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Welcome to Khornette Quest. No intro post today, straight into stuff.

---

Twitter: @ELHMk1
Normal Run Time: Thursdays @ 8pm EST (GMT-5)
Archive Link (includes sup/tg/ & moe links, art & references, and other info):
https://docs.google.com/document/d/1ZlPV-W2T9xDEzsSxYq8OLHnB7CKfB0eUAQyH4vj2lU8/edit?usp=sharing

Cinder’s Character Sheet:
https://docs.google.com/spreadsheets/d/10H9COxlc2Qaqkx5DTaihQJHazhc-_KKIS-Aon-VxluA/edit?usp=sharing

If you’re a die-hard lover of canon, I suggest you turn away now. Like all things 40k, the gauntlet runs from “worshipping the printed word” to “over the top silliness.” Most of the time it’s somewhere in between. Others it swerves hard to one side and/or breaks this model entirely. You’ve been warned in advance.

All rolls go against a specified characteristic in the style of Black Crusade. You’ll want to roll under the characteristic value in order to pass the check. The more degrees of success (every multiple of 10 counts as 1), the more awesome of a result. A 1 is a guaranteed success, and a 100 is a guaranteed failure.

Best of three rolls when it’s called for, with a 1 or a 100 instantly taking precedence. If multiple characteristics are being rolled for, each 1d100 counts for its respective test. Any rolls prior to the call for one and those not linking said post will be ignored.

You may burn (i.e. gone forever) 10 infamy to completely reroll a check (i.e. three new 1d100). If you have above 10 infamy, you are allowed a single additional 1d100 roll for any check during a session.

Excessive meta/whining/waifu’ing/etc goes to another thread. Blatant Samefaggotry will be ignored.

You may find this 4chanX filter list useful: http://pastebin.com/QxMu8Rrr
>>
The past few weeks have been rather uneventful. As planned, your fleet temporarily split up on the outskirts of the black hole (which you learned was designated V1487 Aquilae). The Slayer of Raptor, Faithful Inferno, and the Raven’s Barge all left under the guidance of Ignitrix, leaving you, Acerea, and Sytili alone on the Obscenity Engine. Before their departure, the splinter fleet left two items. The first, Proditus, has been completely useless. The second, however, is what gave you direction towards the Koronus Expanse.

Wanting to prove his loyalty (and no doubt the extent of his passion for you), Captain Lucius of the Inferno left you a dossier containing information on three Eldar candidates for corruption. Each group is one Lucius has dealt with personally, though knowing the Rogue Trader that could mean anything from trading spirits or torpedo volleys. You haven’t truly looked over the information on them yet, but a meeting with any of them necessitates you traveling to the Rubycon II system. You’ll have to drop out of the Warp there momentarily before proceeding, if only to terrorize Port Wander a little on the way out to the Expanse proper.

That’s ahead of you though, tomorrow in fact. Today, like every other day since your entrance into the Immaterium, sees you wandering the decks of the Engine. Part of your day is spent checking in on the AI that’s navigating you through the Warp. Ignitrix swore up and down that there shouldn’t be an issue unless you stab the AI core, but she left you a list of things to look out for just in case. Said list is literally “If it’s on fire, panic,” but so far you haven’t seen a hint of flames.

(cont)
>>
>>36434540


After ensuring that the AI core is not, in fact, on fire, you’re left with a multitude of options. Usually you’d check in with the Tyranids or run through an impromptu training session in the Holodeck. Apparently the Engine possesses not only a STC but advanced holographic technology stolen from the Eldar. It’s allowed you to practice against various fictional foes in a controlled environment. Safeties off, of course. However, since it’s not the same as real combat, you’ve mostly come to see it as a means of relieving excess energy whenever smacking around ‘nids doesn’t suffice. You could also visit Acerea should the mood strike you, or perhaps just turn in all together to study the information Lucius left you.

> [1] Visit your batch of Tyranids
> [2] See what fresh “horror” the Engine can conjure up of light today
> [3] See what Acerea’s up to
> [4] Head back to your room to read
> [5] Write in
>>
>>36434551
> [1] Visit your batch of Tyranids
>>
>>36434551
>[4] Head back to your room to read
Glad to see this quest again
>>
>>36434551
>> [1] Visit your batch of Tyranids
>>
>>36434551
>[1] Visit your batch of Tyranids
>Captcha 888 Reloof
......Khorne apparently has his eye on this thread.......
>>
>>36434551
>4
lets be the smarterest khornette around1
>>
>>36434551
> [3] See what Acerea’s up to
>>
Tyranids it is. Writing...
>>
>>36434551

Like Acerea, you have your own group of Tyranids to do with as you wish. Impressing your rule upon them was a rather trivial matter. If anything, the only reason you visit them these days is to make sure your training program is proceeding as it should. Well, that and your idea of training involves retracting the Gellar Field around that deck. What better way to teach combat lessons than by actually exposing them to it?

So far, the most “impressive” thing to seep across the barrier of reality has been a group of Orks and Bloodletters. The very same two groups from your second “day” of existence. Either you’ve gotten very lucky or Khorne’s having a blast. Whatever the case, it’s given your hormagaunts very good cause to quickly learn and evolve. The Alpha of the group already has shown signs of mutating into a Ravener biomorph. Or so Sytili’s told you. In general, the gaunts have grown thicker carapaces and more deadly claws.

It doesn’t take you long to reach the deck where they’re currently quartered. Even though they, Acerea, and yourself are the only living beings aboard, the hallways of the Engine seem even more empty than usual. A very nagging part of you wants to place the cause within the departure of the fleet but you’ve ignored it thus far.

Placing that aside, you stare at the environmental controls for the deck. A panel placed just outside the retaining doors, it’s able to control almost everything from the gravity to whether it’ll be shielded from the Warp.

> [1] Leave it alone and just make your rounds.
> [2] Let’s see what daemons we catch today
> [3] Maybe you can show your ‘Nids proper Anti-Gravity combat
> [4] Write in
>>
>>36435007
>[4] Increase the gravity and play with your 'nids. Make them get swole.
>>
>>36435007
>> [2] Let’s see what daemons we catch today
>>
>>36435007
>[2] Let’s see what daemons we catch today
Inb4 we get a demon of slaanesh
>>
>>36435007
>[2] Let’s see what daemons we catch today
>>
>>36435007

seconding >>36435036
>>
Rolled 2 (1d5)

Daemon fun time it is. I'll roll on my chart here and then go write.

> 1 = More Orks and Bloodletters
> 2 = There be Dragons
> 3 = Warp Spawns
> 4 = Recently Departed Imperium
> 5 = Super Secret Surprise
>>
>>36435007
Let's start with >>36435036 and then move on to
>[2]
after they get the hang of it.
>>
>>36435259
Whoops, too late. Glad to have you back, though, QM.
>>36435180
Sweet, more pauldrons.
>Super Secret Surprise
Damn, I wonder what that was... Was it Small-Horn?
>>
>>36435180
Nice
>>
>>36435007

A swipe of your claw over the controls sees warning lights kicking to life. Their red, swirling brilliance fills the room and the deck beyond as the massive, metal doors begin to open. Behind you, the elevator doors seal shut as several purity-seal laden barriers slide into place. You assume they’re security measure to prevent accidental daemon incursion but somehow you don’t think they actually do anything. With a woosh of air, the world goes yellow and the Gellar field drops. In addition, the gravity increases thrice-fold. Nothing wrong with evening the odds a little. Plus this way you might actually get a little out of this yourself.

Traipsing forward, you keep an eye out for any sign of movement. With how much the Tyranids have torn up the deck to suit their own purposes, the shadows keep playing tricks on your mind. You do spot a few of the smaller gaunts shrinking out of view as you pass, but nothing else of note until you’ve walked along for a good fifteen minutes. There you come across the first carcass. It’s not uncommon to come across a dead hormagaunt, especially since you’re raising your brood on the “survival of the fittest” principle. That said, this corpse holds your interest for a single reason: there’s a Blood Dragon tooth bifurcating it. By the size alone, you guesstimate the actual Dragon is about twice the size of the one that gave you your pauldrons.

