roll20 page:https://app.roll20.net/join/558520/CwpvVwPrevious Threads:http://suptg.thisisnotatrueending.com/archive/35586871/http://suptg.thisisnotatrueending.com/archive/35631395/http://suptg.thisisnotatrueending.com/archive/35652246/http://suptg.thisisnotatrueending.com/archive/35706457/So this is a cooperative project for all of /tg/.The system we will use for system creation will be Mongoose Traveller. I am using the 2008 printing of the Core Rulebook, pg.s 1697 to 181. Any Entry in the Universal World Profile(UWP) may be altered if /tg/ doesn't like the result, but once a world is complete the code is fixed. Currently no world is complete and only tentative descriptions are in place. If anyone on /tg/ wishes to add, correct, or otherwise alter a description, UWP, Trade Codes, or Travel Zone, please green text or otherwise quote the original entry and post it with your submission. This can be done here on /tg/ or on the roll20 Tiji Sector forum.The project is not limited to just building the sector, the cultures and races are also under discussion. Currently the only inhabitants are humans, the scattered Zoani, and the terrifying Coral Minds. Random creature creation can be found on pg.s 69 to 75.The goal is to develop the sector enough to allow gaming groups to adventure and explore using the Traveller ruleset. Keeping with this, some parts of sub-sectors, or even some entire sub-sectors, will have locations of systems that haven't been explored, surveyed, or otherwise documented, letting groups have their own bit of the Tiji Sector just for their game.
We left off for the weekend to allow all the 40kids their chance to shitpost/smut up the board, but now people over twelve are returning to the board. We only have 9 systems remaining to detail here for Sub-Sector A. This shouldn't take more than 1 or 2 threads. As always the roll20 page has a list of completed systems and systems that need write-ups.If anyone wants to alter or improve the write ups or systems please post what you would like to have done.So, onward and upward, to Victory!
Rolled 4, 4, 1, 1, 6, 2, 2, 5 = 25 (8d6)0606Physical dice
Rolled 3, 5, 4, 3, 6, 4, 3 = 28 (7d6)>>358019734, 4, 1, 1, 6, 2, 2, 5D Port (previously rolled)D612***-*Social Dice
Rolled 5, 5, 1, 6 = 17 (4d6)>>358020163, 5, 4, 3, 6, 4, 3D612669-8TL bumped due to Atmosphere minimumBases
>>35801973>>35802016What system shall this be?
>>35802059D612669-8 S IC Na NiScout base. No pirates (which makes sense).
>>35802063This is for 0606, as noted in my first post.Not a bad place, but don't go outside half asleep...
>>35802098Sorry, been drinking and not paying much attention. Welcome Back, btw, have a good weekend?
Rolled 5 (1d9)>>35802141Passable.What shall we call this happy place?Pop Mult die
>>35802181Got others than need a name, too, but one of them is our first capital candidate, so suitably impressive (or at least not totally derp) is called for.
>>35802217I'll dump some of my planet names in case some of them seem useful here.BarcadaCeginusGallosHyadesMagariObelusSceraThaurVela Center
>>35802217This place, not gonna be the capital. Even if it started out the capital, the government would have moved to a nicer system. Let's see what captcha gives for a name:>4120no captcha, a name please>1812Fuck you captcha, we're going with Gent to spite you.
>>35802332Gah, I meant Ghent.
>>35802355Three gas giants, no belts.
Rolled 5, 1, 1, 5, 3, 1, 3, 1 = 20 (8d6)0605Physical dice
>>35802386Even better, it's home to a bunch of hot air. It should be the capital.
>>358024135, 1, 1, 5, 3, 1, 3, 1B Port rolled previouslyB431***-* Frozen
Rolled 1, 2, 3, 5, 4, 1, 4 = 20 (7d6)>>35802446Social dice
>>35802446gonna make some coffee to stay awake. brb 10-15 minutes.
