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Peasant Quest Reboot!

Back after a long hiatus with a streamlined rework.

Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Peasant%20Quest

We will be picking up towards the end of the 3rd thread. After you get sun-speared but before you wake up. Everything after that is null and void.

Character Sheet: http://pastebin.com/uLq59KZp

QM Twitter: https://twitter.com/HeliosQM

Since the burning spear pierced your skull you have slept, dead and dreaming. The events of your life replaying over and over thousands of times until you have re-lived each moment more than you can bear. The whispers of the passing aeons brush the edges of your mind until you feel a great weight being lifted off of you.

You’re awake, confined in a small dark space. You reach out and push against the nearest surface, which seems to be the lid of your sarcophagus.

You sit up and look around, there is a strangely dressed man with you in the room. Before he even manages to turn to face the sound of your awakening you are on him, your teeth at his throat. You are so overcome by bloodthirst after your long sleep that that you are scarcely even conscious of what you are doing til he is drained and dead on the floor.

Flush with stolen life, your dessicated, skeletal form begins to heal and flesh out until you feel somewhat yourself again.

You have been asleep a very, very long time.

>What is your name? (First name only, you are an ancient peasant from a forgotten civilization with no family name)
>>
>>39285276
>>What is your name? (First name only, you are an ancient peasant from a forgotten civilization with no family name)
Violet
>>
>>39285343
Should have mentioned, you are male.
>>
>>39285276
William.

>>39285343
We're a dude anon.
>>
>>39285276
>>39285343
Seconding that. Named after our eyes maybe?
>>
>>39285395
We're a guy. It's a reboot of an older quest from the third thread.
>>
>>39285276
Ashton.
>>
>>39285421
>>39285380
If it's a re-boot why not go the full mile?
>>
>>39285443
Because it's not a full reboot. He's going off of the theme that was established after the third thread and their a characters.

I'm sure you can some how struggle with the concept of having a male MC.
>>
>>39285276
>>39285385 I'll swap my name vote for >>39285433 This one.
>>
>>39285380
Kainan
>>
>Your name is Ashton

You take stock of your surroundings, you are in a fairly large metal room. You have emerged from a large sarcophagus which is itself in a larger wooden container padded with straw and sawdust. There are numerous other similar containers secured in the room, some larger, some smaller. There are also several desks filled with documents and strange devices.

As the room shifts slightly you realise you must be on a ship at sea, a suspicion confirmed when you go to the rooms only window, which is small and circular.

Through some strange psychic osmosis, you are able to grasp on a basic conceptual level the nature of some of the things around you. Electric lights, a computer, switches
.
You are clad in disintegrating rags that scarcely cover anything, looking at the dead man at your feet he is about your size. You quickly don his strange clothing; A thick jumper, waterproof trousers and boots.

>Examine the room in more detail.
>Examine your sarcophagus.
>Hide the body
>Leave and explore the rest of the ship
>Write in.
>>
>>39285745
>Hide the body
>Examine the room in more detail.
>>
>>39285745
>examine your sarcophagus.
>>
>>39285745
>Hide the body
>Examine your sarcophagus.
>>
>>39285745
>Hide the body
>Leave and explore the rest of the ship
>>
>>39285791
>>39285801
>Hide the Body

You could attempt to hide it in one of the containers in the room or venture outside and toss it overboard.

>Container
>Overboard
>>
>>39285868
>container
>>
>>39285868
Your sarcophagus.
They are expecting a body inside, some people may not know what you look like.
>>
Just as an aside chaps, when I choose options the most important factor is how thought out it is and it seeming like something the PC would actually do. So a little reasoning in the post goes a long way.
>>
>>39285929
We are undoubtedly undead. Especially at this stage.
>>
>>39285868
>Overboard
>See if we can't get something heavy to tie to his body, to make sure it sinks.
>>
>>39285868
>container

He may be important to identify later. Not sure if we're killing everyone on board yet or what. I don't even know if we actually know what we are or what we're capable of yet.
>>
>>39285929
Let me rephrase my post then a bit.
A sarcophagus is expected to have a body inside, a missing body might be suspicious.
>>
>>39286027
Reasonable, second.
>>
>>39286002
Yeah, but we might be able to pass as normal from a distance.
>>
>>39285868
Container seems safest for now, we can throw the body overboard later if needed.

>>39285929
I think they'd be able to tell the newly dead body doesn't match the sarcophagus.
>>
>>39286100
In many cultures it is taboo to disturb the dead, most people won't look in the sarcophagus, but the same people who moved it onto the boat will probably move it off, and will notice a weight different.
>>
>>39285895
>>39285929

You easily pick up the body and place it in the sarcophagus. As you do so, you wonder who this man was. All his hopes and dreams now destroyed, another victim of your ill-considered bargain with the Tree.

