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/tg/ - Traditional Games


>Population: 665(+240Gorgons)(21 villages, 4 islands, 33 heroes)
>Culture and Art: Your people wear a mixture of woven grass or seal/elephant hide/leather skirts and tunics, shoes and simple coral, shell, or bone/ivory jewelry. They also enjoy painting themselves and their Cave temple walls with Dry (mineral) dyes.
>The People: Your people organize themselves into casual family and extended family units formally lead by a Magoecracy made up of a council of both Cyclops and a few Gorgons. Gorgons exist as a visible Minority group that are occasionally bred with. Trade skills are committed to and goods and services are purchased with Ammonite shells. Ethnicity wise your people come in a variety of light to dark tanned freckled skin tones with their white hair braided or kept short and messy. Your People speak and write Island "True" Cyclopean.
>Technology: Your people possess a variety of advance stone and simple iron tools; clay and crude iron are also produced in stone kilns. Homes possess stone foundations, wooden or bamboo frames, and dried woven grass walling and roofs. Basic Math, Reading, and Writing are all taught at public forums and Bamboo Scrolls are common. Stone working is quite adapt: Megaliths and smaller Coastal stone structures have all been constructed. Iron has recently been discovered. Herbal remedies are relied upon for medicine.
>Magic: (61 "Sages".) (Hydro/Geo/Pyro/Bota)mancy are practiced for both practical, martial and divination purposes. Your people possess Megaliths and stone structures that are used for public, religious and magical practices.
>Food: Moderate. Your people grow large Ochard-like Tree Gardens that contain Plantains, Mangoes, Herbs, Spices, Breadfruit, Cashews, and Sweet potatoes. Aquaculture is also used to raise stocked freshwater fish, but fishing remains a more practical source of seafood and ammonites. Livestock include: Elephants, Chickens, and Banana Rats. Dried goods are stocked on a personal basis.
>>
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>>36765655

Old Thread: http://suptg.thisisnotatrueending.com/archive/36745515/

More and More people than ever before have been coming up onto the shores of your islands and lands: Gorgon Immigrants arrive in constant droves to join with the mainland community both escaped refugees, slaves, as well as (un)skilled laborers and magical practitioners. It is a new and exciting age to be alive and advancements in both technology, magic, and culture seem to be right around the corner.

Through all your efforts you may now choose between three new Developments. (Don't feel like this is one or the other- you're just picking one "free" development due to the resources and advancements you've collected. No rolls necessary.)

>Technology: METAL AND FIRE.
The Hymn of Earth and Fire speak to a lot of your craftsmen back on their homeland and with the constant use and upkeep of your massive kiln- they've become quite good at summoning forth, smelting, further processing, and molding the Blood Red stones into black lumps of usable iron.. but the Sages and Craftsmen feel like it could be so much more..

>Infrastructure: STONE AND MAN
The collective song of your people has grown loud- so loud your Sages feel as though it might be time to build up your unorganized hovels of straw and stone to something.. Greater, something more majestic and extravagant to better organize and unite your peoples.

>Culture: MAGIC AND ART
The Gorgons come from a strict, caste-based, sufficiently advanced Matriarchal society and as a result they have begun to flood to our own culture with it's strong cultural attachments towards collectivism that does not support the negative of a class based society - your people do not even name themselves- This has produced a mass of Gorgon Seamstresses, ex-priestess, golds-smiths, and a plethora of new and exciting reagents, materials, and craftswomen whom would be all to eager to share their secrets and practices with their Cyclopes Hosts.
>>
>>36765689

>Culture: MAGIC AND ART

If feel like we're still really lacking in culture and our only advantage over the other known races seems to be magic.

I think we should give those areas a boost.
>>
>>36765689
>Culture: MAGIC AND ART

I think we're going for a culture victory anyway.

We should probably put some investment in a military, though. And a navy.
>>
>>36765689
>Culture: MAGIC AND ART
>>
So what should we do with those feathers?

I had an idea to use them as sails, but can we roll them up easily to go from full sail to no sail?

And how should we distribute the feathers? Across multiple projects or in one big project, like for example some kind of treasure ship or flagship?
>>
>>36765947
We should at least use one for monument building as our last monument to the sun was a failure.
>>
>>36765689
Culture and Magic.
May the great song swell and bellow
>>
I would pick infrastructure myself. The great cultures of the world have strong foundations in civil engineering
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>>36765947
I think we should try to do something a little more permanent with them. Though, I haven't thought of what that could be yet.
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>>36765987
Well, I'm kinda imagining the flagship to be a monumental project.

Like the Argo of myth.
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>>36766003
I think we should try magic construction again. Enough time has passed since the last disastrous attempt.
>>
>>36766021
Something that could ride the waves of the great ocean, and something larger than even the mighty Zizz birds!
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>>36766050
Not that big, but big enough that it could use the Zizz's feathers as scales.

It'd rule the waves!
>>
>>36765689
>>Infrastructure: STONE AND MAN
>>
>>36766050
Our ship shall become a living ship. Brought forth through nature magic. Sculpted by fire and iron. Propelled by water magic and Zizz feathers. It shall the ship of the elements dedicated to the gods!
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>>36766101
Yes! The gorgons will no longer call us weak at the sight of the great craft!
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>>36766135
They shall tremble in fear as our heroes storm their city. We shall prevail. They who are weak, they who two-eyed, they who do not worship the sun, moon and stars.
>>
Even if Culture and Magic win, we should work on our infrastructure afterwards.

Build stone apartments or something.
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>>36766101
It's quite a leap to go from our dugout canoes to a giant magical sailing ship though. We might need a few more advancements before that's feasible.
>>
>>36765782
>>36765834
>>36765923
>>36765965

>Magic and Art.

The Gorgons within the mainland community offer up and bring many things as tribute and both as constant daily contributions towards the Cyclopean communities that have adopted them:

>+TEXTILES INVENTED: PLANT WEAVING FIBER
Gorgon's society major import is their silk and although the production of Silk remains beyond your people and even the Gorgons admit the process of silk production is a closely guarded secret.. your people are inovative, intrepid, and able to reverse engineer a similar process. Plant Fibers from foliage are taken and further processed beyond anything previously- producing fine woven clothing that can be dyed. They are QUITE fashionable!

>+GOLD +GOLD SMITHING DISCOVERED
The Shiny Earthen material known as "Gold" has occasionally been spotted on the higher up refugees whom escape from the totalitarian Gorgon society. Some of them have even begun to hand in their Golden trinkets to the Sage council as an act of submission.. previously being returned because "what is gold?"

This has changed though as some of the Geomancers and Craftsmen on the council of Sages have started to observe Golds qualities: It does not resonate as loudly as Iron or keep a tune as well... but it is capable of holding a Hymn for a VERY long time (making it an excellent medium or focus), it is incredibly soft (being able to be bent and worked with ones bare hands), and it is very easy to collect (Hydromancers, Geomancers, and workers able to use water and basic tools to separate Gold from stone and earth).

Gold at the moment is being used as a tool: Bracelets or Rods of gold are crafted and worn or carried upon magical practitioners whom must sing a pro-longed Hymn to magically assist in the construction or processing of goods. Golden mediums are also occasionally used in Sage Councils, but at the moment it sees a lot more use in large scale production efforts.
>>
>>36766269

Okay guys, you know the drill:

Roll for 2 Actions and 1 idea.
Actions are d20 and ideas are d100.

I've decided 4 Actions is just too many for me at once.
>>
Rolled 12 (1d20)

>>36766269
We need to fortify the mainland settlement, build up more impressive walls and buildings.
>>
Rolled 7 (1d20)

>>36766298
Improve infrastructure.

Stone houses.
>>
Rolled 15 (1d20)

>>36766298
Improve the megaliths with gold and iron.
>>
>>36766269
So if the fabric can be dyed, does that mean we've stepped up from just mineral dyes?
>>
Rolled 11 (1d100)

>>36766298
Idea: begin cultivating mainland fungi. See if the gorgons know anything about the plants uses and functions
>>
>>36766487
I'll add some consensus to this idea.