Rolled 4, 1, 4, 6, 2, 6, 5 = 28 (7d6)>>35802472social dice, second try
Rolled 3, 4, 5, 6, 4, 2, 5, 2, 2, 2, 5, 5 = 45 (12d6)4, 1, 4, 6, 2, 6, 5B431367-CBases
3, 4, 5, 6, 4, 2, 5, 2, 2, 2, 5, 5B431367-C S Ht Lo PoTAS present (I tend to assume TAS is present on all Imperial worlds with at least a C or D port. It's the enemies and non-aligned worlds that I would be rolling for.)
Rolled 9 (1d9)>>35802610Pop Mult
>>35802610Two beltsFour Gas GiantsThe Scouts are probably here in larger numbers than the permanent population.
>>35802610>>35802636Gas Giants?>215 Ofraule
>>35802670Got em already. They were rolled and numbered with my dotmap baseline. I replace that data when you roll it and come up different, but otherwise I use it.
>>35802790Icy. So 0604 then? unless we want to go back and give names to the other places until an anon joins the thread?
>>35802827nvm, I have 0510 as Scrippit, and 0610 as Loja. Unless we want real names for them?>ormdivi bassia
>>35802827We have one outpost world and one of the anchor worlds to name.(Captcha is no help this time)
>>35802890>>35802870Those will do for now.
Rolled 3, 6, 5, 2, 3, 6, 2, 5 = 32 (8d6)>>35802870Names.0604Physical diceCapt: sicasci covered
Rolled 3, 5, 2, 2, 4, 6, 2 = 24 (7d6)3, 6, 5, 2, 3, 6, 2, 5B PortB777***-* Temperate
Rolled 4, 2, 1, 3, 1, 5, 5, 1, 5, 6, 6, 1 = 40 (12d6)3, 5, 2, 2, 4, 6, 2B777636-6 Ag Ga Ni Bases
4, 2, 1, 3, 1, 5, 5, 1, 5, 6, 6, 1B777636-6 Ag Ga Ni TAS and Consulate onlycapt: any ivehote
Rolled 1 (1d9)No BeltsNo Gas GiantsPop MultCap: taylorey but
>>35803139>Nowaal andHow's Nowaal work for you?
>>35803130Sorta digging Ivehote. All foreign and stuff.
>>35803169Let's save that one, too.Physical dice for 0601
>>35803175Ivehote it is.
Rolled 2, 1, 4, 6, 3, 3, 6, 5 = 30 (8d6)>>35803205This time, with dice.
>>35803205helps if you roll the dice...
Rolled 6, 5, 6, 1, 5, 1, 6, 4 = 34 (8d6)>>35803236Those were so bad I'm rolling them again.
>>35803232keep it. A Captured/Rogue Comet/Planet around the Gas Giant.Use >>35803272 for 0507
>>35803272E99A**-*Big fuel depot maybe?Social dice. Remember, in this cluster, we *want* shitholes.
Its E140 with standard rules, and E100 with HSF.
Rolled 1, 1, 6, 5, 6, 5, 4 = 28 (7d6)>>35803342Social dice
>>35803342It's actually E145 Temperate with standard...
>>35803369Any way you shake that, it's E100000-0 Ba
>>35803392Ba Wa + Bases.>and Djobina
>>35803373Standard still drops Hydro to 0 if size is 1.
>>35803441forgot about that...damn, could still be a large icy comet
>>35803457If that's the best thing in the system, that system helps keep the Feldspar folks contained.
>>35803609Looking a lot less blue
>>35803609That's what I was thinking, if you have this crap system that's only good for tanking, it limits the thru traffic to those with need. Separates Feldspar and Nikorr from the rest of the Sub-Sector and let's them have their own will cold war off in the ass end of no-where. They don't connect to anywhere but More Dirt if we keep SSB as it is, and only have a 16-50% for Nikorr connect if we roll up a different Sub-Sector.so E400000-0 for 0601?
