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/tg/ - Traditional Games


File: SAO.png (2.41 MB, 1920x1080)
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Making this as a favor to the QM because he can't make a thread for some reason
>>
You are Samuel, a nineteen year old gamer who just got out of bootcamp. You bought a copy of SAO on the opening day, then set up your character. He's tall, with brown hair and green eyes, and the same athletic body as yours. At your hip, a small bearded axe materializes.

A simple pair of brown pants and a blue cotton shirt cover your body, a black belt with a frog for the axe on the right. A thin piece of hardened leather covers your chest, straps leading up to the backplate. Brown leather boots and a pair of grey fingerless gloves finish off the outfit. Searching through the town, you find an armorsmith's shop. He tells you he needs ten Dire Wolf pelts, and he'll give you some armor or gold for them.

Exiting the shop, you bump into a couple. The dude's an ass, but you shrug it off and continue on your quest. Out in the golden grass, you fight against a pair of wolves for your first battle. To finish one off, you punch it in the chest.

You keep fighting monsters, storing the pelts and Cor in your inventory. After leveling up, you test out a new skill. Your Howl draws the ire of three wolves, who burst through the waist high grass at you.

A pair of swords kill two of the swords, and their wielders introduce themselves as Emily and Chris. You form a party with them, going off to hunt boars. After killng a large one, the size of a smartcar, you are forcefully teleported to the city's main square. You listen to the cloaked man, who names himself Kayaba Akihiko.

He tells you that SAO lacks a log out button, a design choice of his. If you die in SAO, you die in real life. He ends by telling you about a free item in your inventory. You look at it, and are surrounded by white light. Your real face stares back at you from the mirror, close to the old avatar. Around you, people look at their real selves, made virtual by the NerveGear. To your right, your party looks a bit different. Emily is close to the same, but Chris lost a huge amount of weight.
1/?
>>
File: armor.png (67 KB, 205x322)
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>What do?
>Also you leveled up killing the boar
>Distribute 5 Attribute Points
>Strength: 3
>Agility: 2
>HP: 300
Axe Skills

>Overhead Strike
Activating Move: Hold the blade two-handed over your head. Looks like splitting wood.
Damage type: Single target
Damage per hit: 40 base/4 glancing
Freeze period: .1 seconds
Cooldown: 15 seconds

>Axe Spin
Activation Move: Hold the bade at your hip, then swing it at hip height.
Damage type: Area of Effect move, six foot circle of damage
Damage per hit: 30 base/3 glancing
Freeze period: .2 seconds
Cooldown: 20 seconds
>>
>>36746115
>Go to the blacksmith and get our new armor like nothing just happened,Make sure to take the other two with us aswell
>3str 2dex
>>
>>36746115
>>36746138
This is pretty much spot on. We also grab anymore out of town non shopping or menial tasks and do them straightaway. Farming is about to get crowded and we want all the quest we can get done ahead of time.
>>
>>36746115

seconding >>36746138
Though, we might want to try and lighten the mood with something... maybe
"Well, we best get a move on if we want to be back for dinner"

We should try and keep our new-found companions...
>>
>>36746115
AGI +3
STR + 2

Now let's get our gear gone over and chat with our party.
>>
>>36746115

>Strength: 3
>Agility: 2

>>36746115
go to black smith complete quest
then get to a in and rent a room before there all taken grab any quests there
check weapons shop fro quests there
time to grind like we are back in boot camp.
>>
Minor thing with the backstory, rather than being on a military career, would it make more sense if we were part of a TA type group? Part time army who are trained to normal standards, but hold standard jobs and are only called in when there is a need to quickly deploy more soldiers?

I am unfamiliar with Japanese military structure, but having just finished reserves training would make for more sense as to how we have military training, yet are also a dedicated gamer type...
>>
>>36746369
army guys are some of the biggest nerds ever
>>
>>36746369
>>36746406
I also hear a ton of people in the Army play World of warcraft so... I really don't find it weird this guy likes video games.
>>
>>36746406
I can attest to this, my DM was in the navy and a huge geek. What else are you to do on a giant ship?

+3 Strength
+2 Agility

New total:
>STR: 6
>AGI: 4

You turn, letting the glass mirror fall to the cobblestones. It shatters, then breaks into a small pile of glowing white triangles. Grabbing hold of your modified party members, you drag them through the crowd. This starts a chain reaction, everyone pushing and shoving, going anywhere but here. A short guy with black hair runs past you, followed by a guy with a scraggly beard.

"Come on guys, if we are gonna get the good quests we need to hurry," You let go if the two avatars, who stumble then keep pace with you. "I need to go to the armorsmith's, then we can go looking for quests."

You run along the uneven streets, taking the turns in a spearhead that keeps your party together. You skid to a stop in front of the armorsmith's shop, kicking up a small cloud of dirt. You open the door quickly, setting a small bell ringing. The smith looks up at you, squinting to see in the evening light.

"Well, 'ello son. You got me some pelts, do ya?" The smith asks. You open the inventory, flicking to the bottom where the pelts are. The furs materialize in your outstretched arms, weighing against your skin and warming your forearms. The smith takes them from you with a single hand, setting them down on a wooden worktable.

"Now, what kinda armor was ya looking for?"
>Torso
>Shield
>Cloak
>Write in
>>
>>36746467
>Cloak
Better body coverage
>>
>>36746467
>Cloak
Since we don't have a shield skill yet. Wolfhead cloak is btichin anyways.
>>
>>36746467
>>Cloak
>>
>>36746467
>Cloak
>>
>>36746467
>>Shield
>>
I did not expect you to choose the cloak

"A cloak would be good, if you can make me one."
"Son, you insult me. I shall craft you the greatest cloak in all of Aincrad," The smith makes a false insulted look, before waving you over from the reception area to the crafting studio.

You look over his shoulder as the pelts melt into a glowing bundle as the man's leather working tools move around the pelts. It slowly extends and flattens out as the needle and awl work their magic.

The armorsmith holds up the finished item, a large cloak with fur on the outside. Two shining iron rings are hidden beneath wold heads, which point out from the shoulders in line with where your arms would be. The white teeth, slightly discolored, glint in the candlelight. The armorer turns it around for you to see the back, where the dark grey fur blends into a solid mantle. Five tails hang at the shoulder blades, swinging as the man turns it. It's long enough to reach your knees, open at the front.

He holds it up for you to equip, transferring it to your back. The rings attach to your armor, holding it in place. The false eyes, red glass, reflect the light. You mime a few moves, feeling it move. Doesn't hamper your movements, and it looks cool.

Perfect.