The Gorgons have been on the mainland longer. What are their traditional crops?
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>>36766309
>>36766320
>>36766348

>Improve the housing developments, walls, and basic infastructures of villages and the mainland community.
>Action 12/20
>Minimal Success +Census +Geomancy +Gold Medium

With the use of Gold Bracelets and Rods as a medium for keeping steady your Hymns and Choruses for much longer- The working and construction of Stone through both Magical and physical efforts have been made much easier. The Stone fortifications on the Mainland can be improved so dramatically that a TRUE Wall may be constructed- not just a precarious line of tall stones. The housing and domestic developments are improved as well: Sturdier houses, watch towers, public spaces, and finer "low-key" megaliths are all developed.

>Improve and repair the Megaliths with Iron and Gold.
>Roll 15/20
>High Quarter Success

It takes Months, but the entire process goes much more efficiently and smoothly than ever before: Construction is over-seen by sages and foreman with Gold implements lead choruses of Workers and Geomancers to aid in the construction and repairing of the Megaliths. Weather damage is repaired and Iron Rings are built at the bottom of them before their carvings are lined with Gold finishings.

>-Too powerful<
The new and improved Megaliths prove to be a too powerful medium for our Cyclopean Hymns. Immigrant Gorgons whom are not in-tune with our Symphonies and Choruses receive headaches, nausea, and can become exposed to fainting spells when exposed to them for too long. The Megaliths have also become such fine mediums for song that at night they visibly glow and perpetual "hum". They are breath-taking works of art though regardless.

>+70 Sages
>Total Sages: 131 Sages.
>>
>>36766518
Oh dear, poor Gorgons.
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>>36766518
We must use our new power, on a great hymn
We must commune with the spirit of the sun, as the Gorgons with the cosmic snake
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Rolled 57 (1d100)

Communal granaries. Everyone give up a little bit of food
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>>36766583
it seems like a lot of cyclopean magic is just too BIG for Medusea. There must be a good middle ground somewhere so that all can commune
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>>36766626
Maybe we could develop some kind of equipment or enchantment to protect them. I think raw iron ore is slightly anti-magic. Circlets made of iron ore?
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Rolled 4 (1d20)

>>36766518
Attempt to converse with the spirit of the sun through the great monolith, reciting a mighty hymn, ensuring that any gorgons are far away from the hymn, so as not to harm them.
>>
>>36766717
I'm sorry. So, So sorry. Perhaps the bonuses will bring it up to a level where we won't all die.
>>
I kinda hope we can use our magic to bring the Cosmic Snake into the sphere of influence of our own Gods.

The Cosmic Snake talks about how her daughters will know no man, blah blah blah, and the gorgons are vulnerable to cyclops magics.

I kinda want to make the Gorgons more than a minority and truly apart of the cyclops species.
>>
>>36766371
>So if the fabric can be dyed, does that mean we've stepped up from just mineral dyes?

No, we still use Mineral Dyes. I didn't have room to explain it, but when freshly made our clothing is a rather drab and boring brown and pale-green yellow colour. However, due to Mineral Dye soakes our Clothes can come in a Variety of vivid Black and Red patterns and colours- they look quite spectacular.

>>36766487
>>36766510

>Investigate and Cultivate the mysterious fungal crops of the Gorgons
>Roll 11/100
>Complete Failure. +Gorgons +Doubles Interesting results+

Despite some of the Gorgon Refugees actually being herbalists and farmers themselves.. they don't seem to be able to extend their knowledge at this moment on the proper agricultural practices of their people. A handful of them admit that the secrets of fruit and seed were typically kept with those in charge of such things and they simply tended the plants-incapable of replicating the necessary conditions. Some of the more battered farm hands make whispers of working Elven farms, but they don't seem eager to talk of it.

>+unexpected event
One of the recent additions to your community however IS able to offer up something: Eggs. Not her own eggs -she blushes and is quick to correct- but the Eggs of the beast of burden known as the "Triceratops". It's horns and leather make excellent crafting material, it readily grazes on any kind of vegetation (not grass), it's meat is QUITE delicious, and the eggs they lay are large, numerous and excellent for cooking.
>DOMESTICATED TRICERATOPS INTRODUCED.
>This animal works much the same way as your domesticated elephants, but unlike your elephants cannot graze on grass. They are "browsers" and do not derive nutrition from grass, but instead barks, shrubs, and other hearty foliage- making them quite adapt for the fungal wood. They produce meat, horn/bone, and infertile eggs if herded properly.
>>
>>36766822

Alright, sorry- I was having trouble with the Captcha.

Go ahead and Roll guys. 2 Actions 1 Idea.
>>
>>36766822
Well, Let's start trying to ride them. They will truly make great mounts.
>>
Rolled 14 (1d100)

>>36766850
Idea:
An organized pantheon and religion.

Name the Sun, the Moon, and the Stars and tell their stories.
>>
Rolled 9 (1d20)

>>36766625
Lets get to work on this, make a granary
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Rolled 29 (1d100)

>>36766871
oh god don't worry I'll help you anon
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Rolled 87 (1d100)

>>36766822
>>36766850

Idea, have beasts of burden like the triceratops and elephant used for manual labor, doing things like tearing down trees, plowing fields, and powering grinding stones for millet and other things
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>>36766910
I failed you.
>>
Sorry, brb guys- dinner.

I'll be back in a bit, so expect a slight delay. Dinner.

>>36766850
The Triceratops aren't big enough to ride.. unless you're a child or a Gorgon. They're even shorter than Elephants, though they are "longer" what with the tail in all.
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>>36766940
Gods be damned.
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>>36766959
Let's face it. We'll never get cyclops cavalry. Just leave it to the gorgons.
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>>36766850
Action: find out more about the Zizz's feathers properties. Try to see if they may be an elemental in nature
>>
Rolled 7 (1d20)

>>36766998
I'll second this.
>>
>>36766971
NO! I REFUSE!
BEGIN BREEDING STRONGER AND LARGER BEASTS! WE MUST HAVE CAVALRY!
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Rolled 6 (1d20)

>>36766998
>>
>>36767011
Just upgrade our botanomancy to create wooden creatures to ride on.
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Rolled 57 (1d100)

>>36766926
I like this idea, supporting.
>>
>>36767028
Or get Animamancy?
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>>36767044
If we're going to experiment, let's do it on parats.

Those bastards won't be missed.
>>
We still need to grab Aeromancy to round out the base elements.
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>>36767058
Damn right. Stupid kobolds have lived under our feet too long.
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>>36767086
>we create an intelligent sapient race of kobolds
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>>36767105
I hope not
>>
ALRIGHT BACK.

I'll be doing up Actions now, so sit tight.
>>
>>36767125
I dunno. Parrats could become our own version of hobbits.

Excellent scouts and good jovial company.
>>
Guys, we need a currency or we're vulnerable to economical domination from foreign powers.

Proper currency, like iron, furs or gold.
Something that has a practical use and won't lose it's value if it becomes abundant.
>>
Rolled 4 (1d20)

>>36767190
Maybe, we are pretty good at accepting other races.
In the meantime however, try to summon another nature elemental and ask it to make some of our elephants/triceratops grow larger, to become large enough to mount.
>>
unless we discover a medical use for the shell currency, it's bound to inflate HARD and soon
>>
>>36767333
Again! Nobody let me near magic anymore.
>>
>>36766926

>Further Domestication of the Triceratops and Elephant
>Roll 87/100
>High Quarter Success +Herding Culture

You've had Elephants for as long as you can remember: they're stout, loyal, good to eat, good to work, and they're the largest land animal you've come to recognize.. but your use and domestication of them has turned them into something far different from what they once where.
They're much stouter, shorter, and their tusks are all short but thicker. They give birth to 2-3 calves at a time and this has caused their utters to swell noticeably.

