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Continuing from >>36023529
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>>36037296
Have we got a 1d4chan page or something with all the details we have so far on it?
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>>36037296
The fourth thread has now been archived!

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+VIllains+Victorious

Please upvote if you like the work being done here, and would anyone be willing to compile a list of characters with their holdings? It would be nice to have the Villains and the heroes noted down.
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>>36037364
Don't think so.
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>>36037229
And just as the credits roll, suddenly Pamela Lyndon Travers as final boss.
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>>36037253
>The players and their cavalcade of characters from across the globe finally manage to defeat Chernobog who is immolated in a flash of brilliant golden light.
>By the time the characters regain their vision, they find themselves standing outside of a quint little American house in the middle of a sunny orange grove. They hesitantly enter.

>Inside they find the house decorated in simple 1940s-50s décor, and jam-packed with framed pictures. Drawings, actually, sketches, colored images of all the characters, heroes and villains that the characters had come across in the course of their adventures.

>At the back of the house, in a cozy studio workshop is a peculiar older gentleman with a moustache, busy sketching what looks to be a cartoon caricature of a mouse. He turns and smiles to all the characters, telling them that he'd been expecting them for quite some time.
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>>36037452
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From last thread

>Speaking of the King is the Land mechanic, idea. Each King is the Land is divided into three parts: the King, the Land and the Rule.

>The King part describes the basic powers of the Ruler. For Elsa it would be Frost, for Ursula it would be the Sea, for Hades Death and so on. These determine how the King is influencing the land - for example, Ursula's capable of controlling waters, spying through sea creatures, and casting other-water related spells as if the waters were an extension of her. Basically, the King describes with what the King fucks with the players.

>The Land part describes the basic geography of the land. It also describes monsters, animals, hazards and other shit the players can run into. So for example, Ursula's current realm is the ocean. The players can run into storms, giant sea monsters, tidal waves, and so on. Basically, the Land describes the natural hazards the players will run into.

>The Rule part describes how the King fucks with the players. Whether he's openly destructive, controlling or corrupting. Ursula has no patience for subtlety now that she's holding the Trident, so she'll start throwing storms and monsters at the players as soon as they cross her borders.

>Finally, their influence is not the same everywhere. Each area is described by these three stats, which also come with varying strengths (again, in threes). So you have a weak influence, medium influence and strong influence. Ursula's realm that's weak in King but strong in Land is a treacherous gorge, with shallow waters. Another part that's weak in King but strong in Land is the deep sea, where ancient horrors that give Ursula pause reside.

>So the players can then decide which way they want to travel. Do they want to risk facing the full might of an angry King, or try going through a territory where they'll be hidden, but under constant threat from the elements?
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I swear, first PC I make in this setting is going to be either Emma Swan or Sora. No exceptions.
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>>36037396

Suggested Potential Allies in no Particular Order:

>Alameda Slim and his Rough Riders
>Imperial President Lyle T. Rourke, his Expedition Teams and the Atlantean Republic
>Mulan the Undying and her Spiritual Rebellion
>Ice Queen Elsa and her Snolem Army
>Empress Yzma and her MANY Questionable Experiments
>Zeus and the Imprisoned Olympians
>Capt. Hook and the Eight Pirate Lords
>Bagheera and his Free Creatures of the Jungles
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>>36037693
I would suggest King Arthur's rebellion, but they'd make for better PCs, wouldn't they?

Anyhow, plugging away at Chernabog....we're looking at attacks of +326/+321/+316/+311, over 20000 hitpoints, all stat bonuses being +66, and all saves of +198, plus all sorts of nasty stuff I haven't even gotten into yet, like spells that do 260d12 fire damage with DCs in the 80s, every roll ever being maximized.....I think I'll take a break and write up Dyrnwyn and (nerfed) Excalibur.
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>>36037867
Jesus!

...

Now I want to see him solo a Tarrasque.
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>>36037557
>>36037396

I've been pushing the Horned King, so I'll do him.

The Horned King - A powerful sorcerer-king, the Horned King is an ancient, malevolent lich of considerable magical power. He sought the power of the Black Cauldron and, once he had retrieved it and slain the heroes who attempted to stop him, used it to gather a truly gigantic army of the Cauldron Born and draconic Gwythaints over the decades. With this army and the help of Mad Madame Mim, he overthrew the tyrannical King John, and enacted a vast and terrible sorcerous ritual that left the British Isles coated with the mists of the Black Cauldron. Those noble houses and peasant families who swore allegiance and fealty to him were allowed to live. Those who did not were converted to Cauldron Born or twisted into animal shapes by Madame Mim and exiled to Naboombu.
Since then, he has ruled from within the depths of his castle. The people of Prydain, as it is called now, are mostly free of his whims as long as they pay homage to their lord and leave the dead for him. When war breaks out on the continent, contingents of Cauldron Born march across the channel to grab the cadavers left behind.

The Isles of Prydain and Northern France are covered in a fine green haze that slows the healing process, drains a man of his stamina and willpower, and gnaws at the soul. Grand excavations dot the landscape as the Cauldron Born gather all the dead to be resurrected by the dark master.

Still, hope remains. A great bear lives to the north that hunts the Cauldron Born and could provide some respite for the weary. Legends abound of ancient King Arthur who sleeps until he can be woken, of the magical sword Dyrnwyn that could prevent the Cauldron Born being resurrected, of how an act of sacrifice could destroy the Cauldron itself and end his sorcerous reign.


The Isles of Prydain and the northern
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>>36037867
That's absolutely terrifying.
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>>36037968
>>36038001
And you guys said he shouldn't be statted.....
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>>36038001
>>36037968
>>36037867
We are well into levels beyond the dnd Epic catagory
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>>36037557
>>36037986

King: Horned King - Undeath. Anything that dies on the soil of Prydain will resurrect as one of the Cauldron Born. The Cauldron Born feel no pain or fear or mercy, do not need water or food or sleep, and they never question orders because they possess no soul or memory of who they were in life. If 'killed', they will eventually resurrect.


Land: Prydain - Cairns and Mist. A thin sickly green haze covers the lands of the Horned King. This emanates from the Black Cauldron, and reanimates anything that dies on the soil. It saps the will, dulls the soul and slows healing. Empty cairns, dug-up graves and excavation pits dot the landscape, making for something of a trip hazard. Perhaps more importantly, new gravedigging operations are widespread and the living humans of Prydain are terrified of their overlord. Cauldron Born gravediggers will alert their master of the presence of adventurers, and Prydainfolk do not make for trusty secret-keepers without true hope. They will likely find a way to inform the Horned King or Madam Mim of the adventurers' presence.

Rule: The Horned King's reaction to the players will depend on how many Kings/Queens have been removed from power. If under three, he may not consider them much of a threat compared to the other Royals or Mor'dru. If three or more, he will likely throw everything he has at them. Great armies of Cauldron Born, Mad Madam Mim, human servants seeking his favour, and huge flights of Gwythaints. An army raised will have to be wary that their dead will only increase the number of foes they must face, and that without Dyrnwyn, those Cauldron Born they have slain will resurrect, slowly encircling them.

Also, looked it up on both the Disney wiki and the CoP wiki, the Black Cauldron is completely impervious to all forms of assault, magical or regular, and can only be destroyed by a soul willingly climbing into the cauldron at the cost of their own life.
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>>36038091
And that was stupid. How are we supposed to kill him if he doesn't have any stats?
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>>36038289
According to some people, we weren't, but how can the setting be grimbright if the ancient evils that control the world can't be killed?
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>>36037986
What if Mulan the Undying goes into the Cauldron? Would she die? Would she be tempted to seek it out, as a way to finally end her life?
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>>36038377
If she's still technically alive, and climbs in willingly, that could work.
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>>36037693
Bagheera and sher khan need to both be rakshasa
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>>36038422

I think, as of the last thread, she's not so much alive as she is being raised again and again as an undead general by her ancestors to lead the rebellion and fight Shan Yu.

>Mulan, dressed in battered and broken armor, shedding metal plates and patches and stuck with all over with arrows approaches the party. Her gait is half a soldier's swagger and half a zombie's shuffle, her sword held loosely in one bony hand, her expression half general's stare and half skeletal grin. Her long black hair billows in a phantom breeze.

>"Why have I been summoned? You are not my contacts. You are foreigners. Where is Merlin?"

>"They're up to no good!"
>"I don't like their looks Mulan!"
>"Maybe they can help us!"
>"Sword 'em Sword 'em real good girl!"
>"At least listen to what they have to say, dear!"
>"Do you even hear a word we're saying?"

>A miasma of hazy, half-real ancestral spirits crowd the air behind the undead soldier, each offering their own conflicting advice to their last sort-of-living descendant, causing Mulan to drop her sword and raise her hands to what is left of her ears, snarling and shaking her head back and forth even as she apologizes.

>"Yes Reverend Ancestors! Yes! I hear you! I hear you all! I ALWAYS hear you!"
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>Have to leave the thread to go take a college test

>People discussing the Horned King when I leave

>I come back to McLarge Fuckhueg Chernabog with world-slaying stats

>And Walt himself turning him inyo a cigar

Oh, I know perfectly well why I have this boner.

I AM the boner
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Are we sticking with the Rule of Three? It seemed to be fairly neat last thread. I think someone suggested it be a 3d6 system
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>>36038422
>>36038377
>>36038548

I assumed she has been raised and fights willingly. Like, she IS trying her best to free her country and bring honor, and she believes in the fight. Even if it is torture by now

Hell, if you offer to sever her connection to her ancestors so she could have peace she might well get angry
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>>36037986
>>36038286
Well, if we're making King is the Land descriptions I'll chip in for President Rourke.

Imperial President Lyle T. Rourke - An experienced military commander and leader of the original Atlantis expedition. His team discovered the Crystal power source known as the Heart of Atlantis. Once it was found Rourke's ambition grew and rather than return the Heart to the surface for sale, as was the original plan, he established the Imperial Republic of Atlantis with himself as President and his close associates as ministers. Raising the entire sunken island to the surface he has ruled over the neutral power ever since, playing the role of Champion of Liberty as he grows his new Nation's power to feed his own ambition.

