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Hello, and welcome to Curt's CivThread 2: Year 3000. Episode 10: Would've done it too, if not for those meddling hack drones!

If you're a regular, get in here!
If you're new, you're welcome too.
We only have a few solid rules here!
Rule 1: Engage in ludicrous, nonsense plans often! Do not engage in bullshit. You can tell which is which.
Rule 2: Make the game fun for everybody, as best you can.
Getting fluffy with your posts and getting in character is nice and might add to Rule Two, but if you don't wanna, I'm not gonna penalize you.

I'm going to wait around thirty minutes or so after this post, to allow everyone who wants to join do so. Then the game proper will begin.

In this game, you play as a growing nation in a small system! Whether you're a colony from a larger whole, a civilization that's grown planetside, the last members of a dead race, you wound up here! You start with modern and near-future tech, and must expand out into the world! You win when you're the last nation standing, you and your allies are, or you create a ship capable of leaving the system.

That's it, Let's Get Rollin'!
>>
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You start the game on the third world from the star, pictured above. (Maps of the solar system and other planets are available upon request.) Please say where you would like to start out on the planet.

The Rulebook (Work In Progress, please say what you would like added or changed!): http://pastebin.com/zuQUPe2n

The Archived Threads:
http://suptg.thisisnotatrueending.com/archive.html?tags=CivThread%202:%20Year%203000
http://suptg.thisisnotatrueending.com/archive/36048215/
http://suptg.thisisnotatrueending.com/archive/36338735/

The #Nation IRC: http://client01.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net

If you're new, feel free to add 10 points into your stats, as your starting bonus.
>>
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You can also start here, on the jungle planet of CORGIS VI!
>>
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You can also start on the desert planet of Furnace!
>>
Rolled 4, 43, 73 = 120 (3d100)

>>36474665
http://pastebin.com/897Ea6SN

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.
Magus institution +10 to researching new magics, quicker to make magic more available

Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!
Magical R&D +10 to testing new magics, +5 to creating new magics!


1-2-3. The Arch Magus stares at the Scientists for a few moments before he very seriously and calmly asks “Are you all okay? Clean yourselves up and get back to work, our future and the future of Grav Ball depends on you.” 16/20

Magus institution +10 to researching new magics, quicker to make magic more available

Magical R&D +10 to testing new magics, +5 to creating new magics!

Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!


Magus institution +10 to researching new magics, quicker to make magic more available

Magical R&D +10 to testing new magics, +5 to creating new magics!

Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!
>>
Rolled 29, 61, 45 = 135 (3d100)

>>36474665
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 6
>Power: 2/10
>Approval: 40%
>Army: 1
>Fleet:
>Constructions:
School: +5 to Applying basic Learnin's
>Resources:
Lead (15)
Aluminum (30)
Iron(50)
Uranium(11)
Tin(8)
Silver(2)
Gravatite(7)
Thaumium(18)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
+Ritual Magic/Magic Circles
>Domestic Tech:
+Change water Temp spell
>Items:
Diviner rods: +5 to mining rolls
Crazy ore pump: +5 to deep mining rolls

1. Try again to settle a new city. Seriously the seed was a good idea, just the location was a terrible idea.
2&3. SPACE WIZARDS must go on! 1/6
>>
Rolled 48, 14, 27 = 89 (3d100)

Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 6*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 45%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 3*
(2 Spec Ops Grunts)
+[4 Atk]
+[Stealthy]
+[Power Armor]
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
+Advanced Capital Ship. (Weapon: 1 Aether Oscillator)
>Constructions:
+[Factory] +5 to manufacturing large amounts of items.
+[Laboratory] +5 to General Science-y research.
>Resources:
+[5 Iron]
+[8 Tin]
+[7 Thaumium]
+[1 Manyullian]
+[2 Strange Blue Ingot]
+[5 Vials of Forge Liquid]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
+[20 Relic Swords]
+[1 Sword with an ?edge?]
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]
+[FU1, the Forger]

>Thank the stars, I was on my last gallon of toilet wine!

1. Superfishfood, stat. (3/4)
+5 Laboratory

2. Giant Polarized Net Airwell AGOGO (6/7)
+5 Factory
+Expend remaining iron to complete if rolls are crap

3. Begin enhancing the laboratory with our thaumium stores! Let's get technomagic-y!
>>
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 4
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%

>Army:
2 Peacekeeper Unit (standard)

>Weapons:
3 Units of basic Aether Oscilator Rifles

>Fleet:
>Constructions:
>Resources:
2 Uranium
10 Copper
5 Aristotlium
4 Iron
>Magic:
>War Tech:
+ Armory! +5 to developing or constructing weapons.
>Science:
+Geology
+Matter Disruptor
+5th Element Transducers, and Aether-utilizing technology is generally better, and work faster on less energy!
+10 Friction Absorbers, these absorb kinetic movement in order to produce power! You can attach them to anything that moves in order to slowly, but steadily, generate power. Put a lot of them on something and it could be self-powered,
+Advanced Theory of Quantum Fiddling
>Domestic Tech:
+Matter Disruptor Miners +10 to mining
+Mining District. +1d100 for mining and +5 to Mining
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction
+Vehicle Manufactorum! +5 to building vehicles.
+Binoculars +5 to expansion
+MK1 Infernal Combustion Vehicle Engines
>Items:
>Bonus: Company sponsorship, can trade resources directly for research or items
>Detractor: Burning Bright, it's harder to pull off secret actions undetected.
>>
Rolled 80, 43, 64, 15 = 202 (4d100)

pastebin with stats and fluff
http://pastebin.com/08suhVey

Relevant bonuses this round
+10 mathnasium, +5 construction

ACTIONS (4th roll granted by second city, free action granted by radar telescope)

1,2,3: Continue work on LHC, +10 mathnasium, +5 construction.

