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File: NEW LIFE OP.png (31 KB, 500x500)
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Continued from
>>35260292
>>
So, about CCGs, I say we should start investing money to the nonexistent cardboard makers. The sooner we get this up the earlier we stop ending to find ways to make more money. I'm also thinking of magical cards
>>
reposting here, I guess:

>Any plans for keeping our industrial revolution in check? How to deal with politicians, word spreading to other countries, etc.?
>>
we know anything about divination?
>>
>>35271704
>We might as well start inventing CCGs now
We did consider it.
http://archive.moe/tg/thread/34952703/#q34954215
Three Booster Boxes for the Elven Professors in the Teacher's Lounge,
Seven for the Dwarf Students in their clubs of business administration,
Nine for Human Student Council members doomed to no social life,
One for the ChemEng on his dark throne
In the Land of Soap where the Baking Soda bubbles.
One Card to rule them all, One Card to find them, One Card to bring them all and in the club space bind them
in the Land of Soap where the Baking Soda bubbles.


With silver and gold foil cards, rares with small gemstones embedded in the thick cardstock, irresistible to the Dwarves.
They'll have to clamp down on it like a narcotic, it will bleed their treasuries so dry as they buy booster packs in the vain hope of finding a Black Lotus.
>>
>>35271737
Beyond, "don't do most of it?"
Not really.
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>>35271737
We're a little kid. No one likes someone hurting a little kid. And people trust the kid more than politicians.
>>
>>35271737
First we'd have to test if anything we know about would be useful.

Take a blast forge for example - it's main purpose was to get the iron hotter so its impurities could be removed. That may be unnecessary if they use some sort of crafting magic to transform raw materials into feedstock. Or it could be unnecessary because they use magic to generate hot enough flames.

Farming improvements could be useless because they use druid magic to make crops grow super fast.
>>
>>35271737
Why? This town revolves around the mages.
We use our money to move mother into higher ranks.
Lets be serious. We've made friends with 2 royal blood lines.
Don't think we will have much trouble with international waters. So long as we play the right strings.
>>
>>35271704

I like your idea, but I feel I should point to the fact that the city is not that big, and its pretty isolated in the mountains, which is a big factor in why your mom took you there.

Its hard to attack, but that also means its just plain hard to get there.

Students have to stay all year, and some of them have to stay for 1/2 a decade or more because it is smply not feasible to go back home every year

Okaba for example is 2 continents away from his home

Mako is an ocean away, and we are talking fantasy world where a ship is pretty much MORE likely to get eaten or sunk than to get to port

I will agree with you in that in a college city, we have pretty much a captive audience, but where will they get money for our card crack? its not as if they can go to an ATM and get money.

Maybe if/when we go to a more central country, like Eopolis or Lapsiona, Hêven, Fendersen (dwarven country), etc

But right now we have to aim for the people that HAVE a renovable income, and those are the locals, so we need products aimed at grownups and adults rather than the youth.

At least thats what I think

>>35271754
Eldric Status on:
Divination
"Your guess is as good as mine"

You see what I did there? eh? eh? *nudge nudge*
>>
>>35271855

CCG's are great, but they are not things that will really attract much money.

We need things taht are high margin, high attraction.

Perfume/Cosmetics work.
Dyes work.

People really care about there appearance, a lot.

They also fit well in our prior history well.
>>
>>35271825
Actually, there ISN'T traditional Farming or animal husbandry due to the way item drops work. Any attempt to apply real world knowledge to increasing the food supply (and thus the peasant/craftsman ratio) is basically doomed to failure.
>>
>>35271855

I vote Divination. It is something we don't know much on.

We are already working on Enchanting.

I also say since we now are working closely with Eldric on the orphanage and have his confidence, we reveal what we know about card slots, items and how item quality affects it.
>>
>>35271825
While these are true, It doesn't mean they are not viable for everyone.
We create a cheap alternative. Create a better version using the two, magic + science.
>Mix Blast forge + super fire
creating a faster more efficient forge.

Bringing fertilizer to plants + druid magic = Better quality food.
>>
>>35271855
Divination is probably better.

Enchanting is something we're already getting from Okaba, and it's something that we can learn from Mom.
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>>35271855

we should read up on or ask our mother about Divination if we get a chance
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>>35271931
>something that we can learn from Mom.
Don't think that's the case. She didn't really know much about it when we asked.
>>
>>35271911
I can agree to this.
>>
The best way to kick start things is to introduce the scientific method and apply it towards everything.