King: Imperial President Lyle T. Rourke - Atlantean Technology. Though neither Rourke nor any of his subjects posses any magic in the traditional sense, crystals grown from the Heart of Atlantis prove to be an incredible and compact energy source, allowing the Republic to construct devices of complexity far beyond their neighbors.
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>>36038785

Land: Imperial Republic of Atlantis. A thriving island nation modeled in equal parts after the traditional Atlantean style and early 1900s America. The citizens of Atlantis are full of Patriotism and a grand belief in their endeavour. It is difficult for long term visitors not to be caught up in the sense of Manifest Destiny that pervades their society. While citizens are less likely to report any adventurers to the local government than in other Lands, they are similarly more difficult to sway into actual opposition of the Imperial President.

Rule: The Imperial President will take no notice of Heroes without a reputation no matter their activities, provided they are not attempting to incite rebellion against him. Heroes with a reputation (Have deposed one or more Villain leaders) will be invited to an official State reception when they arrive, where Rourke will attempt to use gifts and personal Charisma to sway the heroes into his employ.
Should the Heroes be discovered attempting to work against him (or breaking laws generally) the first response will be local police attempting to arrest the party, with the response scaling in accordance with the threat they pose or number of lesser forces they have defeated (EG. Sending in the military if all police forces fail)
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>>36038766

I think that she is doing it willingly, but like you said, every sword wound, arrow, and moment spent in the world of the living is a torture to her. She is trying to free her country and believes wholeheartedly in what she's doing as a heroine, but she's gotten a bit unhinged and unglued after fighting for so long.
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>>36038824
But will she be able to die, even after China is freed? Will she just wander forever, looking for death, maybe being forced to guard China against non-existent threats?
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>>36037396

I was the one to introduce Alameda, so why not

Alameda Slim-
A rich desperado with a hypnotic voice, Alameda has used his power over animals and loyal gang of outlaws to con and buy up the vast lands of the mid-west, after dealing with a few rambunctious cows whose heads now deck his fire place. Since then, Slim has been doing a mix of solidifying his claims, ranching cattle to be sold off to other nations, and buying up what ever artifacts he thinks will help his rule. He personally though, has found a great boon, as he has discovered that his Yodeling not only bends the raging buffalo and long horns, but also more bizzare and outlandish beasts, such as imported Dinosaurs and African beasts. Infact, he personally rides a huge Brontasaur around the wastes and prairies.

>although he prefers the wildness of the west, he recognizes the need of some sort of order as to protect his state. So he formed up his gang and established them as a sort of de-facto police who keep some balance of order across the desserts, shanty towns and ranches, even if that order is simply a tith of resources in exchange for protection.At the top of the gang are the Rough Riders, slim's personal soldiers who he equips with imported weapons on mounts, wether they be Alantean flying machines or the cold steel weaponry of the huns or even the dreaded creatures of the jungles, such as Hyenas and thunder birds . They are almost entirely fearless, and serve as the backbone of the whole gang, even being so bold as to lead cattledrives through Elderado, Shadow lands and the boreal to get the scattered out posts of peoples like DOOMtown, Virginia, Alantean Colonies and the Sunless Empire, in exchange for Gold, Weapons, and potions to help beat or pay off the attacks of the Shadows.


>Although hes still a outlaw and a bit of a tyrant, Alameda is not as monstrous as other villains and is much more willing to listen to the players, especially if they offer him something
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>>36038850

Well, I don't think her ancestors hate her, so probably not.

She has earned more than a warrior's rest, it should be an honor to them to let her rest and properly join in with them
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>>36038977
You could say it would be an honour to them all.
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>>36038997

....Carlos you fuck
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I know I probably should have said anything before, but

Why are we including dinosaurs, again? Not that I don't like them, it just seems like it's pretty out of place

I'd rather give Madagascar to Sabor or something
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>>36038342
The way I was thinking was that it wasn't so much 'go up to the guy and hit him' so much as 'fulfil the conditions to banish him' either through the ringing of bells on his lands or the truly miraculous summoning of Walt.
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>>36038112
Which is fitting considering his is the God of Evil. Not a god of some sub-category of a particular type of evil. No, he is The capital-G God of capital-E Evil.
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>>36039262

Vould be that in some of the other territories, your win condition actually takes away some of his power. Like ringing the bells of notredame

Although Walt will always be the best option. Always
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>>36039182
>Why are we including dinosaurs, again? Not that I don't like them, it just seems like it's pretty out of place
Pathfinder and D&D had dinosaurs.
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>>36039182
The movie Dinosaur, the land of Pellucidar in the Tarzan TV series, dinosaurs seen in Fantasia.
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>>36039421
For Walt's sake, please tell me this isn't based off of 3.X. I thought we were using a 3d6 system?
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>>36039353
It would make sense, wouldn't it? His manifestation has allowed Evil to thrive and from the thriving of Evil, his own power grows. When Evil is beaten back, his power wanes.

Despite that though, I still feel that having him have to be beaten in a way that doesn't involve the PCs going up to him and beating him in the shins with their magic and weapons is a much more....cinematic way of dealing with the fight against him.


Not strictly related but an idea. DOOMtown is still a thing, yes? Then perhaps if one ousts Judge Doom, one could find a particular toon locked deep away within his stronghold, unable to be slain but not allowed to escape bound tight by toon-proof ropes over a pit of Dip. For saving him, the grateful creature offers what little help he can after he goes and sees if he can help his father out.
>your parties face when they rescue Mickey Mouse
>your parties face when he returns later in the over-campaign wanting to introduce you to his Father
>your faces when its Walt
>your faces are no longer faces
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>>36038924
>Land: The Old West is the picture esque waste land, with ranches, streams, towns and prairies dotting it. Long migrations of Buffalo and cattle march across the nation, growing huge in numbers, and the huge rail network connects the spread out communities as railtrains thunder across the plains.

Rule: The Lawless wastes: as players cross the west, they gain reputation and wealth. The higher this goes, the more people and outlaws are attracted, meaning higher chances of random encounters. More jobs will also be offered as well, such as guards for a cattle runs, couriers for distant towns and other tasks. Depending on how much money you have, you will eventually be contacted by Alameda him self and be hired on as his personal assistants
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>>36039500
Stats for Chernabog imply 3.X/5E.

If I decided on the system, I'd use the Grimm's system and make the setting an alternate land of Grimm.
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>>36039519
>beating him in the shins with their magic and weapons
maybe his size and power are directly correlated? So as you free the world from his indirect grip, he shrinks to the point that he can be beaten with weapons. He would still have all (or at least some) of his power, but a wound you give him wouldn't be a papercut
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>>36039654
Nope. Chernabog statting guy just wanted to use 3.X to stat him. Source: >>36036619
>>36039655
>what is death by a thousand cuts
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>>36039654
We've been working on our own little system, but its been sporadic and there's not much to it yet.

The Anon who tried statting Chernabog used 3.X simply because it was a system they knew well, I think
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>>36039655
I suppose it would depend on what each individual GM would want to do for their party. I personally know my party would perfect the incarnation of all Evil to not be beaten by weapons but by the uniting of Good and forcing him to be banished again but maybe some other group would prefer to literally kick his shit in.
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>>36039728
Okay, so what we have so far is that it's 3d6, right?
I've homebrewed before, but I'm not familiar with many 3d6 systems. What do they entail? Tell me how they work and I'll see what I can do about basic mechanics - attributes, skills, that sort of thing.
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>>36039728
Sweet!
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>>36039654
I've been trying to get people to do roll X keep Y on d10s but no one's been listening to me
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>>36039421

Disney had Chicken Little and Cinderella II

Your point?
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>>36039519
Speaking of DOOMtown, what if we used Dooms high ways as a way for players to travel faster?
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>>36039780

What even IS "X keep Y"?
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>>36035381
>>36035791
>>36036174
well if we want Excalibur out of the way, if we integrate the non-Disney movies talked about earlier, we could have the Quest For Camelot villain be successful in his plan to magically merge Excalibur with himself, and since he'd probably be one of The Horned King's minions that'd mean he'd have access to one of the most powerful weapons in all creation

>>36037229
>>36037253
I did mention a version of Disney earlier as the Wizard Yensid, so yeah this'd be one of the proper ways to defeat him, the other is for dawn to rise in his domain while church bells ring and Ave Maria is sung

>>36039519
>>36039795
Doomtown, while dominantly human populated, does have a small amount of the mysterious beings known as Toons living there, beings from another world which partially intersects in one specific area of Doomtown, and in theirs rests between the great metropolises of Duckberg and St. Canard...(basically one plot could be convincing Judge Doom to let you use the Toon World portal to try and recruit help from the heroes of that world which remains one where good wins)
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>>36039798

It means you roll X dice and keep Y of them (usually the highest, but some systems have reasons that you'd take lower dice).

So you could have one character with 5k1, making him very consistent but low-performing, and another character with 2k2, who has swingier, but higher, results.
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>>36038924
>>36039571

Ballin'

It keeps surprising me how this setting could very well have a lot of just separated adventures just doing their own thing inside each territory instead of having to affect everything else.

Become one of the elite Rough Riders in the West, become one of the most feared underlords and gamblers in Black Lousiana while keeping your debts paid...

Shit's golden
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>>36039840
Which I feel could easily allow for a much larger range of people. Getting more keeping dice is a pretty darn good boost in power and skill after all.
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>>36039806
>world which partially intersects in one specific area of Doomtown
this would also be a good reason that the toons couldn't conquer the world, if they leave they die, and even trying to leave is hard because there's a 'wall' or something because of the laws of physics changing in ways that affect them very strongly
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>>36039840

Perhaps we could mix it?

3d6 is the basics, but some traits or higher levels add more dice that you can roll on the side and add the result to what you already have?
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>>36039884
You'd roll three but keep six? lol
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>>36039840
So, you roll a certain number of dice, and then keep all of them above or below a certain number? This could work.
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>>36039878
personally I'd put it less that they'd die, it's just that most of the world is so humorless these days they just find it really unpleasant to go beyond Doomtown for the most part(although both Atlantis, and Alameda Slim's territory are reasonably tolerable to them so they occasionally go perform there)
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>>36038850
>>Will she just wander forever, looking for death, maybe being forced to guard China against non-existent threats?

>Shan Yu has at long last been killed, his immortality ended in the throne room of the very palace he had claimed for his own so long ago.

> Ringing echoes throughout the throne room as the usurper's wicked sword falls from his grasp and strikes the stone floor beside the dying ashes of his phoenix hawk, a strange feeling of peace and finality washing over the party.

>Across all of China this feeling of calm tranquility, of a true end to the tyranny of the Hunnic Empire spreads, and the hundreds and thousands or ghosts and spirits and restless dead who had fought for so long let out a collective sigh as they fade away and sink back into the slumbering earth.

