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You have always wanted to be an emperor. That ambition has burned dimly in the past, tempered by reality. Now the opportunity to realise your ambition has arrived and you are determined not to let it slip. Now is the time to build your empire and become an emperor.

Last Thread: You are Imperator Talon York and you rule your own small empire, but you are not yet the emperor you dream of being… yet. Last thread you debated with some very powerful and influential individuals over how to handle the fallout of Shropham’s illegal magical experiments.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Aspiring%20Emperor%20Quest
Userscript for Suptg with quote previews/backlinks (not my work): https://greasyfork.org/scripts/2065-sup-tg-archive-quote-functions
Twitter: https://twitter.com/AspirationalQM
Master Pastebin (links to all pastebins for AEQ): http://pastebin.com/6Su7M3fh
GDocs Documents: https://drive.google.com/folderview?id=0B1Qxe-FljPXpMTNrOWltTXlBLTQ&usp=sharing
>New loredoco, incomplete. Pastebins are largely irrelevant but not full replaced.

>some housekeeping
1. Next thread at 5pm EST on the 19th Dec.

Rolls are d20 and the best of the first three posters. I may sometimes ask for more dice to be rolled by each player, but same rules apply otherwise. Please quote the post you are voting for or rolling against. Note there are hard-to-replace points that can be used to offset failures in rolls. Please see the General Pastebin, linked through the Master Bin above, for more info and detailed dice rules.

>Now, without further ado
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>>36829929
>2.

You shrug with a sheepish smile. "Fluffy tails are fluffy tails. Grant a man his indulgences."

Karise then looks at you in shock. Seeing how you’re on the topic you wonder if you should stroke her tails to calm her down. Opposite you, Wakato eyes you seriously before bursting into laughter.

“Well, at least you’re honest about it. Truthfully, I knew what it was about, even if it’s not to my tastes,” he says, giving you a broad grin. “I was hoping for a good reaction. Like our dear Karise has right now.”

Her tails practically standing on end, Karise glares daggers at her Pride counterpart. “I can’t say I appreciated it.”

“Maybe you should have your master stroke your tails. Maybe you’ll appreciate it then,” he says, clearly teasing her.

Once the mood settles back down you move back to the topic of business. The discussion actually takes a substantial amount of time, compared to what you expected.

“I’m keen to move some foxes into your territory. Perhaps a thousand or so, like Karise. The other clans will likely want to send over a few hundred,” he says. “It’s unlikely you’ll get any more – you’re not that well trusted despite how well the Seven-Leaf village is. Perhaps it’s because of how well it is going. Ren is not a beloved leader and some might be weighing up their options if he shifts south.”

>continued
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>>36829939
“A second alliance,” you say.

“They can try. I’m not keen, despite my problems with the current set-up. My main cause for concern is how well my foxes settle in and the political issues I’ll have to deal with. I can’t speak for the other but it might be best to account for a two to three year transition period.”

It’s longer than you’d like, which means if you want faster you’ll have to push the foxes. Probably through Ren and the alliance proper. Still, you’ve managed to get more foxes coming in. As Wakato leaves with as much geniality as he arrived you wonder if glossing over the SSA’s inner turmoil was a good idea. The last thing you need is a fluffy civil war.

>This is the end of the main session. I'll be continuing with additional scenes after 30-40 minutes.

I don’t know what I’ll be doing next or what sort of content. Probably just character discussion instead of locking in anything semi-serious. I’m going to take a short break for dinner now so feel free to propose scene ideas or characters you want to talk to for when I get back. I’ll resume in about 30-40 minutes.
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>>36829953
Could be our Aide I suppose.
Finn and his girls?
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>>36829953
Can we talk to Sarah about the meetings that occurred in our absence?
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>>36829953
Talk to Finn about women. Have to teach him the importance of taking charge.
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>>36829996
Probably a good idea. I think we should get her a gift from Shroopham, probably something "donated" by the tower we sacked.
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>>36830011
Yes. And shopping can be the setting for a conversation with another npc!
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>>36829984
It probably is a good idea to cover Kyria - I meant to have a scene with her and Sylvian, actually.

>>36829996
A little too heavy for this time. I'll be doing that next thread anyway.

>>36830010
Another idea, I guess we'll see what I feel like writing shortly.
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SCENE VOTE
>1. Talknig with Finn about his women troubles.
>2. Sylvian sees your dragon aide.
>3. 'Shopping' for Sarah's gift with Lynn and Sala.
>4. Custom
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>>36830264
>3
also ive been looking at the spreadsheet and have a couple questions, you able to do some q&a?
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>>36830264
2
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>>36830264
>2. Sylvian sees your dragon aide.
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>>36830299
Of course. That's kind of why I mentioned the main session was over. Q&A is fine.
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>>36830264
>>2. Sylvian sees your dragon aide.
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>>36830264
>2. Sylvian sees your dragon aide.
then after that can we go shopping?
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>>36830332
Some of this may be recap n if so im sorry

In regard to provinces, can we directly affect control in any way other than garrisoning troops? Also what effect does it have on the province?

Why are agricultural goods exempt from taxation? How much of a financial difference would it make if they weren't?

Is the current treasury balance of 950 TBY accurate?

Whats the fastest way to build loyalty in Mage Towers? Several were trending towards seditious.
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>>36830264
>2. Sylvian sees your dragon aide.
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>>36830264
>2. Sylvian sees your dragon aide.
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Writing the scene now.

>>36830405
>In regard to provinces, can we directly affect control in any way other than garrisoning troops? Also what effect does it have on the province?
Control is positively affected by having a capable garrison and the residents feeling safe. It's main impact is on the tax rate of maximum tax, which starts at 0% of maximum tax and rises by 20% with each point of control. Military threats and dissidents can lower control.

>Why are agricultural goods exempt from taxation? How much of a financial difference would it make if they weren't?
Because you tax agricultural goods at the source of their production, taking 25% of all food production (which is effectively state owned at this point). If you also taxed them during trade you'd wind up with double-taxation, particularly as food is a common barter good (heck, you sell most of the food you take in tax to run the economy) - if you taxed it in trade you'd be making things very inefficient for barter.

>Is the current treasury balance of 950 TBY accurate?
That's the starting treasury balance. The current balance is questionable in the same way you that the current surplus or deficit of a nation varies.

>Whats the fastest way to build loyalty in Mage Towers?
Do things that make them happy. Mages are typically wealthy nobles who value their own freedom (particularly to research and not be interfered with). Representation is a sore point, too, so making it appear that they're being ignored will annoy them, even if you're doing things they like.
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>2.

After your meeting with Wakato, your presence was ‘requested’ by Sylvian. It was polite enough but you also know that not meeting with her would have just upset her. The biggest problem you had with your allies is that your alliances were very personal – unreasonably annoying them, or even reasonably annoying them, could make things more difficult than you’d like. So you decided to pay a bit of attention the helldragon even though you didn’t think there’d be anything that important.
As it was, you did get to talk about your military, particularly in contrast to the Guard. The Guard were very heavily industrialised, with countless foundries producing mage-knight equipment. What they lacked in the varied designs of the League and RSK they made up for in sheer efficiency of production.

It was safe to say that any fight with the Guard would come down heavily to how easily they could bring their superior numbers of mage-knights to bear. Fights where you could hold them at range would go quite well, though your arcane archers would be less effective against the spellbreaker knights.

Sylvian broke off the conversation as your aide trotted into the room. This had been happening repeatedly over the last hour and a half. Kyria, with little to do, would typically wander in and check up on you. Sometimes she’d do some minor servant task, other times she’d just nibble on something before wandering out. The reaction she was getting from the helldragon made it exceedingly clear that your suspicion about Kyria being a dragon was right. You…

>1. Ask Sylvian about Kyria directly with her still in the room.
>2. Wait for Kyria to leave before asking Sylvian about her.
>3. Call Kyria over to the table to talk with her and Sylvian about her draconic ancestry.
>4. Custom
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>>36830497
We have a lot of empty noble manors in Harrowmont. Would granting the towers, and I suppose the knightly orders, some sort of representative body in Harrowmont marginally improve their opinion of us?

What effect does their opinion of us have?
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>>36830619
>3. Call Kyria over to the table to talk with her and Sylvian about her draconic ancestry.
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>>36830619
>3
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>>36830619
3
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>>36830641
Well, that level of representation would be the bare minimum they'd expect. As for their opinion, obviously when it's loyal they're more likely to betray you or ignore your orders (which might mean not helping you in a war). They're also more vulnerable to bribes and incitement with a lower opinion. It's very narrative in mechanic but the effects are real.
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>>36830619
>1. Ask Sylvian about Kyria directly with her still in the room.
I wonder her reaction.
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>>36830751
If representation is the bare minimum and theyre not getting it, I think they should. So taking the next step could logically earn some loyalty. Would a legislative regulatory committee, with Harrowmont tower and Talon at the head, be received warmly by mages?

Does an organization of mages, which answers to a ruler, have precedent? Would it complicate relations with the Magi League? I'm assuming the Mage Guard would think highly of organized oversight of our mages
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>>36830751
Would offering research grants to mages improve their opinion of us
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>3.

You gesture for Kyria to join you and she wanders over, nibbling on one of the sandwiches she’d picked up near the entrance. She shrugged at you with a smile when you gave her a disapproving look over it. She’d gotten a little more easygoing as your aide, particularly when compared with the others. Most of them still acted like they were walking on eggshells when working for you but this little girl had eased into the position rather quickly and learnt to just ignore your grumbling. Clearly the rest of your retinue was a bad influence.

As she beamed down at the two of you, Sylvian glanced between the two of you in disbelief, her arms crossed over her chest. She’d swapped to more casual apparel, like both Alyce and Merce had, in order to cope with the growing heat. Gnome was probably the only one not dressing down – you genuinely wondered if your earth elemental was immune discomfort. Technically, Sala also didn’t dress down but that was primarily because she’d be naked if she did.

“You know exactly what she is, don’t you?” Sylvian suddenly exclaims, her eyebrows raised.

Kyria cocks her head and turns to you, looking nonplussed.

You shrug. “She’s hardly the first dragon to enter my employ.”

Ah, now there’s the reaction The sandwich dropped out of her mouth as it opened reflexively in shock. Giving you a wild-eyed look, Kyria spluttered a bit.

“Honestly, Finn knew. And you knew that he knew. Why do you think I wouldn’t?” you tell her.

She quietens at that, her mood turning sulky. “You weren’t supposed to find out. I wanted to be your aide for longer. It was fun.”

>continued
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>>36830947
“Which part? The fighting alongside me or actually being my aide?” you ask her, somewhat curious.

“Both, I guess. Though I think I enjoy the aide bit more. I need to become better at fighting – I guess I can do that more easily if my secret is out. Can I still be your aide?” she asks you, giving you wide, puppy-dog eyes.

“You must be joking. Having a white dragon for an aide is a bit much,” Sylvian says, scowling.

You give the helldragon a patient look and she huffs, rolling her eyes.

“Fine, but at least try to make use of her in a way that doesn’t involve your bed,” she says.

“I haven’t slept with Kyria,” you say, frowning at the way your aide goes wide-eyed. She doesn’t blush but just gives you an indecipherable look. Like she genuinely doesn’t know to react. You wonder how old she is for a dragon and whether she’s actually sexually mature when she does that.

“Yet. Young dragons are very impressionable – just look at your grandmaster,” she says snippily. “There’ll be consequences, even if it does make her happy. Just like when you took on the nine-tailed fox. You spooked a lot of foxes – and others.”

Kyria’s still looking at you plaintively. It’s clear that she’s enjoying being your aide, for whatever reason. Whilst it’s good to have her enjoying herself, and having her as your aide means you’ll have a reliable fighter at your side at all times, she might also be better somewhere else in your army.

>1.Let Kyria stay as your aide.
>2. Shuffle Kyria into the military to get stronger.
>3. Make her Lynn or Rayza’s squire.
>4. Custom
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>>36830961
>>1.Let Kyria stay as your aide.
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>>36830961
>1.Let Kyria stay as your aide.
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>>36830961
>1.Let Kyria stay as your aide.
But also have her train with Lynn in the downtime.
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>>36830961
>1.Let Kyria stay as your aide.
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>>36830961
>1.Let Kyria stay as your aide.

We can have her learn from Lynn and Rayza when there's time, but if she likes being an aide then it will help us to have a dragon that knows administration and what we expect on the field.
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>>36830961
>3 Make her Lynns squire

Have her be a member of the Order of the Griffin, this'll get her training and keep her close. She'll also be training regularly with another dragon.

Are they both feldragons?
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>>36830751
This post makes me feel like we are dealing with ck2 vassals, I fucking loved toying with ck2 vassals.
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>>36830860
In general, anything that would make the Mage Guard happy will annoy mages, unless it's a situation where the mages have screwed up royally (e.g. Shropham, where they happy that you didn't simply go in dry). Working out the precise set-up of mages is a bit too small scale - I'll probably narrative grab some of he proposed ideas, in the same way that the Auditors exist in the narrative.

>>36830937
That's presumably happening behind the scenes in many cases.

>>36831041
No, Kyria is just a white great dragon. Rayza's a blue great dragon, but with activated royal blood. Oh, right, the royal thing. Probably should add that to the race section in the loredoco.
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>>36831049
I treat this quest is like a mesh of ck2, Total War, and Mount and Blade
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>>36830961
>1.Let Kyria stay as your aide.
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>>36830961
>1.Let Kyria stay as your aide.

Hear me out

>As it was, you did get to talk about your military, particularly in contrast to the Guard. The Guard were very heavily industrialised, with countless foundries producing mage-knight equipment. What they lacked in the varied designs of the League and RSK they made up for in sheer efficiency of production.

That got me thinking, how effective would massed formations of lesser quality troops be?

I was thinking of suggesting halberdiers and the phalanx. Suppose we put men in normal plate or even mail and gave them magical pikes or halberds that can hurt MMKs, would this be worth investing in? Its a cheap way to get numbers out on the field that can hurt or hold the more expensive MMKs so as long as they don't get flanked or shot to bits. We can probably pull off some proper hammer and anvil with them as the anvil, or use them to block up a breached gatehouse or wall.

Does this sound good to anyone else? I'd like to see opinions of others even if it's a bad idea.
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>>36831071
Is there any way I can contribute to some of the behind the scenes parts of the quest?

I feel like I could help with the pastebins/Google docs in some way
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>>36831085
Isn't it the greatest thing ever? Aspirational never stop running this universe, I don't care as who or what time period but this world is just to good to put on the shelf after this quest.
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>>36830961
>1.Let Kyria stay as your aide.
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>>36831106
I could be wrong but I think the phalanx is obsolete given the state of magic and technology. I don't think it's used as a tactic in this setting, but do you think it would work? Why?

Sending them out in mail against the Mage Guard would likely be a death sentence. Halberdiers and spearmen i think would be an effective tactic against HMKs and MMK, but heavier armor is a must.
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>>36831128
It's definitely professional quality. No part of me doesn't wish that he lived in my city instead of the exact opposite side of the globe, love to play any game ever with him as DM
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>1.

“Yes, you can remain as my squire,” you tell Kyria.

With a short squeal, she jumps into the air and then gives you a quick hug, interrupting what you were going to say next. As she stands up straight she’s practically bouncing in place, her eyes watching you brightly. You’d thought she was a little more unflappable like Lynn, but that might have just been copycat behaviour.

“As I was saying, you can remain as my squire,” you say again. “Having a dragon learning both combat, admin and command next to me will be useful. Particularly as you’re sharp enough to learn what I expect and reproduce it.”

“Oh, so now you have a second squire,” Sylvian says, but her voice is more amused. There’s an odd look on her face.

“Oh, am I your squire? Like Tarfinn?” Kyria says, tilting her head to the side.

