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File: blackwood.png (719 KB, 600x937)
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Rolled 22 (1d100)

Last time in the woods your people having failed miserably to create a university that somehow led to explosions and wastefulness. decided to go looking just what lies underneath the bunker they call home. Only to find a bunch of overgrown tunnels and a single operational rail line. After that they set up barricades and a few lights in case anything should come up.

Eventually something did come up along the rails a train stopped briefly at the nearby station who supposedly are from some sort of mega prison that is still operational. They still remain but not for much longer apparently they don't want to stick around.

Last thread: http://suptg.thisisnotatrueending.com/archive/36102458/
>>
Rolled 84 (1d100)

>>36144349
>>>>Turn 7
>>>>>>>A. Scavenge for food.
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons
>>>>>>>D. Research technology
>>>>>>>E. Pursue new mutations
>>>>>>>F. Explore in a direction/something
>>>>>>>G. Scavenge for raw materials
>>>>>>>H. Your choice
>>>>>Resource Points: 3
>>>>>Pop 1k
>>>>>Military 250

>>>>>Food: Average
>>>>>Water: Average
>>>>>Morale: Average
>>>>>Medicine:Average
>>>>>Health: Average
>>>>>Armaments: Average
>>>>>Fuel: Average
>>>>>Tech level: Average
>>>>>Reputation: -
>>>>>Power: Average
>>>>>Infrastructure: Housing Unit. Medical Bay. Science Bay. Engineering Bay. Armory. Gym. Recycling Processor. Hydroponics Bay. Power Center. Security Hub.
>>>>>Defenses: Fortified Bunker. Defense Matrix.
>>>>>vehicles: 5 Power Walkers.
>>>>>Power: Nuclear Reactor.
>>>>>Weapons: Mono Knives. S Pistols.S Rifles. S Shotguns.
>>>>>armor: Armored Vest. S Full Body Armor(limited).
>>>>>communications: Basic Encrypted(limited) Ranged Radio. Comnet(limited).
>>>>>Materials: Supply 4.
>>>>>Pets: Warhound. Razorhawk.
>>
Rolled 43 (1d100)

>>36144433
>Continue research into power generation
>>
Rolled 7 (1d100)

>>36144433

>Basic 1
Give our unwanteds/scum to the prison.

Otherwise, go looking for radioactive material to get the reactors running.
>>
Rolled 87 (1d100)

>>36144470
>>36144588
Vote for giving the prisoners and energy research
>>
Rolled 73 (1d100)

>>36144588
I'll vote for that.
>>
Rolled 93 (1d100)

>>36144588
"Huh well shit your gonna give us all of this?"

"Well...fine first time is always free. Next time its gonna cost you."

Transferring undesirables, unwanted, and scum.

Law and order increased.

Morale decreased.

stability increased.

lost 100 people.

Purged commenced and finished.

The train has left after acquiring the transfer.

Uncovered heroic unit. What do you know actually managed to dig up a hidden one.
>>>>Turn 8
>>>>>>>A. Scavenge for food.
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons
>>>>>>>D. Research technology
>>>>>>>E. Pursue new mutations
>>>>>>>F. Explore in a direction/something
>>>>>>>G. Scavenge for raw materials
>>>>>>>H. Your choice
>>>>>Resource Points: 3
>>>>>Pop 900
>>>>>Military 250

>>>>>Food: Average
>>>>>Water: Average
>>>>>Morale: Low
>>>>>Medicine:Average
>>>>>Health: Average
>>>>>Armaments: Average
>>>>>Fuel: Average
>>>>>Tech level: Average
>>>>>Reputation: -
>>>>>Power: Average
>>>>>Infrastructure: Housing Unit. Medical Bay. Science Bay. Engineering Bay. Armory. Gym. Recycling Processor. Hydroponics Bay. Power Center. Security Hub.
>>>>>Defenses: Fortified Bunker. Defense Matrix.
>>>>>vehicles: 5 Power Walkers.
>>>>>Power: Nuclear Reactor.
>>>>>Weapons: Mono Knives. S Pistols.S Rifles. S Shotguns.
>>>>>armor: Armored Vest. S Full Body Armor(limited).
>>>>>communications: Basic Encrypted(limited) Ranged Radio. Comnet(limited).
>>>>>Materials: Supply 4.
>>>>>Pets: Warhound. Razorhawk.
>>
>>36144920
Hmm, morale is low.

Maybe we should break open a supply and have a sort of celebration. Low morale reduces the effects of all actions and compounds.

Also
>Uncovered heroic unit. What do you know actually managed to dig up a hidden one.

Oh, did we found out who it is?
>>
Explore South
>>
Rolled 56 (1d100)

>>36144963
Do it.

Break open a supply, we'll have a "I'm so happy I wasn't purged" party. Where everyone can celebrate how they were not purged.
>>
Rolled 96 (1d100)

>>36144920
>Party and research energy generation
>>
Rolled 41 (1d100)

>>36144920
>>36144963

Hero unit acquired

REDACTED codename Precious Popo

President ability activated.

Breaking through redaction...

"Well shit looks like I got busted."

Codename Pops actual identity Alix Sulo

Class Secret Popo of BW and R ideal registry

Traits
Identity

Abilities

Infiltrate: Able to go undercover or even mix with opposing forces.

Passives
Stealthy
>>
>>36145093
Hmm. Neat. First time we've gotten a second hero in a long time.
>>
>>36145054
Can only do one or the other. I'd advise partying.
>>
Rolled 6 (1d100)

It's party time!
>>
>>36145054
>>36145318
Well I fail to see how the entirety of our population will be involved with the research but if I must choose I pick research.
Nothing worse than a party without discolights
>>
Rolled 57 (1d100)

For the love of....connect the posts your supporting and roll for them.

Otherwise shit don't count or may be considered entirely separate.
>>
Rolled 67 (1d100)

>>36145504

Supporting energy research >>36145054
>>
Rolled 14 (1d100)

>>36145504
>posts which are linked to support of an action, but not always stating what they are
>"what's the consensus guys?"

>Posts which are blatantly in state the same single action, just not connected
>"Support your posts and link them!"

C'mon genie

>>36145354
>>36145047
>Break open a supply
>partay
>>
Rolled 43 (1d100)

>>36145572
This
>>
Rolled 68 (1d100)

>>36145615
>>36145572
Hrmm, alright, let's research energy first, and THEN party with the lights on!
>>
Rolled 26 (1d100)

>>36145504
Don't start the party without me!
Say it one more time but this time say it loudly!
>>
Rolled 38 (1d100)

>>36145093
I love our president and his skills.

>>36145047
I guess after this we can clean up.
>>
Rolled 81 (1d100)

mfw they are ALL tied. The hell.

well guess gonna wait awhile longer and reminder you only have 1 action per a turn.
>>
Rolled 50 (1d100)

>>36145925
Fine I switch to whatever to get it going
>>
Rolled 33 (1d100)

>>36145925
The we party! Break that supply for it.

"Hey pops would you be willing to help us or are you in retirement?"
>>
>>36145925
Another vote for researching energy. If we finally do a solid in that line of pursuit it should be as morale boosting as a party.

Using supplies to party is basically just admitting you're fucked and want to enjoy it while you still last
>>
Rolled 21 (1d100)

>>36146002
Its ALL tied anon. Quite the amusing predicament.
>>
Rolled 39 (1d100)

>>36146063
Fine, energy research. Vote
>>
>>36146054
Using supplies to party is the only way to party. Fuck your janky resource party's.
>>
>>36146054
... but party ... okay switching to power research. Huh, shouldn't we clean up first? I mean the labs are in a wreak.
>>
Rolled 93 (1d100)

>>36146063
Power research....
>>
>>36146154
I assumed any prerequisite grunt work for the action would be implicit and that Genie isn't just going to go "Y'all researchers tried their darndest but the chairs were still scattered around since noone picked them back up. As such you made no progress, environment was too distracting"
>>
Rolled 50 (1d100)

Research towards power accepted.

In that regard researchers have brought up several potential with either processed biofuel or generators requiring biofuel, electricity, batteries, energy cells, or power cells.

They claim creating a basic biofuel still shouldn't be too hard but it wont be able to handle harsher organics.

A few meanwhile brought up building some basic steam powered generators and relying upon lumber sources for basic needs.

>>>>Turn 8
>>>>>>>A. Scavenge for food.
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons
>>>>>>>D. Research technology
>>>>>>>E. Pursue new mutations
>>>>>>>F. Explore in a direction/something
>>>>>>>G. Scavenge for raw materials
>>>>>>>H. Your choice
>>>>>Resource Points: 3
>>>>>Pop 1k
>>>>>Military 250

>>>>>Food: Average
>>>>>Water: Average
>>>>>Morale: Average
>>>>>Medicine:Average
>>>>>Health: Average
>>>>>Armaments: Average
>>>>>Fuel: Average
>>>>>Tech level: Average
>>>>>Reputation: -
>>>>>Power: Average
>>>>>Infrastructure: Housing Unit. Medical Bay. Science Bay. Engineering Bay. Armory. Gym. Recycling Processor. Hydroponics Bay. Power Center. Security Hub.
>>>>>Defenses: Fortified Bunker. Defense Matrix.
>>>>>vehicles: 5 Power Walkers.
>>>>>Power: Nuclear Reactor.
>>>>>Weapons: Mono Knives. S Pistols.S Rifles. S Shotguns.
>>>>>armor: Armored Vest. S Full Body Armor(limited).
>>>>>communications: Basic Encrypted(limited) Ranged Radio. Comnet(limited).
>>>>>Materials: Supply 4.
>>>>>Pets: Warhound. Razorhawk.
>>
Rolled 31 (1d100)

>>36146354
Hmm, morale seems to have recovered a bit. Not bad.

Also let's pursue the biofuel. Far more cost effective than steam generation, but it will take longer to make
>>
Rolled 46 (1d100)

>>36146354
Steam power is butt easy guys. I could build a small steam engine in under a day.

>rig up a large steam engine for our generators
>>
Rolled 100 (1d100)

>>36146420
Why do you think I gave the option using lumber?

That is something you would get even with poor rolls.

>>36146402
Depends on the quality and processing power you want to produce said biofuel.

Basically biofuel is a very...broad category that basically includes everything that is based upon organic substances to provide fueling.