>In the throne room however, Mulan the Undying jerkily sweeps her half-skeletal visage from side to side, looking at the troupe of heroes who had aided her in this great task, something desperate and tired and terribly lost in her wightish gaze.

>"Shan Yu the Usurper is... dead... He is dead and he is gone, but he cannot be the last tyrant. He cannot be the last Villain. On to the next, yes? We must proceed on to the next. We must..."

>"Mulan."

>Speaks a voice of radiant calm and benevolence, a translucent figure appearing before the throne. He is, or was, a tall man, older than most the adventures have seen but unbent by his years. The Last True Emperor of China.
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>>36039960
Imagine a toon act that travels across the west, performing in every saloon in every town
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>>36039970
>Mulan fights forever with the adventurers throughout the campaign
>fight Chernobog
>there's only one Church near enough to the Bald Mountain for the Dreaded One to hear it, and it's the most heavily guarded location there is
>Somebody has to distract Chernobog while the players deal with it
>yfw Mulan makes her last stand against Chernobog himself
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>>36040002
>You approach the toon-rabbit, his ears mangled and scarred but his eyes bright and smile never leaves his face
>You ask him why he stays here performing rather than go home and gets fixed
>"Because I can make people laugh and forget their troubles for a while. So it doesn't matter if I get hurt, if I can make them smile, I'll do it. Jeepers, I'm late!"
>Does that leg spinning thing and zooms off to perform the next Roger Rabbit show
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>>36040039

>Why didn't he simply destroy it?

>Even now, even getting near the place burns him. He and his minions cannot touch it.
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>>36040074
>>36039970
this setting has the highest potential for gutwrenching feels I've ever seen
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>>36040039
You know....maybe the other local religions can get in on the bell ringing
>Giant Chinese funeral bell forged of metal collected from each family shrine literally encrusted with ancestor spirits
>Bell carefully crafted from Atleantean crystals, shining a pure light and making a clear chime that echoes for miles
>The world's second largest cowbell (after Babe the Bull's cowbell)
>A bell removed from Notre Dame for this purpose
>etc etc

Really a good visual for pulling all the forces together, dontcha think?
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>>36040135
That, or hubris. He just kept it there with a bunch of pentagrams drawn on it, as a sign of his victory over God.
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>>36040153
Could be a good way to do the Chernobog encounter. He's become so powerful that one churchbell ain't gonna cut it anymore, so you have to liberate as many of the other locations as possible and bring sacred bells from them to the church nearest Bald Mountain, and ring them. The more you have, the more it weakens Chernobog.

You still have to fight him after that, it just makes the encounter possible for some of you and your allies to survive
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>>36040074
If this is a setting where all the villains win, Wouldn't Roger be dipped?
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>>36040153

>Chernabog towers over the party, as they stand battered and bruised before him, with Chernabog himself with barely a scratch

>He says nothing, only gives off a laugh. A deep, gutural, long laugh. They need no words; they understand what he means.

>"You are alone. And now you are defeated."

>Just then, something chimes in. Chernabog's laughter slowly stops, as he too tries to hear it.

>It's the far away sound of a bell coming from the southeast

>Soon another bell from even further away rings, joining its sound. It comes from the south.

>The west soon follows, many, many far away bells.

>So, so far away

>But their sound still can reach you, through distance and through the darkness.

>Chernabog isn't laughing anymore. He knows what that means.

>"They are not alone. And you will be defeated."
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>>36040221
You can't keep a good toon down
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>>36039970

>The undead general turns, her long, disheveled hair swaying behind her as she raises her sword in her one remaining arm. Seeing the ghost of her Emperor however brings about an immediate change in her demeanor, and the sword falls from her hand just as Shan Yu's had, Mulan dropping to her knees and bowing so low her forehead touches the floor and her spine creaks.

>"My Emperor..."

>The Undying One says, shakily, even as the spirit steps forward, smiling softly and motioning for her to raise her head high. What whispered chatter had been passing between the adventures falls silent in the face of the gently solemnity of the moment.

>"Mulan. You have defeated Shan Yu and have freed our most august land under heaven from his evil forever. You have honored both your ancestors and the people of China in ways never before known, and with luck never needed again."

>"Thank you, my Emperor..."

>"But..."

>"Yes, my Emperor...?"

>The wight in the battered and beaten armor looks up at the ghost of her Emperor uncomprehendingly, more like a young girl child than the deathless soldier she had become.

>"It is time at long last for you to rest. You have fought so hard and for so long that you have forgotten what peace and tranquility are. That they are the rewards earned in the hereafter for a good and righteous life."

>"Rest, Mulan. Your companions will continue on and will no doubt honor their own ancestors and peoples with their victories against evil, but you have earned your time of peace now."

>"The time has come for you to lay down your sword and rest."
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>>36040288
dammit... dust... it's just dust
>>
Let me try to see what China would be like. In my mind, the Land rejects the King, and so it is all chaotic, so let's see.

Shan Yu - The immortal leader of the Huns who breached the Great Wall a long time ago and assumed control of the Empire. Already a fearsome warrior, survivalist and general when a mere mortal, age has given Shan Yu incontable years of experience, turning him into one of the finest warriors to ever live.

However, China itself refused to bow down to him. His savagery and ruthlessness drove the hearts of any but his Huns away from him, and his disrespect for the ancestors of the land earned him the ire of the Guardian Spirits of China.

China finds itself in a constant state of Civil War. The weather is chaotic, and the roads are unsafe, mostly from Shan Yu's huns but also due to rampaging spirits.

The thing that haunts Shan Yu's dinasty, however, is The Undying. The soldier Ping, Mulan, walks the earth as a constant threat to Shan Yu and as a symbol of hope for the Women's Rebellion and all those that would stand against the Usurper.

cont.
>>
>A Hades campaign based on taking down the titans ala Attack on Titan and Shadow of the colossus. Characters play as the last of the demi-gods, and must take down each of the Titans. Each one is incredibly different and the entire fight is basically a mini-campaign

>To beat the Tornado Titan, you have to climb and dodge flying debrees while holding on for dear life. You must also fight off wind spirits and flying monsters, as you jump and glide through the whirl wind until you finally reach its eye, and rip it out, freeing the gods
>>
>>36040539
That sounds like a lot of fun actually.
>>
>>36040429

King: Shan Yu - Immortal, Human. The lands of China are official lands of the Huns, and villages and roads are often under the vigilant eye of at least one group. The huns seek and destroy any altars and old symbols of the old traditions they can find, warding off the spirits with paper seals and charms. They carry Cold Iron blades that renders magic fragile, vulnerable, and useless.

Land: The Great Empire of China. The Land refuses the King that has no right to rule, and as such the spirits of the Twelve Imperial Houses battle for control of the land. The players will inevitably come in contact with them, and they will offer their assistance and power over the land of their ancestors in return for allegiance. The spirits will expect the players to give support to their ancestors and make sure they are put in the throne once Shan Yu is defeated.


If no allegiance is picked, the Land will not facilitate the journey in any way, and that is only assuming the spirits will leave the players alone. In the dangerous roads and extreme extensions of China, it is not advisable to risk having to worry about both the living and the dead.

Rule: Shan Yu's reaction will depend on the group's previous deeds. If four or more rulers have been deposed by the party, he will immediately send his Huns to pursue them, ordering capture or death.

The Spirits will offer their abilities in return for allegiance to their house, and support to their ancestors. The only requirement is that the vow is taken and honored, and the Imperial Houses will aid to the extent of their abilities.

The Rooster House will make things clearer, lending the players sight that goes beyond mortal limits. The Ox House shall lend vigor and endurance in battles and journeys, allowing the players to cover greater distances without needing as much rest and supplies. One house for each Zodiac Animal. Beware, however, for those that you do not support might be inclined to stand against you.

Thoughts?
>>
>>36039970

This is where the game runner should have Mulan turn to the PCs and offer her friends in arms the final say as to whether she will finally rest in peace as in >>36040288 or will travel on with them to another ending as in >>36040039.
>>
>>36040595
What do the other houses do?
>>
>>36040039
What would actually happen if Mulan fought Chernobog? It'd be the unstoppable force vs the immovable object, only nobody's sure which one's which.
>>
>>36040595
Really flavorful and fun I think. It leads to the Hun-Mulan campaign almost being a kung-fu ghost story or zombie flick, which if done well can be incredibly rewarding to the players.
>>
There hasn't been a lot of love for King Louie on this thread, so I'll give a go at the King/Land/Rule thread for him
https://www.youtube.com/watch?v=9JDzlhW3XTM

>King Louie rules capriciously in the Land of Red Flower, at one moment, throwing wild and crazy parties for his inner circle of monkeys, the next burning down whole swathes of forest. The other animals live in a constant state of fear and subjugation. The monkeys spy on all from the trees. One should never stay in one place for too long, lest he suddenly find himself in the middle of an inferno.
>>
>>36040595
But what about the Mandate of heaven? If the huns deposed the Emperor, that means that the Huns have the Mandate
>>
>>36040700
This is pretty great. I can imagine that he lives in a vast Angkor Wat style temple complex with a giant bonfire kept burning day and night in an ancient stone brazier shaped like a lotus blossom.

Also, he strikes me as another one of the Villains that might be swayed toward the good side, or at least into being a non-combatant as him and his monies are less malicious as they are carefree and stupid.
>>
>>36040721
That's why the Land is against the King. Shan Yu is Emperor against the will of the Gods.
>>
>>36040673

I figured it'd be better to let everyone discuss that. I just gave those as examples

If I had to guess...

The Dragon house would lend fierceness, fury, power and knowledge of war.

The Rat house would lend the ability to see into every little part of the landscape for shelter and resources, and resourcefullness to deal with anything.

The tiger would lend pride and power; you irradiate charisma and confidence, and people would be inclined to follow you

The Rabbit would give swiftness. It is almost as if the lands slides under your flying feet, and there is no obstacle that can detain your for more than a few minutes

The snake house would give you the shadows. You could hide and prepare as much as you like before striking, and when you do, it will be decisive. Elusive and patient.

I am not sure about the rest of the zodiac, but I thought it would be fun to go with it.

Sadly I don't think the House of the Pig can give your characters heat vision

Whoever gets that reference wins a muffin
>>
>>36040776
The adventures of Jackie Chan?
>>
>>36040807

I knew you wouldn't dissapoint me, Anon.