>+ELEPHANT MILK DISCOVERED
Milk is nutritious, delicious, and produced by all women -even Gorgons- but it isn't until you notice Elephants producing a greater quantity of it due to growing birth rates that you actually start collecting theirs. Milk has become popular among herders, but is only drank by the young and the old outside of these communities.
>>
>>36767392
Elephants are truly the best animal.
>>
Rolled 20 (1d20)

Furs, iron and Gold to replace Seashells as primary currency.

Not inventing coinage here, just establishing alternative currencies.
>>
>>36767549
I'm not going to argue with a nat 20.
>>
>>36766998
>>36767007
>>36767020

>Investigate the properties of the Zizz's Feathers.
>Roll 13/20
>Minimal Success

The Zizz Feathers you've brought back still remain humongous and red- larger than the boats that they were carried upon, but light enough that even a Gorgon can carry them. The Zizz feathers are mysterious and unusual, but they don't seem to possess any magical qualities.... Some of your "stupider" cyclopes get excited about it's "assumed" qualities and make an attempt to jump from a large height- holding onto the feather in hopes that it will allow them flight.

The Feather is in fact so good at catching wind that the Cyclopes only suffers a broken leg at the end of his descent...As opposed to being liquefied upon contact with the ground due to his massive weight and inertia- something he is ignorant to.
>>
>>36767549
and thus, the Cyclops avoided economical ruin
>>
>>36767561
Will this count?
>>36767549
>>
>>36767549
Might gold not be a little too useful for it's magical properties to allow it to be used for currency?
>>
Really people should avoid rolling when OP doesn't say to.
>>
>>319
Gold is not a common currency, it's the premium stuff that is used for large transactions.

Furs and iron are common currency.
Seashells turn into pennies.
>>
Triceratops present us with many more materials to use
>>
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>>36767549

>Establish more Stable Currency than Ammonite Shells.
>Roll 20/20
>Complete and total Success.

The growing instability and fluctuations caused by the availability of Ammonite shells has developed into a lack of confidence in the shell as a currency.... This however has not killed the need for Currency as your people have grown too accustomed to it's convenience in trading. IVORY has been established as an alternative: coming from both seals and elephants it is a stable, abundant, but holds real value as Ivory can only be collected once from an Elephant (because it does not grow back) and usually when it is fully grown or elderly.

Tusks are Trimmed, the ivory sectioned off, carved into small rings and the rings themselves are spent as currency- they are even easier to handle as they can simply be strung like beads. Their value can even be further increased by having Artists carve the images of Fish, Serpents, and the Zizz itself on the Rings.

>IVORY RINGS replace Ammonite shells as "primary" currency.

Gold and Iron remain too valuable for their magical and industrial properties. A single pure lump of gold or iron even the size of a coin has greater practical use as a powerful magical medium.
>>
Okay guys, you may now start rolling.
>>
Rolled 12 (1d20)

>>36767787
Build a better relationship with the elemental spirits. Sing them our hymns, invite them to dance with us. Maybe we'll learn some of their songs too.
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Rolled 19 (1d20)

>>36767787
Send a scouting party into the mainland. Let's find some knife ears.
>>
Rolled 17 (1d100)

>Find a medical use for ammonite to make it useful.
>>
Rolled 9 (1d20)

>>36767766
We need to improve are relationship with the nature spirit.
>>
Rolled 5 (1d20)

>>36767842
Seconded
>>
Rolled 19 (1d100)

Porcelain
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>>36767766
I was half worried we were going to do something particularly macabre.
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>>36767766
I must say the ivory currency is pretty damn good choice.

We have a pretty strong currency.
We should have pretty good amount of buying power if we come across any other nations.
>>
Rolled 36 (1d100)

>>36767766
Idea: gather food in times of plenty to be put aside for lean times in communal storage
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Rolled 58 (1d100)

>>36767787
Idea: Granaries! we keep trying to do this it is about time we did.
>>
>>36767929
Now I'm worried we'll meet orc stain civilization
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>>36767766
Welp, now that the Cyclopean economy is stable, I'm off to bed.

Financial advisor out.
>>
>>36768080
Why are you worried? You say that like its a bad thing?

You wouldn't want to meet up with a bunch of macabre war cultists dedicated to selfish exploits and chopping dicks off?
>>
New to the thread.

What kind of government do we have? How do we govern ourselves?
>>
>>36767561
I wonder how we can get more of these? Like other than trying to provoke a Zizz? Maybe gather some from old nests?

I wonder if there is an elemental spirit of birds we can talk to?
>>
>>36768146
council of wisemen
>>
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>>36767883
>>36767842
>>36767867

>Improve relationship with the Nature and Elemental Spirits.
>roll 12/20
>Minimal Success +Too POWERFUL Megaliths.

With the recent construction of numerous Megaliths and the finished repairs and finalizations done to the Megalith standing on your home island- they've become regular hot spots for spirit and elemental activity and all manner of both small and large spirits having been observed coming at low hours of activity to "hang around".

The Sages view this though as a good opportunity to better their relation with the spirits. Instruments are gathered, golden offerings are made, and a fine spread of fruits, meats, seafood, and fermented alcohols and laid out for a truly spiritual occassion.. and lo' indeed the spirits are able to come out in full force and there is much exchange of primeval and ancient hymns lost to time. Much alcohol is drank, Food is eaten, spirits are parlayed and par-tayed, and many other worldly friends are made... The communities both spiritual and mortal are beyond pleased, but the Sages report that no "magical" business was actually held.

Most people admit that they simply got drunk, ate 'till they were sick, had sex with a few spirits, before they all simply passed out. A handful of people simply went missing- taking a few days to stumble back home naked.

>Everyone agrees they should do this again some time.
>+HOLIDAYS ACCIDENTALLY INVENTED+
>>
>>36768146
We're ruled by a Magocracy of Sages. Basically people with magic give us directions and orders and there is a council per island. Their main job is to think up projects and stuff, its a bit of a meritocracy because you need to know magic and be good at it to be a member.

THey also tend to get drunk a lot and experiment haphazardly due to Wizard Law.
>>
>>36768187
Have we met any other civilizations? Because if there's something that works great to expand rapidly, it's a council coupled with a basic feudal system.
>>
>>36768146
And we're also a very peaceful race.
>>
>>36768253
No war? What about trade then?
>>
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>>36768175
Freaking righteous. This alone was worth building the megaliths out of gold, I'd say.
>>
>>3676814 Mageocracy, it's kind of like a theocratic meritocracy.
>>
>>36768187
THE AUGUST MAGE COUNCIL
>>
>>36768175
>had sex with a few spirits

Any kids result from this?
>>
>>36768236
We have encountered 2 (ish)

One was the Parrats/Kobolds, little antsy jerks that never hang around in one place and make nests and cause a nuisance to cyclopes. Basically our setting's equivalent of Goblins in terms of civility. A step above wild animals. A step below smart people.

The other civilization we've briefly encountered were the gorgons. Now trade started up due to Gorgons sending slaves and outcasts to us as a form of early trade, expecting us to treat the slaves and outcasts like shit. We didn't so this has caused happy immigration to the Cyclops lands. The gorgon civ seems strictly caste based, and matriarchal (They're all chicks so yeah), but they also seem to pay tribute to a third unmet civ of Elves, who so far are our bogeymen.
>>
>>36768333
We'll find out at next year's Fuctival.
>>
>>3676826
We've got bunch of villages that trade with each other and we've got trade shrines with the asshole elves, but we haven't made proper contact with them.

