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Has anyone heard of a ruleset using the Edge as a setting?

For those who don't know, it's a British young-adult fantasy (and later steampunkish) series with sky pirates, lots of exploration, dangerous monsters, unique races, and a lightning-based economy.

I'll keep dumping art.
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Also if anyone has any questions about the setting I'd be happy to answer what I can.
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This is a more bird's eye view of the map, and it's huge- way bigger than you realize for the first few books. That OP image is like the little nib of this one, because that's pretty much as far as culture had spread by then.
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I remember those books, loved them as a kid. Just looked into them recently as I had an idea involving what is basically a setting inspired by the Edge.

I don't think an official RPG exists, but you could grab something with a pulpy/piratey focus and use it for rules. I'd go with Savage Worlds + slipstream supplement, it's a nicely over-the-top system and Slipstream has good rules for pulp-spaceships and alien weapons that can easily be used for the Edge's flyding ships.
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This is Sanctaphrax, the floating city of weather academics and the base of operations for the lightning trade. The rocks on the very tip of the Edge float at room temperature, and this is the largest of all.
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>>36261499
Shhiiiiit I probably shouldn't be looking at these spoilers should I.
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>>36261535
Thanks man, I'll check it out.

SPOILERS (for those who care): The Sky Pirates die off in a generation after the first few books, though, after a communicable rock-infection (it's not really explained) prevents the large ships from getting off the ground. From then on it's travel by foot and one man craft using buoyant wood and sails.
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>>36261564
Nah it's not a big deal. They're just like, oh, yeah, the Deepwoods is fuckhuge, don't worry about it.

>>36261574
This is an example of the Second Age of Flight. Actually, the Varis Lodd is enormous for the era.
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>>36261591
Oh legit.

As for RPG, maybe a modified 7th sea? That has lots of ships and some magic though I think edge magic is pretty downplayed (I've only read the first book).
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>lightning based economy

how does it work?
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>>36261591
>No flightrocks and sky pirates.
I'm not sure how I feel about this.

But that skykite looks fucking fabulous.
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>>36261618
Alright cool. Yeah magic isn't really a thing. You could interpret it in some of the weather and other environmental stuff, but aside from the Gloamglozer (sort of a consistent antagonist) everyone's Badass Normal.
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>>36261640
Basically, lightning is solid instead of electric energy. When at a certain light level it's pretty light, but any darker and it turns stupidly heavy and any brighter and it explodes. The powdered form also purifies water.

Sanctaphrax, that floating city, isn't proportional to the ships, right? There's no way those little buildings on top could hold down a rock that size, and that chain mostly just keeps it from drifting.

So the academics train and hire knights to sail to the Twilight Woods, fuck around until a lightning bolt lands (they're weather scholars, so they tend to time the expeditions pretty closely) and then retrieve as much lightning as possible before the superheavy tip of the bolt that's underground (and thus in darkness) pulls it completely under.

They also use the dust to purify the water for Undertown, the industrial district located below.
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>>36261702
>>36261640
Sorry, spaced out the last bit- the knights return the lightning to weigh down Sanctaphrax. All of this is just how it works in the first few books, during the First Age of Flight.
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>>36261702

That sounds extremely cool. Any more info?
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>>36261640
You hand over the money, that's how.
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>>36261702
Sounds like a high time to brew up some alchemy tables..

Also the Gloamglozer is unique right? Don't need to be stating up a race of shape-changers or anything?
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>>36261727
Some random stuff from my rudimentary knowledge of the setting;

The flightrocks are all heat sensitive so in the first age flying has to do with pumping them full of steam and such. That pointy hat guy is the pilot or so I can't remember exactly what they call him each ship has one.

Also flat head goblin mercenaries ruining everyone's business with serrated sickle swords.
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>>36261727
The Third Age of Flight uses the dust and remnants of past lightning, painstakingly mined, as a fuel source. Ships get big again, guns and cannons are invented, and world trade expands again after devastating contraction of the Second Age (imagine dropping back to a local economy from global with like, 10 years of warning).

Anyway, these are Third Age ships. I like the ships and maps and buildings, but there's great races too. Should I start posting those?
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>>36261767
Post anything, I really like the pictures.

So we definitely need something for 3D swashbuckling combat..
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>>36261743
Nah he's the only one. SPOILERS: he's not even a natural being. Don't fuck around with science you don't understand, y'all.

>>36261765
Yup, Stone Pilot. I'm pretty sure it's just an attached furnace and not steam, but same principle- hot rock rises, cold rock sinks, sick rock crumbles and plummets everyone from the atmosphere.

And yeah, goblins are assholes. Here's four major species.
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Damn, I loved those books. Fun fact about the twilight woods: People eventually lose their minds in there and become zombies, meaning there's a bunch of zombie knights riding zombie hopping squigs trapped centuries in the past, still looking for their lightning, trapped in those woods.
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>>36261806
And they tend to be assholes.
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>>36261839
>>36261806
Ye gods!

>>36261796
>The spoons in his shirt.
Glorious.
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>>36261858
That's a Hivemother of the Gyle Goblin species, who gather actually edible foodstuffs, feed it to enormous maggots who "process" it into a sickly sweet pink honey, and then gorge themselves on that. Some more than others.

The traditions of the Knights of the First Age are carried on by the Freeglade Lancers, seen here spearing a shryke (a slaver chicken, basically) from atop a prowlgrin (fuck yes, frog cavalry!).
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>>36261892
I swear this is one of my favourite settings ever. Every time I hear more about it I just think "fuck yea!". Guess I gotta get the rest of the books..

There is a bit of mysticism though, like the guys dust (holy shit I can't remember names at all) to stop that roving Glister. I wonder what the best way to represent that would be. Just various limited use utility items?
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>>36261918
Yeah, the best way to roll with it would be a big focus on items. Since magic isn't applicable, craftsmanship and exotic goods make characters better equipped. A good party would probably include at least one character devoted primarily to item creation/harvesting or two or three that are at least passable at it.

Also, waifs? Fuck them. This guy here, like most waifs, is just constantly telepathic. Some wild ones use it to hunt, but the smart ones get into politics.
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Holy shit OP I fucking love you, I've always adored the Edge's setting and everything. These pics are exactly what I needed for a game I'm in.
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>>36261767
Wait, are there books after that one guy finds out he's Lief's son/grandson?
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>>36261982
Glad to help. If nothing else, this series provides some great reaction images.

Twig, the first protagonist, and a gabtroll (snail alchemists).
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>>36261796
Love the books and the setting, figured I'd chime in here for everybody considering it as a setting. A big theme is "don't dick around with science and nature like you own that shit". You have to respect it as a part of the natural world.
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>>36261959
Maybe characters can create items and then pool resources to discover innovations or something.

I imagine a really simplified version could be something like each player has a creative skill or talent they can put into a task at different values. For example you'd roll multiple different dice to try and reach a score.
So let's say they're hunting Phrax.
You have a guy narrow down the time/location of a strike, once you're on the ground you need a guy to locate the stuff.
First guy rolls a D12 or something, adds that to the seekers D6 to try and break a score of 11-12.

Just shooting out ideas.


Also is that little guy weighed down..?
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>>36262010
Yup. I think that's the sixth out of ten?
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>>36262051
>sixth of ten
I have no words, only a mission.
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>>36262063
They're still writing them. I look at a list the other day and did a double take.
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>>36262043
So it's one big target number that everyone adds their roll to...
That sounds legit.
Are you talking about the waif? He just kinda sits in his chair, but yeah, the chair seems weighted.
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>>36262043
Yep, his chair would be floating because of a rock so that phrax is keeping him steady. Maybe a good way to approach the system is to make sure players can play any of the archetypical characters and professions. So some roles to nab would be:

>Sky Pirate
>Sky Scholar
>Earth Scholar
>Librarian Knight
>Lightning Knight
>Slaver
>Abolitionist
>Stone Pilot
>Quartermaster
>Undertown Merchant
>Deepwoods Hunter
>Mire Caravaner
>Politician

Any other ideas?
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>>36262043
Maybe... I like the idea of your dice size being related to your skill. d4 is a passing knowledge, d6 is minimal training, d8 is moderate, d10 is significant, d12 is like years of focus, and d20 is only for skills your race is definitely geared towards? I dunno.

