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File: Tiji Sector.jpg (22 KB, 387x472)
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So this is a cooperative project for all of /tg/.

The system we will use for system creation will be Mongoose Traveller. I am using the 2008 printing of the Core Rulebook, pg.s 1697 to 181. Any Entry in the Universal World Profile(UWP) may be altered if /tg/ doesn't like the result, but once a world is complete the code is fixed.

Currently no world is complete and only tentative descriptions are in place. If anyone on /tg/ wishes to add, correct, or otherwise alter a description, UWP, Trade Codes, or Travel Zone, please green text or otherwise quote the original entry and post it with your submission. This can be done here on /tg/ or on the roll20 Tiji Sector forum.

The project is not limited to just building the sector, the cultures and races are also under discussion. Currently the only inhabitants are humans, the scattered Zoani, and the terrifying Coral Minds. Random creature creation can be found on pg.s 69 to 75.

The goal is to develop the sector enough to allow gaming groups to adventure and explore using the Traveller ruleset. Keeping with this, some parts of sub-sectors, or even some entire sub-sectors, will have locations of systems that haven't been explored, surveyed, or otherwise documented, letting groups have their own bit of the Tiji Sector just for their game.

roll20 page:

Previous Threads:

Sorry for running a bit late, lost track of the time.
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So today's thread will be used for discussion rather than generating systems. Tomorrow, being Sahwain, will be another rest day along with giving the weekend a wide birth for all the shit posting and kids off school.

Are there any worlds the masses of /tg/ wish to discuss? Aliens? Systems?
File: WIP 102714.pdf (763 KB, PDF)
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763 KB PDF
The iteration I have
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Thank you, Viscount, you have done a great service.
Probably should have checked that for typos first...

I'm sure there are details I've missed archiving. I wasn't really keeping track of "Imperial Consulates", for example, and I consider TAS (or whatever this setting calls it) a bit less random than the Mongoose rules. I'll comb the Roll20 archive at some point, but this is not that day.

The worlds that want some detail should be obvious from the PDF: they're only a stat line.
So I'm putting together the comprehensive block for Arendelle(0308) using T5 rules, specifically the Extensions: do you recall the # of Gas Giants and Belts in-system?
Because an entire sector is a BIG place, my thinking is that the worlds of the Imperium, the Core Worlds, and a few select trade routes will get the highest density of world detail, while other parts of the sector may get very little. Providing a familiar home territory is useful, but "Here be Dragons" is also useful.
those three numbers after the travel zone are population multiple, planetoid belts, and gas giants.
Arendelle has no significant belts, and four gas giants. Note that rings around gas giants are not "belts".
Rolled 2, 2, 1, 4, 4, 4 = 17 (6d6)

Most Systems will get a sentence or two, but the important or interesting ones will get more. Like Lucy. It has NOTHING of Value except crazy.

Ahh, page 11. Thanks.

Importance Extension for Arendelle= {2}, Expected Ship Traffic(ships/week) = 1
Rolled 5, 1, 2, 1, 4, 4 = 17 (6d6)

Economic Extension= (857+0)
Resources= (8)
Resource Units= 280
Cultural Extension= [B868]
Good Lord, it's Wisconsin.
It's completely Homogenous, very Accepting, a little Strange, and uses Complex Symbols...holy shit, you're right.
Viscount, would you like to join me in creating Random Person of Arendelle?
Rolled 2, 2, 3, 3, 1, 6, 5, 6, 1, 6, 4, 2 = 41 (12d6)

You want stats?
Thank you Viscount, a Gender perhaps? And roll for Career. Also need to pick an Art(Arendelle as a Ri world gives any 1 Art: Actor, Artist, Author, Chef, Dancer, Musician)
UPP: 467B76, Genes: 2315XX
Or should s/he try to further his/er education first?

>thus ssipacia
S. Sipacia for a name?
Rolled 6, 5 = 11 (2d6)

Okay, going NOTC: Dice=<C4(Int=B/11) to apply
Note that Arendelle is not going to have a useful space navy unless it buys one from The Imperium. TL8 just doesn't go very far.
Rolled 1, 4, 4, 3, 6, 2, 2, 4, 6, 4 = 36 (10d6)

Yeah, I figure the Arendelle Navy is mainly Navy Intelligence and Anti-Piracy, with maybe a few Jump-1/Jump-2 ships that patrol it's trade routes. Arendelle is a Rich World, so it can afford to toss some cash to build a halfway capable Intersteller presence.