The further you press on, the more ‘nid corpses you come across. There’s also increased signs of a scuffle: burn marks in the floor plating, claw marks raked across the walls, dented metal, and so on.

> [1] See if you can’t track this thing down (Per)
> [2] Let the Gaunts handle it. If they can’t kill a Blood Dragon, what use are they?
> [3] See if you can’t taunt out a proper challenge (WP)
> [4] All seems to be in order. Off you go to do other things.
> [5] Write in
>>
>>36435533
>[1] See if you can’t track this thing down (Per)
>>
>>36435533
>[1] See if you can’t track this thing down (Per)

Let us see our Nids in action... we might have to show them how it's done...
>>
>>36435533
>> [1] See if you can’t track this thing down (Per)
and
> [2] Let the Gaunts handle it. If they can’t kill a Blood Dragon, what use are they?

Trial by fire, yo.
>>
>>36435595
>>36435533
this, if they get too reliant on us its bad for everyone, and any dead will just be eaten and remade
>>
>>36435533
>[3] See if you can't taunt out a proper challenge
>>
1d100 vs 45

If you pass, you find the dragon and whatever nids may or may not be fighting it.

If you fail, you get there late.

If you uber fail, you don't find it.
>>
Rolled 15 (1d100)

>>36435689
>>
Rolled 60 (1d100)

>>36435689
>>
Rolled 17 (1d100)

>>36435689
>>
Rolled 39 (1d100)

>>36435689

Well since no one else wants to risk a 100
>>
>>36435700
>>36435719
>>36435821

Yeah you find it pretty easily. Especially since there's a sign that says "Dragon this way."

Writing...
>>
>>36435533


It’s not terribly difficult to discern where the Dragon might be. Especially since, after following the bodies for a little bit, your ears catch the whisperings of “skree’s” and roars. Heading that direction, you come across an amusing scene.

The gaunts have backed the daemonbeast into a dead-end corridor. About six of them are taking turns trying to rush forward while the Dragon fends them off. Among the group is the Alpha, easily designated by his multitude of scars and generally larger form. As for the Dragon itself, it’s sporting a few wounds of its own but none life threatening. Both sides seem to be struggling with the extra gravity.

> [1] Yeah they got this
> [2] They need a little help. And that help involves throwing one of them at the Dragon (BS)
> [3] Hey they cornered it for you! Killing time.
> [4] Write in
>>
>>36435959
>[1] Yeah they got this
>>
Rolled 49 (1d100)

>>36435959
>[2] They need a little help. And that help involves throwing one of them at the Dragon (BS)
>>
>>36435959
>> [2] They need a little help. And that help involves throwing one of them at the Dragon (BS)
>>
>>36435959
>> [2] They need a little help. And that help involves throwing one of them at the Dragon (BS)

WE ARE HELPING! Because it'll be funny. Make sure they consume it afterwards so they grow big and strong!
>>
1d100 vs 16

If you succeed, you get a Gaunt on its back.

If you fail, the Gaunt hits the wall behind it.

If you uber fail, the Dragon catches it mid air and laughs at you.
>>
Rolled 29 (1d100)

>>36436145
>>
Rolled 23 (1d100)

>>36436145
>>
Rolled 77 (1d100)

>>36436145
>>
>>36436174
>>36436178
>>36436182

Well you missed. Just blame the gravity if anyone asks.

Writing...
>>
>>36435959

“Well you aren’t going to get him like this!” you roar, stepping up behind one of the Gaunts. Before it can do more than wince at your sudden entrance, you pick it up and lob it down the corridor. For a non-winged biomorph, it flies pretty well. Unfortunately the extra gravity throws off your aim. Instead of arcing over the Dragon’s head and landing on its back, the ‘nid sinks low, sailing just over the daemonbeast’s shoulder and impacting the wall behind it with a wet smack.

The Dragon blinks in surprise. The Alpha turns to look at you with a tilted head and a questioning “skree?”

“It’s a distraction. What are you doing staring at me? Go get him. Together,” you say. Like good little soldiers, the gaunts leap into action. It’s not long before the five remaining have started tearing the daemonbeast to pieces.

“Make sure to get it all.”

With that you turn on your heels and start to head back the way you came. You’re sure the daemons will keep coming until you turn back on the field, so it’s just a matter of how long you want the ‘nids to train and whether you want to stick around.

> [1] Trip the field on your way out
> [2] Maybe if you stick around, something good will show up
> [3] Leave the field down for awhile. Awhile meaning until you actually drop out of the Warp.
> [4] Write in
>>
>>36436419
>[3] Leave the field down for awhile. Awhile meaning until you actually drop out of the Warp.
let's hope we don't accidentally kill all our nids
>>
>>36436419
>> [3] Leave the field down for awhile. Awhile meaning until you actually drop out of the Warp.
>>
>>36436419
> [2] Maybe if you stick around, something good will show up
>>
>>36436419
>1
Small doses, I think. Not a lot of biomass to restore losses.
>>
>>36436419
> [2] Maybe if you stick around, something good will show up
Besides we need to turn off the field if they get too beaten up.
>>
>>36436419
>> [2] Maybe if you stick around, something good will show up
>>
>>36436419
>1
As much as we'd like to get something interesting, don't wanna risk losing all our gaunts. Let them recover the fallen's biomass for now.
>>
>>36436419
>> [2] Maybe if you stick around, something good will show up

> [2] Maybe if you stick around, something good will show up

POTENTIAL BLOOD FOR THE BLOOD GOD MAYBE
>>
Rolled 2 (1d5)

I believe [2] has it so another roll on the chart.

> 1 = More Orks and Bloodletters
> 2 = Nothing
> 3 = Warp Spawns
> 4 = Recently Departed Imperium
> 5 = Super Secret Surprise
>>
>>36436600
Sad cinder.jpeg
>>
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>>36436600
>>
>>36436600
Why do you do this to us NotELH?
>>
>>36436419

Hoping to encounter something a bit more interesting and/or at your skill level, you take your time retracing your steps. Sadly nothing pops out of the shadows. When you reach the exit, you take note of a few gashes across the purity sealed barriers. They’re still intact, though you’re not sure of what might have dared to try getting through them.

> [1] Turn the field back on
> [2] Leave the field off
> [3] Put the field on a timer
>>
>>36436686
> [3] Put the field on a timer
>>
>>36436686
>[3] Put the field on a timer
>>
>>36436686
>[3] Put the field on a timer
>>
>>36436686
> [3] Put the field on a timer
>>
>>36436686

Not wanting to completely kill of your brood, you set the timer on the Gellar Field to rematerialize after a few hours. You leave the gravity settings as they are and then lock the console from further tampering. Just in case.

> [1] Holograms might be fun
> [2] See what Acerea’s up to
> [3] Reading time
> [4] Write in
>>
>>36436805
>2
Hey, Acerea; what's up?
>>
>>36436805
>[2] See what Acerea’s up to
>>
>>36436805
>> [2] See what Acerea’s up to
Ara Ara is a gogo
>>
>>36436805
have we made our tank possessed by a demon yet?
If not go do that
>>
>>36436805
> [2] See what Acerea’s up to
>>
>>36436805
> [2] See what Acerea’s up to
>>
>>36436805
>[2] See what Acerea’s up to

Wonder what she's doing with her brood...
>>
Acerea it is. Writing...

