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File: Faunt Civ header.jpg (299 KB, 1536x1025)
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You are Milos Odigi, Chief bard of the Stonehoof Faun tribe. Your tribe has been wandering the Subterranean depths for as long as you can remember.

You just finished a double performance(2 action) for the Dwarves of Mel Dorul. Their cheers still echo in your mind as you make your way back to camp. You only have a little bit of time (3 turns) before you want to pack up and move on to the next location due to your tribes wanderlust.

>>Turn Log: http://pastebin.com/EFLWvrNu

>>Faun Civ rules: http://pastebin.com/HqcWpWiP

>>Faun Civ current stats: http://pastebin.com/BmYY2XYH

>>Faun Civ technology: http://pastebin.com/JrpSnTxD

>>Thread Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Faun%20Quest
>>
>>37460964

Turn 7

Population : 29 (4 elders, 8 adult(M), 8 adult (f), 3 children (m), 5 children (f), 1 baby(f) ) (1 trained bard(Milos Odigi, M), 1 tanner(M))
Equipment: Mix of clothes, wooden spears.

Tech : Basic Musical Instruments, Simple Stone tools, Beginner Tanning, Dwarven Music understanding(basic), Charm magic enhanced music(intermediate).

Followers : 12 Myceanea. (4 Huge hauler types, 6 normal ones, 1 carpenter, 1 spear cutter)
Equipment: Wooden Spears

Tech: Cultivation, Intoxication Spores, Basic Carpentry (level 2), Basic flavored Intoxication Spores (Whiskey, Cider, Red wine, stout beer, lager beer), kindergarden Stone-Wood carpentry.

Followers: 6 Dark Elves (3 Young Adult (M), 3 Young Adult (F)).
Equipment : Crossbows, chain armor, short swords and dagger.
Tech: Basic Choreographed dance, Basic Blade dancing.

Goods: 13 turns of food. A Small selection of musical instruments. A Selection of Wooden spears, for the Faun and Myceanea. 3 luminescent stone-wood spear. 12 small Luminescent branch/torches. Lizard and Rothe Bones.

Turns before moving on : 3

Need to select actions.

Meta: Next turn we receive the dwarfs gifts. 23 items (weapon or armor is 1 item, and a set of tools is another, trade goods is a third) and 14 dwarf followers also join us.

Meta: While the dwarfs would like another performance, you will not get any more gifts or pay from doing so.
Meta : You can delay moving, however doing do inflicts negative modifiers to actions.

>research (3 turns left, to research cooking)
>A. Scout
>B. Gather Food
>C. Gather Trade Good
>D. Build Structure
>E. Engage in Diplomacy
>F. Perform music (for who?)
>G. Other (write in)
>>
>>37461036
Try to create more caravans, larger and able to carry to newly added Dwarves of the group.
>>
>>37461228

Forgot to specify, 2 actions this turn. Good idea however. Will wait a bit to see if anyone else posts.

Oh yeah, there is this also, the Dwarfs provided a small area map.

Which I will post as soon as I can get Hexographer to open up again
>>
Engage in diplomacy, ask for neighbouring city, or landscape, what to expect there from dwarf point of view

hoping to get better roll for the journey (like preparing for performance yesterday)
>>
Rolled 2 (1d100)

>>37461228
Ugh.
>>
>>37461337
I meant asking for the dwarves population, or our new troupe member
>>
>>37461228
Do this, but use our own music to inspire ingenuity and hard work.
>>
File: Dwarf Area.png (137 KB, 1266x1034)
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137 KB PNG
>>37461375

Just to confirm.

>1 action to play music to inspire confidence and hard work. This will provide a bonus for 5 actions. Bonus decided by how well you roll.
>1 action Improve the current wagons, and build new wagon's or tents to get ready to move.

The dwarfs were able to prove a rough map of the area. To the South west is the orc village. There is a valley that goes a while through the crystal forest to the east and follows a river. Not much is known that way.

The forest continues to the west for quite a ways. It is not know what is further west then the orc village.

To the northwest out of the forest is an underground sea. There is a small mixed aquatic/naga village by the sea that is known, but it is quite a bit to travel to.

North of the dwarfs is more of the dwarven kingdom.

South is where you can from, there was a dark elf city.
>>
>>37461480
Sounds good to me.