"Thank you sir, I don't know how to repay you." you say, brushing the dark fur at your side.
"You already paid me enough with the pelts. If you need any more work, I could use three Alpha Dire Wolf pelts for another client. Same deal as before, get me the goods and I'll make you some armor." The smith smiles at you, and a faintly blue rectangle appears in your vision
>Quest Gained: Alpha Mail Delivery

>+WolfsBane Cloak
>+2 defense

>What do you want to do?
>Where do you want to go?
>>
>>36746467
>>Cloak
>>Write in
We have extra wolf pelts and some boar meat yeah? Maybe we can bargain together with our group for more armor or extra items.
>>
>>36746945
Second
>>
>>36746937
>What do you want to do?
>Where do you want to go?
Let's hit out more wolfs and dire wolfs, going back to the forest of course. Ask if he could use anything from boars or other animals in the area we should look for, ect ect.
>>
>>36746937
how much more money do we need to upgrade our axe?
>>
>>36746937
>I did not expect you to choose the cloak
If it was made of some other material, it might not have been chosen. But we're using wolf pelts so it was guaranteed to be badass.
>What do you want to do?
Get out of town and start grinding more, work on getting those Alpha Dire Wolf pelts as well. After that, I think we should move on from this town.
>>
>>36746937
>What do you want to do?
Kill more wolves
>Where do you want to go?
Start heading for Horunka, we'll have plenty of wolves to kill there.
>>
>>36746937
Ask if he other orders from other creatures he needs help filling then farm away, we can try to get better stuff after we're done questing.
>>
Did QM die?
>>
>>36746945
"I didn't notice that. Hand me the pelts, please." You hand him the two extra pelts, and get a carefully counted amount of Cor in payment.
+20 Cor
Total: 98
>>36746995
"Well, there are a few strong beasts in the forests near Tolbana. The spring that feeds the Sidewinder River is a known nest of Man-Eater-Mantises. Get me ten carapaces from them, and I can make you something."
>>36747020
The next one handed axe you could afford is 250 Cor

>With this new info, where do you want to go/do

Sorry about the wait, internet got spotty
>>
>>36747973
>Head straight for Tolbana.More monsters and quests there
>>
>>36747973
let's go hit out the dire wolves then...

>>Head straight for Tolbana.More monsters and quests there
>>
>>36747973
Let's go to Tolbana. Maybe we can find Alpha Dire Wolves on the way and complete that quest as well.
>>
>>36747973
>Head straight for Tolbana.More monsters and quests there
>>
You smile with pride over the new piece of gear, the first in you party to get better armor. You exit the shop, calling out a good bye to the armorer.

Once outside the shop, you walk in a trio with your new tails swishing each step. NPCs and real people look on at your new cloak, in jealousy and admiration.

You walk out the gates, a pebble in an rockslide of players. You start jogging, the armor jingling each step. Your high-ish level lets you run for longer than many other players, your endurance heightened by your higher strength stat.

As the sun sets, you reach the edge of the forest. You could go on into the night, or bed down in the grass.
>What do
>Keep going
>Bed time
>Write in
>>
>>36748274
>Keep going
Resting in an outside non safe zone location can be dangerous.
>>
>>36748274
>Keep going
No time ot waste
>>
>>36748274
>Keep going
no rest for the weary as they say. Only the dead can know peace from this evil. The army didn't train no wimp.
>>
>>36748274
>Bed time
Posts watches. Forests at night get you killed lookat that monster trainer loli.
>>
>>36748274
>Bed Time
Maybe talk to our party members? They've been pretty silent so far.
>>36748326
Walking through the forest at night is probably even more dangerous than resting outside of it.
>>
>>36748411
It doesn't get worse than getting sleep pked where we can't do anything but get killed.
>>
>>36748274

Can we gather some firewood from the trees with our Axe and make some Torches?
>>
>>36748435
That's why you post watches like >>36748407 said. We're not stupid enough to think we can get by sleeping all at once.
>>
>>36748446
Sure, you can make torches or a campfire. Up to you.
>>
>>36748461
Currently we don't know if anyone has the search ability on our team. Hiding and stealth type abilities could easily bypass a watch with no detection abilites.
>>
>>36748517

What's our party looking like? Good for another few hours? If so, then make some Torches and press onwards. Don't want others farming all the mobs...
>>
>>36748558
They look a bit tired, but they look capable of staying awake. Remember that its night and wolves have Nightvision
>>
>>36748532
So we walk through a forest at night with low visibility and risk getting fucked over by monsters because we're afraid that there are gonna be PKers? PKers who have a hide or stealth type ability? Who can take on three people? Or are already organized in a party with other PKers? All in the first day?
>>
>>36748605
You only need one pker with a stealth ability. Not only can they leash monsters then hide. They could easily kill one of us, loot and then run.
>>
>>36748558
>>36748532
>>36748654
Still they'd needed to have followed us and we'll have a watch. None of us are easy marks and going into the forest at night is asking for a beefy monster to OHK one of us in an ambush. Monsters are more dangerous then the players at the moment.
>>
>>36748532
You ask your party about their abilities.
"One-handed Curved Sword and Straining" Emily says, blushing slightly at the last skill. "It sounded cool before I read the description."
"Two-Handed Straight Sword and Equipment Appraisal" Chris says.
>>
>>36748654
You know, I'm not one of those types who have the biggest faith in humans during situations like this, but do you seriously think people would resort to PKing just a few hours after being trapped? I think right now the mobs are bigger threat. At least until a group like Laughing Coffin is formed, where PKers can flock to and actually indulge themselves.
>>
>>36748701
People get really desperate at these times. Some jump off and try to prove that death isn't real others think that its still a game and pking would be easier to level.
>>
>>36748692
>Straining
Well at least that would help out during watches.
>>
>>36748692
>Straining
Sorry, what?
>>
>>36748681
We are staying in a area for at least a couple hours. They don't need to follow us, they just find us as its obvious some players would camp just outside the forest. Especially since people want to make fire. It would definitely attract players and monsters.
>>
>>36748758
In a few weeks i could see that, not off the bat. Maybe if we were alone but not as a group. remember everyone has low level skill so back stab wouldn't be feasible yet. Also the vast majrity of player deaths in the first month were to people against monsters. There was no talk of Pk for a couple months.
>>
>>36748796
Enhanced hearing, basically.
>>
>>36748798
Monsters>than players at this junction especially at night(they have nightvision). players wouldn't have a hide skill worth mentioning yet. Besides We left most of the players freaking out in the basic farming lands right now.
>>
>>36748809
Yes there was. It was just more low key and focused on beta testers. In the LN a beta tester pretty much leashed monsters then used hide to pk. He only failed because he didn't know the plants could see thought his hide ability.
>>
>>36748843
We only left the majority behind. Now we are facing the beta testers and other more experienced players. That is way more dangerous. Hide was one of the first skills you could pick as well.
>>
>>36748850
>>36748880
It's low level and monsters will mess us up since we have no detect yet. They can see we can't. I'd rather take chances in the open when we're harder to sneak up on.
>>
Sounds like we can't decide to stay or go. Reply to this post to get your vote counted
>Light torches, into the forest
>Into the forest, no torches
>Stay at the plains, light a fire
>Stay at the plains, no fire
>Write in
>>
>>36748918
>Stay at the plains, light a fire
Also post watches.
>>
>>36748918
>Stay at the plains, light a fire
>Also look for mobs to hunt
>>
>>36748918
>Stay at the plains, light a fire
Seems like people wanna sleep so let's get this outta the way.
>>
>>36748918
>Stay at the plains, light a fire
>>
>>36748918
>Light torches, into the forest
>>
>>36748918
>Light torches, into the forest
>>
>>36748918
>Stay at the plains, light a fire
>>
Rolled 8 (1d10)

ignore me
>>
>>36749145
..That's good, right? Is it good? Don't do this to us, OP.
>>
>>36749214
Might just be a random encounter/event table.
>>
"Hey Sam, should we keep going?" The lanky swordman, Chris, says while looking into the dark forest.
"No, better to find a good spot to rest," You say, slightly winded from the long trek. Looks like bootcamp doesn't help in Aincrad. Hopefully, the cardio doesn't kill your XP gains.