“Not quite. As my squire, Tarfinn has other duties. He’s also more accomplished and I trust him to take care of himself,” you say, speaking slowly and carefully so as not to offend your aide. “I need to see you improve enough before I’ll consider you like that. For now, you’re my aide and will simply have the opportunity to learn at my side.”

“In other words, you’re his squire but he wants to bed you,” Sylvian inputs helpfully.

Groaning, you notice that Kyria has that same strange reaction. You’re pretty sure she doesn’t really know what Syl is talking about. You probe her a bit and find out that she’s just thirty… which is barely at sexual maturity for a dragon, if you remember Rayza’s lectures right. Rayza herself was just shy of fifty.

>continued
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>>36831249
“So, what sort of things were you going to teach me in bed?” your aide asks you innocently.

You’re not sure how to answer that. Luckily, you’re saved by Sylvian.

“Calm down a little puppy,” Sylvian scolds. “He accepted you as his aide, not his partner.”

“But-“ Kyria starts to say.

“She’s not that innocent, Talon. She’s just too young and confident to understand how things really work,” Sylvian tells you, ignoring her younger kin.

Pouting in reply, Kyria tells you that she’ll check-up on you in an hour and leaves without saying a word to Sylvian.

“You should be careful about that. Young dragons tend to be overly confident and brash. It might not hurt to see how she interacts with Finn, too,” she says, her eyes watching Kyria as she storms out.

You’re not stupid – there was a little more than an older dragon calming down an overexcited young’un happening there. You’re just not certain what. With Shropham so busy, it’s a real surprise that you find yourself with nothing to do over what it normally a working dinner. Feeling imperious, you decide to pester…

>1. Tsucchi
>2. Gnome
>3. Aladria
>4. Custom

Probably only going to do another post or two, hence the simpler options.

Also, I keep reading the 'Let Kyria stay as your aide' option as 'Let Kyria stay by your side'.
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>>36831271
>3. Aladria
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>>36831271
>“So, what sort of things were you going to teach me in bed?” your aide asks you innocently.
my fucking sides!
>3. Aladria
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>>36831271
>3 Aladria
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>>36831207
Getting shot has always been the phalanx's weakness, although seeing that we hold the advantage of ranged firepower in all the battles we've been through I think we can probably make it work. In melee so as long as the mage guard don't flank it shouldn't be a problem. The massed long polearms will keep them at bay from the front. Sure putting them in better armor will help, but that would make them more expensive right? Given that they would fill the same niche on the battlefield and still have the same flaws albeit the armor should make them last longer, wouldn't the ability of fielding more quickly be better?
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>>36831345
>In melee so as long as the mage guard don't flank it shouldn't be a problem
That's a big problem because mage-knights move far faster than regular soldiers.

>although seeing that we hold the advantage of ranged firepower in all the battles we've been through I think we can probably make it work
Except the problem is that all the mage-knights have ranged attacks. If your troops aren't heavily armoured enough to stop a fusillade of magical bolts, the line of pikes will break.

Also, the magical armour they're wearing isn't cheap. Without some crazy amounts of enchantment, I can't see the pikes being able to do enough damage to stop the mage-knights not just getting into melee and slaughtering them effortlessly. Normal weapons basically bounce off them and even enchanted weapons, unless supported by mage-plate with strength enchancement, aren't that much better.
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>>36831271
>3. Aladria
Would like to get to know her more.

Also Not a big deal but in the Gdocs, in the spreadsheets under construction, Expansion has a typo.

Also also, I was reading the pattern stuff in the lorebin and I was wondering, would it be possible to make a pattern for the Elemental sisters that would "restore" or bind their souls so we could put them in a new body in case they were to die? Or are pure elementals too powerful for that?
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>>36831417
>Except the problem is that all the mage-knights have ranged attacks.

That changes a lot of things I've been imagining.
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>>36831345
I don't think it'd be good for morale for soldiers to go into battle under armored. They'll also dwindle in numbers too quickly without proper apparel against mage knights. Their use would be impeding the advance of the stronger units. To do this they need range and they need to outnumber their opponents, this comes from the weapon, and they need to be able to survive long enough for comrades to kill enemies nearby. Without staying power they'll crumple.

I just know that the phalanx was obsoleted by gunpowder yes, but was also countered with cavalry. If individual mage knights have the capabilities of modern horses I don't think it's a good idea to implement this type of formation, especially with underpowered soldiers.

As a class of soldier I think they'd definitely be useful, but their shouldn't be to much of an effort on making them cheap throwaway units, or limiting them to one specific formation. We can afford them and they'll be excellent units for garrisons and terrain control.
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>>36831417
>>36831345
Not sure this is feasible, but could we research both
a) small wall-type barriers on shields that would magnify each others strength in a phalanx type formation, and
b) an effective type of spearhead
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>3.

After the city was cleared and you claimed the manor for administration, your vampire familiar had claimed the largest, darkest room with a bed and slept almost the entire time. She hadn’t even come for meals – the only interaction she got was your short daily visit. So you decide to drag her out of the covers and into a nearby dining room.

Glaring at you from behind her dishevelled black hair and in little more than a nightgown, Aladria still ate the food. She certainly didn’t thank you for it.

“Did I do anything in particular to deserve this?” she asks you.

“You mean being fed? Spending several days attempting to become one with the bed helped,” you say, enjoying the cheese-covered cauliflower the chef served.

“That’s normal for me. You shouldn’t interrupt a lady’s alone time,” she says.

“That usually refers to something very different.”

“Given the women around you, I’m surprised you know that ladies even do that. I thought they’d be too busy with you to find the time,” she says, and you take some small comfort in the fact she’s back to sexual innuendo. “Really, I just didn’t have anything to do and there’s not much to read here. Not unless I wanted to attract attention. I also don’t want to be wandering around and run into that helldragon – I doubt she’d ask any questions.”

>continued
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>>36831589
“I’ve told Sylvian about you. She had little to say,” you say.

“I’d say that says a lot,” comes the dry reply.

Most of the food is gone but it’s clear that Aladria’s content to remain here instead of run of. Mostly to needle you, “So, are you sleeping with the Aefir or was I imagining things?”

“Imagining it.”

“Really? Because you spent a lot of time in her room late at night.”

“We were drinking and talking about women.”

“I- what?”

“She prefers women over men. We also share surprisingly similar tastes.”

“Which is to say you savour only the finest, most delectable non-human specimens you can lay your hands on, those with tails need only apply?” she says, grinning as she falls into her element.

“It’s not just non-humans,” you say, defending yourself.

“Oh, right, and your administrator. Have to keep the locals in check somehow. Mind you, she’s sweet enough,” she says.

How did you end up talking about women with another woman again? Oh, right, you forgot to change the topic when necessary. You wondered whether Aladria intentionally talked about sexual topics to unnerve others or if she just enjoyed it. Or enjoyed needling you. Or all of them at once.

>Anyway, that’s the thread.

I’m going to wrap up here as I’m clearly running flat creatively. Next thread is on the 19th – that’s about 36 hours from now. Probably more diplomacy and some economic decision-making. Not sure when I’ll do the hard numbers and what-not – sometime next week.
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>>36831595
Take it easy man, thanks for running!
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>>36831595
Thanks for the run, I just now got here but was a good read
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>>36831587
A thought for the spearhead, although it may seem out of left field; basically the spearhead is driven by a magical piston of sorts and when it comes into violent contact, or there could be a button on the shaft i dont fucking know it depends, the spearhead is pushed forward by the piston thus possibly piercing the armor.
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>>36831479
>Also also, I was reading the pattern stuff in the lorebin and I was wondering, would it be possible to make a pattern for the Elemental sisters that would "restore" or bind their souls so we could put them in a new body in case they were to die? Or are pure elementals too powerful for that?
It is technically possible to make a pattern, of sorts, that matches a pure elemental. Connecting their soul and mind is the hard part and I'm not sure you'll ever be able to achieve that in this quest. Maybe really late if it goes on for ages? Body jumping of any form for a being with a soul (e.g. everybody that isn't an infernal, vampire, construct or ordinary pattern) requires some extremely powerful astral power.

>>36831587
The first is impossible. You're thinking of the Spellbreaker Knights but their disruption magic works like that because of how disruption works - they don't actually work together, they just become more effective when near each other.

The second is possible but the difficulty of anti-armour weapons is that even with the right enchantment you still need a lot of power behind the blow. This usually results in axes and big cutting swords getting the enchantment as they can build up the power and rend through the armour and actually inflict damage. Piston-spear seems rather complicated and expensive to actually produce.

I think you're better off focusing on big inventions than formation changes and the like, particularly with high speed and ranged attacks everywhere.
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>>36831704
I think since the armor is magical, physical attacks will be resisted well even if its mechanized. I do think that magical research into spears and shields for stopping moving attackers. Useful for defending flanks and terrain control,
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>>36831735
Also, to elaborate on this - research into the lower end of the battle spectrum is pretty insignificant. The mechanics are simply tailored for the bigger units. The spear units proposed basically sound like cheap HMAA rather than MMK or an MMK-level unit.
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>>36831813
noted
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Aspir, is something happening with those new unit types we wanted to make? Super Heavy knights and whatnot?
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>>36831954
They'll be talked about in number crunching thread next week.

>>36831833
I'm not trying to discourage ideas, they just need to be big enough to encourage changes that aren't purely narrative if you want them to impact the battle.

In other news, I think I've finally got a decent idea for how to do the Taira FTB, including an overall theme that might actually fit her. So I'll try to start on that in earnest tomorrow. Don't expect it to be done tomorrow, though.
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>>36831271
Really? Talon couldn't figure out that Sylvian just stuck out a territorial claim on him while mildly asserting her dominance (as a more powerful and experienced dragon/woman) over Kyria?
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>>36831813
>The spear units proposed basically sound like cheap HMAA rather than MMK or an MMK-level unit.
Well, that could actually be useful for equipping our garrisons if it was cheap enough.
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>>36832279

Let me see if I can summarize the various idea's proposed:
Magic enhancing armor: an upgrade to the spellblades primarily, this armor would make it easier for them to cast their magic, enhancing their melee capability.
Defensive armor: Basette style enchantment, supposed to be used with our elite knights, vampires and other powerful units. Uneconomical without changing economics in some way (dwarves or source abuse are the two proposed solutions).
Superheavy armor design: No idea what this is supposed to do really.
Man portable ballista: designed to penetrate heavy armor.
"Garrison armor": some form cheap armor/weapons meant to be produced in enormous quantities for our garrison units.
Patterns: the three main ones proposed so far are gryphons, "valkryie" type patterns, a naval submarine pattern, and an impure elemental pattern
Proposed training programs:
Battlemage training: expand access, and have a focus on combat summoners. Also source abuse
Spellblade training: we need one. Source abuse.
Knight training: The Marn mountains, that forest, and source abuse.
Strike teams: Some equivalent to combat magisters, but with membership open to evey race for a wider talent pool and diversity. Good luck statting this one.
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>>36834917
>"Garrison armor"

I honestly don't like this idea because it weakens our garrison far too much. If there is a garrison only battle then that means Mage knights would have one hell of an advantage.

>Knight training: The Marn mountains, that forest, and source abuse.

Personally for here it would honestly work best to create a god knight level construct that can't kill someone but any hits it gives still gives pain. It would give the same XP to our knights as the mountains only with far more numbers. Especially with spacial manipulation so we can pack most of them in a room.

Toss the knights at it until they get good enough not to get slaughtered over and over.

>Patterns: the three main ones proposed so far are gryphons, "valkryie" type patterns, a naval submarine pattern, and an impure elemental pattern

I honestly suggest a Anti-magic pattern based around sonic screams and infiltration. There is also the idea of having bird patterns that can regenerate and spy on people from above.
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>>36834987
Also I've been thinking about Talons guard lately. And I think we should restructure them to be something more like a great knights retinue. Our inner circle is starting to have to be in more then one place in battle. Which is leading to the problem where Talon is designed to kill one person instead of many.

So pure numbers of mage knights vs him alone slows him down massively because he has to slowly whittle them down. While if we had a retinue of 5-10 People who's only role was to stand beside him and help things would move faster while the others are away.
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>>36835068
I think we could start working the Order of the Griffon to that end. If we start throwing stupid money at them for the best of the best, hire on one of those top tier hand enchanters and source abuse the fuck out of them we could have that pretty easily. Knights of Basette tier maybe.

As a note, I think we should never the OotG and our personal guard at this point, because they're basically one and the same. Then we could allow Felix and his friends the option of joining or (re)forming their own Order. Though I'd also like us to form/invite a new order regardless, always could use more Knights.
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>>36835417
>I think we could start working the Order of the Griffon to that end.

Thing there is I feel the order of the Griffon should be more an offensive force. The guard should be whoever is up to par that we trust.

I feel we should make them full on a personal retinue outside of the chain of command other then Talon. Mainly because as good as our knights are they aren't useful with what Talon fights.

Talons guard should be things like Daywalker knights/Spellblades/6+Tail foxes/The strongest knights. Not normal men in powerful armor and weapons.

Then we should give the guard the highest quality armor and weapons we can enchant later on. That way we can keep the numbers low but the quality high.
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>>36835578
Just to add here I mainly feel that the Order of the Griffon should be the knight order that represents the empire in general when it comes to knights.

I kind of feel though that the Guard should instead be something like.

Talon rushes forth beside his guard and then the foes panic because the people who hit before the imperator is scything though knights with their bare hands effortlessly. Then Talon hits and just annihilates everything.

Not saying we shouldn't have Order of the Griffon knights in the guard if they are strong enough but I feel they should be separate.
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>>36835578
That just sounds like you want more hero units. Which isn't a bad thing mind, but we're getting to point of exhaustion on them.
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>>36834917
I was under the impression that the Super heavy was the "Garrison" armor, you don't want cheap units for defence, you want units that are good at defending, that's what Super Heavy knights are for, they can block off streets, act as rally points for the other defenders, delaying enemies and basically keeping attackers from just blitzing our cities. That's the impression I got at least.
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>>36835631
Not quite more hero units. We need 4-10 people who can fight on a scale high enough to matter though. Their only job being just sitting around with Talon and fighting with him.

They don't need to be Salamander/Gnome/ Tier but they do need to be good enough in raw numbers and power to just scythe though foes and be useful if Talon is alone vs a powerful foe. That way we have a powerful core that the troops and rally besides while Talon does his thing.
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>>36835773
One of the big problems with a guard is the Felix issue where even the strongest knights just kind of can't do much. So it would be kind of nice to have say a elite spellblade a allied 6 tail fox from pride or Ren's clan/Felix/

Each isn't quite on the strongest people we have tier but each together with Talon can give a solid core that won't ever be away while Talon is off on his lonesome murdering everything.
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>>36835672
Depends on how you want to go about it. I've always wanted them mostly due to the god knights numbers.

Having a heavy as hell unit that can actually take a god knights hit without being chopped into sushi is useful. They'll be slow but can in pure numbers drown foes who can't really hurt them that well.
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>>36835834
They would be very expensive and presumably slow so they wouldn't be good at attacking, just throwing them at the god knights also seem rather wasteful but I suppose they could be used for tying them down.
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>>36835969
Yeah honestly my idea is more they can make good garrison units as well. But there is only a few thousand god knights.

So if we even say have 100 per 1 of theirs in a single battle then we have decent odds of taking them unless it's a high tier god knight.

It also lets us tie them down long enough to get Felix or Taira there.
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>>36835993
It's more or less a method of getting over the squishy human syndrome. Because one of the worst situations to be in would be something like 20-30 god knights+A high class one and his retinue vs our Units. If we didn't get Taira out there quickly then things would get ugly and even then with enough true astral power it's possible to knock her attack back.
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>>36831249
>“Yes, you can remain as my squire,” you tell Kyria.
did you mean aide?
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>>36831496
yea, they typically have an enchanted gauntlet with either a magic blast ray, or a rooting spell. FMK usually have a fireball.
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Also I'm just going to say something I found amusing.

