it be ill advised to integrate some sort of basic combat/military training into a possible school system? So that everyone knows how to defend themselves if need be pressed into emergency service as civilian militia. >>34266379
>>
>>34271715
Also. . .this isn't like that one time where we had Volk in our ranks the whole time? I forget which civ that was. . .
>>
Rolled 28 (1d100)

>>34266300
Voting this in the meantime, but I suppose our schools will be more inclined to teaching our children important colony and ship running duties with formal education being secondary.
>>
Rolled 88 (1d100)

>>34266300
Supporting
>>
Let's see what's on our to-do list.
1. Extreme Manpower shortage - New manpower being sent in by caravan currently
2. Morale boost - has been improved by several things including food, rest, and new recreation centers
3. Food/Water - Solved the food crisis, still need more water
4. Privateers - [Need to send them to raid something fun soon]
5. Military - [Need to find someone to train us in the use of exotic weapons]
6. Industry - [Need more cargo haulers (2 in transit by caravan). Need to manufacture fuel from gas collection [Research and/or purchase from Caravan soon]
Need to power the factory, but fuel will be needed from above or purchase some reactors. Still don't know what it does
>>
>>34273789
>4
We can have them explore for alien targets and got at it again. Making sure to not be followed.

>5
That would help a lot. I thought we arms master from the cultist could help.

The cultists meanwhile...they turn out to have an arms master among them. One who while...rather modified has a knack for the usage of all kinds of weaponry. That one examined the weapons and merely stated said weapons who of human origin but often contained elements of alien or the rarer occasion of superior influences.

Bio: Its name is Muwe. Dude is mutilated to a disgusting degree to allow the usage of many kinds of weapons whether of man or not.

>6
We have the solar panel tech to help with some power.
>>
>>34275774
Problem with arms master is he knows what these weapons are and how to fix them I guess, but not how to use them.
>>
Bump a doodle doo
>>
>>34276165
The real problem with the arms master is that he has too few arms. He needs at least 3 more before I would consider him a "master"
>>
>>34278538
haha
>>
>>34273789

Bump.

>6
After we get the cargo haulers we can probably disassemble and reverse engineer them so that we can create our own. In that regard we should probably stick to a policy of buying mid-grade stuff so that we can reverse engineer it without tooooo much trouble and then manufacture it ourselves.
>>
>>34280816
We might need to check if we have the shipyard capability for that, but I'd be down.
>>
>>34271879
Nope.

Would make your group more war happy though and may cause unease with other groups.

>>34271952
Who knows?
>>
>>34281385

Look at when we did a walkaround, our mother-of-all-shipboard-shipyards was made out to be suited for construction.
>>
>>34281501
Nice
>>34281486
What would get in the way of us manufacturing our own cargo haulers?
>>
>>34266300
>>34272130
>>34272971
This is consensus I think
>>
Rolled 74 (1d100)

>>34281664
If it isn't, I'll throw my vote in
>>
You guys think we'll get a major bonus if we keep the thread alive for most of a week?
>>
>>34282959
I hope so, I feel that getting a colony and a better view of what we need has finally gotten us back in the hang of Big Civ.
>>
>>34283086

I feel that we're just playing/playtesting right into Genie's webs and plots.
>>
>>34283131
If we are then it's not that different from usual.
>>
>>34283164

True, his webs are too all-encompassing for us to ever really escape.

At least we have the option of just bugging the fuck out if we need to.
>>
>>34283228
10k pop and a substantial investment man, even if we survive, that's 5 threads down the drain. . .
>>
>>34283523

Not to mention the internal strife it would cause. But still, we'll just march onward like we always do...right?
>>
>>34283676
If we live, yes, we've faced worse...at least concerning V101 and Bloodsnow.
>>
>>34283843
We made this settlement so if GOD FORBID we lose our mothership it won't be "game over", that and dat sweet basic action.

In case people don't remember we have 3 actions. One of which is Mal's, we can syncro, then by use the masterminds ability and our tireless action, we can essentially get 8-10 turns worth of labor done in one massive action....and that is with our skeleton crew..
>>
>>34284033
But that also bears the dreaded nat1 horror, as well as denies MAL whatever he normally does which might be of importance later.
>>
>>34284033

We dislike using synchro, because MAL will use that action if we don't. Also the risks.
>>
>>34284362
Funny, the one ability that we can use forever and ever and ever. . .and we're inclined not to!

I really do hope MAL is cooking up something good
>>
>>34284166
Yeah... What exactly has Mal been up too?
Wasn't Mal working on building his own group of bots?
Isn't Mal an expert on robotics?
>>
>>34284665

He's up to whatever he's up to. I consider him the the mastermind our safety nets. We just need to give the mastermind a fuckload of credits and the objective "we don't die".
>>
>>34284696
Actually, Genie implies we don't even have to give the mastermind any funds at all, just give him an objective.

Right now, we are asking him to prepare something in the ever increasing likelyhood we will come under attack.
>>
>>34285039

Yeah, that's covered under "we don't die". And I know Genie implies that, but he'll have a much easier time if we give him money. 50-100 credits ought to ensure our safety.

One possibility I've thought of pulling if we come under attack, is telling Sorry Suns. They'll definitely not want their black and redacted shit getting in the hands of anyone else, so they'll undoubtedly come in and (inadvertently) rescue us in the case of attack. Sure, they may take their shit as payment afterwards, but we'll still be alive.
>>
Rolled 89 (1d100)

>>34281538
Not much you would need some rough designs though.

>>34285039
It would certainly help though.
>>
>>34285136
Awesome. Anyway Genie, just popping in or are you waiting for consensus because I think we have it.
>>
>>34285097
That or they just send someone else to destroy us and their tech, or this stuff isn't that much of a risk if they were fine with letting pirates (us) have it in the first place.
>>
Rolled 24 (1d100)

>>34285164
I am done today also wired on coffee which I rarely drink due to being broke as shit and not wanting to grow a tolerance.

Turns out though a bunch of people got coffee but wouldn't/couldn't drink it. So I took it instead...so much caffeine.

I am ALIVE!

ALSO HELPS THAT I TOOK A NAP.

>>34284665
Who knows.

>>34283676
Colonies actually have a pretty high resistance to internal strife. One of the awesome things about them really.

>>34283228
Just imagine what would happen if I ran a song of ice and fire game hm?

Imagine if my web actually involved POLITICS.

>>34268998
I thought Aduro was native?

>>34271952
Volk is a member of Clan Volker.
>>
>>34285573

He's thinking of Voss with the Splicers.
>>
>>34285573
Aduro and the Ali Family Company were born of the same world, first there was Darkness and then there was Light, but always competing, as natural as night and day. It seemed fate that both Umbra and Adero would find interest in the Post Apoc planet, Mr. Light built the first of his many themeparks to bring light and wonder to children's minds, Mueke was one of the tourist capitals of the human sector of the Galaxy, as well as one of his supposed Mentis Industria project facilities were on the planet.

I know not who the head honcho of Umbra was before the fall or if he/she ended up trapped on the Fall Planet.
>>
>>34285672

Jenny's dad was.
>>
Rolled 36 (1d100)

>>34285602
Ah yes the comedy/tragedy that is Voss and Vass.

Wait till you meet their 'friends'.

eheheheheh.

You wanna know whats worse then a reaver?

AHAHAHAH JUST WAIT TILL YOU FINDS OUT.

>>34285672
I'll tell you the current CEO of Umbra right now is Chief CEO Alger Larch a man from a military family who did his time before leaving and going to college. Problem is wars ended up wracking humanity so he reenlisted before coming out and starting his own company. From there he worked his way up before getting bought out and quite to many's surprised arose to become CEO of Umbra during the Arcen War.

Is the current 'chief' CEO of Umbra. Umbra right now is weird as shit in that they have 'multiple' CEOs each in charge of something under Umbra Umbrella Unity. The CEO of Umbra is itself regularly chosen from among that number.

How is the Umbra CEO elected?

1/5 of vote comes from the owners
1/5 of vote comes from the workers
1/5 of the vote comes from the CEO Council
1/5 of the vote comes from the board.
1/5 of the vote is selected based on the seemingly 'best' fitting choice by certain systems. More then one has unexpectedly arisen do this so called 'prediction' and serves as a powerful indicator.


