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File: Hellborn.jpg (172 KB, 752x1063)
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50 Thread Summary: http://pastebin.com/DYy8w24r

QM Twitter: https://twitter.com/HellbornQuest
The Story So Far: http://suptg.thisisnotatrueending.com/archive.html?tags=hellborn
Character Sheet: http://pastebin.com/rNg3Yw8m (picture included)
Ask Languid anything: ask.fm/HellbornQM

After Waldric finishes telling you about what you might expect, which is middle to lowborn demons and regular human scum lightly armed, he wishes you luck and sends you on your way with Ranthix, allowing you to fill in the blanks. Even without too much experience in this kind of thing, nobody really knows your abilities better than you, so it’s kind of your call on what’s going to go down.

You and Ranthix plod downstairs, despite the perfectly operational elevator. Ranthix forbids elevators. And really, forget elevators. You don’t need elevators. “AT LONG LAST,” Ranthix says, his voice echoing down the stairwell, “A FIGHTING CHANCE TO SEE HOW MUCH OF MY SAGACIOUSNESS HAS SUNK THROUGH YOUR IMPENETRABLE SKULL! I WILL CONVEY YOU AT ONCE TO THE FIELD OF BATTLE - UNLESS YOU DESIRE TO WAIT TILL NIGHTFALL,” he suggests. “IN THAT CASE, I SUPPOSE YOU CAN RUN AHEAD. BY THE TIME YOU ARRIVED, THE SUN WOULD HAVE HAD AMPLE TIME TO FLEE BEHIND THE HORIZON TO COWER FROM YOUR WRATH.”
>>
>>35093858

You snort at Ranthix’s prophesy.

-EQUIPMENT-
>If I’m really going to tear up a bunch of scummy demons, I’m going to need to pick up some stuff from the house first. (Fetch Zelathis and change clothes into something more appropriate)
>Hey Ranthix, do you have any like, explosives or anything I could use? (?)
>Get other stuff from the house (?)
-Backup-
>Lone wolf.
>Put Ranthix on standby. If things go bad, he can come in loud.
>Ranthix can tag along if he can keep quiet. And you might need nearby him for just in case.
-TIMING-
>Hit them as soon as the sun goes down. That’ll ensure that most of Iptaph’s cronies are present for the smiting.
>Hit them at midnight. All of the extras and nonessentials won’t be there to get in the way, then. Plus it’ll be darker.
>You’ll do this in the middle of the night, when there’s as few people there as possible. This is about killing Iptaph – you don’t have to bring the hammer down on everybody.
>Other (?)
>>
>>35093861
-EQUIPMENT-
>If I’m really going to tear up a bunch of scummy demons, I’m going to need to pick up some stuff from the house first. (Fetch Zelathis and change clothes into something more appropriate)
-Backup-
>Put Ranthix on standby. If things go bad, he can come in loud.
-TIMING-
>Hit them at midnight. All of the extras and nonessentials won’t be there to get in the way, then. Plus it’ll be darker.
>>
>>35093861
>If I’m really going to tear up a bunch of scummy demons, I’m going to need to pick up some stuff from the house first. (Fetch Zelathis and change clothes into something more appropriate)
>Hey Ranthix, do you have any like, explosives or anything I could use? (?)
Put Ranthix on standby. If things go bad, he can come in loud.
Hit them at midnight. All of the extras and nonessentials won’t be there to get in the way, then. Plus it’ll be darker.
>>
>>35093861
>If I’m really going to tear up a bunch of scummy demons, I’m going to need to pick up some stuff from the house first. (Fetch Zelathis and change clothes into something more appropriate)
>Put Ranthix on standby. If things go bad, he can come in loud.
>Hit them at midnight. All of the extras and nonessentials won’t be there to get in the way, then. Plus it’ll be darker.
>>
>>35093858
The Character Sheet Pastebin Link leads to a "Paste has been removed" page.

You might want to do somethin' about that.
>>
>>35093861
>Hey Ranthix, do you have any like, explosives or anything I could use? (?)
>Put Ranthix on standby. If things go bad, he can come in loud.
>Hit them at midnight. All of the extras and nonessentials won’t be there to get in the way, then. Plus it’ll be darker.


>>35093966
No it doesn't. I just clicked on it and it's fine.
>>
>>35093861
>If I’m really going to tear up a bunch of scummy demons, I’m going to need to pick up some stuff from the house first. (Fetch Zelathis and change clothes into something more appropriate)

>Put Ranthix on standby. If things go bad, he can come in loud.

>Hit them at midnight. All of the extras and nonessentials won’t be there to get in the way, then. Plus it’ll be darker.
>>
>>35093858

>If I’m really going to tear up a bunch of scummy demons, I’m going to need to pick up some stuff from the house first. (Fetch Zelathis and change clothes into something more appropriate)
>Put Ranthix on standby. If things go bad, he can come in loud.
>Hit them at midnight. All of the extras and nonessentials won’t be there to get in the way, then. Plus it’ll be darker.
>>
>>35093861
>Hey Ranthix, do you have any like, explosives or anything I could use? (?)

>Put Ranthix on standby. If things go bad, he can come in loud.

Hit them as soon as the sun goes down. That’ll ensure that most of Iptaph’s cronies are present for the smiting.


Maximum killcount.
>>
>>35093861
-EQUIPMENT-

>If I’m really going to tear up a bunch of scummy demons, I’m going to need to pick up some stuff from the house first. (Fetch Zelathis and change clothes into something more appropriate)

Also some dakka, a pistol or two and/or an smg, silenced is preferable.

