(I've never done one of these before, so bare with me.)The tide has come in and out for centuries and your species has been quietly content to sit on the beaches and the shores: star gazing, living off of the land as food was plentiful, life was simple, work short, and temperatures mild. This however has begun to change as a song echoes out into the hearts and minds of your species calling out for change; causing your people to grow restless, passionate, and spirited. The sage of your small primitive Tribe addresses the family: "A new Hymn has breathed change and uncertainty into the world and if we are to survive we must build, adapt, grow, and become a strong people. The Stars, the Waves, the Sun, and the Moon all speak to me, but, I ask you my family; Which voice speaks the truest?" +Religion and Philosophy will be the first choice you make; it will change over time, but generally speaking it will shape and define the "Initial" attitude and mindset of your people. This is just the first step of many+>Sun Worship; The Great Burning Eye that yearns"What is the sun, but a great single eye of fire that rules the sky and provides? Surely this world was made for us to rule; the Cyclops" +Aggressive+>Moon Worship; The Great Pale Eye that weeps"What is the moon, but a great single eye that watches over us and illuminates the night sky? Surely this world was made to be observed and studied- to enlighten it's secrets it owes to us the Cyclops." +Defensive+>Star Worship; The Great Many Eyes that form the sky"What are the Stars, but a great many single eyes constantly watching, blinking, and making up the night sky? Surely this world is made up of an innumerable souls, and we must act with wisdom and discretion as they watch us." +"Middle ground"+First Worship to get three votes wins.
>>36184572Sun Worship,But lets try and be righteously aggressive rather than just chaotic evil bullcrap.
>>36184572>Star Worship; The Great Many Eyes that form the sky
The mirage/visions mtg fluff references legends of the sun being the eye of a great cyclops who holds the world in its hands.
>>36184572>>Sun Worship; The Great Burning Eye that yearns
>>36184624>>36184649>>36184657>>36184692>>36184745>>36184900Going in the middle.>Star and Sun Worship:"One Great eye and one great cyclops to watch over and lead the day and a Great many eyes and Cyclops to watch over what shall become. Great responsibility, comes actions, ramification, and our Ancestors speak to us through a song that echoes the sky twice over." +Current Stats+>Population: 13 +Bottle-neck Suffering+>Culture and Art: Primitive, your people wear grass or long leaved skirts, occasionally adorning themselves with pieces or coral or shells that they wear in their dirty, sun-baked, braided locks. Most of your people simply go naked.>The People: Your people are currently "neutral", they live for the moment, they eat when they are hungry, they love when they are lonely, and they fight when they are angry. Ethnicity wise your people come in a variety of light to milk chocolate brown tanned freckled skin tones with white to milky yellow hair that is often braided or kept short and messy. >Technology: Nothing beyond sharpened sticks, pieces of jagged flint, rocks and fire. Your people currently live in caves or they sleep upon piles of elevated grass and palm leave beds. >Magic: 1 MAGIC USER. +The Elements and the Spirits speak to some of you, most of you in your dreams. They sing a song that is comforting and constant, but only 1 "Sage" is inspired and wise enough to listen.>Food: Minimum. Your people subsist off of Foraging, Fishing, and Hunting. Your Tribe currently dwells on a small volcanic Island that you share with a number of migratory sea-faring birds, seals, and a few other terrestrial animals including Elephants. The island is surrounded by a Reef that is abundant in seafood and your people can see very distantly at least one island off in the horizon on a clear day. STATE 2 ACTIONS AND 1 IDEA/STAT YOU WISH TO PONTIFICATE UPON AND ROLL FOR SUCCESS.ACTIONS ARE D20. IDEAS ARE D100.
Rolled 15, 16 + 1 = 32 (2d20 + 1)>>36185058Gather more food, explore nearby areas, develop more advanced weaponry using flint and sticks>>Am i doin it rite?
