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File: Map of Europa.jpg (98 KB, 874x602)
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>Twitter: @EuroWarQM
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=First%20Europan%20War%20Quest
>Pastebin: http://pastebin.com/40f05rLR

The fortress at Ghirlandaio is the pride of Gallia's northern defenses, but it is not as impregnable as the military would have people believe. Even from a distance, even from the Gallian side of the fortress, it's clear that the outer walls have taken damage. The towers in particular have been crudely patched up. It's clear that the citadel won't be able to last much longer without reinforcements. Reinforcements like you.

"We're fielding troops around the clock," Major Lenier says. "You'll all be assigned quarters inside the fortress to sleep, but you'll spend most of your waking time out in the trenches. On an extremely lucky day, you might be able to eat in the mess. Don't expect to get lucky. Don't expect to get much sleep either, for that matter. Now, are there any questions?"

You and the rest of the officers look amongst yourselves, waiting to see who's going to ask the obvious question. Finally, you decide to step forward.

"There is one thing, sir," you say. "Why are we digging trenches outside the citadel?"

"Unfortunately, the citadel was not design to resist the Empire's current tank guns," the major says slowly. "Furthermore, the tanks provide cover for the Imperial infantry, which makes it difficult for the citadel's machine gun emplacements to deal with them. We need troops in front of the citadel to stymie the Imperial advance. That's why you're here."

He waits a moment longer for another question. There aren't any.

"We'll need to man the trenches during the day and the night," the major says, "so you get to decide when you want to fight."

>Take a day shift.
>Take a night shift.
>>
>>37228083
>>Take a day shift.
>>
>>37228083
>Take a night shift.

Two fencers will help us out nicely if they try a night infiltration of the trenches. We may not have much luck sniping but can probably still pick up a few imp kills.
>>
>>37228083
>>Take a day shift.
day sniping
>>
>>37228083
Day Shift
>>
>>37228083
>Take a day shift
>>
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>>37228083
We trench now
>>
>>37228083
>Take a day shift.
>>
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>>37228083
"I'll take a day shift," you say. A night shift might provide opportunities for surprise attacks, but most of the fighting goes on during the day and it'd be a shame to miss it.

"Your call, lieutenant," the major tells you. "Oh, and here are some files on our current shocktroopers. We don't have many yet, but I did promise you first pick."

The major hands you the files and hands the other teams their own assignments.
The first name on the list is John Mobar, a long-time member of the regular army. He resigned a few times to become a hunter and wilderness survivalist, but he was brought back every time for unstated reasons.
>Potential - First Blood: John Mobar can attack two different targets during the first turn of combat.

The second name is Howard Lutz. He was trained on mounted machine guns, so he's familiar with their purpose on the battlefield and he knows how to get the most out of them.
>Potential - Suppressive Fire: Howard Lutz's attacks reduce the movement of all enemy units by 5.

The last name is a Darcsen called Roberta Garcia. Her employment history says she used to work as a maid for the Garcia noble family, who legally adopted her some time ago. She scored surprisingly well on the scout training regimen, but she retrained for the machine gun when they became more widely available.
>Potential - Killing Spree: Every successful attack increases all attributes by 1.

>"I'll take John Mobar."
>"I'll take Howard Lutz."
>"I'll take Roberta Garcia."
>>
>>37228545
Roberta. She's gonna get good.
>>
>>37228545
>John Mobar

We've been relying a lot on first strikes in our attack style so far and this would add a lot to it.

