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/tg/ - Traditional Games


>Archive links:
http://archive.moe/tg/search/subject/Hyperdimension%20Dwarf%20Fortress%20Quest/type/op/order/asc/
http://suptg.thisisnotatrueending.com/archive.html?tags=Hyperdimension%20Dwarf%20Fortress%20Quest
Twitter: http://twitter.com/BlorpQuest

You are Urist Twelfthbay. You're the moe personification of Dwarf Fortress, and a short, sturdy creature fond of drink and industry. For the most part, at least.

In a sane and just universe, you would be a short, bearded mountain of muscle plagued by horrible smells and compulsions. Unfortunately, you don't live in a sane and just universe- you're in Gamindustri, so you're a short, beardless scrawny girl, and everyone around you generally doesn't approve of horrible smells and compulsions.

As if that wasn't bad enough, you could swear you've got a dent in your head. That's where you were just kicked about fifty trillion fucking times in half a second. And it's not even a /battle/ scar, too, it's from some shrill martial artist who thought you'd kidnapped her robot friend. A few minutes before /that/, you'd just had all your limbs broken and burnt by a spellslinging bitch (you got better).

Now, though, you're standing in front of the one store in Lowee that sells treasure cubes, which are rare and powerful items that normally can't actually be moved out of dungeons. It's a great fucking service and all, but you're sort of here to investigate why these treasure cubes ended up in the hands of a bunch of asshats and outcasts who tried to brutally murder you and a bunch of other people.

You kind of wish you were fighting, instead of having to deal with... well.

(Cont.)
>>
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>>38140384
"Okay, temporary main character," Neptune chirrups. She's standing next to you, her hands planted squarely on her hips in what she fondly imagines to be a heroic pose. "Now that I've pulled you out of that pickle like any decent supporting character would-"

You interrupt to tell her that YOU were the one who saved HER from the fate of hanging upside-down from a signpost for the rest of existence. You even used a goddamn stepladder, the least she could do is to stop with all that horrible meta-talk about-

"- we're going to get to the bottom of this. Together!" she continues, her eyes lighting up with some sadly misguided inner fire. "As a sign of our blossoming friendship and camaraderie!"

Does she even know what you're doing here?

"Not a clue! I'll just leave the details to you," Neptune admits with the cheery implacability of a true blue idiot.

... if you hadn't seen it with your own eyes, you wouldn't have believed that Neptune is the patron goddess of Planeptune. Sega really /has/ fallen far, hasn't it?

"Okay, Urist! What's the plan?"

[ ] [FRONT DOOR] Just walk through the front door and talk up the shopkeeper like any normal person would. You'll learn more through casual conversation than anything else.
[ ] [BACK DOOR] Sneak around back and look for... uh. Clues? You've totally got diplomatic immunity; you've got Neptune on your side, and Blanc- leader of this whole nation- sent you on this mission in the first place.
[ ] [CHARGE] Shock and awe. Bust through the front door, hurl out questions left and right, and /yell/ the shopkeeper into submission. You'll learn more with the element of surprise, after all.
[ ] [WRITE-IN]
>>
Sorry for the delay tonight, folks, got held up longer than I expected!
>>
>>38140393
>[ ] [CHARGE] Shock and awe. Bust through the front door, hurl out questions left and right, and /yell/ the shopkeeper into submission. You'll learn more with the element of surprise, after all.
Police!
Answer these question or get ready for some jail time.
>>
>>38140393
>[X] [FRONT DOOR] Just walk through the front door and talk up the shopkeeper like any normal person would. You'll learn more through casual conversation than anything else.

We don't do subtle.
We do friendly, though. Not very well, but we're getting better!

Plus, I believe Blanc left the actual thing with us, and maybe we could learn how it works. Or get a ton of money for it.
>>
>>38140393
>[ ] [FRONT DOOR] Just walk through the front door and talk up the shopkeeper like any normal person would. You'll learn more through casual conversation than anything else.