So Spiacia gets into College, rolling for Pass/Fail, 1/year, for 4 years+1 for honors
=<11 again(its Int or Edu for each roll) We need to Choose a Major and Minor.
Rolled 1, 5, 4, 1 = 11 (4d6)

14(Pass) 43(Pass) 62(Pass) 24(Pass) 64(Pass)
So that's Graduation with Bachelors with Honors, Increase Edu(C5) to 8: 467B86
Increase Chosen Major by 5 and Minor by 2, rolling Pass/Fail for NOTC. And Flux for School Name.
>any Dolesci
Peoples College of Science (Arendelle Campus).
S. Sipacia has the option of continuing education for a Master's or Doctorate, but will be Serving at least 1 term afterwards as Navy Officer 1.
I figure going for a Navy Career, Major should be a Science(Physics) and Minor probably Counselor.
Sipacia may also attempt to become a Doctor of Medicine or a Lawyer.
Where are you aiming as an end point? Leader? State Hero? Ambassador?
Signing off. You have the T5 UWP string for Arendelle?
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Random Character #1
Literally wherever the dice take us.
Yes, it's right there on pg 11 of your amazing pdf.
That's the MGT+MT data (minus stellar data). I've saved the T5 extensions to the writeup section for the world. Importance 2 is about right for the story we've started in that corner of the subsector.

Other things that will need to be done include deciding who all the colonies belong to.
Yeah, I figured that's what we would be discussing today, but nobody showed up. I would like input from at least 1 more anon if possible before deciding the fate of a Sector.
It happens. If we aren't in a hurry, it isn't a problem. There is already enough material just for Imperial to do some interesting games.

If we want to really hit every world with a sentence or two, I suggest we come up with a handful of Scout and Treasure Hunter personalities. They don't need to be more than names and distinct speech styles, but they'll be the ones to describe some of the out-of-the-way systems. Some will be brusque and professional, others emotional, others laconic. Not all will be accurate...

Rolled 3, 5, 6, 1, 6 = 21 (5d6)

So, with no further input, Sipacia will head right from the classroom to service. Completing NOTC Ensign Sipacia starts as Navy Officer 1 rather than having to enlist, gaining the Astrogation Skill.
First term, Sipacia will be cautious and gain a +2 bonus to the DM, and roll Strength(must roll C1, C2, C3, or C4 each term not repeating a Characteristic until all have been rolled, C1 Strength is the weakest of these and it's better to roll it and fail the term and take the penalty early than to be greviously injured later) Risk/Reward if first pair is =<6 then reward on =<2, if injured recover 5th die points.
Rolled 2, 2, 2, 1, 5 = 12 (5d6)

I forgot to roll for branch of Naval Service which gives a variable modifier. And each operation too...
Rolled 2, 1 = 3 (2d6)

So a Line Officer, +1 mod
Operations: Strike(+2), Strike(+2), Battle(+2), Mission(+3) using the Highest Mod(+3), Sipacia passed the Risk(8-2-1-3=2), and fails Reward (7+2+1+3=13).
Now we roll to see if we get promoted. 2d6=<6
Rolled 2, 5, 5, 5, 3, 1 = 21 (6d6)

With great avoidance of injury comes promotion, we receive an additional skill when promoted and 4 skills for serving the term, plus 1 skill for when we became commissioned.
so 6 skills, 1d6 each choosing the following tables: Personalx4(Table 1), Battle(Table 3), and Mission(Table 6)
Rolled 4, 3 = 7 (2d6)

This gives us +1 to C2(Dex), +3 to C5(Edu), +1 to Pilot, and +1 to Diplomat.
Now to see if we carry on our service: =<7
Rolled 5, 6, 5, 3 = 19 (4d6)

We continue our service, rolling for Operations
Rolled 4, 3, 1, 6, 2 = 16 (5d6)

We have a +2 DM for those rolls due to Edu 10+ and do 3 years of Shore Duty(+0) and spend our last year on Mission(+3)
Let's be Cautious(-2) and add our Mission(+3) using End(7) this time, so rolling Risk/Reward aiming for =<6/8
Injury, but recovered. Now to see if we get promoted again gaining an additional +1 for Medals(Wound Badge) 2d6=<8
Rolled 2, 1 = 3 (2d6)

I should input the dice....
Rolled 1, 5, 6, 3, 1, 5, 5 = 26 (7d6)

And another promotion, lets roll skills, 2 personal, 2 shore, 1 Mission.
and of course, 2d6=<7 to continue
Rolled 4, 4 = 8 (2d6)

That gives us +1 C1(Str), +1 C5(Edu), +1 to any one Trades skill, +1 to Counselor, and +1 to Diplomat.

Lt. S. Sipacia musters out after severing 8 years in the Royal Arendelle Navy, gaining 2 benifit rolls with a +3 for leaving as a rank 3 officer. Taking one of each column(Cash or Benefit)
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This gives Lt. S. Sipacia Cr.30,000 and a Ship Share.
At this point Lt. S. Sipacia may enter into a different career or begin his/her life as a Traveller PC/NPC. Given the final UPP: 577BC6, Scholar would probably be the best choice for continuing.

I'm done for now. Further discussion can be held on the roll20 forum, or wait until Monday.
Got it.

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