Fossil fuels are included within it.
>>
>>36146354
Plan of action then in my opinion is as follows:
>Set up steam generator
>Use it to power the hydroponics, use the exhaust to increase CO_2 levels in the hydroponics bay, increasing growth rate
>Using the hydroponics bay we can research a more advanced crop for biofuel generation
>Make large scale high performance biofuel reactors
>>
Rolled 31 (1d100)

>>36146465
Anyway what type of government build are you going for anyway?

As there are certain facts regarding ideology in this setting that heavily influenced.

one of the biggies...democracy and republics never really got off the ground very well among mankind.

For a very simple reason.

Blood has actual power in setting. This goes way way back so the idea of 'equality' never really got off the ground very well for a long long time.

Basically their ideology is pretty barbaric by today's standards.
>>
>>36146531
Dictatorship surely, our Pres is just too boss for anything else.
>>
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>>36146531
Well, we're jungle fighters and contras.

Why not communism? It worked well for the post apoc Red Army.
>>
Rolled 21 (1d100)

>>36146531
belief and ideology wise they are...pretty ass backwards in setting.

Tends to happen when your dealing with monsters, freaks, outsider invasions, and super humans for a long ass time. Especially in regards to bloodlines that form that can contain actual 'legit' power. Of course there is the possibility of it spontaneously forming or being created...however that is largely left up to mere chance.

Bloodlines so to speak if properly tended to stack the deck and odds heavily in their favor.

From stronger bodies, to sick minds, and even magic or more the blood may contain.

This unsurprisingly had disastrous consequences as we would see it in their develop of philosophy, ideology, politics, rhetoric, and beliefs. They had to deal with actual legit divine rights and more.

Small wonder really.
>>
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Rolled 15 (1d100)

>>36146573
>>36146614
Popular Communist Dictatorship it is!
>>
Rolled 9 (1d100)

>>36146686
>>36146614
>>36146573
just asking because it was said to be blackwood republic...which is a 'highly' unusual government type among humanity.

Then again the Respectable Republic actually was pretty advanced politics wise in what we would be familiar with.

ideology wise humans are back several centuries if not millennia by today's standards.
>>
>>36146738
Most communists believe themselves to be democratic and republican government.

Hell, I'd be surprised if the Red Army didn't have similar ideology. Who thinks of themselves as straight up tyrants anyway?

Well, besides bandits maybe.
>>
Rolled 81 (1d100)

>>36146738
Basically what I am saying is what is with you being a republic?

>>36146783
Red Army actually hates commies. They saw how it all went to shit and realized what they were going for aka post scarcity idealism for the people to realize the proper ideal wasn't possible yet.

Even worst the party was corrupting it beyond belief.

The Reds basically were pissed about this and when their shit collapsed they pulled some cards to come back at a later date when it 'should' be possible and their goal was to insure it happened with the people.

Too bad some overshot it.

Basically the original Red Army is made up of a bunch of hard liners and disfranchised who came to an agreement.

They were originally part of a union of shared 'advanced' ideology of dictators, fascists, communists, and more.
>>
Rolled 10 (1d100)

>>36146902
Must say I am surprised with how much anons seem to love Red Army.

They originally started off as a joke faction kinda like...well shit guess that explains it.
>>
>>36146902
>Basically what I am saying is what is with you being a republic?
It's all in the name really.

Just like the Peoples Republic of Korea, or the Democratic Republic of China or the socialist republic of vietnam.

>Basically the original Red Army is made up of a bunch of hard liners and disfranchised who came to an agreement.
>They were originally part of a union of shared 'advanced' ideology of dictators, fascists, communists, and more.
Well what are they now?

>>36146927
>They originally started off as a joke faction kinda like...well shit guess that explains it.
Plus, when you hold off an entire multi-continent Krulsade, you've gotta be pretty badass.

Especially since they survived Warlord slag by a hairs inch, granted they probably are in the gutter after that.
>>
Rolled 29 (1d100)

>>36146982
Red Army doesn't fuck around.

Unfortunately ended up figuring that out.

There are other red army remnants by the way its just that was the largest unified one on this world.

>>36146982
Right now they are just a bunch of remnants of it.
>>
>>36146499
Guys, thoughts on plan?
>>
Rolled 59 (1d100)

>>36146499
>>36147167
Not bad. But we're better off just harvesting the endless forest than our food production from the hydroponics for fuel.

I like it
>>
Rolled 43 (1d100)

>>36146420
>>36146499
Alright, let's start with steam power. Vote
>>
Rolled 82 (1d100)

>>36147225
>>36147282
Alrighty then, I'll roll for my suggestion then
>>
Rolled 73 (1d100)

goddamn the current posting is confusing never was this bad before.
>>
Rolled 5 (1d100)

>>36147726
We're going for the steam power idea genie
>>
Rolled 60 (1d100)

>>36147747
yeah but you sure don't make it easy for me.

simple steam powered generator has been constructed and it runs on lumber.

It helps with the energy problem a little bit.

>>>>Turn 9
>>>>>>>A. Scavenge for food.
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons
>>>>>>>D. Research technology
>>>>>>>E. Pursue new mutations
>>>>>>>F. Explore in a direction/something
>>>>>>>G. Scavenge for raw materials
>>>>>>>H. Your choice
>>>>>Resource Points: 2
>>>>>Pop 1k
>>>>>Military 250

>>>>>Food: Average
>>>>>Water: Average
>>>>>Morale: Average
>>>>>Medicine:Average
>>>>>Health: Average
>>>>>Armaments: Average
>>>>>Fuel: Average
>>>>>Tech level: Average
>>>>>Reputation: -
>>>>>Power: Average
>>>>>Infrastructure: Housing Unit. Medical Bay. Science Bay. Engineering Bay. Armory. Gym. Recycling Processor. Hydroponics Bay. Power Center. Security Hub.
>>>>>Defenses: Fortified Bunker. Defense Matrix.
>>>>>vehicles: 5 Power Walkers.
>>>>>Power: Nuclear Reactor.
>>>>>Weapons: Mono Knives. S Pistols.S Rifles. S Shotguns.
>>>>>armor: Armored Vest. S Full Body Armor(limited).
>>>>>communications: Basic Encrypted(limited) Ranged Radio. Comnet(limited).
>>>>>Materials: Supply 4.
>>>>>Pets: Warhound. Razorhawk.
>>
>>36147726
Maybe you need to set some ground rules and structure the decision making something like:
- everyone discusses next action
- QM says, alright, vote for what you wanna do
- Everyone votes
- QM says, now roll for success
- Everyone rolls
- QM posts next update

It ought to keep the whole rolling shenanigans more in check and make the decision and voting more distinct
>>
Rolled 51 (1d100)

>>36147797
The old method of link+dice worked fine before.

All you had to do was throw your roll behind a plan you liked and it would count otherwise nope.

As in you post a link to another's plan without dice attached it doesn't count.

You post a plan without dice attached doesn't count.

ect.


Made it nice and easy for me. All I had to do was fine the first plan with 3 rolls and votes attached to it.
>>
Rolled 28 (1d100)

>>36147842
Your call, just voicing my thoughts. As for first three rolls attached to it, I'm pretty sure that would have precluded that 1 from the last thread that scuppered our energy research. Yes I still mad.

>>36147795
>Power up that hydroponics bay and set about dealing with any necessary maintenance work on it to get it operational and ready for use.
>>
Rolled 18 (1d100)

>>36147842
Well, we all want to go back to the old days don't we, but that isn't always possible.

>>36147795
You know, why don't we ask the Big Boss for a longterm plan. What's his opinion on where the nation should head towards, the ends he sees, and we'll carry out the means.
>>
>>36147842
>Made it nice and easy for me. All I had to do was fine the first plan with 3 rolls and votes attached to it.
We did that last thread but you STILL couldn't figure it out until we rolled a crit. I'm not letting that off so easy
>>
Rolled 19 (1d100)

>>36147907
Vote

>>36147919
That's more dialogue, but yeah, let's ask the president what we should focus on in the near future.
>>
Rolled 79 (1d100)

>>36147937
Yesterday was my off day so suck it.

>>36147953
I sorta need info on the ideology your following...or at least what your previous government was like. Have a little bit about the prez but I needs more info.
>>
>>36147978
>I sorta need info on the ideology your following...or at least what your previous government was like. Have a little bit about the prez but I needs more info.
Okay, gimme a sec.
>>
>>36147978
Iunno, but with the whole animal symbiosis thing maybe Pres believes it's our manifest destiny to pursue our links with animals to the limits. I'm thinking ability to communicate directly with them, maybe gene therapy to bolster humans with animalistic adaptions or something.

End society is some bizarre half animal communism where everyone fits a role and performs their duty to the nation? Some guys given strength of bears to help with logging efforts, other's given keener senses to help scout, maybe some with more obscure adaptions to help survive in harsh climates. Echolocation dudes to map the underground tunnels provided there's still undiscovered stretches by this point.
>>
>>36148118
Oh, and the hivemind experiment designed to give humans influence over hives of killerbees or some other swarm. Would require first creating an overlapping of consciousness between a group of humans to act as a hive first before trying to get that consciousness to interract with animalistic ones.
>>
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>>36147978
In ancient days, the Blackwoods were located in close proximity to nearby super powers, empires and kingdoms and great nationstates, all of which felt like the tiny strip of trees and jungle belonged to them.

The Blackwoods have a strong national and ethnic identity, tying into their history, for that reason they formed the Republic, a singular entity that spoke for itself, the Blackwoods are a free and independent people. True, their leaders and methods have been exceedingly harsh, and you might consider them somewhat as socialistic or dictator in nature, but never divided.

And for good reason, the nearby powers have always wanted to annex or take in the Blackwoods as their own. Sendnig in all the advanced technology and invasion forces they could muster. But time and again, these forest dwellers have turned back their armies and their occupations if but thanks to one thing.

Their relationship with nature, and their animals.

They LIVE the forest, they know it just as their fathers knew it for generations, fighting alongside their animal companions, it was their blending into the trees and surroundings that helped them maintain their independence and their precious republic.

Everyone lives for the republic, everyone fights for the republic, and everyone dies for the republic.

