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Disney Villains Victorious is a /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole.

It is a world in which Ursula rules the seas, defied only by the uncatchable Pirate Lords, the cutthroat merchants of the East India Trading Company and the might of Atlantis and its magitech-toting mercenaries. It is a world where the grasslands and jungles and forests are prowled not only by fearsome primal beasts like Shere Kahn and Scar but also by the ruthless, tireless hunters that stalk them. It is a world where Europe has been divvied up between evil sorcerous monarchs like Maleficent, the Horned King, Grimhilde and Jafar, mad, inquisitorial clergymen like Frollo, and Dark Gods like Hades and Chernobog.

It is not, however, a world completely devoid of courage, heroism or hope. Around the world, the PCs' characters and their allies plot and plan, fight and strive and win their own victories against the villains that would rule them. The time to fight and to be free is now.

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious
http://1d4chan.org/wiki/Disney_Villains_Victorious
>>
>>37635505
King/Land/Rule: http://1d4chan.org/wiki/Disney_Villains_Victorious_K/L/Rs
Adventurer's Almanac: https://docs.google.com/document/d/1kI-I-ClcaZc4YPFQzmExOxfqzHAsLOkqLnKufm9Ty5c/edit?pli=1
Fluff Catalogue: https://docs.google.com/document/d/1qj_IIuF_rqh_F2L-SeYn-dBiwDTtwWFpnbcXyfcgeE8/edit
Song Catalogue: (google doc) 1oQniqbLaTCF7V19fnXP0_zUW7GFr3ESziGM6U5mEcC0/edit
Rumour Mill: (google doc) 17CzFrAblibwD__7sEYorqXSz4ILYVp1O4tcQ-mGyYiI/edit?usp=sharing
Villain Immortality: http://pastebin.com/kA1wsUzV
National Anthems: http://pastebin.com/Gd9rETxb
DTP in the West Story Archive: https://docs.google.com/document/d/1ONQ38zlRwgmM90MMkENcmSZhsIhN4r1O0KqxdQn3GKs/edit
DVV Art Gallery: http://imgur.com/a/1zdua
DTP Art Gallery: http://imgur.com/a/iawzw
DVV: Dridlock Art Gallery: http://imgur.com/a/s1g3b

TRAITS: http://pastebin.com/DsdEgCcc
POWERS:http://pastebin.com/pQDDqisU
Setting Traits: http://pastebin.com/8RRbwMQT
Beast Species:http://pastebin.com/iPGVax1A
Chimera Races: http://pastebin.com/B8SkUwWB (Out of date, needs to be updated)
Experimental new rules for Yzmic Chimeras http://pastebin.com/p2QaTaiB
Google doc for character creation:
https://docs.google.com/document/d/1m8XSm73Ea4ECdDdP9V4IVJCEBji6HPw43LRPyUCDmx4/edit?usp=sharing

First Playtest: http://pastebin.com/Vy1E0sHB
Second playtest:http://pastebin.com/qE1kW0YY
Third playtest: http://pastebin.com/sWj8Y87v
Fourth Playtest: http://pastebin.com/SHieN5zL
Fifth Playtest: http://pastebin.com/TGctR8VA
Sixth Playtest: http://pastebin.com/8wUw2Leg
Seventh Playtest: http://pastebin.com/ygcRPBzf

First Campaign Session: http://pastebin.com/Ne7SpFMJ
Second Campaign Session: http://pastebin.com/2hbsDP74
Third and Fourh Campaign Sessions: http://pastebin.com/cY8TLN0z
Fifth Campaign Session: http://pastebin.com/v2s3s1vi

Playtests are hosted here; https://app.roll20.net/join/601097/mEiDCA

Magic IRC is hosted on Mibbit, network is AsyloIRC, room is #DVVmagic
>>
>>37635505
Thanks for making a new thread. I'll be able to post the new characters I made in an hour.
>>
>>37636178
Great. I'm taking notes on another Arcade/Vanellope story I'm working on, and might try my hand at rewriting the Opening Post to reflect Gridlock a bit more. Only time will tell.
>>
brit bump
>>
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Name: Stefan Elezzi
Role: Smart Guy
Class: Weirdo Villain
Country of Origin: Shadowlands
Size: Medium
Species: Human

---Attributes---
Robustness: 10
Agility: 12
Intelligence: 10 (4d6k3)
Sensibility: 8
Charm: 8
Will: 4
Strikes: 3+x

---Skills---
Acrobatics: 4
Athletics: 4
Melee: 5
Ranged: 5
Prevent Harm: 5
Endure: 5
Stealth: 4
Legerdemain: 4
Deceit: 5
Persuasion: 4
Intimidate: 4
Occult: 3
Insight: 3

---Traits---
Living Shadow: Elezzi is never without his shadow, which has a life of its own and can attack for him. This being has 15 Agility, 10 Prevent Harm and 7 Melee, always striking with Agility and the Hatchet Labeled 'AX'. It can be stunned for a round by attacking it with a light or fire weapon.
Bully: Elezzi gets a +2 bonus to attack characters that are smaller than him, younger than him, or have a lower Robustness score than him. Does not stack.

---Powers---
Shadow of Ages: Spend a Will Point. Elezzi’s shadow will attempt to make contact with the nearest unit, requiring an Acrobatics Check of TN30 to avoid. If failed, the unit gains the Youth status condition. Shadow of Ages stacks.
Respect Your Elders!: Spend a Will Point. Elezzi gets an attack of opportunity against a unit that is affected by Bully.
Come Here, Paul: If Elezzi is caught in the act of chasing a character turned into a child, may spend a Will Point. Elezzi gets a +5 Deceit bonus to explain that the child is his own, and the child character gets a -5 Persuasion penalty to explain that they are not.

---Equipment---
Hatchet Labeled 'AX': +2 Melee. As long as Elezzi is holding the hatchet, his shadow can attack with the weapon as well.
Semi-Automatic Gun: +2 Ranged. Enemies take a -1 penalty to avoid it. Must take an action to reload between shots.
>>
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Rundown: Stefan Elezzi makes a living off of selling the luxury of youth. He can make people younger for a fee, and will make them old again if they don’t pay his youth tax. He will also turn people into children so that they are defenseless when he attacks. It’s very possible that making somebody younger with his power will not make them live longer (as all people have a date of death, and it takes very powerful magic to delay it), but Elezzi doesn't lose sleep over it.

STATUS CONDITION: Younger
A unit with the Younger condition has decreased in age, and their stats are modified accordingly. The stage of Younger they start at is one rank lower than their true age, and decreases every time they are hit by Shadow of Ages. At the GM's discretion, some Traits and Powers may become locked as the character forgets or is otherwise unable to access them. On the bright side, each decrease in age restores your Strikes and Will. Unless you want to make a deal with him (not recommended), this condition lasts until Elezzi is defeated.

Younger (Middle Aged): Elderly to middle aged. +1 Robustness, +1 Agility, +1 Charm. +1 to all physical Skills.
Younger (Young Adult): Middle aged to young adult. +2 Robustness, +2 Agility, +2 Charm. +2 to all physical Skills. Nice going, Elezzi.
Younger (Child): Young adult to child. -5 to all Attributes and Skills. -1 Strike cap. Most Beasts will decrease in size during this stage. If the character is already Miniscule size, change the penalty to -7 for all physical Attributes and Skills.
Younger (Infant): Child to infant. -10 all Attributes and Skills. -2 Strike cap. If your character has not decreased in size already, they will now. If the character is already Miniscule size, change the penalty to -12 for all physical Attributes and Skills. A character with Younger (Infant) condition can not take actions unless they spend a Will Point.
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>>37637867
>>37637892
this is brilliant! I love the way we're going through these like a hurricane
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>>37637945
I also have Iggy's stats done, but I can't think of good goals. Posting anyway. After that, I have Mariah in progress. You can still guess my namefag name and get a request.

Also, I have come to the realization that we can use San Fransokyo as the dumping ground for all of our anime themed characters.
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Name: Ziggy (Playable!)
Role: Smart Dog
Territory of Origin: New York
Size: Small
Species: Boston Terrier

---Attributes---
Robustness: 6+2=8
Agility: 10+2=12 (4d6k3)
Intelligence: 10-2=8
Sensibility: 8
Charm: 6+2=8
Will: 3
Strikes: 3

---Skills---
Acrobatics: (3)
Athletics: 3
Brawl: 5+2=7
Prevent Harm: (4)
Endure: 3+2=5
Legerdemain: 3
Linguistics: 3
Travel: (3)
Insight: 4

---Traits---
Natural Weapon (Bite): +2 Brawl
Loyalty: +2 on attack rolls against an enemy that has Struck an ally.
Wild: 1 rank of Travel and +2 Endure
Pack Member: +2 to allies making attack rolls against targets in combat with you.
Like A Coursing River: Give your allies +2 on their next Acrobatics check after you succeed on an Acrobatics check.

---Powers---
Puppy-Dog Eyes (Racial Power): Spend a Will point; +4 on Persuasion or Deceive
Diamond Dog is Unbreakable: Spend a Will Point. You jump onto the nearest enemy's face, scratching and farting with all of your might. Treat the opponent's Prevent Harm as -4 for this attack, and -2 for the next Round.
An Impressive Performance: Spend a will point. Gain a +5 bonus to Acrobatics or Athletics for the rest of the scene and you may use it in the place of Music. Additionally, your movement speed doubles.

---Equipment---
Coffee Flavored Gum (5): Can heal 1 Strike per pack of gum consumed. Don't ask where he keeps them, or if you can have any. Ziggy can acquire more with Persuasion or Legerdemain.

---Ideals---
I'm the top dog. No exceptions.
Avoid speaking Human when you don't need to.
Can't hate a kid that loves dogs.

---Goals---
Zero: Become the TOP DOG of the stray dogs.
On-a-Roll: It's not enough to have other dogs worship you. Become the TOP DOG among the New York humans.
Hero: Get a King to become your subordinate.

Physical Description: Male Boston Terrier. He has that look in his eyes. You know the kind.

Rundown: IGGYYYYYYY
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>>37635505
>Dark Gods like Hades
Always hated how Disney fucked that up. Hades was no worse than the rest of the fucked up Greek pantheon.
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>>37638211
for some reason I am reminded of Gaspode the Wonder dog
>"Woof, Bloody Woof"
also could you make the Canting Crew as NPC's for New York
>Foul Ole Ron: a man who is Outclassed byhis Smell
>The Duck Man: a man who has not got a duck on his head
>Arnold Sideways: a man with no legs and a Boot on a stick
>Coffin Henry: a man with an awesome collection of skin diseases and an almost solid cough
>Altogether Andrews (Jossi, Lady Hermione, Little Sidney, Mr Viddle, Curly, The Judge, Tinker and Burke.): a group of seven personalities and one Noodle Incident that Altogether make up one man (stat modifiers for each one), the only tell that they are changing seats is a set of almost imperceptable twitches across his/her face
>Sidney Lopsides: a man(?) who wears a bag over his head, not that he's spectacularly deformed, as such, it's merely that anyone who sees him spends the rest of the day with an unnerving feeling that they are upside down

Sykes won't touch them with a bargepole, purely because there isn't one long enough and they don't make regular ones in dark matter
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>>37638488
I'm sorry, I don't read Discworld. Not familiar enough with the characters to try it.
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>>37638302
>fucked up Greek pantheon.
I believe Bremos said it best in 'I Won't Say it'
>"Sanity grandfather, something our inbred pot-plant of a family tree was never blessed with very much of"
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>>37638552
no trouble, I'm gonna post up some links to LSpace wiki just to give you some idea

http://wiki.lspace.org/mediawiki/Canting_Crew

http://wiki.lspace.org/mediawiki/Sidney_Lopsides

I hope you find these somewhat useful
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>>37635505

Never seen this before but i don't frequent /tg/ much.