As you close up the lid you notice that both it and the sides are adorned with carvings. They depict a battle; noble-looking armored figures with subursts about their heads are striking down a skeletal man and woman with long spears. Behind them a village with a giant tree in the centre burns. The scene is....all too familiar to you.

You run your fingers across the figure of the skeletal woman, impaled by three spears. The depiction is less than accurate but you recognize Kassa. You touch the lock of her hair still tied about your neck, impossibly it looks as freshly cut as the day you dug it out of the pack she made for you.
What became of her and where is she? Not anywhere near you are certain, you'd feel it.

>Search the room
>Explore the rest of the ship
>Hide in the sarcophagus with the corpse and wait for the ship to reach port.
>Write in
>>
>>39286368
>Search the room
>>
>>39286368
Search the room. Find clues about when we are.
>>
>>39286368
>>Search the room
>>
>>39286368
>>Explore the rest of the ship
>>
>Search the room.

The various containers are filled with carefully packed artefacts. Some of it is vaguely familiar to you as being associated with the cult of The Sun King.

You turn your attention to the desks with the computer and piles of documents. You understand that the computer is a device that functions as a sort of library in a box; however you are unable to decipher its controls and gain nothing from it.

The documents are written in a language you have not seen before, yet somehow you are able to understand it. They seem to be a record of an archaeological expedition…on the sea bed.

Scanning through them, you learn that whilst searching for natural fuels to extract, sailors discovered ruins at the bottom of an ocean known as ‘The Atlantic’. There are numerous statements from excited scholars about the things they found. They speak of “Rewriting human history as we know it”, “pre-historic civilizations” and “impossibly well preserved artefacts”. Your sarcophagus and the meaning of the carvings is also the matter of some debate, as well as you and the spearhead that was apparently removed from your chest. You are able to discern the date as ‘February 2017’.

From the technique they used to date the ruins you were found in, it seems you have been entombed for one hundred and twenty thousand years.

Everything you knew is gone....

>Explore the rest of the ship
>Hide in the sarcophagus until port
>Write in
>>
>>39286889
>Explore the rest of the ship

I think it'd be good to determine what these people are like and how they react to us.

Helios are we aware of any of our vampire abilities? I'd like to interrogate people if possible but if we don't know we can.. then that's sort of out.
>>
>>39286889
>destroy sun king artifacts.
>>
>>39286970
>Vampire abilities

You're aware of everything on the character sheet at this stage.
>>
>>39286970
Seems like a good idea.
>>
>>39286981
Better now than after it has been researched.
>>
Seems that we are at an impasse between
>Explore the ship
and
>Destroy Sun King artefacts

I will await a tiebreaking post or compelling argument...
>>
>>39287200
I'm >>39286970
They've got a point about destroying the artifacts. They're as old as we are so they may have some form of power over us.

Best to get rid of them now. I'll coincide my vote.
>>
>>39287200
>>39287258
concede* Sorry auto correct a shit
>>
>>39285276
Did our waifu still make vampires in our image?
>>
>>39287200
>You resemble the day old, bloodless corpse of a young man of average height and build with mediterranean features. Your teeth resemble thorns and your eyes are empty sockets filled with perpetual shadow.
The teeth and eyes are gonna be a problem.
Did sucking the blood help this?
>>
>>39287258
>>39287049
>>39286981

>Destroy Sun King artefacts

You remember the pain of those golden spears piercing your body and the painful aura the warriors wielding them seemed to possess. Before all this happened to you, you were never really religious but now your perspective has changed. Whatever the Sun King may be, he has some kind of power over you and considers you an enemy.

You begin opening boxes and smashing the artefacts within. The items you break do not seem to have any special significance or any power to harm you but after having been robbed of everything you ever were or would be and left in a box for eons, you are feeling vindictive.

You open more boxes, find more decorative items but not the one you were seeking, a golden spear.

>Roll 1D20+7 senses check!
>>
Rolled 6 + 7 (1d20 + 7)

>>39287480
>>
Rolled 6 (1d20)

>>39287480
>>
Rolled 12 (1d20)

>>39287480
One more shot
>>
Rolled 8 + 7 (1d20 + 7)

>>39287480
>>
Rolled 11 + 7 (1d20 + 7)

>>39287480
-Nightkin: Whilst the sun is up you are totally inanimate, a corpse for all intents and purposes until the sun sets. Most vampires die a permanent and explosive death when exposed to sunlight.
Huh last time i think we were weak as shit, but i guess not being able to move at all is okay.
>>39287518
Whoo
>>
>>39287500
>>39287491
>Rolled 6 + 7 (1d20 + 7)

Marginal success.

