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Welcome to the XLIX installment of "Disney Villains Victorious."

Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole.

It is a world in which Ursula rules the seas, defied only by the uncatchable Pirate Lords, the cutthroat merchants of the East India Trading Company and the might of Atlantis and its magitech-toting mercenaries. It is a world where the grasslands and jungles and forests are prowled not only by fearsome primal beasts like Shere Kahn and Scar but also by the ruthless, tireless hunters that stalk them. It is a world where Europe has been divvied up between evil sorcerous monarchs like Maleficent, the Horned King, Grimhilde and Jafar, mad, inquisitorial clergymen like Frollo, and Dark Gods like Hades and Chernobog.

It is not, however, a world completely devoid of courage, heroism or hope. Around the world, the PCs' characters and their allies plot and plan, fight and strive and win their own victories against the villains that would rule them. The time to fight and to be free is now.

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious
http://1d4chan.org/wiki/Disney_Villains_Victorious
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King/Land/Rule: http://1d4chan.org/wiki/Disney_Villains_Victorious_K/L/Rs
Adventurer's Almanac: https://docs.google.com/document/d/1kI-I-ClcaZc4YPFQzmExOxfqzHAsLOkqLnKufm9Ty5c/edit?pli=1
Setting Traits: http://pastebin.com/8RRbwMQT
Beast Species: http://pastebin.com/PwVr9VeT (Probably a bit out of date, should move to 1d4chan if we're agreed on the stats)
TRAITS: http://pastebin.com/TJXncd7A
POWERS:http://pastebin.com/pQDDqisU
Fluff Catalogue: https://docs.google.com/document/d/1qj_IIuF_rqh_F2L-SeYn-dBiwDTtwWFpnbcXyfcgeE8/edit
Song Catalogue: (google doc) 1oQniqbLaTCF7V19fnXP0_zUW7GFr3ESziGM6U5mEcC0/edit
Rumour Mill: (google doc) 17CzFrAblibwD__7sEYorqXSz4ILYVp1O4tcQ-mGyYiI/edit?usp=sharing
Villain Immortality: http://pastebin.com/kA1wsUzV
National Anthems: http://pastebin.com/Gd9rETxb
Chimera Races: http://pastebin.com/B8SkUwWB (Out of date, needs to be updated)
First Playtest: http://pastebin.com/Vy1E0sHB
Second playtest:http://pastebin.com/qE1kW0YY
Third playtest: http://pastebin.com/sWj8Y87v
Fourth Playtest: http://pastebin.com/SHieN5zL
Fifth Playtest: http://pastebin.com/TGctR8VA
Sixth Playtest: http://pastebin.com/8wUw2Leg

Google doc for character creation:
https://docs.google.com/document/d/1m8XSm73Ea4ECdDdP9V4IVJCEBji6HPw43LRPyUCDmx4/edit?usp=sharing

Playtests are hosted here; https://app.roll20.net/join/585117/yX0x1w

Magic IRC is hosted on Mibbit, network is AsyloIRC, room is #DVVmagic

Experimental new rules for Yzmic Chimeras http://pastebin.com/p2QaTaiB

Beasts Pastebin: http://pastebin.com/PNKBKU6G
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>>36578269
Yoooooooou did not use the updated beasts pastebin.
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Dropping off the ideas from the last thread concerning black people:

>The african tribes fought like demons to stay alive, and either the best got accepted into Opar, or some simply survived in their own lands and beat the shit out of Leopardmen daily

>The Shadowlands and by extension the lands around it should have a sustainable black population.

>Atlantis has a sustainable black population as well

>>36578304

Uh, my bad. Care to put it in here then? I'm not sure which one it is, I picked the "3.2" one from last thread
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>>36578315
Beast Races pastie 3.2

http://pastebin.com/PNKBKU6G
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>>36578358

That's the one posted m8

OP just fucked up and forgot to put it in the right place, he stuck it at the ens
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>>36578391
>>36578269
Well I'll be damned. I just checked on the one that was in the normal spot, didn't even notice that there was another one.
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Sorry guys, I fucked up archiving the last thread and archived this one instead with its name and description. Can everyone downvote the last archive on this list and someone archive the correct one with the same title and description and tags?
http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious

We just need to get rid of XLIII and replace it.
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Hey folks, guy who statted up all those Wild West Villains here. Which faction is in need of villains next?
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>>36578701
Probably villains from Virginia, as well as Rourke and his Villains. We should do these before any other nation.
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Hi I'm really late to this and it all looks really groovy, but I do have a stupid question: I saw in the last thread that Tzecal Kan (sp?) was included on the list. Is this not strictly a disney world?
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>>36578784
Tzekel-Kan was intended to be a placeholder but anons didn't want to replace him when we found something to replace him with. Kind of in limbo right now.
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>>36578784
We used El Dorado as a substitute/placeholder because disney didn't have any Central American movies. He's currently being considered for replacement
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>>36578837
>>36578827
>>36578784
Ultimately the vote decided not to replace him given how engrained he is in this project now. However, we added a new King (who I had literally never heard of) who sort of fills the same role (not in the blood magic way, though.)
Old thread is archived: http://suptg.thisisnotatrueending.com/archive.html?tags=Disney%20villains

Please vote that up.


>>36578315
I ran the shadowlands as a majority black community with the exception of some white Virginians, some formerly rich plantation owners, etc. It's honestly not that big of a deal, they show up where they should show up.
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>>36578315
>the african tribes fought like demons to stay alive

Not the idea. We decided the vast majority died(75%ish), about 15% managed to escape to Atlantis or the Shadowlands, and 10%ish managed to fight off the furry menace in intense survivalist tribes.
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I mentioned a thread or two ago, but Beast Races are overpowered compared to humans, because they get a net +2 to stats (generally through two +2 bonuses and one -2 penalty). We should fix this so humans aren't always weaker than beasts. We can do this in a couple of ways.
1. Humans get a floating +2 to a stat, D&D/PF-style
2.We change the attribute changes on all animals (not a good option, but including it anyways because it is an option)
3. Humans get an extra power, an extra trait or two, X extra skill points
4. Humans start off with X lessons to spend (probably a little less than 2 stat points worth, because flexibility is an advantage, so 1-1.5 stat points worth would be good)
5. Just say fuck it and leave humans weaker than animals stat-wise

I like options 3 and 4. Thoughts?
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>>36579121
A human floating +2 would balance it out without breaking balance in general.
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>>36579121
I've said this before, and I'll say it again; Humans are benefited greatly by the equipment system, the skill system, and being more socially acceptable in ~80% of the Lands. They also avoid the "beast tax" of needing a point in linguistics to even talk to their teammates, and they scale vastly better than beasts. Their traits are more variable (3 variable traits instead of one) and while the stat bonus is big, beasts are just... not that effective outside of Zero tier.
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>>36579137
That would balance it out, but that is the least distinctive option, and could make humans feel kind of bland, which is the trap they risk falling into anyways, as humans are the least distinctive of the lot. A non-stat bonus would make them feel like more than just the generic race.
>>36579231
One skill point is worth much less than 2 attribute points, between a tenth and a sixth as much, depending on progression speed. The equipment system does help humans, but the traits were only there to balance out the beast traits, and they did do their job their, but the attributes is still 12-20 free lessons for the beasts. Beasts not scaling well is only an issue as applies to equipment, they can get powers and traits just as well as anyone else. Anyways, why are you the one arguing that beasts aren't better than humans when you have your 3-hit Facilier Carnosaur as the perfect example of an overpowered character. Humans do scale better with powerful magic items, but some Beasts will still be much better through the Zero and On-A-Roll tiers. As for being socially accepted, making a scene every time a new person sees the Beast player would be unpleasant for both players and the GM, so it would stop happening pretty quickly, and people can just level their Deceit and pull a Sir Bearington if they are in any way social.
All I am saying is that humans need some sort of starting bonus to mitigate the fact that Beasts have a fairly large advantage early in the game. Just putting it out there.
Also, how do humans benefit from skills more than beasts?
>>36579121
So we have one vote for 1 and one for 5
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>>36579359
>they did do their job their
they did do their job THERE, i'm too fucking tired for this shit
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Okay, checking in for the first time all day.
With all the KLRs finished, what kind of fluff is there left to write?
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>>36579444

Santa Anna's KLR needs to be written.
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>>36579455
Oh yeah, he's in now. Alright, I'll write that then.
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>>36579483
Make sure to use his full name and title for comical effect. And maybe add the three or four different versions of hos nickname.
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>>36579121
>>36579231

I'm with Nob on this one: beasts have a slight advantage early on but scale much worse than humans. If we give humans even more advantages to cancel the starting advantages of beasts then there is literally no reason to play one.
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>>36579359
Past zero tier, the average equipment bonus will be +3. Beasts will be outscaled past Zero tier, and the problem with the Munchkinsaur is the multiple bonuses to Brawl you can stack.

Humans can use skill-boosting equipment that grants bonuses to skills that beasts cannot use.
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>>36579564
Of course. Can someone list it out here?
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>>36579639
Antonio de Padua María Severino López de Santa Anna y Pérez de Lebrón
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>>36579639
His Most Serene Highness President-for-Life Antonio de Padua María Severino López de Santa Anna y Pérez de Lebrón (Santa Anna, Santa Ana or Santana for friends).
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>>36579629
Okay, you said that humans benefited more from both the skill system and the equipment system, when you really just meant the equipment system, which boosts skills. Alright.
However, many beasts can use some equipment other than weapons. My point is just that weapons and armor is the only bonus that humans have over Beasts other than Beasts having to get Linguistics and getting 2 fewer starting variable traits. Ultimately, it depends on how powerful we make good weapons.

Another thing to consider is that we don't really want one to totally eclipse the other at any level, so if you are right, which you may well be, and beasts are much weaker at higher tiers, we should try fixing that, so the people who made them don't end up with shitty PCs.

Just my thoughts on the matter
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>>36579852
When you play a beast, you're trading late game dominance for early game heavy advantage. However, you're not useless in the late-game, just that your Brawl bonuses willb e less than a man in magic full plate and magic weapons, which you gave up in exchange to be a fucking wrecking ball in the early game. Also, in a real game i'd be much more restrictive of the equipment that beasts can use, and beasts can't use Mechanics or Drive at all untrained, unlike people.


Also, even at just at On-a-roll tier people were running around with +3 weapons all the time, and good quality armor can be +4 Prevent Harm.
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>>36579898
Huh. Any ideas to give later game beastfolk other advantages? Don't want them to lag behind excessively.
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>>36579923
Possibly allow +1 Brawl equipment? +2 magical Brawl equipment? Make it hard to get, like the equivalent of a session to get but only once the other players are running around kitted out.
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>>36579898
My point is just that we may want to smooth out the power curve for Beasts so that humans don't feel weak early on and Beasts don't feel weak late-game. Watching your Bear Knight stomp through everyone while you take out one or two mooks isn't very fun, and it's also not very fun to miss out on all the good loot just because of a decision that you made when you rolled your character.

So, I just think we should try to come up with interesting ways to make Beasts more playable as a different flavor of character that is at least somewhat balanced with humans throughout. Remember that not all beasts are Brawl-based Strong Guys, it's a massive category including both Bugs and Carnosaurs.

One obvious idea might be to allow Crafting (which hasn't ever been used as far as I know in the playtests) to make/modify armor or weapons to be usable by Beasts. This would allow people to make tiny little mouse armor out of scrap metal, but it would also allow them to make Bear armor if they can find pieces for it, which would probably be multiple sets of normal armor, and pass a Crafting check. Or, if they were really committed, they could fully forge one, getting raw materials and passing a much harder check.
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>>36579991
>>36579933
Reduce the beasts stats slightly to start, but increase them at rank up? So at hero they are balanced against a well equipped human?
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>>36580034
>>36579991
Too complicated. Just add beast equipment they can use available at higher tiers.