4. Build farms in second city. +5 construction

FREE ACTION
>Radar telescope studies the star we are orbiting, trying to sweep for olberium. +10 mathnasium.
>>
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Rolled 76, 45, 20 = 141 (3d100)

>>36474922
"Gentlemen, there is a vast, VAST amount of wealth, and it's right under our feet.

In order to ensure it does not slip through our hands so easily, I demand we hire professional Demonic accountants and commodities subcontractors to ensure each and every single ounce of resource we send back into hell is sold only to the highest bidder for the most profitable deal.

And I know JUST the people. They arrived in the Circle of Greed not too long ago, something about being dropped in a hole and forgotten."

Hire expert salesmen and mineral subcontractors to increase the effectiveness of our sales of resources for supplies (and making actions happen faster)

>Remember the Jewish ladies from the last game? Who died?
>THEY'RE COMING BACK
>>
Rolled 37 (1d100)

>>36475059
4. Mining action

+Matter Disruptor Miners +10 to mining
+5th Element Transducers, and Aether-utilizing technology is generally better, and work faster on less energy!
+Mining District. +1d100 for mining and +5 to Mining
>>
Rolled 9, 44, 76 = 129 (3d100)

>Name: Lost Vikings
>Fluff: No one knows where they came from, no one knows how they arrived, but they know they are very very lost. After trying to reach their moon in a longboat these viking sailors managed to miss completely and end up on another world. Now they are making a new life for themselves and are itching to explore this, to them, new world.
>Color: Blue, Purple, whatever is free
>Population: 6
>Food: 10
>Power: 2/10
>Approval: 53%
>Army: 3
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Command Of The Sea, doing anything sea or water-based is much quicker!
>Detractor: Ragnarok, Nat1s are much more devastating than usual.

With the troops gathered once more, the Great Hunt must continue. Both the Vikins and the Arabs have lost men to the beasts and they must be slain before they become a threat to everyone on this planet. Forward, to victory and Valhalla!

1) The Grim Hammer continues to be forged (3/5)
2) Head out on another hunt to root out the dangers of the jungle
3) The Sten Brothers build a mighty longboat (1/2)
>>
>>36474756
They proceed to look at him very seriously in turn. The lead scientist steps forward, and looks him in the eyes.
He Goes "Plplplppllp!" by running his finger over his lips, then jumps in a mud puddle. The rest follow.
>>36474833
The SPACEWIZARDS continue to craft their Launch spell! 2/6
>>36474902
Your lead foodologist performs profane, unholy experiments on food. As he steps from his laboratory, a dramatic mist billows from behind him. "Behold!" he cries; and he holds up a bottle of Fish Flakes!
He assures you they're genetically enhanced or some shit. That's what he said, "Or some shit."
Eh, they seem to work.
+2 food, all moves to create more food will get more than usual.
Your workers almost tear down the airnet, but thanks to the thing being made of solid iron, including the net, it can't be lodged! They get back up there and finish it up.
You now have a source of water! +3%Approval.
>>36474922
>>36475059
You make some calls, and see if the fabled Little Old Ladies of 1000 years ago are free. By this point they've actually ascended to the position of major Demons Of Greed, it'll be a while until you get them to take enough notice of you to come help out. 1/9
You dig up a huge amount of silver, and some gems held within the stone! +45 Silver, +10 Gems
>>36475019
Work on the Atom Smasher continues! You'll be smashing those atoms in no time!
The star has traces of Olberium as should be expected, encircling the poles of the star. It looks vaguely like a halo. Quite nice, actually.
>>36475409
The great Longboat is complete, with a dragon's face on the prow! With it, you can travel the seas!
And due to your Viking heritage, so long as you're the one rowing, it can get you anywhere instantly, so long as it's connected to the sea!
>>
Rolled 4, 75, 73 = 152 (3d100)

>>36475809
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 6
>Power: 2/10
>Approval: 40%
>Army: 1
>Fleet:
>Constructions:
School: +5 to Applying basic Learnin's
>Resources:
Lead (15)
Aluminum (30)
Iron(50)
Uranium(11)
Tin(8)
Silver(2)
Gravatite(7)
Thaumium(18)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
+Ritual Magic/Magic Circles
>Domestic Tech:
+Change water Temp spell
>Items:
Diviner rods: +5 to mining rolls
Crazy ore pump: +5 to deep mining rolls

1. Try again to settle a new city. Seriously the seed was a good idea, just the location was a terrible idea. C'mon, I know you can do it.
2&3. SPACE WIZARDS must go on! 2/6
>>
Rolled 77, 34, 77, 1 = 189 (4d100)

>>36475809
pastebin with stats and fluff
http://pastebin.com/J8fVHhRA

Relevant bonuses
+10 mathnasium, +5 construction depot

ACTIONS
1,2,3: Work continues on the LHC. +10 mathnasium +5 construction depot.