Think of them like the Kurds in Iraq.
>>
Rolled 43 (1d100)

>>36148189
I know a bit about the kurds they are a bunch of cool people and badasses especially by middle eastern standards. Real shame people don't support them more especially considering their bitching about the middle east. An actual kurdistan would be awesome.
>>
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>>36148189
But if there was always, always, always one thing the republic needed it was a guy in charge who knew what he was doing.

The President HAD to be a man who wasn't willing to execute or rid of those who posed a threat to the state, who could make the hard choices, and who if the nation was headed for disaster can and would take the reigns.

He'd be someone who'd slap the shit out of anyone who'd lead the nation astray and make sure to always voice himself in the clearest manner.

And the people respect that. Respect is more powerful than anything popularity, love, or fear could bring to a leader.

If you knew what you were doing, if the nation survived and thrived, you were worthy to be a president. No matter how bloody your campaign would be (and indeed, the people LOVED a man who knew how to bloody the enemies of the Repubic.)
>>
>>36148371
Which basically also means that if you're a terrible leader, expect your ass to be shot and thrown out (not in that order) faster than you can say "revolution"
>>
Rolled 3 (1d100)

>>36148275
Thing is though...your severely underestimating the war capacity of the setting's people.

You don't get it they have entire FACILITIES devoted to churn out clones to go up against monsters just for giggles and shits.

Their wars are basically countless legions of clones, super soldier surgical strikes, human uppers, orbital bombarding, and that is just the start of what their wars are like.

Wars are extreme affairs where countless clones are thrown into the meat grinder, where super soldiers perform surgical strikes, where the more 'valuable' humans are given special positions and modifications, where orbital bombardments raining down like rain.

Where each soldier is carrying a package of 'performance enhancers' to their very genetic level.

The sorta world where chemical sprays are cheap. Where advanced biotech are the norm and hence its weapons.


That isn't including the usage of psionics, magic, or super humans walking the fields of battle among all of this.
>>
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>>36148449
They said the same thing about the Taliban.

The Soviet Union, mighty nation that spanned a 1/4 of the world. Who possessed limitless industrial capability, deploying fleets of tanks, planes, mountains of guns and ammunition, who could literally swarm over a country with their manpower. Who could fill the skies with attack helicopters and rain death on anything they laid their eyes on.

How could a bunch of outnumbered, outgunned, mountain dwellers scraping a living in caves possibly stand up to the largest fighting force the world had ever seen? With bombs that could destroy the planet if they wished.

But they did just that.

---

The answer is also foreign support. As you know, the enemy of my enemy is my friend. Whenever someone tried to invade the Blackwoods, chances are someone else would be supplying them arms and ammo just to spite the other.
>>
Rolled 24 (1d100)

>>36148449
Lets not even get into the insane amount of resources, energy, and manpower they can throw around.

>>36148602
I guess but man that would be a shitty place to live.

Anyway sounds like there is some disagreement in regards to the prez...
>>
>>36148779
These >>36148118 >>36148150 were only a suggestion based on the fact it's a communism with close animal relations. I figured that since it's a trait unique to these people they'd believe that it was their duty to polish, hone and advance this trait to a paradigm.

I'll go with whatever everyone else thinks best
>>
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>>36148779
>I guess but man that would be a shitty place to live.
What do you think we are? A first world country with extra fries and cheese?

Our people are trained from childhood how to be warriors alongside beasts of war to fight and die for their country. We do this because it's the only way we can survive.

Viva the Republic!
>>
Rolled 84 (1d100)

>>36148779
hm from the sounds of it the pre fall blackwoods republic was a socialist dictatorship.

how about post fall with this particular remnant?

also actions.
>>
>>36148858
I'm liking it so far.

Otherwise the government type I would vote for is centralist or father state of some type. The government has one job and it's to the people. This reason gives people trust and safety. They may lose some privacy, but gain protection like no other.
>>
Rolled 31 (1d100)

>>36148980
Actions

>>36147907
>Power up that hydroponics bay and set about dealing with any necessary maintenance work on it to get it operational and ready for use.
And
>>36147919
>ask the Big Boss for a longterm plan
He's a leader, so let's ask him to lead the way
>>
>>36146531
Not sure if it's too late, but I saw it as a kind of tribal council modelled along native american lines. The balance of power being held between the shamans who deal with internal matters and the chiefs who deal with external. Every once in a while you get some crazy bastard good enough for both roles, as has evidently happened here.
>>
Rolled 53 (1d100)

>>36148980
Well we will need burning material for the steam engines.

>explore the forest.
Ask pops to join in for the stealth.
>>
Rolled 8 (1d100)

>>36149043
Vote
>>
>>36146738
Rome had a pretty well-functioning republic several millenia ago. At least, it was well functioning if you were born roman.

Besides, insofar as even the worst tyrant only rules while he keeps the trains running, one could argue ALL forms of government are republics, just with more or less efficient voting systems.

For our republic I imagined a situation like in the dies the fire novels, where the ruler makes a public appearance at midwinter, the people cheer, and if a rival goes up to be elected, they throw moldy cabbage. Unless the ruler done fucked up, in which case they cheer louder and get a new ruler.
>>
>>36148150
There's pretty strong evidence humans already have that on a low level, probably on a fairly high level in Genie's setting where psi is common. The very concept of 'morale' is based on a group of humans thinking as one. Extending the effect to animals is probably a communication barrier more than anything else.
>>
>>36149243
I meant more along the lines of forming a single consciousness from the minds of multiple than more low key doing and thinking the same things.
>>
Rolled 12 (1d100)

>>36149132
What i am saying anon is their ideological situation is very barbaric/backwards compared to our own. Shit happened that didn't allow for it to advance very far compared to what we got away with.
>>
>>36148449
That doesn't preclude a powerful tribal group surviving them if it's a big forest and the neighboring nations never saw them as much of a threat. Constantly living in a theatre of war, making just enough difference to keep any side from conquering your home permanently and keeping a delicate balance between different factions so they'd rather pay you not to fight than expose themselves coming after you, would make any group sneaky and tough as badger-owles.
>>
Rolled 43 (1d100)

>>36149367
Fair enough. I'm just pointing out, if you say their ideology is a couple millenia behind ours, that doesn't preclude a republic. Or even a true democracy if you go back to ancient greece. It's amazing how sophisticated a society can get if you exclude enough people.

Right, actions! Those are a thing. I vote we research anaerobic digesters. Put our shit - and our animal's shit - to good use. Maybe the jail will let us take their shit off their hands for a modest fee also.
>>
As far as actions go I say we have rats explore every vent, pip, and hole they can find in the train area. So we can find hidden evil things of hidden supplys
>>
Rolled 34 (1d100)

>>36149529
>research anaerobic digesters
Seconding this
>>
Rolled 3 (1d100)

>>36149536
Vote. If there is hostile creatures down there than it's best we find then and deal with them now.
>>
>>36148991
>>36148858
I might be talking out of my ass here, but what do you guys think of this? The Blackwood natives were just a loose collection of tribes, all sharing a common ancestor but constantly fighting each other, depending on who was hiring them to conquer the forest.

keep in mind, communism works pretty well in very small groups.

Each group had a de facto leader, who was chosen by his or her peers.

El Presidente was just the first guy in twenty generations badass enough to get several of these tribes to choose him as their leader.
>>
>>36149529
>>36149575
43 linked to 34! That's gotta be something good, right? right?..
>>
>>36149609
I'm not really liking the hole communism thing. It might work in small numbers but as we expand it would create more problems. Also it makes trade with other settlements more difficult.

As far as government goes in thinking elected kings. When the old one dies a new one gets elected and rules for life. The king is often seen as the apex predictor.
>>
Rolled 5 (1d100)

>>36149536
Vote.
We might find something nice
>>
>>36149717
>Also it makes trade with other settlements more difficult.
Ha, we're lucky as is to even have actual trade relations with other civs.

I dare say, we haven't actually traded with other civs on a regular basis since the marauders of Memor quest. . .which was a year ago.
>>
>>36149717
Plus, we'd of been communist for literal generations. I doubt we'll encounter problems from something so engrained in our history for a thousand years.
>>
>>36149764
Than next time I say we play an Galts gluf situation. And focus on research and trade
>>
>>36149717
I'm not a big fan either, I just thought other people wanted it. And having 1000 be the largest this group's been in a long time would explain how we've been successfully communist this whole time

Is it actually two for and two against communism?
>>
>>36149609
It would be interesting.
>>
>>36149785
But communism never works on a large scale. If we ever expand we would become less and less efficient.

I say we model are entire government off bees. 1 leader who is the best of us. And different parts of society work in a job they where bread for
>>
>>36149813
Might actually work if we put all our fluff bonuses into hiding.

Reading Genie's comments in this and other threads, I'm thinking that the most badass factions and heros start as jokes. Wish I had a better sense of humor, I could fluff something too hilarious to kill out of hand.
>>
>>36149830
Looks like it. It would be more thematically appropriate to have the society based off animals and insects in some way. I'm always for hive mind symbioses. Where the leader gives off pharamons that make it more difficult to disobey
>>
>>36149877
>large scale
>Expansion
please.

I will eat my hat if we even get to medium scale.
>>
>>36149933
Didn't last threads boner for bees start as a joke?

Also would the ones bonded to the animal/insect take on personality aspects from them? Like if a guy bonded with termites he would get turned on by wood.
>>
>>36149979
Well we might not die so fast if we would stop using shit tear government styles.
>>
>>36150004
I'm likeing the insect ideas.

How dose the symbiosis stuff work? Do we make new bonds with stuff when we want to or is it more difficult?
>>
>>36150034
Government style is mostly fluff anyway, survival is based on how smart/dumb our overall actions are really.

>>36150083
Initially it was fluffed as one being trained from a young age with your chosen animal companion, that you would work alongside them and learn them and they learn to work with you
>>
>>36150083
Yah, at the end of the last thread we came up with lots of uses for bees and termites.ranging from efficient biofuel creation to gorilla warfare. I'm all for the bug stuff if we can.
>>
Rolled 81 (1d100)

>>36150111
In addition to that, the original fluff only stipulated a synchronous life span between critter and dude as the extra-ordinary aspect of this relationship.
>>
>>36150034
>>36150154
Coming from Memor quest, Hivemind really is superior form of government, dare say the most superior, but we don't have the Psi-capability for it.