>Hey Ranthix, do you have any like, explosives or anything I could use? (?)

Explosives are nice, I think we'd get the most mileage out of some grenades, good group damage, we can set them up places and pull the pins with shadows, and might be able to Cornerstep them without cornerstepping ourself, though I'm not sure on that. Ranthix can carry the heavy hardware on him in case we need overwhelming force or a big distraction.

-Backup-

>Put Ranthix on standby. If things go bad, he can come in loud.

Bring some method of communication as well, like ear-piece radios, have him stay outside as backup, survey the area, and keep an eye out for reinforcements.

>Hit them at midnight. All of the extras and nonessentials won’t be there to get in the way, then. Plus it’ll be darker.
>>
>>35094022
What do you think would happen if we used Stain of Sin on a grenade?
>>
>>35094067
BOOM
>>
>>35094022
Oh, and I forgot to mention. Get there with plenty of time before we will attack, scope out the area, triangulate their position with our magic finder thingy, and stake the place out. Bring binoculars.

>>35094067
Assuming it works, which I hope it does, I'd guess that for a frag grenade the shrapnel will probably be a lot more dangerous, penetrating armor and cover better and working against magic defenses. If it does we could probably use RPGs to utterly fuck up tanks, both of the literal tank variety and the really durable monster/demon variety.

I'd guess that something like an incendiary grenade or molotov cocktail wouldn't get as much out of it, but if it changes the damage from fire to Corrupting it might burn things it really shouldn't.

And I really doubt we'd get extra benefit for using it on a smoke nade, tear gas nade, flashbang, or anything like that.
>>
>>35093861
-Equipment
>If I'm really going to tear up a bunch of scummy demons, I'm going to need to pick up some stuff from the house first. (Fetch Zelathis and change clothes into something more appropriate)
-Backup
>Put Ranthix on standby. If things go bad, he can come in loud.
-Timing
>You'll do this in the middle of the night, when there's as few people around as possible. This is about killing Iptaph - you don't have to bring the hammer down on everybody.
>>
>>35093861
-EQUIPMENT-
>If I’m really going to tear up a bunch of scummy demons, I’m going to need to pick up some stuff from the house first. (Fetch Zelathis and change clothes into something more appropriate)
>>35093861
-Backup-
>Lone wolf.
-TIMING-
>You’ll do this in the middle of the night, when there’s as few people there as possible. This is about killing Iptaph – you don’t have to bring the hammer down on everybody.
>>
>>35093861

>If I’m really going to tear up a bunch of scummy demons, I’m going to need to pick up some stuff from the house first. (Fetch Zelathis and change clothes into something more appropriate) Some cloths with lots of pockets but doesn't look too much like combat gear, (cargo pants and a hoodie or such)


>Hey Ranthix, do you have any like, explosives or anything I could use? (Remote explosives and some firearm with AP rounds)

>Put Ranthix on standby. If things go bad, he can come in loud.

>Hit them at midnight. All of the extras and nonessentials won’t be there to get in the way, then. Plus it’ll be darker.
>>
I'm back. Sorry for the delays, but I am a busy man.
>>
Did Lawnguid died?
>>
>>35096340
>>35096388
>irony
>>
>>35096411
Such is the nature of asking where the QM went.
>>
>>35093861
If you are still taking votes
-EQUIPMENT-
>If I’m really going to tear up a bunch of scummy demons, I’m going to need to pick up some stuff from the house first. (Fetch Zelathis and change clothes into something more appropriate)
-Backup-
>Put Ranthix on standby. If things go bad, he can come in loud.
-TIMING-
>Hit them at midnight. All of the extras and nonessentials won’t be there to get in the way, then. Plus it’ll be darker.
>>
I miss summer lawn man.
>>
>>35096340
>Sorry for the delays, but I am an underpaid groundskeeper.
ftfy
>>
>>35097242
Striking back at the murderous flora is it's own reward...
>>
“Well before I bring the wrath down, I’ve got to change my clothes,” you say, as you and Ranthix reach the bottom stair and walk into the lobby. You spare a glance down at your jacket. Wouldn’t want to ruin this guy if you had to go in flames and all that. “And no, I’m not walking. You’re driving.”

“SO BE IT,” says Ranthix, alarming the receptionist as you and him walk out the front doors. “WE SHALL STOP FIRST AT THE HOME OF THE DEMONBANE, THEN WE SHALL STOP SECOND AT THE HOME OF THE SCUMBORN IPTAPH,” he declares. “AT WHAT TIME SHALL I RETREIVE YOU?”

You both turn on the sidewalk to make your way back to where he’s parked his hummer. “We can just go straight there from the house,” you say.

Ranthix nods. “WE WILL ARRIVE TIME AND TIME TO SPARE BEFORE NIGHTFALL. YOU PLAN ON SCOUTING THE PIT RAT’S ABODE, I SEE.”

“Kind of,” you say. “I’d rather know what I was getting into beforehand.”

---

You manage to avoid Cassandra at the house, though Isaac is out doing Marshal stuff with Ro and Harvey. Though you were sure to mention previously that you were doing a job for Waldric, which was totally your own idea and not his, this is just one of those things that you need to do for your own reasons. You’d really rather not the Hallows get tangled up in demon business.

You change your clothes, opting for your pocketed dark gray cargos, a plain black hoodie, and a token pair of untied running shoes that you’ll just kick off in the car.
>>
>>35097322

You grab Zelathis in its sheath and head downstairs to throw a bunch of important things into a duffel bag.

