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Quirks, hooks, and themes for a game set in a surreal modern-day place of business.

>The interior layout of the office is far larger, smaller or different than it ought to be given the exterior appearance of the building.

>The mirrors in the women's bathroom on the seventh floor malfunction.

>The building possesses an unusual number of basements and sub-basements that include things like vast storage facilities, underground lakes and model towns.

>Any plant brought into the office shrivel up and die by end of business that day.

>The elevator's control panel has buttons for "11A" and "11B," the first taking you to the eleventh floor and the second taking you to a mirrored version of the eleventh floor.

>Every department aside from the PCs is completely imaginary and aside from their floor the rest of the building is vacant.

>The PCs begin receiving prophetic emails, printouts and faxes.

>The CEO actually died sometime in the late seventies or early eighties, but he continues to lead the company by means of an absurdly exhaustive reel-to-reel library of prerecorded instructions.

>Phantom typing can be heard while staying late at night.

>Instead of keeping their employees late, the company has instituted an extra hour in the day after lunch to boost productivity.
>>
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>>38395797

>The top floor of the building can be reached by taking the stairs or elevators down from the bottom floor of the basement, and the basement can be reached by taking the stairs or the elevator up from the top floor in a sort of architectural Mobius Strip.

>Several departments seem to be composed entirely of mannequins posed into complicated dioramas.

>What is seen out the windows may not reflect what actually ought to be outside the building.

>The tile work on the lobby floor changes from day to day, displaying different patterns, colors and messages regularly.

>There either appears to be a single elderly but supernaturally quick janitor servicing the entire building, or more worryingly, about a dozen copies of this same man sharing the job.

>The young mailroom intern with the sad smile and the dark circles under her eyes suffers a terrible, fatal accident at the end of each work day, and yet always shows up on time for work the next day as if nothing happened.

>The PCs leave a meeting together to discover that all their coworkers have vanished.

>Cryptic messages are heard whispered over the office PA system.

>Alarms begin going off and the entire population of the office are herded downstairs into a series of fifties-era fallout shelters built into the underpinnings of the building.

>If left to their own devices, all the chairs in the department will start spinning by themselves.
>>
>>38395828
>The men's bathroom on the fourteenth floor has no ceiling or roof above it and is open to the skies.

>There is something or somethings living in the ventilation system.

>Nancy in Accounting fills the PCs with dread.

>Water in the breakroom sink runs different colors depending on the time of day.

>One entire wing of the building is dedicated to the filing and storage of employee records that detail their lives and histories to an astonishingly all-encompassing degree.

>The cafeteria switches floors every couple months.

>Although the boss seems to have a different pretty secretary every time the PCs go to see him, she claims to have always been there and laughs off the PCs' puzzlement every time.

>All graffiti in and around the building seems personally directed at the PCs for their benefit.
>>
>The only way to reach the 5th floor is by taking the stairs down from the 6th. The elevator will not stop there. Taking the stairs up from 4th will lead you directly to 6th. If you exit the stair well and go back down, the 5th will be there.

>After talking and sharing some personal information, all the PCs realize they live in completely different cities. All go to work in a building in /their/ city. If they try to exit the building at the same time, the doors will lock.

>The 17th floor seems to be a nineteenth century hospital ward. Rows of hospital beds and privacy screens. The odd bit of old fashioned medical equipment. Someone once said they were going to take a nap in the unused beds, the next day, they were reported absent on sick leave. They haven't come back yet.
>>
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>>38395797
Any more?
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>>38395797
Ah, Dujardin's photo composites (or as we call it in the industry, shoops). I actually ran into those while looking into MC Escher.
>>
>While PCs can use the emergency stairwell to reach all levels of the building, it doesn't service each floor sequentially.

>There is a large tree reminiscent of a banyan growing on the roof of the building.

>It appears that the building has had a number of additions and expansions built haphazardly over the course of several decades, leading to a number of architectural oddities and anomalies.

>A light but steady rain falls indoors on the fifth floor of the building at all hours of the day.

>The parking garage is a many-storied labyrinth with inadequate signage in which can be found abandoned cars decades old and worrying graffiti and notes left by long-lost employees.

>There is a "Wall of Remembrance" in the lobby bearing far too many names and photographs of employees that have died, often times right in the building.

>While riding the elevator, a peacock boards on the third floor and gets off on the eighth floor.

>Roughly sixty-percent of the building is actually unoccupied, and the further the PCs wander into this vacant sixty-percent the more the rules of physics begin to break down.

>Both the mens' and womens' bathrooms on the third floor seem to have been constructed upside-down.

>The breakroom fridge is kept closed by five hasps and padlocks, and no one knows who has the keys or remembers why it was sealed.
>>
>The PCs go in to work to discover that the top five floors of the building are gone along with everyone who worked in them, and no one else seems to notice or care.

>Over the course of the day, the plane of gravity inside the office gradually swings around to a new "up is down" orientation.

>While the lobby has stayed more or less the same as long as the PCs have worked there, the building's office tower has been slowly but surely been sinking into the earth.

>Upper Management demands that all departments pull their facts and figures from census data and records for the year 1953.

>The building is home to a flock of small birds.

>The entire eighteenth floor consists of an elaborate, indoor miniature golf course complete with water-features and brightly-painted moving obstacles.

>The office in which the PCs work is a cube farm with limited visibility and an almost mazelike floorplan, and every so often, they will hear a coworker yell or shriek and then go silent.

>Ever phone number and extension in the company appears to spell out a cryptic word or phrase.

>There is a doorway in the back of the supply closet behind the metal shelving unit, from the other side of which a telephone can be heard ringing constantly.

>A sudden and unexpected darkness falls outside the building and the fluorescents fail, swathing the offices inside in half-light and shadows cast by the inadequate emergency lighting.
>>
>>38395797
>Any plant brought into the office shrivel up and die by end of business that day.
Including plastic ones.
>>
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>Aside from the expected cars, trucks and motorcycles, the parking garage houses a strange variety of other vehicles as well like trains, planes and ships, some of which the garage seems to have been specifically built around.

>On rainy days small, bare footprints seem to appear all over the office, tracking water and mud about.

>From the lobby level the employees can access a very green and pleasant courtyard open to the sky in the middle of the building in which to eat lunch or socialize, even though this courtyard simply isn't part of the building on any other floor.
>>
These ideas sound really cool, but how would you go about actually using them in a game?
>>
>>38396802
>There is a doorway in the back of the supply closet behind the metal shelving unit, from the other side of which a telephone can be heard ringing constantly.

Found the helpdesk office

>Management dictates and memos get more insane over time, to the point where dress code includes thread count and leaning back in your chair is forbidden
>>
>>38397291
>PCs are innaoffice for some reason
>Have to spend a while investigating something
>Maybe something like Delta Green?
>Then Shit happens
>>
>>38397421
Will the events be introduced randomly? Or used gradually from smallest to batshit crazy?
>>
>>38397446
Yes.

>Investigate this office because it might be a money laundering outlet for the Cult of Transcendence.
>Notice shit like this little by little
>As you dig deeper more of this stuff happens
>Gets so bad you are no longer trying to investigate
>Only escape
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>>38397494
>>Gets so bad you are no longer trying to investigate
>>Only escape
Oh, you
there was never any escape
>>
>>38397494
I think the investigation plot sounds cool.
Or if you want to add a more surreal element to the plot, like the PCs are workers at the office, and were either given a simple task by their boss or was trying to get a stapler or something, and then weird shit and crazy coincidences happen that make a mundane task confusing.
>>
>>38397291
There are several ways one could go about it I think. The first way would be the easiest where you could simply use them all as-is if you wanted a wacky, off the wall sort of surreal one-shot. The second and probably more useful way is to think up an idea for a game that requires a surreal office setting, and pick and choose the ones that are most thematically appropriate to that story or are the most jarring. The third option is to select a handful of quirks and think up a way to work them into a single one-shot story.

For instance, let's make a simple sort of story out of some of the quirks already posted:

>A sudden and unexpected darkness falls outside the building and the fluorescents fail, swathing the offices inside in half-light and shadows cast by the inadequate emergency lighting.
>Cryptic messages are heard whispered over the office PA system.
>Alarms begin going off and the entire population of the office are herded downstairs into a series of fifties-era fallout shelters built into the underpinnings of the building.
>The office in which the PCs work is a cube farm with limited visibility and an almost mazelike floorplan, and every so often, they will hear a coworker yell or shriek and then go silent.
>The young mailroom intern with the sad smile and the dark circles under her eyes suffers a terrible, fatal accident at the end of each work day, and yet always shows up on time for work the next day as if nothing happened.
>>
>>38397662
From these five quirks, we could build a horror story in which a supernatural, apocalyptic darkness falls over the world and cuts power off to the building the PCs are working in. Confusing and terrifying broadcasts are heard over the employee's phones, radios and other battery operated communications devices. Upper management, clearly spooked and worried themselves, announces over the PA that everyone ought to try and shelter in the old cold war bunkers built into the basement of the building. In the course of the office's evacuation downstairs, something begins stalking amongst the cubes, spiriting the PCs' coworkers away unseen. Panic ensues, and the orderly migration to the fallout shelters becomes a frantic rush.

