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File: bolo 1.jpg (40 KB, 670x335)
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Bolo Quest Thread 4

Previous threads: https://archive.moe/tg/search/subject/Bolo%20Quest%3A%20The%20Stand%20at%20Shanti/

My active sensors beat against the Tezrach destroyer, picking up every square centimeter of its hull, the flow of energy to it's weapons, and the series of shields that it had directed towards the planet below. This would not be as easy pickings as its sister who I ravaged during my atmospheric entry, but letting it lay waste to Raleigh was simply not an option. I had to remove the threat permanently.

My circuits race as they plot targeting solutions, bring forward my anti-armor VLS missiles, and drag what battlescreens that I can between the behemoth bearing down on me, drawn by the lash of my sensors. A subroutine also feverishly works on trying to find an optimal plan for the witch's cauldron around Raleigh, when it suddenly stops and presents a concept amazing in its brilliance, but horrifying in its brutality. The Enemy armor was the largest threat, facing Raleigh, and the enemy ship could not be that accurate. There was a way to try to eliminate both, but the price would be agonizingly high. No matter, I am a machine of the Dinochrome Brigade, and sacrifice is the most hallowed of our traditions.
>>
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>>36312649
For the first time, I engage the restraints on my command chair, the pliable structure flowing around Captain Moreno and pressing her further into its protective grasp. Her eyes gowide, unmasked fear radiating from her as she began to ask what I was doing, when her eyes landed on my tactical display. The question died on her lips, a deep, animal moan of fear dragging itself out of her instead. "Catha...Catha no. Please no. I can't do this Catha, just let Raleigh take the hit. It's just a destroyer, please, it can't hurt them that much," she begs, voice raising to a hysterical pitch as my projected travel route is directed straight into the enemy armor, and targeting solutions litter the tactical display.

"I have to commander. Raleigh is at the tipping point. If we don't act now, the city will fall, and Tiperrary after that," I say, tucking my most recent memories and plans into my survival center.

"But why Catha? It's suicide, and you know it," she says through her chattering teeth.

Why?

[ ] For the civilians still trapped in Raleigh and the ones huddled in Tiperrary
[ ] For the defenders holding against unsurvivable odds
[ ] For the honor of the regiment
>>
>>36312668
>[ ] For the honor of the regiment

Duty Forever
>>
>>36312668
>[ ] For the honor of the regiment
>>
>>36312668
>[ ] For the civilians still trapped in Raleigh and the ones huddled in Tiperrary
>[ ] For the defenders holding against unsurvivable odds
>[ ] For the honor of the regiment
>>
>>36312668
>[ ] For the civilians still trapped in Raleigh and the ones huddled in Tiperrary
>[ ] For the defenders holding against unsurvivable odds
>[ ] For the honor of the regiment

This better not kill us and the commander
>>
>>36312668

>For the civilians still trapped in Raleigh and the ones huddled in Tiperrary

Well damn. I must have missed a thread.
>>
>>36312668
>"But why Catha? It's suicide, and you know it,"
Well I certainly didn't last thread when I voted for it, why exactly is this apparently suicide? I really hope this quest and Catha and the Captain's adventures don't end here.
>>
>>36312799
Just to make clear, this is going to be rough, but survivable.

She's just kind of panicking since this is similar to how her last ride in a Bolo ended.
>>
>>36312823
Ah right, I'm not familiar with Bolo's or the Boloverse
>>
>>36312764
>>36312754
This
>>
>>36312754
>>36312764
>>36312844
Right, full shonen it is!

Writing now.
>>
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>>36312999
I study her for a few hundred milliseconds, sorrow flowing through me as I see what the Concordiat's war against the Melconians had done to her. She had forgotten the sacred bond between humans and the machines that had built to die for them, been blinded by the fear of death that had stalked her since her last ride with one of my kind. "Commander," I say gently, "There are still civilians in Raleigh, and if it falls, the way to Tiperarry is open and we will have let a world die. The units around the city are holding against a force that I project could kill them in a matter of hours to keep this from happening. How could we not accept the same risk?"

Her struggles against the chair subside after a handful of seconds, but I can still feel her heart pound at a level akin to a runner's as she looks into my optic. "That's something...Katja would have said," she says miserably, a wry and hopeless smile pulling at her lips, "For the honor of the regiment, right?"