How would we go about implementing a beemind without an actual hive mind?
>>
>>36149877
We could do that.

Or, an alternative suggestion, we could model it off wolves. Ever hear of superpacks? Basically, wolves get really well organized the larger the packs get. Of course, they tend to run out of food. But because they're inherently co operative, they don't work at cross purposes the way large human organizations do. If the blackwood republic is better at co operation than the average human, we might have a kind of successful collectivism.

Plus, I want the president to have won the presidency by having his animal fight the incumbent's.
>>
Rolled 97 (1d100)

>>36150195
>Plus, I want the president to have won the presidency by having his animal fight the incumbent's.
>Not wanting it to have been the President himself fighting against his rivals
>Not wanting both at once
>>
>>36150255
actually, I imagined only the animals are allowed to touch, and the leaders yell 'DOWN boy' at the other guy's animals. that way, the strongest mind ends up in charge, even if you have a dog vs. termite matchup.

Such is life in mother Blackwood.
>>
>>36150155
>>36150111
So of a guy bonded with a queen bee that bee would have a human lifespan. Then the queens hive could grow to bee massive as fuck. We need bees guys
>>
>>36150480
https://www.youtube.com/watch?v=PYtXuBN1Hvc
>>
Rolled 64 (1d100)

>>36149933
Actually only at most half of them started out that way.

the two joke heroes were Jenny who was supposed to be a joke regarding /tg/ and their little girls.

instead ended up with a utterly ruthless bad ass monster CEO of Umbra.

...TOTALLY wasn't supposed to turn out that way...but it just sorta happened.

Glowyjoe was the other one meant to be a joke.

Dice however did not agree.

Glowyjoe went from funny joke character to immortal(boy did I try to kill him) mary sue(Dice made it so despite my disagreement).

Faction wise the only one was Red Army who were a rip off joke on commies, nazis, and fascist.

They however ended up much more then that and are actually a pretty deep group of what would turn out to be major badasses(no joke I rolled to see how well they would perform despite the massive penalties and bonuses for the Krulsade they fought them to an utter standstill aka a tie happened of all fucking things). The krulsade would of actually been better of if they had lost in the long run. Red Army didn't agree.
Its weird how that can turn out. i am sure there are some others including I suppose Umbra but that wasn't a joke unlike the CEO of a certain remnant. What inspired me for Umbra are basically all the villain corps dialed up to 11 and with a dash of special spice thrown in for good measure.
Any others I am forgetting?
>>
>>36150619
those are the ones I thought of, but were there any characters or factions that started as jokes and didn't become badasses?
>>
>>36150761
His name was Cuban Pete.
>>
>>36150761
The jungle civ, I believe counts in that.
>>
>>36150805
We played the Jungle Civ straight up and did amazing things with them, and won to boot. I'm quite proud of them

Blood for the Jungle Gods
>>
Rolled 96 (1d100)

>>36150619
Basically Red Army was supposed to be a joke faction.

dice however decreed they would be such bad ass sons of bitches that despite all the shit they would go through and already been through already(which was a lot holy shit dice HATED these guys). That while on their last fucking breath with broken knees, sick, and out of ammo they would STILL slap the shit out of the Krulsade.

in fact they would slap their shit SO hard that they would be driven to a stands still and forced into a grueling grind fest.

Seriously though the fucking red army was on their very last legs when they faced off against the fresh Krulsade with their impeccable timing and bad arse leadership.

STILL wasn't even to stop them much less crush the Reds.

The even made me take a much closer look at them and examine the ideologies, setting, and development. That was when I realized some truths that I had missed in regards to Red Army.

Red Army has a faction was actually really fucking deep despite the 'joke'.

They are disenfranchised elite.

They are the true believers.

They are ones who believe in the people above all.

They are the ones who belief in proper befitting leadership.

They managed to put aside their differences and acknowledged their flaws. Commenced to work together once they realized their dreams could not yet come true until later(when tech would allow for it).

So that is what they did.

They went to sleep until that day.

Upon the day they woke up however...they found the Post Fall. Some even woke up during it. Upon realizing what was happening they fought tooth and nail for the people, their believes, and hope in achievement of their goals.

Now they have arisen and fight to bring back what was lost so that what they aimed for could be properly realized.

>>36150786
He was actually a player joke hero hence didn't count or i would of included him.

>>36150805
Player driven see above.
>>
Rolled 84 (1d100)

Unless I missed something there is three actions on the board.

Research >>36149529

Scouting Vents >>36149536

And scouting the forest >>36149043

Each looks to have two votes.
>>
Rolled 72 (1d100)

>>36150917
I vote for fancy poop injectors. Or whatever the fuck. Research!
>>36150887
>>
Rolled 95 (1d100)

>>36150887
Simply put the Red Army was made up of those who realized their mistakes and concluded that in the future when their goals could be properly realized. They wanted to see it.

and MORE importantly to make SURE it happened.

Because they KNEW there would be forces out there that would oppose it.

They intended to make sure it went through.

So yeah surprisingly deep for a joke faction.
>>
>>36150887
>>36151019
So are they communists or not?
>>
Rolled 53 (1d100)

>>36151101
For the most part yes.

>>36151019
Come to think of it my bad they are mostly communists with some subset of socialist and nationalist present.

No real reason to have any real fascists as that was actually pretty come pre fall.

>>36150970
Not sure why you linked my post anon.

>>36150917
what do you know yet more ties...
>>
Rolled 12 (1d100)

>>36151178
Fuck figuring out politics are a pain in the arse pre fall.

The whole bloodline thing and the other odder stuff works wonders for nuking it all to hell.

That isn't even including the damned Fall...
>>
>>36151101
I may not like it but it looks like we are some kind of collectivist. Just think of it at the leader is the queen bee and everyone is biologically compelled to obey. That's how I see it
>>
Rolled 92 (1d100)

>>36151216
Seriously though their politics and ideology is downright primitive for the most part.

At least their philosophy and belief system is a bit more advanced but still. Only thing that saved that are thinkers and outsider influence. Too bad i can't say the same for politics and ideology.

Shit makes my head hurt trying to figure out...

>>36151263
Eh that is up for you to decide heh.
>>
>>36151263
We ought not to have played humans then and done mutants if you wanted that. It would have been much easier
>>
>>36151263
>>36151290
Really though, the Red Army is proof that communism (in a form) not only works on large scale, but can be HUGELY kick ass, at least the way the Post Apoc red army does it.

They held off a fucking crusade by Warlord Slag, one of the most bad-ass motherfuckers on the planet commanding legions of Ghouls, mutants, bandits, and more.
>>
Rolled 91 (1d100)

>>36151293
True because you just know I am gonna fuck with you over it. After all those people have actual lives, free will, beliefs, opinions ect.

>>36151339
Don't even remind me I actually had to look up shit on communism and came to some rather interesting conclusions.

Seriously though you wouldn't belief how much the dice hated those fuckers until the Krulsade.

Communism is for the most part shit unless your trying to play catch up or survive. Once you reach a decent level if you don't have scarcity tech things go to shit.

Red Army is trying to fulfill those three objectives and the tech for the last actually DOES exist.


Fucking hated have to do all the research on the ideologies...shit sucked. Would be interesting if some anons had more to share or counter me with. I like my worlds have some 'take' to realism.


>>36149529
Anaerobic digesters research commencing...

Researchers suggest we find a 'working sample' as to develop some from near scratch will likely be time consuming but possible.

After all while they got the basic tech...its not top tier nor do they have a ton of to go on or expertise for that matter.
>>
Rolled 100 (1d100)

>>36151467
>>>>>Turn 10
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons
>>>>>>>>D. Research technology
>>>>>>>>E. Pursue new mutations
>>>>>>>>F. Explore in a direction/something
>>>>>>>>G. Scavenge for raw materials
>>>>>>>>H. Your choice
>>>>>>Resource Points: 1
>>>>>>Pop 1.1k
>>>>>>Military 250
>>>>>>Food: Average
>>>>>>Water: Average
>>>>>>Morale: Average
>>>>>>Medicine:Average
>>>>>>Health: Average
>>>>>>Armaments: Average
>>>>>>Fuel: Average
>>>>>>Tech level: Average
>>>>>>Reputation: -
>>>>>>Power: Average
>>>>>>Infrastructure: Housing Unit. Medical Bay. Science Bay. Engineering Bay. Armory. Gym. Recycling Processor. Hydroponics Bay. Power Center. Security Hub.
>>>>>>Defenses: Fortified Bunker. Defense Matrix.
>>>>>>vehicles: 5 Power Walkers.
>>>>>>Power: Nuclear Reactor.
>>>>>>Weapons: Mono Knives. S Pistols.S Rifles. S Shotguns.
>>>>>>armor: Armored Vest. S Full Body Armor(limited).
>>>>>>communications: Basic Encrypted(limited) Ranged Radio. Comnet(limited).
>>>>>>Materials: Supply 4.
>>>>>>Pets: Warhound. Razorhawk.
>>
>>36151263
>>36151293
ok, how do people feel about the following fluff?

The Blackwood tribes were always hard. Living in the wild, becoming more and more like their totemic animals... they were in their element. If it weren't for the secrets that element held, someone would have just carpet bombed them centuries ago. But destroying them would have required destroying blackwood forest, and nobody wanted that. Besides... a few tribes were hardly a threat. They killed each other more than any armies passing through their territory. Being so close to animals in thought and action, they just lacked the organization to become serious players.

Then He arrived on the scene. There had always been beekeepers among the blackwood people. It was a peacetime occupation, respected by all but feared by none. He changed that.

He came at a perfect time. The blackwood tribes were sick of taking it in the rear every time a more advanced civilization decided they wanted something, and his mastery of organization and command made him someone worth following. For many at least. The rest did what the Blackwoodsmen have always done in the face of a threat - they melted away.

El Presidente's organization is regimented and militaristic. Some chafe under his rule. But so long as they have a common enemy to vent their frustrations on, the people of blackwood will follow this secretive individual to the far side of Hell.
>>
Rolled 58 (1d100)

>>36151486
Dam it Genie you keep getting the 100's.

>Explore the forest for resources with pops to help keep it stealthy.
>>
Rolled 64 (1d100)

>>36151544
>>36151486
voting for scouting forest. Linking with Genie's 100 for good luck.
>>
Rolled 37 (1d100)

>>36151467
hm....motherfucker.

