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Welcome to the LVIV installment of "Disney Villains Victorious."

Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole.

It is a world in which Ursula rules the seas, defied only by the uncatchable Pirate Lords, the cutthroat merchants of the East India Trading Company and the might of Atlantis and its magitech-toting mercenaries. It is a world where the grasslands and jungles and forests are prowled not only by fearsome primal beasts like Shere Kahn and Scar but also by the ruthless, tireless hunters that stalk them. It is a world where Europe has been divvied up between evil sorcerous monarchs like Maleficent, the Horned King, Grimhilde and Jafar, mad, inquisitorial clergymen like Frollo, and Dark Gods like Hades and Chernobog.

It is not, however, a world completely devoid of courage, heroism or hope. Around the world, the PCs' characters and their allies plot and plan, fight and strive and win their own victories against the villains that would rule them. The time to fight and to be free is now.

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious
http://1d4chan.org/wiki/Disney_Villains_Victorious
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>>37007084
King/Land/Rule: http://1d4chan.org/wiki/Disney_Villains_Victorious_K/L/Rs
Adventurer's Almanac: https://docs.google.com/document/d/1kI-I-ClcaZc4YPFQzmExOxfqzHAsLOkqLnKufm9Ty5c/edit?pli=1
Fluff Catalogue: https://docs.google.com/document/d/1qj_IIuF_rqh_F2L-SeYn-dBiwDTtwWFpnbcXyfcgeE8/edit
Song Catalogue: (google doc) 1oQniqbLaTCF7V19fnXP0_zUW7GFr3ESziGM6U5mEcC0/edit
Rumour Mill: (google doc) 17CzFrAblibwD__7sEYorqXSz4ILYVp1O4tcQ-mGyYiI/edit?usp=sharing
Villain Immortality: http://pastebin.com/kA1wsUzV
National Anthems: http://pastebin.com/Gd9rETxb
DTP in the West Story Archive: https://docs.google.com/document/d/1ONQ38zlRwgmM90MMkENcmSZhsIhN4r1O0KqxdQn3GKs/edit
DVV Art Gallery: http://imgur.com/a/1zdua
DTP Art Gallery: http://imgur.com/a/iawzw

TRAITS: http://pastebin.com/TJXncd7A
POWERS:http://pastebin.com/pQDDqisU
Setting Traits: http://pastebin.com/8RRbwMQT
Beast Species:http://pastebin.com/iPGVax1A
Chimera Races: http://pastebin.com/B8SkUwWB (Out of date, needs to be updated)
Experimental new rules for Yzmic Chimeras http://pastebin.com/p2QaTaiB
Google doc for character creation:
https://docs.google.com/document/d/1m8XSm73Ea4ECdDdP9V4IVJCEBji6HPw43LRPyUCDmx4/edit?usp=sharing

First Playtest: http://pastebin.com/Vy1E0sHB
Second playtest:http://pastebin.com/qE1kW0YY
Third playtest: http://pastebin.com/sWj8Y87v
Fourth Playtest: http://pastebin.com/SHieN5zL
Fifth Playtest: http://pastebin.com/TGctR8VA
Sixth Playtest: http://pastebin.com/8wUw2Leg
Seventh Playtest: http://pastebin.com/ygcRPBzf

First Campaign Session: http://pastebin.com/Ne7SpFMJ
Second Campaign Session: http://pastebin.com/2hbsDP74
Third Campaign Session: TO BE POSTED
Fourth Campaign Session: TO BE POSTED

Playtests are hosted here; https://app.roll20.net/join/601097/mEiDCA

Magic IRC is hosted on Mibbit, network is AsyloIRC, room is #DVVmagic
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Have the new villains stats been put on 1d4chan yet (Nemo, Mother Madeline, etc.)?
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>>37007342
There were a few new villains statted up as per the last thread, but it doesn't look like they were added to the Wiki.
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>>37007537
ok
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>>37007549
I'm going through the old threads to try and find them. There were also a few friends and allies statted as well but I'm not sure where to put them. I've not done much in the way of Wiki editing before.
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>>37007664
Nor have I
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>>37008078
I've updated all the ones I've made; let me finish dinner and I'll update the pirate captains.
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>>37008250
You're a prince, Knight.
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Quick doodles for bump.

I know we are kinda moving towards modern, but these guys are so much fun.

Do we have any fluff for Mary's Atlantian lightning gun? I thought it would make sense that it resemble an M1903 carbine.
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>>37008250
Nice. Thanks buddy. I'll finish Al-Bahdros sometime tonight.
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>>37008339
>Keyblades and wizards
Oh god, you're trying to get me lynched.


FOURTH CAMPAIGN SESSION IS NOW OVER.
Transcript in a bit.
In this session, Dances with Llamas summons an earth spirit, Nick leads a popular uprising, people are thrown of pterodactyls, innocent women are shot at by evil cowboys, and romantic arcs are pursued. Turns out large-scale combat isn't actually all that difficult the way we have it set up.
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>>37008339

Honestly, I've looked at Atlantean ordnance as a dash of Valkyria Chronicles' more outlandish weaponry designs with a spritz of Killzone 2's Lightning rifle and some dieselpunk motifs for flavor.
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>>37008339
You just continue to draw whatever it is you want to draw, friend. We certainly won't get tired of seeing the DTP characters in whatever situations and adventures you care to put them in. Besides, even if we do begin to focus on the modern Gridlock setting, there's nothing keeping us from revisiting the Classic setting whenever we want.

Hoping that your Christmas was a great one if you celebrate, and offering a sincere thank you for all the great art you've shared with us!
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>>37008339
I mean, considering that there's been so much discussion about the DTP characters in relation to GRIDLOCK, it's absolutely fine by me. I always love seeing them too, they interact so damn nicely and just look so Disney.
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>>37008339
I don't think that there's any particular fluff for Mary's Lightning Gun, but seeing as how she's something of a rebel and something of a tinkerer, maybe she has something that looks a bit more "thrown-together" and "prototype-like."
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By the way, I've got the second half--well other two thirds--of the story from the last thread ready and raring to go. Any takers?
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>>37008720
Atlantean Writer, you really needn't ask. Of course you're going to have takers.
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>>37008486
Because it's nearly entirely post-Rourke's takeover, right? And Rourke has scientists on his payroll reverse engineering the tech as best they can? I had a thought that there are more traditional Atlantian-made energy weapons sealed away somewhere too, I'll doodle those up later if it's worth anything.

>>37008436
I completely forgot about that! Whoops!

>>37008609
It's a pleasure anon. You guys stir my creative juices.
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>>37008751

Well look at real world military ordnance development--it's often easier to adapt an existing weapon frame to new technology than it is to create a new weapon system entirely. For example, World War I saw the first implementation of semiautomatic rifles. In most cases, these rifles were simply reconfigured bolt action rifles. They were also very awkward, not very rugged, and very experimental--and as such, didn't see widespread use.

It was only after these bridge designs were implemented that dedicated semiautomatic and later assault rifle platforms were created on both sides in WW2, in the Allies' Garand, M1 Carbine and SVT40 and the Axis' G43 and StG44.

Pic definitely related.
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>>37008339

This is one of your best works yet. I love the detail you've put into Hannah and Mary and I love that you've got them standing side by side, showing their height difference. So very Disney.
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So let's talk about King Candy. I think the video game world has a lot of potential.
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>>37008339
>>37009301
Just how tall are all the DTP members anyway? I think I remember that Lazarus is the tallest, followed by Sverd, then Hannah, then Jeremiah, then Mary. Only one's height I remember exactly is Sverd at 6'1. Obviously Artodemus is taller than all the humans.
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>>37008994
Well, Rourke has had a few years. Here's my understanding.
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>>37009301
Thank you! I gotta put a height chart together sometime. I love height charts.

>>37009370
Sverd's the only height given right? I can base them all off of him then.

And finish the cover. Can't forget the cover.
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>>37009353
Believe you me, if the Cy-Bugs have free reign, King Candy is the least of your concerns.
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I think we should have GridLocked be at the same time as the original. Continuity is good.
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>>37008339
In the archive it goes

Also good fortune to the playtesters this week. I'll be available next week for sure.
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http://pastebin.com/cY8TLN0z

The rough of the third and fourth playtests, with rolls not minimized unfortunately.
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>>37009370
I don't think Mary's height was ever pinned down, but I think most people have been imagining her as being short to emphasize her youth and spunk. Hanna is definitely taller than her as part of her noble and ladylike bearing, and to emphasize a sort of visual kinship with Sverd, who is himself is tall and princely. As for Lazarus and Jeremiah, I'm not sure what I'd been picturing for them or what their players had decided for their characters.

>>37009353
Agreed. Based upon some other Anon's idea in one of the previous threads, I had brainstormed that outwardly, everything seems more or less fine from the perspective of the real world's arcade patrons. In reality, the game worlds are constantly on the brink of total data corruption, and it is only through the ceaseless efforts of the game characters in the background that have kept it all from collapsing.

While all this is happening, King Candy, Turbo, or whoever he's pretending to be that day rules over all with his stranglehold over the game worlds' coding. At the same time, there are rumors and urban legends passed around by word of mouth of "The Glitch," a hole in the game code in the shape of a character, a sentient error that seems to escape debugging and that seems to want to take King Candy down, even going so far as to attempt to contact the real world players on occasion.
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>>37009727
Could we have the Glitch be Giygas-like in appearance?
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>>37008436
Oh god, I am so out of the loop right now. Damn holidays
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>>37009422

Ooh, I love the idea of the plug-in crystals, though I'd think the crystal would need to be on a separate lanyard than the dog tags, maybe with a quick-detach clasp so you don't have string in your way when trying to put more guns on target in a short timeframe.

>>37008740

It still doesn't hurt to ask. Onwards!

--

The San Fransokyo Shopping Centre was a bold-faced bluff in the face of an earthquake-prone piece of the world. Five floors of pricey shops, pricey food, and decadences innumerable were stacked just minutes away from San Fransokyo Bay, a testament to the stubbornness of man in the face of nature. The holiday season brought out the most immaculate displays, with wreaths and garlands galore adorning each railway and balcony. The glass chandelier dominating the central hub shone bright as a star, crystal tentacles hanging limply all the way down to the ground floor. Inflatable balloons crowded the space above as Christmas carols played ad nauseum over the sound system. The scents of heady cologne wafted through the hallways, mixing with the scents of cinnamon, nutmeg, and pumpkin spice pumped through the ventilation system.
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>>37009794
>Giygas

I think "The Glitch" here is implied to be Vanellope von Schweetz.
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>>37009823

The food court of the mall was spread out along the eastern wing of the fifth level, offering all manner of greasy, hastily prepared dishes at exorbitant prices for the harried shopper with no alternatives. In addition to the mainstay stack stands for cinnamon rolls, corn dogs, and pretzels, stood Mongolian stir-fry, pizza, burgers, and “Chinese” food.

“The hell is that girl?” Kendra tutted, shaking her head.

