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File: leader.jpg (130 KB, 530x750)
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Rolled 68 (1d100)

Last time preparations were made, bargains were struck, and something woke up underground...twice.

Even worst yet a barbarian horde has descended upon us which has split into several forces each heading towards a different objective...

What shall we do?
>>
>>38135105
Advisors, would it be unwise to focus all our efforts on the barbarians?

Does the underground pose an immediate and serious threat?

Can we get a recap of everything we know about these barbarians and their current host?
>>
Rolled 48 (1d100)

>>38135105

>>38135170
Yes.
Possibly hard to tell for certain.

5 different barbaric forces.

Are not your typical warbands it would appear there is something more going on.

>>>Turn 31
>>>>>>A. Scavenge for supplies.
>>>>>>B. Try to improve the base
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Research Magic
>>>>>>F. Explore in a direction/something.
>>>>>>G. Scavenge for raw materials.
>>>>>>H. Your choice
>>Reserves: 8
>>Currency: 2
>>>Pop 11k
>>>Military: Good
>>>>>Food: Below Average
>>>>>Water: Good
>>>>>Morale: High
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments: Average
>>>>>Fuel: Poor
>>>>>Tech level: Barbaric
>>>>>Reputation: -
>>>>>Infrastructure: Warehouse. Keep. Fired Farms. Hovels. Well. Fishery. Watermill. Pub.
>>>>>Defenses: Crude Installations
>>>>>Beasts:
>>>>>Power: Windmill
>>>>>Weapons: Reserves.
>>>>>armor: Hides. Metal(limited)
>>>>>communications: Word of Mouth.
>>>>>Technology: Tanning. Drill Mastery.
>>
>>38135227
What sort of threat does the underground compose, and what do we know about it?

>Are not your typical warbands it would appear there is something more going on.
Can you be more specific?
>>
Rolled 25 (1d100)

>>38135261
Their forces make up and the fact they aren't adopting their usual stratagems.

In otherwords they are barbarians...but they sure aren't acting like it. Their forces aren't quite made up the usual(they deployed costlier units) and neither are their tactics this time around.
>>
>>38135334
What sort of threat does the underground pose and why are we threatened by it?

What can you tell about the barbarian tactics being different?
>>
Rolled 43 (1d100)

>>38135469
Normally they don't ever do a seek and destroy which is what they are performing.

You don't entirely know for the first part. As for why its threatening...if they attack you you'll be stuck trying to hold out on two different fronts. Not a good place to be in.
>>
>>38135586
>Normally they don't ever do a seek and destroy which is what they are performing.
Can we tell exactly what the goals or purpose of their seek and destroy efforts are?

Are they hunting our men specifically? Engaging them at any opportunity.

Does it look like they're trying to converge on the main city?

This info is very useful so far, we can make a plan out of it.
>>
>>38135586
Also do we know absolutely anything, anything at all, about the underground? We did use idenfity on it a while ago.
>>
Rolled 55 (1d100)

>>38135659
They split their forces up to go after each of your bases.

They are keeping one part of their force in reserve.

>>38135797
Its a long forgotten prison...but then later something else woke up too.
>>
Alright, gonna think about this as I drive home, and hopefully start throwing out plan ideas as others show up
>>
"Advisers, dwarves, do you have any opinion on how we should proceed with whatever lurks in the underground prison?"
>>
As a crude plan, we'll need to either divide our forces into two groups, keeping the fast heavy hitters in reserve. We might do well with putting unconventional forces in the forest, and conventional forces to protect the town. Ahsley and Teds tree time will come in handy over in our other settlement.
>>
Rolled 36 (1d100)

>>38136606
"Make sure they don't get in."
>>
>>38136903
Well, you broke the prison, how hard would it be to repair it?
>>
Rolled 45 (1d100)

>>38136903
"After so much time underground in the dark, would the light hurt them?
>>
THIS IS NOT A FULL PLAN BUT AN OUTLINE

Basic 1
Dwarves and builders, what we're going to ask you is going to be a feat only you are capable of.

Simply plugging up the hole that was broken won't do, what ever is awake down there was a prisoner, and prisoners want to get OUT.

So instead of trying to deny them out, we'll move them away from our city by giving them a way out. Quickly, dig a tunnel headed north, with signs pointing to the exit and lights from the sun. You'll need to dig right behind the Barbarians lines and their rear. Then repair and plug up any holes leading to our base, being sure to make it look just like the rest of the walls. If you can, as an added measure, make it more secure and behind the walls build defenses, murder holes, spiked pits, and any other traps we can use.

Through the path of least resistance, they'll be eager to get out via the way towards the barbarians and away from us!
>>
>>38136953
"Oh we can repair it...but the systems it used?"

"Long forgotten no fucking way we can figure out what they did or how they did it."

>>38137037
Its likely they were kept in stasis."
>>
>>38137182
"Vampires, you've been around here longer than we. Does an ancient prison system ring any bells?"
>>
>>38137218
"We think there are elder beings in there. But who would imprison elder beings and for what purpose?"
>>
>>38137182
One more question genie. Pretend we somehow allied the biggest meanest elder being there was locked up down there. What would be the immediate ramifications?
>>
Rolled 69 (1d100)

>>38137218
"...that isn't a very short list."

>>38137558
You thinking I would offer that info to you so easily?
>>
>>38137566
We're asking our advisors opinions.

How our people would react.

How the vampires would react.

How our known neighbors to the south would react.

>>38137566
"Well, do you know of one that happens to be buried right near by?"
>>
Rolled 83 (1d100)

>>38137623
"There are certainly a few yeah? But I do tend to lose track of their exact locations and specs over time. Truth betold was never something I much bothered with."

>>38137623
fine.

Shock.

Shock.

Shock.
>>
>>38137768
"And in all your years you've never thought of the possibility of one breaking open due to decay? Well, one is happening right now."
>>
Rolled 70 (1d100)

>>38137855
"It can happen when no one bothers to maintain them even if the maintenance is deemed a mere 'superstition'.

I have dealt with those beings before usually though they are dead by the time they are freed."
>>
>>38137940
"You have dealt with these beings before? Then by all means we are in a desperate need of your assistance now, these ones are not dead and very much alive.

It couldn't have come at a worse time, we are under attack from an organized barbarian force and we can't deal with something under our feet trying to kill us as we stand."
>>
What's going on players?

Any luck with coming up with plans for this mess? Personally I'm still down for selling the mine to the undead for allies and what not. Then we can set up a trap in the underground town. If we unleash what's down there maybe we can damage the bandits. As for the forest thinking we have the fay lead them into a trap or draw the Mighty (tiny) one.
>>
>>38138286
We're in luck, the vampires have dealt with such situations before. They'll be able to advise us, or perhaps even meet with the beings underground while we deal with the barbarians.
>>
Rolled 11 (1d100)

>>38138266
"hah there are different kinds of beings so I can't say for certain. After all we lock up people for all number of reasons don't we?"

>>38138318
Why would the vampires stick their necks out for you?
>>
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>>38138318
That is fantastic, let's hope deep ones are dead and if not the vamps got this.

... it's to bad we left the deal with the vamps kind of ... limp. Mainly because of all that work put into it.


I kind of wonder what the adventurer could do down there. I would like to think this kind of thing is up his alley.
>>
>>38138397
"Well, if there's anyone there who can just go down and at least peak and see what's in there, it'd be you.

>Why would the vampires stick their necks out for you?
"Certainly, it'd be a better idea for someone with actual experience with these things to be the ones to deal with it. Lest we inadvertantly wake anything horrible that could affect you to.

Even you know that it's better to have firemen than children deal with a fire, or else the whole forest burns down."
>>
Rolled 72 (1d100)

>>38138550
"Hm your problem not ours besides I don't go no vamps around your area why would I send my own forces so far for so little?"
>>
Rolled 83 (1d100)

>>38138735
"Val, can you use your overlord powers to help get the vamps to help us?'
>>
>>38138735
"How much do you want? We have 2 chests of Currency ready to be transferred.

It won't do us any good if we get killed by what lurks below or gets sacked by barbarians.


We would even owe you a favor if such is what you desire."
>>
Rolled 39 (1d100)

>>38138812
"Unlikely their leader is old and powerful."

>>38138816
"We are wealthy enough already."
>>
Rolled 84 (1d100)

>>38138735
"The barbarians attacking us want to raid the area. If we fall they won't stop at us. They will find you and there goes your security. We can hold them off and beat them if we don't need to deal with the beasts below. That's where you come in."
>>
Rolled 49 (1d100)

>>38138900
"Hay fae, we got a bunch of abominations deifying nature below us. Could you give us a hand in dealing with them?"
>>
>>38138900
>We are wealthy enough already
What kind of alien beings are these people. .

"Then how much do you value such a task?"
>>
>>38138960
Absolutely do NOT let the fae down there that is just asking for trouble.
>>
Rolled 48 (1d100)

>>38138900
"You value your isolation. If we fall you can kiss that goodby"
>>
>>38139011
I'm getting desperate here. We have 2 potential civ ending events right now and almost no one is posting. I'll take what I can get
>>
Rolled 42 (1d100)

>>38138904
"heh we can handle lowly barbarians with ease. After all you weren't always here getting in their way now were you?"

>>38138960
"Hm...underground is sorta creepy and abominations are unnatural."

>>38138987
"There is nothing that you have that we want to undertake such a task. I am old enough to have an idea of what could be down there after all."

>>38139014
"Hm no we'll be just fine."
>>
>>38139055
"To you these are very easy tasks, posing little risk to you if you do them, and coming with benefits if you do. But to us they mean a great deal.

We would really like to find out what it is we could do to gain your assistance.
>>
You know, these Vampires seem to have their own Rock of Ages setup. Impervious to anything, no problems, self sufficient.

They have what we're after. . .

I'm almost tempted to say we should all just become vampires and join em.
>>
Rolled 37 (1d100)

>>38139045
Seriously there is only like 4 posters normally there is 4x that isn't unusual.

but anons always due tend to vanish when the going gets tough even in these nightmarish civs of mind.

>>38139100
"Tis not an easy task mortal nor does it bare little risk. As for benefits what exactly hm? What possibly could make it worth for one such as I or we?"
>>
Rolled 60 (1d100)

>>38139055
"Than tell us what is down there.

Also it's not the barbarians that you need to fear. It's word of mouth. They spread the word of your existence and every self proclaimed hero will lead an army to purge the world of your existence. The more you kill the more will come. In time you will be overwhelmed.
>>
Rolled 72 (1d100)

>>38139154
>
"We don't know."

"Hah trying to use fear to get me riled up huh mortal or how about anger? Others of tried and they have all failed. Even a predecessor of yours came after me you know that? Even THAT one STILL couldn't manage it."

"Besides I know how this land works and I will survive it just the same as I always had."
>>
>>38139136
"Well for one, the risks of inaction outweigh the risks of action do they not? There is a chance there may be things down there you have not dealt with, and will be a greater danger to you if left unchecked.

Conversely there is a chance that there is indeed something down there that is of value to you, that otherwise would be lost, or perhaps whatever is down there could align itself with your enemies.

We do not ask you to wage a war and sacrifice so many of your lives. We simply wish you to see what is going on down there, and how it can be resolved in the least amount of effort, such that you excel at efficiency."
>>
Rolled 35 (1d100)

God dam do I want to fucking kill these vampire cunts.

What do we need to do? Give them a district in the rock of ages?
>>
Rolled 89 (1d100)

>>38139249
"what makes you think we would be so efficient about it? As I said before we are NOT interested."

>>38139269
Wait till you get involved with da Fae...
>>
>>38139269
We can always use a boon(s) to get that full blown alliance we've always sought.

>>38139320
>"what makes you think we would be so efficient about it?
"Because you are self sufficient, good at keeping to your interests and ensuring the least amount of difficulty and loss of life and property in what you do. Your enemies fall before you, and you ensure you have little. You have dealt with these before whereas this is our first encounter with such creatures."

>>38139320
Would 2 boons and an action plan be enough to get us the full blown alliance we've been asking for?
>>
Rolled 13 (1d100)

>>38139320
Is it too late to challenge the barbarian leader to a duel?
>>
Rolled 82 (1d100)

>>38139364
Yeah he will never go for it now and his brethren understand.

>>38139354
maybe depends on how its fluffed out/explained and what you want exactly from the alliance.
>>
>>38139122
If we were not playing the good guy I would push for elf female raid to gain banshees.

-------------------

Right now with what's going on we can buy time and try a hit on the main unit to wreck the enemy heroes.

... problem is we are probably going to be lacking our undead and knights.

>>38139136
I feel bad, because have nothing to really add other than sell our shit before it gets broken to gain allies to attack. I could add more if I had a better feel for everything.

For some reason I have trouble with the disconnected of text vs real life playing. I'm good at talking and making deals, that is when I can read body language and feel the tone of voice.

--------------------

O yeah add here is last thread's link. For some reason sup tg seems to be broke for me.
>https://archive.moe/tg/thread/37977048/

>>38139364
Hey do you still need to past thread links? They are in the past bin near the top.
>http://pastebin.com/ACzYYtBZ
Just use http://suptg.thisisnotatrueending.com/archive/{Post number}/ and same goes for the moe link.
>>
>>38139354
Don't forget the 9 hero tag team that can be used to help.

Perhaps that plus boons plus some fluff might get them to join us
>>
>>38139399
What would you have called the Memor alliances with the Bandits and Ghouls where they fought for each other and helped each other out at every opportunity?
>>
Rolled 84 (1d100)

>>38139399
"Prophet, you never did tell me who you used the psi crystals on, who was it? I really need to know."

Also that's a nice post id.
>>
>>38139542
>>38139399
Or the Cultist alliance with the bandits.
>>
Rolled 69 (1d100)

>>38139542
Typical dark pact where you are busy screwing/helping each other whenever.

Your gonna need to get more specific as that only works when there are umbrella groups.

>>38139568
"I spread them out in each settlement and unit forces so as to create a a network."

"Basically I shopped around for people who would work well for it."

>>38139569
That was due to bullshit tier dice.
>>
Can we use the magic make a door key to make a door from the under prison to the canions?
>>
>>38139603
What do you mean by umbrella groups?
>>
>>38139603
>>38139623
What if... What if instead of to the canions we made it go to the vamps?
>>
Rolled 44 (1d100)

>>38139655
loosely related groups.

Like bandits.

or ghouls.

or a specific megacorp and similarly massive factions.

>>38139623
>>38139660
yeah you could if you had the right key and location.
>>
>>38139660
>>38139623
Calm down son, we plan to befriend these vamps, because it's evident we need them more than anything.
>>
>>38139697
And these specific vampires don't count as an umbrella group?

Well, instead of a full blown dark pact, can we have a faction/civ specific pact with them, comprising of the same terms and conditions as the Memor/Ghouls shared?
>Help each other whenever requested and possible
>Provide useful info to each other whenever possible
>Full trade rights for both parties
>Promises of mutual protection

among other things.
>>
Rolled 77 (1d100)

>>38139697
Eh. I'm still for blowing up the right caves to funnel the monsters into the canions with the barbarians then collapsing the side of the canion on them.

Fuck the vamps if there not Gona help. Why not ask one of the merc groups to help us. At least they will accept money.
>>
Rolled 22 (1d100)

>>38139701
hehehahahha fuck I is laughing.

