[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: Spoiler Image (25 KB, 507x506)
25 KB
25 KB PNG
Previous Quests 2 - 3 can be found here: https://archive.moe/tg/search/subject/Necromancer%20Civ%20Quest/type/op/
The first quest can be found here:https://archive.moe/tg/thread/36726607/.
As always, updates and news can be found at https://twitter.com/Questeros.

---------------------------------------------

You are Octavia, Necrosavant, pride-queen, Lord (Lady?) of the Wastes, and 9 year old girl.
Previously on NCQ, you abandoned your old base of operations, converted a leonin town into a new fortress of thralls, discovered the secrets of feralization, explored elven ruins in the jungle, and almost got a lesson on the birds and the bees.

Today, the promises of what knowledge those ruins have to offer are still heavy in your mind. But uncovering the language of a dead civilization is no easy task, and you've got plenty to do in the mean time.

You have 12 regular leonin, 12 Wildform leonin and 43 ghouls idle. 12 leonin are researching (Zombie Animals will be completed in one turn) 30 ghouls are on patrol. 6 leonin are hunting. As usual, you may take 2 actions each turn; only Octavia can take part in Personal Actions, but any number of leonin or ghouls can be assigned to Minion Actions. You can also direct idle minions to automatically complete a certain task, though this will take an action slot.
Minion Actions:
>Explore (direction)
>Head to ruins (explore, loot)
>Scavenge
>Research
>Other

Personal Actions:
>Alter Thralls (un-feralize, make feral, semi-feral, etc)
>Experiment
>Assign duties
>>
Huh, I wonder why the picture got spoilered. Oh well.

>>36818416
>>
>>36818416
>Head to ruins (explore, loot)
>Experiment
The runes from the ruins. Study them.
>>
>>36818416
>You are Octavia, Necrosavant, pride-queen, Lord (Lady?) of the Wastes, and 9 year old girl.
>9 year old girl

The title brought me in, but I guess this is a lost cause.
>>
>>36818416
If I remember correctly there was still plenty more to loot at those ruins, so I vote we head back there to see what else we can find

Let's also have Octavia do some more experimenting

Also, what's our wurm been doing this whole time? Haven't heard anything about him for a while
>>
File: 1418841440344.png (27 KB, 507x506)
27 KB
27 KB PNG
>>36818436
Maybe because it was the wrong on?
Here fixed the picture for you.
>>
Rolled 32, 37 = 69 (2d100)

Seems exploration is definitely occurring. May as well roll for it now.

>>36818479
Alright, have a nice day then!

>>36818484
We haven't assigned it to a particular task, but using Assign Duties you could do so along with taking care of the idle minions.
>>
>>36818484
Oh yeah.
Have the wurm dig out an underground lair while we experiment. In case we want to not be out in the open or perform experiments too flashy to conduct out in the open without unwanted attention looking our way.
>>
>>36818523
Was that roll just for exploring? You really switched to 2d100 then?
>>
>>36818525
Yeah, I remember a lot of us wanting to do that a while back, but we just had too much stuff going on. Maybe now that things have quieted down a bit, we can get our Underground lair going
>>
>>36818557
Yeah, seems to be consistent enough without making the odds too good.
37/100 it is.

Alright, there's votes for Exploring, Experimenting, and Assigning Duties to the wurm. Which two will it be?
>>
>>36818576
Definitely explore, and I'll change my vote to assigning duties to the wurm and a few idle ghouls to start digging out a secret lair
>>
>>36818576
Exploring and getting a badass underground lair.
>>
Alright, writing up for Explore (37/100) and assigning the wurm to make a lair!
>>
We can study those elven runes afterwards anyways. No rush.
>>
You've still got a lot more you want to explore of the ruins, so you call up your search captain, Jzarna Thicktail, and send him with twelve ghouls and a leonin aide to seek out more glyphs and possibly codices within the ruins. He nods, and departs with his group to the jungles.

Meanwhile, a slight rumble beneath your feet startles you. Right, the necrowurm! Man, did your old master ever get lucky with this thing! You may as well put it to good use. It rises from the earth and looks eyelessly at you.
Though the beast is far below sapience, your commands are simple enough for it to understand: Dig a modest series of tunnels, more permanent than its usual doings, beneath and around your house.

You send several ghouls to aid in the lair's construction, putting up planks and a few stone bolsters to keep the roof/earth from caving in. The lair should be completed in one turn.

Ekal Brighteyes, head of your research department, tells you that they have uncovered new information regarding zombification. Using the wurm as a template, they sought to see how any animal could be zombified and follow orders that in life they could never do.

It seems, once an animal is raised, the body merely acts out orders as an extension of your own conscious. Anything you can do, so could your minions, outside of actually, well, thinking. This means that, should you raise more animal servants, they will be just as competent as your humanoid ones.

>cont.
>>
>>36818842
Yay, time to go full necro-druid on nature'a ass. Also, we need a bigger brain.
>>
>>36818842
With Ekal finished researching, you dismiss him for now. Tomorrow, you say, you might have more work for him.

As you return to your home, Jzarna greets you, having finished his exploration.

>37/100

Sadly, he says, little new was found. They managed to haul back 1500 [currency]'s worth of gold, but the various runes and glyphs were inscribed directly on the structure. Without removing the wall panel-by-panel, it will be impossible to study the glyphs unless you go there yourself.
Sighing, you dismiss him.

Another day, more things to do!
You have 12 regular leonin, 12 Wildform leonin, 1 abomination, and 35 ghouls idle. 12 leonin are researching (no research assigned currently) 30 ghouls are on patrol. 6 leonin are hunting. 8 ghouls are helping the wurm construct a lair beneath your residence, which will take one more turn.
>Explore (direction)
>Head to ruins (explore, loot)
>Scavenge
>Research
>Other

Personal Actions:
>Alter Thralls (un-feralize, make feral, semi-feral, etc)
>Experiment
>Assign duties
>>
>>36818842
Another bonus to tunnels is that it gives us excellent defenses. Homefield advantage + knowing the tunnel layouts + cramped space nullifying strength in Numbers (they can only send so many at ounce) means only the very foolish or the very dangerous will go in there thinking they can win.
>>
>>36819005
Sounds to me like having Octavia head to the ruins herself is going to be the easiest way to study those runes, so I vote our next action should be to send her there personally

Now that we know we can create undead animals could we have our hunters bring back corpses for us to raise? Or better yet, could we use the scraps left after they're done eating it to make some more abominations?
>>
>>36819005
>Experiment
Let's try our hands at zombifying animals, maybe starting with those present near the hamlet

>Other
Have we ever considered the pre-existing relationship between goblins and Leonins? If they weren't actively hostile, we could use them as a façada sending a diplomatic envoy with some of our newfound riches to exchange with iron and other useful materiel, provided the Goblins have some. Would save us time and efforts.
>>
>>36819005
>Scavenge
Materials will be useful.

>Other
Head to the ruins to look at the glyphs with a retenue.
>>
2 for heading into the ruins, 1 for gathering corpses and 1 for animating those corpses. We could probably combine the last two, were it not that Octavia is heading to the ruins. Any other suggestions?

>>36819086
The leonin are far enough away from the goblins, separated by forests and the wastes, that they've only heard about them, but not really interacted.
>>
>>36819158
Having no corpses at hand, I change my vote to gathering them.

I think we could try and trade with the Goblins, in the future. Let's keep it to mind.
>>
Rolled 48, 54, 84, 23 = 209 (4d100)

Alright, rolling for Octavia to explore the ruins personally then, as well as for corpse catching by the hunters.
>>
>>36819268
>Exploring: 54/100
>Gathering: 84/100
Writing!
>>
The geese speak whispers in my ear of the lands around us. Between their honks, squawks and bites, they recite great songs of the decrepit mountains to the South, the lush, populated forests to the East and the treacherous stormy waters of the great sea to our North-West that defiantly crash upon the cliff faces as if they wish to swallow up this land and all who dwell upon it.

hope this new map is close enough to be of use. If anybody has any comments on what could be changed, don't be afraid to hold back. I was having trouble figuring out where to place everything. It won't take me much to alter the landscape since I plan on reworking the swamps and savannah when I get home from work tonight
>>
Rolled 49, 93 = 142 (2d100)

You wake up the next morning resolved to visit these ruins yourself. Calling together the usual search party, along with Jzarna Thicktail, you set out for the jungles of the west.
Before leaving, you instruct the leonin hunting to bring back any corpses once they've been stripped of meat. You also tell the ghouls working that you'd like them finished by the time you get back.

>54/100

The trip to the ruins is pretty uneventful, though you are frequently swatting bugs away from you in the humid heat. After about an hour of trekking, you see a great stone temple rising out of the undergrowth, two imposing carvings of mythical beasts flanking its entryway. Jzarna tells you that this is the only building that they have properly uncovered from the vines and earth of the forest so far.

Entering, your torches illuminate complex glyphs that seem to cover every surface except the floor. They span wide, unvaulted ceilings and run down intricate patterns around the doorways. Whoever built all of this certainly had a lot of time on their hands, you think to yourself.

You ask Jzarna to show you what has been uncovered thus far, and he directs you to a dozen stone steela, arranged in a neat row with the two tallest in the center and covered, as usual, in glyphs. He says they've managed to work out a crude numbering system, but little else.

>cont
>Rolling for comprehension

>>36819425
Looks pretty accurate as far as I can see! Maybe shift the leonin village a bit to the west, make the swamps more defined, but other than that it seems fine.
>>
>>36819425
You, m8, are awesome. This is really great stuff
>>
>>36819699
Your last threads inspired me to draw a little something.
>>
File: Octavia and Posse.png (2.13 MB, 1306x980)
2.13 MB
2.13 MB PNG
>>
>>36819896
>>36819927
haha these are wicked.

They look like covers from an 80's metal band.
>>
>>36819699

Underwhelmed at the progress of your minions, you decide to give this a go yourself. You place your torch down to light up the steela, and look over its many glyphs...

>93/100

The numeral system is obvious, as Jzarna mentioned. But as you look over the steela, other patterns begin to stand out! Near certain numbers, which you discern to be dates, repeating figures appear. You make out one, which looks like a setting sun, to be 'death' - the death of a person, on that date? Looking further, each 'death date' is accompanied by a date above it, and a more ornate glyph. These must be the birth dates, and each ones to a specific person!

You begin to extrapolate from there - if this is death, and this glyph refers to sunset, the one it corresponds to must be a glyph for the sun! Likewise, "sunrise" becomes "sun birth", and after several more hours you've got a couple dozen words and most of the numbers figured out.
This language, it seems, is logo-syllabic, and contains hundreds of glyphs that will need translating.

However, as you head back to camp with one more of the steela in tow, you think that you could give these to Ekal with your own notes and have him try to decode the language, if such a thing is preferred to doing it yourself.

When you return to camp, the lair has been completed. Thanks to the wurm's quick digging and your multitude of expendable workers the tunnels run for nearly a mile total beneath and around the village. They're still crude, lacking rooms and having many wooden supports sticking out in them, but it's a very good start for any future lair.