You look around with the light of the setting sun bathing the world red. Over to the right, about two football fields away, is a small island of trees in the open plains. You starts walking leisurely to the trees, your party behind you. after five minutes, you reach the trees.

The dense foliage blocks out the light from above, moving the world into darkness early. You grab hold of a fallen branch, still clinging to some shriveled brown leaves. You grab one in your hand, feeling the leaf break into fragments for starting a fire.

Soon, after liberal application of rubbing a stick on another, a small fire starts. You take some ripped up grass and leaves, building the ember into a steady flame. You set the fire next to the tree, where you can feel it's heat and lean against a trunk.

Everyone is assigned a watch, with you as the last watch. Emily goes first, standing beyond the light of the fire to preserve her night vision. You curl up in your cloak, the rough wold fur trapping your body heat and keeping you comfortable. Chris is less lucky, with just the shirt on his back and the flames. It's not too cold out, as it's the season of Sakura.

After a dreamless sleep, fractured by Emily switching watches with Chris and curling up near you and the embers. Finally, your clock reading 3:00, Chris shakes your shoulder. You open your eyes, instantly awake.
"Shhhh," Chris whispers holding a gloved finger to his lips. "Emily's asleep, don't wake her."

You carefully roll over and rise off the ground, then throw a few sticks onto the fire. You walk away from the fire, leaving the rest of your party to sleep.
1/2
>>
Boring.

God, how can a video game be so boring.

Nothing happens through the night, the two moons arching across the dark sky.

Four orange balls burst into being a hundred yards away. A chittering flows across the plains, like two pieces of ceramic clicking together.
>What Do?
>>
>>36749417
Howl to wake up our teamies and draw weapon. We want their agro trigger battle healing.
>>
>>36749417
>Wake the others
>>
>>36749417
>Wake the others up
>>
>>36749417

Wake the others and prepare for battle.

Chittering suggests it might be another group on the 'Man-eater Mantis' fetch quest...
>>
>>36749417
>Wake the others up
and >>36749429 howl if they're in range.
>>
>>36749417
>Quietly wake the others.
A bond have no idea how to use element of surprise
>>
>>36749417
I think its assumed we're all awake and wondering what to do.
>Go hunting
>>
File: wasp.jpg (212 KB, 1023x682)
212 KB
212 KB JPG
You release a Howl, the glowing eyes snapping around to face you.

They rise from the ground, five feet, ten feet, twenty!

Behind you, your party groggily rises to their feet. You retreat away from the eyes, forming up with the swordsmen. The fire throws out your shadows, writhing black men that disappear in the night.

A rustling comes from your from the leaves above you. You look up at the branches, metallic blue and orange balls of light moving between the leaves.

A flash of metallic blue shoots down at your formation, chattering as it knocks Emily over into the grass. A second one lands next to you, biting at your leg. You slip the leg back, dodging the attack. Your hand pulls the axe from your belt, holding it up defensively.
>What do?
>>
>>36749753
Stand over Emily til she gets back up, If possible grab a burning log for torch and bug deterrent.Back to back people.
>>
>>36749753
>Manage aggro control attacking any mobs that break away to attack your allies.
>Idealy we should be able to keep them focused on us while our allies flank.
>Use an overhead strike on the one biting our leg.
>>
>>36749753
Swing the axe down at this one close to us and rush over to help Emily up.
>>
Rolled 68, 84 = 152 (2d100)

Roll a 1d100, best of three
>>
Rolled 56 (1d100)

>>36749904
>>
Rolled 75 (1d100)

>>36749904
>>
Rolled 59 (1d100)

>>36749904
Gogo
>>
>>36749904
>>36749934
Well we got past one obstacle at least..
>>
>>36749963

isn't that the roll for our allies?
>>
>>36749963
Wait is this one roll high or low?
Please let it be high...
>>
>>36749987
Is it? Used to the QM's rolls being for the enemies.
>>
Your axe blade glows gold as you lift it overhead, holding it until the Sword Skill activates.

The blade swings down, right as the wasp darts forward again. It's gold head sinks into the chitin, mundane cracks forming where you hit. You rip it out of the insect, then snap a kick into it's still attacking head. The kick breaks a hole in the head, sending white light flooding out from around your foot.

You rush over at Emily, whose being helped by Chris. The wasp has stopped attacking her, instead flying at head height of Chris. It's health bar is still in the green, though it's edging closer to the red with each hit from Chris' longsword.

Emily is on the ground, her health in yellow.
>What do?
>>
>>36750068
Howl again and jump attack the wasp.
>>
>>36750068
coup de grace emily
>>
>>36750068
Aggro the bugs towards us and away from Emily.
>>
>>36750068
Do we have a health pot or something? If so, quickly give it to her. Start helping Chris out with the wasp too.

>>36750111
pls no
>>
>>36750068
>Keep the enemies from reaching Emily till she regains composure.
>If the monsters bunch up at all leap in and use axe spin. If not auto attack anything that approaches Emily until Chris is roughly the same no as her. Remember to keep agro on you and if we drop close to red-Orange pop our battle heal.
>>
>>36750151
Sadly, no. Health regenerates though
>>
Rolled 1 (1d100)

Roll a 1d100, best of three
>>
Rolled 86 (1d100)

>>36750225

against a crit fail? should be manageable...
>>
Rolled 78 (1d100)

>>36750225
>>
Rolled 7 (1d100)

>>36750225
Well I sure do hope that's a roll for our enemies...
>>
Rolled 5 (1d100)

>>36750225
>>
>>36750225
And then we cry as Chris dies horribly to level 2 bees...
>>
Rolled 57 (1d100)

>>36750225
>>
>>36750225
Huh.
This is kind of scary looking.
Or good.
I'm not sure what to make of it.
>>
You Howl again, making the Jeweled Wasp turn on you. It's eyes look like orange gems in the firelight, the flames glittering in the monster's compound eyes.

