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Ave, milites! Ghosts of Retribution have reaped many crushing victories and suffered many devastating defeats, however never before have we faced something similar to enemy before us. We are facing renegade Inquisitor Quixos who has pledged a Dark Pact with the powers of Chaos itself. We lost thousands of brave Imperial soldiers today, storming Quixos' base on Farness Beta, however it seems that all of this could be in vain... Quixos' Pact is of the foulest kind - he paid ultimate price for an ultimate gift and he is now truly Immortal. We are facing an enemy that cannot be killed with bolt shells and chainswords alone... But nonetheless, Ghosts will take him to his grave, whether he's dead or alive!
+++
Initiates are welcome to join the Chapter after performing necessary rituals and joining the sacred hall of chats, entrance to which is located below. No higher knowledge is required, narrow mind is more focused. Ave Imperium et Imperator!
+++
Our chat: http://client00.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.net
Our wiki: http://chapterquest.wikia.com/wiki/Chapter_History
Previous session: http://suptg.thisisnotatrueending.com/archive/37535265/
+++
Thought for the day: Your Survival is not worth your Humanity.
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=Quixos Ascendant=
+HP 111/500*
+Weapon Skill 69
+Marksmanship 46
+Endurance ??
+Willpower 75
+Perception ??
+Intelligence ??
+Agility 50
+Charisma ??
+Insanity: 38
+Corruption: 89

+Psychic Rating: ?? [suspected: 12?]

=Weapons=
+Kharnagar the Deathly - Daemonic sword
+Boltpistol

Traits:
+Immortal
+Chosen One
>>
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>>37640086
The only way to defeat him is to first affect that mark.
I say we lob a few psyk-out grenades and then our psykers Chapter Master, Eisenhorn, Trianon and Kaldor collectively do warp stuff against him to erase of affect that mark.
>>
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After last attack by Quixos, all of your guardsmen have fled, Prophaniti, without easy targets for slaughter, has disappeared (at least for the moment) as well. Quixos has just slain Inquisitor Ricci and is about to attack one of the Space Marines... What shall you do?
+++
Your turn, you can state 2 actions (+1 generated by presence of Eisenhorn).
>>
>>37640174

So, will we do the 'Horim grab and squeeze' or the 'Kaldor+shadowguard hold him off, I have a plan' deal?

Or combine them?
>>
>>37641118
I think basically the non-psykers, including Horim, hold him off. He should be distracted with combating the psykers, so the non-psykers tactics should basically be distract him even MORE so Horim can get his hands on the heretical little shit.
Plus the psyk-out grenades might fuck with him enough that it's easy for Horim to grab him straight away.
>>
>>37641162
I think this is the best we can do, but let's keep in mind he regenerates with each slain foe. So maybe we should keep the Shadowguard should only give covering fire for Horim's attack
>>
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Rolled 6 (1d10)

Rolling d10 for Quixos' regeneration after killing Inquisitor Ricci. Quixos' next attack will be against:
1. Renard
2. Avicenor
3. Targos
4. Kaldor
5. Trianon
6. Chapter Master
7. Horim the Heartless

Please state your 2 actions and then roll d7.
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>>37641422
>6

Aww shiet
>>
>>37641422
Actions:
Throw psyk-out grenades. Psykers (CM, Trianon, Kaldor, Eisenhorn) engage Quixos in mind-duel stuff to remove of affect his mark.
Meanwhile non-psykers engage him and keep him distracted. It should be really hard for him to concentrate on not being mind-raped, not being psyked-out and not being grabbed by Horim all at the same time.

Are we agreed?
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>>37641488
Sounds good
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>>37641488
We shall burn his mind, and destroy his body
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>>37641422
Quixos now has 117 HP
===
1. Renard
2. Horim the Heartless
3. Targos
4. Kaldor
5. Trianon
6. Chapter Master

Fixed list, Avicenor is not here.

>>37641488
Please roll:
+1d100 for CM Willpower
+3d100 for Trianon, Kaldor and Eisenhorn
+1d100 for Horim the Heartless attacking him physically (I assume that he'll be leading the attack)
+++
>>37641459
It was only regeneration roll, please roll d6!
>>
Rolled 100 (1d100)

>>37641631
for horim
>>
Rolled 3 (1d100)

>>37641631
For Chapter Master's willpower.