I am not for that, we are not here to start the industrial revolution however. If we do so, we get more seed money and then hire specialists that know things and point out/drop hints and have the experts do it.
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>>35271855
>Eldric Status on:
>Divination

Would learning northern enchantment complement the minor southern enchantment we've been doing, or would they be mutually exclusive?

I'm hoping we can do something like reduce enchantment to basic principles that include the different methodologies because we don't have the same mental blocks.

Like the way we learned chantless magic, because no one taught us that the words were 'necessary', so we never thought to use it.
>>
>>35271911
>working closely with Eldric
Okaba you mean
>>
>>35271959

yeah that, We know bout the orphanage, provided a way for the kids to work there way to freedom and learn skills.

Thus now we can share the info we have on slots
>>
I wonder if our Meta Sense is a form of Divination?
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>>35271987
Sure. He seems more moral than we are, if anything.
>>
>>35271911
>we reveal what we know about card slots, items and how item quality affects it.
no thanks.
We should just focus on enchanting for now.
we can't focus on 4 things at the same time and expect to be good at all of them.
>>
>>35271911
>we reveal what we know about card slots, items and how item quality affects it
Er, no?
>>
>>35272010

We kinda wanted to do something like this, cept that we really had too much on our plate, plus we are young.
>>
>>35271931
>Enchanting is something we're already getting from Okaba, and it's something that we can learn from Mom.

Mom doesn't know anything about enchantment, we asked.

also, saying we shouldn't learn enchantment because we're already learning enchantment...isn't the best arguement.

obviously, it has value if we're learning about it. Except we haven't really done much practice with it.

Despite knowing that every adventurer uses enchanted equipment if they can get their hands on it. That it makes equipment very valuable(there is therefore lots of money in it).

It's widespread, valuable, and we've seen examples of how useful it is.

we've never heard anyone so much as mention divination as something valuable. No royal seers fortelling the weather or economic forecasts, or fortunetellers on the street.

I'd like to hear what it can do, but with our current information enchantment is an obvious better choice.
>>
>>35271987
>Thus now we can share the info we have on slots
I don't- what?
If you mean the general knowledge then sure, go ahead.
Or did you mean that we can see the slots and that kind of stuff then nopenopenope
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>>35271892
This is quite accurate

We got 2 large turkeys for our xmas dinner, but for that first we had to either hunt a lot of wild turkey or buy a lot of food drops that we could get Elli to convert into the dish we wanted

vegetables are only slightly better, since there ARE monster plants.

Cook is an actual job because cooks can turn animals into high quality ingredients with greater ease, but its still an adventurer's job

Hell, in Eopoliz they actually, literally "farm" their dungeons tp get enough food for the city population. They even researched into ways to force the dungeon to spawn X type of monsters so they can reliably, say, farm lvl 5 monster sheep for wool and meat drops

>>35271943
I have hope one day youll want to ask mom about summoning, or more about hybrid magic. She's also great at shortening spell chanting, an authority on it, even. But we dont chant spells and we taught Lyann not to, either

>>35271958
To e honest, they both have pros and cons
Northern Method
Cons - Needs you to go kill about 1000 monsters to get a card. You also need to find the right type of monster
Pros - Once you have the card, and an item with slots, its relatively easy to insert the card into it

Souther Method
Cons - time consuming. It is a very very specialized craft. Very obscure to non initiated, and pretty much the opposite of modular. It does NOT loan itself to mass production
Pros - It is way faster to draw a circle and pour mana into it, once you know how to do it, than going out to kill 1000 monsters and hope you get lucky
>>
>>35272050
>obviously, it has value if we're learning about it. Except we haven't really done much practice with it.
and choosing to pursue divination would reduce possible practice further. leaving us with bare basics in two disciplines instead of getting moderately competent with one.
>>
>>35272102
So wait, all societies are basically based around hunter/gathering?
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>>35272102
Ah, but we can use fertilizer and feeds to increase the quality of plant and animal mobs!

If you shear a sheep mob, but leave the sheep alive, do you keep the wool? What happens if the sheep dies?
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>>35272102
It makes me wish there was a luck stat to directly manipulate item drop percentages. Hmm... maybe we can make a Gambler class that does just that? Lets us skew percentages in our favor.
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>>35272171
We know there are cards that do this, so it's likely there are some southern enchantments which can give the same effect. Or possibly hybrid northern/southern enchantment which we can start working on after we tell okabe about item slots.
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>>35272216
why bother asking him to do something we can buy/farm.
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>>35272252
wut
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>>35272102

So there is no classic 'farming' as we call it. I wonder if farming like that would actually work in this world, or would things get twisted.