Might not be as good as the others for sustained trench warfare but I have a feeling we'll be on spec ops again soonish.
>>
>>37228545
John Mobar

It's good to have someone experienced.
>>
>>37228545
>"I'll take John Mobar."
>>
>>37228545
mobaR, John J. Let's be sure to treat him to a nice meal at a diner sometime.
>>
>>37228545
>>"I'll take Roberta Garcia."
Bezerker fury to the max
>>
>>37228545
>>"I'll take Roberta Garcia."
i do enjoy crazy maids
>>
>>37228545
>>"I'll take Roberta Garcia."
>not picking south american terminator maid
>>
>>37228545
>>"I'll take Roberta Garcia."
>>
>>37228708
She would have been my first choice but I can't help but pick Rambo.
>>
Would suck if the Imps brought a Gustav Gun railway artillery...
>>
>>37228742
I'll be honest i had to flip a coin, the struggle was to much.
>>
>>37228545
>John Mobar
Wilderness survival skills are damn handy to have in a squad, plus his potential is great especially for ambushes where targets will start in the open.

Lutz's suppression also looks dandy but whatcha gonna do?

>>37228595
I think the attribute bonus is only for that combat, mate.
>>
>>37228545
I get Ranbo and Roberta but who the hell is Lutz supposed to be?
>>
>>37228545
>John Mobar
>>
>>37228545
>>"I'll take John Mobar."
>>
>>37228809
There was a character from Band of Brothers with the name Lutz. That's the only reference I can think of.
>>
>>37228852
it is but if it was winters or garnear it would be another story for me.
>>
>>37228809
One of Koko's bodyguards in Jormungand is called Lutz.
>>
>>37228545
>"I'll take Roberta Garcia."
>>
>>37228921
I want them all.
>>
>>37228746
I don't even know if there is a railway that connects to the citadel.
>>
>>37228545
>"I'll take Roberta Garcia."
I think she would be better in a long engagement.
>>
I hope private Mobar knows the difference between an assault and a scouting mission.
>>
>>37228545
>>"I'll take Roberta Garcia."
>>
>>37228986
If i remember, the game had tracks that ran THROUGH the fortress.
>>
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>>37228993
Y-you really think so?
>>
>>37229154
i KEK'D
>>
>>37229154
It would be much more entertaining at the very least.
>>
>>37228545
You wait for Major Lenier to finish handing out the assignments to hand them back the files.

"I'll take Roberta Garcia," you say. "Her file is interesting."

"I'll clear the paperwork," the major says. "I met her a few times. 'Interesting' is right. She's right over there."

The major points to a stoic woman sitting out of the way.

"I'll welcome her right away, sir."

You salute and go to meet your new shocktrooper. She's staring straight ahead, apparently oblivious to everything that's happening around her.

"Can I help you, sir?" She asks, her voice barely above a whisper.

"That's what the major says." You hold out your hand. "First Lieutenant Renard de Velde. You'll be on my team for the foreseeable future."

"A pleasure to meet you, sir." Roberta looks up and shakes your hand with a firm grip. "Is there anything I need to do before we get started?"

"Just the usual," you say. "Keep it casual off-duty, but follow orders in combat. That's all the rules I can be bothered with."

"I understand, sir." She picks herself up and follows you. Apparently, she's not very casual by default.

You go looking for your team, who are currently waiting for you in a courtyard near the Gallian side of the border.

"Roberta Garcia, this is Jetje, Vanessa, Nina and Karl," you say. "Everyone, this is Roberta Garcia. She'll be our new shocktrooper."

The team briefly exchanges the standard pleasantries.

"We still have some time before our shift gets started," you say. "How are the facilities?"

"The training grounds and the armoury are both open," Jetje says. "Where do you want to go?"

>Visit the training grounds.
>Visit the armoury.
>>
>>37229261
>>Visit the armoury.
>>
>>37229261
>>Visit the training grounds.
>>
>>37229261
>Visit the training grounds.
>>
>>37229261
>>Visit the armoury.
>>
>>37229261
>Visit the training grounds.

Really? we passed up Rambo just to add another woman to the squad. I'm surprised the major didn't remark on us choosing 4/4 women so far, going to end up with an interesting reputation.
>>
>>37229346
I made my choice based on what we're facing. We need someone who will wreck face against a ton of opponents. Roberta was that. If Rambo had that potential, I'd have chosen him.
>>
>>37229261
>Visit the armoury.
That way we can visit the training grounds second to train with any new goodies we get.