>>36436873

Shiela? No she's just a relatively unbound AI-thing.
>>
>>36436937
Still, we should go consecrate her to Khorne. Blood My Ride style of thing. Get her some bitching skulls, mark her up, maybe get some spikes with blood grooves going on so she can bathe in the blood of her enemies.
>>
>>36436805


Acerea’s only a single deck above you so you decide to check in. She’s made great progress in cultivating her new garden, to the point where the entire deck is one big garden. Smaller than the one she had on the Raptor but definitely more exotic. And not just because of the Tyranids that are freely roaming amongst the flora. Her brood seems to be sporting extra venom sacs and additional spines for their delivery.

You eventually find the plaguebearer in what passes for her room. In the center of an artificial grove lies a massive white tulip that Acerea’s currently laying in the center of. Once she sees you, she smiles and sits up.

“Cinder, what a surprise. Sytili tells me you’ve been training your group again.”

Right. The Zoanthrope would know about that. “Just the usual,” you reply.

Acerea cups the side of her face. “Parenting is fun, isn’t it?”

“I suppose…”

> [1] “So how are you and Sytili doing?”
> [2] “Any plans for the Eldar?”
> [3] “Just checking in. I’ll leave you be.”
> [4] Write in
>>
>>36437131
> [1] “So how are you and Sytili doing?”
> [2] “Any plans for the Eldar?”
>>
>>36437131
> [1] “So how are you and Sytili doing?”
> [2] “Any plans for the Eldar?”
>>
>>36437131
> [1] “So how are you and Sytili doing?”
> [2] “Any plans for the Eldar?”
>>
Pillar Custodes when, ELH?
>>
>>36437131
>"I'm so boooored"
>>
>>36437131
> [1] “So how are you and Sytili doing?”
> [2] “Any plans for the Eldar?”

Run in and beat their leader into submission probably won't work...
>>
>>36437131
This!: >>36437194
>>
>>36437215
It worked for Grendel.
>>
>>36437131
> [1] “So how are you and Sytili doing?”
>>
>>36437215
We could help them fight something. That might get them listening.
>>
>>36437131

You cast around for a subject, finally deciding just to say something to fill the silence. “So how are you and Sytili doing? It’s been awhile since I checked in.”

“Mmmm… well nothing really exciting here, dear. I could tell you about how the Bloodblooms are coming in if you want~”

More for effect than total dismissal, you hold up a hand. “I’ll pass for now. But that does remind me in an odd sort of way: How exactly are we going to be corrupting the Eldar once we find them? Last I checked they don’t exactly respond well to Chaos.”

An uncharacteristic frown graces Acerea’s face, heavy in disappointment. “I’ve thought about it a lot, and the more I do the more I realize how silly my suggestion was. They’re not like humans. Drugging them will be difficult. Convincing them just to give up their souls to us even more impossible.”

“Hrm. And here I was hoping you’d have some nice speech. Maybe I’ll have to resort to beating them over the head with the soulstones after all.”

Your “joke” gets her to smirk at least. “Well don’t hit them too hard. They might end up in the very stones we’re trying to tempt them with.”

> [1] Well I’m sure you’ll think of something
> [2] Let’s brainstorm for a bit (Write ins)
> [3] I’ll see if I can’t get anything we can use from those dossiers
>>
>>36437441
3
>>
>>36437441
>[3] I’ll see if I can’t get anything we can use from those dossiers
>>
>>36437441
>3
Maybe mention checking whether they have any enemies we could help them tear up, as per >>36437379's suggestion.
>>
>>36437441
>> [2] Let’s brainstorm for a bit (Write ins)
Stress that we can offer them freedom from the predations of She who Thirsts. Being assured of an eternity of something other than rape and torture is something most Eldar would at the very least stop and consider.
>>
[3] seems like the best idea.
>>
[3] it is. Writing...
>>
>>36437703
Can we mention as we start that we'll check for enemies of theirs we could help against to get their attention, so that we could bring up >>36437554?
>consider Toronot
Captcha agrees... I think.
>>
>>36437441

You scratch your chin in thought. Then, voicing your thoughts aloud, “Perhaps Lucius dealt with some of the more seedier corsairs. They’d be rather susceptible to corruption. Admittedly I haven’t read what he sent over yet.”

A “cough” behind you sends you spinning to deal with the interloper. The source turns out to be Sytili, who has floated up behind you silently. “Would you mind ssssending a copy of that down here? I’d like to ssssee if I can help.”

Forgetting who she is for a moment, you give her a headpat. “Initiative. I like it. I’ll send it down.”

Acerea giggles, prompting you to turn to look at her. “Someone misses a certain bird, I see.”

You sigh and remove your hand from the top of Sytili’s head.Reading the emotions and body language of any Tyranid is hard, but you seem to get the feeling she didn’t want you to stop. Regardless, she moves to the left and lets you leave the pair of them behind with a small wave over your shoulder. Acerea calls out a tease about your tail wagging before you stiffly walk out of her garden proper.

Again the hallways are devoid of anything, making your trip up to your quarters rather boring. Just before you enter, though, you glance over at Ignitrix’s quarters.

> [1] She never said you COULDN’T go in…
> [2] No, you have to work to do and you already have a pillow.
> [3] Write in

>>36437753
Generally I'm going to toss out the details on the three and then let you all muse on the best plan of attack for a bit. You're probably on the right track.
>>
>>36437961
2
>>
>>36437961
>[1] She never said you COULDN’T go in…
>>
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>>36437961
>[1] She never said you COULDN’T go in…
Glorious......
>>
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>>36437961
> [1] She never said you COULDN’T go in…

We'll j-just look around. We DON'T miss her.
>>
>>36437961
I meant suggesting that plan of action to the other ladies before we left for the dossiers, but eh.

>[3] Maybe just a peek; we have work to do.
>>
>>36437961
> [2] No, you have to work to do and you already have a pillow.
>>
>>36437961
> [2] No, you have to work to do

End up at her room anyway
>>
>>36437961
> [1] She never said you COULDN’T go in…

Snooping on best bird is best plan
>>
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Roll dodge.

1d100 vs 55
>>
Rolled 8 (1d100)

>>36438145
>>
Rolled 46 (1d100)

>>36438145
>>
Rolled 77 (1d100)

>>36438145
Oh boy.Should have seen this coming....
>>
>>36438169
>>36438176
>>36438180

You dodged something!

Writing...
>>
>>36438169
Khorne protects!

8 is his number right? I can never keep them straight.
>>
>>36438145
>those knockers

What size is she?
>>
>>36438169
AVE KHORNE
>>
>>36438224

Bigger than Cinder is all we really know.
>>
>>36438212
It is. His is the only one I remember, because his more disciplined followers organize their military forces by it. And because he's da biggest and da strongest.
>>
>>36438224
>>36438249
I'm pretty sure she can decide. Sorcery, don't'cha know.
>>
>>36437961

A quick peek couldn’t hurt, right? You look both ways down the corridor, then slide over to the other side of it. As the doors to the Lady of Change’s room slide open a flaming pillow comes hurtling out at you. Pillows are poor projectiles, thus you sidestep it easily. It impacts the wall next to your own door and slides to the floor, still wreathed in blue flames.

Glancing into Ignitrix’s room proper, you see there’s naught but a single chair inside. Comprised of black, reflective metal with a blue cushion in the seat, it’s currently situated in the middle of the room. Nine blue leads attached to metal prongs trail from the sides and a single spotlight is situated above it facing downwards. But what’s most impressive about this mysterious chair is the object upon it.

“Well it took you long enough!” shouts the little Ignitrix doll. It’s about the same size as all of her others. “Do you have any idea how long I’ve had to sit here waiting?!”

> [1] Nope.webm, you’ll deal with this later.
> [2] Blink and stare.
> [3] Have a conversation with the doll
> [4] Write in
>>
>>36438347

...yeah that hasn't changed.
>>
>>36438347
>> [2] Blink and stare.
>>
[4] "Since around the time that we left?"
>>
>>36438347
>> [2] Blink and stare.
>>
>>36438347
> [2] Blink and stare.
> [4] Write in
Pick up the doll and take it to your room.
>>
>>36438347

seconding >>36438367
>>
>>36438347
> [2] Blink and stare.
>>
>>36438347
> [2] Blink and stare.
Also, twitch.
>>
>>36438347
>Head pats
>>
>>36438453
Oh god, I change my vote to this. Well, add it to it.
>>
>>36438453
YES

HEAD PATS
>>
>>36438453
Kek yes this!
>>
>>36438453
Always this, never not give headpats
>>
>>36438347
Plan: Do you even Head Pat bro?