These are some animals!
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>>36262099
d20 for racial skills would be good. Waifs obviously getting telepathy, Butcherers get Butchering, Shrieks get Slaving. Any ideas for Quarterlings? I'm thinking Pluck but that feels easy to cheese.
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>>36262095
Not quite. Amberfuce is late Second Age, so no flight rocks. Instead, you have to remember that most woods in the setting are buoyant when burned or when properly varnished. The chair is probably custom made, the lift exactly balancing the weight of the waif.
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>>36262095
I think that list is pretty thorough.
Some would definitely have more applications than others, which may be fine; I believe the... Sky Scholars? made their own gliders over the course of months and using every bit of their knowledge and passion, iirc.
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>>36262125
*butcherers
Slaughterers sorry!
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>>36262125
Diplomacy over pluck, I think. The academics come from a smaller pool of species than most professions, but the characters who tend (not always, but often) to manipulate others peacefully are quarterlings.

Quarterlings are humans, guys. The term doesn't come up for about five books, and the word human is never used- it's implied that humans are what you get when you breed a bunch of trolls and trogs and goblins together for four generations.
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>>36262129
Yeah some are a bit more general than others. We could mitigate it by separating them by Age and altering abilities based on that. Like after a certain point I believe Earth study is made illegal and later reinstated.
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>>36262093
>So it's one big target number that everyone adds their roll to...
Yup I'm just terrible at explaining stuff.
The idea though is that the party has group goals rather than individual roles. From my (albeit limited) reading of the edge I've always felt everything was a group effort.
Even fighting a monster you could perhaps add another characters dice to your roll for how well prepared you were before setting out or to see if your friends sharpened your sword/put that charm in your pocket.
Mind you I don't make games and my math is bad so.

>>36262095
Oh funky.

As for a class list like that I see it more as a profession game, where you can take multiple "classes" and each one would add a couple more skills?

>>36262099
Yes exactly, larger dice with more experience and things like that. So a novice only rolls his d4 but he could still contribute that 4 knowledge bomb if he has a grand revelation.
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>>36262095
Also, you going for character paths or character backstories? Backstories could involve a racial component: woodtrolls tend to be lumberjacks, slaughterers herd and process animals, hammerhead goblins are mercenaries, shrykes do nearly all the slaving, etc.
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>>36262173
Yeah, I think you're spot-on with that group effort theme idea. Seriously loving it.
>>36262177
I think if we go from that list to race it might be better than the other way around. Dunno though
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>>36262158
So Quarterlings are just generic people.

>>36262158
Yea it might be best to start in a specific age.
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>>36262173
>>36262177
Good shit, I like it guys. Maybe we should have players roll up characters starting with 1-3 professions? Like:

>What did you in your past?
I was a lumberjack in the Deepwood.
>What are you doing now?
I'm an abolitionist fighting slavery
>What are you trying to become/what will you become later?
I'll use my survival skills to learn how to navigate the Mire as a Mire Caravaner

Implement specific requirements for becoming any profession. Like you can't play a Sky Pirate until you own a sky ship and crew, can't be a Quartermaster with a crew and ledger, can't be a slaver without...slaver gear? Any thoughts?
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>>36262215
That sounds right, nice and classic. Maybe choose a few skills from each of the three paths?
>>36262214
So some "backgrounds" would give different skills/not be available at different ages
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>>36262173
Yeah it's huge on teamwork and combining specialists. That varies by Age, though. In the First Age of Flight, politics are fairly stable, and while the Deepwoods are dangerous, it tends to be because of wild animals. You could get by with only one dedicated combatant.

After the Second Age, though, things start to go to shit, wars and genocide and exodii happen, and you need at least a couple people who can hold their own. Food for thought.

>>36262207
And yeah, race doesn't lock you into any one path. It's encouraged in the tribal Deepwoods, but out in Undertown or Sanctaphrax it's definitely more oligarchy and meritocracy.
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>>36262242
Like a focus?

>What did you in your past and what did you take away from it?
I was a lumberjack in the Deepwood
>What are you doing now and how did your past help you?
I'm an abolitionist fighting slavery, I use my foresting skills from my lumberjack days to help survive in the Deepwoods
>What are you trying to become/what will you become later and how did your past help you?
I'm going to become a Mire Caravaner using my Lumberjack survival skills and Abolitionist fighting experience

And you could skill requirements as well for professions. So let's say he wanted to become a Mire Caravaner; he'd need the caravan, X amount of rations, X amount of water, X amount of powdered phrax for water purifying but also at least a d8 in a Survival skill and a d8 in a Combat skill.
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>>36262099
Oh god Wigwigs. It's like a fuzzy carpet of teeth. I forgot how terrifying they were.
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>>36262215
Profession number related to age, maybe? One profession for every decade you've lived (or the equivalent based on species).

Definitely requirements for some professions. Lumberjack just needs an ax. Slaver requires a certain degree of influence with the shrykes, as well as probably sheer coin to buy into the market. The scholars might have a minimum stat, as well as a time investment.
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>>36262287
Yeah, exactly! So for the example you gave:
>lumberjack
That's some cash and a bit of skill with the axe, towards comabt
>abolitionist
That's obvious survival points there
>goal of Caravaneer
Sets the bar, and what you didn't get from the background alone can be made up with by your race or maybe point buy character creation
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>>36262318
At least, that's how I'm picturing it.
>>36262307
That could be swell too, as far as points related to age
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>>36262287
Not sure the material requirements need to be quite that strict. A good part of the series is the struggle to get equipped for the job the characters are already committed to.

>>36262298
Yeah these bastards travel in packs of fifty or more. Land piranhas with no weak points.
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>>36262334
Excellent point! Maybe we could have a thing in character creation that sets your starting point and your goal end point. Set up certain classes as being a goal class, something you work towards getting. Like if I want to play a Sky Pirate my progression could like this:

Background
>Slaughterer hunter
Goal Profession
>Sky Pirate Captain
Current Profession
>Abolitionist

And then as the game goes on, they work to hit their Goal Class.

Next Step
>Sky Pirate
Step 2
>Sky Pirate Quartermaster

Once they hit their goal profession there should be a reward. Or maybe the profession IS the reward.
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>>36262380
Also this should prove helpful:
http://theedgechronicles.wikia.com/wiki/Category:Professions
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>>36262380
Maybe profession changes are level ups? In the books character development is shown mostly through profession changes, rather than just the accumulation of experience at one profession.
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>>36262380
>>36262393
That sounds right to me, and it makes sense that the profession would be the reward because of how big just a few dies steps would be in this game.
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>>36262177
I think you could even do a bit of both. A Troll can go from living in the deep woods to serving as a butler and stuff like that.

>>36262242
>So some "backgrounds" would give different skills/not be available at different ages
Yea maybe. For example let's look at the Earth Scholar Bungus. He doesn't ever stop his research but he has to hide a lot more and be way more secretive as the Air Scholars take over.
In my mind he would say, lose some of his more academic based or social skills as he descends into mysticism a little. But he gains a low-profile and a sneaking based set of abilities as he learns to go unnoticed.

>>36262215
I can try, but I'm super limited in my understanding of the setting. Here's just something I whipped up anyway:

So this is a super rough sample of a basic idea.

>What did you in your past?
Hunter/Skyship Mercenary.
>What are you doing now?
Hired skyhand out of Sancaphrax after failing to make it into the guard.
>What are you trying to become/what will you become later?
Captain of my own ship so I can get back at those bastards that took me ear.

Progression:
Deepwood Hunter>Mercenary>Sky Pirate

So to do this I decided on a arbitrary number (in my case 30 with nothing more than a D8) and just put in values until I reached it with higher values going to the earlier progressions.

>Tracking D8 (DH)
Can be used to find others/paths. Can be added to rolls involving hunting or sneaking/stalking.
>Sword Fighting D6 (DH/M)
Speaks for itself.
>Balance D6 (M/SP)
Can be used to catch a fall or yell advice to others doing the same.
>Rigging D6 (M/SP)
Can be used for boarding or rolls involving tying up prisoners or securing equipment and making harnesses. Can be used to help others tie knots and all the aforementioned.
>Skyships D4 (SP)
A basic understand of skyships and what make them go. Can be added to stone pilot rolls or perhaps boarding rolls as well?
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So should we crank out a skill list or a profession list first?
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>>36261796
It's cold rock rises & hot rock sinks, hence the big problems in the Winter Knights...
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>>36262444
I think a skill list first, it would be easier to plug them in once we get the professions, and the professions would be pretty straightforward anyway.
>>36262431
I think you're on the right track
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>>36262431
With you on everything but the Stone Piloting. That's definitely a unique skill- there's usually only one Stone Pilot on a ship, and sometimes the captain has a passing knowledge of it (d4), but they're basically the most important crew member in the First Age.
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>>36262405
Sounds good.
>>36262393
I like this too, also the age thing would be good as old men really do get old in this maybe some of the physical score deteriorate over time.