Who wants to go visit some orcs?
>>
Engage in diplomacy: What is the relation between orc and dwarf? Are they enemy?

do the same with naga too
>>
>>37461527

We could visit the Orcs, not a bad idea.

I'm guessing attempt friendly contact first?
>>
>>37461480
Seems fine by me.
>>
>>37461557
Ya, but to be honest I kind of really want to see what we get from the dwarves and what our dwarven followers can do before we attempt anything else.
>>
>>37461551
>>37461633
Are we going to just walk blindly into their village? Without gathering any info?
>>
Rolled 43 (1d100)

Roll for mid turn work

>>37461551

There is some light trade, as stated in prior thread. Not much contact, the orcs are tribal hunter/gatherers, so they mostly trade some leathers and skins for iron/steel tools and weapons.

The mixed naga village little is known. In this section of the underground things have been mostly peaceful, trade.
>>
Rolled 16, 19, 75, 9 = 119 (4d100)

>>37461480

CM roll for actions, first 2 for private performance, second 2 for the work
>>
This thread still alive?
>>
>>37461480

Turn 8

Population : 29 (4 elders, 8 adult(M), 8 adult (f), 3 children (m), 5 children (f), 1 baby(f) ) (1 trained bard(Milos Odigi, M), 1 tanner(M))
Equipment: Mix of clothes, wooden spears.

Tech : Basic Musical Instruments, Simple Stone tools, Beginner Tanning, Dwarven Music understanding(basic), Charm magic enhanced music(intermediate).

Followers : 12 Myceanea. (4 Huge hauler types, 6 normal ones, 1 carpenter, 1 spear cutter)
Equipment: Wooden Spears

Tech: Cultivation, Intoxication Spores, Basic Carpentry (level 2), Basic flavored Intoxication Spores (Whiskey, Cider, Red wine, stout beer, lager beer), kindergarden Stone-Wood carpentry.

Followers: 6 Dark Elves (3 Young Adult (M), 3 Young Adult (F)).
Equipment : Crossbows, chain armor, short swords and dagger.
Tech: Basic Choreographed dance, Basic Blade dancing.

Goods: 12 turns of food. A Small selection of musical instruments. A Selection of Wooden spears, for the Faun and Myceanea. 3 luminescent stone-wood spear. 12 small Luminescent branch/torches. Lizard and Rothe Bones.

Turns before moving on : 2

>43
The work goes slow upgrading the tents, housing and other goods. The carpenter is looking forward to perhaps getting some steel tools from the dwarves if possible. One of the faun is making slow progress teaching himself basic bone carving however. The Myceanea spear cutter cuts another luminescent stone-wood spear.

>Research (2 turns left)
It appears that the research has branched out into several directions on cooking. The Myceanea are trying to perfect the ability to create minor spices with the spores to enhance taste. Their biggest fear is doing so will just mean they will be pre-seasoned Myceanea if they are hunted. The faun are experimenting with different ways to cook, and seeing if any magic can enhance some portions of the taste of food and mute others. The dark elves are paying attention and whispering how doing so could make it useful to mask poisons.

1/3
>>
>>37461994

>19 (+10 bard, +10charm music, +15racial) = 64 Solid success.
Milos Odigi gets a quick performance together to improve everyones spirits while they work. There is going to be much to do, especially since some dwarfs looked upon the tribe with longing and Milos knows they will likely get additional followers then. The lack of music knowledge sets them back slightly as they have trouble finding the right tone to hit. The music does offer some inspiration, but not as much as it could however.
Inspirational Music knowledge is at 40%
+10 for the next 5 work rolls.

>75 (+10 for inspirational music, +5 for myceanea carpenter) = 90 Full success, quick progress.
The carpenter however quickly is able to devise some plans for an additional 2 large wagons for the travel. However the lack of raw materials slows work down. They are able to get a lot of normal wood from the low lying brush and tree's that are not made of the luminescent stone-wood, and work on that. A few more turns of work(actions) should finish the progress.

>14 dwarf followers, 23 dwarven goods.
At the end of the final day for the week, some dwarfs make their way towards the camp. They are bringing with them gifts from the fortress and are looking to join you on your travels. Two of them look to Milos as a teacher as they want to be bards also.

14 Dwarfs (6m 8f) (2 aspiring bards, 1 apprentice blacksmith, 2 aspiring bards, 9 others)
equipment : Dwarven chain, warhammer, shields.