We're expert convesationalists. Consevationsism. Conserca

We're good at talking.
>>
>>38140393
Front Door. Neptune waits outside.
>>
>>38140393
>[ ] [FRONT DOOR] Just walk through the front door and talk up the shopkeeper like any normal person would. You'll learn more through casual conversation than anything else.

And then we can throw him over the counter and ask if there's any little... details he left out, details Blanc would rather be informed of.
>>
>>38140393
>[ ] [FRONT DOOR] Just walk through the front door and talk up the shopkeeper like any normal person would. You'll learn more through casual conversation than anything else.
>>
>>38140393
>Now that I've pulled you out of that pickle like any decent supporting character would-"
Is Neptune going to stay in our party until we aren't the MC anymore?
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>>38140418
>>38140393
Sempai!
[X] [WRITE-IN]
Why don't we enter through the front door and have Neptune enter through the back, so she can sneak up on them and not draw too much attention?
>>
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>>38140393
>[X] [FRONT DOOR]

You shift aside your tangle of braids to scratch your head, ignoring the dried flakes of blood pattering against your shoulder.

Alright. You're gonna have to face facts: you're not nearly stealthy enough for undercover bullshittery. Sure, you've got ambusher potential running through your veins, but that's not REALLY something you wanna try out without adequate preparation.

More to the point... you try to imagine Neptune sneaking around, and your suspension of disbelief suffers terminal blunt trauma. Not only is she probably the type to throw a fucking cardboard box over her head and call it a day, she has absolutely nothing that resembles an indoor voice. She has no reason to USE one; she's a goddess and probably has flunkies to answer her every beck and call.

You briefly consider asking Neptune to stay outside, but one glance up to that big fat guileless grin convinces you that you probably don't want to see what sort of horrible trouble she'd get into when she's unsupervised and trying to be helpful.

Sort of like one of your dwarves, actually.

"Well? What's the plan?" Oh goddammit, Neptune's starting to shift from foot to foot. "Ah, I know! I'll go get some cardboard boxes! Then we'll-"

- walk into the store like a pair of normal, not suspicious, and ABSOLUTELY NOT sneaky people, you growl.

"What!? But that's no fun- hey! Wait for me!!"

Just like last time, the treasure cube store is clean and upscale and somewhat glitzy; rows of glittering digital cubes line the dust-free shelves, hovering quietly in place. The store also isn't particularly crowded- in fact, you and Neptune are the only customers in today. Probably because the store owner charges an absolutely obscene price for the things.

(Cont.)
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>>38141315
That's not really surprising. Normally, treasure cubes are only available after running the length of a dungeon and beating the boss within, and the things can't actually be moved OUT of dungeons- except; these merchants apparently found some way to do the impossible by cutting out the middleman and selling the things directly. It's real nice, since treasure cubes ARE the lifeblood of adventurers, since they grant new powers, abilities, helpers, and all sorts of wonderful potential-unlocking things...

... except most adventurers are usually strong enough to go dungeon-diving for treasure cubes anyway. The only ones willing to pay an arm and a leg for a hassle-free power boost would be weaklings like /you/- except weaklings can't afford these things, as these merchants basically charge both arms, both legs, and most of your internal organs for the damn things-

You're jolted out of your thoughts as fanfare blares out of the speakers and confetti suddenly rains down on your head.

"You! Urist Twelfthbay! I've waited so long to talk to you!" The shopkeeper cheers, vaulting over the counter to shake your hand with enough force to choke a goddamn horse. "You're the one who stopped those... those /cultists/ from trying to replicate my methods, yes? Why, we've heard all about you!"

... ghk. You try to pull your hands back, but the shopkeep's got an iron grip. T-That's great, fine, whatever, you're welcome, now stop breaking your goddamn /hands/, you need those to drink with-

(Cont.)
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>>38141354
"You don't know how much your efforts mean to me! To us!" the shopkeeper blabbers on, hanging onto you like a drowning sailor. "Why, the thought of those ruffians attempting to muscle in on our treasure cube trade, for nefarious purpose of their own... it's unthinkable! Insane!"