>>37229346
To be fair Roberta is about as Hax as Rambo herself.
>>
>>37229261
>Visit the training grounds.
>>37229346
I'm pretty sure we already have an interesting reputation. We keep a woman's underwear as a lucky charm, after all.
>>
>>37229346
South american terminator maid is no ordinary woman to be fair.
>>
>>37229261
>Visit the training grounds.
>>
>>37229346
she is way more scary then rambo
>>
>>37229392
Probably not a good one if Darcsen discrimination is as widespread as it was during EWII.
>>
>>37229261
>>Visit the training grounds.
>>
>>37229261
>Armoury
Let's lock and load.

>>37229386
Either was an okay choice, but the fact that Rambo had the survival skills and Roberta is a Darcsen (and hence might cause frayed relations within the squad just by being there) probably should have put Rambo Grylls as top choice. I'm not complaining though, Robo-maid is a good close second.
>>
>>37229346
because you need to understand

https://www.youtube.com/watch?v=54Fd20UH-ng
>>
>>37229518
Oh I know all about Roberta and on most votes I'd love to choose her it's just that it's starting to feel a little VN'ish in that we're surrounded by a bunch of women and the token male given to us by the QM.

However I have faith that my worry is misguided and EWQM will keep us on track for a good storyline.
>>
>>37229261
"Let's get some training done," you say. "It's been too long since our last training session and the fighting over here sounds rough. I'd like to be ready for it."

Ghirlandaio's training grounds are very impressive, owing to the fact that this is an actual military base. Unfortunately, you don't have much time, so you want be able to make full use out of all the facilities.

"Welcome to our new training facilities, sir." As always, Sergeant Malbridge is the first to greet you. "Come to get ready for the fight?"

"Yeah," you say. "Ghirlandaio sounds tougher than Teschelbero was."

"Let me know how I can help you."

>You currently have 3672XP. You can spend XP on the following:
>Engineer 2 - (0/800XP to level 3)
>Fencer 2 - (0/1100XP to level 3)
>Scout 2 - (700/1100XP to level 3)
>Shocktrooper 1 - (0/650XP to level 2)
>Sniper 2 - (0/1500XP to level 3)
>Officer 2 - (0/1600XP to level 3)

>You can also learn the following orders:
>Call Mortar Strike (900 XP)
>Movement Boost (900XP)
>Evasion Boost (900XP)
>Range Boost (900XP)
>>
>>37229721
>>Scout 2 - (700/1100XP to level 3)
>>Shocktrooper 1 - (0/650XP to level 2)
>Officer 2 - (0/1600XP to level 3)

>Call Mortar Strike (900 XP)

I think we have just enough for this
>>
>>37229721
>Call Mortar Strike
>Shocktrooper 1
>Scout 2
>Sniper 2

Adds up to 3450 leaving us with 222xp
>>
>>37229721
>Range Boost (900 XP)
Because if this is trench warfare, we'll need the range.
>Shocktrooper Level 2 (650 XP)
Just to even stuff out.

That leaves 2100, but I'm not sure what else I'd buy. Probably finish Scout's level for 400 XP, then level up Sniper to 3.
>>
>>37229721
>Call Mortar Strike
>Officer 2

Adding 2 levels of shocktrooper might be good. If we can do that.
>>
>>37229721
>Evasion Boost (900XP)
>Scout 2 - (700/1100XP to level 3)
>Shocktrooper 1 - (0/650XP to level 2)
>Officer 2 - (0/1600XP to level 3)
>>
>>37229797
This
>>
>>37229721
At the very least,
>>Shocktrooper 1 - (0/650XP to level 2)
>>Officer 2 - (0/1600XP to level 3)
>>Call Mortar Strike (900 XP)
>>
>>37229721
>>37229797
I support this.
>>
>>37229797
this
>>
Looks like >>37229797 hits the most popular options.
>>
>>37229721
>Level Gained: Scout level 3
>Level Gained: Shocktrooper level 2
>Level Gained: Sniper level 3
>New Order - Call Mortar Strike: For every order dedicated to Call Mortar Strike, you can automatically kill one target per battle. This order works on tanks.