You funny anon even if you don't mean to be.

>>38139740
most costly.
>>
>>38139660
Not that kind of key.

Plus we are a 'Radiant' hero after all and being neighborly should be our main goal.

>>38139701
We got other friends in the forest, like Lady Alizametha Nezavi ( aka little lady ) or Slesh.

>>38139740
Why not try asking the other groups? I get we spent a lot of time on the vamps, but we can talk to other people.
>>
>>38139758
That only makes me want them gone even more.

We should start growing a lot of garlic soon.
>>
>>38139758
Can we ask the golems to help? Is there even someone there that we can ask?
>>
Rolled 80 (1d100)

>>38139758
"Hay golems. I'll give you guys a lot if really nice rocks if you help us out"
>>
Rolled 94 (1d100)

>>38139758
"Hay merc camps, how much for some of you guys coming over to help us out?
>>
>>38139793
Slesh isn't our friend or enemy. Slesh is slesh. Sure we've impressed her at times, but we don't know anything about her, if we're compatible and have things in common, or if she's even open for alliance.

I suppose the one thing we do have in common is not liking elves.

There is Lady Alizametha, a powerful hero indeed, but I don't think she's head of a faction like the Vampires are.

These vampires have shown us the rare trait of hospitality, tolerance, where they could have killed us they did not, and they adhere to guests rights.

They know about Elders and have dealt with her before.

>>38139758
Can we talk to Slesh?
>>
Rolled 84 (1d100)

>>38139984
Lets invite slesh over. Let her slaughter the barbarians. We made 2 slaughters that she enjoyed. Now she gets to make one of her own.
>>
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>>38139984
My bad, wishful thinking on my part. I just felt we had a good chance with her.

I thought we booted them out to not risk the elf hating.

True, but I'm sure the lady has connections that could help.

When you are old and got nothing but free time, hospitality is a nice way to meet new people.

Her?
>>
>>38140026
There's a thought. Maybe ask her for a lesson in slaughtering
>>
>>38140111
>When you are old and got nothing but free time, hospitality is a nice way to meet new people.
Which is such a rarity in the shitty world.

These vampires have shown me nothing but being worthy of respect.
>>
Rolled 20 (1d100)

>>38140114
Yes. Have her teach us and use the barbarians as an example and in return we send her all the elves we get in the next population boom.
>>
>>38140140
I agree on the respect. Problem we have now is what have we shown them? We have yet to give them anything as a sing of respect. Just keep asking for things and offing payments.

Maybe after the war we can host a party for them.
>>
Rolled 36 (1d100)

Do you guys think if I reworked my sweet mutant fluff from some time ago to fit a fantasy setting, would we get some sweet super soldiers?
>>
>>38140219
I don't think we plan for a population boom like that anytime soon, nor do we have elves.

>>38140243
It's really hard.

With the Memor, there were enough problems everyone shared that alliances became worthwhile. The Ghouls and Bandits were under constant threat from zombies, monsters, and the jungle itself so it made it easier.

Here these vampires are perfect.

Slesh seems to be at war if I recall, maybe asking for her help in offering ours will be useful.

>>38139758
Can we talk to Slesh?
>>
Rolled 58 (1d100)

>>38139758
I'm going back to work in a sec, can this fluff I made and used for the intro to a mutant civ be used here to get us some super soldiers? This fluff is 100% made by me nothing stolen.

Nothing but silence. Silence for a moment. Silence for an eternity. Nothing is heard, nothing is seen, nothing is felt, nothing is thought. A living being, but just barely, is housed in a personal sanctuary of peace and ignorance.
A blade is thrust into this bubble of stillness, nearly killing its occupant if not for the precision of whomever wields this blade. The blade cuts through the barrier to this sanctuary, a straight line from the top of the device to the base. Strange liquids, swirling colors of all types, flow through this incision in the dark green casing. Finally, along with the liquids flows out the device’s sole inhabitant.
The young man begins to open his eyes. He is still physically numb, and his eyes too are having trouble adjusting to having use again. He works up the energy to blink a few times. He tries to stand, but decides instead to just get into a more comfortable sitting position.
“Good,” came a feminine voice from somewhere in front of the man, “Most try to stand up right away and end up breaking something.” The voice leaned in closer to the man to give him a chance to look upon a face for the first time in over a hundred years. “I know I did.”
The man looked around a bit more, but couldn’t see anything more than a few feet in front of him. That was something though. Below him flowed the liquids that just a moment ago he was suspended in. They were spiraling away down a drain not too far away, changing colors with every tile they passed. To his right was the device that he had just come from, or possibly been freed from. A large green blob, emptied of its juices, sat in the middle of a large metal contraption with a glass cover lifted above it by some metal cables.
>>
Rolled 85 (1d100)

>>38139827
Eh...well you could check the house.

As for communicating with the golems...got any ideas?

>>38139981
"Sure if your willing to pay for it."

>>38139984
...You could ask around the undead but nothing for certain.

>>38140111
The body hopping banshee queen?

>>38140140
eh...pretty much.

The vampire stuff was fun. I pretty much never see that particular angle behind vampires so I couldn't resist.

>>38140324
Super soldiers are rare as FUCK even in my other setting which they were serious about it.

>>38140335
Slesh doesn't really have a specific local unlike the other undead...
>>
Rolled 76 (1d100)

>>38140470
The pod was adorned with an array of lights and more than a few bottles of yet more strange liquids, still half full.
His gaze turned to the unfamiliar woman in front of him. She wore a bit of light leather armor a strange golden symbol , and a long curved officer's sword strapped to her side.
He thought he’d attempt speaking, “Where... where am I? And why? Why was I here and.. and why was I in that thing?”
"That is an growth pod. You see long ago someone wanted an army. They decided to build one. We were made faster, stronger, and smarter. We where made to be better than normal men, but for some reason no one was there to take the buns out of the oven. We sat waiting the machines that made us continuing there work to make us the best we can be. Now that we are out we can thrive"

"Follow me, I'll show you to your room" the woman gestures to a door.
"Tomorrow I will show you to the general.

That's it. Do we get anything?
>>
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>>38140324
Up to you. Every little bit helps in the long run, even off hand comments about things.

>>38140335
Yeah, it's not going to be easy breaking the vamps. They are a group of jaded people and lost the passions of the flesh.

Nice.

Nothing is ever perfect, just seems like it.

On the elves, I believe there was something said about her un-life changing her.

I keep thing Mort, the trader, could get us something nice if we need undead support.

>>38140491
>The body hopping banshee queen?
If you talking about the image. I was thinking something like that would fit.

I really must remember to ask for things with the pics I post. That deal is still up for pics, correct? I would like a gift basket for the vamps delivered.
>>
>>38140491
"Hey Undead, we need to talk to Slesh really fast. Can you do this for us?"
>>
Rolled 12 (1d100)

>>38140491
We could have the prophet try to use psi powers to communicate with the goblins.

"Well mercs what is the price?"
>>
Rolled 93 (1d100)

>>38140613
Indeed.

Actually a pic was provided earlier that fit the Count to a T pretty sure you got a boon for that one.

>>38140620
Yeah she is nearby.

>>38140629
1 resource or currency per rank that is for a single unit.

You get a discount for 5 units you only have to pay 4.
>>
>>38140744
"Greetings slesh. Let me talk plain.

We want your help and you on our side.

We've been trying to have vampires to come to our side, but these vampires take no sides. They do not fight, or have need for allies or enemies.

But we fight, you have seen this. We have enemies, and a need for allies. We have heard you are fighting too, and have enemies, and perhaps a want allies.

Twice we have shown you what we are capable of in slaughter, but we have yet to see what the great Slesh is capable of. Outside our base is an army of bandits. Not raiding parties, but a full and organized army that is eager and ready to fight and will not run. But we cannot deal with them, for there is an even more dangerous threat below in a great elder prison."
>>
Rolled 73 (1d100)

>>38140744
"Hay vamps. Ever heard of someone with a magical set of ancient legendary armor that can talk to the user?"
>>
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>>38140744
I know I posted a few, as for the boon I assume it was a background one then (Having trouble remembering what we got).
>>
>>38140870
"Actually they DO fight I know its shocking but it can happen."

"SO what do you want exactly? Now if they were a bunch of elves I would be all over it."

>>38140872
"Well Yeah there is a number why?"
>>
Rolled 86 (1d100)

>>38141051
Bah my name fell off.
>>
>>38141051
"Right now, we want one of two things.

Someone who knows what they are doing to deal with an ancient elder prison. That isn't us, but the vampires have done it before, and we believe you are capable as well.

or

Someone to deal with the barbarians, while we deal with the prison.

The vampires showed know sign of a want or need for things, such as they are. Are you in lack of want and need too?"
>>
Rolled 96 (1d100)

>>38141140
"I have no idea about that I am not that old."

"Ahh...why would I pick a fight with barbarians?"

"Nah I like killing...and more killing. ESPECIALLY elves."
>>
Would it be possible to burn boons(s) to obtain undeniable proof that the barbarians and or elder prison have elves in their ranks, or are elf lovers?
>>
>>38141292
"Tell you what, we hate elves too. We've been planning on helping you kill em all so that we can move into the forest where they used to live. If you help us here, we promise we'll help you kill more elves."
>>
Let's review the facts.

We could, in theory, with a combination of hero abilities, planning, and money purchase a full pact/alliance with one group or the other.

Current options to us are the Vampires or Slesh and her faction.

We have a large military and stand a good chance at repulsing the barbarian menace. Even so, more military assistance would be greatful, and there are none that could compare to Slesh.

We do not have knowledge on elder prisons or elder beings, but the vampires do. Alas, we do not have anything they want but could with the right persuasion/actions bypass that.

What other pro's and con's are there.
>>
Rolled 17 (1d100)

>>38141630
"Eh...I already got most the elves taken care off and to deal with army of that size..."

"I don't know about that..."

>>38141674
You have all the info you need in order to deal with the vampires.
>>
>>38141757
"Of course you wouldn't be doing it alone, you'd have us at your back. And we could use someone to truly teach us how to slaughter an enemy."
>>
>>38141757
Can you give us a hint? We're going to be debating this for hours, days even until we figure it out.
>>
Rolled 53 (1d100)

>>38141834
You had previously had it but with the constant pestering the vampires view you a bit more dimly now.

>>38141813
"Most of the elves are already dead and the only real fun I get anymore is when their reinforcements arrive. Fuckers are good at hiding...too damn good."

"Not to mention its a big army and I don't have a real bone to pick with the barbarians as of yet. Hell back before i died we even got along on occasion."
>>
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>>38141895
Hey Genie, any art you're in need off or did you finally build more images up after the computer change?
>>
Rolled 95 (1d100)

>>38142009
I desperately hope to be replacing this computer soon as for images...I got none besides starter.

There are no words to describe how infinitely shitty this thing is...
>>
>>38141895
Had what Genie? Stop being so cryptic.

None of us know what it is we have the vampires want that we have, and even if you say we have it, we're just going to have to keep thinking in circles and going around this merry go round until we figure out what that is.
>>
I'd almost wish I could say maybe if we slept on it we'd figure it out, but tthat's not true anymore. It's been a month and we're still no where closer to figuring out the key to getting the vampire alliance.

And the game can't progress until we do, because we need the vampires now more than ever against what lurks below.
>>
Rolled 90 (1d100)

>>38142223
Yeah and that is the fun in it.

>>38142280
No you don't NEED them as that would be railroading which I don't do.
>>
>>38142314
But we ALWAYS get fucked by the underground. It's been the bane of civs since day one. We don't have any other way of dealing with the underground without them, otherwise we're going to die as even if we deal with the barbarians the ground will swallow us whole.
>>
Hmm, I guess I'll make a battle plan then. The armor did give us some advice, so we'll adhere to it.
>>
>>38142314

"Okay, vamps. What would you like for a force sizeable enough to take out the barbarians heading through the forest? That's your demesne and you'll do better in it than us.

We can even offer...exotic supplies and materials that you don't normally have access to. Name your price."

Anyone want to copy+paste the post that told us where all the barbarian forces were splitting up to?
>>
Rolled 46 (1d100)

>>38142820
"...why the HELL would we pick a fight with someone huh? That isn't a very good way to stay alive."

"So let me put it this way mortal we wont be getting involved with your...barbaric affair."
>>
>>38142884

"I'm not asking you to pick a fight, I'm asking you what the price of a number of mercenary units (which you've offered us) would be.

Or has that offer been rescinded because you interpreted my words wrong?"

Also, seeing as any anon can propose anything to an NPC faction it's fairly poor form for diplomacy attempts to have any severely negative consequences.
>>
Rolled 17 (1d100)

Action 1+2+War action
We'll use the advice given to us by the armor.

Set a trap for the barbarians attacking our compound. Conventoinal forces consisting of 1 Heavy Infantry, 1 Levvy, 1 Puppets+Puppeteers will feints, controlled retreats, and baited units in whatever way we can to lure them as close to the prison complex as possible. Commander will be in charge of this as it will require a strong degree of discipline.

Knights, Felled Fighters, Scourgers, and other assorted undead will be our reserve forces.

Sappers and Demostructor collapse it using [Boom Bang] the moment the barbarians are in position, separating the prison from our base and creating an opening for the prisoners to become the barbarians problem.

It will buy us time against the underground and force them to call in their reserve units. When the barbarian reserve units are called in, have Didrikson activate [Stand Still] and hole them in position.

While their other forces are dealing with the collapsed tunnel, and the enemy reserves are caught by Didrickson, our reserve forces will move in and smash them from the rear, while our other forces will smash them from the front, and close the fist.
>>
Rolled 50 (1d100)

>>38142979
merc prices for them were listed before I think it was like...one currency per a unit and rank.
>>
>>38143109
Okay, fair enough. I'm still asking them to estimate how many/what units we'll need to defeat the barbarian force passing through their forest. We've got intel on that force that we can give them to help them in their judgment, but we don't know the capabilities of their units or anything like that.
>>
Rolled 83 (1d100)

>>38143075
Hobgoblins, War Hogs, War Beasts, Oozes, Katonines, Magi, Gretch, and Exceptional Everybody, and the Prophet of Fate will hold the forest.

Ted will activate [Tree Time] and [Ashely Awestruck Aroma], to get the forest to come and defend itself and aid our forest garrison in combat.

While the barbarians are facing off whatever is underground, have Richard [Identify] what they are fighting and what they are.

Burn a single boon on this collective Three Action turn.
>>
Rolled 30 (1d100)

This is my suggestion.
We have the hero actions of the turn all be then working together to figure out what we need to do to get the vamps on our side.

We also spend cash to get mercs to hold off the barbarians and get as manny of them in the canion as we can.
Then the rest of the turn stuff
>>
>>38143196
>>38143075

We should probably purchase real $ mercs to arrive next turn (cheaper) to defend areas. That we can concentrate our forces better.
>>
>>38143257
Can you write that in some kind of pasteable format I can put into the actions?

Gonna write a bit of fluff to go with it too.
>>
>>38143458
Not really, I'm at work and on a shitty phone plus I'm not aware enough of our holdings and the terrain...