NEWS
Troops underground reporting seeing some kind of armored force approaching along the rail line...stopping at the station for some repairs.

Not surprising really their train was a wreck. Troops who hopped out are noted to be garbed in red and quickly set up a defense perimeter.

>>36151532
I actually have some stuff for el presidente.

The president was the first in the entire history that during testing and performance evaluation actually was offered the 'president' position by the built in systems.

Somehow that one was the first qualified for the position since the Fall happened.

>>36151486
Hero upgraded President.

Boss -> Big Boss

Acquired Bonus Command+
>>
>>36151675
>Not surprising really their train was a wreck. Troops who hopped out are noted to be garbed in red and quickly set up a defense perimeter.
"Hey, who's down there"

Time for more dialogue!
>>
Rolled 99 (1d100)

>>36151688
"stay away from the perimeter you crazy fucks and we'll get along just fine. First time we ran into a clear stretch of tunnel in ages finally can get something proper repairs done then we'll be long gone."
>>
>>36151724
"Alright then. Mind telling us who you are? A prison trained just passed by recently, you might run into them."
>>
Rolled 59 (1d100)

>>36151790
"Hm we are Red Army."

"Hm prison train you say? Didn't realize any gulags were still operational much less being supplied still."
>>
Rolled 46 (1d100)

>>36151544
>>36151639
Vote
>>
>>36151888
>>36151639
>46
>64
Cool
>>
>>36151840
"Red Army? We heard of you. Welcome to Blackwoods.

If you need anything, we're willing to trade. Otherwise be on yer way."
>>
Rolled 88 (1d100)

>>36151949
"Blackwood?"

"Shit we're off course...supposed to be in-bah."

"Trade? We don't trade capitalist pig."


----
Don't forget you DO have a President hero and Popo Pops.

>>36151544
>>36151639
Scouting of the of the forest...indicates that most resources are sorta hard to find thanks to all the damned trees. Luckily though competition isn't much for them considering those that are easily reached are still there out in the open at times even.

Monsters are heavy though.

>>>>>Turn 11
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons
>>>>>>>>D. Research technology
>>>>>>>>E. Pursue new mutations
>>>>>>>>F. Explore in a direction/something
>>>>>>>>G. Scavenge for raw materials
>>>>>>>>H. Your choice
>>>>>>Resource Points: 1
>>>>>>Pop 1.1k
>>>>>>Military 250
>>>>>>Food: Average
>>>>>>Water: Average
>>>>>>Morale: Average
>>>>>>Medicine:Average
>>>>>>Health: Average
>>>>>>Armaments: Average
>>>>>>Fuel: Average
>>>>>>Tech level: Average
>>>>>>Reputation: -
>>>>>>Power: Average
>>>>>>Infrastructure: Housing Unit. Medical Bay. Science Bay. Engineering Bay. Armory. Gym. Recycling Processor. Hydroponics Bay. Power Center. Security Hub.
>>>>>>Defenses: Fortified Bunker. Defense Matrix.
>>>>>>vehicles: 5 Power Walkers.
>>>>>>Power: Nuclear Reactor.
>>>>>>Weapons: Mono Knives. S Pistols.S Rifles. S Shotguns.
>>>>>>armor: Armored Vest. S Full Body Armor(limited).
>>>>>>communications: Basic Encrypted(limited) Ranged Radio. Comnet(limited).
>>>>>>Materials: Supply 4.
>>>>>>Pets: Warhound. Razorhawk.
>>
Rolled 36 (1d100)

>>36152030
"Hey Boss, some red Army fella's arrived downstairs. If you want to speak to them, nows the time, they're about to pull off once they fixed up their train."

>Use ability, Investigate
>>
Rolled 85 (1d100)

>>36152030
Send pops to Infiltrate to see if we can make a deal and gain some info. Also this >>36152053.
>>
Rolled 12 (1d100)

>>36152053
>>36152101
Vote
>>
Rolled 74 (1d100)

>>36151467
>Researchers suggest we find a 'working sample' as to develop some from near scratch will likely be time consuming but possible.
Time to use our nature affinity to speed this up OH WAIT

Guess we can try isolating bacteria from swampy areas or soemthing
>>
>>36152185
I'm sure the insects can help with that. Have them go out and collect stuff for the labs.
>>
Rolled 15 (1d100)

>>36152030
>Send popo pops in to infiltrate the red army train squad and have him get us some useful info/toys/tech.
>>
Rolled 90 (1d100)

>>36152185
>>36152053
I vote these.

Since a hero should be able to do his own thing, while the civ researches the sample
>>
Rolled 61 (1d100)

>>36152053
Ability activated.

Red Army Remnants

Previously of the Red Army who fell even before the Fall occured...it was noted a number of them mysteriously vanished but it was never investigated much.

Archives indicate those that disappeared were largely made up of the modernized ideology of communistic collectives. They had two smaller subsets among them noted a number of nationalistic purists and far fetched ideology known as socialism.

Caution is advised as though they lost in the pre fall they have somehow returned despite their many failures and rampant corruption.


forces made up...strangely are ACTUAL persons from Pre Fall with Post Fall auxiliary troops present.

Their equipment is...outdated but most reliable and sturdy. Disturbingly well suited for this environment.

Morale seems to be low.

They are currently wary of our forces.

----
You are aware the hero is under your control right


>>>>>Turn 11
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons
>>>>>>>>D. Research technology
>>>>>>>>E. Pursue new mutations
>>>>>>>>F. Explore in a direction/something
>>>>>>>>G. Scavenge for raw materials
>>>>>>>>H. Your choice
>>>>>>Resource Points: 1
>>>>>>Pop 1.1k
>>>>>>Military 250
>>>>>>Food: Average
>>>>>>Water: Average
>>>>>>Morale: Average
>>>>>>Medicine:Average
>>>>>>Health: Average
>>>>>>Armaments: Average
>>>>>>Fuel: Average
>>>>>>Tech level: Average
>>>>>>Reputation: -
>>>>>>Power: Average
>>>>>>Infrastructure: Housing Unit. Medical Bay. Science Bay. Engineering Bay. Armory. Gym. Recycling Processor. Hydroponics Bay. Power Center. Security Hub.
>>>>>>Defenses: Fortified Bunker. Defense Matrix.
>>>>>>vehicles: 5 Power Walkers.
>>>>>>Power: Nuclear Reactor.
>>>>>>Weapons: Mono Knives. S Pistols.S Rifles. S Shotguns.
>>>>>>armor: Armored Vest. S Full Body Armor(limited).
>>>>>>communications: Basic Encrypted(limited) Ranged Radio. Comnet(limited).
>>>>>>Materials: Supply 4.
>>>>>>Pets: Warhound. Razorhawk.
>>
Rolled 68 (1d100)

>>36152979
"Hey Red Army, if we give you a supply would you be willing to talk about trade?"
>>
>>36152979
>Their equipment is...outdated but most reliable and sturdy. Disturbingly well suited for this environment.
Sounds kind of like how I envisoined our forces to be.

>Even after the fall ak-47's still work thousands of years later
>>
Rolled 85 (1d100)

>>36153122
These fuckers INVENTED this settings equivalent AK and variants. Seriously if you want something stupidly cheap and sturdy look for the sacred star stamp. Every time.

Its not even WORTH making knock offs because shit is so cheap and sturdy hence easy to spot. Not to mention if your gonna make it might as well be properly otherwise its possibly more expensive and easier to spot.

A few Megcorps merely ripped off them and weren't all that big fans(shit never broke down). Alas their stuff was never really for business and proper profiteering.

Seriously if you want cheap, reliable, sturdy surplus look for the Reds gear.


>>36153055
"We don't trade capitalist pig. Trade is for the greedy piglets who do not believe in Mighty Mother or Fearsome Father."

Think about their commies you have to do it around about or make corrections. And could just use your hero.
>>
>>36153271
We used our hero last turn to make an investigation on to how we could trade with them.

"Hey Boss, you done the research on these guys. Do we got anything worth giving to them for something they can give to us? Why don't you see about it."
>>
Rolled 9 (1d100)

>>36152979
Hero action: have popo infiltrate the train as it's here and try to grab some useful stuff before the train leaves

Civ action: look for anaerobic samples from 1 year old graves. That stuff is very prominent there
>>
>>36153297
There communists. THEY DONT TRADE
>>
Rolled 59 (1d100)

>>36153311
Vote.
Maybe popo can sneak off with a crate of supply's
>>
Rolled 59 (1d100)

>>36153335
Hey they do 'share' and 'bribes' or 'gifts' might be a thing for them.

>>36153297
El Presidente gives the suggester a strange look.

"They are communists and is this one over here>>36153335 puts it so well. They wont so easily trade as their doctrine is for the most part against it."

>>36153351
You sure you want popo to act as a thief?
>>
Rolled 36 (1d100)

>>36153311
Vote, there should be some nice samples in the graves.
>>
Rolled 76 (1d100)

>>36153271
"Sorry friends, miss understanding. We wish to give you food and a warm night's rest. In turn we would like to talk and here your stories. That is if you are willing to except out hospitality."

Pops do your think and get what you can. Then Prez talk it out and warm these guys up to us.
>>
>>36153385
>>36153311
Let's not ask the cop to steal things.
>>
>>36153401
hear you*

Pops do your thing*
>>
Rolled 6 (1d100)

>>36153386
They think its a capitalistic action. If say you were ALSO a commie or potential 'ally' they would be more open.

However as you outright offered trade they are thinking your a bunch of capitalistic pigs. Not to mention these are soldiers not diplomats/traders.

Remember these ones have different flavors of commie.

>>36153401
"Rather not stay any longer then necessary this underground stretch is fucking plagued."
>>
>>36153311
Vote but just for the grave thing
>>
>>36153384
"Trade is the wrong word, we wish to share assets with you as to better both of our common interests. Surely you will not turn down a fellow comrade in need?
>>
Rolled 30 (1d100)

>>36153443
Forgot dice
>>
Rolled 44 (1d100)

>>36153440
"That is fair. We will keep the fires warm for you if you return. How about we help we a resource for your repairs? Nothing wrong with helping a new friend after all."