It hisses, three red lines closing on it's body. It's wings power up, buzzing at your head. It lands against your body, the size of a Doberman.

You fall on your back, holding the axe shaft up against it's neck(what the fuck connects the head to the body in insects?). It snaps once. Twice. Three times as you struggle to hold it back.

You feel the discomfort of your nose being bitten off, before shooting your hips up while rolling to the right. Like your first kill, you hold the monster on the ground using your knowledge from boot. Odd, wasps can be held down the same way as people.

You swing the axe down at the struggling insect, again and again into it's neck. It's health bar dips into the red, when it levels it's head with you. A stream of purple liquid shoots from it's mandibles, a small tube coming out of it's mouth. You're doused in the liquid, until you slam the blade between it's eyes.
>+1 Wasp Jewel
>+2 Jewel Carapace

Both Emily and Chris are glowing gold, having leveled up. They navigate their menus, selecting what to put their points into. They close the menus, the glow fading away until only the fire remains.
>What do?
>>
>>36750557

try and clean ourselves off. Also, check Status. Make sure we haven't been hit with a poison or some kind of parasite...
>>
>>36750557
Check our status. Seems like that thing poisoned us before it died.
>>
>Check our status.
>Check everyone's hp.
>Check What the wasp hem is.
Joke how we "cut them down to size."
>>
>>36750697
I can already hear the groans of utter pain in my head.
>>
You open the menu with a hand gesture, swiping down with your right hand. You check the status, which reads "Smelly". Well fuck you too Menu.

"Everyone good for health?" You ask, taking a moment to look at your's. Still in the green, missing 46 for a total of 304. Emily is looking at her health, which it starting to creep from the reds into yellow. Chris is fine, having only taken one hit. "So, we cut them down to size."

Your party groans at that, the worst pain possible in SAO inflicted on them.
>What do you want to do?
>>
>>36750829
well we all up lets go hunting more of these fuckers
>>
>>36750868
Second
>>
>>36750829
Stay put, if this is like any other mmo, then they should take a good while before respawn.
>>
>>36750868
>>36750881
Go you want to go into the forest now(before dawn), wait for the sun then go, or stay on the plains?
>>
>>36750868
>>36750829
Third but don't engage unless we are all green. Maybe even look for a rare mob.
>>
>>36750829
Wait a bit and let Emily heal up.

>>36750928
Let's wait til the sun goes up.
>>
>>36750928
Wait for the sun to come up
>>
>>36750829

Well, we need to find some water to wash up with, the 'Smell' will alert all mobs to us, causing the skittish ones to flee, and the aggressive ones to attack...
>>
File: sunbro.jpg (16 KB, 225x225)
16 KB
16 KB JPG
>>36750928
PRAISE THE SUN~! but seriously being able to see em will make hunting more easy, and approaching a water source during night is just asking to bump into something nasty.
>>
>>36750928
wait till every one at max helth
>>
You rest up against the tree trunks, looking out on the plains. You pull the raw pork from your inventory, change your Howl skill slot to Cooking, and put it in the embers. After two hours, and everyone reaching full health, the food is done. The outside is crusted in ash, but the insides are cooked all the way through. You dig into it, everyone taking three ribs. Its good, as it's the first food you've eaten in a day. Seems you have to eat in this game.

As the sun rises, you stomp out the flames and throw the bones to the ground. They disintegrate, the white polygons floating into the tree branches.

You push the axe back into the frog, standing in your fur cloak under the trees. Once everyone is ready to go and the sun is up, you start walking to the forest.

An hour goes by uneventfully, spent talking about anything that comes to mind. It turns out Chris and Emily met at the town of beginnings, both looking over the same weapon shop's selection.

As you hike through the mossy woods, footsteps silenced by the thick topsoil, a gurgling reaches Emily's ears. You follow her ears, coming to the bank of a river. As you kneel to drink, a loud buzzing fills the air. Accompanying it is the sound of clashing mandibles and screams.
>What do?
>Head towards it
>Keep walking
>Wash off in the river
>Write in
>>
>>36751280
>Head towards it
>>
>>36751280
>Head towards it
Help the poor scrubs
>>
>>36751280
>Head towards it
>>
>>36751280
>screams
Run towards it. Howl for good measure.
>>
>>36751280
SPRINT twards that shit.
>>
>>36751280
>Wash off in the river

If it's those wasps again, don't want the status effect the last one gave us carry on into this bout..
>>
>>36751280
>Head towards it
Big Damn Heroes time.
>>
>>36751280
>>Head towards it
>>
>>36751370
Too bad we don't have sprint.
>>
>>36751397
goddamnit, well, we need that then, or some kind of charge next time we level up.
>>
>>36751379
Odds are it aggroes them onto us.
So I'm perfectly fine with it.
>>
>>36751280
>>Head towards it
run towards the sound of battle
>>
You look over at your friends, instantly understanding.

You book it towards the screams, Emily leading you. You come to a halt at the edge of a clearing, sheltered by a massive oak tree.

In the clearing, a small stream runs on one side. A rock sits in the middle of the stream, splitting it in half. On top of the sheer rock, is a wooden chest with yellow metal bands. Two guys, looking about seventeen, are in the water up to their knees. Both carry spears with simple iron points. Surrounding them, is a small army of monsters.

Ten Jewel Wasps fly around the rock, diving at the boys and the grounded monsters. Dull brown, theses monsters look like praying mantises. If a praying mantis was the size of a horse. Five of them are around the rock, swatting at the boys and the flying Wasps.

You step out into the clearing, axe held at ready with your friends at your sides. Every Jewel Wasp stops their attacks, hovering in the air. They spin, looking right at you.

Fuck.
>What do?
>>
>>36751548
>Howl and charge!
>>
>>36751548

try and gain the attention of the Mantises. They are our main targets, though the 'smelly' status is more likely to draw off the wasps...
>>
>>36751548
Whelp we drew agro, Blade circle kill the wasps hope the scrubs can hold long enough for us to save them.
>>
Rolled 89, 38, 82, 66, 54, 68, 54, 70, 43, 34 = 598 (10d100)

Roll a 10d100, best of three
>>
Rolled 24, 92, 73, 7, 44, 38, 99, 30, 72, 37 = 516 (10d100)

>>36751664
>>
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>>36751568
Activate our health regeneration, THEN HOWL AND CHARGE!!!
>BURN! MAIM! KILL!
>>
Rolled 89, 22, 23, 50, 27, 13, 47, 9, 19, 60 = 359 (10d100)

>>36751664
>>
Rolled 17, 26, 64, 24, 4, 79, 60, 90, 99, 31 = 494 (10d100)

>>36751664
>>
Rolled 84, 41, 100, 2, 39, 73, 93, 46, 88, 6 = 572 (10d100)

KILL
>>
>>36751704
>dat Nat 100
Shame it's too late.
>>
>>36751664
Only failed the 3rd 4th and 5th rolls.
Not bad.
>>
>>36751664
1st: Tie
2nd: Win
3rd: Lose
4th: Lose
5th: Lose
6th: Win
7th: Win
8th: Lose
9th: Win
10th: Win

Writing. Attack plan?
>>
>>36751768
No plan survives contact with the enemy, so lets keep it simple, we charge in swinging, and our companions swing around and flank the fuckers.
>>
>>36751768
>Get in the thick of it and use the spinning axe skill.
>>
>>36751768
>8th: Lose
8th roll for the third anon was a 90 QM
>>
>>36751922
Messed that one up, checked it again before writing.
>>
>>36751768
Howl, spin.