Then you begin gathering all the important things together. You take a black tactical vest, a smoke grenade, a flash grenade, and a grenade grenade. You also pick up a Ruger with a silencer, just in case you need to be the best deadeye on this side of the bay, along with the MP5K you always take along because you can. Though you don’t know if you’re actually going to bring it when you go out, because you don’t want a bunch of stuff dangling off you.

Finishing it off you take a little pair of binoculars and some travel radios so you and Ranthix can stay in touch, for if he doesn’t have a radio already. As you’re walking out, Reeber senses you’re out to do something dangerous and refuses to not accompany you. You give up and take him with you.

You and Reeber ship out and climb into the hummer, and you pull away and on to business.

--

Stress: 15/100
Sanity: 99/100
Bloodlust: Hungering
HP: 27/27
PP: 32/32
Summons: Imp, Shalbaan
Equipment: MP5 + silencer (1 magazine), Ruger + silencer (1 magazine), assorted grenades, Zelathis (10 charges), shield charm (2 charges), pocketknife, seeking totem, and other trivial tools

Ranthix and you are driving down by the docks.
>>
>>35097344

Shipping containers stack up several stories up in unloading yards by the waterfront, while big warehouses, little office complexes, and rusty looking factories and power junctures are sprinkled between everything else. High fences and uninviting building faces aren’t visitor friendly. Everything down here has to do with helping multi-million dollar companies make their multi-millions.

“I DON’T SMELL FISH,” Ranthix says, angrily. He glares against the glint of the setting sun.

You hate fish, especially the smell. “That’s a bad thing?” you ask.

Reeber barks from the back, but settles down after having had his say in the conversation.

“THE HELLHOUND IS CORRECT. IN THIS PORT CITY, EVERYWHERE SMELLS LIKE FISH,” Ranthix says.

“That stuff’s on the ocean side,” you say. “This is bay side. All the bay fish are full of mercury, I guess. I don’t think people are supposed to eat them.”

Ranthix laughs scathingly. “THESE CALIFORNIA MORTALS AREN’T SUPPOSED TO DO ANYTHING UNDER THE SUN,” he says, growling. An fury pours off from him. “NO SMOKING IN THE STORE, NO DRINKING IN THE CAR, NO FISHING IN THE BAY –MOLLYCODDLING THEIR FAVORITE WEAKNESSES, RATHER THAN OVERCOMING THROUGH TRIAL AND TRIBULATION.”

>Have you been fishing in the bay again?
>It’s not always about yourself, though. It’s about other people sometimes.
>Amen to that.
>Use the seeker totem to try and triangulate Iptaph’s position. (Dice)
>Other (?)
>>
>>35097359
>Start thinking about how to work "Epitaph" into our one-liner.

>"I'm not sure you can bad-ass-motherfucker away mercury poisoning."
>>
Rolled 38 (1d100)

>>35097359
>It’s not always about yourself, though. It’s about other people sometimes.
>Use the seeker totem to try and triangulate Iptaph’s position. (Dice) I forgot what dice we use so i'm gunna roll a 100
>>
>>35097344
>seeking totem
what?
>>
Rolled 84 (1d100)

>>35097359
It’s not always about yourself, though. It’s about other people sometimes.
>Other (?)
"Don't worry, Ranthix. I'm sure everyone has their own shit to shovel. Just, you know, not as extreme as either you and I."
>Use the seeker totem to try and triangulate Iptaph’s position. (Dice)
>>
Rolled 41 (1d100)

>>35097359
>Use the seeker totem to try and triangulate Iptaph's position. (Dice)
>>
>>35097359
>Have you been fishing in the bay again?
>Use the seeker totem to try and triangulate Iptaph’s position.
>>
>>35097425
Mr Crowther was kind enough to make a dream catcher totem thing that will lets us track down Iptaph more easily.
>>
Rolled 12 (1d100)

>>35097359
>Amen to that.
>Use the seeker totem to try and triangulate Iptaph’s position. (Dice)

>Have you been fishing in the bay again?
When you think about it, mercury fish is probably better than whatever it is that they eat in Halth. Ranthix has probably gone fishing in some kind of forsaken pit-bay thing and eaten the toxic monstrosity pulled out of it.
>>
Rolled 80 (1d100)

>>35097359
>Use the seeker totem to try and triangulate Iptaph’s position. (Dice)

>Have you been fishing in the bay again?

"You can probably handle it, but fragile mortals just get brain damage from that sorta thing."
>>
Rolled 39 (1d100)

>>35097359
We have super senses, especially when it comes to blood sniffing.

Iptaph runs a people butchering shop.

>Smell the bastard out. If his hidey hole doesn't reek of blood, it will reek of bleach and blood.
>>
>>35097404
"Here lies Iptaph. He made an ash out of himself."
>>
>>35097666
HA!
>>
So how would you guys like to actually kill this guy?

I gotta admit, I want to see what happens if we use Stain of Sin on Zelathis, jab the tip into his skull, and activate the electric blast.
>>
>>35097666
"Hey scumborn! I figured out what they're going to write on your Epitaph!
Ahem
Here lies the bones
of Iptaph the snake
playing with fire
was his final mistake
>>
>>35097734
I'd prefer keeping this professional. No speeches. No theatrics. No unnecessary displays of magical might. Just make Iptaph disappear and leave the rest of the Demon community wondering "what the fuck happend to Iptaph?"
>>
>>35097781
But anon, how will we satisfy our supernaturally sadistic tendencies?
>>
>>35097804
By killing Iptaph? I don't see the need to complicate things more than what they already are.
>>
>>35097834
>Sierra
>Not needlessly complicating things
>>
>>35097781
How exactly do you plan to make him and whatever other scumbags are here disappear without a trace? We don't have any abilities or weapons that can him without making a giant mess.