4. Attempts to build a farming complex in the second city continue. +5 construction depot.

Free Action
Radar telescope does basic science on planet furnace. +10 mathnasium.
>>
Rolled 34, 9, 60 = 103 (3d100)

>>36475809
>Name: Lost Vikings
>Fluff: No one knows where they came from, no one knows how they arrived, but they know they are very very lost. After trying to reach their moon in a longboat these viking sailors managed to miss completely and end up on another world. Now they are making a new life for themselves and are itching to explore this, to them, new world.
>Color: Blue, Purple, whatever is free
>Planet:CORGIS VI
>Population: 6
>Food: 10
>Power: 2/10
>Approval: 53%
>Army: 3
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items: 1 Mighty Longboat
>Bonus: Command Of The Sea, doing anything sea or water-based is much quicker!
>Detractor: Ragnarok, Nat1s are much more devastating than usual.

The jungle continues to be a threat, many brave men and women have gone out in order to protect their home, to protect their families. And almost as many have gone to Valhalla instead of returning to the settlement. In order to honour them, and the gods who have taken them in, a grand temple to the Aesir gods is to be built. For the sake of the people, and hopefully to earn the favour of the gods themselves.

1) The Grim Hammer continues to be forged (3/5)
2) Head out on another hunt to root out the dangers of the jungle
3) Build a great temple to the gods
>>
Rolled 94, 5, 95 = 194 (3d100)

Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 8*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 48%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 3*
(2 Spec Ops Grunts)
+[4 Atk]
+[Stealthy]
+[Power Armor]
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
+Advanced Capital Ship. (Weapon: 1 Aether Oscillator)
>Constructions:
+[Factory] +5 to manufacturing large amounts of items.
+[Laboratory] +5 to General Science-y research.
+[Airwell] Source of fresh water.
>Resources:
+[5 Iron]
+[8 Tin]
+[7 Thaumium]
+[1 Manyullian]
+[2 Strange Blue Ingot]
+[5 Vials of Forge Liquid]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
+[Fish Flakes] All moves to create food will make more food than usual.
>Domestic Tech:
>Items:
+[20 Relic Swords]
+[1 Sword with an ?edge?]
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]
+[FU1, the Forger]

1.Begin enhancing the laboratory with our thaumium stores! Let's get technomagic-y!
2. Continue researching forge liquid.
+5 Lab
3. Send out mining teams into the eastern desert to gauge the land for rare minerals.
>>
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Rolled 95, 37, 88 = 220 (3d100)

>>36475809
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."
>Full Fluff: http://pastebin.com/JmLjdCiW
>Color:
Dark Red
>Population: 4
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%

Full Stats
http://pastebin.com/JmLjdCiW

1-3. "Let us see if a little Silver and a few Gems sent their way will be more. . .persuasive to ensure a speedier arrival.

I believe the traditional amount for such deals by such women of Judaistic descent are 30 pieces of silver."

>Spend 30 silver to make the Jewish ladies come here faster!
>>
Rolled 44, 11, 94 = 149 (3d100)

>>36475809

http://pastebin.com/897Ea6SN

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.
Magus institution +10 to researching new magics, quicker to make magic more available

Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!
Magical R&D +10 to testing new magics, +5 to creating new magics!

1-2. Finally, the Null Field has almost been stabilized, we are one step closer to creating the Magnus Septim.

3. Begin to develop Thaumaturgy again, we will need it to create the Magnus Septim. 1/30

Magus institution +10 to researching new magics, quicker to make magic more available

Magical R&D +10 to testing new magics, +5 to creating new magics!

Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!
>>
>>36475843
They plant the seed in the rocket again god damn it guys
But, the workers can use some of the grown city parts in the rocket itself! 4/6
>>36475947
The LHC is finally completed! You can do all sorts of things with it; create antimatter, study the Higgs-Boson, anything you'd need for all your particle acceleration jobs. +LHC!
You lose contact with the city. The last message out of the place was some quick message about "Trying out a new fertilizer."
-1d100.
>>36476023
More young men go into the jungle, to exterminate the threats within. Jet again, they do not return. -1 Military.
You begin to build a temple to your great and mighty gods of fight(y)! Perhaps they will lend you some luck in your hunt.
>>36476072
You plate the laboratory in Thaumium, hoping to engage in some magic shenanigans. The scientists report back later feeling all "Tingly." Some begin to shy away from society. Perhaps that's good, though?
Laboratory now gives +5 to magic research as well!
FU1 was in the lab, attempting to show the technicians how to create a perfect circle with just hammer blows. He's one of the ones hiding away from the rest, and he took the vials with him!
The miners report back "Holy shit, it's made of money." They got all this, even on just a cursory expedition! +30 Iron, +60 Gold, +30 Silver!
>>36476094
You wrap thirty silver dollars in fine wrapping, and send them to the Jewish Ladies Division. It's possible they just took your money, being Demons of Greed and all, but it might've helped.
7/9
>>36476147
With a final cast, the Null Field is stabilized! And perhaps you can apply this magic to other uses? +Chrono Lock spell!
Thaumaturgy, the manipulation of the base elements of the universe, combining them and bending them to your will. You shall use this to craft the Magnus Septim, crafting it by spellcraft!
>>
Rolled 25, 38, 41 = 104 (3d100)

>>36476476
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 6
>Power: 2/10
>Approval: 40%
>Army: 1
>Fleet:
>Constructions:
School: +5 to Applying basic Learnin's
>Resources:
Lead (15)
Aluminum (30)
Iron(50)
Uranium(11)
Tin(8)
Silver(2)
Gravatite(7)
Thaumium(18)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
+Ritual Magic/Magic Circles
>Domestic Tech:
+Change water Temp spell
>Items:
Diviner rods: +5 to mining rolls
Crazy ore pump: +5 to deep mining rolls

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1. By the star gods, what did I say! Go plant that city somewhere outside this one!
2&3. project SPACEWIZARDS continues. 4/6
>>
Rolled 41, 26, 100 = 167 (3d100)

>>36476476
stats and fluff
http://pastebin.com/0Mp9DmDr

relevant bonuses
+10 mathnasium

ACTIONS
1-2: LHC test firing, use aristotilium target wafers in the LHC. +10 mathnasium.