Umbra is is due to for a election for the Chief CEO and word is the current guy is in trouble for some reason thus unlikely to be re chosen. Even the other megacorps have caught wind of the inner turmoil of Umbra and are....concerned. The current CEO made great ground for Umbra in regards to military offensives and government contracts. So the fact that he is unlikely to be chosen once more has them deeply worried especially since Umbra has been oddly silent in the dark shadows plotting/listening, blades behind their back while smiling, and less their usual thieving shit selves.
>>
File: Mueke.jpg (1011 KB, 1440x900)
1011 KB
1011 KB JPG
>>34285672
Long ago Mueke was once nothing but tropical jungle and marsh admist beaches of white and oceans of blue, and dotted with islands.

Mr. Light came and saw the place and. He quickly bought up all the cheap land deemed worthless due to a lack of any natural resources and marshes, and proceeded to drain it.

In time, it became one of the "manmade wonders" of the galaxy, a vast tourist Megacity and urban sprawl and yet despite that, the scenic beaches the wildlife and trees were preserved even with so much construction. Some of the best civil designers, engineers, and geologists were hired to make a seemingly perfect integration of natural beauty and human civilization. Imagine Miami, Dubai, Hawaii, and Indonesia all packed into a Megacity built on islands, peninsulas, and bays, on an area the size of Texas and you have Mueke.

And in the middle of this seemingly utopian paradise that people would come across the stars to visit, Mr. Light planned one of Aduro's most famous and longest lasting monuments, The Bright Kingdom, or more fondly known as "Lenny Carlson World". A place built to tickle the imagination and inspire awe, Science Expo's, Rides and Recreation, all recognizable by the Castle of Light that became the logo of the Aduro Public Relations branch.

They called it "The Brightest Place on [REDACTED]"
>>
>>34285922

Oh, Genie, your world is so complex but you take too much pride and let me see the strings being pulled behind the scenes...
>>
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>>34285978
But with the coming of the fall came an end to the tourist, and the end of the Megacity as it once was. Slowly, and surely, the jungle and wildlife so carefully preserved waged a new war to retake its homeland, crawling, creeping over towers and spires and roads, a veritable Pripyat and Chernobyl without the radiation, abandoned.

But not completely.

The workers were still there, alone, the silence of a big empty city with only the noise and music of rides and entertainment. At first they lavished themselves in food and debauchery until the food ran out and the entertainment grew stale and ash, even for them. Such a big empty place, and the only noise to be heard was the parks music and robots starts to play tricks on the mind.

Madness came, and an old cult of superstition and worship of the gods was no longer content to be idly talked about over cofee tables and in proverbs. The workers heard the words of their gods of energy, and obeyed. Merchandise items now became religious implements, costumes and mascots now worn to represent the minions of their gods. It was not long before the rituals took hold of them, and not long after until the sacrifices began.
>>
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>>34286198
They called themselves, the Sa'al. Adorning themselves in merchandise now religious wear, they worship their gods made manifest, beings crafted of energy to govern the parks now taken on a life, mind, and worship of their own and they demand sacrifice.

Zil the Solar Energy god, as a man with the head of a tiger, who burns slaves to cinders, Shoktash the Electrical God, as a great winged bird, who seeps their very life via lightning from her fingertips, Volgarth the Chemical Energy god, who has his sacrifices dipped in acid or sent to labrynths to be toyed and hunted by him.

Where once was laugher, now are tears and anguish, where once was happiness, now horror. And as the slaves from all around come in the droves to be sacrificed here Mr. Light can only look upon his creation and weep.

This is Mueke now, this is the Sa'al, and the gods have no intent to see things change anytime soon.
>>
and now that I posted that, I wish Smartanon would have more to say about Dr. Kahar's history and his many interesting tales. Or maybe even learn more about the life and times of Volk. . .
>>
Rolled 33 (1d100)

>>34286448
Funny fact Richard was actually considered a HUGE failure by the Volker Clan. In fact he was considered such a failure many of them honestly thought he couldn't be related to them despite his mother being a Volka.

They were SO convinced of this (despite him being CLEARLY related) entire new technologies were born for the sake of 'bypassing' certain techs....which didn't even exist yet. SO they made created them JUST so they could come up with ways to by pass it. Because someone TOTALLY decided to waste ALL that effort JUST to give their clan someone like him.

Ironically much of the non MAD or Volker Clan thought he is amazing and TRULY one of the greats. When this is brought up to the MAD Scientists or his clan they often laugh so hard they can't breath.

No one knows why exactly but believe it has to do with jealousy.

'Richard' Volker as he was known back then was in fact raised by his grandmother and aunt. His mother was one of the more...cracked members of Clan Volker and his father was an outsider. Didn't exactly help she was one of them who couldn't/wouldn't make babies due to having 'better' things to do.

It is so bad in Clan Volker they have entirety of the saner divisions devoted to making sure their members actually make babies off and on lest they forget or simply not bother and the clan dies out. Even if this means drugging the living daylights out of them and arranging a proper hook up.

Comes with the territory of having too many super geniuses with having something better to do like SCIENCE! Or just being too crazy for it if you wanna make it simple. simply too lazy to just 'make' a kid.

Interestingly enough Richard was so AMAZING at avoiding these 'hook ups' it looked as if he was a miracle worker or simply had god on his side. He was so goddamn good at it his own aunt started to wonder if he somehow figured out 'magic' when it came to avoiding it.

>>34285753
If you stay alive long enough you just might find out
>>
>>34286816
For a family with an affinity to science in a world with less emphasis on bioethics, I'm amazed they didn't resort to artificial gestation and literal growing baby's in vats via collection of sperm/egg samples. Do all your science without the hassle of maternity and what not.
>>
>>34286997
Mad Science tends to have...unfortunate side effects also they don't what that shit getting stolen from them.

Its a struggle to both safe keep their genes AND make some babies before something or another ruins that chance forever.

Once its 'confirmed' they may very well make a 'harvest' or more often use it as an excuse to make their people take a fucking vacation and relax for once.
>>
>>34287092
Seems to be a large emphasis on genes and nature over nurter, has it been scientifically proven that genes are the primary factor to personal merit and development, or is there another reason it'd be bad of your genetic heritage ended up in someone elses hands?
>>
Rolled 68 (1d100)

>>34287232
Its bad because of the level of development that went into 'creating' such levels. The Volker clan is a VERY old clan who have since the very beginning tinkered with such things. Their biotech is infamous back when biotech didn't even really exist yet. Shit some even believe Clan Volker were the first ones who figured out how to create super soldiers.

Volker Genetic tinkering is NOTORIOUS for being hyper advanced. The Volker clan can't help but tinker with that shit all the fucking time but are paranoid about it getting out. As for nuturing...its actually rare to be raised by your parents. If your lucky you get one often enough its others who take care of raising members.

Richard himself was one of these as neither of his parents were deemed fit.

Basically though Volker Clan doesn't want their millennia old work on genes falling into the wrong hands. ESPECIALLY during 'creation'. At best most have only gotten half of what lies within the Volker genome and a true sample is nigh impossible to decipher not to mention seemed to be utterly fucked/wrong/repaired. Other super geniuses simply state that one doesn't use Volker Clan Genes lest one wishes the lineage to be cursed with madness, impurity, instability, depravity, and just...broken.

Half of the so called 'work' at LEAST is in fact believed to be the Volker can actually attempting to repair/patch/ and give therapy to their wrecked genes due to how much it has been fucked with. Half the reason of volkers not wanting their stuff out is simply because they don't want others to realize just how horrendously broken/wrong they are and more importantly to prevent them from being used without the proper 'precautions'.

The fact that their lineage is cursed with madness and genius is actually seen as one of the 'best' effects otherwise...well abominations aren't exactly uncommon and contrary to popular belief they weren't actually made that way or done on purpose...its just well that is how they came out.
>>
>>34287545
So in this case it is objectively true that nature plays a bigger part than nurture in that their genes explicitly control their personality and skills, rather than such things being primarly influenced by experience.