There's the basic premise that can play out any number of ways from there.
>>
>>38397595
>pc's go to investigate office
>everyone greets them by name and says good morning
>asks specific questions about their personal lives, as a friendly coworker might
>complaints about boss, idle water cooler talk
>DM acts as if they have always worked there
>boss gives pc's assignments
>coworkers show legitimate concern for pc's paranoid behavior, offer help actually not a trap
>boss calls them all in at the end of the day
>surprise caring boss talks to them about if they're having any troubles, he knows they're all close friends but the past few weeks they've been acting distant and detached and he wants them to know that if they need anything, he's here for them. (add elements of sincere concern as needed)
>next session is also Office Troubles, hastily throw together a system for exploration, being productive, etc.
>the session after that resumes as normal, preferably in the middle of a sentence from an NPC
>>
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>>38397595
Personally, I'm a fan of the idea of a mundane task getting blown to hell but a cascade of surreal happenings.
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>>38397834
What is this
I need it in my life
>>
Continue. :)
>>
>>38397853

Why hello there, japanese schoolgirl.
>>
>The PCs stumble upon a filing cabinet full of invoices for things like body bags, surgical tools, straitjackets, electroconvulsive therapy gear and decaf coffee.
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>>38397834
Same here, so an example of my idea would be one of the PCs gets told by the manager of that floor to go file some tps reports. All of the filing is done in the west wing of the building. As he starts his journey to the elevator small, hard to notice things start to happen. Really simple stuff like weird things said by co workers, or small accidents and spills, maybe some cryptic messages and such about the centerfold of the plot, or foreshadowing of events likely to occur. Then when they get to the elevator, all of the PCs meet there. Then they have to work together to get the the west end (filing room and such). I can go one if you guys wish.
>>
>>38398138
The decaf coffee should be the only thing on the list that wasn't approved by the managers. Like a side note written down stating the disgust of decaf and the waste of resources from purchasing it. The other suspicious items aren't notified and considered normal or unremarkable.
>>
bumping the thread for interest.
You should make a Dilbert-like office surreal horror.
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>>38395828
Ford Cruller!
>>
>trying to enjoy your newspaper in a toilet stall
>distracting splashing, is something leaking?
>still hasn't stopped after 10 minutes
>it's a guy at a urinal
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>>38398122
Fine I'll just Google it
>not a movie, just art
damn
>>
Finally found a use for this thing I made. Half assed, but more or less playable.
>>
>>38398427
I'm getting a strong Initech feeling from this.
>>
>>38397567
Even if you start taking out windows and walls? How does it counter that?
>>
>>38398527
>Take out a wall
>Enter into another room
>Take out that wall
>Just another cubicle farm
>Doesn't matter how many walls you take out, there will still be cubes behind it

"Ill just take out a window!"
>Remove window
>Climb outside
>Realize you are in a very loopy and erratic courtyard that's still surrounded by buildings on all sides
>No matter where you climb out of the building, you only exit into a courtyard.
>Office building starts to exhibit extra-dimensional properties
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>>38398527
>break a window
>there's wall behind it
>break down wall
>there's offices behind it
no matter where in the building you are
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>>38398524
Sorry not familiar with that.
>>
>>38398609
Actually I prefer this explanation of Windows to my own
extradimensional courtyard > lolwalls
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>>38398637
Office Space
>>
>>38398637
Office Space, a pretty decent movie
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>>38398637
From a satirical movie on office white collar life.
Office Space.
>>
>>38398649
>>38398652
>>38398655
Oh, right... I'll show myself out.
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>>38398609
>the building is a warped tesseract
>>
>The DMPC is a more-or-less insane manager whose directives only make sense in the context of this warped building.
>>
>>38398278
https://www.youtube.com/watch?v=ITL4NqOKmzk
>>
>the boss has been on vacation for more than 90 years, but still relays instructions via telephone call every morning. The ambient noise on the other end of the line suggests he may be sending these calls from hell (screams, burining sounds, daemonic whispers and laughter)

>The taps in the upper floors of the building all dispense milk. Hot tap produces full fat, cold tap semi-skimmed.

>the building is wide at the base at the top and narrow inbetween, like some sort of tree

>The building is in fact a tree, and is the latest iteration of yggdrasil, the world tree

>all floors have their documents printed on different colours of paper. this colour coding is different on each floor, and transporting a piece of paper down a floor will make it change to fit the colour key for that floor.

>new employees frequently arrive by post, to their post.
>>
>There is a many-armed being in the mailroom sorting parcels, but none of the other mailroom staff seem to notice or care.
>>
This will call be canon when I run a CV game.
>>
this reminds me of night shift
http://suptg.thisisnotatrueending.com/archive.html?searchall=night+shift
>>
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>Coworkers often appear wildly inappropriate for the tasks they have been assigned.
>>
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>>38396294

Looks like a Standard Metabolist building to me.

>In the stairwell leading to the upper floors, a cat is sometimes seen rolling about on the ceiling, if it spots the onlooker it will immediately run away upstairs out of sight, where it won't be seen for at least few days

>Small metal musical triangles are commonly found in the elevators.

>the second floor is filled with water up to the knees and the elevator doesn't stop on that floor any more.

>no one acknowledges the heirophant in room 23

>the taps in the women's bathroom on the fourth floor occasionally produce eels

>smoking is mandatory on room 5

>the photocopier on the 8th floor never breaks down or jams

>a baby is sometimes seen plummetting past the window in room 211

>anyone who suffers a fatal wound on site cannot die from their wound for 48 hours
>>
>Some coworkers are clearly non-human, ranging from small yet irregular features (gills, a third eye Crimson skin tone, etc) to absurdly bizarre (8 arms, covered in fur, non-humanoid, more insect than human, etc).
>>
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>The women's bathroom on the eighth floor is laid out like a squared-off circle, and is normal in all ways when walking clockwise around the center but appears to be endless when walking counterclockwise.

>The watercooler usually has more than just water in it, whether it be vodka or goldfish or loose change.

>The number of elevators the building has seems to change on a week-by-week basis, and not all of them service every floor as they ought to.

>Various company photos depicting employees from previous decades hang about the building, and include various NPCs as well as the PCs themselves taking part of company activities long before they were hired or even born.

>The items up for sale in the breakroom ending machines aren't always food, and can include red staplers, pocket watches, birth certificates, musical instruments, urns of ashes, or anything else.

>Each and every record and file in the company's vast and labyrinthine archive has been heavily altered, with names, dates and whole sentences censored with black ink.

>A white cat with a bell on its collar has been seen and heard traipsing around the building, but no one has confessed to owning it.

>While always told that the top floor of the building is reserved for the company's Chief Officers, the PCs discover that all the offices there are unoccupied and unfurnished, and that the entire floor seems abandoned.

>In the security guards' suite of control rooms, the PCs discover a set of closed circuit cameras and screens that appear to be monitoring their desks or offices exclusively.

>Arriving at work in the morning, one of the PCs finds a snubnosed pistol and a list of names taped under their desk.
>>
>Just about anything can be found in the warehouse, including some things that would have been better off forgotten.
>>
>>38398609
>The CEO of the company visits the office later on. Instead of a man or woman it is an audio recorder machine, with the play button pressed at all times.
>He speaks in a typical middle aged male voice, not too deep, or light.
>There is a heating device attached to the machine that simulates smoking when a cigarette is placed in it.
>He will ask for people to smoke him up from time to time.
>While he is just an intercom with wheels, an assistant is with him at all times, and he seems to know the situation too well.
>Like all CEOs, saftey isn't his #1 concern to his employees and lackeys.
>>
>>38399137
I love your vending machine idea. Instead of medical kits in the bathroom or whatnot, you have to pay out of pocket for bandages or creams.
I also think the snub nosed pistol is pretty cool, like when doing that task, it seems like the people on the list know ahead of time that they are being hunted by the PCs, and have taken precautions by either hiding, or arming themselves the take on the PCs.
>>
>>38398427
>>38398899
Essentially you can play a setting like this as a corporate, white-collar version of Night Shift.
>>
>>38399720
*to take on the PCs.
My bad.
>>
>>38399720
>NPCs know their on the hit list
>Start barricading themselves in break room
>Setting lethal traps made of office supplies in the hallway
>Armor up with cube furniture and wield a fire axe with pins glued to it as weapon
>Takes pre-emptive strikes against the PC
>Entire day is a game of cat and mouse between the PC with a gun and half a dozen misc employees from around the corp