You focus on bringing Roberta up to speed with your team's tactics. You also familiarize yourself with the intricacies of the trench warfare that has been developing in Gallia since the beginning of the war. Imperial tanks in particular are a cause of concern. You also memorize the standardized map of Ghirlandaio along with the mortar team protocols. The ability to call in exploding ragnite will make things easier, especially since you don't really have anything that can stop tanks right now.

"That's it for today's training," you say. "Let's move on."

>Visit the armoury.
>Wait for your shift to start.
>>
>>37230354
>>Visit the armoury.
Look at the boomsticks.
>>
>>37230354
>Visit the armoury.
>>
>>37230354
>Visit the armoury.
>>
>>37230354
>>Visit the armoury.
>>
>>37230354
>Visit the armoury.
>>
>>37230354
>Visit the armoury.
>>
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>>37230354
"The armoury's next," you say. "I just hope Gaul's connections followed him here."

You find old man Gaul and his stash of goods safely tucked away on the Gallian side of the fortress. He looks up and smiles as you approach.

"Welcome to my humble establishment, lieutenant," he says. "Unfortunately, my supply lines are a little thinner - I'm afraid most luxury goods are poached before they can make it here."

"Will that effect military equipment?" You ask.

"Absolutely not," Gaul says. "In fact, there's a small surplus of equipment, so I can give you a discount to match."

"Let's see what you have then."

>You have 2825DCT. You can spend money on the following weapons and armour to improve your equipment:
>Sniper Rifle: GSR 1870 (950 DCT)
>Sword: Cival Infantry (950 DCT)
>Machine Gun: MMG-01 (950DCT)
>Uniform: Type 1 Regular Uniform (950DCT)
>Grenades: Gallian Mark 1 (950DCT)
>Buy nothing
>>
>>37230813
>Machine Gun: MMG-01 (950DCT)
>Uniform: Type 1 Regular Uniform (950DCT)
>>
>>37230813
wait, what does a uniform do exactly?
I can't see the bonus to it. Is it better for trench warfare?
>>
>>37230813
>>Machine Gun: MMG-01 (950DCT)
>Uniform: Type 1 Regular Uniform (950DCT)
>>
>>37230813
>Sniper Rifle: GSR 1870 (950 DCT)
>Uniform: Type 1 Regular Uniform (950DCT)
>>
>>37230813
>Uniform: Type 1 Regular Uniform (950DCT)
>Grenades: Gallian Mark 1 (950DCT)
>>
>>37230872
It gives you more armor. At least it does in the game.
>>
>>37230813
>Uniform: Type 1 Regular Uniform
>Sniper Rifle: GSR 1870
>Sword: Cival Infantry

Makes 2850, promise him 75 ducats or triple the 25 we're short when we come back from the next mission.

Assuming that doesn't fly just the sniper and uniform.
>>
>>37230813
What does the uniform do?

>Sniper Rifle: GSR 1870 (950 DCT)
>Sword: Cival Infantry (950 DCT)
>>
>>37230872
Uniforms add +1 to Health, Defense, Evasion and Movement per full upgrade. Weapons add to Range, Accuracy and Damage.

Specific modifications add +1 to a single attribute, but there aren't any here.
>>
>>37230813
>>37230917
This if we can do it
>>
>>37230813
>>37230917
This if we can pull it off.
>>
>>37230813
>>37230917
I'd take this
>>
>>37230917
Has my vote.
>>
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>>37230813
"You can provide credit, right?"

"Sure!" Gaul smiles brightly.

Next to you, Jetje slams her palm into her forehead.

"Fuck my life…"

You wisely ignore her.

"I could use the uniforms, the sniper rifle and the swords, but I'm a little light," you say. "Can you spot me the difference until our next assignment?"