Craft wasn't used in most playtests because you don't need to generally make things for oneoffs.
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>>36579933
I'm thinking rather than "Find magic bear claws", it would be something like "Reforge those magic daggers you found into bear claws". You could either do it yourself with the right equipment, or you could get a good enough smith to do it, and if a smith who isn't good enough does it, you get a penalty in power, like a +2 item only makes +2 claws if a normal smith does it, +3 if a really good smith does, and keeps the full +4 bonus if you can reforge flawlessly. Basically, you'd just have different TNs to reforge with different penalties, like a TN 30 has -2, TN 40 has -1, and TN 50 lets you keep a whole bonus. It's really not very complex, and it makes things more interesting for beasts.

>>36580034
Yeah, or make humans better, or both. Maybe give Beasts fewer staring skill points or something?
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>>36580070
This also lets people take things into their own hands, rather than just hope that the GM takes pity on them and lets their somehow be monkey-sized armor in the tomb they're exploring. By letting them use the same loot other people use, we let them take advantage of cool effects on magic weapons, and overall the experience can be more interesting for everyone. Also, I really don't see how changing weapon types is too complex; it seems like it's not really any more complicated than any other crafting.
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>>36580070
That involves making magic items.

Fuck no. That is something I don't want to get into. Moreover, that still keeps the problem of >beasts have huge bonuses!!! waaaaah!!!!

>giving beasts less skill points
What? We have TEN to start, spread over SEVENTEEN skills!
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>>36580158
Twenty-two actually.
Sorry, sometimes my autism gets the better of me.
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>>36580158
Not making magic items, just changing them. I know how much you hate magic, but this is just turning an axe to a sword to a dagger, or a magic axe to a magic sword to a magic dagger, but they all do the same thing, except with the option to make them usable by different people. Please don't throw any suggestions out the window just because you see the word "magic" in them.

As for you point of "that still keeps the problem of >beasts have huge bonuses!!! waaaaah!!!!" two things.
1. Waaaaah? Really? That's just insulting me for the sake of insulting me. Really doesn't add anything to the discussion.
2. The other part of the plan was to tone down beasts' early-game bonuses so they didn't work on a totally different power curve from humans.

The skill point thing was just an example. The idea was that because you get attribute bonuses applied to a skill, not having as many skill points would make you less good at very specific things, but your attributes make up for it by being better at large categories of things. I did think it wasn't a great example, but it was just one example off the top of my head.

Probably a bad idea to argue with Nob the day before he decides if I'm in the campaign or not, but fuck it, the system as a whole is more important
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>>36580233
But why? It works as is, and so far as I can tell is adding granularity and generalizing for the sake of generalizing.

Also, beast bonuses are +2 at best. They have +2 to one attribute, and in exchange lose the flexibility of 2 traits, lose a skill, and can't use equipment not made solely for them.
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>>36580254
They also get exclusive, often very powerful traits.

My point was just that I don't think that playing a beast should fuck up your power curve as a whole irredeemably. People should be able to be a monkey because they think being a monkey would be fun without having to worry about never using any nice equipment. You should be able to play the kind of character you want to play without suffering massive handicaps by being locked out of the majority of the game's ;loot system. I think that we could just implement reforging and leave it at that and it would be fine.

Also, it's a world where a monkey can threaten people with a sword and a crocodile plays jazz trumpet.

As for reforging, it would be a cool use of the Craft skill that doesn't see a huge amount of action, and it lets people make the kind of weapons they want to use without having to awkwardly find a reason that a German castle has a set of crocodile armor or metal dentures or bee-sized knives.

Additionally, a weapon could invalidate any natural weapons, so you don't get benefits from both natural and metal claws at the same time. I think the system would work like this. Do you agree?
Summary:
-Reforging with a penalty to quality
-Natural and normal weapons don't stack
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>>36580314
>very powerful traits
>created explicitly to be the same as the average traits
You realize that those "very powerful traits" were created using the standard trait creation rules, right? They're balanced as-is.

Also, craft covers an UNBELIEVABLE amount of shit, to the point where we were considering splitting it into multiple skills. It's incredibly powerful already! And you wouldn't just 'find loot in a german castle', that's hardly disney at all. Step out of the 3.pf mindset a bit when it comes to equipment.

>without having to worry about never using any nice equipment
Monkeys are specifically immune to this. Most good equipment provides a +2 bonus which is the equivalent of those 'very powerful' traits.
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King - His Most Serene Highness President-for-Life Antonio de Padua María Severino López de Santa Anna y Pérez de Lebrón, Napoleon of the West, Generalísimo of the Imperial Mexican Army, and Conqueror of the Alamo.
A military genius and skilled orator, President Santa Anna expanded much of his nation's territory through superior tactics and diplomacy. His most famous victory over the Texan fort the Alamo is a badge he wears with great pride, most notably because of his personal triumph over the famous frontier marksman Davy Crockett. Santa Anna is a man of style and ceremony, and spares no moment to flaunt his grandeur, every affair must be addressed with lavish and extravagant formality. Over the years, his ego has grown impossibly huge, and he has made himself an irritation to his neighbors with his constant boasting and peacocking. Of course, his regal lifestyle requires some hefty taxes to maintain, and so he maintains a firm grip on his territory to enforce it. Those who wish to put a halt to Santa Anna's antics must keep in mind that he is a very dangerous foe to contend with. His military experience is on par with President Rourke, his bureaucratic mastery as refined as Cutler Beckett, and his conceit a rival to Empress Yzma. With the imperial army at his beck and call, the entire country would likely have to fall before Santa Anna would.
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>>36580340
Land - The Empire of Mexico
The Empire of Mexico is surrounded by enemies, and Santa Anna trains his troops to combat all manner of threats from voodoo shadows to Aztec golems. No matter where the players travel in Mexico, they will find the citizens very well-armed and trained to kill. Whether their loyalties lie with the President or with famous outlaws like Zorro vary wildly, triggering family feuds, divided towns or full-blown miniature civil wars. Even the heartiest adventure would be at a loss to face half a country, and as such must proceed with either caution or deceit. Outside the scattered cities and towns is a wilderness, sometimes fertile, sometimes barren, but crawling with outlaws either way. There is no shared morality or sentiments between the various bandit groups, and fights between outlaws are just as common as the regular urban feuding. The more noble outlaws will be helpful to those who demonstrate their hatred of Santa Anna, while the opportunistic ones are simply out for themselves, no matter the target. Bandits can be avoided by travelling via the locomotive rail lines constructed by the empire, as they are heavily guarded by imperial troops to safeguard the equipment and travelers on board. Nothing is guaranteed, however, and the most desperate banditos may dabble in shadow deals or blood magic to overpower the local military.
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>>36580349
Forgot the picture, oh well.

Rule - The Grandeur of the Empire
The might and splendor of Santa Anna extend throughout the country, influencing every aspect of life. Style and fashion are dictated by the imperial court periodically, and those who wish to mingle with the Mexican upper class must keep up-to-date. Construction is a regular sight in the many towns, though the function of the building is secondary to the fact that President Santa Anna decreed that something must be build. Monuments, government buildings, charitable institutions, all built to the glory of Mexico, and paid for out of the pockets of Mexico. The people are taxed to afford these luxuries (an issue that deeply divides the people), and the players are no exception. Any non-natives will be expected to pay exorbitant fees for passports, visas and bribes for various government officials who may not like their faces. Players would be advised to keep records of their recent taxes to prove that they have both paid their dues and are loyal contributors to the great empire. For those who cannot pay in Mexican currency, their entire inventory is subject to tithing, which both deters outsiders and brings in curios for government use.
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>>36580340
>That moment when you realize the real reason of the conflict between Santa Anna and Tzekel Kan is Santa Anna stole from him the secret of chicle
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>>36580333
>You realize that those "very powerful traits" were created using the standard trait creation rules, right? They're balanced as-is.
-Impossible Strength: +2 to Robustness Cap
-Tyrant's Roar: Spend a Will Point to gain +10 to an Intimidate roll, and it affects everyone within a hundred meters instead of one target
Attributes Bonus: +2 Robustness, +2 Agility, -2 Intelligence, -2 Sensibility.
Just leaving these here

I was going by the only times I've seen you give equipment in the playtests, which was loot dropped off of a mini-boss in a tomb, or pilfered from a locked desk in a mansion we were breaking into, or taken off the guards we just beat in that same mansion.
>Monkeys are specifically immune to this
Monkeys were just an example, it could have been badgers or ocelots or whatever you'd like.

>Also, craft covers an UNBELIEVABLE amount of shit, to the point where we were considering splitting it into multiple skills. It's incredibly powerful already!
Do you really think that it is overpowered to be able to change weapon types by partially sacrificing the effectiveness of the weapon? It seems fine to me, but you can set the TN to be whatever you wish. And while Craft is theoretically the most useful skill ever, in practice there won't be an incredible amount that players would actually have materials to make, and altering your equipment seems like a natural thing to do with a Craft skill.
But beyond questionable word choice and bad examples, what is your issue with the concept itself? Just for some perspective, the way I suggested, if you found a +4 sword and rolled a 49 on Craft to reforge it, you just made claws that effectively give +1, because they are +3 and don't stack with your natural claws. It's a fairly weak mechanic at this point, but do you still think it's overpowered? Is it just that you think the GM should be able to keep people from getting weapons that he doesn't want them to have? Please tell me.
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>>36580429
didn't mean to include the Attribute bonuses, disregard them
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>>36580429
Carnosaur was made early on and it shows, and has the notable disadvantage of being fucking enormous; there's no building they can fit in reasonably speaking.
+2 to Robustness Cap isn't THAT out of line; it's powerful, but the extra -2 to another attribute balances it out.
Also, Tyrants Roar is pretty much worthless once you advance past Zero tier. I'd say it's situational at best.
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>>36580429
What if we turned Tyrant's Roar (which seems to be the main point of contention) in a Racial Power that takes up your non-class Power slot at Character creation?
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>>36580429
>Do you really think that it is overpowered to be able to change weapon types by partially sacrificing the effectiveness of the weapon?

Yes. Then you get players pooling their resource to create Min-maxifex, and break the 'teamwork' spirit of the game.
> in practice there won't be an incredible amount that players would actually have materials to make, and altering your equipment seems like a natural thing to do with a Craft skill.
You vastly underestimate the ingenuity of players, and the many, many uses of Craft. It's already used for healing, attack methods, creating new equipment, and basically anything that requires duct tape.


> if you found a +4 sword and rolled a 49 on Craft to reforge it, you just made claws that effectively give +1, because they are +3 and don't stack with your natural claws. It's a fairly weak mechanic at this point, but do you still think it's overpowered?
Yes. It's also highly imbalanced, and is just adding too much when a suggestion to the GM in a side paragraph like "Perhaps if you find that your Beast characters are falling behind in combat, you should allow players to acquire beast weaponry!"

>Is it just that you think the GM should be able to keep people from getting weapons that he doesn't want them to have?
Pretty much. Brawl is a notably useful skill over Melee or Ranged in that it's much more easily concealed, is readily available always, and above all DOES NOT NEED EQUIPMENT TO BE EFFECTIVE.
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>>36580451
>>36580454
Tyrant's Roar was just an example of a powerful trait, that's all. Nob, why isn't it useful past Zero? It scales with your Intimidate and Robustness, and it affects a theoretically infinite number of enemies as long as they are in a 100-meter radius. The +10 bonus is a free strike on every unit in 100 meters that you could have Intimidated, and helps you get the ones you couldn't. I don't see why any of these things are inherently Zero Tier.
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>>36580499
Because any large group of enemies you need to hit is likely going to be Mooks, which you mow down by the truckload past Zero?


