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/tg/ - Traditional Games


For House & Dominion: Home Front Quest / Shore Leave Rescinded


http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion


You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! With the Neeran invasion of the Pandora Cluster you've temporarily returned to the front to help guard House assets in the region. With the arrival of additional attack wings and reinforcements you organised a search for enemy raiders that could threaten your shipyard and other facilities in the surrounding sectors.

In the process of hunting down enemy raiders the numerous training squadrons assigned to the region were able to gain some experience with their first live battles. There were casualties, though even some of the veterans picked up some battle damage the losses were not severe. The lessons learned by the newer pilots may save their lives some day and have helped to determine who may be better suited for promotion to elite forces like yours.

Additional searches after the arrival of Winifred's main fleet have accounted for most of the remaining raiders with the exception being a tougher medium that made only a few appearances. More isolated enemy ships may be present but their numbers are small enough that the House scaled back the hunt for them.

The Neeran invasion attempt has run into unexpectedly fierce resistance. Dominion fleets using mobile asteroid forts armed with Helios siege guns have taken the brunt of the fighting in one area. Meanwhile the Terrans and Republic have deployed the newest orbital defense weapons inflicting heavy losses in another. Unprepared for the new technologies being employed by the Alliance the enemy has begun a retreat.
>>
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With an opportunity for RSS to prove its worth to the Alliance you've deployed with a fleet to the combat zone. The enemy is fighting a rear guard action, falling back while trying to buy time for more of their forces to rally and jump out of the region. Alliance forces are in pursuit but as expected are taking losses. Support fleets are providing field repairs to any damage ships that can limp their way to them or are picked up by salvage ships.

Your fleet consists of the following:
3 attack wings commanded by Daska, Alex and Verilis.
2 Battlecruiser squadrons
You Command squad which is composed of a mix of Battlecruisers, Fast Battleships and attack cruisers.
The RSS Salvage fleet (1 Lance Class medium cruiser, 2 Norune Battlecruisers, 2 Norune Marauder, 3 Aries Atlas transports, 2 Journeyman, 2 U-Haul)
7 Escort Carriers, each with 4 starfighters squadrons.

Verilis currently has 2 squadrons out of action undergoing repairs. Her remaining squadrons will stick close to the salvage fleet when deploying.

At the end of the last thread using a starfighter screen was being discussed. As the improved Neeran weaponry cant kill (or overkill) fighters any more than they previously could their damage tables have remained the same.
>>
>>35959412
>not including Quest in the subject
muh poor filter ;_;
>>
Gonna have to ask a clarification that have come up in plotting with another player.

- I have been planning under the assumption of 'we have ZERO salvage claim on ships recovered in this battle, as the wrecks aren't technically abandoned property but simply evacuated for the time being' (in my head, it makes no sense that we'd get anything but promises of $$ or scrap of = value. Just like you can't salvage claim an allied ship)

Because of this and the existence of that pair of allied Mediums + 12 strike wings that seems to be advancing toward the left flank (and active debris field), I'd like to propose that we contact them about their plans. Unless they're planning to sweep down the front line or break through the Neeran line, they can probably buy us time to recover ships capable of quick turnover repairs from the active wreck site.

Our fighter wings could provide them with support and our elite wings can also move to counter any enemy elite wing that tries to break up their formation or break through into our salvage assets.

Another option would be to move on the active field to the right of that one (second in from left) and recover what we can for repairs. The allied super likely has a few wounded ships hanging on/around it that could use an escort to the repair/support groups, as well.
>>
For House and Dominion!

Red or Blu engineer?
>>
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Both sides are salvaging usable debris whenever possible to increase their numbers.

Active debris zones are where recently crippled ships are present. They can be repaired more quickly and easily as roving bands of attack ships form both sides haven't been able to finish them off yet. Often there will still be some crew aboard as it has been too dangerous to conduct SAR.
As expected you'd be a target for more enemy ships when visiting these sites.

The other debris zones tend to have more heavily damaged ships, the crews will generally have been evacuated. You could potentially loot these vessels while no one was looking for munitions or valuable equipment. Jumping them out to other systems to later take for yourself might work but would be dangerous and you could be observed by other Faction ships.
You will have to fend off attacks by enemy corvettes and attack cruisers but will have plenty of warning if larger ships are making for your position.

What area would you like to conduct salvage in first?
Anons have proposed 2 plans for areas to take care of first A and B.
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>>35959713

> that thumbnail...
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>>35959713
>Active debris zones
Could we coordinate with fleet command? They'd provide us with targets of opportunity and Nikolov decides if we can realistically salvage them and if it's worth the risk.

>What area would you like to conduct salvage in first?
I think we should risk A.
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>>35959412
FOR HOUSE AND DOMINION
>>
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>>35959688
>Red or Blu engineer?
Construction Orange. Managed to scare a half dozen kids with Halloween music and sound files of Merasmus shouting "Let the Haunting... BEGIN!"

>>35959680
>I have been planning under the assumption of 'we have ZERO salvage claim on ships recovered in this battle, as the wrecks aren't technically abandoned property but simply evacuated for the time being
This would be correct.

>pair of allied Mediums + 12 strike wings
That's a Dominion Heavy Cruiser.

>contact them about their plans.
>they can probably buy us time to recover ships capable of quick turnover repairs from the active wreck site.

>Could we coordinate with fleet command? They'd provide us with targets of opportunity and Nikolov decides if we can realistically salvage them and if it's worth the risk.

Moved the map legend.
The newly arrived Dominion fleet intends to smash through the side of one enemy group, eliminating the escorts so that the pair of trailing Faction supers can move in for the kill. In command of the Heavy is Baron Esh'dan, who would be more than happy to get additional support.
"I have the impression that our combined forces would draw too much attention for anyone to bother with your salvage teams."

Did you want to deploy your fighters and 2 Wings in support of the Baron? Or hold off and deal with one of the other salvage sites?
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>>35960155
Does RSS get paid more if they salvage from active debris zones?
>>
>>35960249
Combat salvage pay would be based on how hazardous the duty is and how many ships they salvage. So yes you could get paid more.
>>
>>35960155
Alex/Daska/Verilis 's opinions on supporting Baron Esh'dan.

I'd propose our wings focus down the enemy elite wing (and then the other elite wing, when it moves against the Baron's attack).

Our fighter wings would mass volley the enemy non-elite corvettes and the Heavy/Medium.

Possibly move a battlecruiser squadron or two near the allied SH/Medium pair to offer support fire or cover an abort on the attack run?

Salvage teams and whatever doesn't go on the attack run salvage the active area?
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>>35960432
>Alex
"Two wings plus the starfighters? I think it's viable. You should still have enough support to protect the salvage fleet if anything breaks through. I think we should do it. They'll need help against those elites."

>Daska
"We could support them, but we should hang back, let the enemy get tangled up in the allied corvettes then jump them. Or we could just take advantage of the distraction they're going to cause either way, conduct the salvage and keep our involvement to a minimum to reduce our own casualties."

>Verilis 's opinions on supporting Baron Esh'dan.
"My Wing is below strength and shouldn't take part regardless. Keeping the rest of our fleet out of direct fighting seems like the best idea. Just salvage and keep the veterans alive. Let the larger Houses take the hit."

>Our fighter wings would mass volley the enemy non-elite corvettes and the Heavy/Medium.
Do you want them to use their SPs? The fighter squadrons have 1 full volley each.

>Possibly move a battlecruiser squadron or two near the allied SH/Medium pair to offer support fire or cover an abort on the attack run?
Anyone else support this?
>>
1 vote for A.
1 vote for assisting the Baron in some manner.
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>>35960642
I'd like to modify my proposed plan to fit Daska's suggestion. Unfortunately everyone is right on this.

Pull extra crew from the two wings and engage at Daska's discretion. If things look like they'll go south, do what the Terrans did at Loran II, jump out during the run.

Authorize usage of fighter wing SP torps at Daska's call. If she thinks they'll get a shot at the Heavy/Mediums with the SP torps and they'll do good, fire away.

We can afford fighter losses, as cruel as it sounds.
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>>35961006
Anyone else? Otherwise we're going ahead with this.

Do you want Alex and Daska to take the fighter wings from the other units as well?
>>
"Alex, Daska, make sure your units are reduced to skeleton crews. Your fighters are authorised to use their SP stores. Assist the Baron but engage at your discression. If things look like they'll go south, do what the Terrans did at Loran II, jump out."

"Understood sir."

You have the salvage fleet and escorts launch, swinging close to the debries field you most recently swept. The starfighters hold off on their launch until you're closer to the action to try and save fuel. As you close in on the active debris field Alex and Daska accelerate past, moving to join the Dominion fleet, while everyone else slows down.

"We have multiple ships in distress with rescue beacons still active scattered through the field. Friendly and enemy." Reports sensors.

"This is Nikolov, watch the enemy ships that haven't lost all of their weapons. Some may still have enough power left to fire off a shot when we lower shields."

Roll 2d100 for salvage teams.
>>
Rolled 33, 80 = 113 (2d100)

>>35961528
Rolling
>>
Rolled 84, 28 = 112 (2d100)

>>35961528
For House and Dominion!

>"This is Nikolov, watch the enemy ships that haven't lost all of their weapons. Some may still have enough power left to fire off a shot when we lower shields."

Could we not just slag enemy ships that still have weapons? Not like they can put up a fight and we're not really salvaging them ourselves.
>>
Rolled 39, 73 = 112 (2d100)

>>35961133
>>35961528

I'd like to send 6 of our 7 escort carriers with Daska.

>enemy ships with intact weapons

Transmit on universal/civilian/rescue frequency: "Attention all Neeran vessels in distress. Power down all weapons and shields immediately and set pulse rescue beacons to signal your surrender. All crews that comply will be given quarter so long as they do not attempt to resist rescue. Any ship that fails to comply with these orders will be considered hostile and active."

I'm all for blowing up anything that fails to comply. Safety for our people first. Deploy J-D marines to any ships willing to surrender.

And have crippled allies report in if they require priority medical evacs. Does the Lance class have an upgraded medical or stasis pods for wounded?
>>
Rolled 70, 45 = 115 (2d100)

>>35961528
>>
Rolled 55, 24 = 79 (2d100)

>>35961528
Rollin thunder
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>>35961787
>and set pulse rescue beacons to signal your surrender.

should read 'and set rescue beacons to [interval] pulse to signal your surrender'.

Maybe 5 second pulses for surrender and 2-3 second pulses if they have wounded that need to be put in stasis?
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>>35961542
>>35961644
84, 80

Not too bad
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>>35961644
>Could we not just slag enemy ships that still have weapons? Not like they can put up a fight and we're not really salvaging them ourselves.
Yes, just keep in mind that many of these will have newer weapons that R&D will want salvaged.

>Does the Lance class have an upgraded medical or stasis pods for wounded?
Stasis pods yes. The medical suite is fairly up to date but not the absolute best possible.

"Attention all Neeran vessels in distress. Power down all weapons and shields immediately and set rescue beacons to 30 second pulse to signal your surrender. All crews that comply will be given quarter so long as they do not attempt to resist rescue. Any ship that fails to comply with these orders will be considered hostile and active."

"Sir, we have some ships that read as still having operational weapons but are otherwise dead in space. No beacons."
"Don't take any chances. Disable them."
Some of the escorts that are suitably equipped use their point defense to knock out the weapons to leave more for later salvage. Others just use their phase cannons.

"We have friendly survivors on some of the crippled ships." Says Nikolov.

"Make getting the crews out a priority or move their ships to the top of the salvage queue."

It doesn't take long to load up everyone with salvage and begin the trek back at full burn. Crews are working to evacuate some of the recovered ships even while underway.

The Neeran fleet are still trying to buy time for more ships jumping in from other regions but with the additional Dominion fleet things are coming to a head.

Roll 8d20
>>
Rolled 20, 17, 6, 15, 4, 18, 11, 7 = 98 (8d20)

>>35962314

>but with the additional Dominion fleet things are coming to a head

The Dominion does tend to screw things up in general for everyone
>>
Rolled 13, 5, 12, 16, 5, 6, 18, 6 = 81 (8d20)

>>35962314
>>
Rolled 17, 3, 15, 19, 10, 6, 16, 11 = 97 (8d20)

>>35962314
>>
Rolled 16, 6, 11, 18, 18, 11, 1, 11 = 92 (8d20)

>>35962314
Seeing the Neeran fleet retreat gives me a warm feeling in mah belly.
>>
When this engagement blows over will we be back to active duty? If so when you get a chance we could use an update on the south reach assets. How the HAG trials are going, rifle/ammo/starfighter production and stuff. There was some issue with Aries we had to work out IIRC.

There was a bunch of discussion about barges a couple threads back. A straight up combat barge would just be a custom medium. Salvage/repair and mining barges are incredibly useful but not really for direct combat.

Do you think it would be useful if we made a barge and stuffed it full of planetary class shields? Having a big bubble shield to divide the battlefield could be very useful during raids, and if we mount it on a barge it could keep up with the rest of our ships in straight lines. Later on we could combine it with the gravity interdiction tech to create a fast raiding force which is heavily shielded and prevents you from jumping away.
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Hanging back as planned Daska wait until one of the enemy elite units punch through the corvette wings. In the space of a few minutes one of the allied wings are wiped out, another crippled while two more take serious damage and momentarily become disorganised. The Neeran corvettes are not unscathed either with half of an elite unit damaged and a more junior unit destroyed.

"Charge! Before they can reform their line!"

Your two wings end up going agaoinst similar number of enemies but there are thankfully more friendlies around to help out.

Missile detonations soon blank out the area from sensors.


Baron Esh'dan's command ship begins to take heavy damage from the Medium cruisers backing up the enemy's own heavy. Attack corvettes break through the right flank and larger warship with twin linked fire while your starfighters manage to get aground the light ship battles and torpedo one of the Mediums. The second Medium reverses engines and dumps weapons fire into the corvette brawl forcing it to break up and letting their surviving elites break free before your people can kill them off.

Both sides quickly attempt to reform their units with the Neeran Super Carrier launching a few extra wings of corvettes that they must have assembled. No telling what their skill level is yet.

Do you want to let Daska continue to do her thing while you salvage?
The debris field you just hit has been reduced in size. Will you attempt to finish it or or go for another one?
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>>35963018
Let's go for the smaller active field directly below the fighting where Daska is. Enough nearby friendly's that the enemy should think twice before trying to hit us there. I mean it's solidly behind our lines after all.

>>35962748
> rifle/ammo/starfighter production and stuff
I am curious about the rifle as well. It's been under trial runs for like a year now so it would be interesting if the House and Alliance has made a decision yet if they want it. Especially since the ammo became compatible with Mass Drive rifles
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>>35963018
Let Daska do her thing. Just remind her SP usage is authorized and prioritize safety.

Go for the left one where all the corvettes are.
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>>35963018
>Do you want to let Daska continue to do her thing while you salvage?

Yes.

>Will you attempt to finish it or or go for another one?

Finish it off, send anything that may not be needed to the site behind the two allied SH nearby?
>>
>>35962748
>Do you think it would be useful if we made a barge and stuffed it full of planetary class shields? Having a big bubble shield to divide the battlefield could be very useful during raids, and if we mount it on a barge it could keep up with the rest of our ships in straight lines.
Sort of like Logistics and engineering ships, like someone wanted to do with that Shallan medium? Possible. Might work better on larger ships but still could work.

You lead the salvage teams towards the same area as last time and get to work once more, keeping a close eye on the battle lines.

It's not long before this particular field is exhausted of Faction ships needing recovery, though there are Neeran ships left. A few do get around to sending out distress signals and shuttles are launched to check the ships in question and pick up the crews.

Nikolov wants to head back with what you have rather than risk investigating a second site on the same trip.

Daska splits her forces. Alex and some of the allied corvettes go after an incoming Heavy Cruiser. Starfighters are backing them up so they should be okay.
Everyone else pushes in on the remaining escort force.

