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>Previous Thread: http://suptg.thisisnotatrueending.com/archive/35355517/

You are Michael Greystone, newly appointed Colonial Governor of the world of Tempest. As Governor, it is your duty to pay off your colonies debts to the Megacorp that chartered your Colony: AAA Planetary Industries, various smaller organizations and interests, defend your new holdings, and lay the foundation for shining example of what a Commonwealth planet can be.

You are expected to do this on the far frontier of the Commonwealth, facing Pirates, unknown Alien raiders, Slavers, and probably countless other dangers not anticipated, with a rag-tag population of exiles from the underclasses of the chaotic city-planet of Neo-Tokyo, Jeffersonian dissenters from the gilded cage of the Core Worlds, particularly New America and New Montana, and two different populations of aliens: Exiles and defectors from a feline warrior race, and strange insectoid hive-creatures, who make up for their difficulty in using technology based on "dead metals", plastics, and ceramics with their consummate skills as bio-engineers. You do, however, have an unusually well-armed and trained Defense Force and more infrastructure than starting colonies usually have.

The success or failure of a new world rests on your shoulders.

And you're already in the hospital for getting into gunfights with cultists before you've even Embarked.

You really hope this doesn't set a trend
>>
You are currently in the medical bay of your chartered colony ship, the Harvest of Tomorrow, under the unwelcome care of an array of robotic Autodocs. You suffered from eight gunshot wounds from military-grade Assault rifles at close-range, you lost a lot of blood, and your ribs and left arm are shattered. You should probably be up and around in a little under an hour, and your arm back in functionality in around 4-5 days. Wonders of modern medicine.

You have sent a message to a number of your old Free Trader Colleagues who are waiting to meet you in a bar Downstation, most likely to discuss going through them to procure items AAA would rather you not get, like Hydroponics equipment to break from your dependence on their supply drops for rations, and your rare position in this region of having Autonomy within the Commonwealth, making your world an ideal meeting and storage place for Smugglers dealing in various contraband.

Afterwards you will be meeting your new Staff, a mix of your actual subordinates and Corporate Representatives, the leader of the Chtall bio-engineers, and deal with some final paperwork with Commonwealth Administrator Yusuf.

But right now, you are about to meet with a newly recruited fugitive Supersoldier, whose existence is technically illegal outside of Sovereign Entities (Like your domain) that allow them.

>CONT
>>
>>35400365

As he walks into the room, you think you can understand a bit better how he survived for so long in Commonwealth Space: To an untrained eye, he would like very much like a Terminal-Belter, those strange humans descended from the first independent Asteroid Miners, long and gangly from life in microgravity, with relatively crude augments worked into their bodies to compensate. Moving further and further out-system in settled areas to avoid contact with the masses of humanity until eventually they settle at the bleak edges of star systems, beyond the Limit where FTL travel is possible, with no reason for anyone to bother them.

But to one who has dealt with such characters with any regularity, this man is obviously wrong. His augments, while still bulging awkwardly under his skin, are far more sophisticated, even if they are somewhat archaic. He is too short, without the lankyness born of childhood in Micro, too much visible muscle tone on his lean frame. But most of all, it is his cold, uniform gray eyes, not quite biological or mechanical, but something both and neither, belonging more on a Bio-Android than an augmented human, and the way he moves: Graceful, predatory, at once a series of constant jerks that make his next move virtually impossible to predict and impossibly smooth, like a strange Ferrofluid given life, or an exaggeration of some extremely disciplined dancers you've seen.

He regards you from across the room, perfectly still, before darting to your bedside faster than your eye can track, and coming to a complete stop just as abruptly. The speed is scary, his level of control, however, is absolutely terrifying. You thought you'd seen truly fast warriors before: Alien Kzin, Combat Androids, Chem-Berzerkers. None of them approached this level of lethality.

"So," He says, perfectly casual, in an almost disturbingly normal voice, "Let's talk about medical benefits."

>Uh,what?
>HNNNNNNNNGGGGGGGHHHHHHHH
>"what about them?" 1d100 -10
>>
>HNNNNNNNNGGGGGGGHHHHHHHH
"I'm sorry. You shouldn't start surprising old people like me in our first meeting. So what were you talking about again?"
>>
>>35400456
>Uh, what?
>HNNGG
>>
>>35400456
>>Uh,what?
>>
>>35400487
>>35400518

You would have jumped out of your bed were it not for the gently restraining Autodocs. You curse inside your head, glad he didn't decide to kill you. It wouldn't be the first time an overzealous Autodoc refusing to let you up has nearly killed you.

Not that being able to move would help here.

He seems amused by your quick recovery from his sudden lurch:

"Feel no shame, Governor. It is far better to react instinctively than to stare dumbly, like cattle."

"In the main, I wish to negotiate an agreeable contract for service as your bodyguard and assassin. Medical benefits would be a plus."

>Decent salary, Medical and Dental within reason, room and board.
>Decent salary and medical/dental within reason.
>High salary with excellent benefits, luxury apartment meant for important figures, like exiled nobles, Staff members, or a Governors favorite concubines
>Other
>>
>>35400602

... is this live? The last thread's been open in a tab for like two days, and i JUST got around to reading.
Fucking awesome character creation choices, and a hell of a blender-verse you've made here.
>>
>>35400602
>High salary with excellent benefits, luxury apartment meant for important figures, like exiled nobles, Staff members, or a Governors favorite concubines.
>Other.

Hah. Get ready for a wild ride.
>>
>>35400643

Oh yeah, it's live.

I've run Quests before, but I've never had one as slow burning as that first thread. I've never even SEEN one that slow burning. The pace is back up now that I've shaken the rust off my QM-ing.

Thanks. A little bit of Warstrider, a little Empires Corps and BOLO, some Starfist, sprinkle with Known Space and obscure SF Novels and flavor just a tad with Firefly and Cowboy BeBop.
>>
>>35400602
>Decent salary, Medical and Dental within reason, room and board.
This is for now. Still have to evaluate his skills and set up the colony. Can't promise him great benefits straight away.
>>
>>35400681
>Thanks. A little bit of Warstrider, a little Empires Corps and BOLO, some Starfist, sprinkle with Known Space and obscure SF Novels and flavor just a tad with Firefly and Cowboy BeBop.

....
Well hello, Fellow Spacebattler.

if i wasn't about to fall over asleep, I'd be all over this.
>>
>>35400602
>Decent salary, Medical and Dental within reason, room and board.

The description sounds like Move by wire in shadowrun.

Medical is gonna be a money sink for this isn't it?
>>
>>35400602
>Decent salary, Medical and Dental within reason, room and board.
>More after colony gets moar money.
>>
>>35400602
>>Decent salary, Medical and Dental within reason, room and board.
>>
>>35400720

Thanks. I may not be here to run it tomorrow night (Or tonight, depending on whether you follow the clock or go by "It's not tomorrow until sunup" rules), and if it is it'll probably be late, but I'll be running it at 9:00 PM EST on Friday and Saturday. After that I'll be on a weekly schedule, which I'll hammer out in F and S threads. See you soon, Space Cowboy.

>>35400724

As far as you know, he's an extremely durable Supersoldier with extensive self-repair capabilities. He probably has damaged systems (biological and mechanical) he'd like to get fixed, but he's still active after nearly a hundred years as prey. Mostly, you suspect it's him forcing you to acknowledge him as an employee, rather than a weapon or fighting animal.

One individuals salary and medical won't noticeably affect your cash reserves.Aside from simply having one less spare luxury apartment in your Capitol Dome. Those are limited.
>>
>>35400796
>>35400792
>>35400687

He considers for a second, most likely for show, before nodding. "Well within acceptable parameters. I appreciate the possibility of a raise later on. I look forward to collecting the skulls of your enemies." With that, he lifts up one of the restraining servo-arms, to a sound of protesting motivators, so that he can shake your hand before departing.

Odd character. You think you're starting to like him.

>Timeskip to an ambulatory state and Staff Meeting?
>>
>>35400838
Please.
>>
>>35400838
Yes unless someone else can think of something.
>>
>>35400838
I can't think of anything. In case I misread something, we gave notice to the traders right?
>>
>>35400838
Look over the contraband and meet the chatall.

From the previous thread.
>>
>>35400904

>Sorry, had to go take care of dogs.

You still feel stiff, the healing Nanites still making you feel tired despite a parade of Doctors telling you that they shouldn't. Or maybe that's just the exhaustion of combat that usually precedes you needing healing Nanites. Huh. Never thought about it that way before.

You arrive (again) at your stateroom, Dian, as always standing at attention to your right, proving that will in fact be making a habit of doing that. You straighten your patently ridiculous uniform, try to get your rows of meaningless metals to align properly before giving up, and step through into your Staterooms lounge.

"Governor, may I introduce you to..."

>Rigel McArthur, head of Terraforming operations.
>Brick Helloway, Mining Foreman.
>Jacob Spivens, representative of Minor Colonial Investors.
>Jack Calladan, representative of AAA Planetary Industries.
>Georg Mutsavych, representative of the Mercenaries Union.
>James Wittmore, Commander of the Tempest Civil Guard.
>Charles Young, Chief Administrator.
>Ras, Kzin hero and Warlord before his defection. Seems to have unofficially attached himself to your Staff.

>Talk to in order
>Pick one
>Other
>>
>>35401019
>Talk to in order
First in, first out
>>
>>35401019
>Talk to in order
>>
>>35401019
>>Talk to in order
>>
>>35401041
>>35401049

Rigel McArthur is an old, weathered man with deep laugh-lines and a short-cut white beard. He describes himself as a "Scientist and Philosopher".

"I'll be in charge of Terraforming operations and investigating any interesting phenomenon we encounter. Hopefully there will be one or two interesting things to occupy my time. But if not, you did have the good grace to bring along two enclaves of aliens for me to examine." His eyes sparkle with humor.

"The important things you need to know about Tempest, formerly Fenris before AAA decided to change it to get far, far away from the infamous "Fenris Dispute" involving seven other worlds of the same name, is that Tempest is, as its name suggests, racked by constant, terrible storms. We believe this is caused in part by its extremely complicated and, as far as we know, unique moon system. Adapting certain Terran animals to its tides will be a chore and a half, if you elect to go that route."

"There are four basic kinds of Terraforming: Brute Force, Fast, Medium, and Thorough."

"Brute Force will leave you forever dependent on atmosphere-conversion towers and weather-control satellites, though the expense will not be so great, and will take around 60 years."

"Fast will introduce a self-sustaining ecosystem after completion, along with the accompanying benefits to agriculture and tourism. This will take 100 years, give or take."

"Medium will introduce a number of ecosystems ideal to local climates, gene-tailored to the new environment. This is how most planets are Terraformed, and will further boost agricultural output and tourism. This will take roughly 200 years and be more involved than other methods."

The final method, thorough, often called the Old fashioned Method, is relatively rare. It calls for almost immediate introduction of genetically altered extreme-environment plants, slowly altering atmosphere and introducing more and more complicated Flora and fauna.
>CONT
>>
>>35401163

"The alteration of earth-organisms is much lighter with this method, relying more on guided evolution with limited tampering to acclimate life. This plan also requires cobalt-catylist seeding of various trace minerals to make your world truly independent. Even if the Galaxy were to be knocked back to the stone age by some terrible Apocalypse, the descendants of your colonists would survive and thrive while others succumbed to failing crops and deformed, malnourished children from lack of imported supplements. This will take 300 years."

"hHowever, our Chtall friends happen to be experts at precisely this method, and my studies indicate that they may shorten this timeline to as little as 150 years."

He smiles and pats your shoulder: "I've been taking up too much of your time already, go on and meet the others."

You walk away feeling like you've just been through a whirlwind. Is he always like this?

>Next
>>
>>35401200
Good old fashioned method is probably better. We do have alot of pro independence colonists and if theres a lack of supplements for 'reasons' then we may see all hell brake loose.
>>
>>35401200

Brick Helloway is a broad-shouldered, gruff, bearded old miner. The best possible descriptive term for him is "solid". He seems like a block of granite or an old willow: Immovable and nigh immortal.

"Mornin' Sir, I'm Brick, and I'll be yer mining Foreman on Tempest. I'll be in charge of the day-to-day running of the operation, loading and unloading of cargo ships, and supplying you with performance reports."

"I'm personally gettin' a good feel from this one. Normally, we get the drop on some rock with barely enough Colonists to work th' machinery (Most likely to keep the first-Wavers tired and disinclined to trouble-making, you think to yourself), half of whom can't tell their ass from a hole in the ground ground when it comes to operatin' of heavy minin' machinery. Here, though, we got ourselves damn near twice as many workers what we actually need, and all of with good sense and trainin' in their heads to boot. You make good choices, Sah. I like that in a man."

his handshake is firm, with incredible strength behind it, but he doesn't go for the Crusher. A good sign.