>DISCLAIMER: Hit List is only valid for 24 hours
>Next day, any surviving NPCs act like nothing happened
>Greet PC exactly the same in the morning, except now he's wearing an eye patch from when you stabbed him with a pen
>>
>>38399611
>The CEO is always calm no matter the situation.
>If the machine is broken, a new one always comes in the next day.
>The location of the speaker is never revealed under any circumstances.
>While he may be calm, he can be somewhat paranoid, and usually has his attendant armed.
>Later on in the story if the PCs get far enough in the game he can either be the BBEG, or the primary quest giver. (GM's choice).
>If the PC's choose to escape, the CEO can fire them in the end, or Promote them to a higher status, either way freeing them of torment.
>Some times the CEO can be aware of surreal happenings, but will never bother to fix it. (GM can choose why).
>>
>>38399965
Usual day at the office any way.
>>
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>>38398748
>The building is in fact a tree, and is the latest iteration of yggdrasil, the world tree
Ryoma, pls.
>>
>>38399506
>>38399965
Every time someone dies in the office, their body is found in the warehouse the following day in a body bag. After 24 hours they are gone and never seen again. Only PCs are safe from this, and their bodies are always in wood coffins at the back of the seemingly endless warehouse.
>>
>>38398899
Exactly what I was thinking.
The 'mirror malfunctioning' was even directly
used in NightShift.
>>
>>38400398
>>38399746
We're essentially AC Prime in this game, Anons.
>>
>>38400609
Basically Dilbert, except scary and surreal.
>>
>>38396405
>>Roughly sixty-percent of the building is actually unoccupied, and the further the PCs wander into this vacant sixty-percent the more the rules of physics begin to break down.
There was this video someone posted earlier in the week, where there's these giant floating blocks moving around in the sky, and in those floating blocks in a bunch of people just floating around. And then it gets corrupted and all the people explode into horrible monsters.
>>
I'm thinking this would work best in Don't Rest Your Head, maybe with some adjustments to allow for long-term play.
>>
>>38399965
Huh, kinda sounds like a viable shooter vidya idea. If the gubbament special interests weren't worried about office shootings anyways.

still pretty bitchin idea. Especially if they have only enough bullets to fill one clip/mag/drumbarrel
>>
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>>38400988
I'm not familiar with Don't Rest Your Head. would you mind summing it up while I try and think of some more quirks?
>>
>>38401178
Its a very rules-light system where a bunch of insomniacs use dream logic to fight nightmares
>>
>>38401141
Of course the shooty bit would only be a small portion of it. Perhaps it could be played off as a metaphor for paranoia in the work place or some shit.
It would be more focused on trying to complete seemingly simple tasks that become more difficult to do the further the game gets.
>>
>>38401224
Is good plan. Everyone else has obtained worklist of tasks to do. One guy's task just happens to be killing without getting caught. Yes?
>>
>>38401382
Either that, or the co-workers and upper heads that aren't on the list don't care or bother noticing.
>>
>>38401224
>>38401141
The office-shooter scenario could only be one of several possible paths, or could be the happening of one particular day. It could be that the game, whether it's tabletop or video, takes place over the course of a work week where everything is just goes from bad to worse.
>>
>>38401382
Amongst other things.

>Get the TPS cover page update to accounting before 10
>Attend the Class 4 Engineering Review
>Submit timecards for the past month
>Kill Pat in accounting
>Empty out the fridge in the 2nd floor breakroom
>Survive until quitting time
>>
>>38401382
I like the idea of each of the players being given a random "secret assignment" that they need to accomplish within a given time frame. One of those assignments might just be to kill the others.
>>
>>38401421
Like Postal 2. From Monday to Sunday, and things get more chaotic as the days pass. Love that game.
>>
>>38401458
I have this schedule twice a week.
>>
>>38401460
Secret assignments are a good idea! ones that conflict with other party members, ones that are but a part of a longer running scheme, ones that are deadly, and some that may just be out and out impossible (but not really)!
>>
>>38401460
Like the game paranoia.
http://en.wikipedia.org/wiki/Paranoia_%28role-playing_game%29
>>
>>38401460
>Paranoia
>>
>>38400722
Metachaos I think it was called
>>
>>38401527
Just Trouble Shooting here. Don't mind me.
>>
>>38401527
>>38401511
Maybe Paranoia can be adapted to this setting.
>>
>>38401688
Friend Computer becomes CEO, clearance colors become security clearances, bam.
>>
>>38401800
Isn't the Friend Computer just a bunch of Higher-Ups taking on the appearance of authority?
>>
>>38402088
Nah. Friend Computer is the computer that runs Alpha Complex. However, it is in turn run by the High Programmers, who are the guys in charge of programming it. Regrettably, 90% of the Computer is legacy code, with some portions even dating back to before the Big Whoops.
>>
>>38402112
So it's like the US Constitution?
>>
>>38402157
Not really, FC takes a much more active role. Think a combo of the president and congress.
>>
>>38402348
Yeah. Yeah I see. The Trouble Shooters could tie in with the office RPG. Select workers (The PCs) are promoted to investigating the surreal parts and reporting back to the Higher-Ups.
>>
>>38402442
Or perhaps that could be one choice.
Maybe they could be security guards trying to help people stuck in anomalies.

Or they could be IT guys running from department to department fixing things.

Or the average Joe trying to survive and get paid.

Or all of the above, if they are adventurous.
>>
>There is NO smoking allowed anywhere in the building. Employees may smoke in the designated area.
>The area is only accessible by walking down the emergency stairwell. It is not serviced by any elevator.
>Going out the fire escape door leads to an outdoor courtyard that is an exact replica of Auschwitz.
>Employees who spend more than 10 minutes in the designated smoking area are required to change into prisoner clothes.
>>
>>38395797
>>The PCs begin receiving prophetic emails, printouts and faxes.
>>receive email
>>"you're fired"
>>next day PC is fired
>>
>>38402442
I like this. The PCs have been assembled as a group to investigate the strange comings and goings around the building. They've been granted a generic committee name and have been invested with varying levels of authority and clearance.
>>
>>38402683
Yeah, just like in Paranoia, with the color coded city districts.
>>
>>38398427
>PM
you fucking genius
>>
>>38402578
kek
Message from: Crazy_prophet.exe
To: You
Lol your fired bich!!!111!


Reply Forward Delete
>>
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>>38395797
>>
>>38402772
Thanks.
>>
>>38395797
So Nightvale Incorperated ?
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>>38402578
And by fired, naturally, this means he combusts.
>>
>>38402919
The Night Vale branch of Initech
>>
>>38395797
You know, this is horrifying in so many ways, and also absolutely incredible.

Considering most of my players played and loved The Stanley Parable, I expect it to be rather successfull.
>>
This is my kinda thng right here
>>
>House of Leaves: The Corporation: The TTG
>>
>>38401548
That's the one.After days/weeks of exploring the inner workings the office building, you find this shit on floor n^3.14.
https://www.youtube.com/watch?v=2UPUhn9hpTU
>>
>>38396203

I think this just created a new dimension...

>>38396802

>Game developer at Gary's Corp?
>>
>>38396864

>Especially plastic ones
>>
Working on some more quirks myself but I'm at work, so I hope to see this thread alive when I get back.
>>
>Time moves 1.5x faster in the breakroom

>Conversely, time moves at half speed in the Mens room handicapped stall

>There is a countdown timer in the Womens restroom. It seems to countdown the time between presidential speeches, even emergency, unannounced ones.

>There is a very large xerox machine from the 60's. It shreds the original document and produces two inferior copies in its place. No one is entirely sure how it works as it does not require paper or ink and is powered by an old Sears Diehard car battery.

>The elevators have both an upper and lower weight limit with a difference of 500lbs. The elevators will not function below or above their weight limitations. To offset this, the company has provided large piles of bricks (stolen from the building across the street, a rival company) near all elevator access points.

>There is a large, unlabeled, red button on the west wall of the office. No one knows what it does. They say that the last person that pressed it received $10,000 and was lead out of the building in handcuffs by police the next day.

>The janitorial staff only speak in Latin.

>The IT department has a whole room of filing cabinets with hardcopy printouts of every website any employee ever visited and dvd backup text documents of every word you've ever typed in the office, even on your personal devices.

>The Televisions in the breakroom only show Soviet era Polish news broadcasts.

>There is always someone moving in your peripheral vision, often with stacks of papers, a clipboard, a knife or manilla folders.

>There is a wall mounted vending machine in the Mens room that sells only what you need, not what you want.
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>>38397291

I don't know, but I want to insert it into my D&D cession for maximum wackiness.
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There was an old /tg/ setting that involved an entire office building being warped into the between. Heavenly influence would slowly creep in from the upper floors while demonic from the lower.
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>>38405505
Demons should live in the basement and the steam tunnels.
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>people who work at the building for great lengths of time complain about time seeming to skip, or feel less "real" when they are not in the building. The oldest employees can no longer remember anything of their lives outside of work, but always go "somewhere" when they clock out.

