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/tg/ - Traditional Games


The tide has come in and out for centuries, but today it has brought many new and exciting developments to your people: New Stone Technologies, new sources of food, more advanced knots and braiding techniques, and another family of Cyclopes to add to your own growing Tribe.

+Current Stats+
>Population: 24 (17+7 Drifters)
>Culture and Art: Primitive, your people wear grass or long leaved skirts, occasionally adorning themselves with pieces or coral or shells that they wear in their dirty, sun-baked, braided locks. Most of your people simply go naked. Your Sages have taken to +Cave painting using +Dry (mineral) Dyes the inside of your Cave homes.
>The People: Your people are currently "neutral", they live for the moment, they eat when they are hungry, they love when they are lonely, and they fight when they are angry; there is no class beyond family and there is no division of labor. Ethnicity wise your people come in a variety of light to milk chocolate brown tanned freckled skin tones with white to milky yellow hair that is often braided or kept short and messy.
>Technology: Your people possess rudimentary +Stone Axes, +Stone Hammers, +Flint Butchering knives, and are capable of basic knots and braids made from plant fibers to tie together your tools, +fishing nets, or very +simple rafts. Your people currently live in caves that are becoming cramped- more of our people are choosing to sleep outside in nests made of grass and palm leaves.
>Magic: 2 "Sages" +Hydromancy has allowed the Ocean waters to be used as a medium for your people to commune with the stars, moon, and the sun.
>Food: Adequate. Your people subsist off of netting fish, collecting shellfish and crustaceans, hunting and butchering seals and gathering fruits, nuts, and edible grasses.

STATE 2 ACTIONS AND 1 IDEA/STAT YOU WISH TO PONTIFICATE UPON AND ROLL FOR SUCCESS.
ACTIONS ARE D20. IDEAS ARE D100.
>>
>>36209704

+What happened last time+

http://suptg.thisisnotatrueending.com/archive/36184572/ Here is a link to the last session.


Currently the Tribe lives within a now cramped Cave channel that was hollowed out by Volcanic activity long ago. The Caves themselves are filled with dried grass and palm leaves to act as soft bedding and flooring. The Caves also possess a few fire pits and a +Butchering station that is used to cut up Seal meat, Fish, and prep shellfish to be cooked.

Your people have recently accepted a family of 7 Cyclops whom drifted onto the shores not too long ago looking for a place to call home. Collectively you possess a similar culture, religion, and language and assimilation has been relatively seamless.

Your current religion:
>Star and Sun Worship:
"One Great eye and one great cyclops to watch over and lead the day and a Great many eyes and Cyclops to watch over what shall become. Great responsibility, comes actions, ramification, and our Ancestors speak to us through a song that echoes the sky twice over."


Currently you still remain relatively primitive, somewhere in the paleolithic or mesolithic level of technology. Some suggestions might be surveying animals, trying to build or expand your home, or experimenting with the various resources your island possess.

Again:
STATE 2 ACTIONS AND 1 IDEA/STAT YOU WISH TO PONTIFICATE UPON AND ROLL FOR SUCCESS.
ACTIONS ARE D20. IDEAS ARE D100.
>>
Rolled 5, 1 + 1 = 7 (2d20 + 1)

>>36209704
Chop down some trees.
Have the two Sages consult the spirits together

See if the Seal hides can be made useful.
>>
Rolled 55 (1d100)

>>36209916
evidently I have no idea how to use dice
>>
>it's back
Sweet.
>>
Rolled 7, 18 + 1 = 26 (2d20 + 1)

>>36209704

Search island for more homes. are there other cave systems to inhabit?
Sages train up hydromancy. What is its exact reach of its abilities? Is it a way to communicate with the waves? or do we manipulate the water in some small way?

Idea: Perhaps start specializing? Who is the best fisherman? Who is best butcher? Who is best Weaver?

Hopefully I got this right.
>>
Rolled 64 (1d100)

>>36210156
Ignore the +1. How do you roll more than one set of dice seriously? Has it changed ever since the email field got replaced with options?
>>
>>36209916
>>36209938

>Chop down and Collect Palm Lumber
>Rolled 5/20
>Complete Failure

A handful of your people go within the jungle to fell some of the larger more mature trees so as to collect their workable wood, but unfortunately it seems everything goes wrong in some way or another:
Your stone axes chip, their heads accidentally fall off, the trees you pick are either to thick or too young and fibery, eventually most of the people who went out got too distracted or unmotivated by their failures and eventually just abandoned the entire thing to forage for fruit and nuts. Eventually they go home- The evening trumpeting of elephant herds cry out a symphony of failure.

>Search island for more homes. are there other cave systems to inhabit?
>Rolled 18/20
>Complete Success

Some of your people tired of the living conditions wander around the Hills by the Beaches to see if they can find any other Caves to inhabit: They look long and hard and eventually they are able to find 1 other Cave that is large enough and deep enough to house additional people. You have 2 Caves that can house 35 Cyclops. Your population is 24

(Sage stuff in next post)
>>
>>36209868
Possible idea. Maybe not Idea Idea but still. some of us were discussing the nature of the moon in our cosmology, since its not in the center of our worship, but still an object present in our sky.

