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Hello, and welcome to Curt's CivThread 2: Year 3000. Episode 4: Curt Of Duty: World At War

If you're a regular, get in here!
If you're new, you're welcome too.
We only have a few solid rules here!
Rule 1: Engage in ludicrous, nonsense plans often! Do not engage in bullshit. You can tell which is which.
Rule 2: Make the game fun for everybody, as best you can.
Getting fluffy with your posts and getting in character is nice and might add to Rule Two, but if you don't wanna, I'm not gonna penalize you.

I'm going to wait around thirty minutes or so after this post, to allow everyone who wants to join do so. Then the game proper will begin.

In this game, you play as a growing nation in a small system! Whether you're a colony from a larger whole, a civilization that's grown planetside, the last members of a dead race, you wound up here! You start with modern and near-future tech, and must expand out into the world! You win when you're the last nation standing, you and your allies are, or you create a ship capable of leaving the system.

That's it, Let's Get Rollin'!
>>
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You start the game on the third world from the star, pictured above. (Maps of the solar system and other planets are available upon request.) Please say where you would like to start out on the planet.

The Rulebook (Work In Progress, please say what you would like added or changed!): http://pastebin.com/xXDJzTqH

The Archived Threads:
http://suptg.thisisnotatrueending.com/archive.html?tags=CivThread%202:%20Year%203000

The #Nation IRC: http://client01.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net

If you're new, feel free to add 4 points into your stats, as your starting bonus.
>>
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A brief summary of the previous game.
>>
Rolled 43, 16, 66 = 125 (3d100)

>>35464063
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 55%
>Army: 1
>Fleet:
>Constructions:
>Resources:
Lead (15)
Aluminum (30)
Iron(5)
Uranium(1)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
>Domestic Tech:
>Items:

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1-3 Research enchanting! (2/3)
>>
Rolled 28, 66, 92 = 186 (3d100)

>>35464063
>Name: The Grey Empire
>Fluff: 2long4u
>Color: Grey
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 4 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
+Iron
+Steel
+Gold
+Aluminum
>Magic:
>War Tech:
+Advanced Power Armor
>Domestic Tech:
>Items:
+ROCKS
+TRASH
>Bonus:
+Strong: Enemies die in battle much more often.
>Detractor:
-Barbaric: Tactics matter less when it comes to battle

1-2) It is time. 3 Regiments of our finest infantry shall align themselves up on the outskirts of our territory, armed with the finest suits of power armor that we could produce and our most balanced rifles. They are shall blaze our way into the future. On the morrow, they march into the western ruins of the Onion Men, checking every nook and cranny for an enemy to shoot full of holes. Their armor shall protect them from whatever decides to head their way as they advanced into the dark and desolate buildings of the onion. All across the empire, our people pray for their safe return back to our lands without injury and we can only hope.

3) OH GOD, THEY HAVE RETREATED FOR NOW BUT THEY WILL COME BACK IN MORE NUMBERS. OUR PELVISES CANNOT HANDLE ANOTHER ASSAULT! CONTINUE ON THE FARMS AND ACTUALLY DO THE WORK BEFORE THEY RETURN! 1/4
>>
Rolled 25, 47, 82 = 154 (3d100)

>Stats: http://pastebin.com/8pHNW0pk

1. The star is bright, and its bounty shall last us a long while. Continue harvesting star stuff.

2. It is time to once again lay our eggs in the sun. Our children shall dine on fresh star stuff and we will welcome them to this world once they emerge.

3. Create a manufactory to shape and craft raw materials into usable tools. (2/7)
>>
Rolled 27, 70, 8 = 105 (3d100)

>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 5
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%
>Army:
1 Peacekeeper Unit (standard)
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
+Construction Depo! +5 To constructing buildings!
+Binoculars +5 to expansion
>Items:
>Bonus: Company sponsorship, can trade resources directly for research or items
>Detractor: Burning Bright, it's harder to pull off secret actions undetected.

1-2. With our new Construction Depot, let's build ourselves a wonderful Vehicle Manufactorum, from where vehicular needs can be bother RESEARCHED and BUILT!
>Vehicle Manufactorum

Bonus:
+Construction Depo! +5 To constructing buildings!

3. The finding of new precious metals is essential, so continue to train our surveyors in geology. 2/3
>>
Rolled 81, 80, 11 = 172 (3d100)

>Name: Dyurr'nn
>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging tendrils, 8 feeding tentacles, and 4 long work tentacles, growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously.
>Color: Blue with reddish streaks
>Population: 10*
>Food: 9*
>Power: 2/10*
>Approval: 59%
>Army: 3*
>Fleet:
>Constructions: Construction Depot [+5 to build buildings], Vehicle Factory [all vehicle construction goes faster], General Research Compound ?/?
>Resources: Iron (29)
>Magic:
>War Tech:
>Science:
>Domestic Tech: Hunting Spears
>Items:
>Bonus: Hate - approval rises constantly during war.
>Detractor: Lungfish - need water to live.