3: A small party of investigators travels to the second city.
>>
Rolled 84, 22, 42 = 148 (3d100)

>>36476476
http://pastebin.com/z89Z59QW

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.
Magus institution +10 to researching new magics, quicker to make magic more available

Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!
Magical R&D +10 to testing new magics, +5 to creating new magics!

1-2. Continue to research Thaumaturgy 3/30

3. Use our ability to create mystic codes(enchanting) To create what shall be known as the Oculus, it will separate the reality of the Magnus Septim from the reality of this world and act as a gateway, when not in use the Oculus shall disappear into the Null Zone and it will only re-appear when we grant entry.

Magus institution +10 to researching new magics, quicker to make magic more available

Magical R&D +10 to testing new magics, +5 to creating new magics!

Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!
>>
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Rolled 53, 63, 92 = 208 (3d100)

>>36476476
>Name: Lost Vikings
>Fluff: No one knows where they came from, no one knows how they arrived, but they know they are very very lost. After trying to reach their moon in a longboat these viking sailors managed to miss completely and end up on another world. Now they are making a new life for themselves and are itching to explore this, to them, new world.
>Color: Blue, Purple, whatever is free
>Planet:CORGIS VI
>Population: 6
>Food: 10
>Power: 2/10
>Approval: 53%
>Army: 2
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items: 1 Mighty Longboat
>Bonus: Command Of The Sea, doing anything sea or water-based is much quicker!
>Detractor: Ragnarok, Nat1s are much more devastating than usual.

The Jungle eats people, that is what the people are saying, but they know the alternative. They know that they can't just lay down and give up, no they are vikings, they are warriors, they will fight! The favour of the gods will be acquired, and many will march into the Jungle to face their foes with their battlecry to lend them courage. Victory, or Valhalla!

1) The Grim Hammer continues to be forged (3/5)
2) Head out on another hunt to root out the dangers of the jungle
3) Build a great temple to the gods (?/?)
>>
Rolled 70, 36, 13 = 119 (3d100)

>>36476476
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."
>Full Fluff: http://pastebin.com/JmLjdCiW
>Color:
Dark Red
>Population: 4
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%

Full Stats
http://pastebin.com/JmLjdCiW

1-3. Nearly there with those Jewish Ladies.

We spent 3 whole months devoting our efforts into them, so this BETTER pay off!

Let's seal the deal with this fine blood ruby while we are at it.

>Spend 1 Jewel
>>
Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 8*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 48%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 3*
(2 Spec Ops Grunts)
+[4 Atk]
+[Stealthy]
+[Power Armor]
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
+Advanced Capital Ship. (Weapon: 1 Aether Oscillator)
>Constructions:
+[Factory] +5 to manufacturing large amounts of items.
+[Magic Laboratory] +5 to General Science-y research and Magic research.
+[Airwell] Source of fresh water.
>Resources:
+[35 Iron]
+[60 Gold]
+[30 Silver]
+[8 Tin]
+[7 Thaumium]
+[1 Manyullian]
+[2 Strange Blue Ingot]
+[5 Vials of Forge Liquid]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
+[Fish Flakes] All moves to create food will make more food than usual.
>Domestic Tech:
>Items:
+[20 Relic Swords]
+[1 Sword with an ?edge?]
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]
+[FU1, the Forger]
>>
Rolled 84, 25, 57 = 166 (3d100)

>>36477015
1. Send out a scouting party with our spec ops troops to try and find out where FU1 and our "recluses" are hiding. Once found, the iron Maiden will be alerted of their position, giving them a "stern talking to"
>By which I mean threatening them with treason charges if they don't return. Imbeciles.
2. Begin studying the ?edge? sword within the confines of our new magic laboratory.
+5 Lab
3. Begin mass producing solar panels out of our new mineral resources.
+5 factory
>>
>>36476533
Do anything productive cancelled; Interrupted by Magma on hands.
>>36476631
You fire the LHC, and it does, indeed, shoot a little rock at a target! No problems here. The test lets people get a feel for using the machine too!
+15 to using the thing thanks to the test!
The away team makes the trek to the other city, and knocks on the front gate. They open slowly, a thick particulate mist flowing out the doors. They enter slowly and carefully, only to find...
that the fertilized worked really, really well. Especially in the underwater Kush farms, apparently. They weren't answering the Capital because basically everyone in the city is stoned off their tentacles. 'Least they're happy about it. +13% Approval, +1d100.
>>36476640
You continue to do magic nonsense to the death sphere. 5/30
Creating your own pocket Plane will be... well, to put it simply, very hard. Crafting the entire thing out of magic will be difficult, but possible. Using materials to speed it up would be smart, but the composition of the material would greatly influence the plane and gate, more so than for a typical construction.
1/25
>>36476660
The hammer continues to be forged. The smith apologizes for the delay, but he had to pay his respects for those lost to the jungle.
Another party goes out, and return with one of the beasts of the jungle! They come with the thing split on their axe, held up like a victory trophy! The thing is vaguely insect-like, and blanched a pale grey-white. It has very sharp, blade-like rear legs, and its front arms have some kind of natural mechanism to launch out internal spines. The warriors say they saw many more, in different shapes and sizes, and that as soon as this one fell the others scattered.
It turns out to be delicious. +2 Food.
You continue to build the temple, coating it in the blood of the creature! The clouds rumble in a menacing fashion. 3/4
>>
>>36477403