Just remember that you can literally make up units to call in, and make them have as much synergy or specialty against what you're fighting as you like. Don't spend too much on Best-quality, you need fodder too.
>>
>>38143109
How much would 5 units of sellswords with anti-barbarian specialty cost? We need people who have seen every single trick the barbs have ever thrown at here, as surely they've been through here a lot. And this is something special, their boss has it out for us, so we want some guys who have fought against an actual army of barbarians, not raiding parties.
>>
>>38143803
It might be better to fluff up a "Anti-Barbarian Force" that way they have magical support and such included.
>>
>>38143884
hmmm. Okay.

I'm going to take a nap, then eat some food and drink some coffee, and then start writing some fluff.
>>
>>38143884
Any other suggestions to the given turns?
>>
Rolled 19 (1d100)

>>38143109
How much would it cost to hire a beast master per turn?

Could we hire teachers to teach such skill to one of our heros?
>>
Rolled 36 (1d100)

>>38143803
The specialization will cost you an extra point so 5 units would be 5 resources.

Per a turn.

You can acquire a discount if you go into a contract for a longer duration though.

>>38144019
a unit of them? It would depend on their skill level and how many.

Basically same as merc pricing.

IF you could find some for hire.

...that would depend. People aren't exactly very keen at revealing the tricks to their trade.
>>
Rolled 70 (1d100)

>>38143976
Yes this >>38143217
And possibly this >>38144019 to control the beast below
>>
Rolled 60 (1d100)

>>38144057
Can we have the trade hero bring the cost down? Or keep the cost the same but get us better hires of add an extra turn to the hire for free?
>>
Rolled 54 (1d100)

>>38144131
If you use him he can only do his thing with one deal per a turn.
>>
>>38143884
As in:
"Got barbarian problems? All you can ever dream of is a world where you get to keep your hard-earned grain and money, without sacrificing your soldiers? Well have we got news for you!

Blackwood Mercenaries is your one-stop-shop for everything ANTI-Barbarian! We offer integrated "Battle Units" composed of the meat you need to grind those faggots to dust, the magical support to fuck them up, and the cavalry to make sure they take some horse-cocks up the rectum."

etc. etc. you get the point.

>>38144019
Tis the beauty of our merc deal. We can hire ANYONE. You want Golem crafters to make us some golem? You want golem researchers to tell us what the fuck the garden is? You want expert fortification builders to train our unskilled workers? You want expert smiths to train some smiths? How about some scholars that can help us figure out what the fuck is under us? Just pay the price and you've got it.

Same with the materials deal. Want scrolls and tomes that those scholars can reference to figure out what's beneath us? Just order them!

It's really quite broken, you just have to be in the mindset (and be willing to write some fluff) to break it.
>>
Rolled 38 (1d100)

>>38144057
If I remember right you listed Val's overlord powers, could you go in to more details on what they do?

"Hay prophet, you said you used the psi crystals to make more psi people. Where any of them one of are heros? Was one of them Veronica the centaur? I did see you spending a lot more time around her recently."
Veronica having psi powers could lead to some funny stuff with her reading minds. Just throwing that out there.
>>
>>38144238
He would've told us if he did it to anyone of note. No, he just established a communications network and that's it. No one of especial note.
>>
>>38144224
I like this. Just have Murphy there as the sails man for no reason. For the fun and fucks.
>>
Rolled 90 (1d100)

>>38144276
I know but I was just hoping she would get some psi for comedic fluff later on.
>>
Rolled 69 (1d100)

>>38140470
>>38140509
Genie, you never said if this got us anything. How about this is where some of the mercs we can hire come from and we get a discount for them?
>>
Rolled 53 (1d100)

>>38144378
Why not one unit of high level soldiers every 10 turns? On top of any other soldiers we get
>>
Rolled 30 (1d100)

>>38144411
That's a nice post if there.
It could also be that instead of renting we buy the tank born. They cost more but don't leave. They are here untell they die.
>>
Rolled 90 (1d100)

>>38144378
Will this get us ANYTHING? Should I rework it some how? If so, what spin should I add to it?
>>
Rolled 37 (1d100)

>>38144224
Ah so you want a specced package?

Doable what quality do you want it and how many?

>>38144498
I am not about to hand you full blown super soldiers nearly so easily.

They can often compare to heroic tier units.
>>
Rolled 24 (1d100)

>>38144574
Not super soldiers (perhaps just 1or 2?)
Perhaps just some really good soldiers
>>
>>38144574
Don't have to be super soldiers, they can just be mildly buffed humies.

>>38144378
Come up with some more stuff, add some flavor why and how are they stronger and faster? Perhaps someone combined elvish, dwarvish, and human traits in an attempt to get all the positives and none of the negatives. We can get those, but you're going to have to do better than that.
>>
>>38144574
Well the quality and how many we want depend on what our advisers and general think would be needed to hold the holdings that they don't think we could reasonably defend with our current forces.
>>
>>38144683
Actually give nothing right now I'm going to rework it and make it better
>>
>>38144782
A blurb about before he/she/it was in the pod, how they were abducted and forced in there, and then the passage of centuries would be another good way to add more meat.

Just gotta figure out why they were abandoned and forgotten. Also, give some thought as to how they encounter our civ. Perhaps the scouts we sent downstairs a few turns ago finally woke some of them up...and then they were getting assaulted by the riled up monsters but Evan came around and saved them.


Because it's about fucking time Evan Didrikson earned his goddamn keep.
>>
>>38144740
>>38144574
*Advisor Question*
>>
>>38144740
"I suggest we only hire those mercs to cover the places where we cannot afford to spare troops to allowing us to focus."

"That is if we can afford it.
>>
>>38145168
"The question is, how long. Do we really expect this battle to be over in (one turn)? Let alone even if we deal with the barbarians, we may need them to stay for what will come underground."
>>
Rolled 64 (1d100)

>>38145188
"Depends on how well it goes and what the barbarians or mercs are packing. So we can't really say for certain I suggested an extended contract if we deal with them all before its finished we can use the mercs to help mop up or do something else."
>>
>>38145188
Just specify in the action that we'll pay (in real $) every turn until we verify that they won't be needed any more.

We'll also provide a bonus if things are finished quickly.
>>
Rolled 78 (1d100)

>>38144863
I have an idea and it's a good one. I'm going to write some golden fluff. It Gona be so good that we will not only get super soldiers but get some things that as some tasks are like super super soldiers but at other tasks they are like a blind retard.

It will be interesting to say the least.

*click*
>>
>>38145983
Uhh...you may be underestimating what "super" means in Genie's setting...but have at it bro.
>>
>>38146144
Super soldiers are LITERAL 1-man armies. Like, if we had a super soldier then all these barbarians would not be an issue because he/she could literally annihilate all of them without issue.
>>
Rolled 54 (1d100)

>>38146144
>>38146173
Oh no. I'm not underestimating what super soldiers are in this setting. What I'm making are a bit... Odd. Yes they can destroy an army almost without thinking, but they have... Draw backs.
What I am making are called tank born. There are 3 classes of tank born we will be getting, most will be "jar head" level.

You guys will see. Don't worry this will be my best fluff yet!
>>
>>38146235
Okay, fair enough. Just don't take any more from where ever that above piece was. I swear I've read it nearly word-for-word somewhere else.
>>
>>38146249
That's because I posted it before. I wrote the dam thing and posted it when we were last figuring out what civ to play next. That's why it seems so familiar.
>>
>>38146389
Heh, okay. Good luck then.

Don't forget we've got a thread survival boon from last week's Tue-Thu available without spending any money.
>>
Rolled 77 (1d100)

>>38146173
They are capable of being so but not always.

That is a heroic tier super. There are actually different quality supers. Its just in the post apoc the VAST majority of supers have bit the dust those remaining...are something else even by super standards. Even if their previous standards...would indicate much less. In general though supers for many were meant to be one man armies as one of the big goals.
>>
Rolled 64 (1d100)

>>38146523
I'll let you decide on just how powerful the tank born are after I post the fluff.
What kind of spices do you like on your fluff?
>>
Bump
>>
morning bump
>>
badump
>>
Bump
>>
Rolled 27 (1d100)

Bump
>>
>>38146523
So those guys we got with the Splicers...those hazard-empowered guys. You said they were verging on super if not for the drawbacks of their mutation (which we never could get a straight answer out of you about).

What quality and how tough were they?
>>
>>38155658
Speaking of the Splicers, didn't we vote to rez them after this civ?

Of course, rezzing old civs is kind of 0-1 thus far...maybe we don't want to.
>>
>>38155757
Rez the splicers, undoing the single biggest blunder of my civ career? Yes please.
>>
>>38155757
I have a few in mind for the revival, but that civ ranks high with me.
>>
>>38155829
It'd still be a pretty big blunder, it wouldn't be erased (I don't think). We would still lack a mobile base, probably General Viczar and Mr. Skelly, the Borgcops, and who knows what else.

It's not like Genie to be nice enough to let us have all that back, despite the fact that (obviously) even with it we were doomed to fail.
>>
>>38156267
The new spliced home base- crater city 1- lead by the now quadruple amputee general viczar...
>>
>>38156893
Also, there should be zero threats in that area.
Due to the nature of my fail, everything bad got attracted to a central point, and got nailed by an orbital bombardment
>>
>>38157839
Crater city 1 central headquarters aka; the immobile base. This formerly mobile base has been blasted so hard that it has been imbedded into the deepest part of the crater, but nevertheless stayed intact, the tremendous Heat and pressure caused the very rock and metals in the crater to melt and form around the immobile base giving it a hard, diamond studded, slag coating.
>>
>>38159238
Talk of new civ's can wait. Right now the stormblessed live.

Also anyone willing to be a proof reader for the fluff I'm making?
>>
Rolled 13 (1d100)

>>38160301
The fluff is done. Should I post now or wait for game day?
>>
>>38161272
Post now. In a pastebin.
>>
>>38161569
Don't have a pastbin. I need to go back to work. I'll do that what i get a free bit of time.
>>
>>38161639
You dont...need a pastebin account. Just go to pastebin dot com, copy+paste it, and post the link.
>>
Rolled 71, 13, 41, 88, 31 = 244 (5d100)

>>38161798
Oh ok here it is
http://pastebin.com/3yZpQyQB

I might write another chapter but this will do for now.

Genie what do we get for this? Dose it taste good!
>>
Rolled 8 (1d100)

>>38162876
Nice, so they got experience from living lots of lives? Like the lives of the dead?
>>
>>38137109
Any thought to sparing supplies to the escapee, to prevent unnecessary or excessive scavenging?
>>
Rolled 85 (1d100)

>>38162876
Bump for fluff
>>
night bump
>>
Rolled 4 (1d100)

>>38162876
...did...did anon figure out one of my secrets?

hey now shit ain't supposed to be that easy to figure out...i mean come on.

goddamn it.

It tastes fucking delicious can't believe anon managed to figure out about the damned adjacent abandoned lab that was recently awoken...

motherfucker.
>>
Rolled 49 (1d100)

>>38165540
I Is mad

yet impressed also sad that one of things were predicted.

Shit like that hasn't happened in a long toime...always leads to good things for you even if it is only a warning or something.

Fluffy tastes so good...when including secret bonuses including successful revelation. Its looking quite good on your end.
>>
Rolled 94 (1d100)

>>38165540
>>38165577
I... I was right? I was fucking right! Boom motherfucker! I'm on a god dam roll!
>>
Rolled 17 (1d100)

>>38165745
Yeah the place the prison was next to?

Due to a series of rolls it was confirmed to be a certain lab...

that was awoken by your shenanigans.

That just so happened to be not so friendly with the prison.

Which the prison knew about and sorta started shitting bricks when the 'things' from the labs started coming for em.

The shit that lurks in dem ruins and underground...from the ages and eons of constant bloodshed.

Most of it being forgotten...but that don't mean it ceased existing.
>>
>>38165577
>>38165540
>>38165745

>Genie thinks that we actually have the faintest idea how his system works
>Instead of knowing that we just take random stabs that occasionally hit something by sheer chance
>>
Rolled 38 (1d100)

>>38165844
So we are getting tank born super soldiers?

>>38165870
Actually I didn't know it was a lab. I thought it would be some big bad evil thing, but I thought if I wrote good enuff fluff it would be replaced by a lab.
>>
Rolled 62 (1d100)

>>38165577
>>38165540
I won't lie. When I first saw these posts I started dancing in a bathrobe as eye of the tiger played.

It was a good feeling.
>>
Rolled 6 (1d100)

>>38162876
Night bump
>>
Night bump
>>
>>38167864
>>38166831
Morning Blump.
>>
Okay, so the situation as I gather it...

>4 Barbarian Forces actively attacking, 1 in reserve
>1 Force heading to each settlement (Capital, Mining Complex, Underground City, ...Forest Settlement?)
>Trouble brewing near our underground city, prison complex broken. Also something else that's scaring critters out of the complex.

-Underground city is separate from our...capital/keep (whatever)
-Hobgoblin settlement is also separate (maybe it's in the forest?)
-Mining Installation is in yet another location in the gorges or something

-Legendary armor advises we lure the barbarian force heading towards our underground city to somewhere near the prison. Then we blow it up, sicking the underground trouble on them.
-Forest has some nasty tricks that could be used against the barbarians, especially as they're unfamiliar. Also, Ted.
-Mining Complex is heavily fortified enough that the dwarves were able to hole up there against 2 massive forces for a good while. The terrain there is too shit to be surrounded properly. Elite forces stationed here could likely hold out for some time.
-Capital/Keep has...shit location? Dunno if that means for defensive purposes or logistical purposes.

>Things to Remember
-Information is power. Remember Ramona, etc.
-The barbarians have something unusual going on. Be ready for nasty tricks.
-Best way to ensure they don't pull any nasty tricks is to murder them all very quickly.
-Psychological warfare is just as important as physical warfare. Thus far we've been doing things to make them angry (or possibly demoralize them). The Prophet can be used to gauge how well psychological warfare is going.
-Careful though, it's a sword that can cut both ways.
-Use heroes and plan intelligently.
-Other stuff I can't think of right now.
>>
>>38169905
It woudl be most useful if you could help with even a crude outline of our next action turn, does this >>38143075 seem like good base?
>>
>>38169905

Do something evil so the Felled Fighters and Scourges and Night Knights will stop moping. They're a good resource and we don't want to lose them. They won't be too cooperative until they're assuaged.

I suggest flaying the barbarian scouts or skirmishers alive and leaving them suspended for all to see. Bonus points if you have the Scourges do it so that when they die they rez as undead. If you do this then I advise using the 'evil' forces in the canyon ('cept maybe the Knights...use discretion).

Don't divide our forces too much, these barbarian forces are each an army unto themselves. Hire mercs, we have a $100 tab. Mix quality and quantity depending on where they're going and what they're doing. For instance, a small force of Best Quality could likely hold the Mining Complex. Bonus points if they're dwarves so they see the marvelous runework and don't want it to fall into barbarous hands.

Etc. Just be clever, guys. We've lived through worse. Heroic Sacrifice(s) are always a last-resort option if needbe.
>>
>>38143075
It's a start, but we don't want our forces going anywhere near the melee between the barbarians and prisoners. I'd advise you split our actions between preparing the various settlements.