Gifts :
2 sets of dwarfmade chain armor, sized for a faun
3 faun sized Dwarven Warhammers
2 faun sized medium shields
1 Hauler Myceanea sized great maul.
2 sets of high quality steel carpenters tools (+10 carpentry rolls)
4 barrels of dwarven mead.
2 sets of steel cookware
4 crates of steel trade goods (a mix of items, good for trade, much can be used by the camp)
2 small anvil's
2 sets of blacksmiths tools

2/3
>>
>>37462011

Meta : The dwarfs increased your population, so now you have less food, likely 8-9 turns left.

>research (2 turns left, to research cooking)

choose 2 actions
>A. Scout
>B. Gather Food
>C. Gather Trade Good
>D. Build Structure
>E. Engage in Diplomacy
>F. Perform music (for who?)
>G. Other (write in)
>>
>>37462011
Oh sweet, sweet loot...
>>
>>37462057

Scout the Orc and Naga encampments?
>>
>>37462011
I am loving the mechanics for this civ thread. This feels so fresh after so much, slashing and burning.

>>37462057
Collect wood for the carts
Work on carts
>>
>>37462057
Gather food, buy some extra food in Mel Dorul
>>
>>37462119
I don't think we have any money. Maybe we should see if the orcs can give us a ton of preserved food when we get over there. And maybe exotic furs.

>>37462011
Do the dwarves bring any tech with them?
>>
>>37462116
> I am loving the mechanic

Which one? Is it the double rolling or the preparation bonus?

If I continue my seastruct civ, I will try to emulate the system too
>>
>>37462116
>>37462151
If we can't buy food, I seconding on working on cart
>>
>>37462174
Preparation bonuses are fun, read: A LOT OF FUN. There should be incentives for not Leroy Jenkinsing everything.

But also how for the most part music and performances are replacing combat. I don't think completely, and I hope not as well but it's a concrete other way to "win" a civ thread. And because we are trying to make a sustainable circus that can appeal to many different races in the underdark we are going a lot of different ways that are different from regular civ threads. I feel that people are being more creative.

It feels more like creating an actual culture, which is my main appeal in civ threads. That's the fun part for me.
>>
>>37462211
I will keep that in mind if I make a new civ quest
>>
Rolled 19 (1d100)

In turn event roll

>>37462151
>I don't think we have any money
No money currently, just trade goods

>Do the dwarves bring any tech with them?

Only tech you got was basic blacksmithing, from the blacksmith himself. But it does mean you get access to the dwarf tree, and a chance for random techs.

>>37462211
>Preparation bonuses are fun, read: A LOT OF FUN. There should be incentives for not Leroy Jenkinsing everything.

Most civ's should focus on what they do best, and prepare for the actual combat. Stack enough bonus's so even bad rolls can work things out.

Combat is always a risk. However you are a diplomacy civ, and as long as you avoid demons you should be able to talk your way to a performance regardless. Besides for a traveling circus, as long as they come and go, don't set up town and on't make a mess, they tend to be welcome everywhere. There will however be those who you will fight, eventually.

An evil overlord would be find with you setting up a few shows, as long as you leave afterwards. Anything to keep those peasants occupied.
>>
>>37462174

Looks like choices are:

>Gather wood and supplies for cards?
>You now have the tools to gather up the stone-wood

>work on carts
>>
>>37462291
I wish you're not too busy in managing CM, you can open a question thread about managing civquest or something the like.

A Civ Master guide thread will be fun, even tackling the topic of hard to run civ like demon or celestial, or incompatible starting location like merfolk desert
>>
>>37462324
Gather up the stone wood and work on the carts.
>>
>>37462324
Gather and work cart if there is enough action available, if not gather first
>>
Rolled 16, 23, 39, 36 = 114 (4d100)

Die roll, first 2 for gather wood(best of), second 2 for work on cards(best of)

>>37462367
>I wish you're not too busy in managing CM, you can open a question thread about managing civquest or something the like.

I set a twitter up, so I will likely have some stuff then. I might also see about setting up an ask.

It is kinda weird, for me to answer questions, since this is my first quest thread, and I have only been paying attention to the civ threads for a few weeks.
>>
>>37462430
Well, do you remember the civquest usual image where there are a lot of bunch of races?