>Next
>>
>>35401249

Next up is Jacob Spivens, representative of all the little people who you owe money. Appropriately enough, he is a small man in a suit that's trying very hard to look much more expensive than it is, desperation clinging to him like a parasite.

"Esteemed sir, I am your representative extraordinaire for the associated parties backing your exciting new venture: The Church of Saint Miguel, the Church of Arcanology, The Church of Unitology, the Stoneheart Group, Sir Westley Banks Esquire, the Rand Corporation, and Markers Limited. i hope we can establish a mutually beneficial relationship for the benefit of all involved."

His handshake is both jellyfish weak and entirely too eager, his noodly arm pumping up and down rapidly. You'd almost be glad to get rid of him if your next 'Representative" didn't make you just a little bit angry to *look* at...
>>
>>35401292

Jack Calladan is tall, handsome in that boring, generic business-executive way, with far too much oil in his hair, a suit that is *exactly* as expensive as it looks, and a too-broad smile that doesn't reach his eyes.

"What that guy said, except I work for AAA. which technically means you work for me."

His well-practiced casual laugh puts your nerves on edge: "Now, though, in all serious, AAA Planetary Industries will fully respect all rights obtained when you paid your initial bulk sum, and no agents will involve themselves or interfere with the running of your colony so long as payments remain on time, with leniency for extenuating circumstances. However it would be wise to accept our friendly advice. We have so very much we could help you with."

He tries to go for a shoulder pat, but you back up just enough to evade it before walking away.
>>
>>35401341

>forgot paragraph:

You know men like Calladan. He is a snake of the most dangerous kind, utterly devoid of humanity. You must remember to never trust him.

>Next
>>
>>35401292
> Church of unitology

Fuck this. Better not dig up a marker or something.
>>
>>35401351
>Line, not paragraph.

Georg Mutsavych is an older, scarred mercenary, with short-cut black hair and a long, angular face. He moves like a predator cat, a phrase the Kzin would find most amusing, and he never stands with his back to either doors, corners, or the wall-panel two meters left of the minibar. That bears investigating.

"I will be the coordinator and leader of your charted Mercenaries, here to liaise between your Guard and the various contractors. I must remind you that orders that throw away the lives of my men will not be followed, and hostile behavior without provocation will not be tolerated, though I don't believe that will e a problem."

A1 Security is the largest contingent, and also the one with the only air transports and gunships. North Star, Tristar and Musashi Arms all hold Power Armored elements and large amounts of plasma weaponry, Thorhammer Military Services has a number of AT-14 Humanoid Armored Combat Walkers, and the Orns World Rangers have a unit of heavy self-propelled artillery."

"It is important for a Governor to understand his assets."

Georg. Smart, Lethal, utterly ruthless. A useful subordinate and an enemy to lose.

He will follow your orders loyally as long as you don't turn on AAA, which is a losing proposition anyway.

>CONT
>>
>>35401366

>Of course not. The markers are long gone. The Church of Unitology in this day ad age is all about outreach, community service, charity, and helping to dismantle the myth around a brute that ruined humanities contact with a unique alien intelligence and is falsely credited with being the father of modern infantry energy weapons.

>>35401433

James Wittmore smiles at you: "I thought you said you'd try not to run up to hostile gunmen without wearing an angry house."

"I explicitly made made no promises", you respond with a grin.

James Wittmore, formerly Captain Wittmore of the Commonwealth Armed Forces: Young, clean-cut skilled, and one of the few officers you have that saw real action before Karrymann.

>Next
>>
>>35401481

Charles Young. Thirty years old, over-stressed, over-worked, and gives off the air of a dejected Cubicle Farm worker.

"I'll be handling paperwork and the day-to-day running of your new Clonial mission," he says, blandly, "Not much more to it than that."

Poor kid. Maybe a taste of frontier life will put some sparkle in his eyes again. You should probably take him out drinking sometime with Brick. Just as soon as you have bars.

>Next
>>
>>35401481
Well that's a relief. Still, if any banged up planet cracker drifts into the system/orbit i am voting to atomize the damn thing.
>>
>>35401514

Finally, you come around to Ras, once a feared enemy of humanity, now slurping from a flask of whiskey in your lounge.

"Well met, Michael."

"Well met, Ras. Are you attempting an insidious alien infiltration of my wetbar?"

He barks a rasping Kzin laugh: "Maybe. Mostly I'm trying to insert myself into this council, so I can observe."

"Fine by Me."

>I really hope there's at least three people in here still so we can talk to Traders and finally Embark.
>>
>>35401539
Eyes on, just staying quiet.

That and Exalted Quest is running so my attention is divided.
>>
>>35401539
Well, there's me. And I'm keen for traders and embark. I'm sure this will be as much FUN as a usual embark.

With quickly building walls and hunting the local wildlife before we lose half of the original.
>>
>>35401539
still here
>>
>>35401539
I'm here now. Fell asleep at the keyboard.
Reading what mess we got into now.
>>
>>35401561
>>35401562
>>35401593

The trip Downstation provides you with some excellent views of the chaotic exterior of Kerrymann Tradestation, lines of ships of all makes and models lining up for docking and departure. Wait, was that a Synvi Bioship?

That it was, on its way out. You've always wanted to see one of the living ships in person, but in all your travels you never encountered one. Now you have. You take it as a good omen.

The Tradesman's Entrance, aside from being a great pun, is a relatively small, reserved place where the lights are dim, the waitresses dress skimpily, and the smoking section is everywhere.

You are lead off to a private lounge in the back (You seem to be encountering a lot of those lately), which is apparently attended by only the most attractive waitress in even more revealing uniforms. The two Guards that James insisted on sending down with you, chosen for their discretion and prior military experience, turn their heads like they're mounted on invisible swivels to follow the ladies around the room. Soldiers are the same everywhere you go.

"Jesu, Micheal, you look like Hell."

You smile. Mark is the only man you know who still invokes the Lord Christs name in vain outside of an imitation of an old-timer. He is seated around a fine table crowded with old friends and rivals. Some happy to see you, others not so much.

"I may look like Hell, but women prefer wealthy and powerful to handsome and virile. Or in your case, fat and lecherous."

He laughs a booming laugh you didn't even realize you'd missed: "Come sit down with us, have a stiff drink, and lets talk business."

What can the Traders help you with?

>Going around unofficial AAA embargoes
>Selling Contraband
>System Freighters
>Cheap Fuel
>Alien and Gene-altered migrants
>>
>>35401704
>System Freighters
>Cheap Fuel

Stuff we don't have.
>>
>>35401704
>System Freighters
>Cheap Fuel
Better focus on what we need right now for improving income and lessen dependance on the corporations. We did get asteroids and extra mining stuff so we will need those transports.
>>
>>35401704
>Freighters, fuel and embargoes.
So we can keep more of the money we make, and rely less on the triple-assholes.
>>
>>35401704
>System Freighters
>Cheap Fuel
The rest can be figured out as we go along since we will see them again
>>
>>35401704
>System Freighters
>Going around unofficial AAA embargoes
These two.
>>
>>35401762
Rule one of dealing with corp guys: Don't screw them out of their cut.
>>
>>35401728
>>35401759
>>35401762
>>35401763
Guys, we bought the Cloudscoop.
We MAKE our own cheap fuel so long as we have System Freighters to actually collect it.
>>
>>35401728
I'll second this.
>>
>>35401704
OP, what's the difference between the Cheap Fuel listed here, and the Cheap Fuel we get from having the Cloudscoop fuel harvesting operation?
>>
>>35401792
Ah well then, switching cheap fuel to Alien and Gene-altered migrants
>>
>>35401792
Honestly, having a reserve before we start production is a good idea.

Stuff might still go wrong. And fuel is always useful.
>>
>>35401759
>>35401704
Then I'll be changing my vote to AAA embargoes forgot about that cloud scoop
>>
>>35401728
>>35401759
>>35401762
>>35401763

>MAXIMUM AGREEMENT

Mark nods thoughtfully. "There are more than enough small junk freighters with Drives that have gone bad around, it's the transport that's the problem. I know a man with a stripped-down Red Bloc Assault Carrier, but his prices are a bit steep. Tell ya what..."

>Mark is requesting 20 Currency and 50% off Fuel at your Station for his group in exchange for sending you a decent STL Freighter fleet.
>This is roughly twice what a fair cost would be, and five times the discount that would be necessary to provide incentive to make it prompt.

>Currency is an abstract measurement of your net worth in the myriad currencies of the Commonwealth.

>Counter-offer?
>>
>>35401840
>This is roughly twice what a fair cost would be, and five times the discount that would be necessary to provide incentive to make it prompt.

I don't understand this sentence.
>>
>>35401850

The price he named is twice what a fair price on buying a fleet of STL Junkers and having it shipped out plus middleman fees would be, and the perk he's request is exactly five times what would be a fair discount to encourage his merry band to do business in your system.

If you know him, and you do, he expects you to start haggling him down, a contest of wills and tongues he almost loves more than the other contest of wills and tongues he likes to hold in brothels after getting a good deal.
>>
>>35401850
Secind, me neither.
>>
>>35401840
10 Currency
10% Fuel price off
Taxes waved for the first 2yrs
>>
>>35401832
>>35401820
>>35401814
>>35401805
>>35401792

The Cheap Fuel option broaches the subject of putting the word out about cheap HE3 to be had in your system, to increase traffic, plus the possibility of using discounts to select parties as bargaining chips in other deals.
>>
>>35401873
Oh, ok.

10 Currency

25% fuel off.

We need the money, and the cloud scoop means we can make cheap fuel.

I say let him get a good deal on fuel to incentive future cooperation.
>>
>>35401882
Shouldn't we ask for less than what we want so we can go up once or twice to make it seems like he is winning?
>>
>>35401907
That's just a tactic, we're voting on our bottom line.
>>
>>35401873
Start off with 5 Currency and 5% off Fuel, and let him haggle up from there. Our limit is 15 Currency and 15% off Fuel.
Any higher, and we may as well go through regular channels.
>>
>>35401919
>we're voting on our bottom line.
No, we're making the counter-offer right now, not the final amount we'll agree to.
>>
>>35401907
But he is offering to a up and coming colony. Pretty hard to obtain freighters right now without resorting to non-normal methods. It also is at a decent quality and the faster we obtain the freighters the quicker our income rises.
>>
>Starting up a space Religion

Oh this can only end perfect. Said the Disgruntled marine with his weapon pointed at his throat.
>>
>>35401920
>>35401907

>Vote wins.

"That barely justifies the cost of going out there!" (Bullshit, the standard rates will be enough to make the trip worthwhile without a discount) "Here, how about this..."

You manage to haggle him to 10% off and 12 C before shaking hands.

"Now, you mentioned a Smugglers Cache. Any interesting toys."

>"Oh, you have no idea..." LIE
>I haven't opened it yet, but I'll need someone to help distribute when I do"
>Other
>>
>>35402016

....What?
>>
>>35402030
>I haven't opened it yet, but I'll need someone to help distribute when I do"
>>
>>35402030
>>I haven't opened it yet, but I'll need someone to help distribute when I do"
Get him to meet us up later in a private location when we open it.
>>
File: Mystery Box.png (702 KB, 768x576)
702 KB
702 KB PNG
>>35402030
>Other
"It's a Mystery Box! Now, who here wants first dibs on the Mystery Box?"
>>
>>35402047
>>35402060

"I can't start selling here: Shit's on high alert since those crazies let loose Ravies on the lower decks," This causes a stir as the rumor is finally confirmed, "and Commonwealth Marshals are almost certainly on the way. Probably Colonial Marines too."

"Wait," a slender captain dressed somewhat like a reto-futuristic Charles II at the end of table says, raising his hand,"I've gotten word from reliable sources confirming both. But how in the Void did you know about the Marines? Ravies being so much more common than they like to let on, why pull off a unit to deal with a contained outbreak and some thugs?"

"Probably to hunt the Cobra." You respond simply, smiling at the expressions on the faces of the few that recognize that name.

"Anyway, the point stands: The Heat is coming down on this station, ad it'll take too long to pry the damn thing open anyway. Come around in three months or so when we've got the Domes set up and the Station together enough to refuel, and I'll start auctioning off bits of my treasure chest."

>Meeting has been arranged for three months from now.

>Going around unofficial AAA embargoes
>Alien and Gene-altered migrants
>BOLO Weaponry
>Intel
>>
>>35402129
>>Intel
>>
>>35402129
>Intel

The other three are a bit too illegal for my tastes.
>>
>>35402129
>Going around unofficial AAA embargoes
Though the BOLO Weaponry should be on our list of things to get.