"Let's double it to 50 ducats and we'll call it a deal," Gaul says. "Unfortunately, for credit numbers this small, I need a larger margin?"

"And if I ask for a larger number?" You ask.

"I'm afraid small change is all I can trust you with right now," Gaul says. "After all, I can't collect my debts if you're dead."

"Your supported is noted," you say. "The equipment?"

Gaul gives you your new rifle, while Karl and Jetje get their fancy new swords. You all also get better uniforms. Militia surplus doesn't cut it for the regular army's needs. Hopefully, better equipment will make the difference.

Once you've changed, you gather around the citadel's gate, where Major Lenier is handing out orders.

"Our immediate priority is to lay down telegraph wires," he says. "We don't have enough people or dogs to use runners, so telegraph code is our best option. This does mean that you'll need to check the lines regularly for damage. Fortunately, the Imperials are still on the back foot, so we don't have any emergencies. You can reinforce our current line, or you can try to retake an empty trench we had to abandon a few days ago. Either way, you can expect the Imperials to take shots at you."

>"We'll fortify the line."
>"We'll retake that trench."

>In addition, you have two Orders to spend among the following:
>Accuracy Boost (Specify Renard, Jetje, Karl, Roberta, Vanessa or Nina. Requires one Order per person.)
>Call Mortar Strike (Requires one Order per strike in reserve. Strikes can be called as needed.)
>>
>>37231553
>>"We'll retake that trench."
>Accuracy Boost to Roberta and one Mortar Strike
>>
>>37231553
>"We'll retake that trench."
We have 2 fencers, a shocktrooper, and an engineer with grenades. Sounds like a job for us.
>Call Mortar Strike
>>
>>37231553
Fortify THE LINE
>>
>>37231553
>>"We'll retake that trench."
Verduuuuun!
>>
>>37231553
>"We'll retake that trench."
Accuracy Boost to Roberta
and one mortar strike
>>
>>37231681
Seriously? Verdun? CRAP!
>>
>>37231553
>"We'll retake that trench."

>Accuracy Boost
Roberta

Keep Mortar strike in reserve
>>
>>37231708
Verdun's just a spot with some of the bloodiest trench warfare of WWI, and I think this'll turn very bloody sooner or later.
>>
>>37231553
>"We'll retake that trench."

Two mortar strikes. Guys, the ability to instantly kill any major threat to use waaaaay outdoes a minor accuracy boost on one person. With both strikes we can insta kill two tanks, spend one on a tank and drop the other on an officer ect.
>>
I hope the Gauls have already learned to fortify a field against tanks with, for example, concrete obstacles of sufficient mass...
>>
>>37231657
I'm supporting this.

>>37231777
It was also the closest Germany ever came to breaking the French Army, both conventionally and through the soldiers getting sick of it and trying to mutiny. I don't think we want to follow that example.
>>
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>>37231553
"We'll retake that trench," you say. "It'll make future offensives easier."

"Suit yourself," Major Lenier says. "The trench is a little closer to enemy lines, but it shouldn't be too dangerous, relatively speaking."

"Yes, sir," you say. "Do you think you could arrange a mortar strike for us just in case?"

"That's what they're there for," the major says. "Just hang on to your end of the telegraph."

A private hands Nina a smallish telegraph box along with a spool of wire. It must be incredibly heavy, but there's no one else who's available to carry it.

"Good luck out there, de Velde."

"Thank you, sir." You turn to Garcia. "Sergeant Garcia, make sure your shots count."

The shocktrooper nods without saying anything.

>(1/2)
>>
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>>37232125
The gates of the citadel open just wide enough for you and your team to slip through, and the horrid stench of the battlefield assails you before you can even see the carnage. You thought the bloated corpses floating by the docks of Teschelbero smelled bad, but this is just worse. You only just barely keep yourself from gagging as you step into the battlefield.