Its the great eye that opens and closes right? The moon has faces and phases. And can be seen during the day, and unseen at night.

what if the moon is this Great Obscurer. It has been known to cover the sun, and (In irl astronomy and stargazing) can down out the other stars at night with light pollution. It seems to make it fit more for this trickster diety status.

that said I have no idea if the moon works the same way as it does in our world than in cyclops land.
>>
>>36209916
>>36210156
>>36210183


>Have the two Sages consult the spirits together using Hydromancy
>Rolled 55/100
>Minimal Success

Your Sages go upon the Shore at night when the stars are out and the moon is high, so that the waking world and the dreaming world can best conjoin in the reflection of the waves and bring them visions of the past, the future, and the present.

The tide gently comes in and out- brushing the sand, and faintly whispering news of upcoming events: The Elephants will contest one another's love soon.

>>36210156
>Idea: Perhaps start specializing? Who is the best fisherman? Who is best butcher? Who is best Weaver?

Currently your people just do a mix of everything themselves: As better tools develop though and as your population grows you will begin to specialize in divisions of labor. Sage is currently the only "job" because they simply lay around all day trying to do magic.
>>
>>36210491

Oh, right, sorry:


STATE 2 ACTIONS AND 1 IDEA/STAT YOU WISH TO PONTIFICATE UPON AND ROLL FOR SUCCESS.
ACTIONS ARE D20. IDEAS ARE D100.

((I'll be rolling for an Event next turn))
>>
Rolled 13, 10 = 23 (2d20)

>>36210520
Look for one of the Elephant herds.
Repair the broken axes.
>>
Rolled 14, 6 = 20 (2d20)

>>36210491
>The Elephants will contest one another's love soon.
Considering I've never had to live around elephants myself I am not sure if thats a good thing or bad. Are elephants the type of animal to get really aggressive in mating season?

Otherwise
Actions: Start clothing ourselves. I don't know if it will matter yet but that sagely advice there might suggest a season change coming up... even if its just from spring to summer. (or is this more of an idea?)

Fortify or make new tools or weapons? (sort of drawing a blank for second action
>>
>>36210798
Yes, they do.
But considering these guys are thigh height, so long as folks keep a spear on hand and stick to the edges of the herds they should be fine.
>>
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>>36210798
This is an idea but, is there better materials that we could be making our tools out of? Any volcanic rock that we can gather that might be tougher or sharper?
>>
>>36210872
Right. I keep forgetting we're goddamn gigantic.
>>
>>36210900
Are cyclops large?

Or are these just pygmy elephants?
>>
Rolled 61 (1d100)

>>36210878
and forgot to roll dice.
>>
>>36210914
From what it sounds to us, Elephants are to Cyclopsi (or whatever the plural is) as Sheep are to humans... IE around waist height to them.

Which may imply seals (which we also have) are around squirlly rat sized.
>>
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>>36210708
>>36210798

>EVENT
>Roll 25/100
>Low Quarter
>+Prophecy

The Elephants are indeed currently going through their mating season: The Bulls have become incredibly aggressive as they compete for the attention and affections of their female counterparts and the entire jungle is aloud with the sounds of trumpeting competition. Trees are knocked down, the grassy openings and fields at the foot of the Volcano are filled with various competing herds and families.

>>36210798
>>36210708

>Investigate the Herds of Elephants
>Roll 13/20 +prophecy advantage
>Above Average

You investigate the Elephant herds (they're difficult to miss) and you do indeed confirm that the Males with their long intimidating Tusks have become quite aggressive and are charging at one another and even your own people for the right to breed. Their shoulder height to your thighs, but their skin is thick and their tusks are sharp, but your people remain cautious and observe. Some seem more docile and less aggressive than others- perhaps they could be reasoned with?

>Clothe ourselves
>Roll 14/20
>Above Average +Seal Hide+

Using your extensive knowledge of braiding and tying knots (gained from stylizing your own hair) and with the added materials of Seal Leather and Braided plant fibers: Your people now possess not only flattering and stylish grass skirts (that become quite popular), but also very simple Seal hide ponchos and skirts- The blue, black and spotted hides look quite good and remind your people of the stars.

((idea next post))
>>
>>36210989
But islands usually make animals larger than a rabbit small and animals smaller than a rabbit large.

Pygmy elephants are not unusual.
>>
>>36211321
So are you telling me there is an island out there with rabbits the size of dobermans? Not sure if cute or terrifying.

still neat fact.
>>
>>36210989
>>36211212
>>36211321

Considering we can wear seal hide, the elephants must just be small.
>>
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>>36210878
>>36210921

>New Tool Materials?
>Rolled 61/100
>Above Average

Your people have been working with stone and wood for as long as they can remember and although it is a reliable and abundant material for tool making, they wonder if perhaps there could be other materials they could use to make tools with? Better tools, sharper tools, sturdier tools that won't shatter or flake like their flint Axes and Knives.

+Material Shark Teeth Discovered
Combing the beach idly, one of your Cyclopes notices a dead shark beached upon the shore. Sharks are of course horrifying, but their teeth.. their teeth are sharp, they cut flesh, perhaps they could be used to make tools as well?