Then again, what's the actual incidence of senile BOLO's causing mayhem?
>>
>>35402168
We need more BOLOs. Our current one has been refitted for industrial purposes.
>>
>>35402195
All BOLO's available to us will have had their weapons removed.
And these are BOLO's we're talking about. Any BOLO that hasn't been decommissioned properly and acknowledges that it has left Commonwealth military service is a BOLO that's too insane to be trusted with any weapons.

>current one has been refitted for industrial purposes.
That's why the option of buying BOLO weaponry is available.
>>
>>35402227
>>35402195
>>35402168

It can probably be un-refitted just as easily. BOLOs are rather hard to come by.

You have VERY strong feelings on this subject.

The actual rate of mayhem is very low, but cases of BOLOs breaking programming, usually to refuse flawed orders, eliminate traitors, or change objectives to fight more effectively after all human authorities have been eliminated are used to bolster the statistics and create public paranoia. There are a lot of theories around just why the Commonwealth dislike the Legions so much, but your opinion is that they mistrust them for the same reason they mistrust the Marines: They predate the Commonwealth, they are seen as iconic defenders of humanity throughout the ages, bending to adjust to changing times, but never broken, they are fiercely independent, self-sufficient, and more than a bit anti-authoritarian in general.

While you were in the Legion Varus, you advocated banding together the Legions into a cohesive organization and forming bonds with the Marines for exactly these reasons, but that's past now.

Really, BOLO "senility" is usually the direct result of taking a war machine and turning it into a bulldozer or super-plow: Bent to an existance boring and demeaning to its warlike mind, and surrounded by small-minded bigots who see it as an old tool, and not warriors of the Legions, who have always known they, in reality, people. Eventually, their shame, anger, suppressed Warrior instincts, and above all the sense of betrayal at being sold like used Aircar begin to eat away at their minds.

You think any problems you have with Scythe could probably be cleared up with a few conversations and new coat of paint, pending re-armament.
>>
>>35402303

Forgot trip again. Blame the dogs.
>>
>>35402303
>>35402316
So re-arming a BOLO is illegal.

Exactly HOW illegal are we talking?

No harm, no foul?

If we can't prove it we can't do anything?

Or 'we hear about it, we start throwing ODST's and Marines at you'?
>>
>>35402422
Kind of illegal anyone not on our turf
Since ya know, we can make our own laws.
>>
>>35402158
>>35402161

>Intel

Mark turns things over to Jared, a colorfully dressed and flamboyant man with a could of exotic alien birds hanging around his shoulders:

"You better watch yourself out there man, been hearing stories. Stories 'bout Pirates, Rach, some big ol' Slaver base on some fuckin' Scumworld. Call it the Flesh Bazaar. Bad Mojo, my friend. Bring guns, bring lots of guns, and keep damn good fields of fire around your Dome-Homes."

>AAA Embargoes
>BOLO Weaponry
>alien and Gene-Altered Migrants

>Scumworlds are planets covered in a genetically engineered Algae seeded by a long-forgotten alien race, usually accompanied by its strange intelligent Symbiotes, the Bandersnatch. This algae covers the entire planets surface, chocking it with toxic fumes and mutating into increasingly complex forms until eventually the ecosystem collapses in poison, leaving remaining mutated Algae and Bandersnatch on a surface now ideal for earth-type Terraforming.Not commonly used because of the sheer waiting time for it to reach the optimal stage.
>Rach, short for Arachnid, a race of fast-breeding warrior-insects that have troubled humanity since the dawn of the Expansion. Swarms of insect fighters directed by intelligent and genocidal Brains constantly fight settlers for supremacy on the edge of the Commonwealth.
>>
>>35402434
We're Autonomous, not a different nation-state. Most Commonwealth laws don't apply, but there are still a few laws we still have to follow.
>>
>>35402484
>BOLO Weaponry
OR
>AAA Embargoes
We have alot of variety in our migrants don't really want to increase that too much.
>>
>>35402434
>>35402422

Usually re-arming a BOLO calls for instant application of a Naval task-force with extreme prejudice, followed by a Marine Tankbuster battalion. However, since you run this shit, you can make Scythe the first of the Tempest Legion if you wanted to, the first independent Legion tied to world in centuries. Don't expect to have great luck buying old BOLOs after word starts getting around, though.
>>
>>35402484
>BOLO Weaponry
If there are reports of slavers and pirates in our sector, then an armed BOLO with surface-to-orbit capability is going to be important.
>>
>>35402512
so buy the BOLO's first then rearm then got it
>>
>>35402525
>>35402508

"The fuck do you want BOLO weapons for?" Asks Mark incredulously, "You can't possibly be thinking of ARMING that thing!"

"Why not?"

"Because it'll go crazy! Goddamn things rampage at the drop of a hat, I've been tellin' people for years, but they just won't fucking LISTEN! And now you! And don't you go off about statistics and Hegg paranoia again! Who are you even going to get to pilot the damn thing?"

>"It's Drive, and I'll do it."
>"I know a guy"
>"Why not just give it directions and let it handle it? The Commanders are just there for strategic thinking anyway"
>Other
>>
>>35402585
>"It's Drive, and I'll do it."
>>
>>35402512
>Don't expect to have great luck buying old BOLOs after word starts getting around, though.
Then I have a suggestion. We buy BOLO weapons but don't put them on Scythe until after we buy ourselves some more decommed BOLO's.
Tell them that they have to be patient, give them only machine guns to 'fight off hostile native fauna', while we buy more BOLO's.
Once we have a few, like three or four, that's when we re-arm them completely.

>>35402585
>"I know a guy"
That way, it's ambiguous if we're going to drive it, or if we know a friend who retired from the Legions and might be willing to resettle.
>>
>>35402585
>"It's Drive, and I'll do it."

Look me up, i know what i'm talking about and i'd trust one with my life.

Sincerity should help sooth them.
>>
>>35402512
>Naval task-force with extreme prejudice, followed by a Marine Tankbuster battalion.

Real flipping illegal. Got it.

Let's do it anyway.
>>
>>35402626
I like keeping with a bit of ambiguity. We shouldn't be upfront and honest with many. Especially out here on the rim. Could be seen as weakness.
>>
>>35402585
>"I know a guy"
>>
>>35402749
>>35402622

He looks at you like you're insane. "Since when were you a Legionnaire?"

"Since always." You respond mildly.

He pauses for a minute, starting at you. "Fuck, man, really?"

"Yep."

"Well, I guess you know what you're talking about then. I know a guy who knows a guy who knows of a BOLO EOD and Weapons storage compound that was abandoned in place damn near a hundred years ago. Some stock been sold off to small-time pirates, but most of it is still there, in good condition too. I'll see what I can do."

"You know what else you can do, Mark?" You ask cheerfully.

"What?"

"Stop tellin' and tellin' people about shit you don't understand."

He cringes. "Loud and clear."

>AAA unofficial Embargo
>Other
>>
>>35402859
I'm not too sure we should be doing this embargo. We have our own freighters. We have already cut out the middle man for a home run on extra profit. The debt will still take 50 years to pay off ragardless and I don't wanna bring down the hammer for a few extra commonwealth spacebucks.

Also, is our debt repayment with interest? Is there any tax % cut from our profits if we make more than predicted?
>>
Can someone please explain what a BOLO is? I'm guessing some kind of mech warrior neural interface tank thing?
>>
>>35402859
Are we done here?

I'm voting against screwing the corps.
>>
>>35402859
Frankly im against screwing the corp from the get go. At least wait till we are well established before challenging their grip.
>>
>>35402933

The debt is not with interest, as during the reign of the Terran Federation (Two turns of the wheel ago), it became a bottomless pit that most worlds never managed to climb out of.

You make a small profit off your mining, just enough for your colony to function and slowly grow, expanding mining operations with it, although your payments grow in size too. Cleverly balanced to keep you giving most of your minerals to the 'Corp while expanding reasonably fast.

Having extra workers with good training will increase your profit margin, as will having to buy less equipment and no fuel from off-world, selling HE3, and the profits from your asteroid mining (Though under law, the Miners really only owe you the cost of their equipment +10% and taxes.). Having better infrastructure, higher morale, and greater self-sufficiency will increase your profits further.

The embargo is unofficial, illegal, and depends entirely on them being the only traders in the neighborhood ("I'm terribly sorry, we won't be able to get those Hydroponics in for some time"). The Company Store of Space, essentially. There's nothing they can do about Free Traders in-system and proving that the Commonwealths plan to lay the groundwork for a trade hub are working picking some odd jobs while they're there.
>>
>>35402971

https://en.wikipedia.org/wiki/Bolo_%28tank%29
>>
>>35403054
>AAA unofficial Embargo

Well since its illegal lets at least make it known we will want to set up trade with folks when we can.
>>
>>35402971
Big tanks. BIG TANKS. REAL BIG tanks.

Later model BOLOs are 30000 ton flying war machines. They are 'Planetary Siege Units', meaning one BOLO is expected to defend a planet alone.
>>
>>35402859
>AAA unofficial Embargo
This is stuff they won't let us have that we may need or pressure us to keep their profits high.
>>
>>35403061
What mark is our decommissioned BOLO anyway?
>>
>>35403102

Haven't quite figured that out yet. I've got a fair number of styles in mind, but I haven't yet paired them to numbers.

>>35403071
>>35403079

He nods eagerly, thankful for the change of subject: "Basic hydroponics we can do. Other stuff they're unlikely to provide now that you've passed em' up and fulfilled their legal obligation to offer em', like the ready-made Technical University, will be harder. Take some time. Getting the materials together for real schools so your University applicants will be able to read? A little outside our normal purview, but it can be done. There's really not anything you can afford that we can't get for you, given some time. I'll have some things for you to look at when we come 'round in three months."

"'Less you got something else to ask 'bout, git yer face over to the left side o' thee table. Some aspirin' merchants got goods they're gonna try to offload on your ass."

It always amazed you how fast he degenerated back to his boondocks accent when the alcohol really hit. This time is no exception.

>Alien and Gene-Altered Migrants
>Offered items
>Other
>>
>>35403204
>>Offered items
>>
>>35403204
>Offered items
>>
>>35403204
>Alien and Gene-Altered Migrants
If Traders know of people wanting to get out from under oppression and are willing to work, we can work something out. But we're trusting them on no dangerous criminals or terrorists.
>>
>>35403204
>Offered items
Let's see the goods.
>>
>>35403299
>>35403251
>>35403229

First up is a trader named Rochelle, nice girl, haven't dealt with her much. She has a hold full of military-pattern Light Machine Guns she needs to offload ASAP where the Morkul Combine agents don't go often. She suggests you have a competent Hacker take out the fiendishly durable ID chips built in.
>Enough LMGs to outfit most squads in your Guard with one, takes the same ammunition as your rifles, a few interchangeable parts.
>5 C, non-negotiable

Next up is Marcus, a colorful individual with the greasy aspect of a used Aircar salesman. Previous dealings have taught you not to trust him. He's selling a large number of headsets for infants, advertised to increase intelligence slightly and subconsciously implant the basics of five languages and simple arithmetic, to make them easier to learn later in life.
>Enough to outfit every infant in your Colony
>10 C, negotiable
>OPTION: Threaten to report him to the Marshals for selling hypno-devices for infants unless he can prove to you they're not harmful. Scamming at the expense of children is fucking low, and this will be one of the only circumstances where you would receive no repercussions for snitching.

Li, an up-and-comer who looks to be on the verge of branching out and going big. He's selling a used supercomputer that would be very useful to your terraforming operations if configured correctly, plus a giant pile of assorted used civilian electronics on the side which you could probably sell to your own colonists at a slight profit .

Last but not least, Grace, a harsh woman with whom you have, in the past exchanged certain unfortunate words. And certain unfortunate bullets. Last you met, she was bragging about how her ruthlessness had made her the owner of half a frontier world, while you would die alone with your compassion and bullet wound in your gut. She's a little worse for the wear now, and seems extremely irritated at having to do business with you. >CONT
>>
>>35403383

>Addendum: Li's Supercomputer valued at 8 C, non-negotiable. Civilian electronics come free.
------------------------------------------------------------

However, you won't rub it in. You;re nice like that.
>Grace is selling 80 old Southern Cross Light Amphibious Tanks. While Tempest won't have oceans for some time now, they are light, fast, maneuverable, and cheap. Each comes with a light Battle Cannon and a hull-mounted Heavy Machine Gun, and a substantial supply of ammunition for both.
>7 C

>You have 28 C in your Account.

>Choose Wisely
>>
>>35403383
15 C for everything except the headsets.