>>36262388
We should proabably limit the list for now just for ease of work. Maybe 20 professions with 3-4 skills each? We can easily lump the different levels of scholars into one block for now too and cut it up later.
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>>36262464
>Tracking
>Tool Craft
>Foraging
>Bestiary
>Weather Studies
>Earth Studies
>Marksman
>Hand to Hand
>Polearms
>Fencing
>History

>>36262485
We should stick to one age at a time too. Which age do the first three books take place in? That seems like a decent starting point.
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>>36262448
Is it? My bad.

>>36262464
So skills then:
Tracking
Alchemy
Weather-lore
Combat
Rigging
Stone Piloting
Skyship... lore? Skyshipping?
Construction
Diplomacy

What else?
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>>36262476
Fair point, I figured the pilot would know enough to crack wise about the various levels and such. Not enough to pilot the ship, but enough so that progressing into stone pilot is potentially doable or something like that.
I was thinking about a D3 but I couldn't think of skills the Sky pirating would give that were unique from my rigging and balance. Although gliding would be one now that I think of it.
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>>36262492
Not sure combat needs to be broken up into weapon styles- most combat characters tend to be proficient with whatever they pick up, minus the distinction between melee and phraxarms, maybe.

The first three are all First Age.
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>>36262519
Maybe just Armed Combat and Unarmed Combat?
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>>36262492
>>36262496
What was it that the scientist man that brought about The Gloamgloazer studied?
Was it Alchemy?
I read these when I was in middleschool, so my knowledge of these kinds of htings is rather lacking.
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>>36262512
Stone Pilots might be (with the exception of Captain) the only profession that gets Stone Piloting as a skill, as well as Rigging and Skyships.
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>>36262528
From what I recall, every few generations there's a Mother Storm, which delivers a seed of life to Riverrise, the major spring in the Nightwoods. He intercepted it and fucked about with the seed, creating the Gloamglozer as a corruption of life.
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>>36262519
>>36262492
So we have

Studies;
>Weather/Sky
>Earth

Survival
>Combat Catch All
>Tracking
>Flora and Fauna/Bestiary/

Skyships
>Rigging
>Stone-Piloting
>Skyship Lore/Skyshipping?


Innovations
>Construction/Tool Crafting

Social
>Diplomacy

Alternatively;
Combat
>Weapons
>Hand to Hand and Grappling
>Harpoons and Missiles
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>>36262550
I was more referring to the name of that field of study and whether or not that type of theory was widely studied, but thanks for the refresher on him. I love every drop of the lore
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>>36262539
Sounds reasonable.
Sky pirates don't really understand the ships right they just do their jobs?
So in terms of book characters Quint would be a Captain just a young (read low-level) one.
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>>36262555
I think Flora and Fauna could be two- a woodsy familiarity with everything which would fall under survival, or a Studies focus on a single species and how to use/interact with it.

>>36262563
Sky Pirates are just muscle, yeah. Twig is a young Sky Captain, Quint is probably a Knight, then Sky Captain with his second age category.
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>>36262594
Could probably split crafting and tools too and make one for fine implements and one for fixing skyships or designing buildings.

>>36262560
Pretty sure it's just Earth science because that stuff is crazy.
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>>36262630
Construction for building and ships, Crafting for tools, weapons, etc?

>>36262560
>>36262630
And yeah, pretty sure it was Earth science. Not sure if it was the creation of the Gloamglozer or a superstition that Earth science created the stone sickness that made it taboo.
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>>36261743
Gloamglozer is a sky spirit.
In ancient times there were a lot of them but now only he exists. and even then only because someone fucked up with alchemy and created him out of reagents
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>>36262651
>Construction for building and ships, Crafting for tools, weapons, etc?
Yus, I guess we'd have to say a size requirement. Like if it fits in your palm it's a tool.

Also it gives construction based characters a bit of leeway as the party could maybe use a good Tools roll to help you find/make that one bit you're missing or something.
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>>36262715
>Your tool fits in your palm?
But yeah. Everyone could be helpful when you need to fix your ship, build a defensive barricade, or fortify a village.

>>36262663
Either way, not a playable race. The shapeshifting alone breaks it.
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>>36262740
>Either way, not a playable race. The shapeshifting alone breaks it.
Makes for a great antagonist though. Remember: he feeds on emotion, he wants to see you feel betrayed, alone and angry. He will save your life so you can end it yourself.
He has barely any physical strength and is vulnerable to earth based alchemical compounds, like that holy sand stuff.
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>>36262867
Oh definitely. Given the high fatality of the setting, maybe he grows in power for every character death?

Also, I gotta go bring my sister's lunch to her at school. Thanks to everyone who came and contributed, I'll be back later.
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Damn it's been ages since i read the first two or three books of these. I think i need to get back and read it again. This seems so incredibly interesting!
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>>36261702

I'm pretty sure I've watched a movie in which the protagonist worked on an airship capturing lightning bolts to sell. Stardust I think.
>>
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Back. Anyone still interested?
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>>36264291
Yes.

>>36262555
>>36262431
>>36262173
>>36262043
I'm this dude but I gotta run off so if you ever start the thread another day or leave this one up I'm sure I'll see it.
>>
>>36261395

Had a DM run this in pathfinder. I honestly had never heard of it until right now, but he had this
>>36261545
as a dungeon of sorts, and we ended up with a metal ship, and being an alchemist/witch i figured out pretty quick how the floating rocks worked and made an airship with them.

He was grinning the whole damn time i was talking about the plan of how to make an airship, and never told us the inspiration even after the campaign.
>>
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>>36264431
How did it work with Pathfinder? I guess if you don't know the source material you can't be sure, but I'm only used to 3.5/pathfinder and I'm hesitating to use it.
>>
>>36264514

It was pathfinder, but we went to the area basically. Less of what felt like a homebrew, and more of just an interesting location.
I'd recommend making your own system rather than using an existing one. Even something like simple D6. No point bending things to an existing ruleset that might have huge powercreep or something.
>>
God, fuck these books were good.

I read these from when I was about 10 and still buy the new ones when they come out. They got me interested in fantasy for the first time; its rare to see a children's series that doesn't pull any punches.
>Child soldiers
>Well done romance
>Characters growing up/old
>Family problems
>Flawed heroes
>Serious threats of death or worse
>The world progressing and changing over time
>Actual cultures for the creatures that remained (mostly) consistent

If you haven't read them, do, go buy the first 3-4 right now.
(Also, Maugin is best waifu, every year all years.)
>>
>>36261574
>Never explained

It does later on.
In the Immortals it's revealed that the Stone Sickness was released upon the world either with or by the Gloamglozer, kind of similar to the frost whale thing from Whitner Knights, Santaphrax returns, dragged back on the winds to Edge having become a city of Horrors, lead my the Gloamglozer and with its destruction the Stone sickness is sort of half purged-ish, but by that point civilization has pretty much moved on from using stones to fly ships.
>>
>>36262214
Fun fact, Quarterlings aren't human.
They're crossbreeds from other races, no two exactly the same, basically they're what happens when the various weird as all hell races intermix to the point where no one racial trait is dominant.
They're not the humans of the setting.
They're the half elves.
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>>36264548
>(Also, Maugin is best waifu, every year all years.)
>mfw she gets NTR'd by some Slaughterer and wastes her whole life waiting for Twig to return from Riverrise
>>
>>36264687
It gets even worse if you read The Immortals.
A waif falls in love with her from a distance, realizing she'll never love him back he assassinates her, just as Twig finds them again and comes in for landing rather than see them together.
>>
>>36264703
Man, waifs are such little cunts. Waif genocide the best day of my life.
>>
>>36264635
>generic race with no special strengths or weaknesses
yeah no, they're the humans
>>
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What an Edge Chronicles thread with now mention of Banderbears? HERESY!!

I loved these books when I was younger, nice to know that they're still going strong (I actually have signed versions of a few of them.)
>>
>>36264997
*no

Also fun fact; the Banderbear language is what got the authors (well author and illustrator, but they came up with the entire setting together) thrown out of a pub
>>
>You all encounter a few number of small furred creatures. They have not noticed you yet. Anyone here raised in the Deepwoods? Roll knowledge ( nature )
>Okay, you failed the role. The small furred creatures are now aware of your presence. Several of them turn around and size you up with their beady eyes.
>You're going to attempt to butcher them? Okay. A dozen of these small furred creatures bare their sharp pointed fangs at the group? I said it was only several before? No, a dozen is correct.
>A couple dozen of the tiny furred creatures begin to bounce towards the group with a vicious pace while baring their teeth.
And that is how the group learned the Deepwoods is serious business.
>>
>>36264770
Brings up a good point though. Some races are blatantly overpowered- waifs can sneak and read minds, who cares if they're two feet tall. And banderbears are limited to their language (which is not hard to learn, if you can befriend them) and can, for instance, throw a house. I don't want to make races unplayable unless absolutely necessary, so how do we balance that?
>>
>>36265062
Waifs have huge social penalties because they're basically known for being manipulative little cunt beggars who can never make any real friends.
Huge ass stigma, also not all of them having sneakability, just some races.
Banderbear? Not a clue on that one, maybe a penalty to using anything more complex than a sword or sail, they've pretty technologically backwards.
>>
>>36265162
iirc Banderbears are also pretty peaceful and don't really like fighting (I might be wrong on that though, I've not read the books in a long time.)
>>
>>36265212
Yeah, but that's not really a penalty since when they do get provoked they tear up shit like a room full of wood working tools.