Over the sound of breaking statuettes you hear footsteps coming from behind the door. Someone's coming!

>Hide
>Ambush
>Wait in the open
>Write in
>>
>>39287564
Bust the lights if any, hide in shadow.
>>
>>39287556
We became inanimate in sunlight last time as well.
>>
>>39287611
I was sure that we were able to still move when the light was out (we were as strong as a toddler/little kid though), it must have been another quest.
>>
>>39287564
>Hide
>>
>>39287564
>>Wait in the open
>>
>>39287694
>>39287649
>>39287588

Gonna need a consensus or a compelling post to break the tie.
>>
>>39287723
We hide to observe. We don't know what we are up against. Listen and watch. We can get in the open afterwards if we need to.
>>
>>39287723
Hide, we don't know who these people are and they might posses a spear.

On another note I'm glad to see this is back.
>>
>>39287564
hide
>>
>>39287723
I'm voting for hide.

I think it's best to take a step back and see whoever is coming and if they're armed.

Standing out in the open we're liable to either get attacked or panic whoever it happens to be which could alert the whole ship.
>>
I got work in 5 hours so I'm going to get some sleep, but its nice to see you running again, lets hope we don't wait on the boat forever again.
>>
First we hide a corpse.
Then we smash up the room loud enough for someone to hear it and come check.
Now we want to hide.
Are we a poltergeist?
>>
>Hide

The only real option is to get back inside the sarcophagus. Thankfully it's large enough that both you and your victim's body will fit inside. Furthermore the lid is heavy enough that it's unlikely mortals would be able to remove it without special tools.

You will have to be quick to get back inside and secure the lid before whoever is coming arrives though.

>Roll 1D20 +7 Dexterity
Aside: Will take take the first roll as the result but if there is a crit in the first 3 rolls, I'll go with that.
>>
Rolled 12 + 7 (1d20 + 7)

>>39287909
>>
Rolled 18 (1d20)

>>39287909
>>
>>39287909
nat 1 please.
>>
Rolled 11 (1d20)

>>39287909
>>
Rolled 9 + 7 (1d20 + 7)

>>39287909
>>
>>39287926
>Rolled 12 + 7
Success!

Cat quick, you get back into the sarcophagus and quietly pull the lid closed. You are just in time, the door opens seconds later.

From the sound, two men enter the room.

First voice: "What the hell happened here!?"

Second voice: "Christ look at this mess, this stuff is supposed to be priceless. The professor is gonna go crazy."

First voice: "Wasnt Jason supposed to be in here? His raincoat is still hung outside the door, wouldnt have gone far without it."

Second voice: "Man, I don't like this. That coffin-box..."

First voice: "Sahr-kof-uh-guh s"

Second voice: "Whatever you call it, I dont like it, been giving me the creeps since they brought it aboard. This is some curse of the mummy type shit right here."

First voice: "I hear you Marky, call the captain so they can wake up the professors team and get this all cleared up."

>Burst out before they can raise the alarm.
>Stay hidden and wait
>Write in
>>
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>>39288147
>>39288145
A bit late there anons.
>>
>>39288211
>Write in
Play dead until we hit land
>>
>>39288211
>>Burst out before they can raise the alarm.
>>39288216
Holy shit what the fuck is that monstrosity?
>>
>>39288211
>Stay hidden and wait
I think it'd be interesting to talk to one of these professors.
>>
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>>39288240
We are in a place with another body anon.
>>39288211
>Write in
Hide, but not inside the coffin, that shit was made to contain us.
>>
>>39288211
>stay hidden
Just wait. We have all the time in the world.
>>
>>39288278
Shit that should have been aborted.
fun fact >>39288299
skull is too small for her brain
>>
>>39288306
>>39288281
Why stay inside the coffin?
I agree on hiding though.
>>
>>39288313
Anon pls stop I'm hesitant enough about having kids already.
>>
I see what you are doing here OP

continuez
>>
>>39288369
Funny. Except it was us in there.
>>
>Stay hidden and wait

You remain silent within the sarcophagus.

Time passes and the hustle and bustle of a large number of people cleaning up and cataloging the damage you caused, a man shouts angrily, demanding an explanation which is not forthcoming.

You pass out with the sunrise and awaken to the sound of more voices. They are talking about 'Jason'. They have noted his disappearance and seem to believe that he had some kind of 'episode' whilst intoxicated, smashing up various artefacts then falling overboard.