Also, wow, that was a poorly balanced power; that boost needs to be +6 or +7 instead. Shows what we were doing in the early power days.
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So what's happening recently?
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>>36580546
Playtest campaign starts up in two days.

Added a new king.

We're thinking about going to PDF finally.
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>>36580546
Talk of rebalancing some under/overpowered beast races, added a new villain from live-actions (>>36580340), been popping out villains by the truckloads, we only have 14 kings left to stat before the fist release and this Saturday we're starting the first full-length test campaign.
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>>36580486
>Brawl is a notably useful skill over Melee or Ranged in that it's much more easily concealed, is readily available always, and above all DOES NOT NEED EQUIPMENT TO BE EFFECTIVE.
Brawl does not need equipment, but it's already established that it can use equipment with Bart's chains. Saying that it can never use any weapons ever doesn't make sense, it just doesn't need them to be effective.

>pooling their resource to create Min-maxifex
How? You can't combine weapons, you can just downgrade them and change their type. People "pooling their resource" doesn't really do anything.

>altering your equipment seems like a natural thing to do with a Craft skill
Why did you quote this and not respond to it?

>Yes. [Reforging is] also highly imbalanced
Why? Please explain yourself. It's a +1 bonus that you get by sacrificing a +4 item.

>"Perhaps if you find that your Beast characters are falling behind in combat, you should allow players to acquire beast weaponry!"
This puts the responsibility of babysitting beast characters in the hands of the GM, which doesn't make sense. Also, this means that if I'm a GM, and the players have a bear stong guy who isn't doing much at all because he can't compete with the magic axes and guns and spears and masks the humans get, I have to try and either railroad my players to somewhere where there could logically be weapons made just for bears, or just randomly toss some metal bear claws in with human items where they really have no place being. The reforging system lets you at least provide your players with an option to do more than take whatever you hand them while still controlling their bonuses.
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>>36580599
>bart's chains
Never should have allowed them. He was easily hitting up to +30 in a Zero campaign. Goes to show that Brawl really shouldn't be associated with equipment.

>pooling their resources
"well, I know I just got a new magic sword, but mathematically it's more effective to reforge it into bear nipples for Sir Bearington to hit with!"
There's no point in the integers we're working with where the bonus is either not best spent given to the Beasts, or entirely pointless to use the rule at all.

>Why did you quote this and not respond to it?
Because it's five in the morning, I'm tired, and the reply box's scroll wheel isn't working properly.
Altering equipment already fits under Craft, but givng beasts Brawl weapons just makes them flat better in every way. Then, you will say 'buff humans!' At this point, you're stacking rules simply so you can make a change that DOES NOT NEED TO BE MADE.

>Yes. [Reforging is] also highly imbalanced
There's no TN I can think of that can possibly make this balanced. It relies entirely on luck where a poor rolls says 'oops, you destroyed your quest reward' and a good roll says 'well, you just invalidated the non-beast characters in combat for the next ~5 sessions'.

>This puts the responsibility of babysitting beast characters in the hands of the GM, which doesn't make sense.

.... Have you ever GMed an RPG? You're babysitting EVERY character in the entire game, unless you use random tables for literally everything you do, in which case you might as well throw away the rulebook and go play a CRPG. You don't hand someone loot that they can't or won't use unless it has some purpose, mate. Moreover, there's no reason for players to just be 'stumbling upon' magical weapons in the same way that beasts would get weapons. They'll have them made, or they'll go out specifically looking for them.

Again: the system works fine. WHY? The old adage rings true here; "If it's broke, don't fix it!"
>>
>>36580653
Bart here, just wanted to point out those chains only gave +1 to Brawl, and even with them I usually rolled 4d6k3+17. Even after I updated them to a +3 for the On-A-Roll playtest my average bonus was +26, which as you yourself said is barely average for a combat monster.
>>
>>36580687
My bad.
I still think the chains aren't a fantastic idea. They conflict with the design concept of brawl; "fight without weapons".
>>
>>36580721
Dunno, I think some items like brass knuckles or gauntlets should give a small Brawl bonus. Concealability and not having to care if you are disarmed are relatively useful if in actual combat you're subpar. I could start cranking out martial arts related traits and powers, I guess.
>>
>>36580653
Fine. Fuck it. You win. I'm tired, and I'm going to bed. All I wanted was a way for someone to be able to have a weapon or a piece of armor that they didn't find sitting around or loot off some bad guy, that they could actually determine the form of, but fuck it. I don't understand why I even tried arguing for something when you obviously hated it. Trying to put something you don't want in the system without a strawpoll when the thread is busy was a fool's errand, and now I'm up at 4 again. Anyways, I hope I haven't pissed you off so much that I've shot any chance I had at being in the campaign, but I've just got to go to bed. Good night everyone.

One last thing. The bit I forgot to mention about reforging, as a way of balancing it, would make weapons just usable by animals with their normal skills, so a sword would use melee, which would require its own skill points and wouldn't benefit from Beast brawl buffs. Not that I expect this to be taken into consideration, but it was just something I forgot to mention that I am now compelled to.
>>
>>36580760
Reading that over, it seems really bitter and bitchy, just wanted to clarify. I just felt shitty because my idea was shot down so completely and nobody seemed to like it, but it's fine. I came up with an idea, and nobody liked it, so it didn't go in, and that's just the way shit works. I'm not really pissed at anyone
>>
That got heated as fuck.
>>
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>>36580333
>>36580340
>>36580349

So I'm assuming an attempt to oust Santa Anna would play out like something out of a Mexican Civil War-centered Western?

>Party gets whisked into middle of conflict by charismatic revolutionary (or the party become the revolutionaries themselves
>Lead warband across the land, liberating towns from corrupt military officers
>Depose Santa Anna on the steps of the capitol
>Install puppet government that, while even more oppressive than the old regime, acts in favor of the party/mother country's interests.
>>
>>36580975
Only if they are a shitty party. A good party would install a legitimate government.
>>
Bump
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>>36580765
Domt worry about it.
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>"Hm, maybe I'll stat Mor'du today."
>look him up, because I've never seen Brave
>apparently invulnerable to mundane weapons
>not full Nemean Lion, as arrows and spears got stuck in him, but a sword shattered against him and nothing slowed him down until he was crushed to death by a menhir, which weighs multiple tons and is a holy object
How do I stat him? All that sounds like more than just a really high Robustness.
>>
>>36582370
well he's a bear
>>
>>36582417
Yes, and as such he'll get all the bear racial traits. But how do I stat his invulnerability to weapons without making him impossible for the players to kill?
>>
>>36582492

Any weapon not (Great) or higher deals halved damage to him?
>>
I'm probably opening a can of worms but...
Does anyone See a potential nonprimate= fighter human=caster thing going on?
>>
>>36582527
I don't understand. Whaddya mean.
>>
>>36582573
Humans start weak but become much much more useful in the end while (big) beats start off stronk but eventually become useless compared to the humans.
That curve of usefulness you find in 3.pf
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>>36582601
>beats
Fuck you too phone.
Beasts
>>
>>36582370
>>36582525
>>36582492

>Cursed Hide
Obtain a +3 bonus to Prevent Harm against weapons that are not "Great" or stronger

How's that?
>>
>>36582601
I understand what you're saying, but don't feel it's necessarily true. I rather like the usefulness curve we have going on.
>>
>>36582645
I don't like the idea of getting more or less useful as time goes on due to species choice or class personally, just feel it's bad game design.
>>
>>36582633
I really, really want to say that only magical/holy weapons can hurt him, but people got butthurt when I proposed that the HK could only be finished by a magic weapon.

>>36582731
>>36582645
>>36582601
>>36582573
>>36582527
We need to run the test campaign with a beast and see exactly how much better the humans might be than beasts. Then we will know exactly what we should do to alleviate any imbalances.
>>
>>36582878

Make him take double damage from magical weapons, but he can still be hurt by just really strong weapons

Everybody wins
>>
>>36582960
Shit, I mean double strikes
>>
>>36582878
We do, preferably with the different kinds, we get a mouse and a BEAR with a human and another, see how good they are and how high you need to roll at every stage to be useful.
>>
>>36582960
And have him cut down in half the time because the PCs went on a magic weapon hunt beforehand? Nah, I've thought of something better: You can wound him all you like, but Mor'du's deathblow must be an incredible amount of brute crushing force. It doesn't have to be a falling menhir; it could be anything else of sufficient weight falling on him, him falling off a very tall cliff, a direct hit from siege grade artillery, or, because I want this to apply to the Nemean Lion too, the strangehold of a demigod.
>>
>>36583447

You forgot the explosives
>>
>>36583476
>a direct hit from siege grade artillery
No I didn't.
>>
>>36583523

Oh, duh

Carry on, then
>>
>>36579898
>>36579852
I think it should be pointed out that Disney movies tend to play fast and loose with what animals are capable of doing. Case in point with Maximus, who very effectively uses a sword in his mouth, and even with Sax Snake (How does a snake play a saxophone with no hands? Disney that's how).
>>
>>36580721
Eh, I don't think that's necessarily true. There are plenty of weapons to augment unarmed combat. Hell, Lazarus has always had +1 brawl cesti. The main point of difference I think is that brawl is easily accessible everywhere, but there is a severe limit to how equipment can modify it, while Melee and Ranged are reliant on weapons, but they can be augmented heavily with modifiers and magical effects
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King
Name: Mor'du
Role: Demonic Bear (Strong/Nimble)
Country of Origin: Scotland
Size: Giant
Species: Bear
Tier: Hero

---Attributes---
Robustness: 25
Agility: 14
Intelligence: 2
Sensibility: 18
Charm: 2
Will: 4/4
Strikes: 10+4X, where X is the number of players in the party.

---Skills---
Athletics: 12
Brawl: 14 (16; Slash, Bite give +2 on Brawl rolls)
Prevent Harm: 14
Endure: 10
Stealth: 8
Intimidate: 16
Travel: 8
Insight: 10

---Traits---
Think You Can Hide from Me?: +2 to Insight when attempting to detect people in Stealth.
Don't You Disrespect Me, Little Man!: +3 to Intimidate if the character has taken a Social strike in this Situation.
Terrifying: +3 to Intimidate if you are physically larger than your target.
Cursed Bear Hug: Spend a Will Point and the character may choose to roll their Brawl vs. an enemy's Robustness/Agility to pin that enemy against themselves at risk of opening up another attack on the character upon failure. Pinned enemies cannot attack until unpinned and must make a Robustness check against a character's Brawl roll to become unpinned every round until defeated or successful escape.
Cursed Thick-Hide: +3 Prevent Harm against weapons, natural or otherwise, with a bonus less than +3
Cursed Bear Necessities: +2 on Endure, +3 Travel.
>>
>>36583970
>more sensible than maleficent, hades, facilier, sane elsa
Wut
>>
>>36583970
---Powers---
Tyrant's Roar: Spend a Will Point to gain +10 to an Intimidate roll, and it affects everyone within a hundred meters instead of one target.
Unholy Terror: At the beginning of each turn, make an Intimidate attack against all those who have gazed upon Mor'du or heard his roar in the last round.
Highland Bear: You can beat him, stab him, cut him, shock him, burn him, freeze him, mock him, taunt him and insult him all you like, but at the end of the day the only thing that can bring Mor'du down is a truly awesome amount of brute crushing force. It could be something of great weight falling on him, him falling off a very tall cliff, a direct hit from siege grade artillery, or the strangehold of a demigod who works out a lot.