ACTIONS
1-2: Hunters are given permission to hunt any and all land life forms (including sentients they encounter), to extinction, with the expectation that some species will be wiped out outright. HUNT HUNT HUNT! (iron spears)

NOTE: hunters are -NOT- specifically trying to find sentients to hunt, and are only genocidally hunting on land.

3. Construction depot +5 bonus to the task of building the General Research Complex (applied sciences and maths are its main fields of study).
>>
Rolled 44, 25, 79 = 148 (3d100)

>>35464063
>Name: The Remnants
>Fluff: The Remnants are all that remains of the Magus Foundation an organization that dates all the way back the earliest stages of civilization, it achieved great heights and had numerous schools of Magecraft associated with it, it was an organization capable of shaping reality to their whims, however, one day it suddenly came to an end. The Remnants are unsure of just how the Magus Foundation met its end as the records are unclear, it could have been anything from an indomitable enemy force to a disaster brought about by their own hubris. The Remnants now seek to draw upon the lost power of Magecraft, the ability to convert the Prana that is inside of one’s body and in the world around them to transform the external world, using this power they will re-assert the rightful dominance of the Magus, create new reality changing spells, and discover what happened to the Magus Foundation.
>Color: Imperial Purple
>Population: 2*
>Food: 6*
>Power: 2/10*
>Approval: 48%
>Army: 1* Battle Magus Regiment.
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.

Mastering the five primary elements 4/7

Magus institution 4/6.

1. We still need a larger populous, recruit from villages or turn down the lights and get it on I don't care how just give us numbers.

2. Use a system of rewarding promising and diligent students with “badass Magcraft” aso that we can encourage more students to do well in school, if you do better you become more of a badass. 4/7

3. We need Magecraft to help us with contruction like this, but the issue here is that we need a better institute to research specialized magecraft like that, and we need specialized magecraft like that to build a better institution, by the way how is that institute coming along? 4/6
>>
Rolled 42, 13, 19 = 74 (3d100)

>Name: The Eugenicist Guild
>Color: Cerulean
>Fluff: http://pastebin.com/cnhzhaTS
>Population: 8
>Food: 9
>Power: 2/10
>Approval: 52%
>Army: 1
>Fleet:
>Constructions:
+ Research Facility Prime (Increased research speed universally)
>Resources:
>Magic:
>War Tech:
>Science:
+ Basic Genetic Manipulation (Can add traits/body parts, but require a sample of desired trait/body part)
>Domestic Tech:
>Items:
Gene: Speed
>Bonus: [ The Subject Caste ] Physical labor gets finished at an increased speed
>Detractor: [The Reject Caste] When approval is decreased, it is decreased -alot-

1-2. Begin genetic testing-- integrate Gene: Speed into our ranks, designed to increase the Project Castes ability for scouting, exploring, and hit-and-run tactics. We are now real Eugenicists.
3. With the new genetic testing in place-- we should begin recruiting process. Begin to drag people from their homes and throw them into our labs to become mindless soldiers. (Recruit)
>>
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>>35464428
>Fluff adjustmenet
It would be quite innacurate to call the manufactorum a place where vehicles are manufactured and researched.

Rather, as all things Hellfire come from the great portal to the hellscape, it is more like a depot, an assembly plant.

Individual parts and pieces are summoned forth from the portal, or digitally constructed based on a preset standard blueprints Additional modifications and new equipment are sent in request forms to the parts manufacturer or the constructor, who will use the given dimensions and specifications to supply the new vehicle mods.
>>
>>35464318
You finally, FINALLY, figure out how to enchant metals. Turns out all you needed to do was wave your arms at something and be like "Oooga booga booga be on fire" and it's fire-enchanted. +Enchanting!
>>35464347
Your soldiers march to the ruins!
>Dungeon time! Meet me in the IRC.
The women come back for round two, but luckily, the men have an excuse not to do the do, they're busy working! They work super hard to show just how busy they are and why they can't fuck. 3/4
>>35464368
You continue building. 3/7
>>35464428
You start setting up the base structure for the vehicle center! Gonna be making jeeps and stuff like crazy. 's pretty easy when you can call auto-parts out of the aether! 1/6
>>35464449
They successfully bring down lots of big game, enough to feed everybody! Things like Space-Elephants and lots of small space-rabbits! Tons of 'em! Possibly the last of the space elephants, actually, it's surprising what pointed species genoside can do. +5 Foods.
>>35464495
It seems the students would rather do RAD SKATEBOARD TRICKS than learn magic. What a bunch of dumb kids.
The workers continue with their institutionalized mediocre work. 5/6.
>>35464534
With a resounding MEH, absolutely nothing happens. All the researchers are too busy screwing around with the FAST and running around and stuff like kids.
>>
Rolled 2, 38, 43 = 83 (3d100)

>Stats: http://pastebin.com/8pHNW0pk

1. The star is bright, and its bounty shall last us a long while. Continue harvesting star stuff.

2. It is time to once again lay our eggs in the sun. Our children shall dine on fresh star stuff and we will welcome them to this world once they emerge.