Also means there is not really any mass serfdom or slavery plantations as there can't be without farming.
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>>35272252
Because if he finds a way to influence drop rates that's far more reliable.

I think you guys are a bit too afraid of letting info slip. Okaba isn't some random guy we just met, and he can keep a secret. Working with him while we're in the same place with abundant research equipment would be better then just trying it alone later on.
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>>35272151
no, but city size has a hard limit because farming can only provide so much food.

Then you have "dungeon farms" which is pretty much exactly that.

What is animal husbandry? its raising animals to kill them

How is that different from knowing that in room 3B, you always will have three level 5 Monster Cows?

They both secure a source of food, and they both imply effort and time.

Only one is more likely to kill you than the other

Unless you have an hippopotamus farm, because those things are just vicious.

Or a croc farm
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>>35272171
mimic card + kobold card.
get 2 more mimic cards and paired with kobold cards. we will have 3 10% chance of getting rare items.
Or if it just stacks 30%
think about it..
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>>35272296
just to ask..
up to which level did we get upto in the school dungeon?
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>>35272316
we did a few months with our regular party so easily upto or close to the level we were at.

thta being said i don't think we got an update on possible items we could have goten. or other shit.
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>>35272296
>no, but city size has a hard limit because farming can only provide so much food.

If this is because monsters have a drop table, that doesn't mean agricultural improvements are impossible. It means the reverse, actually. If cities are limited in this way, anything that improves individual farmer efficiency or the amount of total raw food (monster planets, whatever) will have a huge effect.
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>>35272160
I suposse you would. But things level up as they age. At which point do you want to kill the sheep? level 3? level 5?

It would be so funny to see a level 10 farmer having to wrestle a level 10 sheep for its wool---- are all farmers monks, in secret? damn that explaons this commercial

http://youtu.be/AMpZ0TGjbWE

>>35272298
would be 3 rolls with 10%

Some classes DO just add a bonus to item drop. A cook would make those 3 rolls of 15%

>>35272262
Like I said, there are farms, but pretty much no animal husbandry.

You are thinking too "this world"

Think of groups of slaves sent every day into the dungeon to fight the level 7 minotaurs for their meat

Then they get sent to farm the level 2 plant boss

You'd actually go through slaves prety quickly.

They wouldnt have a very good survival rate because of shit rquipment and the slave class not having natural bonuses to weapon skills. And thats on purpose to prevent one from getting too powerful/high level/scion

>>35272316
Id say we are at about floor 20 now, with our regular party.

I dont know if we would have gone with Mako again, but her shadows wouldnt let her go any further than the absolutely neccessary to pass grade, so it was floor 1 last year.

This year it would be floor 4

>>35272341
Sorry, you guys know its hard for me to read/write but im trying to go as fast as possible
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>>35272503

Well crap, no animal husbandry makes it kinda hard for regular farmers. No easy way to use oxen or such to plow fields, other then if there is say a specific farming class.

Heh, we allow massive increase in population by creating a farming class that is combo Cook/Taming.

Looks like go magic items or go home.

I change my vote >>35271931 to enchanting
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>>35272566
>I change my vote >>35271931 (You) to enchanting
That was my vote, not yours.
>>
Still, dont forget we are writing the rules together, pretty uch, so if you have a good idea for farming, please let me hear it

Right now I imagine that it works in two ways

Crops -- relatively similar to our world, with the exception that from time to time monsters sneak into the farms and steal slaves. Must be terrifying since the owners dont want them to have weapons

Meat - need to go to an area where you know you will get large amounts of monsters that give you the food you need.

Natural monsters arent very good because they are unreliable, of course. You may anihilate the local wild turkey population and get shit food drops.

But if the 2nd floor of X dungeon has lvl 2 Wild turkeys, you know you can farm that place forever, since the monsters respawn.

Oh, by the way, most monster eggs are poisonous, so theres no custom of eating eggs in many societies. We could probably increase food supply if we learn which small birds are laying non poisonous eggs and tame them.