We also have very stable economy with both lucrative products and strong currency.
>>
>>36768333
Shit is this how we'll get our Hercules? Demigods? Half Spirit supermen and women? Would we even know?
>>
I wonder if the Sun and Stars are getting mad we're ignoring them. We should focus on solidifying our link to them and try to form a coherent religion with them. Or at least get on very good terms with them.
>>
>>36768423
Maybe build a stonehenge-like structure around the main megalith and decorate it with engravings and inlays of constellations?
>>
Rolled 58 (1d100)

>>36768423
This. Worship of the Spirits is heresy. Rolling for the Council of Mages to make some sort of ruling here. They should forbid any other worship apart from the Sun and the stars worship from being practiced in the Megaliths, as well as making this faith the official religion of our civilization.
>>
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>>36768076
>>36767990

>Establish a communal Granary.
>Roll 58/100
>Minimal Success +Collectivism +Lack of individualism

There's been a slight growing discrepancy between some individuals and the availability of food: Craftsmen and inner-village communities can at times have noticeably less food than those who grow, hunt, herd, or otherwise produce food. The Sages find this.. unfair and plans are written up and passed around on Bamboo scrolls for the construction of Communal Food Storages- Where dried goods, clay pots of ground plantain flour, and excess food may be stored amongst in stone community storage- dug underground to be kept cool- and used at the leisure of those who do not have enough or their work requires prevents them from having access to food.

>+GRANARY INVENTED
>+FOOD BANK INVENTED
>Better food distribution, +Population doubles+
>Current population: 1330(480 Gorgon) (1 City, 22villages, 4 islands, 33 heroes)

>CITY ACHIEVED
>city established on "HOME ISLAND"
Your villages on your Home island have grown so populated, craftsmen have grown so abundant, and the distribution and accessibility of food so adequate that the inland communities villages have morphed into a "City". Cities are an urban sprawled of many stone houses, roads, and people living inside of them subsisting not of of farming, fishing, or hunting- but instead relying on Trades and the Exchange of goods. A distinction has been made between "Urban" and "Rural" Areas on the HOME ISLAND.
>>
>>36768490
why so exclusive? If the spirits or the sun and stars get mad they'll let us know
>>
>>36768423
The sun and stars are above petty feelings.
>>
>>36768490
I think we shouldnt consider spirits heresy but we definitely shouldn't worship them. They're fickle and creatures of impulse. We had a huge fuckering like the Romans earlier. Perhaps spirits are intimediaries between Mortals and the Sun and Stars? Maybe they're creatures of the magic plane same as we are of the physical plane? They aren't gods we shouldn't worship them as such. They're people like you and me... who happen to never want to hang around for long.
>>
Okay, sorry, phew- You may now roll for new Actions.
>>
Rolled 16 (1d20)

>>36768550
Commune with the Sun and Stars. Figure out where they stand on the spirits thing.
>>
Rolled 17 (1d20)

Commune with the Sun
>>
Rolled 13 (1d20)

>>36768550
Stonehenge around megalith.
>>
Rolled 51 (1d100)

>>36768585
An idea that might run parallel with >>36768490 albeit not as extreme but what if we start establishing a formal heiarchy for worhsip. Sun and Stars above all, the spirits exist and they help out, and its okay to commune with them, but only the sun and stars deserve most worship.
>>
Rolled 22 (1d100)

>>36768550
Galleys
>>
Rolled 11 (1d20)

>>36768550
We should craft some armor out of our crude iron
>>
Rolled 34 (1d100)

>>36768550
Find a solution to the problems the gorgons have when they're around the monoliths.
>>
Rolled 11 (1d100)

>>36768550
Idea: find a way to build houses in boats! longer time at sea
>>
>>36768604
>Should have been PRAISE THE SUN
>>
Rolled 22 (1d100)

>>36768646
Going for this. Help our Serpent-Children sisters.
>>
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>>36768676
come the fuck on dice
>>
>>36768676
>>36768646
Seconding. Gorgon waifus a best. Seeing them in pain breaks my heart.
>>
>>36768527
>supporting Spirit worshipers.
Heresy.

>>36768550
Does my earlier roll of this:
>>36768490
still count?
>>
>>36768891
I'd like to vote against spirit worship being viewed as heresy. There's no reason for that.
>>
>>36768914
I second the motion.
>>
>>36768914
Agreed.

The Sun and Stars are the true masters of the universe, but the Elemental Spirits are the labour force of the Gods.

It pays to be nice to the janitor.
>>
I don't see any reason to start branding people heretics at all yet.

We're a polytheistic society as it is
>>
>>36768959
Our religion isn't that formalized either.

We should probably make things all official before the Elves try to assimilate us like they did the Gorgons.
>>
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>>36768616
>>36768585

>Investigate the Divine Hierarchies of the universe and the world.
>Roll 51/100
>Minimal Success.

Your Sages have grown exceedingly curious about the relationship between Spirits and Gods- Spirits seem to be a lot more present and natural in the world, almost to a point where they don't seem... they suppose "divine"? They can be discussed with, communicated with, and even loved.. But the Gods.

The Sun, The Stars, The Moon- they feel as though they are forces that don't actively participate in this world, but look upon it.

A few of your Sages wish to find out what it all means and they exile themselves to the finest sky observing points on their respective islands: atop volcanoes, in forest clearing, and so forth.

They all come back weeks later; Blind. Their eyes milky white.
They summon the finest Gorgon and Cyclope artists with ink, feather pen, and bamboo scroll to document their findings in a most luxurious and elaborate Grimoire.
The Scrolls are extensive and take MONTHS to write and illustrate before they are bound and made accessible to the council.
Upon completion the Blind Sages are guided to bed by their children and mates- they never wake up.
>-10 Sages. Total Sages: 121 Sages
The Artists who helped document it are left hazy and suffer from bouts of depression -breaking into tears occasionally- for months.

The Council of Sages is too afraid to read the Scrolls- one Sage tried. He was not driven blind, but instead his control over the elements was elevated to such a grotiutous level that he can command them almost effortlessly- without any medium and as simple as a one line poem, but when asked he sadly and quietly states, "I can see them, I can see everything. They remain when I close my Eye. I see them in my Dreams. I can see forever. It hurts."

When he is left alone he often spends it staring off into the distance or crying; often not showing up to council meetings to instead spend time with his children and wives.
>>
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>>36768996
>"I can see them, I can see everything. They remain when I close my Eye. I see them in my Dreams. I can see forever. It hurts."

We're digging too deep.
>>
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>>36768996
Daaamnn, that got grimdark fast.
>>
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>>36768996
THAT COULD HAVE BEEN SO MUCH WORSE!
>>
>>36769063
And so much better. It might be worth attempting further study.
>>
>>36769077
No. No more metaphysics.

Let's focus on applied magic from now on.
>>
>>36769104
The aether is not for us, we are of earth and water
>>
>>36769159
I wouldn't say that. We're just not ready.

This book will be of great use to future sages. We must preserve it.
>>
>>36768996
Hear, my brothers. The Sun and the Stars is a clearly more powerful force than any spirit! Just see how easily a sage who merely _read_ the scrolls were able to control the elements. It must be obvious to all that the spirits do not deserve our attention, but the Sun and the Stars are the True Gods of our world.
>>
>>36769104
But the Cyclopean Miskatonic university of arkham is the greatest place to learn medieval metaphysics
>>
>>36769204
You're basically saying that we should only talk to the king and ignore the knights.

The elementals are important, just of lesser importance.
>>
>>36769204
What's your problem?
>>
Rolled 2 (1d10)

On a FAR AWAY island we should establish the metaphysics of the universe and apply it to our magic. That way we could do stuff like heal with fire, fly, grow wings, ex
>>
Rolled 95 (1d100)

>>36769300
Sry meant to roll a 1d100 here it is
>>
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>>36769332
Samefag here
Bet you i just summoned cthulhu with that idea
>>
>>36769395
It may not get used. You suggested it outside of a voting period.
>>
>>36768604
>Commune with the Sun
>Roll 17/20
>Success.

The great single burning un-blinking burning ever-watching eye that dominates this world and provides warmth and light but at the same times burns the eyes of those who would seek to challenge it's authority and rule.

Some of your Sages wish to commune with this Entity. This eternal, seething, being..

>>36768609
>Roll 13/20
>Raise an Additional Circle of Megaliths.
>Minimal Success

The Sages suggest that when speaking with a GOD it is probably best to not half ass things and before they begin their ritual they commit a few months of public work to upgrading and producing additional spiritual constructs with Stone, Gold, and traditional ornament that will hopefully please his Luminescent.