Mostly due to actual genetic tampering and engineering.
>>
Rolled 46 (1d100)

>>34287545
Basically not all those 'abominations' were made on purpose a disturbing number of them were simply born that way despite Volker best efforts of genetic therapy.

The simple reason why their genetech is so advanced is because of how much they broke it in the first place with attempting to 'improve' to 'fix'. Thus they got amazingly advanced gene tech both for improvements and more often then not attempting to fix earlier mistakes and unintended consequences. Problem is well...considering how long they have been at it. Its truly insane just how bad its gotten. Its actually murmured in certain circles that clan Volker left their literal humanity behind a long time ago due to it all. That the good ones only 'look' somewhat human. The best of Clan Volker is said to be still able to relate to humanity to some degree and why they still 'interbreed' with humanity is to help keep them 'grounded' somewhat.

The fact that with the thin line between genius and insanity is what is believed their most notorious for...is actually one of their happiest accidents and most fortunate of side effects from having Volker Genes. Often enough Volker Genes harbor fantastically worst.

Hence why despite the risk many attempt to 'acquire' volker genes for usage DESPITE the so called risk of 'insanity'. Foolishly believing that is the worst and 'only' consequence.

Take that as you will.

>>34287620
When tampering fails that is when they fall back upon in other technology to make up for the failings as well as 'nurturing'.

Your average Volker Clanner are fucking freaks and often mistaken to be mutants or aliens.

Their tech though is VERY good and AMAZINGLY cross compatible. Most think this is because Volker Clan designs tech that can be used across species, alien, or mutant barrier.

This isn't actually true.

The REAL reason for it is so that their clan can actually USE it. The other stuff was just an unintended consequence.
>>
>>34287790
. . .does this mean if we were to attempt to break some of our captured alien or special tech and reverse engineer it, possibly improve upon it, we could see positive results? Uninented consequences aside.

Also the post apoc just loves to tote on "leaving humanity" without actually defining what humanity is in solid terms. . .people have been asking "what does it mean to be human" since the dawn of time, and now they think they know what humanity is or is not and they can't even describe it. . .
>>
>>34287790
So yeah...their genes are literally that fucked up. The dirty secret that their reason for interbreeding with humans still ISN'T in order to uplift them but rather to help their bloodline by adding clear clean refreshing coconut water into the sickening sewer super sludge that is their bloodline.

Basically humans are used to help thin it out and preferably to add a little something extra that is actually 'stable' compared to what their used to which REALLY doesn't take much. Such instances are controlled except for a few...unfortunate cases.

Hence why despite all the tampering their steady and constant infusions of human into themselves has kept them grounded no matter how far gone they appear to be. This info isn't well known user. As I have merely uploaded harvested files from my time working with Clan Volker one of the reasons I picked up genetic tampering was due to this.

Clan Volker is just a single Clan...who knows what else may be out there hm? Its a mighty big galaxy after all.

>>34287898
To the post apoc and this setting humanity is keep a 'clean' soul, a 'healthy' mind, and a 'pure' body. Much like what you have today due to the current lack of biotech and cybernetics floating around.

What those three mean exactly is roughly known same with your 'level' of humanity index. Basically the closer you are to earlier humanity the more 'pure' you are. Basically humans from now would be considered the 'purest' with only the hardest of liners demanding that in actuality its pre civilization humanity that is the purest.

Beyond that though there is much disagreement.
>>
>>34288015
>To the post apoc and this setting humanity is keep a 'clean' soul, a 'healthy' mind, and a 'pure' body.
So still entirely subjective and opinionated terms with no clear or definitive dimensions, and one which under the right circumstances anyone can misconstrue or simply say "you're no longer human because I don't like the way your body looks." or "the way you think makes me believe your mind is unpure, and you are less than human."

For an example, racism, and how in Nazi doctrine jews and slavs were regarded as subhuman, as well as Japanese ideology concerning other the Chinese in WW2.
>>
Rolled 78 (1d100)

>>34288280
Pretty much.

Doesn't exactly help that their 'ideal' doesn't actually exist anymore hardly.

Basically its an excuse nothing more nothing less. Though sometimes they might have some good point to it but that is actually pretty rare.

This is especially true in regards with the mind or soul which is the hardest ones. usually it was SUPPOSE to include such things like insanity but then some figured it would also include your ideology/beliefs ect.

Soul can even be worst at times.

Body is the most obvious one unless your 'too perfect' then suddenly you too are in deep shit.

so yeah its pretty fucked up and much worst then the hatred we got now or have even seen.

Fuck yeah fantastic post apoc which allows all this shit to get out of hand.
>>
>>34288365
>Doesn't exactly help that their 'ideal' doesn't actually exist anymore hardly.
Hell I bet even in Sci-fi stage, if humanity didn't just evolve and origin on Earth, but also appeared and evolved separately on other planets, it doesn't make things any easier either.

Furthermore how offworld colonists would be affected and changed by prolonged isolation from the homeworlds and the nature of their new planet, both physically and culturally, till they hardly resemble their former ancestors.

>Body is the most obvious one unless your 'too perfect' then suddenly you too are in deep shit.
This one is funny in that I imagine in some places I bet people like you or I would be considered "Too perfect" and thus, abhuman.
>>
>>34288528
We never asked for this.
>>
Rolled 100 (1d100)

>>34288528
Exactly.

Shit is whacked and no one got shit on moi setting when it comes to the hate machine it contains.

the whole 'too perfect' stems from the belief of genetic engineering thus 'ruining/spoiling' it or being in a 'safe' place which makes you spoiled thus making your mind/soul sick.

Hence the problem of even being too perfect. Its sad though as even IF someone should say ACTUALLY encounter a 'pure' human they'll most likely think them less then human because they are 'too perfect' just as you said anon.

I will admit to being brutally honest to myself when it comes to my setting. Its gritty, dark, and truthful which when it mixes with the fantastic sci fi makes an unbelievable concoction. Stuck on my book can't come up with a good personality for my character hence me being stuck...embarrassing as its never happened to me before like that.

I ask myself the hard questions and am brutally honest to myself. Thus...this setting its not easy to get into but if you do...welcome to an entire world a place much like our own yet very different.

>>34288528
As for sci fi certainly likely even while on the SAME world. Just look at our own and see what took form. Except now they can purposely modify you to best suite your new home...which is something you forgot to consider anon.

Anyway what is actions?

>>34288568
You and others willingly choose to play so yes as a matter of fact you did just that.
>>
>>34288724
>Anyway what is actions?
Oh finally, I thought you said you were "done for the day" and weren't going to host.

>>34282607
>>34281664
>>34272971
>>34272130
>>34266300
>Action 1
Gather more water (from the volanic planet I presume)

>Action 2
Keep it up town we will need to be ready for the new people. Lets get the school up and running for kids.
>>
>>34288724
Hrmm, that's a nice 100. I hope if it does something, it does something good for us
>>
Rolled 94 (1d100)

>>34288724
hm...well for getting a crit.

Guess I will offer something special.

a sneak peak into my book.

Will also be taking suggestions/ideas. I may very well implement them.


Nobody is sure how the fall came about or even what it was made up of exactly, but they are sure of what came after it. This is the post apocalypse, a world where your greatest dreams haunt you and your wildest nightmares come true. Here once the fantastic was real, the future was now, and death along with greatness was optional. A world of lost humanity and diverse mutants, of 'free' Artificial Intelligences and monstrous beings, a few good guys and bad guys with everything in between. With science, greed and more taken to new and perverse heights all of it was for the sheer fuck of it. Here the dead walk, the living fight, and the gods laugh.

>One fucking paragraph is all I could come up with and be satisfied with.

I ain't never got writers block this bad before...

>>34288835
Enjoy the chance of finding out some interesting stuff anon that is if its offered and accepted of course.
>>
Rolled 83 (1d100)

>>34288528
Humanity appearing and having evolved on multiple planets is a whole wormcan of questions.

It seems almost impossible that a specific species, or even specie(s) of such similarity, could evolve independently and arrive at "humanity" at almost exactly the same evolutionary time-frame so as to be recognizable as humans, even having evolved on different planets. It would heavily indicate either divergent evolution from some sort of evolutionary source seeded across different planets in addition to convergent evolution by someone, or something, manipulating the course of those species to evolve into humanity in such close chronological proximity.