3. Create a manufactory to shape and craft raw materials into usable tools. (3/7)
>>
Rolled 58, 87, 34 = 179 (3d100)

>>35465095
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 55%
>Army: 1
>Fleet:
>Constructions:
>Resources:
Lead (15)
Aluminum (30)
Iron(5)
Uranium(1)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
>Domestic Tech:
>Items:

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1. Enchant some metal rods to be diviner rods for underground metals, should help our mining.
2. Research magic circles to increase the magic power available to enchanted items and other magic circles
3. Build a magic laboratory so we can actually have a proper place to study this without making more massive molten holes in the world
>>
Rolled 67, 82, 70 = 219 (3d100)

>Name: The Eugenicist Guild
>Color: Cerulean
>Fluff: http://pastebin.com/cnhzhaTS
>Population: 8
>Food: 9
>Power: 2/10
>Approval: 52%
>Army: 1
>Fleet:
>Constructions:
+ Research Facility Prime (Increased research speed universally)
>Resources:
>Magic:
>War Tech:
>Science:
+ Basic Genetic Manipulation (Can add traits/body parts, but require a sample of desired trait/body part)
>Domestic Tech:
>Items:
Gene: Speed
>Bonus: [ The Subject Caste ] Physical labor gets finished at an increased speed
>Detractor: [The Reject Caste] When approval is decreased, it is decreased -alot-

1-3 - *ahem* I SAID THAT WE FUCKING INTEGRATE THE SPEED GENE INTO OUR SOLDIERS FOR EFFICIENT SCOUTING AND EXPLORATION MISSIONS
>>
Rolled 80, 75, 44 = 199 (3d100)

>>35465095
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 5
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%
>Army:
1 Peacekeeper Unit (standard)
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
+Construction Depo! +5 To constructing buildings!
+Binoculars +5 to expansion
>Items:
>Bonus: Company sponsorship, can trade resources directly for research or items
>Detractor: Burning Bright, it's harder to pull off secret actions undetected.

1-3. Forward! Consolidate all our efforts into the most vital of actions, we shall need more vehicles to explore this new world.
>1/6 Vehicle Manufactory

Bonus:
+Construction Depot! +5 To constructing buildings!
>>
Rolled 99, 84, 82 = 265 (3d100)

>>35465095

>Name: Dyurr'nn
>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging tendrils, 8 feeding tentacles, and 4 long work tentacles, growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously.
>Color: Blue with reddish streaks
>Population: 10*
>Food: 14*
>Power: 2/10*
>Approval: 59%
>Army: 3*
>Fleet:
>Constructions: Construction Depot [+5 to build buildings], Vehicle Factory [all vehicle construction goes faster], General Research Compound ?/?
>Resources: Iron (29), Downy fur (large amount), Ivory (small amount)
>Magic:
>War Tech:
>Science:
>Domestic Tech: Hunting Spears
>Items:
>Bonus: Hate - approval rises constantly during war.
>Detractor: Lungfish - need water to live.

ACTIONS
1. Settlers build a fort, harvesting the wrecks of aircraft to do so. +5 construction depot bonus.

2. The genocide of land species continues and escalates, hunters are told to pillage resources without mercy as well. The genocide is formalized and institutionalized, and hunters are told to behave as if we are in a state of war with their prey. (iron spears) (hate)

3. Build Science & Maths research complex. +5 construction depot bonus.
>>
Rolled 35, 27, 6 = 68 (3d100)

>>35465095
http://pastebin.com/3EZUjBh0

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.

Mastering the five primary elements 4/7

Magus institution 5/6.

1. What is wrong with you people, you would think that with an order a simple as ”make babies” you would get something done, raise the population!.

2. Godamn kids and their skateboards, Instruct them that if they study hard they could make freaking hoverboards and magical self-enhancing courses and half pipes. That should get the delinquents attention, meanwhile the Arch-magus will tutor the actually promising and diligent students himself, there have to be SOME right? 4/7

3. The institution is almost complete, it’s taken so long but soon it will be worth it.
>>
Rolled 39, 29, 35 = 103 (3d100)

>>35465095

>Name: The Grey Empire
>Fluff: 2long4u
>Color: Grey
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 3 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
+Iron
+Steel
+Gold
+Aluminum
>Magic:
>War Tech:
+Advanced Power Armor
>Domestic Tech:
>Items:
+ROCKS
+TRASH
>Bonus:
+Strong: Enemies die in battle much more often.
>Detractor:
-Barbaric: Tactics matter less when it comes to battle

1-2) The expedition to the Onion City is a resounding success! Our soldiers return home with all kinds of interesting devices and blueprints that shall be looked at in due time but there is a more pressing concern. It is starting to get cramped in our only city as more children are born every year and there is that Onion City just sitting over there, ripe for the taking. Settlers shall head out with the same two guards who explored the city as escorts to turn Onion City into a proper city of the Greys, with defensive walls and machine-gun emplacements on every corner! The foundations of it's previous inhabitants need a little fixing but they will prove to be a good start on the city and will likely cut the time needed to build it in half!