>>37641665
Use a fate point
>>
Rolled 10 (1d100)

>>37641631
>+1d100 for CM Willpower
>>
Rolled 1 (1d6)

>>37641631
Here's to see who get's smacked
>>
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Rolled 93 (1d100)

>>37641631
For Trianon
>>
>>37641665
>The Dreadnought bellows a mighty roar, charges forward in the name of the Emperor, ans with a loud thunk he fells on his front, and catches fire

>>37641686
>Just to be dragged on his feet by the chapter master, who with a blow of breath extinguishes the flames, and throw the dreadnought into the fray
>>
Rolled 15, 95 = 110 (2d100)

>>37641631
Kaldor+Eisenhorn
>>
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Rolled 22 (1d100)

>>37641631
For Eisenhorn
>>
>>37641753
Can we take this for Horim, since Eisenhorn was in
>>37641746
?
>>
>>37641686
>>37641715
>>37641746
>>37641753
Chapter Master: Critical Success
Kaldor: Success
Trianon: Failure, roll d100(under WP 70) to resist Perils of the warp
Eisenhorn: Success
+++
Rolling 2d100 for Quixos' mental resistance and
physical defence
>>37641868
On a one-roll-per-player/post rule I will take only first roll from >>37641746
and then another one from >>37641753
>>
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Rolled 5, 81 = 86 (2d100)

Forgot dice!
+++
I was asked for a clarification of using Fate points by Luigi, so here's what I have in my folder:

Fate Points
Fate Points represents how important you are to the fate of the galaxy. Some may think, that the Emperor cares for them, others may believe, that it’s Daemonic attention. Fate Points is what separates Inquisitors from simple Imperial citizens – you have a part to play in the events that are going to shake the very foundations of the Imperium.

Base starting Fate Points for character = d4

Using Fate Points
There are several ways how to use your Fate Points:
1. Re-roll any one failed test, with exception of critical or combat rolls.
2. Restore health – Chapter Master avoids last non-fatal attack.
3. Gain initiative – Chapter Master acts first OR gets an extra action.
4. Gain bonus – Chapter Master or one of the characters gets a positive modifier to next roll.

Burning Fate points
1. Save Chapter Master and his immediate allies from danger that results from a single roll (doesn't work with multi-causal or long term threats)
2. Turn of Fate - players can change minor things about the universe, for example rewriting a part of plot that hasn't been established yet or adding something of their own
+++
As Horim's roll was a combat one, it's impossible to reroll it.
+++
>>
>>37642411
Resist Trianon!
>>
Rolled 10 (1d100)