>>36476804
They step through the portal, the great demons of greed. They look like built, muscled men, wearing old-looking floral clothes. They carry enormous spears, and have large, hooked noses. Even as they walk, the count sacks of money in their hands. The leader, wearing what could easily be mistaken for the cover of your grandmother's huge floral couch, greets you in their language from life; Dersian.
"SPEAR. SPEARRR SPPEAAAAR SSSSPEAAAAR SPEAR. SPEAR."
+1 Military, Ancient Jewish ladies Division; +5Atk, can only use Melee attacks, so long as they're alive all transactions between you and hell are more profitable, and will generate Cash!
>>36477031
You find them, crafting something similar to what FU1 was working on in the ruin you found him in. Him, and the scientists that followed him, are hitting it in time. They finish as the scouts approach, two blue-purple rings sitting on top of eachother.
You bring them home and beat the hell out of them. It seems they used one of the vials making them. +2 Strange Rings, -1 Forge Liquid.
You start pumping out solar panels, to make a pile 'o power! 1/5
>>
Rolled 40, 7, 52 = 99 (3d100)

>>36477403
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 6
>Power: 2/10
>Approval: 40%
>Army: 1
>Fleet:
>Constructions:
School: +5 to Applying basic Learnin's
>Resources:
Lead (15)
Aluminum (30)
Iron(50)
Uranium(11)
Tin(8)
Silver(2)
Gravatite(7)
Thaumium(18)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
+Ritual Magic/Magic Circles
>Domestic Tech:
+Change water Temp spell
>Items:
Diviner rods: +5 to mining rolls
Crazy ore pump: +5 to deep mining rolls

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

I thought we built a school so stuff like this wouldn't happen?!
1. By the star gods, what did I say! Go plant that city somewhere outside this one!
2&3. project SPACEWIZARDS continues. 4/6
>>
Rolled 47, 75, 22, 57 = 201 (4d100)

>>36477403
Pastebin
http://pastebin.com/5rPv0TAD

Relevant bonuses
+5 Psychic research, +10 mathnasium, +5 construction

1-2: Train invasion force to use telekinesis as a weapon. +5 psychic research, +10 mathnasium

3-4: SECRET. +10 mathnasium, +5 construction

Free Action
>Basic science on the planet furnace
>>
Rolled 20, 84, 12 = 116 (3d100)

>>36477403
>Name: Lost Vikings
>Fluff: No one knows where they came from, no one knows how they arrived, but they know they are very very lost. After trying to reach their moon in a longboat these viking sailors managed to miss completely and end up on another world. Now they are making a new life for themselves and are itching to explore this, to them, new world.
>Color: Blue, Purple, whatever is free
>Planet:CORGIS VI
>Population: 6
>Food: 12
>Power: 2/10
>Approval: 53%
>Army: 2
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items: 1 Mighty Longboat
>Bonus: Command Of The Sea, doing anything sea or water-based is much quicker!
>Detractor: Ragnarok, Nat1s are much more devastating than usual.

For the first time in what feels like ages the hunters return with not just news of hard fighting and death, but hope, and food. All agree that this is a time to cherish, a time to celebrate. A grand feast is to be held with the finest food and the finest mead. A whole table is reserved for the gods themselves in honour of their protection and aid. And all heroes of the hunt, since the arrival on CORGIS VI will be celebrated, both those still living and those feasting in the halls of Valhalla.

1) The Grim Hammer continues to be forged (3/5)
2) Hold a victory feast to raise everyone's spirits
3) Build a great temple to the gods (3/4)
>>
Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 8*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 48%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 3*
(2 Spec Ops Grunts)
+[4 Atk]
+[Stealthy]
+[Power Armor]
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
+Advanced Capital Ship. (Weapon: 1 Aether Oscillator)
>Constructions:
+[Factory] +5 to manufacturing large amounts of items.
+[Magic Laboratory] +5 to General Science-y research and Magic research.
+[Airwell] Source of fresh water.
>Resources:
+[35 Iron]
+[60 Gold]
+[30 Silver]
+[8 Tin]
+[5 Thaumium]
+[1 Manyullian]
+[2 Strange Blue Ingot]
+[2 Strange Rings]
+[4 Vials of Forge Liquid]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
+[Fish Flakes] All moves to create food will make more food than usual.
>Domestic Tech:
>Items:
+[20 Relic Swords]
+[1 Sword with an ?edge?]
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]
+[FU1, the Forger]
>>
>>36477559
correction; +15 for rocketry as well, for secret action.
>>
Rolled 99, 43, 5 = 147 (3d100)

>>36477617
1. Study the rings that the engineers participated in creating with FU1. Are they weapons? Who knows these days...
+5 Lab
2. Begin studying the ?edge? sword within the confines of our new magic laboratory.
+5 Lab
3. Continue mass producing solar panels out of our new mineral resources. (1/5)
+5 Factory
>>
File: Mortal Engines.png (1.68 MB, 1215x810)
1.68 MB
1.68 MB PNG
Rolled 56, 20, 20, 59 = 155 (4d100)

>>36477417
1-3. "Gentlemen, there is untold amounts of land around us, but expansion will be particularly slow if we don't come up with a solution to fit our needs.