>OPTION: Threaten to report him to the Marshals for selling hypno-devices for infants unless he can prove to you they're not harmful. Scamming at the expense of children is fucking low, and this will be one of the only circumstances where you would receive no repercussions for snitching.
>>
>>35403383
We already have nice rifles for our people. Pass on the LMGs.

Rat out this filthy low life. You don't mess around with children in any way, shape or form.

Supercomputer to shave a bit more time off terraforming is nice and the electronics to make a small piece of personal profit while giving the citizens some tech.

I'm all for that natural terraforming with our alien buddies.
>>
>>35403463
I'm also passing on the tanks.
>>
>>35403433
Pass on LMGs
Report if they are proven to be fakes, useful or no, children are not to be fucked with for profit
Yes to super comp (8C)
No to Tanks, not until we actually have oceans.
Though if she has any other heavy firepower like weapon emplacements then we could strike a deal.
>>
>>35403463
Well, just earlier we were lamenting that our guys didn't have mg's to supress the cultists.

We kinda got shot. Twice.
>>
>>35403433
I'll vote for the LMG's, supercomputer, and tanks. Negotiate the headsets down to 7 C at most, and he has to prove they're safe or no deal.

We have reports of slavers and pirates, and we don't even know what the local fauna is like.
>>
>>35403498
Tanks are still tanks, even if there are no oceans.

And don't forget that we were advised to get as much weaponry as we can because of the threats in our sector of space.
Not to mention we were just complaining of not having the weapons needed to get through cheap power armor that cultists can afford.
>>
>>35403456
>>35403463
>>35403480
>>35403498

She has one Plasma Repeater turret she'd be willing to part with for 5C. Capable of automatic firing, but not as effectively as with a human gunner.

Marcus starts stammering, and instead of defending his product through an over-the-top speech about his integrity as a businessman and purveyor fine goods, he starts loudly accusing you of being a sellout and "going Hegg". Pretty much everyone at the table knows this means he's being a lying fuck. You instruct Private Cart, who seems pleased that you know his name, to escort him down the street and report him to the hawk-eyed Marshals soonest.

With that, Mark injects a Sober-Up into his bloodstream and stretches in his seat: "If there is no other business you have with us, I call this goddamn thing to a close."

>Alien and Deviant migrants
>Plasma turret
>Leave
>Leave, thank waitress, tip well.
>>
>>35403517
Yeah, supercomp and lmgs sounds good. Check out the headsets. If fake, report his ass.
>>
>>35403603
80 tanks are 7c and ONE turret is 5c?

I wanna hear the sales pitch for the thing.
>>
>>35403603
Dammit, did we pass on the tanks and LMG's?
>>
>>35403568
>>35403524
>>35403517

DEBATE TIME!

There is no local fauna to speak of, unless you count the possibility ugly Rachs setting up hives and burrowing under your shit. Those infestations always turn into nasty little wars. You'd hoped that, being so far out, you wouldn't merit the attention of pirates or slavers (The distinction can be fuzzy) until you had decent defenses, but you have to accept that you may be wrong.

The Cultists were in slightly inferior armor to that of your own men, not powered armor: Not quite enough for the standard rounds to pierce and kill immediately, but still enough to cause injury hurt like a bitch. That firefight was nasty for all involved.
>>
>>35403603
>Leave, thank waitress, tip well.
>>
>>35403629

It's more of a small artillery emplacement than a turret: Heavily armored, four barreled, with a relatively fast fire rate for a plasma gun of its class. Capable of hitting and slagging anything that flies, rolls, or walks within Line of Sight, and a bit beyond, in the hands of a competent gunner, and damn effective on auto.
>>
>>35403673
My vote is unchanged, buy the guns.

And i really want to know why a plasma turret is so expensive. Can we stick it on the BOLO and shoot spaceships with it? Unless it can do that AND make decent coffee, it's not worth it.
>>
>>35403715
Ok, skip the turret.
>>
>>35403603
If the plasma repeater is a ground to air thing I'm sold. We don't have airships and a crack in a dome could spell the doom of our colony.

I'm worried about air raids because of that nearby scum colony
>>
>>35403673
When asked for intel, we received reports of Rach, pirates, and slavers in our area.
Sure, nothing confirmed as actually being in our system or having routes that take them near us, but it's better to have the weapons when we get there rather than trying to hold out until traders can get them to us.

Also, since we have all colonists Militia training, if there's an armed insurrection, they're all going to be armed like the cultists we faced, making fighting rebels very bloody if we don't have better equipment.
>>
>>35403773
We have AAA gun and defense boats. ONE turret isn't going to do much compared to 80 tanks.
>>
>>35403715
Im up for buying the turret. Its waay more of a problem than any pirates are wanting to tangle with for a small outpost.

We can hook it up to the computer to auto target/fire
>>
>>35403715
But can it hit targets in orbit?
Also, we're not all in one dome, are we? Are we going to be able to cover our colony with this turret or just our own dome?
>>
>>35403807
We have a planet to look after. Burning money to protect ONE outpost is a waste.
>>
>>35403900
>>35403834

>>35403834

It cannot hit orbital targets, and may have trouble with very high-altitude Aerospace craft.

You have one central "Capitol" dome, where the Sky-El connects you to orbit that houses 100,000 people and your seat of government. The other 400,000 colonists are scattered near rich mineral deposits and areas that make for good transport hubs and stopovers between mining domes, in domes with populations ranging from 1,000-10,000. Because you took Double domes and twice the initial Colonists, you have roughly a million people who will be scattered over your starting region, and expand from there as new colonists immigrate and new habitats are brought in and built. The turret will only be able to cover one dome, unless you have several in close proximity.

You have enough AA cannons to cover your starting Domes, plus a few extra to be moved wherever they're needed, and your patrol ships will be able to handle the converted junk freighters and tugs most Slavers use when preying on isolated colonies and unarmed refugee fleets, but pirates in real (If old and probably poorly maintained) warships, or even up-gunned bulk freighters will be another story. But this turret won't be able to help with that anyway.
>>
>>35403900
Starting outpost mate.
So long as we have one strong point we don't have to worry about keeping lots of military there so they can move around helping other areas.

It makes sense to fortify the capital
>>
>>35403957
Yep, mostly useless.

That said, if we must get it, stick it on top of the Sky El.
>>
>>35403957
I'm against the dome
>>
>>35403971
I argue that it makes sense to garrison the capital then move units to where they're needed, hence we don't need one single turret if the capital is filled with mercs and guard anyway.
>>
>You better watch yourself out there man, been hearing stories. Stories 'bout Pirates, Rach, some big ol' Slaver base on some fuckin' Scumworld. Call it the Flesh Bazaar. Bad Mojo, my friend. Bring guns, bring lots of guns, and keep damn good fields of fire around your Dome-Homes
I think this bears saying again, and why I'm still voting for the guns and tanks.

We've got reports of these threats, and advice from a friend to make sure we bring lots of weapons.

Also, making a purchase from Rochelle and Grace will help our relations with them, and what they'll have available for us in the future.
>>
>>35403957
Well in that case, just the computer and electronics. We will have plenty of time to sort things out if we hear whispers of rebellion. Besides. They could send an army at us and as long as we keep those health benefits up and maybe a few drinks with our cobra buddy, we don't need to care about much.
>>
>>35404009
>hence we don't need one single turret if the capital is filled with mercs and guard anyway.
While the mercs may have better weapons than us, including gunships, they ultimately obey AAA and their profit margins.
They can be depended on to defend the capitol dome because that's where AAA will have their offices and their representative, but it'll be more difficult to mobilize them to defend other domes, especially if they're not dedicated mining settlements.
>>
>>35404020
That may be the case for internal rebellion, but what do we do if a Rach hiveship lands on the planet and sets up a hive?

Maybe the Rach will never attack, maybe they already have a hive up and running. The main thing is that we don't know what's going to happen in the three months before we get a chance to buy BOLO weapons.

5C LMG's
8C Supercomputer and electronics to make our own profit
7C tanks and ammo
20C in total, leaving us with 8C left.
>>
>>35404126
I'll back this.
>>
>>35404126
You make a solid point.

I'll back this.
>>
>>35404126
I'll take this. But we've gotta remember we're front loading and we might need to hold back for stuff we may need later.
>>
>>35404126
>>35404168
>>35404239
>>35404268

You take the LMGs, Supercomputer and associated electronics, and Amphib tanks. You should be able to sell the electronics off for a profit of 1 C, more than paying for the terraforming computer, while also slightly boosting morale and efficiency on your Colony world. You smile to yourself after handshakes are done and goodbyes exchanged.

It feels good to be a Border Baron.

>Mention Aliens and Gene-spliced refugees before everyone leaves.
>Leave.
>Leave, thank waitress, tip well.
>>
>>35404311
>Mention Aliens and Gene-spliced refugees before everyone leaves.
>>
>>35404268
We have the small profit to make from selling the electronics to our colonists, and with our own in-system freighters we'll have increased profits from the asteroid mines and He3 operation.

The only things I see us needing to get in the near-future, aside from more BOLO's and BOLO weapons in three months, is Frontier Medicine (hospitals, doctors, and nurses) and the Tech Base (Technical University, that Marc already said will take at least 3 months to get together).
>>
>>35404311
Leave, thank waitress, tip well.
>>
>>35404330

Wait, wasn't there an upgrade for fortified domes that were really hard to crack with firing ports and shit? That would be useful if we ever have play Starship Troopers with Rachs.
>>
>>35404311
>Mention Aliens and Gene-spliced refugees before everyone leaves.
IF said refugees can buy passage, and IF they're not dangerous criminals or terrorists, then the Free Traders are welcome to sell them passage to our world.
Priority should be to technicians, medical professionals, and anyone skilled in a trade.
Traders make some profit, refugees get sanctuary, and we get trained colonists.
>>
>>35404349
>Hostile Environment Domes, 10 points: Your domes were built to withstand the most dangerous of worlds. Highly resistant to damage from earthquakes and other natural disasters, shielded against heavy radiation, and armored to protect against anything below artillery/missile strikes and orbital attacks. These domes are also designed to be highly defensible. While not a fortress, it does provide an extra advantage to entrenched defenders.
>>
>>35404372
>>35404337
>>35404320

Mark says they'll keep an eye out, while Li stands next to you for a moment after the others have left:

"I greatly approve of you sticking to your principles after your rise to a position of power. While I do not agree with all of those, I can only hope that I'll find the same integrity you have if the Great Mother grants me success in the coming months."

You thank him and tell him you think he'll be just fine.

The wait staff seem to have genuine smiles for you as they wish you a nice day, though you're not sure whether its the rumors that you single-handedly saved the station from everything from Ravies to a Nuclear attack.

You chuckle. Been there, done that.

Private Cart joins Private Marshall behind you as you make your way back to the Monorail station, and informs you that Marcus was taken into custody without incident and his ship impounded.

>You now a have a Personal Guard
>Your Personal Guard are soldiers hand-picked by James, or whoever succeeds him, for their combat experience and capability, intelligence, and above all discretion.
>Your Personal Guard only numbers two soldiers at the moment, but it will grow as more of your troops are vetted by combat.

>Embark?
>>
>>35404468

>IT KEEPS HAPPENING

I can't even remember what thread I took it off for.
>>
>>35404468
Sure.

Did we forget anything?
>>
>>35404468

>Though you're not sure if it's the tip and your manners or rumors
>>
>>35404468
Oh, weren't we going to talk with the leader of the Chtall?
I guess we could do it on our ship.

And then there's the paperwork we needed to fill out.
>>
>>35404487
Here's a trick: Use two different browsers, one for the quest, another for other stuff.
>>
>>35404492

Wait, actually: You have to finalize some details on your policies as Governor with Yusuf before you go. This covers things like government below you, yes or no on use of indentured laborers, and other things.

>Proceed to Yusuf, who has been waiting a rather long time?
>Go shopping for very fine hats
>Have a new Governors Uniform tailored. Maybe something similar to your old Legion dress uniform...
>Other
>>
>>35404537
>>Proceed to Yusuf, who has been waiting a rather long time?
>>
>>35404537
>Proceed to Yusuf, who has been waiting a rather long time?
Do not further anger the Commonwealth Administrator that is probably above us in the bureaucracy.
>>
>>35404537
>Hat shopping.

Damn you! My only weakness!
>>
>>35404546
>>35404549
At least we can say that we were delayed for a good reason; that reason being stopping a Ravies outbreak, broken rib cage, mangled arm, and a sniper round through the back.
>>
>>35404537
>Proceed to Yusuf, who has been waiting a rather long time?

Clothes can wait.
>>
>>35404546
>>35404549
>>35404585

>The hats wait, forlorn...