3) OH GOD, WE SENT SOME OF THE WOMEN OUT TO ONION CITY BUT THERE IS STILL A SHITLOAD HERE. HURRY THE FUCK UP ON THE FARM, THEY ARE GETTING IMPATIENT! 3/4
>>
>>35465152
The eaters forget one crucial piece of equipment for star-absorption: sunglasses. They can't deal with it. They can't deal with it at all! They're burning up red four, we're going down! -2 Pop.
>>35465287
For some reason you find normal sticks work better than crafted metal rods as divining rods. But they work! +5 to mining rolls.
You lay out chalk lines in order to make your mag-
>Underwater
>Chalk
That'll take some work. 2/4
Everyone decided huge molten holes are AWESOME and don't build anything.
>>35465317
Oh, you mean /this/ speed gene? I'm sorry, I thought you said "Inject all our soldiers with Speed, and assorted other drugs." We'll pay for the damages.
All soldiers are now Super Speedy, making scouting and exploring much faster! They're also quicker at getting across ground in battle!
Build it harder, do it better, construct it faster in order to increase dividends! 5/6
Constructing the fort is fairly easy, since half of it is already built in the form of wrecked ship, and the rest is just fitting pieces! With this base underwater, they'll be able to deploy near-instantly in their underwater territories to fight threats!
Also no girls allowed in the fort.
How dare those land-creatures live around on YOUR land! You're gonna fuck 'em up! Gonna punch 'em right in the gobber m8 I swear on me mum! And by punch you of course mean violently murder them with spears and your natural tentacles.
>Space rabbits are dead! +3 Food, +4% Approval.
You build textbook factories. 2/6.
>>35465802
Babies are clearly icky, why would we want them?
Magic is clearly for nerds, why would SUPER RAD SKATEBOARDERS need magic?
Why would anything ever finish or go right for you?
>>
>>35467622
>Curt forgot to link to the posts
C'mon
>>35465338
Build it harder, do it better, construct it faster in order to increase dividends! 5/6
>>35465385
Constructing the fort is fairly easy, since half of it is already built in the form of wrecked ship, and the rest is just fitting pieces! With this base underwater, they'll be able to deploy near-instantly in their underwater territories to fight threats!
Also no girls allowed in the fort.
How dare those land-creatures live around on YOUR land! You're gonna fuck 'em up! Gonna punch 'em right in the gobber m8 I swear on me mum! And by punch you of course mean violently murder them with spears and your natural tentacles.
>Space rabbits are dead! +3 Food, +4% Approval.
You build textbook factories. 2/6.
>>
Rolled 91, 10, 33 = 134 (3d100)

>Name: The Eugenicist Guild
>Color: Cerulean
>Fluff: http://pastebin.com/cnhzhaTS
>Population: 8
>Food: 9
>Power: 2/10
>Approval: 52%
>Army: 1
>Fleet:
>Constructions:
+ Research Facility Prime (Increased research speed universally)
>Resources:
>Magic:
>War Tech:
>Science:
+ Basic Genetic Manipulation (Can add traits/body parts, but require a sample of desired trait/body part)
>Domestic Tech:
>Items:
Gene: Speed
>Bonus: [ The Subject Caste ] Physical labor gets finished at an increased speed
>Detractor: [The Reject Caste] When approval is decreased, it is decreased -alot-

1-2. Search for minerals, we can shove it in our soldiers and make them minerallike,
3. Expand our territory, We eugenicists now
>>
Rolled 79, 23, 87 = 189 (3d100)

>Stats: http://pastebin.com/8pHNW0pk

1. The star is bright, and its bounty shall last us a long while. Continue harvesting star stuff.

2. It is time to once again lay our eggs in the sun. Our children shall dine on fresh star stuff and we will welcome them to this world once they emerge.

3. Create a manufactory to shape and craft raw materials into usable tools. (3/7)
>>
Rolled 67, 9, 27 = 103 (3d100)

>>35467622
http://pastebin.com/3EZUjBh0

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.

Mastering the five primary elements 4/7

Magus institution 5/6.

1. I am surrounded by idiots, Raise the population or we will all die, how does that sound?

2. Because you could make the Skateboard float or go super-fast or glow and stuff now shut up and study. 5/7

3. Finish. The. Institute. 6/7
>>
Rolled 14, 19, 5 = 38 (3d100)

>>35467622
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 55%
>Army: 1
>Fleet:
>Constructions:
>Resources:
Lead (15)
Aluminum (30)
Iron(5)
Uranium(1)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
>Domestic Tech:
>Items:
Diviner rods: +5 to mining rolls

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1. Time to use these new diviner rods, send out the prospectors.
2. Alright fine, molten rock is awsome. That does not mean we do not need a lab for this. So, start building a magic lab.
3. Speaking of molten rock, we should use molten rock to pour the magic cirlces. That should work, hopefully. 2/4
>>
Rolled 20, 89, 87 = 196 (3d100)

>>35467741
>Name: The Grey Empire
>Fluff: 2long4u
>Color: Grey
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 3 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
+Iron
+Steel
+Gold
+Aluminum
>Magic:
>War Tech:
+Advanced Power Armor
>Domestic Tech:
>Items:
+ROCKS
+TRASH
>Bonus:
+Strong: Enemies die in battle much more often.
>Detractor:
-Barbaric: Tactics matter less when it comes to battle

1-2) The expedition to the Onion City is a resounding success! Our soldiers return home with all kinds of interesting devices and blueprints that shall be looked at in due time but there is a more pressing concern. It is starting to get cramped in our only city as more children are born every year and there is that Onion City just sitting over there, ripe for the taking. Settlers shall head out with the same two guards who explored the city as escorts to turn Onion City into a proper city of the Greys, with defensive walls and machine-gun emplacements on every corner! The foundations of it's previous inhabitants need a little fixing but they will prove to be a good start on the city and will likely cut the time needed to build it in half!