Oh, probably some reasonable social penalties, Banderbears are solitary, most the time.
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>>36265212
Peaceful by Deepwoods standards, which means not going out of their way to fuck things up.

>>36265162
Would that be a constant die size down on Social skills then, or...?
>>
>>36263271
Stardust was okay but it was very derivative.
>>
>>36262528
>>36262464
>>36262405
I'm this guy, happy to see the thread alive.
>>
>>36265251
I think for Banderbears give them a penalty for any formal or civilized social setting . Maybe instead of a constant social pool size reduction, have them not able to use a social skill they don't have points in, ala SR's Uncouth?
>>
Okay so this was my shit when I was a kid. I only read the first five, but this thread has reminded me how awesome all the art was.
>>
>>36266306
Banderbear players take no penalties, but are forbidden from talking both in and out of character while the game is in progress. No writing notes either, cheater.
>>
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>>36265062
>>36265162
Waifs also have the massive weakness of having to have iron discipline to avoid going batshit insane.
Otherwise, they can't deal with sheer number of thoughts they hear.

also, as someone who saw the image in the catalog and stumbled on the thread, pic very much related.
>>
I've only read the Quint trilogy (1st age of flight, though after the Ancient scholars and the group after that, right?), how good is the rest of the series?

Stormchasers/knights are awesome, unless they get zombified by the twilight woods
>>
>>36266633
It's generally pretty good throughout all the series.
>>
>>36261395
Oh god those were great.
It's fun, I just found my old homebrew game called The Edge, which took some inspiration in the setting (the tech level, the lands and the general idea of what "fantasy" means, as in fantastic).

I don't know if there is any game to play that, but I think it would require different ruleset depending of the style of play (era) : 7th sea can do the swashbuckling action of the past era for exemple.
>>
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>>36266306
Makes sense.

>>36266523
Actually, yeah, SAN checks might be a thing for all races. Shit can get wild in the Deepwoods, and the Nightwoods are even worse.

>>36266457
If we wanna effect the player, maybe restrict them to picture notes? I'd love to see a big list of stick figures with vague depictions of deeds beside them.
>>
>>36266633

The Quint trilogy is just the set up really.
Hell, I lie, the Twig trilogy is the set up.
The Barkwater set is where it really kicks shit up a notch, with its sewer libraries, Lightning Mage Frolo (Lord of the Suicide Tower, built on a rotting rock in the hopes a lightning storm will come past) and fucking complex as all balls characters.
>>
>>36265162
Well I'm working from SW so what I'd go with is approximately

>Waif
-2 cha
Power: Mind Reader
Short (as the halfling trait)
auto d6 stealth

Banderbear
Claws: as rakasha
can't speak common
+1 toughness
agility can't progress beyond d6
>>
Best part of the entire series?
The Skywreck. Fuck me was that a cool idea.
>>
>>36266789
>restricting them to picture notes
I think that might be too far.
>>
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>>36266871
I know. If anyone can find a picture of it, or the Great Shryke Slave Market, please post it!

Also, can anyone who's read them start naming races they remember? I can start:
Banderbear
Hammerhead goblin
Longhair goblin
Gyle Goblin
Nightwaif
Oakwaif (I think?)
Quarterling
>>
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>>36266956
Shit loads of dwarfs, mostly it was [colour] dwarf.
Red and Black being the main ones.
They were from the deep woods.

Trogs of course, Termigant and otherwise.
Slaughterers.
Oak Elves.
Fuck, what else was there.

Also, remember this guy?
>Screedius Tollinix! What has this creature done to you!?
>>
>>36266956
Slaughterers
Webfoot Goblins
Long-Haired Goblins
>>
>>36266956
Flathead Goblin?
>>
>>36267022
http://theedgechronicles.wikia.com/wiki/Category:Illustrations
Might help
>>
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>>36267082
Found it
>>
>>36266956
Trolls
http://theedgechronicles.wikia.com/wiki/Trolls
>>
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>>36266795
>Lightning Mage Frolo (Lord of the Suicide Tower, built on a rotting rock in the hopes a lightning storm will come past)

ORBIX XAXIS DID NOTHING WRONG
>>
>>36267022
How can you forget the Toe-Taker? Shit's dark.

So that's:
Banderbear
Hammerhead Goblin
Long-Haired Goblin
Flathead Goblin (or is that the same as Hammerhead?)
Gyle Goblin
Webfoot Goblin
Nightwaif
Oakelf (not waif, my bad)
Quarterling
Slaughterer
Red Dwarf
Black Dwarf
Termigant Trog
>>
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>>36267099
Nah brah, that's the Undertown Slave Market in the Second Age. Looking for the Deepwoods Slave Market, it's all built up on trees and I'm pretty sure it was First Age.
>>
>>36267127
>Flathead Goblin (or is that the same as Hammerhead?)
nah, hammerheads are distinctly different.

>>36262897
that's a hammerhead

>>36262393
that's a flathead.

Flatheads are tougher, better fighters but lack initiative, Hammerheads are more cowardly but smarter
The latter factor allowed Hammerheads to take control in the Barkwater trilogy, despite them clearly being weaker in the first trilogy.
>>
>>36266956
>>36267022
I think the only dwarfs were the Red Dwarfs and Black Dwarfs and they were actually a subspecies of goblin. They rode those gigantic deformed monsters which came about in a different way to the rest of the life on The Edge.

There were a fuckton of Goblin spcies. Flathead and Hammerhead were the ones most commonly seen, probably because they were the ones most often employed as warriors and mercenaries.

There were a lot of creatures that weren't Goblins but could be found hanging around them, or were maybe related to them. There was species that was in the books quite frequently called Mognomes or Mob Gnomes or something?

There were also a lot of Trogs and Trolls but not as many as Goblins.

There were a lot of Waifs. Black Waifs, Copper Waifs, Ghost Waifs, etc. There's a pretty comprehensive list in The Immortals I think.
>>
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>>36267187
Good to know.

There's also
Woodtrolls
Barktrolls
Treestrolls
Gabtrolls
Lugtrolls
Brogtrolls
>>
>>36267205
The big creatures are called nameless ones, and yes Dwarves are a subspecies of goblin
>>
>>36267205
>Red Dwarfs
I really need to start reading again, because I didn't get up to seeing these ones and have no idea what they are from other inferences.
so what is it?
>>
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>>36267159
Ahh you mean the eastern roost. the Shryke's market.
>>
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>>36267264
Nasty little fuckers who enslave and ride about on giants. Basically garden gnomes full of vengeance, or redcaps.
>>
>>36267264
I think, other than skin colour, both types of dwarf are exactly the same. As far as I can remember, they are mentioned only a handful of times, and appear only twice. Once during The Immortals, where they control the Nameless Ones to clear tunnels through the Thorn Forest, and one appears (again controlling a Faceless One) in one of the stories in The Lost Barkscrolls. It was a pretty good story and showed how the Second Age of Flight would eventually lead into the next.
>>
>>36267287
That's the one, awesome.

>>36267205
So how much stat diversity do we need for different subspecies? >>36267187 outlined some good baselines for flat versus hammerhead goblins, but I can't recall much difference in waif species, aside from Flitterwaifs being able to fly and, I think, Nightwaifs having a larger telepathic range.
>>
I don't have anything to contribute but thanks OP, I remember reading these books when I was younger but I forgot all about them. A few weeks ago I remembered something about the series but I couldn't remember the name of it, so seeing this thread made me happy.
>>
>>36267340
It's tricky because some subspecies really do seem to be identical other than skin colour (red/black dwarfs, many waif types), others have slight differences (hammerhead vs flathead goblin, some waifs being able to fly/some having larger telepathy range/those feral waifs), and then you get creatures belonging to the same grouping but being extremely different (some of the more bizarre goblins, and all trogs and trolls seem very unique).
>>
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>>36267589
Honestly I'm thinking the troll species are all completely separate, and maybe one stat change per subspecies of waif. I think Copper Waif will work as a "base", yeah?
>>
bump
>>
>>36262152
>>36262214
I believe it's mentioned offhand that Quaterlings are basically actually like mongrelfolk.