>in the very lowest basement level, is a model of the building itself. It shows it's true shape, and trying to follow it's design will hurt your eyes and give you a serious migraine. Interestingly however, there are models of other buildings, presumably owned by the same company as your own

>there are rumours of a vending machine somewhere in the floors stil under construction that sells perfect copies of yourself that activate should you die. Buying an extra life is as cheap as $100, but you can only buy one at a time.
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>>38405708
>extra lives must be paid for in single dollar bills only
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>>38407981
Non-sequential bills, please.
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>>38402683
>They've been granted a generic committee name
I like this. We need more white collar hell with fake responsibility/authority and word maps and re-branding
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>>38408165
>Here, let me see the list of committee roles
>No can do. I'm the "Official Role Tracker"
>That's stupid, just let me see the list... why is it blank?
>You're not the official role tracker. I told you already, you're the one with access to floors 11, 15, and 22 - 27.
>Why are all these access privileges split up anyway?
>Something about "encouraging teamwork"
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>>38405542

demons are the basement
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>>38408326
As dumb as it is in real life, that would actually be a fun game mechanic in this surreal office setting.
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>>38405542
Dead rats live in the basement.
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>On Thursdays the boss comes into the office fully engulfed in flames and no one seems to notice anything is amiss.
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>>38412618
>Attention office workers, due to budget cuts, "Inferno Thursday" is no longer going to be held. We will set up a ritual "Day of Burning" every quarter as a much more cost-effective replacement.
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>>38412872
> Due to budget cuts, Tuesdays have, as a whole, been cancelled.
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>>38412967
>Due to upcoming deadlines, Wednesdays and Thursdays will be occurring simultaneously
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>>38412967
>>38412872
While I would generally have soft muzak playing at all times to set the mood, changes to corporate policy or the building can be announced over the office PA system in the most dull, dry legalese possible. Especially those changes that are dangerous to the PCs physical and mental health.
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>>38413283
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>>38413283

>"Attention all employees on the eighth floor: this is a friendly reminder to avoid spooking, startling or agitating the chicken. It is large, mean, and apparently here to stay. That is all at this time."
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> At Parking -26, there is a gate of Hell. imps, demons and devils often cross the whole building to take it, and punch in/punch out.

> In a corridor of the 4th floor,each door give on the same corridor. To leave that place, you must take the second door to the left, then the last to the right, twice the door in front of you, cross backward the last door you crossed, and at last, goes through the third door on your left.

> Gravity is nonexistant for people with a blue tie.

> One corridor look like this: https://www.youtube.com/watch?v=daBq278GJlc

> There is a T-rex head hanged on a wall, in place of an deer head.

> Nobody would believe you, but you're sure that Escher is the one who have built the staire A-3

> In the waiting room, the magazine "10 meals to cook for your gardian angel" is the least weird.

> You found a porn magazine under a blanket in the break room. All the girls are aliens.
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>Whenever someone changes the time display on a clock, it changes what time it is for that section of the building. Some cubicles are stuck at 3 am due to broken clocks, and the fluorescent office light above them is always on.
>Placing an "out to lunch" sign on the wall of a cubicle temporarily moves its contents to the cafeteria for a 1 hour lunch break.
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>>38414777
ayyyy lmao
>>
>>
>To comply with a new company-wide policy, the entrance and lobby have been moved to the fourth floor
>it occupies the same space as the current fourth floor, access between them is managed by crossing the full-length mirror on the back of the front door
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>>38415828
>the building now hovers 10 feet off the ground, due to not having a first floor
>the stairs down from the second floor lead directly to the basement
>the basement stairs cannot be climbed, its elevator only services the parking deck
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>>38415858
Nah, the first floor is just equal to the fourth floor, and if you go down from the first floor you reach the third floor.
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>>38408727
So fucking true. In real life it would be a pain in the ass, but in the game it could be an obstacle PCs would have to face. Whether alone or with teammates.
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>>38417350
It could be played for either teamwork or paranoia.

Is the guy with the directions trustworthy? Will the map the layout guy drew for you really have all the traps marked on it? Is someone leading you to your doom, and should you kill them before that happens? You only have their word, after all...
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>>38398427
This. I like this. You did good, anon. One thing that might be for considderation: The use of both d10 and d4. I'd try to keep it as simple as possible, and therefore you might want to look at a way to remove the d4 from the game.
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ARCHIVE IT
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>>38418205
it already is on sup tg dude.
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>>38395797

>The office cubicles are roomy and comfortable. Pleasant, natural light spills in from large, glare-treated windows. Air-conditioning keeps the floor at a comfortable 20C. Your manager occupies a small corner office and is taking the floor out to lunch as a "thank you" for all your hard work this month. You finish at 3pm, the roads are mysteriously empty and the drive home is speedy and calming.

Spoooooooky
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>>38418469
That is actually quite unatural. I vote for one department being this beautiful heaven that everyone is trying to get transfered to.
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>>38400049
>The CEO IS making the surreal happenings happen.
>The company is just a beta testing area for different surreal effects before selling them to the right clients, the PCs next boss.
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>>38399965
>one day your name is on the list.
>An NPC has the gun and is hunting you down.
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>>38415358
The overly paranoid and chummy conspiracy theorist in he mail room? He's your greatest ally in this game. Sure, half of what he believes is going on might be a product of his deranged imagination, but the other half is invaluable in dealing with the strangeness going on in the building.

The challenge, of course, is in discerning which half is which.
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>>38418505
What about a messy department for all the neurotics and weirdos; not everybody wants a clean happy place
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>>38419110
Every employee has a specific department that they'd much rather be working for and no one is entirely happy with their current position in the company.
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some of the vending machines don't accept money, and instead ask the user to solve a captcha code to get something. these captcha codes grow slowly more complicated over time, and if anyone asks the management why this is the case they mention something about the computers and other electronic equipment spending too much time on break.
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>now imagining white collar works fighting monsters in an office setting with crude weapons and armour fashioned from office supplies. Swords made from paper cutters, daggers made from pairs of scissors, or if you're really lucky, the fabled fire axe.

This sounds fun, I want to run a campaign in this now.
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>The PCs are fairly certain that one of the men in the lobby's large framed portrait of the company's founding partners is Walt Disney or some other famous but unlikely individual.

>There is nothing red in the entire building, and anything red that the PCs bring inside will become the focus of irrational hatred for their coworkers.

>Whenever there is an office birthday, a clown will show up with balloons, do a few tricks and then leave before anyone remembers that they never hired him.

>The elevators in he building will sometimes stop between floors and rotate to a new orientation before continuing on.

>The Logistics Department appears to be completely devoid of employees and abandoned since the fifties, yet regularly tops the charts in productivity according to the company newsletter.

>The entirety of Upper Management appear to be comprised of old statues set up behind desks in big offices.

>The PCs discover that a great many things have been buried and forgotten in the garden atrium at the center of the building.

>A small white hatchback car has been driving around the parking structure without stopping since the mid-eighties looking for a parking space.

>The coffee produced by the old, decrepit machine in the commissary is, bar-none, the best the PCs have ever tasted.

>One of the PCs has the computer at their work station replaced every other day with a model from a different era.

>Every employee who has met their boss has described him or her differently, even if they were together during the meeting.

>The men's bathroom on the fifth floor contains only sinks and nothing else.
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>>38419450
I like these ideas, man if this could be like Night shift in terms of ideas/rp game, we could have a playtest over skype.
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>>38419509
It's basically the whitecollar, corporate version of Night Shift where the players are AC Prime HQ employees rather than Gas n' Go station attendants.

>For some reason Upper Managment seems hellbent on the Company aquiring this one little old Gas Station in New Mexican badlands, despite the Station's owner adamantly refusing to sell.
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>>38414777
Lurk more and learn English before you post
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There's no TP in the bathrooms, instead it's outside the door leading in.
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All the employees in Accounting are gorillas. They regularly get the "Employee of the Month" award. The last person to crack a banana joke in front of them was posthumously fired for discrimination in the workplace.
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>>38420112
This seems a bit inconvenient.
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>In display cases in the lobby are numerous trophies and plaques the company has won, many of which commemorating competitions and awards that do not exist or have not yet taken place.

>Every Thursday, the PCs are handed a sealed, confidential envelope by their boss at the end of the day which they each must then sign their names to and deliver to a helicopter waiting on the roof no later than 7:35.

>On the tenth floor is a single, unoccupied corner office that is time-locked on a perfect summer day just before quitting time, and instills a feeling of peace and safety to all those who enter.

>The women's bathroom on the second floor has been out of order since before the PCs started working in the building and both sexes are forced to share the men's.

>Phones have a tendency to ring at random in the building, and although employees are assured that the cause is just old faulty wiring, Management is worryingly insistent that no one should answer any whispered questions they are asked on these calls regardless.

>Sodas bought from the machine in the breakroom sometimes come with messages or money taped to the outside of the can.

>Magnets don't seem to work on the twelfth floor.

>The PCs are all selected by Upper Management to form their own department within the company, are given the highest security clearance and are assigned a whole floor or wing to themselves while never actually being told what it is they are meant to be doing.

>The company archive is located in a sub-basement many stories below the building, and can only be reached by means of a single dedicated keyed-elevator.

>The digital displays of calculators, clocks, coffee makers and other electronic devices around the office regularly display gossipy messages and sometimes dire warnings about coworkers.
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>The building consists of a pair of twin office towers, each a perfect mirror image of the other, from the external appearance to the internal layout to the employees themselves.

>On the first of every month, a group of about twenty men in cheap suits and elaborate masks enter the office and take over the main conference room for three hours, saying only that thy are not to be disturbed for any reason.

>Anything sold by the little convenience store in the lobby, newspapers, food, medicine, is wildly out of date while still somehow appearing brand new.

>Office 1102 is a bad place.

>Accounting records indicate that the Company has not purchased any office supplies since 1997, and yet still has not seemed to run out of anything they need for their day-to-day operation.

>The PCs' coworkers always seem to know when they've suffered a personal tragedy, occasionally even before the PCs discover it themselves.

>Any employee parking in space F on the fourth floor of the parking garage will find their car washed, waxed and detailed by the end of the day.