There is some shitty option, or just an option that extremely unpopular in /tg/

my goal is to make it playable once again. My wish is to run exciting demon civ quest. But right now I am trying to learn the rope by doing machine in the reef quest (chisen randomly)

If I can tackle unpopular civ, I think I can handle a lot of the more normal one (hopefully)

Well, that's it gonna talk about civtopic later, we'll gonna have fun with faun nowquest
>>
Just linking a different thread for those who want to do different civ threads at once.

>>37461886
>>
>>37462011

Turn 9

Population : 29 (4 elders, 8 adult(M), 8 adult (f), 3 children (m), 5 children (f), 1 baby(f) ) (1 trained bard(Milos Odigi, M), 1 tanner(M))
Equipment: Mix of clothes, wooden spears. 2 medium shields, 3 warhammers, 2 sets of dwarven chain.

Tech : Basic Musical Instruments, Simple Stone tools, Beginner Tanning, Dwarven Music understanding(basic), Charm magic enhanced music(intermediate).

Followers : 12 Myceanea. (4 Huge hauler types, 6 normal ones, 1 carpenter, 1 spear cutter)
Equipment: Wooden Spears, 1 Hauler Myceanea sized great maul.

Tech: Cultivation, Intoxication Spores, Basic Carpentry (level 2), Basic flavored Intoxication Spores (Whiskey, Cider, Red wine, stout beer, lager beer), kintergarden Stone-Wood carpentry.

Followers: 6 Dark Elves (3 Young Adult (M), 3 Young Adult (F)).
Equipment : Crossbows, chain armor, short swords and dagger.
Tech: Basic Choreographed dance, Basic Blade dancing.

Followers : 14 Dwarfs (6m 8f) (2 aspiring bards, 1 apprentice blacksmith, 2 aspiring bards, 9 others)
equipment : Dwarven chain, warhammer, shields.

Goods: 8 turns of food. A Small selection of musical instruments. A Selection of Wooden spears, for the Faun and Myceanea. 4 luminescent stone-wood spear. 12 small Luminescent branch/torches. small pile Rothe Bones, 2 sets of high quality steel carpenters tools, 4 barrels of dwarven mead, 2 sets of steel cookware, 4 crates of steel trade goods,
2 small anvil's, 2 sets of good steel blacksmiths tools.

Turns before moving on : 2

1/2
>>
>>37462720

>Research 1 turn left.
The dwarfs add their own opinion to the ideas of cooking, and you hear all sorts of ways that Alcohol could be added to enhance the flavor of food.

>19
No progress is made on improving the tents, as the carpenter has been busy working with the new tools. The spear cutter was not able to find a suitable wood, and the faun working through the bones did not really make any progress. There is only a handful of bones left.

>23 (+10 inspiration music) 33
You find the bare minimum amount of wood needed for the wagons this turn. You again find that Huge Thunder lizard, while running away you quickly killed a wandering rothe and left it as an offering. The thunder lizard dragged the corpse away, sated.

>39 (+10 for inspirational music, +5 for myceanea carpenter, +5 for plans devised) = 59
Progress is steady on the wagons. The carpenter remarks that the steel tools can cut the stone wood, however doing so appears to run the risk of dulling them quicker. One of the wagons is done, and the second should be done next turn, as long as the wood keeps up.

The carpenter talks to Milos, he knows they need to move soon, however he requests they keep in the area of the forest, the wood here is high quality once worked and they are not sure if they will be able to find any of the same in the future.

>research (1 turns left, to research cooking)

choose 2 actions
>A. Scout
>B. Gather Food
>C. Gather Trade Good
>D. Build Structure
>E. Engage in Diplomacy
>F. Perform music (for who?)
>G. Other (write in)
>>
>>37462751
Get more wood, work on carts
>>
>>37462818
>>37462751
Gather more wood and work on the cart
>>
Rolled 46, 67, 88, 80, 81 = 362 (5d100)

First roll is in turn stuff, rest is gather wood, work on cart.
What I expected

>>37462818
>>37462879

>Gather wood
>work on cards
>>
Rolled 63 (1d100)

>>37463223

Well then, that works.

Rolling for research
>>
Anything new?
>>
>>37462720

Turn 10

Population : 29 (4 elders, 8 adult(M), 8 adult (f), 3 children (m), 5 children (f), 1 baby(f) ) (1 trained bard(Milos Odigi, M), 1 tanner(M))
Equipment: Mix of clothes, wooden spears. 2 medium shields, 3 warhammers, 2 sets of dwarven chain.