You look around frantically for Neptune, but she's... she's sneaking around toward the back. Except she's tiptoeing with all the subtlety of a third-rate comic actor, hunching her back and lifting each leg high enough that she's goose-stepping.

"Please, Miss Urist!" The shopkeeper wrenches you back toward one of the shelves, finally releasing you to gesture wildly at the merchandise. "Let me reward you! One treasure cube, on the house!!"

... holy shit, really?

[ ] [TREASURE CUBE] One free power-up, no questions asked? You'll suffer through any number of awkward rants for one of THESE things, thank you very much.
[ ] [STALL] Throw a bunch of questions at the shopkeeper- ask him about the cultists, about the things he's heard, all of it. Question him and give Neptune enough time to get into the back.
[ ] [GRILL] Cut straight through the bullshit and to the point: ask him about the outcasts. Why the hell did the Master of Magic and the Dungeon Keeper have this damn treasure cube holder on them? HOW did they get it?
[ ] [WRITE-IN]
>>
>>38141388
>[x] [TREASURE CUBE] One free power-up, no questions asked? You'll suffer through any number of awkward rants for one of THESE things, thank you very much.
Disregard objective, acquire loot
>>
>>38141388
>[ ] [STALL] Throw a bunch of questions at the shopkeeper- ask him about the cultists, about the things he's heard, all of it. Question him and give Neptune enough time to get into the back.
Pretend this is quest investigation.
>>
>>38141388
>[ ] [TREASURE CUBE] One free power-up, no questions asked? You'll suffer through any number of awkward rants for one of THESE things, thank you very much.
>[X] [GRILL] Cut straight through the bullshit and to the point: ask him about the outcasts. Why the hell did the Master of Magic and the Dungeon Keeper have this damn treasure cube holder on them? HOW did they get it?

Unsubtle try at bribery? Sure!

Just take the bribe and interrogate him anyway.
>>
>>38141388
>[ ] [STALL] Throw a bunch of questions at the shopkeeper- ask him about the cultists, about the things he's heard, all of it. Question him and give Neptune enough time to get into the back.

Hold on, this has been going on for awhile?
>>
>>38141388
>[ ] [TREASURE CUBE] One free power-up, no questions asked? You'll suffer through any number of awkward rants for one of THESE things, thank you very much.
>[ ] [STALL] Throw a bunch of questions at the shopkeeper- ask him about the cultists, about the things he's heard, all of it. Question him and give Neptune enough time to get into the back.
I'm not going to say no to free shit, but we do need these questions answered.
>>
>>38141452
And wait, how do you know who I am? Pretty sure we haven't met.
>>
>>38141388
>[ ] [TREASURE CUBE] One free power-up, no questions asked? You'll suffer through any number of awkward rants for one of THESE things, thank you very much.
>[ ] [STALL] Throw a bunch of questions at the shopkeeper- ask him about the cultists, about the things he's heard, all of it. Question him and give Neptune enough time to get into the back.
>>
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>>38141294
Of course not, anon. Neptune is the leader of an entire nation, after all, so she's an important person with important duties and important places to be.
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>>38141535
>she's an important person with important duties and important places to be.
Shit, she's never going to leave.
>>
>>38141388
>[X] [STALL] Throw a bunch of questions at the shopkeeper- ask him about the cultists, about the things he's heard, all of it. Question him and give Neptune enough time to get into the back.
>[X] [GRILL] Cut straight through the bullshit and to the point: ask him about the outcasts. Why the hell did the Master of Magic and the Dungeon Keeper have this damn treasure cube holder on them? HOW did they get it?
The shopkeep wouldn't just give one away, no matter what we did. It's a bribe.
>>
>>38141388
>[X] [TREASURE CUBE] One free power-up, no questions asked? You'll suffer through any number of awkward rants for one of THESE things, thank you very much.
>[X] [WRITE-IN] While perusing the wares, tell him you've been still investigating. After all, one group like this might mean others. After all, with no real tools or guidance given to them, they were likely supposed to help determine what the WRONG ways of doing this were. And even if, by some miracle, they managed to get something working, how would they transport the thing?