>Forest Settlement
Traps, Guerilla Warfare, and finally smashing them against the walls and mazes of that settlement. Our Fae heroes will be of great use here, Ted can fuck them up (or slow them down or channel them) using Tree Time and Ashly can use Awestruck Aroma for...any number of things. You might even want to summon plant-monsters using it.

I'd advise you hire a moderate amount of middle-quality mercenaries for here.

>Mines
Do evil stuff en route to the mines. Killing scouts, implanting them with poison gas bombs from the alchemists. Having the scourges flay them to an inch of their life and crucify or hang them up. Then when their comrades take them down to give them last rites they turn into undead.

Smallish number of elite mercenaries for here. Make sure they're cool with fighting alongside our evil dudes.

>Underground city
The trap plan is good. They should be enough at us to want to attack, but they'll also very much suspect trickery. This'll be a difficult and costly thing to pull off, because it has to absolutely appear real or the enemy is unlikely to commit sufficiently.

I'd advise using our own forces here for this.

>Keep
Fuck if I know. Not enough information on our Keep/Capital. Be careful of the Barbarians having equipment to scale the gorge it's built atop of. Maybe deploy some of our forces here.

You'll likely need to hire some mercenary magical units, as we have a bit of a dearth. Don't rush-order any of them, way too expensive and our traps are slowing the barbarians down.

Anyway, that's an outline. Who knows though, we might not even have a settlement in the forest...it's hard to tell without a map'n'shit.

Also last thread Genie said the barbarians seemed phased by the traps...dunno if he meant "unphased" maybe.
>>
Rolled 72 (1d100)

>>38170141
Guys don't worry. We know what is forcing the bests below out. It's the army of super soldier mutants that is loyal to us. The will fix everything
>>
Rolled 77 (1d100)

>>38165540
>>38165577
>>38162876
Bump with high hopes of good times.
>>
Rolled 45 (1d100)

>>38170141
>>38171529
>>38173090
Vote?
>>
Rolled 46 (1d100)

>>38173359
Votes are not what is needed. What we need to do is factor in the super soldiers in to our plan.
>>
afternoon bump
>>
Rolled 1 (1d100)

>>38162876
>>38165540
>>38165577
Would using boons boost the results of the fluff?
>>
Rolled 21 (1d100)

>>38175261
Thank god that's not an action roll. If anything it will lead to silly not bad.
>>
Rolled 43 (1d100)

>>38175284
>>38174860
Well... This will be interesting.
>>
Rolled 40 (1d100)

>>38175261
Nervous laughter
>>
Rolled 17 (1d100)

>>38175261
Your roll is not fucking my fluff bitch
>>
File: 1416895900573.jpg (89 KB, 1500x880)
89 KB
89 KB JPG
Hoping today will be a good day for barbarians to die.

On a odd note this image called to me for one of the undead people. It feels like a scene right before they entered their undead life.
>>
Rolled 33 (1d100)

>>38175261
It would indeed technically.

Your lucky that wasn't connected to an action.

>>38176687
>>38174155
>>38171529
>>38165911
I have already pondered the results of the fluff.
>>
Okay, back from home, we have a lot of good advice and ideas, let's put it all in action format!

Writing
>>
Let's see here.

>>38170141
Action 1 is preparing traps and such for the forest settlement with Ashley and Ted

Action 2 concering the mine is hiring elite dwarven mercenaries, attrition tactics against barbarians in the moutains

Action 3 is the trap plan

War Action preparnig defenses around our main keep, and hiring magical mercenaries

Think that's a good base, now to tune it in
>>
>>38178377
Crap, we only have 2 actions. We'll have to lop in forest defense work with the war action
>>
Rolled 44 (1d100)

>>38178067
I vote we use a boon or two on the fluff stuff to get better stuff
>>
>>38178842
Can you link the fluff so I can include it as I write these actions?
>>
Rolled 38 (1d100)

>>38179017
Technically they are not yet under your control anon.
>>
>>38179043
I meant, to buy them
>>
Rolled 95 (1d100)

>>38179043
In the fluff the brain child implanted the generals location and looks in there minds, when they see him the will be preeminently bound heart and soul to him, come what may the retarded super mutants are Ours.

So in our plans we should not drop the canion wall on what comes below, because we don't want to kill the tank born.
>>
Rolled 92 (1d100)

>>38179073
Buy what exactly?

>>38179416
That is alright what I am saying is they are not yet under your direct control.
>>
>>38179443
The mercenaries that had been fluffed and if their fluff had been accepted, was gonna include actually hiring and paying them in the action.

Anyway, back to writing. This is taking a while
>>
Rolled 55 (1d100)

>>38179443
That's why the general should be there to great them.

I hope we can survive this and move on. We have been stuck on this for 2 hole game days so far
>>
Rolled 60 (1d100)

>>38179504
Well it sorta can't go on when anons don't bother posting action plans...
>>
Rolled 36 (1d100)

>>38179466
They are not mercs. They are ours heart and soul. Genie decides on the quantity and power level. Would more fluff help?

Ether way the prophet will be getting some new mutant friends.

Also the tank born can have kids, but the children take on a few... Odd aspects of there parents.
>>
>>38179566
When I go on break if none are made I'll make one.
>>
Rolled 23 (1d100)

>>38170141
Action 1
Perform whatever kind of attrition tactics we can on the barbarians. Traps, Guerilla Warfare, fast strikes from range. They are better at us in melee, and they are better raiders, but we have the advantage of home turf and the Prophet of Fate in the forest itself to guide our forces, pulling them back with expert timing. The Katonines in particular, will be needed as they are good at sneaky fast stuff.

Ashley will activate Awestruck Aroma to befuddle and belay their troops, while ours will be kept in focus by the words of the Prophet. Ted will activate [Tree Time] and have the very trees and forest rise up against it!

Hire a moderate amount of [Average] Quality mercenaries here. Hobgoblins, War Hogs, War Beasts, Oozes, Katonines, Magi, Gretch, and Exceptional Everybody, and the Prophet of Fate will hold the forest.

>con't
>>
>>38179630
DO NOT VOTE ON THIS, IT IS NOT YET READY. THIS IS ME FLESHING IT OUT

Edit: Mercenaries are NOT to be paid extra for rush, we need to get as many as we can. Buy the extended deal for continuous turns, we don't know how long this battle will take.

Action 2
Hire a small, elite force of dwarven mercenaries, preferably specced for anti-barbarian warfare. Extended deal, no need for rush.

More attrition tactics and warfare here. These mountains are AMAZING at making excellent defensible positions, in addition we have the various monster population to act as buffers.

Have our alchemists develop as many poison gas weapons.. Pick off any enemy scouts we can, and implant them with these bombs, and have our scourgers and undead perform rites on them, crucifying them or planting them as dead corpses along roads and every square inch of ground, so that if they take them down or if they ignore these corpses, they will rise up as undead, and even if they are killed, will explode in a poisonous gas. Preferably, a gas that attracts monsters too.

Felled Fighters, Scourges, and Other Undead troops, except for the Night Knights, will defend here. Cavalry are not meant for mountainous terrain.

>con't
>>
>>38179873
War Action
Hire Cavalry Mercenaries who won't mind working with the undead and are trained in charging and fighting bandits up close. Extended deal.

Set a trap for the barbarians attacking our compound. Conventoinal forces consisting of 1 Heavy Infantry, 1 Levvy, 1 Puppets+Puppeteers will feints, controlled retreats, and baited units in whatever way we can to lure them as close to the prison complex as possible. Commander will be in charge of this as it will require a strong degree of discipline.

Sappers and Demostructor collapse it using [Boom Bang] the moment the barbarians are in position, separating the prison from our base and creating an opening for the prisoners to become the barbarians problem.

It will buy us time against the underground and force them to call in their reserve units. When the barbarian reserve units are called in.

Have Didrickson activate [Hold Still] on the enemy reserves when they arrive, while the barbarians are busy fighting the things coming from the prison undeground, While they are held there, call in our cavalry to attack them from the rear, and have our forces push forward to meet them, and close the fist.

And there. That's the outline of our actions.
>>
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>>38180103
If the the old man set up psi relays that we can use, I purpose have the commander over view the fight and change the plan as needed.
>>
>>38179630
>>38179873
>>38180103
Hope smartanon is here and looks over this
>>
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Rolled 43 (1d100)

>>38180494
We have a lot of moves to make and this seems the best so far. Probably no matter what we do there will be some loses.
>>
>>38179566

>>38180103
>>38179873
>>38179630
Hey advisors, what do you think of this plan?
>>
Rolled 94 (1d100)

>>38180910
The barbarians have already left the mountains and they are skilled in nontraditional warfare.

Shit its basically their bread and butter. Makes people underestimate them in a stand up straight up fight."
>>
>>38181200
"So we can ignore the mountains as a front?"
>>
Rolled 67 (1d100)

>>38181215
"They already left them and are pouring into our territory. The only ones close to it are their reserves who are sticking to the nearby hills."
>>
>>38181256
"What is the likelyhood they will make an attempt on our mines, is there anything of value to them there?"
>>
Rolled 56 (1d100)

>>38181270
"One of their forces IS heading towards the mining complex. Basically they are targeting wherever we are most concentrated/that are our bases."
>>
>>38181324
Oh, well then why did you claim they weren't attacking our mines in the mountains

So we still need to defend our mines then yes? or do we not?
>>
>>38179630
>>38179873
>>38180103
If we don't rush the mercs then they won't be here tell next game day.

Have said mercs spawn behind the enemy at any point we attack from the other side.

Have an action for every hero

Have the general on the top of the canion looking in so when the super mutants see him we can start controlling them.
>>
Rolled 50 (1d100)

>>38181342
You don't have mines in the mountains you only have a mining complex in the canyon.

Yes you do though it is in a rather defensive position.

>>38181369
That is only if you don't buy them ingame...
>>
>>38181383
oh okay, I need to reword them.

>>38181369
We are buying them in game.
>>
>>38181324
How much to hire a person or creature that can make the barbarians think there others units are the enemy in some way?
>>
>>38181369
Also every hero has an action, and I don't see anything about super mutants.
>>
>>38181383
What's the delay for in game buying?
>>
>>38181409
Look here for super mutant soldiers
>>38162876
>>38165540
>>38165577


How manny boons do we have?
>>
>>38181409
I don't see an action for the trade hero. He can lower the cost of the mercs
>>
>>38181442
Can you tell me anything about what is probably gonna happen? I need to know to put it in action format.

>>38181460
Mort or Peddlers have no active abilities, but that is sound advice.
>>
Rolled 54 (1d100)

>>38181399
An illusionist or mindwarper? Rather costly to do such on a large scale...

>>38181410
Its by turns instead and depends on how fast/far away they are.

>>38181442
Think you spent most of them but you still like a 100$ in the bank.
>>
>>38181383
"Prophet do you sense anything behind the beasts below?"

The mutant super soldiers have moderate psi powers the the prophet should feel. It should feel a LOT like memor to him.
>>
>>38179583
He's not talking about your fluff. He's talking about the anti-barbarian package mercs anon suggested hiring.
>>
>>38181500
We should have a lot of thread survival boons I think.
>>38181480
A bunch of over powered mutant abominations chasing and killing the beastly prisoners.

When the mutants see the general they will be bound heart and soul to obey him.
>>
Rolled 9 (1d100)

>>38181505
Hey now anon fluff can only buy so much and I already determined what you were gonna get(and its awesome).

As for what he detected "I do indeed detect something else down there nearby that awoken shortly after the so called prison did. The things there...felt weird."
>>
>>38181569
Hmm, could use the Prophet for that. And [Turn]. Maybe even some boons to increase effectiveness. Alright.
>>
>>38181480
The peddlers were upgraded to a trade hero with a hero action involving trade.
>>38181586
What if I write more fluff? There could have been more then one brain child
>>38181590
No need to turn them. They just need to see the general.
>>
>>38181569
We have 2 Tue-Thur thread survival boons, and [$102] on tab.
>>
>>38181638
Is that you smarty pants? Can you take a look at >>38179630

Need to add [turn] to the super mutant fluff, gonna spend some boons on that, as well as peddler usage.
>>
>>38181621
>>38181569
>>38181590
Stop pushing this. Genie says we're going to get something awesome. Wait and see. He doesn't say that sort of shit lightly...similarly whenever he says we're right proper fucked we're almost always ROIGHT PROPAH FUKT.

Just wait and see, that's the best part of these games. The bullshit Genie pulls.
>>
>>38181586
Actually I won't push my luck. We are getting cool enuf stuff.

Any suggestions on what fluff to make next? Or what was the good points about the last fluff?
>>
>>38181659
Also our mines are in the canyon, not the mountain.
>>
>>38181671
Alright, so no [Turn] or boon use toward then. We'll let it progress as is.
>>
>>38181586
Hey Genie, how much for an Average Quality, Moderate Size Anti-Barbarian specced package?

How about a small, best quality defense specced package (of dwarves)? Appropriate size/type to defend our mining complex with.

>>38181659
It's pretty good, but I'm wondering why you hired cavalry mercs and some other things.
>>
>>38181754
Also there is an odd focus on getting mercs and not using our own guys.
>>
>>38181735
We should save the boons for sabotaging the barbarians at crucial points. For instance, sabotaging their magical support so our mages can blast them with impunity.

Just as an example. The more...concentrated and specific we make the effect the more potent it'll be, even with relatively weak Tue-Thur thread survival boons.
>>
>>38181754
Well, the Undead are going to be defending the mines, meaning we only have the Night Knight as reserve forces meant to smash into their reserves, so I want them to have some support.

>>38181802
Okay. Do we do that now or later?
>>
>>38181792
Our own guys are going to be stretched thin as is, we need as many people as we can throw at this.
>>
>>38181792
It's because we don't really have enough troops to hold all our stuff. This is a pretty overwhelming force coming down on us. They've got SIGNIFICANT forces that are all complete (magical support, fodder, elites) bearing down on EVERY one of our important places.

>>38181830
We do it later, the battle isn't even begun yet and those boons (and our tab) are the aces up our sleeves.
>>
>>38181830
I say now but in a way that lasts
>>
>>38181863
Is there anything else you wish to add before I rewrite this turn?
>>
>>38181863
Oh... OH SHIT!

In that case save them
>>
Rolled 36 (1d100)

>>38181754
4 resources.

8 resources.

>>38181863
When they arrived in whole yes it certainly appeared that way.
>>
>>38181886
The trade hero lowering the cost of the mercs and the general being within eye sight of the mine entrance but still safe
>>
>>38181901
We can pay for that right? Or make actions for a discount?
>>
>>38181901
How about in $ amounts?
>>
>>38181901
Is there a delay on useing $ to get currency or resources?
>>
>>38181994
They arrive next turn (by magic/portals) unless paid for to arrive this turn (by teleportation/magic/portals).
>>
Rolled 31 (1d100)

>>38181917
If the trade hero is used you'll get a discount if its all a single purchase.

IF you shop around you might get a discount...question is which will save you moar?

>>38181965
$6

$8

double if you want instant transmission otherwise they'll arrive next gameday.

>>38181994
Delay is next game day or if you pay double its instant.

>>38182077
That is only true(to a degree) with in game purchases.
>>
I need to know what will give us the extended deal for our needs so I can put it in our next actions.