Rolled 27 (1d100)>>36185171Fucked up 100 dice
>>36185171>>36185190>Gather more food>Rolled 15>"Above Average"Your People forage and gather for food like they always have done, but this time they are particularly successful in gathering up a larger portion than usual: Many nuts, fruits, and shellfish are found and gathered for your Tribe to cook, consume, and increase moral. >explore nearby areas>Rolled 16>"Above Average"A small portion of the tribe goes off to explore while the others continue to forage for food. With no real goal beyond the ones they give themselves they explore unfamiliar areas: They walk through an opening in the jungle that feeds into a grassy field at the foot of the volcanic mountain with it's black stones, they find a small herd of elephants roaming about and feeding upon fruiting palm trees, but they do not find anything particularly out of the ordinary. >develop more advanced weaponry using flint and sticks>Rolled 27>Low QuarterYour people in their spare time attempt to experiment with their tools and sharpened stones: perhaps they could advance them somehow? Maybe combine them? Alas- for now it remains beyond them, they are simply too different tools!>+Event+>Rolled 67/100>"Above Average event"The noise of tropical birds and waves is silenced momentarily by the boisterous, loud, echoing noise of SEALS. Your people find that the beach they had previously enjoyed gathering fish from has been completely overwhelmed by SEALS. They are small, noisy, they pile upon themselves, and they have a few offspring with them as well.How do you respond? STATE 1 RESPONSE, ROLL D20STATE 1 ADDITIONAL ACTION AND 1 IDEA/STAT YOU WISH TO PONTIFICATE UPON AND ROLL FOR SUCCESS.ACTIONS ARE D20. IDEAS ARE D100.
Rolled 27 (1d100)>>36185575Capture seals in pens.We can train them later, but right now let's just try to capture them.
>>36185575Nigga that seal is cute as all hell. Not sure what to do with them though, but isn't their fat really good? The coats too. But seals can be tough too so I'm not sure if we should hunt them or not.
Rolled 20 + 1 (1d20 + 1)>>36185575Event: Rolling for capture of seals, young ones preferablyRolling again for more advanced weaponry
Rolled 45 (1d100)>>36185903Fuck me, how dice work
>>36185798>>36185825>>36185903>>36185923>Capture and pen baby seals>Rolled 20>Complete success.The seals are small, though they are heavier and far denser then they look, but your people are large and persistent and through numerous biting, wiggling, and grabbing of the slippery seals your people are able to capture a dozen or so baby seals- they are so small. The pen building as well goes perfectly: An enclosed circle of large stones is laid out just in front of the "village" where the beach and surf meets to keep the baby seals temporarily enclosed for the moment. >Advanced Weaponry + Seal products>Rolled 45+27>Low Average, low Quarter.>+Plus success of seal pensThe Cyclopes not indisposed by the seal happenings continue to tamper and fool around with your stone and wooden tools, although nothing amazing happens.. you are able to produce sharpened and more advanced forms of flints. Your are capable of cutting the thick, fatty, smooth leathery hides of the seals.You Butcher a handful of Adult seals: collecting their meat, hides, and fats.You now have access to BUTCHERING . Butchering is a tech that allows you to process animals for resources. STATE 2 ACTIONS AND 1 IDEA/STAT YOU WISH TO PONTIFICATE UPON AND ROLL FOR SUCCESS.ACTIONS ARE D20. IDEAS ARE D100.
Sorry for asking but:What counts as an idea and what counts as an action?
>>36186171>What counts as an idea and what counts as an action?An Action is something you do, an idea is basically research.Actions are literal commands, ideas are a mix between asking about ideas or research topics or asking objective commands that might lead to new ideas.Actions can lead to or benefit discovering new ideas.New Ideas though gain access to efficiency of actions and more actions.
Rolled 19 (1d20)>>36186087Survey of plants on the island.Herbs, flowers, trees, fruits.Gotta find trees suitable for boats.
Rolled 10 (1d20)>>36186087Herd elephants from field.Attempt to explore perimiter of island.Will roll for idea next post.