Gonna try playing this with my niece and nephew. Seems right up their alley.
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>>37638679
My current priority is making more villains, both to stall for the Kings that need to be statted and to get more practice making characters in case I need to stat them myself.

From what I'm reading, the Canting Crew would be a nice cameo, but they wouldn't work well as an encounter.
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>>37638848
I see them as helper NPC's, ish (except maybe Burke), but we could just downgrade them to a running gag for New York
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brit bump
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>>37638742
Always nice to get more people on board.
>>
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update on drachenbug, he still ate the Balmoral but instead of the 16-bit Dragon he ate...this
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>>37640427
also his theme is an instrumental version of this
https://www.youtube.com/watch?v=_BU55pEjUtM&list=WL
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>>37640427
Need'z moa dakka.
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>>37640636
Wot did yoo 'Ave in Mind
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>>37640665
Shuv gunz down it'z faze.
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>>37640693
his tail opens into Macross Missile Massacre, Wot more Cud Ya want Ya Git!
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>>37640693
Nu, shove gorgutz inta it.
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>>37640743
>Implying there can ever be enough dakka.
U wut gretchy?
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>>37640636
>>37640665
>>37640693
>>37640743
>>37640756

In Dis Fread: Orkz
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>>37640795
I now have the image of how hellfire would go down if Frollo was a ork...oh god please writefags, write that, or draw it I don't care which, to funny.
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>>37640849
lets get back on track shall we?
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>>37640780
it also has an attack thats basically BWARGH!
>>
So should I make a KLR for Stromboli's Circus?
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>>37642309
He's not a King, has no Land, and has no Rule. He only set up shop on Pleasure Island.
We need to stat the remaining Kings.
>>
Seems like quite a lot of steam was lost after the main setting got done, but still pretty impressive. Is the first campaign all done?
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>>37643070
You mean the test campaign? We're still at the 9th session, but we're about to face our first king.
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>>37643332

Aah, sweet. I got plenty of catching up to do

As for the new fluff for the next expansion, did you guys put it anywhere? Is there a separate 1d4chan page for it, or so far it's just in the threads?
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>>37643460
Most of it is still in the threads, though you can find some of the Gridlocked KLRs on the 1d4chan.
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>>37643460
Not counting the KLRs? don't think so.
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>>37642462
He seems like he's a King. He has subservient villains like Jim and Kindly working under him.
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>>37643597
Stromboli is working for the Coachman. Jim is Stromboli's aid. Kindly is a Shadowlands villain, and has nothing to do with Pleasure Island.
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>>37643683
Huh. Maybe I was confused by Kindley's circus theme with powers like The Greatest Show On Earth!
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>>37643736
As the Shadowlands included Florida, I decided to make a PT Barnum inspired villain.

Speaking of circuses, what the hell happened to Dumbo?
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>>37643844
Maybe he's one of Stromboli's acts?
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>>37643917
You mean Kindly? Because Stromboli is a puppeteer first and foremost. I can imagine players wanting to get involved with the circus when they hear about the Flying Elephant Showing.
>>
>>37644018
Oh yeah, that does fit better.
>>
Putting the finishing touches on Mariah. You can take a sneak peak by following the Sample Character Drive to the Reference Character Drive to the JoJo Reference Character Drive or wait until I post it here in 20 minutes.
>>
Providing a very curious bump.
>>
>>37644054
>The pc hijacks the flying elephant
SEE YOU LATER FUCKERS!
>Crashes into blimp. Disney hiddenburg.
>>
Buckle up kids, this one is a doozy.

Name: Mayriah
Role: Charming/Nimble
Country of Origin: Agrabah
Size: Medium
Species: Human

---Attributes---
Robustness: 10
Agility: 16 (4d6k3)
Intelligence: 14
Sensibility: 14
Charm: 16 (4d6k3)
Will: 3
Strikes: 3+x

---Skills---
Acrobatics: 5
Athletics: 5
Ranged: 5
Prevent Harm: 4
Endure: 4
Stealth: 7
Legerdemain: 4
Deceit: 6
Persuasion: 7
Intimidate: 4
Occult: 4
Insight: 6

---Traits---
One Jump Ahead: +2 to Athletics and Acrobatics when fleeing from authority or more than three pursuers
Combo: If your Agility exceeds that of the foe by at least 5 points, you can attack a second time in the same turn.
Ultimate Combo: If your Nimbleness/Agility exceeds that of the foe by at least 3 points, you can attack a second time in the same action. If your Nimbleness/Agility exceeds the foe by 6 points, you may do a third attack.
Reversal: Enemies that attack you in melee and miss suffer -2 Prevent Harm for a round.
Not the face!: You're too pretty to die. Instead of taking a Physical Strike, you may sacrifice one item that grants at least a +1 bonus to a skill instead of taking that strike. The item is destroyed instead.
Magnetic Personality: +2 Deceit and +2 Persuasion while playing off of your natural charm.

---Powers---
It Matches Your Dress: Spend a Will Point. Mayriah gets a +5 bonus to convince a character to touch the Stone of Bastet.
Attracting Trouble: +1 Ranged for every degree of Magnet on your target.
Victoria’s Secret Weapon: Mayriah may spend a Will Point to release an assortment of small metal objects from her bra. Victoria’s Secret Weapon qualifies as a Ranged attack that homes in on the character with the highest Magnet, and they have a penalty to their Prevent Harm equal to the stage of the condition for the purposes of defending against this attack.
>>
>>37646639

---Equipment---
Stone of Bastet: Magical broach. Touching it with your bare skin causes the Magnet condition. Destroying the Stone of Bastet (TN15 with an attack) will nullify the curse. It will also shatter when Mayriah is defeated.
Designer Gloves: Very fashionable. Used by Mayriah to handle the Stone of Bastet safely.
Throwing Knives: +1 Ranged
Metal Wires: +1 Ranged, causes Binding
Fabulous Outfit: +2 Persuasion, +1 Prevent Harm, +1 Endure

Rundown:
Holy shit this took forever to make. She kills people, I guess. Likes older men.

STATUS CONDITION: Magnet
Triggered by Mayriah and the Stone of Bastet. After touching the Stone of Bastet, a character will begin to attract ferromagnetic objects. This condition starts at Magnet (1) and rises one level every scene.
Magnet (1): Subtle effects, such as compasses pointing in the character’s direction. Characters will not notice this unless they succeed at an Insight Test of TN 35. If they are wearing metal armor, Insight TN30 to notice it being slightly uncomfortable to move.
Magnet (2): Tiny and smaller metallic objects will begin pointing themselves towards the character, closer ones clinging to them. Insight TN20 to notice. If they are wearing metal armor, -1 Agility and TN15 to notice. Legerdemain TN15 to remove the armor. Multiple characters with Magnet (2) or lower will now bump into each other when walking.

Holy shit there's still more after this.
>>
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>>37646664

Last one.

Magnet (3): Small and smaller metal objects start flying to the character. They must be avoided with TN20 (TN25 for metal armor), risking -1 Agility upon failure. It is very clear something is wrong now. -2 Agility with metal armor. Metal armor needs a Legerdemain Test of TN20 to be removed. Multiple characters with Magnet (3) or lower will start gravitating towards each other. A Team Athletics/Acrobatics Test totaling TN20(+5TN per character with metal armor involved) is needed to prevent characters from being stuck to each other and being immobilized until they retry the Test with Athletics/Legerdemain or have assistance from others.
Magnet (4): Medium and smaller metal objects start flying to the character. They must be avoided with TN25 (TN30 for metal armor), risking -1 Agility or a Strike upon failure. -3 Agility with metal armor. Metal armor needs a Legerdemain Test of TN25 to be removed. Multiple characters with Magnet (4) or lower will start gravitating towards each other. A Team Athletics/Acrobatics Test totaling TN25(+5TN per character with metal armor involved) is needed to prevent characters from being stuck to each other and being immobilized until they retry the Test with Athletics/Legerdemain or have assistance from others.
Magnet (5): Large and smaller metal objects start flying to the character. They must be avoided with TN30 (TN35 for metal armor), risking -1 Agility or a Strike upon failure. -4 Agility with metal armor. Metal armor needs a Legerdemain Test of TN30 to be removed. Multiple characters with Magnet (5) or lower will start gravitating towards each other. A Team Athletics/Acrobatics Test totaling TN30(+5TN per character with metal armor involved) is needed to prevent characters from being stuck to each other and being immobilized until they retry the Test with Athletics/Legerdemain or have assistance from others.
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>>37640795
Imagine Gorgutz fighting off wave after wave of cybugs
>>
Bump
>>
Does Leonidas of Naboombu need a King/Land/Rule as well as stats?
>>
>>37650239
Yes.
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>>37647049
I'd imagine a game centered around a blood crazy Ork would be like Kreig The Game (BorderLands 2)
>>
brit bump
>>
where has everyone buggered off to?
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>>37653846
Sleep, i'd imagine.
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>>37654135
sucks to be british then
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>>37640849

Gork an' Mork
Youz kno I am a propa Ork
Of me Dakka I am supa proud

Ork Chorus:
"He gon smash some gitz"

Gork an' Mork
Youz kno i'm gonna go
put deez stoopid hummies inna ground

Ork Chorus:
"Lets get ta stompin"

Den tell me, me 'ard boyz
why I see Im standing dere
why his laser eye done scorched me face.

Ork chorus:
"we dunno boss"

I see 'im. I feel 'im
Da flames on 'is powa claw
I'll squish 'im and take his fancy hat.

Ork Chorus
"Lets go crump 'im boss"

We need dakka
More dakka
If we'ze gon kill him
dis burnin
desire
I want dat hat from him.

... someone else continue I need to work
>>
brit bump
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can we include pic related in Gridlocked somehow?
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>>37656619
I don't know. I suppose? Lately I've been feeling we've been straying far from the mark...
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>>37656619
I didn't care for that movie, honestly.
>>37658279
What do you mean?
>>
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Judge Doom has a place in this canon, right? I remember hearing him discussed.
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>>37658497

That one is still kind of on the shelf, although a separate Toon expansion has been proposed.
>>
brit bump
>>
I've finally got up my ass and updated the beast races pastebin.
http://pastebin.com/TkYRp6sN
V3.5
>Lots of fixes and typos
>More homogeneous template
>Added crabs and sharks
>>
>>37660356
I've also unhearted an old proposed statline for dwarves.

~Dwarves
Size: Medium(Short but stocky)
Racial Traits:
-Hi Ho, Hi Ho: Reduce Music TN's by 2 at each level
-It's Off to Work We Go: Choose a skill at character creation - when rolling for that skill roll an additional d6
Attribute Bonuses:
Purposed: +2 to any Stat, -2 to any other Stat
>>
>>37660440
can ve werk out ze details off zee's Cy-Bugs

(Its me Haddock)
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>>37660793
What else do you need before you can stat them?
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>>37660868
Vell I vould like to know vat ze average Nimbleness, robustness und smarts modifiers zey are going to get are, after all I am goin to need zose before I can recreated ze villains und ztat up king Turbug
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>>37651978
>Ork krieg
I'Z DE CONDUCTA OF DA POOP DAKKA!
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>>37661299
Now hold zat pose und zree two vun *flash* argargarg
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>>37635545
Where are the links to campaign session six to nine?
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>>37661148
I don't think villains have an official statline. Here is a few rules I made for villain creation:
>Use character creation tools, but with at least 20 attribute points. 16-18 for specialty attributes, 8-10 for weakest stat. Villains are supposed to be fought by whole parties, so you should add more points for solo villains.
>Give them skill proficienty in anything they should be expected to do (tailored to the villain), with some Prevent Harm and Endure thrown in. 5-7 for their best skill.
>Give them 2-4 Traits and at least 2 Powers
>Remember that every Villain should be unique while fitting the tone of thier King and film
>It's not as hard as it looks. You can even steal chacacters from other works and we won't think less of you.