You arrive back at the small office Yusuf has claimed, where he appears to have built an elaborate town on the desk out of a pile of business cards bearing his name, rank, and contact information. He slowly swings his gaze onto you as you eneter the room. "So," he says, contemptuously, "had a rough day? I do hope it wasn't *boring*." He sighs and pulls out his 'slate. "Let's get this done with, and you off my station."

>Do you agree to make use of Indentured Laborers through the Commonwealth Remedial Labor Act?

(Indentured laborers are criminals of every stripe, sentenced to work off their debt to society on the Frontier. They are supposedly granted a small plot of land to homestead when their service is up, but of Terraforming worlds that's a joke. On top of that, they owe for theprice of shipping them to and from colony worlds, so many wind up being shuttled back and forth between bleak, lifeless worlds for life. These individuals often escape, and most bandit gangs on colony worlds can be traced back to them. They do, however, make for a excellent source of cheap and expendable labor.)

>Yes
>No
>>
>>35404714
>>No
>>
>>35404714
>>No

Reliability>price
>>
>>35404714
>no
>>
>>35404714
>Yes
>>
>>35404714
>No
We already have a larger, potentially troublesome population, let's not add to it thanks.
>>
>>35404537
hats and suits will wait, (and we ARE getting those)
but people get upset and being made to wait long, so go see yusof and then proper greeting to cthall.

Also, our cthall colonists should have started producing ravis vaccine by now, yes?
we might make some profit here by selling some to merchants in this station who can use the recent events to sell it at high prices to the local residents. after we leave, more can be produced for our colonists.

speaking of, we should make it purely voluntary and strongly recommended that people do NOT get if are at an at risk group (children/old/infirm/etc).
Stagger distribution to limit the amount of people indisposed from it and in the future we can recommend colonists get it when they turn 18. (we did earn the ire of a cult that uses it so they might target our colony)

I also had the idea where we can bail out the station master (for pay) by getting interviewed for some news and sharing the credit with him for saving the station from ravis and cultists (claiming he coordinated with us to stop the outbreak early). but i am not sure if i am comfortable saving the ass of that incompetent
>>
>>35404714
>>No
>>
>>35404714
> No
>>
>>35404714
no
>>
>>35404736
>>35404742
>>35404745
>>35404755
>>35404767
>>35404782
>>35404788

>Almost total agreement! What's your story, Mr. Yes?

>>35404777

The Chtan will need another two days to finish their vaccine, and that would be cutting it uncomfortably close to the arrival of the Colonial Marines and Marshals, who will SHUT. DOWN. EVERYTHING. to find the Cobra, who is currently on your ship and in your employ. Not good.

The Stationmaster and Commonwealth are trying to keep things quiet for now. Once again, you hope to be long gone before anything official happens.
------------------------------------------------------------

The following questions are multiple choice or yes and no, and reflect your governmental policy. Altering this once you arrive may be necessary, but doing so as little as possible helps to alleviate workload on the DepAd.

Your choices will affect Morale and Efficiency. Choose wisely.

>How will your legal system work?

>Military Junta
>Appointed Judges
>Randomly selected Citizen jury

>Will Lawyers be allowed?

>Yes
>No

>Will you include elected representatives from your population on your Staff?

>Yes
>No

>How much independence will you give individual settlements?
>Almost None
>Enough to reduce paperwork
>Balanced
>Semi-Autonomy, leaving them to mostly handle their own internal affairs

>What will your tax rates be?

>High
>Medium
>Low

>How strict will your laws be?

>A net of cold law, entrapping the Citizen from all sides
>Strict
>Average
>Lax (Limited to public safety, violent crime, narcotics, and tax evasion, essentially)

>How strict will your Narcotics Laws be

>Prohibition
>Some tightly controlled
>Controlled amounts of relatively harmless substances
>Relaxed
>Virtually everything but highly addictive or destructive "hard" narcotics

>Weapons Laws?
>Banned
>Licensed and tightly controlled
>Relaxed license
>Licenses for heavy weapons
>Virtually no restrictions

>Please check all answers correctly.
>>
>>35405036
>why yes
Because this would be the best chance for any indentured criminal to actually get free of their indenture without breaking out.
>>
>>35405036
Jury

Yes

Yes, but as advisors.

Balanced

Medium

Average

Relaxed

Relaxed License
>>
>>35405036

>Limited to public safety, violent crime, theft, tax evasion, etc.

>whoops

Your first instinct is to set everything to "Maximum Anarchy". The weapons restrictions strike you as ridiculous, since you're issuing them assault rifles and body armor already, and taxes are such a small part of your initial income they're barely worth noting.

>Choices?
>>
>>35405036
>Appointed Judges
>Lawyers Allowed
>Elected Representative included
(but mostly powerless)
>Enough to reduce paperwork
>Medium Taxes
>Average Law
>Relaxed drug laws, but strict punishments for endangering others while impaired
>Relaxed weapon licenses
>>
>>35405036
>Appointed Judges
>Yes
>Yes
>Balanced
>Medium
>Average
>Controlled amounts of relatively harmless substances
>Relaxed license
>>
>>35405036
>Appointed Judges
>Yes
>Yes
>Balanced
>Medium
>Average
>Controlled amounts of relatively harmless substances
>Licenses for heavy weapons
>>
>>35405036
>>35405092
Jury
Yes (advisers only for now)
Balanced, when the population grows we can allow a more federal governance.
Low until a true banking sector kicks off
Average
Relaxed: Regulate it instead of ban. Safer way.
Licensed and rightly controlled.
>>
May i point out: idiots with weapons inside a sealed environment = someone is going to pop a hull breach, or murder each other.

Private ownership and on your own property? fine, but dont damn well take them out in public unless an emergancy is underfoot.
>>
>>35405036

Nobody forget that half our colonists are, now heavily armed, Libertarians and the other half are random encounters dredged from a Cyberpunk Ghetto who will probably be rapidly infected with their ideology. I say we go Maximum Freedom from the get-go to keep our people happy, and it goes better with our borderline outlaw-pimp character.
>>
>>35405239
We have a militia, banning weapons seems contradictory.

Bottom line is, as a new frontier world and colony, playing fast and loose is the best way to run the place.
>>
>>35405239
I think we already armed most of them for militia duty anyway...let me check the other thread.
>>
>>35405258
Not really.
You license them and have tight storage and background checks, keep out of public spaces.

That way when shit goes down, people can go get their guns, but normally its inaccesable for mr. loony idiot to go on a rampage.

The millita is expected to be armed when needed, thats not needed all the time.
>>
>>35405239

I'm pretty sure our dome-cities are tough enough to ride out a few space-AK rounds. The upgraded version protects against everything but artillery barrages and fucking orbital strikes.

Every adult already has guns and training anyway, that we gave them. yeah they're technically government property, but banning private ones will just piss people off.
>>
>>35405036
Voting:

>Elected judges (or appointed by us from the pool suggested by citizens)
>No official policy against lawyers, but if the law can't be understood by every citizen it needs to be rewritten.
>Yes to elected representatives, but we can override their decisions if we need to.
>Semi Autonomous settlements, we only override their decisions if (as mentioned above) we need to.
>Medium tax rate until the colony's debt is paid off.
>Don't murder, don't injure, don't steal, don't break contract (including contracts with us). See? no need for lawyers.
>narcotics are legal but highly taxed, and users of the most addictive/behavior affecting are monitored to ensure they aren't breaking any of the four laws because of their habits.
>weapons ownership is a right that comes with the responsibility to act in the citizen's defense force and not use them for crime. Fail to fulfill either responsibility and you're limited to kitchen knives.
>>
>>35405293
Its not banning, its regulating.
>>
>>35405036
>Appointed Judges
>Yes
>Yes
>Balanced
>Medium
>Average
>Controlled
>Licenses for heavy weapons
>>
>>35405284

We've already armed and trained all of them. Half are hardcore survivors of fucking Space Shadowrun, and the other are probably full on FROM MY COLD DEAD HANDS nuts. The best thing that could result from taking them away is a bloody uprising that fails after fucking all of our shit and using up our ammunition budget.
>>
>>35405323
see
>>35405313
>>
>>35405344

Tell that to the heavily armed Space Murrikans. I'm sure they'll listen.
>>
>>35405036


>>35405203
>>35405314
Seconded
>>
>>35405403
Simple:
Give everyone who comes as part of the initial expedition a license to begin with.

Everyone else who comes after, born or migrant, them has to apply for it if not in the military.

Problem solved.
>>
>>35405405

This looks like the current winning vote, folks. Any final backings of a list?
>>
>>35405435
How about setting taxes to low.

> taxes are such a small part of your initial income they're barely worth noting

Make them happier, grow the economy faster. Most of our income is trade anyway.
>>
>>35405435

>>35405314 here, switching to taxes to low like >>35405453 suggests
>>
>>35405435


>>35405256
>>35405258

Seconding here. Full Anarchy, go!
>>
>>35405453
>>35405488
>>35405435
I'd like to keep them at medium, if we have trouble with the people lowering taxes is a good thing to have on hand.
>>
>>35405435
Low taxes, full anarchy
>>
>>35405435
Keep medium taxes.
If we start at Low, we won't have anywhere to go down but No Taxes.
We need Medium so that we have something to give to the Colonists when they demand something and we have to give them something.
>>
>>35405036

>Jury
>yes to lwyers
>Yes to reps
>Semi-Autonomous
>Low
>Lax
>Virtually Nothing
>Virtually Nothing
>>
>>35405435
Backing as it stands.

Nil licensing is going to cause so many problems later on down the line.
>>
>>35405453
They won't be happier by much, and they're still going to demand lower taxes anyway, because they're Jeffersonians. And the Neo-Tokyo exiles are used to paying no taxes, so any tax will be disliked by them.
This isn't a good suggestion at all.
>>
>>35405570
>>35405549
>>35405548
>>35405515
>>35405499

Looks like Anarchy is winning. Compromise to Medium Taxes so you have a political out?
>>
>>35405622

And the Neo-Tokyo exiles are used to paying no taxes, so any tax will be disliked by them.
This isn't a good suggestion at all.

You are basing this statement on... What, exactly?
>>
>>35405036
this could have really been streamlined if you had numbered each choice

like
>A. Legal system
>A1 military junta
>A2
etc

so people vote
A2
B1
C3
D1
E2
>>
>>35405623
>Appointed Judges
>Yes
>Yes
>Balanced
>Medium
>Average
>Controlled
>Licenses for heavy weapons

This is not anarchy. And yeah, medium taxes.
>>
>>35405623
I'd really like some kind of mild licensing laws, mostly so we can say "Yup, these guys all have guns,"

But if anon is dedicated to anarchy, well I'm only one.
>>
>>35405623
Well.
When the population rises, we have gang wars, school shootings and easy access to guns for even the most deranged bastards. Keeping a lid on things is going to lead to allot of bloodshed.
>>
>>35405650

That...Would have been better, yeah.
>>
>>35405623
No, most people are not advocating anarchy.
Anarchy on a mining world where we still have to keep making payments, as well as defending against outside threats, is just going to result in the entire enterprise failing.
>>
>>35405655

I linked to your post as an example of advocating Medium Taxes for political purposes, not counting you as a vote for Full Anarchy.
>>
>>35405699
>>Appointed Judges
>>Yes
>>Yes
>>Balanced
>>Medium
>>Average
>>Controlled
>>Licenses for heavy weapons


I think this is the winning vote anyway.

Maybe call a recount now that we've talked it out some?
>>
>>35405644
On the description of the Neo-Tokyo Exiles, of whom a significant number are criminals who didn't pay taxes.
Also, keeping Medium Taxes gives us political ammunition to use by giving up something during negotiations with the populace if it becomes necessary.
>>
>>35405685

Tis an expression.

>>35405661

How the fuck will we have gang wars when the people the gangs fuck with just kill them, school shooters shoot up schools when everyone around fcking are the reserve military, and every deranged bastard knows he's going to go into a fight with other people just as skilled as he is, if not as well prepared or armed at first.

Do you not me to drag out the fucking stats on violent crime rates in areas with gun control VS none?
>>
>>35405714

Recounted. "Anarchy" wins 5-4. Damn close call.

I'll set Taxes at Medium to compromise, since that seems to be one of the main points of contention.
>>
>>35405743
>every deranged bastard knows he's going to go into a fight with other people just as skilled as he is, if not as well prepared or armed at first.
All other examples aside, if you predicate the shooter to be deranged in the first place, wouldn't them acting irrational and not concerning themselves with the effectiveness of their rampage be the correct thing to assume?
>>
I had suggested before but let me repeat

no elected representatives, instead once per year we have direct democracy voting where each person votes on each proposed law, up to 20 laws can be proposed per year, the ones with the highest number of petition signees are the ones put forth to a public vote on that yearly point. and they require 90%+ of the votes being yes in order t opass as a law.

representatives just bring forth corruption.
>>
>>35405779
No soap-boxing please.
>>
>>35405776
Really think you should ask for a final vote, but whatever, you're the qm.
>>
>>35405743
Compare no. of deaths via shooting across country's compared to gun control laws.