It's like that old joke in threads about that humans are basically what you get when many races start mingling.
>>
>>36261702
The way you say it misses the real problem with going to the Twilight Woods to get Stormphrax; the fucking Twilight Woods try to mentally trap anyone who enters it in an eternal dream-like state where they just wander, chasing something only they can see. They also never age, so it really is Eternal.
>>
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>>36272633
Yeah it's a perilous area. To those who don't know, you can pretty much only cross it on foot by taking the Skryke road- they're immune for some reason, and so they'll belt you to a rope and goad you through for a fee.

This is a Rotsucker, one of the Deepwoods monsters. It produces a thick syrup from its proboscis that hardens into a cocoon, in which prey suffocates and rots into a drinkable soup.
>>
>>36275215
Blump.

System guy here. Trying to figure out a way to do3d combat. So far I have the "3d chess" idea with different planes and modifiers based on elevation in relation to your target,
>>
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>>36272633
It's actually even worse than that: You age, but you can't die.
Pic related is from the previous expedition of knights. He still talks.
>>
>>36278747
Honestly I'd go with simple advantage if above, disadvantage if below style. Keeping track of a lot of modifiers is a pain in the ass and for the most part height isn't going to be a significant advantage beyond range penalties.
>>
>>36267109
Did we ever find out what those rock demons were?
That "...shit" moment for the Shrykes/Goblins was just hilarious
>>
>>36280302
Alright, how about a disadvantage modifies a dice one degree lower?
So D6 becomes D4. D10 becomes D8 etc. Make D3-4 the lowest it can go to. Maybe 3 so the novice has a tiny advantage.
>>
>>36280393
>>36266306
Also just an idea;
For Banderbears using this layout you could give them say Advantage Strength which improves any physical or strength attempt by 1 dice type or maybe 2 if you want for a "colossal strength" deal.

In the same vein you can give them Disadvantage Social so that they have a modifier for lower dice on any roll to interact with others who aren't Banderbears. Or make any attempt to speak with them a D$ unles you have Language : Banderbears.
>>
>>36266956

There's a great bit in one of the later books where a character is looking for a book on the Gloamgloazer in a huge library. There's an index system which narrows down the creature you've identified by asking:

plant/not plant
animal/not animal
fish/not fish

and so forth. He's instructed to follow the not path as far as it will go, leading to something like.

Sane/Not Sane
Stable/Not Stable
Alive/Not Alive
Dead/Not Dead
Real/Not Real
Unreal/Not Unreal

Until he finds the book at the very end, Not Anything.
>>
>>36280956
>>36280393
Expanding further on this idea. Constructing items could result in disadvantages if you roll a failure (whether you know or not I guess would be GM discretion).
So the idea being your three characters are say, equipping for an expedition. Rolling for supplies from the quartermaster they roll a Social D6, Tool Crafting D6 and a Tracking D4.

If they roll under the target number, let's say for this example it's a 10. They will take a 'Preparedness' Disadvantage. If they score the target number they could have an Advantage so any rolls where preparedness would come into question (Running low on supplies for example) it could be increased by 1 dice type.
If you took it even further you could have 'extraordinary success' using the previous example if the group rolled a 15 or 16 they could perhaps increase it by 2 dice types to a max of D10 or D12..

Whether this would be for the team or just one hero and make a Prep roll for each person I'm unsure.
>>
ITT - /tg/ gets shit done
>>
>>36275215

They've got froglike double eyelids which block out the Lullaby Tree's effects. Dunno if glass goggles would let anyone make it through.
>>
>>36284546
>>36284546
I think it's a lot of me just throwing ideas at a wall now but that's fine too. Guess I should use a name for this thread.

>>36283108
Using this idea with Item Creation for small tools you might need to build or design. You could use the result for the items usefulness if applicable. Using the same example as before rolling 1d6 and 2d4 if the item is completed with a successful roll of 10-12 it may provide a d6. 13-14 d8 or however you wanted to do it maybe a low roll or failure of 6-10 builds the item at d4?.
If you're doing a hidden threshold or results you could say that an even lower roll would result in a disadvantage, where using the tool actually subtracts from the result when it's used or modifies the characters dice when using a related skill. Without the players knowing.

Like if you repair the tubes on your flightrock poorly and your skyship skill becomes a d4 from a d6 until it's fixed properly
>>
>>36261395
>it's a British young-adult fantasy

Nothing 'young about it squire, characters good and bad die in a variety of horrific ways and there's a forest that won't let people die, shit was grim and awesome, also they managed to go the whole series without a single dnd/tolkien style elf/dwarf/orc.
>>
>>36287416
But that's the best part about it, It kept itself accessible to young adult readers, but didn't dial anything down for them.
It's pretty much the perfect bridge for children's literature to adult literature.
>>
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>>36287416
>my face as a kid when Screed Toe-Taker
>>
>>36287640
So much of the series was just fucking horrifying.

They must have wrote Muddle Earth as a way of avoiding insanity. Pity Muddle Earth 2 was shit.
>>
>>36282603
So, akkinatorpedia?
>>
Oh man, I read this series late in elementary school, I think, and it was awesome. I just finished binge-reading all of discworld, now I have a new project. My next fantasy setting's gonna have a strange geography like this. Thanks for the nostalgia, /tg/.
>>
>>36287962
Oh, that would be great, if you go to akkinator, fill in no for everything and he gives you the gloomgloazer
>>
>>36288149
>does your character have a nose
...I guess? he has a favorite form
>has your character ever had wings
you're making this harder for yourself aki
>>
>>36261796
Not that guy(who is doing righteous work) stone pilots come from a matriarchal society, the look like tiny teen girls that are insanely string, they go through a ritual that makes them big, ugly and ogre-like.

Obviously the stone pilot does not go through with it and stays inthe form of a tiny redhead.
>>
>>36262063
>>36262070
...Shit really? it's been a long while(almost a decade) time to get stuck in again!
>>
is the Wyrmweald series they made any good?

Looks like the wild west crossed with dragons of various descriptions.
Which I heartily approve of.
>>
>>36287640
For me it was wig-wigs and the twilight forest...the bit were the night is tapped hanging from a tree by his harnesses unable to stay coherent long to realize he and his mount have been 'lowering' themselves to the ground for years.

''Almost there vinchix...a little further vinchix...almost there...nearly there...''
>>
>>36288848
That's Termagent Trogs. The most prevalent Stone Pilot in the series is one, but not all of them are.
>>
>>36288940
Wig-Wigs were how I found out one of my players knew the series. I started describing these bouncy little balls of hair moving around an elephant carcass that 'appears to have been stripped bare'

From the other side of the table I hear this tremendous "Oh fuck you!" followed by a description of his character carefully inspecting the nearest tree, climbing to the top of said tree, then pulling out every incendiary he had access to and starting to rig what he described as "hopefully enough napalm."
>>
>>36288911
I've read the first book and I thought it was real good. Definitely 'wild west crossed with dragons.' Like the Edge Chronicles, its fantastical but there's not really any magic. There's good guys and bad guys but a lot of it is about travelling and there's some real comfy, round-the-campfire type scenes. The ending felt a little rushed, but I can't remember why exactly.

You can tell Paul and Chris have tried to write it to seem more mature though. It's not bad, but some stuff will feel out of place if you go into it expecting it to be like Edge Chronicles with dragons. There's a scene where one of the bad guys is pretty clearly thinking about raping the female lead. Later she goes on to brutally kill him and slaughter a bunch of undesirables he's hanging around with.
>>
Does anyone know where I can download these? Having trouble finding a solid torrent, and am poorfag.
>>
>>36292501
Get a library card.
>>
I've been waiting forever for an Edge Chronicles RPG.
> That feeling when the remnants of the Sky Pirates, the Librarian Knights, the Freeglade Lancers and the Ghosts of Screetown all teamed up in Freeglader.
>>
bump
>>
>>36266523
Sanity meter that acts like a manapool for actually using and abusing their sneakitude/mindreading.
Every scene, they roll their sanity to let the DM dictate an action that fucks over their lives.
>>
>>36287416
Edge Chronicles is the best example I can think of in the vein of "Grimbright" or whatever it's called.

Shit might be harsh, but people still get by and can change the world for the better.