After we've gotten our treasure, ask if there have been any thefts. Pull out our carrier, and say you got it off a lead for hunting who set those cultists up to it in an effort to take down their network, and the cultists were obviously testing the various ways this wouldn't work in a hope of finding something that would, so you need to track down any other groups.

Try and learn everything we can about how the carrier works and what tools are needed "Of course I don't need to know how it works, just if certain tools and skills are needed, and if any have gone missing lately."

Also, if he doesn't admit to being stolen from he can't claim the carrier so we can keep it as evidence. If it IS his. . . I guess we give it back as a show of faith?

I'd really love to try and use this guy as a source of info, maybe quests. Because the cubes would be great rewards!
>>
>>38141667
Fucking brilliant write-in, supporting the shit outta this.
>>
>>38141667
Seconded.
>>
>>38141388
>[X] [TREASURE CUBE] One free power-up, no questions asked? You'll suffer through any number of awkward rants for one of THESE things, thank you very much.
>[X] [GRILL] Cut straight through the bullshit and to the point: ask him about the outcasts. Why the hell did the Master of Magic and the Dungeon Keeper have this damn treasure cube holder on them? HOW did they get it?

hey guys you wondering what some of the bigger titles on the leanbox are like, for example battlefield and cod are like a red oni blue oni pairing
CoD being a hyper-active bull rusher that's damn near impossible to stop once the kill streaks start streaming in, while BF holds back and covers her flanks and offers support and explosive assistance outside of combat the two will often share snide comments about the other but they are battle hardened friends
>>
>>38141388
>[X] [TREASURE CUBE]
>[X] [STALL]
>[X] [DAT WRITE-IN]

You're not used to this... this whole strangers-being-nice-to-you thing. At all.

Like- okay. You've got oodles of experience being yelled at- stop doing this, stop doing that, stop trying to cook some person's pet cat, stop accusing that person of being a vampire, stop punching that person in the face because you think he's a vampire, stop breaking apart furniture for resources, etc etc. You could fill up an entire book with the sort of dialogue you've heard all your life.

But having people thank you apropos of nothing? You're about as comfortable as a goblin surrounded by dwarves on Goblin Christmas.

Still, your mind races, because there's nothing like the prospect of free loot to grease the mental wheels. Right. No need for yelling, no need for screaming, no need for swaggering, and DEFINITELY no need to bite off the shopkeeper's pinky finger like you were originally planning. You can definitely take advantage of this.

As a bonus, it'll give Neptune time to do... whatever the hell it is she wants to do. If worst comes to worst, when the cops swing by after Neptune triggers every anti-theft alarm in the place, you'll tell them that you've never seen her before.

You give the shopkeeper a gruff nod and make a show of looking through the treasure cubes. Well, y'know, that's just the sort of thing ANY law-abiding citizen would do. 'Cause you've always been a fan of this motherfu- this /market/, you see. All these treasure cubes are totally a service to the, uh, community!

(Cont.)
>>
>>38142704
The shopkeeper can't nod fast enough- which is almost distracting, since his face is so nondescript that it's almost painful. NPCs, man. "Yes! Exactly!" he replies. "It's so refreshing to see an adventurer who understands what this is all about! My business is about giving /everyone/ a fair chance to succeed. Making this power readily available to all the masses will be the key to the future of Gamindustri!!"

... you understood maybe one word in three, but... alright? Is he sure he wants to make it available to you? For free?

"Of course!" The merchant beams down at you, reaching out to pat your head- and although he thinks better of it when you give him a light warning /death stare/. "Every good turn deserves another, that's what I always say! Not that this shop's parent company would agree, but we'll just keep this between you and me, yes?"

Well! Alright. If he insists, who're you to turn down an offer like that? You reach out and make contact with the nearest treasure cube, and... the possibilities immediately play out before you.