>84/100

The hunting party returns as well, having made a few very good kills today. They present you with four mostly-hollow gladebuck corpses. You think briefly that it's been quite some time since you ate something other than meat and old bread. One of the problems as an omnivore in a carnivorous society, and you'll want to do something about it eventually.

>Cont.
>>
Another day, more things to do!
You have 12 regular leonin, 12 Wildform leonin, 1 abomination, 1 wurm and 43 ghouls idle. 12 leonin are researching (no research assigned currently) 30 ghouls are on patrol. 6 leonin are hunting.

Minion Actions:
>Explore (direction)
>Head to ruins (explore, loot)
>Scavenge
>Research
>Decode
>Other

Personal Actions:
>Alter Thralls (un-feralize, make feral, semi-feral, etc)
>Experiment
>Assign duties

>>36819927
>>36819896
Looks great, man! Thanks!
>>
>>36820050
Have our researchers continue to look over those runes to see if they can get anymore information out of them

MEanwhile, let's have Octavia try to raise those new carcasses we have, we really need to do more in the way of raising our undead army

Are the wurm and the workers going to continue to improve the tunnels, or is that something we will have to assign again?
>>
>>36820224
Supporting
>>
>>36820224
Assign Duties would be pretty useful for a lot of things now, yes. It sets any groups to a particular task, and lets you give a task to any idle minions as well.
>>
Alright, if there are no other votes, how would you like to Assign Duties?

Decoding, then, will be the minion action, so that's the 12 researchers.
>>
>>36820285
Hmmm, in that case we should forgo raising the carcasses for now, and instead spend some time Assigning duties, it's been bugging me for a while how many units we have just sitting Idle.

I'm thinking: Wurm and 20 ghouls Improving tunnels, intellectual leomin researching, remaining ghouls go scout the swamp area, and remaining leonin go hunt/explore savannah area
>>
>>36818479
>The title brought me in, but I guess this is a lost cause.
This isn't what it sounds like.
We originally had a 30-ish man as our necromancer. he made octavia his apprentice.
Then he died due to a combination of stupidity and bad rolls and we decided to continue on with octavia (our only remaining necromancer)
This is a civ quest, in the future we are going to be a council of lichs ruling this civ. Hopefully led by octavia if we don't get her killed prematurely too
>>
File: Octavia.jpg (155 KB, 696x810)
155 KB
155 KB JPG
I also happened to came and decided to draw for you.

So based on the OP image here is a picture Octavia.
>>
>>36820398
Seconding this. We're a lady of undeath, not some kind of leisure provider.
>>
Alright, looks like we're Assigning Duties as such:
>Wurm and 20 Ghouls working on lair
>12 leonin researching
>23 Ghouls scouting swamp region

However, the remaining leonin, it was suggested last thread, should be working towards making the next generation of leonin. Will we be doing exploring for them instead? (Since 6 leonin are already on hunting duty)

>>36820482
Wow, thanks Sleepy! Means I won't need these shitty MS paint drawings in the OP.
>>
>>36819944
>>36820050
Thanks yourself! I'm glad you liked them.

Anything else you'd like drawn for the next thread?
>>
File: Untitled.png (19 KB, 507x506)
19 KB
19 KB PNG
>>36820563
I suppose it would be fair that old Victarian got something for himself.
>>
>>36818842
>Jzarna
Ah, my little brother. our parents really liked the idea of theme naming.
>>
Rolled 1 (1d2)

Looks like I'll take judicious action and flip for it.
1 - Idle leonin scout
2 - Idle leonin procreate
>>
>>36820782
Them Leonins sure are unlucky.
>>
The next morning, you begin to notice just how many minions you have idling. You're a dark lord, a taskmaster, not a charity benefit!
Calling together your idle servants, you set them to work.

The wurm, you command to hollow out some proper rooms for your underground lair, and you send 20 ghouls with it to make sure the structures are stable. You note that, without more wood and stone, this task will be difficult.

To the leonin researchers, you bid them continue their work, decoding the steelas.

The remaining ghouls not busy patrolling you send towards the swamps of the west, to there explore and see if anything of value can be salvaged.
The 12 leonin that aren't hunting or researching, you order to scout the savannas around your base, as an additional line of patrol to the 30 ghouls.
The 12 Wildform leonin are still idle.

Another day, more things to do!
You have 12 regular leonin scouting. 12 leonin are researching (decoding steelas will be completed in 3 turns), and 12 Wildform leonin and 1 abomination are idle. 30 ghouls are on patrol. 6 leonin are hunting. 20 Ghouls and your wurm are working on the lair (completed in 2 turns). 13 ghouls are exploring the swamps.

Minion Actions:
>Explore (direction)
>Head to ruins (explore, loot)
>Scavenge
>Research
>Decode
>Other

Personal Actions:
>Alter Thralls (un-feralize, make feral, semi-feral, etc)
>Experiment
>Assign duties
>>
>>36820967
>Scavenge
We need more ressources to build with.
>Experiment
>>
>>36821057
What kind of Experiments did you have in mind? We have Victarian's old potions to work with, or could try something new entirely.
>>
>>36820967
>Experiment
Let's make them bucks into something useful

>Scavenge
Woods and bacchae, we want our dark lady to grow a nice and healthy young lady, don't we?
>>
>>36821164
I'd like to try something new. From improving upon our method of reanimation, or improving the undead we have (someone had a few ideas last thread, like mummification and minor Life drain), or something else.
>>
>>36821164
I'd like to try Victarian's old potions on a child if we have any
>>
We should try to figure out how to make our dead dance and order themselves about when needed. Semi sentient undead?
>>
>>36821351
No, we currently have no children. Goblins ate them.

Seems like the idea is undead improvement.
Any last suggestions before I start writing?
>>
>>36821451
Having them learn how to tango is top priority
>>
>>36821479
Sadly, undead are incapable of wakedancing unless they are sapient (i.e, Liches).
You could always teach some Leonin on a later turn, though.
>>
>>36821501
Damn. Alright well i've got nothing then
>>
>>36821501
I propose teaching leonin, Victarian almost lost everything by not having an heir
>>
Rolled 56, 54, 73, 76 = 259 (4d100)

Rolling, then, to scavenge and experiment with the new gladebuck corpses.
>>
>>36821596
Actually this is kind of right, but I don't know if our mind wiped Leonins are the best choice as heirs
>>
>>36821896
We mind wiped all of them?
>>
You can't live your life consuming meat and nothing else, and you're not quite ready to begin devouring the souls of innocents yet, so you send your leonin scouts out to scavenge some berries, nuts, and the like for you to eat.

Meanwhile, you've got four new corpses to work with. Making zombie herbivores is a bit unexciting, so you take them back to your lab/residence for some experimentation...

>76/100

You sever the unneeded limbs from a few of the gladebucks. Sure, you could just make another abomination, but now seems like as good a time as any to try something new. A head here, some tails there, a couple more legs... After a few hours, your task is complete.

You begin the wakedancing ritual, leonin presiding as usual to speed up the process, and soon two Chimeric zombies stamp the ground before you.

>Gained: Two Chimeric undead

Your scouting party returns shortly after, having scavenged the nearby forests for foods that may fit your palette.

>56/100

The leonin, being carnivores, are not terribly knowledgeable on edible plants. Luckily, they've brought enough items that a decent amount of it is actually not likely to kill you when eaten! Lemmas berries, wild mushrooms, even some kale! This should feed you for a while.

>Gained: 5 days' worth of non-meat food.

Another day, more things to do!
You have 12 regular leonin scouting. 12 leonin are researching (decoding steelas will be completed in 3 turns), and 12 Wildform leonin and 1 abomination are idle. 30 ghouls are on patrol. 6 leonin are hunting. 20 Ghouls and your wurm are working on the lair (completed in 1 turn). 13 ghouls are exploring the swamps.

Minion Actions:
>Explore (direction)
>Head to ruins (explore, loot)
>Scavenge
>Research
>Decode
>Other

Personal Actions:
>Alter Thralls (un-feralize, make feral, semi-feral, etc)
>Experiment
>Assign duties

>>36821896
Most of the leonin still have their mental faculties (as evidenced by the research groups).
>>
>>36821903
Yeah, pretty much. The first, mind-controlling version of the plague hit them all, I believe. It wasn't as severe as the Feral version but still, they're psychically bound to us
>>
>>36821961
Explore South and Experiment on Leonin dancing techniques
>>
>>36821961
>Decode
>Practice/improve wakedancing for better quality/faster made undead.
>>
Alright, so we'll be trying to teach the leonin some wakedancing, improving our own skills and making them able to raise dead (if all goes well).

1 vote for decode, and 1 for Explore. Shall I flip, or any other suggestions?
>>
>>36821961
What I meant by mind-wiped is, they're not in control of themselves. Now, I don't know how the whole necromancing thing works but I'm kinda sure they need some kind of free will to be as effective as possible. Sure, We can educate them and instruct them to keep our necro-civ alive if we die, and maybe try to resurrect us in the future, but I doubt they'll be able to. Obviously, it's just my opinion.

As far as the actions go:
>Experiment
Let's try to fleshweave the ghouls adding more muscular mass and stuff like that, if we manage to do it we could try and improve our other minions in a number of ways.

I think our thralls are all busy.
>>
>>36821961
Have the Wildform Leonin scout the goblins, emphasis on see but do not be seen.
Decode the Steela
Practice WAkedancing.
>>
>>36822065
I vote decode
>>
Rolled 13, 17, 47, 47 = 124 (4d100)

Alright, 2/3 for Decode, and at least 3 for Wakedancing. Rolling.
>>
>>36822065
>>36822083
Change my vote to scout the goblinses.
>>
>>36822117
>Decode: 17
>Teach Wakedancing: 47
Hoo boy. Writing.
>>
>>36822157
Is there a bonus for dubs on the wakedancing?
>>
>>36822168
Sadly, no. Could be implemented in the future, but currently it's a scalar 'best of two' system.
>>
Your head researcher, Ekal Brighteyes, approaches you as you exit your abode the next morning.

>17/100

He regretfully informs you that little progress has been made since your own decoding. These leonin, they look wise but they can't do anything right! You rebuke Ekal's inefficiency, as well as that of his team, and demand he return at once to the temple and try again.

If these cats can't read, you will at least have to try teaching them some other practical skills. Gathering ten of the leonin assigned to scout, you bring them to the 'moratorium' - an open area behind your house where the corpses are kept - and gather up the most recent dead, a few gladebucks.

"These beasts" you say, "should be an easy enough starting point for you to raise." The leonin are instructed to act one by one, without help from others, and repeat the steps they have often seen you do and that you have trained them to memorize.

>47/100

For most of them, the act is a pitiful display of uncoordinated movements. How, you think to yourself, could you expect these leonin to match your natural talent?
Two among them, however, show proficiency. When they dance alone, the corpse stirs. Intrigued, you include the clapping and singing that usually amplifies the effects. Again, on their own the corpse merely stirs. Pitiful.
However, the idea strikes you to try having them dance together.