3) OH GOD, WE SENT SOME OF THE WOMEN OUT TO ONION CITY WITH THE MOST VIRULENT MEN BUT THERE IS STILL A SHITLOAD HERE. HURRY THE FUCK UP ON THE FARM, THEY ARE GETTING IMPATIENT! 3/4
>>
Rolled 52, 64, 98 = 214 (3d100)

>>35467741

>Name: Dyurr'nn
>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging tendrils, 8 feeding tentacles, and 4 long work tentacles, growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously.
>Color: Blue with reddish streaks
>Population: 10*
>Food: 17*
>Power: 2/10*
>Approval: 64%
>Army: 3*
>Fleet:
>Constructions: Construction Depot [+5 to build buildings], Vehicle Factory [all vehicle construction goes faster], Maths and Sciences Compound 2/6, Frontier Fortress
>Resources: Iron (29), Downy fur (large amount), Ivory (small amount)
>Magic:
>War Tech:
>Science:
>Domestic Tech: Hunting Spears
>Items:
>Bonus: Hate - approval rises constantly during war.
>Detractor: Lungfish - need water to live.

ACTIONS
1. Settlers Gorge and reproduce, offspring settling the area further.

2. Work on the Maths and Sciences Compound continues. +5 to construction.

3. Construct harpoon guns for the military. These are military purpose, and are for fighting other armies, not for hunting. Use Iron to do this.
>>
Rolled 52, 56, 65 = 173 (3d100)

>>35467741
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 5
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%
>Army:
1 Peacekeeper Unit (standard)
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
+Construction Depo! +5 To constructing buildings!
+Binoculars +5 to expansion
>Items:
>Bonus: Company sponsorship, can trade resources directly for research or items
>Detractor: Burning Bright, it's harder to pull off secret actions undetected.

1. Soon we'll be cutting the ribbon and churning out new fiery machines to ensure our goals are carried out!
>5/6 Vehicle Manufactory

Bonus:
+Construction Depot! +5 To constructing buildings!

2-3. Ah yes, and our Surveyor Crews must be trained in geology for proper resource extraction!
>geology 2/3
>>
>>35467743
You scout for metals, and find a few near the surface! The size of your territory is prohibitive to mass gathering, but there's quite a few in this one area! As if some guy creating the planet was arbitrarily drawing lines denoting where resources lie, and this is the convergence point of quite a few of them. +8 Tin, +8 Copper, +8 Aluminum, +8 Iron, +10 Enerium.
You part-cheetah eugenicists. Cheetahs are cats. Cats be lazy.
>>35467762
Your people realize that they eat stars and don't need sunglasses. +1 Food.
You keep building, still. 5/7.
>>35467825
Okay fine, we'll do the sacks. Because this old man insists or he'll shoot his wand on us personally. +1 Pop.
NO FUCK YOU OLD MAN
IN FACT, WE'LL UN-LEARN THE SMALL AMOUNT OF ANYTHING YOU'VE TAUGHT US. 4/7.
>>
>>35468370
>>35467931
You send the first mining team out with a glowing stick! They return and tell you you need to give them pickaxes to dig as well as the stick. -4% Approval.
You begin laying out the molten rock in a circle, shaping it with your hands.
>Molten rock
>Hands
They blame YOOOU. -8% Approval.
>>35467955
You start setting up a defensible position within the city! It's hard to live there seeing as it's half ruins and half tetanus-crusted gears, but you'll make it work. 2/10
AAAAH NOT THE SNU SNU DIG HARDER
+7 Food!
>>35467966
The gorgers inject a few rabbit and reproduce via mitosis. +1 Pop.
The laboratories of Math and Things continues to be built! It's a nice place to put your math, and your things! 3/6
It's pretty simple to build a launcher for your pre-existing spears. It stores up tension, the releases it with with a push to the spear! -4 Iron.
>>35467967
The ribbon is cut, with a giant pair of scissors! The building you'll use to construct your vehicles is complete, new mechanical monstrosities will be rolling off the assembly line soon! +5 to building vehicles.
They get the proper training to identify rocks from different rocks! You're more likely to find diverse ores in an area, where there might not usually be that kind of ore there!
>>
Rolled 29, 9, 51 = 89 (3d100)

>Stats: http://pastebin.com/8pHNW0pk
1. It is time to once again lay our eggs in the sun. Our children shall dine on fresh star stuff and we will welcome them to this world once they emerge.

2. 3. Create a manufactory to shape and craft raw materials into usable tools. (5/7)
>>
Rolled 51, 7, 67 = 125 (3d100)

>>35468370
http://pastebin.com/5sxjWZwp

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.