I will also specify that if any part of the turn cannot be done either due to ambiguity or lack of resources, the turn will not pass until we redo it.
>>
>>38182100
By "Next gameday"...how many turns is that, with our current scale?
>>
>>38182158
And what sort of progress are the barbarians making right now, seeing as they're being hindered by our traps?
>>
>>38181901
Fluff for the trade hero lowering the cost of the mercs.

"You must be joking. You want me and my men at a 50% discount?" Merc

"Yes. Hear me out. This is a growing city. Not long ago our population jumped from 3k to 10k in the space of a cupel days. This city is going places. And those places will involve hiring mercs a lot. So for this discount now you are getting a new long term client." Harold

"Hmm... Fine. But don't push your luck" merc


There. Some quick fluff to sweeten the turn.
>>
>>38182201
That's...uhh...a bit barebones there, man.
>>
>>38182100
I say we use 28$ to get the mercs now. Or what ever the cost is once the trade hero lowers the cost.
>>
>>38182258
I said quick fluff. It's not much but it's something. I can't wright my golden shit fast. I do most of it between game days.
>>
>>38182194
No they are making normal progress it's just that we haven had a new turn in a long time
>>
>>38179630
This action seems solid. I can't think of much with which to improve it.

>>38179873
You've (understandably) misunderstood where we'll be facing the enemy. We'll be facing them in the formerly monster-infested, undead-tainted canyons that our mining complex is located within. Terrain is broken and difficult, dangerous and easy to hide in...but easy to get trapped in too. Partial motivation for our Scourges being in this area is because it's where they've been haunting (and other undead haunt too) so their power is greater hereabouts.

I'd suggest using them (Scourges), Felled Fighters, and the Dwarven Alchemists to fuck with the barbarians as they advance (there are scarcely any alternate routes so it'll be easy). We'll have the advantage of superior knowledge of teh terrain here too.

Meanwhile the dwarven mercs just stay in the mining complex and DO NOT BUDGE.

>>38180103
I need...some time to think on this action a bit more. And some info from Genie.

What sort of terrain is there around our underground city?
>>
>>38182384

The Scourges and Felled Fighters can disperse when the enemy reaches the gates. Scourges could even go around and rile up some of the other undead in the area with Valeria and Mort...the General might not be evil explicitly, but she sure has been forced into it.
>>
>>38182384
We want what comes below to get out. Once out the only thing between them and freedom will be the barbarians down there. They will kill eachother. And then out comes the super mutants. That's where the fun begins!
>>
>>38182427
>>38182384
The scourges refused to do something last turn. There moral is low right now
>>
>>38182479
But giving them chances to go undead on their enemies and turn more of them ought to help with that.

>>38182427
Keep on tihnking anon, and tell me when youre done and I'll compile it all into an action
>>
>>38182433
I'd rather not count on something that we don't have direct control over. If it turns out that way then great, but I'm not going to count on it.

>>38182479
Which is why we're having them torture and mutilate enemy scouts under the General's orders, and dispatching Valeria with them because she's an Overlord who ought to be able to...advise? them into obedience.

They're upset because the General went Radiant instead of Overlord. They think he's not evil/their former leader reincarnated. We have to show them that we're still fairly ruthless when it comes down to it.
>>
>>38182547
But when the beast below break out anything down there is fucked. Let the beast kill the barbarians and save our guys for other forces
>>
>>38182525
Don't forge to add the dwarves making shore that the canion is the only way for the beasts to get out.
>>
>>38182619
We have to use our own forces here to entice/incite the barbarians into taking the bait. They won't go for mercs as voraciously.

>>38182100
Hey Genie, what does the Prophet sense from the Barbarian horde? ANGER?
>>
>>38182676
Than we need a way for them to get the fuck out fast!
>>
Rolled 29 (1d100)

>>38182384
Flatlands maybe hills.

Honestly don't know where you put it...

Basically your HQ is located between the two branching points of a capitalized Y right after they diverged. Sorta right there in the central part but slightly off.

>>38182427
That she has and is still sorta in shock over it.

That and the Overlord powers don't 'quite' know what to do with her and vice versa.

>>38182676
Nah more along the lines of eagerness with a hint of disgust.
>>
>>38180103
You...don't want our cavalry charging into the rear of the melee between prison-beasts and barbarians. We don't want to even touch that whole thing.

Include the Clerics here, for heals. Perhaps the dwarves too, where are they delegated currently? They make excellent, hardy heavy infantry and have ranged punch too, which we're lacking in.

I'd advise activating Didrikson's [Stand Still] on our own forces so that the prison-beasts don't even notice them after the explosion/trap.

...What do we do about protecting our Keep? Maybe have the infantry trap/bait forces withdraw to the keep after the trap is sprung. Keep the Knights thereabouts and hire Merc Cavalry to join the melee and fuck the barbarians from the rear if their reserves come in and they start to win the battle against the prison-beasts.
>>
>>38182776
I like this plan better
>>
>>38182721
>hint of disgust
Heh. These guys have strong stomachs.
>>
Anyway, that's it for me for now. I've been up for too long and need to nap or something.
>>
>>38182776
I don't have the time to write out a turn.
But I'm liking what is said in this.
>>38182525
I think we have every thing sorted out. You Gona write it in turn action form?
>>
Okay, hopefully I can compile it all correctly.

Writing.
>>
Rolled 53 (1d100)

Action 1
Perform whatever kind of attrition tactics we can on the barbarians. Traps, Guerilla Warfare, fast strikes from range. They are better at us in melee, and they are better raiders, but we have the advantage of home turf and the Prophet of Fate in the forest itself to guide our forces, pulling them back with expert timing. The Katonines in particular, will be needed as they are good at sneaky fast stuff.

Ashley will activate Awestruck Aroma to befuddle and belay their troops, while ours will be kept in focus by the words of the Prophet. Ted will activate [Tree Time] and have the very trees and forest rise up against it!

Hire a moderate amount of [Average] Quality mercenaries here. Hobgoblins, War Hogs, War Beasts, Oozes, Katonines, Magi, Gretch, and Exceptional Everybody, and the Prophet of Fate will hold the forest.

This deal will be extended and continuous, Mort and the Poor Peddlers will see to giving us a discount that in the next action.

>con't
>>
>>38179873
>>38182384

The wind blows through the broken ground of the canyons. Whistling between giant boulders that had been cracked in twain by rain and ice centuries ago, just the same as it whistles through the holes in your ancient armor. It is uncaring and cold, imparting its bite equally to you as it does to the unfeeling stone. You remember when those stones were intact.

You could actually feel the bite of the wind back then. You would've smelt the sweaty, metallic tang carried by the breeze from the hundreds of barbarians slowly making their way towards you. Felt the blood rushing through your veins as your heart quickened in anticipation of battle under your Great Leader. That right evil bastard, hah, you miss him. Turns out Vaerog was wrong about this General, though you admit that for a while it DID actually seem like he might be the One.

"Vaerysss."

You're wakened from your reverie by an unexpected voice. One of your fellow Scourges, Bliknon.

"New Orderss, for us and the Felled. From the...General." A note of...disgust or disappointment stains the raspy voice of your fellow.

"Bah, do we even bother reading them? Even Vaerog has abandoned following that one's orders. "

"These were forwarded by Vaerog himself."

The simple sentence catches you off guard. Not an easy feat, considering the things you've experienced.

"What?"

"Yes..it puzzled me too." the other scourge says slowly, looking around with an air that a mortal might describe as discomfort. It withdraws a small scroll sealed with Vaerog's wax insignia.

"Well...then...uhh. We should read it then, I guesss?"

Taking the scroll from your comrade's hand, you break the seal and begin to read. The script is an ancient language that few could read even if they could look on it without being driven mad...heh, you remember many an enemy spy that little trick took care of.

As you read the plan, a ghoulish smile...slowly begins to crack across your dry lips. Perhaps this General holds promise yet.
>>
Rolled 33 (1d100)

>>38183307
Action 2
Hire a small, elite force of dwarven mercenaries, preferably specced for anti-barbarian warfare. Extended deal, no need for rush.

Mercenaries are NOT to be paid extra for rush, we need to get as many as we can. Buy the extended deal for continuous turns, we don't know how long this battle will take.

More attrition tactics and warfare here in the canyon on the way to our mines. We'll be facing them in the formerly monster-infested, undead-tainted canyons that our mining complex is located within. Terrain is broken and difficult, dangerous and easy to hide in...but easy to get trapped in too. Partial motivation for our Scourges being in this area is because it's where they've been haunting (and other undead haunt too) so their power is greater hereabouts.

.(Scourges), Felled Fighters, and the Dwarven Alchemists to fuck with the barbarians as they advance (there are scarcely any alternate routes so it'll be easy). We'll have the advantage of superior knowledge of teh terrain here too.

Alchemists develop use as poison gas weapons as they can for the attack.. Pick off any enemy scouts we can, and implant them with these bombs, and have our scourgers and undead perform rites on them, crucifying them or planting them as dead corpses along roads and every square inch of ground, so that if they take them down or if they ignore these corpses, they will rise up as undead, and even if they are killed, will explode in a poisonous gas. Preferably, a gas that attracts monsters too.

Felled Fighters, Scourges, Dwarven Alchemists, and Other Undead troops, except for the Night Knights, will be here.

Meanwhile the dwarven mercs just stay in the mining complex and DO NOT BUDGE.


Mort, Penny Pinching Peddlers, and Richard using his Boosed Persuasion will see to giving us a better deal for the mercs to cover our costs.
>>
Rolled 65 (1d100)

>>38183307
War Action

Hire Cavalry Mercenaries who won't mind working with the undead and are trained in charging and fighting bandits up close. Extended deal. See Mort, Peddlers, and Richard.

Set a trap for the barbarians attacking our compound. Conventoinal forces consisting of 1 Heavy Infantry, 1 Levvy, 1 Puppets+Puppeteers, and Dwarven Fighters, will use feints, controlled retreats, and baited units in whatever way we can to lure them as close to the prison complex as possible. Commander will be in charge of this as it will require a strong degree of discipline.

Sappers and Demostructor collapse it using [Boom Bang] the moment the barbarians are in position, separating the prison from our base and creating an opening for the prisoners to become the barbarians problem.

It will buy us time against the underground and force them to call in their reserve units.

Clerics will be here, healing our heavy forces and keeping them fighting.

Activate Didrikson's [Stand Still] on our own forces so that the prison-beasts don't even notice them after the explosion/trap.

Have the infantry trap/bait forces withdraw to the keep after the trap is sprung. Keep the Knights thereabouts and hire Merc Cavalry to join the melee and fuck the barbarians from the rear if their reserves come in and they start to win the battle against the prison-beasts.
>>
>>38183307

Green. Brown. Dirt-salt, small food which crunches and hides underground. You do not have much sense of where you are, or what you are. You simply...are.

You blurp, a small but guttural bubbly belch as you pool into the brown-green-shadowgiver's ground appendages. Something resembling a thought crosses through your mind, that these ground appendages are to the shadegiver-thing as your own outgrowths are to you. Means of gaining sustenance-food.

Why are you here again? ...A faint memory of yellow, like flying-prey's egg things that've died. Yellow always tasted most delicious.

The Memory continues. Yellow-smell, great noise! And then...much red and silver-metal feasting. Oh yes, the memory strengthens now. You do not know why you went to that place, but you are glad you did. You birthed many small-you's that day.

That must be why you are here on dirt-brown among shade-thing's food-appendages. For more feasting. This pleases you, One does not need to know why food comes, it simply has to eat while it can.

And today you sense, as vibrations travel through dirt-ground and hushed noise-words are detected in the air, you shall feast.

-------------

"Shit! Oozes! Run! Oh gods, they're everywhere! FUUU-Glurp."
>>
Rolled 19 (1d100)

>>38183307
>>38183417
>>38183535
>>38183609
>>38183669
And so it begins. Vote
>>
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Rolled 23 (1d100)

>>38183307
>>38183535
>>38183609
... that is a big plan.

I miss simple plans.
>>
Rolled 39 (1d100)

...can you even Afford all those mercs?

Especially on a turn by turn basis?

You are aware that IS per a turn right?
>>
>>38183889
How much would it cost for say, 5 turns? Both with IRL cash and in game
>>
Rolled 24 (1d100)

>>38184017
Its per a turn but for five turns...including the discount it would be.

25 R

30 R

or

20$

25$

This isn't including the cost for instant transmission and includes discount.
>>
>>38184176
Hmm. . .
>>
Rolled 53 (1d100)

>>38184176
Yikes...dice ain't liking you so much...alright last one before I got to figure out the affects of it.
>>
Rolled 14 (1d100)

>>38183307
>>38183417
>>38183535
>>38183609
>>38183669
>>38183710
Vote

>>38183889
Wouldn't the instant transmission cost only apply to the first turn we have them? Because after that they are all ready there
>>
Rolled 40 (1d100)

>>38183307
The barbarians unfortunately have proven quite resistant to our attrition tactics they got both the numbers and skills to easily handle it.

...fuck you activated a Fae ability wooh forgot to roll for dis one.

Fae effect engaging...determining... being rolled for...

>>38184525
It would indeed.

still a good chunk of money though.
>>
Rolled 94 (1d100)

>>38184525
Too bad I'm going to crit this out of the park.

If I don't then burn fate.
>>
Rolled 71 (1d100)

>>38184644
That is to say, I vote to burn one fate on the trap action (War Action).
>>
>>38184709
...Support.
>>
Rolled 72 (1d100)

>>38183307
Tree Time activated...

unforeseen negative effect determined.

Ashly's aroma work as well as hoped messing with their troops with ease despite the attempted counterspelling of their forces. Turns out they can only cover for so many...

Forest has AWOKEN!

WARNING
THE FOREST IS HOSTILE IT IS ATTACKING MANY OF OUR FORCES JUST AS IT IS ATTACKING THEIRS!

It would appear the forest is only hostile to certain units from each side...

Barbaric forces in forest are withdrawing this turn!

Hobgoblins suffering heavy casualties.
Mercs will arrive next turn.
Oozes suffering casualties.
Katonines suffering casualties.
Magi suffering heavy casualties.
Gretch is actually already dead."
Exceptional Everybody liked his chances swimming with the fishes better so he took a swim.
Prophet of fate is currently noping his way out of the forest or at least trying to. Last heard screaming about some kind of plant network or forest hivemind.

-----
"Damn it Teddy."

"They asked for tree time," stated Ted the talking Tree as he shrugged. "They even had suggestions!"
>>
Rolled 20 (1d100)

>>38184709
Make it a boon
>>
>>38184800
Huh, well then. Can we burn a fatepoint to make the casualties less. . .bad?
>>
>>38184800
>>38184634
>Plans and plans and plans
>Fluff and fluff
All for naught, as our civ sinks around us
>>
Rolled 13 (1d100)

>>38184839
>>38184800
I back that. Looks like it turns out we didn't loose as many people as we though.t

FATEPOINT.
>>
Rolled 32 (1d100)

>>38184839
Agreed burn it!
>>
Rolled 98 (1d100)

>>38184800
Meanwhile deep in a certain forest in certain courtroom.

"What? Who the HELL woke up the forest!"