On the Gallian side, there are rows upon rows of trenches lined in barbed wire. Beyond that, there's a neat line of rotting corpses and … horses? Those must be the remains of the Royal Gallian Cavalry. Even if someone was willing to go out there and bring back the soldiers, no one would waste time on the horses.

Then there's the Imperial trenches beyond the horses. They're much the same as yours, but they're supported by a dozen tanks. Fortunately for you, they aren't moving.

As the last member of your team exits the fortress, the gates close shut behind you. The only way left is forward. You're not alone, but the other Gallian soldiers have their own problems to deal with.

"The telegraph wire is ready to go, sir," Nina says.

"What are your orders?" Karl asks. "Jetje and I should be able to cover you from small arms fire, but those tanks…"

"The trenches are all interconnected," Vanessa says. "The three main rows are separate from each other, but moving through the trenches will limit our exposure."

"It'll also give the Imperials time to spot us and fortify themselves," Jetje says.

>"No time to lose. We're running across the field."
>"We're not taking any chances. We'll stay in the trenches as much as possible."
>>
>>37232150
>"We're not taking any chances. We'll stay in the trenches as much as possible."
>>
>>37232150
>>"We're not taking any chances. We'll stay in the trenches as much as possible."
>>
>>37232150
>>"We're not taking any chances. We'll stay in the trenches as much as possible."
>>
>>37232150
Stay in the trenches.
>>
>>37232150
>"We're not taking any chances. We'll stay in the trenches as much as possible."
>>
>>37232150
The trenches are there for a reason.
>>
>>37232150
>>"We're not taking any chances. We'll stay in the trenches as much as possible."
>>
About those mortars, I assume at least one person in the team is trained forward observer (or whatever Gallia calls them) so they can relay coordinates.
>>
>>37232150
>"We're not taking any chances. We'll stay in the trenches as much as possible."

Kind of a no-brainer.
>>
>>37232373
Yeah, it's part of the mortar strike order.
>>
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>>37232150
"We're not taking any chances," you say. "We'll stay in the trenches as much as possible."

"I guess it'll make it easier to lay down the wire," Nina says. "I'm ready when you are, sir."

You climb down into the first trench. Some of the younger soldiers take notice of you, but most of them just ignore you. You all have your own missions, after all.

The trenches offer good protection, but they're dug haphazardly. There are three main independent sections, along with a few holes dug here and there. You're not sure if they're supposed to be that way, or if they were just abandoned. The general idea is that each trench line can provide cover and caches of equipment, but they're not linked together, so if the third one falls, the others won't be compromised.

Your objective is an isolate dugout just ahead of the third trench.

You make your way to the third trench, making sure to stay low when you do need to stay above ground. Your progress is slow, but it's safe. You also spot some movement along the imperial lines, but you can't see anything from this distance.

In the third trench, you have time to regroup. The other soldiers look haggard and tired, but you don't have time to deal with them.

>(1/2)
>>
>>37232723
"Stroheim, how's the wire?" You ask.

She taps the telegraph machine a few times and quickly receives a return signal.

"No problem, sir."

"All right, let's have a look at the objective."

You peak your head out of the trench. The hole you're heading towards is quite large - the army must want to use it to establish a fourth trench. Unfortunately, it's a fair distance away. Worse, you can see six Imperial soldiers heading towards it. You're not sure, but it looks like a mix of scouts and shocktroopers. You can try and make it to the trench before them and dig yourselves in, or you can try to shoot them from your current position.

>"Let's go. We're taking that trench before the Imperials get there."
>"Enemy troops are heading towards the objective. Let's take them out from here."
>>
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>>37232742
>>"Let's go. We're taking that trench before the Imperials get there."
Let's do this.
>>
>>37232742
Charge the trench
>>
>>37232742

>Drop a mortar round on one of the shocktroopers then snipe at them. Have the rest of the squad charge into the trench.
>>
>>37232742
"Let's go. We're taking that trench before the Imperials get there."
We have two fencers and Roberta. Bye-bye little Imps.
>>
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>>37232742
>>"Let's go. We're taking that trench before the Imperials get there."
Chaaaaaaaarge!
>>
>>37232742
>"Let's go. We're taking that trench before the Imperials get there."