Roll 8d20 again.
>>
Rolled 13, 14, 20, 4, 5, 19, 7, 15 = 97 (8d20)

>>35963590
>>
Rolled 14, 7, 14, 17, 2, 6, 18, 3 = 81 (8d20)

>>35963590

I'd actually like for the Command Squadron to move up toward the active debris field and Daska's location, if we're heading there next.

If the Journeymen aren't currently loaded with ships, take them with us.

I have this odd feeling that the Baron's ship may need assistance in a moment.
>>
Rolled 1, 4, 4, 12, 7, 9, 12, 18 = 67 (8d20)

>>35963590
>>
Just in case you have your command squad hold back while the rest of the salvage team and escort return to the fleet. You have the most SP torpedoes out of the group so it could be handy to be nearby.

Alex and his support close in on the left flank's Heavy Cruiser trading fire from long range while the starfighters get into position. This one has a different configuration with corvettes docked aft near the engines. Several squadrons disengage while the larger ship is putting down a barrage followed by plasma balls while it maneuvers. As expected conventional weapons fire is having trouble getting through the tough shields.

A flurry of activity indicates that the torpedoes are away as the enemy attempts to jam or disrupt their locks. The SPs knock down its shields and cripple much of its weaponry at which point the Wing move in closer to finish it off. More plasma balls force off the starfighters who head back to rearm.
Enemy corvettes punch through the more depleted allied corvettes then attempt to flank Alex's wing causing damage. The other Allied wing changes course and performs a head to head, destroying all but a few enemies but taking serious hits in return. The entire unit is forced to withdraw while Alex finishes off the Heavy.

"This is Alex, we're detecting additional ships jumping in and realigning to jump out. Supers mostly."
"Send the data to the main fleets."
"Taken care of sir."

Daska's unit is helping to hold the other allied corvette squadrons together long enough for the fighters to weigh in. Any remaining SP's are dropped into the surviving Medium and the Heavy cruiser. It buys enough time for a pair of South Reach Mediums to catch up and use their fusion cannon turrets to help provide support for the Baron's command ship.
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One Sledge is hit with cannon fire from the Neeran medium, burning through the length of the ship and blasting it in two. Suddenly you're glad you hadn't bought a production license for those. They seem to have some design flaws to work out.

With that the starfighters and Daska's mixed squadrons push, battering down the bothersome enemy's shields so that 150 conventional torpedoes can slam into it's drive sections. Most of the enemy corvettes nearby are faltering. One of the newer units seem to be comprised ov veterans but the rest are not.

With its support crumbling the captain of the enemy Heavy turns and retreats.

Do you want Daska to help the others keep pushing the enemy retreat or pull back before anything can go wrong?
>>
>>35964728
Pull back. We're a salvage fleet here, nevermind our elite status. We need to hold back for a bit and lick our wounds.

After we've patched the holes we can go ahead and clear out some more of the active sites to raise some pay for the repairs.
>>
>>35964728
Anyone for advancing our Command squad or just the Excal to give that enemy Heavy a dozen or so SP torps up the ass? We've got the newer ones we'll probably have to hand back, soon?

Otherwise, I think our battlecruisers should start deploying marines and attempting to secure intact enemy weapons from crippled ships.

Is the Heavy Alex's people took out have salvage potential worth deploying some battlecruisers with marines to?

We may want to move Daska over to Alex and ensure no one goes to finish off our allies in that active field, and just provide fighter cover to the Baron's force from this point on.
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>>35964728
Pull Daska back for repairs and a breather. We can then move onto one of the active zones to get some ships out of there.
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>>35965094
>Anyone for advancing our Command squad or just the Excal to give that enemy Heavy a dozen or so SP torps up the ass? We've got the newer ones we'll probably have to hand back, soon?
Seems not.

>start deploying marines and attempting to secure intact enemy weapons from crippled ships.

>>35965094
>>35965188
You order everyone to pull back for repairs. Even when some of your people only took shield damage there will be some equipment in need of replacement.

Alex and Daska both help drag crippled corvettes back to the repair docks. The main salvage team soon does the same. Meanwhile marines from your Command squad are deployed to search damaged enemy ships that may still have recoverable weapons.

Roll 1d100
>>
Rolled 66 (1d100)

>>35965410
Rollin Thunder
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Rolled 30 (1d100)

>>35965410

Securing tech!
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Rolled 66 (1d100)

>>35965410
>>
Your people are able to recover 11 of the new weapon systems from crippled Neeran ships. You hope that once R&D has finished reverse engineering these and others they'll be able to find a way to reduce their damage. Or at least a way of upgrading your own weapons.

With their experience in both phased and fusion plasma based weaponry House Helios would be able to make good use of that tech. Possibly letting their siege guns rival the new Republic Heavy Plasma Cannons. Not that they can't now since it seems Helios has a better sustained fire ability, it's just that they don't deal as damage as quickly in the opening attack.

You have 11 recovered weapons. You can hand some or all of them over to the Alliance, the Dominion, your House, RSS or others to improve your standing and the recipient's potential tech base.

How do you want to divide these up?
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>>35965662
Split them, 5 for Helios, 5 for the House and 1 for RSS. Helios has nice ships and I think working up our relationship with them will be a good thing in the long run. House has more R&D than we do personally so they will probably be able to make better use out of multiple weapons while we can if we want to make use of the one gun for any private research project.
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>>35965662
out of curiosity, what is that Baron's House? I suspect at least some of the guns we recovered were from ships his House disabled, and it is bad form to screw Dominion forces that have bled with us.
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>>35965873
>out of curiosity, what is that Baron's House?
House Sothos. 16th House, it is one of the true middle houses and as such is a contender to become one of the 7.

>I suspect at least some of the guns we recovered were from ships his House disabled
This is correct.

Divert a few that would otherwise go to the House or to Helios?
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>>35965778
Helios is a direct rival of the (Great) House leader we met and are doing the FTL intercept tech stuff with.

Giving stuff to Helios may need to be done through another Knight of our House, or done very carefully.
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>>35965662
>Possibly letting their siege guns rival the new Republic Heavy Plasma Cannons. Not that they can't now since it seems Helios has a better sustained fire ability, it's just that they don't deal as damage as quickly in the opening attack.
Still think that the Republic should invest in a Droplet system, much more effective than venting fuel.
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>>35966005
16th? Well damn. Do we have any idea of their relations with Ber'helum?

I'm thinking we should give them at least 4 of the guns.

so 4 to the Baron, 3 to FA, and 4 to J-D.
>>
>>35966005
Split them between our house, Helios and Sothos
>>
>What about a droplet system like in mass effect?
It could certainly work.
>>35966194
>much more effective than venting fuel.
The venting was a last minute addition to keep the guns in operation longer through the battle than they would otherwise have had time to install.
Expect R&D to be working on solutions.

>>35966288
>Do we have any idea of their relations with Ber'helum?
Looks like they have good relations with them.


>>35965778
>>35966288
>>35966352
Trying to balance these. How does this look?

Factions Alliance = 1
Helios = 3
Sothos = 3
J-D =3 - 4
RSS =0 - 1
>>
>>35966560
works for me
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>>35966560
I'm a bit worried about potentially giving too much to Helios and angering/damaging our standing with Ber'helum (and allies), but I doubt anyone will sway to my side. Looks good.
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>>35966766
We also have relations with helios.
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>>35966560
I agree with this proposal.

Besides, we can always get more considering that we've got this lovely big bulge in the enemy line allowing us relatively free access to FOUR active salvage sites.

Lets use this chance to return a few loads of easy repairs to help keep the tide turning and net us a few more hauls of advanced neeran tech as well
>>
>>35966878
as allies of necessity during Lat'tham, then having a tour of their siege gun facility as a Knight Captain of a lesser House and Dominion officer of the Factions Alliance. We may have then invested in their siege gun facility after seeing the asteroid forts.

We're not exactly buddy buddy with them, iirc. They just produce a cool gun.

At least we've been personally praised by Ber'helum's ruler on two occasions, even if they were minor. (for the FTL interception idea, Lat'tham ball. And for not letting our guard down when the Neeran 'peace talk' fiasco happened.)
>>
>>35964728
>One Sledge is hit with cannon fire from the Neeran medium, burning through the length of the ship and blasting it in two. Suddenly you're glad you hadn't bought a production license for those.

Hmmm, that seems pretty problematic. Which is unfortunate because I think the class looked pretty shark like cool.
>>
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>>35966951
>Besides, we can always get more
>access to FOUR active salvage sites.
About that... those intact turrets were recovered from multiple active debris fields.

With that decision seemingly made and the salvage team bringing in as much as they can, you turn your attention back to the status of the battlefield. It looks like the enemy are getting the idea that they won't be able to hold out much longer. At the closest engagement two Supers and a somewhat damaged Heavy are pummeling the aft shields of a super carrier as it prepares for final departure. It's escorts have moved up so that they're not as easily damaged by stray fire.

One of the Alliance Admirals broadcasts on the command frequencies.
"They're getting ready to jump. Reserve fleets, if you can spare any ships now is the time."

Do you want to rush any of your ships or fighters to help? Do you want them to use SPs or save them? You still have that extra dozen the Alliance gave you.
>>
>>35967321
Use that extra dozen SPs. We have to return them if we don't use them anyway. Ask if Verilis would be willingly to help at 1/2 strength.
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>>35967321
Let's give it a shoot. 5th, Command and the two BC squads should do it while 7th and 9th repair and guard the salvage sites. SP if saves the ship and the crew as usual
>>
>>35967321
Let's at least use those 12 FA SPs. Keep Verilis' unit behind to guard salvage operations.

Will we get House/Sonia SPs we used during this replaced by the FA?
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>>35967391
>Ask if Verilis would be willingly to help at 1/2 strength.
She is reluctant but if ordered will do so.

>>35967557
>Will we get House/Sonia SPs we used during this replaced by the FA?
Nope. Neither does any other House, Faction or Mercenary.

Looks like 9th is staying behind and part of 7th.

Are you going to add your fire to what's hitting the Super Carrier, or will you try to swing out to target smaller ships like mediums and heavies?

Roll 7d20 or 9d20 if you want to include the starfighters.
>>
>>35967321
Did we ever bother naming our stations? I'm personally still in favor of Phoenix Station for the main one, as that station signiled the rebirth of Sukura from the ashes of war and occupation.
>>
>>35967557
>>35967391

could we just say we fired over the 12 we got with fighters and keep the 12 specific torps the FA gave us?
>>
Rolled 7, 19, 17, 2, 13, 19, 7, 1, 10 = 95 (9d20)

>>35967641
smaller ships. priority on the heavies star drives
>>
Rolled 4, 9, 13, 10, 15, 19, 6, 14, 10 = 100 (9d20)

>>35967641
>>
Rolled 20 (1d20)

>>35967641
Definitely smaller ships. Try to keep the starfighters on the defensive as we are trying to conserve SPs.

>9d20
1
>>
Rolled 4 (1d20)

>>35967693
2
>>
Rolled 16 (1d20)

>>35967710
3
>>
>>35967321
Jump in what ships still have the SP torps and unload them into the drive plates of the fleeing superheavy. If that's not feasible due to escorts/low damage outcome, have them shift target to a medium (new type if possible) or a heavy and disable its engines for boarding.
>>
Rolled 20 (1d20)

>>35967725
4
>>
Rolled 13 (1d20)

>>35967744
5
>>
Rolled 7 (1d20)

>>35967779
6
>>
Rolled 17 (1d20)

>>35967801
7
>>
Rolled 9 (1d20)

>>35967826
8
>>
Rolled 20 (1d20)

>>35967843
9

>pls stahp randomly eating my captcha and dice field 4chan ;_;
>>
>>35967645
>Did we ever bother naming our stations?
No. I've listed them as stations 1/2/3 for the moment.
>Reynard Logistics mixed use platform 01 / AKA Station 1
If you guys want to name them go ahead and discuss it.

>>35967649
>could we just say we fired over the 12 we got with fighters and keep the 12 specific torps the FA gave us?
If you want to lie on your report sure that's an option. Would this be a 1 time thing or do you expect this to develop into a habit?

Targeting the smaller ships then.
Typing...
>>
>>35967916
>If you want to lie on your report sure that's an option. Would this be a 1 time thing or do you expect this to develop into a habit?
Not even once.
>>
20 19 17 20 15 19 17 14 20

The poor Neeren, they never had a chance.
>>
>>35967916

So the FA tracks SP torps by the serial number, rather than "we gave them 12 and they fired four escort carriers worth of SP torps"
>>
>>35967967
Yes, though the only way they would know you've scammed them is via observers which you don't have on board at the moment.

Moving up your battlecruisers try to keep up with the starfighters and attack squadrons knowing this is unlikely to be possible. The super is putting out fire in all directions to discourage pursuit. You can track the movement of some of the allied aces by the cone shaped scattering of cannon fire from individual turrets trying to track them.

Your heavier ships add their phase cannon fire to the rest of the fleet's from range while you parallel the course of the enemy carrier. There are a few glancing hits but many of the guns or the larger vessel have not been upgraded with the newer tech. It must have been prioritised for the ace corvette crews.

Daska and her unit begin to trade fire with the aft guns of a heavy cruiser, acting as a distraction for you to close in.

"Torpedoes ready?"
"Mark 43's standing by sir." reports weapons.

You switch to the attack wing channel. "Daska let's make this count."

"The fighters are ready to exploit any damage you cause. Hurry up, they'll be jumping soon."
"Hurry up SIR I think you mean." you mutter to yourself.

The first 4 torps streak out followed by the others fired by the escorting squadrons. 4 warheads strike engines and a shield generator on a on a heavy which begins to roll in an attempt to take the following warhead impacts on the good shields. They fail miserably. Heavy torpedoes launched by the few fast battleships in the unit blast out good sized craters and spread the damage allowing others to exploit it.

Your second and third SP volley contributes to the increasing damage to the drives and aft shields. Soon the entire aft defense grid is down and the few corvettes docked are fleeing for a larger ship. A few of your corvettes take shield hits getting out of their way.

Combined fire wears away the drive section leaving the remaining outer 3/4 of the ship largely untouched.
>>
"Sir we're detecting possible emergency teleporter activity."

"They're abandoning ship." Reports Edah.

Everyone backs away to avoid any potential explosion if the crew trigger a self destruct.

Off to port the Super jumps out, a chunk of her aft hull was starting to leave a billowing trail of flame until the drive field kicked in.

Farther away on sensors the other remaining enemy groups jump one by one. More enemy ships are still arriving in the region. The last stragglers, few in number but still determined to escape.

The commander of the fleet you've been hauling salvage back to would like your attack wings on patrol duty as they're repaired. Recovered allied ships will be added to them to bring each up to 6 squadrons. You're reluctant to further endanger your people at this stage, especially if it meant that you might be dragged along to continue the fight once this fleet moves on.

"Would you prefer to remain in command of the strike wings guarding the salvage operations? It could take some time until the area is cleaned up. I'm aware you were not scheduled to return for your tour for some time still."

[ ] Stay here on the defensive
[ ] Volunteer to stick with the support fleets in pursuit of the enemy
[ ] Other
>>
>>35968829
>[ ] Stay here on the defensive
We get a salvage claim on the mostly intact heavy cruiser right?
Its a heavy cruiser right? I've got a soft spot for that design and kinda hope we finally managed to salvage one.
>>
>>35968829
[X] Stay here on the defensive
RSS is not leaving this place as there is plenty of work here so it would be a good idea to remain here to guard our assets. And I think we've seen just about enough of proper front line fighting as it is. Got to ensure our own ships are not wreaked.
>>
>>35968829
>[X] Stay here on the defensive

There's a reason why there's usually so much time between deployments. Let's get our crews back to their deserved shore leave asap.
>>
>>35968907
Dunno, I mean, its reffered to as a carrier, but there are no neeran heavy carriers on the battlemap. They've all been heavy cruisers.
>>
>>35968829
>[X] Stay here on the defensive

Yeah lets stay here....the RSS.....and all the salvage.
>>
>>35968907
>We get a salvage claim on the mostly intact heavy cruiser right?
Intact as far as the outer part minus the important drive bits. It'll be a bitch to salvage as Nikolov does not have the gear here to to it. Easiest would be to bring in an Asteroid Tug.
>Its a heavy cruiser right?
Yes. Not to be confused with the heavy carrier design you've salvaged previously. None of those were present at this battle.