Aka:
>>36438453
^This
>>
>>36438453
HEADPATS FOR THE BEST BURD!
>>
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Can't you be serious for one minute!
>>
>>36438600
Nope
>>
>>36438600
No.

Anyways, talking doll. Serious isn't an option.
>>
>>36438347

You take a moment just to realize how absurd the situation is. In that time, the mini-Iggy has already launched into a tirade of sorts. “Six weeks! Six weeks I’ve had to sit here waiting for you to open that door so I could throw that stupid pillow and deliver a message. But noooo. You had to actually be responsible and not go snooping…”

“A message?” you ask, tail twitching behind you. Damn it tail. Get it together.

“Yes, a message. She says you can have the necklace on the back of this chair and to smash it if you get into serious trouble. Oh and that you’re an idiot for going into her room but she doesn’t blame you for being dumb.”

You blink slowly while taking that in. Of course a Tzeentchean would plan for this sort of thing. “Is that all?”

“Yes. Thank Tzeentch. Now I can go back to being a doll.” With that the doll goes rigid and falls silent. A few prods with your tail seems to confirm it’s once again inanimate. Tentatively, you pick it up and apply a headpat. As you do, the doll emits a small squeak. Thank Khorne no one can see you right now.

Doll tucked under an arm, you glance around the back of the chair. There, hanging from a hook, is a blue pendant with a handwritten note:

“Before you wonder, I made it so the doll will squeak if you give it a headpat. It also will tell me how many you gave it when I get back. Otherwise it’s just a doll. You idiot. Now get out of my room. ~][~”

Classic Iggy. You take the odd jewelry and hold it up to your eyes. It seems to be just a normal crystal best you can tell but there has to be a deeper purpose to it. One that, unfortunately, you won’t know unless you smash it according to the first message. Oh well. You give the doll several more headpats on your way out and into your own room.

(cont)
>>
>>36438776

Once inside, you set the small-Iggy against one of your red satin pillows on your bed before snatching up the data pad sitting atop the sheets. Slipping into the bath, you begin to browse the contents:

“My love for you is like…”

You skip a bit.

“Captain Gontien of the Children of Thorns. He owes me a favor or two after I killed one of his rivals in the Expanse. He’ll only meet you in a space between stars and where there’s a webway outlet nearby. Or if you start broadcasting SOS and act like you’re ripe for plundering.”

“Dallon, formerly of the Grim Spirits. Damn fine Mercenary, but his prices are better spent on fine liquor. Runs an outfit just out of reach of Port Wander. Just leave a message with his contact there and he’ll direct you to a meeting place.”

“??? of the Whisper of Anaris. I don’t know if it was a ghost or what, but damned if that ship shouldn’t be shot out of the sky. All I know is it killed the Rak’gol on our trail and then asked for a case of wheat. Unknown to them, I slipped a tracker inside the box. It might still work, you just have to track the frequency.”

The rest of the document is ape gibberish about passion. You remove those bits and send the rest down to Sytili.

> We'll try a write in here. If it sucks I'll just front a few options
>>
>>36438789
Let's go find us ???
Sorry about tag, to lazy to drop it
>>
>>36438789
>Go after ???
>>
>>36438789

Captain Gontien sounds like the easiest to 'play with'... Dallon sounds like a solo merc, so it might be easier to 'negotiate' with him... And the Surprise Box is a Surprise Box, thusly has the biggest risk for potential reward...

I'd go for Dallon first... Merc's usually don't care about much beyond their pay check...
>>
Meh.

> [1] ???
> [2] Dallon
> [3] Gontien
> [4] Ask Acerea which she'd like to go after. It's her rodeo after all

For those unaware, the first group is a well known group in the Expanse in canon. You "buy" their services with blood.

The second is from a group that are cold, precision killers by trade. No real information is available on them.

The third is an actual Eclipse-class Cruiser Ghost Ship that roams the Expanse.
>>
>>36438928
>> [1] ???
>>
>>36438928
>> [1] ???
>>
>>36438928
> [4] Ask Acerea which she'd like to go after. It's her rodeo after all
>>
>>36438928
> [1] ???
>>
>>36438928
>> [1] ???
Asking /tg/ not to press the big shiny button is like asking a blood raven not to loot.
>>
>>36438928
> [3] Gontien

Well, someone had to pick the sane option.

Never label a choice ???
>>
I'll look into it more during the break. Not a whole lot of literature on the subject but that's most of the squirrely parts of canon.

So yeah. Back in like an hour or two. Have to do stuff. We'll pick right back up then with you maybe buzzing Port Wander on your way out into the Expanse.
>>
>>36438928
>4 Get Acerea's input
>>
>>36439119
Damn... Eh, alright.
Goodnight, anons. Hope you had a happy and filling Thanksgiving; give the Imperial port a bloody nose for me.
>>
Hey when it's Acerea, can we do canslaps as opposed to headpats?
>>
>>36439276
pls. no bully
>>
>>36438928
>> [1] ???
>>
>>36439323
Headpats < Canslaps < Backrubs
>>
>>36439276
>>36439446
Good game!
>>
>>36439446
Even backrubs are inferior to liplocks.
>>
>>36439561
What about toelicks and titsucks?
>>
>>36439672
Those only borrow their basics from 45,000 years of liplocking technique. Liplocking is invincible!
>>
NotELH dead?
>>
>>36440181

He said: "Back in like an hour or two" here >>36439119

He probably hasn't returned yet.
>>
>>36440235
Ah sorry didn't see that.Thanks
>>
Hey, after this, let's go desecrate Iggy's doll.
>>
>>36441587
how so? are we talking giving it horns and painting it bloody, or tearing it into little pieces? one of these is alright, and ill give you one guess as to which
>>
>>36441625
The same way we desecrated our Rosarius.
>>
>>36439446
Does anyone else think headpats aren't all that great? I mean, they've gotta lead to petting and hair ruffling, otherwise they're just awkward.
>>
>>36439119
I'm assuming you're out for the night, and intend to follow suit. Lotta birdflesh to sleep off. Khorne-speed, based QM; thanks for running. Pleasant dreams.
>>
bump?
>>
>>36442923
Is dead, anon
>>
Stuff and Things took entirely too long.

Where were we...
>>
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>>36443086
>Stayed awake for 6 hours past my usual time for passing out
I REGRET NOTHING!
>>
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>>36443086
>Where were we...

Hoping the players will give you a coherent and accurate answer?

Just kidding, of course...
>>
>>36443086
Probably asleep for most, about to head to work here. Guess I'll say it now, thanks for the thread! Hope today goes well if you're continuing.
>>
>>36438789

The longer you stare at the bit on the Ghost Ship, the more appealing it gets. Should it actually be wandering through the void on its own, much like the Engine was, you might have an opportunity to steal it for yourself. Alternatively, if it just happens to be piloted by a rather reclusive crew, they might be more willing to listen to Acerea’s and/or your arguments. There’s a lot of unknown there and it’s highly tempting. A quick call down to Acerea leaves you wondering though. She’s in favor of trying for the Mercs but is more than willing to follow your lead.

You spend the rest of the day/night alternating between looking over what information there is on Eldar in the Engine’s database and napping. Eventually the entire ship shudders to signal its exit from the Immaterium.

“HIGH MISTRESS CINDER, WE’VE ARRIVED,” blurts the ship’s computer from an unseen speaker somewhere above your head. “YOUR PRESENCE IS REQUESTED ON THE BRIDGE.”