+Obisidian Discovered
+Soft volcanic Rock Discovered
Your people on their way to investigate the Elephants spend longer than usual investigating the Black Volcanic rock formations that surround and feed in from the grassy openings on your islands. The rock is black, it's warm, but it's also light and seems to have little shallow holes and speckles around it? The Stone though is soft- soft enough for your stone hammers to leave a mark.. perhaps it could be worked with? But what would we need MORE stone for? Upon further inspection though- one of your people knicks their foot on a sharp stone and realizes that the long Dried Lava flows in the hills are covered in a reflective, sharp, easily broken kind of stone.. it is incredibly sharp, but fragile? Could this be of use to us?

STATE 2 ACTIONS AND 1 IDEA/STAT YOU WISH TO PONTIFICATE UPON AND ROLL FOR SUCCESS.
ACTIONS ARE D20. IDEAS ARE D100.
>>
>>36211454
Idea maybe a long stick with an obsidian or shark tooth added to the tip.(Spears). I'm not sure for actions. Maybe collect wood and craft axes.
>>
Rolled 40 (1d100)

>>36211697
Rolling for idea and seconding
>>
Rolled 2, 9 = 11 (2d20)

>>36211697
I guess I did forget rolls.
>>
Rolled 19, 7 = 26 (2d20)

>>36211697

Currently our shark tooth count is from a single shark. So we might have a more limited amount of it compared to current stone. But I like your moxie. are cyclops able to make bows and arrows? My concern is that the obsidian found might be not be big enough to make stuff on our scale. But then again we have mostly been fishing.

Otherwise Actions
Explore perimeter of island. I say this mostly because I sort of want to get a bit of an idea of how big this place is. Our sages travel up to the volcano to reflect and contemplate, so it makes me wonder if thats the highest point of the island?

>Some seem more docile and less aggressive than others- perhaps they could be reasoned with?
Action 2; Reason with docile elephants. I'm sort of eager to see if we can get a domestication racket going yet. But again it might be a risky proposition considering mating season.
>>
>>36211697
>>36210798


>I'm not sure for actions.

If you guys are running out of Ideas there's currently a few blanks in our information/technology we're super close to fixing:

>We haven't surveyed what animals live on our island. Just plants.
>We haven't started a Garden or invested any time into food development.
>We haven't developed basic "home keeping" accessories.
>We still live in Caves.

There's still a lot we need to do and we've only just entered the Mesolithic with clothes! Asking for advice or talking amongst yourselves is always Free.
>>
Rolled 41 (1d100)

>>36211866
How about we get some basic agriculture going then? Let's start a vegetable garden.
>>
Rolled 15 (1d100)

>>36211866
Thanks. Will keep in mind when it comes to the idea.

>>36211865
Idea: See if the plants we know of can be combined in interesting ways. Some fruit tastes sweet, some tastes sour. I'm wondering if our sages can kickstart some herbalism this way.
>>
>>36211865
>>36211866
>are cyclops able to make bows and arrows?

In terms of technology we have:

Stone Axes, Stone Hammers, Stone Butchering Tools, Wooden Spears, Braided Nets, Braided Grass Skirts, Seal Hides (You're literally just cutting holes in them and wearing them over your heads or around your waists), Primitive Rafts, (Literally just a bunch of Logs tied together).
>>
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>>36211945
so basically we do have rope and wood and sharp stuff to add to that wood. I'm just thinking in terms of ergonomics.

I am not sure if bows and arrows scale up economically to giant size. They are awesome when they do, pic related, but still we're flintstoning it up here.
>>
>>36211397
Not rabbits, but rats? Yeah.

http://en.wikipedia.org/wiki/Island_gigantism
>>
>>36212018
Slingshots maybe? Slighshots should work at any size.
>>
>>36212081
Knew I was missing something. Yeah! That might be an idea. Slings.

that said we don't have stuff to sling things at but still.

We could be throwing stuff sometime.

I think I'll roll on this idea just in case. You know?
>>
>>36212081
Bolas would be better.

But all you need to make a sling is some cloth and a rock.
>>
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>>36212035
That is very interesting. Wonder if we got any weird animals like that on our island.
Kakapos look adorable.
>>
>>36212215
>we get giant killer birds that eat elephants
>>
Rolled 12 (1d100)

>>36212118
>>
>Obisidan Spears
>Roll 40/100
>Above Average Failure +Stone tools, +Braiding
Although met with initially sub-par results, your people DO eventually figure out the mysteries of this DANGEROUSLY sharp black stone and are able to craft spears: An obsidian spear head is placed within a groove carved on the end of the spear and then fastened with plant fibers. These Spears are INCREDIBLY sharp, but they are also very fragile- They cannot be thrown, but they make excellent STABBING tools and are capable of piercing thick hides.

>Reason with Docile Elephants
>Roll 19/20
>Complete Success
A few of your people become incredibly interested in the Elephants and their comings, goings, behavior, and so forth: they offer them mangoes, bananas, handfuls of cashews and the white flesh of the bread fruit as peace offerings and a handful of Elephants and their calves are very pleased with them. These Elephants no longer fear you, but will accept gifts and appreciate your attention: You don't have anywhere to keep them, but so long as they are kept fed and kept safe from aggressive bulls- they will follow you. You now +HERD ELEPHANTS+ Elephants provide Ivory, Leather, Meat, and reproduce one or two Calves a season.