And, as typical of yourself, it is a brilliant idea. When the pair move in tandem, the gladebuck rises and rights itself with startling speed and sureness. Together, these two make quite the potent necromancers! The infection of corruption planted within your thralls makes them also a lot more interested in the art as well.

>Raise Dead is now available as a minion action, if you have at least two idle leonin.

Content with their work, you ask the two their names. Talal, the male is named, and the female Nmane. Bidding them practice further, you head off to bed.

>Cont
>>
>>36822504
The next morning, you awake to see the necrowurm waiting outside your home. Was it lying there all night? Regardless, its presence informs you that your subterranean lair is now complete. Twelve rooms, currently just empty hollows of earth supported by wooden beams, lay vacant and waiting to be used, should the need arise.

Another day, more things to do!
You have 12 regular leonin scouting. 12 leonin are researching (decoding steelas will be completed in 3 turns), and 12 Wildform leonin and 1 abomination are idle. 30 ghouls are on patrol. 6 leonin are hunting. 20 Ghouls and your wurm are idle. 13 ghouls are exploring the swamps.

Minion Actions:
>Explore (direction)
>Head to ruins (explore, loot)
>Scavenge
>Research
>Decode
>Other

Personal Actions:
>Alter Thralls (un-feralize, make feral, semi-feral, etc)
>Experiment
>Assign duties
>>
>>36822602
>Other
Pull out a couple of Leonins from research work and send them to the Goblins with a pitiful amount of currency to act as an omage to he Goblin King. We kinda want to set up shady diplo/trade relations with them.

>Assign duties
Ask the building squad (wurm and 20 ghouls to start digging trap-pits around the city, the kind that looks like normal terrain and collapses once you walk upon it. It could prove useful if we're attacked.
>>
>>36822602
How was our research going with transmitting the plague? Can we infect the goblins now or can we research something in that direction?
>>
>>36822602
Have the wildform Leonin scout the Goblins out. see but do not be seen. They're faster than normal leonine so tell them to leg it they get spotted.

Have idle ghouls collect wood and stone for infrastructure.

What happened to our 2 chimera?

Octavia should Work on Dark magic research give her some magical offense if need be.
>>
>>36822602
>>36822669
Instead of gold, or in addition, we could send food. Food that has a little infectious magic within it. Make diplomacy easier, at least.
>>
>>36822724
Still if they Goblins have half a brain they'll have a shaman give it a look over. Rather not chance that yet. Especially since there are a LOT of goblins in the area.
>>
Sounds like we're going to be doing something involving goblins, either trying to infect them, opening diplomacy with them, scouting them out, or some mixture thereof.
>>
>>36822724
>>36822756
This. They're smart, animal smart but smart nonetheless. Goblins atavically know one language, that of gold and shinies. Let's give them stuff without any requests, and gain their trust. Once they're baited, we can think about fucking them up and adding them to our thrall-count. For now, let's be sneeeky.
>>
>>36822771
Only Leonin we have free are the Wildform at the moment so scouting would be best, from a distance if possible.
>>
>>36822756
I GOT IT

Why don't we start hunting down their food supplies and then offer them our enchanted food. They'll have to say yes
>>
>>36822813
Sounds risky. Very risky. If they have half a mind, they'll start questioning why their old food has gone. Heck, Ckakat was smart enough at least not to trust Mortas.
>>
>>36822813
mebbe we can infect their water sources instead of driving all the wildlife instinct?
>>
>>36822813
Long term plan that could backfire, but with more wildform leonine acting as boogeymen possible...... still long term plan.
>>
>>36822813
Heh. They're in the tens of thousands, mine-dwelling (meaning they've got in-mine food supplies). We number in the tens, don't think we can feasably pull that off. Good idea though, once we have the numbers we can pull it on the Sirrens.
>>
>>36822839
>>36822851
>>36822855
>>36822860
Alright, I'll bring back the idea later.

I guess I'll vote for sending a scouting party
>>
>>36819425
>corrupt/undead geese scouts
terrifying
>>
>>36822886
Its a decent idea, just we aren't alrge enough to put up a threat to a massive(by our standards) civ. The goblin kingdom Is likely a smallish one given how close it is to a major human one. We're just far too small right now. When we can be called an actual civ we might be able to do it. The gobo our out of our weight class right now.
>>
Rolled 2 (1d2)

Okay, so scouting out the goblins for now with the Wildforms, and either gathering resources or researching magic? I'll roll a 1d2 to decide.
1 - Gather wood
2 - Research offensive magic
>>
>>36822933
Exactly. We're just a ramshackle empire of fucked-up-ness now, a conflict is something we simply can't afford. Another reason to get them on our fake-good side with trade.
>>
>>36822954
it'd be hilarious if Octavia gets more dangerous in a fight than Mortus. Seems like he couldn't do much once mortify was spent. Octavia being able to chain together spells in combat for actual AoE sweeping.

>>36822975
Yeah we have lots of gold, goblins love gold we can have our Normal Leonin buy supplies off them for building. We just didn't have any normals free at the moment.
>>
>>36822975
Well, direct conflict is something we can't afford. But sneaky magic is how we won this town. Could improve on that and try again. We just need to agree on the best method. Personally I think poisoning water wells was overpowered in the middle ages. We can use it here. Shamans will always be a soft counter though but if they do even uncover it there's no reason they'll trace it back to us if we're sneaky enough.

Undead animals are the perfect carriers by the way.
>>
>>36823007
Man, we're growing Octavia to be the scourge of the world. If we manage to keep it up, once she's sixteen she'll wreak havoc on entire nations with just a couple of spells. I can't wait. Also yeah, let's buy stuff from them. We need it anyway, trade it's better than mining anyway. What are we, goddamn dwaves?
>>
Aight, writing to research offensive magic, and have the Wildform leonin try and open trade with the goblins with a good bit of gold as wager.
>>
>>36823020
Yeah, that's what I thought. Apparently (Gm dixit) we need to contaminate the water sources ourselves to make the plague spread. I'm all for it if we can, but the risk is just too high at the moment.
>>
Rolled 61, 27 = 88 (2d100)

>>36823061
Whoop. May as well roll now for Research.
>>
>>36823036
When we get some normal Leonin free....

>>36823020
We'll work on that too, right now we're just trying to catch up from what we lost. But I doubt we can fully dominate a ten thousand pop civ without them getting a hard counter for it. Gobbos aren't dumb.

>>36823061
What? Wildforms just scout for now, we need the normal to do this wildforms would whiff diplomacy. Normal diplo, wildforms(BloodHunters) intimidate.
>>
Rolled 21, 35 = 56 (2d100)

Your wildform leonin have grown more intelligent over time, and despite their feral appearance are near equal in intelligence to regular leonin now! More pressing on your mind, however, are the goblins of the south, those that killed your old master. It's time you found out just what they were up to.

You send the 12 wildforms out, with several crates of gold, to visit the Iron Hills and see what has become of the former servants of Ckakat.

Meanwhile, you think it'd be wise to learn some offensive magic. Entrancement and Enthrallment is great and all, but it won't stop a charging soldier. Usually.
You cloister yourself in your study, poring over texts of ancient battles and the dark magics of Lich-kings and deathspeakers.

>61/100

The deathspeakers, in fact, catch your attention specifically. You always were fond of singing and more 'passive' magic, and their methods of instilling sudden death in listeners could be very useful indeed. But the texts are minimal, so you're forced to improvise.

After a time, you believe you'll be able to, by reciting the written scripts, instill first madness and then brain death in select listeners of your evil dirge. It takes time, however, to sing and prepare. You'll likely only get one shot during battle until you get more practice at it.

>Gained skill: Deathspeaking.

>Cont
>Rolling for diplomacy.

>>36823091
With no idle leonin, new ones will be showing up in about twelve turns (unless we shift into civ mode and speed things up).
>>
>>36823304
Oh, fuck. Okay guys, who's up for war with the gobbos?
>>
>>36823344
I am not ready to be killed just yet. At least we got in the 30-50 range...
>>
>>36823358
Let's hope it's enough, brother.
>>
>>36823344
If it all goes wrong enough we can hide in our bunker, we've got sigils and can cast the disguise one if things get hairy
>>
>>36823304
I was wanting them to avoid seeing the wildforms close up. Any shaman worth his salt can see their tampered with leonine up close. Scouting them from a distance means they see some weird new bipedal creature up close telsl them, "hey there's another necromancer asshole around here like the guy who killed our king, and he has gold! Lets go and kill them and take the gold!"
>>
>>36823344
Not sure if 35 is war yet. Maybe more on the lines of "shinies ours, that guy's skull too! furries run or yiff in hell! rakanitu!"
>>
>>36823396
Hey OP, could you put "cast sigil" under personal actions? We forgot to last thread and it might come in handy sometime
>>
>>36823304
You idle about the village, checking on the progress of various activities, when you hear a cry from outside the gates.

>35/100

Two wildform leonin rush into the town from the south, their forms more ragged than usual and one bleeding quite a lot from his side.
They shout something about a goblin attack, about their gold having been taken, and the ire of the new chieftain.

You try to make sense of their semi-sapient ramblings, and discern that your attempts to woo the goblins into trade with gold did not go well. They attacked your party, stole their offered gold, and nearly killed all of them. Diplomacy with these greenskins was a hard enough goal, you're certain now that it's impossible!

>Lost: 10 Wildform leonin, 8500 money's worth of gold.

At least the goblins don't seem to have chased the two survivors. Maybe leaving them alone for the time being is a good idea?

>Cont
>>36823396
Oh, you know of the sigils but never actually put any up.
>>36823442
Can do.
>>
>>36823484
How much gold do we have left?
>>
>>36823484
Another day, more things to do!
You have 12 regular leonin scouting. 12 leonin are researching (decoding steelas will be completed in 2 turns), and 2 Wildform leonin and 1 abomination are idle. 30 ghouls are on patrol. 6 leonin are hunting. 20 Ghouls and your wurm are idle. 13 ghouls are exploring the swamps.

Minion Actions:
>Explore (direction)
>Head to ruins (explore, loot)
>Scavenge
>Research
>Other

Personal Actions:
>Alter Thralls (un-feralize, make feral, semi-feral, etc)
>Experiment
>Assign duties
>Inscribe Sigils
>>
>>36823520
About tree fiddy
About 1200 money's worth.
>>
>>36823484
We should put those sigils up then. I can't even remember what sigils we know. Some insanity sigil that could also backfire if it's too close? And an anon said something about an invisibility sigil?

Experiment with the animals. Could we influence their form in a similar manner to the wild leonin? Make them bigger, have sharper claws, more deadly.
>>
>>36823523
What Happened to the Chimera we made?

Add the 2 ferals into the breeding pool

The idle ghouls and worm gather rocks ad wood for structures.


Octavia researches Ways to make better undead.
>>
>>36823484
Well now, filthskins confirmed for being shit. Let's fuck them up real good.