That, or throw out evolution altogether and maybe someone or something manufactured humans and put them on different planets, which in all likelyhood would be more probable if a spacefaring human race suddenly encountered another human civilization on another star system. The meeting between the first two human civilizations that grew up on two different worlds must've been amazing.
>>
>>34289007
>Will also be taking suggestions/ideas.
I assume on the lore.

I all ways wondered what would happen to people that have gone thru the vile to the fantasy world and came back. Would they keep their powers or many better yet gain more?

I liked the idea of playing the unknown Twisted bandit after he got lunched into a portal from the explosion and lived.
>>
>>34289007
Hmm.

"No one is sure about what happened during The Fall. The world lies post apocalypse, where your greatest dreams come to haunt you, and your wildest nightmares come true.

What we saw and hoped for in the future now lies buried in the past, lost with ancient technology that defy imagination and forgotten among the rubble of fantastic wonders. Lasting greatness being optional with death.

Now humanity lies lost and scattered among the ashes of its former glory, besieged without on all sides by monsters, mutants, zombies, and artificial intelligence, and attacking from within by greed, reckless science, and perversion taken to untold heights.

A world where the dead walk, the living take flight, and the gods themselves laugh.

No one is sure about what happened during The Fall, but we are sure what came after it."
>>
>>34289254
*No one is sure what happened during the fall

'about' feels redundant
>>
Rolled 34 (1d100)

>>34289254
...uh.

>tfw when shit writer

Goddamn it...

I is better at world building by far but that ain't much fun if no one else can enjoy it.

>>34289221
Vile?
>>
>>34289254
"No one is sure what happened during The Fall. The world lies in post apocalypse. Here your greatest dreams come to haunt you, and your wildest nightmares come true.

What we hoped for in the future now lies buried in the past, buried with ancient technologies that defy imagination and lost among the rubble of forgotten wonders. Lasting greatness being optional with death.

Humanity lies lost, scattered and divided among the ashes of former glory, besieged without on all sides by monsters, mutants, zombies, and artificial intelligence, and attacked from within by greed, reckless science, and perversion taken to untold heights.

A world where the dead walk, the living take flight, and the gods themselves laugh.

No one is sure what happened during The Fall, but we are sure what came after it."

Fixed some minor things.
>>
>>34289382
>Vile
Whoops I meant veil.

Some may feel bad after that trip thru the portals so it still kind of works.
>>
Rolled 78 (1d100)

>>34266300
More water is tapped into vetting more steam and us pilfering more of it.

Meanwhile back home we have built a school for the kids that will inevitably be born and raised here.

-----
So nothing more will be offered besides the Genie's shitty grammar and a quest idea?

>Turn 53
>>>>>>A. Scavenge for supplies.
>>>>>>B. Try to improve the base.
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Train our forces.
>>>>>>F. Explore in a direction/something.
>>>>>>G. Scavenge for raw materials.
>>>>>>H. Your choice
>>>Resource Points: 0
>>>Credit: 294
>Mothership unnamed
>>>Pop 31k
>>>Military 16k
>>>>>>Food: Good
>>>>>>Water: Good
>>>>>>Morale: Good
>>>>>>Medicine: Good
>>>>>>:Health Good
>>>>>>Armaments: Good
>>>>>>Fuel: Good
>>>>>>Tech level: Good
>>>>>>Reputation: who?
>>>>>>Infrastructure: Barracks Deluxe. Officer Quarters. Living Quarters. Merchant Quarters. Military Quarters. Research Quarters Deluxe. Holding Quarters. Hydroponics Bay Deluxe. Waste Recycling. SS Exotic Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay. Mega Mashing Maw. Pissed Pour Pipes. SS REDACTED Sensor Suite Deluxe +.
>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets. Anti Boarding Countermeasure(toxic boon). T3S Crack Cannon
>>>>>>vehicles: 25 Tread APC. 8 Siege Bulldogs. 10 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>Power: Plasma Nodes.Plasma Conductive Matrix. Mass Plasma Reactive Generator. Fast Breeder Reactor. Fusion Reactor. Nuclear Reactor. Thorium Reactor.
>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>armor: Basic Body Armor
>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up +. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>>Materials: 3 Supply. Parts.
>>
>>34289007
What exactly do you mean by "offered"?
>>
>>34289672
Well that's why I said I assume lore just in case there was more to say.

I can start throwing more out. Just needed your word and I wanted to know what happens.
>>
Rolled 69 (1d100)

>>34289678
Posted.

I NEED something to get my brain juices a flowing for the damned book.

I never had so much trouble with a protag even with the often dying body guards of a mad super genius short stories.

Or the fantasy crap.

>>34289748
depends doesn't just have to be lore. I need ANYTHING. The lack of backstory and personality for the protag is killing me...my one weakness for writing. If i have that shit it kinda flows naturally for me especially once I got the setting in mind.

Alas...the personality is a hating even though I have rough backstory done already. Its embarrassing...
>>
>>34289779
>69
you could always get your other head worked up and write some smut

I'm not entirely sure who you are referring to as the protag, if you mean this civ and "ourselves" as Mizar. . .really we thought you had a big backstory planned for us too but if you need help maybe we can wrack our brains together and come up with something.
>>
>>34289672
As far as character ideas we have

>Tatiana Sagwell aka "Tits Sagwell" she is a hard nosed tank fleet sergeant with a soft spot for whisky and boxing. She is a more of a mans man then most of the men in her brigade. Also she has some luscious double D's.

>Virgil Stone
Arguably the greatest sportsball player of all time. When shit went down, he froze himself buried deep in his impenetrable underground lair/arena to insure his superior DNA be preserved for the prosperity of all mankind. His only oversight, the people that know where he is are ether dead or don't give a shit.

> John Haverist is normal, like way too normal. He puts his pants on one leg at a time, and remarkably always at a middling pace. He could do anything he wants, as long as it doesn't demand anything too remarkable, but damned if he isnt better than half the shmucks we have on any given team.
>>
Rolled 38 (1d100)

>>34289841
Thinking I have another head. My grammar is shit so not even smuts writan can save me.

I do have stuff for this civ though I will admit Mizar's backstory is still a bit iffy. sorta did that on purpose so you could provide output. Can only hold out for so long in that regard before I give in.


really though I mean the novel that i am trying and failing at writing. Even if I CAN finish the damned thing my grammar would more then likely kill it.
>>
>>34289748
... what the hell I got an image to type ...

That's fair let me get what we have some far.

Sponsor Twisted Genius Alcem Mizar
Traits
Twisted - trait that allows player control and insight on madness.

Abilities
Walk Around - For a more personal view.

Gains: T5 clearance

'sponsor notes'

'is twisted gain certain boons. acquired stuff by pulling strings has connections to superhumans, aliens, and tech. Well known in certain circles due to peculiar expertise and has gotten around a suprising amount. Fluff still available for player input.'

We also know he was banned from human high level tech, But not Alien.

So lets see starting out young a kid who loved legos and model kits. Once he grew up and school started he was eager to make new friends. But do to his habit of playing with toys came of a bit weird. The middle school hit and luck would have it they had ... (Not sure if the sponsor would be more leadership class or wood shop) ... None the less a class where some of his skills could shine. There he made a few friends with like minded interest.

Now high school hits and in this space faring world he lives in it so happens to be on a space station. (The school district thought it best to get them use to space life.) ... what to add.

>>34289841
Well we never did get the one the dice really wanted.
>>
>>34289943
Well you got some of us to prof read and this could help http://www.grammarly.com/?CID=837484&PID=1780335.
>>
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>>34289779
Oh, and have some music. It always gets my brains flowing.

I think it does Mazar and Mizar as well.

http://www.youtube.com/watch?v=_AgVNNeYARo

You know, I'm not sure which of our many mad scientists we've had in the past, but there was a time when the madness and ridiculousness got to me that I had wished sometimes there would be a cool, calm, and calculating side. But thinking on that,

. . .what if Mazar and Mizar were dual personalities of the same person?