>Combine Fruits in interesting ways
>Roll 15/100
>"Interesting" Failure

Your two sages observe Elephants eating fallen fruit that is blackened and spotty on the ground with a degree of enthusiasm and ferver, perhaps the elephants know something we don't? Ever intrepid, ever exploring the possibilities of the world around them your Sages dive head first into the ground fruit to unlock it's mysteries. They discover that the Fermented fruit is not only mushy, delicious, but.. there's.. there's something about it that makes them "funny".

While Walking home to report their new Discovery your Eldest sage trips and cracks his head open on a rock.
Your eldest sage has Died. You have 1 Sage.
Having discovered Fermented Fruit Alcohol Mash and may Drink away your Sorrows.
>>
>>36212415
>Your eldest sage has Died. You have 1 Sage.
Aw crap... Looks like now its time to figure out what we do with dead bodies....

Eagerly awaiting next part.
>>
>>36212415
Welp, I guess we'll have to discover funeral rites.

Obviously a pyre on a high cliff at sunset.
>>
>>36212540
Let his ashes and spirit be pass the gaze of the sun and become one of the stars above.
>>
>>36212415

+Population Explosion+

However, with the Development of +Herding elephants and the still rampant availability and ease of gathering food your people have had a population explosion:

>Population: 24
> -1 Sage
>Population: 23
>+12 Births


>CURRENT POPULATION: 36

Okay, go ahead. That's everything. (Elephant herds, resources, etc..unless you've got a LOT or are running out- I'll keep track of them/fudge them. So, don't worry about "amounts" just focus on advancing through "history".)

STATE 2 ACTIONS AND 1 IDEA/STAT YOU WISH TO PONTIFICATE UPON AND ROLL FOR SUCCESS.
ACTIONS ARE D20. IDEAS ARE D100.
>>
Rolled 4 (1d20)

>>36212639
Let's work on housing.

Build some huts.
>>
>>36212639
Our current population would be 35, or we had 13 births.
>>
>>36212639
Start stockpiling fruits root vegatables, start up a garden.

Build Teepees or some simple housing from hides leaves and lumber. (should we develop housing as an idea first?)
>>
Rolled 10 (1d100)

>>36212639
Can we enlighten one of our numbers to create another sage? Rolling for it.
>>
Rolled 18, 2 = 20 (2d20)

>>36212800
forgot dice.
>>
>>36212639
let's move half of our population into each cave.
One for Sun, one for Stars.

Funeral pyre for our dead Sage.
>>
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Rolled 31 (1d100)

>>36212804
I'm not too familiar with how enlightenment/inspiration works. How we got a second one was through the Elder Sage finally putting dreams and visions to cave painting.

I say we try for an idea, building up spiritual basis, by maybe performing a funeral rite for our lost sage.

These anons had some cool ideas. >>36212540
>>36212606
>>
Rolled 10, 6 = 16 (2d20)

>>36212905
whoops, forgot my dice
>>
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>>36212905
This event will go down in the tribe's history. But such is life.
>>
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>Funeral Pyre for Sage
>Roll 10/100
>Low Failure

Everything seems to go worse around here as of late: The pyre is gathered and assembled with seal fat and logs and the Sage is wrapped in a shawl of woven grass to be burned and the whole tribe is out in force to observe his funeral.. but it begins to rain- it rains before the pyre can be lit. You have to wait a week before the body can be burned and by that time it begins to smell and Birds and insects haunt his body.

The Entire experience leaves a bitter taste in everyone's mouth concerning magic; it's as if the world spits on the memory of our Elder. No one is inspired, you still have 1 Sage.

>Work on Housing
>roll 4/20
>Complete Failure

The loss of your Elder is certainly not helping, but it seems you can't do anything right this time either: your straw gets accidentally eaten by an Elephant, the knots in your fibers come undone, and eventually everyone goes back to their caves to have fermented mush and bake the Elephant sabotaur in hot rocks, banana leaves, and bread fruit.

>Start up a Garden
>Roll 18/20
>Complete Success

The only that seems to have been successful these past days was the Garden: Two small sections of land are torn up using Stone Hammers, Fire, and your bare hands before being watered and made into nice, soft, arable soil. The sections themselves are designated right beside either caves with each cave having it's own respective garden; then fenced in with large stones that encircle and wall around the gardens so as to discourage pesky Elephants from rooting around in it. Afterwards you take small supple Bread Fruit tree saplings and the Red tuberous Sweet potato roots and gently transplant them into the garden to eventually start growing your own produce.
>>
>>36212779
>>36213242

>Our current population would be 35, or we had 13 births.

Sorry, you're right.
>Current Population 35

Anyway: Next turn, After this turn I'll be rolling for an Event.

STATE 2 ACTIONS AND 1 IDEA/STAT YOU WISH TO PONTIFICATE UPON AND ROLL FOR SUCCESS.
ACTIONS ARE D20. IDEAS ARE D100.
>>
>>36213322
Attempt to build simple houses and create a simple ranged weapon(Sling).
>>
Rolled 16, 10 = 26 (2d20)

>>36213499
Oh and the other action is to explore the island
>>
Rolled 11, 15 = 26 (2d20)

>>36213242
>>36213242
Everyone has their bad... days... weeks... whatever. Hope this doesn't turn us off to magic entirely.