>CHOOSE ONE OF THE FOLLOWING ABILITIES:
[ ] [NANO EMBARK] A keychain with the world's smallest mining pick, attachable to your phone or whatever. Allows you to build larger buildings in a /compact/ fashion, and even summon minion dwarves for a limited time. Counts toward "Building A Fortress In Gamindustri"
[ ] [DWARF THERAPIST] A tiny hammer granting you mild telepathic powers. Gives you a tactical overlay with which to keep track of your teammates, call in reinforcements, and even communicate with them silently over short distances. Counts toward "Building A Fortress In Gamindustri"
[ ] [USER INTERFACE] A pair of goggles that displays a ridiculous alphabet soup which only makes sense to you. Allows you access to certain commands and the ability to [V]iew Units- the status and general inventories of ANY units in visible range, whether friendly or hostile or otherwise.
>>
>>38142730
>[ ] [USER INTERFACE] A pair of goggles that displays a ridiculous alphabet soup which only makes sense to you. Allows you access to certain commands and the ability to [V]iew Units- the status and general inventories of ANY units in visible range, whether friendly or hostile or otherwise.
>All that good shit
Let's start looking at the world like it's suppose to be seen.
>>
>>38142730
>[ ] [USER INTERFACE] A pair of goggles that displays a ridiculous alphabet soup which only makes sense to you. Allows you access to certain commands and the ability to [V]iew Units- the status and general inventories of ANY units in visible range, whether friendly or hostile or otherwise.


A UI is good, the ability to see what enemies have is useful.

Also lets you ID if someone coming to you has unusual stuff
>>
>>38142730
>[ ] [DWARF THERAPIST] A tiny hammer granting you mild telepathic powers. Gives you a tactical overlay with which to keep track of your teammates, call in reinforcements, and even communicate with them silently over short distances.

I get the feeling the summoning mini dwarves will be a fucking nightmare without this
>>
>>38142730
>[x] [USER INTERFACE]

Gimme dat GUI
>>
[ ] [USER INTERFACE] A pair of goggles that displays a ridiculous alphabet soup which only makes sense to you. Allows you access to certain commands and the ability to [V]iew Units- the status and general inventories of ANY units in visible range, whether friendly or hostile or otherwise.
this is to useful I mean to know what our enemy is packing before the fight or who has the very important mcguffin as well as just tactical situation because I presume it is going to use a top down perspective
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>>38142809
>I get the feeling the summoning mini dwarves will be a fucking nightmare without this
That is a good point and something to keep in mind.
>>
>>38142730
>[X] [DWARF THERAPIST]
I was going to go with the NANO EMBARK, but
>>38142809
you make a pretty good point.
>>
>>38142730

Okay, quick question on the rules! Has Neptune joined the party/count as a teammate? Because if so, DWARF THERAPIST. If not, then USER INTERFACE.

Because sudden telepathy would be very useful right now.
>>
>>38142730
>[ ] [USER INTERFACE] A pair of goggles that displays a ridiculous alphabet soup which only makes sense to you. Allows you access to certain commands and the ability to [V]iew Units- the status and general inventories of ANY units in visible range, whether friendly or hostile or otherwise.

It's not contributing to the fortress, but it is SO fucking good. Honestly, being able to check the status of allies would in and of itself be worth it, but the fact that it extends to enemies...
>>
>>38142857

Can we speak into her mind? She would believe just about anything a voice in her head told her
>>
>>38142730
>[x] [DWARF THERAPIST]
>>
>>38142730
Deleted mine to switch to
> [ ] [DWARF THERAPIST] A tiny hammer granting you mild telepathic powers. Gives you a tactical overlay with which to keep track of your teammates, call in reinforcements, and even communicate with them silently over short distances.
>>
>>38142730
>[X ] [DWARF THERAPIST] A tiny hammer granting you mild telepathic powers. Gives you a tactical overlay with which to keep track of your teammates, call in reinforcements, and even communicate with them silently over short distances

>>38142809
Fuuuuck people keep coming up with very convincing reasons to not get nano embark
>>
>>38142900

And can you imagine getting vague information from the guy and having her look up more detailed information in the back?

"I got a memo about some thefts a few weeks ago, but I don't know what happened. . ."

"Neptune, did you find it?"