>Pornsites have not been blocked on Company computers, but the official OSHA, NCLU and FEMA pages have been.

>The building is regularly jolted by what feel like explosions, but no one aside from the PCs ever seem to notice.

>The receptionists in the lobby are all cute, friendly, helpful and identical, and have the peculiar habit of synchronizing their speech and movements with each other.
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>>38399084
>the photocopier on the 8th floor never breaks down or jams
Most spooky thing in the whole thread.
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>>38419839
I like this setting's potential thematic contrasts with Night Shift, especially if the player characters are made the leaders of their own powerful but meaningless department or committee.
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>Going up the 7th staircase leads you to the 9th floor. Going back down that staircase leads you to the 8th floor. Going back up the staircase takes you back to the 7th floor.

>The 14th floor is completely empty aside from walls, ceiling and floors. The only thing in the room are 59 security cameras, together looking at completely different locations of the same room. The security guards over-seeing the security cameras have no idea what they're looking out for, but regularly state that something is stolen every week.

>The manager of the 16th floor has phobaphobia, the phobia of phobias. Everyone is too afraid of telling him in case he freaks out, giving them Ergophobia, a phobia of work.

>The 3rd floor only has security guards working undercover with employees taking their place as guards. What they don't know is that everyone on the 3rd floor is an undercover security guard, they just can't risking asking anyone why they're undercover.

>The 5th floor plays Russian roulette on Thursdays. Although a bullet is always loaded into the chamber a gunshot is never heard, but the only people who ever leave complaign about headaches.
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>The Company's Employee Handbook is a four-ring binder that is at least six inches thick and is exhaustive in the scope of topics and contingencies it covers.

>The kitchen staff in the cafeteria is completely different each visit, and always seems nervous or under duress.

>Unoccupied vehicles in the parking garage will occasionally honk or flash their lights at the PCs as they pass by.

>Employees tapping their feet or clicking their pens appear to be talking about the PCs in Morse Code.

>The sun will sometimes seem to rise or set on the wrong sides of the building, and is very inconsistent about its schedule even given the natural turning of the seasons.

>If exploring the vacant or unoccupied portions of the building while they ought to be working, the PCs will get the strong impression that they are being watched and will start finding messages written on dry erase boards and dusty windows calling them out by name and telling them to get back to work.

>Projectors and television screens accidentally left on in conference rooms will usually start displaying strange programming like shadow puppet shows, old television broadcasts and security feeds after a while.

>One PC discovers a hatch in the concrete floor under their desk that had been carpeted over by the hollow metal sound their feet made against it.

>An astonishing and worrying array of weaponry is discovered secreted above the ceiling time with an official memo from Upper Management congratulating Employees in the find and advising them to "go nuts."

>The men's bathroom in the seventh floor has a very unpopular window-walled conference room in the middle of it.
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After reading through this thread, I think the most important question is: "What fucking bathroom is the least terrible?"
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>>38422029
> There are no bathrooms. Bathroom doors just lead to more offices.
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>>38422067
That's going to be problematic.
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>>38422398
>Office doors on the eigth floor lead to individual bathroom stalls.
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>>38422067
But I am out of socks from shitting in trashcans and the copy paper hurts my ass. I once washed a sock with Lisa's water bottle, boy was she pissed when she found half of her water gone and shitty fingerprints near the cap.

Last time I saw her was near room 3734-A, I am not sure what floor we had been on. I lost count after descending 41 floors. Still no sign of the lobby. Although in the stairwell a greasy man wearing his tie as a tribal headband who appears to be living in a modified janitor cart tried to sell me toilet paper.

I killed him with a sharpened bic pen when interrogating him as to the location of the bathroom. He kept screaming "T.G.I.F." as I stabbed him. For once his stress creased face seemed to slacken.

He apparently shit on my shoes in one last involuntary act of defiance.
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>>38422614
>The East Stairwell is an endless non-Euclidean nightmare. The last group of employees that tried to use it during the bimonthly fire drill got lost and still haven't made their way down the the lobby yet. Rumor has it they've gone feral by now, or that they're all dead.
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>>38402088
Been a while since I've read it but according to the longest of the origin stories, FC was an AI managing San Francisco or something. A meteorite triggered Dead Hand and Earth nuked to high hell. Alpha Complex is actually underwater inside San Fran Bay. Interestingly, humanity's actually still doing fine...on other planets.
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We got a name for this company or building yet? My vote's for Dunwich.
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>>38423005
There's a million origin stories for Alpha complex. I blame the revisionist history.
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>The PCs begin finding mini-cassettes of the sort used in personal voice recorders secreted around the office, each a kind of audiolog recorded by a previous employee during his lunchtime explorations of some of the stranger and more non-Euclidean areas of the building.

>The dimensions of the Boss' office are ever so slightly different each time the PCs are called in to see him.

>The shipping and receiving dock is a vast and dimly lit warehouse with tall metal shelving units filled with boxes, barrels and containers, and seems far larger than what the Company should need or that should be able to fit inside the building.

>The PCs find themselves in a meeting that is quite literally endless and must work out what to do through instant messaging on their laptops and subtle but meaningful gestures and expressions without alerting the other attendees.

>Government agents are coming to audit the company next week, and Upper Management appoints the PCs to be their official "trouble-shooters" to deal with any anomalies that need putting down, cleaning up or hiding away.

>There is no Number 4 Elevator, but there is a Number 4 Elevator shaft, and its doors will periodically open during busy floor-to-floor commutes during which time the unwary might try to step inside and fall to their deaths.

>A pleasant young woman with short red hair and a sharp pantsuit visits every couple months to see how the PCs' department is doing, but seems to cast no shadows and has no reflection.

>Birds by the flock regularly decide to commit suicide against the building's windows.

>Somewhere in the building there is rumored to be a small but rather popular casino in which employees in-the-know can gamble away their wages and more.

>One of the PCs has a perfect doppelgänger working for another department in the company, all the other employees seeming desperate to keep the two from ever meeting.
>>
This is short-story tier stuff. If I were a better writier/DM, I'd definitely be interested in running this.

I wonder if there's any books/stories/quests out there like this that isn't the Wayside School Kids.
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>>38424654
>They bet on how many years they're going to keep working there, unless someone fills that time period they cannot die under any circumstances. Any attempts will have their bodies returned to their offices and appear perfectly fine, but with a tattoo on their hand with a straight line.

>Several people in some of the offices have several lines covering their hands, one person has them up to him shoulder.

>No-one quite recalls what happens when they see another person die, they just forget about it like it was part of their day-to-day routine.
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>>38425032
>Life-bets are just one of a variety of options offerer to those encounter to wager. Nearly everything that happens in the company can be bet upon, and money not the only thing won or lost.
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>>38425226
>Losing a bet while going 'all-in' gets you sent up to the R&D department on the 11th floor. No one's sure what they're developing, but no one's ever been known to come back down from the 11th floor.
>Going up the stairs from the 10th floor sends you to the 12th, and vice versa, so no one's sure how they go to the 11th floor to begin with.
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>>38425226
>every vending machine has literal "tickets to freedom" that are priced as "your life"
>there are rumors of an unlocked vending machine down in storage with enough tickets for the entire party... except for one
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>>38398899
>Night Shift
Or 'Surreal Highway Adventure' or 'Surreal Elevator Adventure' or 'Surreal Hotel Adventure' or...well, you get the idea.

>>38395797
>The CEO actually died sometime in the late seventies or early eighties, but he continues to lead the company by means of an absurdly exhaustive reel-to-reel library of prerecorded instructions.
https://www.youtube.com/watch?v=87uRFPymCiw
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> People going out of conference rooms are not the same as the ones, who entered them.

> Coffee machines spills out different fluids (never coffee): from plain water, through honey and gasoline, to hydrofluoric acid. Office furnitures need to be change often.

> Windows shows the outside view from random time periods, both future and past, that happened, might happen and might have happened. One day it might be paleolithic age, the next apocalyptic ruins and the next rise of the Second Cherokee Empire.

> Company's name and logo organically shifts through offices, updating all documents, computer files and workers' memories. Moreover, this happens slowly and sometimes start independently in different departments. This brings confusion to the office, since sometimes different workers refers the company with different names when talking with each other.
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>>38420485
>time-locked on a perfect summer day just before quitting time
took me a minute but damn
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> All janitorial closets doors open to brick walls.

> The company has had the same janitor working for it for the last 50 years. Everyone refers to him as a kind old man. No one remembers his name or sees him when he isn't cleaning.

> Office records show that all funding was redacted from janitorial staff and the staff in question sacked 50 years ago, to the day.
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>>38425790
Forgot the image.
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>The is an inexplicable helipad on the floor of the basement parking garage. It appears to have been used quite recently.

>When pens run out of ink they're automatically refilled with ink of a different color.

>There's a large mosaic throughout the 4th floor that seems to detail an almost Romeo and Juliet-esque inter-office romance that may or may not have happened.
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>>38425889
>>There's a large mosaic throughout the 4th floor that seems to detail an almost Romeo and Juliet-esque inter-office romance that may or may not have happened.

I really like this one for some reason. Do you suppose their story ended in a similarly tragic way?
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>Only a single phone in the entire building connects with the outside; every other phone connects only to others in the office. Where this phone is is a mystery to all.