His blood will sustain you for awhile and you remain in the sarcophagus, listening where you can to learn more. Until one night you awaken and immediately notice the absence of the swaying ocean beneath you. You have evidently been brought ashore.

>Evaded detection: 1XP point
>Learned a little about your situation: 1XP
>1 successful feeding: 1XP
3XP total.

Levelling:
You may choose to 'bank' any number of XP, saving them for a later time.
You may raise any attribute by 1 at the cost of 1XP each.

Blood magic has 4 trees you can invest in, each will grow more powerful and unlock new abilities as you put more points into it:

Illusion 1 - Silence, spend a blood point to move in total silence for one hour.
-
Protean 1 - Vermin form, spend a blood point to transform into a swarm of undead rats. The transformation takes 1 minute and you must spend another blood point to return to your original shape.
-
Necromancy 1 - Ghoul, you may spend 1 blood point to reanimate a feeding victim as a ghoul minion. It has limited intelligence and is unable to heal any injuries.
-
Mesmerism 1 - With a gaze you are able to put a mortal into a suggestible trance, where you can feed upon them at will or influence their behaviour. Costs nothing to activate but some may be resistant.
>>
>>39289005
Protean. We am become death, eventually.
>>
>>39289005
Protean 2 illusion 1
>>
>>39289005
Necro and protean.
you guys can vote on what to spend the 3rd point in.
>>
>>39289005
The blood magic abilities cost 1XP each at the first level.

Other vampires you may meet will also have access to these abilities at varying levels.

'Divine Spark' has 3 trees behind it, one of which has a 'sub-tree' within it. Each costs 5 XP to unlock and will not become 'visible' until you have 5 XP to spend. They are considerably more powerful than blood magic and unique to vampires of comparable age and generation.
-
You may only develop one 'Divine Spark' ability tree at a time, once you pick one the rest are locked until you have finished that tree.
>>
>>39289005
>Necromancy 1
We aren't a vampire with out any real minions, plus i have a feeling this tree would be useful for when we are inept during day time..
>>39289197
This is tempting though.
>>
>>39289005
>Necromancy 1
>Bank the rest
>>
>>39289197
are you gonna use feral necromancers system?
>>
>>39289279
Something vaguely similar, yes. (I love that quest)

I'll take 20 to make some coffee and allocate XP when I'm back, so please discuss.

Will hover around to answer any questions.
>>
>>39289232
Not a fan of necromancy, we are basically immortal and having minions doesn't seem beneficial when compared to mindfuckery and shapeshifting.

Protean is a for sure vote for me. Illusion could be insanely useful when leveled, same with mesmerism.
>>
>>39289327
it seems like Protean and Necromancy won, no clue if we are spending the last XP though.
>>39289362
I find necromancy useful for defense and grunt work, but yeah all the tree looks really good.
Though the mind fuckery one can be a problem later on( both to use and against us).
>>
>>39289362
Just FYI, higher levels of necromancy will allow more possiblities than just larger numbers of minions. (Hint: Interrogating spirits and viccisitude-esque manipulation of dead flesh, amongst other things.)

I generally try and do weird, off-kilter stuff with all abilities at higher levels, but I dont want to give too much away.
>>
>>39289005
>Illusion 1 - Silence, spend a blood point to move in total silence for one hour.
>>
Will go on a first come, first served basis just ot make things easier.
-
As it stands, I'm getting necro 1, protean 1, bank 1.

If you arent happy with that, speak now or forever.
>>
>>39289005

oh neat, this has started up again
>Illusion 1 - Silence, spend a blood point to move in total silence for one hour.
>>
>>39290026
I'm okay with that
>>
>>39290034
>>39289717

Ok as two people want a point in illusion instead of banking, I'll go with that.

Going with:

Illusion 1 - Silence
Protean 1 - Vermin form
Necromancy 1 - Ghoul


aaaand fuck. It's 3am so I'm going to have to call it here.

Short thread today but it's good to be back. I'll update the character sheet and archive the thread.

Any questions or comments are welcome.
>>
>>39290258
Thanks for running dude glad this is back.
>>
>>39290258
Mind showing what the next level for each is?
also post suptg link
>>
>>39290258
Thanks for the thread!
>>
>>39290314
There's a suptg link in the OP.

I'll create a seperate Pastebin shortly. detailing the various abilities that you've learned and have made visible.

>>39290294
>>39290315
Thanks bros
>>
Here's a paste to keep track of blood magic shennanigans:

http://pastebin.com/iNKJJUkx



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