My advice is, we take the savant Leonins out of their tasks (at least six of them) and we make them carve wigils of insanity nearby the Goblins' base, if possible. Alternatively, we ourselves go into their fucking water supplies and plague them up real good. Either way, the hunters should continue to bring up corpses so we and our two pet necros can raise them up. Let's destroy the fucks.
>>
>>36823523
Cast the ash sigil around the entrance to the bunker. Need a backup plan

Scavenge for wood
>>
>>36823590
You're an idiot to think we can get close enough for that to be effective before they see us and kill us. They outnumber us 10k to less than a hundred. No way we'd be able to hurt them right now. If they wanted too they could roll over us right now and end this game.
>>
The sigil list, as needed:

>Sigil of Insanity - when inscribed and activated, will cause 1d100-20 of attacking force to suddenly go insane. May cause latent insanity in townsfolk. One time use.
>Sigil of Flame - When inscribed and activated, creates a Wall of Fire around the sigiled structure for 1d3 rounds of combat. One time use.
>Sigil of Ash - When inscribed, allows the creator to cloak the structure and its inhabitants in a thick cloud of ash, harmless to the user but making attacks difficult if not impossible. Can occasionally release gouts of ash in the area when underused.
>Sigil of Strength - When inscribed and activated, causes all nearby servants of the creator's choice to go Feral. Warning: effects may not be temporary and persist after combat.
>Sigil of Purification - When inscribed, blessed, and activated, will consecrate the sigiled structure, protecting it from elemental or infernal attacks or manipulation. Warning: You're pretty evil, so using this will be a little difficult.

Also worth noting - the gladebucks we raise are hollow, lacking meat since it's been eaten. They're not the best fighters out there.

>>36823590
That sounds like an easy way to get wiped out.
>>
>>36823689
Didn't we make 2 not hollow chimeric beasts?
>>
>>36823681
Yeah, I know. I was just angry at their fucking up our generous offer

I am also slightly drunk so yeah, I'm overreacting. The blight is real, and it's alcohol
>>
>>36823728
That we did, but making more means killing extra gladebucks, and that's not a sustainable ecosystem!
>>
>>36823734
Honestly I expected worse since we sent our blatantly corrupted and tainted minions to talk with them. Kind of expected them to just kneejerk attack us after that. There was a reason I wanted to wait until our normal were free for trading instead of the wildforms. Sending the wildforms was doomed to failure at the concept due t their low intelligence and corrupted form.

>>36823748
Add them to the unit list please.
>>
>>36823689
Forgive me, mistress. I now know that further attempt to contact the wretched greenskins are doomed. My focus is our betterment.

>Inscribe Sigils
In light of recent events, I feel that Octavia should engrave Sigils of Insanity in the area surrounding our cities - mainly southwards an nortwards, on the plains (or monoliths), as to not harm or populace. Sure, sigils far away from our main holds may be somewhat ineffective, but we don't want to corrupt our now dwindling populace of Leonins

>Research (Octavia)
I was wondering, could we reasearch the monoliths themselves? Knowing we're near elven ruins, maybe they were built by the elves and could hold secrets or could provide us with some defense
>>
We should send some more patrols into our known surroundings and see if they come up with some smaller villages or encampments.

Our only known enemies seem to be Sirren and the Goblins of the Iron Hills. Both of whom could flatten us into raspberry jam. Converting or razing another village seems well within our weight class right now. Even if we have to travel a ways to do so.
>>
>>36823771
Yeah, that was why my original plan was to send the savants we used for research instead. Oh well, shit happens. Let's rebuild from here.
>>
Alright, 3 votes for sigils, 2 for those of Insanity, putting them on the monoliths sounds like a good idea.
People also seem to want to explore to find other villages and potential elven ruins?
>>
Are there any more friendly villages out there like leonin and our starting village in a reasonable distance? Instead of bashing our heads against a warlike tribe we could just waltz into a village and take over it.
>>
Don't you think those statues in the elven ruins could have been tombstones? They had dates of death on them, maybe we could try to raise some elven bones?

Also, since we learned death speak now, for practice and gathering corpses, we could go out with the hunting parties and sing some animals or nomads to death.
>>
>>36823846
I think your counting Raiiel twice but whatever, Scout for other villages and ruins, Also research and strengthen our thought plague
>>
>>36823873
>Don't you think those statues in the elven ruins could have been tombstones?

Sounds more than likely to me.

It might be worth spending a couple of turn methodically looting and exploring the ruins with all of our minions, while Octavia tries to raise the dead there if any still remain.
>>
>>36823873
Elves are useless alive, why would you even want dead ones in service?
>>
>>36823969
Through enough useless together and you get something mildly useful. like plastic bubbles turned into bubblewrap.
>>
>>36823888
Leonin are currently Researching the steela, but you can assign others to try researching the infection.
>>36823944
Similarly, we don't have any other corpses besides the gladebucks. You could try exploring and finding new ones, though.
>>
Alright: Octavia will inscribe sigils, and then the leonin will try to explore and find another village?
>>
>>36824033
Sure.
>>
>>36824033
Sounds good.
>>
>>36824033
I'm game with that
>>
Rolled 70, 21 = 91 (2d100)

>>36824047
>>36824040
>>36824038
Rolling to explore, then.
>>
>>36824053
>Explore: 70/100
Writing!
>>
Your recent experience with the Goblins has gotten you far more concerned with the world outside your village. You send out the 20 ghouls and 2 leonin out to scout the northwest, looking for new towns to conquer or align with.

As they leave, you decide to instill some protective measures around your current residence. Recalling the sigils you had studied previously, you head out with a couple guards and begin etching the Sigils of Insanity across several monoliths closer to your town. With a word from you, they could now activate and send waves of madness through any troops unlucky enough to pass near them.

As you return to the camp, so to does the scouting party you had dismissed hours prior.

>70/100

Jzarna bows before you, and smiles with an apparently successful mission. His party has discovered two nomadic tribes wandering the savannas as their yearly paths dictate. One is that known to the leonin as the Galadi, a human tribe that travels lightly, but boasts a population of about two thousand people, with sheep being their primary herd animal.
The other is the Nele, another group of leonin who, rather than settling as sedentary hunters, travels with the larger bison through the northern reaches of the savanna. They are less numerous, only about seven hundred in number, but you are more used to their kind and how to rule them.

Thanking him, you head to bed.

Another day, more things to do!
You have 12 regular leonin scouting. 12 leonin are researching (decoding steelas will be completed in 2 turns), and 2 Wildform leonin and 1 abomination are idle. 30 ghouls are on patrol. 6 leonin are hunting. 20 Ghouls and your wurm are idle. 13 ghouls are exploring the swamps.

Minion Actions:
>Explore (direction)
>Head to ruins (explore, loot)
>Scavenge
>Research
>Other

Personal Actions:
>Alter Thralls (un-feralize, make feral, semi-feral, etc)
>Experiment
>Assign duties
>Inscribe Sigils
>>
>>36824490
We should probably target the roaming leonin. But how can we convert so many?
>>
>>36824543
One thing to keep in mind is that this area will not be able to support that many hunter gatherers for long so we would likely need to take over the humans and their herd animals as well.
>>
>>36824490
Send the scouting leonin to open up diplomacy with the Nele

inscribe sigil of ash around the bunker entrance
>>
>>36824568
Expand on animal husbandry? Yeah we could trade with the humans and take over the leonin. Still the question of how.
>>
>>36824490
You Forgot the Chimera again.

Start researching how to make animals the only vector for the disease(Octavia)

Undead and wildform leonine gather wood and resources

>>36824576
Only one free are wildforms, I.E. visually tainted. Do you want them to attack us?
>>
>>36824639
I said send the scouts ya dingus
>>
>>36824639
That's what I get for copy-pasting.
Updated:
>You have 12 regular leonin scouting. 12 leonin are researching (decoding steelas will be completed in 1 turn), and 2 Wildform leonin and 1 abomination are idle. 30 ghouls are on patrol. 6 leonin are hunting. 20 Ghouls, 2 Chimeras and your wurm are idle. 13 ghouls are exploring the swamps.
>>
>>36824639
That sounds good.
>>
Alright, seems like we'll be opening diplomacy with either the Nele or the Galadi.
Other Personal suggestions are researching the disease more, and inscribing a sigil of Ash.
>>
>>36824732
Disease for sure Need to fine tune it for our newer targets. They are nomads, different vectors to infect with would be helpful.
>>
>>36824732
>>36824751
yeah disease research. the sigil can wait
>>
>>36824768
>>36824751

Agreed. We need this disease fine tuned asap.
>>
Rolled 54, 56 = 110 (2d100)

Rolling, then, for research first.
>>
>>36824908
Writing... in 30 minutes. Got a couple things to do!
>>
So, while we have some down time, what do you guys think we should do about the human nomads?

Are we better off turning them into hamburger so we can make more undead? Or do we want to make them the new sentient workhorse of our civ and try to set up and animal/agricultural situation?
>>
These new tribes intrigue you, and they seem rife for manipulation, even conquering. For now, though, you'll just talk with them.
You send out the 12 leonin scouting to begin negotiations, giving them a few satchels of gold in case such impetus is needed.

As they depart, you think that this lair will be a good retreat in case of attack. As such, you inscribe several sigils of ash on the entrance. They'll keep you concealed during any attack, but when ash is discharged other times, you'd better hope no one is in the tunnels!

Finally finished, you brush dirt and ash off of your sleeves and go to meet the returning expedition.

>56/100

The leader of negotiations brings good news: the Galadi are interested in trade, and even alliance, with the leonin! They have recently been harried by Sirren soldiers, and a sedentary ally with lands of its own, they say, will be useful to have.

The Nele, however, were unenthusiastic. They spurned offers of trade and gold, and their long standing grudge against the sedentary tribes of leonin will make alliance difficult. At least they're not terribly hostile, though.

>Diplomacy added to Minion actions. Current allies - Galadi.

Another day, more things to do!
You have 12 regular leonin scouting. 12 leonin are researching (currently idle), and 2 Wildform leonin and 1 abomination are idle. 30 ghouls are on patrol. 6 leonin are hunting. 20 Ghouls and your wurm are idle. 13 ghouls are exploring the swamps.

Minion Actions:
>Explore (direction)
>Head to ruins (explore, loot)
>Diplomacy (Galadi)
>Scavenge
>Research
>Other

Personal Actions:
>Alter Thralls (un-feralize, make feral, semi-feral, etc)
>Experiment
>Assign duties
>Inscribe Sigils
>>
>>36825897
It would be better of course to enthrall them, we just need to make a low risk, high reward plan like when we enthralled the leonin. We could infect small rodents then order them to bite and infect their herds. Do NOT zombify the rodents or herd, give them a magical infectious enthralling bite, it will be similar to the leonine downfall.
>>
>>36825897
sentient if possible, Sentients workers are so much more effective and warriors fight better when they can think. That being said any way we can get them.

>>36826009
Thought we were researching plague?

Anyways fine tune Plague as Octavia's actions

Gather Resources for building as civ action.
>>
>>36826066
The idea to research plague was suggested, but at the time research was being done on Steelas.
>>36826060
>>36825897
While this may be called 'necromancer' civ quest, "Dark Lord" civ quest works just as well! Making everyone a zombie may not be necessary, or even beneficial.
>>
>>36826066
>Anyways fine tune Plague as Octavia's actions
>Gather Resources for building as civ action.