“Can’t we just get going?” The tall Asian girl sitting across from the black lacrosse attacker.” She’ll prolly call us when she gets to the mall anyway.”

“Aimee, sweetie,” Kendra called to her girlfriend, gently placing her hand atop one of the Asian girl’s hands. “No.”

“She’ll come.” The lone man among the trio leaned back in his chair, never averting his gaze from the ever-replenishing line for the Habanero burrito boutique dominating one corner of the food court.

“Marcus, we’ve been waiting for thirty minutes.” Kendra took a sip from her can of New Mexico green tea. “If she was gonna be late, I’m pretty sure she would’ve shot us a text by now.”

“Not if she’s in traffic,” Marcus answered. “You know how fucking crazy it gets—especially the week before Christmas.”
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>>37009727
Lazarus I imagined to be quite tall back in the day, probably 6'7" or so. Now, he's probably lost probably 6-7" to age, and is hunched over to a substantial degree
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>>37009873

“Honestly, Marcus, I wonder what you see in that girl.” Aimee propped her elbows on the table, cradling her head. “I mean she’s cute—insanely cute—but she’s always so flighty. She runs up and down town whenever she’s not working, she never answers her phone, and she always changes the subject whenever we ask her what’s up.”

“And that’s supposed to mean what, exactly?” Marcus turned a baleful eye to the girl.

“I’m just saying—it doesn’t look good,” Aimee crossed her arms. “I’m thinking it’s commitment issues.”

“Aimee!” Kendra balked.

“She just has a hectic work schedule, guys—odd hours made even odder by being held on-call by her boss whenever business ticks up.” Marcus shrugged.

“Oh c’mon, Marcus, don’t be an idiot.” Aimee said.

“Well I for one have full confidence that Noelle is more stressed than anything. God, Marcus, you shoulda seen her when she came home last night. Hair was all frazzled, a couple new bruises—honestly, it looked like she was tossed through a train.”

“Oh, Christ,” Marcus muttered.
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>>37009920

“I was making a chicken and mushroom hotdish when I hear the door swing open. She breezes through the doorway like a ghost—dear looked like she was tuckered out of her wits. I swear she barely remembered to close the door behind her as she walked up to her bedroom. Then I hear the dismissive ‘pomf’ of something heavy hitting her mattress as I’m putting the casserole into the oven. I decided to check on her, tell her dinner would be ready in thirty.” Kendra pulled out her smartphone and tabbed over to the photo gallery. “This is pretty much what I saw.” She handed the phone over to Marcus.

The phone’s screen showed Noelle, dressed down to a loose tanktop and boy shorts, hair pulled into a loose updo. She was sprawled out on top of her sheets, glasses carelessly tossed away and clothes in a heap on the floor. Marcus could only sigh.

“She’s been running herself ragged,” Kendra said. “Granted it’s only a couple nights every week, but it’s still harsh to see.”

“Wait—did you seriously take a picture of your defenseless, sleeping roommate?” Aimee said.

Kendra’s quickfire reply was drowned out by a sound akin to a freight train barelling through a mountain. The tumult was quickly followed by the screams of terrified patrons, running this way and that through the growing smoke. Kendra frowned. “Goddammit, really? Right now?”
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>>37009962

“What? What’s going on?!” Amy shrieked.

Kendra’s face tightened into an expression of disapproval as a cardboard standee shot past the trio’s lunch table and crumpled against the guard railing. “That.”

“No need to feel disrupted on our accounts, ladies and gents!” A woman’s voice cackled. “Me and the boys are just getting some last-minute holiday shopping done!” She stepped to the fore, flanked on either side by a small army of henchmen. Her dress was strikingly silver, made from finest silk. A metallic choker was clasped around her neck, high heels on her feet. Silver opera gloves covered her arms to the elbow. Platinum blonde hair hung above her shoulders in a tight bob cut. Ruby red lips parted in a wide grin, revealing bleached white teeth. “So, so glad to revel in the holiday spirit!” She stepped forward, her entourage following her. “Boys?” She snapped her fingers.

The henchmen filed out with near-mechanical precision. Some made immediately for the jewelry stores, smashing apart the display cases with armored fists and stuffing the items within into large duffel bags. Still others marched straight for the luxury handbag boutiques. Several squads proceeded to cut through hastily-deployed security barriers over the luxury clothing stores, eager ot grab the dresses and suits within.

Kendra, Marcus, and Aimee remained hidden behind an overturned table. “Damn, we’re in a tight spot!” Marcus cursed.
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>>37009422
These concept sketches are pretty fantastic. Like Atlantean Writer says, the idea of soldiers using their Atlantean crystals with a special military gem cut as a powersource and weapon-lock fits perfectly. Well done.
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>>37010000

“Thank God they haven’t yet checked the food court,” Kendra said.

“Doesn’t it bother anyone else that the crime rate in this town has exponentially exploded since the summer?” Aimee inquired.

“Aimee? Not now.” Kendra flatly said. Two squads of soldiers began moving between the various restaurants lining the food court, smashing registers and searching for safes.

“We really should’ve bolted with that big group,” Marcus muttered.

“Can we make a run for it?” Aimee said.

“Not while they’re out here.” Kendra turned to her friends. “Stay put. I’m gonna get out of here, see if I can get some help from the cops.”

“That’s your plan?” Aimee asked.

Kendra grit her teeth. “Just stay put, okay?” She peeked out from the side of the table to see the progress of the men in grey suits. Nowhere in site. She gave one last glimpse to her friends before tearing across the food court floor. ‘Goddamn....come into /my/ town startin’ shit?’ She thought. ‘I ain’t standing for this.’



“Ohoho my God, this payout!” A henchman laughed, loading handfuls of luxury watches into a duffel bag. “I cannot *wait* to see how much we make from this!”

“Yeah—an infinitesimally small cut,” another henchman answered him.

“Gotta admit, though—the benefits package is great for what we’re getting—unreal, even.” A henchman took to stuffing his duffel bag full of golden rings.
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>>37010057

“Well I certainly hope that benefits package contains medical.” A female’s voice sounded from the front of the jewelry store. All heads snapped back to focus on the armored superheroine, hands resting on her hips. “Hello, boys,” Noelle said. “Hope you plan on paying for all of that.”

“Oh sure, lady,” a henchman grinned, hand slipping into his coat. “I’ve got a receipt for ya—right here!” He whipped around, drawing a concealed submachine gun and letting fly with a burst. Noelle immediately went on the attack, dodging to the side and retaliating with a fusion bolt that burned into the man’s gut. Two more thugs produced submachine guns from their coats; Noelle rushed them, vaulting over a display case and turning the momentum into a sweeping kick to the man’s chest, propelling him into the wall. The second henchman received a searing bolt of energy to his hand, the polymer frame of his gun blistering and melting over burnt flesh as the metal glowed white-hot. He screamed, brought to his knees by the pain.

“And that right there is why Medical comes in handy!” Noelle said. She looked out to the rest of the mall. “One store down.” Her voice trailed off as she looked upward toward the next four floors.
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>>37010153

The next several minutes were ones filled with shrieking, melted flesh, and the sometimes maniacal laughter of a long-forgotten pyromania coming to the fore in a young barista’s mind. On the second floor, the henchmen had managed to erect a makeshift barrier from discarded mall kiosks, a display car, and several benches, sealing off the walkway with a long line of rubbish. Several gun barrels poked from behind the roadblock, trigger fingers twitchy and ready to let out a burst. “D-don’t come any closer!” A henchman shouted out from behind the barricade. “We’ll blast you to bits!”

“Cute wall, guys—really.” Noelle held out her hand, a small globule of fusion-powered energy growing in the palm of her gauntlet. “Would be a shame if something were to happen to it.” With an almost playful air, she lobbed the globule straight into the barrier, detonating the makeshift wall in a spectacular firestorm and knocking back several henchmen. Noelle savored the backblast of wind and heat. “Oh, how I *do* love upgrades,” she smirked, walking through the scorched remnants.
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>>37010196

Noelle bounced up the escalator to the third floor, ready and raring to go. The abandoned bags, the spilled drinks, the occasional group of hiding refugees—those she expected. What she didn’t expect, however, was the sound of music that wasn’t old crooners or poppy renditions of classic carols. It was frantic, a wall of noise engineered to rupture eardrums and rattle teeth. Noelle’s suspicions were confirmed as she saw a henchman blasted out of a high-end glasses boutique, tendrils of blue energy catapulting his body. A peek inside the store awarded Noelle with the sight of pair of very unfortunate mooks being rocketed into mirror panel-covered wall of the boutique, shattering the panels on impact. DownBeat dialed back the power as another song finished. “No rest for the wicked,” she muttered to noone in particular, exhaling.

“Didn’t take you as one for doing hero work.” Noelle smirked, leaning against the railing.

DownBeat cocked her eyebrow, passing a sidelong glance over to her Guild-verified archnemesis. “I was wondering when you’d show up.”

“Yeah, well, you know—appointments to keep, upgrades to nab.” Noelle brought up one of her gauntlets. She pulsed energy over the gauntlet, shaping the blazing energy to a triangular point extending from her arm. “Typical hero stuff.”

“Right—‘hero stuff’.” The supervillain airquoted.
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>>37009698
I'd like to know specifically if people thought the spirits of the land literally being magically there was a good idea or not, because though I hate most magic I really do enjoy the concept of people summoning spirits and bargaining for favors -- maybe it's a staple of the genre, maybe it's just me. But is it Disney to have a golem appear to actually answer questions? The comparison was drawn to Mother Willow, but I think that was a little less literal than this.
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>>37010235

“Still,” Noelle said, powering down her gauntlet’s new energy blade, “I’m more curious as to what sorta beef you have with these punks that’s making you bat for the other team.” Noelle pointed to the subdued henchmen by the supervillain’s feet.

“I don’t like someone else moving on my territory.” DownBeat shrugged. “Besides, it’s Christmastime! You’d think that’d mean something to people.”

“Apparently not.” Noelle crossed her arms. “So how many have you gotten so far?”

“Lost count around seventeen. You?”

“Twenty-sevenish.”

“Ish?”

“I blew up a barricade awhile back—didn’t count how many people were behind it.”

DownBeat rolled her eyes. “And they call /me/ the supervillain.”

Noelle scowled. “Ignoring that.”

“Of course.” DownBeat grinned. “More to the point: seeing as we’re both after the same goal—and in the spirit of the holidays—what do you say to a one-off partnership?” The beat blaster extended an armored hand.

Noelle pushed herself off the railing, arms still crossed and scowl deepening. She looked at the hand, then back at the villain’s face. Then back at the hand.

--

We'll be taking another break here for maybe an hour--gonna grab some Christmas leftovers for dinner and make some headway in some Heinlein novels I got as presents. Stick around!
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>>37010320, >>37010235, >>37010196, >>37010153, >>37010057, >>37010000, >>37009962, >>37009920, >>37009873
Nice work as always. I have to say that I really like how you're portraying the Gridlock world, at least insofar as San Fransokyo is concerned. Outrageous, supervillainous crime everywhere you look. It's pretty great.
>>
Okay, so I've been out of the loop for a while, and I'll probably only come back properly in january, but

Did we move into Gridlock with a couple of the Hunters still unstatted, or is it just me?