The gold clan has more 7 tail and 6 Tail foxes then the entire alliance combined. They also have more 5 tails.
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>>36836225
if you think about it, if they didn't then the war between them and the other 5 clans would have ended with the gold clan destroyed instead of the other clans running away across the ocean
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So just a question but why do we call the Lords "Astral Adepts"? Wouldn't just calling them "The Lords" be less confusing for the common people and less potentially offensive to the big guys themselves?
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>>36836254
Basically we call the lords the Lords but the population they created the Astral adapts. As to not call them gods.
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>>36835773

Ah I see what you're saying. I'd still argue that the OotG would function better in the role for a few reasons. One, mixed unit tactics seem to only work in two scale, large armies for obvious reasons and parties of hero units due to scale of power. Taking Elite units from parts here and there may possibly give is a whole weaker then the sum of its parts, while also hurting the other units that we took from, but may possibly have a high narrative strength. Without a solid crunch number to go by though, it would leave the unit lacking. Example, Bael's god knights, a collective cohesive unit that serves a purpose under his leadership, both narrative and crunch strength. The CMs we fought, both narrative and crunch strength, albeit the latter is lacking due to the carried powers of mages.

Regardless, formulated a Hodge podge rather then a collective would also leave the unit lacking without the leader. Bael knew when to leave his unit behind but they still served as a capable god knight unit. If we create a group of assorted members that are meant to supplement Talon, without him they are just random Elites, not a common unit with crunch strength, and would function just as poorly. We also run the risk of driving them into a battle they cannot handle and Talon wastes more time compensating for their lack of hero strength, then actually utilizing his own strength of 1v1. With a collective unit of OotG knights, or other, we can leave them be much like Bael did and they would still function as Elites with narrative and crunch strength.

Not to mention usually at all times we have at least one other hero unit on us. Their scale of power may render the party useless, almost in the way without unit cohesion that you get from a common unit of soldiers. Rayza and the HMks seem to explain how that works pretty well.


Basically what I'm saying is a common unit to back up Talon would be much more efficient narratively and crunch wise then an Elite Party.
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>>36836247
We really should thank Wakato if he didn't rebel then we would have bigger issues because then we wouldn't have the pride clan to use later.
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>>36836301
>population they created
Where is it mentioned they did that? I thought the population were just regular joes and the lords were called Astral Adepts.
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>>36836454
There are only 3 Lords. Astral Adepts/Gods are the uplifted like Baelrus.
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>>36836312
Yeah thing is I'm not saying that we shouldn't have Common unit back up when we go to battle as well.

I think though that Talons guard should be something frighteningly efficient. Like Felix and a few strongish vampire knights for the front line. A 6 Tail who can do some teleportation in case Taira is on the other side of the battle. A Spellblade or mages to do some fireball wiping. Even without Talon that would be brutal to fight. With him it's even worse.

These people only role being stand around with Talon and fight with him and each have the authority of the Imperator behind them. No other being can order them to do anything.


That doesn't mean though Talon won't order his mageknights or the order to fight with him. However that would be foolish as the RSK shows with their guard style that enough numbers can over time win.

Instead these guys would be Talons Tarlorn. They stand beside him at all times and their only real role is to fight with him. They are each in head to toe with the strongest armor and weapons.

The Order has other things to do now. Lynn is the grandmaster now. Salamander is typically around burning things around the battle. The mageknights will be fighting no matter what we do. Our units are getting more and more busy and we can't have 100 Knights or 100 mageknights following us around at all times even off the battlefield.

So having a elite group that melds together well and who we always keep next to us unless we have to send them elsewhere gives an advantage above having just say knights as the guard.

It also gives the strongest people in the empire a thing to strive for. A "If you are strong enough and loyal enough to the empire then you can be promoted outside of the system entirely and stand next to him in battle."

Which is a massive Prestige boost. It also says no matter who or where you are in the empire if you are strong enough you can reach the top. That way we can spread resources out more.
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>>36836596
Pretty much the biggest advantage to the Elite squad idea is the numbers remain smallish so we aren't dragging a army around to make it worth wild off the battlefield and on the battle field Talon is just going to follow his men around anyway.

It gives a nice carrot to give to high level people.

It gives more range of powers. So we can have spell casters wiping out more then one man while Talon rips and tears and the others use their special traits. Instead of say just "The knights show up and attack like knights." We can have vampire enthrallment in case of an assassin Or other things.

There is less people to focus on so we can put more money into their equipment to make it the best possible instead of needing to outfit enough normal men to make it worth it.
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>>36836596
We'll just have to agree to disagree on the idea then.

Don't get me wrong, I'm not trying to shoot it down. I'm just not seeing a lot of cohesion without the crew reaching into hero status, and without such every last one of them is out classed by our own hero units, which Talon doesn't exactly seem to leave himself lacking whenever he's doling out battle orders.

The lack of crunch is what concerns me the most. If we perhaps began to test out small mixed unit fighting as a precursor to the idea I would say that's a good plan. Mixing units on a small scale is dangerous but effective if done correctly. Though that also is an issue on Aspirational's side because how do you stat such a company? I don't know. It just doesn't appeal to me from a crunch standpoint.
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>>36836870
Yeah. Honestly it would probably work better in the lowish hero scale honestly. Like Felix tier daywalker knight or something. We need someone who can fight effectively but not above the lowish hero tier.

The issue I mostly see is that Talons friends can't be with him all the time and in large battles everyone is all over the place keeping it together.

So my idea is mostly strong vampires/dragons/Elves/Humans who while powerful are only like barely Finn tier like Felix or a little weaker.

Someone like Kyria/Felix/6tail foxes/upper tier spellblades. They aren't at the really high levels but they can fight at least. Though the Dragons and Vampires help a lot here given how they work pretty well together.
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>>36837025
>Felix or a little weaker.
you mean pre vamp felix i take it? since current felix can actually outdo talon vs specific kinds of enemies
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>>36837025
I mostly got the idea thinking on it from reading that our Helldragon waifu was originally the royal guard of a unit of helldragons. Which lead me to realize we really really as we get bigger need to step up the guard there.

Just imagine the crazy shit the Lord of embers guards has to be capable of.
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>>36837025
Finn tier with or his regeneration?
Because if it's with, that's still pretty damn high, I think.
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>>36837041
Nah, Honestly Felix has issues with just Finn. He does best when he has a lot of foes to power up on or a foe that regenerates long enough for him to keep slamming.

He kind of sucks with foes that can make barriers to stop him from doing damage or people with good magic.
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>>36837025
You know everything you're thinking about within that group can be done by Day walkers, with some Nightwalker aid of they're Knight tier. Knights, magic slingers, even teleportation, all vampire powers and capabilities. That might actually be one of the better place to start of we want to try this out on a medium power scale that grows as they work together more and more.

As a note, we've seen how much a single Elite/Hero can elevate a company. Phrace's HMK Elites and Rayza are absolute monsters on the front line. The Black Stone Knights working in formation with Talon and the contingent of foxes just as much so. So we know the tactic works, just on varying scales. Is personally be down to creating mixed Day walker units, that sounds scary good and could potential even help giving them a crunch value.
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>>36837169
So what, he has trouble with finn because his powers are not suitable for him. he is a "trick fighter" now.
Aspir did say that he can take on certain god knights that talon can't, its basically a matter of what situation he is placed in.
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>>36837083
Finn honestly is probably our weakest hero unit other then Felix and Undine in a straight fight and even then a fight with Felix is more dependent on how long it goes on.

He is going to get stronger over time but in general I feel we should shoot for around that tier as the empire gets older. As we are right now a few god knights would be an issue. Let alone the stronger things we have to worry about later on.
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>>36837237
Talon would crush the average god knight. He has higher stats then them in everything but speed, has stronger barriers, has iron body which the average one doesn't. Has flow animation.

>>36837236
The problem there is that we can't be sure what we will get until it happens. While with say a fox we can get a general idea. That and the teleportation could have issues like Aladria's. So I kind of feel a mixed works best.
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>>36837261
>Finn honestly is probably our weakest hero unit other then Felix and Undine in a straight fight
yea, but he is still like a demigod compared to normal people.
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>>36837329
>>36837237

Just to show you want I mean.

STATS

Strength [5]

Endurance [5]

Speed [5]

Perception [3]

Magic [5]

Resistance [5]

Charisma [1]

SKILLS

Weaponry II - great proficiency in a large variety of weapons.

Martial Arts I – proficiency in a variety of martial arts and in combining them.

Astral Power (God-Knight) I – ability to use the simple astral powers available to god-knights. Much of the astral power of a god-knight is imbued into his body but they do have some special skills available.

ABILITIES

Empower Self I - you use magic to increase your physical attributes by one point for six hours.

Wondrous Body I – you give yourself the ability to regenerate grievous physical wounds at a very rapid rate by connecting your body directly to your astral power flow. Non-fatal injuries can be healed within a minute or two but you have difficulty healing magical injuries and near-fatal injuries. The initial connection drains stamina and all healing drains sorcerous power – the ability will last for one hour without initiating a new connection.

This is embers average god knight. He doesn't even have Iron body.
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>>36837329
What issues does her teleportation have that the average Day walker would care about?

Look I'm trying to compromise on the idea. I still think hodge podges are less efficient, at least keeping the same racial class had some unity to it. I'm not really seeing how mixed companies work from a crunch point.
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>>36837365
who is he? the average god knight? finn? felix? you do remember that not all god knights are of the same make and model?

also, what is your point? you posted a stat block, big whoop. did you have an actual argument to make?
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>>36837415
Mainly that teleporting Talon could lead to him dying honestly which is slightly bad if we need to retreat then suddenly Talon is alone.
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>>36837329
>>36837415
A fox teleport involves literally moving you from point A to point B.
Our vampy familiar's shadow porting involves her disassembling someone, converting it into energy, and then recreating it at the target destination.
Hypothetically, trying to do it to someone stronger then her, or with unique astral powers, might end very poorly (as in, she lacks the power to disassemble talon, and if he allows her to by lowering his defenses, she lacks the power to reassemble him and ends up dead or comes out as a normal human without astral power)
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>>36837439
Mostly that the bulk of the God knights forces would get crushed by Talon. Once you get the hero units there then yeah.

Thing there is Felix would get crushed as well in that case.
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>>36837473
>>36837465

I was more suggesting it be an exclusive unit. Not something backing Talon. With him in the mix, yes that's an issue. But that's not really what I saying when I suggested it. My mistake on not clarifying that.
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>>36837473
>Hypothetically, trying to do it to someone stronger then her, or with unique astral powers.

I honestly feel it's more the astral powers then the first one mostly. It's most like an effect of her sorcery being unable to effect astral which Talon is.
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>>36837365
>>36837439
I fucked up my post

>>36837365
>This is embers average god knight. He doesn't even have Iron body.
who is he in the context of "who does not have iron body".
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>>36837521
IIRC both are an issue.
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>>36837511
Ah yes agreed there. Vampric teleportation is very useful and it would be great if we could figure out how to get more. The biggest issue in all honestly is the random factor.

The other one is that daywalkers don't get physically stronger and that their magic is generally less useful then normal evocation if more specialized.

So it's actually better to use nightwalkers for knights unless they are being turned by someone with good blood magic like how Aladria inherited Empower self Three from her sire.
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>>36837566
>The other one is that daywalkers don't get physically stronger
from the initial transformation. Blood powers do boost their strength a lot, and can surpass nightwalker strengthboost.

basically, nightwalker gets 3x (or was it 5x?) human strength and speed instantly, and then it doesn't really grow.
Daywalkers start off normal human speed and strength, but if they train their blood magic they can boost it far far beyond a nightwalker
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>>36837540
That was more a comparison of how Steel god knights at least have Iron body to increase their durability.

Talon vs say an average Ember god knight would lead to pain due to the durability differences that it gives alone. Which is what I meant there in the context of the idea that Felix does better against god knights then Talon in some cases.
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>>36837597
Yeah the issue there is what if you are turning say. Knight mc normal?

2 in every stat. 1 Weaponry no real magic potential.

Either you use one of the per year daywalker transformations and hope he gets a strength boost after a few months of one on one training.

Or you can just let him become a knight walker get higher regen and strength off the bat and not lose a slot that could be used for someone stronger.
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>>36837621
so, you took "in some cases felix can outperform talon vs god knights" to mean "when you stack the deck most in favor of talon by picking the god knight that he is going to have the easiest time against"?
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>>36837653
Honestly, I would rather not start mass vamping people.
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>>36837597
Also you have to remember not every Daywalker will get empowerment. Felix got that side from vampire waifu who got it from her sire. So even if they get it with their magic potential it might just be Empower self 1 or something.

Compare to say making 20 knights who are all probably at least 2 stats over the average with no magic use needed at all.
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>>36837653
Daywalkers have basically exponential growth though.
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>>36837709
vampires tend to take after what they were before being vamped as well.
A mage will get shadow abilities. A knight will get blood abilities. A singer will enthrall with their voice.
A complete and total scrub probably gets nothing. Although in the long term they can still eventually grow in strength with training

>>36837653
remember that vampires require a LOT of blood. its going to be very costly to maintain a large pop of them
also, PR.
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>>36837674
More.

"That question this anon was referencing was more How well would felix do one on one vs an average god knight. Which the answer was pretty well though the average god knight of air would be risky due to the barriers."

Which somehow become

"Felix can out perform Talon vs godknights."

>>36837700
No need to mass vamp them but the population will start increasing over time.
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>>36837709
You're massively overestimating the advantages of nightwalkers while completely ignoring their disadvantages, the two most important of which are thw vulnerability to daylight, and that they lose all previous magic.
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>>36837720
Not particularly. People who already have that will. The average knight on the other hand would just get some magic ability that may not even be that strong and both are immortal.

>>36837741
>A complete and total scrub probably gets nothing.

They get something based on their personality. Thing is with low magic potential that thing is probably pretty weak so it would make a lot more sense to just go nightwalker for some.

>remember that vampires require a LOT of blood. its going to be very costly to maintain a large pop of them

They'll start to grow though so we need to keep that research up and help with that. That and most people think Talon is a god-king right now so there shouldn't be many issues as long as we don't go full retard.
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>>36837566
I suppose the best method is just seeing what kind of Day/Nightwalkers we have on tap right now. Then formulating a unit or two with them and doing some field with them. Never know what we'll get.
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>>36837770
I think most people are underestimating them honestly.

Mostly because 50-60 percent of knights don't even have magic to start with and if they do it's something like Empower self 1. Even Felix who was the top tier knight in the entire empire didn't have higher.

So I don't know why people suddenly think turning a normal knight into a daywalker would suddenly lead to a strength increase on par with a nightwalker or that the daywalkers powers would be useful in combat for sure.

> the two most important of which are thw vulnerability to daylight, and that they lose all previous magic.

Their armor helps there. It is a big big disadvantage though yes. But not a never use them ever tier one. Pretty much daywalkers work the best when used on people with good magic potential with a decent sire.

Nightwalkers work best on scrubs with a shitty magic potential but decent physical stats. It also helps they can't be crippled due to having a weak sire.
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>>36837875
Yeah. I mean to be perfectly honest I'm not saying that daywalkers aren't stupidly useful units for later.

They and the foxes make a great match and they all have pretty unique natures. I'm mostly just saying we shouldn't just toss nightwalkers away instead of looking at where they would be useful in comparison. In other words look at everything and don't mono focus if there is an advantage we can gain.
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>>36837903
A good way to think of this would be to use Nightwalkers as night time raiders. I mean 100 of them can fight off 300 MMK's easily.

That is pretty huge if used right. Especially considering they lack the sire needs to be stronk issue.
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Guys, I was wondering, considering all the new stuff we've gotten do you think Talon would be able to beat the golden fluffy tails in a fight now? or at least do better than last time.
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>>36838078
There is more then one fox with gold tails anon.