>yfw stealing ostrich eggs is basically an adventure already
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>>35272605
>But if the 2nd floor of X dungeon has lvl 2 Wild turkeys, you know you can farm that place forever, since the monsters respawn.

So this does beg the question why we haven't run into dungeon farmers before.
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>>35272594
sorry wrong link, what i get for getting tired.

meant, >>35271911

But immaterial, writing has already happened.
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>>35272626

they might be on different levels
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>>35272503
>levelling sheep
see, this is where you have it wrong. You start with a wimpy sheep, domesticate it, THEN level it up. Easier to kill, less risky when attempting higer levels.

This is pretty much required for high level chefs. Maybe get the monsters to breed?

>>35272605
Then irrigation and fertilizer is still good, as that reduces the amount of time the slaves are out/vulnerable.

eggs...hmm. Beastlords could make a lot of money.
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>>35272626
not every dungeon has chickens?

Seriously tho, two reasons.
1) are you going to eat yarn? cards? do you remember the last time you got a food drop? Neither of the dungeons available to us are "farm-type" dungeons.
2) I wanted to make dungeons into instances, so only your party is inside it. Im still not sure if thats retarded or not, tho, so may change it later

Also, we didint play EVERY floor. We skipped the first few floors because Grummir's stone was linked to like the 12th floor or so, IIRC. Maybe they are farming floors 1, 3 and 7?

Anyway, im going to get my eyedrops and go to bed now. See you in roughly 12-13 hours, guys

As a side note, I am slightly amused by the fact I ended up using Rias and Akeno as reference material. I created Lyann almost 2 decades ago, and Mako about 8 years ago, but honestly those girls really do look the closest that I can remember

Anyway, night
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>>35272774
night
>>
>>35272774
are this episode over?
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>>35272774
thanks for running
>>
>>35272774
One question I'd really like answered is how xp is calculated.

Take this example - a single jobbed character, say a noble(x)knight(20), decides to change jobs to wizard, so they become noble(x)wizard(1). Do they gain xp as if they were a level 1 or level 21 character?
>>
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>>35272503
Yep, shit goes down. Someone needs to answer the call and be a badass. Farmers do quite a lot, it's a thankless job, but someone has to do it. Show those friggin' livestock who's boss!
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>>35271610
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>>35274419
He "starts again" with a small bonus until he reaches the same level he had

Then he starts getting exp normally. So its actually a little bit faster to raise second jobs.

But don't take it as a hard rule. Im having to bend, break and rewrite the rules a lot for our MC
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>>35278683
So by mixing and matching certain Jobs, we can maintain good XP gains while raising Jobs to meet requirements to open up Hybrid classes for their special abilities.

Because of our ability to change Jobs on the fly, we don't need a Hybrid Job's ability to allow for the usage of the Active Abilities of two Jobs.
What we do need from them, however, is the special Active Abilities in order to expand our options.

Is that about right?
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>>35272774
I'm seeing the dungeons as very akin to the ones in Recettear. The dungeons were a key aspect of the local economy, have multiple floors, mob and boss loot was random, and so on. She (and her murderhobo companions that did all the fighting) would also run into other people on occasion. Was a rare occurrence though, as logically you'd both have to be in the same dungeon, on the same floor, at the same time. Like those kidnappers were, killed them off good is what we did.

Just making a comparison.
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>>35278899
The whole economy runs on murderhobo'n dungeons it appears.

Any of people s plans to change things will likely run into the fact that a lot of taw mats come from dungeons.

I wonder if there are mines, or is it just easier to farm armors and such for metals
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>>35278898
>So by mixing and matching certain Jobs, we can maintain good XP gains while raising Jobs to meet requirements to open up Hybrid classes for their special abilities.
sounds right

Sure, but remember its not a instantaenous thing to change a job, we have to open a menu and select the job. I imagine that should be fast enough to be a free action if we are changing 1 job, but to change ours, then Lyann's, then Danren's, then Grummir's in the same round? likely not

Likewise to turn off 2, turn on 2. It also sounds like something that would take more than a single moment.

Navigating through the menus, you know?

Oh, I also just noticed that we as paladins have a taunt ability. Have it since a week ago when I updated the paladin, could have used it to force the guy carrying Mako to turn around and attack us, just saying

>>35278899
I love recettear. What was the name of the girl with the spear? I have to admit to making her run into things just for the "ah!" little cry she gave off at those times

>>35279093
>the fact that a lot of taw mats come from dungeons.

yes

About mines... I really wonder? I mean, you already have the danger of collapse and all the typical miner illnesses and risks, and on top of that, mines are natural dungeons so I imagine monsters may start spawning if enough miners down during an accident... hell, that may be the birth of a dungeon.