Guns only escalate violence, they don't stop it.
>>
>>35405623
Can we have USA style gun laws?
Licensing only for explosives, weapons with calibers over .50 BMG, and fully automatic weapons. Whichever that is, is my vote.

>Appointed Judges
>Yes to Lawyers
>Yes to elected reps
>>Enough to reduce paperwork, with gradually gaining more autonomy as proper counties, provinces/states and country-size polities develop.
>Medium taxes
>Lax (Limited to public safety, violent crime, narcotics, and tax evasion, essentially)
>Relaxed
>Licenses for heavy weapons (If we have something similar to US federal laws, except short barreled firearms and silencers are unregulated)
>>
>>35405776
What are you referring to as "Anarchy"?
>>
>>35405811
This is my vote, btw.

>>35405776

I just woke up and didn't know when you would keep running. You were running at 3AM for me before the maintainence happened. Please count my vote. :(

>>35405036
>>
>>35405811
>>35405834
Oh, and I suggested giving more autonomy gradually (up to semi-autonomy) because I think we need a centralized govt at the beginning to get things set up
>>
Yusuf eyes you wearily: "Entirely expected".

The second sheet pops up:

A: What are your controls on aliens?
1: Banned from Colony
2: Visitors only
3: Second-Class Citizens
4: Registered and tracked
5: None

B: What are your controls on Genetically altered humans?
1: Banned from Colony
2: Visitors only
3: Second-Class Citizens
4: Registered and tracked
5: None

C: What are your controls on Bio-Androids?
1: Banned from Colony
2: Visitors only
3: Second-Class Citizens
4: Registered and tracked
5: None

D: What are your controls on Sapient AIs?
1: Banned from Colony
2: Visitors only
3: Second-Class Citizens
4: Registered and tracked
5: None

E: What are your controls on Uplifted Animals?
1: Banned from Colony
2: Visitors only
3: Second-Class Citizens
4: Registered and tracked
5: None

F: What are your controls on created Soldiers?
1: Banned from Colony
2: Visitors only
3: Second-Class Citizens
4: Registered and tracked
5: None

Will you be using your powers of Autonomy to re-classify your Civil Guard as the Tempest Army?
>Yes
>No

>Please name your Capitol Settlement and Station:

>ACTION?
>>
>>35405808
The US is also not threatened by space pirates, space slavers and space zerg (redundant).

Different situation, different problems, different solution.

People need guns to live, literally.
>>
>>35405811
I'll vote for this but with average laws and control over drugs
>>
>>35405803
what about practicality?
representitives undermine our own power. denying representatives will NOT work with our colonist selection.
but claiming to go for "even freer" form of direct democracy will.

the 90% requirement also torpedoes people voting for redistribution/looting laws which allows us to maintain our power via personal wealth (own initial colony hardware... sure one day someone might build a competitor space-el, but by then we will own a ridiculous amount of property) even as we get weaker and weaker politically over time.
>>
>>35405897
A5
B5
C4
D4
E4
F4

Yes

Name: Gimme a sec to think on it.
>>
>>35405897
A5
B5
C5
D5
E5
F5

>Reclassify civil guard as tempest army
Later. when we become more established and independent.
>>
>>35405811

Sorry, I'd rather get through this section. hopefully this next vote will be less messy.

You will be able to change your structure at will once you're at the Colony, but switching things over will take varying amounts of time and resources, along with the possibility of a Morale hit.
>>
>>35405898
>The US is also not threatened by space pirates, space slavers and space zerg (redundant).
it is worth noting that our current info is
>Space slavers/pirates CONFIRMED on a nearby system on a slime world
>Space zerg CONFIRMED for have already colonized OUR WORLD. although they have only a few minor hives on the planet so far.

And the space zerg are sapient.
>>
>>35405897
A5
B5
C5
D5
E5
F4

>Will you be using your powers of Autonomy to re-classify your Civil Guard as the Tempest Army?
>Yes

>Capitol
New Babylon
>>
>>35405898
Im advocating REGULATION
not banning
Example: UK has more firearms in private hands than it does in its army.
Yet has next to no deaths via shooting per year and next to zero gang gun crime youth wise (too hard to get guns, they've even been known to resort to gunpowder weapons because of it).

People can still take their gun off their wall and blow a fuckers head off if they come into a house trespassing.

>>35405897
A5
B5 with 4 on those with known criminal track records
C4
D4
E5
F4 - 5 after a provisional time period, e.g. 2 years.

Later.
>>
>>35405808
Bullshit. Look at Switzerland. The US only has so much crime because of gangs. Things were more peaceful in the US when you had no regulations for firearms in the US whatsoever.

A: What are your controls on aliens?
>Visitors. Depending on the type of alien and the individual, they will go through a program for citizenship if they desire. Kzin and Cthall get preference/relaxed regulations. Otherwise, they can only come here as tourists.

B: What are your controls on Genetically altered humans?
C: What are your controls on Bio-Androids?
>Ones with military-grade enhancements have to register with the government. They must also be screened to make sure they don't carry anything harmful to the general human population.

D: What are your controls on Sapient AIs?
>2. None for human-level AIs. Ones that are beyond it can only visit, and after some time can maybe become citizens after registering.

E: What are your controls on Uplifted Animals?
>5: None

F: What are your controls on created Soldiers?
>Registered with the state, medically & psychologically examined every couple of years but that's it.

Will you be using your powers of Autonomy to re-classify your Civil Guard as the Tempest Army?
>Yes

>Please name your Capitol Settlement and Station:
>Polis
>>
Name: Storm's Eye? The planet is called Tempest. Storm related name are the order of the day.
>>
>>35405920

The representatives have no power. They are advisers only. It is actually outlawed under your Commonwealth Charter to switch to a Democracy or Republic before your debt has been half paid off, which will take roughly 30 years.
>>
>>35406004

When I read it, it looked awfully like our Intel guy was talking about "rumors". Let me check.

Yeah, rumors.

Still, I agree with you: Never hurts to be careful.
>>
>>35405897
>Yusuf eyes you wearily: "Entirely expected".

So what was chosen? Did you count my vote at the end or no?

>>35406007
The UK has one of the strictest gun control laws in the West, and they ban everything that isn't a repeating long gun. Fuck no.
>>
>>35406014
Switzerland works because they have compulsory draft and trainning for their entire population
Considering folks want freedom for all etc etc i was under the impression we wernt going to go down that route in the long haul.

Course if we draft/train EVERYONE then sure, its fine to have laxer regulation laws.
>>
>>35405980
>>35406021
Then what choices did you go with?
"Anarchy" sounds like it's for no regulation of guns and drugs, relaxed laws, and settlements have semi-autonomy.
>>
>>35406014
Shit. Meant to quote also:

>>35405897
>>
>>35406053
I don't think that's proper anarchy anyway. It sounds more libertarian or federalist (in the sense that the planetary govt only deals with planetary and extraplanetary affairs)
>>
>>35406046

That is both what the Militia upgrade is and what most real-life Jeffersonians support.
>>
>>35405897
A5
B4
C4
D4
E4
F4
Yes
Freedman's Hope for the planet and First Step for the station
>>
>>35406090
>>35406067
>>35406053

Went with the minimal restrictions votes, which won 5-4. Close. I moved up Tax rates, which were a major point of contention, to compromise a bit.

>>35406045

Sorry, no. Yours would have just made it a tie, and this is already taking too long. As i said earlier, you can pretty much change your decisions at will once you're boots on the ground, but doing so takes effort and resources from your government and may risk morale loss.

People were calling it Anarchy because of a joke the MC made inside his head about his first instinct being to go Full Anarchy and set everything to minimal.
>>
>>35406007
UK bans almost all guns, not "regulates" them, and they have several times more violent crime, they just use melee weapons instead of guns for commiting said crimes
it is true they have virtually 0 GUN crime, but that matters little to someone who got stabbed to death instead.

also, regardless of your personal opinion. we made the mistake of going for the space merrica uber liberterians as our colonists. I said we should get kal5 and be a dictator, but no, people wanted space merrica.
well, we made our bed, now to lay in it.

trying to force UK style gun regulation on space merricans will get us a revolution and our head on a pike.
>>
>>35406017
I like this.
>>
>>35406046
Well I wouldn't have been for allowing people to own firearms without training. That would be like allowing people to own cars without passing a driving test.
>>
I propose this:

Tempest Homestead Act: Anyone who is at least 21yo who hasn't taken arms against the Tempest planetary govt. may be able to purchase land from the Global Govt. You must first apply for it, and after the requirements are met, you're handed a deed. This entails:
>Having to spend a moderate sum for up to 320 acres, or 640 if for agricultural purposes.
>As an alternative: You must improve the land for 5 years and live on it.
>>
>>35406157
I declare that by default of having at least one person agree with me, the name now in the lead is:

Storm's Eye.
>>
>>35406017
fuck yea!

>>35405897
saying "I went withanarcy" is way way way too vague.
You should explicitly list the exact choices that won.
a "colony summary" thing.
>>
>>35406185
People in the US have no trouble despite the fact there's no mandatory state safety test. It only entails a few common sense gun safety rules that anyone can explain, like a gun range officer.
>>
>>35406193
I vote no, because it's all under domes right now.


And we really need to get ourselves situated before we start making laws which may or may not actually have any bearing on reality.
>>
>>35406144
>Went with the minimal restrictions votes
You mean minimal restrictions like this:
>Appointed Judges
>Lawyers Yes
>Elected Representatives Yes
>Semi-Autonomy
>Medium Taxes
>Lax laws
>Virtually no restrictions on substances
>Virtually no restrictions on guns
>>
>>35406193
It's going to take 150 years to complete terraforming. Not to mention, this is just asking for Jeffersonians to set up enclaves and Neo-Tokyo yakuza to create their own criminal fiefdoms.
>>
>>35406185
gun safety training doesn't have anything to do with not using a gun to rob a liquer store.
the USA btw has many "gun free zones" nowadays (like liquer stores) where it is illegal to bring a gun. so only the criminals have them while the lawful citizens leave them outside in their car.
meanwhile in switzerland, by law, every male over the age of 18 has a gun provided by the state.

also, just a reminder we have confirmation that there are already several small space zerg hives ON OUR PLANET.
>>
>>35406259
When i said 'Space Zerg' it was a joke that it was redundant to put 'Space' in front of 'Zerg' unlike with pirates or slavers.

Now that people are calling them that, it's really bugging me.
>>
>>35406251
I think they"ll naturally end up setting their own settlements or even districts anyway. I don't think too much mixing will happen for a generation at least. They're from different planets, after all.
>>
>>35406259

RUMORS

And everyone stop using this thread to debate guns. That's the most poisonous of all thread-wrecking arguments.
>>
>>35406285
>Now that people are calling them that, it's really bugging me.
>bugging me
Fuck you, Carlos.
And if you don't like people taking your jokes and running with them, too bad!
>>
>>35406285
I know it was a joke, but its still funny
>>
>>35406230

>Randomly selected Juries
>Lawyers Yes
>Elected Representatives Yes
>Semi-Autonomy
>Medium Taxes
>Lax laws
>Virtually no restrictions on substances
>Virtually no restrictions on guns

Looks like Storms Eye is the Capitol name, and most are voting yes on the Army. Controls voting is pretty much divided over who's a four and who's a five, with one vote for stricter controls on Aliens and AIs.
>>
>>35406306
Well, the UK guy can acknowledge that this is only planetary laws at least.
>>
>>35406353
What the fuck?
How the fuck did we get that clusterfuck?

Juries
>>35405077
>>35405224
>>35405570

Judges
>>35405122
>>35405179
>>35405203
>>35405311
>>35405314
>>35405405
>>35405587

Full Retard Max Anarchy
>>35405256
>>35405499
>>35405548

You only had 3 going for full anarchy.
This is complete and utter shit the way you were counting those votes.
>>
>>35406353
Sounds good, though I'm not happy on hard drugs not being regulated at all
>>
>>35406445

I wasn't counting how many votes for each individual thing were in total, I was counting how many votes were for each individual LIST. The lists that wanted minimal restrictions were exactly identical, plus votes supporting them. The varying posts that included Appointed Judges all disagreed with each other.