Do you guys still want to claim that Heavy Cruiser?
>>
>>35968829

[X] Stay here on the defensive
[x] someone tag or otherwise get us a salvage claim on that heavy cruiser
>>
>>35969165
Yes.
>>
>>35969165
Still want it.
>>
>>35969165

I'm really more interested in the various systems and supplies the ship likely had for repairs to corvettes and such. Especially if it ended up having captured goods, Factions PoWs, or Neeran forces that had their ships destroyed.
>>
With repairs underway and patrols established anyone left over that are available set to work helping with recovery efforts. There are plenty of other salvage team here doing their part. RSS have plenty of experience under their belt with some of their bigger jobs, but last year's salvage roundup had the support of the Anchorage, a Kilo and the salvage barge. When this team was set up it was expected they would be going after high value salvage not the bulk seen here.

Marines have conducted sweeps of the Heavy Cruiser. As expected the interior is a mess though it would have been much worse had the Devourer been present. The surviving cargo bays contain a few light attack ships of a model you havent seen before along with some spare parts. Alliance intel reports they were used to attack Faction shipyards and logistics bases, getting under the shields and flying between support structures. They mount several of the cannons used by Neeran super heavy tanks.
You could turn the ships over to the Alliance or keep them for yourself.

The few Heavy Carriers the Terrans the Republic have present load anything that can't be quickly fixed and jump them to friendly stations in other areas. The supers remain on station to conduct field repairs, restoring what they can until vessels can jump under their own power.

There are attacks. Remaining stragglers attempting to make recovery operations more difficult for the fleet. Your people are among those helping to fight them off.

Roll 6d20 to see how they fared.
>>
Rolled 15, 20, 5, 13, 14, 9 = 76 (6d20)

>>35970017
>>
Rolled 20, 3, 17, 10, 3, 17 = 70 (6d20)

>>35970017

Yo ho, blow the Neeran down!

and uhh... if possible, lets see if we can get some scans of Terran Gamma classes with the high maneuver drives while we salvage them
>>
Rolled 18, 10, 2, 14, 4, 18 = 66 (6d20)

>>35970017
>Roll 6d20 to see how they fared.
Rolling.

>You could turn the ships over to the Alliance or keep them for yourself.
1/3rd to the FA, House, and Sonia each?

1/2 Sonia, 1/2 FA?
>>
Rolled 16, 17, 13, 19, 20, 1 = 86 (6d20)

>>35970017
>>
>>35970017
>>35970123

>Neeran Light Attack Ships

1 or 2 to FA R&D
Rest to House. DHI and the Mk3 program could find something interesting that gives us an edge on the Terrans.
>>
>>35970017
1 to FA, 2 to House.
>>
Your pilots are professionals and no small raid will be the end of them. It may lead to some hull damage for Daska's corvettes and some of Verilis' mixed squadrons, but no ships are lost or crippled.


>>35970064
>if possible, lets see if we can get some scans of Terran Gamma classes with the high maneuver drives while we salvage them
Looking over the scans and comparing them to the drives used on the newer Mk 3 DHI designs you find that the two are very nearly identical. The new maneuver systems could certainly use parts from one another. This is likely due to the multi-faction joint R&D program that developed them.
There are minor differences in the Terran parts that could increase performance by 0.5% but could result in them wearing out more quickly. DHI may be interested in those.

Really they're not that different from the Dominion equivalents, just with more efficient tech in some areas and less refined parts in others.

Nikolov informs you via a secure transmission that she's managed to remove some equipment from salvaged Terran ships that you don't readily have access to. Specifically an alternate type of shield generator.
While most common starship shields are bubble shaped, surface shields -sometimes called contour shields- much more closely conform to the shape of the ship's hull reducing the size of its profile. This can make narrower ships like certain attack cruiser designs or corvettes more difficult to hit. Their high cost means that few are built or deployed.
Members of the Terran Admiralty will sometimes requisition them for use by elite units. Their manufacturers have traditionally been banned from selling them to the Dominion but some get through.
Aries is known to sell them occasionally but at highly inflated prices.
>>
Semi-related question here, I asked a while back about ships jumping sideways, or any direction that isn't forward. Was there ever an answer to that?
>>
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>>35970800
With the current level of Faction technology you can only sustain a jump in 1 direction, thats whichever your drive plates are aligned to. In addition to that you need some form of sublight acceleration along that same axis, at least until you've actually jumped.
I suppose if you mounted the drive plates on turrets and had sublight engines pointed every which way it would be possible. Without those its not really practical, though you could hope for a short hop if propelled by another ship.

Example being the Bittenfeld throw clear at FTL after ramming the Wayward Treasures. Both ships had their drive fields active when the larger ship jumped and Bittenfeld hitched a ride on her bow for a second or two.

A Rovinar Silent hunter could probably jump in reverse... yes it can, the one tried to do so when you were after it to recover the prototype cloak. You just have to reverse the polarity of the FTL drive plates since it has sublight drives facing forward as well. Plenty of Exodus designs like the Journeyman should be able to do that too.

See you guys in the morning!
>>
bump
>>
bump
>>
bump
>>
>>35963123
> rifle/ammo/starfighter production and stuff
Did splinter ammo production ever get unbanned in our house, cause that's what we set up that factory to produce.

Also, updated the wiki regarding a very rough overview of our corporate assets.
>>
>>35974835
In the house I think it was 'frowned' upon, however we've had no legal problems making it and shipping it to the frontline so far, since apparently logistics in all the factions are cool dudes and know how much the troops need it.
>>
>>35970767
>alternate type of shield generator.
>highly inflated prices
I sense a market opportunity ripe for the picking here.

Next R&D project after the HAG is done? Speaking of R&D, can we see how our house / the dominion are progressing via that graphic TSTG?
>>
>>35975025

Well, if the HAG pans out then we will have some reputation, what with the PD increase implementation, the TAG development and marketing and with the HAG a personal project we would graduate as a innovation engine that can stand on our own two feet.

With that under our belt we could go for the hull hugging shields. If we could make them more affordable then we could have them on all attack cruiser and assault / advanced corvettes, since they do rely heavily on their reduced cross section, slim design and high speed to present as little and elusive a target as possible.


Speaking of TAG and the PDs increase do we have any ideas that could increase fleet level performance that are somewhat affordable to implement? More things around say Battlenet or using that idea of a shield barge not to divide a battlefield but mount something similar on a ship that can keep with a attack wing to form a frontal fleet wedge out of a shield or a rearguard wedge.

Probably wing formation level, because i doubt it could be made affordable on squadron level, but it would allow our formations to absorb more hits on a approach to fuck up a superheavy and reduce starfighter casualty to enemy pd by dint of being shielded by the massive shield wedge.

At least when in formation. The best inpact will of course be a wide front application to allow as many starfighters safe approaches on SP torp runs, before countermeasures are developed.

It would make for increased SP hits and lower pilot and starfighter SP torp delivery system losses.
>>
>>35975247

just throwing this out there, but if a FACTION like the Terrans (the techy guys) hasn't been able to make the special shields more affordable, our company doesn't stand a damned chance.

>planetary shield barge

The lack of maneuverability and the fact that the Neeran are enhancing the shield penetration of their plasma cannons makes me think that they'll likely just focus down the ship projecting the shield.

It may allow more fighters to make their torp run, but I imagine that losing fighters would be a fraction of the cost of repairs your shield projection vessel would likely need due to focused fire.

And HAG being a success won't suddenly make us 'an innovation engine that can stand on our own two feet'. It will be one success in innovation. Picking up extra PD for our ships isn't an innovation, it was simply a focus on upgrading our force to deal with a lack of reserves and lack of starfighter coverage at the time. Elite unit equipment customization does not equal a doctrine shift that the House can't afford.
>>
>>35974835
>Did splinter ammo production ever get unbanned in our house, cause that's what we set up that factory to produce.
Yes. There are certain restrictions of course but yes. You're only allowed to sell splinter ammo to the House military and approved groups.
Arthur has formed a small company intended to take nobles on safari to worlds having trouble with Warrel infestations. They've been given approval to buy the ammo in limited quantities provided its kept track of.

>Also, updated the wiki regarding a very rough overview of our corporate assets.
I have some additions to RTS typed up that have not been added.

A few other things were glossed over due to intensified discussions over the HAG design.

You're a partner in a Republic infrastructure company. This seems like something to add to the Logistics section.
One of the Exodus transports you salvaged have been rebuilt and transferred to Republic space. The company has been setting it up with production gear so that it can be deployed to other systems in the future to help speed up on site development.
I am really sorry I didn't include a vote option to not get a ship at all. There was 1 comment in the other section asking not to get the ship.

Mining facility and attached atmospheric processor are set up on Frostback.

Karoth (House Aeon)
-Starfighter Factory, Republic RF-350 Type 6 Attack Bomber

-Surakeh Daidala Transit Systems
(Provided start up loan, 10% of company currently owned by RSS.)

Does anyone know how to copy text from a word or other document and paste it into the Wiki articles as is? Every time I've done it since the update I get little enter symbols instead that don't do anything.
>>
I also have a question about this chart.

Is the ownership of Lastar Holdings now split between RSS, RTS, RL and The part of the arms company it's supposed to own?
Because Reynard Logistics used to own 100% of Lastar Holdings, or that's what I was told, that you guys were transferring its ownership over to that of the company.

It was formed in 4025 by Sonia while at a ball to help form an additional buffer to reduce legal consequences and backlash over the splinter ammo manufacturing. RSS was founded separately but around the same time.
Later I was told you wanted Lastar added to logistics to bring it under control of the larger company. Or I believe that's what I was told.

Did you guys want to form another buffer company to hold RSS and its subsidiaries?
>>
>>35976088
It seems like a lot of needless bureaucracy with all these buffer companies. The Splinter ammo manufacturing I can understand, but the main salvage company, I would have to say no.
>>
>>35976088
I don't recall any talk about splitting Lastar Holdings between the various Reynard Solutions. Not even sure if there was a consensus on transferring it to Logistics, personally.

I don't think RSS needs to be held by a buffer company, but at some point we may want to talk to Mr London about potentially setting up divisions or some other system so that an employee doing something shady in say the pandora cluster can't collapse the entire company.

Currently unaware of the new changes with wikia, but I'll look into it. You may need to use the classic editor mode.
If you want to leave the annoying little enter symbols for now, I'll clean them up after I take care of some things.
>>
SURVEY <<<<<<<<<<<<<

https://www.surveymonkey.com/r/F7WHB9T


With the enemy in retreat and plenty of damage done to the Pandora cluster did you want to bring more RSS salvage or production assets to the region?

You don't have any available construction ships but the Anchorage could build support frames to help with efforts to recover or repair larger ships and stations when not otherwise busy.
>>
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>>35976219
samefag with handy image of how I think it is supposed to be arranged, assuming we moved Lastar to a holding of RLS.

>>35976154
RTS and RSS should be set up as LLCs or some other future version of 'if something goes wrong the company can collapse but they can't actually go after Sonia's personal holdings outside of the company' company.

That said, I agree with you. Only the splinter ammo company needs a buffer/holding company to give us some distance from politics.
>>
>>35975910
>Arthur has formed a small company intended to take nobles on safari to worlds having trouble with Warrel infestations.

Neat. How's business?
>>
>>35977219
Is the 'next gen' armor the anti-plasma stuff, or just a new generation/type of anti-torp?

Also, could I be a pain in your butt again and request the costs/time on our Anchorage producing additional Exodus ships for station construction/work?

With the damage done by the Neeran, there should be a huge demand for station expansion, repairs and even just those frames like we did for the DHI facility.

Our barge or the Kilo can deploy those frame kits for jumping large wrecks, correct?

And finally... the Neeran just created another operation typhoon zone, didn't they? I wonder if Firth might have some info that could allow J-D, RSS, and his Militia force secure some goods from the zone before others can.
>>
>>35977219
Just thought I'd explain my suggestion of Svalinn
Armor Systems. Svalinn is a shield in Norse Mythology which stands before the sun to prevent the world from being burned. I figured a shield that protected from a ball of plasma would be appropriate.
>>
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>>35977421
>Neat. How's business?
Brisk with signs it may increase. They've only had a few fatalities.

One of the rival companies suffered a significant number of deaths recently when they dismounted to search difficult terrain. Given how badly things went for them once leaving the vehicles procedures are being changed. Drone surveillance is now mandatory for companies conducting such hunts. No more operations with just you a gun and some friends with guns.

>>35977442
>costs/time on our Anchorage producing additional Exodus ships for station construction/work?
It would be easier, faster and less costly to have your battlecruiser line produce them. The Anchorage can set itself up to produce more construction ships but this takes awhile and uses up a good chunk of the interior space.

>Our barge or the Kilo can deploy those frame kits for jumping large wrecks, correct?
The Kilo can. The Barge could carry the drive kits but not much in the way of cargo frames.
If the Anchorage isn't being sent did you want to pull the Exodus production module from it or buy another?

>I wonder if Firth might have some info that could allow J-D, RSS, and his Militia force secure some goods from the zone before others can.
Its not quite the same as Typhoon as ground assets through the region still belong to the previous owners. Its unlikely they'll start selling off worlds to other Factions or to the Houses. Offering development contracts are another thing.

>>35977739
Interesting.
>>
>>35977920
>Its not quite the same as Typhoon as ground assets through the region still belong to the previous owners. Its unlikely they'll start selling off worlds to other Factions or to the Houses. Offering development contracts are another thing.

I was thinking more 'there are likely a ton of battle sites from the initial Neeran attack and chaotic retreat that no Factions forces survived to report.'

Depending on how far from ground assets something has to be to count as 'abandoned' and thus claimable, there could be some good stuff out there, or even station stuff we could snag.
>>
It has only just come to my attention that the last question is broken. It was supposed to be multiple choice multiple answer.

https://www.surveymonkey.com/r/37VTVR6

>I'd also like to deploy the standard corvettes that RSS has. They'll be able to hopefully scout out wrecks that were abandoned or otherwise lost.
The Anchorage always deploys with a few of them.

>I would like to leave this Nikolov after we see what kind of escort the House and FA would be willing to provide if we brought any of the bigger stuff.
She needs your permission to deploy the Anchorage to potential combat zones, especially ones where Neeran warships may be present.
The House could probably assign a Battlecruiser and Light Cruiser squadron. You could ask for additional starfighters to be assigned to the company escort carrier.

>>35977442
>Is the 'next gen' armor the anti-plasma stuff, or just a new generation/type of anti-torp?
It's supposed to be anti-plasma. No telling just how effective it will be at this time.

Company Names suggested so far.
"Armor Company."
Turtle Shell Armour Works
Advanced Armor Industries
Svalinn Armor Systems
Planet Rioja Armor Company (We must definitely preserve the blandness)
Reynard Posat Guarantors. RPG. IDK, I haven't slept for a while.

Oh you guys.


>>35978162
>Depending on how far from ground assets something has to be to count as 'abandoned' and thus claimable, there could be some good stuff out there, or even station stuff we could snag.
It's also a race. Plenty of crews will have escaped with emergency teleporters and landed on developed worlds. They may want their ships back and will be trying to get teams out to where they lost them.

Did you want to have some of the RSS ships break off from the larger salvage zones to try and recover ships that might be quietly grabbed? You could also deploy some of your squadrons to assist searching for wreckage provided it wasn't so many as to compromise security of the larger site.
>>
>>35978275
>The House could probably assign a Battlecruiser and Light Cruiser squadron.