Also, quick question. Does the rest of /tg/ hate us?
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>>37010622
What makes you say that?
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>>37010669

Well, we only got three hunters in the wiki page.

As for the second point I remember seeing the link to the 1d4chan page on a thread about three days ago, one with the disney princess playing tabletop image, and it was received with a "this is cancer" cry
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>>37010622
We're still finishing up with the hunters and a few others, but we've been poking at Gridlock and doing a bit of brainstorming.

As to your other question, I don't think that's the case, but then again I haven't been as active in other /tg/ threads since DVV started up.
>>
>>37010622
>Does the rest of /tg/ hate us?

The only complaints I've seen about the project have been "edgy" and "pointless", but the majority seems to like it. People saying it's edgy just have never actually looked in a thread and people saying it's pointless are the ones who come to /tg/ just to play /a/quests.
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>>37010722
While disheartening to hear, there are people who will call anything a 'cancer' simply because they don't like it, disregarding the facts that we've kept completely to our own threads and have actually produced a fully-realized, playable tabletop game here.
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Good lord, 10 minutes of no conversation sends us to page 5.
/tg/ is extraordinarily fast today.
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>>37010979
It's peculiar sometimes.
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>>37010778
probably just those guys who wanted wizards or whatever early on.
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Are the DreamWorks and Don Bluth expansions still in the cards?
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>>37011550
Where is the ymous? Why is it just Anon?

Any splat you would like to make is possible as long as it fits with the general theme. I personally think it's better with just core Disney but wouldn't be against people making non-Disney splats. I just wouldn't use them in my games.
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>>37010320

Alright, I'm back! Lets polish off this origin one-shot that may be expounded on in the future!

--

“Two?!” The supervillainess shrieked. “What do you mean there are two Supers in the mall?!”

“W-we don’t know, ma’am!” The henchman wilted under his superior’s gaze. “The first hero we know has been fighting his way up the mall floor by floor, but the second hero just showed up! They’re cutting through the remainder of our forces at a frightening pace!”

“Are you telling me that because the food court is located on the topmost floor, we have essentially cornered ourself?!”

“Well, I wouldn’t say it like that, but—”

Another shriek as she knocked over a bottle of cola on a nearby table. “Insolents! I want these interlopers crushed, you hear me! I want them mashed into dust! I want—”

A bright red lance of energy erupted from the floor beside the villainess’ feet, accompanied by the roar of a synthesized drum beat. Out of the hole left behind rose two figures, one in white and one in silver. Noelle hopped onto solid ground as her newfound ally landed, her oversized gauntlets glowing with nuclear energy. “Lady,” Noelle began, “I’m not sure what in the world you were planning to accomplish ruining everyone’s Christmas shopping, but the buck stops here.”

“So the Atomic Bombshell of San Fransokyo makes herself known!” The villainess laughed. “I must say—I was expecting someone a bit shorter.”
>>
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>>37012031

“Atomic...?” Noelle blinked. “But I haven’t even decided on a—”

“Sweet cheeks, please focus—I’ll explain later.” DownBeat smashed her fist into her open palm. “Right now, though, I believe my boot has an appointment with this bitch’s ass.”

“And who might you be?”

“The bitch whose going to be wearing you like a shoe.”

The villainess grit her teeth. “MINIONS!” The remnants of her guard pointed whatever arms they had left at the temporary allies. “Destroy them!”

The gunfire erupted and the duo broke apart and the next few moments were a haze of colors and energy. Noelle continued lobbing bolts and energy bombs at groups of guards before powering up her energy blades and getting stuck in. DownBeat bounced through the upper levels of the food court, trading bullets for synthesizer-synced energy blasts. The henchmen’s already withered numbers dwindled under the relentless asssault. “You wanna know something?” Noelle said, voice picked up by the Combat Skin’s throat microphone. “You really are pretty good at this whole Hero business for a supervillain.” She fired off a volley of bolts into a display car a trio of henchmen were using as cover, slagging the car in the process.

“Yeah?” DownBeat answered over the firefight, firing off a pair of red lances through a store counter in time with the growls of a bass note.
>>
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>>37012072

“You ever think about switching sides?” Noelle noticed an RPG being aimed at DownBeat in a last-ditch effort to bring some heavy artillery to the fight, and flicked a bolt straight at the man’s chest.

“Looked into it one night when I got curious.” DownBeat shook her head. “It’s pretty complicated—lotsa paperwork to file with the Guild.” DownBeat spied a trio of henchman setting up to ambush Noelle as she ran across the food court wall and rained a concentrated burst of notes on top of the attacker’s heads. “On your right! Fucker with a baseball bat charging!”

Noelle snapped her head in the direction prescribed, grinning as she powered up her energy blades. She met the man’s charge head-on, turning her ducking under the man’s swing into a slide, her right arm slicing through the man’s leg cleanly. She looked up to see her new ally floating by. “Thanks for the save.”

“You woulda done the same for me, I figured,” the supervillain said, landing beside her archnemesis.
>>
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>>37012122

“Hey!” A third voice squawked. Both hero and villain turned to see the villainess, henchmen army scattered around her, one hand clutched around an antique handgun—

And the other restraining an unwitting hostage. Noelle knew the man’s short brown hair and anchor tattoo-clad forearm from anywhere. ‘Goddamit, Marcus,’ She thought, rolling her eyes. “Look lady, the jig is up.” The superhero slowly stepped forward. “Cops are outside and probably gonna breach any minute. Just hand over the hostage, and we can all sort this out real easy—” Noelle felt a small impact just below her left breast, followed by the tinkle of a smashed 9mm softpoint hitting the rubble-covered floor. She looked down to the bullet, then up to the lady’s shaking hand. “I’m gonna pretend that didn’t just happen.”

“Stay back!” The woman’s voice quivered. “The Families will hear o’this, then you’ll all be f-fucked!”

DownBeat looked over to Noelle, the hero nodding in response. “Hon, if this shitmess of a robbery is anything to go by, I’m sure your sugar daddy’s gonna seriously reconsider expanding to this cityFLASHBANG!” The archnemesis’ barked out last words prompted Noelle to turn away as DownBeat brought up her arm and emitted a starburst into the mall ceiling.
>>
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>>37012192

The supervillainess reeled, giving time for Noelle’s boyfriend to run away just as DownBeat closed the distance between the two, smacked away the gun, and delivered a savage backhand slap to the supervillainess, bringing her to the floor. “Don’t start anything you can’t finish, bitch.” DownBeat gave the woman a final kick to the gut to add permanence to her words.

“Bravo.” Noelle clapped her hands.

“Quick reflexes on your part.” A pair of explosions echoed through the emptied mall. “Was that—?”

“Tactical teams, yeah.” Noelle sighed. “Ideas?”

“Blast us through the roof, split up, go into hiding, never speak of this again but hold a newfound respect for each other?”

“Probably snipers on the roof and helicopters galore.”

“All the more fun.” DownBeat smirked.

“Right.” Noelle nodded. “Sounds good—let’s do it.”

“Hold onto my waist.”

“What?”

“FREEZE!” A group of black-armored policemen swung their rifles toward the duo.

“Go!”
>>
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>>37012307



Noelle sluggishly turned the key to her apartment, giving a tireed smile to the door as she heard the door unlock. She swung the door open wide, stumbling through. “That you, No?” The voice of her roommate echoed across the studio.

“Eeyup.” The girl closed the door behind her, slipping out of her heels and carrying them with her as she walked in. “Sorry I couldn’t make it to the mall—doctor’s appointment ran late and I got stuck in traffic.”

“It’s fine—mall wasn’t a good place to be today, anyway.”

“Crowds get aggressive?” Noelle dropped her heels off by the hallway leading to her cordoned off “bedroom” as she walked into the kitchen.

“Yeah—the worst.” Kendra was sitting on one of the barstools surrounding the granite countertopped “island” separating the kitchen from the living room. Her long legs were propped on the barstool next to her, a Ziploc bag filled with ice resting over her left shin. Another, smaller bag of ice was wrapped with gauze over a larger welt on her arm.

“Jesus Christ, Kendra—what the fuck happened?” Noelle shook her hair free and took off her coat.

“Got into an argument with some skinny-ass white bitch and her friends.” Kendra took a sip from a can of New Mexico green tea.

“Did you win?” Noelle maneuvered around the island and beelined for the fridge, pulling out a second can of the honey-ginseng infused green tea.
>>
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>>37012342

“Took some doing, but yeah.” Kendra said. Noelle took a seat at the barstool right across from Kendra’s. “Helps when you’ve got a friend to stick out the long fights with you.”

“Don’t tell me you got Marcus and Aimee involved in this bullshit,” Noelle shook her head.

“I’m more curious about how that bruise on your left side is holding up.”

“It’s still pretty small, but I have a feeling it’s really gonna grow come tomorrow mo—wait.” Noelle shot a look to her roommate. “Fuck you just say?”

“Oh c’mon, No—you don’t even wear a mask!” Kendra groaned. “I thought it was you at the bank, but I *know* it was you at the mall. How long have you been up to this shit?”

Noelle sighed, drumming her fingers along the countertop. “Well, shit.” She chuckled. “I thought it was you when I walked into the kitchen and saw you ice bagged to hell.”

“What gave it away?”

“Talking about that wannabe supervillain mastermind.” Noelle grinned.

“So how long /have/ you been at this game?”

“Eight or nine months now.” Noelle popped open her can of green tea. “Right around the time I moved in. How about you?”

“Bank was my first job.” Kendra smiled.

Noelle gaped incredulously. “You’re shitting me.”

“Oh, I was fucking /terrified/, girl—you don’t even know!” Kendra laughed. “And when that asshat threw that desk at me, I just done near pissed myself.”
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>>37012414

“He’s a /nice/ asshat, I’ll let you know.” Noelle said. “And his name’s Bob. He’s a nice guy who lost his family and just sorta...ended up here.”

“Well tell ‘Bob’ that I send my regards.” Kendra took a swig from her can. “Speaking of names, we really gotta find you one.”

“I liked what that girl called me!” Noelle gawked.

“You actually liked ‘Atomic Bombshell’?”

“Yeah!”

“It sounds like a burlesque showgirl handle.” Kendra leaned back on the stool. “How do you describe your powers?”

“Well you saw for yourself—suit on, I’m like a walking nuke.” Noelle chugged down part of her can.

“How about Peacekeeper? Like the old ICBM’s?”

“Seems a bit of a misnomer, don’t you think?”

“Not really—you *do* keep the peace, but through strength. And you’ve got the look down already—black and silver, like a missile casing.”

Noelle nodded, face wrapped in contemplation. “I’ll think about it.” She continued staring at the countertop, hundreds of questions waiting to be asked. “So what happens now?”
>>
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>>37012462

“Now?” Kendra said. “I figure things go on the way they were. Way I see it, whenever we put on the masks? That’s our day job. We didn’t bring home any baggage from it before tonight, so why stop now?”