I'm working on Dire and Straits right now, if anybody is curious.
>>
Thoughtful bump.
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>>37635505
>>
>>
>>37663235
Don't forget, stats should add up to 50-55 points in the end.
60 if they're incredibly powerful.
>>
>>
Bump
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>>37656619
That movie was terrible and don't believe he's a Disney character otherwise so no.
>>
>>37674018
I have fond childhood memories of that movie, but then again, I was a child and won't be rewatching the movie any time soon. I agree that Gadget probably doesn't belong here.
>>
I hate bumping a thread when I have nothing to add, but I'm feeling incredibly burnt out right now and have nothing more I can contribute to the thread.
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>>37676594
I've been starting new threads and archiving old ones but I think that after today I might take a break for a while.
>>
I finished Dire and Straits. They are viewable on the sample character Drive in the OP. Almost done with the updated 'Men of the Golden Column', which I will be able to post in a few hours.
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>>37678080
Didn't we already have a Pillar Men expies as a bonus mechanic in Tzekel Khan's fight?
>>
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brit bump with ze new drachenbug reference

>Vat I Vant is a creature vith ze Head und Hind Legs off ze Savage Deviljho (on ze right), Ze Body und Tail of ze Stygian Zinogre ( inze middle) und ze fore limbs off ze Brute Tigrex ( on ze left), Feel free to add any off ze effects from ze reference aftervards
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Name: Kepa
Role: Robust/Nimble
Country of Origin: Tibet (Hunnic China)
Size: Medium
Species: Human

---Attributes---
Robustness: 16
Agility: 14
Intelligence: 10
Sensibility: 10
Charm: 9
Will: 3
Strikes: 5+2x

---Skills---
Acrobatics: 5
Athletics: 7
Melee: 5
Brawl: 7
Prevent Harm: 6
Endure: 6
Intimidate: 6
Occult: 5
Travel: 5
Insight: 6

---Traits---
Reversal: Enemies that attack you in close range and miss suffer -2 Prevent Harm for a round.
Brothers in Arms: +2 bonus to combat rolls for every character in the party that come from the same Tibetan temple as you.
Better to Light a Candle: +2 when fighting opponents that are injured by/adverse to sunlight.
Honorable Challenger: +3 to Brawl and Prevent Harm while engaged in one-on-one combat.
My Kung Fu is Stronger than Yours!: +2 Prevent Harm if your opponent has a lower Brawl than yours. +3 if he is actually attacking you with Brawl.

---Powers---
Float like a Butterfly, Sting Like a Bee: As long as you have both hands free and are not suffering from any Speed or Agility penalty you may add half your Acrobatics OR Music to all Brawl and Prevent Harm rolls.
Thunder Cross Split Attack: Spend a Will point and one action. If your next Brawl attack successfully hits, triple the number of Strikes lost by the enemy.

---Equipment---
Monk Armor: +1 Intimidate, +2 Endure, +3 Prevent Harm (+4 Prevent Harm against the supernatural)
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Name: Haixia
Role: Nimble/Robust
Country of Origin: Tibet (Hunnic China)
Size: Medium
Species: Human

---Attributes---
Robustness: 13
Agility: 15
Intelligence: 10
Sensibility: 10
Charm: 11
Will: 3
Strikes: 4+2x

---Skills---
Acrobatics: 7
Athletics: 6
Melee: 6
Brawl: 5
Prevent Harm: 6
Endure: 6
Deceit: 5
Persuasion: 5
Occult: 5
Travel: 5
Insight: 6

---Traits---
Reversal: Enemies that attack you in close range and miss suffer -2 Prevent Harm for a round.
Brothers in Arms: +2 bonus to combat rolls for every character in the party that come from the same Tibetan temple as you.
Better to Light a Candle: +2 when fighting opponents that are injured by/adverse to sunlight.
Combo: If your Agility exceeds that of the foe by at least 5 points, you can attack a second time in the same turn.
Unorthodox Style: You have an incredibly unorthodox fighting style. People get -2 to Prevent Harm rolls against you.

---Powers---
Snake Muffler: Can only be used after a Combo has taken effect. The unit may follow up the Combo with a special attack. This second attack is a regular combat roll, except the attacked unit takes a -4 penalty on it's Prevent Harm roll.
Cape Swoosh: Can only be used after a Combo has taken effect. The unit may follow up the Combo with a humiliating scarf to the face. This second attack is a regular combat roll, except that the attack inflicts Stun instead of a Strike.

---Equipment---
Satidoroja Silk Scarf: +2 Prevent Harm, +3 Melee (+4 Melee against the supernatural)
Monk Robes: +1 Endure
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>>37680685
>>37680699
vell done, zese are brilliant
>>
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Names: Xantanah
Role: Robust/Nimble
Class: God of the Golden Column
Country of Origin: El Dorado
Size: Medium
Species: Vampire(?)

---Attributes---
Robustness: 18
Agility: 18
Intelligence: 14
Sensibility: 16
Charm: 12
Will: 4
Strikes: 5+3x

---Skills---
Acrobatics: 7
Athletics: 7
Brawl: 7
Prevent Harm: 6
Endure: 6
Legerdemain: 7
Intimidate: 7
Occult: 6
Insight: 6

---Traits---
Superior Strikes: Your Brawl attacks score an additional Strike for every 8 points over the opponent's defense instead of every 10.
Reversal: Enemies that attack you in melee and miss suffer -2 Prevent Harm for a round.
Force of a Great Typhoon: When fighting against mooks, additional strikes carry over to nearby mooks within attack range.
Think You Can Hide From Me?: +2 to Insight when trying to detect people in Stealth.

---Powers---
Phantom Blood: Unholy energy flows through this corpse, making it more than undead; It makes it a vampire. Whenever this character deals 2 or more Strikes in a single Brawl attack, they gain one Strike back. This character also gains an additional Strike whenever they disposes of a living Mook or Lackey. The price of this power is that the character will die instantly when they are exposed to true sunlight. Artificial sunlight causes 3 Strikes per turn of exposure and Blinding.
Body of Water: Xantanah has the ability to compress, collapse or dislocate any parts of his biology that may get between him and freedom. +10 to Legerdemain when he spends a Will Point to do so.

Rundown: This man, in another time, was a soldier. Long ago, he and three others were tempted by a ritual to achieve godhood. This act angered the sun, who demanded they leave his sight and never return. These minor deities sealed themselves away in a golden column to bide their time. When the blood debt is paid in full, they will awaken.
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Names: Uaam
Role: Robust/Nimble
Class: God of the Golden Column
Country of Origin: El Dorado
Size: Medium
Species: Vampire(?)

---Attributes---
Robustness: 22
Agility: 22
Intelligence: 15
Sensibility: 18
Charm: 14
Will: 5
Strikes: 6+3x

---Skills---
Acrobatics: 8
Athletics: 8
Brawl: 8
Prevent Harm: 7
Endure: 7
Legerdemain: 7
Intimidate: 8
Occult: 7
Insight: 7

---Traits---
Superior Strikes: Your Brawl attacks score an additional Strike for every 8 points over the opponent's defense instead of every 10.
Reversal: Enemies that attack you in melee and miss suffer -2 Prevent Harm for a round.
Float like a Butterfly, Sting Like a Bee: As long as you have both hands free and are not suffering from any Speed or Agility penalty you may add half your Acrobatics OR Music to all Brawl and Prevent Harm rolls.
Honorable Challenger: +3 to Brawl and Prevent Harm while engaged in one-on-one combat.

---Powers---
Phantom Blood: Unholy energy flows through this corpse, making it more than undead; It makes it a vampire. Whenever this character deals 2 or more Strikes in a single Brawl attack, they gain one Strike back. This character also gains an additional Strike whenever they disposes of a living Mook or Lackey. The price of this power is that the character will die instantly when they are exposed to true sunlight. Artificial sunlight causes 3 Strikes per turn of exposure and Blinding.
Body of Wind: This unit’s body can produce and endure extreme amounts of air current. Spend a Will Point. Uaam's next attack that could conceivably make use of this ability obtains a +5 bonus and can launch opponents after they are hit. Opponents are launched up to Robustness + Brawl meters. All characters in their path must roll Prevent Harm or suffer a Strike.
Mental Switch: When Uaam has lost half of his Strikes or more, he may spend a Will Point. He gouges his eyes out, relying on only his nonvisual senses. +1 to all actions until he is defeated.
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Names: Aceydeecey
Role: Robust/Nimble
Class: God of the Golden Column
Country of Origin: El Dorado
Size: Medium
Species: Vampire(?)

---Attributes---
Robustness: 20
Agility: 22
Intelligence: 17
Sensibility: 18
Charm: 14
Will: 5
Strikes: 6+3x

---Skills---
Acrobatics: 8
Athletics: 8
Brawl: 8
Prevent Harm: 7
Endure: 7
Legerdemain: 7
Intimidate: 8
Occult: 7
Insight: 7

---Traits---
Superior Strikes: Your Brawl attacks score an additional Strike for every 8 points over the opponent's defense instead of every 10.
Reversal: Enemies that attack you in melee and miss suffer -2 Prevent Harm for a round.
Force of a Great Typhoon: When fighting against mooks, additional strikes carry over to nearby mooks within attack range.
My Kung Fu is Stronger than Yours!: +2 Prevent Harm if your opponent has a lower Brawl than yours. +3 if he is actually attacking you with Brawl.

---Powers---
Phantom Blood: Too many characters. You know what it does.
Body of Flame: This unit’s body can produce and endure extreme amounts of heat and flame. Spend a Will Point. Aceydecey's next attack that could conceivably make use of this obtains a +5 bonus and can deal the “Burning” status.
Not Fair!: Everyone needs a good cry every now and then. When Aceydecey loses half of his Strikes or more, he may spend a Will Point to break down and sob. For every round he does so (to a total of 3), he regains one Strike. Characters may attempt to interrupt his crying, but face an Endure Test of TN25 to do so. After passing the Test, you may try a Social Strike or just hitting him while he’s down. When Aceydecey composes himself, he gains a +3 bonus to attack anyone that tried to stop him while he was in tears.
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Names: Kharz
Role: Robust/Nimble
Class: God of the Golden Column
Country of Origin: El Dorado
Size: Medium
Species: Vampire(?)

---Attributes---
Robustness: 22
Agility: 22
Intelligence: 18
Sensibility: 18
Charm: 16
Will: 5
Strikes: 7+3x

---Skills---
Acrobatics: 8
Athletics: 8
Brawl: 8
Prevent Harm: 7
Endure: 7
Legerdemain: 8
Deceit: 7
Persuasion: 7
Intimidate: 8
Academics: 7
Science: 7
Occult: 8
Insight: 7

---Traits---
Superior Strikes: Your Brawl attacks score an additional Strike for every 8 points over the opponent's defense instead of every 10.
Reversal: Enemies that attack you in melee and miss suffer -2 Prevent Harm for a round.
Force of a Great Typhoon: When fighting against mooks, additional strikes carry over to nearby mooks within attack range.
Float like a Butterfly, Sting Like a Bee: As long as you have both hands free and are not suffering from any Speed or Agility penalty you may add half your Acrobatics OR Music to all Brawl and Prevent Harm rolls.
My Kung Fu is Stronger than Yours!: +2 Prevent Harm if your opponent has a lower Brawl than yours. +3 if he is actually attacking you with Brawl.
Prideful Vampire: Every Social Strike against this character counts double. For every double Social Strike taken, obtain +3 to every combat and Intimidation rolls against the character/party that inflicted it.