Just checking, anyone read the Lost Barkscrolls and The Farrow Ridges?
>>
>>36297277
Farrow Ridge, is a good reminder that the world is still a terrible place, but it can get better.
>>
>>36297277
I Read Lost Barkscrolls.
Pretty essential part of the series imo.
>>
>>36297717
I actually read that Barkscrolls last and it made some nice touches on the series.

>>36297448
I loved the Guardians of the First Age.
>>
I'd honestly murder someone for a good Edge MMO.
>>
>>36297829
That attitude would fit right in with the spirit of the books.
>>
>>36297840
Psh. It'd take at least three murders and the enslavery of several woodland tribes to make this MMO happen.
>>
>>36297872
I feel like an MMO is a mixed blessing given that the nature of MMOs is somewhat forgiving and devalues the one player.

I'd prefer a single player game.
>>
>>36297908
I only say I want an MMO because there's so many fucking races and professions to play that a single player game couldn't possibly have a story and still encompass all that I'd want to do.

Unless they made the game like those X space games. I should hire the German autists who made X3 to make me a completely sandbox Edge game.
>>
>>36297939
>MMO
>story

Pick one.

I'd go for a sandbox singleplayer game with multiple storylines based on what sort of character you created.
>>
>>36297939
I feel like the way to do an Edge MMO is to launch the game and develop it from the tip of the edge inwards.
Game launches with the Stone gardens, undercity and sanctaphrax and as the life of the game goes on you can progress deeper inland First dlc /expansion is the Mire, followed by Twilight woods Followed by a small slice of deepwoods, then another etc
>>
>>36297964
What would you think about a telltale style episodic game set in the edge?
I feel like it would work REALLY well.
>>
>>36297964
Im a little smashed right now, so I didn't really articulate what I meant. I was trying to say that single player games lean on the story to explain why you're doing what you're doing, while MMO games usually rely on interaction between people for a lot of things. I think that'd work good for the setting, because of all the tight-knit groups you see. Its always a crew of sky pirates, or a school of academics, or a band of goblin bandits. Not too many characters who act on their own in these books. You could still do that with a sandbox single player game, but you'd not really feel a connection with your mates, ye see?

>>36298036
It might also be cool if they did expansions a la Cataclysm where every six months to a year they'd advance the world one book. Like start out with the first Quint book, let everyone get used to it, then send out a free update and make everything like in The Winter Knights, and each time the books would change MC's they do a major update.
>>
>>36298067
Episodic is fucking PERFECT.

>>36298078
This why, at least the last stuff sorta.

Read the Quint trilogy, high flying adventure, sky pirate battles, and knight shit. It's the highest of the fantasy you get in the Edge Chronicles?

Twig trilogy? Harnessing weather and the secrets of the woods, forest mystic type business, it fits right in with Twig the Deepwoods captain.

Rook? Rook is when times are changing and shit is grim, those books are fast, people are on the move, the heroes need to step up to the plate.

Nate? Nate's whole deal is trying to get back to those high adventures, the great days of yesteryear are dying and they need to be revived, the end of the book is that there will always be another adventure.

Each one has a distinct theme and story, episodic content works well for that.

>>36298078
And as for the first bit, eye sea what you mean.
>>
>>36298067
> telltale style episodic game
Gross.
>>
>>36298078
I just had this weird idea of how to do the game with different ages.
You have the three different main ages as the different factions / level-paths. But they are treated as different phased zones and you cannot cross between them.

So the starting zones for each would be
First Age of Flight
Undertown

Second Age of Flight
Screetown / New Sanctaphrax forest.

Third Age
Ancient ruins of Undertown

Once characters have leveled up through content eventually getting to Riverrise, Some time/lightning portal // immortals thing // non canon explanation allows you to do PVP/ cross faction/ cross timestream instances.
>>
>>36298230
>Screetown

Why would you start your players in an area that should be by all accounts deadly as all hell?
>>
>>36298230
It's the edge. Everywhere is deadly as hell.

Aside from that, I was thinking of having the generic 'escaped slave from the sanctaphrax forest' be the intro for that faction. Gives you an immediate enemy (Guardian slavers) and the ghosts of screetown as friendly npc's.
>>
>>36298230
You know what'd be cool? If they did it sorta like Sid Meier's Pirates! where you could choose the era you start in, and depending on how long your character lasts you could cross between them. Though I think the era's in Edge lasted a long fucking time. Unless you happened to start right at the edge (lel) of one of them, you'd probably never see the next one.
>>
File: Edgetimeline.png (2.25 MB, 3894x2298)
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>>36298467
The attached timeline leads us to believe that the first age went for 50 and so did the second, though I swear the first age went for a long time and the third didn't begin for quite a long time after freeglader, as the immortals is set 500 years later.
>>
I wonder if in another few hundred years after the Immortals the Edge will ever catch up and have a modern day like setting?
Perhaps with continued development of the cities and nations in the deepwoods, Skyscrapers and phrax-cars?

Perhaps something that could be a catalyst for further development of the technology would be a colonial like era caused by the discovery of new land under the edge by the descenders?
>>
>>36298577
Doesn't work, Xanthe develops the stuff for the Third Age of Flight in his old age.

I assume those years might be longer than we assume, as the writing in the books implies that the First Age was pretty long.

They also might be marking that as the timeline of the stories, not the world.
>>
>>36298841
It would seem that way
http://theedgechronicles.wikia.com/wiki/Timeline
The timeline below there has a slightly better description of events.
It would also appear Quint is jesus in the Edge as the yearing system started at his birth.
>>
>>36298873
I think it says that is just the year system they are using for convenient purposes.
>>
>>36298889
Yeah, it mentioned that there isn't any reference to it in the story.

I wonder how applicable the concept of a 'year' is to them as we don't know the cosmology of the edge universe.
How do Day/Night work for that matter?
>>
So what order do I read the books in? Order of publication or chronologically?
>>
>>36299365
I personally recommend order of publication.
Twig Trilogy
Curse of the Gloamglozer
Rook Trilogy
Rest of Quint Trilogy
Lost Barkscrolls
Immortals
Nameless ones
>>
>>36299365
>>36299393
I'll have to disagree. If I could go back, I'd read them in chronological order.
>>
>>36299365
I'm planning to read them chrono. I always read things chronologically, if only because that is usually the order they are meant to be read in.
>>
>>36299393
>Twig first.
>Separate Curse from Quint.
That list is bonkers mate.

>>36299482
This. It's what I'm doing and it's awesome. Would have been super unstoked to read them in a wonky order.
>>
>>36299573
Publishing order and the way they were written. Many appearances of characters in the prequels take into account that we know what happens to them when we meet them and make nice subtle jokes and references to their futures that you won't get until you read 2-3 more books by which time you've probably forgotten them.
>>
>>36299618
Not to mention seeing cameos of characters who are insignificant then (And have no reason to be in the plot) but become someone later. The Quint trilogy were explicitly written and designed as prequels If you read them first you miss out on the heartbreaking tragedy feels when you know someone's going off to die horribly but is all happy and joyful.
>>
>>36299393
I'd agree with this, the nature of books lends itself to publication order.
>>
>>36299670
>Learning about characters before the prequel where they're introduced makes them more interesting.
What? Genuinely confused.
>>
>>36300973
Think of it like Star Wars.
The Edge chronicles prequels are written with the idea that the reader already knows who these characters are and what they become and thus their actions in them 'fill out' and complete their characteristics and story rather than introduce them.

In Star Wars, Boba Fett holding his fathers helmet in episode 2 would seem pretty insignificant overall if you hadn't seen Jedi and Empire.
>>
>>36299573
Twig was written first and it's were the setting gets established.
>>
>>36301349
I'm not sure I agree. Or maybe I just just like the star wars analogy. But fair enough. I think I'm going to read them in chrono anyway since it's how I started.

Things like that don't bug me much either. If the act or callback is significant enough I'm sure I'll notice.
>>
>>36289134
I'm going to have to insert wig-wigs into my games more often
>>
Is the Immortals worth a read, /tg/?
I've read the three trilogies and Lost Barkscrolls, but the Immortals was published when I wasn't really paying attention and I never got around to reading it.

>>36261395
Quite the system is developing here, it seems.
With this and the Disney threads, it seems /tg/ is approaching a new golden age.
>>
>>36304524
It's certainly interesting.

>>36286003
>>36283108
>>36280956
>>36280393
Could use a word on any of these idea though. Anyone like them? Hate them? What to change?
>>
>>36262555
Updated the skills here a bit too.

Studies;
Weather/Sky
Earth

Wondering about adding an "Arcane/Mystical Studies". Depending on the age different studies would become arcane like earth studies during the sky college supremacy of the first age and stuff like that. Just a simple way to do it I think. Could make it so that whatever studies have a Disadvantage when trying to use what they consider the mystical.