I guess miners, lumberkacls, fishermen and farmers must be badassess in this world

Oh, im getting captcha as letters, which is really hard to read with my eyes, anyone knows how to change it back to numbers?
>>
>>35279138
I meant "naturally, mines are artificial dungeons"

Updated our MC's sheet. We are finally smarter than stronger

Eldric Lightbringer
9 years old Human
Level 1 Avenger, 16 Noble, 4 Paladin, 16 Ranger, 16 Scion, 16 Wizard
Off: 10 Healer, 10 Knight
127 Str
229 Dex
151 Con+4
135 Int
260 Wis
76 Cha
41 App

1619 HP
395 MP

PDV 72/MDV 76
Armor 45/SR 46

+20+16 Elemental
+14+9 Divine

+58 Melee Weapons
+35 Ranged Weapons

Item Box 16 slots
armor prof: L, M. H
weapon tricks Off & Def
bonus poInts 32
Melee Weapon Tricks: Parry, Wind Blade x2, Deflect Arrows, Swipe + 1 other
Ranged Weapon Tricks: +3
Elemental Spell Tricks: Wall, Blast x3, Barrier, Cascade, +1
Divine Spell Tricks: Power Summonx2

(A) Elemental Magic: Can use elemental magic.
(A) Condemn (4MP): You can make a Charisma roll against a target's MDV to force it to attack you.
(A) Divine Magic: Can use divine spells
(A) Stealth: Disappear until you attack or use an item.
(A) Summon Mount: While mounted, your speed is three times as much as normal, your charge deals triple damage, and you gain +10 to melee attack rolls.
(P) Counterspell: Whenever you are affected by a ranged attack or spell, you can counter attack with a single target spell you know. You must still pay the MP cost of this spell.
(P) Sneak Attack: Whenever you hit a foe's PDV while using Stealth, you deal triple damage.
(P) Divine Mettle: Reduce all incoming damage by a %*, up to a max of 70%. This Applies after any other damage reduction.
(P) Petrify – When your stealth wears off, roll wisdom vs the enemy's MDV, if successful, your enemies are affected by Stop. This effect ends when 1 round has passed, you attack, use an item or an ability, whichever happens first.
*Paladin Level + Charisma Bonus: Currently 11%

Inventory
Crown of Flower +10 SR / 6 slots
Armor of the Kobold King +30 Armor / 2 slots
Heirloom Sword +50 damage / 6 slots (0 free)
Angel Ring +10 SR / 5 slots
Staff of the Apprentice ½ spell cost / 2 slots
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>>35279166
oh, and we have 58 bonus points total, floating around
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>>35279166
I suppose we should finish up the last 4 levels of Ranger so that we can open up the rest of the Ranger Job Tree.

Then turn it off and turn on Healer, since it provides good MP growth and access to higher level Divine spells.

I'm ambivalent about keeping Avenger turned on, since it has a very good Active Ability and Passive Ability, but we're trying to level grind here more than be optimum at our role.
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>>35279216
It has the same active as Ranger

It has really good stat growth, tho, and gains exp as a basic job, which means it would be very easy to level it up

Secret jobs are usually stronger than regular jobs because of
Stat Growth
Abilities
Exp Requirements
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>>35279253
We really need to make (cat) cakes for the catgirls in thanks for teaching it to us.
And cat ears, because why not.
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>>35279138
Not sure on capcatchas, think they are easy at first and get harder. Clearing cache, cookies and getting a new ip might do it.

Who will rob a farmer, by the time he is 20, he likely has 30+ character levels, might have some pet demons to pull his plow, and is skilled in skythe, dagger and spear. Probably has good physical stats too. Large family that are strong also. Safer to rob some traveling merchant and guards. More money too.
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>>35279266
they're not catgirls, tho. I just said that "we got a princess and her two cats" because they were keeping their distance from us, but not being openly agressive.

Ever gone to a friend's house? his dog barks at you at the door, but when he invites you in and shows the dog you are a friend, the dog instantly likes you

Cats are different. They don't give a fuck about you at the door and they keep not giving a fuck until you actually befriend THEM, not their owner.