Tech : Basic Musical Instruments, Simple Stone tools, Beginner Tanning, Dwarven Music understanding(basic), Charm magic enhanced music(intermediate).

Followers : 12 Myceanea. (4 Huge hauler types, 6 normal ones, 1 carpenter, 1 spear cutter)
Equipment: Wooden Spears, 1 Hauler Myceanea sized great maul.

Tech: Cultivation, Intoxication Spores, Basic Carpentry (level 2), Basic flavored Intoxication Spores (Whiskey, Cider, Red wine, stout beer, lager beer), kindergarden Stone-Wood carpentry.

Followers: 6 Dark Elves (3 Young Adult (M), 3 Young Adult (F)).
Equipment : Crossbows, chain armor, short swords and dagger.
Tech: Basic Choreographed dance, Basic Blade dancing.

Followers : 14 Dwarfs (6m 8f) (2 aspiring bards, 1 apprentice blacksmith, 2 aspiring bards, 9 others)
equipment : Dwarven chain, warhammer, shields.

Goods: 7 turns of food. A Small selection of musical instruments. A Selection of Wooden spears, for the Faun and Myceanea. 4 luminescent stone-wood spear. 12 small Luminescent branch/torches, 2 sets of high quality steel carpenters tools, 4 barrels of dwarven mead, 2 sets of steel cookware, 4 crates of steel trade goods,
2 small anvil's, 2 sets of good steel blacksmiths tools.

Turns before moving on : 0
>>
>>37463607

>Research
Your people are finally able to finish the research. Your Myceanea followers can now make some basic flavors to enhance the food (Flavor spores researched), The faun master the basics of cooking (basic cooking and preperation). The dark elves then master the ability to magically hide the taste of some items in food. (Magic: basic taste suppression)

>46
Your spear cutter is able to cut and sharpen another spear from the Stone-Wood. The faun who was working with the bones finally manages to master bone sculting enough(basic bone sculpting) to make either some simple bone tools, weapons or simple trade goods from left over wood. However he used the rest of the material to do so.

>88 (+10 for inspirational music) = 98, critical success
You gather wood, quite a lot of wood from the Stone-Wood tree's. You are able to gather enough so that you can hopefully upgrade all 4 carts to the stone wood. The experience allows one of your Myceanea to become a woodcutter (+5 to gather wood rolls, may passively gather wood) and his shares his gained knowledge. (Basic woodcutting gained. +5 to gather wood rolls)

>81 (+10 for inspirational music, +5 for myceanea carpenter, +5 for plans devised) = 101, Critical success+1
Your carpenter, after familizing himself with the tools, is able to make quick progress on the remaining cart. He then goes throug the other carts, upgrading all of the planks to Luminescent stone-wood. All 4 of your carts give off a faint light, and the strength of the wood reduces the risk of damage from the roads. He also with the leftover scraps is able to make a small collection of extra wheels and axels in case one breaks. Kindergarden Stone-Wood carpentry upgraded to Basic Stone-wood carpentry. The carpenter is now a Journeyman Carpenter (+10 to wood working rolls)
>>
>>37463625

Afterwards your faun start taking down the camp with the Myceanea and Dwarf help. When it is done they crack open a cask of mead to share with everyone(-1 cask of dwarven mead). It is time to move onto the next camp. The Myceanea request an area that has access to water, they would like to expand their numbers. The carpenter requests a place with access to more stone wood, as there is still a lot that could be done with it. It might also be a good trade good once away from the forest. The faun just want a place that has new people to meet and party with.

Actions
>Scout
>Travel (You can move about 8 hexes an action)
>>
>>37463625
>>37463642
Yey for level up!

Still 2 action? Scout naga and then move there
>>
Rolled 28, 61, 88, 94 = 271 (4d100)

>>37463790

Yeah, crit, while working would tend to lead to a level up.

However, gonna go shopping soon, and not many responses so may close down the thread.

Will roll for next thread, a scout towards the naga and moving deeper into the forest. To the west.

https://twitter.com/wannabe_cm

my twitter
>>
I also done for today
nice thread faun cm! I have fun today
>>
>>37464117
following



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