Survival:
Combat
Tracking
>Flora
>Fauna
Split these into two.

Skyships:
Rigging
Stone-Piloting
>Skyship Knowledge
Knowing about your ship. Limitations, max cargo for whatever speeds. Spotting dangerous weather fronts maybe.
>Pirate Lore
Being able to identify other Skypirates/signals and/or communication protocol with ratbirds and stuff like that.

Crafting:
>Constructions
>Fine Tools
Split into two. Wondering if there should be more like a specific skill for working Lufwood.

Social:
Diplomacy
>Subterfuge
Manipulation and lying attempts I imagine would fall under this category.
>>
>>36306211
Would there be different skyship skills based on the age of flight?
>>
>>36307104
Likely yes.

The first age requires you know a bunch about temperature, wind, and balance.

The second age is all about reading the wind in your little flyer.

And in the third age you start getting machinery more in the vein of steampunk-esque flight.
>>
>>36306211
Have you considered alchemy/potions in general for crafting?
>>
>>36307104
I imagine so as this guy >>36307132 outlined pretty well. Different technology different methods.

Skyships becomes Kite Lore in second age or something like that.
>>
>>36307216
No not yet.

Do you think Alchemy would be it's own crafting header? Or would that be more of a Earth Science type skill?

I also forgot to add
>Cooking
Under Survival.
>>
>>36307241
Alchemy seems complex enough to get its own category. It also seems like it would basically require support from other skills like survival
>>
>>36307285
True enough. I'll put it in under Crafting for now and leave earth sciences as a possible research component for it or something.
>>
>>36307382
Hate to spam, but I took out my text again for easier reading.

1st Age of Flight Skills
>Studies;
Weather/Sky
Earth

>Arcane/Mystical Studies?

>Survival:
Combat
Tracking
Flora
Fauna
Cooking


>Skyships:
Rigging
Stone-Piloting
Skyship Knowledge
Pirate Lore


>Crafting:
Constructions
Fine Tools
Alchemy

>Social:
Diplomacy
Subterfuge
>>
So is there going to be a pastebin/Skype group for this or are we just jerking each other off here?
>>
>>36307520
I have a messy 3 page document cut and saved from a bunch of unedited notes and comments in this thread. Along with a list of races and skills.

That's about it.
>>
>>36307879

Well someone archive and pastebin this shit or something I dunno I just come here for the Excuse Me Commissar threads.
>>
>>36308134
Well thanks for taking an interest and I suppose it's up to me to do it. I'll post a link after I sleep or so. Might tidy it up a bit and add some classes from >>36262388.
>>
>>36261395
Love this series. Beautiful maps.
>>
>>36288848
Nah, that was just the one Stone Pilot from the Twig stories. Not all Stone Pilot's even wear that outfit, I believe.
>>
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>>36264997
>mfw Banderbear's last chapter in the first book
>>
>>36308478
Typically they do, just from all the equipment they work with.

The Stone Pilot was considered odd because she wore it non-stop.

>>36308617

Shit anon, I don't want those feels right now.
>>
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Who here Sleet?
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>>36308860
The quartermaster will be the best role to play on a skyship.

Everyone expects you to be a shifty bastard.
>>
>>36308917
>Twig's second quartermaster was described as shifty as all fuck
>had the utmost loyalty and friendship of the flathead
>was perfectly good at his job and never betrayed Quint, even when it all seemed futile
>>
>>36309899
10/10 would have on my ship again.

Man, the Edgedancer looked way too cool to have such a short life.
>>
>>36310058
It's kind of hard to tell who's more based in the crew.
Woodfish managed to psychically hold off a horde of flitterwaifs singlehandedly, for example, and holy fuck did they ram home how vicious they can be in the wild.
>>
>>36310873
>It's kind of hard to tell who's more based in the crew.
Any answer that isn't
>The Banderbear
is always wrong

Also, am I the only one who'd be really interested in a system that cast each player as a Sky Pirate Captain and let them choose a crew of between five and six using some sort of points system. The various Captains would be drawn together by some grand goal but would undertake individual missions, during which, the other Captains would take on the roles of the various crewmembers. I'm sure something like this must exist but it seems perfect for this setting and allows a lot of fun roleplaying (as well as letting player's use some of the more OP races outside of the Captaincy).

It would require a lot of work from the GM but something that enabled the players to plot against their captain would allow for mutinies and double crossing to crop up all over the place. I think it could be really interesting, if a bit complicated.

Also, player missed the session this week? Not even a problem. His captain is off doing something far away. Let's play with someone else's crew.
>>
>>36311826
I'm not fully understanding what you are trying to say.

Each player plays as a captain with a crew, but then you do one off missions where the other players play as said crew?
>>
>>36312273
Yeah kind of. There'd be a main plot that would bring all the PC Captains together (with NPC crews) but anytime they split up, the GM would run individual adventures for each ship and the other players would get to take control of a crew member for that adventure.

You'd have to be committed to the game (it wouldn't work for a casual, 1-3 session run) but it could be kinda interesting. The Edge was always great because of all the worldbuilding and characters so anything that produces a fucktonne of characters and lets players see all sorts of places is gold in my eyes.

>Captain Rain Hound of the Skybreaker (Fourthling)
>Berbin (Gnokgoblin)
>Synindo Spleene (Fourthling)
>Rad Scawherd (Slaughterer)
>Robwish (Water Waif)
>Scarbeak (Shrike)
>Boon (Banderbear)
>>
>>36312619
What're your thoughts on having the party being parts of a sky pirate crew, but having the QM and Captain being DMPC's ?
>>
>>36314709
Not that anon, but I'm not crazy about either of those, the QM MAYBE, but that's just because I play with people who tend to be backstabbing cuntbags normally and I don't feel like encouraging them to do it any more than they already do?

But the captain? No, not a snowball's chance in hell, the interaction between captain and his crew is sacred ground and I don't feel like risking that with a DMPC.
>>
>>36261499
Does anyone have the final image at the end of the Immortals? The one of the Edge in its entirety? Including what lies at the bottom.
>>
>>36314787
I have Immortals, so when I get the chance I'll try snapping a photo and uploading it.
>>
So what current roles do we have for a ship?

Last I checked.

>Stone-Pilot
>Captain
>Quartermaster
>Riggers and other such repairsmen
>general fighter to keep you safe
>>
>>36315740
Woops, forget to get rid of the name.

Also, how do you guys feel about percentage die systems for a Edge game? I find they have higher mortality and make things harder.
>>
>>36261395
Thanks for reminding me that this series exists!
>>
>>36315740
The wiki also lists:

First Mate
Harpooner
Ships boy
Cook
Lookout
Ship's Doctor
>>
>>36316197
Thanks.

For the doctor, I assume doctors will full expertise are rather are in Skypirate employ due to them being able to get more money elsewhere.
>>
>>36316264
I'd assume that ship's doctors could have a variety of different origins.

Ship Fighter who's taken up medicine as a battle medic.
Self-taught Earth-Scholar who took the post as a way to see the deepwoods.
Medical professional who has fallen out of favor with the leaguesmen.
Deepwoods villager apothocary with an in depth knowledge of plants and herbal healing remedies.
Disgraced Sky-Scholar exiled from Sanctaphrax.
Bored or underpayed Undertown doctor seeking adventure or riches.
>>
>>36315768
Any thoughts on the system already presented in the thread?
>>
>>36307452
>Survival
>Medicine
>>
>>36307452
What about knowledge of the properties of the different types of wood?
Would that come under Flora?
>>
Bumping this thread. Are we doing this thing or no?
>>
>>36320580
I think the previous anons are offline
>>
>>36320515
For now yes, I thought of adding specializations for lufwood and stuff but it seems to be a unnecessary complication.
>>
>>36320867
What about knowledge of different Deepwood cultures. Knowing the customs of woodtrolls vs slaughters etc
>>
>>36321174

Different Anon. It could be something like... You can choose more general knowledge skills, but you can't sink as many skill points into them... But the more specific your knowledge is, the more points you can put in.

The only Tabletop RPG I've played is D&D/Pathfinder so I'm a bit of an amateur.
>>
>>36321174
Hm, good question.

Could put "Foreign Culture/Cultural" as a social skill?

>>36321212
If we use the current skill mechanic more knowledge is just represented by a higher dice type. So it's kind of like the higher the score the more knowledge you have. Pretty much your suggestion but with dice instead of points.