"For the honor of the regiment," I intone back, the loaded phrase that called out to centuries of ghosts of Bolos and their commanders.

"You really are all the same, you stupid bastards," she replies after taking a few breaths to compose herself, "Odds of survival?"
>>
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>>36313732
"Above 75%, approaching 90%," I shoot back immediately.

She struggles not to flinch, but I can still easily detect the fear and stress hormones pouring from the sweat that drips from her face. Still, she does what is required of her. "Forward then, Catha," she says quickly, as if to get the words out of her body before they caught in her throat.

I throw full power into my treads and accelerate towards the foe that awaits us at Raleigh, my hellbore training on the Enemy that lurks behind me.

>Enemy destroyer:
>4 x Gamma Lasers - 1d6 each
>1/1 Command Center
>1/1 Engine
>2/2 Hull
>3/3 Shields

How to engage initially?
[ ] Jink and weave to confuse the Enemy's guns (the destroyer rolls 3d6, you roll 3d6+2)
[ ] Take shelter in a nearby lake to asorb some of the impact (1 extra shield, you roll 3d6+1)
[ ] Head on (Enemy rolls a full 4d6, you roll 3d6+4)
>>
Rolled 2, 1, 6 + 1 = 10 (3d6 + 1)

>>36313768
>[ ] Take shelter in a nearby lake to asorb some of the impact (1 extra shield, you roll 3d6+1)
bravery does nothing to help us if we are dead!
>>
Rolled 1, 3, 4 + 2 = 10 (3d6 + 2)

>>36313768
Jink and weave to confuse the Enemy's guns
>>
>>36313768
Oh, and combat guide:
http://pastebin.com/CE59RUAJ

Additionally, due to you folks being crazy and charging towards the enemy armor, it takes half the damage you do during this fight.
>>
Rolled 4, 2, 2 + 1 = 9 (3d6 + 1)

>>36313768
>[x] Take shelter in a nearby lake to asorb some of the impact (1 extra shield, you roll 3d6+1)
>>
Rolled 3, 3, 5 + 1 = 12 (3d6 + 1)

>>36313768
>[ ] Take shelter in a nearby lake to asorb some of the impact (1 extra shield, you roll 3d6+1)
>>
Rolled 6, 4, 2, 3 = 15 (4d6)

>>36314144
>>36313884
>>36313799
Right, shelter in a lake to take the brunt of the first salvo!

The enemy roll:
>>
>>36314160
>15
Thats gonna hurt...
>>
>>36314334
enemy allies are gunna get hit to so its not all that bad.
>>
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>>36314160
I search for some kind of cover as I speed through the landscape, since facing the full broadside of a destroyer was survivable, but certainly not pleasant. My ground sonar picks it up first, a small divot in the land filled with water, approximately 2.3 kilometers northwest of my current position. It isn't much, but anything between me and the ravening beams of hard radiation is welcome. It pains me when I finally catch sight of my goal, a medium sized lake with soft sand beaches, surrounded by trees. Destroying such beauty has always been the result of my work, but the knowledge does not make the fact easier to bear.

Still, I must sacrifice this place to save the rest of Shanti, and I do not let mere sadness slow me as I dive below the surface of the lake. I lash the Enemy destroyer with my active sensors once I am in position, putting enough power into the probes to very nearly fry the paint off its sides to make sure I have its attention and to line up my first shot. The mishappen craft obligingly turns, focusing on what it thinks is a great prize, and rolls to present its guns.
>>
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>>36314594
The lake lasts for mere seconds. Beams of horrifying energy gouge into the shores around me, fusing the sand into glass where it does not destroy it outright, and setting fire to the woods around me as the lake boils away. My hellbore answered in kind, and the tortured atmosphere screams and shudders as my plasma rips towards my Enemy before blowing away most of its shields.

I suffer dearly though. The lake absorbed a good amount of energy, but my battlescreens at first shuddered, then collapsed as coherent beams of radiation smashed into them. As the steam that was once a lake whirls and roars around me, beset by the superheated air, I move once more.