You get a muffin
>>
>>36040700
>King Louie himself is not extraordinary. He is stronger than any man, as orangutans often are. He is willing to entertain the thought of bargains, and is distracted easily by music. However, he has a sharp eye, and is extremely manipulative. Often unwary visitors find themselves pledging their loyalty in the heat of the moment, which King Louie holds them to forever

Land: The Land of Red Flower is as treacherous as any other. Unlike in the Khanate, animals roam free, lawlessly even, and will help or attack travelers as hey wish. However, monkeys are always watching from the trees, and any hint of conspiracy will cause them to plant the red flower, and set ablaze whole swathes of jungle.
Rule: King Louie watches with great interest any newcomers into the forest. If he thinks that they could be a potential ally, or have something valuable to coerce from them, he will summon them to his palace. If, however, they are too powerful or even whisper sedition, he will use all his resources to flush them out
>>
>>36040742
>>36040700
I imagine that ever since he learned how to make fire, hes been wanting to copy the other nations even more. Enough is never enough, especially as magic and weapoms come into play. I can imagine him setting up cults of personality that circle around each nation, sorta like mini nations. Theres the monkeys dedicated to the other side, monkeys that use cold steel and dress like huns, monkeys that dress like Agrabah warriors. And when ever a new human comes, King Lewie gets all excited and tries not only to impress, but also to try and learn as much as possible
>>
>>36040836
I actually liked the idea of having ineffectual Caligula who's kingdom continues to survive despite such powerful neighbors solely because of his reckless disregard for his own subjects in defending it.
>>
>>36040937
I like this idea also.
>>
>>36037296
Idea for playable races:
Humans- nothing particularly notable. Middle of the road experience

Toon- follows a mechanic that gives de/buffs depending on how the land is (EX: Being in Toontown makes Toons pretty much invulnerable while being in a land ruled by a Sorceror-King makes them just a little bit better than a normal man). Bonuses for situations where comedic actions could be taken

Intelligent Animals- Can talk to animals and, after some time, to humans. Each one has a set of instincts it follows, giving various bonuses and penalties and what not.
>>
>>36040937
>>36040969
There's also the fact that he thought fire would turn him into a human.
Are we going to do anything with that?
>>
>>36040700
So they're going full Bandar-Log? Nice.
>>
I think it might be a good idea to treat the other side like it's a backdoor of the tartarus. The two serve a similar purpose, namely the imprisoning souls, so it's not too much of a stretch, and it'd make for an interesting dynamic, what with Hades sitting around on the Olympus, and not guarding the underworld as he ought to.
>>
>>36041050

Well, the other side doesn't really imprisons souls. Whatever lurks in there seems to eat them.
>>
>>36041001
Toons shouldn't be playable, I think. Toon physics would just break the game. Intelligent animals being playable, though, I can get behind. Perhaps different types have different abilities.
>>
>>36041050
From how its flavored so far, it really doesn't mesh well. The Other Side is a part of the universe that beyond the Friends that go out and help Faliciter keep his country in line shouldn't be elaborated at all.
>>
>>36041077
Eh, point taken.
>>
What does Hook end up doing with Neverland? Does he rent out the land to make Neverland colonies?
>>
>>36041097
And I agree but here's the rub: with the world occluded in darkness and Evil, toons don't have their full potential outside of Toontown. So outside of Toontown they can be hurt and even killed. Its just degrees more difficult based on where they are at the moment.

At least that's how its going in my head.
>>
Okay, so how are we going to go with stats? Are we having them?

I imagine it would just be the usual stuff, but I think it's still worth talking about
>>
>>36041279
Yeah, I think we're having them. Skills too, probably. Oh, and if there's a perception, we have passive perception. Lie/sneak beneath somebody's passive perception/sense motives, and they get to roll perception/sense motives with a DC of 10 + your roll.
>>
>>36041279
some kind of willpower or hope stat might fit.Your ability to keep on fighting despite seemingly impossible odds
>>
>>36041313
Sanity points, perhaps?
>>
>>36041312
>>36041313

Well, thinking on what we have for each mechanic, it seems like Endurance really needs to be a stat here. It could range from surviving extreme temperatures to being able to deal with hunger and thirst. So, let's see....

Strenght
Endurance
Perception
Agiity?
Heart (Kingdom Hearts needs at least a reference)
>>
>>36041340
Close, but I don't think Sanity quite works as a descriptor. Something more like Morale, maybe?
>>
>>36039782
I put them there mostly because there was nothing better for Madagascar

Also, fuckin dinosaurs
>>
>>36041371
SHPECIAL
>>
>>36041371
Kubo pls.
>>
>>36041371
Heart could be the sanity stat.
>>
>>36041371
It's stupid, but it would be nice to spell out something like W.A.L.T. or D.I.S.N.E.Y.
>>
>>36041451
A combination of resistance to corruption and likelihood of pulling off some heroic feat in the nick of time, perhaps? Both purity and strength/perseverance of one's spirit as one stat, "Heart"?
>>
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Dyrnwyn
+10 Adamantine Greatsword
Holy Power
Mighty Disruption
Dread (Undead)
Disruption
Fiercebane (Undead)
Keen
Resounding
Mighty Cleaving
Speed
Collision
Lucky

Excalibur (Nerfed)
+10 Adamantine Greatsword
Holy Power
Dread (All)
Fiercebane (All)
Keen
Resounding
Mighty Cleaving
Speed
Collision
Domineering
Everbright
Illuminating
Lucky
Vorpal

You know, I think I went a little overboard on these. I mean, sure, they are facing several shit tons of Cauldronborn (which I imagine are quite tough as undead go), but on the other hand what toys do I give to the rest of the party so that it's fair? Assuming, of course, they're all within a tier or two of each other.
>>
>>36041484

That sounds about right. I don't feel like the setting is "quite" dark enough to go with a Sanity stat

Hell, Mulan isn't even insane, just kinda messed up in the head and she'd have more reason than others.

So "Heart" could be more of a "mental" or "spiritual" resistance. Endurance makes you resist things like heat, cold, hunger, thirst, fatigue.

Meanwhile Heart lets you overcome things like despair, fear, manipulation, panic.

How does that sound?
>>
>>36041484
Maybe heart times something is your Will Points. Will Points are basically sanity, and can also be spent to help your allies. The only ways your character can die are by losing all your Hit Points and losing all your Will Points. The Huns have been using psychological warfare and terror tactics for a while now, hoping that if they can't beat the Undying One physically, they can break her mentally. It won't work. She's gone already.
>>
>>36041539

>That one guy that puts all he has into Heart an Endurance and is a walking tank

>Poses, strikes speeches, inspires the whole party, is known as the greatest of heroes

>Hurts his hand when he tries to punch out anything because strenght was his dump stat

Fund it
>>
>>36041371
>Strength!
>Endurance!
>Perception!
>Agility!
>Heart!
>By your powers combined, I am-
Shit, I can't think of who it would be.
>>
>>36041576

I AM SEPAH!

Who the hell is Sepah, you ask?

Well, it was supposed to be "Hopes" written backwards, but that one asshole couldn't find a stat that started with "O"
>>
>>36041576
Intelligence should probably be in there too
>>
>>36041371

How about we introduce a fear-system that gives people a chance to run away or freeze in terror if they take severe damage or critfail an attack/block. Chainrouts should also play into it in some fashion. This, of course would apply not only to partymembers, but enemies as well. With a system like that, if you made a heroic stand you might just get lucky and get huge mobs of low-morale critters to run in terror from a group that could never have beaten them.
>>
>>36041526
Oh, yeah, and all the enhancements can be found either in the SRD or in the Magic Item Compendium. Yes, I know Disrupt and Mighty Disrupt are supposed to only go on blunt weapons, but come on, it needed another kick of anti-undead power.
>>
>>36041526
I think Dyrnwyn needs more fire. It's meant to be constantly ablaze and be able to burn through anything like a hot knife.
>>
>>36041526

Maybe they could be depleted of power at the time and it's kind of a mad dash to see if they can give them their power back, or just defeat the king before they lose all the juice?
>>
>>36041599
Organization? Originality? Obviousness? Obtusity? Ornery?
>>
>>36041601

True

Strenght
Endurance
Perception
Agility
Knowledge/Inteligence
Heart

That doesn't sound bad
>>
>>36041691
I hope SEPAIH notices me today.
>>
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>>36041649
Alright, throwing on Fiery Blast then.

>>36041651
I think the Disney thing to do would be to have the powers be inert until the wielders prove themselves worthy.
>>
>>36041760
Maybe a passive mode for when it slumbers and a beefier mode when its awakened by a true wielder?
>>
>>36041760
that is a really pretty sword
>>
>>36041748
Now just put 'Nerves' for the morale-stat, and we're golden.
>>
>>36041691
>still no acronym
Come on guys, we have to make it spell something. What about......PRINCE? We could keep Endurance, Intelligence, Perception and have a Charming stat.

Perception
R????
Intelligence
N????
Charming
Endurance
>>
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>>36041760
Maybe the only way to revive Arthur is to bring him Excalibur.
>Players are trying to deliver Excalibur to Arthur's tomb
>Enter the tomb, Arthur's just a decayed looking corpse
>Suddenly, dozens of Cauldronborn burst in
>Fight happens, Excalibur is thrown across the room
>As it's in the air, a decayed, dead hand catches it
>The hand then regenerates into a living one, as Arthur stands up, wielding his sword, and his knights rise one by one
>The party's faces when
>>
I know that it probably doesn't fit with the WWI vibe that seems to be going on, but we also kinda have Gaston etc.

So here's the question, then.

How does the Headless Horseman fit? Is it now some kind of dark protector of Sleepy Hollow? Or has the Van Brunt family ride in the night to convince people that they are protected by the local dullahan?
>>
>>36041830
>>36041848
Perception
R????
Intelligence
Nerves
Charming
Endurance
Strength

Come on, someone give me an R word.
>>
>>36041848

Perception
Robustness
Intelligence
Nimbleness
Charisma
Empathy
>>
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>>36041848
>>36041830
There we go.