I wanna grind this howl.
>>
>>36751993
You already agro'ed the Wasps(ten of them), do you really want to piss off the Mantises?
>>
>>36751548
Howl, bait those Jewel Wasp to us. When they are close, ask both our companion to flank them and execute spinning blade while us using spinning axe skill simultaneously.

I assume both our companion have learned that skill, haven't they?

If not, stay in formation until all the wasp dies
>>
>>36752064
Nah, don't want to bait more than we can bite
>>
>>36752064
You gave these guys a button that makes all the enemies fight us. And told us it gets stronger the more we push it. /tg/ is like a lab rat with its brain hooked up to a button that stimulates its pleasure center. It'll press it till it drops dead.
>>
We can always 'request' the mantises loot from the scrubs if/when we rescue them... they might be unfortunate enough and die fighting them...

Just checking, but players don't drop their loot when they die, right?
>>
Shit. This isn't good.

You release a deep breath, your Battle Healing Skill beginning to take effect.

The Jewel Wasps swarm at you, their clear wings beating the air. You heft your axe, holding it to activate the Axe Spin skill. As three get in range, you release the attack.

Holding the blade out, you spin like a hammer thrower. The blade cuts through the first one's thorax as it tries to land on you, knocking it to the side. The other two are less lucky, one getting it's face cut in two, and the other decapitated as you end the spin. Chris finishes off the wounded Wasp, while Emily dives into the thick of the Wasp charge.

Agro'ed against you, the Wasps ignore the player in their midsts. Huge mistake.

Emily spins, ducking and dodging around the Wasps. One dissolves with a strike, having been damaged by a Mantis or the boys. The rest continue on their attack path, rushing you.

Three Wasps land at your feet, their glittering blue carapaces reflecting the morning sun. They lunge forward as one, grabbing hold of your limbs. You swat at them with your axe and fist, futilely. One lets go of your leg as your axe chops it's left legs off. Your HP dips lower as the seconds wear on, almost to the yellow.

A two-handed sword sweeps down at the insects, leaving a red trail behind it. The wounds close up, but their damage remains.

The final three bees hover over you, circling and moving up and down. They're waiting for an opening, when you can be attacked again.

In the river, a Mantis dissolves into white light. Before it dies, it lands a blow on a spear wielder. He falls to one knee, his health bar in the red.
>What do?

>>36752169
No, it disappears with them.
>>
>>36752226
Overhead strike a wasp, then begin normal attack on the others on us.

Enemy count?
>>
>>36752286
Three Wasps, Four Man-Eating-Mantises
>>
>>36752226
>>What do?
Have Emily rescue the Spearman and take out the remaining mantis.

We'll clean up the wasps with Chris.
>>
>>36752226
Im guessing we don't have health pots in our inventory at the moment
>>
>>36752226
Howl lessen the pressure on the spearmen, over head the wasp the other can take out the other 2 we can agro the mantises no problem.
>>
Wen we turn in our quest, we need to get a mantis helmet.
That'd just be cool.
>>
>>36752324
He already said we didn't. Pay attention. We have battle healing if things go sour anyways.

>>36752226
Overhead strike a wasp. Have Chris help us finish off the wasps and Emily rush the mantids.
>>
>>36752226
Check our party condition. If our companion's HP is still green, move in a formation cautiously but briskly towards the spear wielder. Keep an eye on the wasps all the way there.
>>
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You lift the axe overhead, glowing gold. A Jewel Wasp rushes in, straight into your waiting blow. The attack knocks it to the ground, falling straight to the forest floor.

Chris swings at the distracted Jewel Wasp, splitting it in two vertically with a Sword Skill. The wasp shatters, and Chris moves on to the next one. Together, you chop the Wasp into pieces.

With the Jewel Wasps all killed, you run to the spearmens' side. You Howl as you swing at the back of a Mantis, who whips around to look at you as you cut into it's abdomen. It's green compound eyes stare into your eyes, clicking it's mandibles together. The other three Mantises swing around to look at you, though spear thrust draws one to the standing spearman.

The Mantises advance, their pointed legs sinking into the loam. One takes a swipe at you with it's brown arm, the claw pulling you forward into it's bite's range. You force the axe into it's way, the hard exoskeleton jaws closing on the wooden handle. You kick it like a football, your foot leaving a crack in the exoskeleton.

You back away from the Mantises, taking a look at their HP. Ones near full, while the other is in the yellow zone. Chris is fighting with the spearmen, the guy in the red zone having used a healing crystal to get into the yellow. Emily is sliding around you, maneuvering to the monsters' backs.
>What do?
>>
>>36752768
keep drawing their agro and back up a little so Emily can backstab then hammer the one she messes up with our most damaging technique.
>>
Rolled 75 (1d100)

>>36752768
>PUNCH THE YELLOW HP MANTIS"S HEAD IN!
>>
>>36752768
Whatever we do, can we laugh maniacally? Just a bit? Please?
>>
>>36752768
Keep their attention then pincer the injured one along with Emily.
>>
>>36752807
I like this.
>>
>>36752768
Seconding this>>36752801
>>
>>36752768
>>36752807
>>36752851
I'll go with these. We need to be a BERSERKER.
>>
Rolled 66, 95 = 161 (2d100)

Writing
>keep the agro
>Laugh manically
>Punch the Mantis
roll a 1d100
>>
Rolled 79 (1d100)

>>36752945
>>
Rolled 23 (1d100)

>>36752945
>Punch the Mantis
MUDAMUDAMUDAMUDA!
>>
Rolled 90 (1d100)

>>36752945
Bwahahahahaha!
>>
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Rolled 34 (1d100)

>>36752945
>>
Rolled 53 (1d100)

>>36752945
>>
Rolled 80 (1d100)

>>36752945
>>
Rolled 66 (1d100)

>>36752945

shit, those Mantises are ALOT more competent than the wasps...
>>
Rolled 40 (1d100)

>>36752945
>>
Rolled 38 (1d100)

>>36752945
>>
Rolled 34 (1d100)

>>36752945
Luck be a lady.
>>
>>36752984
It's the laughing. Truly we are one of Odin's finest!
>>
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>>36752984
HAHAHAHAHAHHAHAHAHHA!
>>
>>36753070
If we ever catch a PK'er we should preform the blood eagle upon them, that'd earn us some favor.
>>
>>36753179
Won't work with VR sadly.
>>
>>36753179
Jesus christ anon......That's horrible.Plus i don't think that's possible in the MMO
>>
>>36753187
well, mabe we can hang them then at least.
>>
>>36753218
Again not really possible in the VR, you don't actually need to breath here.
>>
>>36753218
I don't think the bodies even stay all that long. They just vanish into particles, don't they?
>>
You back away from the mantises, letting them stalk forward. The healthy Mantis leaps forward, raising her forelimbs up for a double strike. It's mouth spreads open, revealing the moist black gullet.