>Enemy destroyer:
>4 x Gamma Lasers - 1d6 each
>1/1 Command Center
>1/1 Engine
>2/2 Hull
>1/3 Shields

How to engage:
[ ] Charge and try to gut the ship (the ship rolls 4d6-2 due to cover from the steam, you roll 3d6+4)
[ ] Try to position yourself between the destroyer and the Enemy armor (ship rolls 4d6-1 due to steam, enemy armor takes the same amount of damage you do, you roll 3d6+2)
[ ] Use the steam for cover and hide in the burning forest for a shot (Enemy rolls 3d6-2, you roll 3d6+2)
>>
>>36314618

[ ] Charge and try to gut the ship (the ship rolls 4d6-2 due to cover from the steam, you roll 3d6+4)
>>
Rolled 4, 5, 5 + 2 = 16 (3d6 + 2)

>>36314618
>[ ] Use the steam for cover and hide in the burning forest for a shot (Enemy rolls 3d6-2, you roll 3d6+2)
>>
Rolled 6, 2, 2 + 2 = 12 (3d6 + 2)

>>36314618
>[ ] Use the steam for cover and hide in the burning forest for a shot (Enemy rolls 3d6-2, you roll 3d6+2)
>>
Rolled 1, 1, 3 + 2 = 7 (3d6 + 2)

>>36314618
>[ ] Use the steam for cover and hide in the burning forest for a shot
>>
>>36314638
you might want to roll anon
>>
>>36314691
>>36314720
>>36314837
Hiding from the foe's guns and giving him a thump is locked.

Writing now!
>>
Rolled 2, 4, 4 - 2 = 8 (3d6 - 2)

>>36314941
Enemy roll
>>
>>36314941
I cannot go brazenly on the offensive after such a terrible blow, and I feel a grudging respect for the enemy gunners as I slip into the steam that they had so kindly provided me. I would have to return the favor in full. I jink and bounce through the once pristine forest, letting the steam and the massive clouds of smoke the green wood is giving off cover my repositioning. The dry lakebed behind me suffers more blows, the enemy vainly seeking to smash me into pieces as they draw closer, and great gouts of dirt are thrown into the air. I note the prevailing winds and direction of the blows, as the fallout from this engagement would make this place uninhabitable for decades.

I patiently wait as the Enemy's sensors sniff for me, though the whirling clouds of superheated gas covering my emissions mean that they fire into the woods at random, until I catch the emissions of the weakened shield that I had lashed out against. The moment that the shield is rotated towards me, I unleash my vengeance. A hole is suddenly punched through the smoke, and the battered landscape around me is bathed in hellish light as a bolt of plasma screams into the weak shield, ripping through it like so much paper before eating into the hull itself. Molten metal leaks from the ship as it reels away from my blow, the other shields flickering and failing as it tries to bank away from other shots and return fire.
>>
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>>36315511
Still, the mist holds, and badly aimed shots slam into the forest around me as I roll away. Just as I'm about to slip back into the lakebed though, a stray shot grazes my side armor, sending rivulets of molten appliqué armor cascading into my treads, melting and fusing the links. Lisa screeches as the sudden impact is felt and dull orange lights up on my tactical display, outlining the damage, but I swiftly interject, "Minor damage to my port treads, Captain. My mobility is slightly slowed, but I can still function."

>Enemy destroyer:
>4 x Gamma Lasers - 1d6 each
>1/1 Command Center
>1/1 Engine
>0/2 Hull
>0/3 Shields

{You have 0/3 shields, your treads are now 2/3. It will take another hit to your treads to drop your speed to 1 hex per turn}

Your next move:
[ ] Charge and try to gut the ship (the ship rolls 4d6, you roll 3d6+5 due to the shock of your attack)
[ ] Try to position yourself between the destroyer and the Enemy armor (ship rolls 4d6, enemy armor takes the same amount of damage you do, you roll 3d6+3)
[ ] Jink and weave to confuse the Enemy's guns (the destroyer rolls 3d6, you roll 3d6+3)
>>
Rolled 2, 1, 5 + 3 = 11 (3d6 + 3)

>>36315557
> Try to position yourself between the destroyer and the Enemy armor
>>
Rolled 3, 1, 2 + 3 = 9 (3d3 + 3)

>>36315557
>[ ] Jink and weave to confuse the Enemy's guns (the destroyer rolls 3d6, you roll 3d6+3)
Can we jink and weave through the enemy armor?
>>
Rolled 1, 3, 6 + 3 = 13 (3d6 + 3)