Mastering the five primary elements 4/7

Magus institution 5/6.

1. Let’s get some organization into this catastrophe, starting with education, lets actually recruit and train Instructors and Teachers for the Lectures on Thaumaturgy and magical application, maybe with an actual school system we will be able to teach people things?

2. These fucking kids I swear to God, they WILL become respectable Magus and they will learn and invent many new and powerful Magecraft’s so help me God, I will hammer this knowledge into them, time for the Arch-Magus special courses from HELL. 4/7

3. Finish the institution so that we can instruct our children and secure our future. 5/6
>>
>>35468390
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 5
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%
>Army:
1 Peacekeeper Unit (standard)
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
+Geology
>Domestic Tech:
+Construction Depo! +5 To constructing buildings!
+Vehicle Manufactorum! +5 to building vehicles.
+Binoculars +5 to expansion
>Items:
>Bonus: Company sponsorship, can trade resources directly for research or items
>Detractor: Burning Bright, it's harder to pull off secret actions undetected.
>>
Rolled 46, 50, 13 = 109 (3d100)

>>35468390

>Name: Dyurr'nn
>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging tendrils, 8 feeding tentacles, and 4 long work tentacles, growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously.
>Color: Blue with reddish streaks
>Population: 11*
>Food: 17*
>Power: 2/10*
>Approval: 64%
>Army: 5*
>Fleet:
>Constructions: Construction Depot [+5 to build buildings], Vehicle Factory [all vehicle construction goes faster], Maths and Sciences Compound 3/6, Frontier Fortress
>Resources: Iron (25), Downy fur (large amount), Ivory (small amount)
>Magic:
>War Tech: Harpoon gun
>Science:
>Domestic Tech: Hunting Spears
>Items:
>Bonus: Hate - approval rises constantly during war.
>Detractor: Lungfish - need water to live.

Transfer 2 population to military service.

ACTIONS
1. Search sea-bed we control for new minerals and resources. Harvest any if found.

2. Work continues on the Maths and Sciences Complex. +5 to Construction from construction depot.

3. Build a sub-dock at the frontier fortress. Sub-docks both make and repair submarines. +5 to construction of buildings from construction depot.
>>
Rolled 13, 92, 58 = 163 (3d100)

>>35468390
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 43%
>Army: 1
>Fleet:
>Constructions:
>Resources:
Lead (15)
Aluminum (30)
Iron(5)
Uranium(1)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
>Domestic Tech:
>Items:
Diviner rods: +5 to mining rolls

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1. Upon further consideration, and the mutliple shows of just how dumb our lower classes can be, seriously who thinks molding lava by hand is a good idea!? Anyway, we need to get a public school system going.
2. As for the miners, make them and awsome device that will drain the metals from the rock when they find it! Also some normal pick axes so they can get to it.
3. And now the shaping team. DONT USE YOUR HANDS! Dont use any other part of your body. Dont even get near it. Enchant something if you have to. Seriously. 2/4
>>
Rolled 27, 99, 66 = 192 (3d100)

>>35468390
>Name: The Grey Empire
>Fluff: 2long4u
>Color: Grey
>Population: 5
>Food: 12
>Power: 2/10
>Approval: 51%
>Army: 3 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
+Iron
+Steel
+Gold
+Aluminum
>Magic:
>War Tech:
+Advanced Power Armor
>Domestic Tech:
>Items:
+ROCKS
+TRASH
>Bonus:
+Strong: Enemies die in battle much more often.
>Detractor:
-Barbaric: Tactics matter less when it comes to battle

1-2) Full speed ahead on reconstructing the city to suit the Grey standard of living as more settlers arrive every day! The motto is a machine-gun on every corner and a mine in every garden, it certainly draws in the Greys though the Eugenicists gave us a funny look when we told them the motto. Oh well, continue resettling this once marvelous city. 2/10

3) OH GOD, WE FINISHED FARMING BUT THEY STILL HUNGER FOR THE D. WE TRIED TO CONSTRUCT BARRICADES BUT THEY BASHED THEM DOWN, THIS IS THE AUDIO LOG OF THE LAST UNFUCKED MAN OF THE GREYS. I MANAGED TO HIDE INSIDE AN ATTIC BUT I CAN STILL HEAR THE NOISES OF THE WOMEN'S VICTORY FROM DOWNST-. WAIT. OH GOD, THEY FOUND ME. I MIGHT BE BECAUSE I AM SHOUTING! OH GOD. NOOOOOooooOOOOooOOOOOOooooOOOOoooooo...... (Increase Population)
>>
Rolled 60, 64, 88 = 212 (3d100)

>>35468390
1-2. And with the slicing of the ribbon the great Vehicle Manufactorum was finally complete! Now new engines and machines belching fire and smoke would pour out.

And the first vehicles requisition would be the most important, Hellfire brand Bulldozers. These vehicles would lay the foundation for an ever growing and ever expanding company!
>+Hellfire Construction Dozers. +Building or Excavating Rolls

Bonus: +Vehicle Manufactorum! +5 to building vehicles.