The answer is maybe.

If he jumped her while they where having sex. Or if he got a sneak attack I think he could.

Her issue is weak as hell durability so anyone at Talons level could turn her into kibble. The problem is actually getting the attack in and her maybe using spiritual body.

He she gets a hit in though it's over until he masters his astral power enough to bitch slap her attempt.
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>>36838138
>If he jumped her while they where having sex.
SUPRISE SPARRING SESSION!
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>>36837903
Yeah. My point is that assuming you have an average vampire candidate, they will be roughly comparable to a spellblade, and thus mod useful than a daywalker. Also, somebody Ned ro reread thw lore, most knights use sorcery,
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>>36838184
Anon that hurt my ribs. Though thinking on it that would be a pretty big weakness for foxes. If they don't know the turn the fluffy tails into needles spell then a grapple would give a lot of them a bad day.

Hard to make the precise movements needed when getting unwanted tail stroking.
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>>36838288
I'm imagining Talon in full armor roughly wrestling a fox to the ground before suddenly starting to sensually stroke their tails.
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>>36838245
>Also, somebody Ned ro reread thw lore, most knights use sorcery

Most knights rely on their armor to do most of the work and use lowish level improvised transmutation. Even our strongest human knight before only had it at level one and only had empowerment at level one. So it's honestly more important to look at their total magic potential.

We also don't want a rapid increase of shitty daywalkers who then Cripple anyone more powerful they turn.

>they will be roughly comparable to a spellblade

Probably not in all honesty. I mean the people we would make the offer to probably will be assuming their not already a spellblade or the likes.

But once the vampires start getting into the empire the random people that are changed probably won't be powerful knights like Felix. In which case it makes more sense to look around the nightwalkers for powerful units in mass or any strong daywalkers.

Nightwalkers are a good power boost to lowish tier troops and knights who can't do shit with their magic so being a daywalker wouldn't help them that much. It's a stupid thing to turn spellblade level units to yes. But that's not really the units you would turn into nightwalkers in the first place.
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>>36838453
Another way to say this would be.

It takes a special type of person to become a daywalker and be useful. Depending on magic level and personality and sires strength. A weak daywalker can cripple a powerful unit then that unit could cripple someone else by being weak going down a chain.

Meanwhile any old derp could become a nightwalker be given a sword and armor and told to rush. Especially if they have no magic potential at all so would make for a weak daywalker.
>>
So, have Felix' comrades joined him in vamphood yet?
>>
>>36839626
Have we even seen those two bros ever since Lynn drunk them under the table?
>>
Just going to comment on this line.

>The results were obvious – clean out any mages that might instigate the same rebellion that Grand Magister Smith
>Grand Magister Smith
>>
>>36839834
Bob Smith, yeah.
We've known his name for a week or so.
>>
>>36839626
This reminds me. Felix wanted to create a knight order... well, what if he creates an order of vampire knights?
Daywalkers from his own line...
>>
>>36839871
I didn't think he would actually do it.

>>36839875
I personally wouldn't mind it. Might be a good idea to set it up as something diffrent then a normal knight order though. Don't want to piss off our current knights.
>>
>>36839875

I remember someone suggested this before Felix got vamped. I imagine we could pull that off now. Throw the assorted Daywalkers we have in there that have Knight capabilities, use Nightwalkers as support like the Mage-Knights do.

Possibly spin it as him not only redeeming his own perceived evil nature now, but that of a race. That would make some history right? Create an all Vampire Order, that is known as a valorous and righteous Order within the Empire.
>>
>>36840011
It could be a useful place to store any new daywalker knights. That way the knights won't be complaining about having to deal with vampires and their image.

>Possibly spin it as him not only redeeming his own perceived evil nature now, but that of a race.

Felix is Right=Might to the extreme. So I'm not sure if that would do much. Passing his ideals probably would at least. He is still our guard captain technically though so it might work better as a separate thing that he helps with.
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>>36836025
Yes, I did mean aide, sorry. The first half of the scene is quite nonsensical otherwise.

>>36836225
Part of that is because the Gold Clan caused the deaths of around 20k+ foxes, mostly targeted at the ones with more tails. Karise mentioned before that foxes with more tails have a higher casualty rate for a reason.

>>36838288
I actually have a scene idea of Vad demonstrating the various ways that foxes can use Elemental Techniques on their tails and bodies and why they often don't do it. They can even have their tails burst into flame (without harming themselves). Most of them tend to only do it when they think they need to, to save energy, which is risky.

>>36838423
And so Talon becomes Rance?

>>36839834
>>36839871
>>36839920
His names will go down in the annals of history about terrible rebellions. He will continue to be very unhappy over his name.
>>
>>36841787

Will there be a Bob Smith V(I/II?) that sets about the redeem the family name?
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>>36841787
>Gold Clan caused the deaths of around 20k+ foxes

Dear lord they relied a lot on their spy clan.

>And so Talon becomes Rance?

I swear I see Talon now giving that famous rance speech now.
>>
> You manage not to collapse in her bed after her – it was a big bottle, after all. Instead you wake up in your bed

Am I the only one who was slightly saddened that they didn't get drunk enough to pass out next to each other? That sounds hilarious to me.
>>
>>36841787
Some people had a whole argument over how useful daywalker knights would be. Assuming we have a competent screening/eugenics program how powerful would the "average" knight end up? I seem to recall you stated it would be around a spellblade. (Someone did a powerlevel thing with fin god knights spellblade and vampires
>>
>>36842149
I find it hilarious that she's basically our second best friend now,(after Mal,of course), when we started off as enemies, just by having the same tastes in women.
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>>36842149
that would be pretty hilarious, especially if both were too drunk to remember what happened last night
than again, she might have killed us

ohoho, imagine alyce walking in on us sleeping to gether
>>
>>36842157
Just to say my side was less about the average knight being a bad daywalker and more that the low tier knights probably wouldn't be the strongest ones around. Especially if they lacked empowerment.

>>36842204
I wouldn't put her that close in all honestly. She's a lot more talkative then Alyce though.
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>>36842039
I only just noticed this but, Kichikuou Rance actually got translated? Holy crap, I only just learnt about this. Managing my time this break is going to become hard.

And yeah, the Gold Clan did a real good job. The other foxes simply weren't prepared for an organised attack.

>>36841950
Sadly, he had no children. Maybe his nephew, John Smith.

>>36842149
That was the original plan before I decided to do the Sarnn scene. The alternative was having Karise question Talon over now sleeping with Merce.

>>36842204
Merce would never say she's Talon's friend, but she does respect him and is comfortable around him (that 'comfortableness' is a general theme for quite a few chars I was pushing in this session, btw).

I should do a scene with Merce and Mal.

>>36842157
As a whole, screened daywalkers would end up being similar to spellblades. Their individual powers would differ greatly, however. There'd also be very few of them and you'd need to find suitable sires. It would also take a few years.

The nightwalker thing was actually correct overall, insofar that most people make terrible daywalkers. Becoming a nightwalker is a guaranteed but limited boost whereas a daywalker is more nuanced.

Don't recall the other things, I skim read a lot of it.
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>>36842383
>I only just noticed this but, Kichikuou Rance actually got translated? Holy crap, I only just learnt about this. Managing my time this break is going to become hard.

You didn't know that? Aru finally became a god and got done with it a while back. It's pretty good.

>That was the original plan before I decided to do the Sarnn scene.

Why do I see Alyce just walking in and Talon just saying "Comfortable bed has a nice view."
>>
>>36842383

How high do the cliff facings behind the keep go? And how tall is the Keep? I think I've heard 6 stories? Might be wrong.
>>
>>36842568
Really damn high if I remember right. It honestly gave me a funny image thinking on it when Sylvian was compared to the keep. I just saw Talon standing on top her her head screaming that he is the imperator around here and everyone just screaming about the massive dragon and not hearing a word he said.
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>>36842568
The keep is six stories, though that might be a little short given how huge it is otherwise. The cliff facings behind it are probably about 20 stories? Haven't thought too much about it.

>>36842626
The remaining helldragons and feldragons are all pretty damned huge. Probably like 100m without their tails. The younger great dragons are nowhere near as big, maybe 10m-20m before their tails?

>>36842481
I stopped paying much attention to the translation scene sometime last year. I simply wasn't finding the time to play what was getting done. I'll put time aside for Kichikuou, though.
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>>36842877
>I'll put time aside for Kichikuou, though.

KR is a really fun game. Prepare to be trolled a lot though.

> Probably like 100m without their tails.

I bet seeing that flying towards them gave Talons men a couple of heart attacks. Though I think it's interesting how bestial Sylvian looks compared to how nice she looks in human form.
>>
How high can magic build? What's the tallest building in the world? Or at least Gauron. I'd imagine the Last Retreat.
>>
>>36842383
>It would also take a few years.
Then we must get started immediately.
On the plus side, it costs virtually nothing.

Also, I think you forgot about Adele's existence again, and we do need to figure out who the pure elemental is binding as her familiar, I think we're close to the timelimit on that.
>>
>>36842383
How much of Shropham's military survived what happened?
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Oh, I missed it earlier, but for the guy who wanted to help with the pastebins and GDocs - honestly, the main help is picking up mistakes and oddities in my files. Like when I discovered I'd forgotten to add Shropham to the license income calculation (which cut out about 500TBY of income).

Otherwise, NPC write-ups and recaps are probably the last things on my list and the things that don't need my input for the most part. You can just email or tweet pastebins if you're really keen to do that sort of thing.

>>36843554
>Also, I think you forgot about Adele's existence again
Who?

Just kidding. Adele is hanging around back at Harrowmont - she's a mage who has her own research project. Pia is actually the one I've forgotten about, though that could be written off by saying she's one of Phillias' officers (he's mopping up Devon IIRC).

Unless you meant something else about Adele.

>>36843511
The Vitrian spires are pretty damned huge at 50+ storeys, which themselves sit on top of the Commercia - a gigantic stone plate that sits about six to seven storeys off the ground.

The towers in Ahm can get absurdly tall, though they tend not to be as wide as the Vitrian spires. The tallest buildings in the world built by mages, if you ignore what they're sitting on (e.g. Shropham's mage towers, which are shorter, sit on top of the huge platform), are probably in Ahm.

Of course, they all pale before the spire of the Last Retreat. That thing is ridiculously huge. The top could be visibly seen before the Mage Line mtns were created and its base sat a lot higher relative to sea level.

>>36843658
Not sure yet. They took a lot of casualties from both you and the Guard, so probably a lot less. Most of their military probably isn't interested in fighting for you, either. Lots of levies and militia that joined to protect themselves in the end.
>>
>>36842383
>insofar that most people make terrible daywalkers
I think you implied/stated that Deafir actually make quite capable daywalkers on average because of their massive magical reserves. I wonder if Aefir would work well?
>>
>>36843885
>Just kidding. Adele is hanging around back at Harrowmont - she's a mage who has her own research project. Pia is actually the one I've forgotten about
who are adele and pia?
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>>36843885
>Of course, they all pale before the spire of the Last Retreat. That thing is ridiculously huge.
is there a benefit for making such huge spires aside from dick waving?
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>>36843891
This does remind me that if we vamp them we should make sure it's with a damn powerful sire. Otherwise some of that power would go to waste.

>>36843885
I've been wondering something. Finn's tattoos drain his life. But do all of them do that? Or can a member of that caste build an enchantment just for express power or other at will skills?
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>>36843885
>(he's mopping up Devon IIRC).
I think we were doing aggressive negotiations with Devon rather than an outright assault. They had a significant intact army, since the force in Sorruy retreated intact to Devon to defend that city. They're screwed and they know it, but they almost certainly surrendered on terms rather than us kicking a 13.5k out army offscreen, especially since we didn't have any forces to do the kicking.
>Unless you meant something else about Adele.
Oh, that was mostly a crack about how Aladria forgot that we are also sleeping with her.
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>>36844101

Wait Talon is sleeping with Adele? When the hell did that happen?
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>>36843891
Daerfir would make for excellent daywalkers with a good sire. Aefir would actually be weaker, simply because their magical power and talent as Aefir is so awesome in comparison with vampires. Same deal with dragons. They would be powerful, but they were powerful to begin with and much more versatile before the vamping.

>>36843954
The angels had a good reason. The mages and Vitria? Nope.

>>36843989
>Finn's tattoos drain his life. But do all of them do that? Or can a member of that caste build an enchantment just for express power or other at will skills?
The problem with Daerfir is that they don't get any of their magic back. As they use their reserves, they don't refill. This means any usage of the tattoos will shorten their lifespans, though the degree to which it is done depends on the tattoos.

Finn has a terrifyingly high number of tattoos. Most Daerfir would die pretty quickly under that strain. The Daerfir could have less tattoos but then they'd be less effective warriors. It's a tradeoff, made by people who aren't Daerfir. I'm kind of looking forward to when you eventually visit the Terrnaine Forest.

>>36844101
I'll probably look at what was decided when it's a little more important. Right now I just have down that Phillias was keepnig an eye on things.

And the Adele thing hasn't come up but yes, Talon is probably sleepnig with her. It's not like she has a significant other and they do have a history. Unless people have a huge problem with it for some reason.
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>>36844172
I have no clue who Adele is
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>>36844214

Seconding this. I don't even remember that name coming up outside of this thread. Let along Talon sleeping with her.
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>>36844172
>Aefir would actually be weaker, simply because their magical power and talent as Aefir is so awesome in comparison with vampires
Except most of them can't use said ability. I meant the nonmagical ones. Actually, how they react to vamping might tell us a bit about the nature of their defect.

>The problem with Daerfir is that they don't get any of their magic back
Absent source shenanigans.
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>>36844172
>The problem with Daerfir is that they don't get any of their magic back. As they use their reserves, they don't refill.

Interesting so it is possible to change the effects like that. It's just in general Daefir don't regen it back.

Do you know what time it is anons? Time to slap some tattoos to give Improvised Transmutation I to daywalkers knights.
>>
>>36844309
>>36844214
One of Neir's sisters. the three that Talon slept with before the start of the quest due to rolling really high on a joke roll.
>>
>>36844309
>>36844214
>>36843934

>All these people that forgot about Neir's sisters.
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>>36844360
oh, NOW I remember her.

>>36844370
I remembered them, I didn't remember their names
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>>36844370

>all these people forgetting about characters we've met maybe twice

It's a character heavy quest and they are all largely irrelevant at this moment. Hell Neir barely gets any screen time outside of mentioned of her helping Karise.
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>>36844214
>>36844309
Pia, Trielle and Adele are the Gendarme daughters; Neir's older sisters. Agor is the youngest brother, who also tried to marry Lynn early in the quest. Talon slept with the three older sisters pre-quest when he fought with them and Phillias.

>>36844322
Oh. Non-magical Aefir would make terrible vampires. They've got no magic. If they had magic but couldn't use it like the Daerfir they wouldn't have the lifespan problem they do.

>>36844348
First you need to make Mal not super unhappy about researching something he openly told you was unethical. Then you need to actually research it. Then you need to deal with the vampires who are probably deeply unhappy over the sheer amount of pain the tattoos put them in.
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>>36844348
>Time to slap some tattoos to give Improvised Transmutation I to daywalkers knights.