Seconding both of these.


So, do you fellas think we could convert our new allies if we offered them a place on our land and simply taint all of the food and water sources in the area in combination with making an attempt to infect their current livestock as well?

Trying to immerse them in disease while offering our hand in friendship sounds solid.
>>
>>36826101
We all voted it as Octavia's personal action since letting any of the others into the nut and bolts of it ended badly. (Besides if anyone else worked on it they might not be as loyal)

>>36826125
Sounds good, still need the disease to be nigh imperceptible so no nature casters get spooked.
>>
>>36826009
Explore ruins again, try to bring back any artifacts(just minions).

Experiment with controlling small rodents and birds, giving them a infectious enthralling bite
>>
>>36826125
I'm still at a loss as to how to infect them. Supporting those actions.
>>
Rolled 8, 6 = 14 (2d100)

Alright, more negotiate as a minion action and then research Disease as a personal action?

I'll roll it, then.
>>
>>36826186
>Research: 8
Well at least we didn't spend the bad rolls on diplomacy!

Writing...
>>
>>36826186
Jesus shit
>>
>>36826186
Christ...You failed us for the last time!
>>
>>36826186
This is why best of three is still a good idea, Tg dice are assholes and will fuck you over.
>>
>>36826009
QM, y u start a thread at 5 am?
Maybe start with magically infecting the nomad leonin, as that has been proven to work, and we are more familiar to them as minions
>>
>>36826223
I just started to question /tg/ dice rolls, so I went to a random number generator website and rolled about 10 times.

I didn't get above 30 even once. I think there might be a black cloud looming over us all.
>>
>>36826250
>>36826223
That's what happens when you don't worship a death deity.
>>
>>36826331
Would if we knew the name of one anon.
>>
>>36826229
Forgot to namefag
>>
Rolled 64, 63, 56 = 183 (3d100)

The Nele, you put aside for now. In time they will serve you, one way or another. But the Galadi are willing to negotiate, and unlike your predecessor you see the value in alliance.
You send the usual party of twelve, this time without gold but bearing gifts of food and hide to the nomads.

As they head to the northern savanna, you decide that, if the Galadi do or do not ally with you, thralldom will be a good way to make them follow you.
You do the usual cloistering and poring routine with your plethora of dark tomes, seeking a way to spread the infection through indirect means...

>8/100

Unfortunately, your efforts are for naught. These books are spent on the matter!
>Cont

>>36826223
>>36826222
I'll try best of 3 again when rolling for diplomacy (which would be now).
>>36826345
Research theretowards is always available.
>>
>>36826413
Research combat strength. Mummification, offensive spells, use of weapons for undead, etc.
>>
>>36826413
Maybe we should look for references to deities. A patron god is a rising dark lord's best friend.

>The god of Change. Mutations and diseases
>The Dusk god of undeath
>The hex god of curses and illusions

>Anyone to grant us RNG bonuses in relevant fields and new research
>>
>>36826413
As you leave your study, disappointed, the sight of your diplomat's party returning with an extra member in tow brightens your day. But who is it?

>64/100

The man introduces himself as Nasrin, an Emulate from the Galadi. He will, your party says, be staying in the town while negotiations occur, to try and encourage understanding between your two groups.
May want to keep the necromancy under the radar for a while. Unless you can convince Nasrin otherwise...

Another day, more things to do!
You have 12 regular leonin scouting. 12 leonin are researching (currently idle), and 2 Wildform leonin and 1 abomination are idle. 30 ghouls are on patrol. 6 leonin are hunting. 20 Ghouls and your wurm are idle. 13 ghouls are exploring the swamps. Nasrin is staying in the town for as long as negotiations continue.

Minion Actions:
>Explore (direction)
>Head to ruins (explore, loot)
>Diplomacy (Galadi)
>Scavenge
>Research
>Other

Personal Actions:
>Alter Thralls (un-feralize, make feral, semi-feral, etc)
>Experiment
>Assign duties
>Inscribe Sigils
>>
>>36826545
Don't you worry, I've got a couple pantheons ready for use when appropriate.
>>
>>36826588
Agreed, keep the undead and wild form leonin out of sight for now. Stashed in the cave? Wildform leonin can at least assist in research, crafting etc
>>
>>36826588
The leonine should Definitely diplomance Galadi as hard as possible, spare no expense etc.

Octavia should look into dark deities for a patron.
>>
>>36826681
The cave has the ash sigil which has a habit of pumping toxic gas which would end up killing our leonin if they hide in the cave.

We'll have to send them off on a survival mission elsewhere for a while.
>>
>>36826606
What technologies do the Galadi have that we could use? Do the nomads have blacksmiths to teach us smithing? Probably not. We could use armor for our soldiers. Maybe they know their way with herbalism and some interesting plants. I suppose we want knowledge. Maybe some sheep for sustainable animal husbandry as our numbers are going to increase.
>>
>>36826588
Hide the undead in the caves, toxic gas can't kill what's already dead. Send the wildform out to the ruins, have them set up a basecamp.

Why don't we enthrall Nasrin?
>>
>>36826738
We could offer to employ some of their skilled tradesmen at a good wage, and pay a generous tribute to the nomadic tribe's leader as a gesture of good will. That way we learn some new skills for our thralls and also earn some brownie points with the nomads.
>>
>>36826726
There are only two feral leonin so it wouldn't be too hard to hide them.
>>
>>36826788
Not sure how it'll work on humans yet.
>>
>>36826805
Right. I forgot about the 10 that died.
>>
>>36826809
In that case, research enthralling techniques
>>
So, hide undead in the lair, send Wildforms out to the ruins, and talk with Nasrin/try to entrance him?

Individual enthrallment is a lot easier with your own abilities than with infection.
>>
>>36826819
Book is out of research on it for that field. that 8 fucked it for us.
>>
>>36826832
Yee man, that way we have a dedicated spy
>>
>>36826832
i'd rather try to get save entrance as a last resort. We fail we end up getting badly screwed over in this.
>>
>>36826832
Have Leonin standing by to apprehend Nasrin if our attempt to enthrall fails and he escapes.

If it all goes to shit then we may need to keep him in the camp and try out some new enthralment methods until it works.
>>
Rolled 88, 94, 79 = 261 (3d100)

Alright, entrancing Nasrin with some leonin safeguards, and assigning undead/Wildforms.

Rolling for the former.
>>
>>36826985
>94/100
We really are a natural at this. Writing!
>>
Remind me why we filled our lair with toxic gas again?
>>
>>36827010
Ash runes
>>
>>36827010
It's only occasionally toxic, when it's being used it doesn't cause harm and makes the place invisible
>>
With Nasrin present, you quickly decide to hide your less 'presentable' creations for now. Ordering the Wildforms to go and clear out space in the jungle ruins, you dismiss them. That should keep them occupied for at least a week.

To the myriad of zombies, you recall those idling and on patrol and order them to, uh, 'guard your underground lair from moles'. They do so dutifully, and the streets are now free of ghouls.
Likewise, you lock up the moratorium for the time being.

With the place looking a lot more presentable, you invite Nasrin back to your residence to discuss future plans with the Galadi. He agrees, and comes with you.
Two leonin guards follow, but you assure Nasrin that they follow you everywhere, for safety.

Once seated, you begin to talk idly with Nasrin about his people's culture. Occasionally, he will mention their past submissions, and at these times you work a little mana, a tiny seed of corruption to spur such thoughts further.

>94/100

This is not only accepted, but you feel the human's mind reaching out towards your efforts. This is one born to be ruled, and you do so gladly. Your notions of alliance become more and more one-sided, and ideas of submission turn from regret to eagerness.
If his mind is any standard, the Galadi will become easy thralls.

By the time your conversation has finished, Nasrin latches onto your every word, his mind entranced by your personality and your commanding aura.

>Gained Vassal: Nasrin of the Galadi

>Cont
>>
>>36827583
With Nasrin fully enthralled, you feel safe that you can let out your ghouls. He is startled at first, but you tell him that the dead serve willingly, and make life easier for the living. This placates his thoroughly ensorcelled mind.

Another day, more things to do!
You have 12 regular leonin scouting. 12 leonin are researching (currently idle), and 2 Wildform leonin and 1 abomination are idle. 30 ghouls are on patrol. 6 leonin are hunting. 20 Ghouls and your wurm are idle. 13 ghouls are exploring the swamps. Nasrin is staying in the town for as long as negotiations continue, but will leave if asked.

Minion Actions:
>Explore (direction)
>Head to ruins (explore, loot)
>Diplomacy (Galadi)
>Scavenge
>Research
>Other

Personal Actions:
>Alter Thralls (un-feralize, make feral, semi-feral, etc)
>Experiment
>Assign duties
>Inscribe Sigils
>>
>>36827583
And he never questioned an infant human ruling over furries?
>>
>>36827680
He didn't know of Octavia until he met her. And once he did, her enthrallment put in some pretty good work. Not to mention humans often hold positions of power in this part of the continent.
>>
>>36823832
what if we had lost our researchers to the vile goblins?
>>
>>36827641
Ask what kind of knowledge, tomes or technology the Galadi may have for trade
>>
>>36827680
Oh no, muh suspended disbelief is shattered by nitpicking.
>>
>>36827762
Just thought it was amusing.
>>
>>36827641
>Diplomacy (Galadi) Try to grab as much knowledge about what they have to offer in ay field as possible
and
>Experiment
Try to get a human strain of our disease working.
>>
>>36827776
>Human strain
Magic, fool. It works on all races, as we saw with the geese.
>>
>>36827755
Seconding this.

Also, ask if the Galadi have any skilled tradesmen in their tribe. We should know if there are any master engineers, livestock specialists, smiths, mages, clerics, etc. Basically anything that could give us RNG bonuses or at least improve the welfare of the living thralls under our command.
>>
>>36827776
>Try to get a human strain of our disease working.

We only have one human to experiment on and I don't think we should for fear of ruining our relationship.
>>
>>36827799
Rather there not be any surprises however and everyone know if you tailor it to one race there can be hiccups.

>>36827816
just extract some blood and use them as tests samples. We're magic it can work.
>>
Alright, so talk with Nasrin about trade opportunities and what they have among them.
And then, research disease? Sadly, our books are exhausted on the subject.
>>
>>36827914
The research More into enthrallment and persuasion I guess.
>>
>experiment
Mummification, stronger undead
>>
>>36827944
you do realize that that will be useless to use until we get a large enough force to make bodies right?
>>
So how much necromancy is going on in here?
>>
>>36827995
It's pretty much dead.
>>
>>36827995
Not a terribly large amount, actually. Mostly enslavement and research currently.
>>
>>36827944
I just feel that we're severely lacking in battle strength if we get surprised by goblins or forces from sirren (although their scouts seem a bit otherwise indisposed)
>>
>>36827995
Not a lot of corpses currently our civ is too small to sustain it at the moment.