Would the FA offer additional protection?
>>
>>35978445
>Would the FA offer additional protection?
If they're taking part in one of the larger operations they'll have a good sized escort. If they go off on their own the escort provided will be much smaller.
>>
>>35978275

I'd be willing to send the pair of RSS battlecruisers (or marauders) and say our J-D corvette squadrons for scouting? I recall that we've got quite a few veterans like Pozzi and some eager corvette pilots.

Pick a few of the veterans that we don't really have the numbers to give commands, put them in charge of the corvette pilots that haven't quite established themselves, and send them out?

Maybe send the 6 squadrons out in rotations so we'll only be pulling 4 off the defense force at any one time?

Possibly rotate flights from the battlecruiser squadrons with each squadron of corvettes, for a bit of extra muscle and relocating power?
>>
You contact Nikolov to see how things are going.
"Are we making plenty of money from our recovery efforts?"

"Now that the enemy is gone we're making less off of each wreck but we're able to bring in more of them. With the long range deployment and ship damage it will take time for our operation's profit margin to increase."

"What is it now?"
"7% but I expect to be able to increase it to 10%. We make our real money from recovery and repair of unclaimed wreckage."
Well its a good thing more of your ships are on the way here.

>pair of RSS battlecruisers (or marauders) and say our J-D corvette squadrons for scouting?

Roll 1d100 for scout operations No, no we're not doing that again.

Roll 2d20 for scout operations.
>>
Rolled 5, 1 = 6 (2d20)

>>35978854

Go fourth, young pilots of Jerik-Dremine! Seek your fortun- I MEAN GO AND RESCUE YOUR FELLOWS AMONG THE FACTIONS AMONG THE RUINS!
>>
Rolled 11 (1d20)

>>35978854
>spoiler
Awwwwww

>Roll 2d20 for scout operations.
1
>>
Rolled 8 (1d20)

>>35978934
2
>>
Rolled 16, 9 = 25 (2d20)

>>35978854
>>
Rolled 17, 7 = 24 (2d20)

>>35978854
>>
>>35978969
Fuck, I was hoping for a 20 to cancel out that one. SURPRISE NEERANS!

Please be that medium so we can chap-toor it for CHAOS . . I mean the FA
>>
File deleted.
>>35978934
>Awwwwww
Yeah no, 1 stay 100 and I'm calculating salvage for the rest of the day.

>>35978990
These rolls are for Faction ships that can be quickly fixed up and sold by RSS.
When more company assets arrive in the region do you want them to search/recover good Neeran salvage or divert the ships you currently have?

[ ] Delay search for Neeran salvage (reduces likelihood or finding good tech later)
[ ] Divert search ships (This will nullify 1 of your faction salvage search rolls though you can try to find more later at reduced chance.)
>>
>>35979133

I'd like RSS to focus upon Factions stuff, while the J-D squadrons go after Neeran stuff.

the priorities of J-D and RSS simply don't line up on this one.
>>
>>35979201
The Corvettes from your Attack Wings are currently proving most of the numbers for helping RSS find ship wrecks.
You can divert them, but then RSS will have to rely on their own much smaller numbers or wait until their other ships arrives from South Reach.
>>
>>35979201
Then the House's interests come first.
>[X] Divert search ships

RSS will be the ones picking over most of it first, anyway.
>>
>>35979133
[X] Divert search ships
Give us that sweet sweet Neeran tech.
>>
Roll 1d20
>>
>>35977920
>No more operations with just you a gun and some friends with guns.
Aww, they took away the old timey african feel
>>
Rolled 3 (1d20)

>>35979428
>Roll 1d20
1

>Aww, they took away the old timey african feel
I'm sure nobles can still use the natives as a distraction in case things go wrong.
>>
Rolled 19 (1d20)

>>35979428

ha-ha! time to salvage.

>>35979492
poor natives.
>>
Rolled 6 (1d20)

>>35979428
>>
Neeran salvage located.

3x CRV (With new gun)
1x CRV(FTL)
1x attack FRG
1x HLV
2x Ram ship (HLV Modified for boarding assault)
1x "Corsair" attack cruiser
1x "Flipper" / "Platypus" attack cruiser
3x BS (1 with new guns)
1x Carrier
1x CX Transport
2x Medium
2x Heavy Cruisers

The larger ships have taken heavy damage, close to 50%, but sections of them could still be considered salvageable. The Mediums are both of the type mounting larger spinal mount guns. You've seen no sign of the Trireme type your people encountered on that one occasion.

The RSS salvage ships currently in the region can only salvage up to Carrier and transport sized Neeran ships. Do you want to divert the larger wrecks so that they'll be harder for others to find until more ships arrive from South Reach?

You have 3 Atlas, 2 smaller Marauders, 2 Journeyman and 2 U-haul. How many do you want to divert from Alliance salvage operations to recover the smaller wrecks?
If you plan to claim them for yourself what ships (if any) do you plan to assign as escort?
>>
>>35980262
Do either of the heavies have intact drives?
Priotitize the attack cruisers and the ships with new guns
>>
>>35980262

1 Atlas, 2 Journeymen.

Escort by our scout force.

I believe the CRVs, Ram ships and HLV are all based upon the same ball frame, so we should be able to dock the 7 of them in the Carrier or CX for recovery.

Have the Journeymen deployed to act as tugs for now.

Due to the circumstances, I do not believe that anyone with us can really negotiate the terms of the salvage contract without being accused of conflict of interest, so we may have a small problem growing, here...
>>
>>35980468
crap, typo.

that should be 2 Atlas, 2 Journeymen.

Should be 2 trips by the Atlas ships and possibly by 1 trip by the Journeymen after the Mediums/Heavies are moved? give or take.
>>
>>35980397
>Do either of the heavies have intact drives?
One of them has enough components that it could be rigged to jump if given a few days to work on it and plenty of spare fusion drives.

>>35980468
>Due to the circumstances, I do not believe that anyone with us can really negotiate the terms of the salvage contract
That depends on what you intend to do with the wreckage. Bring them back to Alliance ports and sell them for the bounty, or bring them back to the House shipyard first. Keep in mind that a trip to the yard and back is about 4 days, which are days not spent salvaging.
Or you could just move all of it to a deep space location and recover it later.

>2 Atlas, 2 Journeymen.
Okay.
>we should be able to dock the 7 of them in the Carrier or CX for recovery.
Nikolov refuses as the result could potentially be an unstable load for her ships. She'll find other ways to move them with the ships sent.
>Should be 2 trips
She still manages to make this work, though one of the Battlecruisers sent as an escort is forced to move some of the corvette salvage as well.

Where are they moving this stuff to?

[ ] Deep space holding location
[ ] House Shipyard
[ ] Alliance base
[ ] Other
>>
>>35981020
>1x CX Transport
>1x "Corsair" attack cruiser
>1x "Flipper" / "Platypus" attack cruiser
>3x CRV (With new gun)
>1x BS (New guns)
>Heavy with drives
>Medium cruisers if damage can be fix as quickly as on the heavy
House shipyard

>Rest
Alliance base
>>
>>35981020
>One of them has enough components that it could be rigged to jump if given a few days to work on it and plenty of spare fusion drives.
I more meant stealing the components for our disabled heavy cruiser.
>>
>>35981020

all CRV, HLV/Ram, ACRS and CX to House Shipyard [1 trip? Fit AFRG if possible]

The rest to Deep Space until the group returns for it?

My trust in the FA's handling of Neeran stuff is a bit shattered, and the House can always turn this stuff in to the FA after things are figured out.

The last time we turned in ships our father gave us the look, and I think the House (or DHI facility, with the HLVs) can make use of all of these ships.

It would be interesting if we could repair the FTL CRV and make use of it for locating things for J-D...
>>
>>35981020
>[x] House Shipyard
>>
The Kilo, salvage barge and 2 Moli's are on their way from South Reach. They're attempting to make best possible speed and are pushing the drives. It should be enough to shave a day or two off the trip. They're bringing the FTL drive kit that will let them jump out larger crippled ships. It should be a big help.

The Neeran Corvettes, Frigates, attack cruisers and CX transport are being moved to the House shipyard as a more secure storage area. If it wasn't before it seems the station has now been designated the default staging zone for all House operations into Shallan space. The crew of the fuel refinery are hard at work stocking up reserves when your people check in on them.

Prices for everything through the region have skyrocketed despite attempts to keep them low to ease recovery efforts. The House is going to bring in additional industrial modules for the station to help with logistics support.

The last of the Neeran fleets are out of the cluster which has been a tremendous boost to morale. What has been less so is the spin the Terran media are putting on events. That their new ships and corvette tactics combined with the Republic's weapons technology almost single-handedly turned back the Neeran invasion.

Most of the long range communication arrays in areas the Dominion main fleets were fighting in were destroyed in the first wave of the Neeran attacks. You're only just starting to get accurate reports on the losses the mobile asteroid forts inflicted. Their though armor and weaponry proved to be so difficult to crack that a few Neeran Supers had their crews abandon ship and rammed them.
Most of the Helios siege guns survived despite this, using wide scattering beams to blast their way through enemy corvette formations.
>>
House Veritas was able to get ships to the battle to take part. Their new battleships built using salvaged components assisted Republic wall formations. Their spinal mount guns and heavy shields combined with the 50-80 smaller sublight craft each carried proved more than capable of holding their own.

Precise figures for losses of Dominion ships in the theater are not being made public. The other Factions are doing much the same.

Over all many of your people and those from other Houses you're talking to are becoming angry with the Terran's glossing over the contributions of everyone else. The crews are likewise becoming irritated and with them having to dock aboard ships to refuel and repair along side your allies it's only a matter of time until there's an incident.

>What do you plan to do about the crew situation to help maintain discipline?
>>
>>35982004
Remind them all of that trick that the dominion pulled on the warlords, don't start any brawls.
>>
>>35981850
>What has been less so is the spin the Terran media are putting on events. That their new ships and corvette tactics combined with the Republic's weapons technology almost single-handedly turned back the Neeran invasion.

I will so enjoy it when we reveal to the rest of the factions that the Dominion has working SP tech.

>What do you plan to do about the crew situation to help maintain discipline?
How about we introduce a system where the crew keep check on eachother? Like one group keeps track of the rest and any damage incurred during shore leave or any fighting breaking out will come out of the watching groups paycheck. Then they just switch out every day who gets to watch everyone else. It would mean that the group watching everyone else has a huge motivation to keep the others in check as else they will lose money. It would be kind like a MP made out of the crews.
>>
>>35982004
There has to be some sort of Blood on the Risers style song that mocks the Terrans and/or their glory hound ships.

And quietly raise rates for everything we sell or salvage to/for the Terrans. Or demand they pay us in ships/salvageable wrecks?
>>
Rolled 2 (1d100)

>>35982189
>Remind them all of that trick that the dominion pulled on the warlords, don't start any brawls.
You do a fleet wide broadcast among your forces warning them of this.

>>35982267
>How about we introduce a system where the crew keep check on eachother? Like one group keeps track of the rest and any damage incurred during shore leave or any fighting breaking out will come out of the watching groups paycheck. Then they just switch out every day who gets to watch everyone else. It would mean that the group watching everyone else has a huge motivation to keep the others in check as else they will lose money. It would be kind like a MP made out of the crews.
While there are doubtless things that could go wrong with this it is still overall a good plan. It's implemented immediately and while a fight does break out among crews taking a few hours R&R aboard the Supers in the region it's the only one involving your people. Other groups are responsible for any subsequent events.

>>35982300
>There has to be some sort of Blood on the Risers style song that mocks the Terrans and/or their glory hound ships.
You know I never actually listed to the whole song before.

Would you like to commission a musician to do so?

>And quietly raise rates for everything we sell or salvage to/for the Terrans. Or demand they pay us in ships/salvageable wrecks?
Done.
>>
>>35982004
>Over all many of your people and those from other Houses you're talking to are becoming angry with the Terran's glossing over the contributions of everyone else. The crews are likewise becoming irritated and with them having to dock aboard ships to refuel and repair along side your allies it's only a matter of time until there's an incident.

Would it be possible to simply inform the Terrans that this is becoming a problem and if they could at least scale it down a bit as long as people have to work together in this area of space?

Or maybe limit the worst propaganda to their home sectors?
>>
>>35982924
>TL;DR: Hanlon's Razor
I just remembered what it's called after I posted.
>>
>>35981255
>I more meant stealing the components for our disabled heavy cruiser.
Oh, yes the drive components could be moved over. There should be enough left to get the FTL operational but sublight is another story.

Thankfully Winifred has sent back supplies to help out. It will take some time to fix but the House is maintaining its claim on that ship with the more intact weapons. The other heavies and damaged mediums will require some help and will have to wait.

Sensor buoys your people left near the wrecks pick up allied ship passing through the areas you've temporarily moved a few wrecks. It seems they've failed to notice them however.

With salvage operations continuing your people locate some Faction ships in areas where they'll not be claimed.

Dagger CRV
3x Gamma class CRV
Archerfish FRG
Pandora FRG (Modified)
Scorpion Attack cruiser
Norune AC
CCD Fast Battleship

Most of the salvage is fairly modern. The benefit of salvage work so close to the front. The old Dagger CRV and Republic Pandora class have both been modified to keep them in service longer. The Frigate with additional armor that gives it a cone line appearance. You remember Alex talking about a similar up-armoring idea some time ago.
The Scorpion and Gamma class are all newer models with cross compatible weapon and some engine systems.

>>35982924
>Would it be possible to simply inform the Terrans that this is becoming a problem and if they could at least scale it down a bit as long as people have to work together in this area of space?
>Or maybe limit the worst propaganda to their home sectors?
As they're quick to point out their government doesn't control the media, or that's what they claim. As none of the news agencies have broken operational security, some of them are just speculating, they're not able to do anything about it.
"If it's a problem for your people, just censor those civilian news channels. Isn't that what most Houses do when things they don't like are broadcast?"
>>
>>35983275
>"If it's a problem for your people, just censor those civilian news channels. Isn't that what most Houses do when things they don't like are broadcast?"
Bloody Terrans.

Maybe we should hold a news conference with Winifred for our House press and trump the Dominion's efforts in the recent battle. (To the extent allowed by opsec)
>>
>>35983275
Grab everything possible ofc
>>
>>35983275

Would the Lance class, x2 Marauders and the last Atlas be able to secure those Factions ships in 1 trip? and are the Terran designs actually Terran military ships, or Mercs? Possible SP torps...

If we can make a quick trip and bring that salvage back to be secured/camped by J-D Heavy under repair until we move it... all the better!
>>
Each day brings with it more support ships in the area. Military and civilian salvage craft are cleaning out the bigger battle sites. There is word that one of the mining companies are going to bring in one of their big asteroid tugs to help move larger ships. Faction built Mediums and Heavy cruisers are the top priority then they'll see about the Neeran ships.

There are rumors going around about some big battle up in Shallan space that took place before the Neeran attack fleet could get back there. People are saying the Rovinar and Krath may have played a big part in it.

[ ] Stop the rumors, loose lips sink ships.
[ ] Ask people to try and find out where the info is coming from.

>>35983422
>Grab everything possible ofc
Did you want to grab anything for your collection or for any of the Knights and other pilots under your command? Say.

>>35983521
>1 trip?
Not with just the 1 transport, but you've got 2 atlas available now that most of the smaller Neeran stuff has been moved.

>and are the Terran designs actually Terran military ships, or Mercs? Possible SP torps...
They are all Terran military.
Roll 2d40
>>
Rolled 22, 18 = 40 (2d40)

>>35983727
Don't think we've ever done 40 rolls before.

[X] Stop the rumors, loose lips sink ships.
We will get info in due time. For now we don't want rumors of a victory in Shallan space only for us to find out that all of Shallan space has been overrun by the Neeran.
>>
Rolled 11, 11 = 22 (2d40)

>>35983727
[X] Stop the rumors, loose lips sink ships.