Time for action!

Current fauna include seals, fish, and elephants, on the island, I say we figure out what else is there. Find out what animals live on our island.

we tried making housing without fully understanding how it worked. It was also on a bad day. So maybe we should figure out what other places naturally occurring, would make better homes? Further away from elephants or in a non costal area (which is where I assume our caves are)


Idea: We need to do some martial stuff. Ready to fight off aggressive or nosey elephants or animals that might want to mess with housing projects or our little garden.

(am I doing it right?)
>>
Rolled 85 (1d100)

>>36213683
and for the idea.
>>
Quick question, but have we developed a creation myth yet? It almost feels as if we were starting to crack some cosmic mysteries back with old elder.

There is definitely something to do with the ocean if the meandering between them about the nature of the moon is anything to go by.
>>
Rolled 91 (1d100)

>>36213963
I don't think we have.
Idea:
How did we get to be here? What is the story of our people and the great Eye of the Sun and the Many Eyes of the Stars?
>>
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>Develop Housing
>Roll 16/20
>Moderate Success +Over population

Your Numbers grow numerous and your Caves become cramped- you've tried to make shelters before, but now you're a little more motivated and the only thing on your people's minds is what they can do to allow themselves more breathing room.

With Stone, Straw, and your knowledge of woven materials you are successful in making rather impressive looking Huts. You are no longer limited by Caves and these homes are comforting, dry, and adorable- your people welcome them over Caves or sleeping outside.

+Villages+

Two Small villages have begun to develop around either Caves we had once been inhabiting: The Caves now acting as "Town halls" people have begun building their own private Straw Houses with stone foundations surrounding the Caves.

>Explore Fauna of Island
>Roll 15/20
>Moderate Success +Known Flora +Herding +Gardening

Your people have a good lay of the land and they've known the Fruits and the Plants of this island for a long time, but today they've taken particular note of the animals on this island and have managed to log the following species of interest:

>JungleFowl, Pheasant, "Giant" Banana Rat, Deer,

((Predators found in next post))
>>
>>36214288

+Discovered predator+
>The Zizz
This is an utterly humongous Bird of prey- your people have only discovered it by stumbling upon the nest of the creature: the bones of sharks, small whales, elephants, and deer strewn amongst the branches and stones that make up the nest. From the feathers blanketing the nest it seems the Zizz is a dazzling Red and Yellow bird.. but what it looks beside that is speculation- your people pray they never have to find out.

+Discovered predator+
>"Water-breathing Reptile"
A large, long, Reptile that sways and drags it's body across the grassy openings upon four long clawed feet. This creature has Blue and Grey scales, small psuedo-wings, a defined throat, a long whip-like muscular tail, and is about as long as two Cyclopes.... It's throat appears to swell before it expels a jet of boiling water. Extremely dangerous, your people have seen it roam across the inner most grassy fields of your island for Deer and other prey.
>>
>>36214353
Looks like we got two foes to face at some point now.

Of course we are by no means prepared to face them yet.

Do we do roll for ideas and actions yet?
>>
Rolled 20, 9 = 29 (2d20)

>>36214353
Alright first action is craft nets for fishing/animal capturing second action is craft pens for the elephants.
>>
>>36214474
Idea is discover some way to fight things at a distance maybe a way to launch spears or throw stones hard.
>>
Rolled 55 (1d100)

>>36214502
Roll
>>
Rolled 2 (1d100)

>>36214502
Forgot my idea roll
>>
>>36214502
the dragon is a water breather... and we had been developing some primordial hydromancy with our two now one sage. Maybe we can start a legacy of warmages some time?
>>
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>>36214353

>Develop Range Weaponry
>Roll 85/100
>High Quarter +Spears +Shark teeth

Through recent developments your people have new found motivation to keep their distance between their prey or their enemies: Through the use of wood working with axes and further experimentation involving throwing, pitching, and grooves- your people have managed to develop a unique and exciting "range weapon". Further more with the investigating of your extensive knowledge of Knots and weaving- another discovery is made.

+Spear Thrower invented+
This device is a small carved piece of wood that when applied and held at the end of a spear- allows it to be thrown a greater distance than if simply "chucked" at a prey item.

+Sling Invented+
The Sling is another form of range weaponry: a piece of seal or elephant hide is used to make a "seat" for a small stone where in the ends of it are tied and held together with plant fibers. The fibers are spun around and using inertia the small stone is pelted at a prey item.
>>
Once we're more developed, hunting the water-breathing lizard or stealing one of it's eggs as a ritual of great importance?
>>
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>>36214613
>>36214353
>>36214288

ALRIGHT. PHEW.

Okay, everything was "accomplished".
You've had a lot of growth and a lot of decent/good rolls that turn.

Are you guys ready for your event? I'll let you catch your breath/think about our new tech.

