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/tg/ - Traditional Games


Last Thread here:
http://suptg.thisisnotatrueending.com/archive/34240958/
Character Doc here:
https://docs.google.com/document/d/1AAt_KRy4z5tSgAusWiDcimWyZs1DSisH1W4Bst9EL80/edit?usp=sharing
Twitter here:
@SpaceMarine5

It's quiet, at first, then you begin to hear the faint sound of bolters being fired. Hendrick walks over to you after looking around outside.

"We've made sure that the nurgle marines won't be able use that side tunnel from before. That means we can keep them in the hallway and squish them with whatever force is following them."

You nod and look over to Aristol.

>You outrank me. How do you want to proceed?
>Mind if I call the shots still?
>>
>>34516738
>You outrank me. How do you want to proceed?
We gotta earn our way up
>>
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>>34516738
You were gone for awhile even though you updated everyone with your status and schedule, I guess the hype has died down? I'll stay with you all night though, QM.
>>
>>34516738
>You outrank me. How do you want to proceed?
not sure if i'll be able to stick in today, i'm already dead tired and i have stuff to do tomorrow
>>
>>34517017
Thanks Anon, you're a cool guy.

>>34516833
>>34517073
Aristol nods at you and calls in his marines.

"Listen up. This is possibly one of the most advantageous we have placed ourselves in. We will form a two layered defense. Brother Baylar and Rodrick will take the front entrance with the few remaining sisters that are able to fight and create a choke point for the traitors to come through. When it seems that they will soon overwhelm your position, you will fall back to the warehouse where we will begin to rain hellfire down on those traitorous dogs from the second level. While this is happening, Nameless and Hendrick will take sniping positions in the tower and cause as much chaos within the traitor ranks as they can by eliminating their commanders and heavy weapons. If they get into the warehouse, the combined might of the augmented humans and mutants will attempt to draw push them back out of the warehouse and into the open ground again. We cannot lose this warehouse. If we do, then we lose this war. Let us show these heretics what happens whenever you mess with the Righteous Truth."

>Let's get going then, Hendrick.
>Let me talk to some of my group first.
>>
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>>34517606
>Let's get going then, Hendrick.
Wasting the Emperors time is heretical
>>
>>34517606
>Get going
>>
>>34517646
>>34517760
Hendrick nods and picks up a sniper rifle that he had found laying around deep inside the warehouse. As you begin to walk out, you feel someone tug on your pant leg. It's Ser.

"Solent Oooone, I waaaant to coooome with yooou..."

>You have to stay and protect Emily and the others, alright?
>Alright, come on then.
>>
>>34518251
>Alright, come on then.
>>
>>34518251
come on then
>>
NO SER YOU ARE THE DAEMONS
>>
>>34518251
>>Alright, come on then.
I hope he has healed up well.
>>
bump
>>
>>34518251
>Alright, come on then.
he probably felt something
(oh, and bump)
>>
bump
>>
Ded OP
Ded Quest
>>
bump
>>
bump
>>
>>34518295
>>34518949
>>34519899
>>34522267
I'm back.

Ser chitters a little bit and begins to walk with you.
---
As soon as you get into the tower, you hear your vox ring to life as Aristol begins to say something to you.

"As soon as you see the first line of defense fall apart, wait until the traitors are half way to the warehouse. If you begin to fire too early, they may see where your shots are coming from and focus much of their fire upon you before charging our position. Be careful Nameless, I don't want to dig two more graves this campaign."

>We'll be careful, Aristol.
>We'll worry about ourselves, Aristol.
>>
>>34529482
might want to post on twitter that your resuming the thread OP

>We'll be careful, Aristol.
>>
>>34529482
>We'll be careful, Aristol.
>>
>>34529781
>>34529863
"Alright, let's come out of this alive."

You look at Hendrick and you see that he's giving you the thumbs up and setting up his sniper rifle a few feet away from you. You look down your scope to see that the two marines outside are giving the sisters some last words of advice. You see a sister smile. The marines and the sisters take up positions next to the same debris you were in a few hours before. You then see the flash of bolter fire from both the hallway and from your allies below.

"Let's hope the first line holds up. I'm up for a fight, but I really hope we don't have to use these again today... But... If they do get through, I bet I can get more kills than you today."

>You're a good marksman, Hendrick. I have no doubt that you're better at shooting than me.
>You're a good marksman, Hendrick. But I think I can out do you.
>>
>>34530362
>You're a good marksman, Hendrick. I have no doubt that you're better at shooting than me.
>>
>>34530362
>You're a good marksman, Hendrick. I have no doubt that you're better at shooting than me.
>>
>>34530362
>>You're a good marksman, Hendrick. But I think I can out do you.