Strength
Endurance
Nerves
Perception
Agility
Inteligence
>>
>>36041868
Eh, I'm running on the presumption that a 20 year old Arthur is one of the PCs alongside Taran and Meridia.
>>
>>36041887

Robustness gets you Costitution, Strength and Will, all in one Stat. Robustness is the best, guys.
>>
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>>36041892
>>
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>>36041904
>Inteligence

fugg


>>36041887
Rage, Rave, Ruse, Reputation
>>
>>36041921
I'd like to play a robust character.
>>
>>36041892
So what do we use to determine courage? As far as I can tell bravery is completely independent of all those stats in the movies.
>>
>>36041910
I think the PCs should be original characters, not actual Disney characters. I prefer Arthur as King-Under-The-Mountain, Horned King apparently slew Taran, and the fact that there's a giant bear running amok in Scotland seems to hint Merida's dead as well.
>>
>>36041969
nerves and empathy
>>
>>36041904
Wisdom
Agility
Intelligence
Fashionsense
Used Goods
>>
Have we decided to go 3d6 rather than 2d6 then? Keep in mind that that slightly devalues +2 bonuses and increases a +d6 value bonus. The average roll on 3d6 is 10.5, so keep that in mind when designing DC. Since we're bothering with stats, will we be directly adding them to rolls for bonuses? If so, please try to keep them under 10, and preferably under 8. The average should be between 3 and 4, with low being 1-2 and high being 5-6-7.
>>
>>36041969

Would someone without true courage stand against such colossal Evil? If you are still standing against the villains triumphant, you are already more brave than any stat could ever express.
>>
>>36041973
I suppose, but a What-If world plus a timeskip can make those characters original ones in my opinion, with the movies saving you most of the trouble of writing a backstory.
>>
>>36041973
Agreed.
>>
>>36041969
Courage should be this game's version of Fate or Action points.

An unrelated pool of energy that you can tap into to perform amazing tasks, face down impossible odds, and occasionally activate ancient legendary powers.
>>
>>36041969

How about >>36041610 ?
>>
>>36042030
Or, you can not be lazy and make a character.
>>
>>36042025
HOLY SHIT, FUCK YES! This is the spirit of this setting: if you're alive and free, your bravery stat is already maxed out.
>>
>>36042022
ur sistum a shitter
>>
>>36042025
This and this >>36042065
No need for a stat: everyone is Brave and they get points for it.
>>
Also; last thread we were talking about doing things in threes. Try to remember and use that, it's a good thematic tie-together.

We talked briefly about using a three-strikes system of hit points, rather than fiddling with hitpoints like 3.pf or other, similar games, with increasing penalties once you take hits after you lose your three strikes, possibly culminating in a 'heroic last stand'.

Characters would be divided into four roles: Combatnant, Face, Skillmonkey, and Support. what do those roles entail for this game?
>>
>>36042025
I think within that sort of brave, though, there's a sliding scale between the guy who can win a staring contest with Shere Khan and the guy who won't enter the dark, scary castle until he realizes that his friends will die if he doesn't.
>>
>>36042120
>Everyone's brave
I don't mean to be rude, but that's a damn stupid idea for a roleplaying game.
>>
>>36042135
I also think that, deep down, everyone should be brave in this setting. Being more brave than others should just give you more action points to throw around.
>>
>>36042159
The cowardly ones are the ones who don't fight back against the villains when they rule the world. You're always going up against overwhelming odds. You're brave or you're fucked.
Not to mention, this is Disney.
>>
>>36042086
>lazy
I don't know about that. Coming up with how those three managed to survive not only the immediate victory of their respective villains but long enough under the villain's thumbs to reach adulthood and how this has shaped their personalities, not to mention how they all wound up together, would be a pretty good exercise in imagination.
>>
>>36042159

You're entitled to your opinion, but personally I think it's the only way to play this kind of game: who the fuck wants to play, let along play with, a character that keeps running away from the kind of shit you have to fight against each and every day? This is Disney, not CoC.
>>
>>36042159
I agree with these guys:
>>36042209
>>36042182
This is not the kind of game where you should choose between putting points in bravery or strength: this is the kind of game where every PC is, by definition, brave as fuck.
>>
>>36042187
A good exercise in imagination for the setting's backstory and not yours
>>
>>36037557

King: Queen Grimhilde - Mirror, Mirror, on the wall; Who is the Fairest of them all?
The Magic Mirror allows Grimhilde unparalleled insight into happenings worldwide. No other lord can gain information as quickly as she can. Asides from this, she has her ravishing beauty, her legendary charm, a ruthless mind that can handle truly byzantine plots and several lifetimes worth of experience with alchemy to rely on as well.

Land: Your Beloved Queen is Watching. The Mirror Kingdom, formed from the lands of the First King, Corona, Weselton and a variety of other Germanic kingdoms and fiefdoms, is one of the better developed areas in the world. Well-ordered and maintained, its inhabitants live in the knowledge that their queen may be watching and is not fond of laziness. Guarded by the Royal Huntsmen, the Mirrorguard and the Coronan Horse, the Kingdom's soldiers are ruthless, disciplined and well-organised - some of them are even alchemically enhanced. The forests are one of the more mystical areas, and the trees are known to take offence at trespassers. The people are equal parts fearful of their ever-watchful and vain queen, with beautiful men and women known to scar themselves so as not to attract her attention; and thankful for her stalwart efforts in repelling the Wild Hunts of Maleficent, raiders and ice fiends from the north and the hellthings from the east.

Rule: Fair and Courteous. Over the immeasurable years granted her by Mother Gothel's youth spells, she has become a mistress of courtly intrigue. no villain is as likely as her to invite the heroes to her palace, where she plans to take them out one by one - be it via poison, assassin, seduction, enchantment or weasel words to turn them against each other.
>>
>>36042289
You seem awfully touchy about this.
>>
>>36040700
How about the Subjugate of Kaa?
>>
>>36042355
Using an already existing character as an example character in an RPG is generally considered poor form. We should consider making one up for each background area; Atlantis, Virginia, the Sunless Empire, China, etc.

How powerful should characters be at the start of the game? We were considering doing advancement in threes; From novice, to veteran, to hero, much like Hercules.
>>
>>36042395
Surely that should be from zero to hero.
>>
>all these new confusing stats

Wouldn't be kinda kooky to determine how to balance stats that are a little too specific? Acronyms are fiu but I think that if we could condense the stats it would be better

What if we give some trait trees acronyms instead? Like four traits that would stack with other/work well together/have similar fluff could go and spell "H.E.R.O." when you get them all. Possibly based on Hercules
>>
>>36042395
I never got the whole obsession about three myself. Seems short as shit.
>>
>>36042449
Think of Novice, Veteran, Hero less like individual levels and more like categories. You can have multiple levels within each one.

As for the threes? It's a thematic thing that was picked up on earlier and people kind of just ran with it.
>>
>>36042182
>>36042264
I don't think you understand.

Firstly, in the Disney Canon, 'cowards' getting dragged into helping MCc in their battle against evil is actually a pretty common occurrence.

Secondly, if you want to have interesting group dynamics there has to be a conflict of interest within your group of adventurers every once in a while, and to achieve that it's incredibly important for some PCs have to have other reasons for being 'out and about' than 'I'm a hero who wants to save the world'.

Thirdly, you are essentially telling people what characters they ought to play, and acting like it's 'for the sake of the setting', when it's really just restrictive for no good reason. Why shouldn't there be a character who is running away from his Friends on the other side, or a Bard who's out to see the world, doesn't really care about saving anything, and joins a party for the benefits of safety in numbers?
>>
>>36042505
That works. I could see it working like Hero, Demigod and God in Scion, only hopefully much, much more balanced.
>>
>>36042557

Fair enough, on all points I think. Just because a person isn't brave and fearless by nature doesn't mean that they can't be heroic, and perhaps rise above their natures to do something brave when the situation calls for it.
>>
>>36042557

Fine points, but being a coward or only in it for the money is something that could (and should) be left to the interpretation of each player, without a mechanical side to it: no one should get a bonus to other stats for being a coward and no one should get gimped in other areas because they decided they want to play a brave hero.

This is, without shadow of a doubt, for the sake of the setting: the cynical and the coward should not have an advantage in other areas compared to the brave.
>>
>>36042634
I think there's a difference between having a "brave" personality, which I think would be better defined as not unfearing but adept at conquering fear, and having an average to fearful personality, in which case a sacrificial act may actually be more heroic and "brave" because there was more internal conflict to move past.
>>
>>36042670
I'm not sure I agree with that actually. There is certainly a place for cynics and cowards in a disneyesque setting.

It's not Disney specifically but its been included so far, so I'll point to Miguel and Tulio. They were cowards and con-men. Milo Thatch started his story without the courage to even stand up for himself to his boss, let alone half the things he saw later.

There is definitely a place for characters just getting started to be cowards.
>>
Also: There was an idea about characters getting XP not for defeating enemies, but instead living up to 'ideals' that their characters had, like heroism, glory, etc and 'goals' that they wanted to fulfill in order to advance.
>>
>>36042722

Yes, but notice how they grew out of being cowards, and even then, they weren't completely spineless. Tulio and Miguel had enough balls to steal from the ship and pretend to be gods, and Milo jumped in front of a car to get his ideas approved

I guess what people mean is: is you are out and about, you necessarily HAVE enough courage to deal with it. Being brave doesn't mean you can't turn and run when you see shit coming at you, it just means that you don't let general fear paralyze you and keep you from your dreama
>>
>>36042670
>>36042722


To clarify: I agree that people should be free to play cowards and con-men, but I don't think there should be a mechanical side to it: in every Disney movie, the coward always ends up standing up for his friends and doing the right think, which is something that a low "courage stat" would stop him from doing.

I simply believe that being brave should be a reasonable assumption in this setting, without any need for a stat to spend point on.
>>
>>36042744
YES. This is a thing that should be a thing
>>
>>36042824
>>36042744
I do like this idea a lot. I feel like it leads toward players trying to play up their characters' stories and the setting narrative as a whole instead of just having them trying to murderize their way through the campaign for the XP.
>>
>>36042744
So in other words: Inspiration if it wasn't used to grant a free Advantage and instead used for experience?

I am okay with this.
>>
>>36042801
Seconding this. Leave the cowardice to the free roleplaying of the players.
>>
>>36042909
Ahah, I knew 5E would actually end up improving the roleplaying of some D&D players!
>>
>>36042946
WE'VE DONE IT! WE'VE FINALLY FOUND THE CURE TO 3.X BRAIN CANCER!
>>
>>36042913

After all, even the most selfish and pragmatic of the heroes, in aworld like this, would still be a paragon of mental fortitude. Courageous in the heroic sense or not, PCs would all be good at resisting magic fear and mind control.
>>
>>36041001
>>36041158
>>36041097

Wouldn't the races largely be classic fantasy races and then some.

>Human-average hero that can do almost anything.