>"Bring your daughter to work" day happens once every new moon. No workers show up this day; instead, their daughters do their jobs.

>On the 7th floor, staples don't work, and paperclips/binderclips are prohibited.

>A man named Dante can be seen going through various floors on some days, pointing things out with another man, They look at many of the workers in inexplicable horror, and speak only to a few people on each floor.

>>38425999
>I really like this one for some reason. Do you suppose their story ended in a similarly tragic way?
Some say that it happened to Garry and Matilda, in Accounting. Of course, the only guy who claims to have known them is some old Friar on the 5th floor.
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>>38425999
Listen, I wouldn't ask anyone on floor 3 or 5 about this incident. Now look over here new guy, see this part of the mosaic? the one with the dimly lit break room? Yeah, that stuff in her hand is a bottle of rancid coffee creamer and that is a little bit of it on his lips as he lay there on the counter between the sink and the microwave.

If you look closer you can see the open refrigerator with little tiny yellow tiles on each of the items in the fridge? Yeah, Tomas put some sustained effort into hand inking each one of those passive aggressive post-it notes. Real craftsmen he is, a true man of the renaissance.

>Tomas has done amazing work on the executive washrooms; his homage to the hanging gardens. He disappeared into the gardens before the final urinal was finished, now there are only 3 installed and every time a VP needs to take a piss there is someone using the middle stall.

Tomas was truly a man of the people.
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Btw, guys, this thread is archived:
http://suptg.thisisnotatrueending.com/archive/38395797/
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>>38426159
>>A man named Dante can be seen going through various floors on some days, pointing things out with another man, They look at many of the workers in inexplicable horror, and speak only to a few people on each floor.
>>
>The Company suggestion box only appears in the building between the hours of 8:30am and 5:00pm every four years on Leap Day, but it is said that any and all changes suggested in that brief window will be accepted and enacted without exception.

>All personal cell phone calls employees try to send or receive come out in Esperanto.

>The PCs discover by accident that the thick dictionary on their department's reference bookshelf has been hollowed out and contains a large and varied stash of colorful and exotic pharmaceuticals.
>>
>Time flows backwards on one floor, a different one every day

>There is currently an inter-departmental feud going on. IT uses a hex tile movement system, but Marketing uses square tiles, and Accounting won't convert their free-movement system to company standards.
>>
>There can only ever be a set amount of staples on any given floor, used or not used. It is physically impossible to exceed this level, and staples are now considered a vital form of currency. people are often caught trying to smuggle paperclips to other floors due to the inflation. It's your job to stop these criminals from ruining the local paper-clip economy.

>The manager of the company actually died back in 1937. He had given so much work to the lower-down managers that they never finished it all between then and now. In exaclty one hundred years the company will catch up with this work before realizing that there's no more work to do, forcing them to close the business. This is the only known method of leaving, and no-one knows of this other than the janitor that always seems to be on the same floor your on.

>People have to adjust to different time zones on different floors, ranging from hours to even days. There has never been any accidental paper-work mistakes due to this, because it's always checked by the workers on the 12th floor. Sadly, they're always one hour late for work.
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>>38426379
>"and no-one knows of this other than the janitor that always seems to be on the same floor your on."

>But when you look for him, he's always on a different floor according to your co-workers.
>In fact, he's on every single simultaneous floor in the company, just never the one your on.

I wonder if he's secretly the paper-clip smuggler?
>>
>Although there is no "official" office attire, it is said that anyone coming in with anything inappropriate on feels a physical and mental discomfort that's barely tolerable until they change.

>Casual Fridays, however, have a strict dress code of pajamas and slippers. Not following this has the discomforting affect.

>Being late for work has no effect one your employment. Instead, anything you drinks that day has the iron-y taste of blood.

>There's a large storage freeze in the kitchen that seems much bigger on the inside than on the outside. Large footprints are found in the frost the piles up int there.
>>
The most important thing being, no rule is absolute. Any conflict between corporate workers regarding rules will trigger a chain of highly illogical events and shenanigans in the prospect of solving the issue. Of course, if the issue is not solved by end of service the next day things will be the same as ever and workers will laugh about the mayhem they caused around a warm cup of decaff.
>>
>Each floor is always half-lit at anytime. Policy claims it's for saving money on electricity, but there are odd, beastial sounds that seem to come from the unlit side.

>There are no fire extinguishers in the building; fires are starved of oxygen mere moments after they're set, as though there's no oxygen in the office at all...

>Company-wide memos are written in a complex cipher. The code for the cipher is available only on the next company-wide memo. Workers are still expected to follow whatever new rules and regulations are handed down.
>>
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>>38399084
>anyone who suffers a fatal wound on site cannot die from their wound for 48 hours
>>
>If a PC displays excellent leadership skills, he may get a promotion offer for a Manager position
>If he accepts, he slowly begins to talk in increasing jargon as his clothes turn more and more formal.
>The party must find a way to demote him before he is completely transformed into a manager and lost forever
>>
Which of the following ways do you fellows suppose is best for starting a game in this setting?

>The players are regular employees who are sent on a mundane task that quickly snowballs out of control.

>The players are employees who are handpicked to form a powerful internal affairs style task force.

>The players are government auditors who have been tasked to investigate the company's dealings.

>Other.
>>
>>38427097
>>The party must find a way to demote him before he is completely transformed into a manager and lost forever
Wacky rule-breaking hijinx ensues
>>
>>38427108
I'd think it depends on the tone of the campaign. Comedic ones can have them as regular employees, the task force can be used for a serious campaign, and government auditing could be used to play up distrust and paranoia as outsiders to the company's inner workings
>>
>>38427145
Government auditors might be able to challenge the the desperation of the atmosphere. Fuck that. Make them desperate new hires and hungry interns, willing to adopt any absurdity as their own for a pat on the head and maybe a contract extension.
>>
>>38396405
>>The parking garage is a many-storied labyrinth with inadequate signage in which can be found abandoned cars decades old and worrying graffiti and notes left by long-lost employees.

I remember going to one of the hospitals in Houston that had one of these. Apparently, taking the stairs at any part of the parking garage would only take you to even or odd number floors, despite there being no noticeable floor between them. Turned out, because of the exact sloping found throughout the complex, each "floor" was essentially two floors at once.
>>
>>38399965
List has seven names
Gun has six bullets
>>
>>38427328
>Implying gun doesn't shot two times for each bullet in mag
>>
>>38427293
That's pretty spooky, actually
>>
>>38405214
>rival company

Oh God.
>>
>>38425444
>The Heart, She Holler

That was exactly what I was thinking, too.
>>
There are multiple things that supposed will result in "Disciplinary Action" or "Termination", always in quotation marks and always in a way that seems like a euphemism.
>>
>>38427663
>Do not gaze upon the CFO or you shall be "terminated."
>>
>>38425765
I don't get it
>>
>>38427870
Time-Locking usually refers to things that are automatically locked for certain periods of time, like cash registers in convenience stores.
this "Time-Locked Office" is locked in time to "A perfect summer day, just before quitting time."
>>
>>38427422
I actually went to a different building while looking for my vehicle there because I was convinced at one point I wasn't in the right area. You can't even go around in a loop without the stairs because it won't lead to the same sandwich of parking garage.
>>
>People who disappear in the office, be it from quitting/dying/getting fired have their jobs taken the next day by suspiciously-similar-but-younger workers

>Everything on the 8th floor is covered in gold leaf. It is removable, but becomes ash if you try to get at it

>The 10th floor's floor is made entirely of mirrors. These mirrors fail to reflect actual human beings. PCs would be wise to stay away from "humans" that it does reflect
>>
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>>38419080
>>38415358
This is definitely the sort of NPC and scenario that this setting needs. To any who haven't watched It's Always Sunny in Philadelphia, here's the clip in question:

https://m.youtube.com/watch?v=1VJS8dIla2I
>>
>>38428467
What a great episode. Actually, what a great show.

Alternate episode title: The Gang plays Shadow Run
>>
This sounds like a great setting for an infinite dungeon crawl. Anyone want to post ideas for rolltables?