Bitches please.
>>
>>34530453
>>34530473
Hendrick laughs a little bit.

"Thanks for that."

You look down your scope and see that the marines and sisters are starting to fall back to the warehouse. You see three nurgle marines walk out into the open.

>Hold...
>Hell with it, fire!
>>
>>34531176
>Hold...
>>
>>34531176
>Hold...
>>
>>34531270 here
its getting late here so I'm heading to bed, laters all
>>
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>>34531176
>Hold...
I have to go out soon, but I'll be back in an hour or so, just saying that in case you decide to end early that at least one confirmed person will join if these guise leave.
>>
>>34531270
>>34531307
>>34531501
You hold you fire as you see more of the nurgle marines rush out of the hallway. You look at the group running away and see that a sister has been hit in the leg. She is pulled up by the arm by one of the marines drags her inside the warehouse. You hear Aristol in the vox.

"They're almost to the half way mark. I'll yell out targets for you."

You see more and more nurgle marines pour out of the hallway. It's pretty silent right now, other than some shouting and taunting from the nurgle marines. They are then drowned out by heavy bolter fire from the warehouse.

"Nameless, see the marine with the missile launcher behind the group? Take him out!"

>1D10, +2 to roll.
>1 Crit Fail.
>2-5 Fail.
>6-9 Success.
>10 Crit Success.
>11 1 Crit, 1 Success.
>12 2 Crit Success.
>>
Rolled 1 + 2 (1d10 + 2)

>>34531690
boom.
>>
Rolled 9 + 2 (1d10 + 2)

>>34531690
>>
Rolled 7 + 2 (1d10 + 2)

>>34531690
The emperor protects, and twice on sundays
>>
>>34531716
You fire and watch as that marine stumbles forward for a bit before falling down. Due to the heavy bolters, the nurgle marines don't notice that you've killed one of them yet. You then see a marine with a sickle raise his sickle into the air and scream something. Relity around him begins to distort as you see the other nurgle marines getting a little beefer.

"Nameless! Kill that sorcerer now!"

>1D10, +2 to roll.
>1 Crit Fail.
>2-5 Fail.
>6-9 Success.
>10 Crit Success.
>11 1 Crit, 1 Success.
>12 2 Crit Success.
>>
Rolled 8 + 2 (1d10 + 2)

>>34531802
>>
Rolled 9 + 2 (1d10 + 2)

>>34531802
>>
Rolled 3 + 2 (1d10 + 2)

>>34531802
SINNNNDRIIII
>>
Rolled 5 + 2 (1d10 + 2)

>>34531802
off with his head!
>>
>>34531841
Another 11.

You open fire and watch as that sorcerer babble something before falling to the ground dead. This causes him to botch his spell and cast something else. You watch as one marine explodes in a shower of pus, blood, and gore as a chaos spawn manifests inside of him. It charges towards the closes nurgle marine, digging one of his tendrils into his side before melting away into nothingness.

"Haha! That'll show those heretics what happens when you play with the warp! Free fire, I'll call out targets when I see them!"

>1D10, +2 to roll.
>1 Crit Fail.
>2-5 Fail.
>6-9 Success.
>10 Crit Success.
>11 1 Crit, 1 Success.
>12 2 Crit Success.
>>
Rolled 3 + 2 (1d10 + 2)

>>34531966
>>
Rolled 4 + 3 (1d10 + 3)

>>34531966
BRRRRRT
>>
Rolled 8 + 2 (1d10 + 2)

>>34531966
pop pop pop watching heretics drop
>>
Rolled 8 + 2 (1d10 + 2)

>>34531966
>>
>>34531986
>>34531991
You fire again, watching another nurgle marine hit the ground as he grabs for his throat. You hear Hendrick fire his rifle and you watch as another marine runs forward and then falls down as a small fountain of blood comes out the side of his temple.

You see a few more marine pour through the hallway. You also hear the roar of something deep in the hallway.

"That had better not be what I think it is..."

>Do I want to know, Aristol?
>We can deal with whatever it is.
>>
>>34532057
>We can deal with whatever it is.
>>
>>34532057
>Start praying
>>
>>34532057
>We can deal with whatever it is.
>Silent prayer.
>>
>>34532088
>>34532151
Aristol yells for someone else before the vox turns off.