We're falling behind in terms of magic/religion and culture mind you.
>>
>>36214653
Yeah, we should probably invest heavily in culture and magic for a turn.
>>
>>36214098
>>36214653
Creation Myth?
Might spur on a more formalized, magic-promoting religion, or at least inspire a few more Sages...
>>
>>36214653
I was about to say.
It might not be a big deal if stuff is low magic, but i assume we can convert the caves from living space to halls of history. maybe continue to develop our culture. Cave painting inspired our first sage. Maybe more can inspire the next. Or maybe some fermented fruit abuse may yeild some psychedelic visions.

Just spitballing here.
>>
Rolled 13 (1d100)

>>36214474
>>36214502
I jumped the gun here sorry I would like to keep my actions but change my idea to some form of writen language
>>
>>36214698
Last thread we considered Stars and Sun as same/similar, and the ocean had a role to play.

Maybe here is an idea. The Great Eye is the spirit of a great cyclops, responsible for life on our world. The stars many more cyclops that have come to join him in the sky?
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>>36214667
>>36214698
>>36214735
>>36214762
>>36214810


+Development Bonus+

Pick Three Development based Ideas, Projects, or Cultural/Religious things we can commit to and we'll advance to the next Age.

We've had a lot of Economical and Technological Development as well as Food improvements and overall we're almost out of the Mesolithic.

With one hard push we could see ourselves coming into the Next Age.
>>
>>36214924
Music, dancing, a moon phase calendar.
>>
>>36214924
Music, pottery, and ritualism.

Pottery is important on sea voyages. Very important.
>>
>>36215002
>lunar calender
>not a solar calender

We still haven't figured out what the moon is yet.
>>
>>36215002
I'm good with music and calendar but i would like written language of some sort aswell
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>>36214924
Okay three ideas? Do we roll for them?

I say we need a written language... perhaps runes if we are carving them onto stone tablets (like the two sages used to do on the volcano)

Specialization, Military and warriors, Farmers and fishermen, Sages and tribe leaders

aaand In terms of religion, A creation myth or maybe some ritual focus. IE dream interpretation as a central element for sages and non sages. ritualistic fermented stuff eating to get inspiration.
>>
>>36214924
Music, Pottery and Religion.

Sing the song of our people, paint it on our walls, carry the song in your heart as it's painted on our walls.
>>
What if music is apart of the creation myth.

What if the sun, stars, and I guess the moon too are all singing and dancing around the world?
>>
>>36215151
Yes. the song of our age. The sun sings us into existance. and it it is each individual song on this world that creates a star in the sky. The moon waxes and wandes and comes between the world and the stars, the world and the sun.
>>
>>36211866
>We still live in Caves.
what is wrong with that?
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>>36215222
Two words...
High tide.
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>>36215180
How bout like this:

The stars formed the world with their song and work, singing to themselves as they fish and gather and build within the celestial sea. They provide love, duty, and selflessness. But sometimes selflessness is a bad thing. To sing the song of the stars is to sing of community.

The sun formed the cyclops, her fire giving them life and purpose, as well as a few flaws like arrogance and hatred towards outsiders. To sing the song of the sun is to sing of the hunt and of war.

The moon sings a mysterious song. Nobody knows what he sings or why.
>>
>>36215265
Maybe the moon provides dreams? Acts as a relay between the sun, stars, and cyclops?

That's why dreams are so mysterious.
>>
>>36215265
The moon effects the tide. It might be this strange conspiritorial element of the world, the unseen the magical. Knowledge?
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>>36215325
The moon knows much but never tells directly.

Clearly the moon was the original sage (not our sage) and tricked the stars into letting him ascend into the sky.

This is why the sun and moon don't get along. The sun feels the moon isn't worthy.
>>
>>36215367
Thats good. Damn this is all really good.

The moon is both illuminator and obscurer. Shining light on dark secrets, yet hiding more knowledge away. At times coming between the sun and the world.

What would eclipses mean?

The moon overthrowing the sun for a time? the moon talking to the sun? is it love? Is it hate? Is it yet more secrets?
>>
>>36214353
>>The Zizz
>This is an utterly humongous Bird of prey- your people have only discovered it by stumbling upon the nest of the creature: the bones of sharks, small whales, elephants, and deer strewn amongst the branches and stones that make up the nest. From the feathers blanketing the nest it seems the Zizz is a dazzling Red and Yellow bird.. but what it looks beside that is speculation- your people pray they never have to find out.
domesticate Zizz, use it as a reliable source of shark teeth. and in general shark and whale products. Sending it to hunt and then swapping its catch with meat from our seal herds.
>>
>>36215469
I'm tempted to say that the sun and moon are making love during eclipses.
But a more safe for work explaination is the moon is playing yet another trick, on both the sun and on cyclops.

Perhaps there can be some disagreement between stories. One story tells it one way, another story tells it another. Such is the case in myths.

In either case, the sun is tsundere. She hates the moon but is slightly impressed by his cleverness. But the moon will never be as hot or as bright as the sun, so will never be completely good enough.
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>>36215494
we haven't even seen it yet. This creatue is probably wildly legendary force of nature man.
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Through all these Technological Developments a Renaissance of Cultural expansion is Rampant: Villages becoming progressively more and more modern.