---Powers---
Phantom Blood: WRYYYYYY
Body of Light: This unit’s body can reflect extreme amounts of light. Spend a Will Point. Kharz' next attack that could conceivably make use of this obtains a +5 bonus and can deal the “Blinded” status.
>>
brit bump
>>
anyvun?
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>>37682608
Hello.
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>>37683049
Ah, vould you be able to help me vith drawing up zis>>37679848, if not can you let ze drawfag king know vat I am after?
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>>37683153
Not really, i'm a KLR specialist.
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>>37683402
oh vell, I can alvays ask ze Drawfag King
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>>37683520
Did you figure out each arcade villain's approximate statline?
>>
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Good evening folks.
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>>37688302
Good evening to you.

Alice Liddell
Role: Intelligent/Charming
Class: Disposed King
Country: Hundred-Acre Wood/Subjugate of Kaa
Size: Medium
Species: Human

---Attributes---
Robustness: 6
Agility: 6
Intelligence: 6
Sensibility: 6
Charm: 6
Will: 6
Strikes: 3+x

---Skills---
Athletics: 3
Prevent Harm: 4
Endure: 6
Deceit: 4
Persuasion: 4
Academics: 6
Science : 6
Linguistics: 6
Travel: 8
Insight: 10
Music: 6

---Traits---
Etiquette: Gains a +3 to social situations among the nobility.
Refined: +3 to Academics related to art and culture.
Curiouser and Curiouser: This character gains a +2 bonus to learn new things.
Among Mad People: Alice gets a +2 bonus to understand the insane. +4 if they belong to Wonderland.
Maze Walker: +3 Travel in mazes. Wonderland qualifies as a massive maze.
I’m Not Going Back!: Her experiences with the denizens of Wonderland have left a lasting scar on Alice. All attempts to persuade her to return to Wonderland face a -6 penalty. The penalty is reduced to -3 if you have a REALLY good reason for her to go back.
Lost Queen: Until the Queen of Hearts is taken out of power, Alice cannot access the benefits of being a King.
Dream Lord: This unit is the KING of a Dream Realm. Under the correct circumstances (a hole in the ground or a mirror), they may enter their Dream Realm.
>>
>>37688492
---Powers---
Wonderland’s Most Wanted: Once a day, Alice will be attacked by either 2d6 Playing Card Mooks or a Wonderland Villain. They will attempt to drag her to Wonderland on the Queen of Hearts’ orders. You don’t want that to happen. These attacks stop when Alice becomes Queen.
Eat Me / Drink Me: Spend a Will Point. Alice produces an Eat Me cake and a Drink Me potion out of seemingly nowhere. The Drink Me potion will change Alice’s size to Small, and the Eat Me cake will change Alice’s size to Giant. The first one she consumes will change her to those sizes. The second one will restore her Medium size.

---Equipment---
Dinah: Alice’s beloved cat. You shouldn't ask how they were reunited. Nobody like to bring it up.
While on the Spirit of Adventure, Alice is constantly guarded by anywhere between 6 and 12 Hunter Mooks. These Huntsmen are armed with +2 Ranged guns and +1 Melee knives in order to protect Alice from Wonderland creatures that will attempt to kidnap her.
>>
Where the hell is everyone?

If anybody needs me, I'll be making more Villains. Maybe somebody we need for the Beta later.
>>
Bump
>>
I just remembered the Yamato Crab. It's the next enemy on my list now.
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>>37684566
I haff vun for drachenbug, He's ze Nimble villain, off course vith his size I means he is basically a train

Drachenbug
Role: Villain/Nimble Guy
Class: DRAGONBOT FUCK YEAH!
Size: Gigantic
Species: Cybug
---Attributes---
Robustness: 17/16(CHOO CHOO MOTHERFUCKA)
Agility: 18/14 (SANIC SPEED)
Intelligence: 5/14
Sensibility: 12/14
Charm: 3/14
Will: 3/3
Strikes: 8+X2, where X is number of party members.
---Skills---
Acrobatics: 7 + 1 counting role.
Athletics: 7
Intimidate: 7
Brawl: 6 + 2 counting Natural Weapons.
Prevent Harm: 6 + 3 from Villain trait and role.
Endure: 6 + 2 from Villain trait.
---Traits---
-Bull Charge
+2 to Brawl when charging into combat.
-Natural Weapons
Talons, Thagomiser and Jaws provide a +2 to Brawl.
-Villain
This unit is a Villain. It gets +2 to Prevent Harm and Endurance.
---Powers---
-AH Bring tha thunda (Unique!)
Spend one Will point. unleash 2Xd6 attacks of opportunity were X is the number of players in the party, these bolts can be dodged with asucess full, this can be used on a surprise attack or DrachenBug's first turn
-Dive, Dive, Dive!
Unit gains a +2 to Brawl and a +2 to Initiative when charging from above.
Physical Description/Background: 25ft. long from head to tail. 20ft. tall. This black-scaled rampaging monstrosity is the Largest Cybug that King Turbug has working under him, created when a regular cybug consumed consumed a Savage Deviljho a Stygian Zinogre and a Brute Tigrex, drachenbug can rain lightning down from the skies to strike down his foes, or he can just trample then to death and eat them, take your pick
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>>37695736

unfortunately he is the only villain I currently have stats for, as I have only worked out the others in name and not abilities, I haven't even gotten that far with the smartbug yet
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>>37695736
The stats are fine enough, but how did cybugs get to console game characters?
The picture I conjure when I think of Drachenbug is a dinosaur mixed with a bullet train and lots of neon.
>>37695787
You can stat the attributes of the other villains by rearanging Drachenbug's numbers. Also, name the smart cybug program Trojan or some other virus themed name.

Unrelated, but what do you think of my stats for Alice?
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>>37696380
thank you for complimenting the statbar and that mental image for Drachenbug is awesome and somewhat terrifying.

The way I was thinking of having king turbug get his claws on console character data is by having Gridbug send it directly from the company database through the grid to his homebase in the Arcade, he can then keep the data in storage, or make duplicates of it to grant new abilities to his cybug followers

Trojan seems like a great name for a Smartbug Villain, I'm thinking maybe base his Hybrid form on some form of parasitic wasp, or something

Really like the way you've statted up Alice, And I can definitely see her Interactions with the players being her basically arguing that she refuses to go back into wonderland
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>>37688528
A note for Wonderland's Most Wanted: since she's currently the bored pampered prisoner of the Huntsman's Club's blimp, these attacks will begin as attacks on the blimp - which is, of course, the reason she's on it.

Also, I've just realized that the club's back-seat leader, The Man, would be the perfect protective father figure for her.
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>>37697063
Maybe The Man Is her father, or a relative, it could be quite possible, right?
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>>37697175
That could make things interesting - if that's the case, Alice would have even less reason to suspect the real reason she's on the airship. The revelation that she's being used as bait for the forces of Wonderland could help provide impetus to deal with the Queen of Hearts.

There's just one issue - the film version of Bambi takes place in one a country with white-tailed deer (which is what DIsney's Bambi is). The original book took place in Europe, with Bambi being a roe deer. There are no white-tailed deer in the British Isles.
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>>37697244
bugger
>>
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>>37696380
also here's an image Zat I got from ze drawthread it covers ze general Idea but it needs some cleanup
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brit bump
>>
>>37697063
>>37697175
>>37697244
The Man is distant as always, but expresses that he is sympathetic to the girl's plight. Might leave in disgust if he finds out about the real reason they keep her. Same for Slade.

Fergus is fiercely protective of Alice. He lost one family, and refuses to lose another. Even if it means he has to put his bear quest on hold to fight a jaberwocky.

De Vil uses her as a doll to try out her dresses. Alice is bored enough to comply.

Muntz is pissed because he had to burn a favor with Dr. R to get her damn cat out of Prydain.
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I was thinking these guys would fit perfectly as a rival to Zurg in the space expansion. Or even in Gridlocked.
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Just going to say hello, and keep up the good work.
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>>37699945
Anyone still here?
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>>37702388
Just got out of class. Never read the comic, so I couldn't tell you if it fits or not. We are trying to keep to tv and movies, though. Note that I'm a hypocrite for saying that, as I keep cramming JoJo characters into this.

I need to repost Alice later because I screwed up some parts of her sheet.

In other news, the Yamato Crab surfaces in an hour. Get ready.
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>>37703009
I am ready my friend
>>
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>>37703009
They're basically an intergalactic empire of space vampire who feed on emotions and intellect and turn entire races in zombie slaves. The extras and side-stories give a surprising amount of background on their culture. I'm suggesting them mostly because space right now is pretty much empty except for Zurg, the Galactic Alliance and maybe the pirates from Treasure Planet.
>>
>>37703338
well Maliwans crew is basically the all members of the Covenant minus the Prophets and the jackals given a Treasure Planet makover
>>
brit bump
>>
Name: Yamato Crab
Role: Robust Villain
Battleship Class Hermit Crab
Country of Origin: All Oceans (Japan)
Size: Giant Enemy
Species: Humongous Antagonistic Crustacean

---Attributes---
Robustness: 25
Agility: 15
Intelligence: 5
Sensibility: 15
Charm: 5
Will: 8
Strikes: 10+3x

---Skills---
Ranged: 15
Brawl: 15
Prevent Harm: 15
Endure: 15
Stealth: 10
Deceive: 10
Intimidate: 10
Mechanics: 10
Travel: 10
Driving: 15
Insight: 15
Craft: 10

---Traits---
Swims Like a Boat: The Yamato Crab may use Driving in the place of Athletics or Acrobatics.
That’s No Ship: The Yamato Crab may only use Deceive to disguise itself as a wrecked ship, but may add it’s Stealth to the roll when it does so.
Sea Creature: Doubled Movement Speed in the water. 1/4 Movement Speed on land.
Defense Weapon: +3 to combat rolls when defending itself from an attack in it’s own territory (All Oceans).
Weak Point: If an attack ever reaches the Yamato Crab’s weak points (it’s head or exposed limbs), the Strikes dealt are doubled. If you are aiming for these weak points, you must take your roll at a -5 penalty for the called shot.

---Powers---
Open Fire!: Spend a Will Point. The Yamato Crab fires a volley of explosives at a single target, rolling Robustness + Ranged for damage (as opposed to the regular Agility + Ranged).
Death Charge: Spend a Will Point. The Yamato Crab unloads explosives that are a death sentence to submarines. Must be avoided with a Drive check of 30, or all passengers of the ship must roll Prevent Harm of the same. Failing the Prevent Harm check causes a loss of a Strike.
Release the Crabs of War: Spend a Will Point. 4d6x10 Crustacean Mooks swarm out of the Yamato Crab’s shell. Though weak individually, they add to the TN to an Agility Test by +1 for every 20 Crabs attached to your vehicle. They must be shaken off with Driving TN25 + Crabs of War.
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---Equipment---
Yamato Shell: A giant wrecked battleship that is being used as the shell of the Yamato Crab. +15 Prevent Harm against outside attacks. Does not protect limbs or head.
Crabby Crew: The Yamato Crab is ‘manned’ by an immeasurable number of smaller (Miniscule to Small) crustaceans. The Crabby Crew may take an action (treated as the Yamato Crab’s action) to generate Artillery with Craft TN25. If the Yamato Crab has lost less than half of it’s Strikes, the Crabby Crew can restore 1 Strike per with Mechanics Test of TN25.