It tickles my fancy to turn them into catgirls, tho. I think I might, but it's a bit late since they haven't been using Nya! int heir speech so far

Maybe we could say that they're just more civilized than tribal beastmen, so they shook off the "peasant accent" that most other cat tribesmen have?

Would be funny to introduce them to Grummir (if we are going with them being catgirls) and then he talks with them for a while and then pokes Miiyau forever about her still talking like shes living in the boonies
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>>35279166
>>35279216
We can level all the Ranger subjobs to 5 or 10, then just never touch them for a long time.

in the same way, holy hell we need to learn Craftsman. Just the stats are reason enough.

say, what does duelist do? Shouldn't we have it unlocked?

>Mines
artificial dungeons...and I suppose there's been some research done on encouraging the growth of certain monster types?

Mako's home country now has giant pagodas designed to produce high level offerrings for their gods and feed the royal palace.
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>>35279329
>they're not catgirls, tho. I just said that "we got a princess and her two cats" because they were keeping their distance from us, but not being openly agressive.
I know.
You don't have to turn them into catgirls of any kind, just give them some cat ears and a cat cake for the duration of a party because we find them similar in their acting like a cat.
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>>35279138
Nagi, the lancer girl who has absolutely no sense of direction and got lost so bad she basically went from Japan to Europe having no clue as to how she ended up so far off course.

She was a good girl, but Charme and Arma were my favorite characters. I can sympathize with a drunk, and I love me my robo/golem girls.
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>>35279354
>duration of a party
Which we throw them for teaching the class to us.
Well, doesn't have to be a party.
Just a (cat) cake we made for them and give them the ears as gifts or something.
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>>35279345
>Mako's home country now has giant pagodas designed to produce high level offerrings for their gods and feed the royal palace.

I like this idea

>>35279354
Heh, IIRC, a few of the Monster Hunter armors give you tails/ears, since every armor is basically made from monster bits. Would be funny to give them a "cat armor" so they would look cat-like

Some jaguar/panther-like monster maybe?

>>35279371
ah, yes. She was very sweet,. I would also add that Mako gets lost a lot and her shadows have to take her anywhere, but I think thats too many character traits

I really loved her "ah!" when she ran into something at full speed

How do I clean my cache? I turned the pc off during the night but i guess that wasnt enough?

Anyway, rising Lyann now

Lyann, 12yrs Base Human
On:, lvl 18 slave, lvl 1 Seducer,
Off: lvl 1 courtesan, lvl 10 wizard, lvl 7 villager, lvl 3 thief, 13 dancer

IIRC, she went up 6 levels as a slave, and 3 as seducer. and either 6 as a thief or 3 as a courtesan
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>>35279431
>Lyann, 12yrs Base Human
>On:, lvl 18 slave, lvl 1 Seducer,
>Off: lvl 1 courtesan, lvl 10 wizard, lvl 7 villager, lvl 3 thief, 13 dancer

bah that sheet has a type its meant to be 13 thief
>>
>>35279431
Hello? Duelist?
>>
>>35279345

I can imagine the Ancient Empire's growth was founded by knowing how to manipulate the creation of dungeons to provide the goods needed.

Grains first floor. Meats second floor. Woods third floor. Metals fourth floor.

Retarded normal resource gathering and very few people do it, most use slaves and adventures to get stuff from dungeons.

Doing this enough led to the world magically doing it in its own.
>>
>>35279486
ugh I keep forgetting to get it started

To be honest, is more like I keep postponing it. I have too many ideas for it

1) Simply a knight evolution that focuses on dex-based weapons instead of str-based weapons. So using rapiers, estoques (sorry dont know the english word), duelist daggers, and such, with disabling (A) abilities

2) Knight + Wizard to offer an alternative to knight + cleric

3) knight + singer to make it more obviously a "noble only" job, with strong self buffs and dex based weapons. Basically the buffs would act as "stances"

4) A secret job
>>
>>35279554

You know, I think I may go the knight + singer route...

You can self buff yourself with normal songs, but yuo can also use special spirit cries to give yourself specific combat bonuses

May even be Dueslist on the East of the ocean, and Samurai in the West. You know, the way those guys are always shouting in combat. Let's give them a mechanical reason to.