One is the madness unrestrained, Mizar, concerned with the short term and immediate goals (our actions), the other is the madness surpressed, Mazar who becomes cool, calm, calculating and long term plots and webs (taking very little interest in immediate actions).

This would explain why sometimes even when we ask Mazar questions, he's silent, and it's hard to tell what he is planning because he's not the 'mad' side (us).

The reason nobody else guesses this also ties into the fact, that in the beginning we had issues guess ing what our gender is. The reason?

Mizar see's "herself" as a woman, and Mazar as a man, thus, as the two inexplicably are never seen together and only ever seem to communicate via transmissions (preprogrammed recordings planned out by Mizar), no one, not even us bar perhaps Mazar is awares to the fact

We are two sides of the same coin.
>>
>>34290039
Lol I'm not going to lie, I like it. Also with the plotting and planning skills I can see it pulled off.
>>
Rolled 82 (1d100)

>>34290039
If this is even plausible, it's crazy scary and pretty amazing if that's been the case the whole time.
>>
>>34290098
If it wasn't canon before... But surely it was and anon >>34290039 just figured out a major plot point that will unlock a whole bunch of goodies for us...
>>
>>34289979
wait which one was that?


As for backstory...the peculiar expertise? Was the ability to somewhat understand Super Genius bullshit and the usage of superior/alien technology. The side effect of having a 'twisted' brain.

While not full blown MAD or SUPAHH genius you can actually on some level communicate with them and 'kinda' understand what their going on about where everyone else was like OH SHIT YOU DON'T MAKE NO FUCKING SENSE HOW THE HELL IS A SCREW DRIVER A BAGLWIFFLE AND QUARNIX MIXED WITH RAD N GO CREATES A QUANTUM CUBICLE ON WHATEVER THE FUCK IT IS?

Your the guy who can actually serve as a go between.

Unsurprisingly this is stupidly valuable ability considering the bullshit those bastards can pull and converse. Unfortunately that same 'gift' got you in a world of trouble hence why you had to leave the Mad/super geniuses and their delicious superior possibly MAD tech behind.

Luckily the stupid sons of bitches forgot to make sure the ban included alien ain't looopholes grand? Also blackmail.

>>34290039
uh...uhm. Well. You see...its like uh. Well...I. Actually.

Fuck...

WHY?

WHY YOU DO THIS TO ME?

I DIDN'T EVEN MEAN THIS CIV GODDAMN IT.

>>34290098
I is thankful this happened to this one otherwise i would be in deep if it was one of the other heroes. Shit now i am worried...

*begins to sweat profusely*

damn you smart anon.
>>
>>34290189
>I get confused for smartanon a second time
My life is fulfilled!
>>
Rolled 77 (1d100)

>>34290189
I don't even...

How did...

But I...

Oh goddamn it.

There was like...NO FUCKING HINTS.

HOW IS IT THE SMART ANON ALWAYS FIGURES THE SHIT OUT THAT HAS LIKE NO FUCKING HINTS.

YET THE SHIT WITH LOTS OF HINTS IS SOME SORT OF PARADOX OF SHEER UNGODLY COMPLEXITY?

WHAT DID I DO TO DESERVE THIS GODDAMN IT.

>>34290231
oh gawd.

OH GOD THERE IS MORE THEN ONE NOW.

ITS OFFICIAL OH GOD WHY ME.

JUST WAIT NOW BIOANON IS GONNA START SHOWING UP AGAIN.

JUST TO PUT THE FUCKING CHERRY ON TOP.


Now I am gonna go eat a tub of ice cream, cry in a corner, and go to bed knowing I am still trapped on that damn book.

God...try to get help on one thing only to end up finding another smart anon.

Today has been a fucking terrible day for me holy shit.
>>
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>>34290231
Good times.

>>34290189
I been looking at random images I had. How well could a high tech barbarian far in this world?
>>
>>34290231
That feel when another smart anon has joined up >>34290273 now if only we got that bio anon...


>>34290309
As if that's not the norm half the time.
>>
>>34290231
Congrats smartanon2!
torn between calling you "lesssmartanon" or "moresmartanon" I guess time will tell..
>>
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>>34290273
Think of it as a good thing people are getting better at the game. Then one day you can go all out again.

>>34290339
... Yeah I wasn't thinking about the bandits for some reason.

So what do I have to do to prove I'm can be some what a Bio person? If it's any help I took anatomy and physiology.
>>
>>34290381
Yeah, Silver Tongue was a nice Title but I think I lost the hang of it ever since Bloodsnow. You could call me Memor anon too I suppose, I named and fluffed them.

Sometimes you just have a stroke of lightning, I really hope lightning does strike twice.
>>
Rolled 47 (1d100)

So while Genie digests this latest development, let's see about actions.

>>34273789
How about the Gas to Fuel conversion? We should be able to start researching that, it'll be like researching biofuel back in Memor, we invest in it and see that it happens we'll get low quality first, but soon with some help from Caravans we'll be producing high grade stuff soon enough.

Action 1
Research into Gas to Fuel conversion, and see what can be learned or done about it.

Action 2
I just realized we have Spec Ops gear. If we can't into exotic gear, then maybe the Commander and Arms master can into Spec Ops gear and how to use them. Let's find out.

Also have we setup the SS REDACTED Research Facility Deluxe Package anywhere? In the mothership perhaps?
>>
>>34290381
Maybe street smarts anon for their sliver ways and use of brains.
>>
>>34290452
It's large and take and take a lot of power.

The redacted research facility package..will take up a TON of room when unpackaged. So right now we can't use it while we CAN fit it in the mothership it would take up a LOT of room even by mothership standards that shit ain't cheap, but unlike any other ships at least we can actually fit it without gutting the ship in question in the process.

O yeah for next time should i just post the notes like I been doing (http://pastebin.com/i8VekKjs) or would people like them more organized? Wanted to know for when I make a updated set.
>>
>>34290516
Can you copy and organize some of the stuff found in (who I presume to be original smartanon's) notes into yours?

http://pastebin.com/i8VekKjs
>>
>>34290424
Wait... You have two titles?
Does that make you a spawn as a hero?

Anon

Abilities
>silver tongue: adds a bonus when trying to weasel our way out of combat scenarios against large opposing forces.
>I am so smart S.M.R.T: passive; occasionally notices secrets that are hidden in plain sight, and will SPEAK UP WHEN NOTICED.

Traits
>tireless
>bumpmastah
>>
>>34290552
Yeah that was mine, did the system notes and have one for the walk around.
>>
>>34290516
Hrmm, guess we'll have to find a more secure location to do research from. I would like it on another moon than our colony in case things go wrong, but the only two nearby our planet are the dead one and the volcanic one.

If it were possible to dig and put the research facility underground on the dead one to hide its location and visibility, while conducting research from there, maybe we could do that.
>>
>>34290558
Don't forget
>Archiver: is not perfect and often misses
>Rip Van Winkle: civs tend to die whenever I fall asleep on an official day for some reason. . .
>>
>>34290585
... hm I do like the sound of it. But we would need to put a good amount of time into finding the right crew to work there. Plus it gives us a way to have fall back plans to take the lab out if things go wrong.

>>34290558
>>34290628
I will laugh if we end up having full stats for everyone.
>>
>>34290585
The factory needs to go our verdant desert moon or our mothership. We already have too few men to operate what we have, we need to utilize the men we have on the moon for something.
We should see if the mastermind can disguise the black factory as a regular factory, or a water filtering facility, some shit. Maybe we can put the whole damned factory literally underground, out of sight out of mind.
>>
>>34290704
I do believe we already have the factory set up on our desert moon [needs a name], the issue is powering it and finding out what it makes. . .
>>
>>34290719
kanto is my vote for the moons name. We also need one for the town and mother ship.
>>
>>34290719
It should make anything, but specializes in refining exotic materials. As far as power, we have a gas station, that apparently works as ship fuel. I'm sure rocketship gas, applied in large quantities, will be perfectly good to fuel anything we need.