---Rundown---
Ursula’s answer to Atlantean submarines. Once a regular spider crab, the Yamato Crab was changed by Ursula into a sea monster occupying the hull of a massive battleship. It hides near the shores of Japan, ready to tear apart any vessel that gets too close to the ocean. It is filled to the brim with tiny crabs that control the weapons systems of the ship. The scariest part about the creature is it’s intelligence: Despite being a colony of minds, the Yamato Crab and the Crabby Crew are as smart as a sack of potatoes. Clever or not, the Yamato Crab is a terrifying enemy that should not be taken lightly.
>>
>>37704309
>>37704339
this is fantastic! Nice job!

Also I'm Currently working on Maliwans character sheet, I still have some details to iron out and I am waiting on DK to produce a full body sketch of him in colour, but once That's out of the way I will post him
>>
>>37703338
Current Space Expansion Factions Candidates:
>Zurg
>Galactic Federation/Star Command (severely weakened)
>Space Pirates
>Lord Hater
>Drossel
>AUTO

That's all I know. Though we could add these guys no problem.

I feel that the Space Expansion should stay away from Earth entirely. It might have to be in another unique continuity. There's a lot of overlap between Space and Gridlocked, so having two separate timelines (Zurg destroys Star Command and goes to Earth, or Zurg destroys the Galactic Federation and continues conquering space) would be ideal.
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>>37704966
This.

Also, it just seems like if we are going to have space adventure stuff in the game, then it's kind of unfair on the PCs to restrict them to one planet/system because REASONS.
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>>37705067
I remember a setting from a while back that was Disney animated shows IN SPACE.

Here it is:
http://1d4chan.org/wiki/TaleSpin_2000

Maybe we can use some of it. Not all, as some of it wouldn't be compatible.
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>>37705067
Although I should just add, AUTO is already pretty much integrated into this setting, so that's gonna be a BIGASS problem if we are talking about switching some kings around.
Lilo & Stitch can still work though, since that takes place on modern Earth anyway.
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>>37705153
We can still have AUTO in Gridlocked, because that is a timeline where the Axiom had to land. In the Space Expansion, he decided to let his ship drift further and further away from Earth. Eventually, he would find his ship in danger of several alien factions wanting his technology and no way to go back home.

I know we said no Marvel, but Guardians of the Galaxy would be a great source of inspiration for this kind of expansion.
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>>37705153
The BUY n' Large Wasteland and A.U.T.O.'s Axiom are really well integrated into the Gridlock setting and removing them will create a big power vacuum as well as deprive the setting of a really interesting Land. I really hope that we keep WALL-E as Gridlock material, along with Lilo and Stitch.
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>>37705304
Remember that the Axiom wasnt the only ship BUY n' LARGE sent up into space. It's just the only one that we see come back.
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>>37705313
>>37705153
We can still keep Lilo & Stitch and WALL-E in both expansions. The Galactic Federation presence on earth could have lost contact with the main body after Zurg's victory and AUTO's ship could be the only one to land back while the others kept drifting and maybe found other planets to settle on.
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>>37705400

Does the Federation have enough material to also be in the separate space expansion?
I never watched the show, so I wouldn't know if it was expanded on much there beyond the other experiments.
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>>37705488
Not really, the show was entirely focused on Lilo and Stitch capturing the other experiments roaming the Hawaii. We saw a little tech from Hamsterville but nothing else.
>>
We haven't come up with a whole lot of fluff for Hawaii yet, have we? All I remember was that it was a wildlife preserve where the humans were discussed from taking risks, and that it needed some more brainstorming to make if less like a more fit Axiom.
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>>37706698
Oh, it seems like an interesting setting to talk about, it's a classic freedom vs security debate.
>>
How the hell do I post pictures with this Captcha in the way?
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>>37708492
Is it the captcha giving you problems or the spam filter?
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>>37708795
The Captcha is blocking the Choose File button, and it briefly pops back up when I refresh it.
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>>37708878
Have you tried to choose the file before you start typing?
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>>37709417
Yes. The captcha is the first thing that comes up. If this doesn't get figured out in the next few minutes I'm posting what I have without the picture.
>>
>>37709507
Solve the cpatcha, submit, add the file and then post?
>>
I was going to show you my screen, but I remembered I couldn't do that.
Anybody else getting a they need to copy into a second box before they can post?
>>
Screw it. Here's a character that Zelda fans should recognize.

Name: Melodia (Playable!)
Role: Charming Girl
Country of Origin: Olympus
Size: Medium
Species: Harpy (Human/Bird Chimera Rules)

---Attributes---
Robustness: 7/12
Agility: 7/12
Intelligence: 8/12
Sensibility: 8/12
Charm: 10/12
Will: 3/3
Strikes: 3/3

---Skills---
Acrobatics: 3
Athletics: 4
Melee: 3
Prevent Harm: 4
Persuasion: (3)
Travel: 3
Insight: 3
Music: (3) -> 5

---Traits---
Flight: Obviously, you can fly. That's just the nature of the beast
Birdsong: One rank of Music. Not all birds have birdsong, but this is Disney so they can sing regardless.
Faith, Trust, Pixie Dust: If this character is not under any sort of mental distress, +2 to Acrobatics and Athletics checks

---Powers---
Rock and Roll will Never Die: Spend a will point; Apply Music against Tin-Ear characters with only a -5 in effectiveness!
Harpy Lift: Despite their lightness, harpies can lift the weight of an adult male and carry people in the air for a short period of time without overexerting themselves. Anything heavier or for longer than an hour would require an appropriate Test.

---Equipment---
Lovely Lyre: +2 Music, +1 Melee
Tunic: +1 Endure, +1 Prevent Harm
>>
>>37710281

---Ideals---
Music soothes the soul.
Make peace between humans and not-so-humans wherever you go.
Roost between performances to keep your energy levels high.

---Goals---
Zero: Perform a concert for a large audience.
On-a-Roll: Best a great bard in a music battle.
Hero: Perform for a King's court.

Physical Description: Melodia is small and light enough to fit on a person's shoulders like a bird, but tall enough to be Medium size. Her arms are lined with feathers, and her hands become wings when she flies. Try not to think about that too much. Her nose resembles like a beak.

Rundown: Melodia is a harpy. In Olympus, that means you either deliver messages or kidnap mortals to be tortured and eaten. That fate wasn't particularly appealing to Melodia, so she ran (flew, actually) away from home to become a musician. She might be able to fight her fate if she tries hard enough, right?
>>
Working on another All Oceans Villain. Ironically enough, he is a pirate.
>>
Navy Bones, Impostor Pirate King
Role: Strong/Sensible Guy
Country of Origin: All Oceans
Size: Medium
Species: Octopus Man

---Attributes---
Robustness: 10
Agility: 8
Intelligence: 6
Sensibility: 10
Charm: 6
Will: 3
Strikes: 3+X, where X is the number of players in the party.

---Skills---
Acrobatics: 4
Athletics: 4
Melee: 5
Brawl: 5
Prevent Harm: 5
Endure: 5
Deceit: 5
Occult: 4
Linguistics: 3 (Fish, Crustacean, Human)
Travel: 4
Insight: 4

---Traits---
One Jump Ahead: +2 to Athletics and Acrobatics when fleeing from authority or more than three pursuers
Time for Panic: +5 to any roll used to escape a dangerous situation while on one Strike or no Strikes.
Not the face!: You're too pretty to die. Instead of taking a Physical Strike, you may sacrifice one item that grants at least a +1 bonus to a skill instead of taking that strike. The item is destroyed instead.
>>
>>37712215
---Powers---
Zealous Champion: Navy Bones cannot be dissuaded from believing he his Davy Jones by Illusions or social skills unless the other party spends a Will Point.
Will the Real Davy Jones Please Stand Up: Navy Bones may spend a Will Point to gain +20 on a Deceive roll to convince people he is the infamous Davy Jones. If he succeeds, roll 1d6. On a 1, Davy Jones becomes aware that somebody is using his identity, and will send a Pirate Kingdom Villain their way to investigate. If all of his Villains are indisposed of (and Davy Jones is doing nothing himself), he will investigate this matter himself.

---Equipment---
Decent-Quality Sword: +1 to Melee
Imposter Pirate King's Raiment: +1 to Prevent Harm
Cheap Hat: +1 to Drive on boats.
The Floating Norwegian: A crappy boat made of driftwood. +1 Travel. The Floating Norwegian is manned by 12 fishman Mooks with Natural Weapons (Various). This boat can be destroyed with the ‘Not the Face!’ Trait.
Navy Bones’ Closet: The Floating Norwegian’s storage room and captain’s quarters.

---Rundown---
Once upon a time, a cephalopod came to Ursula with the request to become a pirate, raiding the cities of man for their treasures in her name. She ignored him until she had an idea. Ursula gave Navy Bones his own ship and crew, sending him to the Pirate Kingdom to start trouble in Davy Jones' name instead of her own. For added kicks, Ursula brainwashed him and his crew into thinking he was Davy Jones too. This scheme didn’t cost too much energy to put together, as she cheaped out on the magic just for the sheer audacity of it.
>>
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>>37698204
This looks more and more like a Devil May Cry enemy each time I look.
>>
>>37712477
Holy shit, it really does. Somebody give this man a Devil Trigger!
>>
Bump
>>
brit bump
>>
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>>37712234
>>37712215
so he is pic related, but an octopus, sweet
>>
>>37718198
Yes
>>
Bump
>>
What are yo niggas up to?
>>
Reminder that we still have a little way to go before Classic is completed.

>Kings still left
The Coachman of Pleasure Island
King Leonidas of Naboombu
The Queen of Hearts
Cruella DeVil (Or should she just be a Huntsmen Club NPC?)

>Regions still without a single villain
Fae Lands
Mirror Kingdom
Arendelle
Land of the Bear (does it even need villains?)
Territories of the Pirate Kings
Kingdom of the Red Flower
Subjugate of Kaa
East India Trading Company
Leopard Kingdom (though I'm pretty sure someone statted Sabor a while back)
Imperial Empire of Mexico
Under-Empire

I have an idea for a mexican villain that is totally-not-Machete but nothing concrete so far.
>>
>>37724293
Cruella DeVil got statted a while back

Also I think the a good villain For the Subjugate would be SSSSANASSSTRA the Indian King Cobra and one for the Fae lands would probably be the Leansidhe or the Der Erlkönig?
>>
>>37724293
Cruella is on the 1d4chan. I'm making some Wonderland Villains, and might stat the Queen of Hearts later. Posting a frumious, burbling creature when I get home.

Bear Town and the Subjugate don't really need Villains.
>>
Name: The Jabberwock
Role: Robust/Nimble Villain
Class: Nonsense Monster
Country of Origin: Wonderland
Size: Gigantic
Species: Jabberwocky

---Attributes---
Robustness: 18
Agility: 14
Intelligence: 8
Sensibility: 12
Charm: 10
Will: 3
Strikes: 8+2x

---Skills---
Acrobatics: 6
Athletics: 6
Ranged: 7
Brawl: 8
Prevent Harm: 8
Endure: 7
Intimidate: 8

---Traits---
Flight: Obviously, it can fly. That's just the nature of the beast.
Bull Charge: +2 to Brawl when charging into combat.
Natural Weapons: Jaws That Bite and Claws that Catch (+2 Brawl)
Wonderlander: All attempts to understand this character with Insight suffer a -2 penalty.
The Manxome Foe He Sought: This creature can be defeated by running out of Strikes, but only by the snicker-snack of the Vorpal Blade can it be slain for good.