>Co-worker
>1-5d6 male, 6 on a d6 female
>Names
>On a d6
>1 = Bob
>2 = Stan
>3 = Chris
>4 = Steve
>5 = Rick
>6 = Dan
>All female co-workers are named Tina
>Temperament
>1-2 Workaholic, doesn't respond to questions
>3-4 Friendly yet useless
>5 Backstabbing corporate climber
>6 Reroll, add "paranoid psychotic"
>Appearance
>1-2 Skinny guy
>3-4 Fat guy
>5 Strangely muscular
>6 Reroll, add beard
>>
>On the 9th floor, everyone has the name "Alex", male or female.
>>
The radio only plays the catchy parts of songs, never anything else.
>>
>>38428677
>for some reason you always roll 6 the first time for appearance
>even for tina
>>
>>38428805
The radio only plays the non-catchy parts of songs, never anything else

Suicide rates skyrocket before realizing death is only temporary.
>>
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If I had to put this into a D&D game, it would make a great layer of Nirvana. Just gears isn't mad enough.
>>
>Ms. Zarves is the manager of the nineteenth story
>There is no Ms. Zarves
>There is no nineteenth story
>>
>>38429175
The Celestial Bureaucracy of the Jade Emperor?
>>
>>38429065
I think only the catchy parts is worse, especially if they weave from one to the next, that way you'll have a bunch of songs stuck in your head.
>>
>>38398427
Fucking saved.
>>
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Be wary of environmental effects like a Post it note Typhoons they can be very deadly for those who do not find shelter quick enough. You can tell one is coming by the quiet rustling of paper in the distance getting louder. It acts like a swarm of locust after it has feasted it will vacate the area. Sometimes you may catch them resting. Be wary to not wake them.
>>
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>CDs aren't used in the office. Not because they're outdated, but because they tend to do this when left unattended.
>>
>In the garden placed on the ledge of the 6th floor is an old, nearly illegible sign with the inscription H.P.Lov-
>>
>>38433315
Nah, this is more house of leaves meets the Stanley parable.
>>
>>38433996
That's a perfect combination, I think.
>>
>>38433996

I'd say, House of Leaves meets the Stanley Parable with a little bit of Aperture Science or Viridian Dynamics thrown in.
>>
>>38433996
Perfect description.
>>
>>38433996
I have tried the SP. Does it get better? Right now It's coming off as... Well I want to say trying too hard, but that does not quite seem to fit. I just can't quite seem to make it click for me. Just comes off as fairly boring.
>>
An email goes around warning about a virus that will do ridiculous things if you open a certain other email. Everything it says is true.
>>
>>38435662
I feel like this a joke about Weird Al
>>
>>38435689
Pretty sure he made some song or other about it, right?
>>
SCP anyone? I'm pretty sure they have quite a few office based things.
http://www.scp-wiki.net/
>>
>>38437110
http://www.scp-wiki.net/document-050
>His office had been tidied in his absence, and everything filed away, which came as something of a shock for the naturally messy Dr. Bright. Upon further investigation, it was found that — despite the apparent tidiness of his office — all of his pens had been drained of all but the last bit of ink, and several important documents had been translated into Aramaic.
>>
>On Floor 5, all the managers are women
>And they're really nice to everyone
>>
>>38438013
>This is unsettling on some base level to nearly all the male workers, and a number of the androids hidden among them.
>>
>>
>>
I once had a nightmare about being trapped in a Fractal living block. There were spiraling hexagonal corridors with doors that lead to particular flats. .

I reached a lobby where the upper and lower floors were visible. They were constructed in impossible Non Euclidian manners and were so infinite that light didn't reached all the interior.

No matter were I walked there was no exit. I was terrified of the building but even more terrified of knocking some door and what could lie behind. Just before waking up I accepted my fate of dying of starvation.
>>
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>An email chain-letter straight from the nineties seems to have brought a very real curse down upon the company.

>At some point, a highway was built through the middle of the building, and any offices or cubicle halls in the way have had to adapt.

>The Boss has a very startling lack of basic knowledge when it comes to things that aren't directly related to work, such as trees, the names of colors, and meals that aren't a business lunch.

>The building's antiquated pneumatic tube system is mostly used for sending memos and interoffice mail, but sometimes is used to send far stranger things.

>While it seems that someone has set up camp for the night in the garden atrium in the center of the building complete with a tent, supplies and a fire pit, neither hide nor hair can be found of the camper.

>Overnight, a four-floor deep hole has opened up in the middle of the office which no one can explain.

>A strangely catchy tune has been making its way around the office all day, and by the afternoon the PCs realize that every employee in the building is now humming it in perfect unison.

>Every time the lights flicker off and on in the women's bathroom on the thirteenth floor, the occupants of the stalls find that they've switched places.

>One of the Upper Management has recently been "Terminated," and while the Company prefers to promote from within, everyone earmarked for the position seems to be competing with each other to get disqualified.

> The building's mailroom is far too large and busy for a company this size, and appears to ship an absolutely astronomical number of letters, parcels and packages around the world and beyond.
>>
>>38427097
Oh god, sounds like a toxic version of the Avatars from Unknown Army, like you gotta make Self checks to not do managerial things that very rapidly increase your Soul: Avatar: The Management skill, but as it increases you get more managerial powers until you hit 100% and become One with the Management and become a hostile NPC.

>>38429197
>the Nineteenth Story is a small lever arch file found in Accounts.
>careful study of Ms. Zarves' story and adventures will give you knowledge about potential "dangers in the workplace", including supernatural ones
>but too much study will cause you to become a side character who is quickly killed off to teach Ms. Zarves a valuable lesson about workplace safety.
>>
>>38441695
This setting is practically Wayside Incorporated. I love it.
>>
>>38395797
>You've been offered a job.
>Your primary responsibility is to hate everything.
>Not everything at once, mind you. They assign you things to hate via words or images on your computer and you hate them one at a time.
>You are paid on commission, and are not allowed to pick your targets based on what you happen to be good at hating.
>If you hate things insincerely or inefficiently, you might get chewed out and assigned a new target (presumably the target is passed to a coworker).
>Some coworkers use the internet to either find valid reasons to hate things or to bitch about things until they believe in the sincerity of their hate.
>But the people who do best in this job can sincerely hate something about which they know nothing, and within a minute or two.
>>
>>38441819
>But the people who do best in this job can sincerely hate something about which they know nothing, and within a minute or two.
4chan.
>>
Is this supposed to be scary? I wonder what the hell is wrong with movie makers nowadays. Keep the pace slow enough so that the audience can see something scary, or a hint of it, before cutting away. Use moments of calm silence to give false sense of security, then surprise the audience. Use close ups once in a while. Seriously, this kind of very rapid cuts, full of too-dark-for-you shadows and random fluid splashing isn't scary. It either makes you feel bored and resigned if you are already tired (I'm too tired, ok so the world ends, but everything is shadowy and cut around constantly so I can't see shit, big woop) or angry and ready to kill some monsters if you just woke up and ready for the day (movie completely backfired, because not only does it not scare the audience at all, it makes the audience ready to go stomp whatever monster it tries to present...)
>>
>>38442070
I suppose you're talking about METACHAOS.
I don't think it was suppose to be scary. Just an avangarde surreal short film with nighmarish elements. Might be even author's doodling around with filmaking and he came up with this. No one here's saying it's some sort of masterpiece.
>>
>>38442014

janitorial applications have been closed.
>>
>The secretary is always collecting money for someones birthday, except for yours

>A birthday celebration usually consists of a cake or cupcakes, candles, silly office presents, singing, black ritual robes, a goat and blank, emotionless, face masks made of various natural substances not normally found in an office environment.

>They never celebrate your birthday. When it is your birthday, everyone goes out of their way to avoid you while giving uncomfortable stares and behind the hand whispers.

>The only other holiday or event celebrated in office is Chinese Newyears, which is celebrated by the managers making shrieking fireworks sounds with their mouths and animal shaped cookies.
>>
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>A large map of the Company's business dealings around the nation is mounted prominently on the back wall of the office, and bears many cryptic annotations in block letters, a strange color-coding scheme, a slew of unsettling photographs taped up and a complicated pin-and-string array.

>Returning from lunch, the PCs discover that they have either turned invisible or undetectable to their coworkers.

>The main conference room on the fifth floor constantly feels like it's rolling and rocking as if it were aboard a ship sailing on choppy seas.

>"Susan," the stylish female mannequin that all the other employees regard as a well-liked coworker, happens to be the office party planner and has just sent out a mass email inviting the PCs to a summertime barbecue at her home.

>There is a large bank-style vault built in the center of the building up in the fourth floor, but no one knows how to open it or what might be inside.

>It is a well-known fact that every time the members of Upper Management go on a corporate retreat, one of them doesn't return.

>What the PCs had always assumed to be a simple supply closet turns out to be a cramped room outfitted with a suite of outdated but complex radio broadcasting equipment and binders of encoded messages.

>What happens in the breakroom stays in the breakroom, seeing as no employee can seem to remember anything they do or say while inside.

>The parking garage is an echoing, cavernous place, and is the source of many anomalous sounds like deep breathing, low growling, crashing waves, electric humming and myriad whispers.

>Linda in Marketing literally disappeared in front of the PCs' eyes.
>>
>>38442070
I don't think that there's anything wrong with classically horrific horror or that many of the quirks suggested in this thread or other surreal horror threads are necessarily scary, but I do think that a lot of people enjoy that the focus of these threads seems to be turning a place that is boring, normal and safe into someplace that is frightening and alien and dangerous.
>>
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>>38401224
>>38401421
I really like the idea of this being similar to postal, but with more delta green.
>>
>>38443777
I really liked those campaign ideas, yeah.
>>
>>38442471
Hey are you racist against the disappearing people? They are mighty and noble people with a long and wonderful history....maybe!
>>
>>38443922
>AC Prime does not discriminate against the differently visible. And even if they did, would you be able to tell?
>>
>>38399084
How does metabolist differ from brutalist architecture?
>>
>>38444477
From what I understand, while Brutalist and Metabolic (Metabolist?) architecture are similar aesthetically, Metabolist structures were meant to be in-synch with the needs of the people and communities using them, and able to evolve or be replaced easily as those needs change.
>>
>>38444920
Aah, interesting.