What do you think of that idea?
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>>35279554
Do 1,3, and 4

>To unlock duelist, do X amount of contracted 1v1 duels
>Rapiers, estocs, bucklers, with a single disable (A)
>Parrying Stance vs Dodging Stance
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>>35279554
Light armor, dex weapon class specializing in weapon tricks and combat maneuvers. Specializing in both taunting the enemy to apply debuffs and attacking weak points, to partially ignore armor.

Secret class. Wither have to be taught by another or win X number of duela to unlock. No formal society, just master student or new people mastering it.
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>>35279597
Samurai are more like generals, able to perform in all duties, be it etiquette, archery, horse-back, or strategy.

They're actually the MOST grunt-like when they stick with spears and katanas.
>>
>>35279606
it could be 1&4 or 3&4 but not 1&3. How can it be only a knight evolution and also be a hybrid?

Well, let me think...
If it was JUST a knight evolution
As a knight evolution, it would have
L Dex Bonus per level
S Con Bonus per level
M Wis bonus per level (wis = magic defense)
L Cha bonus per level (also noble gives a S Cha bonus per level)

The 1st active would be a dex roll vs the enemy PDV. If successful, the enemy is "disabled" for 2 rounds
The 2nd active lets you switch between giving your charisma bonus to PDV or MDV so you can adapt to fighting warriors or mages
The passive... how about ambidexterity?
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>>35279635
oh actually now I remember that I wanted samurai to be based off archery.

So basically the new world (where we are) is a combo of Europe and America, while the old world (where Mako comes from) is "not Asia" in the setting

The nobles in the new world have knight, but in the old world they would have samurai, which is archery based

Anyway hold on, im going to level Lyann and we can continue talking about the duelist then
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>>35279484
Lyann, 12yrs Base Human
On:, lvl 18 slave, lvl 4 Seducer,
Off: lvl 1 courtesan, lvl 10 wizard, lvl 7 villager, lvl 13 thief, 13 dancer

Since she went up 3 levels of Seducer, she should have Lvl 4 in it.

If she's already level 13 in Thief, then we should put those extra levels in Courtesan. Then we can start Lyann on Mamluk.
>>
>>35279675
Definitely NOT ambidexterity. 2 rapiers just does not work. period.

It sounds a little boring, though. going with >>35279632

>Active
Single-target debuffs that are only active as long as you target the same unit

>Active
Armor Pierce or Disable, pick

>Passive
Something for parrying/defense. Either heal on successful dodge(graceful fighting), or just a plain charisma bonus.

>>35279707
Hah, are there still Shrine Maidens then? Kind of hard to do holy archer when you have war archers. Secret Alternate of Samurai?
>>
>>35279767
>as long as you target the same unit
that could be the entire fight. Would have to be a "soft" debuff. Like a - to attack or PDV. Couldnt be a disable since that basically would mean you would have infinite defenses forever.

It could be a disable if it lasts 1-2 rounds AND you need to hit one of their defenses so its not guaranteed


>Something for parrying/defense. Either heal on successful dodge(graceful fighting), or just a plain charisma bonus.
I was thinking in a parrying dagger, which is why I suggested ambidexterity.

As for combat tricks, read the defensive weapon tricks in the PDF. Parry + Water God lets you counterattack for free after blocking

>Armor Pierce or Disable, pick
There are armor pierce offensive weapon tricks already, which is why i said a disable

The choice is:
A hard disable that lasts 1-2 turns
A soft debuff that lasts for a long while

>Shrine Maiden
Sure, Ren (Mako's 5 minutes older twin) is a shrine maiden. Read into the War Maiden trope sometime, tho.
>Shrine Maidens
>>
Oh, and about healing as a defense... that's a champion trick. Also a knight errant trick

But honestly I think its a poor choice from my part, since there are items that grant you regeneration, and wasting a skill slot in something that an item can give you is always a bad idea. so i may change that someday soon

oh holy fuck just 43 minute till the next thread and i still havent finished Lyann, hold on let me get this done
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>>35279938
sorry about that, but I'm about to turn in for the night so I'll say what I can while I can.

>>35279906
>that could be the entire fight.
That's the point. A duelist should ONLY focus on one target, and penalizes switching targets. Maybe even penalize having other members attack the same target as you.

>parrying daggers
Are actually worse at parrying than bucklers. They're just easier to carry. A perfectly domed buckler is the best tool for parrying, but your definition of parrying seems to be different, so eh.

>duelist abilities
You could also increase burst damage? Give them multiple attacks in a single round, at the cost of X.