Best case, we corner step into his bedroom, pin him down under fucktons of shadows while he's sleeping, and then empty all our bullets into his face and chest. Follow up with Zelathis if he somehow doesn't die.
>>
>>35097962
>that can him
that can kill him*
>>
>>35097734
Hopefully either killing or distinctly crippling him in the first exchange of blows.

He's part Nymphican so he's likely to have abilities from varied sources that we can't really predict, we don't want to give him time to show them off.

I think a good start would be a ambush using Stinging Strike with Zelathis with Stain of Sin and Hellfire if we can make it not give away our position until the sword is in his gut or face.
>>
If we can bring people whit us when we step through a corner we could pull him half-way and leave him there
>>
>>35097734
I wish we had gotten Voice of One Thousand Teeth. I bet it would be really good for things like this.
>>
You fish the Crowther-made seeking totem out of your bag and start trying to use it to figure out where your mark is. It gently tugs in the direction that you’re already going. “You know,” you say, “I don’t know if that’s how everything works all the time. I mean. Some stuff yeah. But badassness can’t overcome mercury poisoning.”

“HA!” Ranthix shouts at your expense. “NEXT YOU’LL SAY I CAN’T OVERCOME IRON OR COPPER POISONING.”

“Actually lead’s pretty bad too,” you say.

“LOOK AT THAT. I’M ALWAYS RIGHT,” Ranthix says with a scowl.

It’s hard to argue with Ranthix. He doesn’t think the same way you’re used to people thinking. “I mean. Maybe it’s not bad for you, specifically,” you say. “I mean, I guess in Halth you probably eat all kinds of stuff that’s worse. But I mean, for people here, all these rules aren’t just about you. They’re about everybody, you know?” you say, trying to explain the situation to him. “Mercury can damage your brain. And if you drink, maybe you’ll crash and kill people. The smoking thing like, yeah, but I mean, I guess that’s to keep kids from getting cancer. Cancer doesn’t make you stronger, it makes you weaker.”

“BAH,” Ranthix says dismissively. “EVERY TRIAL BRINGS STRENGTH, EVEN IF IT IS NOT A PHYSICAL STRENGTH.” Although there’s not a total rejection in him. Maybe he’s thinking about what you said. Or not? Who knows? You don’t.

“True enough I suppose,” you say, keeping an eye on your magic dream catcher thing.
>>
>>35098397

You and Ranthix drive about for a while, you playing the navigator as he goes. Unfortunately, the seeking charm isn’t quite as accurate as you’d like. Sometimes it pulls, sometimes it doesn’t, and it definitely isn’t always pulling in quite the right direction. Or maybe it is, and Iptaph is just moving around a lot? Or maybe he’s got some kind of magic around him that’s interfering with the spell? You should probably be thankful for what you’ve got.

Anyway, after awhile you get a notion of where Iptaph’s operation is. There’s a massive warehouse complex right on the water where they’re unloading some huge cargo freighter, probably fresh from China. It seems odd though that something so despicable would be going on so nearby where regular people work day in and day out. Even though all the stuff looks old, it certainly doesn’t look like it’s fallen out of use.

From your guesstimations, either Iptaph is in one of the warehouses. Maybe it’s more likely that he’s in the little office complex attached to the catwalk-connected buildings, but there’s no way to be sure from the seeking totem. If Iptaph is really inside though, the seeking totem has already done its job.

You drive by the place for the second time, just so you can be sure it’s the right location. “This is definitely it,” you say, consulting the totem.

“GOOD,” says Ranthix, with some impatience. “A QUARRY FOUND. NOW THE NEXT STAGE OF THE HUNT BEGINS.”
>>
>>35098418

Of course, the next stage of the hunt is camping out in the Humvee until midnight.

“WAKE UP, SPAWNLING.”

You sit up off of your Reeber shaped pillow, blinking blearily and trying to remember who you are and why you’re not in a real bed. “Wha..?”

“IT IS THE MIDNIGHT HOUR,” Ranthix states. “THE HOUR OF – HEY, I DIDN’T TELL YOU TO OPEN YOUR EYES, I TOLD YOU TO WAKE UP!”

You bring yourself back to consciousness for the second time. You yawn and hastily smooth your ruffled hair. Reeber continues his peaceful slumber on the backseat next to you. “Geeze, calm down. I’m awake,” you tell him, kind of annoyed.

“IF YOU SAY SO,” Ranthix says distrustfully. He hands you your radio and earpiece, depositing it in your outstretched claws. “I HAVE ATUNED OUR RADIOS TO BE IN COMMUNICATION SO YOU MAY RELAY YOUR TRIUMPHS TO ME IN REAL TIME.”