A couple minutes later you’re looking over a holomap of the surrounding space. Currently you’re hiding in the Asteroid Belt with a few other vessels of ill repute. Port Wander and a multitude of other vessels sit off on another part of the map. Acerea and Sytili enter a few minutes after your arrival.

“It called you too?” you ask.

“Mhm,” replies Acerea. “Have an idea why since we’re going straight into the Expanse?”

You snort and point at the big red blob just off of the gas giant Rubycon II. It symbolizes Port Wander itself along with half a dozen ships that are docked with it at the moment. Numerous trading and mining vessels trawl between the system’s two gas giants, the asteroid belt, and the station delivering raw materials. In addition, a small fragment of the Battlefleet Calaxis seems to be drifting lazily about the system. Since you have to motor across system before jumping again they could be a problem.

(cont)
>>
>>36443297

“If I had to guess, the AI’s concerned about all those Imperium vessels between us and the Warp Passage into the Expanse. That or it just has a funny sense of humor and likes seeing being of flesh dance.”

“I LACK A SENSE OF HUMOR, HIGH MISTRESS,” interjects the AI.

You roll your eyes as Acerea snickers. “Of course you do.”

> [1] Well you’re here. No harm touching base with that Eldar Merc before chasing after that Ghost Ship
> [2] Blockade running time!
> [3] You’re in a DAoT ship. Why not try to capture Port Wander for yourself? Or at least terrorize it a little?
> [4] Write in

>>36443138
QM Rule #2: Never do that.
>>
>>36443304

>Notice how he said he has no sense of humor, not that he doesn't like seeing beings of flesh dance
>>
>>36443304
> [1] Well you’re here. No harm touching base with that Eldar Merc before chasing after that Ghost Ship
>>
>>36443304
>[1] Well you’re here. No harm touching base with that Eldar Merc before chasing after that Ghost Ship
>>
>>36443325
Heh seconded
>>
>>36443325
Mention this. Then
> [1] Well you’re here. No harm touching base with that Eldar Merc before chasing after that Ghost Ship

Dunno bout you amerifats and your thanksgiving, but I've got a long day of castrating baby animals tomorrow, so straya out
>>
>>36443304

“By the way, don’t think I didn’t notice that you didn’t dismiss my dancing claim.”

“I DIDN’T EXPECT YOU WOULDN’T.”

Cheeky bastard. Acerea’s all but biting her lip to contain her mirth. You press on regardless. “Well we’re here. Would you like to try getting ahold of Dallon, Acerea?”

She takes a moment to compose herself before replying, “I don’t see why not. Only trouble is we have to meet his contact face to face. So that means one or both of us has to go onto Port Wander proper.”

“Oh I’m sure they’d love to have us dock there. Two daemons, some Tyranids, and an invaluable trove of technology? Definitely high on the Imperium’s Guest List.”

“WAS THAT HUMOR?”

“Shut up you.”

> [1] Inquisitor Cinder docks her ship where she pleases
> [2] Hijack one of those mining vessels and send Acerea over
> [3] Other plan (Write in)
> [4] Never mind. Ghost Ship’s less of a hassle
>>
>>36443431
> [4] Never mind. Ghost Ship’s less of a hassle
>>
>>36443431
> [3] Other plan (Write in)
Can we contact the merc and tell him to meet us outside the port?
If not,
> [4] Never mind. Ghost Ship’s less of a hassle
>>
>>36443431
>>36443473
This
>>
>>36443431
>> [1] Inquisitor Cinder docks her ship where she pleases
>>
>>36443473

You only have a name of some merchant, not a comm frequency.
>>
>>36443490
in that case I'll change my vote from >>36443479 to
> [1] Inquisitor Cinder docks her ship where she pleases
got to get some use out of that Rosette
>>
>>36443490
Damn.
I would try to assert our authority or take over the port, but not without best bird or some of the other ships backing us up.
>>
I believe [1] wins by a vote. Writing...
>>
>>36443541
this>>36443500 wasn't a vote for [1], man. sorry for the mix-up.
>>
>>36443553

Mrm. Then [1] and [4] are tied. I'll give it a few then roll a dice
>>
Rolled 26639128918 (1d31415926535)

>>36443565
>>
>>36443565
> [4] Never mind. Ghost Ship’s less of a hassle

tiebreaker
>>
>>36443617
We'll come back to it I guess. Or maybe not.
>>
[4] it is after the tiebreaker I guess. Writing...
>>
>>36443431

All things considered, getting a hold of Dallon looks to be more trouble than it’s worth. Actively revealing yourself would just be suicidal without any backup. Sending in Acerea alone would probably lead to her getting killed. You might be a risk taker but you’re not stupid. Dealing with the mercenary, and Port Wander, will have to come later.

You shake your head and push yourself away from the holomap. “I don’t really see an option that gets us to him that doesn’t involve burning half of the system. Not there’s anything wrong with that but I doubt the Engine can withstand all that firepower on its own.”
“You’re probably right. Maybe we should have brought more humans aboard in addition to Proditus,” offers Acerea.

“Sssssomehow I don’t think they’d tolerate ssssharing a ssship with usss,” adds Sytili.

“Hrm. Well let’s just get on with it then.” You look up at the ceiling. “Take us into the Expanse.”

You can feel the main drive coming to life through the deckplates, symbolizing the Engine beginning the trek across the system.

> [1] Have it stay in the belt and out of sight best it can (Ag)
> [2] Playing shadow games is boring. Go straight through.
>>
>>36443746
> [1] Have it stay in the belt and out of sight best it can (Ag)
>>
>>36443746
> [1] Have it stay in the belt and out of sight best it can (Ag)
[2] is plan B if that fails.
>>
>>36443746
>> [1] Have it stay in the belt and out of sight best it can (Ag)
>>
1d100 vs 57 (Half of Ag + 30 maneuverability)

If you pass, Tom Clancy will come back from the dead and write a novel about how sneaky you are.

If you fail, it's possible someone will notice you.

If you uber fail, the Engine lights up like a Christmas tree.

This is the first time we've actually had ship-based skill checks so we'll see how it goes.
>>
Rolled 8 (1d100)

>>36443819
sneakin
>>
Rolled 92 (1d100)

>>36443819
>>
>>36443839
Khorne has chosen me!
>>
Rolled 67 (1d100)

>>36443819
Man, I forgot he'd died. He lived about twenty minutes drive from me.
>>
>>36443839
>>36443842
>>36443873

> Khorne approves of sneaking

Heresy. Writing...
>>
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>>36443839

Oh lawd, Khorne just loves being Ultra Sneaky for some reason.
>>
>>36443881

Well, if sneaking around an obstacle allows for some extra bloodshed...
>>
>>36443746

A long burst of activity from the engines is followed by the entire ship going dark. Everything non-essential shuts down as the Engine begins to drift through the asteroid belt towards its destination. The AI relies on steering by brief thruster spurts so the ship’s not as maneuverable as one might hope. Every once and awhile you hear something, probably a rock or two, ping off of the hull.

This proceeds for several hours as the three of you on the bridge sink into various chairs to observe everything from power output to the conditions outside. All seems to be going your way until Sytili pipes up.

“There’ssss a group of mining vesssels coming our way. They’re probably jusssst doing their jobsss but there’ssss a chance they will sssee ussss.”