Still don't know what we got for eating that moon though...
>>
>>34290628
Also
>Giveth and Taketh - Civs fluffed by him tend to end by him

>>34290656
Delim

Abilities:
>The Note Keeper - Keeps highly useful and organized notes very beneficial
>Payday - [REDACTED]
>The Nobody - Has Questmastering capability

Traits:
>Action Impetus
>Loyal Civ Quester

>>34290704
Godzilla

Abilities:
Make it or break it - Can come up with crazy plans
*Warning when activated guaranteed causes side effects Warning*
Atomic Breath - Self explanatory

Traits:
Humor - Boosts morale
>>
>>34290803
Genie specifically stated that:

"You lack hi quality refineries and the facilities to process the fuel into energy for the factory."

We need to improve our refining operations, the Factory needs more pure fuel than perhaps the crude stuff our ships can easily churn through.
>>
>>34290873
Rather than work that angle, what if we set Mizar, Mazar, And Mal to come up with a way to convert our rocket fuel into factory fuel.
>>
>>34290873
>>34290930
We also have the solar panels. We probably could find a broken ship to take a engine from and power things up as well.

>spaceship graveyard in a cloud of gases/dust with some sort of gravity anomaly.

Scans indicate two Combine vessels with 2 unknown alien ships. Only one combine vessel might be possible to salvage while the others are shattered

It's in our system.
>>
>>34290930
Isn't that the same thing in essence?
>>
>>34290973
Yeah, but I want to avoid that place until we have a stable base and infrastructure in case we need to defend ourselves. . .could be pirates there. Other pirates.

Wait, WE have pirates too. Hrm, I dunno would it be safe to explore that right now?
>>
>>34290998
We checked the system out twice and stole a high tech cache. We should be fine to check it out. I more worried about the people who owned the cache.
>>
>>34291039
No, we stole the cache from the Volcanic planet which we scanned twice, the one where we got water from.

I don't know if we've ever scanned the graveyard yet.
>>
>>34291074
We explore the system we live in twice before we made the base.

>It's why we got this chuck of info.

the gravity anomaly seems to be focused on the surviving alien ship.

The twelve moons are all varying levels of toxic or barren. The resources also vary by quite a bit but there are noteworthy concentrations with stuff like exotics even.

the vast ice world is almost stupidly rich in resources with plentiful concentration of industrial metals, major riches, some radioactives, and plentiful exotic materials. [Mining Station]

The three moons around tainted cool world are all varying levels of rich. The cool world itself has plenty of radioactive and exotic materials with a sustainable amount of riches.

The other two moons besides the verdant desert world are pretty empty except for some trapped water on the volcanic world and some resources/cache of superior technology on the barren moon.

the gas giant reason for having so little 'gravity' is due to the interaction of it with the local sun and moons/worlds. It has formed a devastating gravity rip tide that can trap or even tear ships apart. a VERY nasty hazard for jumps and a real pain to navigate.
>>
>>34290975
It is, I'm jumping the gun.

>>34290973
>>34290273
Forgot about those, can we currently produce more using the designs of the ones we purchased?
Do we have enough to power the black factory?

Also DID WE GAIN ANYTHING From eating that moon, or was it lost to the void and should i just shut up about it?

That mashing maw eating a moon thing is killing me inside. My inner bookkeeper needs to know where that shit went. We spent a whole turn on that, I can't just write it off as an expense what if we get audited?
>>
>>34291123
From your notes:
http://pastebin.com/TCFy4R2L
>NEW system - Home
>Two other moons one barren another burning with trapped water and some sort of strange cache.
These are our neighbore moons burning (volcanic) one was the one with the strange cache

>>34261124
>We noticed a "strange cache" in the volcanic moon nearby, so before we jump before we leap, let's make sure we don't activate something nasty and set about exploring, or at least scanning the planet.
>>34261297
>The 'strange' cache as it turns out is holding a cache of superior technology that we were able to pilfer. Hopefully the creators and or owners wont go looking too hard for it.

I don't deny that we did indeed scan the system, but the cache we took was from the volcanic planet.

I would be down and willing to scan the Graveyard though.
>>
Rolled 84 (1d100)

>>34290452
In light of this, I vote that Action 1 be changed to "scanning the Ship Graveyard." in preparation for exploration.
>>
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>>34291138
Yeah they self clean so that will help a lot.
No way we only set up basic ones for one turn.

I want to know as well.

Eh.

>Side thought
Lets hope the new people are nice.

lets not forget bandits probably want to try raiding again soon. (Lucky is the best ship.)

>>34291209
Okay I'm a bit confused then. Why are we fighting that fact? I was just noting that we check the system twice. We should have seen some pirates. Granted the graveyard could hide things.

Then you said "No, we stole the cache from the Volcanic planet which we scanned twice, the one where we got water from."

Then I was saying yeah we did explore the system twice.
>>
>>34291354
I'm down but can't we ask them if they train us in the gear? I hope we did look at it. Every time training pick it was worded for training with the new gear which would included that. (We got them both at the same time.)
>>
>>34291375
Well, yeah, but I thought you meant we took the cache from the graveyard but that wasn't what you meant.

Also a scan of a system is probably something very superficial and brief descriptions, kinda like scouting, better to check a planet/field with an additional scan before we start probing into it, as even now there are things we are still finding from further exploration on these moons and planets despite system scans.
>>
>>34291583
We have 3 actions, we can and should scout twice and scan this turn if we want to go that route.
>>
>>34291583
Yeah sorry about that. I think my grammar and spelling is going to hell as the day ends for me. I was meaning that the pirates would be less of a problem then owners if the tech we stole.

... I can see that. I guess I'm use to exploring covering it all. But with space we got scanning and moving thru the area exploring.
>>
Rolled 40 (1d100)

>>34291619
Actually if we have 3 actions, I want to do the refinery research but go ahead, make it a double.
>>
>>34291619
I say train with the weapons takes a higher priority. We need to fight with the best weapons we got. MAL is probably making the most of his action. I believe MAL had been helping the infrastructure and resource movement. So one turn of scouting then going from there should be fine. Then next turn we can do more. Hopefully with more people (come on trade ship).
>>
>>34291695

We should double it, syncro it, tireless it, and throw in the applicable mastermind ability.
>>
Rolled 59 (1d100)

>>34291742
I'll back this instead.

So that makes

Action 1+2
we have Spec Ops gear. If we can't into exotic gear, then maybe the Commander and Arms master can into Spec Ops gear and how to use them. Let's find out.

Action 3
Scan the Graveyard thoroughly in preparation for exploration action, or to see if there are reasons we shouldn't go near there.
>>
Rolled 37 (1d100)

Welp, this anon has to sleep, goodnight all

We have 50 posts left, let's make the best use of them as bump cushion.
>>
Rolled 68 (1d100)

>>34291926
Git er done
>>
Rolled 39 (1d100)

>>34291926
Which one is the synchronized skill action? I assume the scouting. Let us find loot and train well for the wars.
>>
Hump
>>
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>>34294406
>>
Bulge
>>
Rolled 95 (1d100)

>>34291926
Both of them can into the so called spec ops gear quite well Commander was rather miffed in that you suspected he couldn't.

Scans indicate besides the hampering and debris it appears rather empty thus should be fine.

>Turn 54
>>>>>>A. Scavenge for supplies.
>>>>>>B. Try to improve the base.
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Train our forces.
>>>>>>F. Explore in a direction/something.
>>>>>>G. Scavenge for raw materials.
>>>>>>H. Your choice
>>>Resource Points: 0
>>>Credit: 294
>Mothership unnamed
>>>Pop 31k
>>>Military 16k
>>>>>>Food: Good
>>>>>>Water: Good
>>>>>>Morale: Good
>>>>>>Medicine: Good
>>>>>>:Health Good
>>>>>>Armaments: Good
>>>>>>Fuel: Good
>>>>>>Tech level: Good
>>>>>>Reputation: who?
>>>>>>Infrastructure: Barracks Deluxe. Officer Quarters. Living Quarters. Merchant Quarters. Military Quarters. Research Quarters Deluxe. Holding Quarters. Hydroponics Bay Deluxe. Waste Recycling. SS Exotic Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay. Mega Mashing Maw. Pissed Pour Pipes. SS REDACTED Sensor Suite Deluxe +.
>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets. Anti Boarding Countermeasure(toxic boon). T3S Crack Cannon
>>>>>>vehicles: 25 Tread APC. 8 Siege Bulldogs. 10 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>Power: Plasma Nodes.Plasma Conductive Matrix. Mass Plasma Reactive Generator. Fast Breeder Reactor. Fusion Reactor. Nuclear Reactor. Thorium Reactor.
>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>armor: Basic Body Armor
>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up +. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>>Materials: 3 Supply. Parts.
>>
>>34298317
>Both of them can into the so called spec ops gear quite well Commander was rather miffed in that you suspected he couldn't.
"Yeah, well I'm miffed you didn't tell us this earlier when we wanted to train you to use the exotic stuff.