You jump forward to meet the mantis, swing an uppercut into its chin. Your hand glows blue as you shoot it up, slamming into the hard monster head.

The blow knocks the monster back, falling on it's back. It's health drops from green to yellow rapidly, the monster struggling to right itself. Emily rushes at it, chopping into it's long neck.

You start laughing uncontrollably, swinging your fist and axe at the remaining mantis. It lifts it's arms up, swatting your blows out of the air. It's head launches forward on it's long neck, sinking into you shoulder. It ignores the cloak, phasing straight through it. Like most RPGs, wearing armor armors every part of your body.

The damage dealt to you heals slowly, two points per second. You watch as the Man-Eating-Mantis fighting Chris breaks apart, the body turning to light and white shards.
>What do?
>>
>>36753258
We could hang them in the square with a broadsword through their chest.

That's pretty fucking painful.
>>
Rolled 42 (1d100)

>>36753271
>Snap it's fucking neck
>>
Rolled 37 (1d100)

>>36753271
Keep killing those mantii, Axe to the squishiest part hen aggrieve the wound by yanking it out directly down.
>>
>>36753283
I remember that in one episode one dude died from that, should work for us.
>>
>>36753271
Laugh more.
Swing more.
Lurk more.

Can we get hp updates post-by-post when in combat?
>>
>>36753318
Didn't die. He teleported out. That was the whole point of the episode, since it was in a safe-zone.
>>
Rolled 50 (1d100)

>HEY MR MANTIS CAN I AXE YOU A QUESTION?!?!?! how you gonna live with no HEAD!

Chop off the motherfuckers head.
>>
>>36753271
>>36753297
Break.

Also up updates would be nice.
>>
Rolled 87 (1d100)

>>36753271
Slice the mantis into half while laughing maniacally.
>>
Rolled 44 (1d100)

>>36753297
This
>>
Why are you guys rolling?
He didn't call for a roll. You're wasting bytes.
>>
>people actually running with my insane laughter thing
Feels angry, man
>>
>>36753318
Didn't really happen, it was all an illusion
>>36753321
Sure, I'll start doing that. Currently at 183 and rising
>>
>>36753395
We're sacrificing these rolls to Odin!
>>
>>36753395
Rolling is fun.
>>
>>36753403
I know that feel man,People running with my PUNCH IT TO DEATH thing feels good....
>>
Rolled 79 (1d100)

>>36753395
>spiteroll
>>
>>36753418
Ah, well in that case I can forgive it.
>>
>>36753271
Just noticed:
>your hand glows blue
Did we get a skill or something?
>>
> It ignores the cloak, phasing straight through it. Like most RPGs, wearing armor armors every part of your body.

Shoot. Well at least we can make mantis/wasp carapace armor after this.
>>
>>36753468
This hand of mine glows with an awesome power!

Its burning grip tells me to defeat you!
>>
>>36753468
The game's called Sword Art Online but we unlocked a skill with a punch? Truly the power of FISTS and MANLY SCREAMING is not to be underestimated.
>>
>>36753507
Someone mentioned a martial arts skill that's unlocked on the 2nd floor or something. Would be interesting to see if it's that or something. Maybe our wholly Ill-advised murderdeath by grabbing things unlocked it or something.
>>
>>36753507
Well, we have been using an axe.
And those other guys have spears.
>>
>>36753543
We did pull that off earlier too. That's what brought it up.
>>
>>36753543
>>36753555
>>36753577
Be hilarious if we got a unique skill tree because we were the first Player crazy enough to punch an enemy to death.
>>
You throw another axe blow, feeling the blade hit the monster's arm and cuts into it.

You pull back the axe, throwing a blow to it's thin torso. It cuts a footlong red slice in the monster's chest, which starts to close up instantly. You reach forward, hooking your left hand around the exoskeleton.

You pull it back, peeling the shell back.

Your other hand slips into the hole, pulling in the opposite direction.

The monster bats at you weakly, her health steadily falling into the red.

Ha

HA

HAHAHAHAHAHAHAHAHAHAHA!

You pull back your right arm, cocking it back for a cross. You punch into the Mantis' chest, your hand coming out through it's back covered in blueish blood. The Mantis falls to pieces, splintering from around your arm.
>Level Up!
>Assign Attribute Points(5)
>STR: 6
>AGI: 4
>New Skill slot, will post skills and loot next
>>
>>36753620
>5 str
We need more str for the shit we're doing
>>
>>36753283
I was thinking towards forming a red guild maybe some kind of outlaw guild
>>
>>36753620
....We just traumatized the others didn't we...?
>>
>>36753620
I want to hear how the rest of the group is looking at us.
Cause fuck we crazy.
>>
>>36753620
All to str. Dex builds a shit.
>>
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can't wait for us to do something stupid like this...
>>
>>36753620
4 str
1 agi

Let's go check out that chest.
>>
>>36753620
4 to STR, 1 to DEX.
My OCD is itching.
>>
>>36753620
4 str 1 agi
need a little agi for speed and such.
>>36753638
Why? It's kinda scummy and get's us in bed with psychos. Rather stay green and just wreck face in the vanguard.
>>
>>36753620
4str 1agi
>>
>>36753620
>4 str 1 agi
>>
>>36753668
>stupid
Excuse me, but you misspelled FUCKING RAD AS SHIT!
>>
>>36753620

>STR: 3
>AGI: 2
>>
>>36753701
It is. We're also going to get rocked. But it will be glorious.
>>
>Acrobatics
>Blunt Weapon Forging
>Drug Mixing
>Equipment Appraisal
>Extended Weight Limit
>Familiar Recovery
>Familiar Communication
>Riding
>Hiding
>Light Metal Armor Forging
>Metal Equipment Repairing
>Heavy Metal Armor Forging
>Metal Refining
>Musical Instrument
>Picking
>Purchase Negotiation
>Reveal
>Searching
>Sales Negotiation
>Sewing
>Slash Weapon Forging
>Sprint
>Shield Use
>Thrust Weapon Forging
>Tools Appraisal
>Trap Dismantling
>Woodcrafting
>Parry
>Howl
>Battle Healing
>First Aid
>Unrelenting Force