---Equipment---
None; however, anyone wearing a piece of Mor'du's hide large enough to count as a full cape receives +3 Endure against the cold, +3 to all Prevent Harm checks (stacks with armor) and gains the Cursed Thick-Hide trait. Additionally, each of his claws may be fashioned into a +5 knife or the head of a +6 spear.
>>
>>36583970
>>36584022
Jesus Christ that minmax
>>
>>36584016
It's the finding shit attribute, anon. He needs to find people before he can rip them to pieces. It's also good for resisting social strikes.
>>
>>36580753
If that's the case, we should probably cap Brawl bonuses at, like, +2 or something to balance it's immaterial values in advantages.

>martial arts traits
Please do.

>>36580760
>Anyways, I hope I haven't pissed you off so much that I've shot any chance I had at being in the campaign
'Course not. I don't hold grudges. Hold onto the central concept, because that may show some promise, but the idea as it stands doesn't fit into the ruleset or setting.

>The bit I forgot to mention about reforging, as a way of balancing it, would make weapons just usable by animals with their normal skills, so a sword would use melee, which would require its own skill points and wouldn't benefit from Beast brawl buffs.
That's an idea. Of course, the issue there is that the Beast then needs to buy ~4 ranks of skills to make up for the fact that he's been boosting Brawl all campaign but I'm sure that could be worked around.


>>36583628
That would also work.

>>36584016
In this case, it's a matter of mental fortitude I think. Mor'du just does not give a single fuck.

>>36584022
Tyrants Roar is gonna get nerfed -- may want to change that +10 to +8.
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>>36584016
He's a wild animal, he gotta have sharp senses.
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>>36584040
>literally a combat monster who has been driven to a degree of madness that makes Elsa look like a model of mental health
>not expecting incredible combat stats with abysmal non-combat stats
I'll be back in a sec with the Nemean Lion.
>>
bump
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Villain
Name: The Nemean Lion
Role: Monstrous Brute (Strong/Nimble)
Country of Origin: Greece
Size: Giant
Species: Lion
Tier: On-A-Roll

---Attributes---
Robustness: 18
Agility: 14
Intelligence: 6
Sensibility: 14
Charm: 6
Will: 3/3
Strikes: 6+3X, where X is the number of players in the party.

---Skills---
Athletics: 5
Acrobatics 5
Brawl: 7 (9; Slash, Bite give +2 on Brawl rolls)
Prevent Harm: 7
Endure: 7
Stealth: 7
Intimidate: 7
Travel: 5
Insight: 5

---Traits---
Low to the Ground: +3 to Stealth rolls where visual detection is a possibility
Pinned Ya Again: Spend a Will Point and the character may choose to roll their Brawl vs. an enemy's Robustness/Agility to pin that enemy to the ground at risk of opening up another attack on the character upon failure. Pinned enemies cannot attack until unpinned and must make a Robustness check against a character's Brawl roll to become unpinned every round until defeated or successful escape.
Thickened Pelt: +2 Prevent Harm against weapons, natural or otherwise, with a bonus less than +3.

---Powers---
Tyrant's Roar: Spend a Will Point to gain +8 to an Intimidate roll, and it affects everyone within a hundred meters instead of one target.
Invulnerable: You can beat him, stab him, cut him, shock him, burn him, freeze him, mock him, taunt him and insult him all you like, but at the end of the day the only thing that can fell the Nemean Lion is a truly awesome amount of brute crushing force. It could be something of great weight falling on him, him falling off a very tall cliff, a direct hit from siege grade artillery, or the strangehold of a demigod who works out a lot.

---Equipment---
None; however, anyone wearing a piece of the Nemean Lion's hide large enough to count as a full cape receives +2 to all Prevent Harm checks (stacks with armor) and gains the Thickened Pelt trait. Additionally, each of his claws may be fashioned into a +3 knife or the head of a +4 spear.
>>
>>36584046
First some taken from previous threads:

>I Know Kung Fu!
You may use Brawl instead of Intimidation at a -2 penalty.

>Force of a Great Typhoon
Spend a Will point. If one of your melee attack takes out a Mook or Lackey you may immediately make an additional attack against another nearby Mook. This power lasts until the end of the turn and can never let a character make more than three additional attacks per turn.

>Force of a Great Typhoon (trait version)
When fighting against mooks, additional strikes carry over to nearby mooks within your attack range.

>Real Wallop (Strength of a Raging Fire 2.0?)
This power takes up one Will point and one action. If your next Melee or Brawl attack successfully hits,triple the number of Strikes lost by the enemy.

>Mysterious as the Dark Side of the Moon
Spend a Will point. For a full scene all Insight and/or Sensibility rolls against you suffer a -5 penalty.

And some new suggestions:

>My Kung Fu is Stronger than Yours!
+3 Prevent Harm if your opponent has a lower Brawl score than yours.

>Facefisted!
Spend a Will point and Roll Brawl against the opponent's Robustness+Endure. If you win he can only make one action and move half his speed in his next turn.

>Dance Like a Butterfly, Sting Like a Bee
Add half your Acrobatics and Music (rounding down) as a bonus to all Brawl and Prevent Harm rolls. This power ceases to apply if you're suffering from any kind of Speed or Agility penalty.

>Improbable Palm Strike
Spend a Will point and roll a normal Brawl attack. If you hit, the opponent is launched backward up to Robustness+Brawl meters. All characters in his path must roll Prevent Harm or suffer a Strike.

>Drunken Comet Kick (requires Bull Charge)
If you spend an action to boost your movement your charge bonus is increased to +5.

>Flailing Gaijin Style
Spend two actions to make up to (lower of Brawl and Athletics) melee attacks. All attacks made this turn suffer a -5 penalty.
>>
>>36584046
> In this case, it's a matter of mental fortitude I think. Mor'du just does not give a single fuck.
Maybe he should receive a bonus somewhere to that aspect, rather than the massive boost to the core stat?
>>
>Dance Like a Butterfly, Sting Like a Bee
>Add half your Acrobatics and Music (rounding down) as a bonus to all Brawl and Prevent Harm rolls. This power ceases to apply if you're suffering from any kind of Speed or Agility penalty.
Okay, first, it's FLOAT like a butterfly. Second, I crunched the numbers. With this trait, you can get +2 over the caps to brawl and prevent harm from skills alone at character generation as a Smart or Sensible Guy, +3 as a Charming or Strong Guy, +4 over the caps if you're a nimble guy. In either case, you can easily get it up to +6 over the caps before even reaching On-A-Roll. The trait's even worth taking if you're not a brawler, because you still get the bonus to Prevent Harm while you're using a weapon.
>>
>>36584925
I agree with this, if we're talking senses, wouldn't an (number)[party members] based Trait reflecting that he is both good at tracking/has good senses and that Mor'Du has an easier time tracking a larger party make more sense than an intrinsically high Sensibility?
>>
>>36584858
>Reversal
Enemies that attack you in melee and miss suffer -2 Prevent Harm for a round.

>Pressure Point Pinching Paw
Your Brawl attacks score an additional Strike for every 8 point over the opponent's defense instead of every 10

>A Cruel Angel's Honk
+3 music when playing improvised instruments


>>36585210
What about something like this?
>Float like a Butterfly, Sting Like a Bee (passive power)
As long as you have both hands free and are not suffering from any Speed or Agility penalty you may add half your Acrobatics OR Music to all Brawl and Prevent Harm rolls.

We could change it to only affect Brawl but then I guess the name wouldn't make much sense.
>>
>>36585331
I think I made an error in earlier calculations, but
>As long as you have both hands free and are not suffering from any Speed or Agility penalty you may add half your Acrobatics OR Music to all Brawl and Prevent Harm rolls.
>+2 over caps at chargen at most if Smart or Sensible
>+2 over caps at chargen at most if Strong or Charming, though slightly easier to improve bonus
>+3 over caps at chargen at most if Nimble
>can't get more than +3 from this trait until Heroic tier, and even then you can still only get +4

Looks good now.
>>
>>36584925
>>36585285
Ask yourselves: is Mor'du ever going to use that Sensibility for anything other than tracking and not giving a fuck?
>>
>>36585518
By the way, does the rest of the stuff look decent? I really need a better name for Reversal. And maybe I'll change Pressure Point etc. to "Right in The Pressure Points!"
>>
>>36585583
It might be an interesting model Trait for other foes to have it be applied to as well.
>>
>>36585583

>Give him a trait that lets him use Sensibility+Robustness to attack

>Suddenly hardest boss in the game
>>
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>>36585825
Which is exactly why that's not happening.
>>36585803
The purpose of strikes being X+YZ is so that the bringing a bigger party against the boss makes the fight easier, but not drastically so; the number of strikes you must deal increases, but your strike-dealing rate increases at a slightly higher ratio. However, if resistance traits increase with the number of party members, all that gets chucked into the sewers, causing filename to be true.
>>
bump
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>>36584046
>the issue there is that the Beast then needs to buy ~4 ranks of skills to make up for the fact that he's been boosting Brawl all campaign
Yeah, I was thinking of something along the lines of just giving Beasts the ability to be a melee or ranged focused character if they want. Also, I really like the idea of Crafting a tiny little set of armor for a tiny character. It wouldn't be very good, or else would require some sort of genius smith to make, but I have proof it can be done. (see pic)
>>
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>>36586689
Also, I found this pic and it just fits too well not to post for letting animals use weapons.
>>
Back from 1d4chan. Can we, among ourselves, agree upon a format to use when writing up bad guys? It looks kind of messy when not everyone uses the same format.
>>
>>36586866

I think most of the new ones follow the same parameters, don't they? The older ones are the ones that are more all over the place
>>
>>36584858
>IKKF: Looks fine.
>Force of a great (power): Looks good, but is rapidly outdated by the On-a-roll hit bonuses. Perhaps make it an additional 5/20 at those tiers?
Trait version: I think we already do this. Not sure.
Real Wallop: I think you were also supposed to lose your other action doing this, otherwise I can update my Munchkinosaurus to two-round Jafar with this.

>Mysterious as the dark side of the moon:
Good. May want to update it to include all social skills against you rather than Sensibility.

My Kung Fu: Drop the bonus to +2. Or, make it only against enemy Brawl checks.

>Facefisted!
Needs to be useless against Villains or Kings or Munchkinosaurus can now lock down ~80% of the Kings.

>Dance Like a butterfly
Half of Acrobatics OR music would be better, and only to Brawl. Even then, this should probably be a Power since at character creation this nets me another +3 to Brawl on the Munchkinosaurus build for very little.

Also, music is already easily abused. We should probably consider doing something about that after we playtest.

Improbable Palm Strike:
Let them test Robustness+Endure to avoid being shoved. Gain +2 on your attack roll. Looks good now.
Drunken Comet Kick: from +2 on the charge bonus? Okay, I'll accept it, but only if the charge bonus is to Brawl and not Melee as well.
(May want to also mention that it just increases the Charge bonus by +3 for Giant creatures)

>Flailing Gaijin Style
Make the penalty -4. Humorous. Likely not effective against Villains and Kings. I'd use it.


>>36586689
I think that Armor for beasts is completely fine. Some beasts have natural armor and can't wear additional (like Crocs) and they shouldn't be able to get better than ~+4 armor, but there's no reason a beast can't get like, barding, or something.

Not sure how we could let beasts be a melee or ranged focused character without a specific power or something, though.
>>
>>36587083
It's small things that are different now: One guy puts a dash before his traits and powers and puts their description on the line below, I do it all in one line with no dash and a colon separating the name and description, etc. It doesn't matter what format we use, so long as we're using the same one.
>>
>>36587176

I feel like the dash and putting it on the lower line makes it easier to read

Should we, uh, strawpool it or can we just go in there and organize the profiles in the same way?
>>
>>36587211
Strawpoll first.
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>>36587147
Give it to us straight, Nob: who made the cut?
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>>36587244

Aye aye.