"We've been the ones at risk of being destroyed by loose lips speaking to spies, people. Show the same courtesy to your brothers, sisters and lizards in arms."

>SP torps, ho?
>>
Rolled 18, 20 = 38 (2d40)

>>35983727
>>
Rolled 4, 13 = 17 (2d40)

>>35983727
>>
>>35983806
>>35983809
>>35983836
>>35983842
I think we should never roll d40 again.
>>
The salvage teams have recovered 42 SP Torpedoes, newer ones even. Would you like to split them with any of your fellow Knights or add them to your SP reserve? People did use a few of yours back when you were hunting for raiders.

>See if we can find some crippled ships from the recent battle that the owning Houses may be willing to part with as-is? Should be able to pick up some fair deals
Anyone else interested in this?
Keep in mind that DHI may have a shipyard or repair dock in the Pandora Cluster but RSS does not.
If you are interested, would you like to buy some station modules with high level repair equipment and make a deal with DHI to dock them at their station?
I'm sure if you were buying the replacement reactors and drives off them like you usually do they'd go along with it.
>>
>>35984077
Sure, why not?
>>
>>35984077
Go for it. Make a deal with DHI.
>>
>>35984077
>SP torps

Hang on to 30 of them. (the amount of ours fired)
We'll reserve the option to declare/swap them for older torps depending on how RSS gets treated by whomever ends up getting to negotiate with the company over efforts securing J-D salvage.

and we've got roughly 4 'wings' (if the 3 battlecruiser squadrons can be called one), so give Alex, Daska, Verilis (and whomever is the ranking non-Sonia for battlecruisers) 3 torps each. What happens from there is on the commanders.

>suggestion to buy crippled ships
That was specifically for the Knight class sales to the Militia, just to be clear.
>>
>>35984077
Sounds like a plan to me.
>>
>>35984382
>That was specifically for the Knight class sales to the Militia, just to be clear.
Sorry that I didn't add that bit, I really should have. Does this change anyone's opinion on this?

>>35984191
>>35984370
With maxed out repair capability each module costs 12 million. Before payment for salvage operations in the Pandora Cluster RSS has around 220 million available.

How many modules did you want to buy?
>>
>>35984489
3 ish?
>>
>>35984489
Five because I like round and even numbers and 60 million is a round and even number.
>>
>>35984489
>modules

3 modules @ 12
brings us to 36 million.

Would it be possible to round that to 40 million via investment in either a cargo frame holding 'yard' or a module toward our refinery ship's operation?

Then round it to 50 with a refinery/recycling module?
>>
>>35984504
>3

>>35984520
>5

>>35984631
>3 + additional

Yes you could get a holding yard. Buying the structure for it locally means that it won't be as cheap as in South Reach because of increased priced. The Anchorage will not be deploying to the cluster so that option is out and shipping them here won't be very efficient either. Just so that you would be aware.
>inb4 lets just buy another exodus production module here
Be aware that will greatly increase costs in the short term.

>Then round it to 50 with a refinery/recycling module?
The system and station have some of their own processing capability for those thing, but if you really wanted to you could buy more of them.
>>
>>35984820
>The system and station have some of their own processing capability for those thing, but if you really wanted to you could buy more of them.

I'm aware. My reasoning is that we'll be producing scrap during our operations and the repairs, and ideally RSS will have as little negative impact upon DHI's operations as possible. To that end, I expect DHI wouldn't mind the presence of an extra refinery that can supply them with additional materials or be used to take over reprocessing of anything that doesn't pass their quality control.

And can the RSS reinforcements load up on critical components for ship repairs again? Engines/drive systems/etc?

Even if we have to buy them after leaving South Reach... buy low and sell high (or just use them to repair things we claim and keep costs low)
>>
>>35984820
What was Winfread's response to use salvaging a Heavy cruiser for the house?
>>
>>35984820
I'll support buying 4 as a common mid-point.

Seems that helping to set up this shipyard for DHI ages ago really has paid off.

Given that we are going to be sinking a significant amount of capital into this 'front-line' venture, I'd like to develop some plans for revenue generation beyond the short-term (duration of the war).

Is there any way in which we can support the career advancement of Major Firth, given that he has been our main contact with the militia?
>>
>>35985225
Colonel Firth actually, he got promoted, probably because of his association with us.
>>
>>35984504
>>35984520
>>35984631
>>35985225
Shall I add the exact number of modules to be bought to the next survey whenever that is?


>Is there any way in which we can support the career advancement of Major Firth, given that he has been our main contact with the militia?
You already are by supporting the trade deal to get him more ships and by having established the shipyard in the first place. The Colonel is among the highest ranked PCCG militia officers stationed in that particular dwarf galaxy. If not for their relatively small standing military Firth would probably be a general or admiral.
>>
>>35985436
We can compromise on 4
>>
>>35985470
4 is an agreeable number. Should be no need for an additional survey if you ask me.
>>
>>35985436
4 should be enough.
>>
>>35985470
>>35985498

Sounds good enough to back and drop my call for extras!
>>
>>35985436
I think 4 is a good number as well.
>>
4 it is then.

>>35985175
>What was Winfred's response to use salvaging a Heavy cruiser for the house?
Less surprised than when she found out you were going to take parts from two others you found to repair most of the damage.

With all of the running around and occasionally being called in to help deal with remaining raiders and other enemy ships left in the cluster it's hard to tell how fast time is flying by. The remaining RSS ships arrive and begin to prep the least damaged of the claimed Heavy Cruisers to jump out.
In a few more days and with the assistance of House personnel having hacked the remaining ships systems a jump test is conducted. It's aborted after the initial run up with the cores failing to sync up.
Two days later the test is reattempted and the ship is successfully jumped. The next four days are spent taking a slightly longer route with shorter jumps back to the DHI shipyard at which point House repair, intel and R&D crews take over.

The hull of a more badly damaged Heavy is brought back next, using the Kilo and a scaffold with drive equipment.
After that the damaged Mediums are moved. Anything else will be shipped to the Alliance.

You encounter Baron Winifred at one of the station's observation decks looking over the crippled Mediums and their large bore guns.
"Determining who best to sell or trade them to sir?" you ask.

"No. After looking over the recordings from all of the major battles in detail I am of the opinion that we should use them."

You're not sure any of your ships could mount those things.

"They can't. Not yet." She looks over to you. "I have an idea, but first I would hear your suggestions."
>>
>>35985921
"Stationary defense batteries either as stand alone weapons similar to the republic plasma guns, or as part of an asteroid fort are my first suggestion. Our holdings in south reach are rather vulnerable after all. Alternatively... we could integrate them into one of our heavy cruisers or carriers, or the Forbearance."
>>
>>35963590
Phew, was much busier than I thought I would be. Finally got caught up on the thread. The shield parts we salvaged gave me the idea. But instead of retrofitting them into a medium cruiser I think it would make more sense to just build a custom barge specifically for it.

If we had something like that in our fleet I think we could use it for all sorts of things. The defensive uses are obvious. On the attack we could project the shield ahead of us and soak up some of the incoming fire, by the time it falls the enemy fire will be greatly reduced from damage. When salvaging we've had trouble with ships pretending to be disabled, but could project the shield right beside one and any remaining weapons would have no hope of breaking through.

Another potential use is forcing a "minimum range" on SP torpedoes. Regular torpedoes would simply splat on the surface and ships firing SP torpedoes can only get so close before launching. This would give our point defence a much better chance of shooting them down. It would also totally neuter enemy starfighters in general because they can't get past it.

>sorry our system thinks your post is spam, please reformat and try again
>delete entire paragraph, same thing
Goddammit. I've never gotten this before.
>>
>>35985921
>Less surprised than when she found out you were going to take parts from two others you found to repair most of the damage.
Do they have any estimate for how long until that ship can be in service?
>>35982004
>House Veritas was able to get ships to the battle to take part. Their new battleships built using salvaged components assisted Republic wall formations. Their spinal mount guns and heavy shields combined with the 50-80 smaller sublight craft each carried proved more than capable of holding their own.
No wait, let me guess, they managed to get a salvage claim on a heavy carrier, and are looking into modifying it to carry their fleet ships.
>>
>>35985921

"Frankly, I haven't had much time to come up with another crazy idea to propose to you, Baron. Unless the guns can be fit to Forbearance, a House Transport or a ship I lack knowledge of undergoing refit, I can only say that I know of two planetoids in the Run that would make perfect targets for a shakedown test of the weapons."
>>
>>35986049
Awe hiss the House needs advanced plasma, or even standard on the Forbearence. That will definitely give it an edge despite being the only heavy in the House Fleet.
>>
>>35986174
Actually we will have 3 heavies in the house fleet. The Forberance, that Heavy Carrier whose name I can't remember and the heavy cruiser we just salvaged.
>>
>>35986213
>>35986174

Forbearance is one of the smaller Kavarian Super Heavies (Early production Champion class?)

The number of Heavy Cruisers possessed by the House is currently only confirmed at 5, I think.

Winifred's Ascendancy Class Heavy Cruiser
Captured Neeran Heavy Tanker (afaik, not currently in operations due to intel/study)
Republic Heavy Carrier (Senate or Haven class?) (Under repair by RSS)
Francis Alfonso, RSS owned Anchorage Class (Civilian vessel, not House Military)
Unnamed Heavy Asteroid Tug (Captured during push into South Reach vs Warlords, may have been sold to House Ceres due to following funding issues)

I assume there are at least 3-5 more Heavy Cruisers operated by Jerik-Dremine, but we've yet to personally encounter them.

Everything else we've salvaged during our career has either been turned over to allies/FA or is at best a Medium Cruiser.
>>
>>35986339
>Winifred's Ascendancy Class Heavy Cruiser
Pretty sure we don't have one of those.

>I assume there are at least 3-5 more Heavy Cruisers operated by Jerik-Dremine, but we've yet to personally encounter them.
Nope. Remember, we have 3 Medium cruisers 3 years ago, and now have more like 15.
>>
>>35986371
Ah, you're correct.

Winifred's ship was an Eminence class Medium Cruiser.

interesting note on that class

>Note*
>Baron [then Knight Commander] Abigail Winifred's Eminence was supposedly equipped with twin phase cannon turrets (arrays?) instead of heavy phase cannon during the campaign against the Pirate Warlords. This gave her vessel a distinct advantage at shorter ranges due to the ability of the weapons to better penetrate shields and presumably target smaller vessels.
>>
>>35986049
"Stationary defense batteries either as stand alone weapons similar to the republic plasma guns, or as part of an asteroid fort are my first suggestion. Our holdings in south reach are rather vulnerable after all. Alternatively... we could integrate them into one of our heavy cruisers or carriers, or the Forbearance."
"Defense batteries would seem like the most obvious choice. Integrating them into any of our heavier warships or carriers would be difficult as they would need to be spinal mounted or use a turret larger than we currently have the technology for. Spinal mounting them is less appealing due to those ships having poor maneuverability.
Every option has its pros and cons.
It seems the old saying "If all you have is a hammer, everything begins to look like a nail." may be true."

>>35986128
>(Planetary?) shield parts we salvaged
>just build a custom barge specifically for it.
So like what was suggested earlier?

>and ships firing SP torpedoes can only get so close before launching.
Mostly because they don't want to get killed by conventional fire or point defense. Or you mean to make this situation even worse for them? Could work.

>It would also totally neuter enemy starfighters in general because they can't get past it.
This is true. Just keep in mind that the farther you extend a planetary shield the less of a sphere it's going to be able to project. Extend them too far and fighters can get around them and beneath the shield.
Even at minimum range a planetary shield can't form a completely closed sphere, there will usually be a gap since the ground doesn't matter.

>>35986149
>Do they have any estimate for how long until that ship can be in service?
"We're looking for replacement engines and power systems that could move the ship at combat speeds. I expect it will take months. If RSS locates any extra sublight drives for Forbearance we may use them on this ship instead."
>>
>>35987019
>"We're looking for replacement engines and power systems that could move the ship at combat speeds. I expect it will take months. If RSS locates any extra sublight drives for Forbearance we may use them on this ship instead."
"Well, we do need to train the crew for it first, which will take months anyway."
>>
>>35987019
I'm personally in favor of the asteroid fort idea, probably to reinforce one of the South reach planets, but we'll probably have to consult the admiralty about that. Also not a fan of starshadow's idea
>>
>>35987019

>"We're looking for replacement engines and power systems that could move the ship at combat speeds. I expect it will take months. If RSS locates any extra sublight drives for Forbearance we may use them on this ship instead."

What about sending training wings into the areas hit by the Neeran fleets to look for wrecks that were overlooked and could have engines or more systems recovered by salvage teams or RSS?

And has there been any word on the J-D fleet that was in Shallan space, command rumors of the Krath/Rovinar event there, or the RSS evac transport?
>>
>No wait, let me guess, they managed to get a salvage claim on a heavy carrier, and are looking into modifying it to carry their fleet ships.
No. They just proved that they can project power beyond their core systems in small amounts if they need to.

>>35986165
>a House Transport
"That was a possibility I had not considered. Mostly because they're valuable antiques, but this doesn't seem to bother you in the slightest."
She thinks a moment before speaking up again.
"I may need to borrow that idea. I'm sure rivals of House Helios would be interested in it."

>I can only say that I know of two planetoids in the Run that would make perfect targets for a shakedown test of the weapons."
She stares blankly at you for a moment then suddenly smirks.
"Don't be so hasty to lay siege to forces in our own back yard. At least without good reason. They're a minor threat at the moment, it's why we left them alone in the first place. Economic pressures will eventually see to them."


>>35986339
>Captured Neeran Heavy Tanker (afaik, not currently in operations due to intel/study)
It's also getting plenty of use for boarding teams to practice on. Don't let me forget about this thing.

>Republic Heavy Carrier (Senate class) (Under repair by RSS)
This thing is going to have some good upgrades by the time it's finished.

>Unnamed Heavy Asteroid Tug (Captured during push into South Reach vs Warlords, may have been sold to House Ceres due to following funding issues)
This thing I was searching for info on most of the weekend whenever I had time. There was never a decision made on it after it was shoved off onto Winifred. I'm going to say that Winifred sold it to Ceres since J-D wouldn't have been able to operate it at the time in return for long term discounts on mining and asteroid relocation contracts.
>>
>>35987349
>"I may need to borrow that idea. I'm sure rivals of House Helios would be interested in it."

"So long as you actually credit me with the crazy idea. Some SRL engineers stole my last crazy idea and scaled it down into the scrap cannons on their Supers."
>>
>>35987349
Oh hey, speaking of house transports, how many of Veritas's small ships could fit on one of those? Because I'd imagine that would be a thing that they would do. After all, I seriously doubt they appreciate the history of that design.
>>
>>35987481
I'm not sure if we really want to be linked to this if it's going to one of Helios's rivals, given our relationship to them.
>>
>>35987569
still not sure just what relationship with Helios we have.

I'd say we have more of a relationship with Ber'hulem and allies (ftl interdiction tech), rather than Helios (we invested a drop of money into their siege gun stuff and tried to tour the place with our plasma pistol AND holographic cammo?)
>>
>>35987291
>What about sending training wings into the areas hit by the Neeran fleets to look for wrecks that were overlooked and could have engines or more systems recovered by salvage teams or RSS?

Ultimately having engines the engineers can actually replace and fix in the field when needed may be more handy, but sure.

You guys want to see if they can find any engines?

Roll 2d100. They're usually targeted to disable the ships so it may be hard to find some.

>And has there been any word on the J-D fleet that was in Shallan space, command rumors of the Krath/Rovinar event there, or the RSS evac transport?
Evac transport is fine. J-D fleet took some losses but nothing serious except for one of their Mediums which will be in dock for a very long time.