I remember something about that being some serious shit magic wise. Like Human Enchantment>>>>Blood Magic serious shit.
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>>36844417
>If they had magic but couldn't use it like the Daerfir they wouldn't have the lifespan problem they do.
ok, the use of this one word for two different things is confusing. So I propose
MagiE and MagiM
MagiE = Magical Energy Potential (daefir like finn have a ton of it)
MagiM = Magical Manip Potential (daefir like finn have almost none)

For humans, dragons, and many other races, MagiE and MagiM seem to be fairly balanced. But in some races there is a weird fucked up ratio thing

Incidentally, the fact that evocation is actually using super weak innate transmutation to manipulate external forces to make the world do magic for them. And then you can use THAT at a high level to perform emulated transmutation...
Holy shit, can how deep can you chain those? innate transmutation to do evocation to do transmutation to do evocation to do transmutation... growing more powerful with each iteration.
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>>36844476
Its serious shit in that tattoos on people are horrifically bad for their health and cause them to get sick and die at a young age.
So, lets not slap it on anyone.
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>>36844172
>Daerfir would make for excellent daywalkers with a good sire
I forget, do we have any of those besides fin in our empire?
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>>36844172
>I'm kind of looking forward to when you eventually visit the Terrnaine Forest.
Place Fin in charge, just to piss them off. Of course, I sorta want to put a nonhuman governor in Shroopham just to mock the mages. Unfortunately, we don't really have any current candidates.
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>>36844544
That sounds... More confusing.
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>>36844644
How is it more confusing to clearly name the amount of magical energy a person has and distinguish it from the amount of potential they have for casting spells. when the two are separate things, can vary greatly (you can have tons of energy but no capacity for casting) and are currently both using a single word?
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>>36844395
Pig disgusting. I bet people don't remember Mace, Roderic, or Yarras.
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>>36844733
who?

joking aside, i kinda remember mace, ish... sorta

Did you mean to say Parras when you said Yarras?
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>>36844733

I remember Mace. He was pretty hysterical. I wonder what he's up to.

I know there's a story to tell here with Talon but I like hearing stuff about the guys in our military. Talon military banter is the best.
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>>36844544
For the most part the two are interchangeable. Human mages just use evocation to give themselves a boost. Daerfir are weird in that their ability to cast magic is different to how much they have.

There's also the fact that some beings are more actively magical than others. Dragons, Aefir and Infernals are sorcerous beings - their body actually is magical. The other elves (including Daerfir), dwarves and humans are not, although they can use magic and might have large magical reserves.

>>36844733
I don't remember Yarras. I wonder how many people remember Illon? Honestly, I find it funny that people chip me for not naming people when most are basically just side-characters and plenty of people forget their names. It's like naming Mid-Boss mooks.

>>36844581
No. Finn is the only elf you have currently.
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>>36844831
>Illon
I remember the name, but not who he is exactly. someone in our military
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>>36844794

Lord Yarras was Fenix's champion in the melee that proved that the curse of big ass axes wrecking our shit even applies to our squire. That said Finn rolled a 20 on the Wondrous Body roll and beat his ass something fierce.
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>>36844831
>Illon
Flying mage knight captain. Helped out during the Finn thread
>Honestly, I find it funny that people chip me for not naming people when most are basically just side-characters and plenty of people forget their names.
Its mostly joking really about how you seem to dislike naming things.
>>
>>36844564
Daywalkers would be immune to that via not lacking a way to replace magic. They would however keep the pain while it was in use.

>>36844417
Could always just take the forest the elves live in. Be easier to get the Tattoos from the source then research it. That and there wouldn't be any need for passive effects due to vampires already using them. Unless the tattoos could cause pain while not in use or one couldn't edit out the passive effects. Sure it would hurt like a bitch in use but if you have to use it in the first place you are probably going to die without help anyway. Though I'm assuming it's possible to remove the power drain when not in use effect.
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>>36844831

Illon is the second in command of our Flying Knights right? Or acting at least now that Vad decided to knock up the other one.
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>>36844831
Oh you think that is bad? I still have memories of that one guy Talon freaked out with the greek name that I can't remember in the thread 4-7 area.

He was never mentioned again and his name was something like Pankrotos or something.
>>
>>36844733

My new goal is to catalog every single character to ever appear in the quest.
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>>36844965
I thinking on it don't even know why I remember this guy. He was just a random solider Talon screwed with mentally.
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>>36844831
Where did Merce say that other Daerfir we should talk to about Finn's situation was again?
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>>36844831
Remind me, elves tended to explode when the purpose of the tattoos was reversed (extracting and storing ambient magic), right?
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>>36844831
>I don't remember Yarras.
>Aspirational doesn't even remember Yarras.

I actually liked Yarras too.
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>>36844831
>Honestly, I find it funny that people chip me for not naming people when most are basically just side-characters and plenty of people forget their names.
I honestly think that you're lack of naming characters in Shropham kinda made them a less interesting foe than the Vitrians and Taourians. They were better personified honestly, while Shropham's lack of character at the higher levels made it seem less interesting to scheme against them.
Though frankly, the side that suffered the most from a lack of personification was the Darlesian resistance. I wonder if we would have acted differently if we had had a sending with a leader in the occupied capital.
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>>36845168
>Though frankly, the side that suffered the most from a lack of personification was the Darlesian resistance. I wonder if we would have acted differently if we had had a sending with a leader in the occupied capital.
I told people here that we need to perform an incursion into darlesia to rescue the resistance and add them to our army. Not to conquer and hold darlisia, just to get them with us.
But no, people didn't want to, so they all died. shame, so many wasted mages
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>>36845208

I was of the impression that we were given the option of either Darlesia or Vitria, or spreading ourselves too thin. And people wanting to appease Sarah. Terrible, terrible people.
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>>36845239
Sarah is high quality girl dear anon. Does the taxes like the best of them. Puts bitches in their place. Has nice outfits.
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>>36844995
Then you can write up everything they've done and I can use it as my notes.

>>36845044
I don't think she said to talk to the other Daerfir. She said you'd need to find a Caelfin to undo the problem. That's probably going to require going to Terrnaine. The only other Daerfir that might be useful is Esraveel, who appears to have undergone the same process as Finn from childhood.

>>36845079
I know who he is, I just couldn't place the name. A bit of a rarity as I'm usually good at matching the names with rough timing in the threads (e.g. I forgot about the kingdom of Carrthrus but when prompted about it I still roughly knew that it related to Talon's past and discussion with Jace).

>>36844965
>>36845031
Are you talking about how Phrace was a random knight you sent to do dangeorus things? I don't remember Talon doing anything like this.

>>36844889
Illon's done a ton of stuff, actually. He's been the FMK officer with Talon for most of the quest, with Arail and Nate elsewhere.

>>36845168
Part of the point of that was that Shropham wasn't an individual thing. It was a united front by a city that didn't like being in the shadow of Ahm, when it used to be far greater. Reducing it to a single individual or group of individuals would reduce it to fighting against one powermonger's mad scheming (Vitria) or against oppression (Taour). I tried to do a similar thing with Farun earlier, with the nobles across the board openly opposing you.

That, and the Shropham campaign in general was a bit of a disaster on my end. I bollocksed up some of the early stuff and rushed it to an ending as a result.

And nobody really tried to do anything with the Darlesian resistance until it was too late. part of that was the limited resources at the time, though.

>>36845077
I don't remember anything like that.
>>
>>36845239
>I was of the impression that we were given the option of either Darlesia or Vitria
Sorta, but I also suggested a write in for just snatching up darlesian resistance fighters and not trying to hold the city, a quick smash and grab and then back to vitria.
Also, there was a second phase where AFTER we took vitria, we chose to again deprioritize darlasia and go for hiien first
>>
>>36844831

Are you going to go in depth in the new Lore doc about Gauron's varying magic amongst humans? We don't know much about the Farloun outside that they were genocided and had different affinities for magic.

Actually, are there any other strands of humanity on Gauron that have different affinities? I remember you mentioning a not!Arab ethnic group to the northwest within the Lords territories, how do they handle magic if at all?
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>>36845303
>And nobody really tried to do anything with the Darlesian resistance until it was too late
Well, its not nobody, I voted for it and so did several others, we just kept on losing the votes. So the majority was against it.
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>>36845316
>we chose to again deprioritize darlasia and go for hiien first

And I'd do it again. Because fuck blood farms, that shit is fucked yo.
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>>36845303
>Are you talking about how Phrace was a random knight you sent to do dangerous things?

Nah. I can't remember the details well after so long. But basically him and a waifu or a friend or something had a moment. Then he looked over at his guard and was just like "Hello there dear friend. You won't say anything about this correct?" Then said his name.

and the guy just starts sweating and goes "No sir. Not a word."

Only reason I can even remember it is a month back I went though the first 30 or so threads here and I thought it was hysterical.
>>
>>36845303
>Then you can write up everything they've done and I can use it as my notes.

Well I do have the weekend off. Sure why not.
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>>36845408
>Guard

Just to clarify thinking on it. It was the room/Hall sentry he did it too.
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>>36845408

Wait I remember that! Sala had teased Talon about sleeping with Sarah, which he wasn't, yet. And Talon retorting with something along the lines of, "Jealous? You can join in if you want." And then the both fell to pieces of mortification and stammering embarrassment. It was beautiful. Then Talon told the guard not a word. I wonder what that guy is doing now.

That shit was great.
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>>36845463
I also remembered that scene, yes it was great. i also didn't remember the guards name
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>>36845408
>You slap a hand down on the knight’s shoulder-plate, and you swear you could feel the shiver run down his spine even in his armor. You lean in very close to his helmet and whisper in a gentle tone, “Now, I’m going to assume your hearing was as functional as your mobility and that this isn’t going to be a sending to every soldier under my command within the hour. We’re all friends here and I assume you’re aware of the responsibilities of being assigned to guard duty in the keep, right, Alfred Hermoi?”

>You get a very loud and clangy nod as the soldier moves his entire body to show his understanding. You clap his shoulder, thank him for his duty and head down to where a grumpy looking Sala is standing.

Not really a Greek name.

>>36845342
I'm amazed you guys remember stuff that long ago so well. I remember a lot of the broad strokes, particularly the early threads (being my first quest threads, those stick out a lot). I've been rereading a lot of the threads around the little and marvelling at how much I've forgotten. I swear I was a lot better at writing dialogue back then, too.

>>36845411
You don't have to, but if you do it'd be a huge help for me. My notes are terrible and the quest is getting too big for my memory alone to safely handle.

>>36845324
Maybe eventually. Lots of stuff to go in there.
>>
>>36845303
I guess I'm just worried that fighting the mage Guard is going to be "Fight X number of MMK, Y number of SBK, and Z wardens, repeat for 20 threads." There doesn't seem to be much/any potential for interesting boss fights unless some lunatic steals the sword of order or brings the bloodguard out of storage. That's one of the reasons I was wondering if we could cause a Carrthrus resurgence, because having to figure out how to support a pocket of resistance would add complexity and possibly add variety to enemy types.
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>>36845463
I remember asking if we would see that guy again by his name after I read it a while back in thread after question but I think Aspirational didn't know who the hell I was talking about.
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>>36845548
>I'm amazed you guys remember stuff that long ago so well
To be fair i have reread it since. because its good enough to reread.
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>>36845548
>Alfred Hermoi?

That's it. I was thinking greek due to his Last name reminding me of some greek words.

Also how and the fuck did you find that so fast? I can barely find anything early thread. It feels like each time we mention anything you can quote it from like 50 threads ago.
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>>36845549
Did you forget all the named combat magisters in the shropham arc? the named warden and politics, the named monks and god knights and their politics.
And also all the neat and unusual stuff (the sorcery consuming monster, the central tower shit, etc)
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>>36845548
>You don't have to, but if you do it'd be a huge help for me.

I'll take a crack at it at least. We really should get a Wiki or something...
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>>36845549
If you think the Guard can't threaten you, you're forgetting that they fight Faeries and revenants. I think the Mage Guard has far more potential than your previous foes because they'll have a huge, dense military, interesting cities and fortresses, varied elites and the dynamic of the civil war or however you choose to play it.

>>36845623
Because I know that the Sala scene had to fall before you had sex with her in Thread X Pt3 but after you returned from Undine's PoP in Thread VIII. That's a pretty narrow band. Most situations are like that - I can place the rough timing and find it through searching, particularly if I remember a line or two.
>>
Personally I always felt like the best parts of the shropham arc was Halim and the god knights.

I think the best scenes in the quest in general though would have to be the fluffy tails. The silver one that is Ren's sister.
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>>36845548
>I'm amazed you guys remember stuff that long ago so well.

Speaking of. In two days you've been doing this for a year. That's pretty crazy to me, I've never followed a quest this long personally.
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>>36845669
>If you think the Guard can't threaten you, you're forgetting that they fight Faeries and revenants. I think the Mage Guard has far more potential than your previous foes because they'll have a huge, dense military, interesting cities and fortresses, varied elites and the dynamic of the civil war or however you choose to play it.
I honestly don't think the guard should be our next target.
I would rather do the deal with RSK to get that archmage that is giving them trouble...
then turn on the RSK and conquer them (or maybe have a deal with fenix where he bows to us and we take on his daughter and that crazy buff general flitwick). And THEN maybe deal with the guard.
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>>36845750

I too do not want to go after the Guard.
I just want to sail the sea and take over the islands. And build a beach resort there or in Vitria. I'll make you write us a beach scene someday Aspir, I swear it. Because I want to see what kind of bathing wearing you pick for all the ladies.
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>>36845669
>If you think the Guard can't threaten you, you're forgetting that they fight Faeries and revenants.
Oh, I know they can threaten us. They'll try to isolate Talon, and throw wardens or foxes at him until he dies. I more meant that you've stated several times that besides Slyvian and the Foxes (neither of which are probably going to be fighting us unless we fuck up), they don't have anyone with a prayer of stopping Talon 1v1.
Also, what sort of Elites do they have besides the Wardens and fluffy tails? I don't think we've heard of anything, besides a few noble knight orders

>>36845750
That's a terrible idea. Let them weaken themselves more before we kill them.
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>>36845750
The RSK is even worse then the guard though. Mostly because we have helldragon waifu to work with on it. While the RSK has like 4 horribly powerful beings just chilling out at war with each other. That and once the guard is ours we have the helldragon.
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>>36845808
And twice the military of the guard.
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>>36845795
>That's a terrible idea. Let them weaken themselves more before we kill them.

Personally I kind of want to let them fight until we have the guard. Then after that start making deals with Fenix to help pick up the pieces. We don't want anyone to actually win and Fenix's daughter might prove useful later.
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>>36845858
Or incite Passau, and the ex darlesian territories. Clearly Fenix needs to deal with 4 rebellious factions, not 3.
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>>36845795
>>36845808
So, you completely ignored what I actually said and are commenting about an imaginary plan I did not suggest?
Also, they aren't at war with each other, please take a look at the map.

RSK is at war with farlou, guelburg, and horijessel.

My proposal was (which aspir said fenix will be interested in discussing)
They give us gespad
We gang up on guelburg and horijessel.
at which point, depending on exact split of those two territories, we are going to be about equal to RSK in size.
Except the RSK is still at war with farlou AND they got internal split with bisrum and worremburg (ONE general and the daughter of felix whom he explicitly wanted us to conquer). So felix will stand aside while we take on those 2, then he will probably bow to us without a fight, or if not its now a massively reduced RSK which is in a 2 front war with us and falou.
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>>36845717
This is easily the longest creative endeavour I've ever done, in terms of both time and size. The weekly schedule has helped me commit, combined with you guys being awesome and keeping me going with stuff like the after-thread Q&A, emails and general participation.

In terms of size, I think I'd written maybe 50k words in my life. I don't know the actual word count of AEQ (I've been using a thread average of about 8k, but that's from the early days) but I think we're close to 500k words here. Not including Q&A or the bins.

>>36845750
Well, if you don't pick a target soonish you'll end up in a fight with a different faction. Unless you just ignore that one and steal territory, I guess. You don't have to fight the Guard, though. The RSK situation is kind of complicated, however.

>>36845786
I'll have to think about bathing wear.

>>36845795
>Also, what sort of Elites do they have besides the Wardens and fluffy tails?
Their Wardens, noble knights, Inquisitors and mages. They'll fight superior foes like Talon with tactics, traps and well-coordinated elite striketeams.