STRAWPOOL HERE

http://www.strawpoll.me/3130064
>>
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>>36587286
Ah well. Suppose I shouldn't toy with your feelings like a harsh god for too long.
The players in the playtest campaign will be: Dread Cartographer, Knightfag, Sverd, Ponderous, and Mosskin/Ted.
Don't create a character yet, we'll do that all together tomorrow at 7:00PM EST.
My sincerest apologies, Klah. It was down to literally drawing out of a hat in the end.
>>
>>36584858
>My Kung Fu is Stronger than Yours!
+3 Prevent Harm if your opponent has a lower Brawl score than yours.

I assume that this only aplies against strikes taken from brawl, that should be specified.
If not, this should only aplie to strikes taken from brawl.
>>
>>36587487
Yes, either only brawl attacks or dropping the bonus to a +2.

>>36587147
Already fixed Butterfly here >>36585331 on suggestion from Knightfag.
>>
17 kings to go:

Grimhilde the Fair Queen of the Mirror Kingdom
Queen La of the Leopard Kingdom
Empress Yzma of the Sunless Empire
Pontifex Immortalis Frollo of the Grand Archdiocese
Tzekel-Kan of El Dorado
General Santa Anna of the Empire of Mexico
Imperial President Lyle Tiberius Rourke of the Imperial Republic of Atlantis
The Huntsmen of the Elite Global Huntsman Club (Muntz, Gaston, McLeach, Buldeo, Amos Slade, King Fergus)
Chairman Cutler Beckett of the East India Trading Co.
King Louis of the Kingdom of the Red Flower
Bagheera, Lord of the Free Creatures
King Ratigan of the Under-Empire

I'm going to give Bagheera a shot.
>>
>>36587386
Hope you guys Have fun
>>
>>36588034
Sorry Jermiah. If there's another you'll definitely be in it.
>>
>>36587872
Okay, important detail: exactly what did we agree Bagheera's goal was?
>>
>>36588479
Avenge Baloo and Mowgli? Wait, is Baloo dead?
>>
>>36589001
Odds are not in favor of him. There are plenty of villains where the hero was just an obstacle in their primary objective and where the hero could still potentially be around. Shere Khan is not one of them; his sole motivation was to kill and eat the dirty human.
>>
King
Name: Bagheera
Role: Nimble/Sensible
Country of Origin: India
Size: Medium
Species: Panther
Tier: Hero

---Attributes---
Robustness: 12
Agility: 20
Intelligence: 14
Sensibility: 18
Charm: 14
Will: 4/4
Strikes: 5+4X, where X is the number of players in the party.

---Skills---
Acrobatics: 12
Athletics: 12
Brawl: 12 (14; Slash, Bite give +2 on Brawl rolls)
Prevent Harm: 12
Endure: 10
Stealth: 18
Intimidate: 10
Persuasion 12
Travel: 8
Insight: 12
Music: 6

---Traits---
Think You Can Hide from Me?
+2 to Insight when attempting to detect people in Stealth.
Master of an Army
He can call in his Villains to aid him in a fight if they haven’t been defeated
Don't You Disrespect Me, Little Man!
+3 to Intimidate if the character has taken a Social strike in this Situation.
King: This unit is a KING. It gets +10 to Persuade and/or Intimidate its servants to do anything if opposed in some way, and can automatically make them obey if nobody is trying to incite rebellion among them.
Pounce: +4 to Brawl rolls against unaware opponents.
Low to the Ground: +3 to Stealth rolls where visual detection is a possibility
Pinned Ya Again: Spend a Will Point and the character may choose to roll their Brawl vs. an enemy's Robustness/Agility to pin that enemy to the ground at risk of opening up another attack on the character upon failure. Pinned enemies cannot attack until unpinned and must make a Robustness check against a character's Brawl roll to become unpinned every round until defeated or successful escape.
But I Did Not Shoot the Deputy: +3 to any checks to judge someone's moral character.
>>
>>36589270
---Powers---
In the Forests of the Night: At night, reroll all Stealth checks and keep the better result.
My Word is as Good as Law: When swearing any sort of oath or making any sort of promise, you may spend a will point to gain a +5 bonus to any checks you need to directly fulfill the oath or promise.
Zealous Champion: Cannot be dissuaded from the vengeance of Mowgli and Baloo by Illusions or social skills unless the other party spends a heart point.
>>
Hey, I'm here. Sorry I'm late, had auditions today.
>>
Why does every villain statted have Don't you disrespect me little man! as a trait?
>>
>>36589689

Mostly kinda flipped their shit when they were disrespected

Also the reason why I gave "Prideful X" to so many: they didn't take it too well to being fucked with. See Shan Yu going berserk once he figured out Mulan was the one who took his victory
>>
Kings left to stat:

Grimhilde the Fair Queen of the Mirror Kingdom
Queen La of the Leopard Kingdom
Empress Yzma of the Sunless Empire
Pontifex Immortalis Frollo of the Grand Archdiocese
Tzekel-Kan of El Dorado
General Santa Anna of the Empire of Mexico
Imperial President Lyle Tiberius Rourke of the Imperial Republic of Atlantis
The Huntsmen of the Elite Global Huntsman Club (Muntz, Gaston, McLeach, Buldeo, Amos Slade, King Fergus)
Chairman Cutler Beckett of the East India Trading Co.
King Louis of the Kingdom of the Red Flower
King Ratigan of the Under-Empire

11 left. C'mon.
>>
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>>36589911
16, actually, as there are 6 hunters to stat. How's this look for Tzekel-Kan?

---Powers---
BLOOD FOR THE BLOOD GOD!: Regain one strike every time blood is drawn at most 50 meters away.
Reign in Blood: On his own turn, regain two strikes for every character within 50 meters who has being bleeding for a full round
Blood Magic: For every 5 strikes regained by BLOOD FOR THE BLOOD GOD! and Reign in Blood, increase any attribute by 1 for the rest of the scene.
>>
>>36590025
Characters don't bleed (or even actually get hit) very often, so make sure to give him tons of bleed effects if you want any of his powers to be effective.
>>
>>36589689
Because while it's a trait named after Facilier, it fits like 80% of the villains and it makes them more dangerous in social combat, which a lot of them aren't too god at.

>>36589628
Well, you made it into the playtest campaign. Grats.

>>36589270
>prevent harm at +32, Brawl at +34
>~25 strikes
>Persuasion at +26
He's a pretty straightforward beatstick of a King, isn't he?
>>
>>36590056
I never said it had to be the PCs who had to bleed for his powers to work, did I?
>>
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>>36590102
I was being lazy and played around with Khan's statblock.

Also, I am sorely tempted to give Tzekel-Kan the power to summon the three AZTEC GODS OF FITNESS, who fight alongside him and double his gains from Blood Magic. Walt help us all.
>>
>>36590247
Make them Villains or one of his bodyguards.
>>
>>36590247
>>36590327

If they don't have a weakness to sunlight, then you're jojo-ing wrong
>>
>>36590694
Shit, wasn't the sun Tzekel-kan's big deal?
>>
>>36590801

Was it? I just remember blood, sacrifices and leopards. And the occasional soul
>>
>>36589689
Not all of them do, only the Kings all do. None of the 3(/4) villains I've started for the Old West have it.
>>
>>36590934
The Aztec culture heavily venerated the Sun. Pretty much their entire religion featured elements of the day-night cycle, and it's pretty clear that El Dorado draws heavily from the Aztec culture.
>>
>>36590934
I distinctly remember two pieces of fluff that imply he cares a lot about the sun (pgs 101 and 111 in the catalogue) and IIRC, the reasons the Aztecs made human sacrifices is because they believed that the sun wouldn't rise if they didn't.
>>
>>36591061
Also to contrast with the SUNLESS empire to the south of him, and until very recently the SHADOWLANDS to the north of him. A ray of hateful light from the sun in Central America.
>>
>>36584708
So, 12 claws to make awesome weapons with, pretty good haul. And how many usable pieces of hide? Might want to specify.
>>
>>36591061
They made many human sacrifices for many reasons, but the most important sacrifice was performed every 52 years to keep the sun from dying.
http://en.wikipedia.org/wiki/New_Fire_ceremony
It involved carving out someone's heart and lighting a fire in their chest cavity.
>>
>>36591757

Well, at least AC/DC could ve the guy that survived that. His whole thing is fire/boiling blood

But then maybe the gods thought "okay, we let this one guy live and gave him fire blessings. But that mofo ain't stepping in sunlight again."
>>
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Okay, new proposed powers for Tzekel-kan:
---Powers---
BLOOD FOR THE BLOOD GOD!: Regain one strike every time blood is drawn at most 50 meters away.
Reign in Blood: On his own turn, regain two strikes for every character within 50 meters who has being bleeding for a full round
Blood Magic: Strikes regained from BLOOD FOR THE BLOOD GOD! and Reign in Blood may take Tzekel-kan above his normal maximum strikes. Additionally, for every 5 strikes regained by these powers, increase Robustness by 1 for the rest of the scene.

BONUS BOSS BIZARRE ADVENTURE MODE:
Awaken My Masters!: Once he has regained at least 20 strikes from BLOOD FOR THE BLOOD GOD! and Reign in Blood, Tzekel-kan may spend two willpoints to cause a solar eclipse and awaken THE AZTEC GODS OF FITNESS from their slumber within a great mural. As long as at least one of THE AZTEC GODS OF FITNESS is awake and alive, Tzekel-kan's gains from his other powers are doubled.
>>
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Let me give it a shot, making powers can be fun. Or incredibly hard.

---Powers---

-Tribute to The Gods!
Spend a Will Point. Tzekel-kan draws his own blood, and obtains a +5 bonus to all rolls for the next five turns. Cannot be activated more than once at the same time. If any other character has been bleeding for at least one round, ignore the Will Point cost, and Tzekel-Kan does not need to draw his own blood.

-Animate
Tzekel-Kan draws his own blood, and can utilize it to animate a Jaguar Statue and have it fight at his side during battle.

-Price of Blood
Spend a Will Point. Tzekel-Kan's next attack roll obtains a +3 bonus and will always draw blood if it scores a Strike. Restore three Strikes and two Will Points to Tzekel-Kan if this attack scores a Strike.

-Needs more....Soul.
Spend a Will Point and add Tzekel-Kan's Occult score to his next attack. If a Strike is scored, pick one of Tzekel-Kan's powers and use it for free just once.
>>
>>36587386
It's cool, I'll enjoy reading the adventure perhaps as much as I would playing in it. Hope everyone has fun.
>>
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Name: Robbie Orwell Quickhart
Role: Sensitive Guy
Country of Origin: Kingdom of the Cauldron
Size: Medium
Species: Human

---Attributes---
Robustness: 8/12
Agility: 7/12
Intelligence: 6/12
Sensibility: 12/12 (4d6 Drop Lowest)
Charm: 9/12
Will: 3/3
Strikes: 3/3

---Skills---
Athletics: 3
Melee: 3
Ranged: 3
Stealth: 3
Persuasion: 4
Intimidate: 3
Insight: (6)

---Traits---
Time for Panic: +4 to any roll used to escape a dangerous situation while on one Strike or no Strikes.
But I Did Not Shoot the Deputy: +3 to any checks to judge someone's moral character with Insight.
Not the Face!: You're too pretty to die. Instead of taking a Physical Strike, you may sacrifice one item that grants at least a +1 bonus to a skill instead of taking that strike. The item is destroyed instead.

---Powers---
Pierce the Truth: Spend a Will Point. Grant your allies a +5 bonus to overcome Fear and +5 to recognize Illusions.
Interfering Speedwagon (New!): Spend a Will Point. You gain a +5 to make somebody stop whatever they are doing and pay attention to you instead.