It's pretty abstract but could work? Could always change it too though.
>>
>>36321323

Stupid question, think we could get Paul and Chris in on this after awhile?
>>
>>36321212

Just some more thoughts on mental skills

Academic Lore (Earth/Sky specialities)
Common Lore
Crafting
Deepwoods Lore
Medical
Perception
Politics
Engineering
>>
>>36321351
I'm definitely not the guy to ask about that. I'm just some dude throwing out ideas. I guess stranger things have happened though.
>>
Here's the Pastebin so far. It's a mess be warned.

http://pastebin.com/syx3WHYy

>>36321379
Some of those could definitely fall under other categories. I'm not sure we need a category for each individual thing but it could be neat.

Right now Perception is a bit of Tracking at least in my mind. But it could be worth separating.

Medicine is there.
Crafting is already up.
Politics as well (Diplomacy).
Engineering is basically Crafting.
Deepwoods lore I just put under foreign cultures for now.
>>
>>36321379
>Common Lore
Maybe add 'Decorum' under social? Kind of a local (read civilized) lore and manners type of thing.

>>36321529
Also I compiled this at around 5am so it's mostly just my posts and random notes. Pretty sure I missed stuff too.
>>
Bumping.

How hard would you guys making a sky ship to acquire?

I feel like the ship needs to be something the players treat like one of their own and just handing them one kinda cheapens that.
>>
>>36322408
They should stump up, something of their own. Like trading their home, or status. Something that has a mechanical effect.
>>
>>36322465
I mean, you have to consider all the things that go into making one of those ships.

Paying for good wood, a proper flight rock(especially when the academics and merchants have that market by the balls), and other metals and gear.

In the book, pirates go into debt just on their first ship and some never pay it off.
>>
>>36322512
>>36322465
This is all First Age of course.
Something like Traveller System?

Guys can start with 'shares' in a ship I suppose, you can spend more starting points to get more. Could combine that with the age idea so instead of gaining valuable skills one could say spend a few years working off his ship debt.

On top of that we could use a really simple version of the Traveller career stuff at character creation and say each dice or 'class progression' takes a corresponding number of years. So if you start with all your stats at d4 it takes 5 odd years to get a d6 or what have you.
>>
I personally like the idea of them stealing a League sky ship from the docks together.
>>
>>36323330
So should it just be more of a in game adventure event?

I like the idea of letting characters start out as an old salt if they really want too though. I'm thinking it would take you 20 odd years at character creation to have a 40% share. So that's pretty limiting or should be.
>>
>>36323646
I feel as though there should be options for the various methods of acquirement and that it should really depend on the party / type of adventure.
>>
>>36323731
Well with the current system you just limit their 'ages' (which is their "level" at the moment) so they can't get the Skypirate profession and or ships from the get go.
>>
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>>36306211
Great work man. I'm worried about having too many skills, but I suppose we can just match professions to them as necessary. That being said, professions that have fewer skills might seem underpowered, like scholars.

>>36311826
Not a huge fan of this. It would detract from roleplaying significantly, I think (it's hard to do two or three separate characters, let alone a full crew) and the sheer amount of data the players would have to keep track of would slow the game to a bureaucratic crawl.
Also
>a lot of work from the GM

>>36322854
One possible countermeasure to taking a few age chunks in a low-skill class would be a high material benefit, either equipment or outright cash. A professor might be able to fund a ship, or an established craftsman could find contractors to build one, but actually operating it would require the rest of the crew.
>>
Maybe someone asked this before, but if I wanted to get into this stuff, in which order should I read the books?
>>
>>36324474
see >>36299393
>>
to the anon asking about the end page of The Immortals, I think it showed the bottom of the edge past Riverise, not where Santaphrax was moored.
>>
>>36324380
Thanks.

For the skills I'm just getting things down. It's funny I keep thinking there's not enough. I imagine all the different combos depending on the class will make it interesting, hopefully anyway.

>One possible countermeasure to taking a few age chunks in a low-skill class would be a high material benefit, either equipment or outright cash. A professor might be able to fund a ship, or an established craftsman could find contractors to build one, but actually operating it would require the rest of the crew.
I like that. At character creation at least I imagine you could spend a year block to get certain things. Like a scholar could get private quarters/a job or stipend.

Also looking at it it makes me think we're going to have to brainstorm equipment/ship upgrades/purchasable anything. Also what currencies are generally used.
>>
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>>36324691
Need more skills?
Tree-climbing
Animal Taming
Riding (probably with a dice size penalty for animals you're unaccustomed to)

Speaking of that- penalties to skills when they're in the wrong area? Being a great survivalist in the Deepwoods probably has some constants, but the Mire is different enough that you can't be top form.

And equipment/ship stuff might have to be in the next thread.
>>
>>36324802
>Animal Taming
>Riding
Climbing could go under rigging. Maybe put in climbing and change rigging to balance or something?

Also I think I may add Knots.

>Speaking of that- penalties to skills when they're in the wrong area?
For sure. Being out of your element would probably give you Disadvantages on any roll so you'd reduce your dice by 1 type or whatever mechanic people prefer.
>>
>>36261395
Oh fuck yes, loved these books as a kid, though they did seem pretty dark and violent at times, probably what drew me to them in the first place
>>
>>36267022
>that pic
that guy was so fucked up
>>
>>36267127

Banderbears
Bandy-Legged Goblins
Bark Gyles
Barkelves
Barktrolls
Barkwaifs
Black-Dwarves
Black-Eared Goblins
Blackwaifs
Bloodwaifs
Blunderhead Goblins
Brogtrolls
Bushnymphs
Cloddertrogs
Copperwaifs
Crested Goblins
Darkridge Goblins
Death-Cheaters
Fettle-Leggers
Flat-Head Goblins
Flitterwaifs
Fourthlings
Furrow-Browed Goblins
Gabtrolls
Gahtrogs
Ghostwaifs
Glintergoblins
Gnokgoblins
Grey Goblins
Grey Trogs
Greywaifs
Grossmothers
Gyle Goblins
Hammerhead Goblins
Jag-Eared Goblins
Leechwaifs
Long-Haired Goblins
Lop-Eared Goblins
Low-Belly Goblins
Lugtrolls
Mistwaifs
Mobgnomes
Mossy-Backed Goblins
Mottled Goblins
Mottled Waifs
Nightwaifs
Oakelves
Pink-Eyed Goblins
Quarry Trogs
Ravine Trogs
Red-Dwarves
Red-Ringed Goblins
Saw-Toothed Goblins
Scaly Goblins
Septic Goblins
Shrykes
Skulltrogs
Slaughterers
Snag-Toothed Goblins
Snagjaw Goblins
Spindle-Eyed Goblins
Spindlebugs
Symbite Goblins
Termagant Trogs
Thick-Necked Goblins
Tree Trolls
Treegoblins
Tufted Goblins
Tufted-Eared Goblins
Tusked Goblins
Tusked Webfoot Goblins
Underbiter Goblins
Waterwaifs
Webfoot Goblins
White Goblins
White Trogs
White Webfoot Goblins
Woodelves
Woodtrolls
Woodwaifs
Wormchin Goblins
>>
>>36325779
I don't think there's enough races.
>>
>>36325779
>Typical MUD race choice
>>
>>36325779
TO much, we could probably lump a butt loads of those together or again limit it on the age. Isn't Tweedle pretty much unique in the First Age?
>>
>>36327800
Yeah, lots of those races keep to themselves.

Like Termagant Trogs and Gyle Goblins, neither of those are known for walking around the world.

Most adventuring types tend to be Fourthlings, Slaughterers, Goblins(usually flatheads or hammerheads), waifs(sometimes), and some other groups.

>>36322854
I was referring to the First Age.

In the Second Age only really the Librarians use skycraft, so if you want to get flying, you need to get chummy with those guys.

In the Third Age, flight is restricted so owning your own phraxship is even dodgier.

The Fourth Age of Flight is where you can see rock skyships and phraxships again, and both are more common.
>>
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bump for potential
>>
Question for the thread.

What era would you prefer playing in?
>>
>>36332682
First Age.

All other answers are wrong.
>>
bump
>>
For some reason I've thinking, the One Ring for design inspiration.
>>
>>36335134
You could do it if you made Undertown your sanctuary, and each race a different culture.
The problem is that most skyships try not to touch down in the Deepwoods, when they can avoid it.
>>
Would you do time skips to take into account everything inevitably going to shit after you're actions?
>>
>>36327800
Going to filter through these and sort them into groups if I get time today, Maybe figure out some racial traits or feat-like things.
>>
We need a new thread after this one dies. This is awesome!
>>
>>36337806
Not super thrilled on feats usually but do what you want.

As for racial traits we could really do with some general info on each one (bandebears are strong have a unique language etc.) stuff like that and work from there.

>>36340222
An Archive would be a good idea too we're in auto-sage now.



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