3. Next and most important of all, these dozers would be equipped with the latest [Infernal Combustion Engines]

Invented by American lost soul Horror Fear for his Fear Model T, the Infernal Combustion Engine became the prime driving force and a staple-mark of Hellfire engineering and power production. From small ones meant to power cars to great ones meant to light up entire cities and starships, the Internal Combustion engine provided a near limitless supply of power wherever it was needed.

The principle is simple, the engine would tap into the frequency of the Hellscape Ether, drawing on the eternal flames of the Abyss, using it to power locomotion and provide energy. It would also function with just about any fuel like Diesel or Oil, due to the intense heat that, even if the Ether were cutoff, would remain just as the eternal fire.

Immediately, these were requistioned to be shipped post haste! Or if they could not be done, an adequate price would be negotiated.

>Requisition MK1 Infernal Combustion Vehicle Engines. +rolls involving vehicles

Bonus: Company sponsorship
>>
File: Fear Model T.jpg (132 KB, 450x281)
132 KB
132 KB JPG
>>35468872
>>
>>35468403
You add a singular brick to the workshop. Someone's chiseled "Curse the dice" into the wall.
>>35468548
You manage to pull one guy out to be a teacher, but everyone else is busy watching the kids to RAD SKATEBOARD TRICKS.
Your spooky hell magics do not scare those endowed with RAD TRIX
The institution is, finally, finished. And what a grand building it is, built by hand, no fancy magic! Because nobody wants to learn apparently. It's empty. +10 to researching new magics, quicker to make magic more available, +3% approval.
>>35468582
-2 Pop, +2 Army.
The scouts have a hard time seeing at the deeper parts of the ocean floor, and can't find any worthwhile patches of ore!
The Mathnasium continues to be built.
>>35468605
They begin to mold the walls of the school from molten lav-
>You know the drill
WHY DID YOU INSTRUCT IDIOTS WHO BUILD WITH LAVA TO BUILD
-3%Approval
You start building some kind of... ore... snake drain? Pump? Thing? Yeah. But you give them some good pickaxes too! 2/4 Crazy Ore Pump
>In case it's not obvious, you can go mining whenever you like. Not being able to get anything was just the low roll.
You decide signs made from seashells is magic enough. 3/4
>>35468611
This is the part everybody loves: adding guns! With the workers taking so much joy in their work, things progress swiftly! They whistle pleasantly as the mount belt-fed .50 cal machine guns on every parapet, and smile gleefully as they dig minefields. 6/10
>LetTheFuckeningBegin.jpg +2 pop.
>>35468551>>35468872
The dozers are being build quickly, and the assembly line is certainly helping! 3/4
Meanwhile, the design for the engine is a... strange one. A device that's powered literally by pulling energy out of the air? Such is the power of magic, but transferring that energy into mechanical power is quite a challenge! 2/6
>>
Rolled 66, 87, 28 = 181 (3d100)

>>35469016
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 40%
>Army: 1
>Fleet:
>Constructions:
>Resources:
Lead (15)
Aluminum (30)
Iron(5)
Uranium(1)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
>Domestic Tech:
>Items:
Diviner rods: +5 to mining rolls

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1. Hey Derek! Your a good enough intern and smart enough. Your new job is to pimp slap anyone who thinks of doing something stupid in the jobs I assign you. Your also being put on the job of the schools. Have one of the mages enchant some coral to be able to grow and be shaped on command so we can use it to build.
2. Keep on with the crazy ore pump thing. I don't care if we can go mining at any time we already invested in it. Plus it sounded cool on paper, or whatever we write on. 2/4
3. Seashells are good enough, for now. Lets keep it going until we can at least understand what were doing.
>>
Rolled 96, 64, 69 = 229 (3d100)

>>35469016
1. Forward with the Bulldozers!
>+Hellfire Construction Dozers. +Building or Excavating Rolls

Bonus: +Vehicle Manufactorum! +5 to building vehicles.

2-3. The designs continue to be requisitioned, the forms passing on through the vast company beuracracy, hoping that eventually they set into motion their delivery to the colony.

Magic you say?
Ah, but herein lies the true genius, and also our greatest bane.

The forces of hell are BOTH magical AND scientifically explainable.

For you see, it is not that energy is being drawn from /this/ universe, oh no, something else entirely. The Infernal Combustion Generator opens up tiny rifts to the Ethereal dimension of the various Hells through the use of quantum displacement. The energy that comes through is both magic, in the sense that the powers of hell itself are embodied, and science, as a seemingly natural energy force occurring within that dimension.

This proved to be the bane of Hellfire's many early citizens, tortured souls fighting back Hell for eons. Technology like bullets and bombs proved useless against the greater Daemons who could turn into stone or mists. The Magic and anti-magic of wizards and sorcerers did little against the sheer force and energy of the Demons, who nulled and burned away their magic.

Thought it is true that anti-magic and scientific energy dampeners have a noticeable effect on Infernal Combustion, alone they cannot stop but more than half of it. And wise Demons can learn to shift from the side that was disabled to the other, as is in later more advanced version of the Engine.

It was not later until the aquisition of Dr. Grordbort's Ether Oscilators that the souls of Hellfire finally had a method fight back against this seemingly all encompassing force, but that is another tale to tell.