The Ritual takes place and all council members are gathered adorned with Golden bracelets, holding Golden Rods, and forming a true and well practiced chorus to open up a duet between the Mortal world and that all seeing burning Orb in the sky.

A warm and comforting breeze brushes over the island.
The Clouds form a great funnel that accentuates a single beam of the lights rays to focus upon the center of your Circle of Megaliths.
The light begins to intensify, the heat becomes unbearable, and the Sages council must withdraw and just in time too as the Sun it seems has sent it's response.

The Beam of light convulses upon itself- common Cycloptic folk in the distance turn their heads unable to ignore the spectacle- Gorgon wives and sisters faint in spells.

A Great mighty bolt of pure and divine solar energy strikes the center of the ritual megaliths with a deafening crackle and BOOM and in it's wake, embedded into the ground, is a tall, jagged, formation of solid GOLD in the shape of a lighting bolt. Towering above the council and their stones.
>>
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>>36769395
This. Let's not mess with the secrets of the universe anymore. We have a book full of them and we can barely read it while remaining sane.

Focus on military, infrastructure, and commerce. Maybe religion or applied magic from time to time.

But metaphysics? 2deep4me
>>
Okay, NOW you guys can roll for ideas.
>>
>>36769435
Well this will obviously be the religious symbol of our worship of the Sun and Stars.
>>
Rolled 67 (1d100)

>>36769465
Rerolling to understand and combine metaphysics with magic
>>
Rolled 43 (1d100)

>>36769465
Idea: Nation state

The Gorgon Queendom and the Elf Empire are distinct from our villages. We must unite as one people to weather whatever storms outside forces bring to bear against us.
>>
>>36769253
I'm roleplaying as an Ogre that thinks we shouldn't worship spirits, and is very extreme about it.

Since everything was going hunky-dory when I showed up I decided that some conflict would spice things up.
>>
Rolled 18 (1d20)

>>36769435
Improve quality of are iron.
>>
>>36769491
This. We need to be able to draw upon the strength of all villages and towns if one comes under attack. I suggest we do this by demonstrating the power of the Sun and the Stars, and unite our armies when needed under the banner of the golden lightning bolt.
>>
>>36769495
>I'm roleplaying

Stop that.

If you think ignoring the elemental spirits is a genuinely good idea, then fine. But if you're going to roleplay as a stubborn asshole, then please stop.
>>
>>36768996
>the elder scrolls
>>
>>36769495
That's the dumbest thing, stop it.
>>
>>36769495
Well we're trying to build a civ, not tear it down.
>>
Rolled 31 (1d100)

>>36769513
For some reason my roll didn't work, so rolling for this post.
>>
>>36769504
guess we just made the first swords
>>
>>36769522
>>36769520
>>36769515
>disliking conflict this much
I'll stop if it's really this poorly received, but I genuinely thought some conflict would add depth and make things more interesting.
>>
>>36769435
Looks like we have a center for worship now. We still need to find a way for the gorgons to not get headaches around the greater structures.
>>
>>367
If we want conflict there's the gorgon shithole that's got bunch of slavers in it.

We can antagonise those.
>>
>>36769569
Conflict and different directions is fine, but you have to back up your claims with evidence.

The spirits are spirits. They're Yokai. Angels. Daemons. Etc. Middle to lower level divine beings.

We already make the distinction between them and the Gods and we are unlikely to ignore them without good reason. After all, if we ignore them, then they might become displeased and bring famine and storms upon us.
>>
>>36769569
It does not
>>
>>36769569
That's the QMs job. We don't need players trying to make things more difficult than they need to be.
>>
>>36769600
So role-playing in these threads is a big no-no?
>>
>>36769655
So long as you roleplay as a relatively sane person, you're good. Iconoclasts are at best annoying and at worst intolerable.
>>
>>36769465
Whos idea won?
>>
>>36769504
>>36768638

>Improve upon Iron Smelting and Crafting Techniques.
>Roll 18/20
>Success

The world doesn't stop turning for your Craftsmen: Light the kiln, blow the bamboo, feed it charcoal, and summon forth the pyromancers and geomancers with their golden mediums- lets us show them TRUE divine work!

Iron is further processed, smelted, molds are more finely tuned from stone using more patient processes and the Kiln is refurbished using more advanced techniques: HOTTER. STRONGER. PURER. To produce an actual substantial FORGE. Using Iron Hammers, Stone Anvils and Stone Moulds with the combined efforts of many hands working many positions they're able to produce a higher quality of iron and a wide array of goods: Hammers, Spears, Clubs, and Axes. These developments lead to FURTHER developments- Tongs, Mittens, Visors inspired by Gorgon work to shield the eye from the intensity of the forges heat.

Some of the Sages eventually come in to check on the works and are made speachless by the purity, itensity, and tone humming across the more refined pieces of Iron. It resonates with such clarity, beauty, and power... They commission them for immediately for new Bracelets and Rods of Iron.

>+FORGE INVENTED
>+IRON TOOLS INVENTED
>>
>>36769669
>Iconoclasts
But surely some part of the population dislikes the worship of spirits? I'm merely giving them a voice. Perhaps an act to disallow hate speech towards other worhips, or perhaps even making BOTH Sun and Stars AND Spirit worship law, or at least sanctioned since the majority in the thread wanted that. I'm just giving a character others can play off of. Doesn't mean I actually wanted to win the "argument" or get my idea through, just bring it to light. Imagine how different this could have gone if I had started with my extremisim just like before, and all the same people responded but instead of criticizing me the poster, they criticized the character, and through the QM sanctioned Spirit worship as well, leading to my character getting BTFO.

As I said, I'll refrain from it from now on, as it's more welcome in some Civilization threads than others, but I think it's worth thinking about.
>>
>>36769836
If a segment of the population dislikes the worship of the spirits, then they can double their own worship of the sun, moon, and stars.

This is polytheism. If you don't like someone else's patron god, then too bad.
>>
>>36769855
And why not have a character that dislikes polytheism? Other can play off of that, and develop the civilization and add depth. It doesn't necessarily have to be as extreme as I did it, but it generally works wonders for developing stuff like this (As long as it isn't done ALL the time).
>>
>>36769900
Look, if the QM wants to have an event where there is a religious schism, that's fine with me.

We haven't had an event in a while, in fact.
>>
>>36769491
>>36769534

>Develop the concept of Nation State
>roll 43/100
>Minimal Failure +Collectivism, +No concept of individualism

Your civilization has grown larger, MUCH larger and it's power cannot be ignored, being recognized by both neighboring civilizations, spirits, and even the Gods themselves... The idea of a nation though remains "foreign" to your people. Land exists and people exist- the world exists, it's resources are to be used, but it is made up of many different peoples..

There are Cyclopes. There are Gorgons. There are Elves? There is the Zizz. There is the Sun, the moon, the sun... whom brings about the most authority to own any portion of the world?

>+Accidentally Discovered Priests
>+Solar priesthood established

A few of your people though have come to the conclusion that the only entity that has any kind of claim of authority over the world is the sun: It's dominance and rule cannot be denied, it is the only one of it's kind, without it there is no heat, no light, and no anything and when it is acknowledge with submission and obedience it answers it with generosity.

>>36769569
>What about Role playing?

All roleplaying is valid. It's how I shape the Civs culture and public ideas/concepts.
>>
>>36769969
Can i reroll for metaphysics now?
>>
Praise the Sun!
>>
>>36769969
>All roleplaying is valid. It's how I shape the Civs culture and public ideas/concepts.
Does this include the stuff I did that was generally ill received (The religious stuff)? I'll tone it down for it to go over a bit better.
>>
The last thing this Civ needs is namefagging roleplayers showing up and typing their cringy garbage.