"Yes, I found the pudding! Oh, and also this memo about the theft of five treasure cubes and carriers from a store in Leanbox. . ."
>>
>>38142857
>Okay, quick question on the rules! Has Neptune joined the party/count as a teammate? Because if so, DWARF THERAPIST. If not, then USER INTERFACE.


She counts, yes! An ally probably counts similarly to Adventure Mode- someone who's tagging along with you, will probably slightly help in fights, and isn't actively trying to kill you.

... 'course, springing Dwarf Therapist on Neptune right now, without prior preparation, may come with its own slight hurdles to overcome.
>>
>>38142951
We'll get it eventually, I really need to see what those dwarf minions look like.

Actual dwarves or moe loli dwarves?
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>>38143010
>moe loli dwarves

Because Urist isn't allowed to be happy quite yet
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>>38143010
None of the above.

There will be plenty of opportunity in the future to gain access to them/see what they'll look like, of course.

Also, I'ma give it 4 more minutes before calling the vote and continuing the scene!
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>>38143010
I assume if little moe dwarfs, they will either bitch about not having beards like Urist does, or are overly cutesy moe dwarfs that keep calling us boss/big sis.

Both options include them trying to steal our booze
>>
>>38143165
Here's a scary thought little Moe dwarves in a tantrum spiral
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>>38143047
Isn't it sad Urist

>>38143165
>overly cutesy moe dwarfs that keep calling us boss/big sis.
This is a thing I want now.
>>
Okay, calling the vote here! DWARF THERAPIST wins by a hair, and the scene continues, going along the lines of that write-in up there.

>>38143212
>>38143231
>>38143165
jesuschristhowhorrifying.jpg
>>
>>38143047
>None of the above.
Ah, smiley faces then.
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>>38143242
Imagine our friends reaction to them.
>Moru curls up into a ball at there being more dwarfs Except the little dwarfs keep wanting to pet her
>Rokko becomes their idol due to her superb drinking tolerance
>Estelle does her perverted old man chuckle as she thinks of being buried in a moe dwarf pile
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>>38143426
Or Urist clones.
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>>38142730
>[X] [DWARF THERAPIST]

... as tempting as it is to have minions to help you build and hit things and die in your place, the absolute last thing you want right now is to have /dwarves/ to look after. Frankly, you'd worry yourself sick keeping the damn things from killing themselves in horrible and neglectful ways.

In the end, though, you reach for Dwarf Therapist, and the tiny hammer materializes in your hand. The second it does so, you barely manage to stay on your feet as your newfound trinket(?) /connects/ to your mind, filling you from (dented) head to toe with a rush of power and a strangely increased awareness. For a brief moment, colors and words scroll down your vision, names of allies past, present, and future flitting by too quickly to make any sense of-

- and then it settles on just two names: Urist Twelfthbay and- of all goddamn things- Neptune.

>Caste: Goddess
>Profession: Peasant
>Squad: Neptune & Her Jolly Friends
>Happiness: Ecstatic
>Thoughts: Had a wonderful pudding lately (x3), has been satisfied at work lately, talked to friends lately (x5), was upset to be relegated to supporting actress, was upset to be kneed in the stomach by Blanc (x3) ...

You shake it off just in time to see the shopkeeper fiddling with some small device on his wrist and a transparent /thing/ slides back down over the merchandise; you poke at it, and it's like touching a glass surface that has a weird static electricity feel to it. A force field of some sort.

"Only the best security measures for this caliber of merchandise, of course," the shopkeeper states proudly- maybe a little smugly, since you're gawping at the force field like someone who habitually lives in a hole in the dirt.

(Cont.)
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>>38144363
... right, no time for /that/. You readjust your helmet, take a nice long gulp of Lowee's finest power mushroom wine (when did your flask leap to your hand?), and clear your throat, doing your absolute best to make yourself taller- even if this involves standing up on tiptoes. As a concerned citizen-slash-adventurer, you were wondering if the shopkeeper would be willing to answer some questions?