>>36845698
Hallim is pretty awesome. I'm kind of glad you didn't kill him just for that reason.
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>>36845888
A pretty big advantage here is that Talon and Fenix know each other pretty well. So it makes sense to help at some point due to not wanting say Devui suddenly taking over giving us no idea what he plans. I think we should mostly plan for worn down but not beaten.
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>>36845917
>Unless you just ignore that one and steal territory, I guess
that is always an option. Steal gespad, steal albanon... basically steal territory here and there growing in size...
it is a legit strategy. although it can backfire by getting in a multi front war.
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>>36845911
Thing there is gespad is a major port. So I kind of doubt they will just give it over.
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>>36845917
>Inquisitors
how are they trained?
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>>36845917
>Hallim is pretty awesome. I'm kind of glad you didn't kill him just for that reason.
I am glad of it too, i hope we see him again.
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On a note of what to do next, is the option to settle down on the military conquest and focus on civic and domestic issues an option? Maybe start a few new building projects, or get the Battlemage school started and off the ground, etc. Maybe at least until the canal(that doesn't have a name) is completed?

I mean we could still play the field like the situation in the Guard or the RSK. But I feel like the people would appreciate the reprieve, particularly Farun and the newly acquired territories.

I feel like we gained a great boon by taking Shropham, in that we now have a magical capital of the empire to add to the Financial and Military ones we currently own. Getting everyone on the same page before going after someone else seems like a good idea to me at least.
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>>36845958
Territory theft does work wonders but mostly if they can't counter that well.
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>>36845968
>Thing there is gespad is a major port. So I kind of doubt they will just give it over.
So are guelburg and horijessel, and those are currently owned by an enemy which is fighting them and locking them into a 2 front war.
Furthermore, Gespad has 1 major city, while guelburg and horijessel are 3 major cities each, meaning 6 total.
So they give up 1 major city and port. To gain back 3 major cities (2 of which are ports) in horijessel while we gain 4 major cities (1 in gespad and 3 in guelburg)
and more important for them, this prevents them from losing ground on the east to farlou as they can redirect their armies there.
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>>36846020
Personally I say it depends a whole hell of a lot on what is going on around us. We mostly need to get the Mage guard and the RSK next. So I feel we should take time to built up but we have to be mindful what is happening there. We also need to be mindful of the archangel as well.
>>
So, bets on the faction Aspir is dropping hints about? My thoughts are
1. Divine invasion.
2. Dragon resurgence. (We've stolen a lot of their thunder though.)
3. Garanth gone rogue.
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>>36846020
That is a decent enough option. We got a lot of armies to build, research to do. and expanding the canal to cover the entire empire.
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>>36846053
Right, and we don't want them to do well. Honestly, fuck Fenix.
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>>36845917
>I'll have to think about bathing wear.

inb4 Sala in a super conservative one piece
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>>36846138
Gnome in a Slingshot.
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>>36846053
Another thing to remeber is as Mal said this sounds dangerous. Darvui has fought off most of the RSK at this point so it's rather dangerous to go with him. Honestly the best target would be Fallwick but that has the issue that attacking them gets the RSK involved.
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>>36846084
well, we are a bit on a time limit due to having to soon start sending troops to the wall. also, someone is gonna have to deal with ember and so far nobody else seems to want to.

Oh, that reminds me, the monasteries are apparently way overtaxed by keeping spirit beast incursions in check. We should thank them for their recent aid and offer our help. dip our finger into another politic pool

And since we are talking politic pools, we can actually start playing politics. there is the whole factional division in the mage guard, and RSK, and magi league... lots of places to play politics in.
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>>36846053

This is of course assuming we don't want to deal with the mage in the east. We haven't even talked to the guy yet, he wants to build an embassy in Harrowmont IIRC. So talking him up and seeing his side before we enact such a plan seems like a better option.
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>>36846136
>Right, and we don't want them to do well.
It is a mutually beneficial deal. AND if we really really hate fenix we are perfectly positioned to backstab him at that point... or just let him continue being a thorn in the magi league side, enough so that they won't turn on us.
Also, the RSK nobles are way way worse then fenix and his end goal is whip them in to shape... He can do a lot for us by simply putting down their rebellions and thinning them out
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>>36846110
The first one would lead to a rape train so I doubt that.
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>>36846173
it is an option. we could ally with him and take gespad by force and then take on the RSK in a 3v1 thing (us, him, and farlou vs RSK)... heck the magi league might get in on it for a 4v1 deal.

But, I am rather worried about what fenix said about him. And whether he is truly insane.
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>>36846171
One of the problems is that Talon's style of politics is personal primarily, he connects with important people and goes from there. Hard to do when none of Alyce's domestic opponents have names.
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>>36846207
>AND if we really really hate fenix we are perfectly positioned to backstab him at that point

Yeah. I honestly don't think Talon really hates him or anything. Dude knows what he is doing. Just Talon wants all his land.
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>>36846258
Honestly the big problem is Alyce would most likely get paranoid once she stared hearing about this one.
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>>36846207
Fenix deliberately genocided millions of people and started a continental war because he thought his nobles were getting lazy. Your plan has us fight the second most powerful mage on the planet so that Fenix can kill the survivors of that genocide now that they've returned to their homeland.
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>>36845917

Kind of a weird question. Is there a particular stance on normal mundane body modification within the world? Such as tattoos, piercings, weird crazy things. Any groups known for such things outside of the Elves?
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>>36846271
>Yeah. I honestly don't think Talon really hates him or anything
Talon, no. But some posters do. So I am saying is that if we follow my plan, we will basically end up at a point where we have a contention vote
>Backstab felix
>Peacefully absorb him as a vassal

Either way though, we will be getting the RSK with minimized risk, cost, and effort
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>>36846311
>Your plan has us fight the second most powerful mage on the planet so that Fenix can kill the survivors of that genocide now that they've returned to their homeland.
No it isn't, that is explicitly not my plan. I explicitly said that this is what we SELL fenix, not what we ACTUALLY DO.

Also, farlou is just the name of the land, the people already got genocided, the current pop are not farlou
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>>36846311
Doesn't particularly matter there so long as we get the RSK in the end personally. What matters is how efficiently we take it. Once we get Helldragon waifu we can also ask her why she thinks the RSK blood is cursed.
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>>36846338
No we won't. Also, you've been explicitly warned against underestimating Daruvi, and it would actually be us in the massively exposed position, due to our military being overstretch garrisoning and digesting our massive territorial acquisitions.
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>>36846415
Actually, working with Fenix will probably close the door on working with the Farlou character.
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>>36846375
There is that one guy. Farlou guy who survived it.I mean personally as long as we take the RSK without burning the place down I'm happy.
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>>36846440
1. where have i been explicitly warned about it?
2. i am not underestimating him
3. why are you assuming this is to be done immediately instead of after we do some digesting and consolidating and recruiting?
4. yes we will. that plan is very solid
>>
Though there is one thing I'm nervous about. The bigger we get the less likely a region of the magi-league will leave due to knowing that we will attack. This makes it much harder to take the league over.
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>>36846491
one guy. he said
>the survivors of that genocide now that they've returned to their homeland.
that is clearly plural, not "one guy".

and he still got it wrong that the point isn't to get fenix to kill them. but that his war with that one guy (and his soldiers) is part of why fenix will give us a good deal here which will place us in a perfect position to either take out his capital in a surprise attack (and thus him) or peaceful absorption after we take out that 1 general and fenix's daughter.
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>>36846499
>I'm sure Fenix would be interested in negotiating over that, althoguh Alyce might get upset. Also, I wouldn't underestmate Darvui.

>3. why are you assuming this is to be done immediately instead of after we do some digesting and consolidating and recruiting?
Because otherwise Fenix will actually crush Farlou. Boom, no two front war.
Also, his daughter is currently ruling an autonomous region, she's not in rebellion. No way we could take them without fighting the main RSK.
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>>36846499
>1. where have i been explicitly warned about it?

A bunch of times? Maloric mentioned that he doesn't like the idea of fighting him. After thread Asprational mentioned we shouldn't underestimate him. He is very dangerous It's honestly kind of why I want the guard first.
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Hey Aspir how many islands are in that new formation? Close together, spread out? Something like Hawaii or the Philippines? How were they formed? Volcanic or leftovers?

I'm kind of interested in drawing up a map of them just because.
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>>36846554
>>the survivors of that genocide now that they've returned to their homeland.
Actually, the elves accepted refugees, though the RSK managed to kill some of them. There almost certainly is more than one guy.
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>>36846570
I don't recall any such mention.
Regardless, I am not underestimating any of them, they are ALL exceptionally dangerous. look at the map, we are in the big league now. The remaining factions are all ridiculously powerful
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>>36846629
>I don't recall any such mention.
Dude follow this link http://suptg.thisisnotatrueending.com/archive/36608025/#p36612972
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>>36846566
>Also, his daughter is currently ruling an autonomous region, she's not in rebellion.

Yeah this is honestly the biggest hurdle I have to the idea of getting into the RSK right now. The moment she goes into Rebellion we get good odds of being able to take her and make some decent deals.

Right now the only real region we have to fight in would be against Darvui and given the culture clash Talons empire would have with the RSK it doesn't seem worth it compared to taking the guard first then getting the helldragon. Then crashing though the RSK while waiting for larios to show up and troll us.
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>>36846540
We could try to push for Albanon to be ejected in light of the recent revelations about what Shropham was up to. I'm sure we can find some evidence linking the two.
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>>36846610
Fair enough. but if those refugees were willing to fight to the death they would have stayed and fought to the death. not ran away to seek amnesty with the elves. So I bet most stayed with the elves instead of joining that archmage in his fight.

Also, it was still completely missing the point that its not the goal is to help felix commit genocide, but that our deal appeals to him because it thinks it helps him take care of this 2 front war problem he has going on. While actually positioning us to perfectly backstab him (especially if he fully withdraws his forces from his border with us and sends them all towards farlou. we can just sweep in and take his capital)

>>36846650
The two are not mutually exclusive, in fact I explicitly stated we take her on.
Also, she isn't going to enter into rebellion, she is going to peacefully assume control unless something forces her to openly rebel, such as fenix naming talon his successor instead of her. If we stay out of it entirely she will simply assume control over the entire empire peacefully. or after having her father assassinated. She is currently acting entirely in the political arena to consolidate her power
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>>36846587
Probably like a dozen islands, relatively close together but with an outlier or two. They should be noticeably converging on a central point, as if they were pushed out from it. The islands were once one larger landmass.

>>36846629
I did recommend against underestimating him. In terms of reputation, Darvui is second only to Alyce.
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>>36846712
>Fair enough. but if those refugees were willing to fight to the death they would have stayed and fought to the death. not ran away to seek amnesty with the elves.
Or they were 12 at the time.
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>>36846701
>We could try to push for Albanon to be ejected
No we can't, but alyce can and she is already doing it. The plan is to take it when that comes to pass.

>>36846713
>I did recommend against underestimating him. In terms of reputation, Darvui is second only to Alyce.
I am not underestimating him. But second alyce does not compare to lord ember, the last retreat, melatine, the mage guard, or the RSK (with their top general being the dude who survived the war dragon) or the magi league or the elves who have been fighting off god knights for so long, or the dwarves...
He is a huge massive fish. but still the smallest fish remaining on the continent except perhaps the archmage doing the farlou rebellion. but that one is way too far from us.
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>>36846713
How did he stack up to Alyce's master back in the day?
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>>36846701
Won't work. The magi league would flip out because if they did eject it then suddenly there is a risk the others might get ejected.

>Also, she isn't going to enter into rebellion, she is going to peacefully assume control unless something forces her to openly rebel

Considering Fenix isn't kicking the bucket soon and how uncontrollable falwick is I find it pretty likely some shit is going to be started with Talon one way or another. We just need to wait for that moment.
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>>36846748
Doesn't change the fact that felix takes the deal because he thinks it helps him vs them, but in fact we can end up saving them from him if we choose to actually go through the with backstab over peaceful absorption.
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>>36846763
Dude is riding around on a dragon and is a top tier mage. I would consider that harder then the guard who we have a helldragon who could cause a civil war to weaken them.
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>>36846790
Again, We'd have more territory to consolidate, with less men. They would kill Farlou before we were able to go on the offensive, especially since we'd have an instant rebellion in Gespad, since they are hardcore RSK.
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>>36846841
Honestly the hard part with the RSK is going to be how the nobles are+Talon tends to build laws designed to screw you over.
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>>36846820
Thje mage guard has close to 100k troops, a bunch of foxes, a bunch of human wardens using astral magic, and all manners of "fuck you wizards" stuff (mass produced anti mage weaponry).
Yes, the civil war helps a lot. but in the end of the day they are a REALLY tough nut to crack.
I am not under estimating him, he is total fucking badass. You are underestimating everyone else.
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>>36846879
Darvui with two Region hexes is holding off over 100K men by himself. That is pretty fucking insane especially considered the Guard doesn't have anyone on Talons level individually.
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>>36846713
How difficult would it be to raise an island through magic? I'm guessing it'd be prohibitive, but it still might be an interesting long term project at some point.
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>>36846879
The mage Guard has 300K troops including garrison anon. They have very few wardens, and we are stealing their foxes.
>>36846929
The RSK has more like 1 mill or more.
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>>36846965
Can't really see much use honestly.
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>>36846841
>Again, We'd have more territory to consolidate
Conquest doesn't happen overnight. By the time the plot comes to fruition we would have very few "new territory" to assert control over (guelburg)

>with less men
No, we would have more men by that point

>They would kill Farlou before we were able to go on the offensive
No, their army is currently split between the east and west fronts. We assist them on the west front. their army does not teleport to the east overnight. When their army DOES march sufficiently east, but before actually crushing new farlou, then we strike them from the west.

>>36846929
Where did you get the split for the RSK army between their east and west fronts?
Also, he has an army too. And not all troops are created equal. The RSK, we were already told, specializes in throwing massive amounts of men at arms which are under equipped and trained into the grinder.
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>>36846971
Yeah but I'm assuming Fenix doesn't have access to all of it due to the rebellions. His Daughteru should have pulled some men.
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>>36846971
>including garrison anon
its harder to mobilize though though.

>They have very few wardens
Are you perhaps confusing warden generals for wardens? there are lower tier ones.

>and we are stealing their foxes.
A process which will take years. until then they have foxes.
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>>36846991
Friendly staging point between Gauron and Pharos?
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>>36847011
>Under equipped
>The strongest mage knights on the planet.
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>>36846713

So we know about Angelic Arts and Templars with their god-knight esque abilities and the monks. All of which apply some sort of technique to utilize an otherwise difficult to use power.

If Talon ever figured out his own powers to the point of high level comprehension could he write his own "Arts" so to speak? Say teach someone else how to make an Astral Arrow?

Speaking of, is that ever going to become its own specific ability? Or is it just the same thing as the enhancement we put on our blade during combat?

Even more random tangent. How long has Talon had that specific sword? Who gave it to him? I'd imagine he's partial to it if he's been using it since his early merc days.
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>>36847053
>The existence of an elite unit means that every single soldier is elite
The talloren are a rare few elite personal guard for the emperor.
The RSK armies, especially those under their top general (flitwick) specializes in throwing massive amounts of untrained conscripts to their deaths.
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>>36846763
I think you're underestimating Alyce now. She can single-handedly destroy armies. She has single-handedly destroyed armies with a massive fusillade of magic. She's a very, very powerful person.

>>36846879
>Thje mage guard has close to 100k troops
Um, try 400k. Look at the numbers from the discussion thread.

>>36846766
Darvui would be a better mage but Hand was a better politician and more versatile. Plus, Gnome levels a lot of playing fields.

>>36846965
Stupidly difficult. Top level Gnome and Undine would struggle with that.
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>>36847093
Yeah the Elite personal guard. Thing is they also have the best mage plate templates on the planet. Falwick is just a bastard who tosses you into danger.