I think it's done so well precisely because we haven't had any.
>>
Rolled 4 (1d100)

>>36769969
Reply to new worship with universal code of law all must obey regardless of one's deity so the nation stays unified.
>>
Can I get some support for sails? Ships with sails can farther, faster and be built bigger then ships that rely on rowing. We also have a textile industry to make the sails.
>>
Rolled 21 (1d100)

>>36769969
Can i reroll for combining magic and metaphysics now?
>>
Rolled 82 (1d100)

>>36770099 Yes, we should have had these from thread 1
>>
Rolled 7 (1d20)

>>36769969
Improve are farming techniques
>>
Rolled 5 (1d100)

>>36770090
This is insanely important so I'll second it.

Secular code of laws. Sun might be superior and own everything, but we still gotta live in peace and manage our communities no matter what God they follow.
>>
>>36770090
Don't we have code of law already?
>>
>>36770066
I just thought it came as a natural effect of the result of this:
>>36768996
and I don't namefag, mainly because I post other things as well, when I'm OOC so to speak. Also, I may want to roleplay as someone else later. Maybe even of the opposite opinion. It also leads to stuff to play off of, like this:
>>36770090

In the end, if an idea is generally perceived as really terrible, just don't support it. That would create yet another interesting scenario. If the idea is REALLY horrible, then the QM can just ignore it, no hard feelings.
>>
>>36770142
We can just amend it.
>>
>>36770099
We can maybe base them off the wind catching nature of the Zizz Feather.
Something to consider. The better we explain how we come to it the better.
>>
>>36770229
How big are the feathers?
>>
>>36770099
I don't think this is a good idea before we have some sort of militia. We need to be able to fend off bad stuff if it happens to exist on other islands.

Also, we should have a militia to keep order anyway. How are we even dealing with lawbreakers?
>>
Rolled 4 (1d100)

>>36770280
Rolling for militia.
>>
>>36770264
considering Zizz covers the entire horizon... Ginormous... yet still light enough for a single cyclops to lift it. I'm guessing galleon sail sized.
>>
>>36770133
I prefer to think of the sun as our shepard star. It has the most influence but it is still one of many. As all living things are. And they all deserve respect and consideration.

I think the stars should be at the forefront of our pantheon.
>>
>>36770280
It would help with trade by increasing travel speed in between the islands and we could explore more efficiently
>>
>>36770312
Can we make mutiple feathers?
>>
>>36770344
I think we only have a few... and to get more would require either looking at Zizz nests, or trying to shoot at a zizz again.
>>
>>36769483
>Combine Metaphysics with Applied Magical practices.
>Roll 67/100
>Quarter Success

A few of your less popular Sages have developed a perverse and unhealthy obsession with the findings of the Blind sages and the Sage whom weeps- They wish to commune and better understand how the world works and that they are willing to accept the risks taken with it. The Council acknowledges their motives- a handful of them are moon worshipers.

They willingly resign from the Council of Sages before they exiling themselves to far off islands where they can practice their magical arts and study the world in privacy- only having to worry about harming themselves if their experiments fail.

They're gone for a few years before they slowly start trickling back: Covered in dyed tattoos they've made themselves, hand-stitched tattered clothing, and numerous baubles of stone, coral, and bone.. and ALL of them carrying numerous bamboo scrolls in their arms.

They re-admit themselves to the Council of Sages and hold a meeting, "We have study the ways of our world and the laws that govern it. We humbly present our documented findings to the council so that they may be copied, read from, and passed around to spread and increase our peoples minds."

The Bamboo Scrolls are read over. They contain numerous advanced and elaborate illustrations, written instruction, and pages upon pages of sheet music demonstrating everything from proper techniques, movements, dance, tone, and so forth. Absolutely FILLED with elaborate and exceedingly complicated Hymns, Songs, and poems.

These new Hymns allow for FAR more advanced forms of applied elemental manipulations.

>+ARCANE MAGICS INVENTED.
>Arcane Magics are an exceedingly applied form of elemental magic in that they can be "programmed" and written for certain functions. These magics are usually made with specific functions in mind- they're prepared spells basically.
>>
Rolled 74 (1d100)

>>36770317
I agree in principle that the stars are the forefront of our pantheon, but it stands to reason that the Sun is the most important star.

On other worlds, hypothetically, the local star is more important than our sun. But here on this world the Sun is preeminent.

I think this was established several threads ago.

But the important thing is that the sun and the stars aren't different things, but the same thing. One is simply closer, brighter, and hotter than all the others.
>>
Okay, there ya go.
Hold off on rolling just a little longer.

Brace for an Event roll people.
>>
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>>36770382
Im so happy that you didnt pick my low role
>>
>>36770380
Then we need to find and maybe domesticate some
>>
Rolled 44 (1d100)

>>36770382
We should build a library to store all these scrolls so that they may not be permitted to be lost to time.

A great monumental library.
>>
>>36770471
Seconding Monument construction.
>>
>>36770462
Mindboggling hugeness. Every time they're mentioned, people seem to forget their mindboggling hugeness.
Their wingspan goes from one edge of the horizon to the other which considering one is out at sea... thats a BIG deal.

I'm beginning to think that the Cyclopean word for FUCKHUGE should be Zizz at this point.
>>
>>36770530
English has "mammoth" and "leviathan."

Cyclopean has "Zizz"
>>
>>36770492
It should also be built in the greatest of our towns. Probably the same as the Council is located in. This could section nicely into creating a capital.
>>
>>36770530
Ok then how about this some of our people noticed how the silk catches the wind and decided to try to use it to propel little boats before using it on a big boat
>>
>>36770596
I'd actually build it on the mainland or North Island.

We shouldn't build everything on our Home Island.
>>
Moon is peace, Sun is Aggression, and the stars are balance right? So would the library be dedicated to the Moon?
>>
>>36770841
Moon and Stars, since it has aspects of both knowledge and community. Possibly Cosmic Serpent as well.
>>
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>>36770553
That gave me an idea.
>>
>>36770880
I love it.
>>
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>>36770880
>>
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>>36770880
Nice.
>>
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>>36770919
>Event roll 45/100
>Interesting Results


Your people are finally spotted.
Your hunting and woodsmen parties into the fungal forest have become too frequent and too common and your Gorgons suppose it had only been a matter of time.

A single elf: dressed in what appears to be growth of carpeting plant life covering and enshrouding it's entire body- with two visible goggle-like membranes acting as some kind of visor peeking out from the mess. It's brandishing what appears to be.. some.. kind of hollowed out log? But it looks as though it too is alive, growing healthy vegetation.

The Elf spots your party of Cyclopean Hunters and immediately raises it's ?log?- The gorgons in your party quickly jump out of the way, but your people are ignorant and have never actually seen an Elf before and slowly draw closer. The Elf opens fire, it's ?log? lights up briefly before a beam of concentrated 'teal' light expels from the end of it and "zaps" the knee of one of your hunters. The Elf starts hopping backwards, the log visibly fuming before it readies for another blast.

The Ray burns and stings, but does not otherwise harm the Cyclopes. He is angry. He knows anger unlike he has ever known- your people have never known a history of violence and most of them go their entire lives without so much as hitting one another. Your Cyclopes is furious.

He easily runs down the Elf, it continues to return fire- even when it's entire body is enveloped in the palm of your Cyclopes. He is outraged, his anger is nothing he has ever experienced before and in his emotional outburst he snaps the Elves neck effortlessly with his thumb.

The Elf and it's belongings are brought back to the Mainland community.
The Hunter calms down once he comes home and is very distressed- he spends the rest of the day by himself crying about what he has done before being consoled by his mother and his siblings.

What should be done?
>>
Are we rolling again yet?
>>
Consult the Gorgons, comfort poor cyclops
>>
>>36771190

Yes. You may now feel free to do stuff.
>>
Reverse engineer the log and call it a bang stick also hang the Elfs body in the forest as a warning
>>
Rolled 1 (1d20)

>>36771144
Hold a funeral for the poor elf.
>>
Rolled 22 (1d100)

>>36771144
Train for war. This insolent unprovoked attack against us shall not be taken litely. Our sages shall prepare ,our magical gold will be used for weapons, and the sun,moon and stars will suppoet us in our hate. Even the elementals will remember our gratitude and bring their fury against those who dare harm our kind.