Rolled 29 (1d100)>>36186603Idea: Perhaps we can train these animals?Domesticate the baby seals or elephants?
Rolled 16 + 1 (1d20 + 1)>>36186087Butcher more of the adult seals on the beach.Try and learn how make the seal hides useful.
>>36186269Could we assign one cyclops girl to be a scout?
>>36186087what is our current abode situation? Like what do our society of islander Cyclopes live in?
>>36186665It says we live in caves
>>36186684>>36186686Okay sorry i guess i glossed over that.
Caves are probably fine right now.We really don't want to end up like Easter island and run out of trees, so until we get a completely reliable source of wood we should use that resource sparingly.
>>36186726Though, then again, we might be able to make huts out of elephant bones and tan leather. The former we might just find lying around.
Rolled 20 (1d20)>>36186684>>36186686Positing on this have we explored our cave system much? Lets see what we can find within such mossy dark dank enviroments.
>>36186788Well, it looks like the cave system is pretty extensive, if that roll is valid.
>>36186269>Survey of plants on the island>Roll 19>Complete SuccessYour people take note of their surroundings, the trees, the foliage, the nuts, the fruit, and everything that is green and grows from the ground before coming back to the village and reporting their findings through word of mouth.Your Island contains:>Produce discovered: Bananas, Sweet Potatoes, Bread Fruit, Edible Ferns, Cashews, Mangoes.>Raw Resources discovered: "Mature Tropical Trees". Your island possess numerous fully grown trees that are at least a few decades or at times a century old. They are large, strong, firm, and if cut would produce ample and useful lumber.Your people however have nothing to cut down these Tree- the smaller ones though can be simple strong armed and pushed down much like how Elephants are observed doing, but you have no real way of processing them. The juvenile palms however are soft and can be stripped apart for fibers.. but who knows?>>36186603>>36186619>>36186627>Herd and Tame Elephants>Roll 10 Action. Roll 29 Idea> Middle Success, Low Quarter.You are successful in at least herding a few Elephants. You've always been aware of these animals as their skulls have a distinct likeness to your own people's skulls. Elephants are, though, a particularly distinct animal: they are thick skinned, but small to medium sized creatures- only about thigh height, with short slightly curved tusks, they are sociable, friendly, they warm up quickly to gives of fruit. Taming them is not successful, but they do not "fear us" at least. >FOOD RAISED: ABUNDANTWith the Butchered Seals and Produced discovered we now have "Adequate food" and that means resources to GROW and a bonus towards new Developments.Pick 3 Development based Actions or Ideas: Building, Population increase, provide a bonus towards tech, etc..
This is a cool quest. Have a bump of interest.
>>36186865At first I looked at it and was pretty meh, but OP is good at describing things and it's getting pretty interesting.
>>36186914Also, Cyclopes aren't used as a playable race very often.On a side note, how do I use the spoiler block?
>>36186972Bracket spoiler bracket (text) bracket /spoiler bracket
>>36186856Those are some pretty small Elephants. Anyway,>Build
>>36186856> BuildingI'm kinda confused right now.
>>36186811>>36186665>>36186684>>36186686>>36186726>>36186788>Investigate Cave dwellings>Roll 20 Action. >Complete Success.The Caves you call home are long dead Volcanic channels that have formed natural caves in the sides of hills gently ending near the beach. They provide shelter from the elements, are dry, cool in the middays and warm in the evenings and upon further inspection go much deeper than original known, but eventually end in small channels too narrow naught for a crab to crawl through.Your Caves currently can house all 13 members of your tribe, but your Eldest members judge it could hold at least twice as many members. A portion of your Tribe doesn't even sleep in your Cave every night- in good weather preferring to sleep outside in elevated grass and palm leaf nests. >what is our current abode situation? Your Caves are lined with dried grass, plant fibers, and palm leaves, to provide soft bedding and comfortable seating- The Caves also house fire pits of stone which are used to cook with. All waste is simply thrown outside or into the ocean and the entrance to your cave is lined with discarded Seashells and fish bones.