If they really where just tossing nothing but scrubs the magi league would have won years ago.

>>36847076
Angelic arts is spiritualism.
Templars used real astral power.

Can't really compare the two there.
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>>36847107
>I think you're underestimating Alyce now.
I mistyped, meant to say second to alyce. not a second alyce.

>She can single-handedly destroy armies. She has single-handedly destroyed armies with a massive fusillade of magic. She's a very, very powerful person.
Yes, but how does she compare to lord ember? the last retreat? the armies of the gaurd with all their foxes and "fuck you mages" tricks wardens can do?

Even the RSK, she did well enough, but was at a standstill with them instead of outright smiting them.
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>>36847155
Actully thinking on it when Sarreg gets back from his vacation with cute girls in pharos we really should ask him how the hell Templars even worked.
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>>36847155
>Can't really compare the two there.

I wasn't specifically doing so. Just the fact they both utilize a technique to apply said power that is otherwise difficult to use. It was more for example then comparison.
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>>36847187
Well we know that Alyce while serious is about a 6 threat to talon in his domain.

The helldragon is a 7 and she compares to a lord.
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>>36847042
Yes, and if their attack force was proportional to their military, they have 600 wardens. Spirtualist Talent is rare as fuck.
Basically, I'm assuming that the war will kick off in about a year.
During that time, they manage to recruit back up to 350K troops. Slyvain managed to get 75k-100k to follow her (being conservative we can probably stage some things to make her look better), focused in the east leaving the hardliners with ~250K. At least 75K of that will be diverted to hold off ember. Meaning we have to supply roughly 75K troops to be on an even footing with them with Slyvian's help. Totally doable.
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>>36847187
>Even the RSK, she did well enough, but was at a standstill with them instead of outright smiting them.

Because armies win wars Anon in the field, not individuals. Unless you're Kushan and cheat.
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>>36847155
>If they really where just tossing nothing but scrubs the magi league would have won years ago.
Actually, no.
it was explicitly stated that of the various generals the one who was most effective vs the magi league was falwick, and his strategy was tossing scrubs.

>nothing but
Please quote me where I said they do nothing but tossing scrubs. I said its their specialty.
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>>36847230
>Because armies win wars Anon in the field, not individuals. Unless you're Kushan and cheat.
That was one of the points I was making actually.
Especially when those armies are equipped with mass produced "fuck you mages" equipment, foxes, godknights, daefir with tattoos, etc.
There are some terrifying armies out there.
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>>36847230
I honestly think the most amazing thing is that the helldragons fought him and won. Then kushan bitch slapped the archangel of death while she was being Naive.

Just how powerful where the helldragons man.
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>>36847277
Honestly the guards biggest advantage is they can mass produce equipment pretty fast. So it comes down to numbers.
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>>36847289
note that it was "the hell dragons". as in, all of them or at least their entire army.
And at the time the helldragons were the strongest beings in the world who weren't divine, followed by the regular great dragons, followed by the aefir.
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>>36847289

While reading that entire section I could only imagine this ridiculously dressed mage with a comb over. I have no idea why, it just made everything significantly funnier to me. Especially him pimp slapping his collective hoes of Gauron.
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>>36847277
It honestly probably helps with he archmage that she is still a squishy human at heart. So going all the way out is pretty much asking for a combat magisters and other assassins to attack.
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>>36847313
Which is why my military plan could be best described as "I hope you like fighting in the shade."
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>>36847358
Yeah. The spell breaker armor would weaken that but wouldn't remove it.

Honestly it just depends on how much time we have and how much our helldragon can pull out of the guard before hand. We need to start building up men now.
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>>36847418
Also we should work on mage superiority. Because even if their mages are based around Mal style mage trolling they still can be overwhelmed.
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>>36847329
This reminds me. Much further in the future we should probably look into summoning knowledge devils. Those damn things sound absurdly useful.
>>
>>36847358
To clarify, this year I want to build 3 MMK and 2 AA factories bringing our yearly production to:
24000 AA gear per year
14400 MMK gear per year
1200 HMK
1200 FMK
with around 120 TBY in reserve at the end of the year.
>>
>>36847566
I like it
have you taken into account the captured intact uncorrupted MMK factory in shropham?
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>>36847566

Jesus H Christ that's a lot of money on military.

Imma say we need to spend some more on the people.
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>>36847586
Yes, that's in the MMK total
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>>36847566
I honestly think we should branch out more though. AA wise we produce them so stupidly fast that it's insane.

On the other hand we mostly have one of every other template in the empire and don't even have a LMK template.
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>>36847598
We do need to increase our numbers rapidly for the next war. We got about a half a year or so.
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>>36847619
Wrong. We have two MMK, HMK, AA, and 1 FMK.
>>36847637
year and a half actually
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>>36847566
We already have a bunch of AA. Let's focus on getting some HMK gear, we need a stronger line.
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>>36847566
Dont forget next thread we might get a vote for Juggernaut/Titan MK's
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>>36847676
I'll consider themwhen you explain what they are supposed to do.
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>>36847657
Yeah I meant one of every type other then MMK.

>>36847676
Yeah we should proably get to working on our new ideas.
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>>36847637

We /need/ to? Like there is no choice? The Archangel is going to get his part yes, but it is not pivotal to the Empire as a whole to go full military output and ignore the multitude of other problems that need to be addressed on the domestic front. 120TBY is not enough for such.
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>>36847076
Talon can't create his own 'Arts'. The ability of humans to learn Angelic Arts is a fluke because of what angels are and even then it's a pale imitation. You can't really codify normal astral powers.

Astral arrows are just Astral Projection. As is the blade enhancement. As for the sword, Talon's probably gone through a bunch of them.

>>36847226
They've got more Wardens than that. Haven't finalised the numbers, however.

>>36847277
The League and RSK could probably bitchslap the Guard pretty easily if either one focused on them. It's a different story with the RSK split-up but there's still a lot of power there. The smaller the front, the easier they can bring that to bear.
>>
>>36847619
>I honestly think we should branch out more though. AA wise we produce them so stupidly fast that it's insane.
The AA are stupidly good, its insane not to press our advantage with them while it lasts (before others all steal the tech or develop a countermeasure).
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>>36847697
For me not die instantly when a god knight or a dragon looks at them funny.
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>>36847674
HMK is stupidly expensive and slow to produce though. it doesn't help that we lack a strategic resource for it meaning it costs us double.
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>>36847712
Within a year and a half another war breaks down with someone. Look at the numbers in all the factions we know.
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>>36847732
>For me not die instantly when a god knight or a dragon looks at them funny.
Not gonna happen without major breakthrough.
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>>36847746
Their also absurdly useful. Take a look at our elite HMK and then place them against say 3-4 times their numbers of MMKs and see what happens.
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>>36847786
The god knights mostly just have raw strength in their base form. So any research we do now will give us decent odds of having it later. That way we can try and swamp the absurdly powerful heavy hitters in armor. Considering right now 10 god knights could rampage until one of our top tier units show up that is pretty useful to get into.
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>>36847761

Only if we let it. Really I think it can be avoided for awhile longer if the right options are taken.

In my eyes a slower build to such a force is more practical rather then pressing it all at once. Focusing on the homefront to increase Control and Order that would provide us with more loyal troops and more money in the long term to build such production seems a better option to me. We have a lot of issues in the territory we own and a warmonger reputation as it is. Pressing military might over the issues of the people does not make a happy and loyal populace.
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>>36847794
Okay, but it costs them 8 times as much per suit. We need numbers, and that means MMK and HMK.
>>36847835
Not really. We have things that can counter them in numbers. NHMKs, Spellblades HMK. Fluffy tails at range.
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>>36847712
keep in mind we can do some deficit spending.
and if we conquer more we further increase our income.

>>36847794
>Their also absurdly useful. Take a look at our elite HMK and then place them against say 3-4 times their numbers of MMKs and see what happens.
They cost more than that and produce slower than that.
Don't remember the exact figure for the MMK, but IIRC AA produce 50x faster for the same price.
brb I am going to look up the numbers and calculate how much it costs to produce each
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>>36847697
The vote is what their main battlefield function will be.
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>>36846713

I've completely forgotten my geography classes. I might redo this in AutoCADD at a later date and make the islands make more... Sense. It's a thing.
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>>36847867
Yes and AA are pretty much useless against HMK because they can't punch though the armor.

>>36847866
>Not really. We have things that can counter them in numbers. NHMKs, Spellblades HMK. Fluffy tails at range.

All of which would get crushed rapidly once they got in range.
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>>36847835
>The god knights mostly just have raw strength in their base form
what? god knights have strength, speed, size, skill, durability, resistance, and motherfucking ASTRAL MAGIC CASTING.

>That way we can try and swamp the absurdly powerful heavy hitters in armor.
armor cost increases exponentially with how heavy it is (see AA, LMK, MMK, HMK) and we don't have the tech to even do it. HMK is already very difficult for humans to use. We need significant improvements in tech before we can make GMK which is much larger power armor version of that. And it will still die the moment a god knight looks at it unless it can massively boost their speed too.
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>>36847874
Okay, but I think its a better idea to rely on well trained elites to be the well trained elite, rather than try to somehow mass produce that which can't be mass produced.
>>36847866
Also, Dragon Knights are a thing.
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>>36847921
>Yes and AA are pretty much useless against HMK because they can't punch though the armor.
And guess who doesn't have HMK? Also, the ranged tab is going to be completely reworked, since its a mess.
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>>36847921
>Yes and AA are pretty much useless against HMK because they can't punch though the armor.
What? since when? Are you confusing regular archers with AA?
Also, you are assuming they are fighting each other instead of their contribution to our military when fighting a third party. a known third party at that.
Fighting against the mage guard or the RSK. choosing between 100,000 AA or 2,000 HMK. the AA would do us more good. Because the enemies are not going to be a bunch of HMKs.
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>>36847926
Their astral magic tends to be body based though. Not so much like Talons or the Lords and every one that dies is one less God-knight. Compare to say losing 300 men to kill one which can be replaced much easier.

The biggest issue is we can't even slow them down until we get big mojo in.
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>>36847973
>What? since when? Are you confusing regular archers with AA?

Been stated a few times, HMK and Knights counter AA hard. Thus the hand-held scorpion unit idea. Which is both awesome and hysterical.
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>>36847995
actually, 150 NHMK is basically a draw against 10 ember god knights. We can mass produce those.
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>>36847927
>Okay, but I think its a better idea to rely on well trained elites to be the well trained elite, rather than try to somehow mass produce that which can't be mass produced.
I dont see how this relates to the comment. A large budget for mage plate spending was put up. I reminded that a vote was coming up soon about the option of heavier mage plate and its function. With that budget it would scrap the idea entirely with out any real IC discussion of practicality or worth. When did I say anything about elites?
>>
>>36847973
>What? since when? Are you confusing regular archers with AA?

It's been flat out said that AA have issues with wards like that. They work best on MMKs and armor like that.

>Fighting against the mage guard or the RSK. choosing between 100,000 AA or 2,000 HMK. the AA.

RSK basically built HMK armor. Since you know it's anti-mage armor pretty much?

Building up for the guard is a good idea but I wouldn't blow everything on baseline troops and AAs.
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>>36848018
>Been stated a few times, HMK and Knights counter AA hard.
even if they are 100% immune to AA, the AA can still annihilate the rest of the army (what with being 50x more numerous). Leaving the enemy with just knights and HMK vs our elites, MMK, LMK, FMK, Mages, foxes, etc.
The AA is as significant as a rifle in terms of changing warfare
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>>36848027
Jesus. I knew Nightwalkers where bad but christ I didn't expect that level.
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>>36848049
>When did I say anything about elites?
When you talk about something that can stand up to god knights.
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>>36848091
The spellbreaker mages break the enchantments on the arrows and the god knights and Malataine has better archery then we do.
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>>36848063
>It's been flat out said that AA have issues with wards like that. They work best on MMKs and armor like that.
issues is not completely immune. he said they are completely immune to AA

>>36848063
>RSK basically built HMK armor
yes, they invented it. but because of the massive cost and slow rate of production they only have so many of them. And 100,000 AA are better than 2000 HMK even against the RSK and their HMK.
>>
>>36848098
or 75 Spellblades
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>>36848125
>The spellbreaker mages break the enchantments on the arrows
By the time the arrow hits, even if spellbroken, it has massive momentum. And surely they can't get all of them, especially in the quantities we are discussing.

>god knights and Malataine has better archery then we do.
the god knights are not mass produced in a magitech factory.
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>>36848091

So the assumption is they'd let us devastate their armies in neat little portions and not attempt to smash the hell out of the unit doing so as quickly as possible with the unit almost immune to them?

>The AA is as significant as a rifle in terms of changing warfare

Only in that it is new technology. This world can eventually build something to counter said tech, hell it has things to counter said tech, and our neighbors have the best of it in spades. That statement is a gross overstatement of the technology we've developed in comparison to the world at large.
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>>36848100
I never stated that

>>36848049
>>36847874
>>36847676
Are me. I didnt say anything about them standing up to God-knights. If anything I would rather have them as garrison and choke point defense.
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>>36848027
what if the god knights do hit and run to thin out their numbers?

>>36848183
>So the assumption is they'd let us devastate their armies in neat little portions and not attempt to smash the hell out of the unit doing so as quickly as possible with the unit almost immune to them?
Its not in neat little portion, its in one fucking volley. And how are they going to devastate 100,000 AA with a charge? Also, why are you assuming that charge will even reach?

>Enemy charges
>AA fires, everyone by HMK dies
>Foxes and mages start sniping HMK
>Enemy charge smashs into our MMK, HMK, and elites who are protecting the AA. Massively outnumbered, they die.

Seriously you are ridiculously under estimating the different a 50 to 1 ratio of troop production makes
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>>36848125
Actually, the God Knight's are kinda shit compared to the AA under current rules due to the AA's ludicrous spamability (I expect this to change in future versions). Their only real advantage is range and a slight increase in PEN.
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>>36848240
>The have a million units.
>They have powerful mages.
>The mages have the power to make barriers.
>They are just going to stand around and let us shoot them.
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>>36848265
AA are useful but they're not godlike or anything.
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>>36848240
>Seriously you are ridiculously under estimating the different a 50 to 1 ratio of troop production makes

I really don't know how to respond to that. You're thinking too straight forward, the tactics involved in warfare, especially magical warfare would dictate that they would be well aware of the AAs and their ability to cripple the core of an army. The Vampires figured that out, they used a barrier and it forced Talon's hand to deal with it. That was threads ago, to expect an army to not use high level tactical warfare is naive, as is assuming numbers>tactics.
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>>36848265
>The have a million units.
Not anymore, and not all in one place.
2,000 HMK vs 1 million is gonna do much worse than 100,000 AA

>They have powerful mages.
>The mages have the power to make barriers.
Each strike of AA that the barrier must stop drains the mages maintaining it. The more AA, the faster it breaks down.

>They are just going to stand around and let us shoot them.
You said they are charging the AA with their HMK (lel at HMK charging)
So, yes, they will be standing around for us to shoot them. Charging kinda involves running out there in the open towards the enemy.

>>36848303
The issue is the guys claiming that HMK are godlike and completely ignoring the different a 50 to 1 ratio of production makes.
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>>36848342
>(lel at HMK charging)

Yes hello, I'd like for you to meet Phrace's HMK and Rayza.
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>>36848318
The vampires had 3x more mages then us and their mages were much stronger and higher ranked, and we had very few AA at the time.
Had we had more AA we would have overwhelmed their mage's ability to maintain a barrier and afterwards would have slaughtered the rest of them in under a minute with the AA (except their elites and HMK)

Furthermore, your response does nothing to address the 50 to 1 ratio issue. When we fought the vampires we simply did not have those numbers.
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>>36848387
Rayza isn't an HMK, she is a dragon.
And Phrace's HMK can't charge well because it exhausts them because how heavy the armor is, they lack mobility. They walk into combat and butcher those who face them, being bulwarks. Charging is simply not what HMK do (when worn by humans. NHMK can charge. those things are terrifying)
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>>36848342
>The issue is the guys claiming that HMK are godlike

Not particularly. I think they are great units to have but there really isn't a god unit in general.