---Powers---
Beware the Jabberwock: Spend a Will Point to gain +5 to an Intimidate roll, and it affects all units in within the area instead of one target.
With Eyes of Flame: Spend a Will Point. The Jabberwock shoots fire from it's eyes with a Charm + Ranged attack.
Dive, Dive, Dive!: Unit gains a +2 to Brawl and +2 to Initiative when charging from above.
>>
>>37705120

I'm glad I'm not the only one who remembers that thread. We got some good writefaggotry we got outta that.
>>
New here, been crunch/fluff binging for the past 2 days. I think I have everything understood, but could use some clarification.
>ALL rolls use d6's, correct?
>looking at previous threads, i'm seeing 5d6k3 or 2d6k[whatever], what did/does the k[whatever] entail?
>Has Pete and/or Yen-Sid been thrown in yet?
>in the grand scheme of things, how significant are bonuses/penalties? (let's say ±1,2, and 3)

Loving this idea. Still very new to RPG's in general, but spending time on /tg/ is making me hungry to jump in and find a group.
>>
>>37638302
Thank you. I'm right there with you. They turned a neutral death god into Satan.
>>
>>37727290
>ALL rolls use d6's, correct?
Yes.
>looking at previous threads, i'm seeing 5d6k3 or 2d6k[whatever], what did/does the k[whatever] entail?
The 'k' means 'keep'. Most rolls just use 3d6 and you use all of the dice. When a character rolls their best Attribute, they roll 4d6 and 'keep' the best three dice.
>Has Pete and/or Yen-Sid been thrown in yet?
Pete is a toon character, so his inclusion is unknown. Yen Sid is somewhere, and is working very hard to fight Him and right what was once made wrong.
>in the grand scheme of things, how significant are bonuses/penalties? (let's say ±1,2, and 3)
1s and 2s are minor bonuses or penalties, and make good numbers for Traits. 3 is a highly situational Trait or a really good item. Anything higher than that is either a Power or a magic item.
>>
>>37727419
Alright. Thanks for clearing that stuff up.

>customary hildhat
>>
https://www.youtube.com/watch?v=Rbh1LNQxgkk
>>
>>37727290
>>37727419
Also +1 and +2 are standard bonus for items. Generally all one-handed weapons give +1 Melee/Ranged while two-handers give +2. Items that give a +3 or higher must have a balancing situational limitation or drawback, like a map that gives +4 to Travel rolls but only in a certain area or a great weapon that gives +3 Melee but requires at least 10 Robustness to be used.
>>
>>37727651
Classic.
>>
>>37727419
Also the number of dice increases as you "level up". At On-a-Roll tier you roll 5d6k3 on your class stat and 4d6k3 on a second stat of your choice, and at Hero you roll 6d6k3 on the class stat, 5d6k3 on the secondary and 4d6k3 on all others.
>>
>>37727651
Yep, that's this project in a nutshell.
>>
>>37727651
Isn't 'House of Mouse' what people call Disney itself. God I hope so, that'd make this perfect.
>>
Bump while I'm working on a new villain

Hey Otto, can I do some fine tuning on Drachenbug?
>>
Name: Bandersnatch
Role: Robust
Country of Origin: Wonderland
Class: Nonsense Monster
Size: Large
Species: Bandersnatch (?)

---Attributes---
Robustness: 14
Agility: 14
Intelligence: 6
Sensibility: 12
Charm: 6
Will: 3
Strikes: 7+2x

---Skills---
Athletics: 6
Brawl: 7
Prevent Harm: 7
Endure: 6
Stealth: 6
Intimidate: 7
Insight: 5

---Traits---
Bull Charge: +2 to Brawl when charging into combat.
Natural Weapons: Jaws That Bite and Claws that Catch (+2 Brawl)
Wonderlander: All attempts to understand this character with Insight suffer a -2 penalty.
Low to the Ground: +2 to Stealth rolls where visual detection is a possibility.

---Powers---
Pinned Ya Again: Spend a Will Point and roll your Brawl vs. an enemy's Robustness/Agility to pin that enemy to the ground at risk of opening up another attack on the character upon failure. Pinned enemies cannot attack until unpinned and must make a Robustness check against a character's Brawl roll to become unpinned every round until defeated or successful escape.
>>
Name: Jub Jub Bird
Role: Nimble
Class: Nonsense Monster
Country of Origin: Wonderland
Size: Large
Species: Jub Jub Bird (?)

---Attributes---
Robustness: 14
Agility: 14
Intelligence: 8
Sensibility: 12
Charm: 8
Will: 3
Strikes: 6+2x

---Skills---
Acrobatics: 7
Athletics: 6
Brawl: 6
Prevent Harm: 7
Endure: 6
Stealth: 6
Intimidate: 7
Insight: 5

---Traits---
Flight: Obviously, it can fly. That's just the nature of the beast.
Natural Weapons: Jaws That Bite and Claws that Catch (+2 Brawl)
Wonderlander: All attempts to understand this character with Insight suffer a -2 penalty.
Out of the Sun: +3 to attacking from stealth while airborne.

---Powers---
Dive, Dive, Dive!: Unit gains a +2 to Brawl and +2 to Initiative when charging from above.
>>
Bump
>>
>>37699945
If we limit them to Zotnam's exploratory fleet they could even fit into Gridlocked
>>
Man, I have not contributed at all this week. Just about done with Stromboli, but I had a thought I want to share with everyone.

There is no stated reason WHY Pleasure Island turns naughty boys into donkeys, BUT just as in the original story, it is an allegory for how lads who skip school and get into trouble all the time grow up into men who can find no work other than hard labor. So perhaps Pleasure Island has some sort of allegory-magic power that can do more than turn naughty boys into donkeys; for instance, the puppets under Stromboli's command might be people who let themselves be made puppets by others.

Also, the Coachman is missing a finger on each hand. Is this a mishap on part of the creators, or is he not human?
>>
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Villain
Name: Stromboli
Role: Charming/Strong
Country of Origin: Italy
Size: Medium
Species: Human
Tier: On-A-Roll

---Attributes---
Robustness: 14
Agility: 8
Intelligence: 10
Sensibility: 10
Charm: 17
Will: 4/4
Strikes: 5+3X, where X is the number of players in the party.

---Skills---
Acrobatics: 5
Athletics: 5
Melee: 8
Ranged: 6
Brawl: 4
Prevent Harm: 8
Endure: 8
Intimidate: 6
Persuasion: 6
Deceit: 6
Travel: 9
Insight: 6
Academics: 7
Mechanics: 5
Occult: 4
Craft: 4

---Traits---
QUIET! SHUT UP! BEFORE I KNOCK-A YOU SILLY!: +3 to Intimidate if a social strike has been taken.
Talent Scout: +4 to Insight checks to judge the talent of a performer.
Show Biz Whiz: +3 to putting on a show; this includes the actual performance as well as any prep work necessary.

---Powers---
End of Passion Play: At the end of his turn, Stromboli makes one TN 30 Endure+Sensibility check for every social strike he has taken since his last turn. He regains one strike for every of these checks that succeed.
Master of Puppets: Inspired by Pinocchio, Stromboli has learned how to make puppets move on their own. He may spend a will point to animate up to 5 puppets that are lying around as Lackeys under his command.
Pulling Your Strings: Stromboli is a very persuasive fellow, and is treated as a KING by the Coachman's underlings, unless he goes against the Coachman.
Fire Eater: It is not widely known, but Stromboli made his start in the entertainment industry not as a puppeteer, but as a fire performer; this is why he takes his name from a volcano! He gains +3 on all rolls to extinguish or protect himself from fires and may also roll twice and keep the better result for such checks. Additionally, one of his attacks per turn may be a Ranged+Robustness attack that inflicts the Burn condition.

---Equipment---
Whip: +2 Melee, may make melee attacks from 3 meters away. Also provides +3 to rolls to make circus animals do tricks.
>>
>>37745630
It's also a joke. In italian a "donkey" is a boy who doesn't do well in school or is just plain stupid.
>>
>>37746005
Then perhaps the magical power of the island is that it can make idioms and the like into literal truth: sexy young women are turned into vixens, sexy older women who chase after young men turn into cougars, if you get nervous butterflies will suddenly appear in your stomach, daydreamers find themselves at high elevations with their heads in the clouds, and whenever someone dies they always kick a bucket in the process.
>>
>>37746120
That could be a very interesting idea. So OP would turn into a bundle of sticks?
>>
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>>37746272
And Freddy Mercury would become a bundle of sticks of somewhat low temperature.
>>
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And as long as I'm at it, I'll finish up something else I started a while back:

~Whales
Size: Medium to Huge
Natural Weapons: Toothed Whales have strong tails and sharp teeth, while Baleen Whales have VERY strong tails; both get a +2 to Brawl.
Racial Traits:
-Aquatic Creature: 4x movement in water, 0.1x movement on land
-Blubber: +5 to Endurance against cold and starvation.
-Toothed Whale: You have the astounding ability to use echolocation. As long as you are underwater and able to make your vocalizations, you ignore virtually all visual impediments against anythign else underwater. This ability is dependent on your hearing; whenever this trait would normally work but you are suffering impediments to both your hearing and your vision, then only the lesser impediment will apply to you. Echolocation has no ability to determine to color, but also denies other characters any bonuses to stealth they would get from their coloration.
OR
-Baleen Whale: Your Music can effect characters who are ridiculously far away (we're talking hundreds of kilometers here, if not thousands), so long as you and the other characters are in the same body of water.
Attribute Bonus:
Dolphinoid: +2 Agility, +2 Charm, -2 Sensibility
OR
Leviathan: +4 Robustness, -2 Agility

Now with that out of the way, I can go about statting a certain King of the Ocean...
>>
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KING

Name: Monstro
Role: Strong/Sensible
Size: Giant
Species: Livyatan Melvillei
Tier: Heroic

---Attributes---
Robustness: 30
Agility: 8
Intelligence: 10
Sensibility: 15
Charm: 4
Will: 6/6
Strikes: 7+5X, where X is number of party members.

---Skills---
Athletics: 10
Brawl: 10 (12 with Bite, Tail)
Prevent Harm: 10
Endure: 10
Stealth: 8 (typically rolled with Sensibility)
Intimidate: 10
Travel: 8
Insight: 8

---Traits---
Giant: +4 Brawl rolls when charging into combat.
Aquatic Creature: 4x movement in water, 0.1x movement on land
Blubber: +5 to Endurance against cold and starvation.
Toothed Whale: You have the astounding ability to use echolocation. As long as you are underwater and able to make your vocalizations, you ignore virtually all visual impediments against anything else underwater. This ability is dependent on your hearing; whenever this trait would normally work but you are suffering impediments to both your hearing and your vision, then only the lesser impediment will apply to you. Echolocation has no ability to determine to color, but also denies other characters any bonuses to stealth they would get from their coloration.
Overwhelming Brawn: If your Robustness exceeds your opponent's Robustness by 3 or more, your physical attacks score an additional Strike for every 7 point over the opponent's defense instead of every 10 so long as they are dealt with Robustness.
Think You Can Hide from Me?: +2 to Insight when attempting to detect people in Stealth.
Don't You Disrespect Me, Little Man!: +3 to Intimidate if the character has taken a Social strike in this Situation.
Living Fossil: This unit has been around for a long, long time. +2 to rolls concerning knowledge from the long past.
Terrifying: +3 to Intimidate if you are physically larger than your target.
>>
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>>37748336
---Powers---
SPLIT YOUR LUNGS WITH BLOOD AND THUNDER: Your Brawl attacks score an additional Strike for every 8 point over the opponent's defense instead of every 10
Aquatic Ambusher: Reroll Stealth checks while swimming and keep the better result.
Terror of the Sea: At the beginning of each turn (in combat), make an Intimidate attack against all those who have gazed upon Monstro in the last round.
Whale of a Whale: Throw as many barbs as you wish into him, words or harpoons. It will make no difference. Monstro is far more than a mere whale; he exists outside the natural order of things. There is nothing in or on the oceans that can defeat him. The very oceans themselves could not kill him! However, just as the Earth itself banished Kars and blasted him into space with a volcanic eruption, Monstro may be exiled from the oceans, and that beaching would spell his doom.