>>36187139>>36187119Errr, sorry, sorry, I meant you'd get a bonus towards actions that were orientated around building, development, expansion, etc..Like if you wanted to start researching better homes, expand your tribes members, build up like your base or whatever.That sort of stuff. Like, you still should be specific. Sorry, sorry.
>>36187200Well, then.I'd like a bonus towards:>Toolmaking (stone tools, obviously)>Fishing>ReligionIs that okay?
>>36187239seconding this dude
>>36187239>>36187279Yep, now you're getting it.I'll wait a bit longer and then will continue with our expansion.Basically: Anytime things are going really "well" I'll give you a freebie in terms of speeding things a long due to not having to worry about other things.
Since (I think) the spirits of the Burning Eye and Great Many Eyes communicate through dreams, maybe we could have the one sage we have draw pictographs of what he dreams about in the sand.It won't be very permanent, but we could just cordon off the area.From this, we may be able to gain a simple written language, especially when we figure out pigments and start drawing like crazy on the cave walls.But for right now, the sage should just record his dreams and try to mediate on the meaning of them. Sound good?
>>36187239>>36187279>>36187385>Stone Tool Development.>Fishing Development.>Religious and Magical Development.With the success and leisure brought about by so many abundant and new sources of food your people are truly allowed the breathing room to develop and innovate on new and revolutionary ideas:Interesting and innovating Stone tools are developed: A jagged Flint stone is chipped and crafted before fastening to a firm piece of wood using plant fibers and the Stone Axe is invented. This new tool allows you to collect and further process Wood resources. Further more a whole host of new and exciting Stone tools are invented in close proximity: A FIRM and HARD flattened Hammerstone is similarly fastened to a wooden handle and the Hammer is invented- allowing for further precision in tool crafting. Almost by accident, through pounding of Rocks and fibers new powders are discovered.Fishing becomes a simple matter as well. Nets are braided from dried plant fibers and used to catch an abundance of Fish, these nets are then further upgraded by braiding stone weights into their corners. STONE(Hammer, Axe), FISHING NETS, DRY PAINT(Mineral dyes) HAVE BEEN DISCOVERED.>>36187385Through the use of Mineral Dyes our Eldest is finally able to pass on his Dreams through pictures as well as words: His cave drawings line the inside of our Cavernous homes with swirling images ofboth mystic and artistic meaning: Water, Lava, Eyes, sea creatures, and all manner of iconography is used to express complex ideas simply words could never express.+Mysticism+1 new individual has become inspired. You now have 2 Magic users.+Abundance of food+Your population has increase by 4 births. You now have 17 individuals.STATE 2 ACTIONS AND 1 IDEA/STAT YOU WISH TO PONTIFICATE UPON AND ROLL FOR SUCCESS.ACTIONS ARE D20. IDEAS ARE D100.
Rolled 16 (1d20)>>36187876Logs + rope = raftLet's see how good our new raft is.
Potty break.I'll be right back.>>36187982We've still got 1 more action and an Idea we could be researching, so don't be afraid to get cocky. You've got Nets and Stone tools now- KINGS OF THE WORLD.I'll be rolling for an Event when I come back.
>no bolas or bows and arrows>still no domestication or agriculture>no formalized art, poetry, or music>shit clothes>we sleep in caves or outside>probably have terrible medicine>we aren't digusted by animals for having two eyes yetI already voted, but there's a bunch to research.
Rolled 3 + 1 (1d20 + 1)>>36187876We have time to waste, and abundance of food, and so far no outside enemies to worry about. Should we start sparring and training martial skills at all? (Train Martial/Military)What about our two sages? Maybe they can experiment and try and tap into the mystic world of magic themselves. (Train Magic)Idea: This land is ours ultimately, should we do something to signify it as such? (Monuments? Staking our claim.)