>fae- includes dwarves, fairies and north pole-like elves.
>intelligent animals
>inanimate object- would include toys - obviously limited by what you are but someone could become a talking sword for instance.
>spirits- animal spirits and ancestor spirits included
>atlantean- basic human with magic. I'd say they'd replace elves in this setting.
>gifted- humans given super powers, one drawback could be they can't hide their presence without help so most villans will be able to detect them as soon as they enter their domain, alternatively could just be a class of human that includes demigods.
I dont know how you'd throw aliens, robots and space pirates in but thats my two cents.
>>
>>36042994

Step by step, we are moving towards a brighter word!

Hope springs eternal, brother, and the long night may be finally over!
>>
Are we using Treasure Planet as a setting as well? That could make things quite confusing given it's anachronistic tech level and strange setting.

>>36042909
Well, I was thinking more along the lines of FATE, but yes.
>>
>>36043010
I thought we were keeping Toy Story and the sci-fi settings out of this because they didn't join together well? I mostly just thought the races would be Humans, Atlanteans and Beasts. As in talking animals, not like THE Beast.
>>
Are we going to write all this down somewhere?

I feel like we have nearly enough to start running this, what are we going to do with it all? How do you put it into a pdf?
>>
>>36043061
I thought Atlanteans were just humans with access to Magitech?
>>
>>36043082
We're still lacking;
skills, a good talent list, a solidifed HP system beyond a vague 3 strikes, a codified dice system/dc system other than '3d6', a list of attributes and what they do, most of the King/Rule/Lands, how aspects/xp work, and how Ideals/Goals will work. We're a bit off.
>>
>>36043090
Most Atlanteans, being human immigrants/refugees from other lands are just that, I think he was suggesting native Atlanteans, who have been living in the effects of the Heart for at least 8,000 years.

Not something I'd thought of, but its an interesting idea.
>>
>>36043090
Yeah, I guess so. Just humans and beasts, then? Also, I definitely think Toy Story shouldn't be involved. For a start, the main villains in the films don't impact the world at all. Toys still won't move around in front of humans. Whether they escape from Sid, whether they get Buzz back before he gets put in a museum, whether Lotso wins or whether they all die a fiery death, it won't change anything on a global scale. Even if toys CAN move, they won't.
>>
>>36043109

We haven't even decided if we want a narrativist system or a simulationist one.
>>
>>36043160
I really don't see anything other than narrativist being a possibility.
>>
>>36043160
The general consensus last thread was for a narrativist system, to fit with the Disney style. This comes through especially with Ideals/Goals, and the King/Rule/Land concept. It was also supposed to be low lethality for the players, but high lethality for other characters, particularly allied characters in the setting.
>>
>>36043160
The answer to that should be obvious, given the nature of the setting.
>>
>>36042744
Ideals and goals are more role-play focused, but they do give out nice XP bonuses if the character is acting in tune with them. Maybe even other extras?

Ideals are what the character is striving to be and to uphold. A character standing up for something is a glimmer of light in the sea of darkness, easy to extinguish but noticeable from afar. Someone staying true to what he believes in will never be broken, and he will inspire others to follow suit.

Goals are what the character is striving to accomplish with his life. Things that the character is working towards, something he'll build for himself and the others. His own personal milestones.

Both of these are more role-played than anything else. A knight whose ideal is bravery will face his foes in battle, protect the weak from their tyrants and inspire the fire of courage in them. His goal is freeing the people from the Kings and their minions, and breaking the shackles of fear.

So what does this mean? Since he's brave, he'll be known far and wide for his courage, and others who feel like he does will join him in his fight. He's inspired them to be heroes, to be brave as he is. To fight the darkness. Because he's able to inspire his ideals into others, and then got them to act towards a common goal, he gets extra experience. At higher levels, maybe goals and ideals could give other bonuses. A highly idealistic person is immune to a certain effect or something like that? You can't intimidate Courage itself, after all.

Anyway, both of these tie up with the third stat, Heroism (Determination?). Heroism is basically SAN, Willpower from WoD and FATE points rolled into one. You spend Heroism to resist the spell the evil wizard is casting on you, to stop yourself from fleeing in the face of a giant monstrous spider, to push yourself to your limits or to reroll a failed roll.

>cont
>>
>>36043179

Should it be one where the players are supposed to win, or one where failure (but not necessarily death) is a very real threat?
>>
>>36043194
Wait, I thought it was just going to be high lethality? Also, narrativist is a possibility, but we shouldn't make it too rules-light. If we're going with the campaign traits ideas, and the one for the Pridelands is starvation and thirst being accelerated, then we'll need to make stats for starvation and thirst, which means we probably won't be rules-light.
>>36043217
It's supposed to be Grimbright, so probably high lethality for everyone. You can win, yes, but you can also die easily.
>>
>>36043214
>cont
You gain Heroism by acting in accord with your ideals and completing your goals. For acting on your ideals, you gain a point of Heroism (up to a certain level). For completing your goals you regain all your Heroism points.
>>
I think we should go with

Humans
Beasts
Pixies (tinkerbell. Give them different kinds of powders and we're good)
Trolls (Frozen)
Maybe even dwarves like the original Seven
>>
>>36043256
Maybe Beastmen/Altered Men as well, to fit with the critters from Robin Hood and Bedknobs and Broomsticks - here being people changed by witchery or fae magic
>>
>>36037557

Okay, so I'm gonna try and figure out who'd represent Pinocchio's villain, since I'm going with the idea that Coachman lost. I guess this would be one of the few remaining help the PC's would have or a very Chaotic Neutral character.

King: The Blue Fairy - Wishes. She from time to time appears as a shining blue star in the night sky. Legend says that if you make a wish upon this star, your wish comes true. She adheres to this and listens closely for any wishes uttered by someone she deems worthy to have their wish granted. Then she does what she can to make it come true with her magic.

Land: Magical Realm Of Faeries. She, along with other faeries like the Fairy God Mother and the trio of Faeries that took care of Princess Aurora, exist in the plane of Faeries, a land of magic in its rawest form. This realm contains faeries who would come at the behest of others to grant them their deepest desires. Some vary from fairy to fairy, but for the most part, everyone got what they paid for. Yes. Pay.

Rule: Magic Comes With A Price. The fine print exists for wishes as well. Wishes granted by faeries usually come with a price: their soul, their baby, their voice, a limited time... But compared to them, the Blue Fairy is the nicest when it comes to prices: the Blue Fairy's price is that the person in question of making the wish must prove themselves worthy. This can range to preforming a task for her, showing you really deserve this wish, or by showing her three positive traits, like being honest, brave, and unselfish.

It was either that or turn Lampwick into Alex from a Clockwork Orange.
>>
>>36043232
>starvation and thirst
I think this could best be represented by the proposed 3 strikes system, where one strike indicates something bad has happened and not necessarily a physical wound.

Simulationist is the enemy. Stay away from the 3.pf taint.

>>36043217
Failure is common. Death should not be. Generally, I've heard the setting described as nobledark, where heroes and the like aren't common but survive against impossible odds to still win the day.
>>
>>36043256
>Trolls (Frozen)
If you included those guys, eventhough they were utterly forgettable and pretty much irrelevant to the movies plot, you'd have to make chesspieces and cards playable as well.
>>
>>36043353

Narrativism is the end: run away from the Dungeon World's plague.
>>
>>36043118
that is what i meant.
>>36043256
>>36043278
So thats
>humans
>animals and animalmen
>fae
including dwarves,trolls, and fairies.
>Atlanteans
maybe
>>
This isn't a response to anyone in particular but I've noticed that you'll occasionally see anons asking what's going on in a land they like that hasn't been talked about much, so I'll say this.

If you saw an idea for something that isn't being used much, be it mechanics, or story or anything really, elaborate on it. Frollo is the Skelepope because some anon made a scribble of him flipping off the screen and posted it upside down. Atlantis wasn't getting very much attention at all until I wrote up some speeches for Imperial President Lyle T. Rourke.

It doesn't have to be much, but if you get the ball rolling with anything it can capture the imagination of the thread, and who knows where it will go from there
>>
>>36043256
Pixies do indeed have different types. Look up the Pixie Hollow series; Tinker Bell was, surprise surprise, a Tinker, tasked with developing technology for the pixies to use. Others were in charge of taking care of animals, or summoning sunlight to bring the dawn of a new day.
>>
>>36043353
You know, not all simulationist systems are bad. Fantasy Craft is amazing.
>>
>>36043472
>>36043394
Come on guys, I think he was just being hyperbolic so he could make a joke about D&D 3E. You know how these narrativists are, am I right?
>>
Now, for character creation to be complete (to say nothing of game mastery) we need the following things. Who's willing to work on some of these?
Attributes, total number of and description of;
Skills (not too many but not too few);
Roles; (Combatnant, Skillmonkey, Face, Support)
Talents;
A working combat system?;
Ideals;
Goals;
XP; (can be finished later)
>>
>>36043410

I've been trying to contribute to the different Villains, Heroes and Lands as best I can. The cooperative nature of these threads and the creative adaptation of the source material has been great to take part in.

>>36043353

I think that Noble Dark really is the name of the game here. The world is by and large a terrible and a terrifying place, but there are still some people and some nations willing to shine a light in the darkness and fight for what's right.
>>
>>36043410
In Scar's Pridelands, he's created a caste system for the animals that live there. He's on top. Below him are the other lions who were loyal to him - the rest were killed. Beneath them are the hyenas, the bulk of Scar's military force. Then there are the other predators, who answer to the hyenas, and beneath all of them, the herbivores. To the higher-ups, they're nothing more than meat. They should be thankful that Scar chooses not to eat ALL of them. After all, the predators let them have water when they could just let them die and eat the carrion.
>>
>>36043556
I'm not saying that other people aren't. There's been a whole lot of good stuff being tossed out in these threads. I was just giving that as a bit of general advice for anyone lurking the thread with ideas.

>>36043557
I like it. It fits with what we saw in the movie and is an interesting extrapolation based upon the harsh nature of the Pridelands.
>>
>>36043533
We should throw this in a pastebin or a 1d4chan page.
>>
>>36043533

>Attributes:

Perception
Robustness
Intelligence
Nimbleness
Charisma
Empathy

>Skills

Every skill is a bonus that can be added to any Attribute: Melee Weapons can be added to Robustness when trying to smash a column with a sword, or to Nimbleness when trying to cut the rope of a chandelier with a throwing knife.
>>
>>36043613
Can Melee Weapons be added to Charisma when you're trying to show off by waving a sword around?
>>
>>36043613
What is the difference between Charisma and Empathy?
>>
>>36043656

I insist.