>+Music Invented: Flutes, Horns, Drums+
Elephant Ivory is carved out and holes are burrowed in to make into Horns that blow loud and boisterous tunes. Flutes are carefully whittled and hollowed from bone and wood to be made into instruments that replicate the songs of birds. Drums are made from woven and bent wood and plant fibers before a dried seal or elephant hide is stretched over it- they're struck with bones or wooden sticks and provide rhythm. Our lives are now filled with song and dance.

>+Pottery and Kilns invented+
Large Stones are piled up with either dried dung or slow burning wood charcoal fed at the bottom of them to form rudimentary primitive kilns. These kilns are effective in cooking and baking numerous treats, but they could also be used for baking Molded Clay objects: Pots, Plates, Jars, and works of art are produced.

>+Lunar Calender invented+
Though there is but only one sage- his life's work has amounted into that of a Calender that tracks and clocks the cycles of the Moon to record and document the years as they pass him by. These Calenders have been CARVED into the inner walls of your Caves you once called home and have been cemented in the analogs of your Island Tribes culture.

>+Temple Invented+
Your Caves no longer see much use due to your villagers preferring to live with their families within the Grass and Stone Huts they make themselves. The Caves though have seen much use by your Sage(s) for the purpose of Rituals, Fermented fruit mush chugging, and Public/Religious Feasts. They have now become permanent places of Worship, Study, and of Art and Culture.

+4 Sages have become inspired. You now have 5 Sages.
+15 Population +1 Village. CURRENT POPULATION: 50, 3 Villages
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>>36215265
>the moon's song is magic
>to do magic is to sing
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>>36215631

The Old Hymn has passed: Your lives compared to your Ancestors may as well have been like those of animals as a new Hymn begins. Your people are capable of feeding themselves, clothing themselves, making advanced stone tools, herding animals, and further minor developments continue to arise: baskets, hide bags, pens, cages, etc.. etc..

The Caves you have once lived in are nothing more but primitive homages to your ancestors and are only frequented by those who listen to the echoing dreams and songs of your forefathers and foremothers. A New Hymn must be sung.
>THE HYMN OF METAL AND FIRE HAS BEGUN
>>
>>36215630
idea, crematorium building with a roof made of clay. allows funerals to happen in the rain.

alternatively. maybe the spirits just frown on the idea of cremation and an alternative is needed. such as sea burial, ground burial, or feeding to the birds.
>>
>>36215630
>You now have 5 Sages.
Awesome.
>>
>>36215829
Sages do mean they know magic right? Cause I'd love to see some War Hydromancy being used.
>>
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>>36215630
>>36215814
>>36215631
>Music is magic
nice...
pic related?

>>36215829
yea. you know what? I want to become a magical society rather than a technological one.
Earth benders to build homes, lightening tossers to hunt, water benders for navy, healing magicks, etc.
>>
>>36215855
We are a society of Sun and Star. Which basically means Aggression (Fighting) and Community (Social stuff). Magic might not be our forte, but I do think if we might accelerate our magical development if we can challenge our efforts into social development rather than scholarly development (which as the implication of the Moon worship path).
>>
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>>36215814
>The Old Hymn has passed
>A New Hymn must be sung.
>>
Hey cyclops
can you get a twitter to announce new chapters of this quest?
>>
>>36215814
so is our ascension into a metal age our event? Or is there something else big going down?

I'm on the edge of my seat man.
>>
>>36216023
We bronze age now.
>>
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>>36215855
>I want to become a magical society rather than a technological one.
>>
>>36216041
Maybe we'll get a Chalcolithic Era first. It's basically where various types of metal and metallurgy are developed but mostly used for jewelry or other symbolic functions.
>>
>>36216060
>Why not both
...
>Magitech society
>Mana powered cellphones
>Wizard cybernetics
>Mass produced scrolls
... ok, you win

>>36216023
>>36216041
Neither bronze nor metal in general.
We started as animalistic cavemen
>Tech: none -> stone tools
>Civ: none -> Huts and agriculture
>>
Rolled 34 (1d100)

We shold have the sages lead our people in the songs the stars sing to them. (Discover communal magic?)
>>
>>36216095
So basically we'll start fucking around with tin and copper now.

Well, if we're going to do that we should probably do a geological survey of the island. Try to find any shiny outcroppings.

And while we're doing that, we can work on culture and magic, hopefully both at the same time.
I love the idea of music = magic and vice versa, because we basically can have cute idol mages and have the songs a metalworker sings enchant blades.

That might not be what actually happens, but I like the idea.

>>36216123
We did start out in the stone age, I think.

>>36216171
We should select the best singer in the village to lead the village in song.

Again, mages. Good to separate priest from mage. Probably make something like a miko.
>>
+CURRENT STATS+

>>Population: 50 (5 sages, 3 villages,)

>Culture and Art: Simple. Your people wear woven or braided Grass skirts with cloaks, shawls, and ponchos made from Elephant/Seal hides inlaid with braided plant fibers or small bones or shells. They also enjoy wearing Shell, ivory, or Coral Jewelry and paint themselves and their Cave temple walls with Dry (mineral) dyes.

>The People: Families and Villages. Your people organize themselves within families and villages are made up of neighbors and extended family members. Your people practice trades when not foraging for food: Herders, Gardeners, fishermen, potters, Wood/Bone carvers and jewelry making. Ethnicity wise your people come in a variety of light to milk chocolate brown tanned freckled skin tones with white to milky yellow hair that is often braided or kept short and messy.