That's what's coming back a lot now.
>>
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>There has been a meeting running in the big conference room on the eighth floor nonstop for the past six years, and while employees can hear voices and see shapes moving around through the frosted glass windows looking into the room, no one is brave enough to knock on the door and see if the occupants are almost done.

>A particularly "artistic" and ugly handmade coffee mug has been regifted and passed around the office for so long that no one remembers who originally made it, but what they do know that whoever currently owns it is cursed with misfortune until they can pass it on.

>The fountain pool in the lobby is far, far deeper than it needs to be, and is rumored to connect to a network of underwater tunnels and chambers beneath the building.

>While furnished and possessing everything needed for an employee to no their job Cubicle 29-J in the PCs' department has always been vacant, but any uncompleted paperwork left in the cubicle's In-Box will be completed by the end of the day and signed off on by a John M. Smith.
>>
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>>38445563
>While furnished and possessing everything needed for an employee to no their job Cubicle 29-J in the PCs' department has always been vacant, but any uncompleted paperwork left in the cubicle's In-Box will be completed by the end of the day and signed off on by a John M. Smith.
>>
>>38445943
>Having an office job in Vampire: the Masquerade
>>
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>>38446149
>>
>It's not unusual for coworkers to call out of work sick, but the PCs know of several who have called out dead.

>The rear wall of the lobby above the reception desk is decorated with a beautiful old mosaic depicting the office tower rising triumphantly above other buildings in the city as well as a many-eyed tentacular horror trying in vain to pull it down.

>The PCs have never seen Al in Resource Management walk anywhere, as he always seems to simple appear or vanish out of sight when needed or dismissed.
>>
>>38447322
"Ugh? Mark in Accounting called in dead again. That's the third time this week!"
>>
>>38447369
"At least management said that he'll be back by monday, so just bear the extra paperwork 'till then."
>>
>>38447322
>"Hey Rob. I wanted to call in because I'm not going to make it in to work today."

>"What's wrong? Feeling under the weather?"

>"Yeah. Well... No, actually..."

>"Well... Alright Claire... When will you be back?"

>"Never? I suppose? I died yesterday, Rob. I probably should have lead with that."

>"Oh..."

>"Yeah..."

>"Well... I'm real sorry to hear that Claire. Do you know who's going to be finishing up the Miskatonic Redevelopment Project? Because, if we don't fulfill those contracts you're not goig to be the only one in this department that's dead."

>"Thanks for the sympathy Rob. And my backup is... Kent, I think? Is he still alive?"

>"Yeah, he's still with us and still as much of a slacker as always. I'll get him up to speed on his new obligations. And... You know..."

>"My death, yeah. Thanks Rob. I better go."

>"It was nice working with you Claire."

>"It was nice working with you too, Rob. Oh... You might want to steer clear of the fountain in the lobby. Something in there's what got me."

>"Thanks for the heads-up... Goodbye, Claire..."

>"Goodbye, Rob..."
>>
>>38398427
Please tell me you have some example scenarios for this anon. Also, fucking saved
>>
>>38446241
That fucking fuckface at the desk!
And I didn't like the cop downstairs either.
>>
>>38442070
>scary
Not necessarily. I would play it for laughs.
>>
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>>38442070
Scary? No. Strange, unsettling, maybe a bit paranoia-inducing or quirky, yes.
>>
>There is a hallway on the 9th floor with alternating Pro-Soviet Union and Anti-Soviet Union propaganda repeating one after another.

>The company softball team has a pitcher and catcher that appear to be the same exact person. This woman does not have a twin.

>Some of the chattier janitorial staff have mentioned finding authentic Egyptian Hieroglyphics under deep layers of dust in the building
>>
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>There is a globe on the reception desk that is surprisingly in-depth, and yet seems to chart a place entirely un-related to Earth
>>
>>38442759

Sorry, that post of mine was referring to the short film METACHAOS, not the thread itself (which I love and find excellent). I just realize now that somehow I accidentally deleted the part of the reply that quoted the original post with the movie.
>>
>>38449791
CV anon here. Nope sorry. Came up with this one bored evening last week... nothing further so far. But this amazing thread is giving me lots of ideas.
>>
>>38426303
>There is currently an inter-departmental feud going on. IT uses a hex tile movement system, but Marketing uses square tiles, and Accounting won't convert their free-movement system to company standards

Fucking accounting. We're never going to achieve ISO certification working like this.
>>
>>38426543
I once wore my hockey jersey to my lab job. Although we wore completely concealing lab coats at all times, except for break periods, I felt so mentally uncomfortable for some reason, even though I was well within my rights to wear whatever I liked under the lab coat.
>>
>>38427046
Is this asking the question "If you were to die within 24 hours, what would you do with the rest of your life?"

I can't help but think the last guy cheated a bit, analogous to wishing for more wishes.
>>
>>38451232
Funny thing is, the man in the picture is a PC, he is currently looking for an extra stapler for his boss.
>>
>>38460564
I think it was more about dying happy.
Like him getting a family and raising that kid, and becoming a granddad. Or the guy fapping to tons of porn.
>>
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>Deep in the center of the vast parking garage is a lush, overgrown forest of giant mushrooms and moss populated by anomalous critters like shy shadows, six-legged deer and aerial jellyfish.

>In the PCs's department one particular Manager has been walled up inside his office with cinderblocks, leaving only one small opening through which food and paperwork is passed in and out. And yes, the office does have is own private bathroom.

>Trashcan fires are becoming unusually common and problematic throughout the building, leading to several near-disasters.

>Whenever a PC looks away from their computer and takes their hands off their keyboard, they will find detailed instructions to commit atrocities against their coworkers typed into whatever they were working on.

>The hallway connecting the Marketing Department with the Sales Department on the seventh floor is a glass-enclosed skybridge spanning the gap between one office tower and another that shouldn't exist.

>The Boss has literally never been seen without Gregg, his administrative aid, who speaks on his behalf on all matters professional and private, even when doing so would be considered inappropriate of an underling.

>Although solidly part of the building around it, gravity for occupants of the men's room on the sixteenth floor swings around erratically and with no warning, making it impossible to do one's business without considerable acrobatic skill.

>Everyone in the PCs' department is nice and pleasant and is the best coworker you could ask for, unless you happen to be Mari-With-An-I, who appears to be genuinely reviled and discriminated against because of the way her name is spelled.

>Over the years, the concrete walls of the North Stairwell have become the canvas on which an unusually talented graffiti artist has decides to chronicle the history of the Company and the fates of some of its more colorful, heroic and villainous employees.
>>
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>The friendly and accommodating CIO that all Company employees simply know as "Al" and who only communicates through email is in actuality an office full of old desktop machines networked together into a makeshift supercomputer.
>>
>>38462268
This is a hilarious idea. I always liked old tech being just freaky enough to be supernatural.
>>
>>38395797
I saw an idea once for a city built on an imprisoned Terrasque that the inhabitants "mined" for meat, bone, scales etc. while the trapped creature's butchered flesh endlessly regenerated.
>>
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Do you fellows suppose we have enough interest and motivation to start a second thread for some world/system building, or should we call it quitting time and end in a high-note?
>>
>>38460546
Almost the same situation once, which is why I wrote that post. Its a weird feeling.
>>
>>38401458

>there is no "Pat" in accounting
>but there is Patrick, as well as Patricia
>they've both gone into hiding, and have set traps for the PC
>these traps threaten the entire party, but only you know why they've been set
>you have to covertly dig for clues as to which one you have to kill
>any clues you find apply to both of them
>because they're the same person, from slightly alternate dimensions
>they aren't hunting you. they're hunting each other
>>
>>38462157
>Whenever a PC looks away from their computer and takes their hands off their keyboard, they will find detailed instructions to commit atrocities against their coworkers typed into whatever they were working on.
This is real good.
>>
>>38463619
Never, the idea mill is flowing, lets keep it going, if we keep going, it could become an actual setting or even branch out into other forms of media, look at Night shift for example.
>>
>>38464614
Autosaging, gonna need a new thread soon.
>>
>>38463992
>while investingating accounting, you find a photocopy of a birth certificate in their personnel files >The name of the parents are yours but the name of the child is "pat *yoursurname*
>you were pat all along, and you're currently in accounting
>>
I'll start a new thread.
>>
>>38465010
Is this one capped already?
>>
>>38465101
This one has capped, but my iPhone isn't loading the post form to make a new one. We need a good OP that will sum up the thread and start discussion on world/plot/system building, but unfortunately it looks like I won't be the one to write it.
>>
This ought to be the OP image:

http://i.dailymail.co.uk/i/pix/2014/09/10/1410338044459_wps_78_PLEASE_PROVIDE_LINK_AND_C.jpg
>>
>>38465179
>>38465282
Well then, gonna try make a new thread, hope I'll not fuck it up. Give me a moment.
>>
>>38464657
What is the post limit? Like how many posts before it just starts dropping off?
>>
>>38465421
Once a thread on /tg/ reaches 300 posts it stops getting bumped to the top and starts to fall right now we're on page 8 of 10 in the catalogue.

>>38465307
It's much appreciated, thank you! I hope to be able to continue contributing more quirks, images and brainstorming to the next thread.
>>
New thread: >>38465635
Sorry for the lack of summary, hope this will change with the next thread.



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