>>37642476
what a fuck up
>>
>>37642495
>/tg/ dice confirmed for loving Luigi
>>
>>37642610
Only at times.
>>
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=Physical Duel=
As Chapter Master and other three psykers prepare to engage Quixos, Horim, also known as the Heartless enters the fray. A warrior of unseen skill, Horim fell more than a decade ago while defending Chapter Master. For his heroism his barely living remains were interred in ancient Dreadnought sarcophagus, making the probably the most "real" ghost, who literally fights from a coffin. Horim focuses his visor to look at Quixos who still stands over dead Inquisitor's body and roars:
>PREPARE, WRETCH. I SHALL CRUSH YOU TO DUST! FOR EMPEROR AND CHAPTER MASTER!
Horim, an old warrior, was smarter than to charge Quixos directly, but rather moved in an arc, blasting at the Inquisitor hundreds of rounds from his shoulder-mounted assault cannon. Quixos raised a warp shield with one hand to soak up the stream of lead, but moments later Dreadnought was upon him. Five tonnes of steel and fury crashed into Quixos, sending him flying into the pylon's wall, making a loud crack. If Quixos would've been normal human, he would have died from multiple bone fractures and broken spine, but his dark pact kept him alive and allowed him to get up. They fought each other like titans, The Unkillable and The Lifeless.
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>>37643258
Horim was unable to catch Quixos, while Quixos was unable to penetrate inches of Horim's adamantite armour. But Quixos was smarter than to play by the rules with a twist of his thoughts he summoned darkest nightmares to attack Horims mind, returning old warrior into those dark corridors in the guts of Tartarus space station, the place where he failed and the place where he died. Horim shook illusion in a moment, but it was a moment too late - Quixos had time to take a breath and summon the daemonic power of Kharnagar the Deathly. With one strike daemonic sword split Dreadnought's frontal plate, best armoured section, in half, revealing inner sarcophagus, here Horim's mangled body floated in preserving fluids. In Quixos dark face suddenly appears an evil smile.
>In that armour you may be more than a human, more than an Astartes, but now you are less than a worm under my feet...
Horim, with only one eye still functioning, looks up at his killer from his destroyed shell and with a throat that was silent for a decade utters in his human voice:
>...no grave!
Kharnagar the Deathly feasts on a body of a warrior who died with no regrets.
+++
Horim's sacrifice distracts Quixos' long enough for you to do extra action simultaneously and gets you a bonus for Mental Duel.
>>
>>37643343
>extra action
Throw a psyk-out at him? Should make an easy target on top of Horim like that.
>>
>>37643343
>>37643258
Fucking what. How does an Inquisitor fight at all equally with a fucking drednought? We're fighting a fucking PRIMARCH or Daemon Prince here
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=Mental Duel=
While a battle of life and death is happening in the real world, your cadre of psychic warriors, lead by yourself are attacking fortress that is Quixos' mind. A Grey Knight, Librarian, Telepath Inquisitor and a Chapter Master concentrate their efforts... What exactly shall you do:
1. Target his Daemonic link with the warp (10%)
2. Attempt to track the power flow and learn which Daemon granted the power (55%)
3. Attempt to put illusion on Quixos' mind, giving you more time(gain extra turn) (75%)
4. Attempt to destroy Quixos' mind (5%)
5. Attempt to weaken his link with Kharnagar the Deathly(would remove his nigh-unstoppable close combat powers) (20%)
6. Attempt to crack his psychic defences (would increase chances at other actions by +10%) (30%)
+++
Because Chapter Master rolled 3, you may roll 2d100 and choose best one as your result or do 2 actions simultaneously. Please state which are you aiming for.
>>
>>37643733
Canonically Quixos was pretty hopped up on Chaos PCP and we *did* roll a critical failure.
>>
>>37643824
Wrong.

See:>>37642411
>On a one-roll-per-player/post rule I will take only first roll from
>>
>>37643845
yes.....we rolled a 100 for Horim attack. critical failure.
>>
>>37643934
In that case we'd have been using a fate point.

Which would have worked with
>1. Save Chapter Master and his immediate allies from danger that results from a single roll (doesn't work with multi-causal or long term threats)
Since he died.
>>
Rolled 82 (1d100)

>>37643803
No grave may keep you Heartless one, but may the Emperor preserve you by his side.
+++
No in in his service dies in vain
>Rolling for number 3
>>
>>37643803
>>37643343
Shouldn't Quixos be suffering from his Daemon weapon trying to possess him, the mental battle and the physical battle in this case?

He should be getting one hell of a debuff, not to MENTION his wounds
>>
>>37643999
and in the chat people decided against doing this. it was a group decision even if I didn't agree with it that's how this quest works
>>
Rolled 36 (1d100)

well here goes nothing. rolling on option #2
>>
Like I had either in the first place
>>
Rolled 67 (1d100)

>>37644010
Emperor protect your servant in this dark hour
>>
>>37644473
> or do 2 actions simultaneously
Never mind can't reroll this one
>>
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Rolled 88 (1d100)

>>37644010
>>37644379
While your attempts at clouding Quixos' mind were unsuccessful, you do manage to identify the strands of power that are showing a path of power from Quixos' being towards the darkness of the warp. You once more feel like a hive boy, descending into the depths of the mysterious underhive in search of something. Shadows, illusions and your own fears are blocking your way, but you manage to slip underneath the illusions like water under the door. Finally you sense it, the source of Quixos' power...
+++
Rolling whether it will notice you (40%).
>>
>>37644793
It doesn't see you, yet. Shall you:
1. Attack it
2. Approach it as a servant
3. Approach it as an equal
4. Attempt to steal it's secrets
5. Attempt to identify it