>>36828013
Goblins are at 10k pop we have less than 200 pop They can steam roll us whenever they choose too mummies or not. Same with Sirren.
>>
>>36828009
>>36828012
>>36828029
Reading through the archive, How did you go from a guy wanting bitches to a nine year old girl?
>>
>>36828029
>>36827983
Fair call. Seconding diplo: information and research into persuasion (or combat magic? For leonin as well?)
>>
>>36828063
>Mortas wants to rule the world, get bitches
>Mortas makes a small kingdom, destroys hamlet and kidnaps its children
>Raises one child, Octavia, to be his apprentice
>Goes to do diplomacy with southern goblins
>Goblins kill Mortas, Octavia absconds
>Octavia takes over leonin village, hides from Sirren
And here we are now
>>
>>36828063
A very poor roll followed by a very good roll

I second diplomacy
>>
>>36828063
Mortas got iled by goblins we're palying his apprentice who has a shit ton of talent. Mortas was a crappy teacher but she's already starting to surpass him. She makes it too adulthood she'll be a nightmare.
>>
>>36828091
>>36828099
>>36828123
Poor Mortas, you died as you lived. Not getting bitches.
>>
>>36828135
Pretty much, honestly the evilest thing he did as a necromancer was start Octavia down the path to evil overlord.
>>
>>36828159
And, y'know, razing a village
>>
Rolled 26, 99, 85 = 210 (3d100)

Alright, rolling to research Enthrallment!
>>
>>36828191
>99
Awwww shit nigga
>>
>>36828178
True but I do believe Octavia will do far far far worse in time.

>>36828191
Did we just get something awesome? I think we did.
>>
>>36828191
>Research: 99/100
So it begins.

Writing!
>>
>>36826545
>Maybe we should look for references to deities. A patron god is a rising dark lord's best friend.
A lot of the darker gods tend to be too evil for a functioning society.
I mean, if we can find a "sensible god of undeath who believes that society can flourish if boners are put to good use plowing the fields"... well, that would be too good to be true.
>>
>>36828243
Just asking a question Do we get a bonus looking into our raise and dark magic specialty or not?
>>
Warmly waiting.
>>
The next morning, you go to visit your newest minion. He dutifully bows before you, and you wonder what his old leader would think of the sight. You bid him tell you as much as he can about the Galadi. What goods do they have? What do they want? How many are they in number, and what do they produce?

"The Galadi are twenty four hundred in number, and three hundred of fighting capability when needed. However, we are not a violent race, war is bad for the flocks. As for trade, we don't need much gold. The metal we need is iron, for tools and for weapons. To you, we can give meats, hides, wool, and wooden instruments."

The Galadi, then, will make good allies. And better thralls. On that thought, you dismiss yourself from Galadi's room and head for your own residence.
With a typical cloistering and poring, you look over 'How to Coerce Friends and Dominate People'.

>99/100

The text is highly illuminating and you, as usual, absorb the knowledge quickly. Vile methods to control the minds and emotions of those around you, but a particularly interesting part is "crowd control". Previously, your enthrallment worked only on individuals. But this text teaches you that, with the right presentation, you can enthrall whole groups at once. The limit is only how many people you can get in earshot! Of course, with more people it will be more difficult, but it will at least be possible.

>Cont
>>
>>36828953
>The next morning, you go to visit your newest minion. He dutifully bows before you, and you wonder what his old leader would think of the sight.
probably want to tell him to NOT do so in front of those who have yet to accept our leadership. And not to stress over this lack of acceptance, all will in due time but it shouldn't be rushed.
>>
>>36828953
Another day, more things to do!
You have 12 regular leonin scouting. 12 leonin are researching (currently idle), and 2 Wildform leonin and 1 abomination are idle. 30 ghouls are on patrol. 6 leonin are hunting. 20 Ghouls and your wurm are idle. 13 ghouls are exploring the swamps. Nasrin is staying in the town for as long as negotiations continue, but will leave if asked.

Minion Actions:
>Explore (direction)
>Head to ruins (explore, loot)
>Diplomacy (Galadi)
>Scavenge
>Research
>Other

Personal Actions:
>Alter Thralls (un-feralize, make feral, semi-feral, etc)
>Experiment
>Assign duties
>Inscribe Sigils
>>
>>36828953
Researching Leonin work on strengthening our undead.

Explorers Look for a source of iron

Octavia Should continue enthrall research
>>
>>36829042
>Researching Leonin work on strengthening our undead.
We have mentioned many specifics for that before.
If we gotta use one, I would suggest mummification (removal of unnecessary soft organs, and sun dry the flesh to make it tougher and more resilient to rot, bugs, and blows)

that being said, I am still of the opinion that we need to work on domestication of animals first. To get quantities. and then work on quality when we have quantity down already.
>>
>>36829074
We get the humans on our side(iron ftw!) they can supply the animals we need.
>>
Well I need to sleep comrades, guide Octavia into her rightful power! Also op after we get one or two more civs under our belt we should go into full civ mode.
>>
>>36829182
I should head to bed as well.

If this thread is up in the morning, I'll continue.
>>
>>36829221
Define morning for those not in the US please
>>
>>36829361
Approximately 8 hours from now.
>>
>>36829221
thanks, it is getting quite late
>>
>>36829385
>>36829221
Clearly we need to work on reducing the time wasted with our eyes closed
>>
>>36829385
1am it is! Sounds good
>>
Awoo~
>>
>>36832845
Well at least the thread is still alive! I'll see you all in an hour.
>>
>>36833255

Some of them are asleep. Even I am feeling the effects of all nighters. Also thread archived.
>>
>>36833381
Yeah, I've been entertaining the idea of running it when more people are awake instead.
>>
>>36833388
Midnight for me now, monitoring
>>
>>36833388

You gonna run, qm?
>>
>>36833762
>>36833596
Well, I've got at least two players, so sure!

Last we left off (>>36828982), no consensus was had. So if you'd like to suggest something new for actions, now is the time!
>>
>>36833784
three
>>
>>36833784

Have wurm locate iron veins, preferably near our base of operations. have the idle ghouls aid the wurm.

Research the alchemical materials?
>>
>>36833784
I love how I get flamed for suggesting mummification, then someone else suggests it after the next post
Going research-mummification again, diplo with galadi regarding mines, and scout for the same
>>
Alright, exploring for mines is happening, and 2 suggestions for having the leonin research, though the type varies.

Shall I roll?
>>
I'm up for researching mummification.
>>
>>36834028

Sure boss.
>>
Rolled 77, 22 = 99 (2d100)

Alright, I'll roll for exploring.

What Personal Action do we want Octavia taking?
>>
>>36834083

Research potions. see if how they react to nature, and animals, geese preferred.
>>
>>36834083
Let's go with combat magic research, for herself and to teach leonin/other thralls
>>
Rolled 51, 17 = 68 (2d100)

Alright, rolling for combat magic research!

And then writing
>>
The Galadi want iron. Of course, you don't have any iron. And you don't want to rely on a dead civilization for gold, either. With this in mind, you call forth your loyal necrowurm. Instructed to put its burrowing to good use searching for ore or iron veins in the surrounding earth, it departs with a solid rumbling.

While it's gone, you decide that even with a larger group of minions you'll still want to be able to defend yourself, and your territory.
With some cloistering and some poring, you look through the Battlemage's Handbook.

>51/100

The guide is useful, but not terribly in-depth. Then again, what did you expect? Technically this tome should be on your age's reading level, but to you it is paltry. Still, you find it should be a good tool to teach your sapient thralls some black magic of their own.

>Gained Personal Action: Tutor (Magic)

Finally finished, you head to Ekal and return the tome. While there, you ask him to try studying mummification with his cohorts. Perhaps then your ghouls will be tougher, or at least smell better.

>Cont
>>
>>36834350
As the day winds down, you hear a familiar rumbling. The necrowurm returns, having finished its search.

>77/100

Though its communication is still simplistic, it informs you that there is a moderate supply of iron beneath the southern foothills, just a few miles south. You dismiss it and head to bed.

Another day, more things to do!
You have 12 regular leonin scouting. 12 leonin are researching (Mummification will be completed in 3 turns). 2 Wildform Leonin are clearing the elven ruins. 30 ghouls are on patrol. 6 leonin are hunting. 20 Ghouls, 2 Chimeric zombies, and your wurm are idle. 13 ghouls are exploring the swamps. Nasrin is staying in the town for as long as negotiations continue, but will leave if asked.

Minion Actions:
>Explore (direction)
>Head to ruins (explore, loot)
>Diplomacy (Galadi)
>Scavenge
>Research
>Other

Personal Actions:
>Alter Thralls
>Experiment
>Assign duties
>Inscribe Sigils
>Tutor (Magic)
>>
Send the 20 idle ghouls and the wurm to begin making a mine to extract the iron.
>>
>>36834469
Seconded
So does Octavia know some offensive spells?
>>
>>36834509
She knows Deathspeaking, which will cause either insanity or death, and now has the ability to teach offensive magic to herself and others.
>>
You do have one more action you can take, and I should note you still lack wood and stone to build things with.
These things can be obtained through trade, conquest, or labor.
>>
>>36834520
I.e fireball? She should learn at least some more direct/ quicker to cast spells for safety rather than AOE in battle. See if she can teach the Wildform leonin, or reduce their wild-ness first, then see if they retain the knowledge after they turn back.
>>
>>36834655
Good call, send thralls to gather wood for beams to further secure the lair.
>>
>>36834704
Which ones, I assume the scouts?
>>
Rolled 14, 46, 73, 35 = 168 (4d100)

Alright, rolling to send thralls out for wood, and to Tutor (Magic).
>>
>>36834814
>Gather wood: 46/100
>Tutor: 73/100

Writing
>>
>>36834832
Sorry for delayed responses
Did you not Nf?
>>
Iron deposits will bring you tools, and bring the Galadi to you. As such, mining will be high priority. You summon the necrowurm, as well as 20 idle ghouls. Bidding them head to the southern mines and begin excavating iron as best they can, you summon 10 of your leonin thralls. They are in turn told to go out and gather wood, as construction can not be done by magic alone.

As your minions go to gather resources, you call forth the remaining 2 leonin not otherwise occupied: Nmane and Talal. It is time, you tell them, that they learnt magic beyond that of necromancy. They nod, and you lead them to your residence.

>73/100

You decide to start them off with a simple spell - Darkblast.
The going is slow at first, their attempts to channel mana faltering when it reaches culmination. However, you remember their attempts at necromancy the other day, and an idea strikes you.
Rather than trying to use the attack individually, you tell them, they ought to try channeling it through each other instead.

The attempt is highly successful - when they worked cooperatively the spell seemed almost magnified in its power, reducing the unfortunate bundle of sticks you'd set up to a smoldering waste. This spell is quicker to cast, although it will usually only hit a small area at a time. Still, having a couple taskmages in your retinue could prove beneficial.

>Cont
>>
>>36835072
Finished tutoring your newest underlings for the day, you head back to the town center. The thought briefly crosses your mind that Mortas' protege took advantage of his demise. But if you're dead, it would be only fitting that someone take over for you. Still, you're far too young to dwell on that.

Your thoughts are interrupted by the return of the ten leonin you sent out into the woods.

>46/100

They report that, sadly, the Sirren are still patrolling those woods. They managed to escape notice, but trying to collect wood would have surely made the soldiers aware of their presence.
You dismiss them, troubled by the Sirren's constant meddling.