That’s probably not what the radios are for. They’re for… wow. This is actually a pretty intense of a thing that you’re doing right now. It’s like, go and assassinate the bad guy. This is not where you saw yourself going last year. (+3 Stress: 18/100)

>Actually, it’s going to be pretty quiet while I’m in there.
>I’ll relay my triumphs when I get back.
>Right. Triumphs. Piece of cake. Yep.
>Take submachine gun?
>You uh. You got my back just in case though, right?
>Go.
>You've got this. (Dice)
>Other (?)
>>
Rolled 68 (1d100)

>>35098445
>>Actually, it’s going to be pretty quiet while I’m in there.
>Go.
>You've got this. (Dice)
>>
Rolled 59 (1d100)

>>35098445
>Actually, it’s going to be pretty quiet while I’m in there.
>I’ll relay my triumphs when I get back.
>Take submachine gun?
>Go.
>You've got this. (Dice)

Quick and quiet is good, but it's better to have the gun with us.
>>
Rolled 96 (1d100)

>>35098445
>You've got this.
Time to lady nut up or shut up.
>>
>>35098502
Oh god, please tell me high rolls are good....
>>
>>35098521
Nope.
>>
>>35098521
Okay. High rolls are good.

But they really aren't.
>>
>>35098521
High rolls are bad.
>>
>>35098521
I'm sorry anon, but that would make me a liar.

It might assure you that Languid probably won't turn this mission into an utter pigfuck because of one bad roll.
>>
>>35098445
>>Actually, it’s going to be pretty quiet while I’m in there.
>>I’ll relay my triumphs when I get back.
>You've got this. (Dice)
>>
>>35098521
>>35098542
>>35098543
>>35098546
>>35098549
I have failed you all. I'm sorry.
>>
Rolled 34 (1d100)

>>35098445
>Actually, it’s going to be pretty quiet while I’m in there.

"Just keep an eye on things out here, alright? I don't want a vanload of gangers showing up without warning."

>You've got this. (Dice)
>>
>>35098445
>>Actually, it’s going to be pretty quiet while I’m in there.
>>I’ll relay my triumphs when I get back.
>You've got this. (Dice)
>>
>>35098445
>Other (?)
Summon imp and use it to scout.
>>
Rolled 81 (1d100)

>>35098445
>You've got this. (Dice)

>Take submachine gun?
yep
>Actually, it’s going to be pretty quiet while I’m in there.
>Go.
>>
>>35098584
that is a good idea anon.
>>
File: NOT_AS_PLANNED.png (201 KB, 704x394)
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201 KB PNG
>>35098521
>We don't got this.
>>
File: Shhh.jpg (98 KB, 429x438)
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98 KB JPG
>>35098773
>>
"What do you want on your tombstone? Cuz I'm going to put an Iptaph on it. I mean-- fuck. Let me start over, just lay there while I sneak in again."
>>
>>35097734
>Use shadow control to totally bind him in place
>Shadow tentacles down his throat
>Soul Drinker the entire time
>Twist them around like a fork in spaghetti
>Yank his organs out through his mouth
>Put them in a pile on his desk, leave Iptaph wherever it was we ambushed him.
>>
>>35098981
>roll (critfail)

>Shadow tentacles are limp like spaghetti
>Soul drinker fizzles
>He just starts eating the tentacles
>Now the shoe is on the other claw
>>
>>35098502
Que Sierra getting hilariously gang banged by the blue man group
>>
>>35099077
Cue! You mean "cue!" I hate you so much!
>>
>>35099114
I thought I was getting it wrong, but i wasn't sure and google wasn't helping.
>>
>>35099133
¿Queue?
>>
>>35099026
That's the point where we just start spamming Explosive Flare.
>>
You attach the radio to your tactical vest and put the earpiece in place. “Actually,” you say, “it’s going to be pretty quiet while I’m in there. But, you know, I’ll tell you all about it when I get back.”

“YES. YES YOU WILL,” Ranthix says. The way he says it makes your offer seem more like something he’s requiring of you.

Almost without thinking about it, you kick your shoes off. You let your demonic features show in full, which makes the car feel a little more confined than it is. Your horns and a tail really increase your personal space bubble. You take a second to pick up your MP5. You don’t know if you really want it hanging off you for the whole time you’re out and about, but you eventually talk yourself into it. It’ll be better to have it and not need it than need it and not have it.

You sling the weapon over your shoulder. Checking that its tightly in place first, you then open the car door and hop out. The pavement is damp from today’s earlier rain. It feels cool under your claws.

You shut the door and head out, keeping to the darkness as you go.

The smell of wet asphalt seems to fill the air in the dark. There’s more shadows than light in this part of the city, so you shut your eyes and open them again, but this time to the shadows instead of the light. The world takes on a bizarre look. Watery, ugly splotches of color are all you can make out of the few lights.
>>
>>35099347

The real details are the crisp textures of slick pavement in the spaces between buildings, the coarse, intertwining metal threads of chain-link fences, and the empty expanse of a sky that fades off into nothingness above.

As you stalk forward, your wandering mind finds something to occupy itself. Like, if Iptaph deals in cutting people up for black magic fuel, that’d give him a lot of stuff he could use for his own black magic. Not that that’s his thing, because you’re sure somebody would have said if he was way magical. Pretty sure. Even if he’s part Nyphican and steal powers from just about anything. Even if he’s also part Stygian and… and you don’t know.

The only other Stygian you met besides those hellborn was Nabuth. The guy that cornered you into freaking out and hurting Rowan. And… that other guy too, with the crappy Nissan. The one you killed. (+4 Stress: 22/100) (-1 Sanity: 98/100)
>>
>>35099347

An uneasiness settles in the pit of your stomach. Who else does Iptaph have working for him? Even if you know a lot more than you did back then, there’s a lot you still don’t know. There’s stuff maybe you don’t want to find out. Like, for example, what kind of person it would take to run a human chop shop. Someone who works for a wyrmmaster whose name you can’t pronounce. You don’t know what a wyrmmaster is, but it sounds kind of intimidating. You don’t want to run into any wyrms tonight. (+4 Stress: 26/100) (-1 Sanity: 97/100)

Crap. You’re freaking yourself out. You just need to chill out. You advance on the warehouse complex, but before you start in on the final block in, you hide in the darkness and take a small break. Everything’s good. (+2 stress: 24/100)

“Imp guy,” you say, snapping. Your imp appears in a flash of smoke and blinding flame, scaring away the shadows for a second. Your imp settles on a dumpster and tilts its head at you. You know, it’s probably about time you named your imp. You two have been through some things together.