---Ideals---
Just because you can’t fight, doesn’t mean you can’t help
Interfere with the actions of evil
When your job is done, withdraw cooly

---Goals---
Zero: Find a cause worth fighting for, and the people to champion that cause with.
On-a-Roll: Liberate his home of Ogreshire from the tyranny of the Horned King.
Hero: Strike it rich in America.

---Equipment---
Buzzsaw Bowler Hat: +2 Ranged
Sledgehammer: +3 Melee

Physical Description:
Robbie wears a purple suit and bowler hat. He has shaggy blond hair and a long scar down the side of his face.

Rundown:
Robbie O. Quickhart is a refugee from England that escaped the Horned King’s mists and went to America. Despite associating with all sorts of crooks and criminals, Robbie is a kind man at heart and can judge people’s virtue based on their smell. His initial plans were to be a petty thug in the West, but meeting the right people might change him for the better.
>>
Bump
>>
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>Monstrous but surprisingly cultured Croc from 'Straya
>Grumpy old boar who is a refugee from the horrors of Bald Mountain
>Walrus who has nothing better to do with his time
Hit me with more off-beat Strong Beast character concepts, if you please.

>>36593289
Well shit, REO Speedwagon was secretly a Disney character all along.
>>
>>36594366
Surprisingly enraged eagle who hates the lack of FREEDOM in this world.

Also, are we doing Kings as duo-role like On-a-roll tier players?
>>
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Okay, I know we don't technically need this but I wanted to do this after rewatching the POTC movies.

Name: Davy Jones, Pirate King
Role: Strong/sensible Guy
Country of Origin: Pirate Kingdoms
Size: Medium
Species: Former Human

---Attributes---
Robustness: 18/16
Agility: 14/16
Intelligence: 8/16
Sensibility: 18/16
Charm: 6/16
Will: 5/5
Strikes: 6+3X, where X is the number of players in the party.

---Skills---
Acrobatics: 6
Athletics: 8
Melee: 12(+3 for Great-quality Sword)
Ranged: 10
Brawl: 8 (+2 for Natural Weapons)
Prevent Harm: 12
Endure: 12
Stealth: -
Legerdemain: 6
Deceit: 8
Persuasion: 8
Intimidate: 12
Academics: -
Science : -
Occult: 8
Mechanics:3
Linguistics: 4 (Fish, Lizard, Crustacean, Kraken, Human)
Travel: 8
Drive: 14
Insight: 12
Music: 10
Craft: -
>>
---Traits---
KING
This unit is a KING, with all the benefits that entails.
Master of an Army: Davy Jones can call in his Villains to aid him in a fight if they haven’t been defeated.
Don't You Disrespect Me Little Man: +3 to Intimidate if the character has taken a Social strike in this Scene.
Never Shall We Die: Davy Jones and the crew of the Dutchman are immortal. While the crew themselves may be defeated, they rise again in 1d6 hours, and Davy Jones himself cannot be defeated in any way while his heart still beats. He keeps the heart in a specially designated box in his quarters, having perhaps wisely decided never to entrust it to anyone else. If the heart is destroyed, the person who destroyed the heart takes Davy Jones' place as Captain of the Dutchman, and by extension Pirate King. This does not stop him from taking Strikes, merely that receiving a Strike while out of them doesn't affect him meaningfully.
Master Of The Sea: Roll twice and take the better roll for Drive checks involving ships on an ocean/sea/lake/other body of water.
Natural Weapons: +2 to Brawl for Claw, Smash.

---Powers---
Impossible Power: Roll 5d6k4 on Robustness instead of 5d6k3.
Test Your Might: Spend a Will Point to challenge an enemy to HONORABLE, SINGLE COMBAT. Neither you nor the target may attack others while in single combat, nor may you be attacked by outside forces. You and your target must close to melee as soon as possible. This effect lasts 3 rounds.
Favor Of Calypso: Davy Jones is back in what can only be considered Calypso's “good side”, if indeed she has one. His ship is always surrounded by a terrible storm that forces a TN25 Travel check to navigate every hour for other ships not under the command of Jones. Moreover, the wind is ALWAYS at his back.
--Equipment--
Great-Quality Sword: +3 to Melee
Pirate King's Raiment: +2 to Prevent Harm
Stylish Hat: +2 to Drive on boats.


Thoughts?
>>
thread sure is dead tonight
>>
I'll try some more fluff after exercise. What is there left to do still?
>>
>>36597484
Might I request something about Alameda slim to get me in character? Failing that, something about Ratcliffe.
>>
>>36597592
Yeah alright, what kind of business with slim? Wrangling? Gambling? Gambling on wrangling?
>>
Villain-satting guy here, back from Disney, is there any nations that need Villains soon? Because otherwise I'm gonna start statting the fae for Maleficent
>>
>>36598191
Seeing as Slim is now the unofficial owner of all of the Wild West, I was thinking gambling (popular with shadowlands refugees) or raiding. Or maybe a bit of a look into the political system he's set up? Who he's got running the actual numbers? Someone needs to have banks for him to have robbed.
>>
>>36598216
wild west villains are done
could use some Virginian villains if possible
>>
>>36595691
You forgot to put in his huge weakness of land, but aside from the losiks good and faithful.
I do wonder how one defeats him without becoming the new king though. I guess you cam always get help from assume Disney protagonist that lost but lived.
>>
>>36598249
Alright then
How does a "Chosen of War" type Villain gu from Memphisy sound for one of them?
>>
>>36598413
Shit.

Well, I mean he's got that bucket... thing... in the third movie.

The idea was to have Jack return to take the heart like the original plan, much like the Chinese thread of helping Mulan defeat Shan Yu. The players are still the main movers and shakers, they just need a patsy to become the new psychopomp.

>>36598783
Not bad, but Virginia doesn't have much in the way of magic so beware.
>>
On the topic of Virginia, what became of John Smith after his death? I think he was probably idolized and turned into a martyr against the savages.

Smith was one of the big proponents of peace with the Natives and they killed him. Ratcliffe seems to me to be a smart enough fellow to capitalize on that: early on revenge will be a powerful motivator; and even after tempers cool Smith can serve as a warning against being too trusting of the savages.
>>
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>>36598221
Alright, this should do it, Nob, little bit of a window into how Slim keeps in good graces with the people, plus raking in their cash.
http://pastebin.com/tgufP2Qs
>>
>>36599178
Yep, that's the idea. John Smith gets turned into a martyr for Ratcliffe to stir up support.
>>
Has the Headless Horsemen been statted up yet
I think is story is set in eastern america, he could make a decent Virginia villain
>>
>>36599409
I think he was included in a module somebody made, but he was never statted. Definitely good opportunity for him.
>>
>>36598909
Nob, I really think we should be keeping reliance on NPCs to a minimum, especially regarding getting important objectives like the Heart.
>>
>>36594366
>A one-eyed gorilla with nothing to lose
>A little monkey with the dream of becoming a kung fu master
>A womanizing bull from spain who has invented a fencing style with his horns
>An offensively stereotyped Nero Siciliano sick of those damn Ursula cultists messing with his business
>>
>>36599629
The alternative is sacrificing one PC to the Dutchman, which was the issue people raised with the Black Cauldron: it's kind of got a retributive effect. You kill the captain of the Dutchman, you become the captain and can't come ashore except for one day every 10 years.
>>
>>36599448
he was statted alright, gimme a minute or two to archive-dive
>>
>>36599396
I like it. Good old bloodsport, disposing of foreigners, and gambling all at once! Now that's how you run an evil regime!
>>
>>36599682
Here it is. Keep in mind he was statted as the boss of an early Zero-tier campaign before we refined the templates for the various enemy types.

The Headless Horseman
ROBUSTNESS!: 11
Agility: 10
Intelligence: 8
Sensibility: 5
Charm: 5

SKILLS
Acrobatics 3
Athletics 4
Brawl 3
Endure 5
Intimidation 4
Melee 6
Ranged 5
Travel 5
Prevent Harm 5

STRIKES
2* +1 Finisher.
* Every time the Horseman revives, he gains 1 strike, with a cap of 5.

TRAITS
Unconquerable: Every time the Horseman is defeated, he crumbles to dust, and then will rise again in 24 hours.

It Only Makes Him Mad: Every time the Horseman revives, he gains 1 strike.

Can’t Reason With A Headless Man: The Horseman is immune to any form of attack that involves persuasion.

Hollow Echoes: If a successful Music check is made, the Horseman gets -3 to his next round.

Out-Of-Date Textbook Style: If a successful Insight+Sensibility check is made by a character who can speak, all PCs gain +3 bonus to attacking the Horseman, for one round.

Swept Away: If the Horseman is defeated in, or over running water, it remains defeated.

POWERS
Nightmare Tamer: The Horseman can summon an infernal steed at will. (Steed adds +10 to his speed) The Nightmare vanishes if the Horseman dismounts, or he loses all his strikes.

Pumpkin Head: The Horseman can summon and throw a flaming Pumpkin at his foes. Pumpkins are treated as a normal Agility+Ranged attack, being on fire gives them a +3. After summoning a pumpkin, the Horseman must wait two rounds before summoning a new one.

Can’t Reason With A Headless Man: The


EQUIPMENT:
Mirrorguard Leather Armor: +2 to Prevent Harm
Mirrorguard saber: +2 bonus to Melee
>>
Name: Fortis, "Chosen of War"
Role: Villain/Strong Guy
Class: Warrior Guy Who's Not a Complete Dipshit
Size: Medium
Species: Human

---Attributes---
Robustness: 13/14
Agility: 13/14
Intelligence: 13/14
Sensibility: 7/14
Charm: 8/14
Will: 4/4
Strikes: 9+X2, where X is the number of party members.

---Skills---
Acrobatics: 5
Athletics: 6 + 1 from role.
Brawl: 7 + 1 from Monk Power.
Melee: 7 + 5 or 3 from Weapon.
Ranged: 7 + 3 from Weapon.
Insight: 5
Music: 4
Travel: 4
Prevent Harm: 6 + 6 or 8 from Villain trait, Armor, and role.
Endure: 6 + 2 from Villain trait.

---Traits---
-Villain
This unit is a Villain. It gets +2 to Prevent Harm and Endurance.
-Brothers in Arms
+1 bonus to combat rolls for every character in the party that uses the same type of weapon or comes from the same homeland. (Choose one)
-Ultimate Combo
If your Nimbleness/Agility exceeds that of the foe by at least 3 points, you can attack a second time in the same action. If your Nimbleness/Agility exceeds the foe by 6 points, you may do a third attack.

Power and Equips in a bit,

>>36599761
I can just edit that to make it more powerful. Give me tomorrow though, I'm going to bed very soon.
>>
>>36599761
Might want to elaborate on the "Can't Reason with a Headless Man" power.
>>
>>36599799

---Powers---
-Chosen of War (Unique!)
Granted powers from both Gods of War, Fortis is a very powerful, but strategic, individual. Social attacks suffer a -2 modifier against him, along with granting him the Master of Combat, War, Strategy Powers.
-Master of Combat
Bonuses from equipment grant another +1 to the stat it's boosting.
-Master of War
Fortis is a symbol of strength and morale for his troops, both literally and figuratively. Fortis grants his troops +1 Robustness and Agility, prevents them from betraying him like that of the King trait, and finally making Social attacks suffer a -1 modifier against them.
-Master of Strategy
Ambushes, surprise attacks, stealth in general against Fortis and his troops suffer a -3 modifier to its roll. Ambushes, surprise attacks, stealth in general have a +2 to modifier for Fortis and his troops.
-Monk
This unit gets the improved Combo Trait, Ultimate Combo, and +1 to Melee or Brawl.