Another day, more things to do!
You have 12 regular leonin scouting. 12 leonin are researching (Mummification will be completed in 2 turns). 2 Wildform Leonin are clearing the elven ruins. 30 ghouls are on patrol. 6 leonin are hunting. 20 Ghouls and your wurm are mining. 13 ghouls are exploring the swamps. 2 Chimeric zombies are idle. Nasrin is staying in the town for as long as negotiations continue, but will leave if asked.

Minion Actions:
>Explore (direction)
>Head to ruins (explore, loot)
>Diplomacy (Galadi)
>Scavenge
>Research
>Other

Personal Actions:
>Alter Thralls
>Experiment
>Assign duties
>Inscribe Sigils
>Tutor (Magic)
>>
>>36835137
Ugh, I don't think I can post much longer, it's 3 am and I'm getting sloppy
We can't do anything about siren right now, any contact with the scouts would just bring more, if not an invasion force. Is the sirren graveyard reasonably accessable?
>>
>>36835137
Let's have them scavenge again

Also tutor, again, there's not much going on right now
>>
>>36835210
I'm thinking of continuing this in a few hours, when more people are around.
>>
>>36835228
I'll leave you guys to it then, if that's okay. Loving the quest(s) so far. good night, Rngesus be with you
>>
Question: Has any research been done on how to modify the flesh of the creatures we raised? Make it more solid, change the shape, mix and match parts? We can make some badass monsters with mixing and matching human and animal parts, and we could attach smaller critter parts to larger limbs in order to increase manual dexterity of some creatures.
>>
>>36835228
Damn, always joining late....
>>
>>36835228
I'm just joining now, and it sounds like another anon just joined too, so we might end up with more folks over the next hour now that its morning in north america.
>>
I think we should make ourselves a couple of catobalas.
>>
>>36835137
Whats special with the chimeric zommbies? better armor or attack?
>>
Am I the only one that wants to take the bones from small critters and turn them into wings for angelic undead?
>>
>>36835476
I think so.
>>
>>36835218
I'm up for this I do think that we should try to tutor Nasrin as well he may have some ability to be magical by himself as opposed to in pairs as with the leonin and who better to enthrall the Galadi than one of their own.
>>
>>36835137
I'm back!

How tough, fast and stealthy are our chimera?

Octavia should tutor magic she needs more utility and so do her thralls maybe try to teach nasrin a few cantrips as we go.


There must be other woods we can cut for lumber how about the runs around the ruins try there.
>>
I still reckon we should take the turn making a couple of catobalas.
>>
>>36835622
Catoblepas* Problem with that is it costs more corpses than are currently feasible. We need to expand right now which is why we are trying to get a mine up so we can get the Galadi on our side. Once done we enthrall them and use their larger industrial base to start a proper civilization.
>>
>>36835660
>Problem with that is it costs more corpses than are currently feasible
Eh? They cost a bison or a gladebuck. One of them.
>>
>>36835697
The corruption is hit and miss, and we need to hunt constantly for our thralls to live not counting the coming pop boom. Once the Galadi are on our side we'll be able to make more.
>>
>>36835228

Still here, though a bit drunk. Fuck social life, taking me from the internets.
>>
>>36835726
Ya. Swelling our ranks and establishing a sustainable food/material income is more important than making spooky monsters right now.

That said, the first and only order of business after that is to make war engines of flesh and bone to steamroll those goblins in the hills.
>>
>>36835766

Animal husbandry? seeing as most of leonin and our allies don't use agriculture that much, or not mentioned by qm, is the most viable approach.
>>
>>36835797
The Galadi can teach it to us. Hence why we want the iron. Right now we have no frame of reference for it.
>>
>>36835829

Oh. If possible, can we acquire some weapons from them in reverse? along with how we do animal husbandry, seeing as we had the leader enthrallment, it shouldn't be hard right?
>>
>>36835884
Once we get the tribe enthralled, yeah it's possible. Right now we only have Nasrin the diplomat under our control once we get the tribe leadership and the rest of the tribe under our control we'll be set.
>>
We should hunt some birds, so we can turned them and keep tabs on our enemy.
>>
>>36835968
Well there is always the geese...
>>
>>36835968

IIRC, it was talked upon, but never expanded. Or qm forgot to update about it.
>>
File: 1418231924828.jpg (6 KB, 251x240)
6 KB
6 KB JPG
>>36836038
Yes! the motherfucking geese, evil bastards.
>>
>>36836038
The eternal watchers... yes
>>
>>36836048
What happen to our zombie bears/mounts, i thought we talked about it too.
>>
>>36836105
Zombear cavalry? christ, just hearing about it is a blow to morale
>>
>>36836105
Haven't killed and/or raised any animals yet.
>>
>>36836105
Octavia is a little forgetful, I had to remind her three time about our chimera. I recall we had one catoblepas as well now. Did we ever make zombie mounts or were those just fancies?
>>
>>36836177
We never actually made the catoblepas, we just learned how to make them. Same as the zombie animals.
>>
>>36836210
Alright then. Anyways I Hope Octavia comes back soon we're at over 300 post count.
>>
>>36836105

Chimera beasts?

>>36836231

where he at?
>>
>>36836261
I'm assuming it was the Brits who signed off for the night, so OP was just waiting for us NA folks to all wake up and join the thread so we can get the story rolling in full force.
>>
>>36835072
>The attempt is highly successful - when they worked cooperatively the spell seemed almost magnified in its power, reducing the unfortunate bundle of sticks you'd set up to a smoldering waste. This spell is quicker to cast, although it will usually only hit a small area at a time. Still, having a couple taskmages in your retinue could prove beneficial.
Oh hey, it sounds like we are on the cusp of discovering circle casting. What if we join them and all 3 cast at once? or we get even more casters?
I bet 20 people circle casting can do a lot of damage, in effect becoming heavy artilery mages
>>
>>36836437
We'll see won't we? We still need wood for that iron mine, once we get that opened up we can get the Galadi on our side. in the meantime Octavia should either research more enthrallment techniques or increase her knowledge of dark magic, necromancy isn't a big priority until we can sustain it. Maybe teaching her followers some of the more useful spells along the way.
>>
Here's a thought, why not study a hex were upon death they automatically turn undead?
>>
>>36836543
Maybe curse a location so that anything that dies there automatically becomes undead? We can set it over the entire village.
>>
>>36836543
That'd be awesome, but something tell me it'll be a high level spell. Octavia for all her prowess and gift in the dark arts is still young(like VERY young) and inexperienced.

>>36836586
Same thing, it'd either be high level ,uncontrollable(ie undead still needed tog et bent to your will and could attack you), or have a very low success rate. We'd probably need years to get it right and lots of advanced books for it.
>>
>>36836586

Isn't those kinds of spell end-game though. 'Cause we need to prepare like being in said village and doing some rituals to ensure that the spell stays permanent/ or not detected.
>>
>>36836586
That reminds me, we should raise this villages graveyard.
>>
>>36836586
I meant our living troops, it'll be a little surprise to the enemy when he gets stab in the back from the guy he just killed....
>>
>>36836628
We still haven't done that!?
>>
>>36836650
That would be a game-changer and definitely something worth researching.

It might be achievable if we get 20+ thralls trained in Necromancy and have them all channel the spell together.
>>
>>36836650

That would require some contact of some sort, right?
>>
>>36836676
Nope.
>>
>>36836682
maybe some kind of ritual and upon death it'll be activated.
>>
>>36836676
Nope, not yet. They might not even have one though.

>>36836678
Lik I said Op would be daft to give it to us at low(not even civ) level. Game breaker.

>>36836682
Kinda why I said higher level spell. Maybe when we hit full out mage we can do that right now we're wouldn't rate a full wizard.

>>36836707
We're wakedancers that'd take a long while.
>>
>>36836650

wards? like ward of undeath, where any creature that dies within the wards proximity turns to undead?
>>
Alright, back again.
Looks like we'll have plenty of participants now. I don't think a new thread will be quite needed yet.

So, any consensus/final votes on actions this turn?
>>
>>36836720
It'll be worth it though
>>
>>36836724
We should ask the cats if they have a graveyard or burial place or something and raise it.
>>
>>36836721
Good idea but it'd likely have a shit success rate til we level up more, since i'd imagine it's tied to our strength and then reduced by distance and indirect casting.

>>36836724
Collect the wood around the ruins easier to geththan the patrolled woods even if it takes longer to harvest.

If they have a graveyard raise it, if not continue to teach magic to our 2 casters and maybe Nasrin if he wants in.
>>
>>36836724
Hunt down animals!
>>
>>36836724

>Research new magics, both offensive and undead turning?

>Try to mine iron?

Also do we have any boosts if Octavia herself participates in the leonin research?
>>
>>36836749
Still wouldn't be get back up immediately and stab, and they'd be pretty vulnerable in the interim, assuming we could even raise them successfully at range without getting shot.
>>
>>36836724

Oh right, we need eye in the sky! if those undead geese are attached to scouts, it would make life a bit easier, seeing as we did not even know that sirren is still pursuing us, it would be a boon.
>>
>>36836773
Mining is already underway, and Octavia does give a boost to research (though usually the leonin research over several turns, and are currently researching mummies).
>>36836762
>>36836751
I'm slightly surprised the idea was not used before, honestly.

Seems like 2 for raising undead, and 2 for researching magic?
>>
>>36836806
Also send our thralls to clear lumber around the ruins, it'll take longer but we can use that wood to mine.
>>
>>36836778
>assuming we could even raise them successfully at range without getting shot.
I don't think you understand, it'll be like a curse. When they die they automatically start to turn were we don't have to do anything.
>>
>>36836806

That's cool.
>>
>>36836806
i like the raising undead idea. lets do that
>>
>>36836806
>Seems like 2 for raising undead, and 2 for researching magic?

Make that three, I third both of those
>>
>>36836837
Just saying that'd be high mage or archmage level necromancy there we get that we've won already.
>>
>>36836800
like he said, we'll be two steps ahead of the enemy without them knowing.
>>
Rolled 69, 81, 7, 59 = 216 (4d100)

>>36836837
>Automatically raising dead
>Anywhere near our power level.

>>36836864
>>36836858
>>36836846
Alright, Raise Dead will be the Minion action and Research will be the personal action.
Rolling for both!
>>
>>36836865
True, it's pretty much Lich level magic.
>>
Dammit where's a drawfag when you need it.
>>
>>36836865
>>36836878
You're right
>>
>>36836878
>Raising Dead: 81/100
>Research Magic: 59/100

Writing
>>
>>36836837
>>36836878
isn't our form of undead raising not suitable for automatics anyways? considering we went with wakedancing?
>>
>>36836934
we'd have to wakedance in front of them to set the condition up or place a really high level ward. Like I said we'd be a full mage or archmage to o it right.
>>
>>36836913
>good rolls all 'round
>lifeisgood.jpg

>>36836962
Set the wakedancing and flip it over to a specific tune. The magic 'curse' will play this music. Anyone who dies will fall over, then wake up to DANCE BABY DANCE
>>
>>36836990
Basically, it's still mage or archmage level necromancy to o it right without us losing control or having it activate properly.
>>
>>36836990
haha, nice.

although, it occurs to me that rather than automatic, we could just do a wider range wakedance. so, during a battle, we have a team wakedancing and whenever someone dies they immediately get affected by the dance. Of course the fact is wake dancing takes hours normally, so we would have to research acceleration methods.