>Name imp (?)
>Send your imp in to scout. You don’t even have to go in until you figure out where Iptaph is.
>Keep your imp above you for a bird’s eye view, and move up.
> Other (?)
>>
>>35099392
>>Name imp (?)
Benny
>>
>>35099392
>Name imp Benny
>Send your imp in to scout. You don’t even have to go in until you figure out where Iptaph is.
>>
>>35099392
>Name imp (?)
Oz
>Keep your imp above you for a bird’s eye view, and move up.
>>
>>35099392
>Name imp (?)
Izzy

>Keep your imp above you for a bird’s eye view, and move up.
>>
>>35099392
>Name imp
Sourdough Sam

>Imps may be shit at sneaking. Keep it as overwatch.
>>
>>35099392
>Name imp (?)
Ragamuffin.
>Keep your imp above you for a bird’s eye view, and move up.
>>
>>35099392
>>Name imp (?)
Patches
>>Keep your imp above you for a bird’s eye view, and move up.
>>
>>35099425
>Benny
>Naming the imp after our dead friend
I'm not sure if you're having a giggle or what.

>>35099517
Specifically says on the char sheet that it can be sneaky if we tell it to.
>>
>>35099392
>Name imp (?)
Osric
>Keep your imp above you for a bird’s eye view, and move up.
>>
>>35099517
This gets my vote if I can't have Ragamuffin.
>>
>>35099392
>Name imp (?)

Gilbert

>Send your imp in to scout. You don’t even have to go in until you figure out where Iptaph is.

>>35099517
In the description of the imp it mentions that it can move with stealth, and it's pretty small and can fly. It should at least give us a better idea of what to expect in there, and let us choose a good entry point to Cornerwalk in from.
>>
>>35099392
I hope you just pick whichever name sounds most like something Sierra would pick instead of going with majority on this.
>>
>>35099392
I'll second either >>35099425 or >>35099511 for the name.

>Send your imp in to scout. You don’t even have to go in until you figure out where Iptaph is.
>>
>>35099569
I unvote this.
>>
>>35099638
Don't be a faggot anon.
>>
>>35099638
If you change your vote, delete the old one.
>>
>>35099653
He wasn't changing his vote. It wasn't his post.

He just doesn't seem to like the name Gilbert.
>>
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>>35099650
>>
>>35099517
I just think having a 49ers reference in the middle of all the demony names is funny. Also maybe Sierra has taken a liking to football.
>>
>>35099692
I'm caught between laughing my ass off and crying
>>
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>>35099673
>>
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I miss those 8AM start times.

Also to that Drawnon who made Ranthix and Moriah - I'm still totally gonna follow you on Twitter at some point. I'm just super slow.
>>
>>35099796
2human
>>
>>35099425
I'll second Benny. RIP
>>
>>35099796
>I miss those 8AM start times.
I almost don't. I kept forcing myself to stay up for 40+ hours because of how my schedule kept working out.
>>
>>35099860
I sometimes forget that people don't normally stay awake for two to three days in a row.

I haven't closed my eyes in a long time.
>>
>>35099895
That doesn't sound healthy, bro.
>>
>>35099895
Being a night owl with shit to do during the day is truly suffering.
>>
>>35097734
I got no ideas on kill-tactics but if it needs to be spooky for other demons, he should be splattered all over the place. Torn to pieces, as it were.
>>
>>35099392
>Sourdough Sam
>Keep your imp above you for a bird’s eye view, and move up.
>Other
Step some corners
>>
“You know what,” you say, “I’m going to name you…” well, you kind of did like the name Benny or something, but it seems kind of disrespectful to Benjamin. He’d probably be down for something like this if he were here though, and you can’t unthink the name. “Your name is now Monster,” you declare. There you go.

Monster the imp looks at you with its beady little eyes, and blows a short jet of smoke from its nostrils. You run Monster’s spiny head, mostly because you can. Then you will him to keep an eye on you from above, so you can have an eye on yourself from above…?

Whatever. Monster flies up and into the sky, and you continue your advance on Iptaph’s complex.

You get to the road across from the front gates of the place, which lead into a big empty parking lot with just a few cars. On the left side, just behind the fence, is a single story building that looks like some kind of office for people with boring jobs. It’s separated from another office building further up and farther away, this one four stories tall. Towering warehouses ring the rest of the parking lot, separated by wide spaces that are stacked up with shipping containers. The towering forms of cranes hang in the backdrop, idle at this hour of night.
>>
>>35100166

It doesn’t look like anybody’s specifically on watch, but there’s a floodlight that covers the parking lot and the front way in. A couple of dudes in coveralls and hardhats are having a smoke out front of a warehouse with open doors. Lights spill out from inside, forcing you to change back to light-vision to see what’s going on more clearly. Except, you can’t really see anything more clearly. Even with your binoculars there’s nothing going on that’s in view.

Now, you guess you only have to decide on how you’re going to go into this thing.