I mean it's great and all to toss a lot of arrows but then the foe attacks at night under illusions. Or creates a barriers of fire and burns all the arrows into the sky.

Once there is one hard counter done there isn't much they can do.

HMK have the issue in their cost and their speed.
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>>36848419
>the foe attacks at night under illusions.
obscenely hard to pull off due to how magic works (you can see an invisible individual because you can sense his magic, and illusions are really tough to do on a large scale)
And 100,000 AA deal with this better than 2000 HMK because of their numbers.

>Or creates a barriers of fire and burns all the arrows into the sky.
The AA arrows are made of steel in a magitech factory. You can't "burn them out of the sky"
And again, you are underestimating the number 100,000. where are they getting all those mages?

>Once there is one hard counter done there isn't much they can do.
platitude.

>HMK have the issue in their cost and their speed.
its almost like my entire argument is that 2000 HMK cost about the same as 100,000 AA and they can't effectively charge (speed) when worn by humans.
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>>36848398
>Furthermore, your response does nothing to address the 50 to 1 ratio issue.

Simply haven't a reason to seeing as we don't have those numbers presently, nor has it been voted on to get such numbers.

Sure mathematically it checks out, that's not an issue. The issue is whether or not we decide to take said route. The possible issues we may face. And the value of other units over such a number.
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This AA v HMK argument is getting silly and there's been a lot of statements that don't gel with what's happened in the quest itself

The 50:1 production number doesn't make any sense. It's 10:1 in terms of time and cost is more complicated because of troop salaries and the fixed costs of foundries/factories. Not to mention it's difficult to recruit huge numbers of soldiers relative to the population. You will never have that sort of ratio for cost or in a battle.

HMK are quite swift. They move as fast as regular soldiers do - it's just that MMKs move far faster. HMK can charge just fine. It's just that they can't do it repeatedly because, unlike MMKs, their armour fatigues them like regular heavy armour.

AAs don't have very good anti-armor capability at the top-end. They've got a DC of 17 just to so much as hurt HMKs. It's even worse against god-knights and superheavies. Their effectiveness against barriers is poor too, even in large numbers. Don't pay too much attention to the Damage numbers - they're relative and I apply them narratively. 50 AA won't kill 13 god-knights in a single volley - they'll kill 1 in a scene depending on the circumstances.

AA equipment is great, fast to produce and cheap. It doesn't preclude the need for a balanced army, particularly against anti-missile capability.
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>>36848513
I'm honestly talking more about the idea of "Why even have land troops when we can just have nothing but AA?"
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>>36848535
>Simply haven't a reason to seeing as we don't have those numbers presently
You argued that even with those numbers the HMK are superior (initially I said that IIRC it was 50 to 1, not that I am certain that is the figure). The entire argument was on whether if, even with the 50 to 1 ratio, this is better.

Not once has anyone actually said "ok, at 50 to 1 ratio the AA is better but its not actually 50 to 1"

So, lets get the exact numbers
Alright, I found the exact numbers
https://docs.google.com/spreadsheets/d/1ivILcp5fUKCXV6SpWD0HTxLUWpTX6rMowFpXM7zJdos/edit#gid=1659777218

HMK:
240 TBY to produce 600/year

AA
120 TBY to produce 6000/year

MMK
120 TBY to produce 2400/year

I am pretty sure it was 640 TBY a year for HMK in previous threads, partially due to lack of a strategic resource we had to buy. Figure could have been adjusted due to capturing new source of it in shropham, or the huge load of catalysts we captured, or the trade deals with the magi league who is whom we bought it from previously.
that all being said, according to the current ratio as per the gdoc, its a 20 to 1 ratio of AA to HMK.
8 to 1 ratio of MMK to HMK. (so incidentally, the "3 to 4 MMK vs an HMK" is not an accurate comparison).
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>>36848417
Missing the point.

>A magical fusillade thunders down the incline suddenly and you barely catch Phrace barking out orders before it strikes, cutting off your sight and hearing with its fury. As the magic in your helmet quickly brings you back to par, you note the way the heavy mage-knights balled up, shields interlocked to withstand the assault. Between the experience from continuous fighting against Farun and advice from the RSK knights on how to best use the HMK suits, Phrace and his elite knights have become a genuinely terrifying unit of shock troops. The slight shimmer fading in the air in front of them reminds you of the power that Rayza is lending them as well. You might actually have a force here capable of standing up against spellblades.

>Shock troops or assault troops are formations created to lead an attack. "Shock troop" is a calque, a loose translation of the German word Stoßtrupp.

It is entirely possible for HMK to lead a charge. And seeing as the RSK Knights taught our guys how to do it, I'd imagine they are more then proficient at the task. Yes Rayza helps our guys, but they have their own tricks.
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>>36848513
>100,000 AA's walk hills and valleys
>2000 HMK's use the resources available to them in a smart effective way
Literally rivers of blood. Why would any commander worth his salt put 2 000 HMK's against 100 000 AA's.

>obscenely hard to pull off due to how magic works
We have done this at least 3 times this quest. Why would the enemy not be able to?
>The AA arrows are made of steel in a magitech factory. You can't "burn them out of the sky"
>arrow shafts made of steel
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>>36848619
>It's 10:1 in terms of time
for one factory, we can build more factories. so ultimately its about cost.
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>>36848624
please quote which post in this thread made that argument.
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>>36848642
>You argued that even with those numbers the HMK are superior

Actually never did. I'm not that same guy. In fact if I was that guy I never once stated anything about being superior. You're making up arguments out of thin air.
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>>36848642
Do these numbers take into account the MASSIVE cost of employing that many AA's? Or the logistics strain of fielding so many men?
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>>36848687
Everyone makes that argument at some point. Heard it more then once though you personally haven't since your mostly talking about cost efficiency here.
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>>36848658
>We have done this at least 3 times this quest. Why would the enemy not be able to?
No we haven't. Aspir always said that we cannot do an illusion in battle.
At one time he said we could have undine create an illusion of a wall segment being destroyed by a boulder... if she cast it over several hours as a ritual and used half her mana. And its not even guaranteed to work (and depended on the fact that there was supposed to a magical barrier there anyways so detecting the magic is normal)
Are you perhaps confusing the mist? mist was not illusion, it was literal mist. water manipulated by magic to be airborn
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>>36848619
>This AA v HMK argument is getting silly

We need at least one ridiculous argument every couple of weeks to keep everyone on their toes.

I got lost after the whole math thing happened. If it isn't yours I generally don't pay it any mind.
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>>36848732
>Do these numbers take into account the MASSIVE cost of employing that many AA's? Or the logistics strain of fielding so many men?
They don't, do you know why? because it is irrelevant to what was ACTUALLY ARGUED.

What you are doing now is backtracking. You are abandoning the initial argument of "2000 HMK are superior to 100,000 AA" and instead arguing that "100,000 AA are harder to recruit, feed, etc"
all excellent arguments and stuff I never argued against.
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>>36848738
Sorry was thinking about something else when I read that comment. The rest stands though.
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>>36848770
>You are abandoning the initial argument of "2000 HMK are superior to 100,000 AA"

Not that anon but I don't think anyone actually ever said that. I think most responses have been on the basis of creating a balanced army and the pros and cons of such production. Mathematically you're correct, why would anyone argue that?
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>>36848658
>arrow shafts made of steel
is there a problem? also
>burning the arrow shaft moments before it impacts somehow stops the steel arrowhead from dealing damage
top lel.

>Literally rivers of blood
yes, for the enemy
>Why would any commander worth his salt put 2 000 HMK's against 100 000 AA's.
I don't know, ask the guys who said they prefer 2000 HMK to 100000 AA.
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>>36848746
Honestly I just tend to get bored and argue random things before the thread goes out.

>>36848738
There was the time we had the fake Rams in that one battle where Gnome rushed forward and broke the wall down with a crit.
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>>36848671
Read the rest of what I said about cost. Hell, I'm going to do the math on the 50:1 ratio.

In order to produce 50:1, you'd need five AA factories. That's 400TBY for the foundry, 1000TBY for the factories. The HMK has a proportional 80TBY for the foundry (because there's 3 free slots) and 200TBY for the factory.

The yearly production of AAs is 600TBY but 240TBY for HMKs. The salary for the resulting 30,000 AAs is 1000TBY, every year, but only 20TBY for the 600 HMKs.

The 50:1 ratio doesn't stand up. AAs are more economical, but not by that much. Particularly as there's a big hidden cost in their salaries. You need to consider all costs if you're going to argue efficiency. I need to work out a simplified way of presenting these costs so that people don't miss them

>>36848746
The problem is that we had a similar argument last time I did governance and I'm trying to head it off at the pass. I'm already doing enough math in those threads as it is, I don't need to be correcting it to prevent poor decisions because the hidden salary number wasn't accounted for. It might make for a good case study for asynchronous information and its impact on decision making but not for a quest.
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>>36848856
>Ten to one ratio
>2000 to 100,000

Something is off here. They probably just don't want their men to starve to death before getting to the foe.
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>>36848770
>What you are doing now is backtracking.
That was someone else entirely. Contrary to your belief "Anonymous" isnt a trip you share with one other guy on 4chan.
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>>36848827
>Not that anon but I don't think anyone actually ever said that.
see below

>>36847867
>HMK cost 50x more
>>36847921
>Yes and AA are pretty much useless against HMK because they can't punch though the armor.
>>36847973
>100k AA better than 2k HMK
>>36848018
>Been stated a few times, HMK and Knights counter AA hard.
>>36848183
>So the assumption is they'd let us devastate their armies in neat little portions and not attempt to smash the hell out of the unit doing so as quickly as possible with the unit almost immune to them?
>>
>>36848891
>Ten to one ratio
of a single factory production.
The PRICE ratio is 20:1
And that is after rebalancing, it used to be 50:1

>>36848882
>The HMK has a proportional 80TBY for the foundry (because there's 3 free slots) and 200TBY for the factory.
I am positive that it used to be way higher than that and that you massively discounted it recently.
Also, what happened to "HMK costs 2x to produce because you need to import catalysts that are not available locally"?
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>>36848903

I'm going to be real honest. This entire time I thought you were talking about the cost efficiency of producing such an army. Which... Was wrong anyway.

And none of those said that straight out. All suggesting the fact that HMK and Knights countered AAs. Where ever you got your argument is beyond me.
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>>36848924
>Also, what happened to "HMK costs 2x to produce because you need to import catalysts that are not available locally"?
I swear we just conquered some place. Cant for the life of me remember though.
>>
>>36848903

Anon what are you really arguing at this point. Both of your points have been shut down by Aspirational anyway.
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>>36848939
Do you have no concept of what a reply is?

>>100k AA is better than 2000 HMK
>Quote and reply
>No because reasons
This is explicitly a counter argument because it is a quote and a reply. thus it is explicitly contradicting the claim.
Seriously, its not hard. also, its only the first half of them, I didn't go for the most obvious ones but the ones in linear order.
>>
>>36848882
Don't get me wrong, but I find it surprising that the AAs have the same salary as our HMKs.
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>>36848948
>I swear we just conquered some place. Cant for the life of me remember though.
Which means that the 50:1 ratio was actually valid before. it just isn't anymore because of changes.
>>
>>36848964

About as much of concept as you do with a well thought out and formulated argument.
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>>36848954
>Both of your points have been shut down by Aspirational anyway.
Actually, no. None of my points have been.
Because my actual argument was with the grognards who insisted that 2000 HMK will totally slaughter 100k, but are now lying through their teeth claiming that they never ever said such a thing and it was completely my imagination and they actually meant something else entirely.
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>>36848964
>>36848987

Alright then looks like we're getting into nasty territory. Let's just drop it now.
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>>36848964
>Quote and reply
>>36848903
>HMK cost 50x more
The actual quote would be
>but IIRC AA produce 50x faster for the same price

These are two entirely different things
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>>36848924
No, there have been no balancing changes that I can recall. I changed the times it takes to build factories and foundries but that's it.

Foundries and factories cost the same as they did when I first brought them up - on average, 40TBY per slot and 200TBY for both AA and HMK factories. HMk have also cost 20TBY for 50 units. That would be 10TBY for 50 units with the local catalysts. The 640TBY number is FMK.

For the record, I think this argument (or arguments, really) is past its use-by date. Particularly with the vitriol being thrown around.
>>
>>36849040
>For the record, I think this argument (or arguments, really) is past its use-by date. Particularly with the vitriol being thrown around.

We're just your over grown children. We still love you for writing smut and badass battle scenes. But sometimes need to yell at each other.
>>
>>36848882
Alright, here we go
http://suptg.thisisnotatrueending.com/archive/35159278/#p35163833
260 TBY/year for HMK production

gdoc has it at 240 TBY/year currently

Also, was there a 2x cost multiplier for production of HMK due to lack of strategic resource?
And is it now gone with the capture of shropham?
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>>36849081
>We still love you for writing smut and badass battle scenes.
Speaking of which. Taira when?
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>>36849098
That 260TBY/yr was when I did actual 4wkly production (there's 14 of those in a year). Now I do monthly production, actually, whilst still calling it 4wkly because the foundries have downtime and I'm too lazy to change it.

And no, the catalyst isn't in Shropham and the 2x modifier still applies. That's why it's 20TBY instead fo 10TBY.

>>36849107
I'll do some work on it later tonight. I got distract by a mixture of dorf fort and reading the Vad/Nate scene for tips on how I did the tail thing there. I'll try to keep my dorf fort from absorbing my life as it sometimes does - there's a reason I don't play it outside of holidays. I'm hoping I can build a rough model of the AEQ dwarven capital in it.
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>>36849156
>And no, the catalyst isn't in Shropham and the 2x modifier still applies.
Thank you for clarifying. So the price already has the 2x multi in it... that means if we get the catalyst we cut the price in half...
so where does the HMK catalyst we are missing come from again? I forgot.
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>>36849191
Sithran.
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>>36849040

In other money related news.

Do you have a system for figuring out how much a building/tower/guildhall/fortress would cost? Perhaps a baseline figure or is it just something that comes whenever such is proposed?

Also any idea on how you're going to stat block our scorpion lugging units yet? We really need a name for those. Taking suggestions?

And completely narrative question. Is our Ranger Order getting in particular good press? Impressing anyone yet? I doubt it on all fronts, but still something to ask about. Is there a way we could modify them to have a clearer crunch value over AAs, much in the same way Knights do with the various MKs? I personally don't like relying too heavily on narrative support for a unit that isn't Elite top tier like CMs or GKs.
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>>36846820
>Dude is riding around on a dragon
Talon rides dragons too.
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>>36849274

No Anon you're confused. They ride him. And Finn too.

I know it's an easy mistake to make.
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>>36849211
thank you
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>>36849287
...are you saying a dragon is always on top?
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>>36849211

Didn't you say something about us getting to do some dorf dealings soon too?

Oh shit son, time to make some better deals.
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>>36849303

Well I usually associate the term riding with cowgirl so... yes? I suddenly fear the implications of what I have said.
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>>36849224
>Do you have a system for figuring out how much a building/tower/guildhall/fortress would cost?
Not really. Anything less than a fortress is probably a pretty insignificant cost, however. Unless you want something very ostentatious.

>Also any idea on how you're going to stat block our scorpion lugging units yet?
Nope.

>rangers
Not really that well known. Not really sure how they would improve crunchwise. With the way bows are down, most of their benefits are individual.
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>>36847886
Pretty neat
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>>36849156
Even Aspie goes to Vad for tail tricks... I don't even



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