>1D10, +2 to roll.
>1 Crit Fail.
>2-5 Fail.
>6-9 Success.
>10 Crit Success.
>11 1 Crit, 1 Success.
>12 2 Crit Success.
>>
Rolled 9 + 2 (1d10 + 2)

>>34532971
>>
Rolled 7 + 2 (1d10 + 2)

>>34532971
>>
Rolled 2 + 2 (1d10 + 2)

>>34532971
>>
>>34533046
You fire again and watch another bolt fly through the helmet of another nurgle marine.

"Nice shot!"

Hendrick laughs and fires again, laughing again as another marine hits the floor.

You begin to see the nurgle marines fall back. Hendrick begins to cheer and punches your shoulder.

"Nice shooting! Can't believe we drove them back again!"

>Let's head back down.
>I'm going to stay up here, you go back down,
>You stay here, I'm going to talk to Aristol.
>Let's stay up here.
>>
>>34533176

>I'm going to stay up here, you go back down,
>>
>>34533176
>I'm going to stay up here, you go back down,
ser has been awfully silent this whole time...
>>
>>34533176
>I'm going to stay up here, you go back down,
>>
>>34533213
>>34533227
>>34533233
"Silent Oooone!..."

"Get over here you miserable little creature!"

You see Ser sprinting to your location. You hear the metalic clang of space marine boots as you see a very badly burned and scared chaos marine running for Ser. His leg is horribly messed up and you notice that Ser has a lot of blood on his hands.

"Bad men in warehouse! Heard straaange noise, went tooo check, many moooore inside!"

Hendrick levels his rifle and pulls the trigger, groaning to see that his shot went a little too wide.

>Sniper rifle aught to end him.
>Let's end this with the chain sword.

>1D10, +2 to roll.
>1 Crit Fail.
>2-5 Fail.
>6-9 Success.
>10 Crit Success.
>11 1 Crit, 1 Success.
>12 2 Crit Success.
>>
Rolled 4 + 2 (1d10 + 2)

>>34533345
>Let's end this with the chain sword.
>>
Rolled 10 + 2 (1d10 + 2)

>>34533345
>Let's end this with the chain sword.
>>
>>34533417
PRAISE THE EMPEROR
>>
Rolled 6 + 2 (1d10 + 2)

>>34533345
>Let's end this with the chain sword.
>>
>>34533417
Praise the Emperor indeed.

You walk over to the nurgle marine jam your chainsword into his leg. He falls to the ground, writhing in pain. You rev up your chain sword and look down at him.

"More of my brothers will be here soon... You've lost this war when you failed to take the city!"

>Insert witty one liner here.
>Stay silent.
>>
>>34533627
>Stay silent.
we are the silence
>>
>>34533627
>Stay silent.
>Talking with heretics ever.
>>
>>34533627
silent
>>
>>34533655
>>34533662
>>34533946
You simply swing downwards and listen to the teeth of your chainsword tearing through both metal and flesh. The marine gurgles on his own blood and he tries in a vain attempt to throw you off balance. His body begins to twitch as his head rolls away from his body. You look over at Ser and smile.

"Hey, we gonna tell Aristol about this?"

>Yeah, he needs to know. We're not the best to go hunting down traitor marines.
>No, we can't let him worry about this right now. Let's handle this right now.
>>
>>34534033
>Yeah, he needs to know. We're not the best to go hunting down traitor marines.
>>
>>34534033
>Yeah, he needs to know. We're not the best to go hunting down traitor marines.
>>
>>34534033
>Yeah, he needs to know. We're not the best to go hunting down traitor marines.
>>
>>34534047
>>34534051
>>34534060
"Agreed."

You call Aristol on your vox to hear him yelling about how something is coming this way.

"Nameless, report."

You tell him about the nurgle marine you encountered and how he said that there were more inside the warehouse.

"Grim news indeed... I'll ask the servitors and that techpriest to go check things out. Get back here to resupply and rest up. Hopefully we'll have enough time to set up again before whatever is coming our way gets here."

>Understood. Coming back now.
>I'm going to look around first, might find something to help us.
>>
>>34534286
>I'm going to look around first, might find something to help us.
scouts be scoutin'
>>
>>34534286
>>I'm going to look around first, might find something to help us.
What could possibly go wrong
>>
>>34534286
>I'm going to look around first, might find something to help us.
>>
>>34534286
>I'm going to look around first, might find something to help us.
This never goes badly
>>
>>34534314
>>34534318
>>34534362
"Understood. Aristol out."

Ser pulls on your pant leg.

"Are weee going toooo find theee bad meeen?..."

>Yep. The more information we have, the better.
>Nope. If we get into a fight with them, we'd be lucky to come of that alive.
>>
>>34534554
>Yep. The more information we have, the better.
>>
>>34534554
>Yep. The more information we have, the better.
Tiem to scout
>>
>>34534575
>>34534611
You descend down the tower to the courtyard. You look to Ser to lead you to where he found the marine.