Choose and roll d100. The Entity has immense power, you never felt anything like it since the days you had that intimate but bothersome relationship with Cegorach.
>>
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>>37644888
>2. Approach it as a servant
The true masters
>>
Rolled 20 (1d100)

>>37644888
>5. Attempt to identify it
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>>37644952
Roll d100, I'll take this as soon as a few more players confirm it. Meanwhile, here's a metal song about Chaos temptation from Russian band that sings mostly about 40k:

https://www.youtube.com/watch?v=V6ZLuEjRxq4 (english)
https://www.youtube.com/watch?v=rqsBgFczAF0

This one inspired me to write about Horim's final death:

https://www.youtube.com/watch?v=oHiodF7eNrA
>>
>>37644888

4 or 5, preferably. Certainly not 1 or 2.
>>
>>37645114
I agree. We don't want to try and fight it only to lose right now and we shouldn't deal with daemons .
>>
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>>37645075
Forbidden Lore(Daemonology): Success
+++
As you surf around it, the entity becomes more clear to your gaze and with horror you realise that you are looking at an ancient Lord of Change, also known as Velvet Riddler. You don't know it's real name, but just the knowledge of what he is helps you a lot if you'd decide to do anything else. You also realise that he clearly was the one who led Quixos along the way to get into the situation where he needed to find a way to defeat you and to get into bed with Velvet Riddler, most likely promising him something... On the other hand, having in mind Quixos' intelligence, you are not sure whether he was really being manipulated.

What shall you do next?
>>
>>37645540
my daemon folder got mixed up, here's a picture representing the real Velvet Riddler!
>>
>>37645540
>>37645650

Will the real Velvet Riddler, please stand up?

I repeat, will the real Velvet Riddler... please stand up. please stand up.

(rap battle time?)
>>
>>37645650
>>37645540
Lord of Change that for a second looked like a Keeper of Secrets... such a powerful deception.
>>
>>37645730
Sure as hell deceived me, and I thought that I was the game master... Apparently this game is run by far darker forces.
>>37645710
roll d100
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>>37645540
Anyone up to getting a lil... Dangerous?
>>
Rolled 63 (1d100)

>>37645828
>>
Rolled 63 (1d100)

>>37645828
>roll d100

Wait really? Okay
>>
>>37645953
>>37645890
Wut
>>
>>37645828
Can we burn the name of Azethecar to learn the name of this Lord of Change? Since Azethecar IS the knower of all daemon names.
>>
Dead thread?
>>
>>37646049
You could do it in two ways:
>Unlearn it and use it's essence to give you inspiration for Daemonology roll to understand the nature of the name
>Prepare a ritual to summon Azethecar and offer him an exchange of True Names, which wouldn't require a roll, but take a long time

What shall you do?

(sorry for being away, computer crashed)
>>
Rolled 59 (1d100)

>>37648194
Going for the daemonology roll, also spending a fate point to improve it.
>>
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>>37648158
Almost, had some technical difficulties, but we'll be wrapping up for today.
>>37648229
Roll: 59
Skill: 47+30 = 77
Result: +18 success
+++
Chapter Master using arcane knowledge that he once long ago gained from the Deiron's Grey Knight's ritual book uses the True Name of the Greater Daemon Azathecar, one of the Masters of Eternity. These Daemons are known for their control over matters of time and being, thus they can see the True Names of all things. Because of this reason Chapter Master decided to use Azathecar's True Name to create a warp flow that would give him the knowledge of the True Name of the Velvet Riddler. It hurts, but your mind slowly comprehends the name of the Daemon...

+True Name learned+
M'Kachan, Lord of Change
http://wh40k.lexicanum.com/wiki/M%27Kachen#fn_2

Roll to gain d5 Corruption

+++

Let us finish for tonight and we shall continue soon. Thank you for playing and join us for our 100th session, where we hopefully will end the saga of Chapter Master with his death or continue it with defeat of Quixos the Damned...
>>
Rolled 2 (1d5)

>>37648766
corruption
>>
>>37648766
See ya next time Skarg

>will end the saga of Chapter Master with his death

Over my dead body

>>37648795
Noice
>>
>>37649128
>>will end the saga of Chapter Master with his death
>Over my dead body


I'm pretty sure that's how it works anon



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