MOVEMOVEMOVE
>>
>>37232742
>>"Let's go. We're taking that trench before the Imperials get there."
>>
>>37232742
Can we lay down covering fire from here? Like focus on getting our Scout, Engineer and Shocktrooper into the trench first with our Fencers close behind them, we try and harry the oncoming imps then fall in behind the Fencers?
>>
>>37232742
>"Let's go. We're taking that trench before the Imperials get there."
>>
>>37232742
"Let's move!" You shout and reach out to the edge of the trench to pull yourself out. "We're claiming the objective before the Imperials get there!"

You climb out of the trench and run straight for your mission objective. You crouch as low as you can and move ahead without deviating. You don't even have the time to look back and make sure your soldiers are following. The only thing that matters is making it into that hole before you get shot by Imperial troops.

>(roll 1d100)
>>
Rolled 61 (1d100)

>>37233164
>>
Rolled 53 (1d100)

>>37233164
roll
>>
Rolled 41 (1d100)

>>37233164
RunRunRun!
>>
Rolled 6 (1d100)

>>37233164
>>
Rolled 71 (1d100)

>>37233164
high rolls!
>>
>>37233164
You're very quickly overtaken by Kreuss, who, as a scout, moves faster than anyone else on your team. She's followed closely by Stroheim and Garcia. The three of them jump into the hole ahead, but the Imperial soldiers are closing in and it's clear that neither you nor the fencers will be able to make it in time. They have their shields and armour, but your protect isn't nearly as good.

You leap forward, breaking your fall as best you can. It's a hard landing, but it doesn't feel like anything's broken. You look behind you and see Leifstel and Schreiner hiding behind their shields. You're the only one out in the open.

The closest cover is the maggot-ridden corpse of some horse. If you hide underneath it, the Imperials won't be able to see you. You could also take some risk and fire from your current position. The approaching Imperials might have workable angle on you, but the main troop shouldn't.

>Hide under the horse.
>Shoot one of the shocktroopers.
>Shoot one of the scouts.
>>
>>37233351
>>Shoot one of the shocktroopers.
>>
>>37233351
shoot a shocktrooper
>>
>>37233351
>Hide under the horse.
Nobody said war was clean.
>>
>>37233351
>>Shoot one of the shocktroopers.
>>
>>37233351
>Shoot one of the shocktroopers
>>
>>37233351
>>Hide under the horse.
Can we shoot from under the horse?
>>
>>37233351
>Shoot one of the shocktroopers.
>>
>>37233351
>Hide under the horse

Lets get down and dirty.
>>
>>37233351
From your current position, it shouldn't be hard to hit one of the Imperial soldiers. Stroheim, Kreuss and Garcia are already raising their weapons over the side of the hole. If the four of you get lucky, you could kill half the soldiers before they reach the trench.

You take a few deep breaths to calm down. You don't have much time, but it'll take even longer if your shot misses. You eye the shocktrooper at the back in case the rest of your team decides to take out one of the frontrunners.

Your finger lightly puts pressure on the trigger.

>(roll 1d100)
>>
Rolled 88 (1d100)

>>37233728
>>
Rolled 20 (1d100)

>>37233728
NO WHAMMIES
>>
Rolled 89 (1d100)

>>37233728
Boom!
>>
Rolled 13 (1d100)

>>37233728
Good rolls already 88 and 89
>>
File: Imperial Shocktrooper.jpg (22 KB, 391x350)
22 KB
22 KB JPG
>>37233728
The shocktrooper goes down to a single headshot. Meanwhile, the three scouts who were ahead fall to the combined volley of Kreuss, Stroheim and Garcia. That leaves only two Imperial shocktroopers.

You'd hoped that losing four soldiers so quickly would break the shocktroopers' morale, but that's not the case. If anything, it's the opposite. The two remaining soldiers break into a run to make it to the trench.