"Heee came frooom the ruuuined part..."

>What else did you see?
>Then let's get going.
>>
>>34535156
>Then let's get going.
>>
>>34535156
>Then let's get going.
>>
>>34535156

>What else did you see?
>>
>>34535209
>>34535214
You begin to walk over to the wreckage and see that there has been some movement near here recently. You kneel down to see some footprints and blood leading towards the warehouse's side entrance.

>Let's keep going (Inform Aristol while doing this)
>Let's just tell Aristol about this and head back.
>>
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>>34535156
Qm pls
>>
>>34535837
>Let's keep going (Inform Aristol while doing this)
>>
>>34535837
>Let's keep going (Inform Aristol while doing this)
>>
>>34535843
>>34535864
>>34535871
You begin to walk over to the side entrance and you listen to hear the fading footsteps of something. You open the door and quietly head inside. You find that there is fork in the hallway.

>Go left.
>Go right.
>>
>>34536289
well, we should try to track these footsteps, any clues where to go?
if not, we might as well flip a coin and let fate decide
>>
>>34536289
>Go right.
>>
bump?
>>
>>34538101
Sorry about that, I busy doing something here.

>>34536450
>>34536428
You go right and find that there is some mud on the floor where boots tracked them in. You begin to follow the tracks until you begin to hear some voices and coughing.

>Let's get closer. I want to hear what they're saying.
>Let's just get out of here. They might find us.
>>
>>34538146
>Let's get closer. I want to hear what they're saying.
Time for Solid Nameless
>>
>>34538146
>Let's get closer. I want to hear what they're saying.
that could be really important
>>
>>34538161
>>34538260
You begin to get closer as you see three nurgle marines walking towards the center of the warehouse. You get close enough to hear what they're saying.

"I can't believe these loyalist scum were able to push back our first advance. Chovak was a fool for sending in his squad first before the mortals."

One nurgle marine squeezes a very big pus filled sac on his neck. He checks whether or not it had blood in it.

"Well, now that Lord Corvak is joining the fray, we will have no problem in taking the warehouse now. Why do you think they're here anyways?"

A marine with open sores on his face shrugs.

"It is rumored to house a weapon so terrible that the Inquisition decided to hide it here until it could be used again. It could be that they're here to defend it."

>Time to get out of here. 1D10
>Let's stay here for a bit...

>1D10
>1 Crit Fail.
>2-5 Fail.
>6-9 Success.
>10 Crit Success.
>>
>>34538761
>>>Let's stay here for a bit...
Find out everything, then we slip out all cool like
>>
Rolled 9 (1d10)

>>34538761
>Time to get out of here. 1D10
better be ready for their next offensive
>>
>>34538761
>Let's stay here for a bit...
>>
>>34538761
>>
Rolled 2 (1d10)

>>34539126
>>34539172
sorry im drunk
>>
Rolled 5 (1d10)

>>34538761
>>
>>34538867
You quietly move back out of your hiding spot and signal Hendrick and Ser to start heading back to the warehouse where your group is at.
---
Aristol looks at you as you walk in.

"Well, find anything?"

You tell him everything you know about the group that has infiltrated the warehouse. He looks somewhat surprised when you tell him about them not knowing what is in this warehouse.

"Well, at least we can surprise them with the fact we have a backdoor to their city."

You then tell him about the nurgle lord and you watch his face turn into a mixture of hatred and frustration.

"Dammit... And he's coming here? How are we supposed to do anything about him? I saw him at the siege, he slaughtered two whole squads of our marines like it was nothing..."

One of the guardsmen groans in fear.

"Great, we kill traitor after traitor only to find that their leader is coming here..."

>We can still do this.
>We won't be able to hold this position any longer.
>>
>>34539504
>We won't be able to hold this position any longer.
We better just set a bunch of bombs for them then gtfo
>>
>>34539504
>We can still do this.
we just have to set up a nice little ambush....
>>
>>34539504
>We can still do this.
>>
>>34539504
>>We can still do this.
Do what we can in this good spot before we fall back.
>>
>>34539726
>>34539775
>>34540020

"Optimistic words, but you have to know that there is no way for you to win every battle. I know you're used to always gaining ground and never losing it... But, you've been known to make miracles."

You see Amelia and Emily look at you.

"If you think we can still hold this place, then so be it. If we cannot hold this place, then we leave and destroy the door."

Hendrick looks at Aristol.

"Wait... We get rid of the only chance we have of winning this war?"