“Kendra, I can’t fight you knowing that you’re also paying my rent.”

“And you’re paying mine—why should that stop us?”

“Won’t the Guild get suspicious that you’re pulling punches whenever we run into each other?”

“If we make a good show of it, they won’t.” Kendra gave her friend a smile. “Things will work out, No. As long as I pay my dues, the Guild could care less about what goes on when I’m off the clock. What do you say?”
>>
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>>37012483

>NINE MONTHS LATER

“You haven’t seen the last of me, Peacekeeper! I’ll be back for your head!” The man known as Mad Stan struggled as he was loaded into the back of the police van by two burly men in armored vests.

“Thanks again for the help, PK.” The lieutenant shook the superheroine’s hand.

“Can’t let the criminals win, now, can we?” Noelle smiled. “If you’ve got everything tied down here, I’ve gotta finish my patrol—looks like Honey already left without me.”

“O’course—take care of yourself out there!” The lieutenant gave a friendly wave as he ambled back to his squad car. Noelle, on the other hand, tore off at a sprint in the opposite direction, steadily climbing to the top of a building overlooking San Fransokyo Wharf. Safely out of sight, she powered down her suit, reverting back to a simpler outfit of a faded green hoodie and dark blue jeans with black boots. She pulled out her phone from her pocket. Two new messages. Both from Kendra. Noelle frowned, opening up her text conversation with her archnemesis.

First message, 12:27 PM. “Guild meeting just wrapped up. You still open for lunch or is Mad Stan being an ass? :(”

Second message, 12:28 PM. “I’m thinking shawarma.”

The time on Noelle’s phone currently read 12:31.

Lunch was definitely doable still.
>>
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>>37012528

She swapped functions over to her Contact list, thumbing through the names until she reached Honey’s cell. With a press, the phone autodialed the number. “Everything go alright with the police, Noelle?”

“Just peachy, Honey. How’s the patrol going?”

“Nothing so far!” The girl’s voice was as bubbly as ever.

“Great—listen: I’ve got a lunch date penciled in for around two minutes ago. You think you can handle the rest of the noontime patrol by yourself?”

“Oh yeah, definitely! Gogo should be around here, too—I’ll see if we can do it together.”

“Outstanding. Don’t hesitate to call me or Bob if you need anything. Oh, and don’t forget—we’re all going to see Kendra’s lacrosse match this Sunday. Semifinals against the Metro City Blazers.”

“Haven’t forgotten, PK. Talk to you soon!”

“Bye, Honey.” She closed the call and flipped back over to her text conversation with Kendra.

“Honey is handling patrol with Gogo. Meet you at Imad’s in 15.” Message sent, 12:35 PM.

Noelle tucked the phone back in her pocket and enjoyed the easterly wind blowing in from the bay. She looked toward the city, analyzing what route to take through the mess of wires, stairwells, fire escapes and rooftops. From her current location, she could probably make the trip to Imad’s Kebabs and Shawarma in twelve minutes.

She opted to try for seven.
>>
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>>37012572

And that's a wrap! Noelle and her friends might make another appearance once Thach has finished her journey up the mountain--we'll see.

Once again, Merry Christmas and Happy Holidays, and I only hope that this project makes more progress in the new year.

Pastebin link will be up when it's up.
>>
>>37010320
>>37010235
>>37010196
>>37010153
>>37010057
>>37010000
>>37009962
>>37009920
>>37009873
>>37009823
Although I like your writing style, this story just doesn't seem to fit in with the current idea of Gridlocked. I mean, it seems like a lot more people would be terrified and scared of whats going on, and there really doesn't seem to be all that much of villain control over the city. In a world where Syndrome has a army of super powered mercs, AUTO has a legion of robots and Zurg's evil empire is knocking, you'd think that things would become even MORE orchestrated and under control, not less. It just doesn't make sense to me as how people are living relatively safe yet seemingly free lives.


What im getting at, is how are these people stopping the forces knocking on there door if they can't stop random super heros and super villains from beating each other to pulp? WHO is ruling San Fransokyo? Is it Professor Callaghan? or is it Alistair Krei? Or is it some third party no one knows about?

There needs to be some one who is running the show, otherwise it makes little sense for these people to be living these kinds of lives.
>>
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>>37012812

Way I see it, there's a bit more subterfuge going on--I mean c'mon: superheroes fighting out in the streets every day leaves even the biggest metropoli turned into heaps of slag and rubble by, at best, the end of a month. And noone wants open war--world's too interconnected for that, relationships too delicate. Evil is still present, but it's gone underground--save for a few exceptions, like Zurg or AUTO. The evil queen in the high tower of yesterday has become the CEO of a multinational company of today, with HQ's all around the world, a private security force, and enough artillery to make the nuclear arsenals of the US and Russia look like boxes of firecrackers.

So what do you do if you're this CEO and still have ambitions on outright ruling the world? Playtest prototypes by giving them to witless idiots in need before producing bigger versions of the same tech that have had the kinks ironed out and optimized to be as overpowered as possible for the eventual takeover. Perhaps you control the police force of the cities where these heroes operate, to not only build trust for the inevitable betrayal but to keep both your heroes and villains under some control until the stars are right.

Build up heroes, build up villains right beside them. Cast them all to the side once everything falls into place. Orchestrate an attack that knocks out a rival with acceptable collateral damage in the form of loss of human lives and extensive property damage, and profit.
>>
Going off the Hannah Barbera stuff mentioned last thread, one issue we ran in to in regards to Hannah Barbera was that they don't have many real villains. Well, I just though of something. After their purchase by Time Warner, Hannah Barbera were instrumental to the founding of Cartoon Network. Shows from the era when they were personally involved included Deter's Lab and PowerPuff Girls. That's not even mentioning CN's other shows that could fill out a whole villain line-up!
>>
>>37013205
True, but I feel like it's important to stay focused.

Aku's unspeakable evil can come later.
>>
>>37013371
This.
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>>37013371
If we do an expansion for it, could we have Him be our Chernabog equivalent.https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTKRTOzg4dRxCbIkroZKnIBrWnxnFZg2-tM0eXWbm5NO-MMPHrlig
>>
>>37013092
But there seems to be a whole lot more "Fuck subtly, DEATH AND GLOOM EVERY WHERE" villains then there are stealth masters, which makes it kinda hard to really play the whole espionage concept. You see, this (kinda) works in a setting like Infinity's with the Human Core and the Combined army, but that works because the Human Factions outway the Combined. But in Gridlocked, there is quite a few more of the Big Bads then there are the Sneaky Traitors.


For example, heres a list of those who I think could be subtle and pull off the corporate Espionage schtick
Syndrome
Villain of BH6
Xanatos

Maaaybe:
Bill Cipher
Turbo
Shego
Galatic Federation


Ha Ha, no, now show us your HONOR:
Evil Emperor Zurg
Dorris
Auto
Drossel
Long John Silver
CLU

did i miss any?
>>
What movie is Cherry Bomb from?
>>
>>37013914
Fantasia.
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>>37013950
>Fantasia
Nothing is coming up on Google.
>>
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>>37013914

Fantasia, "Night on Bald Mountain" sequence. Wakes up one Walpurgisnacht and summons demons to fuck around, gets stopped by the ringing of the Angelus bell.

>>37013520

Looks pretty comprehensive.
>>
>>37014028
Oh, guess I was thrown off by the fact that I though that Cherry Bomb would be a major villain.
>>
Will there be Time Travel and if so, how will it work?
>>
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>>37012637

Pastebin link for those interested:

http://pastebin.com/AaUeypF4

Thanks for reading! And have a happy new year!
>>
Shouldn't someone stat out the last 3 Kings?
>>
>>37007537
did we ever get around to statting these guy's ?
https://www.youtube.com/watch?v=sy62mqmqwCQ&list=WL
>>
Bump
>>
>>37014533
Who are these fellows? I don't remember seeing them before.
>>
>>37016008
They appeared at one point, it was discussed that they might serve the coachman on pleasure island as henchmen, but we never got round to it because yamato crab.
>>
>>37016102
Interesting. I don't recall them but these threads get so big I probably don't remember a lot of what goes on in them. Especially where giant hermit crabs are come in and menace things. What are they from originally? They look really familiar but I can't place my finger on it.
>>
>>37016008
>>37016102
Kind of. They're the weasels from the Wind in the Willows, but it's the Terry Jones version.
>>
>>37016204
How about their musical number taking place in a house of mirrors?
>>
>>37016204
>Wind in the Willows
>Terry Jones
That explains a WHOLE lot about what it is I just watched. Thank you.
>>
>>37016248
Not sure if they qualify, but if they do, a hall of mirrors would be perfect for their shenannigans.
>>
>>37016253
here's a version with better quality sound
https://www.youtube.com/watch?v=au_tL122R6g&list=WL
>>
>>37016310
Thank you.

>>37016288
I could see these guys freaking people out in a hall of mirrors.

>>37013520
I can see the point that you're making, but at the same time, even though there are numerically fewer Kings in Gridlock that would permit a functional society to exist around them, those Kings could still control more territory and larger populations overall, allowing for that espionage concept to still exist:

Syndrome, the BH6 Villain and Xanatos' Lands all must have large populations and preexisting societies for them to take over and exert their dominance upon. The same can probably be said of the Galactic Federation of it still exists in Gridlock.

Likewise, Turbo/King Candy's Game World can only exist if it continues to appear normal to the gamers who play in them, leading to some sort of society with its own internal struggles.

Bill Cipher I'm still a fan of ruling over an urban legend/spirited away version of Gravity Falls.

From your "Ha Ha, No" catagory, those Kings who would not cotton to the sort of societies that would allow for espionage and subtle "fight the power" gameplay, it seems like most of them could be could be set up to have small or isolated Lands in which their powers are absolute. Auto, the Axiom, its passengers and robots are stuck landed in the middle of a junkyard wasteland. CLU is master of the Grid, but the Grid exists as a separate reality superimposed over but not replacing our own. Long John Silver was but one pirate with his crew, albeit the owners of a space ship and incalculable wealth.