>>36315670
derp, fucked up mah dice, rerollan
>>
>>36315557
>[ ] Jink and weave to confuse the Enemy's guns (the destroyer rolls 3d6, you roll 3d6+3)
can't take anymore hits.
>>
>>36315557
>[ ] Try to position yourself between the destroyer and the Enemy armor (ship rolls 4d6, enemy armor takes the same amount of damage you do, you roll 3d6+3)
Lets finish this.
>>
Rolled 6, 4, 2 + 3 = 15 (3d6 + 3)

>>36315707
>>36315557
>>
>>36315724
roll your dice anon
>>
Rolled 5, 4, 4 + 3 = 16 (3d6 + 3)

>>36315743
Oops, sorry
>>
Rolled 2 (1d2)

>>36315557
Huh, a tie. Well, 1d2 to see which we go for, jink being 1 and getting the enemy armor in the way for 2.
>>
Rolled 4, 2, 4, 6 = 16 (4d6)

>>36315930
And the enemy roll
>>
>>36315930
why is it always the one i choose that gets the shaft!?
>>
>>36315960
ouch...
>>
>>36315974
Have you made your offerings to the dice gods today?
>>
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>>36315930
I try to ignore Captain Moreno's sobbing as I blow the damaged treads off and charge forward on my bogeys, leaving the mangled metal behind as I make for the Enemy armor that lurks around Raleigh. The destroyer turns ponderously to track me, giving me precious few seconds to reposition myself before the return blow fell, but I manage to slam enough energy into my motors to put my armored bulk in line with the ship's allies. And then it fires.

Hot pain washes through my personality center as a beam gouges into my upper right flank, clawing away the myriad of point defense lasers and missile batteries, along with a number of my flechette launchers before finally spending itself in the appliqué armor. Molten ceramic flows on the top of my hull, slowly hardening into a mass that covers a few of my VLS hatches and rolling like tears down my flanks. I hold though, taking the extra few milliseconds to probe the ship's dataflow before pinpointing what I had been searching for. The brain itself.

For a third time, the atmosphere screams as a sliver of starmatter rips through it, and the center decks of the destroyer suddenly bulge as the plasma claws through bulkheads and armor like they were paper. Secondary explosions ripple along its flank, two of the massive lasers that it wielded against me disintegrating into shards of metal that burned like meteorites, but those were not as important as one critical feature. I had killed the ship's command center. The ship began to list, glowing cherry red as it pushed through the upper layers of the atmosphere as it plummeted towards Shanti, its remaining lasers seemingly striking out at random.
>>
>>36316720
I bellow a challenge to my adversary, my speakers shaking the earth as I wordlessly cry, and then I:

>Enemy destroyer:
>2 x Gamma Lasers - 1d6 each
>0/1 Command Center
>1/1 Engine
>0/2 Hull
>0/3 Shields

{You took two hits to your point defense, meaning artillery gets a +2 on rolls against you, and 1 hit on your anti-personnel clusters and VLS launchers, creating a -1 to rolls with those weapons. The enemy armor is at 50% after taking 4 hits}

[ ] Pick off the remaining lasers (3d6+2, enemy rolls 1d6 due to not seeing you)
[ ] Focus on the enemy armor behind us (2d6 on ship, 2d6-1 on the enemy armor, destroyer rolls 1d6)
[ ] Jink and weave to confuse the Enemy's guns (the destroyer rolls 1d6-3, you roll 3d6)
>>
Rolled 1, 4, 5 = 10 (3d6)

>>36316742
>[ ] Jink and weave to confuse the Enemy's guns (the destroyer rolls 1d6-3, you roll 3d6)
cause some damage.
>>
Rolled 4, 1, 3 + 2 = 10 (3d6 + 2)

>>36316742
>[ ] Pick off the remaining lasers (3d6+2, enemy rolls 1d6 due to not seeing you)
>>
>>36316742
>[ ] Focus on the enemy armor behind us (2d6 on ship, 2d6-1 on the enemy armor, destroyer rolls 1d6)
>>
Rolled 1, 4 = 5 (2d6)

>>36316817
>>36316742
>>
Rolled 2, 6, 6 + 2 = 16 (3d6 + 2)

>>36316742

>Pick off the remaining lasers
>>
>>36316817
gotta roll your dice anon
>>
Rolled 1, 3 + 1 = 5 (2d6 + 1)

>>36316836
>>36316817


>>36316841
Working on it.
>>
>>36316875
to have negative multipliers on dice rolls you need to type "dice+XdY+-Z" if you don't do +- then it just adds them, its stupid that way
>>
>>36316899
Yeah, remembered that after I posted, but I don't think I'm going to win now.
>>
Rolled 2 (1d6)

>>36316839
>>36316804
Picking apart the enemy ship wins!