You have a mouth, use it now and then, we had this gear all along and all it took was 'we don't know how to use this exotic gear, we can use the Spec Ops stuff. Would've saved us a lot of time and effort."

How much of the Spec Ops gear do we have to go around Genie?
>>
>>34298317
Also, are we able to conduct exploration and salvage operations in the ship graveyard?
>>
Rolled 51 (1d100)

>>34298369
10k.

Good luck trying to replace or maintain that shit. Exotic weapon wise you have 10x that.

>>34298393
yeah if you want.
>>
>>34298512
"Arms Master Muwe, anyway we can set you up a proper gunshop so we can maintain and even replace some of the Spec Ops stuff we have?"
>>
Rolled 3 (1d100)

>>34298556
"Heh not a chance in hell ESPECIALLY regarding this is corp sec gear of their special forces at that. So its gonna be reeking to high heaven for countermeasures even by corp standards. We MIGHT be able to maintain them but replacement is out of the question."
>>
>>34298679
>>34298556
Sorry suns should resupply us.. If we tell them that we are running out of supplies and that their redacted technology may fall into the wrong hands if we do not receive support... Or threaten to sell designs to umbra.
>>
>>34298679
>>34298739
Hopefully if we get the factory up and running, we might get some replacement parts.

We have super guns we don't know how to use, and another we can't replace if broken. . .oh well, might as well train our forces with them no?
>>
>>34298512
Shit we have 100k for exotic weapons. We need to get the ability to use them fast.
>>
Rolled 81 (1d100)

>>34298317
Action 1
Explore the Shipgraveyard, now that we've scanned it let's make a final run about in person and start marking wrecks for salvage.

Action 2
Train our mercs and military forces with the Spec Ops weapons.
>>
>>34298755
Maybe train 5k in their use. That way we have back ups for their weapons and we keep working with the other stuff.
>>
Rolled 6 (1d100)

>>34298797
I'm down for it.
>>
Rolled 60 (1d100)

>>34298797
Vote
>>
Rolled 52 (1d100)

>>34298797
Vote, don't see your name around here usually always good to have more peeps.
>>
>>34298867
>>34298797
Baz plays on and off. I would assume that sometimes he is here as an anon though. Good to see you buddy.
>>
>>34298739
Thinking Umbra doesn't already have them.

anyway I has got to go. Its one of my long days today I am just stopping in real quick.
>>
>>34299296
Aight, we'll keep this up and running in case you come back today.
>>
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Bump baby.
>>
30 posts left bump
>>
Once but a short while ago, this used to be a regular day. So sad, but we have sunday at least.
>>
Rolled 37 (1d100)

>>34298797
Exploration of the ship graves occur...despite the debris and the vastly shattered ships except for one. It seems to go quite well at first revealing three of the four ships wrecked beyond repair. The fourth though a combine vessel is still alarmingly intact. Despite the twisted gravity we were able to successfully enter.

That was things went wrong.

Suddenly the gravity began to fluctuate madly even by the warped gravity standards. Suddenly our forces and ships were whipped either which way. As shards of broken ship began to whirl around silently in the previously somewhat still space madly. OUR ships had to begin mad emergency evasion manuevers with the sudden change.

...yet it just kept on coming. That was when we picked up alarming signatures regarding unusual energies that normally would never appear...artificially that is. Tears began to appear within the universe itself, micro black holes burst into existence, and even traces of...somehow tainted FTL began to appear.
>>
>>34309593
Note to self said drones from the carrier in next time. What's the drones range?
>>
>>34309593
oh dear
>>
Rolled 21 (1d100)

>>34309593
It would appear things have started going horribly wrong. Despite all of that our forces successfully managed to maneuver to safety and believe that even now they could in fact reach the remaining intact ship. Despite all that was going on around it. I do believe its possible we could in fact make it successfully.


I have also determined the cause.

It would the infamous Combine device known simply as 'worm' has gone berserk and has somehow reacted badly with some other unknown tech.

Of which i have identified. The reason for the surrounding gas?

Leaks possibly from a rarely used weapon deployed by the Combine experimental and testing was phased out once it was determined to not...work well with others. Despite its MASSIVE power the weapon was largely abandon by Combine forces except for a brief period of time when it was phased out of experimental and put in for active performance 'testing' as it was considered sound until then.

Apparently with what few records are available though the weapon may have been stupidly good the needed extra exotic/unstable components and its interaction with other Combine tech it was deemed unsuitable thus phased out.

Unfortunately humanity never got a very good at the weapon in question much less the smallest idea of what it did before it vanished from the Combine Ship Active Armories. The weapon in question supposedly relied upon either a trapped gas giant or even a star. Sources are unconfirmed as some swear the weapon in question used Black Holes or was Super Nova.
>>
>>34309932
>It would appear things have started going horribly wrong. Despite all of that our forces successfully managed to maneuver to safety and believe that even now they could in fact reach the remaining intact ship. Despite all that was going on around it. I do believe its possible we could in fact make it successfully.
Should we take evasive action to get out of the Graveyard?
>>
>>34309932
The rest of our forces meanwhile trained with the spec op gear. It went quite well with our forces greatly enjoying the items even if they were and i qoute ' ' pure overkill and excessively starving' was the overall agreement.

----
This...is someone I personally know that is off the record.

The so called 'weapon' in question was a highly experimental variant whose purpose was to try out some different weapon platforms.

The tech itself ISN'T the weapon hence the confused reports.

In ACTUALITY its the supposed exotic/unstable component. So all those stories?

All true.

The device in question was powerful enough to make that ALL possible. Alas it had...problems. the problems were its instability, complicated nature, and catastrophic reactions with key Combine technology. So despite its potential it was discontinued...supposedly.

In actuality the device was merely determined to be impossible for ship use only. Quite possibly its still being advanced upon or even used elsewhere.

>>34310112
You could or you could go deeper in.
>>
Rolled 28 (1d100)

>>34310172
>Turn 55
>>>>>>A. Scavenge for supplies.
>>>>>>B. Try to improve the base.
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Train our forces.
>>>>>>F. Explore in a direction/something.
>>>>>>G. Scavenge for raw materials.
>>>>>>H. Your choice
>>>Resource Points: 0
>>>Credit: 291
>Mothership unnamed
>>>Pop 31k
>>>Military 16k
>>>>>>Food: Good
>>>>>>Water: Good
>>>>>>Morale: Good
>>>>>>Medicine: Good
>>>>>>:Health Good
>>>>>>Armaments: Good
>>>>>>Fuel: Good
>>>>>>Tech level: Good
>>>>>>Reputation: who?
>>>>>>Infrastructure: Barracks Deluxe. Officer Quarters. Living Quarters. Merchant Quarters. Military Quarters. Research Quarters Deluxe. Holding Quarters. Hydroponics Bay Deluxe. Waste Recycling. SS Exotic Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay. Mega Mashing Maw. Pissed Pour Pipes. SS REDACTED Sensor Suite Deluxe +.
>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets. Anti Boarding Countermeasure(toxic boon). T3S Crack Cannon
>>>>>>vehicles: 25 Tread APC. 8 Siege Bulldogs. 10 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>Power: Plasma Nodes.Plasma Conductive Matrix. Mass Plasma Reactive Generator. Fast Breeder Reactor. Fusion Reactor. Nuclear Reactor. Thorium Reactor.
>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>armor: Basic Body Armor
>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up +. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>>Materials: 3 Supply. Parts.
>>
>>34310200
First off thank you who ever had helped with the mad evasion maneuvers. Your great and we should be grateful to have you.