>>36187876Idea:Commune with Sun, what would please the sun? I'm guessing that since it is the aggressive spirit, it might want us to do something other than manage a stable food and shelter economy.
Even though we decided not to worship the Moon in favor of the Sun and Stars, what role does the Moon play in our mythology?Is it a Loki-like deity that isn't really a god like the Sun and Stars are, but some kind of trickster or, perhaps, evil god?Will we have to research this concept?
Rolled 66 (1d100)>>36188504Is it me or has the Dice rolling format changed? cause i cant seem to roll more than one type of dice. Otherwise here's my dice roll. >>36188592Okay screw the sun, the stars must be way more chill.
>>36188635That is a good question. we can maybe make it a question of dualism?The sun and moon are the same entity, just in different states. The moon being the sun inactive. Or when the sun consults with the stars. Or perhaps the moon is responsible for its children the stars and sun.
>>36188769>The sun and moon are the same entity, just in different states. That's impossible, because the moon can appear during the day (especially evident during eclipses).My theory is that the Sun and the Stars are really the same kind of god (like a "Vanir" or a "Aesir" would be kinds of gods to the Norse), but the Sun is extremely protective of the world and more than a bit of an arrogant warmonger.The Many Eyes all have individual personalities and relationships that can be discovered and known.But the point is that the Sun is really just a Star that's close to the world. Not a difficult concept to grasp.
>>36187982>>36188504>>36188561>>36188635>>36188644>Raft Development.>Roll 16 Action>Above Average Success>-Wood working penalty-With rope braided from plant fibers and logs cut from Trees some of your Cyclopes manage to tie together a very primitive raft: It is able to hold at least 1 person and it is "water worthy" but it remains to be of any real long term use. It could be used to expand shore fishing territory or swimming distance, but it could never go out into the open sea.>>36188357((Lots of good ground we have yet to cover. Some of us are still naked for goodness sake.))>>36188504>>36188644>Theology, Magic, and Mysticism development.>Roll 66/100 idea>Above AverageThe two sages of our Tribe pontificate to great extent about the cosmos and the world: they spend many days out on the forest openings at the foot of the volcano star gazing and contemplating the mysteries of the universe, the relationship between the stars, the moon, and the sun, while recording their findings and theories upon the blackened volcanic rock. They develop numerous hypothesis: could the sun and the moon be the same eye? No, the moon appears during the day.. The Sun share similarities between the stars- bliding twinkling vision and light.. perhaps representing identity? The moon though is so distinct it's "pupil" can be seen... but they both hang in the sky? In that great black and blue void? What of the darkness-The Ocean. The Ocean. Your Sages have had a breakthrough: PRIMITIVE HYDROMANCY. Very limited control over water may now be commanded using Water. Further development is needed to expand.((brace for event))
>>36187876any idea on how the cave drawings should look? Pic related.Something quick by me.
>>36189288On second thought, nah. It's fine. Disregard.
>>36189226>+Event+>Rolled 78/100>"Above Average Event"The waves bring many things with them: gifts, dangers, but they always bring change and today is no exception to this rule.Today something peculiar has occurred and no one knows what to make of it. A small family of Seven Cyclops have come upon our shores on a primitive raft with supplies, tools, and some provisions before they were noticed by the tribe.They do not appear hostile, they have a few children as well as Men and Women capable of work. They seem to worship the sun as evident by the Dried, powder dyed upon their faces in the shape of the suns raise... What should we do?If we were to take them in our Genetic diversity would increase as well as our population (currently 17).They are however no guarantees they will "fit in". Until today you were not entirely sure who else lived in the world.
>>36189653Give them food and space to build shelter, but don't "accept" them until they make a monument, some sort of symbol to represent who they are or who they used to be. It doesn't have to be religious.
>>36189653We should by no means be hostile to them. But perhaps we should show off our numbers. Speak softly but carry a big stick.