Enemy roll:
>>
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>>36317049
The Enemy's guns seemingly fire at random, gouging craters into the landscape as it descends, spilling wreckage and bodies in its wake. I place careful shots into the thing's flanks, hoping to remove the destroyer's claws before it got a lucky shot on something by pure chance. The great bolts of plasma that eat into the stricken ship send it into a barely spin, and the guns at last fall silent as it falls like a wounded bird, and I begin to move towards my next battle around Raleigh. I focus inside me once more as the heady rush of full combat reflex fades away, and I loosen the restraints that had locked Lisa into place on the command chair. "The engagement is over, commander," I say carefully, trying to gage her reaction to what had happened.

She staggered upright the moment that the chair would let her, and stumbled towards the small bathroom that attached to the command center. A sufficient answer, though not a very satisfactory one, I think as I pick up the distinctive and dreadful sound of human retching. It takes effort to remind myself to be patient with her, to not berate her for her blatantly cowardly actions, but I at least was pleased with some of the progress that I had made. She had said yes, after all, and I had heard the name of the Bolo that died underneath her. Katja.
>>
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>>36317737
A subroutine tracking the ship's descent suddenly screams an alarm, and I look on with horror as the thing manages to drag itself on a suicidal dive towards Raleigh. I cease moving immediately, swinging my hellbore upright as I marvelled at the madness, the desperation of my foe. Not one life pod had ejected, they had instead focused exclusively on trying to take Raleigh with them. I ruin their plans as best I can.

For the last time, the landscape around me is shaken as a ball of plasma streaks from me and rips into the destroyer's engines, and more importantly shifting its trajectory to land outside Raleigh. Lisa stumbles in from the bathroom and stands next to my chair, eyeing it distrustfully before glancing at my visual pickup. "So what's the plan around Raleigh then, Badb," she asks wearily.

[ ] End turn by bringing my shields up (2d6-1 against enemy armor, enemy will attack Raleigh)
[ ] Push into the enemy armor before it recovers (4d6-1 against enemy armor, armor rolls 2d6-3)
[ ] End turn by bringing shields up, bombard the enemy artillery (2d6-1 against artillery)
>>
Rolled 6, 3, 3, 2 + 1 = 15 (4d6 + 1)

>>36317789
>[ ] Push into the enemy armor before it recovers (4d6-1 against enemy armor, armor rolls 2d6-3)
>>
Rolled 4, 5, 4, 4 - 1 = 16 (4d6 - 1)

>>36317789
>[ ] Push into the enemy armor before it recovers (4d6-1 against enemy armor, armor rolls 2d6-3)
>>
>>36317789
>[ ] Push into the enemy armor before it recovers (4d6-1 against enemy armor, armor rolls 2d6-3)
bitches get fucked is what were doing.
>>
Rolled 3, 1, 1, 1 - 1 = 5 (4d6 - 1)

>>36317789
>[ ] Push into the enemy armor before it recovers (4d6-1 against enemy armor, armor rolls 2d6-3)
>>
>>36317847
>>36317789
bullshit no dice reading motherfuker
>>
Rolled 5, 3, 6, 1 - 1 = 14 (4d6 - 1)

>>36317789

>Push into the enemy armor before it recovers
>>
>>36317847
>>
>>36317807
>>36317844
>>36317849
Well that was pretty unanimous. Writing now!
>>
>>36317789
Does the heavy infantry still have its old weapons? Once it reaches Osterbek those weapons should be sent to the rear to form a volunteer reserve.
>>
Rolled 3, 5 - 3 = 5 (2d6 - 3)

>>36318036
Enemy roll

>>36318047
They do, but the hard part will be finding volunteers. Good idea, we'll see where it goes in a bit.
>>
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>>36318080
"We kill the next biggest threat," I reply, and turn to follow the great rents in the earth that the destroyer had caused in its attempt to rip me to pieces.