"Seems to be Fae my Queen."

"Bah those fuckers no better then to do that shit don't they know about the monsters and undead!"

"...the forest section it happened in was purged my Queen."

"Oh well those cheeky little cunts...I am gonna wring their little ne-"

"Hey darling want has you in such a hissy?"

"-OH nothing at all dear! Its just certain Fae are acting up in a cleared part of the woods?"

"Cleared?"

"Yes."

"It wouldn't happen to be where that one upstart is?"

"As it would happen..."

"Oh dear please don't bother yourself with this affair I will handle it to show my love and loyalty."

"Aww...well take some of my troops. This IS my domain the trangression shall NOT go unapposed."

"Ah you sure that is a good idea my Queen?"

"Indeed."

"Hmph well FINE but remember this is MY forest this isn't BEYOND the woods as before. So this time you WILL heed me."

"...Yes my Queen."

"Why of course how could I? I merely meant if I had to go beyond it in order to finish it..."

"Oh..aww I didn't think you would go to such lengths..."

"Ahem I think I am gonna be leaving now(not about to stick around for this loveydovey shit)."

"I heard that but its okay I forgive you my child."


>>38183535

Troops holding in canyon.
>>
Rolled 26 (1d100)

>>38183535
Fluff bonus included...

This time we had MUCH better luck grinding them down in these cursed canyons of ours. The enemy was REALLY feeling it...yet they kept on. They marched and then they began to play music, stamped feet in unison, smashed shields, clattered weapons, shouted, sang, and played merry hell with their instruments.

it was HUGE racket they were making...but then it got worst. For that was when their spell casters began to work their magic.

Among the Scourges...

"Ah what is WITH this infernal racket! Are they trying to wake the dead?"

"Eh yeah with the screams of their dying not sure why they didn't bother with much heavies besides escor-oh shit."

------
Meanwhile among certain undead groups trying to get some sleep.

"OH for the love of GOD what the hell is with this fucking RACKET."

"I Know right? For fucks sake I am TRYING to be DEAD not UNDEAD! The damned noise is enough to wake the fucking dead I can't go back with all this shit!"

"AYE the living deaders made promises! This is the THIRD BLOODY TIME AFTER THE LAST ONE."

"THIRD STRIKE YOUR OUT YOU LIVING COCKSUCKERS."

"YOU WONT THE LET THE DEAD SLEEP THEN WE SHALL SHOW YOU OUR TORMENT!"

"TO THE LIVING LET US MAKE THEM SUFFER LIKE US!"

-----

Slowly the barbarians went silent...and then they proceeded to run away very very fast. Not much bothering with their dead in their haste.

And so our troops cheered enjoying sweet victory until they noticed two things.

1 the scourges were noted for saying "welp were screwed."

2 The usual nosy monsters...were nowhere to be found not even their usual sounds to be heard.

3 the canyon was as still and silent before a storm.
>>
>>38185254

I'd like to know how they found out about this agreement to take advantage of it so.
>>
>>38185254
Heh, good thing there were mostly mercs there I guess.
>>
>>38185254
It just isn't our day.

Okay, I guess I better go look for my saved up birthday money.
>>
Rolled 98 (1d100)

>>38185030
>>38185254
I is scared.
But the super soldiers will save the day!
I hope
>>
>>38185254
Man, didn't we spend like 50$ on getting them to stay alseep?
>>
Rolled 5 (1d100)

>>38185254
Absolute Boiling Completed.

The silence stillness did not last...as it heralded a storm of undeath.

Unfortunately for the barbarian scum...they severely underestimated certain matters.

>>38183609
...the barbarians COMPLETELY fell for the trap. All that had to be done to do it was have the commander show his face(he was best bait) and they were hot pursuit...right into the jaws of the trap as it shut close on them.

This event finally forced the barbarian reserves to deploy...

>>38185347
Who says they even knew?

>>38185378
Best be reconsidering anon. This shit is highly lethal as per usual.
>>
>>38185406
Here come the good part.
>>
>>38185406
>Best be reconsidering anon. This shit is highly lethal as per usual.
Genie, almost five hundred dollars have been spent here by all of us.

I gave you my christmas gift money of two, and years worth of saving up spare money. I did it all because I felt this civ was worth it, that we can do this one. I won't be able to ever contribute like I have for a LONG time.

We are the closest to Memor we've ever been. In a year. I have no amount of words to say how much this civ means to me. I'm not going to let all of that go down the drain.
>>
Rolled 85 (1d100)

>>38185406
...oh dear.

Undead Plague detected blooming throughout the region!

Undead Uprising detected in the Canyon!

Undead Faction has formed!

Detected Undead Faction Unholy Umpire of Undead Unity.

HQ

Necropolis.

Detected couple bases.

Cranky Catacombs.

Tombs of Torment.

>>38185493
Shit anon don't be making me feel bad...I try to discourage this shit for precisely this reason. I would rather anons not be throwing away money if they don't know the risks and its loss wont bother them too much...
>>
>>38185578
Are those all of the underground forces?

What about Slesh, has she shown up yet?
>>
Rolled 24 (1d100)

>>38185578
Meanwhile in a certain forest...

"Ah oh yeah OH YEAH."

"...so you gonna interupt."

"How about you knock first?"

"I still got the stitches from last time..."

"Its urgent though."

"...fuuuck."

*knock knock*

"URRAH" doors get blasted off its hinges and the guards gets smashed between it and a wall.

"THIS HAVE BETTER BE GOOD," screamed an unholy voice of barely constrained fury.

"w..we-well uhm we have a big problem."

"And that is?"

"...An Umpire has awoken."

"Oh FUU-"

"It gets even worst."

"HOW SO!"

"They are not only claiming unholy sacrilege but also Undead Unity."

>>38185680
Not yet so far.
>>
>>38185578
Well, no reason not to sell those mines now. If only so that they don't curbstomp us immediately.

We can barely hold off barbarians as-is. And Genie's undead are absurd.

Genie, why is it so much harder to do anything awesome these days? Everything goes wrong even with good planning and exquisite fluff.
>>
>>38185578
Are they hostile?
Don't they want quiet?
If we sell the mine to them and agree to avoid going down there would they leave us be?
>>
Rolled 50 (1d100)

>>38185691
The barbarians didn't actually know about your earlier bullshit regarding the undead. They were planning to make a racket to scare off the monsters and wake a few undead up to create an opening they could exploit...

that was when the unknown stacks and synergy kicked in. Otherwise they would of NEVER done it.

The forest thing would work great problem is the Fae power...is a mess at times and can easily backfire on you.

The other part went exquisitely because you used the commander...and their leader was wit that group they suffered HUGE penalties at NOT taking the bait.


Besides there were warnings...

So THAT is what happened and yes my undead are insane because I actually give them a bit of justice.

Problem is though...undead when done right or given their proper dues are OH FUCK THIS tier due to what they can do...

Its something you never see really and for good reason.

Because undead done right are OP as fuark.

>>38185775
Very.
Certainly.
Doubtful.
>>
>>38185578
Genie... I have donated 400$ to this civ. I am NOT GOING TO LET IT DIE! I don't give a god dam if I have to donate 400 more and write a book of fluff. But don't you fuck me on this.
>>
>>38185788
What does Slesh think of the Undead? What do the vampires think of the undead?

>>38185816
Save us Causality, you and smartanon are our only hope.
>>
Rolled 44 (1d100)

>>38185788
Basically the barbarians had NO FUCKING IDEA this would happen. They knew about all the stuff under undead...they weren't expecting them to even remotely react this way.

>>38185816
I always leave it open anon.

On the plus side the barbarians are having an
'OH SHIT this wasn't supposed to go nearly so WRONG' moment.

Problem is you know have an undead faction right next door and they are just a WEE little pissed.
>>
>>38185867
questions >>38185863
>>
Rolled 19 (1d100)

>>38185788
It's time to unleash the stormlight on the undead. I will start writing some good fluff to give us the stormfathers aid.

Also we should use the armor voice before this thread dies
>>
Or what if we dumped everything into allying the undead?
>>
Rolled 12 (1d100)

>>38185863
I will do what I can. It's time I went ... Biblical with my fluff. I call on the allmighty! The storm father. Let the high storms come!
>>
Rolled 70 (1d100)

>>38185867
... I hate that I called it on the undead. Should have sold that shit and moved on or had Mort make a deal for the mine.

Morty got anything to add about this?
>>
Rolled 7 (1d100)

>>38185907
I... Well. That is a plan... What if... I think I can fluff something. The question is, what makes the undead undead? What force is it? And can I fluff stormlight into being a holy replacement of it?
>>
>>38185788
>Besides there were warnings
That blasting would wake things up in general? Hardly. It happened in the canyons, but the canyons were known to be inhabited by the undead and we weren't the ones who chose to wake them up in the first place.

If you mean the underground in general waking up...well it's almost getting to be a trope that there's never just fucking rock under us. Always some ancient evil this or eldritch terror that, never ever just something to dig into. Shit, I was even nervous about making a mine what with how beehived the ground is with civ-enders.
>>
Rolled 75 (1d100)

>>38185867
TLDR barbarians were planning to blow up hole in wall to get inside. Sadly they didn't know that behind said wall was fuckton of explosives and an ammo dump.

so 'oops'.

>>38185863
Slesh is currently unavailable.

The vampires thinks your sorta fucked.

>>38185907
uh...that ain't gonna be cheap.

As in your suffering PISSED, HATRED, UNHOLY, UNDER ANCIENT DESTIC and undead penalties.

Translation not even a heroic diplomat would take on the challenge.
>>
>>38185984
Not a hero. A god. The stormfather. I'm going to make some fluff and a big donation to make it happen. But it is time for some holly intervention.
>>
>>38185980
And you know what the best part is? I was right to be nervous about making a mine because, look! It brought about a civ-ender!

Hyper-lethal is good and all but...come on. We can't wriggle our little toe without hitting some undead queendom in the forest next door.
>>
Rolled 15 (1d100)

>>38185984
Questions for the armor.

What dose it think of this situation? What dose it recommend?
And how can one get in contact with the stormfather?
>>
Rolled 68 (1d100)

>>38185984
Where are the beasts below? They should be up here by now.

And the super soldiers should be here with then soon
>>
Rolled 62 (1d100)

>>38185980
Most of the time the undead underneath stay sleepy.

Problem is sometimes they can be awoken usually forcefully.

Due to all the fighting in this region the undead underneath are VERY concentrated compared to other areas(all dat fightan man).

>>38185946
The merchant?

He is running as fast as possible from your faction.

The other guy warns you about an Umpire being the undead version of 'empire' problem is they are claiming unholy meaning they are especially sacrilegious along with 'Unity' meaning they are not so good even with other undead as they seek to unify. Also means especially good morale.

"Only good thing is they got no necromancers or living meaning they gonna be real slow on the uptick. Bad news is their undead is old...and their bases are rife with death."

"Best be praying REAL fucking hard no crafters to show up."

>>38186062
...my setting is very indepth anon I am sorry but if you want something shallow play something else.

>>38186108
They are busy fighting.

>>38186083
Since you now have 2 voice coins they will answer two.

"You are sorta fucked squash the undead before they can get the uptick otherwise its gonna get a hell of a lot worst."

"Stormfather who is that? We are aware of many deties is this of living gods or dead? IS it even of teh divine?"
>>
>>38185984
We have 100$ in our Tab. If I need to go to the store tommorow to translate the last of my birthday money into an additional 100$ dollars as my last hurrah, I will if it solves the undead problem.

Even better if we can make an undead pact.

Gonna fluff it by saying how amazing the Rock of Ages muffles sound.
>>
Rolled 4 (1d100)

>>38186159
Anon...don't do that your making me feel bad.

If your broke or poor don't be throwing your money around like that.
>>
>>38186169
Your poorer than me from what I gather, and this Civ represents the greatest invesement I've made in years both as a player and irl.

If I can feed you food and keep you off the streets just to keep an imaginary civ on the internet I have invested by soul into, I consider it a bargain.
>>
Rolled 36 (1d100)

>>38186185
That is admittedly likely.

Also anon find better investments no offense with the money your throwing around you can make a few smaller investments that I would actually bother doing if I could afford it.

though it is quite flattering you invested so much in this lowly civs of mine and its inperfect system(currently of which the warfare one is making me wanna pull my hair out).
>>
Rolled 100 (1d100)

>>38186169
I hope your proud Genie of yourself, if I do the math right this civ is soon going to literally be worth $1000 if we keep up this pattern. I don't think after that amount of investment people are going to let it die like the others.
>>
>>38186185
...Poor silvertongue. I guess I'll try to keep this civ alive...but I'm burnt out these days, so I can only do so much.
>>
>>38186264
Really, It's actually maddening how close we are to Memor, the greatest goal I've been pushing for over and over for months.

AND NOW WE'RE ALMOST THERE

We have a BIG CIV with so many people, we have so much boons and heroes at our disposal and spent so much, we are THIS CLOSE.

We just need to survive this and make the Rock of Ages we are SOOOO CLOSE.
>>
>>38186146
>...my setting is very indepth anon I am sorry but if you want something shallow play something else.

It's not the depth or shallowness of your setting it's how the fuck do NPCs survive and thrive when we can't build a lumber mill without stepping on somebody's toes and suffering massive loss.

And don't tell me it's bad decisions because we run everything by our advisers and that seems to do fuck-all.
>>
Rolled 37 (1d100)

>>38186264
oh shits...

Its YOU the fucker who keeps on figuring out my setting, fluff, and background influences.

You gave me quite the trouble during the Memor days.

>>38186255
That scares me.

>>38186311
advisers do not know all and the fact is they have been providing good info that is within their means(which sorta annoys me at times).
>>
>>38186304
Alright, well then to start with we're going to need to wipe out some undead.

Luckily we've got some allies in that regard, as the Umpire is all intolerant and shit.

Unluckily, we've got the southern kingdom(s) breathing down our necks.

Luckily if we /can/ clear the Umpire out then we'll get some goodies and room for expansion.

Unluckily...we've got 1 unit of Clerics and that's it for holy dudes.
>>
>>38186336
I've given you plenty of trouble since the Memor days too, I just fly under the radar better now.
>>
Rolled 12 (1d100)

>>38186336
Genie, if someone really went through all the effort to spend $200 to get the umpire to ally us, would you really still fuck them over for it?
>>
>>38186336
You're still missing the point that we can't do...imminently mundane things without everything falling to shit.
>>
>>38186418
There's a lot more that could be done with $200...

By the way, what's our tab at now? Because I have ideas. Muahahahahaha!!!!
>>
Rolled 74 (1d100)

>>38186401
DOH you is suppose to be obvious! Easier to spot that way.

>>38186418
...hm I will state how much it will cost and STRONGLY discourage you from going that route...for fucks sake cheaper to just get a necro...

estimated cost.

60
50
40
30
20...

huh? well what do you know its 200 exactly your good anon.
>>38186425
Welcome to the motherfucking Warlands.
>>
>>38186502
200 dollars for a Dark Pact? As in full on ALLY O MINE mode just like the ghouls/memor?
>>
Rolled 30 (1d100)

>>38186551
...actually it was for union..as in dey join you.

Turned out to be a lot cheaper then I thought...
>>
>>38186502
But you can't always be on your guard, which is what you have to do when I'm stealth-mode.