>>36189653Can we speak the same language?>>36189719Agreeing with this.Also, meet with them at dawn and try to convince them to join you on a fishing expedition. Bring nets, not spears. We don't accept them yet, but we can at least try to interact with them in a mutually beneficial way.
>>36189653We have no idea if they are exiles or colonists. And since they bare the mark of the sun, it could imply some level of aggressiveness in them. We're sun too but we respect the idea of union as portrayed by the stars.
>>36189874Shit, you're right.But still, showing hostility is not the answer. We don't know where they've come from or what the outside world is like.We should probably prepare for war, though. Build a palisade in front of the cave. And that's just a suggestion, not a vote.
>>36189928Strength is the way of the sun.Community is the way of the stars.I'm not straight up suggesting us being aggressive dicks either. But you know, might not be a bad idea to put on the tough guy act.
>>36189776>Can we speak the same language?What language do we speak?Are we still grunting and gesticulating? Or are we playing the game of Syntax & Sentences.
>>36189719>>36189772>>36189776>>36189928Our initial response is one with optimistic caution as the whole tribe is brought out to great the 7 new individuals who have come upon the island. As it would turn out: Your two tribes share a similar root primitive language and communication is not impossible, but it does involve more arm waving and pointing than casual conversation.From what you can piece together they came from a nearby string of islands that were little more than an Exaggerated Atoll- Many other Cyclopes used to be with them as they originally came from a much larger island that slowly pushed out it's community over generations of volcanic activity and bad weather.They have no requests: They simply wish to join and inter-marry within your community and to return to the normal lives they had once been accustomed to. The waves and the heat of this world are a constant source of both bounty and travesty.>>36190102>What language do we speak?You are capable of a primitive initial form of speech, that still remains supplemented by hand gestures for the moment. The addition of cave art though has begun to change how your people think about language.
>>36190178umm...are you asking for an action?
So, I think I'm going to call it a night for now.I hope everybody had a good time, but we've been at this for a few hours and I am getting a bit tired- I wasn't expecting how much stamina this would take up.If anybody is interested we could continue this tommorow or this could just be a one shot.. I dunno! Never done these before!At any rate, if anyone is curious: Our personal development remains somewhere between Paleolithic and Mesolithic.. Still a long way to go! But it was still interesting to see how far we'd go in one session!!
>>36190260Get a twitter so we can know when the next sessions will be.It has been a fun quest. I really can't wait to REMOVE TWO EYES.
>>36190260I for one would love to see this continue. More than willing maybe to put some drawfaggotry into this quest.What time would you be willing to give an episode 2?
>>36190260You're doing well so far, OP. Looking forward to see what happens!
>>36190260I dig this quest OP, looking forward to further threads. I'd love to see our cyclops civ reach a Chalcolithic era.
>>36190260If you focus on keeping things slow, I can see this civ quest going well.
Is this thread gonna be archived or are we gonna just keep it bumped until its time to start back up?
>>36192099http://suptg.thisisnotatrueending.com/archive/36184572/We're archived. But getting a bettter preamble/summary and more/better tags for next time might be a good idea.
>>36192167Okay awesome. In other news I'm fiddling around with art stuff. Its kinda fun trying to rough out a primativist style.
>>36193102I am 100% perfectly okay with you drawing Polynesian themed Cyclopes.
>>36192167>>36192099>>36191019>>36190788>>36190291>>36190286>>36190277I'll try to continue our Adventure sometime tomorrow around 1-2pm canadian mountain time, so keep your eye(s) peeled.
>>36193248I look forward to it.
>>36193515Those kinda look like birds.
>>36189245that is pretty awesome
>>36194758Glad you like it anon. Hoping to make some actual figurative art soon.
>>36194885this is good too.>>36193248thanks for running QMsay, can you make a twitter to post updates to the quest?
Do cyclops' have depth perception?
>>36198125Will such grand questions be answered in our time anon? I do not know, but there are certain things man was not meant to know.