Leifstel and Schreiner are closing in, but they're still too far away to act. You could take a shot at one of the remaining shocktroopers, or you could just ignore them and go straight for the hole to join your team.

>Take another shot.
>Get to the trench.
>>
>>37233741
>>37233749
>>37233777

This is great and awful in equal measure. Grawful.
>>
>>37233847
>>Take another shot.
drop em like a beat.
>>
>>37233847
>Take another shot.
>>
>>37233847

Pew pew
>>
File: alive when killing.jpg (198 KB, 1280x720)
198 KB
198 KB JPG
>>37233847
>>Take another shot.
>>
>>37233847
>Take another shot
>>
>>37233847
>Take another shot

We're not the CCQ fella, let's just try to keep their heads down.
>>
>>37233847
>Take another shot.
>>
>>37233847
You ready another bullet and prepare for your next shot. Since there are only two targets left, there's no point in being too picky. Even if you miss, they'll just die to Garcia's machine gun. While the three team mates already in the pit prepare their next attack, you focus on the shocktrooper farthest from you. He's already started to slow down from the exertion. This shouldn't be too hard at all.

>(roll 1d100)
>>
Rolled 53 (1d100)

>>37234195
roll
>>
Rolled 56 (1d100)

>>37234195
>>
Rolled 33 (1d100)

>>37234195
>>
Rolled 5 (1d100)

>>37234195
big money
>>
Rolled 82 (1d100)

>>37234195
here go?
>>
>>37234195
It's fortunate that shocktroopers rely on their armour more than on their movements. All you need to do is aim for the slit in the helmet. It's barely the width of your finger, but it's more than large enough to fit a bullet through. The last remaining shocktrooper goes down to a volley from Garcia's machine gun.

With the Imperials gone, you quickly climb back on your feet and run towards the trench. You half-slide, half-fall. Stroheim steps away from the edge of the hole to look you over, but you're not wounded. Leifstel and Schreiner soon join you.

You hear the rumbling of approaching Imperial troops - a much larger number of troops this time - but it's quickly replaced by the sound of soaring and exploding mortars.

"The bombardment is keeping the Imperials away," Kreuss says. "We should be safe for now."

"What now, sir?" Schreiner asks.

>"Keep a look out. I think we'll be here for a while."
>"We'll sort that out later. For now, we can rest a bit."
>>
>>37234445
>"Keep a look out. I think we'll be here for a while."
>>
>>37234445
>"Keep a look out. I think we'll be here for a while."
>>
>>37234445
>>"We'll sort that out later. For now, we can rest a bit."
gotta be fresh for the coming fight.
>>
>>37234445
>"Keep a look out. I think we'll be here for a while."
>>
>>37234445
>"Keep a look out. I think we'll be here for a while."
>>
>>37234445
>"We'll sort that out later. For now, we can rest a bit."

We should probably telegraph back that we've cleared the trench.
>>
>>37234445
>Ghirlandaio Trench Expansion - Combat Report
>Three Scouts, Three Shocktroopers
>852XP, 615DCT

You look around you. You're in a pit somewhere in the middle of the battlefield. The citadel of Ghirlandaio suddenly looks very far away from you, while the Imperial troops directly ahead seem a lot closer than they should be. This trench line isn't connected to the others, so there's no easy way back. All you can do is hope that the army wants to expand it so you can receive some support. Otherwise…

"Stroheim, confirm that we're holding the trench," you say. "The rest of you, keep a look out. I think we'll be here for a while."

You remember what Major Lenier said about sleeping inside the citadel while off-duty. You're starting to seriously reconsider whether that'll be feasible. Or if your day shift will ever even end.
>>
>>37234850
And that's all for today. Next thread will be next Wednesday at around 7PM EST.

As always, thanks for playing.
>>
>>37234868
thanks for running.
>>
>>37234868
thanks for running.
>>
>>37234868
Thanks mate.



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