Dare I say it, but this situation calls for some of our most heaviest equipment.

Yes gentlemen, I do indeed mean an Infernal City."

The Infernal City. Hellfire's answer to the need to expand, collect resources, and provide jobs and housing all in one. A great mobile city machine with a maw that literally eats hills and jaws that can crush mountains. At it's core an Aether Burning Heart, that literally incinerates and repossesses the mass it eats.

It will move on mighty treads, these will require some of our friction absorbers just to keep the great monolith moving.

>Construct the first Infernal City
>Yes, it is a city, that means another action.
>In addition, it is capable of "Agressive Expansion" and "Mobile Extraction". That is, when specifically stated, it can do an action to expand our territory and extract mineral resources from the very earth itself at once.
>This is a big, BIG, BIGGG project, that I will be working on for a while, so expect me to start getting yet more tech for it or whatever we need

Bonus:
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction
+Vehicle Manufactorum! +5 to building vehicles

And to you. . .Dersians, is it? YOU shall be our great mediator between the necessary parts we shall need for this. It shall be a mighty project indeed.
+ Ancient Jewish ladies Division - all transactions between you and hell are more profitable, and will generate Cash!

>Spend 5 Jewels on this to purchase the basic chasis and framework parts

4. Mining action

Bonus:
+Matter Disruptor Miners +10 to mining
+5th Element Transducers, and Aether-utilizing technology is generally better, and work faster on less energy!
+Mining District. +1d100 for mining and +5 to Mining
>>
Rolled 11, 91, 12 = 114 (3d100)

>>36477403

http://pastebin.com/FZasnsYi


>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge..
1-2. 5/30. After a small break to catch the Grav Ball game we get back to work developing Thaumaturgy, primary tests include remaking great Grav Ball scenes with magic.

3. Use the assets gained from our ally to create a stable and effective trans-dimensional gateway, our first mystic code, The Oculus. 1/??

Magus institution +10 to researching new magics, quicker to make magic more available

Magical R&D +10 to testing new magics, +5 to creating new magics!

Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!
>>
>>36477495
Your people continue to collapse into gibbering buffoons.
>>36477559
You start training your soldiers in psychic warfare, to use their telekinesis to throw things directly at the enemy! High-Speed Telekinesis 3/4
4/10 Secretive Secrets.
>>36477607
The feast is grand, and the stores of food are chugged through! A grand time is had by all! For a really long time, it's basically party central up in here. They're too busy partying to get anything done, in fact! -1 Food, +20% Happiness
>>36477652
You study them, you beat on them, you examine them under a microscope, nothing. Just seem like rings. One scientist, frustrated, throws a rock through one of them.
There's a brief flash and it comes out the other side.
For science, they throw a steak through.
It comes out minced and charred.
+Pair of Activated Thaumium teleportals
Your scientists study the sword, and the edge of the blade just seems to not be quite... there. It wavers on the edge of visibility. You'll need to work a bit more to see exactly what makes it so... what it is. 1/6
You roll the first panel off the assembly line! And drop it, shit. 0/5
>>36477918
Such a massive project will take a very long time, but with the advanced technology you have access to, perhaps not as long as it may have taken in another age. Nevertheless, you get to work! -5 Gems, +2 Cash! 5/30
You dig up some more iron! 25 Iron.
>>36478219
You create the gateway; a kind of door designed to be inset into the material of the Null, should you create the tech to do so. It will slide in and out, allowing you to cut off the only enterance to the complex inside. By running scans with Hellfire's Aristotlieum filters, you can prevent any danger from crossing it's threshold! +The Oculus.
They get caught up in the tests, and eventually just hand around playing FIFA Gravball 3014. I suppose that could be given some practical use though.
>>
Rolled 28, 33, 35 = 96 (3d100)

>>36478574
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 6
>Power: 2/10
>Approval: 40%
>Army: 1
>Fleet:
>Constructions:
School: +5 to Applying basic Learnin's
>Resources:
Lead (15)
Aluminum (30)
Iron(50)
Uranium(11)
Tin(8)
Silver(2)
Gravatite(7)
Thaumium(18)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
+Ritual Magic/Magic Circles
>Domestic Tech:
+Change water Temp spell
>Items:
Diviner rods: +5 to mining rolls
Crazy ore pump: +5 to deep mining rolls

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

I just need to pray to not fail at this point.
1. By the star gods, what did I say! Go plant that city somewhere outside this one!
2&3. project SPACEWIZARDS continues. 4/6
>>
File: viking_army.jpg (254 KB, 674x500)
254 KB
254 KB JPG
Rolled 98, 64, 98 = 260 (3d100)

>>36478574
>Name: Lost Vikings
>Fluff: No one knows where they came from, no one knows how they arrived, but they know they are very very lost. After trying to reach their moon in a longboat these viking sailors managed to miss completely and end up on another world. Now they are making a new life for themselves and are itching to explore this, to them, new world.
>Color: Blue, Purple, whatever is free
>Planet:CORGIS VI
>Population: 6
>Food: 11
>Power: 2/10
>Approval: 73%
>Army: 2
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items: 1 Mighty Longboat
>Bonus: Command Of The Sea, doing anything sea or water-based is much quicker!
>Detractor: Ragnarok, Nat1s are much more devastating than usual.