Krath and Rovinar hit the main Neeran wormhole generator/stargate in force. Cloaked krath ships went in first, disabled early warning systems and cut open the outer defenses. Follow up Rovinar fleet punched through the gap, took out the gate with Veckron Torps and siege guns then fought their way out. Most of the Rovinar Heavy Cruisers that took part were too slow to escape.

The Krath fleet were supposed to destroy the defenses of the nearest habitable worlds to make it easier to recover anyone who teleported out but the casualty figures are unknown.
>>
Btw, when in private, do we call Winifred by her name, her current titile, or Commander for old times sake?
>>
Rolled 59, 25 = 84 (2d100)

>>35987891
sure
>>
Rolled 5, 82 = 87 (2d100)

>>35987891
>>
Rolled 53, 27 = 80 (2d100)

>>35987891
It may be worth having the wings land boarding parties to search any intact cargo bays. Never know when a ship might be carrying a spare engine or parts to conduct field repairs on itself!

To say nothing about the Rookies possibly finding other stuff to start their fortunes.
>>
Rolled 5 (1d6)

>>35987933
Usually Sir.

>>35987959
>>35987969
>>35987970
Well you fail to find any undamaged engines. If any existed they must have been taken by other salvage teams.

>It may be worth having the wings land boarding parties to search any intact cargo bays. Never know when a ship might be carrying a spare engine or parts to conduct field repairs on itself!
>To say nothing about the Rookies possibly finding other stuff to start their fortunes.
Destroyed ships tend to have plenty of other equipment worth salvaging. Shuttles, fighters, even tanks in storage for later transfer to HLV's.
The most valuable are spare FTL components. A number of the trainees haul back the salvage earning them and their crews bonuses.
>>
Could someone give me a rundown of what the HAG is and it's capabilities? Just got around here.
>>
>>35988537
The HAG or Heavy Assault Gunship is a ground attack craft built off the frame of a LST or Landing Support Transport. It's weapons have been upgraded and Troop compartments replaced with magazines and other equipment.

It has 4 double barrel turrets using 406mm guns. Multiple smaller turrets cover the ship using a mix of particle beams, 120mm mass drivers, micro phase cannons, and optional pulse lasers.
It also has some small missile tubes.

>How the HAG trials are going
There continue to be some minor issues with the ammo loaders on the larger guns jamming. As a workaround the guns have been replaced with ones bought from another company in PCCG space. Additional delays plus having to relocate the forward testing range because of the enemy offensive mean that trials have only recently resumed.
With the replacement guns seemingly resolving the problems the Shallan government is looking to place an order for 10 for field trials as is the Alliance.

The design team has refined things based off problems with the prototype but they're not quite sure the new guns they're producing will be as reliable.

Would you like to place an order with that other company for more guns for the HAG's which can be installed on the way to Shallan space, or buy a production license for their weapons?
>>
Since bubble shields are a thing, I was wondering if there was any large ships dedicated to projecting an immensely strong shield in one direction only. If not, it might make an interesting design to look at, such as taking large ships which the house lack parts for main/spinal weapons and retrofit them with massive shield projectors.
>>
>>35988975
>Would you like to place an order with that other company for more guns for the HAG's which can be installed on the way to Shallan space, or buy a production license for their weapons?

I'd say we buy the guns for now and see how the trials will go. If things work out we can always buy a production license later.
>>
>>35988975
>other company for more guns
Keep buying them for now. Outsourcing is always good economics.
>>
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>>35988986
>I was wondering if there was any large ships dedicated to projecting an immensely strong shield in one direction only.
Not really.

A modified Barge is one thing if you're talking about supporting a wing of attack ships or other craft. Equipping them to a larger ship like a Heavy carrier or a Kilo class medium might work since they can be converted to carry just about anything. (That doesn't make it good at it.)

>>35988215
>Rolled 5

Additional salvage was located by the training wings.
Gamma class
DHI Mk 3 Assault corvette
Rovinar Balaur class
CCD AC1
Alderamin / Thuban class battleship

New ship encountered!
The Balaur class is intended as a cheaper replacement for combat rigged silent hunters. With an identical weapon loadout this ship has ditched much of the stealthy movement systems and any excess mass to focus on performance. It's the first Rovinar ship to make use of high maneuver drives but as such may still have some bugs to work out.
Weapons
6x spinal mount E-beam
1x torpedo launcher
2x phase cannon turrets (360 degree coverage)

Did you want to allow the rookies salvage claims on any of the recovered ships?

>I think we should never roll d40 again.
You know I think we should roll d40 again!
Roll 3d40 for SP Torpedoes recovered.

See you guys tomorrow. Will try to resume around 12PM EST.
>>
Rolled 38, 40, 19 = 97 (3d40)

>>35989265
I'm fine with them attempting to claim salvage over any that aren't that DHI Mk3
>>
Rolled 8 (1d40)

>>35989265
>Did you want to allow the rookies salvage claims on any of the recovered ships?

How was that handled when we were in that position? I'd say if they found the stuff, they get the claim.

However, I'd like to get the Alderamin for our fleet. So either compensate them monitarily or throw an equivalent ship in their direction.
Space janitors don't do it for free

>Roll 3d40 for SP Torpedoes recovered.
1
>>
Rolled 20 (1d40)

>>35989336
2
>>
Rolled 4 (1d40)

>>35989371
3
>>
Rolled 26, 6, 36 = 68 (3d40)

>>35989265
Rovinar Balaur class - The rookies claim will get this to the house, no need to try to buy them out.

Alderamin - Think this would be a good one to get for the fleet.
>>
>>35989265
Rollan'
>>
Rolled 26, 38, 6 = 70 (3d40)

>>35989440
Mmhmm.. wonder why it didn't work, retrying.
>>
bump
>>
>>35987481
>>35987569
>>35987704
I think its going to be pretty obvious Sonia cares mostly for really big guns in a way only possible if you are immune to any talk about overcompensating.

You got or make big guns , you are good in Sonia's book, of course as long as said guns are on Sonia's side.
>>
>>35987019
>So like what was suggested earlier?
Are those the same parts we picked up in the raids? I can't remember if we gave those away to the Shallans or did something else with them. But yes, I think we would be better off keeping our mediums as combat ships and using a barge instead.

> Or you mean to make this situation even worse for them? Could work.
Pretty much, alongside the problems of getting shot down enemies could only get so close before physically running into a wall. Ships that rely on speed and agility would be worse off because they would have to turn or slow down before they hit the shield. Actually hitting the shield is unlikely to do much damage to enemy ships but they would deplete their own shields and the loss of speed would make them that much easier to shoot down. Plus if you have a shield that's strong enough to detonate torpedoes you can screen out the non-SP warheads and stop the enemy from hiding one in a cloud of normal torpedoes.

>This is true. Just keep in mind that the farther you extend a planetary shield the less of a sphere it's going to be able to project. Extend them too far and fighters can get around them and beneath the shield.
It would be pretty nasty if you could rapidly change the distance of projection. Project a shallow dome towards enemy starfighters and then rapidly move the shield towards them. If they don't get out of the way in time, splat. If they go around it you could repeat the trick, possibly using a second shield system and force them to fly in zig zags.

There could be some interesting synergy with friendly starfighters too. You could use it to completely negate enemy point defence and let your fighters get in close. We still don't have a great counter for those neeran plasma balls but this would work in most situations.
>>
bump
>>
bump
>>
>>35989265
>allow rookies salvage claims?

Salvage claims are kind of the rookie path to bonus pay, iirc. I can't think of a reason to deny them the claims, but the House may want to deny allowing them to actually use the ships. That is unfortunately a call that we don't have the proper information access for.

The House will likely want the Balaur for testing before they turn it over to the Rovinar.

The Mk 3 will either end up with a squadron leader or folded into a mk3 squadron.

>>35989336
>try to get Alderamin for our fleet
Actually, I was thinking we'd get a bit more mileage out of some corvettes. The Alderamin is very heavily dependent upon torpedoes for armaments and likely requires a crew similar to what we could put among 6 corvettes.

And 6 corvettes can split up into pairs or threes to locate more things to salvage.


>>35987891
>Krath/Rovinar took out the wormhole/stargate

Damn. Can we contact the Rovinar and offer them the services of RSS for anything in the Pandora Cluster they need recovered? Possibly at a 'you glorious bastards' discount for their ships (but not for any Terran ships that may be wrecked with their ships)
>>
bump
>>
>>35993430
>Actually, I was thinking we'd get a bit more mileage out of some corvettes.

We pay the FA for SP torpedo salvos, so if we add a ship with lots of tubes, we get a lot more SPs per requisition unit.

>salvage
A battle ship can also haul bigger salvage than corvettes.

And it's not like adding this thing to one of our wings prevents us from bringing more corvettes. I'd guess piloting a battleship requires a rather different skill set than a corvette does.
>>
>>35994281

Oh, you mean for our next deployment.

I was thinking for RSS.

Still, I'm not sure if an Alderamin BS is quite up to par with our attack wings in terms of speed. The main fleet will likely want it for escorting Forbearance or for escorting a Medium.

>pay FA for SP torp salvos

I always figured they gave us a flat # that got mixed in with regular torps. It would make more sense logistically.
>>
>>35994342
I think RSS already has one of them. I'm not really sure what we did with the last one we found.

Last FA deployment we had to pay RUs for additional SP salvos beyond the 4(?) we started out with.
>>
>>35993430
>Damn. Can we contact the Rovinar and offer them the services of RSS for anything in the Pandora Cluster they need recovered? Possibly at a 'you glorious bastards' discount for their ships (but not for any Terran ships that may be wrecked with their ships)
Fucking this. Those guys are A-class badasses.
>>
>>35994424
>Last FA deployment we had to pay RUs for additional SP salvos beyond the 4(?) we started out with.
I think it was mostly additional requisition that was given to us we where going behind the lines, some of which we used for SP torpedoes.
>>
>>35959412

Quest goes in the subject field faggot
>>
Bump.
>>
>>35994580
> 3 years later, people still complain about this

It's nothing but laughs for me at this point. I would actually be very impressed if you're the same guy posting this for every episode.

>>35994435
Do they still owe us any "favours"? If I recall, there was a time when they were all "Stop fucking finding our ships and helping out, we owe you too much already".
>>
>>35994435
>Those guys are A-class badasses.
While we're talking about badasses, how are Beryl and the rest of the RSS crew who defeated that murderous not-Krath doing?
>>
Sorry for the late return. Unplanned crisis and couldn't get internet access to post warning ahead of time.
>>
>>35991379
>Are those the same parts we picked up in the raids?
You don't have them anymore but you can buy other ones.

>It would be pretty nasty if you could rapidly change the distance of projection.
Yes it would. It does take time to extend shields, a rate which I have not nailed down.

>>35993430
>I can't think of a reason to deny them the claims, but the House may want to deny allowing them to actually use the ships.
Noted.
>The House will likely want the Balaur for testing before they turn it over to the Rovinar.
>>35989438
>Rovinar Balaur class - The rookies claim will get this to the house, no need to try to buy them out.
House personnel will give the ship a look over.

>The Alderamin is very heavily dependent upon torpedoes
>likely requires a crew similar to what we could put among 6 corvettes.
Closer to twice that.


>Rovinar salvage discount
Done. They're somewhat surprised at your doing so with your mercenary nature being on record but do not turn down the offer.

>>35994342
>>35994424
>Alderamin
>I think RSS already has one of them.
You sold it to the House with the intention of getting it added to your command squad. Specifically you wanted the engines upgraded so that it could keep pace with your battlecruisers.
It turned out the engineers couldn't modify the ship sufficiently without compromising the weapons and structure. Unknown to you Winifred ordered the conversion work reversed minus a few changes. Instead you were given a few other extra ships for your command squad including some Clarent class attack cruisers.
>>
>>35997325
Did the other House fleet use it against the Neerans? If so, how did it perform?
>>
>>35996406
>Do they still owe us any "favours"? If I recall, there was a time when they were all "Stop fucking finding our ships and helping out, we owe you too much already".
Yes they still owe you but you cant get any additional favours added. Instead they'll simply pay you.

>>35996462
>how are Beryl and the rest of the RSS crew who defeated that murderous not-Krath doing?
>that security team aren't listed in the wiki Dramatis_Personae
I'll have to fix that.

Beryl is the highest ranking officer among the boarding teams for the second salvage unit. The one currently searching abandoned Kavarian sensor outposts.
The others have positions with the main salvage fleet(s) or aboard the Anchorage. As they've been with the company longer than most they generally have fairly high ranking jobs. None of them have retired as the pay is good but at the same time, none volunteered to go with the fleets to the Pandora Cluster.

>>35997497
>Did the other House fleet use it against the Neerans? If so, how did it perform?
It was assigned to help protect the Carriers and transports conducting planetary assault operations where it has performed well. Its tough shields and armor have allowed it to block fire that may have damaged more vulnerable ships.
The crew have not been given an opportunity to use SP Torpedoes yet. This is a good thing, if you're desperate enough to be using SPs within close range of your carriers then the carriers are in the wrong place.
>>
>>35997325

>Done. They're somewhat surprised at your doing so with your mercenary nature being on record but do not turn down the offer.

Well we are mercenary, vindictive, aggressive and prone to violence, but under all that we have a heart of gold, and we like people who are fair and upfront with us as well as friendly.

We like the Rovinar, and we like DHI, and we like Vera...

We also love our people, family, units (current & former) and company.

I mean if they had a psych profile they could easily see that we tend to value loyalty a lot, and probably have some issues in regards to double crossing and bullshit social plays that only got compounded with that unfortunate Lantham coup.

Of course they could have had said psych profile if Sonia was also not paranoid and went all covert ops on the psych office to disappear her own files.


Now i do have this urge to see a updated psych profile for Sonia that we will of course go covert ops on again, and perhaps a PR assesment on our image for our troops, superiors, employees and the house public (low, middle and noble).

We know the Terrans do not like us all that much... and we are just a blip on the Dominion field, and the Rovinar have some dealings with us and we do them the odd favor now and then because we know they are solid and they know we are capable. (doubt the Terrans would repay like they do.)
>>
>>35997662
>Yes they still owe you but you cant get any additional favours added. Instead they'll simply pay you.

But we like collecting favors with them! They keep to their word and always are good on paying back. And I am certain they could do with some help here and there ...
I doubt that they like the Terrans all that much so the fact that we are a thorn to the Terrans from time to time must warm their gizzards from time to time, since i see Rovinar and Terran being in a tech race/cold war inside the factions what with them being the leads on SP torps, cloaking, stealth (Karth are a special case) and all that.
>>
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>>35997729
>and we are just a blip on the Dominion field
No matter how bright a star is, it is not always visible from all parts of a galaxy.

>>35997776
>I doubt that they like the Terrans all that much
They have fought the Terrans a few times but not often.
>i see Rovinar and Terran being in a tech race/cold war inside the factions what with them being the leads on SP torps, cloaking, stealth (Karth are a special case) and all that.
They do exchange technology on occasion.

Over all you're right they do find the Terrans to be annoying on occasion.


Typing some other stuff, it's taking a bit longer than planned.
>>
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While recovery efforts continue and front line units at last begin to rotate out again you begin to get news. The severity of the losses taken by Faction forces in the Pandora cluster and on the front lines in the offensive are causing considerable backlash among the populace. This despite PR attempts by the Terrans and others to boost morale with the scale of the recent victory.

Within the Dominion the Emperor is losing support among the other Houses for the continuation of the war. With the Neeran driven back to Shallan space and the loss or dissolution of much of the Dominion fleet intended to go on the offensive, fully half of the Houses would prefer to provide funding and material resources to the Alliance and let them deal with it. Should the Neeran progress in another invasion attempt then and only then will the others launch large amounts of their House fleets.

With signs that the Neeran are digging in and fortifying their positions in Shallan space it could be some time before they launch another large scale offensive.