>Circle around the whole place toward the seaside. With all the shipping crates stacked around on the docks, there will be more places for you to hide.
>Have Monster go break the floodlight lighting up the parking lot.
>Jump the barbed wire fence and
>>creep up through the parking lot toward the action.
>>corner step into the nearest warehouse.
>>infiltrate the low-lying office complex. You can move up from there.
>>Maybe try to get up on top one of the warehouses. You can get better perspective from up there.
>Other (?)
>>
>>35100208
>>Jump the barbed wire fence and
>>>corner step into the nearest warehouse.
>>
>>35100208
>Have Monster go break the floodlight lighting up the parking lot.

>Jump the barbed wire fence and
>>infiltrate the low-lying office complex. You can move up from there.
>>
>>35100208
>Have Monster go break the floodlight lighting up the parking lot.
>Jump the barbed wire fence and
>>infiltrate the low-lying office complex. You can move up from there.
>>
>>35100208
>>Jump the barbed wire fence and
>>>infiltrate the low-lying office complex. You can move up from there.
>>
>>35099811
Orite, she jas spooky skeleton face. You and your fetishes, Anon!

>>35099860
>>35099895
Jesus christ, guys.
>>
>>35100208
>Have Monster go break the floodlight lighting up the parking lot.
>Jump the barbed wire fence and
>>creep up through the parking lot toward the action.
>>
You glance upward into the sky, easily picking out Monster against the empty backdrop. You will him toward the floodlight that’s keeping everything illuminated, and then settle back and watch.

The imp sails easily through the sky, taking advantage of the dark to circle around and come down at the light from the top. He lands next to the light right behind it on the roof, and starts chewing on something. A moment later the light sputters and dies, letting darkness prevail.

The guys on their smoke break look up at the light that’s just gone down. You think you hear a couple complaints about how that light’s always going out.

With most the lights out, there’s nothing really stopping you. You pull your hood up, realizing too late that your hood is not designed to accommodate your horns. You make an annoyed sound and slice open your hood with your claws, then work to get your horns through the appropriate holes. First the right and then… there you go. Hood and horns. Though it’s mostly to make sure you have shadows to hide your face if you need to.
>>
For those of us not fortunate enough to live in the glorious MST it is now late'o'clock. I would stay up with ya if I didn't have to get up tomorrow. Don't get us killed irreversibly.

>Monster
Adorable.
>>
>>35100814


You pick up and sprint across the street. Wind whips against you at your speed. You take a bounding leap, and manage to get both your claws over the top. You hoist yourself over, the barbed wire failing to do anything to your bony wrists and forearms or your similarly tough legs. You drop down and land in a low, silent crouch, then quickly cover the distance between you and the office building.

You slip in through the edge of a window frame and come out into somebody’s office. (-1 PP: 31/32) A clunky old computer monitor sits on the desk, along with a bunch of sharpies. You go ahead and take one just because, and then open the door and creep into a hallway. (-1 Stress: 27/100) You can only hear silence. None of the lights are on under any of the doors, which probably means you’re alone. Good.

You check in with Monster-vision, and see from your imp’s surprisingly clear night vision that there’s a lone guy coming toward a car parked in front of the office you’re in. You could probably scope him out and see if you wanted to ask him a couple questions.

Or, you know, from here it’d be just a short run from the edge of the building to get to the larger office building. There’s really nothing much to do here.

>Head on to the bigger, perhaps occupied office building.
>Go get a closer look at the man coming your way.
>Other (?)
>>
>>35100838
>Go get a closer look at the man coming your way.
>>
>>35100838
>Head on to the bigger, perhaps occupied office building.
>>
>>35100838
>Head on to the bigger, perhaps occupied office building.
>>
>>35100838
>Investigate the boring-office person.
>>
>>35100838
>>Head on to the bigger, perhaps occupied office building.
>>
>>35100838
>>Head on to the bigger, perhaps occupied office building.
>>
>>35100838
Car guy is leaving, not coming towards the building, right?

And we're sure he's not Iptaph, right? I'm pretty sure we know what the scumbag looks like
>>
>>35100838
>Go get a closer look at the man coming your way.
>>
>>35100838
>Other (?)
>See if this man is either our mark or an associate of his. If he is, take him out. If he's not, investigate large office building
>>
You creep through the office to the opposing side and pop open a blind so you can get a look at the guy coming for his car. You scrutinize him to try and see if he’s a regular joe or something worse. He walks with a slight limp, and carries a backpack over one shoulder. He has a rough, gravelly kind of face and a disjointed looking nose. While it’s no crime to be ugly, this guy has a kind of asymmetry that borders on disturbing.

Something is not quite right with his appearance even beyond that, though. It has a kind of waxen fakeness about it. Whoever made up this guy’s glamor wasn’t very good at it. You pick up a weak aura of power about him, too. Doesn’t seem like he’s a pro at suppressing his magic. Definitely one of Iptaph’s guys. (Wax-face: 12/12 HP (?); 3/3 PP (?))

You know, it wouldn't be too bad if you had to kill him for some reason. It's been a while since you've done anything violent, and he probably deserves to die anyway. He'd probably get away if you killed his boss - no way he'd come back here once he found out.

>Meet with Wax-face (Plan?)
>Forget it. Keep going to the next office place, you don’t need to take chances.
>Other (?)
>>
>>35101217
>>Forget it. Keep going to the next office place, you don’t need to take chances.
In and out, no one sees us.
>>
>>35101217
>Sic Rath on him
>>
>>35101217
>Forget it. Keep going to the next office place, you don’t need to take chances.
>>
>>35101217
>Forget it. Keep going to the next office place, you don’t need to take chances.
As few witnesses and as little collateral damage as possible.
>>
>>35101282
>collateral damage
Killing Wax-face wouldn't be collateral damage. He's part of this shit.
>>
>>35101217
>Meet with Wax-face (Plan?)