>>36043669

It's the difference between Diplomacy and Sense Motive: you use Charisma to convince others and Empathy to understand them.
>>
>>36043613

I vote againat these attributes

Acronyms are fun, but we shouldn't make over specialized atributes just dor the sake of that. It'll get confusing.

I suggest

Strenght
Endurance
Knowledge/Intelligence
Perception
Agility/Swiftness/?
Heart (aka Endurance, but for mental things like fear, paranoia, despair, etc.)
>>
>>36043256
>Maybe even dwarves like the original Seven
What if the Seven are still alive working against Grimhilde? Maybe leading the resistance in the Mirror Kingdom.
>>
>>36043605

Oh, I wasn't meaning to imply that others weren't either. I was just enthusing. Your Rourke speeches were pretty great, by the way.
>>
My last contribution to the thread for a bit then; some proposed skills.

At the very least, we're going to need these;
Athletics (or whatever you want to call it) Acrobatics, Melee Weapons, Ranged Weapons, Deceive, Convince/Negotiate, Mechanics, Advanced Mechanics, Locksmith, Ride, Pilot, Sail, Lore, Survival/Outdoorsman, Charm, Command, and Barter.
>>
>>36043802
Thanks. I've considered doing more, but I want to let the rest of the world get fleshed out a bit too; it keeps things from getting too Atlantis-centric.
>>
>>36043790

In a tiny underground city hollowed out as a refuge in their mines deep beneath the Black Forest?
>>
>>36043768
Strength and Endurance are more overspecialised. Not to mention the attributes aren't TOO complicated anyway.
>>
>>36043828
Hell yeah. Their main battle strategy is digging underneath a town, with coordinates given by surface dwelling humans, and then bursting out of the town. Their coming is heralded by hearing the distant battle chant "Hi-ho, hi-ho, it's off to war we go!"
>>
>>36043768

Yeah, I agree myself: I made those to make acronym guy happy, but we can do better. I suggest:

Power (Strenght and Constitution)
Dexterity
Intelligence
Sensibility (Perception and Empathy)
Charisma
Will
>>
>>36043833

Endurance ia there because of some of the mechanics. I feel like it works well with Elsa's kingdom, the Pridelands, Hunnic china, etc, because their whole thing is that they're a test of endurance. Why not makenit a full on attribute?
>>
>>36043897
So let's do this >>36043879 and roll it together with Strenght.
>>
>>36043351
I like this idea.
The fairy godmother from Cinderella could have the price limited time.
She can't grant anything permanent, what she can give however is an opportunity for you to grant your own wish.
>>
>>36043922

Sounds good.

>>36043879

Pretty good, I'm okay with it
>>
>>36043897
If we combine it with robustness, it gives melee characters balance with ranged, mage or face characters.
>Mages need int
>Faces need cha
>Fighters need rob, as opposed to needing str and end
>Rangers need nim
It really helps balance when each class can be effective with one attribute.
>>
>>36043957
FUCK YEAH, ROBUSTNESS!
>>
>>36043957
Ignore me, I didn't read >>36043922 or >>36043879. Do what they say.
>>
>>36043957
We agreed to not do mage characters. Mages aren't really in flavor as non-villainous, non-fairy godmother type characters, which is why we agreed to call the class Support last thread.
>>
>>36043977
>Just calling it support
Come on.
Alright, if not specifically a magic user, we should still have something that fulfils a similar end to what wizards are meant to do. Alchemists, maybe?
>>
>>36043879
I suggest giving some races agility instead of strength. Fairies for example aren't going to block shit, or pry open doors, or break shields, so they coud dodge and use feints instead. Different gameplay for different races seems like a pretty important thing to me in any case.
>>
>>36044020
If we're going for general over-classes int would probably be your knowledge types. Sages, maybe?

It would cover a wise man from Agrabah, or a professor from an Atlantean University, or an Old Western prospector who may not be too good in a fight anymore but knows something about just about everything.
>>
>>36044020
Personally, I think better class names (without getting into setting-specific names) would be something like Fighter, Charmer, Trickster, and "Specialist" for the magey supporty character. What kind of support depends heavily on their background.

>>36044081
Sage would be a good fit too. How many classes do we want? We need at least 4, remember, but we should try to stay under 10 or people risk getting confused/things get unbalanced.
>>
>>36044071

Everyone can dodge and do faints, they just have a huge bonus to it. I don't think they really need different rules: low Power (or ROBUSTNESS!) and high Dexterity can easily represent them mechanically.
>>
>>36044099
Just 4, with subspecialties within each.
>>
>>36044099
Those sound kind of generic, don't you think? Then again, I guess generic makes sense. After all, they could be from anywhere in the world.
>>36044081
I still think having alchemy or something is a good plan. It lets them do all the normal things wizards do, without actually being wizards. After all, mad science is definitely a big thing in a lot of Disney settings.
>>
How do we balance Atlantean guns vs bows and arrows? I vote we make armour work as damage reduction. Atlantean weaponry, we'll say, tends to be energy-based, and gets blocked by armour. Solid ammunition like arrows can punch right through, though.
>>
>>36044257
Christ, please, no hitpoint piles and armor calculations. We've got enough of that already in RPGs and we're not trying to Dark Heresy it up with damage types. Just have armor be a situational thing that helps you avoid damage. Or, better yet, in most settings have armor be basically nonexistent or so widespread that you're assumed to have it. Special armor may give special bonuses, but in China everyone who's fighting is assumed to have basic armor, etc.
>>
>>36044081

I think it's worth making an Alchemist class. Izma and Mother Grothel are alchemists anyway, and Shan Yu is only immortal because he discovered the immortality potion

Captcha: runs gejoint
>>
>>36044099

5 classes: strong guys (Hercules and Li Shang), nimble guys (Robin Hood and Aladdin), smart guys (Milo and Belle), sensible guys (Pocahontas and Esmeralda) and charismatic guys (Peter Pan and Flynn Rider).

This way we get those who like to face their problems with their muscles, with their reflexes, with their mind, with their heart and with their wit.

No class should be based on Will, because eveyone needs Will but Will alone is useless.
>>
>>36044336
Then how do you have bows balance against Atlantean guns? You can't just make them exactly the same, or what's the point?
>>
>>36044336
Dude, having hitpoints doesn't mean "hitpoint piles" in the same way having -2 to damage because of armour doesn't mean "armor calculations." Subtracting a very small number isn't exactly university-level mathematics.
>>
I think that the three strikes systemnwould do wonders for the whole thing.

That way you could inflict and "strike" no matter what position you're in the party

The punchy guy can take on bosses and outsword them to get one strike off, but at the same time the sensible/smart ones could mine his conviction and say "look around you, is this what you really want? You were once better than this/you've become the same thing" to make the boss hesitate, or get livid, and that could count as a strike too
>>
>>36044336

Come on, man, we can just say that armor (only one type) slows you down a bit and makes you get tired faster, while at the same type reducing every hit you take.

It's a very easy system: you don't have to be scared by everything that sounds like it may end up being simulationist.
>>
>>36044427
Why do we need to balance them? Combat shouldn't be an overwhelming focus of this game, and we don't want people to get bogged down by miniatures combat mechanics. Honestly, in most films people are rarely even hit unless it's a fatal blow.
>>
>>36044451
Didn't we agree to the three strikes system for this kind of thing? We don't really need hitpoints, they're a genre convention that don't make much sense here.

>>36044464
This seems like a much more reasonable idea. Maybe ignore the first time you're hit in a day or something.
>>
>>36044457

Yes, perfect. This could also make classes more different between each other: strong guys could deal damage faster, but they would have to deal with armor, while charismatic and sensible guys would have to focus more on one enemy at the time, but they would bypass any armor they have.

>>36044487

In most movies the heroes always win: we are going darker than usual here.
>>
>>36044427
Obviously, bows fire in an arc. Guns pierce armor. Bows reload faster. Guns are easier to use, and make for good secondary weapons. In ordrr for bows to be useful, you need to build your character accordingly.
>>
>>36044522

Maybe any strike coming from a guy weaker than a certain threshold doesn't count as a strike against guys in armor. This way the knight is FUCKING INVINCIBLE against mooks, while at the same time he can get tossed around like a ragdoll by the dragon that has problems catching the nimble thief.
>>
>>36044560

>you need to build your character accordingly.

Stop the fuck right there, criminal scum! Did you just say that to be effective you need to BULD your character in a certain way?
>>
>>36044594
Well, you won't be as effective with a gun as you will be with a bow if you take the wrong traits for bow combat.
>>
>>36044594
>>36044560

If we're going to be narrativist, we need to be light on mechanics to prevent people from having that mentality.
>>
>>36044607

Well, ok, but that's just for people that really, really want to specialize in being an Archer or a Gunslinger, but Ranged Weapons should just be a skill and be done with it.

>>36044620

I agree: we need some mechanics, but we don't need to meticulously recreate the difference between an arming sword and a kriegmesser. Keep it simple.
>>
Brought up the idea in the second thread to no response so posting it again

In Beauty and the Beast Gaston isn't really a villain, he's selfish and an antagonistic force but he isn't evil so much as a town hero that thought he could get laid by saving the girl.

For evil to win in Beauty and the Beast, the Beast loses his humanity with Belle not coming back after leaving the castle the first time and becomes a giant monster roaming the countryside as a reminder of hubris.
>>
>>36044594
Tge idea being that you need to be an archer in order to use a bow, while you can carry a gun around and fire it at people without being a gunman. That would create a clear, easy to understand distinction, no?
>>
>all this shit about bows Vs guns

Can't we just give them all a trait and be done with it?

Just make it so that certain areas already have a racial/local trait that fits. If you come from Grimhilde's kingdom you're not going to know how to fire an Atlantean bazooka, but you will know how to fire a crossbow or something.

The guns pack more punch but will attract THE FRENCH INQUISITION, the huns, bad spirits, shadows, what the fuck have you, because they make noise

Bows aren't going to punch through as much ahit but at least you can fire it without having to immediately haul ass
>>
>>36044699
oops ignore the name, it's from a quest thread.
>>
>>36044699

Makes sense, but you forget that the true villain in Beauty and the Beast was the witch: that woman was a thundering cunt.

>>36044712

Nah: everyone with Ranged Weapons should be able to pick up a bow and use it. We are doing Disney, mang.
>>
>>36044736
I think this guy has it right. The most we really need to do is have traits for weapons being "Generalist" or "Specialist" Specialist weapons are more powerful but you need specific training to use them.