Pic related bitches...i found it on the web btw
>>
>>36771144
THAT IMAGE IS FROM VALLEY OF THE WIND

PLS NO GIANT WARRIORS

Also fuck war might start
>>
Rolled 90 (1d100)

>>36771144
>Introduce Therapy
>>
>>36771241
Lol. Not even mad
>>
>>36771144
We should consult the gorgons. They must know what trespass we have committed for the elf to act in such anger.

As for the Hunter, he must undergo a ritual of penance at dawn, and must acknowledge his guilt to the sun and stars.

>>36771241
Kek.
>>
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>>36771241
A-anon

>>36771252
anon i
>>
Rolled 30 (1d100)

>>36771144
The elf attacked first. Explain to the Cyclops in question that he did no different than if a wild beast would have attacked him, and he is not at fault for acting as he did.

Maybe this explanation could be misinterpreted so that a belief that the elves are "just like beasts" could spread, maybe even some hate and/or fear.
>>
>>36771288
Its brainwashing 101! We slowly covert our cyclopes into war machines.
>>
Rolled 13 (1d20)

>>36771241
I'll support this.
>>
>>36771242
I think this might be a bit of an overreaction, but we should unite the towns and villages under the banner of the Golden Lightning Bolt, just in case.
>>
>>36771242
Voting against this.
>>
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>>36771357
>>36771339
Alright no advanced cyclopean war plans *cries*
>>
>>36771404
It's okay. I want to have an army.

But this just isn't the right time. Our national character could be negatively effected. We should never fight in anger, but for the cause of justice and selflessness.
>>
I wonder just how powerful our magic is at this point. We haven't really seen what we can do since we've upgraded the megaliths and aquired the lighting bolt artifact.
>>
Rolled 20 (1d20)

>>36771216
Alright an idea.

The Elves have attacked us... but it was a single elf against a single party of cyclopses.

I do not like the elves either and I've sort of been itching for war/conflict of some kind. But let it be honorable. We've stockpiled weapons a while ago, so I say we start getting armed and prepared for war/conflict.
>>
>>36771531
We shouldn't go looking for a fight... but to have something ready for when Magic Riflemen come enmasse might be an idea.
>>
>>36771531
The roll says this is the time
>>
>>36771531
Second
>>
>>36771531
Training defensive patrols is fine, as is developing necessary infrastructure to supply and feed a war effort.

But let it be for the honorable cause of defending our homes. We should not attack elves who stray into our territory, but we should prepare to defend ourselves.
>>
>>36771241

>Hold a Funeral for the Elf.
>Roll 1/20
>Complete and total Failure.

The Elf is stolen by the local Gorgons. It's belongings are looted and it's clothes are tripped. The Elves body is then eaten by them.

>>36771252
>Introduce Therapy to console the Cyclopes whom murdered the elf.
>roll 90/100
>Complete success.

The Hunter whom killed the Elf receives a much more pleasant treatement and home-coming from the Gorgons. They are overwhelmed by his humility and bravery in the face of such foreign and unknown danger. He is brought Flowers, Snake-skins, Women, Food, Alcohol, and they weave him knew clothing and tend to his wounds personally. He is ultimately still left uncomfortable about the entire experience, but eventually gets better.

>>36771242
>Prep for War
>Roll 22/100
>Low Quarter Failure. -Against census -Against cultural values.

Your Sages hold a small assembly on what to do about the threat of elves, but most agree that this is most likely a fluke or accidental encounter. The ones interested in War are quickly convinced away from it when the Elves items are.. "eventually" brought forward by the local Gorgons.

A mysterious padded coat of plant-life?
The Helmet with the visible membrane? It seems to be muscousy and organic?
Boots, under-coat, shirt, skirt, pads, Armour- all of it is grown from plant or grown from a plant byproduct.
Even and especially the mysterious "Log" which the Gorgons say is a most heinous and devastating weapon: using water to fuel it's magical attacks.
>>
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>>36771531
>>36771545
>>36771548
And no one loved my war speech or idea *sniff*...i vote for this
>>
>>36771531
We've been attacked by one elf, probably just because he was afraid of the strange new creature he encountered. It's a bit much to prepare for total war because of this.
>>
>>36771216
Um... so what was that a magic gun? A solar rifle? How far advanced are the elves? They fuck around with biotech?

Should we try reverse engineering the weapon?

>>36771568
Thats what I'm thinking. We need to get ready to fight back... Not attack.
>>
>>36771570

Alright, feel free to roll for new Actions.
>>
>>36771612
Make long ranged weapons
>>
>>36771612
Pray to the sun for guidance.
>>
Rolled 2 (1d20)

>>36771612
Find the elves. We need to know where their territory is.
>>
Rolled 45 (1d100)

Discover glass
>>
Rolled 4 (1d20)

>>36771629
Forgot roll
>>
Rolled 20 (1d20)

>>36771612
Uh not sure if this would count but >>36771531
I'll support it again.

We aren't a warlike people I know, but best to prepare to be attacked, rather than be the first to attack.
>>
>>36771656
The choice is made
>>
Rolled 14 (1d20)

>>36771656
>>36771647
>>36771623
>>36771612
Change my roll to this
>>
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>>36771656
>>36771531
Twice In a ROW!
>>
Rolled 11 (1d20)

>>36771570
Send a group to seek out and establish relations with the elves.
>>
>>36771674
Again... its defensive preparations... We won't be the men who fight first... But it also seems war is foreign to us... so we might also need to relegate the task of warriors to some group. Or learn to figure out what war means.

We did have those sunpreists come about a couple generations ago. Would this be their kind of thing?
>>
>>36771656
THE GODS WILL IT
>>
>>36771531
>>36771656

>Begin investing in defenses.
>Rolled 20/20
>Complete success. +Iron +Arcane magics +Gorgon community.

Your Gorgons are all to eager to remind the Council of Sages that a counter-attack could be imminent- The elves could return in much greater numbers and seek vengeance or worse and preparations need to be made. The council is.. slow to respond, but they do agree that safety is important: old fashioned stone tools are slowly replaced with more effect and stronger Iron ones and hunters in the woods are encouraged to have at least 1 Cyclopes familiar in Magics to help support them. Gorgons are also included in this- provided with Bows and Arrowheads tipped with Iron heads as well as allowed access to gold and iron mediums.

>>36771693
>>36771641

>Find the Elves.
>Roll 14/20
>Enemy roll 20/20
>Enemies complete Success.