>Technology: Your people possess a wide variety of advanced stone tools: Axes, Chisels, Hoes, Spears, weighted braided nets, simple rafts, woven goods (baskets), and posses kilns to bake pottery. Houses are build with stone lined foundations, wooden frames, before being woven with grasses and dried palm fronds. Your people have also developed a lunar calendar and understand the concept of a year. Your tribe also possess weaponry in the form of Obsidian Spears, Stone Clubs, Shark Tooth Clubs, Slings, and Thrown stone spears.

>Magic: (5 "Sages".) Hydromancy has allowed the Ocean waters to be used as a medium for your people to commune with the stars, moon, and the sun. Temples refurbished from old Caves have developed into community centers for worship, rituals, public feasts and magical practices to take place.

>Food: Adequate. Your people subsist off of netting fish, collecting shellfish and crustaceans, hunting and butchering seals as well as gardening a variety of Fruits, Root vegetables, Herding Elephants while supplementing all of this through foraging.

+CURRENT STATS+
>>
>>36216196
>So basically we'll start fucking around with tin and copper now.
...
tin and copper being smelted together to make bronze is significantly more advanced than iron.
both in complexity of the process and quality of the result.

Iron supplanted bronze not because it was better, but because they were running out of bronze while iron is really really common.

Iron does lead to steel though.
>>
>>36216271
I meant playing around with them individually.

But you seem to know more about what's next than I do. So what should we be looking for?
>>
>>36216263
>hunting and butchering seals
we should finish domesticating seals so we can start herding them the way we do elephants
>>
>>36216263
>>36216171
I'm still going to suggest this.
>>
>>36216297
>I meant playing around with them individually.
I thought you were saying we should hunt for tin and copper because the two together make bronze and >>36216041 declared we are entering the bronze age.

>But you seem to know more about what's next than I do. So what should we be looking for?
What do you mean?
are you asking for the specific metagame knowledge that would be used to integrated bronzeworking to the quest?
>>
>>36216378
You misunderstand me.

While I did talk about the bronze age, I thought that the next phase was Chalcolithic which Wikipedia says is experimenting with copper and tin.

If that's a long way off, then that's the way it is.
>>
>>36216443
Yeah I don't wanna rush into the bronze age either. But still we gotta wait and see.
>>
>>36216591
Is this quest over for tonight or are we waiting for a concluding update?

is this archived?
>>
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One Final Event before I call it a night.

>+EVENT+
>Roll 75/100
>"Interesting" High Quarter

+OTHERS SPOTTED+

It seemed like yet another ideal and perfectly ordinary day in the coastal village: Cyclopes going about their business of fishing, foraging for shellfish and crustaceans, working away at their crafts with perfectly clear waters and pristine blue skies.... Until something.. "peculiar" was seen. Three Cyclopes whom had been out hunting seals had come back completely flustered, out of breath; after having abandoned the hunt to run back to their village to report something especially important.

"They were different". Was what they opened up with.
The Hunters were eventually calmed down by inviting them into one of the coastal town's lodges for a sit down and a few pots of Fermented Fruit Juice to "Calm the nerves".

"They rode across the waves in a hollowed out Tree that was pushed with flat logs and topped with a pole tied by.. some kind of dress? They were small, -small enough to fit in a floating tree that is-, and not alone, but many of them, six in fact. Three to each floating tree. It was a clear though and even though they were small we could clearly make them out: Light skinned adorned by drawn dark markings, black hair.. and strange "long" ears- not round like our own or even stretched like an Elephants.. but like a birds beak?"

They finish their drinks before finishing the most important detail, "The had TWO eyes; two small, dark, eyes"

This has come as a shock to everyone and word quickly spreads to all the People of the Island and all the Sages of the villages:
"People have ONE eye. Animals have TWO eyes. Everyone knows this, but what can we make of these current events?"

((This is NOT first contact, but this is the first time you've seen non-cyclops sapient humanoid before. Your people are slightly hysterical.))
>>
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>>36216857
>stone age elves

Suddenly this quest got a lot more hype.
>>
Rolled 13 (1d20)

>>36216857
My vote is ask the gods if these two eyed things are animal, people, or worse - demon.

Let them decide.
>>
>>36216857
Thanks for running.
>>
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Has this been Archived?
We covered a lot of ground today and we've got Elves to look forward to next session.
>>
>>36217131
No. Not yet.
>>
>>36217131
The elves were just a passing glimpse. Might as well be a rumor at this point. But damn we need to figure out what we will do with thise strange creatures.

Two eyes are for animals right? Do we herd them? Hunt them?

And essentially OOC here but, they seem way more advanced than we are, they have sailboats and rowing paddles. Meaning holy hell we might be dealing with VIKING elves.
>>
we're archived.
>>
Archived.
>>
>>36217896
>>36217897

Perfect.
Vote!
http://suptg.thisisnotatrueending.com/archive.html
>>
>>36216857
>They were small, -small enough to fit in a floating tree that is-
aha! so cyclops really ARE giants. the elephants are normal size, the seals are just really big seals.
maybe particularly large
https://en.wikipedia.org/wiki/Elephant_seal



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