As for guns v. bows, he has it right again, I think. An Atlantean rifle may be a more powerfu weapon, but running around Paris shooting blue lasers is a great way to attract all kinds of attention you don't want.
>>
>>36044757

This.

I guess you are all forgetting that we should look at this with a little bit of childish naivety in this.

Didn't you all think you could be an archer if you just could get a bow and fire arrows around like nobody's business? Just pull and let go?

So yeah. Just let the rule of fun lighten up a bit
>>
>>36044818

As childreb, I mean
>>
>>36044689
>>36044757
>>36044818
Agree: if you put points in Ranged Weapons you should be able to pick up a bow or a gun and just use them. Then you can take a trait, like Archer or Gunslinger, and get an extra bonus with a very specific weapon, but that's for people like Robin Hood, who make a living out of being Archers.
>>
>>36044748
Don't worry. Soon we'll all be namefags here.

So far, we're working with a 3d6 reach target number system. Should we give people a dodge skill to allow them to try and avoid harm? (I really see no reason why not to.)

>>36044736
>>36044757
>>36044800
>>36044818

Each type of weapon (stone age, medieval age, early guns, modern guns, Atlantean/Future guns) will have their own trait that increases your chance to strike an enemy by +2-3. (Trying to strike an enemy, as of now, is pretty much stat+skill + 3d6 trying to overcome stat+dodgeskill+3d6, and most skills can be used to strike an enemy if you can justify how you're doing it. Mental harm counts as striking an enemy too! A surrendered enemy is just as defeated as a dead one.)
>>
>>36044946

>Should we give people a dodge skill to allow them to try and avoid harm?

Only to important people, like PCs and big enemies. Mooks should juut go with Stat + Skill + 3 and be done with it, so we can all save time.
>>
>>36044946
Not sure how this would work balance wise, but I did like the Roll/keep mechanic, so could we have it so that as you level up you can roll more dice and keep three for your preferred skills?

Tough heroes getting to roll more combat dice while smart heroes get to roll more dice for looking up obscure lore.

Another thing that might be nice, to make the Novice-Veteran-Hero progression more than just fluff and a nebulous reputation would be a flat increase to dice rolled per category. Veterans maybe getting to roll 4d6 and keep three for everything?
>>
>>36045000
For high-level PCs, swarms of mooks should be treated as single entities.
>>
>>36045021
That would fit best as a class/role mechanic, where you get extra dice and keep the best of the possible rolls. For example, a knight of the Heroic level (rather than novice level) would roll five dice (3+2 tiers) and keep the best three. That skews the curve upwards a bit, but that's to be expected from a higher level fighter.

Good idea, easily balanced, definitive, workable. I like it. 10/10.
>>
>>36045041

Should they? Maybe for very high tier characters, like Hercules, but most of the time hordes of mooks should still be a threat. Just, not as big as many serious enemies.
>>
>>36044349
This is an overlooked suggestion I like; Instead of just straight following the roles, give each character an associated attribute. Strong is Combatmonster, obviously, Nimble and Smart are skillmonkeys and Sages respectively, and Sensible/Charismatic are two different kinds of Face, with Sensible focusing more on straight talk/negotiation and Charismatic focused on lying and cheating. (of course, nothing stops them from doing the opposite, but it's against their nature to lie/tell the truth)

>>36045041
For very, very high tier Combat Monsters or Faces, yes. For skillmonkeys and sages, no.
>>
>>36044946
fck d6s d10s a best
>>
>>36045141
d6es are easier for the average person to get their hands on, don't require a specialist game shop, and have a probability curve much more heavily analyzed. GURPS and Shadowrun both use d6es, and those systems are fine (if a bit crunchy). On the narrativist side, d6es are used extensively in FATE core.
>>
Does someone want to start compiling this into a 1d4chan, for easy reference on what's been done?
>>
>>36044522
Look, here's how I think it could work:
You get your number of strikes per day. To hit you, a bad guy has to roll with his melee weapons/ranged weapons skill plus a modifier from the weapon itself. If he gets higher than your Power, plus some bonus from your armour, then you take a hit. The severity of said hit depends on how hard he hits you, IE how much higher the roll is than your defence. If it's less than 5 higher, it's a 1 degree hit. 6-10 higher is 2 degree, 11-15 is a 3rd degree. Anything higher than 3rd is an instant kill. I'd say the armour bonus can be bypassed by certain weapons, so that Atlantean guns aren't better than bows. Of course, there are conventional firearms or crossbows with armour piercing AND the damage of a gun, but those take longer to reload.
>>
going to be on autosage soon...
>>
>>36044946
What if armour gave you a bonus to your stat+dodgeskill+3d6, henceforth known as your Defence?
>>
>>36045131

>This is an overlooked suggestion I like

Thank you, anon.

>For very, very high tier Combat Monsters or Faces, yes. For skillmonkeys and sages, no.

Wait, what if instead they did? What if a very, very high tier sensible guy could use his amazing speeches to hit an entire army of mooks the same way a low tier one could hit one mook? Like, he's become so good at understanding people that he can just walk into an emey fortress and make his entrie army break down into tears with a single inspiring speech about the goodness of the human heart?
>>
>>36045188
New thread?
>>
>>36045202
>Like, he's become so good at understanding people that he can just walk into an emey fortress and make his entrie army break down into tears with a single inspiring speech about the goodness of the human heart?
That's Disney as fuck. I love it.
>>
>>36045169

I am on my phone, ans frankly I've never used 1d4chan. Otherwise I would
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>>36045199

Nah: Armor should make you harder to damage, not harder to hit. D&D and WoD are terrible at doing armor.

I insist on my idea: armor should stop people under a certain threshold from damaging you, downgrading their hits by one strike.
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>>36045174
The to hit should be based on power and dex so the ranged inclined players get something.
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>>36045202
>>36045226
Disnesy. As. Fuck. You sold it, anon.
>>
>>36045174
We really, really, REALLY want to avoid instant kills unless it's something like having a train literally run over you while you're being shot at.

>>36045202
Well, the idea was that the Face (charismatic/Sensible) could literally get people to throw down their arms and go away chanting whatever slogan they want, or pull off some insane bluff. But I don't think Sages and Skillmonkeys really have the tools in the narrative to pull that off.
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>>36042366
King: Kaa the Majestic. Kaa is (or is rumored to be, few have seen him and lived and fewer still remember their meeting) a colossal serpent whose gaze is able to overcome the will of those foolish enough to meet it. He is, however, generally uninterested in the world outside his domain.

Land: Almost no animals would dare enter the Subjugate of Kaa, but to those already inside, the idea of leaving is preposterous. It is beautiful here, and peaceful. Almost... uncannily so. There is plenty of food and water, and compared to the surrounding area, it is incredibly safe. So what if you keep getting strange headaches, or suddenly become incredibly anxious if you stray too far? Or if the odd animal suddenly disappears every so often?

Rule: Permeating Hypnosis. Spending time in Kaa's domain creates a slowly progressing feeling of confusion, lethargy, and euphoria. After a while, it seems preposterous to even consider leaving.

Basically, the idea is that Kaa keeps the animals that live in his domain happy and safe from Shere Khan or other dangers, but in turn they're basically entranced such that they don't leave his hunting grounds and willingly give themselves up as food when he gets hungry. Kaa is not nearly as malevolent as a lot of the villains are, but he's powerful and dangerous, and he has very little interest in anything that might disturb his lands or his unwitting livestock.
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>>36045265
So you just roll once to hit and once to wound? I'm okay with this.
>>36045285
>We really, really, REALLY want to avoid instant kills unless it's something like having a train literally run over you while you're being shot at.
And that's the exact scenario where it'd be possible to get more than 15 above your defence.
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>>36042332
I really like that. Especially the mix of paranoia about being spied on constantly or being seen as too pretty with the idea that they're grateful in a sense to Grimhilde for keeping worse shit out.
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>>36045285

Maybe skillmonkeys and sages can hit a fuckload of people by skillmonkeying and saging around: like, a very high tier smart guy trapped in Notre Dame can immediately find out a weak point in the structure, press a stone and bring down the roof on his enemies.

Because he's just that good with geometry, and geometry is important and smart kids are great friends to have around and you should do your best at school, kid.
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>>36045373
Fuck, that IS Disney as fuck!
>>
It looks like this thread has reached its bump limit. I can archive this thread if someone else would be kind enough to start the next, with all the proper summaries.
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>>36045373
>Because he's just that good with geometry, and geometry is important and smart kids are great friends to have around and you should do your best at school, kid.
Walt, is that you?
>>
>>36045169
I've never used 1d4chan before, but I'll give it a shot.
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>>36045412
What would you consider the proper summaries?
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>>36045452
Welcome to the ______ installment of "Disney Villains Victorious."

Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole.

It is a world in which Ursula rules the seas, defied only by the uncatchable Pirate Lords and the might of Atlantis and its magitech-toting mercenaries. It is a world where the grasslands and jungles and forests are prowled not only by fearsome primal beasts like Shere Kahn and Scar but also by the ruthless, tireless hunters that stalk them. It is a world where Europe has been divvied up between evil sorcerous queens like Maleficent and mad, inquisitorial clergy men like Frollo, and Dark Gods like Hades and Chernobog, pictured here.

It is not, however, a world completely devoid of courage, heroism or hope. Around the world, the PCs' characters and their allies plot and plan, fight and strive and win their own victories against the villains that would rule them. The time to fight and to be free is now.
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>>36045285

Skillmonkeys should affect things other than mooks, then.

Make the guy crash ceilings and reverse traps. Make him ricochet his arrow three times in three different points to hit THAT ONE switch just out of reach.

As for the smart guys, I feel like they should be the main anti-magical-bullshitters. They know which symbol is the one that you got in Black Louisiana and how to pay back the Friend. They know what that tree's real name is, and will use it to stop a batallion by crashing it down. THEY know what is the antidote for the poison that has been destroying the village. Etc
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>>36045401
Disney as fuck should be our design philosophy
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>>36045412

The thread has been archived on Sup/tg/ with the others now. If you have liked what you've seen here, please fee free to vote it up for the reading pleasure of future Anons!

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious
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>>36045511

Aditionaly, think of it like this. The smart guys can find weak points in things they haven't seen before based on previous patterns. That one building is like those back home, which means they have a main standing stone, or that catapult probably has a weak link, the BBEG's armor doesn't cover his crotch properly, etc
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>>36045537

New Thread, dead ahead.



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