"If we allow this door to fall into their hands, we lose every single loyal citizen in this underground city... Thousands of traitors will pour out of that door and make their way up to us while we fight off an invasion from above. I'm going to give you a chance to reconsider... Do we destroy this or do we hold?"

>We hold the line.
>We can always find a way to win this war.
>>
>>34540283
>>We hold the line.
the light of the emperor shines upon us, we will hold this line and we will turn the war.
>>
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>>34540283
>>We hold the line.
I can dig it
>>
>>34540283
>We hold the line.
>We hold the line till we can not shoot
>We hold the line till we can not stand
>We hold the line until our bodies themselves can no longer hinder their forward motion
>We hold this fucking line.
>>
>>34540283
>>We hold the line.
Use our background to the fullest.
>>
>>34540411
>>34540444
>>34540504
>>34540508
You see Aristol smile and he cocks his bolter.

"Well, it would be an honor to fight with you, Nameless. Gives me a chance to see you in true combat."

>Talk to the group.
>Big speech.
>Stay silent until the enemy arrives.
>>
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>>34540822
>Big speech.
Tiem for zeal. Unfortunately, I'm not the most creative person, so maybe somebody else will think of something?
>>
>>34540822
>Big speech.
Begin it with something along the lines of "I do not speak lightly, now is not a light time."
>>
Now might be a good time to break out our name, they'll know how important it is.
>>
>>34541395
What name?
>>
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>>34541395
We don't even have an established name. We're going to put it off as long as possible I believe was the accordance.
>>
>>34540863
>>34540868
"Gather round..."

You group walks over to you and waits for you to say something.

>Inspirational Speech (1D10, +1 to roll)

>1D10, +2 to roll.
>1 Crit Fail.
>2-5 Fail.
>6-9 Success.
>10 Crit Success.
>11 1 Crit, 1 Success.
>>
>>34541433
We could have just not been named. That happens sometimes
>>
Rolled 6 + 1 (1d10 + 1)

>>34541447
May the Emperor guide us in this moment.
>>
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Rolled 2 (1d10)

>>34541447
>>
Rolled 10 + 1 (1d10 + 1)

>>34541447
>>
>>34541431
>>34541433

Oh I thought we established a name at the beginning and said we were gonna give it to whoever impresses us or something. It'd be impressive if we survive.
>>
>>34541509
Truly, the Emperor is with us this day.
>>
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>>34541524
We never came to a consensus, I believe. You could go back and find it if you'd like, I'll even give you the archive link
http://suptg.thisisnotatrueending.com/archive.html?tags=Space%20Marine%20Quest
>>
>>34541524
yes we have a name its Alpharius, but realistically i like the idea of not having a name at all.
>>
>>34541509
(Note: I am shit at speeches, if you have a better one then say so.)

"I'm not one for words. You all know this. I've heard that when I talk, my words hold great weight and meaning. So listen to me now. We hold the line and wait for whatever help is coming for us. We've been through so much and I know that it is above and beyond our Emperor's expectations, but I ask you to hold the line. If we hold here, we hold the last key to our victory, the literal doorway to victory. If we die here, we die knowing that our lives were sacrificed to give our brothers and sisters a fighting chance at winning this war... But, I'd rather see hundreds more heretics fall to our blades and bullets than see any one of you fall to them."

You see some of your group nodding and grunting in agreement.

"So, I ask you, one last time. Will you allow the enemy to take our last chance to victory or shall you hold the line and show them the fury of those who are loyal to Him?"

Your group begins to yell.

"For Imperium and for The Emperor!"

The group raises their weapons into the air and screams out.

"For the Emperor!"

(Note: The Great Marine is shit at speeches.)

>+2 to all rolls.

>Aristol, can you handle the traitors inside the warehouse?
>Ask Tom to take the combat servitors and kill whatever traitor hides in the warehouse.
>>
>>34541863
>Ask Tom to take the combat servitors and kill whatever traitor hides in the warehouse.
I rate your speech 6/10
>>
>>34541863
>Ask Tom to take the combat servitors and kill whatever traitor hides in the warehouse.
>>
>>34541901
>>34542178
Tom begins to call on many of the servitors that have been thinking about what they are now to hunt down whatever traitors they can find.

GONNA CALL IT A NIGHT TONIGHT.
I THINK I HAVE SATURDAY AND SUNDAY OFF AGAIN, SO I CAN POST THE THREAD THEN.
SEE YOU NEXT WEEKEND!
>>
>>34542735
thanks for the thread OP
>>
>>34542735
thanks for running
this sure was a wild ride
>>
Do we know what our chapter looks like, or is it like our name, and we'll decide when it becomes really necessary?



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