---Equipment---
-(Great) Xiphos: One-Handed. Traditional Greek weapon. Grants +2(+3) to Melee.
-(Great) Dory: Two-Handed. Traditional Greek Weapon, modified with a much larger spear head. Grants +4(+5) to Melee.
-(Great) Bow & Arrows: Two-Handed. A bow and arrow. Grants +2(+3) to Ranged.
-(Great) Hoplon: One-Handed. Traditional Greek shield. Grants +2(+3) to Prevent Harm.
-(Great) Greek Armor: Light Armor. Traditional Greek armor. Grants +2(+3) to Prevent Harm

That's it. Headless Horseman tomorrow. Goodnight everybody.
>>
>>36599828
Just a typo, ignore it and see the omonymous Trait.
>>
https://www.youtube.com/watch?feature=player_detailpage&v=1V18P7JkAuA

charming gal from the wild west-shadowlands area?
>>
bump
>>
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Seals and seal-like creatures:
Medium to Large
Does not have any Natural Weapons
Racial traits
Ocean goer: Bonus to movement in water, penalty to movement on land
Blubber: +5 to Endurance against cold and starvation.
Natural Performer: +2 to Acrobatics and Music
OR
Blubbery Brute: Grants Natural Weapons (+2 to Brawl) and +2 Prevent Harm

Harem Master: +4 Robustness, -2 Intelligence
OR
A Lover, Not a Fighter: +2 Agility, +2 Charm, -2 Intelligence

How's it look?
>>
where I am its 13:40, where is everyone?
>>
>>36601369
EST, so 8:42am here
>>
>>36601387
Knight, I think there needs to be navigation to other DVV stuff on the 1D4chan page
>>
>>36601244
Looks fine to me. Blubbery Brute has the same stat bonus as swines but the traits still set them apart.
>>
>strawpoll for format at a draw
Come on guys, we need a tiebreaker.
http://www.strawpoll.me/3130064
>>
>>36602043
Aaaand it's decided: by a vote of 4 to 3, our format for power ans traits is going to be no dash, put it all in the same line with a : separating names from descriptions.
>>
>>36602173

Hey, it's been barely ten minutes, leave it up in the air for half an hour at least
>>
>>36594366
-A wolf that has had its entire pack killed by a Wild Hunt, and is out for revenge on the Fae.
-A snake who was turned into a man by Yzma
-An unrealistically cheerful kangaroo who really wants to be friends with everything that tries to fight the party, in the style of the sperm whale from the Hitchhikers guide who's falling from the upper atmosphere and wonders if this "Ground" thing will be his friend
>>
By the way, Nob, the time for the campaign on roll20 is 10 EST, but I think you said it was 7 EST earlier. Which is correct?
>>
>>36602495
Last time he said 7, roll20 has a habit of showing wrong times.
>>
>>36602282
And an hour later, it's 5 to 3. No dash it is.
>>
>>36578358
Someone should update it with >>36601244
And change the chimera pastebin to be up to date with the new beast pastebin.
>>
>>36602702

Pity, the other way was easier to read I feel

Should someone go in and change the format of the profiles on the page?
>>
What the fuck, I have no memory of anything after like 8:00 last night and I feel awful.
I wasn't even drinking.
Updated the wiki.
What's this about formatting?
>>
>>36603493
We had a strawpoll to determine how we would write powers and traits. By a vote of 5 to 3, we're going to put everything on one line, with no dash before the name and a colon separating the name and description.
>>
>>36603533
Argh. I'm going to find something to eat, if the wiki's not changed by the time I get back I'll do it.
>>
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>>36603555
You do that. In the mean time, I want to throw an idea out there for whoever's going to play the Nimble Guy in this campaign: Gladiator Beetle. I considered doing it as a Strong Guy, but my minmaxing demons wouldn't stop pointing out that it could be more effective as a Nimble Guy.
>>
>>36603668
no
There must only be ONE lovable animal mascot
ONE
>>
>>36603686
Hey, it worked for Princess and the Frog. Besides we need to test how different kinds of beasts do over the course of a campaign....though we could always just have another campaign.
>>
>>36602043
Oh wait there was a vote
Shit
>>
>>36603717
In all honesty though, a balanced party would be more useful than one with a bunch of beasts. One is enough, make everyone else fill legitimate roles. The most you guys should be missing is a smart guy who you could hire as a sidekick.
>>
>>36603686
>>36603717
>>36603760
Guys what about

Guys listen

What about

A Disney princess style Sensible/Smart girl and her magical animal friends?
>>
>>36603844
>disney princess
>sensible

Pfffthahaha. There's like five that don't go full retard at least once. And two of them aren't even real princesses.

Also, there's already a sensible guy in the party. A smart gal would be excellent, though.
>>
>>36603859
People are rolling characters early when I told them explicitly not to? Oh dear.

>>36603686
A party of all beasts is not only possible, it's a feasible party.
>>
>>36603859
Or if we manage all of Zero tier without a Smart Guy, 2 or more players taking Smart as their secondary could compensate for the lack of a Smart Guy.
>>
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>>36604066
>People are rolling characters early when I told them explicitly not to? Oh dear.
Err....so long as ideals and goals aren't yet determined, I'll be fine if I'm making builds ahead of time, right?
>>
>>36604112
Yeeeessss, but you should probably be ready to change things around to fit your story needs/the needs of the party.
>>
>>36604066
Doesn't the Campaign start today though? Seems like they may want to make characters for the first session.
>>
>>36604066
>>36604140
So wait, are you like banning characters people have made in the past? That seems kind of silly
>>
>>36604168
Yeah, that's the easiest way to prevent people from just dragging in a character with no possible connection to the others, loads of personal backstory that needs to be implemented, and attempting to hog the spotlight intentionally or unintentionally.

'Course, if you can convince me this character won't do that...
>>
>>36604142
Traditionally the first session is dedicated to creating the party and choosing the tone and setting of the campaign.
>>
>>36604214
Huh. All three people you've accepted that suggested premade characters (Ted/Bart, Sverd, Lazarus) have variable and short backstories that can easily connect with others and don't seem like spotlight hoggers, but your campaign I guess.
>>
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>>36598221
In DTP I had Wesley running the main outfit in the casino at least. I expect the four tall tales are more or less governing their sections of the west more or less in their own accord
>>
>>36599396
>Slim hosts Venationes and controls the animals with yodeling
You've been reading my DTP notes, haven't you Plane?
>>
https://www.youtube.com/watch?feature=player_detailpage&v=1V18P7JkAuA

charming gal from the wild west-shadowlands area?
>>
I think later tonight I will try my hand at stating up Yzma(or at least come up with come ideas for powers and traits for her that everyone else can use)

>>36603493
Slenderman
>>
>>36604274
Rule 0.

Also, participation in a playtest both requires a backstory as to how you got there and creates one by doing whatever you do in it. For example, if I were to be able to play Hivan, I would have an ancient sun mask that could help me fight Chernobog, and if I were to play Alistair the Monkey, I'd have to explain why I'm not on a pirate ship with the other characters from that playtest.

Also, will we be making Zeroes or On-A-Rolls?
>>
>>36605098
Logically we should start at Zero to test the tier progression system.
>>
>>36605247
but the campaigns probably gonna be on a roll
>>
>>36605271
Uh, what? The campaign isn't 'on a roll', it's just a campaign.
>>
>>36605326
No, 'On-a roll' refers to a tier of play in DVV, I was going to make a joke about Vulcans and 4chan, but no one would get it
>>
>>36605394
No, actually. On-a-roll is a 'level' of player, not a type of campaign.
>>
>>36605406
my bad
>>
So does anyone else have their hearts set on particular roles?
>>
>>36606114
Bart/Ted here, I feel more comfortable with Strong guy but I'd also like to try one of the roles I haven't used yet: Sensible or Smart.
>>
>>36606147
So assuming you go smart and ponderous goes charming, you'll have everything except a nimble guy which is just pretty much not having a rogue. noice
>>
>>36606114
I've played a Strong Guy once and I think he was maybe my favorite, so that could be cool, but I'm flexible. Also, I think we can get away with not having a perfect party of one guy of each roll, so long as we cover our bases skill-wise.
Actually, that's a real bonus of the secondary attribute bonus; you don't need a perfect party as much.
>>
Blargh, I'm back and will modify the kings/villains at some point.
>>
>>36606147
>>36606227
>>36606181
Ah, fuck it. Let's all be Strong Guys just for the hell of it and see if we can make it to On-A-Roll. ALL BARBARIAN PARTY STRONK!
>>
>>36606325
Can you, y'know, not make a 'SOQUIRKY' party and just run a normal fucking group to PLAYTEST (not play) the system? I know this might be an issue for you.
>>
>>36606227
Although Charming was also pretty good, and I have some fun ideas for what directions I can take it.
Following Knight's example, anyone have nice Charming Guy/Beast ideas?
-An incredibly suave walrus

Also, I think I may hammer out a few more races. Maybe a race for Changlings or those otherwise affected by or raised by the Fae?
>>
>>36606325
B-but I wanted to be a shaman/druid kind of character with a menagerie of talking animals...
>>
>>36606325
I'd really prefer we didn't. Looks like we're shaping up to be a pretty balanced group right now based on what people want, which is what we should be aiming for.
>>
>>36606336
We need to test the flexibility of the system with all sorts of cases for parties because most people won't have a standard party.
That sounds convincing, right guys?
That being said, I think pure barbarians isn't a good way to go.

Who has race ideas for me?
>>
>>36606342
>Ted's long lost cousin
>A diplomat from one of te beast kingdoms
>An incredibly cute prize piglet
>The Fox and the Cat from Pinocchio
>A chimera created to be the ultimate vanity pet
>>
>>36606336
Why so passive aggressive?
>>36606343
>>36606358
Fair enough. But at some point, we will need to evaluate the ability of an absolutely imbalanced party to get through Zero-tier.
>>
So if

Mosskin - Smart/Sensible
Ponderous - Charming/? (Deceit/Intimidate/Music?)
Sverd - Robust/Charm (Persuasion/Backup Music?)
Dread - Sensible/Robust(nimble?)
Knightfag - Beast (Robust? Nimble?)

Looks like a good makeup for a playtesting group crunch-wise.
>>
>>36606114
I've got a good idea for a sensible guy
>>
>>36606227
>>36606377
>Not-Hannah spoony bard latching onto Sverd/Lazarus
>>
It would also be nice if the party had at least one chimera, to see how effectively viable they are compared to purebreed beasts.
>>
>>36606442
Unless Knightfag goes Chimera which would screw up the entire point, changing anyone to a chimera would unbalance the whole party
>>
>>36606342
Minks.
Those cats from Lady and the Tramp.
Sir Bearington.
Robin Hood.
Kaa-lite-and-vaguely-heroic.
Sexy Eel. No, I don't know how. It just works.
The world's most adorable kitten.
Socialite expelled from Ratiganland.
>>
File: song and dance.gif (1.93 MB, 250x326)
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>>36606378
>piano-playing octopus
>pic related
>>
Is there a pdf yet?
>>
>>36606505
umm... Robin Hood is a person, not a race, and cats are already there, but I'll try Minks. Any ideas for them?
>>
>>36606631
We're still not officially in beta, but the system is pretty much done and we're only missing the statblocks for unique bosses, the 1d4chan pages and the pasties/docs in the first two posts contain everything you need to play already.
>>
>>36606633
>>36606505
Also, I will totally make a sub-race of Bear dedicated to Sir Bearington that is very Charming, and I may well play it in the campaign if Nob lets me.
>>
There. I researched mink folklore (really interesting actually) and came up with this:
~Minks/Weasel
Size: Small
Natural Weapons: Claws, teeth, +2 Brawl
Racial Traits:
-Fiercely Brave: +2 to Intimidate, Melee, and Brawl against Large or Giant foes
-Trickster: +2 to Deceive and +2 to Music
-Good Omen: Whenever a Mink spends a will point for any reason, all party members (except for the mink) get +1 to all rolls for 2 turns
Attributes Bonus:
+2 Charm, +2 Sensibility, -2 Intelligence
>>
>>36606633
>>36606889
Was giving charming beast ideas.
>Minks
Grooming, hiding around people's necks, burrowing?
Also, stealing that one idea that they didn't use with the cloak of minks for Elsa?
>>
>>36607096
Oh, well, um... I stattted Minks
>>
>>36607096
>elsa
>wearing fur at any point
wut
Also
>minks
>scandinavia
>>
>>36607051
What do you guys think, though?