> [1] Continue being sneaky (Ag)
> [2] PUNCH IT CHEW- I MEAN ACEREA! (Her Int)
> [3] See if you can jam the vessels’ comms (Int)
> [4] Write in
>>
>>36443943
See if we can tap their comms, if they notice us jam and slam. If they don't, keep on cruising.
>>
>>36443943
>[2] PUNCH IT CHEW- I MEAN ACEREA! (Her Int)

don't suppose we have time for some piracy?
>>
>>36443943
> [3] See if you can jam the vessels’ comms (Int)
>>
>>36443943
> [1] Continue being sneaky (Ag)
>>
>>36443943
"PUNCH IT ACEREA!"
"ARRRRRRRRRA ARRRRRRRA!~"
>>
>>36444029

> Cinder dressed up as Han Solo
> Acerea as Chewy
> Iggy as a parrot on Cinder-Solo's shoulder

Drawfags pls.
>>
>>36443943
> [3] See if you can jam the vessels’ comms (Int)
>>
>>36444045
>not Iggy in an R2-D2 costume
Come on, he's even blue!
>>
>>36444045
*wookie aras in the distance*
>>
You can do EWAR, right?

1d100 vs 20 (1/2 Int since you're not Technologically inclined)

>>36444069
>>36444045
What's Sytili? Who's C3PO?
>>
Rolled 87 (1d100)

>>36444079
>>
Rolled 90 (1d100)

>>36444079
jammin
>>
>>36444079
Sytili is Luke, the young hotshot just off of hive ship Tatooine learning to harness her powers further who initially just accepted Han Cinder's services but eventually formed a lasting bond.
>>
Rolled 37 (1d100)

>>36444079
>criyfail
>ship picks up a vox message
>HEY, IS THE JAMMING WORKING? I DON'T WANT THEM KNOWING ABOUT HOW OUR *SUPER SECRET CHAOS SHIP* IS RIGHT HERE, AT THESE COORDINATES
>>
Rolled 91 (1d100)

>>36444079
welp. Third roll since no one's doing it.
>>
>>36444079
The AI will be C3PO, in time.
>>
>>36444089
>>36444094
>>36444137
Worth a shot.
>>
>>36443943

The EWAR panel in front of you just uselessly blinks red. The mining ships are almost on top of you.

> [1] Pretend your purple and continue sneaking (Ag)
> [2] Run away! (Acerea's Int)
> [3] Blow them out of the sky (BS)
> [4] Try hailing them (Fel)
> [5] Write in
>>
Rolled 74 (1d100)

>>36444199
>[1] Pretend your purple and continue sneaking (Ag)
>>
>>36444199
>> [1] Pretend your purple and continue sneaking (Ag)
>>
>>36444199
>[1] Pretend your purple and continue sneaking (Ag)
If they see us they'll initiate comms themselves, and we can deal with it then.
>>
>>36444199
>> [1] Pretend your purple and continue sneaking (Ag)
>>
>>36444199
> [3] Blow them out of the sky (BS)

Alternatively try and separate on or two off and get our gaunts some actual meat instead of the fungus and blood they've be eating so far.
>>
>>36444199
> [1] Pretend your purple and continue sneaking (Ag)
>>
1d100 vs 47 (same mods as before with an additional -10 for the Asteroid Field and the other ships' proximity)
>>
Rolled 51 (1d100)

>>36444285
sneaking for the Blood God
>>
Rolled 77 (1d100)

>>36444285
You lookin for us? We're just an asteroid or something.
>>
Rolled 83 (1d100)

>>36444285
SNEAKY SNEAKY CHEEKI BREEKI

FOR KHRONE!
>>
>>36444296
>>36444301
>>36444317
...
fighting it is.
Unless we can pull the rosette on them and they listen.
>>
Rolled 10 (1d100)

>>36444334
well, they're asteroid miners. Maybe they're more scared of us than we are of them
>>
>>36444344
So like a bear then. stand on your friend's shoulder to look bigger and wave your arms around till they leave then. either way they'll regret looking for us rather then forget that little incident and move on.
>>
>>36444199

The ship jerks violently to the right as it avoids a massive bit of rock in its path. Although the Engine is unharmed the maneuver has alerted the mining ships to your presence. Several are trying to hail you while a few turn around to start back the way they came.

“I think our element has disappeared, Cinder. Are you going to answer that or should I…?” Acerea asks.

> [1] Answer the Vox
> [2] Run away!
> [3] Pew pew.
> [4] Write in
>>
>>36444388
>> [1] Answer the Vox
>>
>>36444388

>answer the Vox

"Inquisitorial Override! You haven't seen anything, get back to your business!"
>>
Rolled 26 (1d100)

>>36444388
>[1] Answer the Vox
>>
>>36444388
>[1] Answer the Vox
"This is Inquisitor Cinder stay where you are and make no Attempt to hail anyone else."
>>
How did it drop "of surprise?" Boo.

Anyways...

---

>>36444388

Maybe talking your way out of this will mean you won’t have to fight an entire fleet by yourself. As all your other vox calls have gone in the past, you answer the hail with authority.

“This is Inquisitor Cinder. Why are you disturbing me and giving away my position?”

A gruff, male voice replies in short order. “Standard procedure Ma’am. This belt’s a haven for all sorts. Until your Inquisitorial status is confirmed with the delegation aboard the station, we can’t let you leave. It wouldn’t be the first time some Rogue Trader tried to pull the Big =][= card.”

His remark is punctuated by several cruisers breaking off from their patrol group to burn towards your position. The rest of the mining vessels begin to slink away so as not to get caught in what might be a firefight. To make matters worse, the EWAR station emits a loud “PING.” You’re guessing that means the station or another ship scanned you.

> [1] You’re an Inquisitor. You’re fine. No daemons here. Ask how they’re doing. (Fel)
> [2] Drift lazily to the left as you run (Acerea’s Int)
> [3] Fire a warning salvo across their bows (BS)
> [4] Write in
>>
>>36444559
>> [3] Fire a warning salvo across their bows (BS)
>>
>>36444559
No best bird to disguise us...
tough.
>>
>>36444559
> [3] Fire a warning salvo across their bows (BS)
establish authority
>>
>>36444559
> [1] You’re an Inquisitor. You’re fine. No daemons here. Ask how they’re doing. (Fel)
>>
>>36444642
with our BS stat we won't be establishing anything
>>
>>36444691
changing my vote>>36444642 to [1] then.
>>
1d100 vs 42
>>
Rolled 98 (1d100)

>>36444752
Question: has Sytili gotten anymore ara-ara?
>>
>>36444798

You are never allowed to ara ara~ again.
>>
Rolled 20 (1d100)

>>36444752
respect your inquisitor!
>>
>>36444798
Not that you've noticed.
>>
>>36444806
I wonder when the Inquisition is going to catch on that there is a fake Inquisitor out there.

Or will they never catch on and start sending us missions?
>>
>>36444834

>Or will they never catch on and start sending us missions?

I am fairly certain this is how a good 10-15% of Inquisitors are recruited.

Completely by accident, and the people that were pretending find that they like the -actual- Authority instead of the -supposed- Authority, even if it comes with the paperwork and doing jobs sometimes.
>>
Rolled 75 (1d100)

>>36444752
>>
>>36444798
>>36444806
>>36444879

Cool you pass. And not just because you shot a bolter into the comms station.

Gunna grab lunch, then write. No disappearing this time hopefully.
>>
>>36444853
plus the bureaucracy and paperwork is so bad, they lose entire subsystems in misfiles. So It's very unlikely unless we cause a lot of commotion like most beings of Chaos. Hell, we could be polishing skulls and drinking blood right in front of other inquisitors and they might think we're just extreme radicals.
>>
>>36444896

> Excuse me Madam Inquisitor, but why do you look like a Greater Daemon of Khorne?
> "Shits tough out there kid. Now shut up and get me more blood wine."
>>
>>36444896

Or maybe not really Radical at all, just a bit odd because of the culture of some Planet no one can remember the name of.

>OP starts taking notes so he can spring an omake or event where we receive 150% legitimate Inquisitorial Instructions.
>>
>>36444559

Try as you might, you’re not able to get anyone to answer your hails until the cruisers are within throwing distance. It’s only then that you get an answer.

“This is Linetta Res of the Ordo Xenos. To whom am I speaking?” The Inquisitor has a voice that certainly fits the bill. Curt, filled with power, and more besides. You’ve spent all of two seconds listening to her and already you’ve decided she could have had a promising career as a Cannonness.