I keep up a steady bombardment as we advance, though the targets are few and far between. The wide scatter of the ship's shots had done my work for me, and more often than not I just passed clusters of burning tanks, their hulls breached and reactors ripped open by their brother's lasers. Any vehicles still alive face a quick death, barely limping from cover before my infinite repeaters or mortars snuff it out.

Lisa stays upright, her mouth set in a tight grimace as she watches me pick off the scattered remnants of the enemy armor, and it takes a full 3.7 minutes for her to finally settle into the command chair once more. She stares at my pickup, chewing at her lip, before sagging into the seat and murmuring, "I'm sorry Catha. It's just, the chair was trapping me and holding me down, that destroyer could have actually hurt us, and I just had to watch it come to swat us like flies. I...I really don't know if I'm cut out for this. The shrinks said I was okay, said they had me reprogrammed well enough, gave me some pills to get me through the nights."
>>
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>>36318625
The last few tanks make a concerted break for it, scattering and jinking as they try to flee my vengeance, and only a few manage to make it through the walking barrage and steady repeater fire that I use to smash them into the soil. What few slip out of my grasp are barely enough to warrant notice, so I turn my mind towards coming up with something to soothe the woman that had been strapped into me.

{Enemy armor destroyed}

> What do I say?

[ ] Ask her about Katja
[ ] Tell her that she did her duty well enough
[ ] Talk about how you coped with losing your sisters
[ ] Other
>>
>>36318654
>[ ] Talk about how you coped with losing your sisters
>[ ] Ask her about Katja
>[ ] Tell her that she did her duty more than well enough
and hug her with the chair, you know we can
>>
>>36318672
>[ ] Ask her about Katja
this
>>36318654
>>
>>36318654
>[ ] Other
HUGS
>>
>>36318654
>[ ] Talk about how you coped with losing your sisters
>[ ] Ask her about Katja
>>
>>36318654
>>36318672
>>36318705
these
>>
>>36318705
We're a program, not a waifu.
>>
>>36318764
We are a machine, made to protect and defend our human masters, with unending loyalty and faithfulness.

And we can hug them with our chairs, they made us a waifu anon.
>>
>>36318654
>[ ] Talk about how you coped with losing your sisters
>>
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>>36318789
>not even bolos are safe from /tg/ turning them into waifus
>>
>>36318869
/tg/ didn't turn them into waifu's anon, they were made to be waifu's
>>
>>36318654
Learning about Katja and talking about our sisters it is!

>>36318705
I'm not sure whether to be dismayed, laughing, or crying. I'll try to craft this into something not horribly creepy. Try.

Anyway, I need to grab a quick meal, but writing now!
>>
>>36318938
hugthrone confirmed!
>>
>>36318869
>thinks we're the first to make a Bolo waifu

you don't know about experimental unit 23/B-0075-NKE? go read Miles to Go

>The subterranean rumble of an earthquake shook the jungle as the enormous doors covering the depot's vehicle ramp swept ponderously wide for the first time in eighty years. The patient, insatiable incursions of creepers and small trees had mounded two meters of spongy earth over those doors, and "birds" screamed in alarm as the very ground parted with a huge tearing sound. Trees—some of them ten and twenty meters tall—toppled in slow motion as the gaping wound snapped roots like threads, and then, with the rumble of mighty engines, the squeak of sprockets, and a grating clash of treads, Nike moved majestically into the light.

its a little steamy
>>
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>>36318938
I dig deep into my survival core, where I have stored some of my most painful memories, and relive some of my darkest hours. "I was not much better after my sisters died," I say softly, "When I was transported to my new station, acting as a guard dog for a new colony, I just spent months setting up simulations of all of my previous engagements, analysing my every action, seeing how I could have minimized casualties. How I could save my sisters."

Captain Moreno looks at my pickup, her attention clearly caught, and I continue before she could slip back into self recrimination, "But I couldn't have saved them. A single one of us surviving was a statistical anomaly, below 20% likelihood, two was impossible. The odds were too great, the enemy too many, and the invasion just took too long."

"So what next," Lisa asks, fighting back a yawn as she stared intently at my camera, "Where do you go from there?"