Playing this game is as much about playing you as it is your system.
>>
Rolled 99 (1d100)

>>38186585
...oh its on now anon.

I been going easy because i thought you were no longer nearly so active...but you been taking advantage.

But nows...now I know better.

You iz all gonna pay for dat dearly.
>>
>>38186584
Even better. Well, I would hate to pause the game for everyone, but it IS somewhat late and we're past the bump limit and need a new thread anyway.

By tommorow, if there is that new thread, I'll be there with what more of my body and soul and industry I can throw into this civ.

In the meantime, perhaps we can talk about some sort of amazing speech to go with it.
>>
Rolled 25 (1d100)

>>38186630
This isn't easy Genie, don't be fooled by smartanon.

Does literally throwing hundreds (hundreds!) of dollars at you on a regular basis an indication of this being easy at all?

I feel really bad for silvertongue and causality if you're just going to let this end up as another dissapointment on his list, and a very costly one...even if it is to keep you from starving.
>>
Rolled 49 (1d100)

>>38186634
Technically still game time...but I sorta don't want the thread bumped for over 4 days till next game day.

I mean 1 day is okay but that is a bit much...
>>
>>38186630
The only thing you'll do is murder poor Silvertongue's heart, and he's been around even longer than I have.

Do you really want to do that, Genie?

...Kill your longest, most devoted follower's dream? You know...he's the one that archives the threads too...can you really do that to him?

I'm really not that active. I've got a shitty life, little money, and major depression too, Genie. And your civs are HARD, I had to stop trying hard/attaching a long time ago because real life ripped my heart out enough...couldn't deal with it in my fun activities too.
>>
>>38186705
I haven't even thrown any money at you yet, man. Because I don't have any to spare, I would if I could dude.
Don't make these civs harder than they already are because I prodded you in jest. It's not fair to anyone involved.
>>
Rolled 89 (1d1000)

>>38186630
Genie. I just figured it out. All of it. The undead. The well. Why we have a harder time than the npc's. I cracked your setting. I figured it all out bitch
And now I'm going to fluff it like a porn star! Bend over motherfucker! Cash is my lube and fluff my cock! Get ready to be fucked!
>>
Rolled 74 (1d100)

>>38186664
Why da fuck you think I am trying to discourage it so much? Besides I know techniques that allows me to adjust my metabolism.

The fuckers being scaring and are sorta now freaking me out with this shit. Should never have taken it...just stresses me out even more.


>>38186705
I feel sorry for you anon. I mean the ONE fucking thing I had(previously) going for me was that no matter how shitty my life had been at least it was the INTERESTING kind of shitty. Which was only only solace for the longest time, because I knew many others also had a shitty life possibly even worst so, but unlike many of them at least mine had been interesting. I miss the interesting I gave it up for the sake of 'supposedly' improving my lot in life. Though that seemed to have backfired on me spectacularly now my life is somehow even more shitty without even the interesting anymore.

At least during the interesting times no matter how fucked I was or the money I needed due to the bills I could manage it somehow...by the skin of my teeth usually granted. Now though...now though I am hanging on the skin of my teeth slowly sliding off but without the interesting anymore.

One thing I can say for certain is interesting...its all the meaning of life and i gave that up for bullshit reasons. I chose a slow burning match ofor a life instead a blazing blast hot torch no matter how brief it twas.

...and its one my biggest fucking regrets of my entire goddamn life like easily in the top 3.

All I got to say an interesting life however brief is a hell of a lot better compared to a boring long one. Wish I knew that when i was younger.


>>38186852
oh rly now?
What is it before you waste timing fluffing me?
>>
Rolled 32 (1d100)

>>38186304
>>38186873
>>38186873
This whole thing has taken a dark turn. Are we really all here for a "fun game of civ" or is this something else?

Silvertongue always sticks around no matter how many times civs fail, even throwing everything at the slightest whiff of past glories
Genie barely scraping by in his existence and having to accept the donations of anonymous individuals on a /tg/ text based civilization game just to help cover the rest of his existence
Smartanon even trying to keep his distance because he couldn't deal with the heartwrench of watching attached civs dying

What has this game become, and is it really what we want it to be?
I don't know
>>
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51 KB
51 KB JPG
>>38186873

I used to think likewise, in regards to life. Then my spark and fire was kinda beaten/drained out of me slowly over the last couple of years. Now it's less "live an interesting, if brutally short life" and more "make whatever choices you want no matter the consequences, worst-case it'll shorten your life or drive you to suicide which means finally trading the suffering for the bliss of oblivion. Best-case is the same for the same reason"


But enough of this sappy shit already, if you refuse to acknowledge it then for practical purposes it doesn't exist, amirite?
>>
>>38187024
Speaking of heartwrench...V101 was something else, lemme tellya. Scheming and reading through threads all night and all day trying to look for the clues and extrapolate upon extrapolations to try and find something that might save our asses for another turn or two.

Then I rolled the crit that made them win. Heh, haven't been able to invest myself so fully since then. I put too much of my heart into that civ only to see its fortunes rise and fall faster than the pulse of someone undergoing a heart attack.

FortiCo will still be badass if I ever get around to finishing it though.
>>
>>38187024
I'm a failure everywhere in this existence except here on this board and when I see civs achieve gloy. If at least here I can get some achievement and meaning, that's fine enough for me.
>>38187030
I share the same ideology
>>38187108
and I will always await for it.

After we finish up the Rock of Ages. Then we know, we have reached the point of success.

Funny, the goal of this civ is somewhat what Fortico is about to be isn't it? I mean, our fortress will be a marvel in its own right in the fantasy world. If we do it here, will Fortico do the same for the post apoc?
>>
Rolled 66 (1d100)

>>38186873
Genie's top 3 regrets.

Failing my Bestfriend who I owed more then anyone...
Hesitating at the WORST possible fucking moment
Giving up an interesting life

Not sure what order they would take...but those are the top 3.

>>38187024
I keep on telling myself 'one of these days i'll post my system and take a goddamn break' I have yet to do so...

>>38187030
You have a better chance then I anon.

Get pills anon unlike me you aren't completely fucked yet. As for suicide...tie up your loose ends in life then go out with a blaze of glory.

>>38187176
Fuck what kind of people does this civ attract...what the hell.
>>
>>38187176
Yes, it rather surprised me when the project came up. I suspect that it's just something that us veteran players lean towards. We want a goddamn, impregnable, undermining-proof, self-sustaining SAFE PLACE.

As long as we're not threatened in our homes, then it's only a matter of time before everything else falls into place.

Same sort of behavior was exhibited in the Guanyin, what with our constant mutations and isolation so that we didn't provoke anyone...and were highly unattractive targets if anyone did notice us.

Once you notice the pattern you can see it in a lot of our civs. You can also pretty much predict what's going to happen (or what the players are going to drive towards) in the first 1-6 threads of EVERY civ. Only got more consistent after the Spacemen.

...Kinda gets boring, really. Seeing as most civs don't last past 6 threads we've essentially been doing the same thing reskinned for a while now. We follow the same path that doesn't lead towards winning, it just leads towards surviving for a while...there might be other paths through the dark woods, but they're all too narrow for us to find when we've got precious cargo we want kept safe.
>>
Rolled 7 (1d100)

>>38187108
V101 was amazing.

I swear to god those fucking scouts...

like holy shit.

>>38187176
...being a failure yeah me too. Ironically the more a loathe something the better I am at it.

Fucking cursed.

also an astounding amount of bad luck.

>>38187274
Yeah...that gets old.

I was expecting something like Star Guard but was pleasantly surprised.

Bloodsnows were fun.

Memor...was the first.

V101 was crazy.

Cultists were hax.

...there were certainly many failures but that only served to make the others stand out that much more.
>>
>>38187338
I think spacemen could have been something, if they weren't killed by water.

Their death marked the end of any notions of us being succesful at a purely adventuring civ.
>>
Rolled 57 (1d100)

>>38187338
All the work I put into each and every zone for the new civs...all to go to waste.

That isn't even including the stuff the players never encounter even during the longer ran ones.

>>38187401
I found it hilarious.

Yet also oddly befitting.

Yes I am terrible person but I have long accepted this fact.
>>
>>38187187
Heh, last time I tried getting pills the doctor didn't believe me. Thought I was just drugseeking I guess...because antidepressants are that dope-ass shit on the street market right? Time after that my insurance wouldn't go through at the time and i didn't have the cash to pay out of pocket and get reimbursed later. Now I don't have any health insurance and even if i got some tomorrow it'd take 4 months to go into effect...then the average psychologist/psychiatrist waiting time is another 2 months. And since I'm 0 for 2 on getting proscribed when I DO go see a doctor...why the fuck even bother?

>>38187338
See now though, if you don't like seeing that every time...well there's got to be alternatives presented. We don't do it because we just fucking love doing that one thing over and over again (even if a few of us have a slight obsession with actually successfully doing it). We've tried other ways and they just don't work.

Outcasts tried raiding but it was intermittently successful and everything pointed towards it getting less and less fruitful as time goes on. Spacemen tried going out and just having fun and...well. We react to carrot and stick just like anyone/thing else man, and they tell us that there's only one way to even stand a chance.
>>
>>38187447
One thing that really irks me is that hydroponics are described as difficult to build/research, requiring 'certain parts'. Nah man, they're really quite easy. Even really efficient industrial style ones, and with the amount of time that has passed in the post-apoc people knowing designs for hydroponics that can feed average civ numbers ought to be more common than literacy. Water recycling too.
>>
>>38187447
Really, the initial reason I wanted to build the Rock of Ages was so that we'd have a defended base we wouldn't need to worry about so that we could go expand into the forest or south or north even.

But with the sheer dangers that bombard us all the time, it's become less of "we need this to keep the base safe so we can go out and expand" and more "we need this just to survive because we can't so much as step out our pinky without something bad happening"
>>
>>38186873
The long ago battle that have the canion was for the well of involved people that had its power

The reason we are at the top of the Y of the canion is because a devastating attack was deflected there splitting it in two and saving the keep

The well is fueled but the constant death on this land. Ether directly from souls or from the buildup of necrotic power

Some of the last people who won the well where the people Mort went to when we made the deal to remove the undead from the canion

Those people are considered odd from undead perspective because they got semi godhood from necrotic power but never actually died.

Mort was brought back by one of them when they first got there power but was done so poorly because they were new at it and they only had a vague concept in there head, that being of a trader.

More is coming.
>>
>>38187502
The Rock of Ages wasn't even initially meant to be the final end all defenses, there was going to be more around the borderlands.

>>38187422
We want to visit there Genie, I want to, but we can't if every other thread we have to fly all the way back home because of some danger or another.

I still want to explore the story of the girl and her golem, find out more about the vampires, about slesh, about the kingdoms south and the commanders origin story.

But we can't because we're under attack all the time.

If we plan to do exciting things there without barbarians or armies killing our home, we need to protect it the only way we know how, and in the most awesome manner as possible.
>>
Rolled 51 (1d100)

>>38187447
Shit is worth it anon besides a bunch of new medical shit went through in the states and the EU has always been kind, but if your elsewhere i suppose you are indeed fucked.

>>38187485
I am sorry I didn't realize how simple that sorta thing was until I researched it later on.

Also fuck yeah hydroponics.

Can even include a damned built in fish farm for those things.

>>38187447
You kept on hitting the same targets and they adapt over time to deal with your shit.

Its why raiders tend to rove around a great deal.

Spacemen didn't admittedly go poorly...could always give it another round.

two games I would be interested in seeing is Bad Bandits and something like Star Guard.

I think that would be interesting.

Tribals or survivors would also be interesting.

>>38187519
...shit another smart anon.

Certainly got part of it right so far.

>>38187545
Its what you get for being in the Wargarde.

War war everywhere.

...sounds like a lot of anons want ADVENTURE! In this setting of mine...

So why the civ mode?

I mean it LOOKED like you were gonna go war mode but you changed your mind about that...

So what gives?
>>
>>38187519
The under city below is is the location or entrance to the well

The vampires near us are so hell bent on never interfering is because they are the watchers of the well.

The reason this land is filled with war and won't let it stop is because it was made that way to be a power source for the well.

We have a harder time doing anything when compared to the npc's is because we are a conduit of sorts. Be it of fate or of the same guiding force working the well. We draw strife to us because that's part of what powers the well.


>>38187589
Care to say what parts?
Is enuf right that I should start writing fluff?
>>
>>38187589
We would've loved to go War Mode, but we don't and didn't have the industrial base to maintain our whole army.

Our whole army which barely defeated the first real threat to come our way.

The same whole army which has right now been thoroughly fucked, and is about to get stomped by the...third real threat to come along.

And that's with our WHOLE army.

Is cause and effect really so hard to see?
>>
>>38187589
>So why the civ mode?
Because I want armies of giant steam powered behemoths driven by dwares with canons and steampunk gatling guns. You can't do that in adventure mode.

I want to replicate the glories seen in Memor with such vast hordes of armies and machines and monsters at our disposal, but we can't do that witohut a power base. And we can't build a power base until we can protect ourselves from being raided so.


>I mean it LOOKED like you were gonna go war mode but you changed your mind about that...
Because there's no point in going to war if your home is burnt down while you're away fighitng.

After the Rock of Ages is built we DO plan on going to war mode, but just getting there is so hard enough. . .
>>
>>38187653
Yeah, we're having issues defending ourselves even with so many people and armies do we really look like we're in any state to be in war mode?

War mode is coming to us
>>
Rolled 65 (1d100)

>>38187589
I mean I can understand the desire for ADVENTURE.

Especially considering the sweet super setting of the Genie's.

The sick ass post apocalypse. The utterly astounding Historic or the fantastic sci fi.

So...maybe i am autism when it comes to me settings.

but you...to me its not just a setting. To me its a actual place and world of its own. Where people live their lives...and one I desperately hope to give justice to it.

For me to do that though properly...I need to learn lingustics, geography, and do my homework.

Sure it may not 'entirely' be realistic but why should it be? Why not go for the fantastic and awesome considering our own shitty setting?

Sure I try to inspire from this one...but that is because it has to be based off something and this is the only thing we really know and everything it sorta inspired by it.

And that is okay.

>>38187652
eh you had a part of it right anon.

>>38187659
Fair enough.

>>38187653
I had stuff planned for that actually.
>>
>>38187589
We want adventure but can't support it... Yet.
We need time to build but when we do it's stomped out.
>>
>>38187676
I bet it was the well being powered by the necrotic energy flowing from constant war.

But how to fluff that to our advantage...
>>
Rolled 91 (1d100)

>>38187676
So my setting is often considering insane, amazing, and fantastic.

Which is precisely how I like it.

Why NOT have fuck dragons duking it out in the stars?

Why NOT have aliens duking it out with fucking demons?

Why not have a legions of clones fighting armies of bots?

Why not have a setting where the gods sit back and laugh at it all?

Where the undead are given their dues?

Where the monsters are monsters?

Where you can be more then human?

Why not have a setting where it ALL went so fucking wrong?

Or how about a setting before that when shit was FAN-FUCKING-TASTIC?

Or way back in the past before team super heroes and villains? Back when you had their ancestors a party of heroes going to take down villain who kidnapped a princess?