He blinks. For a moment, you swear that there's something slightly worried in his eyes, maybe even a little guarded- but it passes and he's back to beaming down at you again. "Of course! Anything for the freelancer who took down those scoundrels," he replies breezily.

You relax a little bit. Talking to the townsfolk, asking about leads, checking up on potential quests- hell, even if you can't really accuse anyone of being a vampire in this situation, you're back on familiar ground. So! First things first. With the whole cultist resurgence bullshi- bull/crap/ going on, has he suffered any treasure cube thefts lately?

The shopkeeper's reply is instantaneous. "I certainly /hope/ not! Like I said, Miss Urist, this store uses nothing but the toughest security systems. I'm happy to say that I've suffered no thefts since opening this branch!"

You open your mouth to say something in return, but snap your jaw shut when you see how he's hesitating. So you try something else... and, in an off-handed fashion, mention how you've been hunting down a few leads here and there, trying to figure out what else those cultists were up to.

... and you casually pull out the treasure cube holder dropped by Myrra and holy fucking mother of Armok-

(Cont.)
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>>38144391
It's like waving a stray child in front of a giant peach-faced lovebird. You instinctively dance out of the way as the shopkeeper reaches, almost /lunges/, for the holder, but then he catches himself and stands back.

"S... sorry about that, Miss Urist. That /was/ rather rude of me." He tries looking apologetic, but it'd probably have worked better if his eyes weren't rooted onto the damn thing in your hands. "But- in my line of work, that device you have there is THE most heavily guarded trade secret there is. Where...?"

It was... well. It was dropped by a bunch of... mercenaries who tried to kill you and your friends. Probably in retribution for bringing those cultists to justice, of course.

"Of couse." The shopkeeper licks his lips nervously, still staring at the holder. His voice drops to a conspiratorial whisper. "Ah... please, don't let this spread outside this room, but the company behind this branch store, it /has/ lost a handful of treasure cube holders, over the past week or so. Not a very high number, but given how closely these devices are supposed to be guarded, it's... /quite/ alarming."

(Cont.)
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>>38144413
... well, shit. You'd only been bullshitting off the top of your head, but with the timing of those supposed thefts, the cultists mucking about, and now the outcasts rising up, maybe there IS a connection between those hapless cultists and the putzes you fought earlier today, Myrra and Keeper('s horrible fly monsters) and their fearmonger accomplice.

"If you'd be so kind," the shopkeeper continues, speaking carefully. "It would be a /great/ help if you returned that device to me. I could return it to my superiors. Of course, they will investigate into this matter, and if they find anything on their end, I could pass to you anything I learn about those 'mercenaries' you were referring to....?"

He's still staring at the device, you note.

>CHOOSE ONE OPTION EACH FROM [A] and [B]:
[A1] Let the shopkeeper keep the treasure cube holder you found.
[A2] Keep the treasure cube holder you found.
[A3] Try to negotiate: hand over the treasure cube holder in exchange for another free treasure cube.

[B1] [NEPNEP] Contact Neptune. Ask her where and what she's up to right now, maybe bounce back to her what the shopkeeper told you. See if she's finding anything interesting back there.
[B2] [NOPENOPE] Contact Neptune. Tell her to sneak her way back INTO the shop. It's not worth the risk of souring your relationship to this potential gold mine of info, treasure, and quests.
[B2] [INTERROGATE] This shopkeeper knows an awful lot about you. And those cultists. Try to dig a little more and see if he's got any more dirt here; try to find inconsistencies in what the shopkeeper's saying.
[B3] [LEAVE] Right, you got what you came here for! Call Nepnep over Therapist and get out; you've got other things to do, like catch up to Estelle or Rokko.
[B4] [WRITE-IN]
>>
>>38144363
>Profession: Peasant
Profession: Console Peasant
>>
>>38144443
>[A3] Try to negotiate: hand over the treasure cube holder in exchange for another free treasure cube.
>[B2] [INTERROGATE] This shopkeeper knows an awful lot about you. And those cultists. Try to dig a little more and see if he's got any more dirt here; try to find inconsistencies in what the shopkeeper's saying.
>>
>>38144443
>[A2] Keep the treasure cube holder you found.
Sorry bruh, that's evidence.
>[B2] [INTERROGATE] This shopkeeper knows an awful lot about you. And those cultists. Try to dig a little more and see if he's got any more dirt here; try to find inconsistencies in what the shopkeeper's saying.
Let's not scare the peasant while she's trying to MGS
>>
>>38144443
>[A2] Keep the treasure cube holder you found.
This is evidence, and we don't have the clearance to potentially defy a goddess (Blanc) by giving away such evidence.