Some of your Cyclopes have been sent out into the woods to find or scout of the location of the Elves, but it seems no matter how hard they try they advance as deep as they used to into the woods. The Fungal wood seems to convulse, twist, and re-direct into itself and at times the Men's lights occasionally go out much to their horror.. The woods of course being shrouded in constant darkness. The Elves are never found, you can't even seem to locate the road you once knew about. Something is amiss here.
>>
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>>36772030
>Something is amiss here.
D-do the elves know how to MANIPULATE the forest itself? Like it bends to their whim?
>>
>>36772137
we need to master some Botanomancy... They can hide because they bend the fungal forest to their whim. we need to bend it back.
>>
>>36772161
This anon gets it.
>>
>>36772161
Or we could ask some earth or plant elementals to help us see through their trickery.
>>
>>36772216
True, but we should remember that the "plants" in the elvish forest are fungi, not from the kingdom plantae.
>>
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>Current Population: 1330(480 Gorgon) (1 City, 22 villages, 4 islands, 33 heroes)
>Culture and Art: Your people wear fine woven clothing dyed in rich black and red mineral dyes, leather shoes, and various gold, iron, and shell jewelry. They worship a loose pantheon of Celestial bodies with a casual respect towards elemental and nature spirits.
>The People: Your people organize themselves into casual family and extended family units formally lead by a Magocracy made up of a council of Cyclops and a few Gorgons. Gorgons exist as a visible Minority group that are occasionally bred with. Trade skills are committed to and goods and services are purchased with Ivory Rings. Ethnicity wise your people come in a variety of light to dark tanned freckled skin tones with their white hair braided or kept short and messy. Your People speak and write Island "True" Cyclopean.
>Technology: Your people possess a variety of Iron & Stone tools; clay and iron are produced in stone kilns and forges. Homes possess stone foundations, wooden or bamboo frames, and dried woven grass walling and roofs. Basic Math, Reading, and Writing are all taught at public forums and Bamboo Scrolls are common. Stone working is quite adapt: Megaliths and smaller Coastal stone structures have all been constructed. Herbal remedies are relied upon for medicine.
>Magic: (121 "Sages".) Elemental magics are practiced for both practical, martial and divination purposes. Your people possess Megaliths and stone structures that are used for public, religious and magical practices. Arcane Magic has been recently invented.
>Food: Moderate. Your people grow large Ochard-like Tree Gardens that contain Plantains, Mangoes, Herbs, Spices, Breadfruit, Cashews, and Sweet potatoes. Aquaculture is also used to raise stocked freshwater fish, but fishing remains a more practical source of seafood. Livestock include: Elephants, Triceratops, Chickens, and Banana Rats. Dried goods kept in communal Granaries.
>>
>>36772216
>Sage calls upon an elemental spirit.
>Recognizes spirit as one he slept with last spring festival.
>>
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>>36772300
>she has his daughter with him
>>
>>36772263

Alright guys, you know what time it is.
It's time to call it a night.
The Thread has been Archived, so go vote: http://suptg.thisisnotatrueending.com/archive.html

I hope you guys had a lot of fun! I'm absolutely exhausted!!!
>>
>>36772349
Okay. Thanks again OP.

did we do any ideas from the last round?
>>
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>>36772349
It's been a great two sessions! See ya next Saturday. Hopefully we get to the elves or another monument.

This really is the best civ quest I've participated in. I want you to know that.
>>
>>36772349
Thanks m8, next time. Do you have a twitter?
>>
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>>36772300
Sage calls an elemental spirit.

Turns out it is better friends with the elves.
>>
>>36772349
Thanks for running OP, nice thread.
>>
>>36772349
Thanks for another awesome thread OP.
>>
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>>36772137
>D-do the elves know how to MANIPULATE the forest itself? Like it bends to their whim?


Soon, Anon.
>>
>"The elves control the forest!"
>"No anon, the forest controls the elves!"
The Gorgons were infiltrators spreading spores. We wake up one night to find pointy ears on all our heads. We were elves all along.
>>
>>36772696
Sounds like the kind of story Cyclops would tell around a camp fire.
>>
>>36772721
Cyclops 1
>guys weve gotta stay away from those elves
*Elf pops up*
>No cyclops you are the elves
And then the cyclopes was an elf
>>
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>>36772803
>>36772696
Don't even joke about that.
>>
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So what should we do in this thread now? Talk fluff? Make up epics for our cyclopean race? Brainstorm ideas for next week?

Seriously this is one of the best quests I've been a part of. And its nice to see it follows a fairly consistant update.
>>
>>36773300
Eh, people will talk if they're interested.

I'd like to hope we'd get our next monument planned out. Great library, a huge ship, or something.

Plus there's that giant gold lightening bolt. Could construct a temple around it.
>>
>>36773319
We should really build an unified, formal government. It's not like we can continue being semi anarchists ruled by stoner mages forever. It's more or less working now, but how long untill our population booms? We should formalize the power of the sage's councils and its limits and balance it with elected magistrates.
>>
>>36775195
I don't see why it needs to change anytime soon. It works fine and has caused us no problems.
>>
>>36775195
It will take a while but I do agree. We might need a way to formalize things. We seem to be developing two distinct priesthoods also.

The priests of the Blind Scrolls seem to be Moon Worshippers, and dedicated to... Magical Knowledge.

We may be able to turn the priests of the Sun Bolt, into a sort of military faction if/when, we come into conflict with the elves.
>>
>>36766626
If our magic is too big for the gorgons... what would happen if we had Parrats around?
>>
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>>36775452
Pop!
>>
>>36775394
Concepts:
1-our civilization more or less conflates "magic" and education. So far so good.
2-those that have enought magic/education get to the sage's councils.

Thus personal Power (given by magic) and political power (given by membership in the council) are One and the same at the moment.
We're at One magic asshole of distance from a tyranny/absolute monarchy by divinemagical right.

"But cyclops are comunitarian non assholes as a general Rule!"
Yeah. That's the reason it didn't happen YET. We've got heroes, we've got mages and we've got complete informality in our decision making process. Do the math.

Further concepts:
3-our economy seems to be adeguately solid at the moment: we can move from semi subsistence to having people actually work organizational jobs unimpeded by the physical need do feed or produce.
4-our laws aren't formalized but we seem to have a solid sense of morality fit for a healthy civilization and a concept of Rule linked to the supremacy of the Sun.

In short, we can afford to invest a small part of our educated workforce to further organize. As long as it doesn't get out of hand. We di it with CHECKS AND BALANCES. How do we impose checks and balances to our currently anarchistic magocracy?

Dividing and specializing the roles of the sages: the Priesthood of the Sun is our pollice and "legislature" (they don't make the rules but they see them enforced) our Lunar Blindsages are consultants and researchers (they can talk at council but not vote) the tipical council man has to balance his personal growth as a mage and a specialist and his political ambitions because he's given actual work to do in this regard:scribes to oversee, villages and public works to manage.
This Also means we get to centralize: perhaps we can have elected officials/scribes in each village to link them with a sort of central government in the city.
>>
>>36775821
More than anything to make this work we need some kind of "constitution" if you will. A series of rules that formalize lawmaking and government and that can only be reformed under extremely special circumstances. From it's framework we'll then be able to write other, more temporary, rules and laws.
>>
>>36775821
A Moon Based Council of Sages
A Sun Based Council of Police
So would that mean the Star Based Council would be craftsmen? Would feature the biggest overlap of non Magic individuals and a third force to check against. Ultimately its the craftsmen that make things happen, against the Blind Sages who could gather knowledge, and Sun as legislature, maybe our Craftsmen council could be the intermediary between the councils and the people. The guys that say "Hey we need a this thing here, or to beef up the wall there" Again, maybe not limited to craftsmen, but generally the producers or leaders of the producers.
>>
>>36775896
we've got a general sense of law, and a lot of recorded history and law upon the megaliths, so should we take that ultimate leap into some Hammurabi Code shit then?
>>
I wonder if we can commune with Light and Darkness like we commune with Water, Earth, Fire, and Plants. Should probably look into communing with Air and the wind too.

Light will risk blinding some people if we fail, but Darkness shouldn't actually harm anyone: It's what takes advantage of darkness and hide in it or one's own lack of visibility to see dangers that's harmful. It is an absence of light after all.
>>
>>36775906
>>So would that mean the Star Based Council would be craftsmen? Would feature the biggest overlap of non Magic individuals and a third force to check against

Good idea.
>>
>>36775914
More or less yeah
>>
>>36775906
Make sure they interact often so they can still work together effectively. Balance division with unity.
>>
>>36775918
I was just thinking about Lightmancy a little while ago, I mean with how we channeled pure sunlight into a golden lightning bolt, and how the Elf Cannon works.

Cyclopses use big magic like its nothing, it makes me wonder if we could overpower the elves simply on our knowledge. What would light magic do to the mostly Phytomantic/Hydromantic mages of the elves?
>>
>>36775988
The way i envisioned it they still had council sessions at the megaliths pretty often but had different roles in it. Like A star councilor brings out a proposal for roman-Style aqueducts, another says it would be impratical and costly so a Moon councilor steps ahead to make a rough estimate of costs and profit and a Sun councilor checks for possible usefull precedents and makes a rough estimate of the possible legal ramifications of the proposed public bathouses etc.
In the end they vote.



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