I do not wish for pops to steal items, but just get what info and knowledge he can.
>>
>>36153499
with a resource*
>>
Rolled 34 (1d100)

>>36153440
From what the president can figure these guys aren't allowed to take such actions.

>>36153468
"Hm you comrades? You don't bear the mark and why offer trade? Such bluntness is the action of pigs."

>>36153499
"Hm...such unusual kindness. We will have to deny however. Unless we are in need we are not allowed to take."
>>
>>36153440
>>36153468
>Oh I see now
"Ah, yes, that was perhaps incorrect terminology. It has been such a long time since we have spoken to other socialist.

Not trade, but a necessary redistribution of commodity based on the given needs of those involved, of course.

Should it be that we have a asset that could be better suited for your needs, and likewise you, it would be nothing short of right that the commodity be placed where its use could be maximized.
>>
Rolled 100 (1d100)

>>36153576
>dat commie speech

Jackpot hit.

"Oh yes we understand Comrade sorry must be pitiful fate to be a sole socialist eh?"

"From the looks of it though you have a good proper bunker, look healthy, and decent gear. I am not sure what can exactly provide for you or you us."

What do you need?

What do you want?

They will expect some kind of proof or proving.

Red Army has the following to offer.

Goods
Armaments
Aide
Commodities
Supply
>>
>>36153567
"That is understandable. It's been far to long since we last had a chance to talk with feel people and none capitalist. I do hope the next time we meet will be better."
>>
>>36153567
"We do not bear your marks but your marks are well known and beloved to us! We are cousins! The men of The Black wood stand firm as your allies, even though it seems you have forgotten of us?"
>>
>>36153661
Genie, did you just roll the 3rd 100 of the day?
>>
>>36153661
Give us some deets on what Goods, Aide, Commodities, and Supply would entail?

Also, I feel that this deal just got sweeter.
>>
>>36153661
and there is happens again. Genie you been rolling real high lately.

>For Mother Russia
https://www.youtube.com/watch?v=AOAtz8xWM0w
>>
Rolled 5 (1d100)

>>36153683
....yeah.

Trying to figure out how this will pan out.

>>36153665
"Eh maybe we our deeper in much threats here underground comrade."

>>36153680
"Hm Blackwood? I am not familiar with one who is not of Union. Those not of Union are either at best temporary ally and never friend. Besides old world is dead."

>>36153690
Its self explanatory.

>>36153699
Yeah and its been screwing me over for negative triggers. I NEED low rolls for those sorta things...
>>
>>36153661
"There are a great many monsters in these parts, we have a need for firepower. But far more pressing is a need for better research equipment and technology, as those will go a long way towards the saftey and security of the masses here in this forested area. As our reactor is damaged.

Are such things within your quarry?

We see that you need to repair your train. We have plenty of manpower ready to assist should you require it, as well as medical facilities for your injured or sick."
>>
>>36153661
Gift them some razor hawks and some war hounds.

"We need only fuel, and possibly use of your powerful train, no chance you have an extra train engine, or possibly some hand carts so that we may make optimum usage of the train tracks that bind our bond."
>>
>>36153739
>>36153728
>basically I'd like us to get some better research equipment so we can do our sample collections and reactor repairs better

>we can help fix their train, even provide supplies for it
>>
Rolled 53 (1d100)

>>36153728
...dice goddess are you flirting with me?

>>36153739
"Hm monsters instead of zombies around here eh? Lucky bastards watch out though monsters are on the out and will soon face same fate as bandit thanks to zombies."

"Hm yes better researching and tech always useful. Not critical though considering your current set up."

"Ah your reactor is damaged? that is indeed grave we can't readily fix...will require later shipment. However we DO have something that can help...a biofuel generator and a built in VERY powerful can break down near any organic substance into fuel."

"We good for repair and medical was equipped with extra just in case."

Need accepted Armaments

Want accepted Tech and research equipment.

>>36153760
"Hm what kind of fuel?"

"Trains still be limited have yet to conquer nearby yard or facility to allow spares."
>>
>>36153728
" Our men have felt watched and rumors of great horrors spread about the underground. Have you seen much trouble?"

>>36153819
"Would you be willing to let us help with the train yard? We have a good man who can go in and get info if you need it."
>>
>>36153819
>"Trains still be limited have yet to conquer nearby yard or facility to allow spares."
"A pity. Should you ever have an operation to take such facilities nearby, message us and we shall assist where needed.

We appreciate your acceptance of our requests, now what is it that you need from us or that we can readily provide? As before, we have manpower ready to assist currently, and some meager supplies and resources."
>>
Rolled 67 (1d100)

>>36153867
"Hm possible for you to help but will require permission from higher ups."

"Heh lots of trouble here underground. Countless zombie, extinct bandit, and monsters being routed, but much company at least."

>>36153868
"Is up to higher ups."

"Hm...will take spare supplies and resources for redistribution. Manpower we are not accepting currently. We aren't recruiters this pass."
>>
>>36153819
"Biofuel generator would make an invaluable resource, surely we can provide shipments and serve as a refueling station for future operations.

Speaking of further operations should you need assistance in taking the train depot, surely we must provide support"
>>
>>36153928
We will be here if you need a hand. Do let us know if we can help.
>>
>>36153928
>I think 1 supply is a fair deal for these guys, it will help them fix their train and they'll come back to provide what we asked for later
>>
>>36153974
We need them to fix our generator!!! Give them oodles of stuff!
>>
Rolled 85 (1d100)

>>36153974
They can actually provide your need for power and armaments right now. They'll transfer it over when their about to leave.

The other stuff though will take longer.

They can provide 'some' armaments but as its about everyone needs it their lines of it are rather stretched.
>>
>>36154002
Okay, then I'd say 1 supply is fair since that's about 1/4th of our total supplies at hand until we get more. Proportionally significant.

Anyone disagree?
>>
Rolled 40 (1d100)

>>36154002
>basic: We gratefully accept anything the red army offers after having heard our needs, and we spend the rest of this turn helping them do whatever they need help doing, including helping them repair our stuff.
>>
>>36154061
No. This is our first time encountering these guys and they're giving us a SHITLOAD of valuable stuff.

We need to give them an equivalent TON of shit so that we make a good impression. Just trust us veterans on this. Supplies and Resources can be readily found, but goodwill is far more rare and precious a resource.
>>
>>36154061
I'm down.

>>36154106
Two then?
>>
>>36154106
> Supplies and Resources can be readily found, but goodwill is far more rare and precious a resource.
This is exactly true.

Dare I say, 3/4 of our supplies? We need something for emergencies.
>>
Rolled 47 (1d100)

>>36154106
Let's give them 3 supplies and a resource them, since we don't have many contenders in the forest except monsters.
>>
>>36154154
At least we give them that. They are giving US A FREAKING BIO FUEL GENERATOR! Score! And fixing all our shit up. Seriously we will be churning out resources in no time now.
>>
Rolled 32 (1d100)

>>36154184
Actually they gave you a biofuel generator AND a biofuel refinery. The refinery by the way is stupidly high quality capable of breaking just about any organic substnce down into fuel.

Anyway what is your actual actions besides trading?
>>
Rolled 28 (1d100)

>>36154062
For once I vote for a Godzilla action.

Also I vote we give them 3 supplies and a resource. Since these are in ready availability nearby.
>>
Rolled 48 (1d100)

>>36154236
Lumberjacking to fuel the refinery
>>
Rolled 44 (1d100)

>>36154236
>>36154062
>>36154243
Directly assist them in whatever way we can, with their permission of course.
>>
Rolled 39 (1d100)

>>36154062
Acquired biofuel generator.
Acquired Small armaments shipment.
Acquired Star Stamped biofuel refinery.

>>>>>Turn 12
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons
>>>>>>>>D. Research technology
>>>>>>>>E. Pursue new mutations
>>>>>>>>F. Explore in a direction/something
>>>>>>>>G. Scavenge for raw materials
>>>>>>>>H. Your choice
>>>>>>Resource Points: 1
>>>>>>Pop 1.1k
>>>>>>Military 250
>>>>>>Food: Average
>>>>>>Water: Average
>>>>>>Morale: Average
>>>>>>Medicine:Average
>>>>>>Health: Average
>>>>>>Armaments: Average
>>>>>>Fuel: Average
>>>>>>Tech level: Average
>>>>>>Reputation: -
>>>>>>Power: Average
>>>>>>Infrastructure: Housing Unit. Medical Bay. Science Bay. Engineering Bay. Armory. Gym. Recycling Processor. Hydroponics Bay. Power Center. Security Hub. Biofuel Refinery
>>>>>>Defenses: Fortified Bunker. Defense Matrix.
>>>>>>vehicles: 5 Power Walkers.
>>>>>>Power: Nuclear Reactor. Biofuel generator.
>>>>>>Weapons: Mono Knives. S Pistols.S Rifles. S Shotguns.
>>>>>>armor: Armored Vest. S Full Body Armor(limited).
>>>>>>communications: Basic Encrypted(limited) Ranged Radio. Comnet(limited).
>>>>>>Materials: Supply 4.
>>>>>>Pets: Warhound. Razorhawk.
>>
>>36154371
Well look over the new items and get ready to plug it in.
>>
Rolled 92 (1d100)

>>36154371
Oh this is gonna be great. We got biofuel makers now.

Okay, from precedence what did the Memor do to deal with a readily available forest of organic matter but too many monsters?

>They made small amounts of biofuel to power themselves
>Purchased/Aquired more fighters and war vehicles
>They learned how to fight and started clearing out nests

So the next step is to go out of our immediate base, cut down some trees and start making biofuel.
>>
Rolled 81 (1d100)

>>36154371
>start making biofuel out of human, animal, and plant waste around the base.
>>
Rolled 93 (1d100)

>>36154412
Vote
>>
Rolled 73 (1d100)

>>36154401
>>36154412
>>36154418
Biofuel! And look at those rolls
>>
>>36154129
>>36154154

I'd support that motion. Also our resource.
>>
Rolled 87 (1d100)

>>36154371
All of the previous votes sound good, I just want to add that research into hivemind wouldn't go amiss at some stage
>>
Rolled 56 (1d100)

>>36154412
Vote.
Also dose the biofuel refiner make any wast or byproducts? That stuff would probably be good as fertilizer
>>
So what animal and insect symbiosis bonds do we have right now?
>>
>>36154556
We're not mutants though. Where can we begin psionic research, let alone hivemind.