---Equipment---
None, but my god, the money you could make from the spermaceti in his head....not to mention what you could get for the rest of his body.
>>
>>37748336
>>37748429
Is Monstro a King, though? Ursula rules All Oceans, after all. Even if she didn't, Monstro would have competition like Calypso, Davy Jones and Yamato Crab.

And then Monstro stopped swimming.
>>
>>37748447
Monstro is like an aquatic Mor'du: there's really tough competition right next door, but he is so difficult to deal with and his territory so small that no one bothers him. Alternatively, to quote the sample KLR:
>Ursula's realm that's weak in King but strong in Land is a treacherous gorge, with shallow waters. Another part that's weak in King but strong in Land is the deep sea, where ancient horrors that give Ursula pause reside.
And as a Livyatan Melvillei, Monstro might certainly qualify as an ancient horror and probably dwells in the deep sea.
>>
>>37748429
>Living fossil perk
Wat? Why even give him that? It's not like you're going to sit down with him for tea and biscuits!
>>
>>37749318
Flavour I suppose.
>>
>>37749318
Well, he's been alive for over 10 million years. It's kind of non-nonsensical for him not to have the trait, and it's for his own benefit anyways. Though I must admit, all that I can think of him knowing about is human ships and tectonic activities, and those are of limited use to a whale.
>>
>>37749318
Well if you can speak whale...are a mermaid...or just can speak whale because reasons, then yeah that might actually happen if you can survive inside Monstro.
>>
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>>37750283
Speaking of merfolk, it's a no brainer that they're chimeras, but exactly what fish are they getting their lower half from?
>>
>>37750885
Who fukin knows.
>>
>>37750885
Maybe different fish? For different sorts of stats boost?
>>
Bump
>>
Jeremiah, if you're reading this we're about to start with the campaign session.
>>
>>37758420
I almost forgot the first campaign was running. Great going, guys!
>>
>>37746120
A player-character gets turned into a donkey. The Coachman says, "Huh, haven't had THAT happen in a while." But it turns out... the player character is a BAD ASS.
>>
>>37746120
Should I edit the King/Land/Rule page on the wiki to reflect this?
>>
>>37759785
I made that KLR, so you have the OK go ahead and change it to reflect this new information.
>>
>>37759785
Yes, but I don't think you'll have to change too much. The Coachman's goal is still to bring out people's vices, because that's the easiest way to trigger the idiom-magic.
>>
>>37746120
With so many people turning into exotic animals, the Coachman probably makes a mint selling them to the Huntsman's Club to release onto their hunting grounds.
>>
Okay, I've added the idiom magic, the Huntsman's Club and the weird hands.
>>
bump
>>
>>37760935
I can just imagine what the huntsmen club would do if they ever found out what was really happening...
>>
Afternoon bump.
Did anyone else get a weird wine based captcha?
>>
Morning bump.
>>
>>37765271
Don't they just go after the most dangerous animals so they can use their souls to stay young frever?
>>
>>37771997
Oh boy I wonder what effects using human or formerly human souls could have on tem.
>>
>>37771997
I think that's one of the possibilities discussed oh so many threads ago.
>>37765271
>>37760935
So what you're saying is that General Zaroff is part of the Hunter's Guild?
>>
>>37772783
General Zaroff is on probation. Too many close calls with a rifle. You would think he was aiming for his fellow huntsmen.
>>
>>37773429
I'm suddenly thinking of Kraven.
>>
>>37773803
Kraven could be a member through the wonderful magic known as stat him and change his name.
>>
>>37773857
Ah, yes. The most powerful magic of all!
>>
Bump before dinner.
>>
>>37771997
Not just the most dangerous, the most powerful and "significant" like the beast kings.
Maybe Clayton and McLeach. Gaston is too stupid to notice, Buldeo doesn't really care and Slade and Ferguson only have VENGEANCE AGAINST BEARS in mind.
>>
>>37654280

was this ever finished?
>>
So with classic DVV, where are we with statting everyone?
Last I heard we were all done with the Elite Huntsman's Club.
>>
>>37779998
We still have The Coachman, King Leonidas and The Queen Of Hearts to sat out.
>>
The expanded King/Land/Rule for Pleasure Island provides a possible theme: the underlying magic of the island, in more ways than one. The players could take advantage of the island's underlying whimsical rules, the ones the island's hedonistic guests would ignore. And the decaying remains of the Coachman's original theme park could also be useful and represent the same thing.
>>
>>37780507
I've never seen Bedknobs and Broomsticks. Can't we just stat Leonidas as a nerfed Scar?
>>
Imagine a House of Mouse Mode. Your players, instead of heroes to be, must wait tables for the would be Victorious Villains. Imagine the possibilities.
>>
>>37785514
He'd be more like a more Robust Prince John.
>>
>>37786822
Yes, but we don't have Prine John statted either. Robust/Charming Villain?
>>
>>37786918
Prince John belongs in the Toon expansion. Hopefully we could make Crusades-era England fit in with the other stuff - the Mickey Mouse adventure comics could be a 1930's-type setting, and the Disney Duck adventures could be 40's-type. So the States could easily be changed to be 30's/40's.
>>
>>37635505
Just watched this movie. I was not prepared to see Sarah Silverman in a pixar movie.
>>
>>37791183
For what I remember from past discussions prince John is one ofthose optional characters presented in the Rumor Mill. The most accredited rumor is that he is a refugee at his cousin Scar's court, pestering him endlessly to mount a reconquista of England. The Sheriff is either his bodyguard or has deserted him or become a vassal of the Horned King, and Hiss almost surely found a place at Kaa's court.
>>
>>37792630
Then that means there's a whole bunch of human-sized anthropomorphic animals (not just the naimal-sized ones of Rescuer's and Great Mouse Detective).
>>
>>37794348
I thought that was established.
>>
>>37794512
It was. Prince John finally defeated Robin Hood, then the Horned King shows up and ruins everything.
>>
Bumpity.
>>
So, the space expansion.
Should it be separate from Gridlocked?
Can we include extra stuff from TV series and the like?
Third Star to the Right or To Infinity and Beyond?
>>
>>37799850
>So, the space expansion.
Yes.
>Should it be separate from Gridlocked?
I would be fine with either, though it we go with another parallel world then we can use most of the Gridlocked factions over again.
>Can we include extra stuff from TV series and the like?
Considering we don't have much to work with, yes.
>Third Star to the Right or To Infinity and Beyond?
I would prefer to call it "Infinity and Beyond"
>>
>>37799999
>Considering we don't have much to work with
Maybe that's an indication we shouldn't do it.
>>
>>37800052
Don't be mister negative. If we need to, we can fuse Gridlocked and the space expansion together. Making a territory map might be tricky with three dimensions, though.
>>
>>37799999
>>37800052

>Considering we don't have much to work with

Right, let's brainstorm; EVERY Disney setting we know of that is set in space.

Buzz Lightyear of Star Command
Treasure Planet
The Black Hole
Wall-E (using ships other than Axiom)
Was Bounty Hamster Disney?
As discussed before, Star Wars is out of the question

That's all I got off the top of my head. Anyone got anything else?
>>
>>37800347

Just throwing this one out there to beef up the list a little, but seeing as Avatar was added to Disney's animal kingdom...
>>
>>37800347
Zenon: Girl of the 21st Century, but that's just grasping for straws. Titan AE isn't Disney, so we probably are not counting that.

Space is going to be hard (maybe not even deserving it's own expansion, but an extension of Gridlocked) but not impossible.
>>
>>37800276
>fuse Gridlocked and the space expansion together
Yes, I want to do that.
>>
>>37800442
>not even deserving it's own expansion, but an extension of Gridlocked
Yep.
>>
>>37699945
>>37703009
>>37703338

Put them in New Zealand and Duckburg. That's basically the main points they try to attack. In New Zealand they also have some storage points and an invasion comb, and some influence on the locals through their alien weeaboo Nebula who mindwipes people into worshiping them. They attack places where emotions are vibrant, strong, and inadulterated; humanity and earthlings are the perfect specimen for fear, that they love to taste.
They got a spore-breeding culture (in and out of the pun) and their greatest leaders engineer new forms of life in a secret planetoid called the Well.
Evronians are some good shit, trust me.
>>
>>37800711
Where would Duckburg be?
>>
>>37800442
>Titan AE isn't Disney

Don't forget our "Disney-as-fuck" rule.
>>
>>37800775
If we include Titan AE, than the Earth is destroyed. That doesn't mesh well with Gridlocked.
>>
>>37800807
>That doesn't mesh well with Gridlocked
Then don't include it.
>>
>>37800807

I was still thinking within the context of a separate space expansion, but if it won't be separate from Gridlocked, then ok.

On the subject, I still think Gridlocked should be restricted to Earth, with aliens ruling most, if not everything, outside of the states.
As for why the players can't get into space, I was personally thinking that maybe with all the fuckery happening on Earth, the Galactic Federation (Lilo & Stitch) basically have the planet on lockdown, trying to keep all that crazy shit contained. That explanation still has it's flaws though.

I think right now, most crucially of all, we need to settle exactly what the layout of this world is going to be.
>>
>>37800742
Found it myself
Might be helpful
http://disney.wikia.com/wiki/Calisota
>>
>>37801512
So Northern California.
>>
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I made a slightly changed map. What do ya think?
>>
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>>37801512
That might be a bit of a problem to insert in the maps. Maybe we could just give them some beachheads in California and Minnesota? After all their main force would still be on the worldship.
Also evronians have some great villains built-in but which ones should be still alive? Trauma, Rhagor and Gorthan?
>>
>>37801948
A few complaints and concerns.
1. KaneCo and Xanatos Industries shouldn't be touching each other. There should be some Wasteland between them.
2. Drakktech should have Texas, or at least Litwak's.
3. I prefered the Axiom with a red outline, but that's probably just me.
4. Is there a specific reason you put Tempest Tower where you did? Just curious.
>>
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>>37803569
How's about this?
>>
>>37803812
I'm sorry, I didn't notice that KaneCo was also touching DOR-15 as well. My reason for wanting them isolated is that I don't think Kane would have the manpower to expand that much without spreading too thin. Having his power centralized means he can control his people easier from Detroit Deluxe. That, and they can get dumped to nowhere if they don't like his policies.

I feel that everything in KaneCo that isn't Detroit Deluxe is just a more organized part of the Wasteland that he has influence over. Small towns can form around there, as opposed to the near inhospitable Wasteland around them.
>>
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>>37803980
Maybe this?
>>
>>37804486
That works. I was going to post an older version of the map (for the sake of making a comparison), but my captcha is blocking the select file button.
>>
>>37803032
Also admiral Argon and either Grrodon or that other shapeshifter dude from the special.
>>
>>37803032
>>37805206
I don't know anything about the comic. Can you guys fill me in?
>>
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>>37805249
Long story short the Duck Avenger (Donald Duck's superhero identity from the 70s) lucks on a smartass AI sidekick and suddenly must defend Duckburg and the entire planet from an alien invasion.
Said aliens, the Evronians, are a race of psychic vampires who must feed on emotional and intellectual energy to live. This process turns the victims into mindless zombie-like slaves called Coolflames because of the faerie-fire effect around their heads. They are strictly hierarchical, with the lowly rank and file being almost incapable of indipendent tought and limited to the most basic emotions like fear while the higher castes have an almost complete emotional spectrum and can actually think for their own. They had estabilished breeding grounds (they reproduce via spores) in New Zeland and if I remember Africa but focussed their attention on Duckburg, the hometown of their worst enemy. Because their interstellar empire was facing uprisings and revolts on several fronts they couldn't just storm the planet with their full force, but pretty much left the entire invasion to a small exploratory fleet headed by a member of the imperial senate, the Supreme Zoster (the red guy with two heads).
>>
>>37805761
Wow. These guys sound awesome. I want a Gridlocked Space adventure with these guys.