Loot
>+3 Man-Eating-Mantis Carapaces
>+6 Jewel Carapaces
>+2 Wasp Jewel
>>
>>36753745
>Unrelenting Force
I saw absolutely no other options on the list
>>
>>36753745
>Shield Use
>>
>>36753745
*not a vote*
>drug mixing
Do we... Do we go all the way?
>>
>>36753745
>Shield Use
Unless Unrelenting force is the Dovahkiin version.
Loot that chest
>>
>>36753745
>Shield Use
>>
>>36753745
Unrelenting force
>>
>>36753678
More like a red guild that punish the wicked(other red guilds) and haven't you heard? psychos are crazy in bed
>>
>>36753745
>>Parry
>>
>>36753745
>Shield Use
We're building a tank, don't lose focus guys.
Berserker-build is MAD as shit.
>>
>>36753745
>Unrelenting Force
YES
>>
>>36753793
There is also the wise saying of "DON'T STICK YER DICK IN CRAZY!"
>>
>>36753745
>>Unrelenting Force
>>
>>36753745

>Unrelenting Force

keep the old two
>>
>>36753745
What skills do we already have?
Do you think you could set up a character sheet paste-bin?
>>
>>36753799
Friendly reminder that shields keep us from using sick cqc
>>
>>36753806
only if your a bitch crazy is fun just got to handle them right
>>
>Acrobatics
>Extended Weight Limit
>Picking
>Reveal
>Searching
>Sprint
>Shield Use
>Parry
>Howl?
>Battle Healing?
>First Aid
>Unrelenting Force

we can pick battle healing and howl again?

Anyway these were all the skills I saw that could be immediatly useful for us. Questing is what to pick?
>>
>>36753745
>Unrelenting Force
>>
>>36753793
You don't lose your green rating for killing reds, so we can't make a red guild.
>>
>>36753745
What does Unrelenting Force do?
>>
>>36753843
>>36753821
>>36753814
>>36753803
>>36753791
Kind of doubt it a shout more like a heavy charge which while useful would be better with a shield.
>>
>>36753847
Technically most low-mid red guilds would have green members to use as bait. So it could work out.
>>
>>36753745
>>36753840
I'm leaning towards either
>Shield use

or

>Unrelenting Force.
>>
>>36753855
Nobody knows but it sure sounds fun!
>>
>>36753834
Friendly reminder that sick CQC gets MCs killed.

>>36753864
Let's not get into a red guild. Those are some real sick fucks.
>>
>>36753862
I doubt it's anything like that. charge/shout sounds more like a sword art than a skill
>>
>>36753824
Sure, I'll get on it. You have Howl and Battle Healing chosen and are leveling them with each use.
>>36753855
Unknown. Its not in any guide book. Guess you'll have to test it out.

>Unrelenting Force
>>36753767
>>36753791
>>36753803
>>36753814
>>36753821
>>36753843

>Shield Use
>>36753768
>>36753785
>>36753789
>>36753799


Seems like Unrelenting Force wins!
Also, you put in the Attribute Points, 4 to STR and 1 to AGI.
Total
>STR: 10
>AGI: 5

What do you want to do now?
>>
>>36753890
Naw. Other MC's just didn't have sick enough cqc.
>>
Talk to the one we saved.
>>
>>36753913
Test what Unrelenting Force does, need to make sure it goes with our skill set.

Then help the spearmen up and loot chest. We split with spearmen.
>>
>>36753913
Loot the chest ontop of the rock.
>>
>>36753847
This >>36753864 and who says there won't be a poor fool unlucky enough to get in our way
>>
>>36753913
Talk to the player we saved.
>You okay, bud?
>>
>>36753913
Read up on unrelenting force. It should have info now that we've equipped it.
>>
>>36753913
Find out what unrelenting force does. Though before that we should probably see how our new friends reacted to our bloody fun.
>>
>>36753913
greet the new guys and check out the chest. After see if they wanna party up (what is the limit for that btw?), keep going towards town and see if we can find any dire wolves.
>>
>>36753913
chat with the guys we saved party up or extort for saving there life.
>>
>>36753913
Talk to everybody, and loot the chest.
>>
>>36753930
This, but our group earns the most since we saved their asses
>>
>>36753956
6
>>36753928
>>36753930
>>36753938
>>36753947
>>36753952
>>36753955
>>36753956
>>36753960
>>36753978
Writing
>>
>>36753990
Inb4 op leaves before telling us what unrelenting force does.
>>
You look at the new skill wondering what it does. You'll have to test it out later when you're alone. You look over at the rest of the players, everyone looks wiped from the fight. The two spearmen are sitting on the river bank, their spears returned to their inventory.

"Hey guys, are you okay?" You call out to the guys, who look happy to be alive. Their cursors glow green over their heads, small diamonds that slowly rotate.
"Pretty good, considering. Why and how did you do that last move?" One of the spearmen says, jerking his head over to where you killed the mantis.
"Beats me. Must've picked up a quest that lets me do punches." You step into the water, letting it wash away the Jewel Wasp's pheromones. "Why are you guys out here anyway, you can't be a high enough level to go off alone."
"We got a quest from a vender, he wanted some Jewel Wasp honey. Apparently it makes great pastries." The spearman on the left says. He's dressed in tan and green, a leather cap on his green hair.

Emily speaks up from behind the granite boulder; "I'm Emily, so you know. Chris is the guy with the sword and He-man over there is Sam."
"Nice to meet you guys. I'm Henry." The green haired guy says.
"Paul," The other spearman says, the one that almost died. He's dressed in yellow and black, with a small metal plate where your leather one is.
>How do you want to get the loot?
The boulder is twenty feet tall and has sheer sides. The bottom is eroded away slightly, giving the rock a faint resemblance to a mushroom.
>>
>>36754068
It might be something like not taking recoil/knockback

>captcha
And airpomp
"Waaa, what are we gonna do in the air, Emily?"
>>
>>36754267
Lumberjack the boulder.
Maybe test unrelenting force on it.
>>
Can we use our axe to hook up onto the top after someone gives us a boost?
>>
>>36754267
Use Unrelenting Force to shout it off the boulder. In the case that it's not actually THAT Unrelenting Force, look at its info in the menu and use our FISTS, GUTS, and SHEER MANLINESS to destroy the boulder.
>>
>>36754267
we could punch handholds into the side of the bolder, have people underneath us to catch us if we fall.
>>
>>36754267
Run towards the boulder then use Unrelenting force.
If fails, punch the boulder using unrelenting force
>>
>>36754267
human pyramid?
>>
These solutions are golden.

I'll toss my own in.