>Requisition MK1 Infernal Combustion Vehicle Engines. +rolls involving vehicles 2/6

Bonus: Company sponsorship
>>
Rolled 34, 35, 8 = 77 (3d100)

>>35469016

>Name: Dyurr'nn
>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging tendrils, 8 feeding tentacles, and 4 long work tentacles, growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously.
>Color: Blue with reddish streaks
>Population: 11*
>Food: 17*
>Power: 2/10*
>Approval: 64%
>Army: 5*
>Fleet:
>Constructions: Construction Depot [+5 to build buildings], Vehicle Factory [all vehicle construction goes faster], Maths and Sciences Compound 4/6, Frontier Fortress
>Resources: Iron (25), Downy fur (large amount), Ivory (small amount)
>Magic:
>War Tech: Harpoon gun
>Science:
>Domestic Tech: Hunting Spears
>Items:
>Bonus: Hate - approval rises constantly during war.
>Detractor: Lungfish - need water to live.

ACTIONS
1. Genocidal hunters pillage resources from the land we claim as territory. They are accompanied by 2 military caste Dyurr'nn armed with the harpoon guns.

2. Work on Mathnasium continues. +5 bonus from construction depot.

3. Vehicle factory attempts to build a light, small camera drone that is unmanned and remote controlled. It is roughly the size of a small motorcycle and has no armament.
>>
Rolled 87, 25, 36 = 148 (3d100)

>Stats: http://pastebin.com/8pHNW0pk
1. It is time to once again lay our eggs in the sun. Our children shall dine on fresh star stuff and we will welcome them to this world once they emerge.

2. 3. Create a manufactory to shape and craft raw materials into usable tools. (5/7)
>>
Rolled 65, 95, 30 = 190 (3d100)

>>35469016
http://pastebin.com/hjA5xsbT

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.

Magus institution +10 to researching new magics, quicker to make magic more available

Mastering the five primary elements 4/7

¼, Teaching faculty.
1. Create a team of researchers that will specialize in Magic related research and development.

2. Now we have the proper facilities as opposed to teaching in bob’s backyard, let’s teach these kids some magecraft! 4/7 +10 to roll.

3. Recruit teachers for the institution. 1/4
>>
>>35469232
correction.
>POPULATION: 9
>ARMY: 5
>>
Rolled 21, 11, 3 = 35 (3d100)

>>35469016
>Name: The Grey Empire
>Fluff: 2long4u
>Color: Grey
>Population: 7
>Food: 12
>Power: 2/10
>Approval: 51%
>Army: 3 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
+Iron
+Steel
+Gold
+Aluminum
>Magic:
>War Tech:
+Advanced Power Armor
>Domestic Tech:
>Items:
+ROCKS
+TRASH
>Bonus:
+Strong: Enemies die in battle much more often.
>Detractor:
-Barbaric: Tactics matter less when it comes to battle

1-2) Full speed ahead on completed the imperial city of Orion. Get it, cause we took out the N and put in a R. We crack ourselves up sometimes. 6/10

3) *Moans and strange sounds continue to play from the audo recorder though some say that they can hear faint male screams.*
>>
>>35469171
Everyone is a little upset about the slaps, and cries of "IT'S SLAPPENING" are now a regularity whenever someone messes up. But Derek is a harsh, though capable, mistress, and the work gets done. 3/5 Schools, -3% Approval.
The crazy ore pump is done! I don't know how it works, you don't know how it works, but it works. +5 to mining deeper ores, you no longer need to actually dig deeper to have access to deeper ores!
>>35469231
The bulldozers come in, as you promise to pay the Company back as soon as possible. With interest, of course. Right now they have puny conventional engines, but I'm sure they'll be better when you get that fancy new engine in! +5 to construction,
A spokesman calls in. "We see you want working models of engines, but you see, we appear to have a problem. We sent you out there to get raw materials, to trade back to us for stuff. But you got none of that. And you're already calling out loans on those dozers. I'm gonna need to put this through to my superiors." 3/6
>>
>>35470062
>>35469232
The scientists start with a bicycle frame, to build from.
They get their tentacles caught in the spokes. -5% Approval.
>>35469249
Ya hatch some eggs and they make the baby shark and you're all like "aww that's cute" instead of like "I'mma eat you" like a real shark
Ya make more building with your fins. 6/7
>>35469259
You start recruiting magiscientists to research specific types of magic faster! 1/5
You slap the shit out of those skateboarding kids, sit them down, and do the only thing you can think of to do to catch their attention. With the aid of magic, you pull off a 1080 KICKFLIP FULL ROTATION CORKSCREW BENDIE OLLIE VERT PIPE HALFIE GRIND. They're sufficiently impressed.
You then tell them about how, if they follow the 5 elements of magic, they too can be totally tubular. +Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!
>>35469463
Someone pulls a gear out from the wrong place, and a whole wing of the city collapses. Whoops. 5/10.
THEY'VE RUN OUT OF LUBE -10% approval
Last turn, thanks for playing!


Somebody archive this thread on SUPTG for me, would you?



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