The party would have to involve a duck, a robot, two miscellaneous aliens and an everyman human that doesn't remember there being intelligent ducks or any of this shit on his version of Earth.
>>
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>>37805761
Their base of operations was a worldship, an hollowed-out planetoid converted into a mothership hidden in the asteroid belt. Due to their limited resources Zotnam's fleet had entered an agreement with the US military, giving technology in exchange for covering up their activities. There was also at least one scammy cult-leader convinced they were benevolent extraterrestrial gods.
The image above covers the main kinds of evronians:

Adult Trooper (purple): standard mook, armed with an energy-draining gun that is at the same time its standard-issue weapon and how it feeds. The weird things on its shoulders are holding tanks for the surplus energy. They tend to be pretty dumb and cowardly but you always find shittons of them and they can be vicious with an officier whipping them in line.

Military Officier (captain and up, black): taller, stronger, smarter and with a perfectly upright posture. They tend to wear black and for some reason they often have a tail.

Scientific Caste (green robe): born from specially nurtured spores, they are physically pretty weak but immensely intelligent. Their inter-caste politics tend to be literally cut-throat.

Supreme Excellency/Imperial Senator (red): the head honchos, the physical and intellectual peak of the evronian race. For some reason all of them develop a second eyeless head on the tip of their tail. For extra creepiness the head-tail is the one that does the talking while the "normal" head uses facial expressions and has some kind of natural breath weapon as seen here >>37744338

Coolflames: most of the population of conqured planets is converted in these mindless slaves used as hard labor, cannon fodder (sometimes they even give them actual weapons) or partecipants in ridiculous death mazes and gladiatorial games to entertain the population
>>
>>37806223
Some evronians of note:

Supreme Zotnam: regent of the exploratory fleet visiting the solar system, possible King if they even make it as a faction. Ruthless, warmongering and with nothing but contempt for "inferior races", the perfect image of a high-ranking evronian. His underlings live in mortal terror of him and use an endless list of flowery epithets like Sublime One and His Imperial Excellency.

Trauma: Prototype supersoldier with super strength and toughness and psychic powers that let him instill fear in the hearts of his opponents and coolflamize them without the use of technlogy. In the one issue he appeared in he was dragged out of prison and offered full pardon for his war crimes if he could find and destroy the empire's new #1 enemy. Image here >>37702388

Raghor and his beasts: See pic . Another supersoldier experiment, this time by splicing evronian warriors with an alien superpredator to give them incredible strength, agility and senses of smell and hearing. Despite their new powers the soldiers' mind regressed, reducing them to single words and animal growls, while their general mantained his intellect but developed a superiority complex the size of an house and a foul temper

Gorthan: one of the greatest scientists in the empire and the creator of pretty much all the supersoldier programs, he became enamored with human culture to the point he started creating emotional energy on his own and taking decisions. He was declared a renegade and forced to escape on earth.

Admiral Argon: captain of the Centurian, once the greatest ship in all the evronian navy, capable of conquering entire star systems by itself, now a floating wreck literally falling apart. He is very embittered by this and willing to do ANYTHING to get his lost glory back.

Marshal Sputhon: Supreme Zotnam's equerry and chew-toy. Dumb as a brick and as fierce as a baby bunny, he got his job only because he is the schoolmate of a second cousin of the emperor's spore-in-law.
>>
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>>37806813
And of course I forgot my image
>>
>>37804486
Does wander over yonder count?
>>
>>37704966
Sorry, had a brain fart, mean't to put this comment >>37807176
To this.
>>
>>37807176
>>37807262
I mentioned Lord Hater, so yes.
>>
>>37807325
I can just imagine his relation ship with the galactic federation. Even worse if the whole "speech" he had in a certain episode was 100% honest.
>>
>>37807488
Do you have a link?
>>
bump
>>
Ribump
>>
bumpan
>>
>>37807502
Yes actually.
Begins at 0:25 https://www.youtube.com/watch?v=4JHdup6xWwQ
>>
>>37813224
Huh, ontop of that how would Hater get Wander out of the picture, he's pretty much the greatest troll in cartoon history. (That I know of.)
>>
Bump
>>
Here's what I have so far on Maliwan, Im not sure a bout his Ideals/Goals or what the Rundown actually is but I'm sure he's okayat the moment. right?

Name: Maliwan
Role: Charming Guy
Country of Origin: Space
Size: Medium (7’)
Species: Alien, KIg-Yar (Pirate)

---Attributes---
Robustness:7 /12
Agility:10 /12
Intelligence:8 /12
Sensibility:8 /12
Charm: 9/12
Will: 3/3
Strikes: 3/3

---Skills---
Acrobatics: 3
Athletics: 4
Melee: 0
Ranged: 5
Brawl: 0
Prevent Harm:
Endure:0
Stealth:0
Legerdemain:
Deceit:1
Persuasion:4
Intimidate: 0
Academics:0
Science:0
Occult:0
Mechanics:0
Linguistics: 0
Travel:0
Driving:0
Insight:0
Music:4
Craft:0

---Traits---

-One Jump Ahead
+2 to Athletics and Acrobatics when fleeing from authority or more than three pursuers

-Heels on Fire
Once per turn you can reroll any Nimbleness check made while the environment you are in is on fire and take the better roll.

-Not the face!
You're too pretty to die. Instead of taking a Physical Strike, you may sacrifice one item that grants at least a +1 bonus to a skill instead of taking that strike. The item is destroyed instead.

---Powers---

Rock and Roll will Never Die: Spend a will point; Apply Music against Tin-Ear characters with only a -5 in effectiveness!

---Equipment---

Laser Pistol: +2 to ranged combat

Lucky Hat: +1 all rolls

Energy Cutlass: +2 to Melee combat

---Ideals---

---Goals---
Zero:
On-a-Roll:
Hero:

Physical Description:

Standing roughly 7 feet tall, with a cascade of orange feathers and red and white quills down his back, Maliwan is quite the imposing figure, He has to be, He is the first mate of a pirate vessel after all. He is always seen with a cigarette hanging out of the corner of his beak. His hat is an oddity, he honestly cannot remember where he found it, he just woke up one morning and it was…there, anyway it seems to make it less likely he will die so he keeps it
Rundown:
>>
brit bump
>>
>>37815536
>Lucky Hat: +1 all rolls
No. That's not starting gear. At all. That's mid game quest loot at the earliest.
>>
>>37817036
Name: Maliwan
Role: Charming Guy
Country of Origin: Space
Size: Medium (7’)
Species: Alien, KIg-Yar (Pirate)

---Attributes---
Robustness:7 /12
Agility:10 /12
Intelligence:8 /12
Sensibility:8 /12
Charm: 9/12
Will: 3/3
Strikes: 3/3

---Skills---
Acrobatics: 3
Athletics: 4
Melee: 0
Ranged: 5
Brawl: 0
Prevent Harm:
Endure:0
Stealth:0
Legerdemain:
Deceit:1
Persuasion:4
Intimidate: 0
Academics:0
Science:0
Occult:0
Mechanics:0
Linguistics: 0
Travel:0
Driving:0
Insight:0
Music:4
Craft:0

---Traits---

-One Jump Ahead
+2 to Athletics and Acrobatics when fleeing from authority or more than three pursuers

-Heels on Fire
Once per turn you can reroll any Nimbleness check made while the environment you are in is on fire and take the better roll.

-Not the face!
You're too pretty to die. Instead of taking a Physical Strike, you may sacrifice one item that grants at least a +1 bonus to a skill instead of taking that strike. The item is destroyed instead.

---Powers---

Rock and Roll will Never Die: Spend a will point; Apply Music against Tin-Ear characters with only a -5 in effectiveness!

---Equipment---

Laser Pistol: +2 to ranged combat

Energy Cutlass: +2 to Melee combat

---Ideals---

---Goals---
Zero:
On-a-Roll:
Hero:

Physical Description:

Standing roughly 7 feet tall, with a cascade of orange feathers and red and white quills down his back, Maliwan is quite the imposing figure, He has to be, He is the first mate of a pirate vessel after all. He is always seen with a cigarette hanging out of the corner of his beak.
Rundown:


how about now?
>>
>>37817208
You can still have a +1 Academics field guide or something of the sort. Also, forgot to add your second power.
>>
>>37805761

If we are going with filling up the world outside the states, this covers Africa and NZ at least.
>>
>>37817974
I thought I only took the one?

Name: Maliwan
Role: Charming Guy
Country of Origin: Space
Size: Medium (7’)
Species: Alien, KIg-Yar (Pirate)

---Attributes---
Robustness:7 /12
Agility:10 /12
Intelligence:8 /12
Sensibility:8 /12
Charm: 9/12
Will: 3/3
Strikes: 3/3

---Skills---
Acrobatics: 3
Athletics: 4
Melee: 0
Ranged: 5
Brawl: 0
Prevent Harm:
Endure:0
Stealth:0
Legerdemain:
Deceit:1
Persuasion:4
Intimidate: 0
Academics:0
Science:0
Occult:0
Mechanics:0
Linguistics: 0
Travel:0
Driving:0
Insight:0
Music:4
Craft:0

---Traits---

-One Jump Ahead
+2 to Athletics and Acrobatics when fleeing from authority or more than three pursuers

-Heels on Fire
Once per turn you can reroll any Nimbleness check made while the environment you are in is on fire and take the better roll.

-Not the face!
You're too pretty to die. Instead of taking a Physical Strike, you may sacrifice one item that grants at least a +1 bonus to a skill instead of taking that strike. The item is destroyed instead.

---Powers---

Rock and Roll will Never Die: Spend a will point; Apply Music against Tin-Ear characters with only a -5 in effectiveness!

---Equipment---

Laser Pistol: +2 to ranged combat

The Pirate Code ( Abridged Version...Third Edition): +1 to all academical matters of a Piratical nature

Energy Cutlass: +2 to Melee combat

---Ideals---

---Goals---
Zero:
On-a-Roll:
Hero:

Physical Description:

Standing roughly 7 feet tall, with a cascade of orange feathers and red and white quills down his back, Maliwan is quite the imposing figure, He has to be, He is the first mate of a pirate vessel after all. He is always seen with a cigarette hanging out of the corner of his beak. He has the Pirate Code (Abridged Version...Third Edition) which he used to settle disputes between the crew of the ship, as he is no longer on a ship this makes it completely useless

Rundown:(haven't the foggiest clue what this means)
>>
bump
>>
So what about The Society Of The Blind Eye from Gravity Falls?
>>
>>37822697
They were mentioned in a previous thread, I just can't quite remember what it was suggested they'd be doing...
>>
>>37822697
They probably have their hands full all the time with all the weirdness Bill has unleashed on the area.
>>
>>37823140
Who says he didn't get rid of them?
>>
Should we try to stat Lord Hater to see if he would work in this scenario?
>>
>>37823446
Sure, seems like a good idea.
>>
Who's working on what? I can work on the Queen of Hearts and possibly Captain Hook if it means we can finally go into beta.
>>
Bump
>>
brit bump
>>
>>37826796
I'm reasonably sure nobody is working on crunch at the moment. Knock yourself out.
>>
New thread here:
>>37834678
>>37834678



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