>[B2] [INTERROGATE] This shopkeeper knows an awful lot about you. And those cultists. Try to dig a little more and see if he's got any more dirt here; try to find inconsistencies in what the shopkeeper's saying.
There's two B2s, Blorp.
>>
>>38144443
[A2] Keep the treasure cube holder you found.
> Your secrets will be safe with me. And Blanc.


[B2] [NOPENOPE] Contact Neptune. Tell her to sneak her way back INTO the shop. It's not worth the risk of souring your relationship to this potential gold mine of info, treasure, and quests.
>>
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>>38144556
... shit, I can't count. Next thread, I'll bump in a minor bonus for that gaffe.
>>
>>38144556
Yes let's explain we aren't being greedy or unreasonable or untrustworthy, just that he'll have to go through the goddess to get it back.
>>
>>38144443
>[A1] Let the shopkeeper keep the treasure cube holder you found.
Well of course it's only right to return things to their rightful owner. Only. . . Well, we're such good friends now. You're absolutely sure they won't. . . have any suspicions about where you got this from, right? I mean, I could always have the Guild return it, but if he's sure his superiors will be happy with him, I'm more than willing to do this for him, considering what he's done for me. Hopefully we can continue this friendship moving forward as I hunt down more stolen goods from this faction.

>[B4] [WRITE-IN]
Hey, in fact. . . I bet it would look really good on him if he could get us more info and help home office. Especially since. . . well, I get the feeling this is a big secret. And, unfortunately, I think the Goddesses have gotten wind of things, what with Blanc getting some names of the principle players after defeating one of them here in town. I hear she's conferencing Green Heart to hunt things down from the other end. That could put a lot of pressure on home office. And if the two of you could work together to reclaim some more of the missing inventory and make this seem less like a major problem, it would work out best for everyone involved.
>>
>>38144514
This is best, I think.
>>
>>38144609
I won't say no to free stuff.
>>
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Alright, gonna go with:
>[A2] Keep the treasure cube holder you found.
>[B2] [INTERROGATE] This shopkeeper knows an awful lot about you. And those cultists. Try to dig a little more and see if he's got any more dirt here; try to find inconsistencies in what the shopkeeper's saying.

... and that's gonna have to be for next time, since this seems like a pretty good time to turn in for the night.

Next thread will probably be on 2/21, SATURDAY, at about 9-ish pm EST! Hopefully I'll be able to start a little earlier than I did tonight, but updates to schedule and stuff will be posted at https://twitter.com/BlorpQuest, and questions can go here or ask.fm/BlorpQuest.

Thanks for participating! Hope you enjoyed the thread, and I'll catch you guys next time.
>>
>>38144794
Noice, thanks for the thread as always Blorp, see you next time
>>
>>38144443
>[A2] Keep the treasure cube holder you found.
I apologize but this one has been spoken for already, by someone else who is quite dwarfish. Short tempered, short has little patience for fools.

[B2] [INTERROGATE] This shopkeeper knows an awful lot about you. And those cultists. Try to dig a little more and see if he's got any more dirt here; try to find inconsistencies in what the shopkeeper's saying.
>>
>>38144794
Thanks for running, man! Can't wait!
>>
>>38144443
>[A3] Try to negotiate: hand over the treasure cube holder in exchange for another free treasure cube.
>[B4] Kindly mention that a certain goddess is currently VERY interested in this business due to the possible allegiance of these mercenaries. If they want to avoid any...direct...interviews with the goddess, they should probably tell us everything they know.



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