>Shrine Maidens
So is it a job, or is this Ren person a Shrine Maiden with the Samurai job?

and that's all from me. Good night.
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>>35279938
Give them abidexterous, with a buckler or parry dagger\main gauche.

They can long debuff a single target, as thay prefer to fight one on one. Get bonuses when calling for a 1v1 in combat, extra if opponent declines, or if his allies interfere after it started. Negative if duelist allies interfere.

Probably charisma based debuffing, and dex based combat
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>>35280053
But if every duelist had a fight-long disable, then 2 duelists would never touch eachother and duels would last forever

It cant be a disable and last forever, it can be a debuff, but not a disable. A disable means the enemy can do nothing

Anyway here's Lyann's updated sheet. Im surprised by how super high her melee weapons skill is. Its mostly the fault of her thief and courtesan jobs, honestly


Lyann, 12yrs Base Human
On:, lvl 24 Slave, lvl 4 Seducer
Off: lvl 10 Wizard, lvl 7 Villager, lvl 13 Thief, 13 Dancer, lvl 4 Courtesan
109 Str
247 Dex
117 Con
82 Int
173 Wis
15 Cha
140 App

744 HP
258 MP

PDV 74 / MDV 67
Armor 11 / SR 37

14+8 Elemental

70(+7) Melee Weapons
20 Ranged Weapons

Armor Proficiencies: None
Item Box: 36 slots
Bonus Points: 60
Elemental Spell Tricks: Harvester, Soul collector

(A) Forbidden Dance (12MP) – In addition to the Dancer's normal dance effects, you can also afflict all enemies who can see you with Stop for 1 round
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>>35280251

(A) Dance (4MP): Target the MDV* of all enemies within 100”, who can see you, with one of the following effects. These end if you attack or move:
They can only move 5” during their turn.
They cannot charge or run.
They have a -20 penalty to attack rolls.
They take magical damage to their HP equal to your Appearance. This damage is distributed evenly amongst all targets, rounded up.
(P) Distracting: As long as you wear light armor or no armor, enemies who can see you have a penalty to PDV and MDV equal to your Appearance bonus.
(P) Waves of Pain: You can cast elemental spells so that they affects all enemies within 100” (who can see you). Spells cast this way auto hit but cost +10MP
(P) Soul's Beauty: You gain ½ your Seducer level, rounded up, as MP each time you level up as a Seducer.
(P) Inviolable Beauty: You can add your Appearance bonus to your PDV and MDV

(A) Forbidden Dance (12MP) – In addition to the Dancer's normal dance effects, you can also afflict all enemies who can see you with Stop for 1 round
(P) Waves of Pain: You can cast elemental spells so that they affects all enemies within 100” (who can see you). Spells cast this way auto hit but cost +10MP
(P) Soul's Beauty: You gain ½ your Seducer level, rounded up, as MP each time you level up as a Seducer.
(P) Inviolable Beauty: You can add your Appearance bonus to your PDV and MDV


Weapon Tricks:
Parry +34 to PDV while defending
Iron Will +30 to SR while using parry
Metal Jacket +30 to Armor while using parry
+4

>Shrine Maidens
I think it would be the Old World equivalent of healers/priests

Need to pick 4 more (defensive) weapon tricks for Lyann. Also notice that as courtesan her defenses skyrocket upwards thanks to her passive
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>>35280265
Inventory

Crystal Shield +5 Armor +10 SR / 2 slots
Slave Ankle Cuffs +10 SR / 6 slots / regen, x2 mvspd / 100” leash
Did we ever give her a weapon?

OMG I have number captcha again! thankyou so much moot!
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>>35280265
She already has Parry, Iron Will, and Metal Jacket.
Pick up Deflect Arrows, Spellbreaker, Evasion, Archer's Bane.

And I want to start her down the Mamluk Job tree.
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>>35280337
We didn't get her a weapon, so now would be a good time.

We need to get Mom to agree to let us go down with Lyann and other students or her into the dungeon so we can level these other Jobs. Going down with our regular crew is good XP but we need certain Jobs turned on for them, that are good for loot but not so good for optimum stat and ability growth.
>>
Alright, today's thread is up here
>>35280430

Migrate whenever. Im still busy doing Mako's sheet, tho, so Im not uploading the PDF yet
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>>35280424

We can likely go down with Mako and her shadows, as long as we let mom set the ground rules. I also think that mom gave us an OK to do things if our grades are up and we keep her informed.



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