If the Ruling House were more powerful and influential this would not be an issue. They could sway or threaten the others into action and give the impression of a unified Dominion to any outsiders. But they're not. Despite their efforts this dynasty remains weak and as long as that is the case the Dominion will remain a splintered state with little in the way of common purpose.

When you report in for an Alliance briefing you find out that resources are being allocated to things that they know work. New plasma cannons have been ordered from the Republic despite their flaws. It's hoped that by using them to protect key stations the guns can make use of the higher capacity heat distribution grids on larger platforms.
Exodus is being contracted to construct numerous fleet bases able to maintain and repair super heavy cruisers and support craft while also being armed with the new guns. It seems both sides are digging in.
>>
"The Neeran Empire have requested talks regarding a prisoner exchange. If there's a chance to get some of our people back the Admiralty want to investigate it.
Our friends among the Isolationists will not be taking part. They claim they're too busy working on reverse engineering enemy tech and trying to convince their kin to send reinforcements. As they lost both of the Supers they had present in the Pandora cluster our people are not going to push for them to attend."

"Is there going to be a ceasefire?" You ask.

"Only a temporary one during the exchange."

You hope this doesn't turn into a disaster everyone will regret.

"Due to a reorganisation of the strike wings the Alliance is going to be transferring many of our elite units to rear line positions. They'll help conduct extensive training of new strike wings that will be assigned to the new super heavy carriers. These super carrier groups will be equipped with the newer assault corvettes and will act to counter the main enemy fleet movements.
The Alliance hopes that in this manner we'll be able to do the most damage to the enemy with the least manpower and logistics strain.

Does anyone have anything to ask about your upcoming assignments or questions in general?"
>>
>>35999912
>You hope this doesn't turn into a disaster everyone will regret.
poor optimistic Sonia
>>
>>35999366

Well, there are a few options...

Allow it, but the state of total war remains. Any House that opts for indirect support must contribute 300% of what they'd otherwise contribute in direct support. And all FA R&D promises they hold are declared null and void.

In short: Indirect support is economically burdensome and gets you no benefit.

Or the Ruling House could risk a civil war by eliminating one or two of the largest Houses.

Or they could declare a House or two Neeran Colaborators and boot them out of the Dominion, declare that any House that aids them will be destroyed, and have a FA/SRL/Other force wipe said House(s) off the map.
>>
>>35999912
I do hope we are prepared this time so the Neerans don't try to pull a fast one on us like last time.

have any Dominion Houses gone into open rebellion yet? I mean if they refuse to go do more fighting they are refusing the Emperors edict of total war. Personally I think a civil war may be becoming in a not to distant future. And I do believe the current Ruling House wont survive it.

Ah well, training duty. Good thing we have done that before if we are doing to do it on a larger scale.

>They claim they're too busy working on reverse engineering enemy tech and trying to convince their kin to send reinforcements
They are soooo afraid. Then again it may be for the better if they do not attend the talks.
>>
>>35999912
"What of our equipment worked during the Neeran offensive, and what didn't?

What kind of new hostile ships did we encounter?

Do we have any intel available at this point about how much territory the enemy occupies beyond faction space?"

How did the guys we trained previously perform, btw? Are all of them still around?

>Rovinar favour
Does that mean we have to spend some of the goodwill be accumulated so we can earn more?
>>
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>>36000060
>poor optimistic Sonia
This was the impression several players had given when the possibility had been discussed before.
>>36000108
>I do hope we are prepared this time so the Neerans don't try to pull a fast one on us like last time.
And there we go.


>>36000103
>Any House that opts for indirect support must contribute 300% of what they'd otherwise contribute in direct support.
Would you guys like to propose this to the other nobles in the House the next time you're home? It doesn't need to be 300% it could be some other number but the sentiment is there.

>And all FA R&D promises they hold are declared null and void.
Keep in mind that this would be bad for the Dominion on the whole if half of their research contribution were to drop off. Probably bad for the Alliance too.

>Or the Ruling House could risk a civil war by eliminating one or two of the largest Houses.
War against any of the larger Houses, even with just cause would almost certainly trigger a civil war.

>boot them out of the Dominion, declare that any House that aids them will be destroyed, and have a FA/SRL/Other force wipe said House(s) off the map.
This would require substantial proof for the Alliance to take part. Without it they might risk the results of the previous suggestion.

>>36000108
>have any Dominion Houses gone into open rebellion yet?
Not yet. As long as they're still contributing to the war effort in some way they're in a grey area.

>>36000108
>They are soooo afraid. Then again it may be for the better if they do not attend the talks.
They did contribute significantly to the larger battles. Using captured cloaking field generators that had been modified with their own tech they were able to make scanning and communication just as hard on the enemy. Allied Starfighter units were able to launch surprise attacks from within the artificial cloud banks. It also helped mask larger fleets crossing the system or getting into position.
>>
>>36000620
>research contributions stopping would hurt Dominion and FA

Then they have to up their previous contributions 300% in research as well, for no reward.

The idea is that any house opting out of the actual fighting is hit worse and ideally goes belly up if they do it long enough.

Hell, make them surrender 10% of their fleet tonnage and SP stockpiles to the FA, too.

You want to try and keep your House strong while rivals fight and exhaust themselves for the Greater Dominion and Factions? Ok, but you have to chop off your House's arm.
>>
>>36001005
The idea here is to make the other houses agree to keep the frontlines strong, not to incite civil unrest amongst an already battered Dominion by instituting absolutely draconian measures that the current ruling house is in no way able to reinforce without the support of the majority of houses. If what you propose is actually implemented, expect civil war Dominion-wide and for ALL other factions to grab a piece of the pie, so to speak.
>>
>>36000111
"What of our equipment worked during the Neeran offensive, and what didn't?"

Starfighters and attack bombers, smaller starships that could dodge, large scale formations. The Republic can pull off formations well but most other ships from battlecruiser and larger needed to make careful use of them to stay alive once those Mediums with the guns showed up.
Faction mediums did well acting to support the larger ships like Heavy Cruiser and Carriers and Supers.
Faction built Supers proved that they were often of much more use in the support role without more powerful weaponry. Things like scrap cannons on the South Reach command ships were invaluable at times.
A priority R&D project is going to be to find a way to mount Heavy plasma cannons on them. If you could get hold of that data your House would be in a better position to equip Forbearance with those captured weapons.

>What kind of new hostile ships did we encounter?
This was the first time large numbers of those newer Mediums with the spinal mount guns were deployed. You may have fought them behind their lines but were never in a position where the battlecruisers from your command squad had been under their guns.

The Neeran also used more attack cruisers and Frigates than previously.

They're apparently taking a page from the SRL's book when it comes to long range spinal mount weapons. Some of the Supers you crippled in the decoy operation had been refit with a modified version of the Scorcher's main gun which may not pack as much punch but doesn't need time to deploy.

A number of miscellaneous designs were also encountered. Ships that seem to be unique and may be prototypes of future classes. Like the "Trireme" your people encountered.

"Do we have any intel available at this point about how much territory the enemy occupies beyond faction space?"
"No, we were unable to get ships through their wormhole, it may have been one way. Finding out more is a priority now that we have time."
>>
>>35999912
Can we ask the FA about the temporary nature of our rank, with the subtle insinuation that it being only temporary undermines our potential effectiveness and athority...
>>
>>36000620
Personally I don't think the take should be ridiculously punitive, but I do think that any house that did sit out the campaign against the warlords as well should have an additional surcharge that will be payed to the royal house, and such houses that have distinguished themselves in combat
>>
>>36001492
Bad idea
>>
>>36001005
>>36000103
Yeah, no. The Dominion is most likely out of the fight what with the shit internal situation.

We do not want to pull a WW1 Germany.

The army wins on the battlefield and is about to break through while the economy plummets and support is lost.

Problem is these Neeran are as strong as all factions united ffs. We ought to solve the internal Dominion issue and then get back on the job of fucking up the Neeran.

I mean for heavens sake the client species of the Neeran are prime targets for inclusion into the Dominion considering the Dominion is probably the only faction that features multispecies in political, administrative and military power.

The dominion and our house could expand like mad if we could get on the offensive and go occupation/liberation/conquest on the Neeran. Whatever flavour you paint it it will be needed to punch their teeth in and destroy their war waging capacity. And i doubt Dominion with the institutional experience of taking over and integrating different species would let go of liberated people considering that they would try to pull a new human noble inclusion or something similar, to prevent the rebellion of a full species like the previous one...


Thus we need to either strengthen the rulling house, perhaps through a fusion with say a big house we are friendly with, or a bloodless coup by fusing two large and diplomatically influential houses that can simply take over without fighting and then pull the Dominion in the proper direction.

We don't want the Dominion in a civil war since that will take it out of the Neeran action, will mean probably a lesser Dominion once it is concluded in both military and economic strength and maybe even territory and of course population..
>>
>>35999366
>>35999912
This is troubling. With signs of both sides digging in, this might very quickly turn into a war of attrition, and with the unknown size and industrial base of the Neerans, this might be a war we could win.

Since the Neeran are reeling and attempting to dig in, now would be a good time to consolidate what is left and make a push through the caputured territory and take it before the enemy defenses are complete.
>>
>>36002022
that or a covert op to fuck up their wormhole, to cripple their supplies and logistics so we can stop them from digging in.

This, if we could plan, propose and execute before digging in solidifies could win the Shallan front at least if not push the Neeran back fully...
>>
>>36002022
>>36002306
>No idea what the current situation actually is

>Hey, guys, let's charge straight into them. Or maybe try some suicidal spec ops thing.

ಠ_ಠ
>>
And I found my deleted post.

>>36000111
>How did the guys we trained previously perform, btw? Are all of them still around?
They lost ships here and there. A few are MIA and presumed dead but the majority did very well. Some of them had trouble with lack of flight time using the Mk 3's. This wasn't a huge issue but they might have done better with it. Overall they're solid attack units.

A few people that were still classed as in training but were moved to the front as reserves deserted to join a merc unit. Of the three that went into combat 2 were killed and the last one was later handed over to the MP's. They must not have clued in that few mercenaries can afford emergency teleporters for everyone in their units, especially suspicious new guys.

>Rovinar favour
>Does that mean we have to spend some of the goodwill be accumulated so we can earn more?
More like they would prefer that you never accumulate more. If you did use it all I'm sure they would allow it again eventually it would just be a very long time.


>>36001606
>the Dominion is probably the only faction that features multispecies in political, administrative and military power.
PCCG & South Reach. Terran Alliance allows it you just see a lot more Humans in general.

There are only 2 species in the Dominion that become nobles on any regular basis.

On that note, a Kavarian pilot in one of your Wings fits all of the criteria to become a Knight. Do you intend to support them?
>>
>>36002656
>They lost ships here and there.
Thanks for the update on these guys. I originally meant those guys we trained for the FA alliance quite a few threads back, though.

>On that note, a Kavarian pilot in one of your Wings fits all of the criteria to become a Knight. Do you intend to support them?

Sure, if he has the talent, he should get the promotion. Why would we not support them?
>>
>>36002656
>Kavarian pilot
Sure, I say we support them.

On a different matter though, maybe we should have a talk to Winifred while she's here about our House's new role on the front, and the political situation with the Ruling House.
>>
>>36002656
>Do you intend to support them?
As far as I am concerned the only criteria needed to be a knight in our fleet is ability and loyalty. Can't go around wasting manpower just because someone is of another race.
>>
>>36002656
Man. Could we use that Rovinar favour to help us set up a small factory for production of plasma pistols to sell to Nobles. Make 'em super expensive, and people need to be vetted. Like Ferrari Enzo's.
>>
>>36003181
This has been visited already. Plasma pistols are NOT going to be mass produced or production handed out.

>>36002656
>Kavarian pilot

I'm for supporting them. Bonus points if we matchmaker them with Beryl (iirc, the kavarian pilot is male and Beryl was female?)
>>
>>36003321
>Small factory to produce limited runs of Plasma Pistols

Ferrari Enzo's aren't mass-produced, poorfag.
>>
>>36001005
>>36001314
>>36001503
You intend to bring these issues up when you next return to the Homeworlds.

>>36002818
>>36002846
>>36002984
>>36003321
Looks like you'll have another pilot to be knighted when you get there. If things take too long you'll be promoting pilot Ephantian Kurdros to the position of Knight yourself.


It takes awhile to locate everyone. The various wing commanders you served with when setting up mixed unit doctrine have gone their separate ways.

Jed Enright - Has transferred between Terran fleets and units multiple times in the past year or two. Enough that it's becoming difficult for the Alliance to keep track of him. More info later.

Knight Captain Rya Stemi - Commanded several corvette wings in the larger scale battles protecting the mobile asteroid forts. Survived. Is rumored to have signed on permanently with the Alliance after hearing her House is planning to cease large scale support.

Kalah Farhaz [Kavarian] AKA "Fahrenheit" - Promoted to Admiral of a Kavarian fleet currently arriving from the Centri cluster. Is known to promote use of mixed Faction attack squadrons despite the difficulties this can cause for logistics.

Jaro Quol [Rovinar] - Took part in the attack on the Neeran stargate. Currently MIA.

Şivan Berwari - Is attempting to kill his superior so he can name himself one of the Warlords.

Alosh Amila [Hune, Male] - PCCG Privateer / Mercenary. Has not advanced upwards in terms of rank much. Currently on assignment helping to ingrate Republic ships and personnel into Alliance strike wings.
>>
wait a minute...

Any chance that one of the sites the neeran wrecked in the DHI facility's region or surrounding ones has ended up being like the DHI facility in terms of 'operation was entire company/ownership, completely destroyed' and RSS might be able to convince the PCCG that we'd be good tenets?
>>
>>36004675
You contact Colonel Firth about this who laughs nervously when you bring it up.
"Ah, yes about that. I'm afraid you weren't quite quick enough on the draw this time. Several other companies have bought up the sites you're looking for. The last one was less than an hour ago."

"Why didn't you contact me?" You ask. "You know my company is honest and is good at following through with its contracts."

"I was thinking about it to be honest but to tell the truth a number of people have made it clear I might be getting too close to demon- er Dominion backed companies. Members of the government are worried Houses may use the opportunity to build up strongholds that would not be easy to drive out later should they violate the long term contracts.

The rate at which your House is building up that shipyard to support your fleet is certainly helpful to the war effort but at the same time is making some people nervous. I was informed that it would be better for my career if I did not inform you. I am sorry. There may be some other business I could point in your direction however. Give me a few weeks and I'll contact you again."

>What say?
>>
>>36005117

Thank him for his honesty and that we don't hold it against him. It was inevitable that something like this would happen at some point.
>>
>>36005117

"I'm disappointed to hear both of your predicament and your news, Colonel."

I'm sorely tempted to ditch the idea for the Militia-custom Knight Class mods, in favor of just picking up cheap wrecks to add to the RSS fleets or repair&sell to the FA.

Or otherwise determine a way to strengthen the Militia in a way we can pull it out. RTS contribution to the Militia in the region? They can be under Firth's command, but if his superiors get annoying we can pull the ships from Militia service and just merc them out?
>>
>>36005197
I like this and in a few weeks we will no doubt have that deal ironed out.

Also what i'm getting from this is he should stay away from "Dominion" backed companies, but middle men that just happened to be working with/secretly owned by Sonia would be okay? (This is me hoping none of those triad follows are around here stealing out jobs)
>>
>>36005117
"Cononel Firth, take a look at my houses territories, they're already divided among 3 galaxy clusters. If we were to station a fleet large enough to even consider breaking our contract with you postwar we would have to divide our fleet into four major detachments, each weeks away from each other, even assuming someone didn't mess with our communications. How do you suppose my house's rivals would react to that? We're not going to try anything."
>>
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>On a different matter though, maybe we should have a talk to Winifred while she's here about our House's new role on the front, and the political situation with the Ruling House.
"Our House will continue to keep a presence on or near the front lines. Our numbers are expanding rapidly but that means little if our people haven't been tested in battle. The Earl and the Barons have all been pushing to rotate parts of the home fleet to the front to gain experience against the Neeran. That's why Knight Serth's Dragoons were left behind. Also I suspect to see what trouble he might get into in his home town without Knight Palaiologos to advise him."
That's worrying.