The others I'm les familiar with and it's very late here, but I think it might still work.
>>
>>37016663
It's 3:30 in the morning here on the east coast of America so it's high time I went to sleep. Goodnight, gentlemen.
>>
>>37016976
and this is why it sucks to be british
>>
Time Travel, anyone?
>>
bump
>>
>>37017792
There was a modern Disney property that dealt with time travel, right? it's one of the ones I haven't seen.
>>
>>37019126
Meet the Robinsons.
>>
I just want to know when is 'baseball' going to be finished?

also, latest iteration Omnidroids, Black dome about the size of a basketball connected to a HardLight projector looking like a squashed golf tee. The dome has a red photo-receptor at the front capable of 360 degrees of horizontal rotation and about 240 degrees back and forth vertical rotation. these units are typically found in passive mode acting similar to a dome shaped CCTV camera, that is to say magnetically locked to a pole with a 180 U-bend near the end, upside down. when tracking they tend to fly with the HardLight projector towards their back looking for all the world like a black teardrop roughly the size of a st Bernard. Their combat form looks roughly like Doctor Manhattan, the keyword being 'roughly' it Projects the best suited for dealing with a particular threat, but only after assessing what abilities its target possesses.
>>
>>37019353
>it Projects the best suited for dealing
meant to add LightForm to that
>>
>>37019203
Ah, I've never seen that one. Time travel is always a tricky mechanic to work into games.
>>
Morning, afternoon or evening folks!
>>
>>37020147
good afternoon
>>
My brain is having a bit of trouble jumpstarting this morning but I'm happy to bump the thread. You're all doing a fantastic job and I'm glad to be a part of it.
>>
>>37020818
I have a solution, its coffee, that's been brewed with coffee and that has been brewed with red bull.

you may taste the sound of felts color for about 24 hours but otherwise you will be fine.
>>
>>37021419
That doesn't sound healthy
>>
>>37021999
You should be fine, as long as you do't down it all in one go, then your body will vibrate into another dimension
>>
>>37022132
Buddy, you're talking to a guy who emptied 3 triple-packs of Fun Dip into a party cup, then downed it in one go. Bad things… bad, bad things.
>>
>>37022260
I may have derailed this thread, sort of, a bit, probably, oh well shit happens.
>>
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>>37022260
Speaking of Fun Dip, what do you fellow suppose is happening with Gravity Falls in Gridlock? We know that Bill Cipher has won, as per the rules of the DVV universe, but what does that entail, exactly? I liked the idea of Gravity Falls and the forested hill country of Oregon becoming the sort of "land of the lost" spoken of in urban legends to which people and things get disappeared and spirited away.
>>
>>37022392
Fun Dip guy here, I'm just shooting the shit to bump the thread while I work on Al-Bahdros
>>
Name: Al-Bahdros
Role: Nimble/Charming Guy/Villain
Place of Origin: North Africa
Size: Medium
Species: Human

---Attributes---
Robustness: 12
Agility: 14
Intelligence: 11
Sensibility: 11
Charm: 14

Will 3/3
Strikes 3/3

---Skills---
Melee: 6
Brawl: 6
Ranged: 7
Driving: 9
Travel: 9
Insight: 6
Endure: 6
Prevent Harm: 6
Athletics: 5
Persuade: 7
>>
>>37022517
what do you think of the improved omnidroids I came up with at>>37019353+>>37019362?
>>
>>37022549
Wrong version, this was an earlier draft. Will post correct one in a sec
>>
Name: Al-Bahdros
Role: Nimble/Smart Guy/Villain
Place of Origin: North Africa
Size: Medium
Species: Human

---Attributes---
Robustness: 12
Agility: 14
Intelligence: 14
Sensibility: 11
Charm: 11

Will 3/3
Strikes 3+2 per party member

---Skills---
Melee: 6
Brawl: 6
Ranged: 7
Driving: 9
Travel: 9
Insight: 6
Endure: 6
Prevent Harm: 6
Athletics: 5
Persuade: 7
Linguistics: 5
Science: 5
Academics: 6

Will post second half in a minute
>>
>>37009698
>You sneak past the five guards on the balcony, stealthily stealing each of their wallets and sliding down the roof into the alley between the barn and the worker's quarters.
>Somehow, nobody notices your flashy display and softly hummed theme music.

This is one of the most Disney things I have ever seen. I'm imagining Nick gracefully stepping around these guards in the wide open , stealing their wallets as they turn around, and doing that backwards fall thing off the balcony. That's fucking great.
>>
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the reaction of the average smart/sensible character to the parties strong dumb-ass throwing a rubber duck at a villain (and probably the villains reaction too, come to think of it)
>>
>>37023098
Did this happen?
>>
>>37023219
what, the image or the text?
the text is a hypothetical scenario, the image is an edited picture of jack sparrow from god only knows where
>>
>>37023299
I thought you were saying that the duck thing actually happened.
>>
---Traits---
Glory-Hog: Al-Bahdros has one motivation: GLORY. Whenever he accomplishes a feat worthy of serious attention (sinking a ship in Naval Combat, etc) he gains a +1 to all rolls. However, if he is beaten in such a situation, he becomes inconsolable and takes a -3 penalty on all tests until he succeeds at one.

I’ve Got Money: Al-Bahdros has enough money to hire the best. In everything. All tests to repair ships in Al-Bahdros’ flotilla get a +3 bonus.

Sea Legs: Men and women of the sea are used to living and working aboard ship, and as such have adapted their mannerisms accordingly. Whenever aboard any sort of watercraft, +2 to Athletics, Melee, and Brawl.

The Rum is Never Gone: Being a pirate is a hard lifestyle, oftentimes needing a hard drink to make it a little more tolerable. A Man or Woman of the Sea is able at any moment to find or produce from their person a flask or bottle of alcohol upon need.


---Powers---
Throw Money at the Problem: Spend a Will Point. This unit throws a fist-full of gold coins, granting +10 Deceit for the purposes of a distraction or +10 Ranged as a physical attack.

Tutored in the Arts of War: Spend a Will Point. This unit may call upon a fighting technique or naval maneuver he's learned to avoid taking a Strike. However, doing so also incurs a -1 Prevent Harm penalty that is cumulative over the course of the scene.

Bribe: Spend a Will Point. When this unit has one Strike remaining, he may offer the PCs his flagship or an equivalent amount of gold as payment for his life or his freedom.

Second half
>>
Question: Are characters who are not Disney (or anything else), but who fit with a given setting allowed?
>>
>>37023581
really it depends on the person,who did you have in mind?
>>
>>37023680
I was just going to create something, but wanted to see if y'all were okay with it beforehand
>>
>>37023753
well, it would be better to discuss it with Nob if at all possible and that's if i'm being honest.
>>
>>37023781
Who's Nob?
>>
>>37023814
He's one of the major namefags working on this project
>>
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Do we have any common reoccurring NPC's that deserve art? Maybe some more original villains?
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>>37023909
>dat regular trooper
I now cannot unsee Atalantean troopers fortifying everything in sight to the point were nothing short of a leviathan warmech can get through
>>
>>37023847
In the meantime, if nobody minds, I'm going to stat up Mercer (Beckett's Henchman in the Pirates movies)
>>
>>37024003
this includes, but is not limited to; lampposts, outhouses and Rourke's cat
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>>37024034
Or is he dead?
>>
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>>37023909
Damn, that is NICE.
>>
>>37023753
Just go for it. What's the worst that could happen?
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>>37023909
Something for the old west would be good -- the playtest campaign is there now.
>>
>>37024581
is it just straight up old west, or is there a twist to it?
>>
>>37023909
Santa Anna's men in this strange works perhaps?
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>>37024712
A twist? What do you mean?
>>
>>37025138
Rourk's Atlantis is a combination of 1910's American and Atlantian flair. Yzma's South America is permanently night and twisted by magic. Is the west still just the west?
>>
>>37022484
Its simple, you don't leave the woods, at least, not the same. Sometimes, you leave a monster or mutant. Other times, its not your body, but mind that is affected. Or heck, it may be your tools and weapons that change
>>
>>37023909
Do one of Alamedas rough riders, possibly one of the ones that rides a buffalo
>>
>>37025224
Its a mixing pot, but played mostly straight. Alamedas got enough cash to get is boys what ever they want, so expect Dino Ranches, Voodoo runes inscribed onto horse shoes, alantean hover bikes and Cold Steel bullets.,

Its a mix of every old western with a slight dash of mad max
>>
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>>37025632
>>37025584
>>37024754
I'll see what happens.

We were talking player heights earlier but I thought Jeremiah looked weird shorter than Hannah. Is this about what y'all had in mind?
>>
>>37025743
Is that dinosaur... wearing a bowtie?
>>
>>37025743
Remember, he is a nimble character, so I always saw him as a scrawny yet taunt kind of guy
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>>37026183
What else would he wear? Some sort of hat?
Bowtie is best tie
>>
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>>37022484

I like to think of it as being something like Silent Hill--you don't just pick this place out on a map, it just sort of...comes out of the mist when you're lost. The town itself has a feel something like Pripyat--abandoned, frozen in time, and with nature slowly reclaiming what civilization had carved out from that river valley. Pine trees growing in the middle of the streets, animals running around in buildings--that sorta thing.

Of course that doesn't stop the rumors. The town is found on molding maps and yellowed postcards, proudly flaunting its famous "Mystery Shack" tourist trap. Whether or not the ghost stories and rumors are true are pretty much left to the GM's discretion at that point, but I'd like to think the area could make for a good CoC-style campaign.

The setting could also serve as a potential "bridge" with the core game's universe--more specifically, how the upper reaches of Oregon's forests link together with the scorched badlands of the Firebird's domain. The Firebird's a legend of course, too--but you always hear tell about how Mount Rainier is gonna blow soon, having laid dormant for so long. Subduing the Firebird--or halting some "Cult of the Phoenix" that is attempting to force an awakening--is an interesting plot hook for a superpowered party wanting to throw down against some pyromancers.
>>
Not the same drawfag as >>37025743
, but I did a couple of character concepts for Gridlock, seeing as we are starting to transition to the expansion.

Admittedly it doesn't look that great (I don't have a pad or anything), but I really wanted to contribute something to this project.
I hope this at least helps with inspiration and such.
>>
>>37026708
I really like this idea.

What would be Gravity Falls' story in this world? Who or what would players encounter there?
>>
>>37026802
looks great anon!
>>
So why exactly is Virginia like 3rd generation descendants from the actual didney villain?

When I initially saw this I assumed it was a neccessary feature to make the timelines fit, but since the setting is Cherno bringing a clusterfuck of villains together for funsies, wouldn't it make more sense to have the actual guy from the movie be the villain ingame?

In addition, I'm not convinced Ratcliffe would have any interest in the shadowlands at all - considering he's given an obsession with gold and right next door to him is a civilization essentially founded on the 'gold rush', I think there are far more suitable conflicts to be had.
>>
>>37026976
I agree with this, the whole "third generation Radcliffe" thing really bugged me when it was brought up.
>>
>>37022484
Bill Cypher is Nyarlathotep.

He's won but you don't really notice it because he rules over an dream-realm just beyond human comprehension.

Sometimes people dream and are contacted by him. Sometimes people make deals with him for earthly power, and end up as fleshy masks for him to wear.
>>
>>37027016
He's one of my favourite villains in general. Couldn't give an actual reason but I just enjoyed him being onscreen.

Seems a shame to replace him with little to no need.

That being said, 18th century british colonists would be hideously outmatched by pretty much every other faction in almost every way here.
>>
>>37026976
>>37027143
he obviously has an ace in the hole. Maybe he's working for a more powerful villain.
>>
>>37027196
>he obviously has an ace in the hole. Maybe he's working for a more powerful villain.

Eh, I could see that but it's kinda boring.

A joint army of colonists and natives using european logistics with guerilla tactics could be pretty baller though.