With everyone standing tall with spirits high and weapons drawn, it's once more time to return to the jungle. They have slain the beasts before and they will do it again, they will keep slaying them and beating them back until the Grim Hammer is ready and perhaps learn something in the process.

1) The Grim Hammer continues to be forged (3/5)
2) The Hunt begins anew, time to kill and study our foe
3) Build a great temple to the gods (3/4)
>>
Rolled 9, 28, 57, 1 = 95 (4d100)

>>36478574
http://pastebin.com/NBbMDY01

Relevant bonuses
+5 to psychic research, +15 to rocketry, +10 mathnasium, +5 construction depot

1-2: Continue to train soldiers in high speed telekinesis. +10 mathnasium, +5 psychic research

3-4: SECRET, repeat of previous action. +10 mathnasium, +15 rocketry, +5 construction depot

Fluffing diplomatic actions with a distinct post after this one.
>>
Rolled 42, 37, 3, 55 = 137 (4d100)

>>36478574
1-3. The great Chasis is in place. Now we must construct the mighty shell of the Engine Heart. A massive box of the strongest metals and steels, to house the great Aether furnace that shall burn eternal in the great city of smoke and flame.

5/30

Bonus:
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction
+Vehicle Manufactorum! +5 to building vehicles
+ Ancient Jewish ladies Division - all transactions between you and hell are more profitable, and will generate Cash!

>Spend 20 Iron


Bonus:
+Matter Disruptor Miners +10 to mining
+5th Element Transducers, and Aether-utilizing technology is generally better, and work faster on less energy!
+Mining District. +1d100 for mining and +5 to Mining
>>
Rolled 52, 24, 37 = 113 (3d100)

>>36478574

http://pastebin.com/FZasnsYi

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge..
1-2. 5/30. Work on Thaumaturgy, now that we have Advanced Theory of Quantum Fiddling courtesy of Hellfire we have a greater understanding of what we are dealing with, send Hellfire some copies of FIFA GravBall 3014 as thanks.

3. Create more mystic codes, more specifically create autonomous Golems comprised of loose soil and large rocks, they will float through the air using magical means and be used for menial labor like mining or construction, this way our people can spend their time doing important things, Grav Ball related things.
>>
>>36477918
The Dyurr'nn send a diplomatic embassy to Hellfire.

The HUGE, TERRIFYING creature is a gargantomungous floating jellyfish, with numerous stinging tentacles, numberous feeding tentacles, and 4 massive strong task tentacles. The being has no obvious sensory organs whatsoever, and the tentacles all have tiny speckles on them. All in all, the being resembles a huge-o-massive lion's mane jellyfish.

The being's "voice" is pure thought, there is no audible component.

"I am a representative of the Dyurr'nn empire, here to conduct talks regarding trade matters and a treaty, if possible."

The treaty offers a guarantee of mutual military non-interference in the right to purchase research samples (very pure grams or fractions of grams) of artificial nuclear science elements. The treaty is binding for seven standard years, applies only to hellfire inc and the dyurr'nn, not protecting any allies of either side, but offers to communicate with hellfire inc in the event of a war with a "red phone" device, so as to avoid nuke-blast-annihilating one of hellfire's allies. In addition and finally, hellfire inc may not sell the elements to an enemy of the dyurr'nn.

If any meals are observed, hellfire inc can observe that the dyurr'nn sting the fuck out of their meals and eat them alive with utmost viciousness, preferring things that are alive.
>>
File: demon in suit.jpg (98 KB, 450x627)
98 KB
98 KB JPG
>>36478891
Outside the ever burning territory of fire and flame, the businessmen greeted the Dyurr'nn with all due pomp and circumstance. To any normal person such creatures would be horrifying, but to those who deal with horrors and demonic abominations on a daily basis? It was business as usual.

And business seemed to be good.

"Naturally we would like to refine your proposal quite a bit, but on the whole is most likely something we can agree to.

We are pleased the you approached us so amicably, you may expect us to ensure this treaty is processed with all due haste.

On behalf of the Hellfire Corporation, we welcome the Dyurr'nn to a great cooperation"

We shall see to it that an embassy is constructed that will suit your needs.
>>
>>36479064
"As is customary in the Dyurr'nn empire, I raise my tentacle to you."

The Dyurr'nn being raises a tentacle in a way that is strangely, strikingly similar to a nazi salute.

The being then "speaks" again, tentacle lowering.

"Am I to be a permanent resident of the embassy, or is it only to be used if I am visiting you?"
>>
>>36479137
"You appear to be a telepathic species, to have but one of you would allow us to contact your homeland, it would be our humblest request and greatest honor to house a permanent representative, but should you wish we will gladly accommodate a temporary residence as well."
>>
>>36479165
The Dyurr'nn elects to remain as a permanent diplomatic visitor, but retains the privilege to return to the homeland if it is needed.

Also and in brief; the creature tells the hellfire inc. demons that it comes from a world of almost total darkness and vast, cool seas. The only other clue that it gives to the world it is from is the statement that "less than 4% of the world's surface is above water."