Where magi and psychics fight it out to see whose power is better?

>sinji

...i don't get it captcha.
>>
>>38187652
>>38187519
Heh, reminds me of how I made wild assumptions when I first dumped all my realizations in the Memor.

Then at the end I tagged on "Oh, and bee-tee-dubs we're going to get assfucked by Clora's sister in a few turns."

Keep on working, you'll get better.
>>
New thread

>>38187770

but let's rid this one out for a bit.
>>
>>38187671
That why I'm trying to fluff some divine intervention. But according to the armor the stormfather is not actually a thing on the world. By all the lights in the heavens I will fight to change that.
>>
>>38187779
Hey tommorow I'm going to pitch in for the union with the Umpire.

Can you manage to scrounge up some dough for some emergency fatepoints in case of a crit?
>>
Rolled 38 (1d100)

>>38187754
Or how about the setting of what if the classic fantasy moved on towards the modern day?

Where those old school heroes and villains are replicated with the 'new' super heroes and villains?

Where the tech caught up with the fantasy?

Where shit went to the stars and encounter the alien?


From what it sounds like anons don't want civs.

What they want is WAR and ADVENTURE.

...and you know that is perfectly alright and its what i want too.
>>
>>38187754
Sinji... Where have I heard that...

Oh god. That's the name of a Dijon (I think that's how it's spelled)

They are like genies. They are wish makers but fuck you over with the wish far more than anything in mythology

Are do none of you guys get it? It's a sign!
>>
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91 KB
91 KB JPG
>>38187803
Then give us time, and peace, and a stony place to hide our factories.

let us build our Steam Tanks, and our Steam Behemoths and Goliaths, develop our mighty dwarven guns, runes crafted on each and every device, and even earn some allies on the way.

If we build this fort, then we'll be poised to strike out at the world, and they won't know what hit them.
>>
>>38187796
I'm making fluff involving that.. Got a form of communication that we can use out of thread? We have plans to make.
>>
>>38187803
We rather like civ mode though, it's just that we never get to properly...Civ. We're always stuck trying to get to the 'stability' that the word "Civilization" implies.

We want to research and manufacture crazy bullshit, foster heroes, but extravagant mega-weapons and wondrous farms.

Instead we're constantly scavenging in the dirt for resources, or grasping at straws to try to fight off an overwhelming assault force that is pissed at us because we sneezed without covering our mouths 10 turns ago.
>>
>>38187866
We should still have our skype.
>>
>>38187851
Sounds like you want some divine intervention to give us a time of safety. I'll do what I can to fluff
>>
>>38187880
I have someone's skype from here. BUT THEY NEVER RESPOND! Is that you?
>>
Rolled 80 (1d100)

>>38187880
Wait anons shared skype info?

Da fuk.

>>38187875
You know its stuff like that which makes me giggle.
>>
>>38187933
Best damn decision I ever made, considering Causalities donations.
>>
Rolled 18 (1d100)

>>38187875
...I ever thought about non post apoc or NOT being a bloody warzone?

Like say sci fi colony or some shit?

>>38187851
eh...I don't know.

and yeah they would know what hit them.

Guns are a thing they just suck ass against any decent armor also take ages to reload for most of em.
>>
...Anyone got Steam?

OH.

OH SHIT

GUYS

WE GET TO RUB THIS IN THE VAMPS FACES

IF THEY'D JUST HELPED US THIS UMPIRE WOULDN'T HAVE EVER BEEN A THING
>>
Rolled 15 (1d100)

>>38187754
my god its an evangelion reference...da fuk captcha my setting ain't THAT fucked up or full of such bullshit.

wait.

come to think of it...shit.

Mines actually worse.

what gives?
>>
Steam is the only thing I use. Delim uses it too.
that you smartanon?
>>
Rolled 80 (1d100)

>>38187977
wut?

>>38188004
ahem setting is TOTALLY not worse then that...nope.

no sir.

totally not.

>>38188021
Really AND Steam?

Muh devoted players are scary organized...hadn't really noticed any evidence for it but what do you know.
>>
>>38187977
No but I got skype. Fuck I'm going to regret this but. Guys I have a plan and it's the kind that needs to be worked on out of thread. My Skype is falloutfellix contact me there pleas, we can't let this civ die.
>>
>>38188021
>>38187977
Link
>>
>>38187967
Tried SciFi Colony once. Ended up as a warzone. Then it ended up shitty after we managed to asspull a win.

For the record, I voted for Shadow Colonies for our location.

>>38187933
It might make you giggle...but it also makes your civs (and the areas you put so much work into) get #rekt in record time.
>>
>>38188039
Vamps refused to help us deal with the barbarians, saying it wouldn't be in their interest...*condescending victorian accent* they have no /reason/ to help us.

Well they've got reason now, faggots. And if they'd just fucking helped us from the start none of this would've happened.
>>
>>38188039
>Muh devoted players are scary organized...

If only Genie. LIterally the only actual discussion between us anons occurs here in thread and over many hours, hardly any of us are aligned in the same timezone.

I just like connecting people tho
>>
Rolled 67 (1d100)

>>38188061
That is what you get for going that weird organization route.

Totally went off the rails on that one.

Like...the rails were left planetside tier you ran off them so fucking hard.


>>38188040
There is the other thread you can use and it wont limit it quite so much.

>>38188080
Really now? You think so? You think dem vamps are gonna play ball just like that?
>>
Rolled 99 (1d100)

>>38188104
So...I am getting three different distinct messages from anons.

1 ADVENTURE
2 WAR
3 Chill Civving(compared to post apoc struggle and land o war)

...not sure what to make of this...I THINK I can combine the top two.
>>
steamhandle is theweirding I've got the pic of the...pineapple owl thing.

>>38188104
You actually chose that weird organization on us by closing voting when there was a 5-way tie.

I don't think they'll play ball because of it, but we can still act smug about it.
>>
>>38188170
See now, that's the thing...we like the struggle of the post-apoc. It's just...too hard. Impossible to get a foothold to lift oneself up with.

We like the post-apoc because if we can win, REALLY win then we make things better for everyone. Or at least for a good chunk of people.
>>
>>38188170
We want to get our home shit sorted out and then adventure and war. An empire can not be forged in mud huts.
>>38188104
No genie. I need to plan away from your eyes. It's all about the surprise!
>>
>>38188170
Genie, those are all good things (especially the third)

But there is ONE thing we need more than all of those.

It's not peace. . .it's PROGRESS!

Look at how much life was kicked into the thread after our amazing influx of civilians? When we solved so many problems. WHen we're soaring forward with our advances.

That's what makes a game good, when we achieve the things we set out to do, and open the way for even greater glory.
>>
Rolled 37 (1d100)

>>38188193
Oh yeah I forgot about that bullshit fucking five way tie...that was SUCH bullshit.

>>38188225
So 3 is technically progressive civving?

my point remains then.

>>38188216
I don't think I can combine them all like that.

I MIGHT be able to do the top two.

but I have yet to establish the system in such a capacity to handle all three at once.

Your talking Gen 3 tier shit with all 3.

I am BARELY working on Gen 2 WARFARE.

That would require Gen 1 CIV(completed), Gen 2 Warfare(completed) AND Gen 3(working minimum if possible).
>>
>>38188264
Genie why do you worry so much about the system?

The memor worked, as a large civ and a quest. The wars and battles worked, as did the progress we did. And everything was so simplistic then.
>>
>>38188264
I'm not saying we want all 3 I'm saying we need to get our home base sorted out before we war.
>>
Rolled 11 (1d100)

>>38188296
I just want bare bones anon.

That is what I had with the the Memor.

Its what I am gonna do with the Warfare(which I assure you will be amazing).

thinking stats will be like...you know what not gonna go there.

Completely changed the damned things several times already while i try to figure stupid shit out.
>>
Rolled 70 (1d100)

>>38188323
For War mode was thinking about going fantastic Sci Fi again...

mostly due to lots of hand waving bullshit that would make my life easier.

also due to it being a fucking amazingly epic fantastic bullshit you can pull.

Figured everyone would like that.

atm thinking for broad unit stats will be...

Attack Range
Defense
Armor(negates damage)
Dodge(negates damage)

HP(reconsidering percents)
EP('energy')

SPECIAL

For the notes like unit gets bonus with defending and other shit.

Trying to simplify the living shit out of the basic unit stat card.

the more detailed stuff comes to play later...
>>
>>38188323
>Completely changed the damned things several times already while i try to figure stupid shit out.
Makes me interested to see how our Portal-Crafting Necro Ninja will do when we resume that.
>>
>>38188354
You know what would be cool Genie?

Ship captain mode.

We are captain of a large battleship or a fast assault cruiser in an army of a nation, and are given specific tasks we are required to carry out (raid that star port, steal that cargo ship, bombard this town) etc.
>>
Rolled 83 (1d100)

>>38188354
Doh forgot Move.


See its a work in progress.

Will also be including terrain modifiers.

Best part is this sheet will work across tech or setting lines.

or at least that is what I am aiming for.

During warmode I was also planning to bring about more story to compensate with the lack of civving action.

>>38188364
I am actually planning to adopt a rule in that whenever I do any decent overhauling(that isn't tweaking) the players will receive 1 fatepoint for compensation.

>>38188376
...That was what i was planning to do. The best progress I made was how to do space ship warfare turned out to be stupidly simple fix.
>>
>>38188193
Aww, someone add me....I work better with people to bounce ideas off of.
>>
>>38188393
I think that was me. I never used steam and the UI sucks.
>>
>>38188391
Okay.

Try not to go overboard with logistics and stuff, that bogs us down too much when you go crazy.

Also remember that's going to be a captain game, not a civ game. We're to be given orders, advice, intel on our attack. We do well when we're given orders and purpose.
>>
>>38188393
Hang on, lemme get my steam up
>>
>>38188393
I can't get shit to work. My steam is omnicausality try to contact me there but skype is preferred
>>
>>38188424
>>38188393
It's sent
>>
Rolled 85 (1d100)

>>38188391
For a teaser for it
Faction
>Coalition
>Republic
>Clans
>Houses
>Independent

Standing
>Poverty
>Poor
>Middle
>Upper
>Rich

Life Choice
>Trade
>High
>Academy
>Apprentice
>Independent

Teaser choices for the WAR mode.
>>
>>38188440
>>38188393
You having issues sending me steam message? Because I sure as hell am.
>>
Rolled 2 (1d100)

>>38188455
The point of the following is to determine a quick start of what your character will be like.

Its to help a get a feel for the character and to help me adjust.

basically imagine it as prelude.

Probably change the standing around remove poverty and put mega rich.

Each of these will have a HUGE affect on your character.

After these are chosen you will then be taken to your new place.

btw the age of your character at the time of choosing?

Is about 13.

the next chapter of your life will take at least 2 years unless you went Free(independent) in which case its an instant game start.

Trade will allow you to pick up specialized skills.
High will give you a more balanced set.
Academy makes you more combat perks.
Apprentice is a specialized profession that would otherwise be unavailable.
Independent(free) is an instant game start and depending on your choices will heavily affect how you lean.


Anyway quick questions for character creation?

After that by the way is the prologue whose goal it is to create character and to ease into things with great safety(no game enders).

Yes i am taking my sweet fucking time with it because i sorta wanna kick back a bit.
>>
>>38188551
Psst, Genie how'd you like to keep in contact with some of your players via steam?
>>
>>38188551
Wait. What about the civ we are in right now?
>>
>>38188561
oh, we'll still do I imagine, this is just something to look forward too.
>>
>>38188493
Fuck steam I can't get it to work. I have no computer only a phone. I just made an account and I can add anyone. Fuck
>>
Rolled 22 (1d100)

>>38188551
High is special by the way in that it actually allows you to delay later choices. So choosing jack of all trades WONT actually fuck you over.

As in it will unlock the following

College
Academy
Trade
Hire
Free

>>38188558
I am gonna say no. All the info I post will be widely available instead of limited.

>>38188561
Its for later on. This civ is still kicking no? You haven't reached a sweet spot where you wanna retire no?

I mean come on.
>>
>>38188570
Well we can do that when this civ is done. I don't like the idea of planing the next thing when we are still in this one. Stuff like that has ended too many things I love
>>
>>38188575
>I am gonna say no. All the info I post will be widely available instead of limited.
Yes yes related to the game of course. You'd keep that to public.

I was just talking about Steam though, in case you'd like to just chat, or even play a game.
>>
>>38188587
Well I want to plan behind genies back but steam for me is a no go.
Anything else this is good like kik or skype
>>
>>38188575
What >>38188587
said. We might could even help with system development. I managed to solve your pop growth problem once.

Things go faster when you've got people to bounce ideas off of.
>>
Rolled 87 (1d100)

>>38188583
Its just a teaser.

>>38188587
My laptop is so shit I can't even use steam.

Wish I was joking.

>>38188624
I bring up major problems in thread but that is about it.
>>
Rolled 60 (1d100)

>>38188668
Bah finally let me post you bastard ate several of my posts to no affect.

>So no questions regarding teaser?
>>
>>38188668
Can it run Skype?
>>
>>38188685
Disadvantages and advantages of the standings? Seems like rich standings would be nigh automatic takes if things are realistic.
>>
>>38188685
I'm too focused on making plans behind your back
>>
Rolled 15 (1d100)

>>38188687
Nope.

Worst thing i ever spent money on but it was stupidly cheap(for good reason) and i was desperate.

>>38188707
Lower classes get more skills and are more self reliant.

Higher classes get more stats but are more dependent.

Obviously the higher class seems better but there will be drawbacks.

Also depends on what kind of difficulty you would like too should be taken into consideration.

and obviously megacorps aren't a fucking option.

As it would be either super hard or super easy.

So I didn't include it as an option.
>>
>>38188551
>>38188735
Elaborate more on "High" and Independent.

...I can see Independent being really fun...but not for a /tg/-run type thing.
>>
Rolled 25 (1d100)

>>38188751
Instant game start whatever you had is whatever you start with.

High is basically high school its meant/designed to prep for stuff like college or serve as a delay if you haven't quite made up your mind yet.
>>
Rolled 66 (1d100)

>>38188819
Yes this setting has their shit figured for the simple reason that they had to or perish.

Puberty is commonly seen as adulthood.

Your not considered a 'mature' adult until your mid twenties though.
>>
Rolled 41 (1d100)

>>38188849
So enjoy your 12 years or so of not being considered a mature adult so about double your current lifespan at the time. This includes by the way drugs and shit being outlawed towards you.

As soon as your 25 or so enjoy your poisons of choice.

Child Rearing is discouraged until your twenties though where it abruptly encouraged among many groups.

God help you if you aren't making babies by your mid twenties though. that is when people will really start to give you shit about it.

All this stuff is in general though in game you will encounter those who behave or think differently.
>>
Rolled 12 (1d100)

>>38188883
Sexual intercourse though is sorta expected in your teens they just don't want you to be pumping out babies quite yet due to the risks involved.

Marriage wise...its increasingly rare.

Once upon a time it was expected of you and was important for sealing alliances as well as serving to aide exchanges.

Much of that has died off. Some now marry for love just as much as sealing something.
>>
>>38188927
You're talking about pre-mid-twenties marriages, or marriage in general?



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