Also anachronistic weapons adapted piecemeal from nearby cultures - revolver-muskets and the like are always fun.
>>
>>37025743
Sverd looks kinda fat in this one. I thought he was somewhat muscular, leanish and tall.
>>
>>37025743
Wonderful work as always!
>>
>>37027196
He's a subordinate to Rourke, if I recall properly. And it's not so much he's interested in the shadowlands as they're interested in him.
>>
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>>37027340
It's my lazy showing. I always post the roughs first because you guys always notice things I don't! He's plenty lean, like Flynn

>>37026183
it WAS a collar, but seeing as Antrodemus is a diplomat...hmmmm... you might be on to something here...

>>37026802
I love it! It's gonna make drawing them a lot easier too.

>>37027429
Danke danke
>>
>>37026708
I really, REALLY like this interpretation, and like the idea that Gravity Falls allows for a different sort of play style to the rest of the Gridlock expansion. The town is a place of mysteries and secrets in need of unraveling, and the PCs might not be granted the time to do it in.
>>
It just occurred to me, we could probably fit Chip n' Dale Rescue Rangers into Gridlock.

Or do you reckon it would be too similar to the Rescuers being in DVV?
>>
>>37028347
Maybe.
>>
So who wants to finish the stats for the few left-over Kings?
>>
>>37027037
>>37026708
Combine these together and you have a winner.
>>
>>37026976
>>37027016
I wrote up the original Immortality Methods intending for Radcliffe to be the same one but just have a ton of children since Virginia has had quite some time to grow, but the original Radcliffe still being in control. The fluff writer for Virginia did make that into third generation Radcliffe in control however.
>>
>>37025743
>>37028007
Beautiful as always. DTP is damn tall, wow. Love the posing and body structure, especially in the second one.

>>37026802
A second drawfag? Truly we have been blessed. If we make sample characters for GRIDLOCKED I'd think we'd want to have different people write up PC's they'd want to play so we get interesting and differentiated characters as samples, since we're literally playing Disney. Love the designs, by the way.
>>
>>37028871
Where did we land on the nature of the Gridlock setting? Is it a continuation? A separate setting entirely? Is Cherry Bomb still the BBEG? Some people seem to be taking it for granted now that Gridlock is a straight continuation, but I'm not sure where we ever officially landed regarding this. I'll continue supporting and contributing to the project regardless of the decision, but for the record I'm still in support of making Gridlock a separate setting from the Classic game to keep things from getting to be too much of a clusterfuck.
>>
>>37026802
Glad to have you aboard! It's fun seeing a new potential gridlock/DTP Modern team forming here through your art. Any background you'd like to share about the kinds of characters you envisioned, or are they up for brainstorming?
>>
>>37029316
I'm in support of it being a continuation without Cherry Bomb.
>>
>>37029316
We didn't actually decide anything. A lot of people seem to like making it a sequel kind of deal, and a significant minority were opposed IIRC. Nothing is really certain yet.
>>
>>37029507
I've personally kind of washed my hands of the entire matter. Too much minutiae and I'm not sure I could take the stress of making another game and all the flak I got in the process.
>>
>>37029507
Okay. That's just fine! I was worried I'd missed something.
>>
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>>37029603
You really took the reins in Classic and helped established DVV as a setting and a system. I know that I'm very thankful for everything you did for the project, and I'm sorry that it was such a strain on you. You helped accomplish something pretty great, and I hope that you can feel at least a little proud in that.

That being said, participate in whatever capacity you want! Have fun with what's coming next however you want! You deserve a break.

Thanks again Nob!
>>
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>>37029704
On that note, do we have any logo suggestions?
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>>37026708
Now I really, REALLY want to try and write something about Gravity Falls and a group of hapless hikers who get lost there. there's so much that can be done here, though I think that the holidays have tired us all out just a bit. I'll see what I can manage.
>>
>>37030360
Not as far as I can recall, but the one you've got there isn't bad at all! I didn't recognize the upside down Mickey head for what it was at first, but then it hit me, which feels just about perfect.
>>
>>37029704
all without having seen a disney movie in the last ten years.


shame on you, nob.
>>
>>37029704
You are pretty cool guy, and thank you again for your service
>>
I'm afraid I can't work on much Gridlocked fluff until we nail down the setting. Any other writing need doing?
>>
>>37029316
>The man took the cigar in his hand, and lit it with a snap of his lighter

>"I never wanted this...But I should have expected it... Trust me, none of wanted it...Not Jumba, Not Dilbert, not Stan, Not flynn, not even that bastatd mchallgen or any of the other bastards...well except for that egomaniac and the demon...but, like I said, at first, we saw this as the greatest opportunity in millenia. Imagine, bridging the gap between worlds. Imagine the technology, the innovation, the unity...by god it would have been glourious..."


>"but, as we neared the end, we found one universe, one bigger than all the others...but as we looked in...something looked back. Something big. Something dark "


>Afterwords, as I lost communications with the others, the portal switched to..."

>The man chocked up for a bit, before snubbing the cigar

>"Someone id hoped to have left behind. ... and her dam, glowing red eye...and, as the lights flashed on, momentarily I saw them all...So many monsters...so many...villains."

>"I ran. I rushed my family out, away from our house. We all ran. I knew I couldn't stop what was coming, but I could save them."

>"So I did what I do best"

>He slicked his blond cowlick back

>"I kept moving forward "
>>
>>37031071
Three more kings need stats, i think one of them is former king Ferguson
>>
>>37031071
We need to see if that Anon comes back to finish the Baseball story, but there are a whole bunch of stories in the Classic setting worth telling:

>Anything DTP
>Mulan the Undying
>An underground railroad in Frollo's France
>Clarisse the Beast living under Gaston's stairs
>The Elite Global Huntsmen on the prowl
>Yzma, Kronk and Yzmopolis
>Whispers of Chernobog
>Etc.etc.etc.
>>
Which movie is Antrodemus representing again? Fantasia's dinosaur segment?
>>
>>37031150
>king ferguson
my sides
>>
>>37032530
DINOSAUR
>>
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>>37031071
Speaking of, I tried my hand at a Gridlocked Map. Though the setting seems pretty sparse geographically.

A couple of notes:
>Goodbye Not-America
>Space Villains need different map
>How do I mapped cyberspace???
>Dat Wasteland Filler Space
Turns out Gridlocked is a lot harder to map than the Original
>>
>>37029316
I have no idea how they relate to one another, I'm just going to make maps until people agree on something
>>
>>37032632
>>37032666
Your map making skills are much appreciated.
>>
>>37032666
Didn't you make something for BH6 in this thread?
KLR for Pan asia something?
>>
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>>37032632
Cyberspace is tricky, maybe lay things out like a circuit diagram connecting various major areas of the cyberworld. In any case, be sure to include where the real-world connection points are (Litwak's Arcade is supposedly somewhere in California, Flynn's Arcade is in Center City, which could be pretty much anywhere, they never specified).
>>
>>37032868
That's a pretty neat idea. I like it. For some reason I thought that Flynn's Arcade was in Georgia, but that might just be because I have a friend in Georgia that really likes Tron.
>>
>>37032823
Yeah, I did. I'll have to archive dive to find it though
>>
>>37032868
>circuit diagram
Yes... Circuit diagrams... I definitely know how to make those....

I'll see what I can do. I have some ideas about it.
>>
>>37033119
Here we are. I found them. They will have to be fixed to be Gridlock compatible.

The Eastern Co-Prosperity Sphere is a land of untold prosperity and progress, but also exploitation and social stratification. Yokai eagerly swallows up any talent into his research facilities where they produce wonders which can rival the magic of the old world, and the crystal fueled technology of the East Coast.

King: President and CEO of the ECPS Robert Callaghan is an accomplished and respected roboticist and ruthless supervillan. From his boardroom, he rages, driven mad by the inability to save his daughter. He stalks the night as Yokai, controlling an innumerable swarm of microbots, which can quickly overwhelm any adversary. However, his true weapon is his affability. He appears to be a kind and fatherly figure, and encourages his students to build him new technological marvels. His inner circle of students and researchers are utterly devoted to him, and will defend them with their own lives.

Land: The land of the ECPS is one of stratification, with towering, glimmering cities surrounded by rotting slums. Within the center of the cities, every motion is watched, recorded and analyzed. Any newcomer is carefully monitored for potential, and for potential danger. In the slums, crime is rampant and people are poor. Here the criminal arm of the Syndicate rules, extorting the populace, trafficking slaves, and terrorizing them with crude robots, derived from the underground fighting leagues. Outside of the cities is an industrial wasteland. Avarice and gluttony for resources has stripped the land of its livelihood, and has left it dangerously toxic and uninhabitable.
>>
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>>37033265
Rule: Callaghan is a resourceful man, and finds a use for each of his subjects. The brightest (but not too bright), are taken into his inner circle, where their inventions can increase his power. Most of his subjects are kept in poverty deliberately, so those absolved of their misfortune will be forever grateful. Others are taken into the various gangs and mobs, who take payment from the syndicate to oppress those without potential. Dissedants and anyone without talent are shipped off to the colonies. Some are sent into the jungles of Brazil and the east indies to find rare organic compounds, while others are forced to mine, to suppliment the insatiable hunger for rare earth elements. Why waste precious resources on robots when there is such a surplus of idlers? Those who show up Callaghan and create wonders beyond his own capacity disappear, their records are abolished and all inventions are credited to the dear president.'
>>
>>37032868
Right, so after fucking around with Circuit Diagrams for about an hour, I have concluded that I haven't the slightest idea what I'm doing. I like the idea, but I don't know nearly enough about electronics to make something clever out of this
>>
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>>37034074
Here's a brief explanation, might help translate things.
>>
british bump
>>
>>37034337
Sigh. How clever I thought I was when I realized I could skip high school physics
>>
british bump
>>
>>37037843
I'll write something tomorrow, thanks for keeping threads alive.
>>
>>37037888
good luck with that
*gives thumbs up*
>>
Does anyone want to start the KLRs for Gridlocked?
>>
Good morning all!

>>37026944
>>37028007
>>37029220
Thanks for the feedback, I'll start moving on to some other stuff soon (starting with some of Syndrome's forces, maybe).

>>37029386
Thank you, and I do have a few basic ideas on backgrounds for these characters, but if any anons feel they want to change these ideas a little, they are more than welcome.

Bare with me while I type them up...
>>
>>37038831
This is just my opinion, but if we're planning on creating a 'canon' sample set for Gridlocked, it should be done in the same way dtp was- various anons chipping in potentially made PCs. Allows for much more variety and wonderful group dynamics, than having just one person design then, look how well DTP turned out after all.
>>
>>37038831
>>37038889
Agreed. I wasn't trying to create a new DTP by my lonesome in any case, merely offering up a few examples that might be used.
>>
>>37038831
>>37039192
>>37026802

Anywho, writefaggotry for these characters:

>Alien (Armada/Star Command?)
As you can see, I had at least two origin ideas for this guy.
In the case of the Armada, he was a serving soldier with them until Gantu's coup d'etat, when he decided to get out.
In the case of Star Command, it could be he is a former Space Ranger who went underground after they were wiped out by Zurg.