>>36154654
This stuff is extremely efficient. The only thing perhaps more efficient are nanite process beds, but those are risky.
>>
>>36154556
Adding to that, now that we've got sound serious power generation we can start revamping the tunnel network with lighting and defenses etc

Get that station is nice condition for when our commie pals come round again. We can be that handy roadstop.
>>
>>36154691
And and we can offer waist Managment help of the mega prison. They must make a lot of poo
>>
Rolled 87 (1d100)

>>36154412
While the refinery has limited capacity it was easily able to churn out what we offered into biofuel.

>>>>>Turn 13
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons
>>>>>>>>D. Research technology
>>>>>>>>E. Pursue new mutations
>>>>>>>>F. Explore in a direction/something
>>>>>>>>G. Scavenge for raw materials
>>>>>>>>H. Your choice
>>>>>>Resource Points: 1
>>>>>>Pop 1.1k
>>>>>>Military 250
>>>>>>Food: Average
>>>>>>Water: Average
>>>>>>Morale: Average
>>>>>>Medicine:Average
>>>>>>Health: Average
>>>>>>Armaments: Average
>>>>>>Fuel: Average
>>>>>>Tech level: Average
>>>>>>Reputation: -
>>>>>>Power: Average
>>>>>>Infrastructure: Housing Unit. Medical Bay. Science Bay. Engineering Bay. Armory. Gym. Recycling Processor. Hydroponics Bay. Power Center. Security Hub. Biofuel Refinery
>>>>>>Defenses: Fortified Bunker. Defense Matrix.
>>>>>>vehicles: 5 Power Walkers.
>>>>>>Power: Nuclear Reactor. Biofuel generator.
>>>>>>Weapons: Mono Knives. S Pistols.S Rifles. S Shotguns.
>>>>>>armor: Armored Vest. S Full Body Armor(limited).
>>>>>>communications: Basic Encrypted(limited) Ranged Radio. Comnet(limited).
>>>>>>Materials: Supply 4.
>>>>>>Pets: Warhound. Razorhawk.
>>
>>36154680
Regardless of how efficient it is there will be some byproduct. Also how much fuel dose this thing make and how much dose the generator use? We might want to look in to stockpiling fuel. And also studying the generator and refiner so we can make more, fix it when needed, and use it's tec for other creations.
>>
>>36154742
Is everything in our base that needs power currently powered?

Also in remembrance of Memor issues, we should see about building a larger Fuel Storage facility soon. All the fuel generation in the world won't be any good unless you have a place to keep it (where it won't blow up hopefully)
>>
Rolled 22 (1d100)

>>36154742
>Reverse engineer the design to the biofuel refinery and generator
Gotta keep our scientists busy
>>
>>36154775
>Also how much fuel dose this thing make and how much dose the generator use?
Oh yeah, good question. Less how much fuel as opposed to the quality of fuel, from [low] [mid] to [high] quality

>>36154742
Genie, what quality of fuel does our generators make?
>>
>>36154742
Action: have rats we control explore as much of the train station as they can. We need to find the monsters and other dangers before they strike first. Also we can feed them to the reactor!
>>
Rolled 90 (1d100)

>>36154820
Vote
>>
Rolled 69 (1d100)

>>36154814
basic quality in exchange for being able to break down damn near any organic its not capable of super high quality fuel and limited production.

>>36154792
nope.
>>
>>36154820
Monsters could possibly be more use being dissected in a lab than tossed into the refinery
>>
>>36154846
>nope.
What needs power right now?

>>36154856
Not like there's ever going to be a shortage of monsters anytime soon
>>
Rolled 82 (1d100)

>>36154820
>>36154856
We won't throw all of them in we'll keep some for reserch
>>
Rolled 61 (1d100)

>>36154916
Nothing.

anyway what is consensus?
>>
Rolled 12 (1d100)

>>36154942
>>36154820
Vote
>>
Rolled 35 (1d100)

>>36154820
>>36154985
Vote.

Looks like the consensus is we have our rats explore the underground areas as much as they can for any thing dangerous, hostile, or interesting
>>
Seeing as we are good with animals/insects and shit, could we tame the monsters? Or do the symbiosis thing that I don't really understand. But haveing obedient monsters would be useful
>>
Rolled 37 (1d100)

>>36154820
For the love of god start attaching rolls to suggested actions otherwise I'll start ignoring them despite the support of other anons.

Even if there is a damned crit I wont accept it.

>>36154820
Scouts report there isn't anything there at all.


>>>>>Turn 14
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons
>>>>>>>>D. Research technology
>>>>>>>>E. Pursue new mutations
>>>>>>>>F. Explore in a direction/something
>>>>>>>>G. Scavenge for raw materials
>>>>>>>>H. Your choice
>>>>>>Resource Points: 1
>>>>>>Pop 1.1k
>>>>>>Military 250
>>>>>>Food: Average
>>>>>>Water: Average
>>>>>>Morale: Average
>>>>>>Medicine:Average
>>>>>>Health: Average
>>>>>>Armaments: Average
>>>>>>Fuel: Average
>>>>>>Tech level: Average
>>>>>>Reputation: -
>>>>>>Power: Average
>>>>>>Infrastructure: Housing Unit. Medical Bay. Science Bay. Engineering Bay. Armory. Gym. Recycling Processor. Hydroponics Bay. Power Center. Security Hub. Biofuel Refinery
>>>>>>Defenses: Fortified Bunker. Defense Matrix.
>>>>>>vehicles: 5 Power Walkers.
>>>>>>Power: Nuclear Reactor. Biofuel generator.
>>>>>>Weapons: Mono Knives. S Pistols.S Rifles. S Shotguns.
>>>>>>armor: Armored Vest. S Full Body Armor(limited).
>>>>>>communications: Basic Encrypted(limited) Ranged Radio. Comnet(limited).
>>>>>>Materials: Supply 4.
>>>>>>Pets: Warhound. Razorhawk.
>>
>>36155090
Sorry I miss typed the roll on it so it didn't show.
>>
Rolled 18 (1d100)

>>36155090
>Welp, let's set about fully reactivating the bunker since not everything turned back on yet as per >>36154846
>>
>>36155090
Nothing there at all! That's...odd. We where told that the underground was full of monsters and other bad things. And in the last thread it was stated that our guys down there felt like they where being watched... I get the feeling that this is ether very good or very bad. But let's not waist more time on it for now. Let's focus on research and building shit
>>
>>36155150
Did they not tern on because they don't work or from not enuf power? Because the actions needed to fix this are very different
>>
Rolled 30 (1d100)

>>36155090
Action: reasurch/study/revers engender the bio refiner. We will want to know everything about it so that we can make more and possibly make one that create better fuel.
>>
Rolled 41 (1d100)

>>36155154
You're confusing the train station with the entire tunnel network. We already established the train station was clear.
>>36155166
Don't know, I assumed that we had power galore now but it's possible that we don't, if so >>36155184 is my choice
>>
Rolled 40 (1d100)

>>36155184
Vote. We better figure that shit out now before the QW and dice gods take them away from us
>>
Rolled 24 (1d100)

>>36155184
Also how to fix it. Vote
>>
>>36155199
We have more power yes. But we don't know yet if we have enuf. It would also be good to know how much fuel the refiner makes so that we can know if we need to make another one of those next or another generator first
>>
Rolled 25 (1d100)

>>36155184
What are the odds of us figuring out how to upgrade it or make other ones that still use any organic matter but creates hire quality fuel
>>
Rolled 64 (1d100)

>>36155249
With these rolls? We're more likely to immediately bust our new toys
>>
>>36155261
>>36155249
Gotta break a few eggs to make an omlette.

Sometimes you gotta burn an omlette or two before you get it right.

But if the Memor stuck to it and got themselves high grade biofeul machine from nothing, and we were provided with a good machine, surely we can do ti.
>>
Rolled 44 (1d100)

>>36155184
>>36155261
Ya it's a bit worrying. But even if the worst happens we should still be able to figure something out of what's left and get samples of whatever bacteria it uses
>>
Rolled 15 (1d100)

>>36155184
FAILURE

the biofuel refinery besides the required inputs and outputs is locked up tighter then a blawa nest.

Besides some basic maintenance or repair ports not much is seen with the inter workings of the device. Everything is concealed with only bare minimum access granted for required repairs and basic maintenance.


>>>>>Turn 15
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons
>>>>>>>>D. Research technology
>>>>>>>>E. Pursue new mutations
>>>>>>>>F. Explore in a direction/something
>>>>>>>>G. Scavenge for raw materials
>>>>>>>>H. Your choice
>>>>>>Resource Points: 0
>>>>>>Pop 1.1k
>>>>>>Military 250
>>>>>>Food: Average
>>>>>>Water: Average
>>>>>>Morale: Average
>>>>>>Medicine:Average
>>>>>>Health: Average
>>>>>>Armaments: Average
>>>>>>Fuel: Average
>>>>>>Tech level: Average
>>>>>>Reputation: -
>>>>>>Power: Average
>>>>>>Infrastructure: Housing Unit. Medical Bay. Science Bay. Engineering Bay. Armory. Gym. Recycling Processor. Hydroponics Bay. Power Center. Security Hub. Biofuel Refinery
>>>>>>Defenses: Fortified Bunker. Defense Matrix.
>>>>>>vehicles: 5 Power Walkers.
>>>>>>Power: Nuclear Reactor. Biofuel generator.
>>>>>>Weapons: Mono Knives. S Pistols.S Rifles. S Shotguns.
>>>>>>armor: Armored Vest. S Full Body Armor(limited).
>>>>>>communications: Basic Encrypted(limited) Ranged Radio. Comnet(limited).
>>>>>>Materials: Supply 4.
>>>>>>Pets: Warhound. Razorhawk.
>>
>>36155271
It's not high grade. It's basic level biofuel. That the draw back of being able to use almost any organic matter to make it
>>
Rolled 79 (1d100)

>>36155303

NEWS
Troops in the tunnels report they hear moans and shrieks further down in the tunnels.
>>
>>36155303
Could samples of the bacteria used in it be found in any of its waist byproducts?
>>
Rolled 6 (1d100)

>>36155330
>Let's get some decent lighting down these tunnels, some more patrols going, and scout out the deeper ends with the critters
>>
>>36155330
What the fuck! We just have our guy scope them out and found nothing. The hell?
>>
Rolled 80 (1d100)

>>36155347
Vote. I'm a bit pissed that the last surch found nothing but then this happens
>>
Rolled 15 (1d100)

>>36155348
Again, confusing the train station with the rest of the tunnels...
>>
With most of the refiner locked up tighter than my ex wife's ass, we'll need another way of creating more. Can anything be found in its wast output or the biofuel it's self? It probably uses some bacteria as the primary agent, we just need a few samples of it to make something
>>
>>36155373
Ah... Nevermind I take back my pissed of comments, where is it said the layout of the thing, I can't find a post telling is
>>
Rolled 43 (1d100)

>>36155347
Let's see some good rolls guys
>>
>>36155400
I feel like we shouldn't fuck with the massive gift biofuel generator and just use it for it's intended purpose.
>>
Rolled 17 (1d100)

>>36155347
Vote
>>
>>36155424
Good point. Making more would be overdoing it right now
>>
Rolled 31 (1d100)

>>36155347
Fuck what's with our rolls lately? Is it that QM stole all the 100s?
>>
>>36155413
Previous thread has initial description:

"Tunnels opened...forces did some quick scouting and figured out the following.