Plus, you miscounted. One filed under Juries was in the "minimal" camp, and one of the Minimal posts was linking to a vote for that specific list. 5-4, taxes altered because it was hotly debated.

Once again, you may change any of those decisions at will once you reach Tempest and set up camp, for a price in effort and resources that will have little to no mechanical effects and the possibility of a Morale loss.
>>
>>35406598
You really should have said that, I was under the impression that it was by vote.

As long as the morale loss isn't too bad I guess it may be ok, but try to be a little clearer next time ok?

Just as a favor and to avoid crap like this.
>>
>>35405968

A5
B5
C5
D5
E5
F5

Yes on Army, backing Storms Eye for city. Not so sure about station.
>>
>>35406598
>taxes altered because it was hotly debated.
If you had made it clearly known that we were going to go with no restrictions on drugs and guns, and the settlements were going to be semi-autonomous, then there would have been far more debate.

>for a price in effort and resources that will have little to no mechanical effects and the possibility of a Morale loss.
So you're punishing the players for your fuckups in vote tallying.
>>
>>35406649

Yeah, sorry if that wasn't clear.

Thanks for organizing the votes in one place for me, though.

We're divided on this last issue at the moment. Debate among yourselves, find a compromise you can vote for, and support it. Alternately, just pick one. The differences are minimal.
>>
>>35406681
>So you're punishing the players for your fuckups in vote tallying.

Please. This is the govt. for the entire damn planet anyway. This is already more centralized than IRL earth.
>>
>>35406353
>>35406714
Vote for fours then.

Nothing against them, but we may need to get a hold of them on quick notice depending on who/what comes our way.
>>
>>35405897
>A2, A5 for Kzin & Cthall. A4 to 5 only after investigating the prospective aliens. Medical screening required.
>B5 none, B4 for ones who were genemodded with paramilitary stuff. Medical screening required, psychological for paramilitary ones.
>C5 none, C4 for ones who were genemodded with paramilitary stuff. Medical screening required, psychological for paramilitary ones.
>D5 none for human-level AI, D4 for ones with higher-level intelligence.
>E5. Medical screening required.
>F4. Medical screening required, in addition to psychological.
>>
>>35406714
Are weaponized augments enough to make a being classified as a Created Soldier?

Since we were told that we have no restrictions on weapons and drugs, putting restrictions on beings with weaponized augments is pretty hypocritical.
>>
>>35406740
The point still stands that the vote was pretty badly bungled.
>>
We should name the space station kamikaze, it literally means "heavenly wind" (japs wanted something fancy for their suicide bomber squads) and goes along with our motif of wind names.
>>
>>35405897
How about just doing a thorough investigation for each individual grouping (like type of alien), followed by individual?

Aliens are WAY too broad. The same could also be said for uplifted animals, and even soldiers from different programs.
>>
>>35406802

No, Created Soldiers are Combat-Specialized Bio-Androids, Clone Warriors, AI Soldiers, and almost totally rebuilt Combat Cyborgs. Beings built, or rebuilt, from the ground up for war. Integrated weapons are usually included, but not necessary.
>>
>>35406835
I think doing that would doom it to eventually crash to the planet into an outpost so maybe let's not do that

Also
A5
B5
C5
D5
E5
F4
>>
>>35406875
Then that means that we do need sub-sections for the gene-augmented, bio-androids, and Uplifted Animals who could have received military or para-military upgrades.

But then again, we've got no restrictions on weapons, so why should we restrict the augments that people can have installed?

You've put us in a situation where we either have to let everything in, or we end up looking like a hypocrite.
>>
>>35406931
>or we end up looking like a hypocrite

To who? Weapons are tools. We're talking about people. At the very least, they should require psychological & medical evaluations, even if we have to pay for it. This is to make sure they're not carrying anything and can adjust to our society/aren't basketcases.
>>
>>35406998
>To who?
To the colonists, and to anyone who visits.
Because why do we restrict cyber-weapons and military-grade bio-augments and require tracking when someone with a disposable weapon is allowed to freely purchase said weapon with no medical or psychological evaluation, and isn't tracked at all?
>>
>>35407062
and to our colonists
also remember we opted for the impossible to censor internet.
>>
>>35407062
Why the fuck would we medical screen someone buying a gun?

These are people who were born and raised to be weapons of war. It's impossible to know the ins and out of every supersoldier program in the galaxy. So it's necessary to at least screen them medically (because they could be made as a carrier for diseases) and psychologically because we need to make sure they're good to go outside of military life so we don't end up being killed by some MD Geist knock off.
>>
>>35407139
For psychological issues? Some people should plain never be given a gun. Ever.
>>
>>35407139
>Why the fuck would we medical screen someone buying a gun?
psychopathy is caused by physical damage to a specific section of the brain.
look up neurology
>>
>>35406998
>Weapons are tools. We're talking about people
Then what's a gun-arm, or a move-by-wire system, or dermal armor?
That's all military-grade augments, which a person has to go through an evaluation to get.
But if it's just a heavy machine gun, powered armor, rocket launchers, they can get all of that stuff without even a waiting period.

Forcing people to be tracked and undergo evaluations when they want a cyber-weapon or bio-augment but letting them get whatever other military hardware they want with no restrictions is not fair or equal.

>>35407139
>These are people who were born and raised to be weapons of war
But even non-Created Soldiers can have weapons installed, and there are lists that are requiring those non-Soldier people who have weapon implants to undergo medical and psychological screening.
>>
>>35407184
Stop trying to make this about gun control again because we won't have a planetary gun registry. Tools =/= people literally made for war who only ever lived and breathed it. And no shit we wouldn't want people like violent felons to own a gun.
Again
>It's impossible to know the ins and out of every supersoldier program in the galaxy. So it's necessary to at least screen them medically (because they could be made as a carrier for diseases) and psychologically because we need to make sure they're good to go outside of military life so we don't end up being killed by some MD Geist knock off

Giving blanket no screening on every genemod soldier who comes to our planet is nuts. And screening is pretty reasonable for anyone who wants to come to our planet and become a citizen anyway.
>>
Here's what we're going to do: I'm going to go through that sheet one item at a time, count votes (correctly), resolve, and move on. First:


A: What are your controls on aliens?
1: Banned from Colony
2: Visitors only
3: Second-Class Citizens
4: Registered and tracked
5: None
6: Other
>>
>>35407267
I'm talking about medical and psychological screening when they first arrive before being given citizenship. That's all. Nothing for any augments they have, or tracking them. It's reasonable for everyone to go through that, even.
>>
>>35407288
6. Evaluate every species before deciding to ban them or giving them full rights without restriction. I do not want some species who inherently hate humanity and are completely incompatible to be in the same category as the Cthall. No controls on the Cthall or Kzin. If they are Rach-tier and/or are carriers of diseases that will kill humans, then banned. Otherwise no restrictions.
>>
>>35407288
4
>>
>>35407288
4

Should have just done it like this from the beginning.
>>
>>35407379

I am aware of that.
>>
>>35407288
6: Medically screened, Registered, Tracked
>>
>>35407288
6. Evaluate/investigate prospective alien species. If they're too risky, banned. If they're no more risky than humans, cthall or kzin then no restrictions.
>>
>>35407288
4
>>
>>35407305
>Nothing for any augments they have, or tracking them
General medical and psychological screening is different from the lists that tied medical and psychological screening to a person's paramilitary weaponized augments.

You should have made the distinction since most of the lists calling for screening tied it to a being having militarized augments.
>>
To minimize hypocrisy and as an easy precaution, how about a medical & psychological screening for anyone who wants to come to our planet? I doubt there's a Commonwealth-scale criminal and medical database so it's necessary. We should not let any violent felons or religious extremists willing to suicide bomb us become citizens.

>>35407288
6. No regulation for any alien species that are compatible with human civilization. Ban anything else. Medical & psychological screening, though I'm in favor of that for every individual.
>>
>>35407346

This man speaks good sense. Supporting this 6.
>>
>>35407511

Didn't we just hire a random supersoldier over the radio while he was literally in the middle of a running gun battle?
>>
>>35407511
These options all seem to be what happens AFTER a person arrives at the colony, if at all.

So the question you should be answering in your vote is, "How is the Alien treated after they pass through Medical and Psych Evaluations?"
Are they Second-Class Citizens?
Do they have to be registered and tracked so that they always need their papers on them?
Or are they just a regular citizen?

This was NOT properly communicated.
>>
>>35407346
>>35407411
>>35407511
>>35407527

This vote wins: Onto the next:

B: What are your controls on Genetically altered humans?
1: Banned from Colony
2: Visitors only
3: Second-Class Citizens
4: Registered and tracked
5: None
6: Other
>>
>>35407541
I think we can do a screening as part of the medical he agreed to. He cant say no to a checkup at least, and idle conversation with the doctor can point out some signs. At the time I felt like he was just too good of an opportunity not to take.
>>
>>35407541
Yes, we did.
We also provided him sanctuary and refuge, when he's on the run from the law and has a Shoot on Sight order out for him, and other supersoldiers get scrambled to hunt him down.
>>
>>35407566

It's my understanding that his proposal about screening was separate from his vote below. We should look at his idea later.
>>
>>35407570
5
>>
>>35407570
6. Screening before going on planet and applying for citizenship. No restriction otherwise. This is handled more on an individual basis since there's surely alien species who just won't work out on Tempest.
>>
>>35407570
4
>>
>>35407570
5
>>
>>35407570
Are we going to do medical/psych screening by default or do we have to vote on that? I'm in favor of lax controls, but it's not like we can just find out if someone is a domestic terrorist by calling Interpol or w/e.
>>
>>35407644
>>35407625

Fives have it. Genetically altered humans are still as, well, human as you can get outside of baseline humanity, so any campaign of widespread screening should work just fine for them too. Onwards:


C: What are your controls on Bio-Androids?
1: Banned from Colony
2: Visitors only
3: Second-Class Citizens
4: Registered and tracked
5: None
6: Other
>>
>>35407718
None so long as we screen them and they turn out to be OK.
>>
I am seeing the same thing repeating on each individual subsection.

basically it seems to be that the issue is immigration. it seems people want to screen immigrants for mental/health issues before they are allowed in, but once in, they have no restrictions

we are basically mixing immigration policy with species policy with current vote format.

and now that i think about it, we could do immigration screening on everyone, even a baseline human.
>>
>>35407718
5
>>
>>35407754
this.

The only thing I can see having a blanket policy on are specific alien species who simply don't work on a human planet. And maybe AIs with an unbraked intelligence so they can't go Skynet over some philosophical question they went insane over.
>>
>>35407754
Yeah, we really need to separate the two.
It doesn't help that we went anarchic as possible in our society settings, though, and making changes afterwards is going to cost us.
>>
>>35406681
You didn't get everything you want. Be a man about it.
>>
>>35407815
Outside of some things, I would've preferred it if we went pretty centralized and then gradually became a central govt that acted more as a federation. Semi-autonomy is a bad idea to me early on, which is why I said they could get it eventually. Unfortunately, I came to vote too late.
>>
>>35407754
I voted six on aliens because aliens are more than one species. I think giving a blanket answer to any of those categories is a bad idea. Some groups in every category will probably have to be banned, and others will pose no more of an issue than a normal human would.
>>
>>35407858
Did you actually read how the vote was done?
It was based on the entire list as a whole, so the No Restrictions on Guns and Drugs which only 3 posts wanted won against the Relaxed Guns and Controlled Drugs that most of the other lists wanted.
>>
>>35407754
I would totally vote for that. It just makes sense, we're giving people a really high amount of freedom. freedom and privacy together don't work too well.
>>
>>35407915
I think it's a bit late and will only drag things on, but yeah. Gameroom should not have gone by list. Nobody knew that I think.
>>
>>35407915
Yes, and? Maybe I'm biased because I agreed with about 80% of those posts, but so long as nobody samefagged, that is the most popular consistent ideology. I can see what gamesroom was going for counting them that way. It's surprising, but I like the system.
>>
>>35407958
We can change it later, it's just that we're going to have to endure the bitching and moaning of the Jeffersonians and of the MUH ANARCHY group of players.
>>
>>35407999
Well, personally/ I don't mind a very limited planetary govt.

But that's after country-level polities are established, in which case they can handle bullshit like drug laws. This is just a colony of 1 million people though, so we should have as much control as a country would.
>>
>>35408041
>But that's after country-level polities are established, in which case they can handle bullshit like drug laws.
we already decided to have zero drug laws.
not like we need them.