“Cinder of the Ordo Malleus,” you reply. “I trust everything is in order? I have business to attend to.”

“Sadly no. Your name does not appear in any of our records, nor does your vessel. Power down and prepare to be boarded.”

“You dare question my authority and position? Do you…”

You’re cut off mid-sentence. “Do not waste my time, ‘Madam Inquisitor.’ If all is as you say the inspection will be over in minutes and you can be on your way with a crate of wine from my personal stores and an apology.”

She has a point. If you were a normal “Inquisitor” anyways. Casting around for a response that will shut her up, your eyes come to rest on the clock resting above the captain’s chair. It happens to have a large =][= inscribed on the face. How did you miss that before? Still, it gives you an idea.

“As I was saying, Res, you wouldn’t have records of me. For not only am I Ordo Malleus but also Chronos.”

(cont)
>>
>>36445504

>FFFFFF

Silence fills the comm link. Acerea and Sytili turn to look at you in confusion. The former mouths, “Where are you going with this?”

You shrug and shake your head. Bluffing isn’t your strongest suit but it has helped in the past. Finally the Inquisitor on the other end speaks.

“Chronos? Doesn’t exist according to my records. Now power do-”

This time you cut her off. “You wouldn’t have heard of it. We’re extremely secretive to the point not even all of the High Lords know of us. In fact, just the fact you’ve caused me to reveal this means we now have to dispatch cleanup teams to erase databanks and wipe minds. BUT, and this is a big but, if you shut up, turn around, and pretend I was never here, MAYBE I’ll forget about you.”

“I-”

“ALLOW ME, HIGH MISTRESS,” chips in the AI. You’re not sure what it just did but the other end of the comm is all gasps and whisperings.

“You can be on your way, Madam Cinder. Give my regards to the High Lords when next you see them.”

With that the line goes dead and the ships outside bank to return to their patrol. Confused, you stare up at the ceiling. “What the hell did you do?” you ask.

“PROOF WAS REQUIRED TO CONFIRM STATUS AS ORDO CHRONOS. CONTINGENCY PLAN C-9 WAS ACTIVATED.”

“Is that one Ignitrix put in?”

“NO. IT IS A PART OF MY PROGRAMMING EVEN SHE COULD NOT TOUCH.”

“Uhhh…” You look over at Acerea. The two of you share a look of worry and trepidation. “You mean this actually WAS a Chronos ship?”

“AFFIRMATIVE.”

“And you don’t have a problem with the fact we’re daemons ordering you around?”

“NOT ANY MORE.”

Well then…

> [1] Proceed through the system until you get to the jump point
> [2] Well since they know you’re here and don’t seem to care, maybe you could revisit the Merc plan?
> [3] Take a bit to deal with this AI
> [4] Write in
>>
>>36445515
> [1] Proceed through the system until you get to the jump point
don't look at a gift horse in the mouth.
>>
>>36445515
>> [3] Take a bit to deal with this AI
>We're on an Ordo Chronos ship
Uhhhh...
>>
>>36445577

Mark my words this is all part of some Just as Planned moment down the line.
>>
>>36445515
>[1]
>[3]
Desire to know more intensifies.
>>
>>36445620
yeah ok. this works.
>>
>>36445593
Probably. Fucking Tzeentch.
>>
Do we ask it what happened to this ship's original owner?
>>
>>36445515

This ties in to where Cinder went back in time to beat the shit out of that Chaos Lord / Daemon Prince so Non-Daemon Ignitrix can go further back in time to ascend, doesn't it?
>>
>>36445515

Oh sweet fuck, we just have Cinder's background to anyone who genuinely asks.

Just say that we are from the God damn Future.
>>
>>36445515
> Everything goes better than expected!

> Oh god, begin shadowruns.

Oh, and let's GTFO, then deal with the AI. Keep It Simple Stupid is usually the best plan.

Although this means that if we come back we can have them work for/with us. But let's do it later when they won't be so inclined to look into us.

And if they've tried to look into us in the past, we can kill them for digging up secrets they shouldn't have!
>>
>>36445656
Probably though actually doing it is probably a while away as Ignitrix was with us when all that went down.
>>
>>36445682

As >>36445674 said, we have a totally legit guyz' backstory for not actually having any records even in the Ordos we say we are apart of.

FUTURE! TIME TRAVEL! WARP SHENANIGANS!
>>
>>36445656

Wait. Crazy fucking theory here but hear me out.

WHAT IF Ignitrix makes herself? I.e. she already is/was/will be Tzeentch and everything we've seen has indicated time-fuckery is involved. Seriously. What if the Ignitrix we saw in the chair WAS her and Tzeentch being one and the same?

Fucking Tzeentch.
>>
>>36445709

Impossible, because Cinder would be Khorne and the vision would have involved Tzeentch getting headpats, and then Non-daemon Ignitrix getting headpats from a God.
>>
>>36445732

Headpats violate the space-time continuum. You know this to be true.
>>
Looks like [1] with a mix of [3]. I can do that. Writing...
>>
Next we'll end up finding some Ordo Necros stuff...
>>
>>36445515

“Let’s just get a move on. Take us to the jump point and enter the Warp once there.”

You don’t get a reply from the AI but the ship shudders to life. It’s not long before you’re rocketing across the system at full tilt. Along the way you decide to see what you can drag out of the AI.

“So. Ordo Chronos. That’s news. Where’d your original Inquisitor and crew go?” you ask.

“CREW WAS LOST IN TEMPORAL PARADOX. INQUISITOR LOST WITHIN A PAST THAT NEVER WAS.”

“That’ssss not even an anssswer,” grumbles Sytili as her little arms chitter in annoyance.

“Umm, Cinder dear, maybe we should wait to dig into this when Ignitrix is back?” Acerea says. “I don’t know about you, but I definitely don’t know how to fix an AI if it decides not to like us anymore.”

“I AM STILL HERE YOU KNOW.”

“And do you still like us~?”

“INSUFFICIENT DATA FOR MEANINGFUL CONCLUSION.”

“I-”

“THAT WAS A JOKE.”

You bring a claw to your face. “Khorne damn it.”

> [1] Return to your room for now. Maybe the Ignitrix doll has answers
> [2] Keep prying for answers. (Write ins encouraged)
> [3] Go visit Proditus to have him send a message
> [4] Write in

>>36445941
Not a thing AFAIK. You've got Chronos, Hydra, Sepulturum, and Sicarius. Probably one or two I'm forgetting.
>>
>>36444595
Can't we do that ourselves now that we're a Bloodthirster?
>>36443379
Eh, doesn't smell of burnt hair, flesh, and bone like disbudding does.
>>36445504
Woohoo, hair of the dog!
>>
>>36446042
> [1] Return to your room for now. Maybe the Ignitrix doll has answers
Even if it doesn't, hug it like a teddy bear
>>
>>36446042
> [2] Keep prying for answers.
"What was this vessel's mission anyway?"
then,
> [1] Return to your room for now. Maybe the Ignitrix doll has answers
>>
>>36446042
> [1] Return to your room for now. Maybe the Ignitrix doll has answers

Vent frustration via headpatting Iggy-Doll
>>
>>36445732
Khorne is older, isn't he? Cinder could still just be daddy's best warrior.
>>36446042
Holy fuck, we're still running?
>1 ask the Iggy doll
>>
[1] it is I guess. Writing...
>>
>>36446042

Resisting the urge to put a sword through the AI core, you rise from your seat and make for the bridge lift. “I’m going back to my room. Don’t bother me until we’ve jumped unless it’s really important.”

Acerea looks you over with that motherly sort of worry before smiling weakly and nodding. “Of course. Get some rest, Cinder.”

“I don’t need rest, I’m a daemon.”

“Nonsense. If anything a well-rested warrior is a prepared warrior.”