In any case, he now works as a mercenary to get by, although he still maintains the honourable ideals of his former life.
Gameplay wise, he'd be the party tank, taking damage and dishing it out with heavy weapons and high explosives.
>>
>>37039405

>Robot (Axium)
This robot would be a sort of emergency medical dispenser that used to be one of the Axium's workforce, before deciding that it wasn't such a good idea to keep working under Auto (perhaps hinting that things within the ship are going south...)
Personality wise, I imagine it to be a sort of fussy matron, always grumbling about the sort of unhealthy trouble the party keeps getting into, but only because it's trying to keep them alive.
>>
How should we deal with Time Travel? It clearly exists given that Doris is here. What?
>>
Morning gentlemen. Glad to see that the thread is still alive. I'll see what I can contribute.
>>
>>37039496

>Super
This character would be an idealistic young super who grew up on stories of the glory days of superheroes (before the rise of Syndrome and Yokai), and so is inspired to fight against the evil powers that now rule the world.
As I have (poorly) drawn, her main power is over electricity, which is quite handy against mostly technological enemies. These electrical abilities can take the form of either area attacks, or concentrated bolts of plasma.

>Hacker/Program
Now this is the one which, looking back on it, I have the most trouble with.
The basic idea was that the hacker was a former Encom employee who, for whatever reason, got onto the MCP's radar in a bad way, and had to high-tail it out of town, taking the program which he'd been working on with him.
The main problem with this, looking at it now, would be with regards to gameplay. Because if the hacker needs the program to do all the hacking, does that not make him a bit redundant, and only useful as transport for the program? The same problem exists vice versa.

If these characters are to be elaborated on in any way, then either both would need to have their roles overhauled so they don't overlap or cancel eachother out, or one must be gotten rid of in favour of the other.
>>
>>37033265
Thanks man.
I appreciate it
>>
Good day folks. Glad to see these threads are still going. It's definitely time for me to start writing again. The Christmas holiday really threw me for a loop.
>>
>>37039678

>Alien (Pirate)
This guy would have been among those pirates answering Long John Silver's call to Earth (when he realised he couldn't take the Axium with just his crew), but then decided to strike out on his own, realising there were more opportunities on Earth than just the Axium.
Being the thieving and lying type, he's swift on his feet and good with diplomacy, and while he's not bad with a pistol, where he really shines is with his swordsmanship, making him an agile close combatant.

---

And that's it for character descriptions. I hope they were helpful, and like I said, feel free to pick and discard whatever you please.
>>
>>37040409
>>37039678
>>37039496
>>37039405
Nice work, both with the drawing and the character write ups. I'm sure that they'll serve as an inspiration for DTP stories and characters in some fashion during our Gridlock discussions.
>>
Bump
>>
>>37041228
Going to try my hand at statting up a Gravity Falls sample character.
>>
Good morning DVV! Is anyone working on statting up the last couple huntsmen?
>>
>>37042667
Who were they again? Tell me and Ill give em it whirl
>>
>>37042961

We need the following King-tier enemies statted up on the Kings and Villains page. Kings left to stat:

The Huntsmen of the Elite Global Huntsman Club (Muntz, McLeach, Buldeo, Amos Slade, King Fergus)
King Louis of the Kingdom of the Red Flower
>>
>>37043232
King Louie and Buldeo are done already
>>
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>>37041387
Name: Fiona Fishman
Role: Sensible Girl
Origin: Gravity Falls, Oregon
Size: Medium
Species: Human (?)

---Attributes---
Robustness: 6/12
Agility: 8/12
Intelligence: 9/12
Sensibility: 10/12
Charm: 7/12

Will: 3/3
Strikes: 3/3

---Skills---
Athletics: 3
Endure: 3
Stealth: 3
Deceit: 3
Academics: 4
Occult: 4
Travel: 3
Insight: 4

---Traits---
There's No One You Can Trust: Attempts made by both foes and friends to Deceive or Persuade this character suffer a -2 penalty.
Sharky Smile: +3 to Brawl when this character attempts to bite her opponent.
Tell Me All Your Secrets: +2 to Academics, Science or Occult while this character is trying to uncover conspiracies or hidden knowledge.

---Powers---
Not Quite Human: Spend a Will Point. +4 Stealth, Deceit or Intimidation while this character is attempting inhuman acts.
Extra Sensory Perception: Spend a Will point. This character's may attempt an Insight check from a remote distance, but their Insight roll will be halved in doing so.
Reality Is An Illusion: Spend two Will Points. This character may disregard a strike on the grounds that she doesn't believe it actually happened.
>>
>>37043331
---Ideals---
Learn as many secrets as possible.
Learn how to trust people and tell the truth.
Learn more about who and what she is.

---Goals---
Zero: Learn a BIG secret, one that's REALLY worth keeping, and tell EVERYONE.
On-a-Roll: Find a way back to Gravity Falls to discover what happened to the town and her parents.
Hero: Free the world of the lies, deceptions and conspiracies that hurt, malign and keep the people down.

---Equipment---
Handy Journal: +1 Academics, Science, Occult
Pocket Knife +1 Melee
Hithhiker's Backpack +1 Travel

---Description---
Fiona is a young woman of indeterminate age who looks like she's been on the road a long time. She's dirty and dusty, her clothes are patched and threadbare and she wears a large hiker's pack laden with supplies everywhere she goes. However, the more time one spends around this unassuming young woman, the more they come to notice the unsettling way she always seems to be watching, listening, and studying everyone she meets. There's something definitely "off" about Fiona, something almost inhuman, that people just can't seem to put their finger on.
>>
>>37043232
Muntz, McLeach and Slade left. Not bad at all. I could try Muntz but it might be slow going.
>>
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Bumping with another sketch.
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>>37044005
Wow. That's pretty cool, actually.
>>
>>37044005
Try making a villain for Dorris.

Maybe some kind of Retro Hat robot or slave guard?
>>
>>37007084
>LVIV
>Not LIX
Git gud scrub
>>
>>37044096
Thread starter here, and yes, I am a moron who can't use Roman numerals properly.
>>
Bump with the promise of content.
>>
>>37043331
Interesting concept for a modern characters but there are some minor errors, namely you have ten points to spend on Skills and being a Sensible Guy gives you a free rank in insight, and one of your two powers must be from the class list.
>>
which anon was working on baseball again?
>>
>>37045599
Thanks! My thought was that anyone coming from Gravity Falls would be somewhat spooky or sinister even when they deluding mean to be, and may not be entirely human. Are you sure about the skills, because I'm counting 10 points spent beside the Insight freebee. Also, I couldn't find where the class traits for Sensible Guys and Gals were, so I'm sorry about that.
>>
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>>37044085
Here you go. Sorry if it took a while, I was just finishing off a gingerbread man.
>>
>>37046216
Ha, totally inconspicuous, nice work.

>>37045725
That's me and I'm he. The holiday put me through the wringer a little bit but I'm back and working again on Baseball as well as something for:
>>37043331
>>37043353

I'm genuinely sorry for the delay.
>>
>>37046216
Hey, you got a name? I'm going to start up a gridlock art album, and I want to make sure it's accredited properly
>>
>>37046466
As in a trip? No. Do you reckon I need one?
>>
>>37046216
>"DO NOT MIND ME, MY HAT, AND MY HAT RACK. THIS IS PERFECTLY NORMAL"
>>
>>37046725
Just some initials signed on the art is fine
>>
>>37045907
Whoops, you're right I miscounted. The class powers are on the Powers section of the 1d4chan page.
>>
>>37047094
In that case, will AL be fine? And I'll remember to sign it on my art in the future.
>>
>>37047218
AL it is then
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>>37047854
Here's the link to the gridlocked artwork album
http://imgur.com/a/s1g3b
>>
King: AUTO.
AUTO is the autopilot of the AXIOM. The ship is completely under his control and all citizen's needs are met by him.
Land:The AXIOM.
The AXIOM was a ship built by the massively Buy n Large cooperation meant to store humanity from the abandoned Earth. The ship recently crashed down in the New Mexico deserts. The citizenry are kept fat and happy in blissful ignorance of the outside world.
Rule: Don't tell them.
AUTO tends to be rather hands-off to intruders unless they attempt to tell any of the citizens of the outside world. Then he'll attempt to stop you. The citizens must be kept in ignorance in his perspective.
>>
>>37047989
That's, uh, short.
>>
>>37047854
>>37047960
Thank you. There were also those Gridlock character concepts I did >>37026802 just so you know.
>>
>>37047960
>>37048183
Wait, this page is for everyone's art, right? Sorry if that sounded a little selfish.
>>
>>37048183
I knew I was forgetting one.
>>37048366
Nope, every and all piece of art is available. You got a name?
>>
>>37048557
AL, already said.
>>
>>37048593
Oh, right. Sorry I didn't know you were the same guy
>>
>>37007084
Fun fact is that if some ever turns him back on he'll take the ship away from earth again as that was the last order he was given.

thing i don't understand is where were they getting the resources to make everything? I mean surely if they can do that they could of fixed the earth.
>>
>>37048610
It's cool, man. I appreciate the need to sign my work now.
>>
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>>37047989

>AXIOM
>mfw I've been spelling it Axium this whole time
>>
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>>37048701
Welcome to the party, Al.
>>
>>37049024
Glad to be contributing.
>>
Relatives are visiting, I'll get to writing after they're gone.
>>
>>37043331
>>37043353
Didn't your parents ever tell you it's not safe to hitchhike, kid?"
The man asked with almost fatherly bemusement as he watched the soaked, smiling young woman with the scruffy ponytail and the oversized hiker's pack clambered out of the summer squall and into his truck.
"I can't recall them telling me anything like that, sir..."
She replied cheerfully, matching her driver's gruff tone with an easy one of her own as she shut the door behind her and buckled her seatbelt, electing to sit with her sodden belongings in the back of the vehicle's crew cab.
"...but there are a lot of things my parents didn't tell me."
Thinking this answer cryptic but likely the only one that he was likely to get from the chipper young drifter, the man let it go and upped the speed of his windshield wipers as he pulled back out from under the sheltering overpass and back into traffic.
"I got you, I got you."
The minutes passed in silence but for the heavy rain beating down on the roof of the truck, and after a while the man spoke again, following up on his earlier question in an attempt to ease the feeling of disquiet that the girl had seemed to bring in with her from the storm.
"They really ought to have taught you that it's dangerous to take rides from strangers. I mean, damn, I could be a super or a monster or your everyday garden variety killer and not just some nice old guy wanting to keep some dumb kid from walking alone in the rain..."
Feeling the hitchhiker's gaze upon him as he trailed off, the man glanced in his rearview mirror and locked eyes with the smiling young woman in the backseat. Something about her look unnerved him and made his innards squirm, and the thought that maybe it was he who was in danger and not her came unbidden into his mind.
>>
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WIP. Is everybody's height/associated movie correct so far?
>>
>>37051183
It looks just fine to me! I really like it so far, and I like that you've put the characters' movies above their heads. They really do look like a team here!
>>
>>37051183
>Hannah and Mary looking at each other.