Next part of business do we contact the combine for their help, someone else or do this head on?

What dose everyone think? [Players and NPCs] We will have to do this together and I would really like to have everyone's input on this.
>>
Rolled 9 (1d100)

>>34310297
....Contacting the Combine may be the smart move admittedly.

>Karamazov
"I suggest contacting the Combine."

>Commander
I agree.

"Oh great the racis-wait what?"

"I said I agree kid."

"bu-..."

"Gotcha thought I would disagree now didn't you?"

"But...don't you hate aliens?"

"Nope. I just believe in humanity and the Combine...well lets just say we had some run ins before thus reaching a sort of understanding."

"How so?"

"Combine unlike the Republic is at least honest about it as a soldier i can really appreciate that and more importantly they all believe in themselves more then each other. They believe they are the best and work 'together' is more for the sake of determining whose better."

"but their specie member are broken into castes...more imporantly I thought you hated the alien?"

"Just because i belief that my OWN species goes first doesn't mean I am a bigot to everyone else. As for castes...what do you expect? That they do the 'right' thing and mimic the republic with their 'equality' despite one CLEARLY being smarter on average then the other gets stuck working with a strong brute as a programmer? outliers not included they don't believe in forcing 'equality' and accept that YES this species is in fact on average STRONGER then the other but dumber so would be on average doing THIS instead."

"...you seem to really like the Combine despite all they have done with humanity."

"Hah kid as I said before they are at least honest about what they do."

"What do you mean? The Republic when they found out that a few of their members were taking advantage/tampering with humanity way back when were punished and forced to pay reperations. Where the Combine meanwhile largely ignored the ruling of tampering with 'savage' species despite them agreeing to honor it with the Republic. They instead blow it off and fuck with them however they want."
No one else seems to really care though some disagree not wanting anyone to find out about the colony.
>>
>>34310691
"heh do you REALLY think the Republic was 'ignorant' on the matters concerning such MASSIVE operations that resulted in entire SLUMS full of displaced 'savages'? How naive. As I said before at least the Combine is honest with exploiting the ever living shit out of you and will tell you upfront about it."

"What about the Republic hm? They do the same thing except they use excuses. 'oh this we were ignorant off and was truly a crime against beings everywhere'. 'Don't worry the guilty will be punished severely and it wont EVER happen again.' or how about the classic we will help YOU out so you can then UNITE your species under one GLORIOUS banner and join the MIGHTY republic as a truly promising member. Disgusting."

"You know the just WHY the combine formed in the first place?"

"Here is a history lesson not just the shit the republic claims with the Combine being the big baddies who refuse peace, unity, and good. Instead they prefer war, slavery, and evil. In actuality the Combine formed by species who realized the Republic was rapidly becoming a galactic power of whom no SINGLE self respecting species could stand up to. As it turned out there were ALIENS who actually PREFFERED not being united as one and who BELIEVE in their own SPECIES strength nor do they wish to hamper themselves for the sake of 'others'. "

"fuck THAT."

"Now THAT is why the Combine formed."

"Simply put kill political correctness, love yourself, self respect is GOOD, of course you SHOULD care more about your own species then that alien fucker, and segregation is okay. Of course you want a place where there are others like yourself, where you aren't forced in close proximity for something that is 'alien', and where you can feel safe thus be able to relax."

"Look at the Republic worlds so HAPPY with their MIXING despite the great duress it puts on them. Despite the main it puts upon all the peoples there. For the sake of 'political correctness' and much more important 'equality'."
>>
>>34310942
I'm liking the Combine style as well. [Desire to know more intensifies]

Dam I guess I'm the only player at the moment or they're planing.

Alright so probably best to get out of the graveyard if we can. Contact the Combine and see about making a deal to fix this problem. But how to help keep our base hidden.

Mastermind if given the resources/credits how long do you think it would take?
>>
>>34310942
"...what you have done with my father?"

"Heh I was like this since i first found out you were still alive daughter. You just never bothered to ask and merely assumed i was a bigot for simply believing a so called human supremacist. The combine may be pretty evil and against good especially if it harms you unlike the Republic. But I can at least see where their coming from."

"So...you like them because they are a bunch of honest loosely united supremacists?"

"Pretty much."

"What the fuck is wrong with you..."

"Their alliance was originally one of convenience and as long as they rose up to oppose the Republic. The two super powers balanced each other out enough so that there CAN be independents like yourselves kid. If it wasn't for the Combine we would all be republic whether we liked it or not."

"And if there was just combine we would all be dead."

"heh. Not true Combine would in that case dissolve itself as they don't exactly like each other at best. At first it WAS an uneasy alliance but once they realized there was no ending it so quickly it gradually transformed into something more."

>>34311080
"not gonna happen stealth tech on that scale just ain't gonna work."

If you wish to know more the Combine is actually a confederacy focused originally around a treaty of mutual protection until a certain later event/evolution occurred. While the 'republic' is officially federation/republic who make claims of 'democracy'. Ironically when the republic encountered their first TRUE democracy they committed a purge against them who as it turned out shared a 'hivemind' and were even sometimes made up of different castes.

Such an affront against the 'ideals' of the republic as well the truth led to them committing a massive purging campaign against them. In other words genocide.
>>
>>34311323
Most assumed them to be driven extinct until that is some messengers came begging aid from the Combine.

However back then the Combine was nothing more then a treaty of mutual self defense and to help with trade.

The requirement to join the pact due to their disgust of the republic even accepting 'weaklings' was the ability to defend yourself respectably.

The hivemind 'democratic' species who came forward were most lacking in this regard quite obviously.

That was when the unexpected happened. So disgusted were the signed representative members of the treaty with the irony and hypocrisy(they could actually understand a good genocide you see.) they decided to make a change. No longer were they defensive NOW they were on the offense for the first time ever.

The previous defense members of the mutual defense pact who were largely a bunch of much lesser bickering powers compared to the mighty republic. Decided to rise up and strike as one. Where previously they barely united stood up against the Republic struck secretly against them.

That event that attack that war would mean a change to the galaxy at large.

As it would herald the creation of the Combine and its rise to power directly against the Republic who back then were the biggest fish. That turned out to bite them in the ass.
>>
>>34311695
Back then the ancestor the combine were a bunch of aliens who were united with a mutual defense pact soley AGAINST the Republic. This allowed them to barely remain independent.

Due to the republic accepting any members no matter how weak the requirement of the potential pact members was that you had to be able to defend yourself in other words don't be weak.

The pact would later evolve to keep members on standby and would come to help accommodate trade between members. This was only possible because the united front against the republic made them reconsider going all out...

So trade began to flourish. During this time however the republic found out about the abomination that is 'hivemind' and with its loss of the 'holy' individuality and free will began to stamp it out. They got so desperate they even upraised(a rather huge taboo) species who would serve as particularly good combatants due to how fast/powerful they seemed to appear.

One day some representatives were sent to the council chambers of the pact and now trade treaty. There they came and here the representatives found out a terrible truth from some of them.

>Not all of them didn't have a free will
>Some were democracy perfected thanks to their gift

Upon taking a closer look the members were so disgusted they made an agreement, seized an opportunity, and went back to their own peoples with a plan...

That plan was now changing a united defense to a united attack. So they struck utterly devastating the surprised Republic(who understandably never saw it coming) so much so it far surpassed even their greatest dreams. While there they also relieved the hiveminders...only to find out that the republic had gone to such extremes as to hit their HOMEWORLDS with planet busters.

So enraged were the pact members with all this bullshit they too decided to unleash their super weapons. During the fight war discovered a number of interesting things.
>>
>>34311900
Well time for me to head out and thanks for the info. Now we need to plan out our next move. Hopefully we will have a game plan Sunday.
>>
>>34312499
Need to keep this thread bumped and help digest the new info into something useable for a plan next sunday.
>>
bump
>>
I wonder if anything can be accomplished in 10 posts?
>>
Wish genie were here so I can ask a few questions before our next move, need to know more about this gravity anomaly and our fleet.
>>
This is a bump.

It goes here.



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