Overall though, i think we are better off research ways to kill the enemy, and then just wakedance their corpses at our leisure afterwards
>>
Sirren is still a thorn in your side, even after your escape! But if they do discover you, then your meager forces won't be of much use.
You call for Nmane and Talal once more. They are the only ones besides yourself capable of necromancy, and you tell them to put that skill to good use.
They head for the burial grounds, just outside the village, to begin their task.

As you head back, a group of ghouls approaches you. Right, these must be the minions you sent to explore the swamp a couple weeks ago! They clatter and groan in a dreadfully stereotypical way, but you learn that the peak-shadowed wastes are all but uninhabited. They are rife, however, with corpses. Apparently the place was the sight of some great, ancient battle. The ghouls have brought back with them a few weapons and some armor, as well as a small totem they present to you.

The totem is carved of ebony, solid black and without a break in its form. Indents on its 'head' for a face wide in either a scream or laughter, Two pairs of thin black horns curl around its forehead and point towards you. It grasps a mirror of sorts in its carved claws.

Dismissing the ghouls, you put the totem away for now and think to your own magical capabilities. Nice though it is that the two leonin can learn spells, you'd prefer to learn some of your own.

>Cont
>>
>>36837019
I agree, maybe study a new type of undead, like undead mages or ghosts/banshess
>>
>>36837078
>They are rife, however, with corpses.
unholy fucking hell this is lucky! I think we should personally take a break from research and go full time necromancy to build up our forces
>>
>>36837133
yes Yes YES
>>
>>36837019
>>36837091
Oh hey, not all wizards have to have the same techniques... right. we use wake dancing, but we could get an apprentice that uses the same sorcery method as our master, which would allow for mid combat resurrections.

although that is a bit of a waste since the quality of the troops would be lower. its better to just kill them all then resurrect them into highest quality undead we can
corpses don't grow on trees...

.... a magic corpse tree would be nice
>>
>>36837133
i'd rather examine the totem first, look important. Afterwards i'd love to try and find rare corpses and items for us to use however.
>>
>>36837176

inb4 you can use said totem to channel your necromancy, and that was the reason the ancient battle happened.
>>
>>36837078
With a bit of cloistering and a bit of poring, you look over the Tabula Infernis once more. It details the ability to siphon a being's soul from its living form, in a sudden strike or over a long period.

>59/100

Of course, it is the former that interests you, and you try multiple times to recreate the techniques displayed in the tome. After a few hours, you're confident that you could excise a person's soul in a few seconds, though the process would be quite physically draining when done so quickly.

>81/100

Leaving, you find that the two leonin have raised another 43 leonin ghouls from the burial ground. And in such short time, too! Perhaps some people were just meant to be servants of evil.

Another day, more things to do!
You have 12 regular leonin scouting. 12 leonin are researching (Mummification will be completed in 1 turn). 2 Wildform Leonin are clearing the elven ruins. 30 ghouls are on patrol. 6 leonin are hunting. 20 Ghouls and your wurm are mining. 46 ghouls and 2 Chimeric zombies are idle. Nasrin is staying in the town for as long as negotiations continue, but will leave if asked.

Minion Actions:
>Explore (direction)
>Head to ruins (explore, loot)
>Diplomacy (Galadi)
>Scavenge
>Research
>Other

Personal Actions:
>Alter Thralls
>Experiment
>Assign duties
>Inscribe Sigils
>Tutor (Magic)
>>
>>36837199
If that's the case hot damn did our ghouls come through for us. I was thinking it was a symbol of a lost and mostly forgotten dark god.

>>36837217
Thralls harvest wood to set up mine(preferably from the ruins)

Octavia studies that totem.
>>
>>36837217
Can we have the 46 ghouls start building physical fortifications? Also, where's all the loose earth/rock that the wurm is digging up going?
>>
>>36837151
A thing I thought of was raising undead vegetation, or corrupting it the same as the feral lion people.
>>
>>36837217
take all idle undead with octavia and the 2 apprentices and go to swamp. undead collect corpses and bring it to the living. living perform wakedancing together to bring them to life.
>>
>>36837259
>A thing I thought of was raising undead vegetation
they usually lack the articulation to move properly... but maybe climbing vines can be undeadified to act as chocking and entangling mesh?
>>
>>36837245
Earthworms aerate and mix the soil, replacing it behind them as they travel. Necrowurm does the same, just on a larger scale.

So, 1 vote for harvesting wood, 1 for studying totem,1 for raising dead?
>>
>>36837264
This
>>
>>36837264
Seconding this.

All idle hands go towards the swamp to scavenge and raise the dead.
>>
>>36837259
undead trees/ent?
>>
Rolled 52, 2, 84, 98 = 236 (4d100)

Alright, Raise Dead and Scavenge Corpses together. Rollin.
>>
>>36837368
>Raise Dead: 52/100
>Scavenge Corpses: 98/100
Aight. Writing!
>>
>>36837217

Study totem, I'm curious about it. Also see if we can harvest wood from the ruins.

Can we ask nasrin about lore in the area? the battle might have become a story/legend.
>>
>>36837368
Next turn can we please make sure the totem isn't something dangerous like a totem of bad luck or something? Cursed items are a still a thing and we haven't IDed it yet and that could screw us over.
>>
>>36837412
This, we can even make it into our advantage. As a "peace"offering with some infected food
>>
>>36837287
Thats why I wanted to see what making them feral would do. Maybe really spiky thorn bushes to help our defenses?
>>36837397
Shouldn't we know the lore of the area? We only live about a day away after all.
>>
>>36837464
>Thats why I wanted to see what making them feral would do.
Oh, I missed that part

>Maybe really spiky thorn bushes to help our defenses?
We can use living thorn bushes for that. just plant them in the right spots
>>
We're 12 threads from bump off guys. Might want to keep the chatter up.
>>
>>36837512
But presumably feral ones would be more dangerous.
>>
>>36837596
right, but i am saying feral =! undead.
plant thorn bushes in a wall pattern, try to feralize them. if it fails you have an effective thorn wall, if it succeeds you have an even moar better thorn wall
>>
So many corpses, so close by! The thought is delightful, with such a bounty you can have an army of thousands in no time! You head out with nearly fifty ghouls, as well as your two taskmages, and make for the swamps.

There, you see a bleak, boggy place, strewn with dead grey trees and eternally blighted from the sun's grace. It makes the wastes look like a paradise by comparison. Of course, such a place is paradise to a soul as dark as yours.

>98/100

The ghouls have been busy these past weeks, gathering together every corpse they could salvage (and a few they could not) and placing them on a dry bit of turf for ease of resurrection. A brief inspection suggests there are several hundred here, possibly as many as a thousand! A dozen serviles can work wonders when they need neither rest nor sustenance.

You call forth your two proteges, and set about trying to raise some of these corpses.

>52/100

Those nearest your trio begin to shiver and turn, their near-skeletal bodies pulling themselves together and trying to rise. Many are not so successful in this endeavor and remain mostly dead, but 30 of them clatter and clang in rusty armor as they stand before you.
At this rate, raising the whole lot will be a slow process. But you've got time, and now you have a steady source of corpses as well.

>Cont.

>>36837581
May have to start a new thread soon.
>>
>>36837643
Leaving the 13 ghouls to their work gathering more corpses, you return to your village.

There, Ekal approaches you once more. He says that his researchers have exhausted every resource on the process of mummification. They can now perform a simplistic mummification ritual, embalming the corpse and removing unneeded organs to make such a ghoul sturdier and also much less odorous. However, the process will not work on corpses that have deteriorated too much.
Thanking him, you dismiss Ekal.

>Gained Minion action for researching leonin: Mummify Corpses

As you sleep that night, your dreams are filled with sights of flame and screams. Your town is burning, you are being attacked! You rush outside to see horrifying undead creations, the bodies of your old friends, the friends of your parents, everyone you had known. The temples are burning, and your eyes water under the choking ash. You push through the chaos, running from the cries of the dying and the groans of the dead. A shadow falls over you, and you look up to see the vile wizard who attacked your town. Their form is cloaked in billowing black robes, etched with the insane runes of dark power and decorated with the bones of the fallen. What terrifies you most, however, is the face - it is yours.

You awake with a sudden shout, the dream still lingering in your mind.

Another day, more things to do!
You have 12 regular leonin scouting. 12 leonin are researching (currently idle). 2 Wildform Leonin are clearing the elven ruins. 30 ghouls are on patrol. 6 leonin are hunting. 20 Ghouls and your wurm are mining. 79 ghouls and 2 Chimeric zombies are idle. Nasrin is staying in the town for as long as negotiations continue, but will leave if asked.

Minion Actions:
>Explore (direction)
>Head to ruins (explore, loot)
>Diplomacy (Galadi)
>Scavenge
>Research (Mummify Corpses)
>Other

Personal Actions:
>Alter Thralls
>Experiment
>Assign duties
>Inscribe Sigils
>Tutor (Magic)
>>
>>36837873
Check out that totem personally. Have the wonder twins mummify a couple of ghouls to see how they turn out. Any word on how the mine is coming along?
>>
>>36837873

Study totem together with other leonin.

Have the ghoul scavenge the area around the elven ruins.
>>
>>36837873
Have ALL idle ghouls set to scavenge/loot duty
>>
>>36837873
Study the totem then I do believe it's time to raise MOAR undead with the two other ones.
>>
>>36837873
I want zombies with wings. Because that is terrifying.
>>
>>36837962
>>36837953
>>36837943
>>36837939
Looks like Assign Duties for the idle ghouls, then either raising dead or studying the totem.
Any other votes, or shall I flip?
>>
>>36837873
Octavia studies that damn totem

Followers harvest wood from ruins

Researchers work on researching animation of long dead.
>>
>>36837980
I'll vote for raising dead with our two necro-thralls
>>
Wonder twins animate swamp corpses you and researchers look at totem.
>>
>>36837980
I am okay with a flip. Also did the two survivors that went to the Goblins get a read on the numbers of goblins there?
>>
>>36837995
If we're Assigning duties, you can permanently assign some leonin or ghouls to harvest wood.
>>36838015
>>36837998
But of course, if we do this we can't Assign duties.
>>
I think we hit bump limit? Time for a new thread
>>
>>36837998
Voting to raise the dead.
>>
>>36838021
Do it then, I'd rather not lose the totem to someone else if it's affinity based.
>>
>>36838100
>>36837998
Losing out on the totem which is causing our bad dreams..... It needs to be dealt with now.
>>
Rolled 81, 44, 40, 26 = 191 (4d100)

Rolling, then, to firstly Research the totem, and them to have our minions raise dead.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / int / jp / lit / mlp / mu / n / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [Settings] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.