They're up to no good, that's for sure.
>>
>>37051399
This is going to end up like Legend of Korra all over again.
>>
>>37051650
Jeremiah: I'm fine with this.
>>
>>37051399
>thinkgn bout sverd
>>
>>37051183
I think it's great.

>>37051399
No no no. Mary is looking at Sverd, and Hannah's looking at Mary Looking At Sverd and she's making horrible plans in her mind about how to make this amusing for her.

Hannah is nobility. She isn't going to settle for a grease-monkey Atlantean or a Murderhobo Knight.

She's got plans on wedding another member of the nobility to secure and improve her family's standing, and then having a lover or two on the side.
>>
>>37052401
Very reasonable deductions. Gosh I'm tired.
>>
>>37052401
And Sverd is looking at his owl.

... I like it.
>>
>>37048163
I'm sorry.
>>
>>37052401
>grease monkey Atlantean
Das rude mang. Although pretty true for nobility. Also there's the issue of, y'know, both being girls. It's Disney so who knows how people would react to that shit. It's just not very Disney to delve into such territory.
>murderhobo knight
Very hobo, not murder at all iirc. Also knights are totes nobles. The 'acceptable to marry' line for other nobles pretty much starts at them. Knights have even married monarchs in quite a few cases.

... Course it's thought to be a lot more brother-sister with them. And lord knows Sverd already has a gorgonzillion women on his case.
>>
>>37051183
Is it just me, or does Jerimiah look a bit native? Not a criticism, just an observation. Still love how everyone has a different skin and hair color.
>>
Things are starting to slow down, so I've taken the liberty of archiving the current thread on Sup/tg/ with the others.

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious

Please vote them up if you like what we've been doing here!
>>
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>>37053358
I ain't so good with color. Here's a logo idea too.
>>
>>37054414
It feels good to see it nearing completion like this. Thanks so much for your hard work on this!
>>
>>37048626
Nah, AUTO is still on, Its just that the return program has over rided his old orders. So now hes stuck on earth, trying to figure out a way around it, all the while trying to prevent the Axiums Robots from becoming sentient like Wall-E. The trick to beating AUTO is by helping him come to terms with his own personality, and helping him lead his robots into rehabilitating humanity.


Its works on the idea that, after a while, robots begin to think and become people on their own right. AUTO should be trying to keep it all under wraps, but as more and more robots are reaching the senient state, he starts a loosing battle with it, both externally, and in his own mind
>>
>>37051183
I see the way Jermiah and Andrmeadus are looking at each other

>Broke- Back DINOSAUR
>>
Nice.
>>
>>37054414
>Everyone's wearing green except Mary
Damn it Mary, we told you on Wednesdays we wear green!
>>
brit bump
>>
>>37043331
>>37043353
>>37050310
As someone who admittedly hasn't seen Gravity Falls but likes the idea of a creepy, lost, Silent Hill like Land for DVV modern, how does one go about making a character that's both disquieting and Disney as Fuck?
>>
>>37046216
>"SURRENDER NOW MAGGOTS AND YOU WILL BE HARMED!"
>>
It was mentioned a couple threads ago, but I'm wondering if now might not be the time to write up a new opening post to reflect the new Gridlock expansion and attract some new contributors.
>>
>>37060270
sound like a good idea but we still need to do Muntz, Fergus, Cruella and the Weasels for regular DVV before that
>>
brit bump
>>
>>37060941
>>37060328
I'm at work but I'll work on Muntz now. Thanks for bumping. The holidays are rough on participation.
>>
>>37061165
Still working but nearly done.
>>
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>>37061994
Charles Muntz
Role: Smart/Charming Guy
Country of Origin: America
Size: Medium
Species: Human
---Attributes---
Robustness: 4/16
Agility: 5/16
Intelligence: 18/16
Sensibility: 14/16
Charm: 15/16
Will: 3/3
Strikes: 6+2x, where X is the number of players in the party.
---Skills---
Acrobatics: 3
Athletics: 3
Melee: 4
Ranged: 7
Prevent Harm: 5
Endure: 4
Deceit: 3
Persuasion: 6
Intimidate: 4
Academics:7
Science:7
Travel: 8
Insight: 5
Craft: 5
---Traits---
Houndmaster:
Muntz commands an army of 19X hounds of the Mook level, lead by X hounds of the Inner Circle level.
Have Airship Will Travel:
Muntz gains +5 to Travel while piloting the Spirit of Adventure. Anyone traveling with him shares this travel score.
The World's Greatest Former Adventurer:
+3 on Academics rolls regarding geography, history, anthropology and the other adventuring sciences.
Big Game Hunter:
+3 on ranged rolls against large, dangerous animals. Particularly mean kittens don't count.
Death To The Competition:
Muntz gains +3 to all rolls while in combat against a person or persons he considers to be his rivals.
---Powers---
Pretty Spry For His Age: Spend a Will Point. Gain a +3 bonus to Acrobatics, Athletics, Melee and Endure.
Engarde!: Spend a Will Point. Gain a +10 to Melee while fighting with a sword.
Death From Above: Spend two Will Points. If the Spirit of Adventure is available to him, Muntz can launch either:
A: An equal number if Mook Mutts in fighter planes sharing Muntz' Ranged score as there are targets.
B: A single artillery attack using Muntz' Ranged score multiplied by the number of targets.
---Equipment---
Sniper Rifle: +5 to Ranged.
Sword Cane: +2 to Melee
Flack Jacket: +2 to Travel and +2 to Prevent Harm.
>>
>>37060328
On to Cruella I guess, seeing as I know nothing of Fergus.
>>
>>37060210
>Dorris pays off the TF2 mercs with hats
>>
>>37063007
>those hats are more DOR-15 drone units that take them over
looks like we got our villains for Meet the Robinsons planned out.
>>
>>37063371
>Meet the Robinsons
>Meet the Team
Its all coming together now.
It would only be better if the mercs are totally aware of this, but are okay with it
>>
We're going to need anther thread started in just a bit.
>>
>>37063535
we still need two hunters and the Weasels
>>
>>37063656
Working on Cruella because I'm not familiar with the other two. Still at work though. Just wanted to make sure we have another thread started as needed.
>>
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>>37063399
IT'S HAPPENING
>>
>>37062454
I should probably have given Muntz Mechanical skills instead of Science and gave him the Driving skill as well.
>>
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>>37064069
The Soldier
Role: Strong Guy
Country of Origin: AMERICA! USA USA
Size: Medium
Species: Human
---Attributes---
Robustness: 16/16
Agility: 14/16
Intelligence: 8/16
Sensibility: 6/16
Charm: 10/16
Will: 3/3
Strikes: 10+2x, where X is the number of players in the party.
---Skills---
Acrobatics: 5
Athletics: 5
Melee: 6
Ranged: 7
Prevent Harm: 5
Endure: 5
Persuasion: 3
Intimidate: 6
Craft: 5
---Traits---
YOU ARE ALL MAGGOTS: Gains 6+ to any rolls against intimidated opponents

I will kill each amd every one of you!: Gets a 5+ to any rolls when he is out numbered by enemies

I am a robot. Beep boop: Gains a 6+ bonus to deceiving people when dressed ridiculously. Gets a penalty of 6+ on insight checks
---Powers---
Crocket: Spend a will point. The next rocket fired by the soldier will get a 15+ to all damage rolls.

COLLATERAL DAMAGE!: Spend a will point. Instead of targeting a single person, target a group of up to three people to attack. perform a single attack that is applied to each member.

Just another day on the job: This npc will continue to revive itself at the nearest spawning room, until either the round is won or the spawning room destroyed.

---Equipment- --
Rocket Launcher: 6+ to ranged rolls
Trusty Rusty Shovel: 2+ to melee rolls
>>
>>37064381
AH LOVE EET!

that said, how would we convert the the other classes for DVV
Offense
>scout:-
>soldier:- Strong
>pyro:-
Defense
>engineer:-
>demoman:-
>heavy:-
support:
>sniper:-
>medic:-
>spy:-

copy as necessary
>>
>>37064381
>>37064566

Please, please, PLEASE. FOR GOD'S SAKE. FUCKING NO. Don't bring this fucking shit into DVV.
>>
>>37064575
>>37064566
>>37064381
As much as this shows that the DVV character creation and stat mechanics are good and versatile and as much as we like a good reference, the Team Fortress 2 characters are too dissimilar to the Disney/Pixar source material and our "Disney as Fuck" ethos to be ported into the DVV setting.
>>
>>37064575
quit overreacting, we'll run it by Nob see if he approves, is that okay with you?
>>
bump
>>
>>37064650
It's not really a matter of getting anyone's permission to include them. It's the question of whether or not Team Fortress' nine mercenaries fit the setting.
>>
Starting a new thread.
>>
>>37064742
We could include them under the technicality that they are being used as extensions of Doris (each one is under the control of a DOR-15 drone, given to them as Free Hats) and she knows what their combat styles are so she can make the best use of them in defending herself, their basically vegatables at this point.
>>
>>37064824
NEW THREAD HERE:

>>37064882
>>
>>37064650
>>37064857
Nob is not the god of DVV. We aren't including these retarded things that have nothing to do with Disney, act incredibly anti-Disney and are fucking stupid and shitty even in their own universe. End discussion. Stop trying to implement these terrible ideas.
>>
>>37064857
Yes, but they're still recognizable characters from a non-Disney/Pixar property. I like TF2, and if a player wanted to make a Character inspired by one of the mercs I wouldn't have a problem with it, but I don't know that including one of the actual game characters is a good idea.

A the most, I MIGHT include a parody of one as a low level enemy, but that would be about it.
>>
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>>37064742

While the aesthetic certainly fits, I don't think the characters themselves fit in. Old TF2 maybe, but not the monster the game has become. Old TF2 was superscience and and doomsday plots and motherfucking shadow warfare--exactly the sort of fare you'd expect in a Gridlocked campaign. New TF2 is just...too much. Like Star Wars or like Marvel Comics, it's too ingrained with itself to be able to play fair with the other kids in the sandbox, so to speak. Each of the different properties bring a little something different to the table--The Incredibles and BH6 superheroics; Frozen, Snow White, and The Black Cauldron fantastical magic; Brother Bear and Fantasia the powers of nature untamed. TF2 brings all that and more to the table, tossing in supervillainy, robotic invasions, corporate espionage, ghost stories, deranged fantasies, and more.

TF2 is that one bro you invited to the party that brings a minivan full of beer kegs, spirits, and unexpected partycrashers that tosses all prior arrangements out the window.
>>
>>37065239
Hey Atlantean, good to see you. That's a fine analysis there, and I agree wholeheartedly. We've got a new thread going if you want to join.
>>
>>37064650
Eh, I'm inclined to agree with shoutyfag here. It's good for a laugh, but there's really no need to bring tf2 into this
>>
Just a friendly reminder that we have a new thread going!



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