>>36607155
>Elsa needing fur
>Implying the cold ever bothered her anyway
>>
>>36607096
>>36607155
>cloak of albino baby wolverines
Satisfied?
>>
Hey guys, possible idea for a race:
Great Beast: Take any regular beast race, and make them 1 size larger. Larger versions may be available if people want them, and certain penalties may be applied to stop creatures becoming overpowered.
>>
>>36607225
>great carnosaur
hide the kids, hide the wife, because they eatin' errybody out there.

What stat bonuses would it give?
>>
>>36607225
I have a somewhat similar idea, but to make that balanced, we would need to give the beast some kind of penalty, probably to Agility.

My idea: we can make Variant Races that have slight differences from the base races, like one or two traits or one difference in Attribute bonuses. I'm making one of these right now, based on the Legend of Sir Bearington. It's a bear that has

>>36607369
Great Carnosaur as a PC gives you this special power:
-Fuck off: Spend a Will Point for the GM to tell you to take your muchkin character and leave, because nobody likes that guy who's trying to play Pun Pun in DVV
>>
>>36607225
If you do a little digging, you'll find that the sizes listed don't include all the sizes a species can reach....for example, Crocodilians only list Medium, but there are thousands of crocodiles alive today who would fit into the Giant category. I think I'll go on a fact hunt and dig up all the sizes for whoever runs the beasts pastebin.
>>
>>36607225
Another idea: we could add "mutation" traits to customize chimeras further: being one category smaller or larger, having extra limbs or sensory organs etc. We could balance it out by giving a Charm penalty with each.
>>
>>36607421
Not disney at all
>>
>>36607445
>>36607421
I... think that's probably a bit more customization than we need. Perhaps include it as part of the inevitable 'BEHOLD THIS TRUCKLOAD OF OPTIONS' splat.

>>36607410
we've already done that for some races, notably Raptors and birds.
>>
>>36607445
>Implying disney doesn't have non-human creatures
>Implying it'd be impossible for a chimera to have grown a couple of extra eyes due to having been exposed to mutagenic fumes for all these years
>>
~ Bear (gentleman)
Size: Large
Natural Weapons: Has trained to use human weapons, but never uses claws as they would break his cover.
Racial Traits:
-Noble Gentleman: +3 to all Deceive rolls to convince people that you are human, and +2 to any social rolls against people who think that you are a human
-Bear Hug: +2 bonus to Sensibility rolls involving friendly characters
-Bear Necessities: +2 on Endure, +3 Travel.
Attributes Bonus:
+2 Charm, +2 Robustness, -2 Intelligence

I replaced the Sensibility bonus with a Charm one, and I replaced the trait giving +2 to the Robustness cap with Noble Gentleman. Thoughts?
>>
>>36607190
>>36607185
>>36607155
She was going to be all villainy and have like, 200 minks that all swarmed up and onto her as a fur coat when she snapped her fingers.
Then they decided to make her more relatable and unvillainous (and also that they didn't want to animate 200 minks, because holy shit, man)
>>
>>36607471
Looks good. Change "social rolls" to Deceit and Persuasion. Intimidate would work better if they thought you were a bear.
>>
>>36607503
Fur coats are a sure sign of eeeeviiiil in disneyland.
>>
>>36607570
Opulence in general is evil in disney. All the best royals wore extremely simple stuff. See: charming, eric, naveen, elsa, etc
>>
>>36607510
I don't really object, but I think you would get the benefit of surprise more if they thought you were a human and suddenly roared in their face.
>>
>>36607503
>She was going to be all villainy and have like, 200 minks that all swarmed up and onto her as a fur coat when she snapped her fingers.
Holy shit, that would have been pimping as fuck.
>>
>>36607510
Deceit and Persuasion if they think you're human, and intimidate if not?
>>
I just realized that Beasts as a whole will be utterly fucked at Hero tier in regards to Prevent Harm scores if we have no way for them to wear armor, because there is about 1 trait that benefits Prevent Harm due to the fact that it is assumed you have armor to boost that score. Maybe let you Craft beast armor or make a Craft check to let beasts wear armor at a penalty? I think Large beasts wearing armor have to get two identical sets of armor and make them fit together, and Giant beasts need to sort something out with a factory or a foundry or some shit, because they'd need to commission a whole team of smiths to make them armor.

>>36607471
Just realized that Bears are Medium, not Large, so that needs to change on the Gentleman Bear
>>
>>36607783
Yeah, Large would fit grizzlies but not other kinds of bears.


Also, most animals can wear armor at no penalty if it's fitted for them a la barding. Tiny animals and Giant animals may have some issues.
>>
>>36607812
Okay, that's fine then. I like the idea of a whole factory making a single set of Carnosaur armor.
>>
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>>36607412
Okay, if we only take extant species into account, the following changes need to be made to the beast pastebin:

Big Cats
>Ocelots: Just barely Medium
>Impressive specimens of Siberian and Bengal Tigers: Just barely Large

Bears
>Malayan sun bear: Medium
>Kodiak, Polar Bears: Large

Primates
>Golden Marmoset: Tiny
>Largest of Gorillas: heavyweight Medium

Canines
>Chihuahua: Tiny
>Wolves and Big dogs: Medium

Crocodilia
>Dwarf Crocodile: Medium
>Average Male Saltwater or Nile Crocodile: Giant

Elephant
>All extant species Large by height or length, however by sheer mass they should be Giant.

Insects
>Vast Majority of Insects: Miniscule
>Goliath Beetle: Tiny

Birds
>Humming bird: Miniscule
>Condor or Albatross: Large by wingspan, but Medium by mass

Horses
>Shetland Pony: Medium
>Draft Horse: Heavy end of Large

Snakes
>Barbados threadsnake: Miniscule
>Green Anaconda: Occasionally Giant
>>
>>36607833
Factories don't exist in any disney film except for princess and the frog, in which Facilier has probably shut most down, and MAAAAYBE a couple in Imperial Mexico. Norway never industrialized, they just specialized their services and used more advanced agriculture techniques, so none jn Arendelle.
>>
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>>36607912
Better to find a blacksmith who's a giant himself then, eh?
>>
>>36607988
Are... Are they making a dildo?
>>
>>36608017
I think those are chains, son.
>>
>>36607988
Cyclops is like "WHAT THE FUCK IS THIS SHIT OMG"
>>
>>36608042
>"Heph, buddy, please explain to me again why on Gaia's good Earth are we making armor for a dinosaur."
>>
>>36607897
Crocs probably fit into the big end of Large with a few exceptions, Elephants remain Large, Snakes could fit Large, birds don't generally get bigger than Medium, Bears can be medium if they're small enough (black bears, etc), everything else looks right.

Giant is generally reserved for fucking enormous creatures like the big end of Dinosaurs, whales, etc, not for particularly big crocs, elephants, snakes mate. We're talking about animals the size of buildings, not ~20 foot long animals.
>>
>>36608225
Ah. Then perhaps it is the definition of the sizes that need to be changed.
>>
>>36608245
I would agree with that. Your suggestions would be appreciated.
>>
>>36608245
And by 'changed', I mean 'reworded so that their intent is clear'.
>>
Beast Pastebin 3.4: http://pastebin.com/iPGVax1A

>Added Pinnipeds, Mustelids and Gentleman Bears
> +90% size variety
>More typos and shit
>>
>>36608245
Actually, the sizes only define Huge as being species over 15 feet tall, so snakes and shit are only Large. Also, remove the qualifier that only Insects can be minuscule; it's already defined by size.

>>36607712
I approve, that fits the surprise aspect. Nob, what do you think?
>>
>>36608275
Well, it's a simple matter of deciding what is the biggest creature that we want to be considered Large, then simply saying anything bigger is Giant.
>>
Also, we should give Giant things an Agility penalty of -2 to match the Robustness penalty on Tiny
>>
>>36608335
Anacondas occasionally break 15 feet in length, not that it matters as we're redefining the sizes.
>>
>>36608377
the operative word was tall as opposed to long. Although that would preclude whales
>>
Villain-statting guy here, Headless Horseman is nearly done, but I'm gonna post him next thread
>>
>>36608349
The issue with this is the fact that size has different aspects. What about something that weighs more, but isn't as tall or as long, like an elephant? What about something that is really tall/long, but doesn't weigh much compared to its length, like a snake?
>>
>>36608424
Some whales can be over 20 feet tall, for example the Blue Whale.


>>36608466
>>36608278
>>36608349
How about completely arbitrary size settings based on what we feel like RIGHT NOW?

I mean, generally speaking there isn't a spot where you gain half an inch and suddenly -- bam, you're up a size category.

>>36608335
I like the deceit+persuasion to Intimidate bonus, yes.
Of course, that thing is so fucking big it probably needs it's own size, but hey.
>>36608364
We should seriously consider it, but remember that Giant things are also seriously limited in their infiltration/social potential given that they're the size of houses.
>>
>>36608466
Mass would be the best indicator. There's a reason combat sports use weight categories, and not height or arm length.
>>
>>36608531
>what is fencing
>>
>>36608627
Fencing doesn't have any kind of categories. Placement is by skill alone.
>>
>>36608520
>Some whales can be over 20 feet tall, for example the Blue Whale.
Sorry, I felt like that was wrong right after I posted it.

>How about completely arbitrary size settings based on what we feel like RIGHT NOW?
I'm fine with current size rankings.

>Of course, that thing is so fucking big it probably needs it's own size, but hey.
What thing?
>We should seriously consider it, but remember that Giant things are also seriously limited in their infiltration/social potential given that they're the size of houses.
Yeah, I'm thinking the Agility penalty should be there to give them penalties to things like Acrobatics. Also, Carnosaurs should only be able to drive vehicles made for them due to a trait called Tiny Arms
>>
>>36608627
Allow me to rephrase: There's a reason combat sports where coldcocking the opponent is a legitimate victory use weight categories, and not height or arm length.
>>
>>36608661
>Of course, that thing is so fucking big it probably needs it's own size, but hey.
>What thing?

Whups. Somehow, that got separated from the Blue Whale section. It's nearly twice as big as our designated Giant Beasts.


I'm too busy plotting to finish thinking about altering the beast species right now, so i'll let someone else actually pick up the slack on statting.
>>
>>36608698
sure, I'll do it. Who wants what statted?
>>
>>36608746
I mean the stat penalties for Giant dinosaurs.

Speaking of which, we should probably stat up some other dinosaurs later.
>>
We need a new thread and someone needs to archive this one.
>>
By the way, Campaign is starting now. You're free to spectate.
>>
This thread is now archived:
http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious
Please vote it up, and someone make a new thread.
>>
>>36609295
Wait is it a different link now? Because when I join literally nobody but me is there.
>>
>>36609653
Different link: https://app.roll20.net/join/601097/mEiDCA
>>
>>36609653
Yeah, but I don't have the link. It's in last thread.
>>
New thread: >>36610057
>>
NEW THREA--

>>36610230

>>36610225
Fuck.

Nevermind.



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