Get to the car ahead of him, when he gets in the car we can cornerstep in behind him. Immediately block off his mouth so he can't scream, and get a sharp claw on his neck so he understands his life is in our hands.

Then we ask some questions, like where Iptaph is, how many people are in there, yadda yadda, slit his throat afterwards. Also I'm interested as to what's in the backpack, it might be cool, or it could just be some organs or something.
>>
>>35101310
Seconding.
>>
>>35101217
>Forget it. Keep going to the next office place, you don’t need to take chances.
>>
Well guys, sadly I need to go to bed now. Next thread Sunday at 6:00 PM MST, though I will let you know if that plan changes via twitter.

Hammer out that plan if that's what you want to do.
>>
>>35101303
Collateral in the sense that we were sent to gut one guy.
>>
>>35101217
>Meet with Wax-face (Plan?)
Sneak up behind him, claw against his throat or gun to the back of his head, Soul Drinker him so he can't use abilities. Question him and then get rid of him.
>>
thanks for the run Lawn master
>>
>>35101347
Removing Iptaph's organization's presence from San Francisco is the mission. Killing Iptaph is how we've decided to do it. Only killing Iptath and nobody else has its advantages, yes, but it's still not collateral to off one of his goons in the process.
>>
>>35101217
>Meet with Wax-face (Plan?)
Use shadows to cover his mouth and then flip him forward by slamming into the front of his legs and the back of his head. I fucking love clotheslining people with shadows. Rush forward and use shadow self tentacles to restrain him, use shadow control too if it seems like he's kinda strong, dark heart and soul drinker as we do it, then question him at gunpoint. Or clawpoint. Or swordpoint. Whatever works.

What do you guys think is most intimidating; gun, claw, or sword?
>>
>>35101444
We need information. We don't know Iptaphs powers or anything, we need to get the layout of the building at least.

I like the cornerstep into the car idea, and since we have Captain Planet "HEART!" hax powers I think it could be pretty productive. Also, we can see what his blood tastes like.

We can also play up the fear people seem to have of Verwalken and fuck around with shadows, or mess about his emotions with our powers etc. His glamour is shit, that's signs that he's a scrub in the past threads.
>>
>>35101517
>we have Captain Planet "HEART!" hax powers
What?
>>
>>35098445
>“THE HOUR OF – HEY, I DIDN’T TELL YOU TO OPEN YOUR EYES, I TOLD YOU TO WAKE UP!”
Best educator.
>>
>>35101512
I think most intimidating is to grab him by the shoulders with our claws while we have a sword at his throat, and then dig into his flesh with them if he gives flip answers or seems to be hiding something. All while whispering "Don't scream, it's just the tip. Just to see how it feels".
>>
>>35101534
The power of Heart, to feel other people's emotions. What kind of kids are they letting on the board these days, jeeze.
>>
>>35101550
>grab him by the shoulders with our claws
>while we have a sword at his throat
Are you suggesting we hold the sword with our shadow or something?
>>
>>35101573
We have two hands, yo.
>>
>>35101512
Claws I think. Guns feel impersonal and sword means moving in close is kinda awkward which cuts off some intimidation options. Also, claws let us drain his PP with Soul Drinker.

The claws are sharp as hell and precise, which means we can give him a shallow cut to show off how sharp they are while retaining control, and they let us get up close and personal, whispering in his ear, our tail threatening to poke out an eye as it languidly sways back and forth in front of him, using Terrorizing Gaze on him if he doesn't get scared enough.
>>
>>35101623
And he has two shoulders that you want to grab.
>>
>>35101634
>Also, claws let us drain his PP with Soul Drinker.
Moot point, we can drain PP through our Shadow Self.

I agree with you on the other points, though.
>>
>>35101640
We do have a sword. Maybe we can reduce that number.
>>
>>35100838
>You go ahead and take one
My days on /b/ are long gone, and fuck you for making me remember them.
>>
>>35101640
English is weird like that. You're just holding one shoulder to control his body while putting the sword up to his throat. Bonus if he's still sitting in the car, since his lower body movement is limited there too.

Jesus. I can't believe I had to clarify that we'd obviously only be grabbing a shoulder. Turn down the autism bro.
>>
>>35101696
It's a rapier. Our claws would probably be better for carving a shoulder off a dude.
>>
If we do use Zelathis I'd suggest using Stain of Sin on it and then using it to pin him to something. Like stabbing through his shoulder and into a wall or his car so he can't escape from us, we can zap him with it in him if we need to, and he'll certainly find it kind of terrifying.

We just have to make sure to muffle him so no one hears any screams.
>>
>>35101802
I dunno. Seems like a waste of PP.
>>
>>35101698
Use shadows to make ourselves a Demon-Futa and shadow-rape the poor guy into giving up info. Leave him with a sharpie in the pooper to remember us by
>>
>people want to go after the mook and risk compromising our mission
>>
>people want to wander around looking for the target with no idea of where he is or what his capabilities are
>>
>>35102337
We need to know where the fuck our target is.
>>
>>35103418
Then at least do an ambush if he's coming inside the building, or corner-step into his car and hold him by the throat if he's leaving.
>>
>>35099796
Kek, sure thing mate. You're not missing much. I've been kind of busy. Even missed this thread earlier.



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