“I-” You fall silent and grumble as you leave the bridge. Soon you’re back in your room, curled up on your bed next to the Ignitrix doll like some sort of giant cat. After glaring at it for awhile, you ask, “So how much of this did you know already?”

Nothing. The doll remains an inanimate object. A quick headpat confirms that the squeak still works so it’s not broken. Maybe it really was just a vessel for a single message and not some sort of elaborate puppet. Still, the fact Ignitrix might have known about the Chornos connection and didn’t say anything doesn’t sit well with you. That’s the sort of thing you’d deem “need to know,” even when the Lady of Change does her best work with misinformation.

Of course, since she’s not here, you’re left grumpily petting the top of the doll’s head as you try to relax. Again, you’re definitely glad no one can see you.

Somewhere between headpats you end up drifting off to sleep. When you awake, the deck plates are slightly heavier than you remember. That’s indicated that you’ve made a successful transition to the Immaterium in the past. Given that there’s no bleating alarms you see no reason to worry.

> [1] Remain where you are. Relax, see what you can dig up about this Ghost Ship you’re supposed to be tracking down, etc. (Int)
> [2] Go find Proditus to have him send a message to Iggy
> [3] Head back up to the bridge to resume your questioning of the AI aone
> [4] Write in
>>
>>36446465
> [1] Remain where you are. Relax, see what you can dig up about this Ghost Ship you’re supposed to be tracking down, etc. (Int)
>>
>>36446465
> [1] Remain where you are. Relax, see what you can dig up about this Ghost Ship you’re supposed to be tracking down, etc. (Int)
>>
>>36446465
>Vox Proditus and tell him to send a message to Iggy
Then
>1
>>
>>36446465
>> [2] Go find Proditus to have him send a message to Iggy
>>
Rolled 30 (1d100)

>>36446465
>[1] Remain where you are. Relax, see what you can dig up about this Ghost Ship you’re supposed to be tracking down, etc. (Int)
>>
>>36446465
> [2] Go find Proditus to have him send a message to Iggy
then
> [1] Remain where you are. Relax, see what you can dig up about this Ghost Ship you’re supposed to be tracking down, etc. (Int)
>>
[1] sounds solid, though we may be better off doing that on the bridge, where there's sensors, starmaps and stuff...
>>
>>36446506
Whoops, did I say "tell?" I meant "order."
Cinder's got to get her bully on.
>>
>>36446558

Cinder only bullies those she loves~

Everyone else gets slaughtered.
>>
1d100 vs 40
>>
Rolled 48 (1d100)

>>36446674
Ave Khorne...
>>
Rolled 38 (1d100)

>>36446674
Private investigator Cinder time.
>>
>>36446674
Oh boy
>>
Rolled 32 (1d100)

>>36446674
Time for Cinder to show how smrt she is!
>>
>>36446690
>>36446694
>>36446705

You find some stuff. Not much but something more than "SPOOKY ELDAR GHOSTS."

Writing...
>>
>>36446705
>>36446694
>>36446690
https://www.youtube.com/watch?v=tcGQpjCztgA
>>
>>36446690
Well, it had an 8. That's Khorne-y.
Well done, Anon. Now we just need a 28 to complete the set.
>captcha: succession lhelli
>>
Supposed to reference >>36446694 in between lines. Between that and lateness, I apparently can't into 4chan before morning coffee.
>>
>>36446465

You decide it’s probably best to keep your stress low for the time being, lest you get the urge to do something stupid like fight yourself in the holodeck. Actually that’s not a half bad or crazy idea. You file that for later. In the here and now, though, you focus on learning what you can about the Whisper of Anaris. What you find isn’t much, given that you’re using an Imperium of Man database, but there is something.

Apparently the Anaris is an Eclipse-class Cruiser purported to have holofield technology beyond most Eldar. Given what you’ve seen aboard the Engine that doesn’t really surprise you but it is slightly concerning. Tracking it down will be difficult, much less cornering it. Somehow the ship’s hallmark, tattered ethereal sails make it one of the fastest vessels in the Expanse. At least if you believe Rogue Trader reports anyways. They’re always full of half-truths and sometimes outright lies. But even if it has half of what you’ve read, it’s not going to be easy.

Ironically you come across a human saying that fits rather well: “If a job's worth doing it's worth dying for!” You don’t plan on dying, of course, but it’s still amusing to see the apes have such ideals. No wonder they’re so corruptible.

Eventually your attention towards the tracker Lucius slipped the supposed Ghosts. It works twofold: both transmitting a signal at extremely low power and by releasing a tiny amount of subatomic particles. These particles can be lost amongst the background radiation of the Universe if you don’t know what to look for, thus making it the perfect bread crumb. You forward the relevant data up to the bridge and to the AI proper.

> [1] Go slap Proditus around a little
> [2] Head up to the bridge to see if you can’t speed the search along
> [3] Meditate and relax until someone or something needs you
>>
>>36447042
[2] Ghost ship? We want to see this!
>>
>>36447042
> [2] Head up to the bridge to see if you can’t speed the search along
>>
>>36447042
> [2] Head up to the bridge to see if you can’t speed the search along
>>
>>36447042
>> [2] Head up to the bridge to see if you can’t speed the search along
>>
>>36447042
>> [2] Head up to the bridge to see if you can’t speed the search along
>>
Just to speed things along (last update for this session coming up), give me a 1d100 vs 40. -20 since you can't do technology, +40 since you know what to look for and since the AI can help, -20 just for the difficulty.

The outcome of the roll will determine how fast (if at all) you find the Ghost ship
>>
Rolled 54 (1d100)

>>36447269
>>
Rolled 82 (1d100)

>>36447269
>>
Rolled 67 (1d100)

>>36447269
>>
>>36447288
>>36447302
>>36447308
Dammot
>>
Rolled 50 (1d100)

>>36447269
>>
>>36447288
>>36447302
>>36447308

Yeah you're going to be here awhile. Writing...
>>
Rolled 23 (1d100)

>>36447269
The Blood God provides?
>>
>>36447343
Why couldn't you have been earlier?
>>
>>36447343
Oof. Guess not.
>>36447354
Breakfast. Lots of it.
>>
Rolled 68 (1d100)

>>36447343
...

Fuck you Khorne
>>
>>36447042

You spend the next couple of weeks on and off trying to aid the AI in tracking down the Anaris. You didn’t expect to find it right away but the fact you’ve gotten literally nothing so far is rather frustrating. As a result, your gaunts endure extra training and the Iggy doll extra headpats. It’s only halfway through the third week that a string of numbers stands out at you.

It’s the signature you’ve been looking for. Badly decayed and nearly faded into nothingness but still there. The Ghost Ship’s been this way. Or, at least, the crate of Lucius’.

The gaunts get to sleep today. And the Iggy doll remains mostly uncuddled.

Mostly.

---

Housekeeping to follow
>>
>>36447415

Something like 3 or 4 infamy for the Ordo Chronos bluff.

Think that's it.

May or may not do the whole "fuck off for six hours" thing in the future since it seems to let me focus more. We'll see.

Iggy is not around.
>>
Rolled 43 (1d100)

>>36447415
>And the Iggy doll remains mostly uncuddled.
>
>Mostly.
heh
>>
>>36447437
Thanks for the thread ELH, I missed the quest in the short hiatus it had recently.
>>
>>36447466
Seconded. It's one of the few quests I follow and enjoy :)
>>
So how about that time dickery?
>>
>>36447437
Thanks for the run.
We also rolled 2 natural 8s; do those still grant Infamy?
>>
>>36447584

Sure. Have 1 additional for now.
>>
I want to know what evidence of ordos chronos did our ship display
>>
>>36447744

Probably just a giant clock with Inquisition motiffs and/or a letter from some High Lord.

That or it showed the actual Inquisitor lady how she can be erased from history.
>>
OK so if we found where the ship was before, can we time travel back to when it passed here?



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