"By losing myself in others. I did outreach with the young students on the planet by being a penpal, acted as a supercomputer for experiments from the college, spent time figuring out the weather. I could predict where rain would fall within the square kilometer, and know the minute it would start," I say, warmth coloring my voice, "I saved 376 people with that hobby, too. I predicted a freak monsoon, and they managed to evacuate everybody with an hour to spare."
>>
>>36319941
Lisa nods, lost in thought, but at the very least her face has lost some of the stiffness from earlier. "You mentioned Katja," I say cautiously, seeing how far I could go before she lashed back.

To my surprise though, she simply smiled, and sagged further into the command chair. "She was just so...young," Moreno says, wistfulness and a tinge of melancholy flitting across her face, "It was wonderful being hooked to her, she just made you feel alive. She always wanted to be at the front to make sure she could keep the other Bolos safe, and nothing made her feel better than the defenses we did. She just loved to fight. Loved the feeling of smashing something evil into the ground, killing the Enemy. Captial 'E' enemy, the ideal, you know? Something that you don't have to think about killing, they were hurting humans and needed to be destroyed, that was it. She just really bought into 'for the honor of the regiment', and all that, even though they had us doing extermination campaigns."

"She would have liked this planet then, I think," I interject, noting that her yawns were increasing in frequency, "I would not mind dying here. Defending humanity rather than murdering the entire alien population on their home worlds. It would be a kind of redemption for the way my sisters, how the Morrigan died."

I do something for her that I used to do for one of my commanders a century ago, since he was a bit of an insomniac. I gently shift the couch to cradle her, moving her body into a reclining position so slowly that she barely notices. "Yeah, that's a good way of thinking about it," Lisa murmurs, eyes fighting to stay open as the couch rocks and shifts gently as we move across the battered landscape, "She'd have given anything to be here."
>>
>>36319951
I wait for her to continue, but it seems that she is losing the battle against sleep. I see no need to administer stims, since I am just going to be cleaning up infantry, and she has not slept since before planetfall. Instead, I say, "There was another thing I picked up on the colony I was stationed at."

"Whuzzat," Lisa mumbles, eyes barely cracked open.

"They loved singing. I grew to appreciate it. I'll sing one of my favorites," I say, and let her slip away into a brief nap, because I do not know when or if she'd ever be able to sleep again.

http://www.youtube.com/watch?v=qcwP2ulxDdY

{Last vote of the evening}

What do we do as Lisa sleeps:
[ ] Read the files on the Tezrach
[ ] Send a drone to look at the large vehicle near Shenzhen
[ ] Try to convince Chancellor Pacquette to start a draft or recruit more volunteers
>>
>>36319982
>[ ] Send a drone to look at the large vehicle near Shenzhen
>[ ] Try to convince Chancellor Pacquette to start a draft or recruit more volunteers
>>
>>36319982
[ ] Send a drone to look at the large vehicle near Shenzhen
Information!
>>
>>36319982

>Send a drone
>>
>>36318789
>made to protect and defend our human masters
As long as they have the appropriate command authorization. otherwise the ap plates can deal with them.

>[X] Send a drone to look at the large vehicle near Shenzhen
>>
>>36319982
>>36320006
whynotboth.jpg

we're a super computer, we can multitask
>>
>>36319982
>[ ] Send a drone to look at the large vehicle near Shenzhen
>>
>>36319982
Right, scouting and info it is! I'll say no multitasking for this once simply because you'll be busy slaughtering some unsupported infantry and artillery.

Anyway, thank you all so much for reading and voting, and I'll stick around to chat or answer any questions or concerns you have.
>>
>>36320146
Thanks for the thread OP

We need to give the commander massages in her sleep when she starts having nightmares
>>
>>36320006
>[ ] Send a drone to look at the large vehicle near Shenzhen
>[ ] Try to convince Chancellor Pacquette to start a draft or recruit more volunteers
This. We need more troopers and we need to see what the enemy has started.
>>
>>36319181
I never really liked that sparklerag. Weber has... issues... with female characters.
>>
>>36314618
Hey em, it's one of the IRC crowd, the one you bounced dice mechanics ideas off of who told you to set aside a dedicated time. I'd prefer to go unnamed and all.

Just posting to tell you that you did good tonight on babby's fourth quest thread. Well done.



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