>>35803729Nowaal 0601 E100000-0 Ba 001 Na
>>35803784and Va...So A99A???-? for 0507
Rolled 5, 3, 4, 3, 5, 2, 4 = 26 (7d6)>>35803784We have A99A***-* for our other anchor world in 0507.Social dice, first pass.Capt: cheerful timpootEr...
>>35803808Another Capital world possibility? At A99A666-C or A99A555-C, correct?
Rolled 2, 2, 3, 4, 3, 4, 2 = 20 (7d6)lets just roll that again
>>35803848I can accept the 555 version, though that does argue to push the capital to Loja just based on population. With only hundreds of thousands, this world is no shipbuilding power.
>>35803861A99A222-D or A99A111-D?>ngecook Places
Rolled 3, 3, 5, 2, 5, 4, 4 = 26 (7d6)>>35803907Those are worse.One last try
>>35803897I agree Loja makes more sense as a Capital, it's closer to the rest of the Quadrant if nothing else, so it will receive information and decrees from the rest of the Imperium faster than anywhere else. Unless we have SSA be the seat of the Imperium...which would be kind of cool, but would squash any infighting in the sub-sector, the IN would never stand for rebellion so close to the seat of the Imperium.
>>35803960I'm not sure I see the Imperium being that large.Young, looking towards the Core Worlds as the way to establish legitimacy, and as a result having lots of BS in the backfield.
Loja could be the original capital, and the home of the Imperium, but may be seeing politics to move the capital closer to the Core Worlds, on the optimistic notion that those will be conquered soon.
>>35804070Grand ambitions, but not a grand reality. Rather like /tg/, really.
>>35804007Okay so Imperium will be in it's early ages, just now branching out and consolidating it's power in the Sub-Sector. The Consulates are it's diplomatic missions or Embassies from other polities.>>35804070This works, Loja will be the capital for now, unless something closer to the core of the Sector Presents itself. >Phorimb TwentiethLooks like we know who the Emperor is...
>>35804118I see a string of Imperial worlds stretching toward the Core Worlds. Not all are completely tame, or in safe neighborhoods. The sector is waking up around them. The Imperium was first, so it has an advantage, but there are some scary things out there in the dark.
>>35804171That also works.
Imperium, TheOne of the furthest regions the Core Lords reached before collapsing in on themselves would subsequently spawn one of the most successful successors. Known only as The Imperium, this state arose on Luja (“Mother” in the local dialect) at 0610. The shipwrights of Luja managed to hold on to the secrets of jump drive through the darkness and terror that followed the collapse of the Core Lords, but would take four centuries to climb up to where they could use those secrets.The Imperium remains a modest state two centuries after building its first starships. Conflicting agendas split its populace, and its efforts. Two antagonistic neighbors, the sybaritic Sunshiners and the authoritarian and denialist Feldsparites, drain settlement and defense energy away from what many (but only barely a majority) see as the true destiny of the Imperium: to reclaim the Core Worlds and the mantle of the Core Lords.
>>35804336Or maybe eight hundred years. My entry on the Core Lords says they collapsed a thousand years ago.
>>35804360Set up a forum post on roll20 with what you have and we can get a discussion on it. 1000 years is a long time. I would have it be more like 3-500 years ago and the Imperium was struggling with rebuilding enough of it's infrastructure to start manufacturing starships again. The few tramp freighters not significant enough to be drafted into the civil war that tore apart the original Imperium being the only means of communication with Sector until Loja re-established itself.
Glad to see that this is still chugging along. Please do keep it up and please keep sharing it with us.
>>35804451My thought is that the Core Lords (who may have called what they had an "empire", but were never an "Imperium") did such a thorough job of taking it with them when they destroyed each other that those populations left behind had to first get over a fear of space, technology, and leaving home before they could start the climb. The climb on Luja started four centuries ago, only got back into space about 250 years ago, and got to where they could build and test jump drives 200 yeas ago.We could shorten the Full Night by a century or three.
>>35804649Join in. We're talking about setting up the Major Polity of the Sector.