There are a couple secret passages destination unknown.

One of the routes led to an underground railway.

The other routes appear to be escape/evac points.

Some of the evac routes appear clear but in disrepair. The hidden passages...one is connected and interlaced with our base.

The others...a couple are connected to the escape routes.

While the rest of them are connected to the railway or lead from our base...elsewhere destination unknown.

Some of the secret routes are believed clear and if your lucky in good repair. Sadly scouts confirmed there is something lurking everywhere else.

One thing that can be said a LOT of the underground routes appear in bad shape if your lucky."
>>
>>36155456
And the 90's as well.

>>36155463
Regarding the train station, we sent down scounts and the Pres to check it out, found nothing hostile.
>>
>>36155312
No, I mean the Memor literally had nothing to start with and by the end they were mass producing high grade biofuel.

We on the otherhand are given sometihng to start with, so nothing should stop us from reaching that level if we are deterimined to research it
>>
>>36155474
Ya, looks like the train station and the tunnels count as 2 separate exploration options. I think it's bullshit but that's what it appears to be
>>
Rolled 44 (1d100)

>>36155347
Hopefully whatever is in there can be used for something
>>
>>36155492
Well the train station is essentially a deadend facility, it makes sense that they're considered separate when it comes to it. It's a pity that Genie didn't point out that we were about to waste an action but I would say the distinction had been made clear enough that it's not really his fault
>>
Out of curiosity what numbers count as fail and what counts as pass but not very well
>>
>>36155489
I'm pretty sure our current biofuel facilities are capable of making as much fuel as our 1.1k pop can gather in biomass.

The real problem is finding a buyer for our fuel, seeing as there are red army fucks running around giving out supah biofuel kits to anybody that claims to be a communist.

Also we need to be careful about trading entirely now, lest the red army get word that we are just dirty capitalists that lied to them for free stuff.
>>
>>36155512
It's not his fault I'm just pissed that it went down that way
>>
Rolled 53 (1d100)

>>36155533
If you had rolled high enough you might have uncovered some secrets.

IF there were any secrets to begin with.

>>36155532
You can thank a crit and stack for that actually.

Poor bastards are completely diluted in believing your a bunch of blazing commies.
>>
>>36155532
We need to be carful about the red army in general. We don't want to get killed or made to join them, if they ask just say that it's not trading but the redistribution of materials for the benefit of everyone involved.

Also the red army guy did day that they where way off corse so they might not be that big of an influence in the area.

The mega prison guys would be my first be for trade partners
>>
>>36155532
>>36155558
To be fair Karl Marx was an advocate of Free Trade as a means for revolution.

However, I'm sure there is a way we can start exchanging a surplus of Bio-fuel in such a manner that isn't exactly capitalism. At least towards the Red Army.

We just need to stay true to the principles of the Labor Theory of Value and Commodity.
>>
>>36155569
>or made to join them
Well, that depends if it doesn't come along with actual perks.
>>
>>36155558
This far we have Been, as long as we avoid capitalism. we can't, we will trade with the first bandits we find, and get fucked for it. communism is not much different than capitalism, the big things are fairness, need, and only working with other communists more or less.
>>
>>36155590
Or make powerful enuf friends so we can safely tell the red army to fuck there communism. Besides we are too egger to trade to be considered communist. We are more like a pack with pooled resources that functions as a single entity.
>>
>>36155624
That's why we need to be good at wording it so that the reds don't think it's evil.
>>
Rolled 86 (1d100)

>>36155347
Let's see if we can get some better rolls
>>
>>36155636
We'e still communist. Just not idealists.

I dare say that if the Red Army were to come to these parts and formally integrating with them will come with the benefits of trade (without being "trade") why not? These guys know what they're doing.
>>
>>36155661
Oh look a better roll. Yay
>>
>>36155624
To clarify, because I can sense polisci butthurt incoming. In the post apoc, "capitalism" and "communism" mean diddly squat.
Seriously think about it.
everybody lives within a "faction" that takes care of the needs of all of its members, there is no internal commerce going on that we are aware of at least.

Every member of every civ gets equal everything unless we assign extra stuff to special people for reasons.

Every civ is communist.

In this setting "communist" means typing in a broken English accent.
>>
>>36155662
But if we integrate with them then we won't the the blackwoods we would be just another part of the red army. That to me is a game over. At best we could be alies.
>>
>>36155672
Yeah.

The Memor were pretty much the most communistic faction we've ever played with their psionic hive-mind. Absolute equality, everyone played their part and knew what needed to be where.

However, the Reds take it up to another level, just like the Paladin take "justice" and warp it into something completely evil.

Like, more evil than bandits sometimes.
>>
>>36155672
But it dose have to do with how others react to you.
>>
>>36155686
I would argue that like the Soviet republics we'd still be an independant nation part of a greater union.

But you're right, the key to Blackwoods is that they were FANATICAL about their independence and national identity. Just like the Hax civ was.

Blackwoods Republic shall stand as it should, free and independent!
>>
>>36155698
My point exactly, it does have mechanical ramifications in game, so we have to be wary of losing our communist status due to our well documented greed.
>>
>>36155690
That's scary. We might want to talk to the mega prison and see if the prisoners could be turned in to an army of some kind for defense. Also just talk to and make friends with them in general. They seem like the got there shit together
>>
>>36155707
Exactly. To us it is better to die that join another group. We would let others join us, but not the other away around.
>>
So what is the next step to expanding? After we deal with whatever is in the cave first
>>
>>36155761
Expanding in the caves seems logical, but we are surface guys, we have razorhawks and war dogs remember, maybe we should lock down our stop on the train line, than move onto exploring the surrounding surface, seeing as we need biomass for our biofuel facilities I would like to expand into the forest.

We need to remember to stay focused on the task at hand and not get too caught up in intrigue.

>First we get bio fuel to power our base
>than we find farmable insects like bees or termites to feed bigger animals
>then we use our natural animal skills to do get badass animals as per our initial fluff.
>>
>>36155725
The memor were actually nice. They had big orgies, nobody ever fought each other, mutants humans even robots got along well where it wasn't possible. we were working on turning a nightmarish wasteland into a major trade hub before we catastrophically blew up.
>>
Rolled 52 (1d100)

>>36155347
If it turns out it's a continuous horde of zombies then we could rig the bio refiner to a choke point and have the zombies walk right in to the refiner.
>>
>>36155834
I was Talking about the possible threat of the red army
>>
Rolled 1 (1d100)

>>36155347
action DENIED.

YOU MAY ONLY DO ONE THING PER AN ACTION.
>>
>>36155830
We could use the caves as storage. But we don't want to block the train tracks. So far they have only brought good things
>>
Rolled 91 (1d100)

>>36155879
No dice screw you its denied.

I can give a pass on the patrol but the other two are distinctly separate.
>>
Rolled 75 (1d100)

>>36155879
Fine the for the action we should block off the tunnels to give us time to prepare for fixing the problem
>>
Rolled 5 (1d100)

>>36155919
Yeah, start with step 1 then step 2
>>
Rolled 20 (1d100)

>>36155893
Ok so we got more payrolls now? Good.
For the next action we work to fix the lighting. Should not be too hard seeing as we have more power now, oh and every one working on fighting the lights are armed with what ever guns we have
>>
Rolled 74 (1d100)

>>36155919
Vote. We need to block off the threat before we can think about fixing the lighting.
>>
Rolled 76 (1d100)

>>36155919
Is the problem with the hard ware or is it that there is not enuf power still? It's important to know
>>
Rolled 67 (1d100)

>>36155919
Quick vote befor bed
>>
Rolled 2 (1d100)

>>36155919
Tunnels can't be so easily blocked unless you try to collapse it.

Anyway your guys know enough to figure this out.


Those moans are from zombies or possibly ghouls. Sadly they can't tell how far away they could be due to the strange effects sound as under there.
>>
Rolled 76 (1d100)

>>36156116
Ok then. Have the rats scout the location and numbers of the coming enime
>>
Rolled 2 (1d100)

>>36156180
Would putting the zombies body's in the bio refiner make any problems? Don't want to risk breaking it
>>
Rolled 58 (1d100)

>>36156180
>>36156194
Well shit. That's not a very good roll
>>
Rolled 91 (1d100)

>>36156116
Don't forget to archive fucking sleeeping sdrugs be kicking in.

anyway don't forget to archive decided to provide the info so you can think about what to do next week.
>>
>>36156232
Next week? Is this a one a week thing? Will there be no new thread tomorrow if this one dies?
>>
>>36148602
To add to your point, groups like the Taliban depend on the *relative* humanity of their enemy. In order to hide within the population there needs to BE a population to hide in.
>>
>>36156367
Game days are always tuesdays, and thursdays
>>
Nice, well see everyone Tuesday.

We probably should see what type of enemy, but seeing that we have no clue when they will be here. I'm thinking we bulk up on fuel and make fire bombs.



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