>>36754267
Body check the boulder to shake the chest off.
>>
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inbefore the chest is actually a mimic.
>>
>>36754267
If we hit the boulder, we're probably gonna get a pop up saying "IMMORTAL OBJECT."
I see if we can't find a tree that close to it, climb up and jump over.
>>
>>36754376
First level. I am sure they don't have those in yet just like how monster houses only start appearing levels 30-40+.
>>
>>36754376
Then, rather than opening the chest normally, just smash that chest open with our axe.
>>
I, personally, can't wait to read about us beating up on a large boulder.
>>
https://www.youtube.com/watch?v=DMf7WyKwHbw
>>
>>36754525
For the record, we could probably throw one of the smaller players on top of it.
We don't have to be the one who loots it, after all.
>>
>>36754538
yeah question is thou, can we trust em not to steal shit?
>>
Thats the reason I said for one of our bros to give us a boost, then hook our way up there via the edge of our axe.
>>
>>36754551
We just beat a giant mantis to death.With OUR HANDS! i know for one that i wouldn't fuck with a guy who did that.....
>>
>>36754578
Boulder is twenty feet tall. I don't think the combined height of two guys will reach
>>
A flurry of ideas pass through your mind, no doubt confusing anyone watching your brain activity. Chopping the boulder with your axe would likely end with a broken axe. Likewise, punching it might hurt.

That week of team building at ROC might just pay off however.

"Everyone come with me. I have an idea for getting that chest." Everyone rises from the grassy bank, wading into the water. You explain your plan, to a few confused looks.

Chris, Henry, and Paul form a base for you, followed by Emily climbing onto your back. With the highest agility, she'll have the best chance of getting to the top. You hand her your axe, asking her not to break it.

She jumps off your bacl, and when she doesn't come plummeting back, you look up. Heh, thats a good fanservice shot, of her hanging on the rock wearing a skirt shot from your view below her. You stand, and push her up fairly easily. The guys below you groan, your feet digging into their backs.

"Catch!" Emily shouts, then throws the dark wood chest to you. You grab it out of the air, then step off of your party members. They get up, the water soaking their pants. You hand the box off to Chris, and hold out your arms for the next object.

Emily lands in your arms, blushing as you carry her to the riverbank.

You open the chest, and are greeted by a pile of gold and two rings. Your menu says that there is a thousand Cor inside! Who knows how much the rings are worth, they look cool though. One is silver with a row of dark garnets, all cut into diamond shapes. The other is a simple gold ring with an emerald set in it.
>How do you want to distribute the loot?
>There are 5 people, including you
>>
>>36754620
Emily Appraise this stuff 5 way split even. We saved their asses but would have missed this chest without em. Also QM how many more pelts and mantis carapaces do we need?
>>
>>36754620
Gold is evenly split. One ring to their party and the other to ours after appraisal.
>>
>>36754640
Seconding this. Will appraising the rings let us know what they do, if anything?
>>
>>36754640
>>36754648
Agreed.

After the loot should we ask the two we saved to join us? If can from a good group early on it could help greatly.
>>
>>36754620
200 cor each
rock paper scissors torment for rings?
>>
>>36754620
200 cor each
Appraise rings, and distribute based on build.
>>
>>36754640
Three more Alpha Dire Wolf Pelts, two Mantis carapaces. You could also get something made from the Jewel Wasp carapaces.

Emily looks over the rings, her eyes reading something you can't see. "The silver one is worth 500 Cor, the gold one could go for 700. It depends on the skill of the seller"
>>
>>36754676
there were 3 how big can a party be?
>>
We take the silver ring for ourselves, and a little less money then everyone else, let the others decide who the other ring should go to.
>>
>>36754620
I'll agree to a 5 way gold split and one ring for each group, though I also think banding together to form a bigger group is a good idea too.
>>
>>36754706
Any idea what they do? if anything?
>>
>>36754676
We should have 5 if we include them. That gives us
>1 main tank (Axe) (Us)
>1 2-H+Appraisal
>1 1-H+Straining
>2 Spearmen
We still need someone with detection/search ability and an off-tank.
>>
>>36754740
True.

My hopes is if we find more people we can make a guild.
>>
>>36754740
We can only fit one more person.
Also, pretty sure we're the off-tank.
>>
Well i gotta hit the hay.Seeya guys make Odin proud!
>>
>>36754721
her level is too low to tell. Let me answer you with another question. Do you expect magic rings on the first floor anyways?
>>
>>36754772
Until we get a shield.
>>
>>36754762
I would be very happy winding up as a guild leader.
>>
>>36754762
going to have to wait for floor 3 to make it official.
also, OP, is this set in the same canon fucked universe as the Solomon one? or are we waiting a whole month to get to the second floor?
>>
>>36754783
Maybe a ring of protection +1, or something.
It's happened before.
>>
>>36754788
I'd say it'll be close to the original, seeing as when we left the central plaza Kirito and Klein ran past us...
>>
>>36754783
Not really, but it never hurts to check. Give 200 to each and then try to sell the rings for more still even split. First lets kill more mantii and wolf alphas though.
>>
>>36754788
You realize it's up to US to fuck it, right?
We're the only free agent separating this from the anime.
>>
>>36754796
but in the Solomon one, Klein met Kirito as well...
OP. we need a definitive answer here
>>
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201 KB JPG
>>36754787
It could be dam fun.

I wonder if we should push the Norse theme as raiders of the dungeons.
>>
>>36754796
of course we can fuck it further, but if we're in the same universe, we would never have to deal with Kirito's special snowflake ever.
>>
>>36754837
shit, meant for
>>36754809
>>
Sorry to cut it off right now, but I'm about to fall asleep at my keyboard. I'll pick this up next weekend, due to midterms I can't run during the week. I might stay for a bit, if you have any questions, ask them now
>>36754813
Same one
>>
>>36754865
This is gonna get interesting.
>>
>>36754865
>same one
>second day
QUICKLY BACK TO STSRTING CITY, WE MUST SEE THREE MEN IN PINK FRILLY TU-TUS!
>>
>>36754865
>Same one
Oh god. I got nothing against the other quest but that sounds like a bad idea. Pacing is slow as fuck in the other quest. What are you gonna do if you're past his timeline and something different happens? Would you retcon it?

I could understand maybe small references but in his world Kirito's paired up with Solomon. That's pretty big shit.
>>
>>36754931
pacing was actually pretty decent today, and it's going to give this quest time to catch up, but it's going to take teamwork, that's for sure.
>>
>>36754931
Probably gonna split off when we reach that time. I can't run often, meanwhile the other OP runs every day. I can't see the future, so I'll play it by ear.
>>
>>36754865
so if we live long enough to get out to (IRL) will we get a refund from wall mart for this game?
>>
>>36755298

it would be well past the 30 day returns policy...
>>
>>36755320
I thought it was 90 days
>>
>>36755340

Well in England, Game has a 7 day policy...
>>
>>36755382
well I am sure there is a class action law suit we could join, agents the game company then the government safety commissions.
>>
>>36755414

To be fair, The game did everything it said it would... I don't believe it claimed that you COULD log out... so technically, there is no basis except that no-one read the fine print...
>>
>>36755447
suing for lost wages, time out of work, and mental trauma.
>>
>>36755500
and thats if you didnt have a person in your life die from it



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