+1 dyurr'nn to man Bazrael's Dyurr'nn embassy.
>>
>>36478599
Nobody has any hands anymore.
>>36478703
The Hammer is forged! Blood, sweat and tears cool it at the forge, instilling it with all the power of it's creator; a humble blacksmith, but with an intense passion for his craft. The thing is excellently crafted, and anyone wielding it feels an electrifying power course through them.
+The Grim Hammer, Equipable item, greatly enhances skills of the user, allows for one Insta-kill of any Human [Or the basic race of their civilization] unit once per battle. Attacks gain electric power.
You track the creatures, rather than simply charge and slay them. They behave like ants, but... much larger. They hunt the native fauna of the jungle; apes, other large mammals, the noble Jungle Walrus. They bring the kill to their hive, and you don't dare to venture inside on a casual expedition. You see that they have many units; one that shoots spines like a firearm, one that seems to just defend it's fellows behind massive wall-like arms, others that seem exceptional at hiding from the vision of their prey.
The temple is complete! It allows you to pray to your gods, and they may respond by helpin' ya out!
>>
>>36479395

>>36478756
Your project is going well, and is nearing completion! But it seems someone's infiltrated the location; they steal one of the few finished products, outfitting it with crude life-support functionality, and launch. They seem to have taken a great deal of your stocks with them, somehow. -20 Gold, -10 Iron, -5 Food.
Your people also suddenly realize they're fucking starving holy shit. -20% Approval, your people are Starving, along with your military. Productivity (Not related to getting food) will be down. Many spontaneously starve to death, upon realizing they haven't had food for months. -4 Pop.
>>36478828
The workmen are unacustomed to building something on such a scale; even with additional funds, they're having a hard time working the thing. 8/30.
You also dig up some more Iron, the replace partly what you spent! +15 Iron.
>>36478884
Indeed! Applying science to magic is useful, and lets things happen quick! 8/30.

Last turn of the night, thanks for playing!
Somebody please archive this on SUPTG with the rest for me, because without fail each time I did, I fucked it up.
>>
Rolled 31, 43, 46 = 120 (3d100)

>>36479395
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 6
>Power: 2/10
>Approval: 40%
>Army: 1
>Fleet:
>Constructions:
School: +5 to Applying basic Learnin's
>Resources:
Lead (15)
Aluminum (30)
Iron(50)
Uranium(11)
Tin(8)
Silver(2)
Gravatite(7)
Thaumium(18)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
+Ritual Magic/Magic Circles
>Domestic Tech:
+Change water Temp spell
>Items:
Diviner rods: +5 to mining rolls
Crazy ore pump: +5 to deep mining rolls

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

I swear, if nothing happens again, its slappening.
1. By the star gods, what did I say! Go plant that city somewhere outside this one!
2&3. project SPACEWIZARDS continues. 4/6
>>
>>36479417
>Name: The Remnants
>Fluff: The Remnants are all that remains of the Magus Foundation an organization that dates all the way back the earliest stages of civilization, it achieved great heights and had numerous schools of Magecraft associated with it, it was an organization capable of shaping reality to their whims, however, one day it suddenly came to an end. The Remnants are unsure of just how the Magus Foundation met its end as the records are unclear, it could have been anything from an indomitable enemy force to a disaster brought about by their own hubris. The Remnants now seek to draw upon the lost power of Magecraft, the ability to convert the Prana that is inside of one’s body and in the world around them to transform the external world, using this power they will re-assert the rightful dominance of the Magus, create new reality changing spells, and discover what happened to the Magus Foundation.
>Color: Imperial Purple
>Population: 3*
>Food: 6*
>Power: 2/10*
>Approval: 51%
>Army: 1* Battle Magus Regiment.
>Fleet:
>Constructions: Magus Institution. +10 to researching new magics, quicker to make magic more available, Teaching Faculty, create new spells even faster.
>Resources:
>Magic: Chrono Lock spell
>War Tech:
>Science: Enchanting/Mystic Codes, Master of the five Elements. +Reduce Velocity magic (Wind), 5th Element transducers, Advanced Theory of Quantum Fiddling
>Domestic Tech: +Magic Hoverboards! They're fast, nimble, and totally rad.
>Items: +The Oculus.
>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge..

Statz
>>
>>36479395
Posting final stats, with the highest approval in the system.

>Name: Lost Vikings
>Fluff: No one knows where they came from, no one knows how they arrived, but they know they are very very lost. After trying to reach their moon in a longboat these viking sailors managed to miss completely and end up on another world. Now they are making a new life for themselves and are itching to explore this, to them, new world.
>Color: Blue, Purple, whatever is free
>Population: 6
>Food: 11
>Power: 2/10
>Approval: 73%
>Army: 2
>Fleet:
>Constructions: Great Temple - It allows you to pray to your gods, and they may respond by helpin' ya out!
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>>Mighty Longboat - As long as Vikings are the the ones rowing, it can get you anywhere instantly, so long as it's connected to the sea!
>>The Grim Hammer, Equipable item, greatly enhances skills of the user, allows for one Insta-kill of any Human [Or the basic race of their civilization] unit once per battle. Attacks gain electric power.
>Bonus: Command Of The Sea, doing anything sea or water-based is much quicker!
>Detractor: Ragnarok, Nat1s are much more devastating than usual.



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