>>35804669Yeah, definitately shorten it. Humans have both easily impressionable minds and REMARKABLY SHORT MEMORIES for why we should take caution. I mean we tamed one of our primary Predators fer chrissakes.
>>35804679>>35804741The three important (and known) political zones in the sector, as I see them. The green is the *known* reach of Zoani colonies. The red is the Core Worlds, though the Core Lords were felt across the entire map. The blue is The Imperium at the current date.
>>35804935Forgot mah picture
>>35804956I would pull it(the Imperium) up a bit and have it control more of SSE, the Core Lords should also have more control in SSI&J, and the Zoani should have a scattered presence in SSM on the Rimward Spinward cluster of 3. Just to show where they were expanding to. Having them reaching in a direction that the Core Lords never sought gives them a greater unifying presence in the Sector.
>>35805093The operative word is "known".Common Knowledge is that the Core Lords were *everywhere*, but the so-called Core Worlds are their heaviest concentration.The Zoani are also known to be in the zone indicated, and suspected to be everywhere, or *have been* everywhere, except where the Core Lords hunted them to extinction.The Imperium will certainly have visited more worlds than are shown (I missed Moore, for example), but have a solid grip on the indicated worlds and consider them member worlds. The exact outline is subject to change, but I want frontiers to be on the map, not in the next sector.
I'm toasted guys. My allergy meds are killing me again, so I'm gonna hit the hay early. I have the archive up and will update roll20 with anything that gets done in the morning. Keep it going if you can, but I'm knackered.
Not sure this is an improvement. I've added the Sunshiners and the Feldsparites, including the zone the Feldsparites wish to welcome into Best State
>>35805435That looks great. The Sunshiners are only one of 3 polities in their little cluster though. Arendelle and Volantis contest Sunshine's dominion (and Volantis is being subverted by Arendelle).
I'll give them their own Allegiance codes then.
In the beginning, there were the Zoani. For whatever reason, they spread across much of the sector, became extremely familiar with the biologies of many worlds, and committed a number of Sins.
>>35807124Thousands of years later, humanity arrives in the form of the Core Lords, who quickly come to dominate the central clusters, and begin to oppress, deport, and/or actively hunt the Zoani. The hatred of the Zoani is not universal, however, and many worlds within the Reach survive.
>>35807153But between the Sins of the Zoani and the continuing antipathy of many Core Lords, the Zoani decline.
>>35807160The Core Lords spread across much of the sector in enclaves, unsettling laboratories, and secret bolt holes, but their power and distrust destroys them. The populations they took with them, once virtually enslaved by their mad masters, take centuries to even think about returning to the stars. The most successful are, fittingly, the furthest from the old Core Worlds, though they are not without strife.
>>35802323Dumping Race namesUndram Corporate StarsJevikal FederatesEblethr ShoalmindLoum PeoplesCres'hith ColoniesDomrak WarclansIjurvark CongressShedj-Odar Co-UnionAmaklite CollectiveUnknown, esoteric or dangerousZebul SwarmXekluan StarkillersThe Grand Sovereignty Lathus ConfederacyKithaHurshutBidorEyldShammar
>>35807230The map as it sits now has only the "good guys" and their immediate neighbors, but other small states will be added across the map as we find suitable groups of worlds.
>>35807268cool, just names then.
>>35807285I'm out for the night.
I just wrote this script, it's a work in progress.
>>35810458That's cool.We're doing this the hard way on purpose, but tools to make the Referee's work easier are always a good thing.You want to make a tool that a lot of Refs will use, do one that will take a UWP and generate a Cargo Broker's wares.
>>35810939>do one that will take a UWP and generate a Cargo Broker's wares.Oh man, this. I'd love to write this myself, but I am so damn busy lately. I want to run a Traveller game after my Dungeon World campaign is over, but that workload for prep is mighty intimidating, given my schedule.
>>35807202And yes, I changed the color of the Core Worlds to something approaching volcanic ash for good reasons. Here be Dragons.
>>35811334Again, thank you for your hard work, the map looks fantastic.