>>35407993
fair point
cohesion is an advantage of going by whole list votes instead of mish mash. because some choices are dependent on others
the cost is lack of granulity and vote weighing

of course the real issue is that it appeared to be seperate votes on each issue rather then whole list thing. if he had explicitly told us "make some lists and then vote on favorite list" it would h ave gone better


that being said, please don't get dejected qm, this is NOT a disaster. yes there are some issues, but we are working through them and we will get through. and those are some huge important decisions.
>>
I just fell asleep at the keyboard. We'll continue Friday night at 9:00 PM EST. Have a good one, guys.
>>
>>35408095
Ok, then we should begin setting up official govts for each dome, collection of domes and their surrounding geographical areas. They can then enforce their own laws on drugs, weapons, etc and gain taxes for their local govts.
>>
>>35408118
thanks for running and see you tomorrow qm.
you should archive this thread, it has 337 posts meaning it is in autosage, it will be gone by tomorrow.
>>
>>35408041
Mostly I think that giving away this much control is going to bite us in the ass, and a lot of the things we want done simply won't because the local governments refuse to comply.
>>
>>35408261
We ultimately have supremacy on our side. We control the Tempest Army, and should add an official supremacy clause before they agree to being semi-autonomous. Remember that the details havent yet been signed. We told Yusef we"ll let them have semi-autonomy, but not the nitty gritty of it. That, and we can really make them comply the same way the federal govt. does with states. You don't want to require a drivers license? Oh, then I guess that federal grant will go to another state.

I'm not in favor with how things turned out, mind you. I would've preferred it if we stayed centralized and only decentralized as smaller polities would begin to actually form. So countries can deal with trivial stuff like gun laws while we control our planets overall direction, control our borders and deal with extraplanetary affairs.I just don't think it's a complete disaster at this point.
>>
>>35407993
>most popular consistent ideology
I'm going to check to see if that's true.

>>35405077
Jury
Lawyers Yes
Representatives Yes
Balanced
Medium Tax
Average Law
Relaxed Drugs
Relaxed Guns

>>35405122
Judges
Lawyers Yes
Representatives Yes
Enough to Reduce Paperwork
Medium Tax
Average Law
Relaxed Drugs
Relaxed Guns

>>35405179
Judges
Lawyers Yes
Representatives Yes
Balanced
Medium Tax
Average Law
Controlled Drugs
Relaxed Guns

>>35405203
Judges
Lawyers Yes
Representatives Yes
Balanced
Medium Tax
Average Law
Controlled Drugs
Heavy Weapons

>>35405224
Jury
Representatives Yes
Balanced
Low Tax
Average Law
Relaxed Drugs
Tight Controlled Guns

>>35405256
FULL ANARCHY

>>35405311
Judges
Lawyers No
Representatives Yes
Semi-Autonomous
Medium Tax
Lax Law
Relaxed Drugs
Relaxed Guns

>>35405314
switches list in
>>35405488
Judges
Lawyers Yes
Representatives Yes
Balanced
Medium Tax -> Low Tax
Average Law
Controlled Drugs
Heavy Weapons

>>35405405
Judges
Lawyers Yes
Representatives Yes
Balanced
Medium Tax
Average Law
Controlled Drugs
Heavy Weapons
>>
>>35408516

>>35405499
FULL ANARCHY

>>35405548
FULL ANARCHY

>>35405570
FULL ANARCHY

>>35405587
Judges
Lawyers Yes
Representatives Yes
Balanced
Medium Tax
Average Law
Controlled Drugs
Heavy Weapons

No, even going only by lists, the most popular list is not:
>Randomly selected Juries
>Lawyers Yes
>Elected Representatives Yes
>Semi-Autonomy
>Medium Taxes
>Lax laws
>Virtually no restrictions on substances
>Virtually no restrictions on guns

This list has 4:
Judges
Lawyers Yes
Representatives Yes
Balanced
Medium Tax
Average Law
Controlled Drugs
Heavy Weapons

And FULL ANARCHY only has 4, not 5.
And there's more overlap between the Relaxed Drugs, Relaxed Guns and Controlled Drugs, Heavy Weapons, than with FULL ANARCHY.

It's not the most popular consistent ideology, and regardless of the merits of the system, the count was off.
>>
>>35408415
>That, and we can really make them comply the same way the federal govt. does with states. You don't want to require a drivers license? Oh, then I guess that federal grant will go to another state.
The problem with that is that we specifically got colonists who are independent-minded, have been provided with all the skills needed to let them be independent (Technical Training, Militia Training, Survival Training), and they can counter our attempts to make them comply by withholding mining output.
Which we still need because we need to make our payments to AAA.
>>
>>35408261
The problem is that we had decided to use ultra libertarian anarchists as our colonists, ones whom the core world thought were too extreme and wanted to get rid of, so they put them in ships to go fuck off to their own planet.
that is who we decided we want as colonists.

So normally, yes I would totally agree with you. but considering what our populace is like our options is to make a liberterian small government OR to deal with rebellions.

I wanted us to get kal5 colonists and be a king. I really did. but the vote went for liberterian anarchist extremists and we now have a bunch of colony ships full of them, we might as well tailor our government to our populace.
>>
>>35408415
>have control of the Army
>have legal precedent and contract on our side
>dealing with Jeffersonians
I think that's very likely to end very, very badly.
It would play into the Jeffersonian's idea that they need to overthrow us to secure their freedoms.

Why did we even get these fucks, anyway?
Sure, they don't need much oversight, but the costs are too steep for this.
I wanted Kal5 and Neo-Tokyo, not these guys.
>>
How about this for lower levels of govt? Each State must agree to acknowledging the planetary bill of rights, and the supremacy/authority of the Tempest Govt.

>Nations: Five, one for each group of colonists and our capital will be cosmopolitan
>>Storms Eye, Capital: 400k open to anyone
>>4 Nations of 150k people, each one reserved to each distinct group of Colonials (Jeffersonians, Kzin, Neo-Tokyo Exiles & Cthall)
>Provinces: Geographically adjacent domes that fall within each state, with a starting population of 25,000 people.
>Counties: Geographically adjacent domes that fall within each province, with a starting population of 25,000 people.
>Local: Individual domes.

>>35408631
>Jeffersonians being against a standing military to protect the Republic

These are republicans (not the republican party, republicans as in republicanism) at worst. NOT anarchists. If anything those will exist in the Neo-Tokyo exiles, who are likely to be more politically diverse

>these people raised a great fuss about the undue influence of Megacorps in government, corruption, censorship, centralization of power, and other general complaints.
>They will push for representation in government and giving local settlements semi-autonomy far earlier and more insistently, but you will generally be able to point them at a problem and focus your attention elsewhere while it's fixed, often in a highly creative manner.
>>
>>35408572
The problem is that if we give them everything from the get-go, when we need the most control during the founding of the colony, we're just asking for more trouble down the road, not less.

Because there's no more we can give them, but they're going to want full autonomy, not just semi-autonomy.
>>
>>35408631
Yes.
I think we should set ourselves up as a jeffersonian leader. we already have a lot of it in place for us. we then advocate not committing suicide via rebellion against AAA, instead the peaceful transition to true freedom via paying off all our debt and becoming a "jeffersonian utopia" with us as the "founding father". Also we are the force pushing for the loss of our own power. Basically, space george washington.

Combine that with using our position to become the richest man in the solar system (NOT through robber baron tactics of stealing taxpayer monies. but through the fact we own much of the initial infrastructure)

we don't need direct control, we can just manipulate events with our money and leadership. also with our historical position

I mean, i would have greatly preferred to be a king. but its too late for that.
>>
>>35408722
They only ever asked for semi-autonomy. You're kind of jumping off the rails and assuming the worst
>>
>>35408718
The whole nations thing doesn't work, because the Kzin only number in the 600 range, and the Cthall are smaller than that (I think just 40).
The rest are divided evenly among the Jeffersonians and the Neo-Tokyo Exiles.
So we have about 440k Jeffersonians and 440k Exiles.
>>
>>35408778
yea, and there is really no reason to segregate any of them

the cthall get a subcontinent to themselves as per contract with them
rest of planet is a mixture of all our people.

there is really no conflict between our initial 4 choices.
>>
>>35408812
>there is really no conflict between our initial 4 choices.
Between them, no.
It conflict between 2 of them and us, as the Planetary Governor, that's the problem.
>>
>>35408778
Hmm..how should we do it then?

Ultimately, the Cthall & Kzin both want their own semi-autonomy and to be left to their own affairs.

>these individuals seek to establish a home for themselves away from the prying eyes of the Bureau of Extraterrestrial Affairs and the control of the core systems, and they offer their fearsome combat power and skill as weapons techs and gunners in exchange for a place to call their own.

>In exchange for their aid in terraforming general biotech support, they wish a few areas on your worlds surface that will one day be extremely humid tropical island chains and sub-continents be ceded to them and for accommodation in the meantime.


>>35408812
It's more an issue of self-determination than jim crow style segregation. They"ll have very different ideas on culture (which extends to laws) and political ideals. African-Americans & Polish-Americans have more in common with eachother than their native country. Imagine that, but up it to the planetary scale. So reserving some areas for them for the first couple of years will sort that out.
>>
>>35408868
Kzin Town in the capitol, and a smaller dome once the industrial base can support it.
Same for the Cthall. There's the Alien Quarter in Storm's Eye, and they pick out the islands now and get some cheap pre-fab buildings built on them so that they stake their claim for when it's ready in 150 years.
>>
>>35408770
When the worst happens, how are we going to deal with it?
Preparing for the worst is part of what we're supposed to do.
>>
>>35408913
Sounds good to me.

>>35409054
It wont. They only want semi-autonomy and Planetary Governors are what everyone in the Commonwealth acknowledges
>>
>>35408769
why not be a king anyway? Monarchic rulers can coexist with democracies, much of Europe has them. Hell, living in a modern democracy makes me wish for a dictator who had plans beyond the next election sometimes.
>>
>>35409054
what do you consider the worst?
>>
About the drugs and narcotics, can we at least tax them?
>>
>>35409634
Our PC has established himself very early on as not being one for pomp. We're the effective unelected head of the planetary state, and owner of all land atm anyway.
>>
>>35409733
No point when discussing that atm when we dont even know what the taxes yet entail. I imagine they're tariffs at the least.
>>
>>35409666
Jeffersonians coordinate with Neo-Tokyo Exiles using the Infonet to stage a general strike and rebellion just as we're low on funds and we're about to default on our AAA loans.
They time this, knowing that we must capitulate, or fight them openly, because we need that mine output to make our loan payments.

And during this, the Cultists we fought release Ravies in the general population.
And then the Rach hives begin moving in.
>>
>>35409778

We could sell the colony to some rich idiot and run?
>>
>>35409778
Really, I'm more worried about the Exiles.

The Jeffersonians are more homogenous sociopolitically. We gave the olive branch to them immediately and even come off a bit as 'one of them' with our background as a BOLO legion commander and trader who fought outlaws.

Even if the Exiles got some autonomy, they're still going to be pissed about the fact they were exiled. And their diversity makes it harder to get a pulse on them. They also have explicit political dissidents amongst their ranks.
>>
>>35409867

It will be fine so long as we don't put out feet down their necks.
>>
>>35409867
>They also have explicit political dissidents amongst their ranks.
Probably got some anarchists that are going to take a look at our social setup, think that we're a fellow anarchist, and try to take things further.
>>
Guys, let's just use Jim Crowe laws to seperately everyone! Seperately but equal, right guys? That works out.

Seriously though, I think distributing people to their relevant outposts would make the most sense. For example, putting Chtall at outposts focused on terraforming. Putting miners and their family's at mines. So on so forth.
>>
>>35409738
Castro wasn't one for pomp either, but the people backed him until he couldn't rule any more.

>>35409778
Ok, I agree that would be bad. If this looks like it might happen, I'd suggest getting our resident super soldier to kill the ringleaders and take the position that anyone seeking to sabotage this experiment is after personal power rather than any Jeffersonian ideals, and not to be negotiate with then secretly negotiate with them anyway

The best way to avoid a general strike at a critical moment is to stay popular, and keep an eye on public opinion. If it gets bad, we may have to hire a propaganda team, but I'm sure that could be done.
>>
>>35409867
they even have gangsters that were too small time.
and hackers which are basically computer thieves.
>>
>>35409867
Yeah, they are basically criminals, albiet mostly thought criminals. I think it would be best to treat them as a slightly hazardous resource. A lot of our best and brightest will probably come from their ranks, as will a lot of our worst and darkest. But unlike the Jeffersonians, they probably won't ever unite under someone opposed to us - they seem just plain hard to govern, period. If we keep a light hand, and only harm the seriously antisocial ones, we should be able to co opt a lot of the potential troublemakers before they're unwilling to work with us.

>>35409968
I imagine it will turn out that way, but it would probably help to have people feel like they have some choice in the matter. Especially these people.



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