"I'm certain he's fine." Winifred assures you. "If he hasn't been able to last this long I would wonder if it were such a good idea to have promoted him."

You'll have to call him or stop in when you have time.

With the new transfers for Alliance personnel most of your best pilots will be scattered to different areas for a few months. Everyone will be working with people from other Factions to train them much like in your first tour to get the best tactics and experience available. The people you all help train will be getting the best equipment available, provided they meet the grade. It looks like the House will be holding many of the older corvette and Mixed squadrons in reserve until or unless they're needed.

As a high ranking officer you'll have options for choosing where you're posted.

What part of the known universe were you thinking you might like to be stationed?
>>
>>36005197
Supporting this line.

There is no point trying to convince him, as what's done is done. Additionally, he's not the one we need to convince, it's other people in the government who are worried. Finally, he's basically said that he's on our side by being honest with us and stating that he'll have something lucrative for us in a few weeks.
>>
>>36005647

Is this for our next active deployment, or just the remainder of our reactivation?

I'm kind of for a Pandora deployment just so we can keep an ear to the RSS team's deployments and possibly be around to coordinate any needed anti-raider stuff.
>>
>>36005647
I vote for Pandora. But we should probably temporarily remove ourselves from Pandora since we are getting lots of attention from the PCCG.
>>
>>36005835
I'd be keen for that. We're also here to capitalise on the chaos of the recent attack, and we could potentially could any operations in Shallan space.
>>
>>36005647
Pandora Cluster I'd say. Close to House assets. Close to RSS assets. Far enough from the front to be fairly safe while still being close enough to it should it be needed. Besides we may get a chance here to try nestle JD influence deeper into this area which will be great when we begin the Dominion invasion of the Pandora Cluster. This place has been without Dominion rule for to long. Or am I the only one who has dreams of conquering this ragtag group of city states and small nations?
>>
>>36005937
>>36005835
>>36005933
regarding ascension to baronhood, could we go for smugglers run or somewhere where we might get to Baron to take over a planet and to build up relations and such?

However without a Knight commander posting that will not happen unfortunately and for the FA Pandora cluster seems the most viable since it is the rally area for the shallan front, and it would give us the opportunity to push training wings into Shallan space if we have to with us at the helm.

In fact if we can have our main officers here, if we have to go in with recruits we could have more than six wings and support in numbers if we have to pull something like this.

The necessary fleet level experience to be the equivalent of a Knight Commander. Then we would need only the noble connections and the situation to be named Knight Commander to get a shoe in for Baron....
>>
>>36005197
>>36005490
"I'm disappointed to hear both of your predicament and your news, Colonel."
Never the less you thank him for his honesty and that you don't hold it against him. It was inevitable that something like this would happen at some point.

With that said you're a little annoyed with his superiors. If the Knight class modifications for their militia were something only you might lose money off of by canceling you'd start considering alternate options. However you're negotiating for it on behalf of the House. Screwing up a deal out of spite would hurt your standing back home. And RSS would lose a shot at an additional salvage contract.

Speaking of salvage contracts your people will probably be swamped for some time.

>>36005392
>determine a way to strengthen the Militia in a way we can pull it out.
Ship loans are one I can think of but it's not really feasible. The ships can either be sold to them or not.

>>36005580
Do you guys want to say any of this?

>>36005835
>Is this for our next active deployment, or just the remainder of our reactivation?
This would be your posting for an extended period. Most likely multiple tours.

>>36005948
>which will be great when we begin the Dominion invasion of the Pandora Cluster.
And this is why you guys make people nervous.

>>36006037
>regarding ascension to baronhood, could we go for smugglers run or somewhere where we might get to Baron to take over a planet and to build up relations and such?
Yes it's an option.
>>
>>36006037
The problem with becoming a Baron in the smugglers run area is that people might still be wary of Winfred's potential rebellion especially if they have a war hero such as us backing her.
>>
>>36006090
>Ship loans are one I can think of but it's not really feasible. The ships can either be sold to them or not.

Well, is the force a true militia or not? We should be able to provide 'volunteers' via our companies or even J-D could provide a squadron or something. It wouldn't be any different from the 'volunteers' that are actually corporate spies for PCCG companies and that cause everyone to bitch about cooperation with the militia.
>>
>>36006037
I think we have the experience already, we're just lacking in political connections / status. Heading to the Run to hunt rebels or play around on our new land is an option, but I'd rather stay here in Pandora.

>>36006090
>Do you guys want to say any of this?
No particularly no.

>This would be your posting for an extended period. Most likely multiple tours.
We'd still get the chance to return home right, to meddle with stuff in the homeworld and in the Reach/Run?

>which will be great when we begin the Dominion invasion of the Pandora Cluster.
A goal I can get behind.
>>
Survey results.

House Posat armor company: Transfer to LLC owned by RSS / Logistics.

Majority vote is to conduct an In House Merger to help solve the short term R&D problems.
Money does not seem to be one of them as the company looks to have been undervalued due to Posat diverting most of the profits.
You've made 130 million in the few months since acquiring your 51% the company.

>Knight class cruisers
>Negotiate sale contract (Discount from House to get salvage contract from PCCG)
This will give the shipyards back home some work. In addition to this RSS will continue to buy wrecked Knight class ships off of other Houses and convert them.

Quite surprisingly more people have voted to keep RSS directly owned by Sonia. This was quite close. London will still try to see about making sure Sonia's personal funds aren't endangered if anything bad ever happens to the company.

Ownership of Lastar Holdings has been transferred to RSS / Logistics.

>>36006193
>We'd still get the chance to return home right, to meddle with stuff in the homeworld and in the Reach/Run?
Yes technically, you spend your 6 months at your post as before it's just not in direct combat for the time being.

We are going to be conducting a timeskip however. The final decision for the location of your Alliance posting will be finalised next week. Because you won't be stuck out of contact behind enemy lines you'll also have the opportunity to interact with Alliance R&D if you choose to do so.

Start thinking about what project you'd like to help improve development time on should you choose to do so. You'll have the option submit design changes or suggestions which may radically alter development or better or worse.

You won't be able to speed them up THIS much.
http://www.youtube.com/watch?v=MtntTvuv8Aw


Some R&D projects will only be available to you from certain locations.
>>
>>36007005
Well of course we voted for a merger. Sonia probably doesn't have a lot of confidence in the executives currently running the company, due to their history of defrauding her.
>>
>Şivan Berwari - Is attempting to kill his superior so he can name himself one of the Warlords.
Be funny if this is just common knowledge. Oh him? MIA. Her? On extended assignment. That warlord guy? Trying to kill his boss, you know how it goes.

>Start thinking about what project you'd like to help improve development time on should you choose to do so. You'll have the option submit design changes or suggestions which may radically alter development or better or worse.
Seeing how things have been going, I think the alliance should double down on plasma and phase tech. Plasma for damage and phase for endurance and freedom from logistics. On the defensive side of things point defence tech would help a lot, (and also even things up against SP using factions like the Terrans in any future wars).

On the ground combat side of things we already have decent anti-neeran weapons in the form of splinter ammo and our rifle. Power cell armour and that medical exoskeleton undersuit thing would probably do the most to keep our troops alive.
>>
>>36007482
>Be funny if this is just common knowledge.
It pretty much is. There's no actual proof but most people are aware of it.

>Power cell armour and that medical exoskeleton undersuit thing would probably do the most to keep our troops alive.
There is also that project Levi Nxesi has been working on. A new suit of jump jet power armor that could be reconfigured to fit a smaller suit like your Recon one inside.
The Matryoshka armor. Winifred informs you that she intends to buy one when they become available as her older armor might not cut it against Neeran if her ship were ever boarded. Also it will probably be more forgiving in terms of refit when considering changes to ones figure with age.

You eventually get hold of Jed Enright. He's working with R&D on the new Faction Super Carrier the ACC.
"Don't you mean the AEC?" you ask.
"No. The AEC's are too expensive for mass production. They were going to cancel the program after just the first one was built but Admiral Chen threw a fit when he found out as Enterprise had already been committed to the decoy operation as a fireship. He requested additional funds to have it finished. The new ACC class costs less than one fifth of what those two bigger carriers did."

You mutter about another Terran design they'll have a monopoly over after the war.
"No, this isn't a Terran ship. It's being built to specifications requested by the Alliance for them."
"What's its capacity?"
"3 Wings at six attack squadrons each, with extra room for spares and support craft. That's docking and repair capacity. I'm hoping that if we fit them out correctly we could build corvettes in the field."

Damn, that would certainly cut into your sales if that happened! Maybe you should be lobbying against those Super Heavy sized logistics and construction ships that are supposed to be in development. Then again they'd still need to pay for the production modules and licenses.
>>
>>36008172
"Eh, that honestly doesn't seem that useful. I mean, unless we've got lots of experienced pilots around without ships, and I don't recall us having that, that basically means that any losses are going to be made up of rookies. The image of some drive technician with a month's training trying to handle high maneuver drives isn't a pretty one."
>>
>>36008316
"Well, I suppose we could give them cloning bays to make up casualties, but a superheavy with ship production and cloning abilities sounds like a disaster waiting to happen. Can you imagine the fallout if one went rogue?"
>>
>>36007005
Shouldn't RSS be an LLC or field-specific equivalent anyway? (For example, some states don't allow doctors to form an LLC for their practice, instead having them form a medical equivalent with some extra bells and whistles.)

London has already set up RSS so that the company and Sonia's personal funds/assets are separate, so we're not a sole proprietor type 'owner and company are one entity'. (this came up after the first big salvage haul and the fact that RSS couldn't hold the Frostback land from our sale to the House. Dominion law seems to suggest that we're very clearly defined as separate entities.)

As far as I can tell, RSS going full collapse couldn't endanger Sonia's personal holdings without Sonia doing something blatantly illegal, and the Dominion may very well be set up to naturally protect noble holdings from companies going belly up. At least the land holdings. Possibly out of fear of non-nobles using the legal system to acquire land?

>>36007482
point defense tech doesn't seem like something anyone will consider important for the Neeran conflict. Their fighter and torpedo usage seems to be minimal to nonexistent on the grand scale of battle.

And pulse tech seems to be gaining favor due to the Neeran cloaking fields.

Personally, I'd say unlocking the Neeran's reprocessing/refining tech is more important. We're hitting walls when it comes to the limits of the parts that go into ships. Neeran stuff may unlock a fix for the Mk3/Gamma structural stresses.

And we may need to suggest War Emergency Power to the Mk3 guys. If the structural components are being damaged on the high performance range of things, they may be able to institute a WEP deal. If you need the power, you have it, but if you don't end up using it your ship may not need to be inspected as much as the guy that uses WEP every fight.
>>
Thread archived.

>>36008316
>>36008371
>"Can you imagine the fallout if one went rogue?"
"You've got a powerful argument there. No one wants cloning to get out of control like in the Faction Wars, but that's for other people to decide later.
I'm sure you've taken vehicle losses in the field and needed to replace them. It's better to have that option than to not. Who knows, maybe once we finish training a few more wings of rookies up to elite status we'll have more pilots than ships. Then we could do shift rotations in battles!" He laughs at this.
>>
>>36008722

"The reports I'm seeing may make that less of a fanciful joke and more of a dark reality. Siege warfare through Neeran cloaks isn't an appealing thought."

I wonder if Enright might be able to talk to some Terrans we've worked with in the past and get some media attention onto the non-Terran/Republic forces. If we can get some positive attentions on the Dominion Houses that helped pin down the Neeran advance 'West' on their offensive, would it not put some pressure on Houses calling for indirect support? Some kind of 'Avenge the Fallen/Ship' or 'shit our rivals are looking like big damned heroes' type deal?

Any pressure we can apply toward keeping the full Dominion into the fight benefits everyone.
>>
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>>36008975
>I wonder if Enright might be able to talk to some Terrans we've worked with in the past and get some media attention onto the non-Terran/Republic forces. If we can get some positive attentions on the Dominion Houses that helped pin down the Neeran advance 'West' on their offensive, would it not put some pressure on Houses calling for indirect support? Some kind of 'Avenge the Fallen/Ship' or 'shit our rivals are looking like big damned heroes' type deal?
>Any pressure we can apply toward keeping the full Dominion into the fight benefits everyone.
You can ask about passing the message along through the Terran military. Some of them might actually believe what the media is saying but most are fully aware that they would have a hard time with out the numbers the Dominion can provide to back them up.

There's no telling how much of the media will listen to them since they tend to go with what they think will get good ratings. Like people resisting arrest.

You could always pay them off or help fund someone doing their own propaganda piece.
>>
>>36009391
We should also start asking about the 'brevet' status like one anon suggested.
>>
>>36009391
>help fund someone doing their own propaganda piece.
This might be a good idea. A political piece on how House JD and her allied Houses are helping the war effort and recently helped to repulse the Neeran venture into Pandora space.

It would probably go well both back home and in Pandoran space.

Would some of the more politically ambitious Knights under our command be willing to chip in?
>>
Oh the name suggestions!

Here are some new ones.
>Reynard Bulwark
>Aegis Armoring
>Defion Armour Group
>Shagreen Plating


RSS Ship and station name suggestions.

Atlas, Stalker, Dire Wolf, Marauder, Timber wolf, Fist of Judgement, Hierophant of Salvage

THE CLAMPS for the grappler ship, Knoxville, Loot Monkey, Memory, Delta Grind, Spaciator, Solar Sailer, REKTER, Vermilion, and The Strongman.

Triumphant Excaliber, Distant Dawn, Kevin Spacey, Workhorse, Tasset, Porcelain Tub, Emerald Sphere, Swift Shadow, Glutton.

The Fleeting Value of Life, Heisenberg's Uncertainty Ends Here; Stab in the Back; Contemplating the Value of your continued Existence; In, Out, Get Paid; Defying Murphy; Extending our dominion; Standing on the shoulders of giants

Any battlecruisers should be named after mythological spears (Gae Bulg, Longinous ect.), Still in favor of Phoenix station

Magnetic Rose, Alexandria Station, names from wikipedia's https://en.wikipedia.org/wiki/List_of_valkyrie_names, also Wing Commander names: http://www.wcnews.com/articles/art22.shtml

Mates by Night for any stealth ships. Nicknamed "Sneaky Fuckers".

Some of these are pretty good.

>I know we have no battlestations yet but when we do we should call one "Killstar."
A Battlestation. wow. Were you thinking more asteroid fortress, station built from scratch or a modular one with an outer armor layer?
And where would you even put it?
>>
>>36009998
>And where would you even put it?
Where would you not put it? Just give it FTL and you can put it in the enemys backyard.

>Aegis Armoring
I approve.
>>
>>36009998
>battlestation

Potentially modified Kavarian station that I asked to send RSS hunting for in South Reach?

But damn, a battle station seems a bit foolish for us. Unless we somehow salvage one together.
>>
>>36010137
eh, Svalinn Armor Systems sounds better really. Its an even more appropriate mythological reference, and we seem to like Norse Mythology.
>>
>>36010201
Ah well, both works just fine if you ask me.
>>
>>36010144
>Potentially modified Kavarian station that I asked to send RSS hunting for in South Reach?
Those sensor outposts would be small affairs not anything like the big nav stations the guild uses today. Maybe something equivalent to a modular station core.

>>36010201
>>36010290
We'll find out next week. See you guys then!
>>
>>36010410
Before I forget thanks for running TSTG!
>>
>>36010410
>Big Nav station.

Sounds like the perfect model for a battle station though the Asteroid Fortress is also a pretty good idea.

I imagine it would double as company facility of course.
>>
>>36010410
Thanks for the thread TSTG.
>>
>>36010290
>>36010201
Aegis was the shield carried by Zeus so its a rather equivalent reference.



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